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SUPER MARIO SUNSHINE|
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Super Mario Sunshine Walkthrough
written by: DistUrbeD991xx
For Nintendo Gamecube Only
Rated E (Comic Mischief)
All rights reserved

- -_-_-_-_-_-_-_-_-_-_-_-_ -
##___Table of Contents___##|
- -_-_-_-_-_-_-_-_-_-_-_-_ -


Section I: Intro
  A. About me
  B. Storyline
  C. Cast of Characters
  D. Items
  E. Controls, Moves, Maneuvers, Combos
  F. Controlling FLUDD
  G. Controlling Yoshi
  H. Tips, Guidelines, Etc.

Section II: Walkthrough
  A. Bianco Hills
  B. Ricco Harbor
  C. Gelato Beach
  D. Noki Bay
  E. Pinna Park
  F. Sirena Beach
  G. Pianta Village
  H. Corona Mountain


Section III: Secrets Galore
  A. Secret Stars
  B. 100 coin stars
  C. Blue coins 240 stars {locations not listed}
  D. Glitches/Easter Eggs/etc.


Section IV: Contact info/ Copyright info




- -_-_-_-_-_-_-_-_-_-_-_- -
Section I. ##__Intro___ ##|
- -_-_-_-_-_-_-_-_-_-_-_- -

- -_-_-_-_-_-_-_-_-_ -
A. ##__About Me...__##|
- -_-_-_-_-_-_-_-_-_ -

My real name is Clayton Heslin.(which I really hate) I am 14
years old and live in a small, crappy town called Vernon,
New Jersey.  I am currently on summer vacation, but I will
be a freshman at VTHS on September 2, 2006. What fun.
Interests include drawing, talking to friends,
computer/internet, listening to music, writing, and of
course, video games.  This is the first walkthrough that I
have ever made for a game, so I hope 'ya find my walkthrough
helpful. Enjoy! =]


- -_-_-_-_-_-_-_ -
##__Storyline___##|
- -_-_-_-_-_-_-_ -

     Close your eyes and imagine...soothing sunshine
accompanied by the sound of waves gently breaking on the
shore. High above, seagulls turn lazy circles in a clear
blue sky. This is Isle Delfino.

From the hustle and bustle of the Mushroom Kingdom, this
island resort glitters like a gem in the waters of a
southern sea.

Mario, Peach, and an entourage of Toads have come to Isle
Delfino to relax and unwind. At least, that's their
plan...but when they arrive, they find things have gone
horribly wrong...

According to the island inhabitants, the person responsible
for the mess has a round nose, thick mustache, and a cap...


What? But...that sounds like Mario!?

The Islanders are saying Mario's mess has polluted the
island and caused their energy source, the Shine Sprites, to
vanish.

Now the falsely accused Mario has promised to clean up the
island...but how?

Never fear! FLUDD, the latest invention from Gadd Science
Inc. can help Mario tidy up the island, take on baddies, and
lend a nozzle in all kinds of sticky situations.

Can Mario clean up the island, capture the villain, and
clear his good name? Its time for another adventure to get
started!


- -_-_-_-_-_-_-_-_-_-_-_-_-_ -
B. ## __Cast_of_Characters__##|
- -_-_-_-_-_-_-_-_-_-_-_-_-_ -

Mario: You've got to know Mario.  He's the trademark of
Nintendo! He's also the main character of the game. Hence,
Super MARIO Sunshine.  Duh. But you probably already knew
that. But just in case you've been living under a rock,
Mario resides in the Mushroom Kingdom, and usually spends
his time rescuing Princess Peach.  He is also known to ride
go karts, play tennis and golf, and even duke it out in
Super Smash Bros. Tournaments when he has free time.

Princess Peach: Princess Peach, or just plain Peach, is
Mario's girlfriend and basically always plays the damsel in
distress.    She is also the main inactive character in the
game.  Meaning she plays a big role, but you can't actually
play as her. But she has been known to take a more active
role, such as go karting, playing tennis and golf, and even
fighting in Super Smash Bros. Melee.



Toadsworth: Probably the most annoying character in the
game.   When u talk to him he makes a gut wrenching noise,
what sounds like "blah blah blah blah" but in a raspy lower
voice.  He plays the role of the worthless butler, or
guardian, whatever you want to call it.  He's also a new
character, being that the only other game he was in was
Paper Mario 2, also playing the worthless butler.

Shadow Mario: A shady, mysterious figure that strikingly
resembles Mario.  Will we ever find out his true identity?
Dun dun dun! Sorry 'bout that.  I've just always wanted 2 do
that.

FLUDD: The latest invention from E. Gadd Inventions.  He's
basically a pump that shoots out water.{Its probably more
technical than that} He's the only tool/weapon you'll get in
the game.  A very useful invention indeed.

Yoshi: YAY!! Yoshi's awesome.  Yoshi, instead of the
standard green, is either purple, pink, or orange, depending
on what kind of fruit he eats.  Yoshi has powerful jumping
abilities, and sprays enemies and goop with juice.  When
Yoshi sprays enemies, he will turn them into platforms.
Coolness.

Piantas: Piantas are the residents of Isle Delfino.  They
are very friendly, and strong.  Some will even throw you to
certain locations.

Nokis: Nokis are also residents of Isle Delfino.  When
scared or intimidated, they'll retreat into their shells,
which are vibrantly colored.

- -_-_-_-_-_-_-_ -
C. ##__Items__## |
- -_-_-_-_-_-_-_ -



-Shine Sprites- Shine sprites are the main power source of
Isle Delfino.  But ever since Shadow Mario has a made a mess
of the island, the shine sprites have dispersed, causing the
island to become dark and dreary.  If you collect enough of
the shine sprites, the sunshine will once again brighten up
the island.

-Yellow coins- Yellow coins are the found in every Mario
game.  They mainly replenish one point of your health, but
you if you collect enough, you can get a 1up, or even a
shine sprite.  The yellow coin can also be considered the
currency of the island.

-Red coins- In every level, there will be a mission where
you have to collect 8 very-rare, well hidden, red coins.  If
you collect all 8 of them, you'll be rewarded with a shine
sprite.

-Blue coins- Blue coins are also very rare.  If you collect
10 of them, go to the boat house (Ricco Harbor portal), and
talk to the owner.  He'll give you a shine sprite.  But
don't think that its easy to collect 10 blue coins.  They're
often well hidden, or in some graffiti.  If you collect all
of these, you're an awesome person.

-1up- If you collect one of these, not only will you be
given an extra life, but your health and FLUDD tank will
replenish.  These are often in well hidden crates, or
sometimes even in enemies.

-Water bottle- If you happen to collect one of these, your
FLUDD tank will fill up.  WOW.  Not really that useful, but
doesn't mean you shouldn't pick one up if you find one.

-Fruit- Give Yoshi the fruit that is in his thought bubble
to make him hatch.  In rare cases, you can also use fruit to
attack baddies.  (O_o)

- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -
D.## ___Controls, Moves, Maneuvers/Combos___ ##|
- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -

1. Controls
Control Stick-move
C Stick-zoom in/zoom out, rotate camera


Control Pad-nothing
Start button-pause game
A button-jump, confirm, swim faster in water, jump out of
water when not moving
B button-dive, talk, cancel, throw, put down, dive under
water
Y button-first person view(Mario Cam)
X button-switch nozzles
Z button-guidebook
R button-use FLUDD
L button-fix camera behind Mario, ground pound(in air)

2. Moves
Ground Pound- Press the A button, then press the L button.
Side somersault- run forward, then quickly tap the control
stick backward and press A.  (To do this move so that your
facing forward, run backward, then quickly tap the control
stick forward and jump)
**This is a key jump in the game, so practice it early on,
because you'll need to know it.**
Wall Kick- jump towards a wall and press A.  (Must have some
momentum to do this and can be used several times)
**This is another key jump in the game.  So master it early
on, because you'll need to know it.**
Super Whirl Jump- hang onto to a tightrope, then press R
until u start swinging wildly.  Then press A.  (This move
isn't really useful, but its just cool to watch)
Triple Jump-Press A three times in a row with good timing.
It results in a very high jump.
Double Jump-Press A two times in a row with good timing.  It
results in a high jump.  Good for reaching ledges.
Spin Jump- Quickly move the control stick in a circle and
press A.  Good for getting goop off of you and to slow your
descent.

**If there are any moves that I haven't covered, its
probably because I never did the move before.  That means
that its probably useless and you won't really need to use
it.**


3.Combos
**Combos are combinations of moves put together, which are
pretty useful. (Duh)  You should know these, since they'll
make your gaming experience a little easier.**

sshover(side somersault then hover)- Do a side somersault
then press R. This one is useful if you want a little more
height and momentum when you're hovering to a far off
platform, or you need to get to a high place.  It's a lot
easier to get onto ledges.  Make sure that you'll be facing
the direction you want to hover in for it to work properly
Dive jump- Run in the direction you need to go in, then
press B, then A right after.  This is good if you want to
get around faster.  This is also really helpful in the
Piantissimo races.
sswallkick- do a side somersault, then perform a wall kick.
Good for getting more distance and height on your wall
kick.

