It's up to you and Mario to make things less toxic... and more tropic!
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--------------------S U P E R M A R I O S U N S H I N E--------------------
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
A Comprehensive FAQ/Walkthrough
------------------------------
| By Colin Moriarty (CMoriarty)
| E-Mail:
[email protected]
| Date: September 26, 2002
| Version: FINAL
------------------------------
This FAQ, and all 28 other of my FAQ/Walkthroughs, are now dedicated to the
over 3,000 innocent people killed in the World Trade Center and Pentagon
terrorist attacks in New York City, New York, and Washington, D.C., on
September 11, 2001. To all of the innocent working people, and FDNY Firemen, as
well as other emergency workers, you will always be remembered. We won't stop
until we bring these criminals to justice, your deaths were NOT IN VAIN! God
Bless America, death to all terrorists of all races everywhere.
------------------------------------------------------
->
http://www.gamefaqs.com/features/recognition/4280.html <-
------------------------------------------------------
PLEASE NOTE: This document was created using Microsoft Word with a 7" width,
and is best viewed using either your browser (preferably MSIE 5.0 or higher),
and a screen setting of 800x600 pixels or more. If the guide seems jumbled up
and not quite right looking, it's not the guide, but your screen and computer
settings. If you do experience this problem, you probably have your screen
settings on 640x480 pixels or less, which is rare but hey, it could be you.
Sorry about whatever problems this may cause.
IGN.com is now allowed to host all of my FAQs. Although the disclaimer says
only GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
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******For easy navigation, press CTRL + F and type in your search string.******
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T A B L E O F C O N T E N T S...
--------- --- ---------------
I.)........... | Legal Disclaimer
II.).......... | Versions of the Guide
III.)......... | Introduction
IV.).......... | Storyline/Plot
V.)........... | Characters
VI.).......... | Controls
VII.)......... | Game Physics and Mechanics (Battles and Movement, et cetera)
VIII.)........ | WALKTHROUGH
IX.).......... | Game Ending (SPOILERS!)
X.)........... | FLUDD
XI.).......... | Items
XII.)......... | Bosses
XIII.)........ | Shines (locations)
XIV.)......... | Blue Coins (locations)
XV.).......... | Guidebook
XVI.)......... | Secrets
XVII.)........ | In Closing
XVIII.)....... | About the Author
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----------------S E C T I O N O N E - D I S C L A I M E R----------------
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This guide/FAQ/walkthrough is copyrighted (c) 2002 to Colin Moriarty, and is
the intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only
to be found on GameFAQs (
http://www.gamefaqs.com). If you are reading and/or
found this file ANYWHERE else but GameFAQs, please contact the author, Colin
Moriarty, immediately, at
[email protected]. This guide/FAQ/walkthrough is
protected under International Copyright Laws, and it is prohibited to take any
piece of this document and reproduce it in anyway without the written consent
of the author, Colin Moriarty. Any website or other medium found to have this
document without permission will be dealt with to the fullest extent of the
law.
Please don't e-mail me and ask to have this document on your webpage. It's too
frustrating for me to keep track of all of the webpages that have my
document(s) on their page, especially the smaller, domain-less fan sites.
GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed
to have this document on his website, GameFAQs.com. CJayC, owner and operator
of GameFAQs is the only person allowed to use this document on a webpage, so
please, I repeat once more, no e-mails regarding using this document on your
webpage. If you do e-mail me about it, your e-mail will be promptly erased and
ignored.
You ARE allowed to download this off of GameFAQs and keep it on your computer's
hard drive for personal use, as long as the document is not edited or otherwise
distributed except for personal use. You can even print out the entire FAQ or
portions therein to share with a friend who also needs help in the game. Just
please don't distribute it as your own, sell it for profit, et cetera. Well,
you guys get the idea.
Onward.
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------------------S E C T I O N T W O - V E R S I O N S------------------
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The current version of the guide you are reading is thirteenth and final
release of the guide, version FINAL.
Version Information:
Version: FINAL
Date: September 26, 2002
Percent Complete: 100%
Version Entails: That's it! It's ALL FINISHED! I hope you enjoy the FAQ and
that it helps you get past a rather difficult game... not in gameplay, but in
acquiring all 120 Shines and 240 Blue Coins (all of which are documented in
this very FAQ!)
--PAST VERSIONS-
Version: 0.95
Date: September 22, 2002
Percent Complete: 95%
Version Entails: The walkthrough is done... I just need to get five more Shines
and the guide is done.
Version: 0.85
Date: September 22, 2002
Percent Complete: 85%
Version Entails: Up through Pianta Village Episode 8.
Version: 0.75
Date: September 21, 2002
Percent Complete: 75%
Version Entails: Up through Noki Bay Episode 8.
Version: 0.65
Date: September 13, 2002
Percent Complete: 65%
Version Entails: Up through Sirena Beach Episode 8.
Version: 0.57
Date: September 12, 2002
Percent Complete: 57%
Version Entails: Up through Pinna Park Episode 8.
Version: 0.55
Date: September 05, 2002
Percent Complete: 55%
Version Entails: Up through Pinna Park Episode 8.
Version: 0.5
Date: September 04, 2002
Percent Complete: 50%
Version Entails: Up through Pinna park Episode 4.
Version: 0.4
Date: September 02, 2002
Percent Complete: 40%
Version Entails: Up through Gelato Beach Episode 8.
Version: 0.25
Date: September 01, 2002
Percent Complete: 25%
Version Entails: Up through Ricco Harbor Episode 7.
Version: 0.21
Date: August 31, 2002
Percent Complete: 21%
Version Entails: Up through Bianco Hills Episode 8.
Version: 0.15
Date: August 28, 2002
Percent Complete: 15%
Version Entails: Up through Bianco Hills Episode 5.
Version: 0.1
Date: August 27, 2002
Percent Complete: 10%
Version Entails: Up through the kidnapping scene in the Isle Delfino Delfino
Plaza.
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------------S E C T I O N T H R E E - I N T R O D U C T I O N------------
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Welcome one, welcome all, to my twenty-eighth FAQ/Walkthrough for GameFAQs.
This one happens to be my first FAQ for the Nintendo Gamecube, so I'm going to
make sure to make this one super-good for all of you guys out there, so that
you can use this FAQ with pride, and find it to be accurate and helpful. That's
my promise to anyone who reads this FAQ, and it's a promise that I will live up
to, I guarantee it.
In anycase, if you're reading this FAQ, you should know what game it's for. Of
course, this FAQ is for Super Mario Sunshine, the long-awaited game for the
Nintendo Gamecube. It's Mario's first starring role on Nintendo's new 128-bit
system, and trust me, he comes onto the scene with a bang. The game is awesome,
and I know that you guys are totally gonna dig it.
I usually make my introductions in my FAQs longer than this, but I am so
excited to just delve into this game and rip it apart from every angle for you
guys, so that you can beat the game with ease. So I'm gonna finish this
introduction off, keeping it short and sweet. And remember, if you have any
questions, comments or suggestions, please feel free to e-mail me at
[email protected]. Just make sure to put Super Mario Sunshine as the subject
so I know what the hell you're talking about!
-Colin Moriarty (
[email protected])
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This short part of the FAQ/Walkthrough is the storyline of the FAQ. I opted not
to explain the storyline in the introduction part of this FAQ above, so
instead, you can find it right here, in this part of the FAQ DEDICATED to the
storyline of Super Mario Sunshine. The storyline you'll see below is straight
out of the instruction manual that game with Super Mario Sunshine. So the
following "storyline" is copyrighted (c) 2002 to Nintendo, all rights reserved.
These are their words, NOT MINE!
--Begin Story--
Welcome to lovely Isle Delfino!
What can Mario do on the island? Mario's latest adventure is filled with action
galore! Mario runs, swims, slides, and wall-jumps to the highest heights. With
FLUDD strapped to his back, Mario drenches enemies, solves puzzles, and even
takes to the skies! Oh, and Yoshi's back, too, so saddle up!
Mario's Mission - It's up to Mario to clean up the mess on Isle Delfino, solve
puzzles, and defeat enemies in order to gather the scattered Shine Sprites.
Plus, he's got to reveal who's behind the mystery!
Close your eyes and imagine... soothing sunshine accompanied by the sound of
waves gently breaking on the shore High above, seagulls turn lazy circles in a
clear blue sky. This is Isle Delfino.
Far from the hustle and bustle of the Mushroom Kingdom, this island resort
glitters like a gem in the waters if a southern sea.
Mario, Peach, and an entourage of Toads have come to Isle Delfino to relax and
unwind. At least, that's their plan... but when they arrive, they find things
have gone horribly wrong...
According to the island inhabitants, the person responsible for the mess has a
round nose, a thick mustache, and a cap...
What? But... that sounds like Mario!?
The islanders are saying that Mario's mess has polluted the island and caused
their energy source, the Shine Sprites, to vanish.
Now the falsely accused Mario has promised to clean up the island, but... how?
Never fear! FLUDD, the latest invention from Gadd Science, Inc., can help Mario
tidy up the island, take on baddies, and lend a nozzle in all kinds of sticky
situations.
Can Mario clean the island, capture the villain, and clear his good name? It's
time for another Mario adventure to get started!
--End Story--
AGAIN, those aren't my words, they're Nintendo's, copyrighted 2002 to Nintendo.
NOT my words, THEIR'S!
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---------------S E C T I O N F I V E - C H A R A C T E R S---------------
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This section of the FAQ/Walkthrough discusses the various important characters
you'll come across in the game. Not only will you find your playable character
here, but also the various villains and other characters that I find important
enough to describe here. This part of the FAQ exists primarily to inform you,
the reader, on the characters you should know all about.
>>>Mario<<<
Mario is the main character in this game (obviously... it's called Super Mario
Sunshine.) In anycase, Mario, a long time friend of Princess Peach and the
Toadstool Kingdom is going along for the ride to the sunny, tropical, and nice
Isle Delfino, for a well deserved vacation. Afterall, how many times did Mario
save Princess Peach and her entire Kingdom for the clutches of evil in the
past? Sure... too many to count. And the princess knows this, hence Mario comes
along with her. However, a Mario look-alike has been ruining the island by
grafitting a gooey substance all over EVERYTHING. This guy is basically a Mario
clone, and it's not surprise that as soon as Mario lands at the airport of the
Isle Delfino, he gets blamed for it... and then, your quest begins.
>>>Pianta<<<
A Pianta is a normal inhabitant of the Isle Delfino. Straight from their roots
over at Pianta Village, the group spread to inhabit the entire island, and make
it an island paradise, perfect for visitors around the world. It's a popular
destination, and a popular vacation spot indeed, and it's all thanks to these
people who are the primary inhabitants of the Isle Delfino. Thanks to them, the
Isle Delfino is a beautiful place. That is probably why they were so offended
when Shadow Mario (although they thought it was regular Mario) completely
screwed the place up...
>>>Noki<<<
Nokis are the ancient inhabitants of the Isle Delfino. Since their culture goes
back a long way in history, not many Nokis exist anymore, but those that do
exist on Noki Bay, an outskirts part of the Isle Delfino. Here, they preserve
their ancient heritage which began and thrived in the Noki Bay area for a very
long time. Forever living in peace with their fellow island inhabitants (the
Piantas), the Nokis don't mind staying at the bay. Here, they can marvel at
crystal clear waters while they traverse their ancient ruins and fish for their
food.
>>>Toadsworth<<<
Toadsworth is Princess Peach's advisor and steward. He's been for quite some
time, and travels with Princess Peach everywhere. He's quite excited to get to
the Isle Delfino and have a little vacation time. Afterall, this elderly toad
works quite hard and deserves a break. Still, he remains quite concerned about
Princess Peach (especially after they get to the Isle Delfino and realize it's
been soiled by the work of some sort of criminal). Toadsworth is full of good
and wise information, so make sure to get his opinion on all matters when you
can. You'll be glad you did.
>>>Princess Peach<<<
Princess Peach is the ruler of the grand and peaceful Mushroom Kingdom. She and
Mario go back a long way, and so he is a mainstay at her royal court. In this
episode of Mario's adventure (that is, Super Mario Sunshine), she, Toadsworth
and Mario (along with some other Toads) are going to Isle Delfino for a well
deserved vacation! She, along with everyone else, is looking forward to a
peaceful and fun time at this tropical paradise. However, Princess Peach is
quite observant, and is first to notice the Mario look-alike that's ruining the
great landmarks of Delfino Isle with his mysterious liquid goo. Unfortunately,
she isn't able to tell Mario or Toadsworth in time, and they land in Delfino
Isle to find Mario under immediate persecution.
>>>Toad<<<
Toad is Peach's attendant. He is a normal "person" of the Mushroom Kingdom (the
Mushroom Kingdom's mushroom people are called "Toads" in case you were
wondering why I kept using that term over and over again... I'm not talking
about the gooey, wart covered green toads you find in swamps). Toad and his
friends (other attendants) go along for the ride with the Princess, Toadsworth
and Mario to the Isle Delfino, and although they are the attendants to the
Princess, are also looking forward to having a good time. Obviously, this is
cut short by the Mario look-alike's evil plan to ruin the Isle Delfino and make
it fall under a rather dark cloud.
>>>Shadow Mario<<<
Shadow Mario is the mysterious Mario look alive that's using his skills with a
paintbrush to wreak havoc on a usually peaceful Isle Delfino. He's treacherous
ways are making the island darker and drearier by the day. Why he's nearly
identical to Mario is unknown, but his attempts to frame Mario for his crimes
are deliberate. It's up to you to stop this shadowy foe before he completely
darkens the otherwise sunny world of Isle Delfino.
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------------------S E C T I O N S I X - C O N T R O L S------------------
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This section of the FAQ has an obvious use - to discuss the controls in Super
Mario Sunshine. The Nintendo Gamecube controller is far too complex to draw up
with some ASCII art, so instead, I'll just throw the name of each button down
below, and then their function after that. If you don't know what button is
where on the Gamecube controller, grab your controller and look at is as you
read this section. It's not too hard to comprehend. =)
CONTROL DIRECTIONS FOR MARIO (with or without FLUDD)
------- ---------- --- -----
Control Stick
------- -----
The control Stick, no matter which way you push it, will move Mario in whatever
direction you push. The harder you push it, the faster Mario will run/walk. The
softer you push the stick, the slower Mario will walk, et cetera.
Directional Pad
----------- ---
The directional pad has no real use in Super Mario Sunshine.
C Stick
- -----
The C Stick's primary use is to change the angle of the camera. The camera, of
course, is basically your view of the game on your television. To rotate the
camera and see a different area, press left and right. Pressing left will tilt
the camera left, while tilting right will tilt the camera right. As far as up
and down goes, pressing up on the C Stick will zoom the camera in, and pressing
down on the C Stick will zoom the camera out. The C Stick is very useful in
this game, and often over-looked, so make sure to keep it in mind when you're
playing this game.
Start
-----
The Start button's primary use in Super Mario Sunshine is to pause your game.
Quite simple indeed.
L Button
- ------
The L Button has kind of a C Stick-like function. Pressing the L Button will
automatically center the camera behind Mario. This means that when the L Button
is pressed, the camera will be centered to exactly where Mario would be
looking. Once you do this, use the C Stick to do what you'd like with the
camera from there. Of course, to use the C Stick, you can do that on your own
without pressing the L Button.
R Button
- ------
The R Button is the button you'll want to use to use FLUDD, your water backpack
that'll accompany you on your journey. The R Button is very pressure sensitive,
so you'll have to keep that in mind as you use it. Pressing the R Button all
the way will squirt a very powerful blast of water from FLUDD, while pressing
it lightly will squirt a lighter blast. You can aim your water cannon by using
the control stick while squirting with the R button. You can also walk/run and
shoot, but bare in mind that pressing the R button hard or all the way and
walking/running won't work - you have to press it lightly to run and squirt at
the same time. Just a little aside for you. And if FLUDD is out of water, stand
within a water source and hold down R to refill it.
Z Button
- ------
The Z Button has one purpose - when pressed, it brings you to the game's
guidebook, which has all sorts of useful information. See the Guidebook section
of this FAQ for more on it.
Y Button
- ------
The Y Button is an aside to the C Stick. Like the L Button (which positions the
camera directly behind Mario), pressing the Y Button will automatically bring
the camera over Mario's shoulders, but this is only a temporary camera angle.
To unlock this camera angle, press the Y Button again and the camera will go
back to its previous position.
X Button
- ------
Pressing the X Button changes the nozzle equipped on FLUDD, which changes how
the water sprays out of it, et cetera. See the FLUDD section of this FAQ for
more on nozzles, and FLUDD itself.
A Button
- ------
The A Button is an action button, so depending on where you are and what you're
doing, it'll have a different effect on the A Button's function. The A Button
is mainly used as the jump button on land and such, so press A along with the
control stick to jump and get somewhere. However, while in water, press the A
Button to swim, while using the control stick to guide where Mario is swimming
to. The A Button is quite important indeed.
B Button
- ------
The B Button is another action button, so of course, it's function is based on
what you're doing and where you are, just like the A Button I just described.
The B Button allows Mario to talk to people (when in front of a person he can
talk to), inspect things (when he's in front of something he can inspect), pick
up something (when he's in front of something he can pick up), and dive into
water (when he's in front of a body of water). See how simple that is?
[For more extensive and advanced controls, see the Super Mario Sunshine
instruction manual that comes with the game.]
CONTROL DIRECTIONS FOR MARIO ON YOSHI
------- ---------- --- ----- -- -----
There are only a few important controls with Yoshi. Naturally, to get onto
Yoshi, make sure he's hatched from his egg and ready, and then simply jump on
him, into his saddle. From here, you're ready to go.
R Button
- ------
With Yoshi, the R Button acts the same as it does with Mario. However, instead
of shooting or using FLUDD, you'll shoot juice from Yoshi's mouth with the R
Button while you're on him. The kind of juice (color and content) is based on
what kind of fruit Yoshi ate when he was hatched, or the most recent fruit he's
eaten. As you shoot more juice from Yoshi, more juice is extracted from his
stomach (as shown in the lower righthand corner of the screen while you're
mounted on him). He'll eventually run out of juice anyway, whether you choose
to spray or not, so make sure to replenish his supply by eating fruits.
X Button
- ------
Use the X Button while on Yoshi to get off of him. It's that simple.
A Button
- ------
To jump with Yoshi, just like we jump with Mario, press the A Button.
B Button
- ------
An important button concerning Yoshi, the B Button allows him to eat various
enemies, as well as the all important fruits that keep him going.
See, that was easy, wasn't it?
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------------S E C T I O N S E V E N - G A M E P H Y S I C S------------
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This short section of the FAQ discusses the game physics. What are game
physics? Well, it's basically the way you play the game, how the game is set
up, and primarily what you can expect when playing the game. It's a short read
on the FAQ, but worth it if you want an idea of what the hell you're doing, and
simply what to expect. =)
Super Mario Sunshine is a 3D platformer game, just like the Nintendo64's smash
hit, Super Mario 64, and hundreds of other games out there on the market. You
control Mario on his quest to clean up Delfino Isle of the disgusting mess a
Mario impersonator has made of it! Quite the crime indeed! In anycase, Mario
takes his punishment (as the people of Delfino Isle punish him for the
crimes... hey... the guy looked JUST like Mario), and it's now Mario's (and
yours) quest to clean up the Isle Delfino and make it nice and squeaky clean
for the Islanders... that's the only way Mario can leave the island! With that
in mind, Mario will be fighting monsters, completing mini-games, and basically
having himself a good ole time cleaning up Isle Delfino. Mario's a good sport,
isn't he? He doesn't even appeal his conviction!
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This is the main section of my FAQ/Walkthrough. This section is the
walkthrough. The walkthrough is split up into segments so that you can easily
find what you want to read, and, of course, it's split into sequential order.
PRE-GAME TIPS!
*Save often. Saving is fundamental, and it should be done often. Save after you
get a Shine, save after you get past a tricky area, save after a long cutscene,
and just save regularly. If you happen to die, and didn't save lately, have fun
doing the entire thing over again from where you last saved. Why you should
save should be obvious, so I won't go on about it anymore.
*Talk to everyone. The villagers, your friends, and even your enemies all have
useful information that furthers the storylines and makes what you have to do
next more obvious, and sometimes easier. Take the time to talk to everyone.
Part of enjoying the game's experience is getting input from everyone. You
might just miss something if you don't!
*HAVE FUN! The game isn't too hard. It's a Mario game, it's a pretty kiddy
game. Enjoy it, don't get frustrated with it. It's one of Nintendo's greatest
master-pieces yet!
NOTE: Please bare in mind that this is my first play-through of the game. If I
miss anything, any Blue Coins or whatever, I'll find them on my way back
through the game a second time. Please feel free to e-mail me
(
[email protected]) if I did miss anything and you can supply me information
on what I missed. That'd be greatly appreciated.
NOTE2: There's a lot to this game, and I attempt to cover it all. I cover
everything that's mandatory. I do a lot of sidequests and whatnot in between
stages, but don't write it down in the walkthrough. These sidequests are always
for extra Shines or Blue Coins. The walkthrough itself only covers the stages,
stage by stage. Because of that, if you wanna go on some sidequests yourself,
see the Shines and Blue Coins section of this FAQ for information on those.
While the walkthrough covers the Shines and Blue Coins found on stages, it
doesn't cover the "optional" ones that can be found all over Isle Delfino. So
bare that in mind, if you will.
ANOTHER NOTE: My game stats so far: Shines - 120
Blue Coins - 240
The entire walkthrough is done through the end of the game. Henceforth, the
above states are now really moot. However, it does go to show you that there
are a total of 120 Shines and 240 Blue Coins to be gotten in the game. Go for
the gold, buddy! =) And now... the walkthrough you've all been waiting for...
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I. Initial Introduction
-------------------------------------------------------------------------------
As you turn on your Gamecube console with Super Mario Sunshine in it, you'll
see the game's original intro. (what's really great about the intro is when the
Nintendo symbol comes onto the screen, you hear the old "chime" from the NES'
Super Mario Bros. 3, which is all cool and nostalgic). The intro is basically
Princess Peach (the princess), Mario (you), and Toadsworth (Princess Peach's
advisor) on a jetliner heading for the sunny vacation spot, Isle Delfino, which
is where Super Mario Sunshine takes place. As the three fly over the ocean on
their way to their sunny destination, they watch an introduction film to the
island paradise. As they watch it, however, the princess spots something very
suspicious - a shadowy figure that looks like Mario running along the
background, seemingly up to no good. But as the Princess goes to address her
two companions, she sees that they are in their own worlds... Toadsworth
dreaming about sunbathing and relaxing, and Mario looking forward to the Isle
Delfino's world-class seafood restaurants. And then... the game begins.
-------------------------------------------------------------------------------
II. Landing at Delfino Isle...
-------------------------------------------------------------------------------
As you land at Delfino Isle, the Princess' plane comes to a halting stop on the
small airport's jetway, as the pilots of the plane realize something is wrong.
It seems someone has made their mark on the jetway. As Mario, Toadsworth and
the Princess deplane, they notice that the liquid goop on the jetway is moving
and whatnot, and Toadsworth warns Toad and his companion to not touch the
stuff. Princess spots the shadowy Mario-like figure again, but doesn't tell
anyone, for he disappears as she goes to look at his a second time. Then
Toadsworth expresses his worry for the Princess' well-being in the Isle
Delfino's heat, and tells Mario to go to the shores and look for help. After
the princess talks a bit more to Mario, about how she has a bad feeling, you
get control of Mario.
Once you gain control, get used to all of the controls. It'll pay not to be
clumsy with them, so take your time and work your way on with the controls.
Talk to everyone (Toadsworth, the Princess, the various Toads), and then walk
to the other side of the jetport. Avoid the gooey substance in the middle of
the jetport (it's hazardous... if you happen to touch it, immediately jump into
the water on either side of the jetport to get the gooey stuff off of you...).
When you walk to the other side, you'll see various villagers. Some of them
accuse you right out of doing this to the jetport (afterall, you look just like
the man who did), and some of them tell you to wash this stuff off of the
jetport. But how!? It's quite simple, my friends. Approach the backpack-looking
thing at the top of the jetport. This is FLUDD, Mario's primary weapon in the
game. FLUDD (which stands for Flash Liquidizing Ultra Dousing Device) is a
water-shooting backpack that shoots water at an extraordinary speed and
distance, making it a potent weapon. Beyond that, this device will be your
primary companion to clean up the goo around Isle Delfino. As the people around
the airport tell you after you pick up FLUDD, approach the goo in front of
Princess Peach's jet and start to shoot the ground where the goo is to slowly
(but surely) clean it up. As you approach the main part of the goo, shoot the
middle "moving" part and a Piranha Plant will come out of the middle, all
covered in goo. This is your first boss fight in the game, with the Gooey
Piranha Plant!
BOSS BATTLE ONE! *GOOEY PIRANHA PLANT*
The first boss you fight in the game is the Gooey Piranha Plant, which you'll
find on Isle Delfino's airport's jetway (taxiway, whatever). As you begin to
shoot the moving center of the big spot of goo in the middle of the runway with
your newly acquired FLUDD, it'll start to move. Shoot it enough and a huge
Piranha Plant will come out of the goo, covered in goo itself. It's quite
simple (it doesn't have any attacks, it kinda just moves), and is easy to hit.
Most of the time it'll sway back and forth and move around with its mouth
closed. However, when it decides to open its mouth, it's vulnerable to attack
with the FLUDD. When his mouth is open, press the R Button down all the way to
get a full blast from FLUDD, and point the blast right at the mouth of the
gooey Piranha Plant. Hit it once, and it'll close its mouth and go crazy with
its mouth closed for a little while longer. When it opens its mouth again,
shoot it in the mouth again. Shoot it in the mouth three times, and the Gooey
Piranha Plant will be no more - forever defeated at the hands of Mario and
FLUDD. After that, all of the goo surrounding it on the jetway/taxiway/runway
will disappear as well, making your life even easier.
After he's defeated, the rest of the goo around the now-dead plant will
automatically disappear. Then, a star-like object appears. This object is a
Shine, and you'll be collecting these throughout the entire game. What is a
Shine, exactly? Shines are god-like idols on Isle Delfino which, in
collaboration with each other, manage to keep peace, prosperity and happiness
alive for all of the islanders on this beautiful, tropical island. However,
since the Mario look-alive has been wreaking havoc on the island, the Shines
have dispersed, and the Shine Shrine where they all used to meet is now empty,
defiled by the evil acts of the Mario imposter.
Soon after the Piranha Plant is defeated and Mario grabs his first Shine,
however, he is arrested by Isle Delfino authorities and thrown into jail, where
he and FLUDD talk further about Shines and the situation he is in. Soon
thereafter, Mario is brought before the Isle Delfino Court, where the
prosecution puts forth an exemplary case against Mario. He looks JUST LIKE the
man who is defiling the Isle Delfino, and should be held responsible. The judge
agrees and sentences Mario to clean up the entire island of all of the goo and
other crap that the criminal (the true criminal) left on the island. However,
that's not exactly how it goes. The judge puts forth this sentence on Mario
thinking that he IS the person who did this! How can this be? Mario just got
there and the deeds were already done! Regardless, Mario doesn't whine about
his sentence, but takes it like a man. He can't leave the island until all of
it is cleaned up. And on that note... the real game begins!
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III. Cleaning up Delfino Plaza...
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As you gain control of Mario again within the town's square, your mission'll be
to clean up Delfino Plaza, in the middle of town. You'll notice various
messages going across the bottom of the screen... nothing to worry about right
now. Talk to the various islanders within the town, and the Toads in the town
as well, to get some various information (some encouragement, a few threats...
ya know... a little bit of both). As soon as Mario gets far enough into the
town (near the town square), he'll run into two familiar and friendly faces -
Toadsworth and the Princess. Afterall, one of the little Toads running around
in town told you the Princess was looking for you, didn't he? In anycase, talk
to them both to get more information. Toadsworth will tell Mario to check out
the Shine Shrine and the surrounding areas as soon as he can, while the
Princess will tell Mario that she is absolutely angry at the weather, and wants
to go back to the Mushroom Kingdom right away! And on that note, enter into
Delfino Plaza.
Once in Delfino Plaza, you'll see goo all over the place. With FLUDD, start
blasting it away, avoiding the small enemies popping out of the goo. Blast the
small enemies away with FLUDD. If you see a villager covered in goo, blast the
goo off of him like a good little soldier. You'll see that, a lot like the goo
spot on the runway earlier, the middle of this goo-like area is moving. Shoot
at it and you'll fight yet ANOTHER Piranha Plant boss, identical to the one we
fought earlier.
BOSS BATTLE TWO! *GOOEY PIRANHA PLANT*
Identical in all ways to the Gooey Piranha Plant we fought on the runway in the
beginning of the game. Shoot it while it's mouth is open three times to defeat
it, and rid Delfino Plaza of all of its goo.
Once the Piranha Plant is defeated, a statue is raised in its placed. Atop this
large statue is a watery looking clone of Mario. So this is the evil-doer
that's getting Mario into all of the trouble! With a paintbrush in hand, the
Mario clone jumps from the statue and runs towards Princess Toadstool, where he
picks her up and kidnaps her, running off. Soon thereafter, you once again get
control of Mario, so go run and save her!
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IV. Chasing the Princess' Kidnapper
-------------------------------------------------------------------------------
As soon as the Mario clone snatches the Princess, he runs off. This is
basically a boss battle, so...
BOSS BATTLE THREE! *SHADOW MARIO*
As you chase Shadow Mario around as he carries the Princess, keep shooting
water at him to damage him. Remember that you can shoot water from FLUDD and
keep running at the same time, so as long as you stay close to him, you should
be just fine. He runs around in a circle around the town square. You'll know
where he's been because he'll leave his mark "an M" with his large paintbrush.
This is actually a good thing because although this stuff he leaves on the
ground can damage you and slow you down, he stops to paint it or go over it
each time he nears a corner of his route. If you take a second or two to wash
away his Ms as you pass them, he'll stop for longer, painting them again. Bare
in mind that when he jumps up a wall to the next level, you can do the same.
Jump towards the wall and press A to bounce off of the wall and up to the next
level, where you can continue your pursuit. Stay on him and keep shooting at
him to do him in quickly. You'll know that you're damaging him when he turns
pink. Each time he turns pink, you've hit him. Hit him enough times in a row
and he'll drop some coins! Clutch indeed.
After you've hit Shadow Mario enough, he falls to the ground and the Princess
is saved. He says that using such a weapon (FLUDD) on him isn't fair, but then
he takes off back towards Delfino Plaza. Chase him there and keep hitting him
with the FLUDD. Then, he paints an M on the statue base in the middle of
Delfino Plaza and jumps through it. It's some sort of warp hole! Shoot it with
FLUDD a bit to make the warp active, and then jump through it, where you'll be
in another world...
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V. Bianco Hills, Episode 1 - Road to the Big Windmill
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As you begin here, run up the path and talk to the islanders on both sides of
the path, who are all familiar faces that we've talked to already earlier on in
the game. Keep running down the path and collect the six coins you find on the
path there. After picking them all up, veer left off of the path and talk to
the dude there, who'll tell you about ropes. Then approach the river to the
left of him and use the log or rope to cross over the river to the other side.