**There are other combos, but they're not really useful, so
there's no point in listing them.  Just to name them is the
side somersault dive and side somersault pound.  The only
use for them is to make your moves look cooler**

- -_-_-_-_-_-_-_-_-_-_-_-_- -
D. ##__Controlling FLUDD__##|
- -_-_-_-_-_-_-_-_-_-_-_-_- -

FLUDD is a robotic pump that shoots water to attack enemies.
He often can provide helpful hints on missions and bosses.


FLUDD comes with a wide assortment of nozzles.  The two
basic nozzles being the spray nozzle and the hover nozzle.
Press X to switch between them.  Use the hover nozzle to
hover to far off platforms.  The spray nozzle is your
attacking weapon.
The rocket nozzle is in the red and white box.  This is
probably the second most useful nozzle.  Press and hold R
until the gauge fills.  FLUDD will automatically blast off
the ground and into the air, achieving great heights.  Use
it to get onto high platforms or ledges.



The Turbo nozzle is in the white and gray box.  Not the most
useful nozzle, but its good to get around with.  Press and
hold R until the gauge fills up.  FLUDD will squirt water in
back of you, propelling you forward with great speed.  Let
go of R to stop using the nozzle.

# ################ #
E. Controlling Yoshi|
## ############## ##
Yoshi returns in Super Mario Sunshine to offer his surfaces
once again.  Yoshi isn't that much different from Mario,
except the fact that Yoshi is a dinosaur.  He has the same
moves from his past games, like flutter jump and ground
pound.  He is also an amazing jumper.  His triple jump is
much higher then Marios when timed correctly.  There is a
couple of differences though.  In this game, Yoshi can't
swim.  So if he lands in deep water, he'll go back into his
egg.  Also, Yoshi can now spray juice at enemies, turning
them into temporary platforms.  How the platforms move
depends on Yoshi's color.
Pink- the platforms will move up and down.
Purple- the platforms will move horizontally.
Orange- the platforms will be stationary.
Some platforms are more helpful than others, depending on
what situation your in.  Experiment with all of Yoshi's
colors to see when and which platforms are more useful.

# ####################### #
##F. __Tips/Guidelines___##

Tip- When entering levels, start off my zooming the camera
out a little bit.(especially in obstacle courses and races)
It makes it easier for you to see what's ahead of you.
Tip-When low on health, find simple or weak enemies and kill
them.  They'll often leave behind coins to replenish health.
Tip-Use the combos often. Like I said earlier, they're often
very helpful in getting things done a bit easier.
Tip-The kind of fruit Yoshi eats determines his color.
Durian, chili pepper=purple
Banana, coconut(its green for some reason)=pink


Pineapple, lemon=orange
Tip- Yoshi basically has the of the same moves as Mario,
except he cant wall jump, side somersault, or grab things.
Instead of grabbing objects, he eats them.
Tip- I may not always provide strategies for the obstacle
courses.  This is usually because all they require is to
figure out a pattern of movement.  (And patience with good
timing wouldn't hurt either)


IM DONE PREACHING. =P Lets get 2 the walkthrough itself.


- -_-_-_-_-_-_-_-_-_-_-_-_-_- -
Section II. ##__Walkthrough__##|
- -_-_-_-_-_-_-_-_-_-_-_-_-_- -

- -_-_-_-_-_-_-_-_-_-_-_-_ -
A. ##__Delfino Airstrip__##|
- -_-_-_-_-_-_-_-_-_-_-_-_ -

When you arrive at the airstrip, Toadsworth tells you to
basically swim all the way to Delfino Plaza to get help.
First of all, either squirt him or jump on his head a couple
of times until you get your revenge.(if you want, that is)
Then go make your way past the goop and go straight until
you reach FLUDD.  A short cutscene will happen, basically
explaining how to use and control FLUDD.  When you get the
hang of it, spray the source of the goop, or crap, as I call
it, =p until a piranha plant comes out.  Don't worry, he's a
pushover.  Just squirt his mouth when it opens a couple of
times and he'll die.  Another cutscene happens, explaining
what your goal is.  When you get out of jail, make your way
to Bianco Square and spray the base of the crap, or what I
will from now on refer to it as goop, until another piranha
plant comes up.  Do the same thing to this one as you did to
the piranha plant.  When the statue emerges, spray the multi
colored M.  When you spray the multi colored M, the portal
will open up to Bianco Hills.

##----&&----##


Bianco Hills |
##----$$----##

*Mission 1: Road to the Big Windmill:
________________________________________
Follow the arrow down the stone walkway until you reach the
stream.  You could either use the tightrope to get across or
jump on the log and climb up the ledge: your choice.  Either
way, follow the arrows until you reach the goop.(to get past
the water wheel jump on one of the spaces coming out of it
and ride it until you're on the other side.)Pave a path
using the hover nozzle up the hill until you reach the
source of the goop.  Spray it until, surprise surprise,
another piranha plant comes out.  I think you can figure it
out by now.  When he dies, he'll cough up a shine sprite.

*Mission 2: Down With Petey Piranha:
____________________________________
When you defeated the piranha plant in the previous mission,
a pathway formed, giving you access to the windmill.  Make
your way back to that area and use the hover nozzle to get
across the bridge, since the bottom of it fell out.  Ascend
the pathway until you reach the top.(on the way there will
be gaps.  Just hover over them.  one of them has a weird
vine in the middle of it.  Just hover your way around it.)
Once your at the top, hop onto one of the platforms that
comes around and ride onto the roof, where you'll encounter
Petey.  He's another pushover.  Just dodge the little
enemies that come out of the goop and when his mouth opens,
spray into it until he collapses.  Then ground pound where
the arrow points, making him force out water. Do this three
times and he's dead.  He'll leave behind a shine sprite.

*Mission 3: The Hillside Cave Secret:
_____________________________________


Now that Petey's dead, (or is he? Dun dun dun.) The bridge
leading to the windmill has been gapped.  Under the bridge
is a tightrope.  Jump off the bridge and land on the
tightrope.  Carefully make your way across, dodging those
little annoying spiky things. (God I wanna f!@#ng kill them,
but you can't kill them to my knowledge.) Use the hover
nozzle to get to the last platform, then do it again to get
onto dry land. Follow the arrow onto a tightrope, then go in
the cave.  As soon as you enter, Shadow Mario will steal
FLUDD,.  But its not that much of a problem, since you'll
get it back when you beat the obstacle course.  When you
enter, you'll see weird, almost surreal surroundings, and
most importantly, a shine sprite waaaaaaaaaaaay off in the
distance.  But to get to it, you'll have to make your way
past a bunch of obstacles. These will be in every single
level, so start getting used to them, because this wont be
the last one you'll see.  Fortunately enough for you, this
one is pretty easy, and your reading MY guide! =D haha.
ANYWAY, make your way across the yellow blocks which move
from left to right and vice versa.  Once you land on the
safe spot, you'll come across some small moving orange
blocks.  Slowly and carefully make your way across them
until you reach the next safe spot.  Then you'll come across
a narrow green bridge with huge blocks rotating around it.
Make your way across the bridge as fast as you can, stopping
only if a block is in front of you. (Divejump combo) This is
probably the hardest part of the obstacle course: a pair of
rotating stars.  Jump on them while the point is facing you.
Make it to the platform to claim the shine sprite.

*Mission 4: Red Coins of Windmill Village
_________________________________________
UGH!!I Hated red coin hunts in SM64, and I still hate them
now.  I was never really good at finding anything.  I can
barely find my h/w, let alone a bunch of red coins.  But
since I'm such an oh so nice person, I'll show the location
of the red coins to the people who can't find them
themselves. >=p
1)Make your way down the stone pathway and get on the
tightrope.  Bounce onto the tightrope above you. The red
coin is on top of the hut.
2)Face the wall on top of the hut your on.  It's right in
plain view.  Use the hover nozzle to get it.
3)From where you are now, face the other tightrope.  Make
your way across it and get the coin.  Watch out for those
whatever they are.(clouds?(O_o)) They can knock you off the
tightrope.


4)From where you are right now, you should see two
windmills: one on the left and one on the right.  Use the
hover nozzle to get to the one on the left, then hover to it
from there.  (You could also do the same thing with the
windmill on the right)
5)Find an archway with bells in it.  There will be an
elevated walkway next to it.  Use the sshover to get onto
the walkway.  Walk through the smaller arch way to get the
coin.  Also, spray one of the bells if you want.  A 1up will
appear.
6)Continue walking on the pathway until you find another red
coin.  Its in plain sight.
7)Keep walking until you reach a tightrope.  Jump off onto
the grass and walk around the building, where you'll see a
red coin in-between two tightropes.
8)Climb up the tightropes where seven was.  Go onto the top
of the building to the left.  You should see eight on top of
a building in the distance. Use the hover nozzle to get to
the last red coin.
To get the shine sprite, go onto the building in front of
you, then cross the tightrope to the shine sprite.

*Mission 5:Petey Piranha Strikes Back:
_______________________________________
ICK.  IT'S back. >=p This form of Petey will be a bit
harder, but not by a whole lot.  First off, make your way to
the village.  Once you get there, clean it up.  It makes
things a lot easier in the fight.  Once your done, go to the
north end of the village(straight), where a pianta will be
submerged in goop.  Spray him out and clean him off.  Then
talk to him: as a "thank you" he'll throw you onto the
cliff.  In this case it's a good thing, but what if he
missed and threw you off the cliff?!?  Someone should teach
him a lesson.  Anyway, climb up the cliff face where you'll
find a field covered with goop.  Pave a way and get to the
fence, where you'll see Petey sleeping in the distance.  If
you stand still, a floating pig like thing will cover up
your nozzle (O_o). Press and hold R so it fills with water,
then aim and shoot at Petey.  If it hits, he'll wake up and
start flying around the village.  The fight isn't much
different than from your fight with him before.  Just spray
him to knock Petey out of the sky.  Dodge his tornados and
when his mouth opens, spray his mouth until he collapses.
You know what to do.  Repeat this three times and the shine
sprite will be yours.