To use the rope, jump towards it and hang on... to use the log, jump on the
log, keep your balance, and then jump towards the shore. From here, talk to the
people here, and shoot the flowers in this area (as the woman suggests) to make
them yield a coin each for you. (not all of the flowers will yield coins). If
you find the flowers that turn into yellow enemies, shoot water at them. When
they are propelled backwards, they will be killed and yield three coins each if
they hit a hard surface and are smushed. Make sure to kill the four of them in
this area to get 12 coins for yourself. And have a good laugh if you talk to
the woman who throws you across her backyard!
Now, in the area with all of the flowers, look towards the building with the
watermill on it. You'll see a huge painted M on it. Use FLUDD to completely
wash away, and after it's all washed away, you'll get a Blue Coin. This is your
first one, congratulations! From there, run towards the wheel of the watermill
and jump to the grassy area beside it, alongside the brick wall surrounding the
area we're in. When one of the wheel's ridges gets to be horizontal, jump atop
it and ride it to the top. Once you get to the top, quickly jump off of the
wheel to your left or right, but don't fall down to the other side yet! Get to
the right side of the wheel, so that you're on top of the roof of the
watermill, where you'll find a gold coin. Look north of the coin to find
another M, mark of Shadow Mario. Use FLUDD to wash it away and get your second
Blue Coin! After getting your second Blue Coin, jump off of the roof on the
other side of the watermill. You'll see a path in front of you with some coins
on it. Run down this path and get the coins. Once you get the final coin, go
back and jump into the river to your left. This river is long, and the spider
enemies on it are rather annoying, but this route will bring you right to the
boss of the stage, and net you 16 gold coins as well. Swim down this river,
grabbing the groups of four coins each as you go. To avoid the spider enemies
that swim along the top of the water, dive into the water when they come, and
then come back up after they dash over you. Doing this will allow you to avoid
being damaged. After you get the fourth and final set of four coins, you'll
notice nearby, underneath the water, is another Blue Coin. Dive to grab this
third Blue Coin on this stage! The easiest one we've gotten yet.
From there, we're right near the boss. Go back on land and follow the red and
white arrow signs to the source of those goo balls that are rolling all over
the place. Shoot FLUDD at the source of these water balls... well... this is a
boss battle, so...
BOSS BATTLE FOUR! *GOO SHOOTER/GOOEY PIRANHA PLANT*
When you get to the source of the goo balls, shoot FLUDD at it. You'll know
you're hitting it because the goo will start turning pink. After you hit it
enough, a Piranha Plant will peep its head out of the goo shooter, and you'll
have your third encounter with this boss enemy. Kill it as we did the other
three times - three shots with FLUDD in its mouth. Be weary, however... he
doesn't open his mouth as often as the other two did, and also, if you don't
shoot it enough, it'll put its head back down and the Goo Shooter'll start
shooting again. Don't worry, though - if the head does go back down, you don't
have to damage it anymore, the damage carries over. Do bare in mind, however,
that goo balls still shoot down atop you even if the Piranha Plant head is out!
Three hits and he's no more...
After the Gooey Piranha Plant/Goo Shooter combo is defeated, he'll be destroyed
and drop a Shine! Your second Shine! From there, you'll be thrown back into
Delfino Plaza. When you're ready, jump back into the M on the statue and we'll
get to yet another stage...
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VI. Bianco Hills, Episode 2 - Down with Petey Piranha!
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You'll notice as we start this stage that it's basically identical to the one
we were just on. It's the SAME stage, we just have different objectives here.
As we did earlier, veer off the path to talk to each person as you go, and
collect the coins that are sitting there in the path. When you get to the rope
and log over the small stream there, just them to get over the water. From
there, talk to everyone you come across and the approach the large, tall
building at the back of the area, along the wall that makes the outline of the
area. Inspect the sides and back of the large structure to find an M, the mark
of Shadow Mario. Use FLUDD to wash the marking off, and get your sixth Blue
Coin. From there, head to the watermill, as we did earlier, and use the wheel
to get to the top. Once at the top of the wheel, veer off of it leftward and go
on top of the roof of the watermill. From there, if you look down and to your
right you'll see a little alcove with an X painted on the wall of the walkway
(which makes a barrier in this small area). When you shoot this X with FLUDD, a
Blue Coin will pop out of another X somewhere else. This other X happens to be
on the other side of the wall, on the opposite side of the watermill. You have
to be absolutely QUICK here to get the coin before it disappears. Don't worry
if the coin DOES disappear, however, as the X will reappear on the wall and
you'll be able to try again.
To get the Blue Coin, shoot the X, and then quickly use the wall jump technique
on the lower end of the wall to get to the walkway surrounding you. Go through
the little open doorway and drop down to your left, and you'll see the Blue
Coin there, in front of another X. Grab the coin before it disappears! To get
ANOTHER Blue Coin, do the opposite of what you just did. Shoot the X we just
got the Blue Coin from, then use the wall jump to get back up to the walkway,
and drop into the little alcove to get a Blue Coin from the first X. Pretty
sweet, eh?
From here, go back past the watermill and start to follow the various arrow
signs along with the path. Avoid the enemies coming out of the brownish goo all
over the place (or squirt them with FLUDD) and try to conserve your water.
You'll hear "bomb falling" noises all over the place, like you're in a war
zone. Those are goo balls dropping from somewhere, so be careful of them! Don't
bother cleaning up the goo here, it's useless. Follow the path upwards and
you'll come across a broken bridge. FLUDD will inform you that you can cross it
by using your Hover Adaptor/Nozzle on him. So equip that (by pressing X) and
then run out onto the blue grating where the bridge'd be, and when it runs out,
jump up and press and hold down R to get over the gap where the bridge'd be.
Then follow the winding, goo covered pathway up and around. We're heading up to
the windmill there. Don't waste your water on the goo, just avoid it the best
you can. When you get to various gaps, use the FLUDD Hover Nozzle as FLUDD
suggests. When you find two huge spikey vines blocking your path, use the Hover
Nozzle to jump out and around them, and to the pathway on the other side. When
you meet the guy going crazy on the path, accept his offer to kill Petey
Piranha on top of the building... but first, you see that M (mark of Shadow
Mario) on the building there, right in front of you? Use the Spray Nozzle to
wash it off, and collect the Blue Coin it drops. From there, ride up the
windmill wheel that comes by (use it as a platform), then ride up and you'll
see Petey Piranha on the roof. Oh that bastard. Jump onto the roof and an
automatic scene will take place, where yours and Petey Piranha's combined
weight is too much for the roof to take, so the roof breaks and you and your
new foe are sent to the insides of the windmill, where you will prepare to do
battle.
BOSS BATTLE FIVE! *PETEY PIRANHA*
Petey Piranha is really the first true boss you'll fight in the game. You'll
find, in fact, that he's quite simple indeed. To defeat him, you'll have to
take FLUDD with the shooting nozzle equipped and shoot Petey Piranha in the
mouth. But you can't just shoot Petey in the mouth at any time. No, my friends,
on the contrary, you'll have to shoot him with FLUDD in the mouth when he opens
his mouth. When he opens his mouth, he is about to shoot that mysterious brown
goo out of his mouth, that you found all over the surrounding areas. You can
stop this! When he opens his mouth, fire away with FLUDD. Keep pounding Petey
Piranha full of water. If you have a clear shot at him, hold down R and you'll
fill him up with water to his capacity, where he'll fall over, and his huge
belly button will pop out. You'll see an arrow pointing to it. What you have to
do is you have to Ground Punch it. To do that, approach Petey when he's on the
ground and jump over him. When you're over his belly button region, press the L
button to come down hard on him. This'll damage him. Then, he'll get back up
and you'll repeat this entire process all over again. Keep in mind that while
you fight Petey, he'll let out those little goo monsters, so be weary of them.
Jump on their heads and stomp them to kill them, as they sometimes drop Water
Bottles for you to refill FLUDD with if need be. If Petey manages to get out
that brown goo when he opens his mouth, wash it away with FLUDD as soon as you
can, otherwise, you won't have a lot of places you can safely walk, run and
stand. Not only that, but that brown goo breeds monsters quickly, and will only
make your battle with Petey harder.
When Petey is defeated, he'll drop a Shine! Grab the Shine, and you'll be
returned back to the town square...
(from here, head to the docks just to your south a bit and fight the Gooey
Piranha Plant there... you'll free up the docks when he's dead and a new store
will appear, where you can buy a special item. This will also open up a new
world to you, but we won't go there yet...)
When you're ready, jump back into the M on the statue and we'll get to yet
another stage...
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VII. Bianco Hills, Episode 3 - The Hillside Cave Secret
-------------------------------------------------------------------------------
Begin this episode as you would have the other two earlier ones. Run down the
path towards the houses, while veering off to talk to people on both sides of
the path. When you get to the water, use the log and rope to get over the small
stream to the other side. From here, once on land on the other side of the
river, head left all the way down the river to the end of it, where there's a
dam-like wooden structure there. On the river bottom right near that wooden dam
is a Blue Coin. Grab that coin! Then, swim right down the river to the solitary
log there, and use it to get back up onto dry land. Once on dry land, run to
your right, and go to the watermill. Use the watermill's wheel, as we've done
several times already, to get to the other side of the watermill. Once on the
other side, run up and around on the path that we've taken many times before,
up to the bridge that was broken in the last episode. Not only is the bridge
fixed now, but the man in front of the bridge tells you that there is a
mysterious and suspicious looking man in the Hillside Cave over yonder.
Obviously, you know what we have to do!
As you stand on the grating of the bridge, notice platforms coming out of the
water on your left and right. Jump off of the bridge heading left onto the
platform, and have your Hover Nozzle equipped on FLUDD. Use the Hover Nozzle
and FLUDD to hover from platform to platform, over to each platform. Doing this
will allow you to avoid the strenuous and frustrating work of using the ropes
to get from platform to platform. Once you've gone over each platform, and
you're on the set of hilly slopes on the other side, follow the arrow sign and
go right. You'll run into a sign with an arrow pointing up. There's a rope
going from the slope above you across the water. Ignore it, and instead, use
the Hover Nozzle on FLUDD to fly up and over to the cave entrance above you.
You have to jam up on the control stick to get up and over to the cave before
the power of the Hover Nozzle runs out. Be weary of the slopes here though. If
you try to walk up one, you'll slide back down, and you have the potential to
slide back down a few levels, making this part very frustrating. In anycase,
enter the cave.
Once you enter the cave, Shadow Mario will suddenly appear and take away
Mario's FLUDD! OH NO! Then, suddenly, you're thrust into a little obstacle
course that we have to do here. This course is really cool. It's a lot of fun
and it really isn't too hard. Enjoy the awesome 3D graphics Nintendo has given
us here. When you get to the end of the simplistic obstacle course, you'll see
a Shine there. Jump up and grab the Shine! Then, you'll be brought back to the
village square, and you'll have FLUDD back! Sweet! (Come back and do it again
if you want. It's a lot harder as you have to get eight Red Coins in the
allotted time. It's worth a shot however, don't you think?)
When you're ready, jump back into the M on the statue and we'll get to yet
another stage...
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VIII. Bianco Hills, Episode 4 - Red Coins of Windmill Village
-------------------------------------------------------------------------------
As we have so many times by now, run down the path in front of you, talking to
the people on both sides of the path as you go. When you get to the water, get
over it via the log and rope, as we've done each and everytime thus far. On the
other side of the river you'll see a blue and white box. This box has the Hover
Nozzle for FLUDD in it, but we already have that equipped, so we'll ignore that
for now. From the box, walk north towards the houses just a little bit, where
you'll see a clothesline rope hanging in between two houses. Use the Hover
Nozzle to hover up to the rope so you can stand on it. Atop that rope is a Red
Coin. Grab the Red Coin. The idea on this episode is to collect the eight coins
scattered around the area. So that's RED COIN ONE. From the rope where you just
got the first red coin, jump up to the rope above that one, and then jump to
the roof to your left. Atop this roof is RED COIN TWO.
Now from, the roof you're on, you'll see another rope going from that roof out
towards a large concrete wall. Walk across it or use the Hover Nozzle on FLUDD
to cross over to the platform on the other side. From that platform, just back
over a little bit to the top of the concrete wall, where you'll find RED COIN
THREE. Run along that path a bit more, past the bells, into a little alcove,
where you will find RED COIN FOUR. Follow the path now as it goes up and
around. Avoid the wind-like enemy up here that appears and disappears, and grab
RED COIN FIVE at the end of the path. Where you get the fifth red coin (and
where the path ends), you'll see a rope (with a spark on it) heading rightward,
to another building. Don't bother with the rope - hover with the Hover Nozzle
over to the building the rope is connected to. Make sure to stay over the rope
incase the nozzle runs out before you get there. If it does, you'll land on the
rope, and you can walk and jump the rest of the way. Atop the roof the rope
leads to you'll find RED COIN SIX.
From the location where red coin six was, you'll see a roof out a bit with a
sail-like structure on top of it. Use the Hover Nozzle to hover from the roof
you're on to that structure. From that structure, you'll notice another one
across the way. In the middle of your sail structure and the other one is a
solitary floating Red Coin. Hover over to it, and fall down above it to grab
RED COIN SEVEN. One more to go! Now that we're back on the ground, you have to
get all the way back to where we were. So retrace your steps and get back to
the roof with the sail structure on it. Once you're there, fly across to the
other sail structure roof right across the way via the Hover Nozzle on FLUDD.
Once there, ignore the Blue Coin for now, and look across the way a short ways,
to a building with two small tower-like things on the roof. Fly over to this
roof. Make Mario jump up onto the left-hand tower. Once up there, you'll notice
that the last of the Red Coins is on the roof. Jump out of the window and
immediately use the Hover Nozzle to go back and jump up onto the roof of the
small tower, where you'll get RED COIN EIGHT. With all of the Red Coins gotten
now, a Shine appears on a platform high above the village. But first, there are
two Blue Coins we should get while we're here.
First of all, jump back off of the tower roof onto the roof sustaining both
towers. Go into the right-hand tower and grab the Blue Coin in that tower.
Then,
power up the Hover Nozzle and fly back to the second of the two houses with the
sails on the roof... the one closer to the building with the towers. As you
jump back onto the roof with the sails, you'll notice a Blue Coin floating over
nothingness. You're gonna have to jump out with the Hover Nozzle and fall back
down to Earth to run into it on the way down and grab it. THEN, work your way
all the way back up and around to the roof with the two towers on it. Once atop
this structure, work your way to the roof of the right-hand tower (where we got
the Blue Coin from within it, NOT the one where get got the final Red Coin).
Atop this tower, you'll notice a rather long piece of rope connecting to a
platform high above the village. This platform holds the Shine of this stage,
so we're gonna have to go ahead and grab it. Walk carefully along the rope.
When a spark comes at you, jump over it, and keep walking. When you get close
enough to the platform, just use the Hover Nozzle to get there the rest of the
way. Atop this small platform is a Shine!
When you're ready, jump back into the M on the statue and we'll get to yet
another stage...
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IX. Bianco Hills, Episode 5 - Petey Piranha Strikes Back
-------------------------------------------------------------------------------
Once again as we begin in the Bianco Hills region, walk along the path towards
the village proper. As the people on the sides of the path have new things to
say once more, veer off to talk to them as you go. When you get to the water,
cross over it via the log and rope, and we're set to do what we need to do
here.
Once in the village, you'll see a mess all around you. Don't even bother with
it. Avoid it where you can, and use FLUDD to clear any paths you may need as
you work your way across the waterwheel and to the other side of the area,
outside of the village region. Once over here, approach the river and use the
platforms sticking out of the river to get to the other side, just like we did
when we were going to the Hillside Cave. Follow the same route all the way to
the arrow sign pointing up. However, this time, instead of going to the cave,
rev up your Hover Nozzle and use it to get to the rope above you. Stand atop
this rope, and then Hover your way over to the platform it's attached to, high
above and out over the water. From there, below and to the left, you'll see a
platform holding a red box. Jump and hover down to this platform, where you'll
find that within the box is a new attachment for FLUDD! The Rocket Nozzle
allows Mario to fly high into the air, and then come back down at higher areas
then he could reach with the Hover Nozzle. However, in comparison with the
Hover Nozzle, you have little to no control over Mario's movements. But with
that equipped, we can now do our business here.
Work your way back across the river, and go back to the village proper. Work
your way behind the houses, and you'll see some cliffs above that you normally
couldn't reach with the Hover Nozzle. With the Rocket Nozzle, however, this
isn't a problem. Power up the Rocket Nozzle (hold down R and it'll go off
automatically when charged), and work your way high into the hills. The hills
here are absolutely covered in that brown goo, so shoot your way a path as you
go up. When you see a platform high up in the air, use the Rocket Nozzle to
shoot yourself up to it, where you can find yourself a Blue Coin.
As far as the sleeping Petey Piranha goes... well... you have to wake him up.
He's over a huge chasm, and he's on a lone rock, sleeping. What makes things
frustrating are the constant enemies in that area that cling onto your nozzle
and make it impossible to shoot. There's a gap in the fence surrounding the
sleeping Petey. Go to the gap and start shooting water at him. When one of
those enemies gets on ya, let go of the R button and they'll explode, then keep
shooting. When Petey has been hit enough times with water, he'll wake up, and
be ready for a rematch.
BOSS BATTLE SIX! *PETEY PIRANHA II*
This battle is really a pain in the ass. It's not necessarily hard, it's just
annoying and long and really, really tedious. After you wake Petey up, start to
run back to the village, and grab the Hover Nozzle out of the blue box in the
village, to get that back equipped on you. Use it, along with the ropes in the
village, to work your way to the roof of any high building in the village
proper, and wait for Petey to fly... YES, FLY... over to the village. When he
gets close to you, shoot him with some water and he'll fall to the ground. Jump
down to the ground, and he'll get up. Now most of the time when you shoot him
out of the air, he'll throw a tornado around him to try to sweep you away.
Avoid this tornado and wait for him to open his mouth. When he opens his mouth,
start pounding him with the water cannon, right in the mouth. Keep shooting him
there until he's all full. When he is, he'll fall to the ground and his belly
button will come out of his stomach, just like last time we fought him. He'll
only be on the ground for a finite period of time, so take that time to run up
to him and power slam him right in the gut, by jumping over his belly button
and pressing L to come down on him hard. That'll damage him. Then repeat this
process two more times. The higher the roofs you snipe him on, the better.
Since he has the ENTIRE AREA to roam, you'll be moving around a lot if you try
to follow him. Instead, let him come to you. Hit the river up, too, if you need
to refill your water. And remember... if you're running around on the ground,
he'll start throwing balls of goo on you, so keep moving! Try to stay off the
ground. When you're in the air, you're on his level. Just try shooting him down
in an area where there are no additional enemies for you to deal with,
ESPECIALLY those pesky pink creatures that latch onto your nozzle!
When he's defeated (for good this time... I think), grab the Shine he drops,
and you'll be transported back to the Isle Delfino village common.
When you're ready, jump back into the M on the statue and we'll get to yet
another stage...
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X. Bianco Hills, Episode 6 - The Secret of the Dirty Lake
-------------------------------------------------------------------------------
As we've done five times earlier, now, run straight down the path, veering off
to talk to the various people as you go. When you get to the water, go over it
via the log and rope. Once you're in the village proper, go up and head right
out of the village area through the doorway or through the waterwheel (although
the first choice is far easier). Basically, you want to work your way up to the
pathway that leads up to the windmill far above, overlooking the village. So
follow the winding path (the signs will point you in the right direction), up
towards the windmill. You'll notice an increased number of coins in the water
here... DO NOT GO INTO THE WATER! Just like the title of the episode suggests,
the water here is polluted! If you fall into the water here you will instantly
begin to be damaged. If you happen to fall in far away from a shore, you're as
good as dead. Keep that in mind.
Work your way around a few times as you go up until, off on the right-hand
side,
you see a waterfall which seems to double as a cave entrance. In front of this
cave are four logs. Jump from the ledge high above where the logs are, and then
use the Hover Nozzle to hover your way over to the safety of those logs. If you
happen to fall into the dirty water, get out of it quick before you lose to
much health. From the logs, use the Hover Nozzle to get on top of the
waterfall, where you'll find a box with the Turbo Nozzle in it, which allows
you to run very fast. This is all short lived, however... for as you enter into
the cave, Shadow Mario comes back again and steals FLUDD away from you. You'll
have to do another one of these obstacle courses and grab the Shine at the end
to get your FLUDD back. Unfortunately for you, this one is very, very hard.
What can I possibly say about this obstacle course, except that it took me
about 20 tries to get it, at least. Not to discourage you or anything. As you
begin the area, run down to the red and blue blocks. These blocks constantly
move, and flip over every few seconds. Navigate them through timing, repetition
and memorization. They follow the same pattern no matter how many times you
die, so bare that in mind. I opt to take the outside path (going left, then up,
then right, and to the platform on the other side), but of course, whatever
works for you. When you get to the platform on the other side, a rotating star
will be there. On it is a 1-Up Mushroom! If you die, this will reappear,
guaranteeing that as long as you get past the first part of this obstacle
course, you'll never run out of lives!
After this part, you'll see a white and clear block across the way, and a blue
wall to your right. Wall jump off of the blue wall onto the block on the other
side. If you miss, you'll land on the green platform below. If that happens,
follow the arrow sign down there to the yellow platform, which will bounce you
up to the previous platform, so you can try again. Be careful though, those
yellow platforms can really spring ya! Now, once on this block, it'll start to
rotate in all directions. DO NOT JUMP. Just calmly walk to stay on the most
even end of the block. As it approaches the yellow wall, it'll even out. Jump
to the yellow platform. Now you'll notice that two arrow/triangle looking
things appear and disappear, going back and forth. If these hit you, they will
drag you and knock you off of the platform, killing you. With this in mind,
wait until they just pass, and then run across the platform before the next
pair get there. We're half way there!
Jump on top of this white and clear block as it rotates as did the other one.
You're going up and over, and it takes a while, so be patient, and be on your
toes. As you go up, you'll see another 1-Up Mushroom (which will also reappear
every time you die), so make sure to grab that on your way up, but if you think
you'll die getting it, it's a waste of time, so avoid it. When you get to the
other yellow platform, jump from the block to the platform, and walk up,
approaching the second of two red and blue platform puzzles. Take a deep
breath, you're almost there. From here, work your way across the complex set of
blue and red puzzles. Take a moment to look at them in action and figure out
their patterns and movements. The real key on this stage is patience and good
use of the C-Stick (for various camera angles).
When you get to the end, grab the Shine, and you've beaten the stage! (Come
back and do it again if you want. It's a lot harder as you have to get eight
Red Coins in the allotted time. It's worth a shot however, don't you think?)
When you're ready, jump back into the M on the statue and we'll get to yet
another stage...
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XI. Bianco Hills, Episode 7 - Shadow Mario on the Loose
-------------------------------------------------------------------------------
This episode of Bianco Hills is extremely easy indeed. As soon as the stage
starts, you'll see Shadow Mario ahead of you. As we did earlier in the game,
chase him and shoot him with water as you go. Surprisingly, this is actually a
lot easier than it was the first time we did it. Stay on him and keep squirting
him. After you hit him enough, he'll give you a Shine and escape. The easiest
Shine we've gotten in the game so far, methinks...
When you're ready, jump back into the M on the statue and we'll get to yet
another stage...
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XII. Bianco Hills, Episode 8 - The Red Coins of the Lake
-------------------------------------------------------------------------------
Our final excursion in Bianco Hills! Lets have some fun. This entire episode
takes place over and around the large lake in this area, where we have to find
eight more Red Coins like we did in the village sector of Bianco Hills earlier.
So walk down the pathway (veering off to talk to the people here one last time
if you'd like), and cross the small river with the log and rope. Then, work
your way rightward to the lake region of Bianco Hills. Lets begin our excursion
to find the eight Red Coins here, shall we? (Bare in mind that the lake is now
clean again, so don't worry about falling in it...)
Walk over to the rope coming out of a platform that's over the lake, to the
left of the watermill. Walk across this rope to the platform (or use the Hover
Nozzle), and jump from platform to platform. Over the middle platform in the
lake is RED COIN ONE. From there, if you look right over the lake, you'll
notice a red coin hovering over some gold coins, which hover over the water.
Use the Hover Nozzle to hover over to the area above the Red Coin, and then
fall on top of it to grab it... that's RED COIN TWO. You'll now be in the
water. From here, swim ashore, and then work your way back on the series of
platforms over the water that we were just on. Work your away completely over
the platforms and to the sloped hills on the other side. From there, go right
to the sign with the arrow pointing up. Pass that sign and use the Hover Nozzle
to hover over to the long platform to your left, sitting over the water. You'll
know which one I'm talking about, because the rope coming from this platform
has two gold coins and a Red Coin above it. Jump to this platform and walk over
the rope to the Red Coin. When you get below it, jump up and get RED COIN
THREE. From there, keep walking across this long rope to the platform on the
other side. When you get to that platform, use the Hover Nozzle to jump to your
left to the lower two platforms there. On the rope in the middle of the two
platforms is RED COIN FOUR.
Halfway done. Now, head back to the previous LONG rope high above the lake.
From that rope, you get to a platform where you jumped to your left before (to
get the fourth Red Coin). This time, take the rope leading out of it to your
right. Along this long rope, jump the spark enemies as they come towards you
and collect the various gold coins as you go. When you come across a Red Coin,
jump up above the rope and grab it. That's RED COIN FIVE. You're still on the
rope now. From here, walk all the way across the rope to the platform. Then
walk across the next rope leading right, avoiding the sparks as you go. When
you get to the next platform, take the next rope leading out. In the middle of
this rope, jump up and get RED COIN SIX.
From here, jump back down into the water, and get out. Go along the pathway all
the way up to the windmill. Once you get to the windmill (using your Hover
Nozzle to get across the various gaps), ride the wheel up to the top, but don't
go on the roof (unless you want to kill the enemy there for a Blue Coin).
Instead, ride the wheel up to the highest it can go. Look out on the water and
you'll see a VERY high platform with a Blue Coin on it out in the distance. Use
the Hover Nozzle to get to that platform. Drop on the platform and grab the
Blue Coin. Then, walk out on the rope connecting out from the platform. Midway
out on this rope, a Red Coin will be hovering above you. High jump (using the
ropes snap to help you jump higher) and grab RED COIN SEVEN. From there, walk
all the way across to the platform on the other side. From this platform,
you'll see a slightly lower platform farther out on the lake. Use the Hover
Nozzle to hover out to this platform. Walk along the northern rope from this
platform about halfway out, where you can jump up and grab RED COIN EIGHT, the
final Red Coin on this stage to get.
Now, you have to work your way back to the alcove of the windmill where you saw
the Shine appear after getting all eight Red Coins! Grab the Shine and Bianco
Hills is officially beaten. Of course, you might want to come back. There are
more Blue Coins and Shines to be had here! (see the Shines and Blue Coins
section of this FAQ for more on their locations).
Now, go to the shop where you exchange Blue Coins for Shines. Along side that
shop is an M warp left by Shadow Mario. Drench it with water so it activates,
and then jump into it. Prepare for the next world, Ricco Harbor.
-------------------------------------------------------------------------------
XIII. Ricco Harbor, Episode 1 - Gooper Blooper Breaks Out
-------------------------------------------------------------------------------
Welcome to Ricco Harbor! As soon as your start the stage out, turn around and
look at the gates to the Ricco Harbor area. On the wall side of the gate,
you'll see an M, mark of Shadow Mario. Use your water cannon to get rid of the
mark off of the wall, and you'll be rewarded with a Blue Coin. After getting
that coin, look around and talk to everyone in the beginning of the area. After
talking to those people and whatnot, head straight up the silver passageway
onto the ship right in front of you. Approach the grating fence-like thing and
pound your way through the fence to the inside. FLUDD'll explain to you the
various controls when you get there. Enter into this hectic area. Kill the
white enemies by jumping on top of them, and quickly clear all of the goo in
there with FLUDD. When you clear it all, you'll notice another M, the mark of
Shadow Mario, on the floor. Wash the mark off with the Water Cannon and grab
the Blue Coin it wields. From here, pound your way back to the outside of the
grating, and then get on top of it. Walk all the way to the other side of the
ship, getting coins as you go. When you see the man pacing back and forth,
he'll tell you to follow what the sign there says - and you should. Go right,
just like the sign indicates and that the man reassured you of, and jump onto
the hanging piece of metal attached to a crane, moving all over the place. Stay
still until it takes you to the green platform with the arrow on it. When you
get there, jump onto this platform.
Now, from here, you'll have to traverse this cage maze. It's not too hard to
figure out. The idea is to get to the orange platform with the arrow on it.
Make sure to never lose your grip on the fencing, however. If you do, you'll
fall straight down into the water and have to do it all over again. And,
naturally, that'd suck. So work your way all the way over to that orange ledge.
When you do, talk to the dude on the platform, and wait for the red platform on
the crane to come over to you. When it does, walk or jump onto it, and ride it
all the way to the other side. Two guys will greet you here if you choose to
talk to them. One guy tries to throw you (but not very far), while the other
guy tells you how to raise the downed submarine in the waters below. Look
towards the yellow sub, and then look up. You'll see what looks to be like a
windmill. Shoot it with your water cannon and, as it spins, the submarine will
come up. When the submarine gets all the way up, you'll get a Blue Coin as a
reward! From there, jump on the submarine and cross over to the platform (via
your hover nozzle) to the platform on the water with three coins on it.
Pick up the coins there, and then wait for the crane to drop a small red
platform into the black water right next to you. When it comes out, jump onto
the platform, and let it take you up to the red grating platform above. From
there, you can enter into the town. Before you do, however, look at the
buildings on the right. You'll see an M on the building there, yet another mark
of Shadow Mario. Clean it off with your water cannon and collect the Blue Coin
it drops. Then, head right, as the sign in front of you indicates. Keep going
down all the way to the multi-colored crates there. A whitish tentacle will be
sticking out of the crates there. Walk up to it and press B to pull it. Keep on
pulling it and it'll break off of whatever is within the crates. The next boss
enemy leaps out of the crates... so get ready for a fight.
BOSS BATTLE SEVEN! *GOOPER BLOOPER*
Gooper Blooper is a huge version of the famous Mario enemies of the water.
These water enemies look like jellyfish, and this huge version is so exception.
He's big and intimidating, but don't let him use that against you! This is how
you defeat the huge boss. This boss has four huge tentacles, which he
continuously slaps out at you. Get right up to his face and start shooting
water at him. The more you hit him, the more clumsy he gets in battle. He'll
start leaving his tentacles out longer and whatnot. This is what you want to
do. Shoot him in the face a bit with water, and when he lunges at you with his
tentacles, grab the two ones on the inside of the other two, and one at a time,
yank them with the B button. Pull back and they'll snap off. Quickly get away
from the loose tentacle (as it can damage you for a few seconds before
disappearing). Shoot him in the face again, pull the other inside one out, and
then pull the two outside ones off with the same method. When all four
tentacles are off, approach his face and press B. Mario will grab his nose.