*Mission 6: The Secret of the Dirty Lake


_________________________________________
In the opening scene, you'll see that the normally clear
blue lake surrounding the windmill is now a grimy brown and
green. >=p
This means the lake is now toxic, so try not to fall in.  If
you do happen to fall in, either hover to a nearby shore or
go under water where its not toxic and swim to a nearby
shore.  If not, its game over for u. (x_x) Make your way up
the path leading to the windmill.  About a quarter of the
way up, you'll see a cave with some logs beneath it.  Use
the hover nozzle to get onto the log, then jump into the
cave.  Surprise! Its another obstacle course! What fun.
(When you see the word "secret" in a mission title, it means
an obstacle course) The more you know!  Anyway, you'll see
blue and red blocks flipping over and over.  Figure out the
pattern and get across to the safe spot.  Grab the floating
1up above the star, so if you die(which you probably will)
you'll have the same amount of lives as you did when you
first entered.  So you technically don't lose a life.  The
more you know! I should really stop doing that... Anyways,
jump onto the block, which will rotate in all sorts of crazy
directions.  Just run the opposite way its rotating.  Not
that hard.  After you get across, simply run past the blocks
that will knock you off.  Climb onto the next block for some
more r+r(running and rotating) ha.  How clever of me.  When
you reach the top, you'll find the hardest part in this
obstacle course: more red and blue blocks.  Figure out the
pattern and get across.  Have fun.  A shine sprite awaits
you at the end.

*Mission 7:Shadow Mario on the Loose!
_____________________________________
No real strategy here.  Just chase Shad. Mario through the
village and spray him until he collapses.  He'll give up a
shine sprite.  E-z.

*Mission 8: Red Coins of the Lake:
____________________________________


Ugh.  Another one of these.  Oh well.  This was an easy one
anyway.  Which is why I wont be giving out their locations.
Theres  only one red coin actually on the lake, and you
could get that with the hover nozzle no problem.  The rest
are in the system of tightropes you'll have to navigate.  To
get the shine sprite in the alcove of the lighthouse, drop
into it from an above location.

##----$$-----##
B. Ricco Harbor|
##----&&-----##
After you beat the next piranha plant in Delfino Plaza, the
boat house will rise, along with the portal to Ricco
Harbor.(to the side is a door where you can go in and
exchange 10 blue coins for a star)

*Mission 1:Gooper Blooper Breaks Out
______________________________________
In my opinion, this is the MOST ANNOYING BOSS IN THE
GAME!!>=O
To get to him, jump in the water to the left of the boat,
and climb onto the ledge, dodging the blooper and the ink.
Pave away through the ink to get to the yellow pianta
screaming.  Jump on his head until you won't go any higher,
then use the hover nozzle to get on the ledge.  (This may
take a couple of tries but you'll get it) Keep going
straight until you reach a tentacle coming out of a bunch of
boxes.  Grab and pull the tentacle until it snaps off. HA!
The amazingly annoying boss will come out, ready to fight.
Spray him until he tries to slam you with his tentacles.
Dodge the tentacles and grab one of the tentacles in the
middle.  Pull it until it snaps off.  Repeat this, and pull
off the other one in the middle, so he only has two at his
sides.  Then run up to him and pull of the cork in his
mouth.  But of course, he has to come back to life, so
repeat this strategy again until you send the amazingly
annoying sea urchin back to hell.  The strategy I gave you
was pretty simple, but the way I was doing it, I would pull
them all off, but I would always miss the last one and he
would hit me and I would die.  But you probably don't care
about that do you? Yeah, thats I thought.

*Mission 2: Blooper Surfin Safari
__________________________________


This mission is one of my favorites.  Turn around and make a
left onto a bridge made of a bunch of logs until you get to
a pier with 3 bloopers on it.  Choose whatever one you want
and follow the trail of coins into a sewer. (O_o)  Inside
you'll find a racetrack of sorts with a bunch of obstacles.
Your goal is to make 1 lap around the racetrack within 45
seconds.  Pretty easy, not to mention fun.  No need for my
help. (If you do this again and beat it within 40 seconds,
you'll get another shine sprite)

*Mission 3: The Caged Shine Sprite
__________________________________
Let me just start off by saying you should always have FLUDD
on hover in this mission, because its gonna be very
important in this level.  If you need to use the spray
nozzle,(which you will occasionally) use it, then
immediately switch back to hover.  Now that that's said,
start off by ignoring the arrow sign pointing to the ship
and jump in the water to the left of the ship.  Face
northeast(forward but to the right, you should be diagonal)
and you should see a tall gate.  Swim to it and climb up it
until you reach the revolving square, which is outlined in
blue.  Press B to switch to the other side.  When the crane
is close to you, jump on and face it so that your back is
facing forwards.  When it stops at the opposite end, jump
(hover) to the next gate and do the same thing, avoiding the
spider.  Once the crane has taken you to the platform, look
for another platform that goes up and down.  Jump on it when
its close to you and ride it onto the next system of
scaffolding.  Carefully make your way across the catwalks,
squirting off any bloopers in your way, to the four-way
intersection.  Make a left and go almost all the way to then
end.  When the crane comes to you, jump on it, then get off
at the next gate.  Pound through both of them and follow the
arrows. (Use the hover nozzle to get across the gaps) Then
make your way up, using the trampolines, until you've
reached the highest trampoline, which will allow you to jump
high enough to fall into the cage, getting the shine sprite.
Not too hard, if I do say so myself.

*Mission 4: The Secret of Ricco Tower
_____________________________________


Since the waters around the tower are now toxic, use the
ship to make your way to the area around the tower.  Once
again bounce on the guys head and hover to the upper area.
Get on the red valance, which is on the first building you
see when you climb up.  Once your on it, use the sshover to
get onto the roof.  From there you can hover onto the
scaffolding around the tower.  Once your on the scaffolds,
quickly hover into the tower, because those ghost/cloud
things will knock you off if you stand around too long.
This is one of the easier ones.  Everything in this level is
rotating.  So if you became good at moving on revolving
things, this should be a piece of cake. (Plus these blocks
are a lot easier than the cubes) Make your way across to get
the shine.  -Hint-
When you're on the blocks, just stay near the edge that will
face up, so you can walk on them.  Same thing with the
wheels

*Mission 5: Gooper Blooper Returns.
_____________________________________
This guy just doesn't know how to quit.  This time, Gooper
Blooper is waiting on the helipad.  Make your way to where
you fought him last time, but this time, hover to the
platform beneath the hover pad.  Break the box to get the
rocket nozzle.  Blast your way onto the gate, go left, and
kick through the revolving square (Press A because if you
press B, you'll fall into the toxic water.)  You know what
to do.  Just don't accidentally fall off the helipad pulling
off his tentacles.  I did that a lot.

*Mission 6: Red Coins on the Water
__________________________________
UGH! This was the second hardest coin hunt in the game for
me, following the one in Sirena Beach.  I spent about an
hour looking for these, so you better appreciate the work I
put into this one.
Make your way back to the pier where the bloopers are.  Pick
the green one and start "surfing."
1,2,3)Follow the trail of coins in the beginning to get the
red coins.
4)As soon as you get 3, make a left, the red coin is in the
air.
5)As soon as you get 4, turn right; its in-between 2 stone
pillars in front of the helipad.
6)From 5, go to the northern end of the level.  It's in
plain sight on the water.


7)Make a U-turn from 6.  Go past the helipad and make a
left.  There will be a trail of coins, taking you under a
platform, and to the seventh red coin.
8)Don't follow the rest of the trail of coins.  Instead make
a left.  The red coin is in-between two speedboats.  The
shine sprite will be on the pier where the bloopers are.
Jump into the shine sprite to get it.  (I kept dying at this
f!@#$ng part, because I would always miss the shine, and hit
a wall.)

*Mission 7: Shadow Mario Revisited
___________________________________
No real strategy here.(again) Just chase Shad. Mario onto
the catwalks. Just don't jump on the elevated catwalks,
because there's a chance you could fall.  When he dies, the
shine sprite will be yours.

*Mission 8: Yoshi's Fruit Adventure
____________________________________
Unless you got Yoshi,(Pinna Park, "The Wilted Wildflowers")
you can't do this mission yet.  If you did do the above
mission, head over to where you first fought Gooper Blooper.
You'll see a Yoshi egg, and he'll want a durian.  Get the
rocket nozzle then pound the switches on the towers that say
"fruits" until you get the durian. Once Yoshi is hatched,
Spray the fishes with Yoshi's juice so they become
platforms.  Make your way to the 2nd platform, then squirt
the whatever it is on the cage with Yoshi's juice until it
all goes away.  Dismount Yoshi and go back to get the rocket
nozzle.  Blast your way up to the platforms until you reach
the cage.  Ground pound through to gain another shine
sprite.