Press back and Gooper Blooper'll jump into the air and come back down. When he
comes back down, he shoots black goo all around him. Shoot away the black goo
all around him (to make your life easier) and do exactly what we just did to
him again. Inside tentacles, then outside, then nose. The second time around,
he'll perish, leaving behind a Shine. Two things to consider in this battle,
however. Number one, if you need energy, there are coins all around the area.
On all sides of Gooper Blooper you can find coins, as well as back aways at the
fountain in the town area. Other than that, just avoid Gooper Blooper's long
distance attack (he shoots black goo), and you'll be fine. He really isn't that
difficult... just large in size.
Lets move on, shall we?
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XIV. Ricco Harbor, Episode 2 - Blooper Surfing Safari
-------------------------------------------------------------------------------
This is a fun, fairly short episode. From the entrance to the Ricco Harbor
area, head to your right, across some logs, to a dock. A man is standing there
on a dock, with three Bloopers of different colors there. Talk to him and he'll
tell you to surf using one of those Bloopers there! Choose the Blooper of your
choice, and jump on. You'll start to surf on them out into the water! Awesome.
Follow the chain of gold coins as you go across the water. You'll know where to
go because of the chain of gold coins. Just follow them. When you approach a
dark and dreary tunnel on the water after surfing for a bit, observe the Blue
Coin just kinda chillin' above a gold coin right before the tunnel. Jump up to
grab it, it's that simple. If you miss it, backtrack and try to get it again!
BE VERY CAREFUL WHILE SURFING! If you run into a boat or another hard object,
you'll fall off of your Blooper and "die". Anyway, run your Blooper right into
the tunnel entrance.
When you do that, you'll be brought into a new, "secret" area, where the same
Blooper surf guy will tell you to jump on your favorite Blooper and do his
little obstacle course there. Choose the outside one (the one on the right, for
best opening positioning), and get going! Traverse the entire obstacle course
(it seems hard, but it isn't). Make sure to press forward on the control stick
as you steer with it as well, so you go at maximum speed. If you don't go at
maximum speed, it's doubtful you'll get to the goal in time. You have to
traverse the entire obstacle course in 44.99 seconds or under, and you'll get a
Shine! Sweet! If you want (and you should), come back to episode 2 here and go
back to this obstacle course. Talk to the guy again and do the obstacle course
again. Complete it in 39.99 seconds or under (and I KNOW it's not 40.00
seconds... because I got that once and I didn't get a Shine), and you'll get
ANOTHER Shine. Sweet!
Lets move on, shall we?
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XV. Ricco Harbor, Episode 3 - The Caged Shine Sprite
-------------------------------------------------------------------------------
Welcome to the third episode of the Ricco Harbor campaign. As we start the
episode out, head right, following the arrow signs, to a new ship in the
harbor. Follow the ramp upwards to the ship. You'll see a large hook going back
and forth between both sides of the ship. Jump on this hook when it gets close
to you and ride it to the other side of the ship, where you can dismount. From
there, look ahead and you'll see a crane moving a red platform. Jump on this
platform, and use it to jump onto the grating (fence) in front of you. A
tenacious and annoying gold spider is on that grating too, so quickly climb to
the top of the grating and pound your way in the blue box to the other side.
Climb down to where that spider was and punch him through the fence to send him
packing. Then, jump from the grating to the hook underneath the beam there.
Carefully jump, and use the hover nozzle if you have to, the jump can be rather
tricky.
Remember, if you fall into the water below, it's not too big of a deal. You see
the huge steamer in the water? There are three platforms next to it, which lead
to a grating (complete with two arrows pointing you upward) that you can climb
back up and try again.
In anycase, climb from this grating and pound your way through to the other
side, and ride the hook once more over to the large grating platform with the
man and a holographic box on it. From there, carefully traverse the beams as
you work your way where the arrows indicate. There are several Bloopers up here
- use your water cannon to shoot them off of the platforms with ease from afar.
Approach the large crate box in front of another moving hook. Don't break it -
instead, jump on top of it and use that as leverage to jump and grab the hook
in front of you. Ride that hook until it stops, where you can jump off of it
and grab onto the grating there. Climb up the grating, pound yourself to the
other side through the blue box in the grating, and jump to the grating after
that, pounding through it again, and landing on the grating platform on the
other side. Then, follow this small platform to the blue beam there. Use the
hover nozzle to fly over the various gaps in the beams, and shoot the two
Bloopers you come across there with the water cannon.
As you veer to your right from the location of the two Bloopers before, you'll
see a small red grating, leading to a red platform. This red platform is a
trampoline! Use the trampoline to get to the next platform up, and so on and so
forth. Use the hover nozzle if you need to steady yourself. What you really
want to be careful of is the wind enemies here that can knock you straight down
into the water below, where you'll have to climb back up ALL OVER AGAIN. So be
very careful. Follow the fairly linear path along the beams from trampoline to
trampoline. When you get to the double trampoline, jump once, then again on the
second one, and use the hover nozzle to guide yourself into the hole there.
Fall into the hole, and when you land, you'll be right next to the Shine of
this episode. Grab the Shine and we're all done!
Lets move on, shall we?
-------------------------------------------------------------------------------
XVI. Ricco Harbor, Episode 4 - The Secret of Ricco Tower
-------------------------------------------------------------------------------
This is a very easy stage. Very easy. From the beginning of the stage, go
straight and jump into the water between the side of the ship docked at the
harbor and the wall marking the outside of the Ricco Harbor area. Swim into the
water (now full of fish). The black goo pollution stuff there... just swim
through it. You'll be damaged, but it doesn't matter - no fighting on this
episode. Hover out of the water, and you'll be at the base of the lighthouse of
Ricco Harbor. This is what you'll want to do. The two beams closest to each
other on the south end of the lighthouse... go in between the two of them. Now,
jump onto one, then bounce back (by pressing jump on the beam) to the other.
Bounce back and forth between these two silver beams (kinda like Ninja
Gaiden... only not quite as cool). When you get to the top, you'll land on a
scaffolding that the beams were supporting. Simply jump to the lighthouse
itself, and enter into the now-open door of the lighthouse.
This is an obstacle course. As always, Shadow Mario will appear and steal FLUDD
away from you so that you can't use it in the obstacle course. Luckily, this
obstacle course is rather elementary. It's not easy by any stretch of the
imagination, but it's not quite hard either. It's somewhere at a happy medium.
You have to work your way over spinning rectangles, then on clock-gear looking
shapes, then over more spinning rectangles. It can't really be explained (but
make sure to pick up the two 1-Up Mushrooms as you go... you have the potential
to leave there with a whole lot of lives if you do things right). And
remember... after you get the Shine at the end, go back and press the red
switch at the beginning of the stage (by jumping over it and pressing L to slam
it down). You can now collect 8 Red Coins here in 1:30 or less... and you have
FLUDD back to do it. It's actually EASIER to get the second Shine.
Lets move on, shall we?
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XVII. Ricco Harbor, Episode 5 - Gooper Blooper Returns
-------------------------------------------------------------------------------
This stage is extremely straight-forward... absolutely nothing to worry about
here. From the beginning, run forward and jump into the water to the right of
the huge tanker docked at the harbor. Swim all the way past it, and keep going
until you see a crane dipping a red grated platform in and out of the water
ahead. Wait for it to submerge itself, then swim over it and let it take you
all the way up. When you get all the way up, jump off of this platform onto the
grating pathway that leads into the harbor's small town. Jump from this
passageway onto the roof of the buildings in the small town. Follow these
buildings' roofs outward a little bit, and you'll see a stone connector that
leads out to the harbor's helipad. On the helipad, of course, you'll see our
friend Gooper Blooper. Fly over to the stone passageway, and take it to the
heliport, where you'll fight your friend Gooper Blooper one more time.
BOSS BATTLE EIGHT! *GOOPER BLOOPER II*
Our second battle with Gooper Blooper is identical to the first fight with
Gooper Blooper. You have to do the same things to kill him, and he has the same
attacks. The primary concern you should have while fighting him is your limited
amount of space to maneuver. Keep in mind that you're on a circular heliport,
and if you fall off, you fall into the water below. While this won't kill you,
nor will it "reset" the boss battle (meaning he DOES keep the damage already
done to him), it does mean you have to take all of the time to get BACK to the
heliport, and that'd suck. So be careful while fighting him again. If you need
tips on him, do see the strategy for Boss Battle Seven. Other than location,
the Gooper Blooper battles are completely identical.
When Gooper Blooper II is defeated, he'll fall into the harbor below and
perish. For your victory, you will be rewarded with a Shine.
Lets move on, shall we?
-------------------------------------------------------------------------------
XVIII. Ricco Harbor, Episode 6 - Red Coins on the Water
-------------------------------------------------------------------------------
From the beginning of the Ricco Harbor area, go right, to where we surfed on
some Bloopers earlier. Go back to that same dock, where you'll find the same
guy offering you a chance to surf Bloopers. There are many of them on the pier
this time waiting to be ridden. When you talk to the guy there, he'll ask you
if you think he should press the red switch on the pier. He won't press it, but
you can if you'd like!
Press the switch and a challenge'll appear on the screen. Collect the eight Red
Coins strewn all over the harbor in the two minutes provided! Easy enough!
After pressing the switch, jump on your choice of Bloopers and ride out in the
harbor. The eight coins are not hard to find at all, and two minutes is plenty
of time to collect them. What you really have to worry about is your ability to
maneuver. If you run into the yellow barrier around the harbor, a ship, or a
pier, or WHATEVER that's not water, you will "die", so bare that in mind. Make
sure to look in between ships and whatnot in the harbor, and the one by the
yellow submarine, you DO have to jump to get it, but make sure to not jump into
the submarine! When all eight Red Coins are gotten, a Shine will appear back on
the pier where the Bloopers are and the surfer guy is. The tricky part is
jumping your Blooper onto the pier and getting the Shine there. Jump up there,
grab the Shine, and leave this pesky episode, moving on to the next!
Lets move on, shall we?
-------------------------------------------------------------------------------
XIX. Ricco Harbor, Episode 7 - Shadow Mario Revisited
-------------------------------------------------------------------------------
If you paid any attention to the name of this episode, you should know exactly
what to expect from our past experiences. This is an incredibly easy Shine to
get (considering what we had to go through earlier to get some Shines at Ricco
Harbor), so enjoy it. Run straight up to the black ship in front of the
entrance to Ricco Harbor, and you'll find Shadow Mario there. Run at him,
holding down R to shoot the water cannon at him lightly (so you can still run).
Follow him over and up the ship, shooting at him where you can. He'll jump from
the smokestack of the ship up to the beams above the harbor. Keep shooting him,
and he'll eventually fall down. Jump on top of him, and he'll disappear after
telling you a few choice words... and he'll leave behind a Shine. Easy, right?
Lets move on, shall we?
-------------------------------------------------------------------------------
XIX. Ricco Harbor, Episode 8 - Yoshi's Fruit Adventure
-------------------------------------------------------------------------------
Once you got Yoshi from Pinna Park's episode four (or thereafter in Delfino
Plaza, really), you can and should come back here to complete the final, eighth
episode in Ricco Harbor.
From the entrance of Ricco Harbor, work your way straight over to the town
area. Near the fish market area at the end of the town sector, you'll find a
Yoshi egg. This Yoshi egg craves a Durian... but where to get one!? Well, do
you see the two large containers in the middle of town, over the water, which
say FRUIT on them? Get on top of them. Ground pound (by jumping over and then
pressing L) the switches in the middle of the fruit containers. When you stomp
one, go to the other and stomp the other, and so on and so forth. The fifth
fruit or so that comes out of the fruit containers will be a Durian! Jump back
down towards the town, and boot the Durian, soccer style, towards the Yoshi
egg. When it gets close enough, the egg'll hatch and we'll be ready to go. So
where from here? Simple.
Go all the way to the end of the town area, and then towards the water, as the
sign with the arrow in it indicates. You'll see that two fish continuously jump
in and out of the water. Fire Yoshi's juice at the fish as they come up, and
they'll turn into purple platforms that move horizontally. Jump atop the
platform and ride it to the other side. Jump onto the platform it comes to
before the purple horizontally moving platform disappears, and then look left.
You'll see a platform coming out of the mountain there with a palm tree on it.
Jump and glide over to that platform. Jump off of Yoshi carefully, and fire the
water cannon on FLUDD into the tree to knock some fruits out of it. Hop back on
Yoshi and eat one of these fruits, which will turn him pink in color. Now, jump
back to the previous platform and look northward. Shoot the fish that comes out
of the water there and you'll turn it into a pink platform. Pink platforms are
different from purple platforms in ways other than color. How, do you ask?
Well, while purple platforms move horizontally, pink platforms move vertically,
as in, up and down. Use the pink platform there to get up to the next platform,
and then shoot another fish to jump onto another pink platform. As you go up,
you'll observe a Shine trapped in a box made by grating. On top of it is a
mysterious yellow moving goo... shoot it with Yoshi's juice to get rid of it,
then jump onto that platform. Dismount Yoshi and climb to the top of the
grating box. Ground pound your way into the box and claim the prisoner Shine
there as your own!
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XX. Unlocking Gelato Beach
-------------------------------------------------------------------------------
Gelato Beach is the next stop on our trip through the Isle Delfino. So how do
we get there? Easy. Go to the beach area of Delfino Plaza, where there are
umbrellas and such. On the opposite end of the beach is black slime... it's a
boss fight, my friends.
BOSS BATTLE NINE! *PIRANHA PLANT ADVANCED*
Keep shooting the middle of the black goo area, and a Piranha Plant'll come
out. When it opens its mouth, shoot it in the mouth just like we did with the
weaker versions of this enemy. You'll know you damage it when you hear a noise
and it turns pink. As you fight it, be weary of the slime around you, and the
enemies that jump out of the goo. When you shoot the Piranha Plant Advanced
three times in the mouth, it shoots out many slime enemies, and you'll have to
fight it again. Shoot it three more times in the mouth, and it'll perish,
leaving behind a Toad (that you should clean off with your water cannon), and
the large lighthouse it was covering up. It's an easy boss enemy... not really
even a boss, but technically.
When the lighthouse appears, clean off the Toad there (and he'll thank you),
and then you'll notice an M warp left by Shadow Mario on the outside of the
lighthouse. Drench it with water, and then jump in it to warp to Gelato Beach.
-------------------------------------------------------------------------------
XXI. Gelato Beach, Episode 1 - Dune Bud Sand Castle Secret
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As you begin this new area, do a 360 and look around, getting used to your new
surroundings. After that, notice the man on the small island with you. Talk to
him and he'll give you a few times on Gelato Beach... and especially the grim
warning to not step on any Dune Buds (the small plants that are ALL OVER the
sand). And be weary of the blue duck-like enemies here. DON'T TOUCH THEM. If
you do, they'll chuck you into the air, and have the potential to do a lot of
damage. So from the beginning, swim or hover over the little water inlet to the
main part of the region. Then, walk along the beach, avoiding the enemies. When
you see a Dune Bud, water it with the Water Cannon. When you water the right
one, a sand castle'll appear. An arrow will be over the door of the sand
castle. Walk over to this door, and walk in. It's obstacle course time!
Don't worry, though. This obstacle course is INSANELY easy. The catch to this
obstacle course is that the platforms here are mad of sand, and as soon as you
step on them, they start to disintegrate. So walk onto the platforms and run
and jump your way towards the big pyramid made of sand platforms at the end.
Bare in mind that the orange platforms are safe to stand on. The sand platforms
DO reappear too, if you give them a few seconds, so keep that in mind. When you
get to the pyramid, climb your way up and get that Shine. Move quickly, and use
the scattered orange platforms to your advantage. Go to these to make the sand
platforms reappear and such. It's easy, you'll see. When you get to the top
platform, grab the Shine there! Make sure to come back here and get ANOTHER
Shine for getting the eight Red Coins here in the time allotted. An easy task
indeed.
Onward.
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XXII. Gelato Beach, Episode 2 - Mirror Madness! Tilt, Slam, Bam!
-------------------------------------------------------------------------------
This is an interesting (but pretty easy, regardless) episode here on Gelato
Beach. As you begin, an alert will sound. It seems as if a large and rather
colorful caterpillar has fallen asleep on top of the beach's primary tower!
It's Mario's job to get it off. How, do you ask? Well it's quite simple! As you
can see on the three solar panels, there are enemies walking all over them,
making the sun shine away from the caterpillar so he can slumber. We have to
get these enemies off somehow, so lets do that.
This is what you do, basically. Hover from the cliffs to the tops of the palm
trees. Go to each solar panel and shoot the red enemies with your water cannon
until they get to the edge of the solar panel. You'll see what they start to
lose their balance. When this happens, go to the exact opposite side of the
solar panel, and jump and press L there to ground pound the solar panel. This
will make it tilt suddenly, and the off-balance red enemy will fly off of the
solar panel so that it can go back into it's correct position. Two of the solar
panels have more then one of these red enemies on them, so be careful! If there
are multiple red enemies on the panel you're on, be patient and concentrate on
one at a time! When all three solar panels have the enemies knocked off of
them, and are all focusing back on the top of the tower, the caterpillar's head
will fall from it's body, and the body and head will fall to the ground. Out of
the top of the tower, a Shine will appear! It'll float over to the beach area
where you can go and get it as a reward for destroying the pesky caterpillar!
Onward.
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XXIII. Gelato Beach, Episode 3 - Wiggler Ahoy! Full Steam Ahead!
-------------------------------------------------------------------------------
This stage is basically one big boss fight. The green caterpillar with
dismantled from the top of the large tower in Gelato Beach is now running
around the beach, wreaking havoc upon the people and the area. I thought I saw
the head and body fall SEPARATELY from the tower. Hell, I KNOW I did. But I
guess the laws of nature don't exactly apply to Super Mario Sunshine. It's only
a videogame, afterall. =P This is a fun and fairly easy boss fight, so lets do
this, shall we?
BOSS BATTLE TEN! *WIGGLER*
To battle Wiggler, the large green caterpillar, you'll have to be quick on your
feet. He's mad that you awoke him from his slumber, and this evil caterpillar
(O_o) is out for the kill! The enemy at hand is so fast and large that you have
to first dismantle him in order to actually damage him. Do you remember the
small beach plants, the Dune Buds? Those are the key to defeating this large
foe. From the entrance of the Gelato Beach area, run towards the Dune Bud
closest to you. Look at the short pattern of Wiggler, and when he is coming at
you, water the Dune Bud. A large structure'll pop out of the sand and turn over
the huge caterpillar. Run up to the caterpillar (stuck on his back) and jump on
his stomach. Run over to where the red arrow is pointing, and jump over that
area, and press L to ground pound it. The caterpillar'll flash red (indicating
that you damaged it), and then turn back over, this time going faster and
having a more complex, elaborate and complicated pattern as he runs. Go to the
Dune Bud to your left and be prepared to do the same thing to Wiggler. When
he's coming at you, water the Dune Bud and have it come out of the sand to flip
him over. Then, jump on his stomach and ground pound where the arrow is
pointing. Do this once or twice more, and the caterpillar'll die, leaving you
behind nothing but a Shine. Make sure that when he does flip over that you
ground pound him quickly. If enough time elapses, he will turn back over,
whether you damaged him with a ground pound or not. Also bare in mind that only
the two Dune Buds closest to the entrance of Gelato Beach are actually used,
not the rest.
Onward.
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XXIV. Gelato Beach, Episode 4 - The Sand Bird is Born
-------------------------------------------------------------------------------
This stage is rather simple... until you get to the pesky and tedious obstacle
course at the end of the stage, that is. Basically, you have to work your way
up to the highlands behind the large tower on the beach. When you do this, look
at the tower from behind, and you'll notice some gold coins leading up to a
cloth trampoline. Jump atop this trampoline to get some height, and then use
the hover nozzle to fall into the now-cracked tower here. You'll enter into an
obstacle course/mini-game type event.
Basically, you'll be flying on the mystical Sand Bird, a god-like figure to the
people of the Isle Delfino. The idea here is to fly on this bird as it circles
the tower in the middle of the area, and grab eight red coins as you go. This
is fairly simple in context - seven of the eight red coins are on the Sand Bird
itself, and the eighth is atop the large tower in the center of the area. The
tricky part isn't getting the coins (just be careful on the head and tail of
the Sand Bird while getting the coins there, as those two parts are the most
non-wind resistant, so they move around and shift the most), but staying on the
bird itself. The bird actually gets to a point where it is VERTICAL instead of
horizontal, meaning you'll have to stand on the side of the bird. This can be
quite difficult, and being that the wind is constantly resisting against you,
and that the bird is constantly moving, FLUDD and your hover nozzle are
basically useless here. Clouds will pass you by as well, so be careful of those
- they can knock you off of the bird. One of the clouds has a 1-Up Mushroom on
it. Grab it if you can, but don't risk life and limb for it, it's not
necessary. FOUR, yes... FOUR of the clouds as you fly by them have Blue Coins
on them as well. Just concentrate on getting the eight red coins and the Shine
here first, then come back for the four Blue Coins in this area. Otherwise, you
might find yourself a permanent (frustrated) figure flying on the Sand Bird. =P
Onward.
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XXV. Gelato Beach, Episode 5 - Il Piantissimo's Sand Sprint
-------------------------------------------------------------------------------
This is a fun (yet kinda easy) short episode in which you have to race a speedy
character named Il Piantissimo. From the beginning area of Gelato Beach, cross
the water to the main beach area, and you'll see Il Piantissimo. He's the
short, purple character. Talk to him and he'll tell you (not challenge you)
that you're going to race to the flagpole. Watch the camera as it shows you
where the flagpole is! It's atop the cliffs behind the large tower, in the
little brick plaza area where all the birds hang out on the ropes above and
whatnot. And after he's done talking, the race begins.
You have a lot of options when you're racing him, you really do. One thing you
can do is as he runs, squirt water along the beach and then dive on it to slide
right past him to the clifface. If not, jump and run along with him until you
get to the clifface. Jump before you get to it and use the hover nozzle to get
over it, and then again to get over the next cliff. You should be neck in neck
with him (but don't worry, even if he's ahead of you, you have around 35
seconds to beat him, so keep an eye on that clock!). When you get to the alcove
area of dark and dirty rocks, kick jump your way up to the final cliff (using
the hover nozzle on FLUDD if necessary). Now watch as Il Piantissimo uses the
brick walkway to get to the flagpole. DON'T! Run and hover right over the
grassy areas to your left and hover right into the flagpole. Touch it before he
does, and Il Piantissimo will concede defeat, giving you a Shine for beating
him in a race! Pretty sweet!
Onward.
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XXVI. Gelato Beach, Episode 6 - Red Coins in the Coral Reef
-------------------------------------------------------------------------------
Every world, we have one of these Red Coin stages to do (at least). And here's
our true Red Coin stage for Gelato Beach (if you don't count the annoying Sand
Bird episode, ugh...) Anyway, this is what you have to do. I'm not going to
number each Red Coin, because they are basically clustered in the depths of the
ocean in one particular area, and aren't hard or difficult to find at all, by
any stretch of the imagination. From the beginning area of Gelato Beach, run
and hover over to the main part of the beach, and then run leftward. When you
see the coral and rock formations out in the ocean (close to the shore), jump
into the water and swim towards them.
You'll find five of the Red Coins within the coral formations, so make sure to
look at the coral form all angles to find them all. Tilt the camera with the C-
Stick to see it all from every angle. If you don't, you're bound to miss some
Red Coins. The other three Red Coins are floating along with the various
schools of fish that swim in, out and around the coral formations. Catch up to
these schools of fish and get the Red Coins they have as part of them. If you
got the Blue Coins from schools of fish around the beginning area of Gelato
Beach, you'll know exactly what it is that I'm talking about! After you get all
eight Red Coins, a Shine'll magically appear on top of the coral formation. So
go up there and get your Shine!
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XXVII. Gelato Beach, Episode 7 - It's Shadow Mario! After Him!
-------------------------------------------------------------------------------
Yet another Shadow Mario chase. We've done this all before so it's nothing new.
Just bare in mind that he moves quicker and a lot more now, and goes up and
down the cliffs behind the beach A LOT, which can make this battle long and
drawn out. As we've done before, hold down R lightly and run after him. This'll
allow you to spray him and damage him, and run after him at the same time.
Remember, you can tell if you hit him by the pink damage he sustains. Easy as
that. When he's defeated, you get a Shine!
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XXVIII. Gelato Beach, Episode 8 - The Watermelon Festival
-------------------------------------------------------------------------------
This can be an incredibly, incredibly, incredibly frustrating episode. Trust
me. So do as I say. Well, basically, the idea behind this is to get the huge
watermelon from the hills looking over Gelato Beach down to the hut over the
water at the far end of the beach. Doesn't sound too hard, does it? Well trust
me, it's a pain in the ass and then some.
Start off the stage by jumping and hovering over the main beach area, and then
working your way to the hills behind the beach. You know where the brick
passageway leads to, to the brick steps there? Go up there and you'll find a
huge watermelon. The other watermelons in the area are too small, so don't
bother with them. This is the mother of all watermelons, and we're going to
enter it in the Watermelon Festival. But don't push it yet!
Go down to the beach itself, where you'll see all of those annoying red enemies
with beaks. These are your major threats, as they can destroy your watermelon
easy. One by one, lure these enemies near a Dune Bud, and then shoot them with
your water cannon to stun them. Jump on top of them to further paralyze them,
and then water the Dune Bud. When you do this, the Dune Bud's "structure" will
come out of the sand, flinging the red enemy into the air (if you got it close
enough). Upon hitting the beach sand again, the enemy will perish. Do this to
each one of the beach red enemies. You can't do anything about the red enemies
on the plateaus, but killing these annoying bastards on the beach will make
your life easier... a whole lot easier. If you're too lazy to kill them
permanently, you'll have to shoot them with FLUDD and then jump on them to
paralyze them as you push your watermelon.
Once you've decided your mode of "attack" (so to speak), go up to where the big
watermelon is and give it a huge push (preferably towards the hut where we need
to get the watermelon to). If you have to deal with the watermelon being on the
enemy-infested plateau, paralyze all of the enemies as you push. Make sure not
to push the watermelon into the paralyzed enemy, as that can still pop it. Once
on the beach, avoid any enemies left over (and trees, to, as those can pop
them), and work your way to the pier leading to the hut. Carefully (and slowly)
push the watermelon inch by inch onto the pier, and navigate it to the man
standing at the entrance to the hut the pier leads to. If you brought him the
big watermelon at the top of the cliff, he'll slice and dice it, and give you a
Shine in return (which you'll have to climb to the top of the hut to get). If
you pushed any other watermelon that wasn't at the top of the cliff, he'll give
you some coins for the watermelon but nothing else.
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XXIX. Next Stop...
-------------------------------------------------------------------------------
After you've finished up in Gelato Beach, our next stop is the supposed hideout
of Shadow Mario, called Pinna Park. To get there, head to where the boat is
docked, and then go to the little alcove next to where the water runs in and
out of the area, as in... the town itself. When you do that, you'll see that
Shadow Mario has kidnapped Princess Peach, and is bringing her to Pinna Park!
How convenient... jump into the red thing there (which happens to be a cannon),
and get rocketed to Pinna Park.
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XXX. Pinna Park, Episode 1 - Mecha-Bower Returns!
-------------------------------------------------------------------------------
This is an interesting episode. Not only is it interesting because you have to
fight a Bowser Mech, but it's interesting because the entire storyline gets all
cleared up and whatnot. A whole lot comes out in this episode, so make sure to
pay close attention!
As the stage starts, you'll hear some of that famous boss music that we hear in
Super Mario Sunshine when we're about to engage a foe in battle. When the stage
begins, that music is playing and you see Shadow Mario up ahead! Immediately he
starts to run away. Run after him, ignoring everything else as you go. Keep on
him, and a cutscene will happen when you get close to him at the large fountain
in the middle of Pinna Park. Shadow Mario'll hover over the shallow waters of
the fountain. Then, out of the fountain comes a huge mech of Bowser, the famous
Mario villain! Hmmm... something smells fishy!
BOSS BATTLE ELEVEN! *MECHA-BOWSER*
The entire Mecha-Bowser fight is fairly easy, and it's fun to play as well. The
owner of Pinna Park comes out after the mech appears, and thinks that this is
all a show. He decides to hook Mario up with a machine to battle with, being
that he sees Mario's counterpart (Shadow Mario) with a large weapon to battle
with. Mario gets to sit atop a roller coaster and battle Mecha-Bowser as the
roller coaster is moving around the track. It's an interesting battle indeed.
Bare in mind that you CAN control the camera angles here, so... y'know, keep
that in mind. It can get confusing, and even give you a little bit of motion
sickness just looking at it, but keep with it. As you go around, you'll notice
that Mecha-Bowser has two attacks he can use. Out of his stomach he packs four
missile launchers. These missile launchers shoot the famous Mario enemy Bullet
Bills at you, so be on your toes for them! They'll follow you along the track,
and FLUDD will alert you when they get close. Just shoot them with FLUDD's
water cannon to destroy them before they catch up to you and slam into you,
damaging you. His other mode of attack is the flames he can shoot out of his
mouth. He uses this attack in close quarters, but it's easily avoided, as you
can shoot FLUDD right at his mouth to put the flames out. Ever so often, a
missile-like object will be put on FLUDD's nozzle. When this happens, carefully
aim at the head and neck area of the Mecha-Bowser and fire at him. If you hit
him, FLUDD will say "Direct Hit!" Beautiful. Shoot him in the head three or
four times, and he's no more!
After the battle, things start to get interesting. You find that Princess Peach
was inside of Mecha-Bowser with Shadow Mario. Suddenly, Shadow Mario turns into
a Bowser child! It was a Bowser kid in disguise the entire time! Unbelievable.
He says that Bowser told him that a mean man stole his father, and that the
mean man was you. The plot to look like him was to get you thrown into jail,
but upon failing, the only thing he could to was take the Princess has his
prisoner, and bring him back to Bowser. Princess is surprised and shocked the
entire time. Meanwhile, it seems as if the same corporation who made FLUDD made
Shadow Mario's famous and powerful paint brush. The Gadd Science Corporation
(as you can see by the logo found on both the paintbrush and on FLUDD). After
that, Mecha-Bowser takes off to high above Corona Mountain, with the young
Bowser and Princess Peach inside...
Lets move on to the next episode.