##---$$-------##
C. Gelato Beach |
##---&&-------##
Defeat the Piranha plant in Delfino Plaza, revealing a
lighthouse, giving you access to the portal to Gelato Beach.
Hop on in.

*Mission 1: The Dune Bud Sandcastle Secret:
___________________________________________


First off, those blue and red things walking on the beach
are called cataquacks, and they are REALLY annoying.  Try to
stay away from them, because if you cross their path they'll
toss you into the air.  Dune buds are those little tree
things growing around the beach.  If you water them enough,
they'll grow into big multi-shape things, but you only need
to use one of them: that one would be in front of the little
peninsula by the juice cabana.  Water it and a sandcastle
will appear on that peninsula.  Dodge the two cataquacks and
make your way into the sandcastle before it crumbles.  The
obstacle course in this one is hands down, the easiest one
in the game.  Just run across the sand blocks before they
completely disintegrate. A shine sprite awaits you at the
end.

*Mission 2: Mirror Madness! Tilt, Slam, Bam!
_____________________________________________
Quite an energetic title isn't it? Anyway, this one is
pretty easy.  In the opening scene you'll see a bunch of
cataquacks on the mirrors that reflect the light onto the
sand birds egg.  All you need to do is get on the mirror,
spray the cataquack until it lifts one leg up in the air,
and ground pound.  The cataquack will go flying off the
mirror.  Do this on the other two mirrors and it's a shine
sprite for ye



*Mission 3: Wiggler Ahoy! Full Steam Ahead!
___________________________________________


Remember that Wiggler you knocked off the tower in the
previous mission? Well now he's pretty pissed off.  This
fight is pretty hard.  The Wiggler will run around beach in
a pattern.  Figure out his pattern, then go to a dune bud
that you know he will run past.  Squirt the dune bud until
it grows.  Remember to keep your distance, or you'll go
flying into the air.   The Wiggler will run into the dune
bud, and fall, belly up. (You think he would just climb over
it, or go around it (O_o)) Anyway, jump on his stomach and
ground pound where the arrow is pointing.  The Wiggler will
go faster and faster each time, and he'll also be changing
his pattern and will get knocked farther every time.  It may
take a few trys, but you'll eventually defeat the Wiggler
and get the well earned shine sprite.

*Mission 3: The Sand Bird is Born
_________________________________
THE SAND BIRD IS BORN!! WEEEEEEEEEEEEEEEEEEEE!!!! lol.
Sorry 'bout that.  To start off, go to northernmost part of
the level(the part with the stone stage or whatever it is)
you'll see a little pianta standing next to his mom.  If you
talk to him, he'll say that he thinks he could slide down
the slope, bounce onto the trampoline, and go into the hole
and land in the egg.  Pretty smart kid! Do just that, and
you'll end up on a cloud, right above the "sand" bird.  The
sand bird will, conveniently, be carrying seven red coins on
the its back.  They're all easy to get, but when the bird
flips vertically, climb on top of the block right by the
tail. The 8th coin will be on a tower the sand bird circles.
Use the hover nozzle to get to it.

*Mission 4: Pianttissimo's Sand Sprint:
_______________________________________
This guy really think he's something special.  Well guess
what Piantissimo? You're not!!!  Walk on over to him and
you'll automatically engage in a conversation, and a race.
This guy's pretty easy.  Just use the divejump combo to go
faster.  The finish line is the flag by the stone stage.
Use side somersaults and wall jumps to make your way up the
terrain.  Easy.  Simply put.

*Mission 5: Red Coins of the Coral Reef:
________________________________________
It's kind of hard to explain where coins are underwater.
Especially in a coral reef. If they were hard to get to, I
would have attempted to list them.  But fortunately this was
pretty easy.  And if I thought it was easy, it should be a
breeze for you.

*Mission 6: It's Shadow Mario! After Him!
_________________________________________


Shad. Mario is basically just gonna run around the upper
levels.  Just try to keep up with him and spray water at all
times.  If you happen to lose him, get on top of one of the
mirrors and look around to find him.  When he finally
croaks, he'll give up a shine sprite.

*Mission 7: The Watermelon Festival:
____________________________________
UGH!! This has GOT to be the one of the most annoying
missions in the game.  The first time I did it, no problem,
but when I did it again for this walkthrough, those f!@#$ng
cataquacks kept getting in my way and breaking the
watermelon.  Your goal is to go to the northernmost part of
the level, where the biggest watermelon grows,(stone stage)
and roll it all the way into the juice cabana.  Sorry. =(
There's nothing I can really say to help you out with.  Just
stun the cataquacks, and to have a TREMENDOUS amount of
patience, because this one will probably take a while.
Proudly take the shine from the top of the juice cabana.

##--------##
D. Noki Bay |
##--------##
A rainbow-colored light will appear in the town center.
Look into the sun from the rainbow colored light to
instantly teleport to the bay.

*Mission 1: Uncork the Waterfall
________________________________


You'll probably notice that the water is purple in the bay.
My first thought when I saw it was, "ooh, pretty!" so me
being stupid, I jump right in, not even thinking that it
could be toxic.  But of course it was.  My point is, DON'T
JUMP IN THE WATER.  If you jump in, there isn't a whole lot
of safe spots nearby for you to land on.  Anyway, use the
floating houses as stepping stones to get to the pillar with
shells coming out of it.  When your at the top, Step on the
platform hanging from a rope and use the sshover combo to
get onto the ledge.  Follow the arrow, and spray any goop
that you see on the walls: chances are they'll reveal
platforms.  Make your way up the cliff, until you reach a
small little pool with platforms on both sides.  Wall jump
from the one on the left to get to the right.  Talk to the
noki and shrink the trampoline with water so you can carry
it and place it under the platform on the right. Jump on it
and climb up the cliff until you reach the very top
platform.  Some weasel dude (O_o) will start throwing bombs
at you.  Spray the bombs he throws at you to temporarily
deactivate them.  The pick them up and throw the bomb back
at the weasel.  Do this two more times and the waterfall
will become uncorked, revealing a shine sprite.

*Mission 2: Boss of Tricky Ruins
________________________________
In the opening scene, you'll see the water is still
polluted: Guess you were wrong Gramps! Follow the coins and
bounce onto the shell.  Spray the wall plaque from on the
shell, causing a maze to form.  Hover to the vertical
passage all the way on the right.  Quickly wall jump up the
passage, since you don't have much time before the maze
recedes back into the wall.  When you reach the top, swivel
the camera around to find another vertical passage way.
Wall jump up it.  Kill the bloopers and spray the other wall
plaque.  Wall jump up that vertical passageway.  Go all the
way to the right, jump out of the maze, and hover around to
the next vertical passage.  Hope that doesn't confuse you.
=p Jump up this last vertical passageway.  Guess who's
waiting for you?!?! GOOPER BLOOPER!!! yay.  You know what to
do: send him back to hell for good and get the shine sprite
he leaves behind.

*Mission 3: Red Coins in a Bottle
__________________________________
This is an easy red coin hunt.  When Gramps shrinks
you,(???) you'll automatically shrink and dive into the
bottle, with nothing more than a helmet on your head.  The
bottle will be filled with, among other things, red coins.
All easy to get.  The hardest part is figuring out how to
move, since you can't swim.  Use the hover nozzle to go up,
and steer left and right to move horizontally.  When your
life meter begins to blink, get some cash as fast as you
can, or else your done. (x_x)

*Mission 4:Eely-Mouth's Dentist
_______________________________


Use the tightrope as a shortcut to the top of the cliff.
Talk to gramps and dive into the water, you'll end up at the
ocean floor.  Even though it looks like its deserted, your
really not alone.  Dun dun dun.  Sorry.  You're gonna have
to play "dentist" with a giant, 4-eyed eel. Your going to
actually go inside his mouth (x_x) and spray his teeth until
they're a milky white.  You are definitely better off using
the hover nozzle for this.  If you use the spray nozzle,
you'll fall and he'll just spit you out.  Try to clean as
many teeth as you can in one turn.  The sooner you get out
of there and the less coins you use, the better.  It's very
easy to drown here, so make sure you know where all the
coins are.  When all his teeth are clean, he'll go away,
leaving behind coins in the shape of a heart (awwwwwwww) and
a shine sprite.

*Mission 5: Piantissimo's Surf Swim
___________________________________
Looks like Piantissimo wants to give up another shine
sprite.  Oh well.  His loss is our gain.  Scale the
tightrope where you'll automatically engage in conversation
and a race.  Start the race by diving off the platform into
the water.  Now just hover all the way to the flag.  Can't
get much easier than that.  You'll beat him by a mile.

*Mission 6: The Shell's Secret
______________________________
Climb up the first pillar of shells to reach a tightrope by
the noki.  After jumping from tightrope to tightrope, you'll
eventually reach the shell's entrance.  This is quite
possibly the hardest obstacle course in the game.  This
obstacle course mainly tests your jumping abilities.  Your
going to make a lot of hard and awkward jumps in this
course.  There's nothing I can say to help you.  You'll just
have to practice this level until your able to beat it and
get the shine.

*Mission 7: Shadow Mario on the Loose
_____________________________________
This chase is a bit harder than other past ones, mainly
because of the terrain of the level.  You're basically going
to chase Shad. Mario up the cliff face, and down, and back
up again.  It's pretty hard to lose him in this one.  Just
stay on his trail and spray your nozzle at all times and the
shine sprite is yours.


*Mission 8: The Red Coin Fish
______________________________
When you talk to the noki at the starting point, he'll tell
you to wear the helmet and meet gramps at the top of the
cliff.  Talk to him if you want, then dive down back into
the sea floor.  You'll see that the inhabitants have
returned to the sea, along with a fish made of yellow and
red coins.  This is probably the easiest red coin hunt in
the game, since their all bunched together.  You could
easily get two or three coins in one try.  Occasionally, the
fish will break apart for a short period of time.  Just wait
until it joins together again and get the rest of the coins.
Easy.


##----------##
E. Pinna Park |
##----------##

Hop into the red cannon when the pianta fixes it to blast to
the park.
*Mission 1: Mecha Bowser Appears
________________________________
This loser is one of the easiest bosses in the game.  Chase
Shad. Mario to the water fountain, where Mecha Bowser will
appear.  Right after he emerges, some crazy old noki dude
will think that its some kind of show.  He'll then put you
on the roller coaster, where you'll have to shoot rockets
directly at Mecha Bowser's head three or four times until he
dies.  The only thing you have to worry about is the bullet
bills he'll shoot at you.  Spray them with water so they'll
explode before they hit you.  Water will also extinguish the
fire he'll breathe at you when you pass directly in front of
him.  When he dies, the storyline will clear up, and a shine
sprite will be revealed.

*Mission 2: The Beach Cannon Secret
____________________________________


Instead of going straight to the park, make a right onto the
beach and dodge bullet bills until you get to the cannon.
ICK.  It's back.  Stupid weasel dude.  You know what to do.
Hop in the cannon when he's dead to warp to the obstacle
course.  This one is mainly about speed.  It's also pretty
easy.  Just avoid the fading, or black blocks until you
reach the next platform.  Bounce up on the trampolines until
you reach the next platform.  As soon as you see all the red
blocks appear at once, use the divejump to make it across to
the safe spot.  Do the same with the next series of red
blocks to claim the shine sprite.

*Mission 3: Red Coins of the Pirate Ship
________________________________________
I actually liked doing this coin hunt.  WOW. FREAKIN'
AMAZIN!!!  Sorry bout that.
1)On the orange platform where you get on the pirate ships
is where the first red coin rests.
2)Get on the first swinging pirate ship.  Get on it when it
slows down.  It should swing you into a red coin.
3)Get on the other pirate ship when it slows down.  It will
also swing you into a red coin.
4)When one of the ships is high enough, hover onto one of
the green support beams of the ride.  From there, hover onto
a cage with #4 on top of it.
5)Pound through both of the revolving squares to end up on
the underside of the cage.  The red coin is right in front
of you.
6) Drop down onto another metal platform.  Kill both mecha
koopas by ground pounding them when they're below you.  Go
back and drop the revolving square and make your way to the
sixth red coin.
7)Keep going straight and climb through both revolving
squares.  Hang from under the metal platform and kill all
mecha koopas.  You should pass a red coin while doing so.
8)Where you killed all the mecha koopas and walk on the same
catwalk from where you got seven.  The final red coin is at
the top.
The shine sprite will appear right next to you.

*Mission 4: Runaway Ferris Wheel
________________________________


When you enter the park, make your way to the gazebo: drop
down from the side where the piantas are to end up in back
of the ferris wheel.  If you switch to Mario cam, you'll see
a bunch of mecha koopas climbing around on the gates.  In
order to make your way to the top and kill the giant mecha
koopa, your going to have to climb up the whole network of
gates.  Spray the green gates to make a temporary platform.
To knock off the koopas, go onto the opposite side of the
gate, and press B when it gets in front of you to knock them
off.  When you get to the very top, knock off the giant
koopa by pressing A, causing a shine sprite to appear at the
very top of the ferris wheel.  I was stuck here for the
longest time. =p Hop onto one of the gondolas and ride your
way to the shine sprite.

*Mission 5: The Wilted Sunflowers
_________________________________
One of the easier missions in the game.  When you enter the
level, the usually healthy and happy looking sunflowers on
the beach have turned unhealthy, and not very happy.  You
can try watering them, but that isn't going to do much.
You'll have to spray the eggs, revealing sea turtle-like
things (O_o).  They're apparently hogging all the good dirt,
causing the sunflowers to slowly wither away.  Anyway, have
them chase you onto the beach.  They'll do a ground pound:
dodge it.  The force of their ground pound will have them
temporarily stuck in the sand.  When they're belly up, do a
ground pound to kill them.  Do this with all the turtles,
and the sunflowers will return to their previous healthy
state.  To thank you, they'll give you a shine.
(When you complete this episode, you'll chase Shad. Mario (
carrying a Yoshi egg) around Delfino Plaza.  When he dies,
Yoshi will be playable.  Feed him the fruit that is in his
thought bubble to make him hatch)

*Mission 6: The Yoshi-Go-Round's Secret
_______________________________________
When you enter the park, head over to the platform behind
the tree in the shape of a piantas head (O_o), where you'll
find a Yoshi egg.  Feed the Yoshi the fruit in his thought
bubble to hatch him.
Banana-On a platform near the pirate ships.
Pineapple-Under the gazebo.
Coconut-Under the palm tree in front of the pirate ships.


Lemon-Hanging from the nose of the pianta shaped tree.
Spray it to get it down.
(I's not even gonna bother listing the durian, because its
nearly impossible to kick it all the way to Yoshi.  If he
happens to want one, exit the park and re-enter.  Chances
are, Yoshi's going to want something different.  If your
Yoshi is any other color than orange, have him eat the lemon
on the pianta shaped tree)
Head to the Yoshi-go-round, and approach the pole with the
missing yoshi.  You'll be automatically transported to the
obstacle course.  (Why isn't Yoshi there? He was with you
when you teleported.)  Figure out the pattern of the
platforms and carefully time your jumps to get the shine
sprite.

*Mission 7: Shadow Mario in the Park
____________________________________
AMAZINGLY EASY.  You know what to do.

*Mission 8:Roller Coaster Balloons
__________________________________
Cross the bridge by the gazebo and talk to the big noki in
front.  She'll automatically put you on the roller coaster,
without your consent, if I might add, to challenge you to a
target test.  Hit all the balloons with rockets in 3 laps or
less to get the shine sprite.  If you don't get them all
within 3 turns, its game over for you.  (X_X)  This is going
to take a few tries, no doubt, so don't expect to beat this
one in one try.  Practice your aiming and you'll eventually
win the well deserved shine sprite.

##----$$-----##
F. Sirena Beach|
##----&&-----##
Use the rocket nozzle to blast onto the roof behind Bianco
Square.  Have Yoshi eat the pineapple plugging up the pipe
and jump on in.

*Mission 1: The Manta Storm
___________________________


UGH! This guy is even worse than Gooper Blooper.  Follow the
arrows and talk to the hotel manager.  When he finishes
talking, some huge, yellowish, manta ray thing will appear
on the beach.  This manta ray is conveniently comprised of
electricity, and will leave a trail of electrified goop
wherever he goes.  And you, just so happen to have a water-
shooting pump with you.  Howzabout that?  You know what that
means.  Spray the manta with water to kill him.  The manta
will divide into smaller parts each time you damage him,
making him more and more dangerous and annoying as you fight
him.  You can fight him two ways: the faster, harder, and
tedious way, or the slower, easier, tedious way.  The harder
way is to jump over the mantas, and shoot them with the
hover nozzle from above.  You have to be careful while doing
this, or else you'll land on a manta, who will either knock
you into more mantas, or knock you into some goop.  The
slower way is easier, but it requires good aim, and a
tremendous amount of patience.  You have to hide under a
cabana, (they won't come in for some weird reason) and shoot
all the manta rays from afar.  Have fun.  I lost to this guy
so many times its not even funny.

*Mission 2: The Hotel Lobby's Secret
____________________________________
Talk to the hotel manager in front of the newly arisen Hotel
Delfino.  He'll complain that its full of boos, and then
tell you to take care of it.  When you enter, jump on one of
the orange boos until your able to reach the second floor.
Then spray two orange boos that are next to each other.
They'll become platforms that you can use to get onto the
third floor.  Climb into the mouth of the boo statue to
teleport to the obstacle course.  Beat the obstacle course
and get the shine sprite.

*Mission 3: Mysterious Hotel Delfino
____________________________________
This is my ABSOLUTE favorite mission in this game, hands
down.  If you're like me and like to be sneaky and figure
out puzzles, don't read the rest of this strategy.  If you
don't like puzzles, then continue reading.