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XXXI. Pinna Park, Episode 2 - The Beach Cannon's Secret
-------------------------------------------------------------------------------
As soon as you start the second episode of Pinna Park, you'll notice that
there's a huge red cannon along the water to the right of the Pinna Park
entrance area that's completely decimating the surrounding areas by shelling
everything with Bullet Bills. As you begin this stage, run straight up from the
entrance of the area, and then head right. Keep running right, towards the
source of the Bullet Bills, and you won't get hit by any of them. It's like
running through freakin' Vietnam (it really is... it's like watching We Were
Soldiers with Mel Gibson)... when you get close enough to the red cannon,
Bullet Bills will stop firing. The mole at the helm of this cannon will come
out of the cannon and start chucking robot bombs at you. When he does this,
spray them with a dousing of water from the water cannon, and then pick them
up, throwing them back at the cannon. Be weary of the bombs, however, as they
will automatically go off after a set number of seconds, and they WILL go off
even if you're carrying one. In anycase, three direct hits on the cannon, and
the Mole will die, along with the cannon's firing nozzles. Then, you are able
to jump within the cannon. Do so to meet up with yet another obstacle course.
Shadow Mario will appear and steal FLUDD away from you (like he always does
before an obstacle course), and then you'll be thrust into the obstacle course
in question.
This obstacle course is fairly straight forward, it'll just take a lot of
practice to get right. From the start, run forward, jumping from your platform
to the green and white platform ahead. You'll see that the platforms above
disappear in a certain pattern. You can tell when a platform is about to
disappear, because it'll turn black, then disappear, and then come back a
second or two later. Without FLUDD, this is fairly difficult, because you will
have to run and slide your way across these blocks. When you get to the other
side, smash the crate boxes there and you'll find a 1-Up Mushroom. Then, use
the orange trampolines to get to the top of the platform above, and then work
your way across identical disappearing platforms to the end of the area, where
a Shine will be waiting for you.
Come back here after getting the initial Shine, and you can get another one
where you'll have to collect 8 Red Coins in the area in under a minute. You'll
have FLUDD at your disposal however, so collecting the Red Coins and navigating
the disappearing platforms becomes that much easier when you have FLUDD and the
hover nozzle on your side! When you get all eight Red Coins, you'll get ANOTHER
Shine for your troubles!
Lets move on to the next episode.
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XXXII. Pinna Park, Episode 3 - Red Coins of the Pirate Ships
-------------------------------------------------------------------------------
As this area begins, you'll have to run forward to Pinna Park's main entrance.
As you run through it, you'll see the two pirate ships rides going back and
forth. As they go back and forth, you'll notice that they cross the paths of
many Red Coins - eight to be exact. Yes, there are eight Red Coins in the area,
and it's up to you to find them all. Follow the large arrow signs to the
entrance of the pirate ship ride, and run up the blue entrance, where you'll
find RED COIN ONE. From there, wait until the closest pirate ship passes by,
where you'll have to use FLUDD's hover nozzle to fly over to it. Then, ride it
until the farther one passes by, and jump on that one. Ride that pirate ship up
and to the left, where you'll find RED COIN TWO. From here, jump back on the
ship closest to the entrance to the ride, and ride that one all the way up to
the left. Ahead of you as you go left on the ship, you'll see a Red Coin
sitting on top of a small box made by some grating (and inside the grating is a
Blue Coin too, which you should get, of course). Jump from the ship and hover
your way with the hover nozzle on FLUDD to the box, and cling onto it. Climb on
top of the box and grab RED COIN THREE.
Now, from the top of the box we're on, jump BACK onto the ship closest to the
entrance into the Pirate Ship ride and ride it all the way rightward, where
you'll find RED COIN FOUR. Once that's gotten, ride the ship back to the box of
grating. Walk off of the box of grating to the pathway of grating below. You'll
be walking over a Red Coin flanked by two gold coins. To get it, jump to the
platform below, and do a high jump (using the hover nozzle if necessary) to
underneath the pathway up there, where you can cling to the grating and get RED
COIN FIVE. Back on the previous passageway, you'll find RED COIN SIX. Then,
follow that passageway to a large box of grating. Climb up it and use the hover
nozzle to get on top of it. Climb all the way up that passage, avoiding the
large turtle-like enemies as you go. At the very top of that grating path is
RED COIN SEVEN. Then, get underneath that same passage, and cling to it as you
climb up, where the final Red Coin, RED COIN EIGHT can be found. Once you get
this eighth and final Red Coin, a Shine will appear on the wooden plank above.
Work your way back up there and claim your Shine.
Lets move on to the next episode.
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XXXIII. Pinna Park, Episode 4 - The Wilting Sunflowers
-------------------------------------------------------------------------------
As you begin this episode of Pinna Park, run up to the entrance area of Pinna
Park, and then veer rightward. Talk to the people here... it seems something
has gone awry, and the sunflowers, famous to the beaches of Pinna Park, are
wilting and near death. Everyone seems to be blaming it on Yoshi Eggs on the
beach, apparently stealing the nutrients from the soil so that the Sunflowers
die... but are they Yoshis!?
Approach the eggs and you'll see little Zs over them, symbolizing them being
asleep. Spray the eggs with water and you'll find that they are Koopa Turtles
with Yoshi eggs as shells! You can't kill them in anyway but one way... and
this is how it's done. Make sure to wake up one at a time so they don't cause
you any problems. Now, walk out onto the sand. You MUST be on sand to kill
them. They'll walk at you a bit, then jump into the air and try to fall on top
of you. When they do this, run out of the way and let them come down on the
sand. They'll be stuck upside down! Go up to the upside down Koopa Turtle and
jump over him, pressing L while in the air to pound him. This will kill him.
Where he's killed, sunflowers will grow, and then one of the large sunflowers
will come back to life! Do this to all four of the eggs, and then the biggest
sunflower there will awaken, and he'll give you a Shine for your troubles!
-------------------------------------------------------------------------------
XXXIV. Shadow Mario and the Yoshi Egg!
-------------------------------------------------------------------------------
After defeating the Koopa Turtles in episode four of the Pinna Park campaign,
you'll come back to Delfino Plaza and see Shadow Mario in the plaza area of the
town with a Yoshi egg in his hand! Run towards him and start spraying him.
Follow him as he goes on the roofs and whatnot, and hold down R lightly to
spray him as you run. When he's had enough, he'll fall and drop the egg. He'll
escape, but the egg is now yours! You'll see that the egg is asking for
bananas. Drop down off of the roofs and grab a banana from the fruit stands
there, and then work your way back to the roofs. You can't use FLUDD so you
have to jump from roof to roof strategically. When you're carrying something,
FLUDD becomes moot. Anyway, go near the Yoshi egg with the banana in hand, and
it'll awaken! Yoshi is yours! Now we can go back and get everything you missed
without Yoshi available to you (Blue Coins... and episode eight of Ricco
Harbor... but I'll leave that up to you).
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XXXV. Pinna Park, Episode 5 - The Runaway Ferris Wheel
-------------------------------------------------------------------------------
This stage can be INCREDIBLY annoying, to the point where it could very well
drive you insane. Don't let it, though! It'll be okay, my friend! In anycase,
the ferris wheel (located behind the Pirate Ship ride) has gone completely
haywire, and it's up to Mario to fix it. But how? Well, via the most
frustrating climb we've yet to see in the game, that's how! Okay, this is what
you do. Walk (or run, or hover, whatever) all the way to the back of the Pinna
Park area, and then go right. When you go right, you'll come to a dark, brick
area, with water flowing all through it and around it. Go into first person
mode and look up. You'll see that there are grates and fences lining the way
upward. We have to traverse this area to get to the top, where a Electric Koopa
is causing the Ferris Wheel to malfunction. It's not the climb that's hard,
however - it's the camera angles that can cause you all of the pain and
annoyance you will receive on this level. As you climb up, you'd naturally use
the C-Stick on the controller to change the camera's angle, so you can see what
you're doing and whatnot. Well being that Nintendo stupidly put walls on the
SIDES of this area, the camera is blocked at almost EVERY SINGLE ANGLE
IMAGINABLE, except the angle if the camera was out over the ocean. Do you see
what I'm saying? Ah well, it takes patience and time to complete this episode,
but just stick with it. You don't have much of a choice in the matter, now do
you. =P
On the ground level, right above the water, you'll see a blue grating going
vertical. Walk behind it and climb up it. Equip the hover nozzle on FLUDD and
jump towards the green gratings behind you. Spray water on them with the hover
nozzle and it'll make them go horizontal temporarily. Look to your left, and
hover over to the vertical blue cage there. From here, you'll want to equip the
water cannon on FLUDD and shoot the green grating in front of you to make it go
from vertical to horizontal. Then, climb up this grating, and walk along the
green grating before it turns back to its vertical position. Use the hover
nozzle to hover to the blue grating to your left.
Okay, now, climb up and take a look around. You'll see four small Electric
Koopas climbing around the area. You have to get on the fence opposite of them
and punch the fence, which will send them flying, and ultimately kill them.
Work your way to the two green grating fences with red flaps from the outside
of the cage and shoot them with the water cannon to make them come out. Climb
on them, and when they swing back, you too will swing back with them, making
your life a whole lot easier, wouldn't you say? Then, climb all the way up the
rest of the blue gratings, and look up. You'll see a short rope not too far
ahead. Use the hover nozzle combined with a jump to get up to the rope, and
then look up again, where you'll spot a huge Electric Koopa high above. Jump
high enough on the rope so you can hang onto the bottom of the grating the
Electric Koopa is chillin' on, and then pound him through the cage, sending him
into the ocean. But our quest here isn't done.
Without the Electric Koopa causing problems, the ferris wheel is again
maintained at a normal speed. The Shine'll appear at a platform high above the
apex of where the ferris wheel goes. Carefully jump and then hover to the top
of one of the ferris wheel cars, and ride it up to the top, where you can then
jump and hover to the platform and retrieve your Shine!
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XXXV. Pinna Park, Episode 6 - The Yoshi-Go-Round's Secret
-------------------------------------------------------------------------------
This stage leads up to an obstacle course. I know that this sucks, but you
didn't think you'd get out of Pinna Park without a little fun on an obstacle
course, did you!? Of course not, my young, naive friends.
From the beginning of the Pinna Park area, run north to the entrance of the
Pinna Park amusement park, where you'll automatically get to see that there is
an orange Yoshi missing on the Yoshi-Go-Round ride, at the left side of the
park. From the entrance, run left and then up to the peculiar looking tree
there. It's big and fat. There's a small grassy platform behind it with a man
standing on it, and a Yoshi egg! Read what the Yoshi wants foodwise, and then
go and find it. Bananas can be found on a grassy platform over the water where
the Pirate Ship ride is, green melons can be found on or next to a tree next to
this same body of water, and a pineapple can be found under a gazebo by
following the path upward next to the peculiar looking tree. Whatever fruit he
wants, grab it and bring it back to the egg. When you have the right fruit, the
egg'll hatch. Now, if you had given him a pineapple to get him out of the egg,
he's already orange. If not, he's not orange, but we have to make him orange.
Follow the pathway up from the tree to the gazebo. Underneath this gazebo,
you'll find a pineapple. Eat the pineapple with Yoshi to turn him orange. After
that, follow the path all the way down back to the entrance into the park, and
then go north a bit to the Yoshi-Go-Round ride. Once at this ride, go to where
the orange Yoshi is missing, and walk into that area, and you'll automatically
be transported to an obstacle course. Boohoo. =)
To successfully traverse this obstacle course, it's not too hard. It just might
take a little trial and error to see what works and what doesn't. From the
beginning of the obstacle course, you'll see rotating yellow and blue box
crates in front of you that rotate at different speeds, but make a pathway.
Each side of the box has a different texture which can mean different things
for Mario when walking and stepping on them, so keep that in mind. When you get
to the last crate, jump to the platform.
In front of you here you'll see several different platforms moving around. They
have cow-like spots on them. Hell, the gray spotted boxes look like Gateway
boxes. In anycase, you have to jump from box to box to get to the inside. You
CANNOT ride the red or green boxes around... you'll get knocked off of the box
going through that block thing in the middle of the section. Instead, jump from
red box, to green box, to gray box, to blue box. When you get on the blue box,
ride it to the other side. Keep riding it if you want a 1-Up Mushroom,
otherwise jump from that box to the gray box, then to the green box, and to the
red box, and finally to another stable, stationary platform. We're halfway
there! Just with that part make sure to jump accurately. You don't have FLUDD
and the hover nozzle to back you up here from any jumping mistakes. You make a
bad jump, and you WILL fall to your death.
From this platform, jump to the orange block in front of you. It'll start
moving forward. Ride it to the next set of orange platforms. When you get to
this platform, take it around to the next moving block. Jump on this block
(quickly, it stops only a short moment), and then ride it to the other side.
Once on the other side, approach the next block, and turn your back to it. Jump
and turn quickly (to do high flip jump). Up here, turn again, and do another
high flip jump, and Ninja Gaiden jump all the way up this wall to the next
platform. Walk to the block going up and down, and do ANOTHER high flip jump to
it, and when the block reaches its apex, its zenith if you will, jump CAREFULLY
to the next block, and follow that around to where you'll find your Shine!
Phew!
Come back here and press the large red switch in the beginning of the area
after getting the initial Shine to collect eight Red Coins in two minutes. If
you can do that, you'll get yourself another Shine! It's a difficult one to get
however, but at least you'll have your FLUDD and hover nozzle this time around!
-------------------------------------------------------------------------------
XXXVI. Pinna Park, Episode 7 - Shadow Mario in the Park
-------------------------------------------------------------------------------
I don't really have to explain this, do I? We do this in every single world
that we go to. Enter into the main part of Pinna Park, where you'll see Shadow
Mario. Run around holding down R to spray him and run after him simultaneously.
Follow him as he goes (he doesn't have a whole lot of options here to run to,
so this is an easy Shadow Mario chase), and when he's been drenched with enough
water from FLUDD's water cannon, he'll give you a Shine and escape.
-------------------------------------------------------------------------------
XXXVII. Pinna Park, Episode 8 - Roller Coaster Balloons
-------------------------------------------------------------------------------
This is the final episode of the Pinna Park campaign, and it's pretty easy, and
pretty fun. It can be kind of frustrating, but it's really not too difficult.
The idea here is to get onto the roller coaster that goes all around the park,
and shoot missiles at one of twenty balloons as you go. After three rotations
around the entire ride, you have to shoot down all the balloons, or else you
lose a life, and you have to start all over again.
Anyway, from the entrance into the area, run up into the park itself, then bare
left, and follow the pathway tall the way up to the bridge gapping out from the
gazebo there. Go left across the bridge and talk to the little dude there
who'll challenge you to ride the roller coaster and shoot down the twenty
balloons. You'll get one automatically after accepting his offer, and have to
do this challenge. There's not much I can tell you other than using your
missiles wisely, and trying to memorize where you get them along the track so
you can aim from there right away. If there are balloons in a row, try getting
in front or in back of the lead or back one and shoot straight through them to
get two or three hits with one missile! Be patient, this part can be annoying
as all hell. =)
-------------------------------------------------------------------------------
XXXVIII. Where to go next?
-------------------------------------------------------------------------------
After Pinna Park is completely done, we can leave there, never to return.
Completely done, of course, means you have gotten eleven Shines and thirty Blue
Coins from there. If that's not the case, you will return there (if you want a
complete game). If not the case, then we're all set and ready to go.
You can feel free to go back to any place we've been already, getting Blue
Coins and Shines you've missed, and in Delfino Plaza, there's 20 Blue Coins and
many Shines to get as well. While I have all of them at this point, you may
not, so you can travel around Delfino and do that now. Otherwise, the next
"world" on our tour here is Sirena Beach. To get there, notice the roof of the
house near the town square that has a tube on top of it, and a pineapple
corking it. Get Yoshi out of his egg and go up to the roof here. Eat the
pineapple blocking your way, and you'll now have free reign (so to speak) on
Sirena Beach. Enjoy.