When you enter the hotel, you'll see a Yoshi egg by the
check in/out desk.  Of course, Yoshi wants a pineapple, and
the clerk ran out of pineapples.  Squirt him or jump on his
head a couple of times, if it makes you feel any better.
Talk to the pianta outside the men's bathroom.(to the left)
He'll say that there's  water damage in one of the stalls in
the bathroom.  Find that stall and jump: you'll end up in a
room with a pianta next to a painting: she'll say that she
gets a really creepy vibe from the painting.  If you look at
it long enough, you'll see why.  Squirt it and jump through.
By now you probably realized to look for anything a bit too
obvious.  When the noki say, the boos came from the closet,
it makes it even more glaringly obvious.  Spray the panels
on the closet until they make the picture of a boo.  Squirt
the orange boos in the next room to make platforms, leading
to the ceiling.  Jump through the little square to end up in
a room on the third floor.  The only thing in this room is a
wooden book case and a bed.  Pretty under-furnished for a
hotel room, don't ya think?  Spray the bookcase so it will
flip over.  Run under it.  Pound the brightest tile in the
room(pretty obvious) and you'll wind up in a room with a
bunch of crates.  Pound one and take the pineapple inside
the crate to Yoshi.  Once he's been hatched.  Head on up to
the third floor.  You'll pass the poolroom, which has the
shine in it.  Don't bother trying to get in the pool room.
The piantas won't let you in.  Instead, head into the room
with the two nokis on the bed.(it's the only door thats
open) Jump onto the bed.  You'll find yourself in a maze-
like system of ventilation ducts.  Have Yoshi eat the ghost
to the left, and continue along the outermost pathway.
(Don't go into the first dead end) Go into the second one
you see.  It may look like a dead end, but theres a crack in
the floor you can ground pound through.  If you followed the
path correctly, you'll be in the poolroom with the shine
sprite.  Now wasn't that fun!?!?! You know it was.  Admit
it.

*Mission 4: Secret of Casino Delfino
____________________________________

Enter the hotel as usual.  Talk to the pianta standing in
front of the door next to the mens room.  He'll take you to
the casino.  Go by one of the slots.  Spray each one until
all 3 of the slots have 7.  Do the same thing with the other
slot and the curtain will draw, allowing you access to the
stage.  Spray the "?" panels until it forms the picture of a
shine.  Jump into the pipe to enter the obstacle course.
Beat it to claim the shine.



*Mission 5: King Boo Down Below
_______________________________
Head to the casino and pound the purple mark on the roulette
table.  It will slowly start to descend into the basement.
This fight is pretty easy.  Spray boo with water, causing
him to run his tongue along the slots.  If the slots stop
and enemies come out, run around behind King Boo until they
go away.  In this battle you're going to have to battle with
fruit.(O_o) When the fruit appears, throw one of the peppers
at Boo's tongue.  When it hits, his tongue will catch on
fire.  HAHA!  While his tongue is burning, throw either a
lemon, coconut, or pineapple at him.  Do this three times
and the shine sprite will be yours.

*Mission 6: Scrubbing Sirena Beach
__________________________________
Once again, all the electrified goop has appeared, but this
time, it's everywhere.  And I mean, everywhere.  You'll only
have about three minutes to clean it up.  It's best to use
the spray nozzle in this mission.  Try to get the bulk of
the goop, then work on as many small spots as possible.
It's nearly impossible to clean all of it, so just get as
much as you can.  Hopefully, you'll have cleaned enough
before the timer runs out.  The timer will stop when you
clean enough.  You're probably gonna have to do this a
couple of times before you get the shine sprite.

*Mission 7: Shadow Mario Checks In
__________________________________
This one, like most of them, is ridiculously easy.  He's
mainly going to stay out of the hotel rooms, so it should be
hard to lose him.  If you do happen to lose him, check in
the lobby, because most times, he'll be waiting for you
there.  When you catch him, he'll give up a shine sprite.

*Mission 8: Red Coins in the Hotel:


UGH! This was the hardest coin hunt in the game for me.  I
died so f!@#$ng many times, trying to find the last two
coins.  You better be thankful that I wrote this
walkthrough.  Otherwise, you would have died so many times
trying to find all the coins.  Go into he hotel and pound
the red switch.  You're only going to have 5 minutes to find
all the coins.  It may seem like enough time, but believe
me, if you don't know what your doing or where your going,
it's definitely not enough time.
1)Right in front of where you pounded the switch lies the
first red coin.
2)Go into the ladies room.  (Opposite of the mens room)
3)Go to the room with the pianta standing next to the
painting.  Spray it and go through the painting: the coin is
in front of the closet.
4)Go through the closet, then exit the room.  The coin is by
the lamp and the coffee table.
5)Go to the 3rd floor.  The red coin is right in plain
sight.
6)The door to the poolroom will be unlocked, so enter
it.(duh) The pianta will allow you to enter the poolroom,
where the sixth red coin awaits.
7)Leave the poolroom and go into the room with the noki's on
the bed.  Jump on the bed and get in the ventilation ducts.
Make a left and stay on the outermost path.  Go into the
first dead end and ground pound through the floor.  You
should end up in a room with a pianta walking around.
Squirt the poster with a drawing of boo on it.  The coin is
in that room.
8)Go back to the room with the pianta walking around and
pound through the bright tile.  You should be in the storage
room where you got the pineapple. The red coin is in the
little doorway.
The shine sprite will be in the lobby.

##-------------##
G. Pianta Village|
##-------------##

The pipe leading to the village is on top of the Shine Gate.
Use the rocket nozzle to blast up there.

*Mission 1: Chain Chomplets Unchained
_____________________________________


Being that this is the last level, most of the missions are
going to be pretty hard.  This one is no exception.  Three
chain chomplets are running around the village like crazy,
all of which are dangerously hot to the touch.  You have to
cool them down using FLUDD.  Grab them by the tail,(chain,
whatever) pull it back, and fling  them into to the spring
in the center of the village.  When you fling them all 3
into the spring, the villagers will reward you with a shine
sprite.

*Mission 2: Piantissimo's Crazy Climb
_____________________________________
Jeez! This guy doesn't know when to quit does he!?!?! Like I
said before, his loss is our gain.  Just follow the arrows,
and use the dive jump all the way to the foot of the tree.
Here's an awesome little trick.  (I"m not sure if it's a
glitch or not, but either way its helpful) Dive jump once
when running up the tree.  When you get back up from the
jump, you'll start running faster than usual.  This almost
guarantees a shine sprite.

*Mission 3: The Goopy Inferno
_____________________________
This was probably one of the hardest missions.  But when I
came back to do this mission for this guide, I figured out a
much easier way to do it.  You can do this two ways: the
hard way, which I'm not even going to bother to list, or my
way.  Guess that leaves you no choice, huh? Haha.  If you
still want to do it the hard way, you'll have to figure it
out yourself, because its way to long and complicated to
explain.  (Why even bother if there's an easier way though?)
Make your way to the river on the eastern end of the level.
Jump into it and swim into the spring.  Run out of it and
run into the lava.  You will take damage, but it cleared
away some of goop though didn't it? Yeah, I know I'm a
genius. =p Keep doing this, but instead of running into the
lava, stop right before it.  When it looks like your close
enough to jump onto the grass, side somerault, then dive.
If looks weren't deceiving, you'll end up on the grass.
That was pretty easy, now wasn't it?  Climb up the tower
thing in front of you to recover FLUDD.  From here, sshover
to the mushroom on the tower adjacent to you.  When you're
on the mushroom, sshover back to the golden mushroom, where
you'll find a very dirty mayor. Spray him clean to get a
shine sprite.


*Mission 4: The Chain Chomps Bath:
__________________________________
The time an even bigger, badder chain chomp is overheating,
and its going to take more than FLUDD to cool him off.
First, go over to the chain chomp.  Throw a barrel of water
at it to cool him off.  Then pick up his tail to let him
loose.  Yeah, thats what I said, let him loose.  Then take
two or three barrels to the hot spring.  Believe it or not,
the chain chomp is scared of you for some weird reason.  So
its going to go in the path opposite you go.  Stand in front
of any paths you don't want it to go in.  Your going to have
to be quick to keep up with chain chomp, so use the dive
jump to get in front of him.  When you chase him to the hot
spring, throw a barrel of water on him.  Then pick up his
tail, and drag him around the pool so he falls in.  The
shine sprite will be yours.

*Mission 5: Secret of the Village Underside
___________________________________________
Whatever fruit Yoshi wants will be hanging from the tree by
the hot spring.  Squirt the fruit and bring it to Yoshi.
Jump off the bridge onto one of the mushrooms below.  Use
Yoshi's flutter jump to make it from mushroom to mushroom
until you reach a mushroom with orange goop on it.  Spray it
to make it go away, then jump in the hole it was covering.
This obstacle course is a bit different from the other ones.
You'll have to use the "chuckers" to make it from one
platform to another.  Before you talk to the pink chucker,
MAKE SURE THAT YOUR FACING THE DIRECTION YOU WANT TO GO IN.
If not, he may just chuck you to your doom.  Talk to the
chucker and he'll throw you to the next platform.  Talk to
the blue one when he's farthest away from the edge.  He'll
toss you to a platform with a yellow chucker, who will throw
you up and on a platform with a bunch of goombas and a blue
chucker.  Have him chuck you to the next platform.  Talk to
the next platform.  Talk to the brown chucker when you're
exactly alligned with the platform with the shine.  If you
talk to him at the right time, he'll throw you on the
platform with the shine sprite.

*Mission 6: Piantas in Need
___________________________


Once again, the villagers are in need of your help.  Just
look for any red goop you see and clean it off to reveal the
pianta.  Then clean off the pianta.  Don't forget to talk to
it when it's all clean.  It'll probably give you a blue
coin.  Spray off 10 of them within 3 minutes to get a shine
sprite.

*Mission 7: Shadow Mario Runs Wild:
__________________________________
Another ridiculously easy chase.  You know what to do.
Knock him down to get the shine sprite.

*Mission 8: Fluff Festival Coin Hunt
____________________________________
This was the third hardest coin hunt in the game.  I spent
such a long time looking for just one coin.
1)Climb up the tree to your right as soon as you cross the
bridge.  The coin is on the leaf overhanging the bridge.
2)From the bridge, go right, then north, until you reach a
bunch of stacked up crates.  Ground pound them to find
number two.
3)The third red coin is submerged in the hot spring.
4)When you get out of the hot spring, face northwest.  You
should see a tree, and right by the ledge, a red coin
underneath a hornets nest.  Let a hornet damage you, so you
won't get knocked off the ledge.
5)Under the fruit tree by the hot spring lies the 5th red
coin.
6)From the fruit tree, go right into the grassy area.  The
coin is hidden within the grass.
7)This was the hardest coin to get in the game, if you ask
me.  Go in front of the bridge.  Make a right into a little
fenced in square with a mushroom and a pit in it.  Ground
pound through the pit to end up in the undercity.  Get on
the hanging square and press B.  As soon as it stops, press
A, or you'll fall into oblivion.  Make your way to the swing
and drop onto it.  Hover onto the gate in front of you, but
don't fo through the revolving square;  Climb up it instead.
From there, hover to the catwalk that has the swing hanging
from it.  Walk to the very end to find the hardest red coin
in the game.


Before I tell the location of number 8, you have to get back
to the village.  I was stuck here for such a long time,
figuring out how to get back up.  When you get the coin,
face right: you'll see an extension of the gate sticking
out.  Hover onto it.  You have to be extremely careful at
this part.  If you mistime the jump, you'll end up falling
into the abyss.  Find the hanging square, jump off the gate,
and hover onto the hanging square.   Press A and slam
through the revolving square and wall kick up the pit.
8)Find the biggest tree in the level, which is by the dried
up spring.  Hover onto one of the shells jutting out of it
from higher ground.  Keep hovering onto the shells until you
reach the rocket nozzle.  Blast your way up the tree until
your on the very top.  The coin is on the perch.  Blast up
to get it.  OMG.  I hated getting this shine.  I would
always overjump, and I would miss the cloud, causing me to
plummet into oblivion, and I was forced to get the coins all
over again.  Lets hope you guys get it easier than I did.
The shine will appear on top of a cloud waaaaaaaaaay out in
the middle of Nowheresville. (Black hole sun)  Ride the
fluff that appears at the edge of the leaf facing the cloud.
Swivel the camera to the side, so you can see better.
Carefully, but quickly jump onto the cloud before the fluff
disappears.

##-----------##
Corona Mountain|
##-----------##

When you beat all the Shad. Mario chases, Delfino Plaza,
will flood, opening the gate to Corona Mountain.
!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Before you go to Corona Mountain, go back to Noki Bay and
practice using the mudboat with FLUDD. (Do it in a mission
where the water isn't polluted)  BELIEVE ME, it will be
extremely helpful later on.
!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
##-----$$----##
Corona Mountain|
##-----&&----##




!!!The LAST Mission.....!!!
___________________________
It just so happens that Bowser has made his hideout in the
interior of Corona Mountain, but you probably figured that
out already.  Inside you'll find the interior is oozing with
with molten lava, not to mention danger.  But we got to do
what we got to do.  When you begin, you'll see two types of
platforms: one that is on fire, and the other with spikes
that periodically go in and out of the platform.  If you
touch either platforms while hazardous, its night-night for
Mario.  The fiery ones aren't as dangerous as they appear:
just use the hover nozzle to spray them out.  The fire will
eventually rekindle, so don't get too comfortable.  The
spiky platforms are the real dangerous ones.  When they
first come out, wait about a second or two.  By the time you
hover to them, the spikes should have receded back into the
platform.  Quickly find the next platform and hover to it,
because the spikes will come back out in about 5 seconds.
Carefully make your way to the island with the sprinkler and
the crate.  Pound the crate to reveal a one up mushroom.
Now, were you a cool person and listened to me when I said
to go back to Noki Bay and practice using the boat? Huh??
Hope so, because your going to have to use FLUDDS spray
nozzle to steer the boat.  Be extremely careful here.  If
you touch any solid surface, the boat will sink into the
lava, dragging you along with it.  Don't rush here: just be
patient and slowly make your way to the next island.  Grab
the rocket nozzle and blast through the clouds until you
reach Bowser himself.

This boss fight is really easy.  There will be 5 symbols on
the end of the platforms that branch out from the central
platform.  Stand on the symbols and blast into the air.  At
the peak of your jump, perform a ground pound.  You'll slam
down on the symbol with tremendous force, causing this
"branch" to break off.  Use the rocket nozzle to blast back
to the central platform before it completely crumbles away.
When Bowser breathes fire, you can squirt him to douse the
fire, but it's a lot easier to just outrun him.  The bullet
bills Baby Bowser will fire at you aren't much of a threat.
As a matter of fact.  If you jump on the blue ones, you'll
get a water bottle, or a 1up.  Repeat this 4 more times, and
the Bowsers will be defeated.  That was a bit too easy if
you ask me.....




- -_-_-_-_-_-_-_-_-_-_-_- -
Section III: Secrets Galore|
- -_-_-_-_-_-_-_-_-_-_-_- -

This section is obviously dedicated to all of the secret
shines in the game.

**-------------**
A. Secret Shines|
**-------------**
Delfino Plaza Secret Shines:
There are 15 secret shines in Delfino Plaza, and I have yet
to get them all.  Most are easy, but there's a small portion
of them that are hard to get.  Most of them are sublevels
that you enter through a pipe.

Delfino Shine #1: Make sure you have at least one coin
before getting this shine.  Get on one of the rooftops in
the towncenter.  Look for a pianta sitting on top of a roof.
He'll offer to do something for you in exchange for one
coin.  When you give him the coin, it turns out he's a
chucker, and he'll chuck you into a tower, containing a
shine sprite.

Delfino Shine #2: Swim to the island with the pipe and the
stranded pianta.  When you get on the island, look around;
you'll see a yellow bird flying around.  Squirt him three
times and it'll turn into a shine sprite.

Delfino Shine #3: Locate a tower with a dirty bell on top of
it.  Use the rocket nozzle to blast up to it.  You know what
to do.  Find a manhole close by that tower to get the shine
sprite inside of it.

Delfino Shine #4: Head to the tower across from one you just
cleaned off.  Blast up to the bell and clean it off.
Another shine sprite will be added to your growing
collection.



Delfino Shine #5: Go to the town center.  To the left of the
shine gate is a building with no doors.  Walk through it.
Play  a crate-stomping game to win the shine sprite.  (You
could do this again for another shine sprite)   If by chance
you find yourself losing this amazingly easy mini game, just
exit then re-enter and play the game again.

Delfino Shine #6: Remember where you first started out the
game? You know, where the cops told you to clean up the mess
in Bianco Square? Grab the turbo nozzle and head back to
that area.  The policemen will still be there for some
reason.  Use the turbo nozzle to blast through the doors.
You'll find yourself in a sublevel.  Beat it to get the
shine.

Delfino Shine #7: Grab the rocket nozzle and head to the
lighthouse.  (Gelato Beach Portal) Blast on top of the
lighthouse.  Underneath Marios feet will be a little stone
cap thing.  Use the rocket nozzle again.  At the peak of
your jump, ground pound.  You'll slam onto the stone cap,
casing it to shatter and free shine sprite.

Delfino Shine #8: Go back to the lighthouse.  Spray the sand
near the lighthouse until the symbol of a shine appears on
the sand.  You guessed it.  You'll get a shine sprite for
your efforts.

Delfino Shine #9: Grab the rocket nozzle and go to the
towncenter.  Jump into the canal, then swim until your under
a stone bridge with a coin underneath it.  Get directly
beneath the coin, and charge your rocket nozzle.  Right
before FLUDD fills up, jump out of the water.  You'll be
transported to a sublevel to do a coin hunt.  I haven't even
beaten this one yet.  This coin hunt is really hard.  Have
fun beating it.

Delfino Shine #10: Get the turbo nozzle.  From where you are
right now, blast through the doors of the belltower to get a
shine.



Delfino Shine #11: This sublevel is a real pain in the ass
to get to.  Hatch Yoshi and go into one of the manholes.
From there, make your way through the pipes to the island
with the pianta and a picnic basket.  When a boat comes
around,(make sure its not going back to the canal!) Quickly
eat a coconut and jump onto the boat.  Ride it all the way
to the post with the banana on it.  Wait for another boat to
come around and ride it to the island with the stranded
pianta and I pipe with orange goo on it.  Beat the sublevel
and get the shine.

Delfino Shine #12: Go to the lighthouse.  You'll see a bunch
of stone pillars in the water.  A pipe occupies one of the
pillars.  Jump into it and beat the sublevel to get the
shine sprite.


Delfino Shine #13: Grab the rocket nozzle and head towards
the Shine Gate.  Spray the shine statue clean to get another
shine sprite.

Delfino Shine #14: This shine is in a nice easy sublevel.
Thank God. =D.  Grab the rocket nozzle once again and head
toward the red cannon that blasts you to Pinna Park.  Jump
in the water and swim to the right against the cliff face.
After swimming a couple of feet, rocket out of the water.
You should see a pipe on a little platform jutting out of
the cliff.(if you didn't already land on it.) Jump into the
pipe.  This is a nice easy red coin hunt.
1,2) These two are sitting around in plain sight.
3) Shoot the red bird 3 times with water until it turns into
a red coin.
4)Put out the fire on the guys back, then talk to him.
He'll give you a red coin as a thank you gift.
5,6,7) Jump on top of three flower heads to get the red
coins.  Listen for their trademark annoying singing.
8) This one is one is kind of hard to find.  Zoom the camera
all the way out to start.  Then go into all the little black
squares in the ground.  Then move around.  You'll eventually
find it.
-Hint-When looking in the wholes, look for a blue "?". This
will signify the presence of the red coin.
Delfino Shine #15: Another yellow bird will be on the island
with the stranded pianta.  Approach the island from the
left, and shoot the bird while in the water.


Secret Delfino Shine #1: When you beat all the Shadow Mario
chases, you'll be able to return to the airport.  Pay 10
coins to ride the boat and get to the airport.  This is the
easiest 100 coin hunt in the game.  Grab the turbo nozzle to
make it even easier.
Secret Delfino Shine #2: Head back to the airport and do a
red coin hunt.  First start off by grabbing the turbo
nozzle.  All of the red coins are out in the open except for
one.  Use the turbo nozzle and blast through the doors to
find the coin.

~~100 Coin Stars~~
There are 3 unnamed shine sprites in every level: one of
those three are 100 coin stars.  All you have to do is
collect 100 coins in a level without exiting it.  If you
exit the level before you reach 100, you'll have to collect
them all over again.  I'm not actually going to list the
locations of the coins, 'cause that would be pretty stupid.
But I will though, give you some tips on where to find
them.

-Tip- Pound any crates that you see.  Chances are, a coin
will be concealed within them.
-Tip- Kill as many enemies as you can find.  They'll often
give up at least one coin.
-Tip- When you see a manhole, ground pound it.  You'll be
underground in a maze-like network of pipes.  Thoroughly
explore the pipes.  You'll often find a bunch of coins
within them.
-Tip- Obviously, thoroughly explore the level.  Leave no
stone unturned in your search for the coins.
-Tip- Explore different missions while in a level: you may
find that some missions are more abundant in their coins
than in others.

<<Blue Coins 240>>
If I wouldn't say where 100 yellow coins, the most common
coins in the game are, what makes you think I'll be able to
find all the locations of well hidden, less common, blue
coins?!? I still haven't found all the blue coins, and I
probably never will.  But that doesn't mean you can't look
for them.  Just follow the same tips I listed above.  Here
are some more tips, a bit more specific to blue coins.


-Tip- Look in isolated areas, such as the ocean, on top of
trees, or places that are hard to get to.  You'll often find
a blue coin hidden in a crate, or some graffiti.
-Tip- Speaking of which, spray any graffiti you see. (Red
'Ms', red circles, triangles, or x's, or just goop)  The
graffiti is often in out-of-the-way areas.
-Tip- Look in obvious places as well.  You often expect to
find a hidden blue coin, when sometimes one can be sitting
right under your nose.
-Tip- Pay attention to your surroundings.  If you see
anything out of place or just not quite right, spray it.
Sometimes a blue coin will be revealed.
-Tip- Clean off dirty piantas.  They'll often thank you with
a blue coin for cleaning them off.
-Tip- Squirt blue birds whenever and wherever you see them.
Although its mean, they'll turn into blue coins when you
squirt them three times.
-Tip- In Delfino Plaza, give the piantas by the picnic
baskets the fruit they want.  Although it can be a pain in
the ass sometimes, the blue coin is worth it.

Have fun looking for them. It's a lot harder than it sounds.
But you if you have enough dedication, you will eventually
get them all.

\\Level Secret Shines//
Most of the secret shines in the levels just require you to
go back to obstacle courses and do a red coin hunt.  I won't
list the locations of the coins, since their all in plain
sight.  Just because you have FLUDD, doesn't make the coin
hunt easy though.  You have to rely on your jumping
abilities and brains to get all the red coins and the shine
sprite within the time limit.  Remember to use combos, and
to be patient.  Chances are, its going to take you more than
one try to get the shine.

Good luck!

It turns out that some of the levels, you only have one
obstacle course.  Here are the real secret shine sprite
locations.


Ricco Secret Shine:
```````````````````
Pick the "Blooper Surfing Safari" mission and head into the
sewer.  This time, you have to beat the race with in 40
seconds.(last time it was 45 seconds) Not much harder, just
always hold forward and jump over obstacles.  Pretty easy if
ya' ask me.

Gelato Secret Shine:
````````````````````
Pick the watermelon festival level and head up to the upper
level.(the area where the Sand bird tower is) Spray one of
the dune buds so they make a staircase leading down into the
sand.  Spray the wall of the stairs until the picture of a
shine sprite appears.  A cleverly hidden shine sprite will
be yours for the taking.

Noki Secret Shine:
``````````````````
Pick any episode you want.  Look around and you'll see a
little indented area you can wall jump up.  Go over to it
and wall jump into a cave.  Make your way through the cave
until your out of it.  Jump into the next cave, where you'll
be flung upwards into the air and land on a cliff.  You
should see a yellow bird flying around.   You know what to
do.  Spray the poor thing until it becomes a shine.

Pianta Secret Shine:
````````````````````
Pick the Fluff festival level, and make your way to the top
of the tree.  Blast onto the perch at the very top of the
tree.  If you happened to talk to one of the piantas on the
ground, she would have said that the mayors wife keeps a
secret stash up on the top of the tree.  She also said
somethin' about looking into the sun... If you look closely
at the sun, it will start to resemble a certain item you
collect in the game.  Hmm... wonder what it could be.  Wait
a minute... doesn't it look an itty bitty bit like a shine
sprite???  Oh yea! Who's good!?!  Yea, I know im a genius.
Jk..... Squirt into the sun and the picture of a shine
sprite will appear, making the most well hidden shine sprite
in the game appear.


**__Glitches/Easter eggs/cool stuff__**
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

-Glitch- Go to Sirena Beach and select a mission where
you're in the hotel.  Now go up to the third floor, jump on
the bed with the nokis on it, and get in the vent maze.  Get
close to one of the walls.  If you position the camera
correctly, you'll see a black area with little flames.  I
think the flames are coming from the torches in the lobby,
but maybe not.  I guess we'll never know.
Muahahahahahahahahahahaha.

-Easter Egg- Go to the Delfino Plaza beach by the lighthouse
and talk to the pianta sitting under one of the umbrellas.
If you got enough shine sprites, he'll give you sunglasses.
What exactly are they for???  They have to have some
purpose...  I've been trying to think of what they're for,
but I just can't figure out a use for them, other than
blocking out harmful UV rays.  If anyone else out there in
cyberland knows what they're for, feel free to send me an e-
mail before the date below.

-Glitch- I'm not really sure if it's a glitch or not, but
either way its pretty cool.  I also mentioned it before in
one of the mission strategies.  Why I'm mentioning it again,
you ask? Because it's fun....
Find any slanted slope in the game.  (Rooftops in Delfino
Plaza, hills in Gelato Beach, anything slanted) Then do a
dive jump: after Mario gets up from the jump, he'll start
running faster than normal.

-Glitch- This is one is pretty cool.  Go to Pianta Village.
When you're on the bridge, jump off onto one of the
mushrooms below.  You should see a huge tree trunk; slide
down it.  If you did this right, instead of plummeting into
oblivion, you'll be on a "floor."  Once you do this, theres
no way of getting out of it.  You have to exit the level.

-Cool stuff- If you get all 120 shine sprites, (something
which I intend to do) you'll have a new shirt to wear.



-Cool stuff- I also heard that if you get 120 shine sprites,
there may be a different ending.............

If you know of any more glitches, Easter eggs, or cool
stuff, e-mail me at the address shown below

- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -
Section IV: Contact Info. and copyright info. |
- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -

--Contact Info.--
Like I said before, I hope you found my guide helpful and
enjoyable to read.  If you have any contributions,
critiques, or questions about this guide, e-mail them to me
at [email protected], or [email protected]. And by the
way, those are one's, not l's.  If you think emailing is for
squares, then you can i.m. me at diSturBed1xx91, or
CLaJxx991.  (Preferably diSturbed1xx91, cuz thats the s/n im
usually on)  Full credit will be posted by your
contribution.


--Copyright info.--
This walkthrough is copyright of me, Clayton Heslin.  All
rights reserved.  This walkthrough is not allowed to be on
any other site than Gamefaqs or any other of it's related
sites.  Don't bother asking me, because I'm just going to
say no.  This guide was written by me, myself and I, unless
your name was listed in this guide.  This can only be
copied/pasted and used for private use.  DON'T COPY MY WORK.
Bluntly put, you'll be in some deep s#%* if I happen to
find out this was taken without my permission.


The End.......


Well, this is it guys.  I haven't really gotten any emails
or i.m.'s with questions about this guide, so I guess thats
a good thing.  I won't be really updating this anymore.  I
may do some minor editing from time to time, but if you had
a question for me but didn't bother asking, its too late
now.  I won't really be paying attention to this that much
any longer.  This guide was really made to see what its like
to make a walkthrough... and its pretty time consuming.  But
I really do like it, so you can probably expect some more
FAQs/Walkthroughs from me in the future.....

Thanks for readin my guide guys!!!!! =D


End walkthrough.  August 26, 2006.  All rights reserved.