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XXXIX. Sirena Beach, Episode 1 - The Manta Storm
-------------------------------------------------------------------------------
Welcome to a new area, Sirena Beach! As you enter into this area, look around
to get your bearings, and you'll notice that this place is awfully dark and
dreary. I wonder what the problem could possibly be... anyway, follow the
various signs with arrows around the area to find where you need to be, to go,
if you will. Your destination is the location of the Hotel Delfino. However,
the area where the hotel would usually be is completely covered in a blue-
yellow goo that is actually electric to the touch. What is the problem here?
Talk to the guy (frantic) in front of the goo and he'll explain that a shadow
of a manta (A Manta Storm) came in before and completely covered his hotel in
this goo, and now the hotel is gone! He needs your help! Suddenly, the Manta
Storm comes back for more...
BOSS BATTLE TWELVE! *THE MANTA STORM*
The Manta Storm is a shadowy creature that appears over the darkened beaches of
Sirena Beach in the first episode of that campaign. No wonder the place is
completely dark! Look at the sheer size of this storm. It travels along the
ground, so you can avoid it by jumping and hovering with FLUDD's hover nozzle.
Don't walk on it or you'll be electrocuted! You can damage it in this way too.
To damage it, you have to continuously shoot it with water from FLUDD. As the
Manta Storm continues to get hit, it'll split up into smaller and smaller
Mantas, making the area completely hectic. To make things worse, the Manta
Storm and the smaller Mantas leave this blue-yellow goo everywhere that's
electric, and extremely dangerous. Touch it, and not only will you get thrown
back with force, but you will be damaged right away. Use your hover nozzle and
water cannon to get rid of whatever goo is in your way. FLUDD will keep you up
to date on what's going on in the battle (by telling you that the water is
splitting up the creature, and that they are now chasing you, et cetera). Your
best bet is to get on the roof of a hut, or up into the leaves of a palm tree,
and shoot away with the water cannon from there. Since the Manta Storm is a
ground traveling creature, he can't get to you up there. However, when FLUDD
says that all of the creatures are now chasing you, equip the hover nozzle and
get out of the tree. The creatures will chase you. Jump up and hit them with
the water from the hover nozzle. This takes a while, it takes patience. Any
damage you get you can cure with the various gold coins strewn across the area.
Also bare in mind that there is a 1-Up Mushroom under a crate near the entrance
to the area, which you can get if you're in dire need of health - it'll fill
you up all the way health-wise and give you an extra life as well. Sweet.
When the enemy is completely defeated, the people of the beach will rejoice,
and you'll be rewarded with a Shine for your troubles! Go ahead and grab it,
and lets move on.
-------------------------------------------------------------------------------
XL. Sirena Beach, Episode 2 - The Hotel Lobby's Secret
-------------------------------------------------------------------------------
This easy stage leads to a rather easy obstacle course. Yes, that's right... I
said -easy- obstacle course. In anycase, as you begin this stage, head straight
north through the town, to the hotel. The hotel is located where the guy was
last episode that had you fight the Manta Storm for him. With the Manta Storm
gone, the hotel returns, but there's a "secret" within! Talk to the hotel owner
outside of the hotel entrance, and he'll say that he needs you again!
Apparently there are ghosts all over the hotel and he needs you to do something
about it. After you talk to him, you'll automatically be transported inside the
hotel.
The idea within the hotel is to use the pink colored ghosts here as platforms
to get up to the third floor of the hotel. Once on the third floor of the
hotel, there is a large Ghost Statue. On this Ghost Statue is a large, open
mouth that you can jump into. When you do that, you can enter into this
obstacle course. Using the pink ghosts as platforms is elementary - spray them
with FLUDD's water cannon and they'll turn into stationary pink platforms.
They'll stay like this for about a minute, so spray one, jump on, then spray
another, and so on and so forth. Make sure to use the second and third floors
to your advantage. If you use the floors as platforms, you'll only need to use
a limited number of pink ghosts to get to the top. When you get to the top,
jump into the gapping mouth of the ghost, and enter into the obstacle course
there.
The obstacle course itself is easy - it's the only obstacle course in the game
thusfar that I've done without dying once. While Shadow Mario DOES come and
take FLUDD from you before you begin, it's still easy without it. As you begin
the area, jump onto the brick pathway and take it up. Three Goomba enemies will
meet you there. Jump on them to kill 'em, and then do a backwards high jump to
get up to the next platform. Continue jumping from platform to platform. Use
the flying Goombas for extra leverage when going from platform to platform.
Eventually, you'll come to a wall. Get under the brick part of the wall and
pull a classic Mario - jump up under them and break 'em. Break one row of
bricks and then wall jump back and forth like Ninja Gaiden to get to the top.
Once at the top, follow the various sand platform pathways around to the next
brick pathway. Remember that the sand platforms disappear soon after you step
on them (although they eventually reappear), so you can't take your time here -
you have to keep on moving. Once on the straight pathway, go to the end and
hang off the end of it. Drop down and you'll land on a weird looking spinning
platform that will start moving you towards the end of the obstacle course.
Stay on top of it as it spins (or you'll plummet to your death). Once on the
other side, jump on the sand platforms, and quickly work your way up and around
the sand area to the final platform. This final platform holds your Shine.
Congratulations!
Make sure to come back here after completing the original task at hand in the
obstacle course. When you come back, press the red switch a fourth of the way
through the obstacle course or so, and collect the eight Red Coins around the
area in the minute-thirty provided. They are all out in the open, and now that
you have FLUDD, this should be just as easy, if not easier, than the first run
through the obstacle course.
-------------------------------------------------------------------------------
XLI. Sirena Beach, Episode 3 - Mysterious Hotel Delfino
-------------------------------------------------------------------------------
As you start out this episode in the Sirena Beach campaign, head all the way
north through the area to the entrance of the Hotel Delfino. Talk to the owner
of the establishment outside of the entrance, and he'll invite you in. Once
you're inside, you're all alone. So what do you do? Elementary, my dear Watson.
From the beginning, talk to everyone to gain information in the lobby area.
What you will notice is that there is a Yoshi egg in the lobby which craves a
Pineapple. The fruit vendor in the lobby has all kinds of fruits, but no
Pineapples! Our first objective here is to find pineapples and then hatch Yoshi
from his egg so we can use him for his services. Head to the back of the lobby,
and go through the left door there. In this restroom, head to the end and look
at the wall on the leftmost stall. Water is dripping down from above. Jump onto
the ledge above the toilet bowl in that stall there, and then do a backwards
high jump combined with some extra leverage with FLUDD, and you'll come through
a full bathtub on the second floor! Move out of the bathroom into the adjoining
bedroom. Talk to the woman starring at the painting, and she'll says it's
freaking her out (and so is the fact that you somehow got into her room.) DON'T
LEAVE THE ROOM. The doors here lock automatically when you leave, so it makes
things a pain in the ass. Anyway, equip the water cannon on FLUDD and drench
the painting. When it's been drenched with enough water, a ghost will appear in
the painting. This makes the painting invisible! Go ahead and walk/jump through
it to the adjoining room.
In this room you'll find two frantic kids running around like mad. They've seen
ghosts, and are freaked out... and rightfully so! Approach the four-doored
closet at the end of the kids' room and use the water cannon to spray each door
so that a shadowy picture is facing outward. When all four are facing outward,
a picture of a ghost will appear! This will unlock the doors and allow you
entrance into another bathroom. A frantic woman and two pink ghosts patrol this
area. Spray both pink ghosts to turn them into stationary platforms, and then
use them to jump into the ceiling where there is a faulty ceiling tile. Use
FLUDD's hover nozzle for extra leverage, and you'll appear on the next floor.
On this seemingly tame floor, you'll see a brownish shelf on the wall. Spray it
lightly with FLUDD's water cannon and it'll go vertical, allowing you access
into another room. On the floor, you'll see a tile with slightly different
colored shading. Jump over it and press L to come down on it and slam it.
You'll end up in a secret room, full of ghosts, gold coins, and most
importantly, crates. These crates hold pineapples that we need to feed Yoshi!
Break one open and grab the pineapple it was hiding. Once the pineapple is in
hand, you'll notice that there's a large sleeping ghost in the north end of the
room. To the left of it is a door. Go through this door to be on the balcony
over-looking the lobby below. With the pineapple in hand, jump down to the
lobby, and approach the Yoshi egg to give Yoshi the pineapple and have him
hatch. Then, jump on him.
Take Yoshi, making sure he DOES NOT TOUCH WATER (or he'll disappear and you'll
have to get him all over again), and walk up the stairs at the north end of the
lobby. Climb up the stairs all the way to the top, until you can't go up
anymore. Once on this topmost floor, look around for an open door. Enter into
the open door and you'll be in a labyrinth like area. Using Yoshi, eat the
sleeping ghosts all over the place. Work your way to the top of the area. When
you see two ghosts blocking two separate pathways, one heading left and the
other heading right, you're in the right area. Eat the left one, and follow the
passage it was blocking to a small open area with a few coins and a cracked
floor. Jump over the floor and press L to smash through it, where you'll land
next to a fountain. Jump into the center of the fountain and grab the Shine you
seek! Sweet!
-------------------------------------------------------------------------------
XLII. Sirena Beach, Episode 4 - The Secret of Casino Delfino
-------------------------------------------------------------------------------
Unfortunately, this stage leads up to the second of two obstacle courses in the
Sirena Beach area. That's okay, though. We have to do what we have to do. From
the beginning of the area, head north all the way to the Hotel Delfino
entrance. Talk to the owner outside of the entrance, and he'll recommend that
you go ahead and head to the casino within his hotel. After that, you'll be in
the hotel lobby. Head north, and then swing left. The hotel entrance is the one
behind some stained glass, south of where the men's restroom is. It's "guarded"
by a man. Talk to him and he'll escort you into the grand casino.
Once within the confines of the casino, you'll be forced (you do it at your
leisure, but you can't proceed without) playing slots. The two huge slots on
either end of the casino are the ones we need to play. With FLUDD's water
cannon, spray the three slot blocks on each game until they are all sevens.
When you do that, a new game will appear from behind an extravagant red curtain
for you to play. With the slots, be careful of getting three ghosts... if you
do, a ghost will pop out of the machine. If that happens, jump on it before he
causes any problems, and he'll die. As far as getting coins go, line up the
single coin for one coin, and the three coin blocks for three coins.
At the big game, you'll see 16 question mark blocks. The idea is to spray them
all so that they face outward, creating a huge picture of a Shine. There's not
a lot of strategy to it - you kinda just have to do it, y'know? Once that's
done, the Shine picture will disappear, revealing a green warp pipe. Jump into
it, and welcome to the second of two Sirena Beach obstacle courses. Luckily,
this obstacle course is quite simple to get through, just like the original
Sirena Beach obstacle course we traversed in episode two of this campaign. It
just takes a little patience, and a lot of balance!
The obstacle course is hard to explain, so I won't bother. There are two 1-Up
Mushrooms in the obstacle course though, which is good. Try getting both,
especially if you're continuously dying - you'll build up your extra life
reserve nicely through this. Just keep your balance and take your time! It's
all about swiftness, jumping accuracy, and balance. Shadow Mario steals FLUDD
before we begin this obstacle course though (as he always does), so account for
that. If you have all of these things, you'll get through this obstacle course
nicely, with very little trouble. At the end of the obstacle course, you can
claim your Shine. After you get through the obstacle course and get the Shine
there, go back. Press the red switch at the beginning, and you'll have one
minute to get eight Red Coins strewn around the area. If you do this, a new
Shine will appear on the platform at the end of the area for you to have. Since
you'll have FLUDD for the second time through the obstacle course, it becomes
instantly easier. The time period of a minute isn't a lot of time though, so be
accurate and time your movements nicely. If you know you can't get the eight
red coins in the time remaining, aim to get both extra lives (1-Up Mushrooms)
to ensure that you get another shot at it.
-------------------------------------------------------------------------------
XLIII. Sirena Beach, Episode 5 - King Boo Down Below
-------------------------------------------------------------------------------
As we've done so many times before, from the beginning of Sirena Beach, head
all the way north to the Hotel Delfino. Talk to the owner outside of the hotel
entrance, and he'll tell you that the casino is closed because a ghost in the
basement is scaring the people working and staying at his hotel. He naturally
asks for Mario's assistance.
Enter into the hotel and you'll be in the lobby. Head up and left to the casino
entrance. Talk to the man in front of the entrance and he'll allow you in the
casino. Walk around and you'll notice some weirdness. Talk to the guy there and
he'll point you to the roulette table... which has a weird purple box on it.
Jump over the box and press L to slam it. You'll end up underneath the casino
on a huge roulette table! It's boss fight time...
BOSS BATTLE THIRTEEN! *KING BOO*
This boss fight is easy as can be... you just need to be really patient,
because it can take quite a long time. This is how the battle runs... King Boo
is in the middle of a constantly spinning roulette table. The table spins on
three different plains, as you will see, and each plain spins at different
speeds, and sometimes, different directions. King Boo appears in the middle
with a slots machine in hand. Spray him with water from FLUDD's water cannon
and he'll spin the slots with his tongue. From here it's really quite
elementary. One of four things will happen. If King Boo strikes three question
marks, various kinds of enemies will come out of his mouth. Just avoid them for
as long as you can. When King Boo takes out the slot machine again, they will
all automatically disappear. If three gold coins come up, gold coins will spew
out of King Boo's mouth at you. Make sure to pick any of them up if you need to
fill up your health! That's what they're there for. If "special" question marks
come up, poisonous bubbles will come out. They are quite damaging, and don't go
away, so make sure to shoot them away with FLUDD's water cannon as soon as you
possibly can. Finally, if three pineapples appear, fruit will be spewed out.
This is when and how you damage King Boo. First, run up to one of the red
peppers he shoots out and pick it up. Quickly run up to him and throw it at his
mouth. King Boo's mouth will temporarily go aflame, and he'll be paralyzed for
a few seconds. At that point, run and pick up a pineapple and throw it at his
mouth. If he's still paralyzed from the heat of the red pepper, he'll be
damaged! He'll turn pink and go back down into the roulette table. Repeat this
process two more times and King Boo will be no more! Of course, it gets
slightly harder as you go - he stays paralyzed by the red pepper less and less
as you go, so you must be quick about hitting him with the red pepper, and then
the pineapple. Otherwise this battle can be entirely too frustrating!
After he's defeated, grab your Shine from the center of the huge roulette
table. It's time to move on.
-------------------------------------------------------------------------------
XLIV. Sirena Beach, Episode 6 - Scrubbing Sirena Beach
-------------------------------------------------------------------------------
This episode can be surprisingly frustrating, even though the task at hand is
rather easy. Why is that? Well, it's because you're timed! As you start out the
area, you will automatically talk to a guy who will tell you that the blue and
yellow electric goo is back, and it's all over the beach and hut area. They
don't know how it got there, but it's your job (for whatever reason) to get rid
of it! Ah well! Run around and spray all the goo as you go. You have three
minute to do this feat, which seems like a lot of time, but it's really not.
You can either stand still and spray hard streams, which reach far away, or run
around and hold down the R button ever so lightly to shoot and run at the same
time, which is probably more effective than the first choice. In either case,
get rid of all of the goo in under three minutes. When the goo is all gone, the
clock will stop. So you'll know you're done when the clock stops. At that
point, go back and talk to the guy we automatically talked to at the beginning
of the episode, and he'll thank you and reward you with a Shine! Pretty sweet!
-------------------------------------------------------------------------------
XLIV. Sirena Beach, Episode 7 - Shadow Mario Checks In
-------------------------------------------------------------------------------
This is yet another chase scene with Shadow Mario. However, you won't chase him
right away. Instead, we must first enter into the Hotel Delfino. Go to the top
of the Sirena Beach area, to the hotel entrance. Talk to the owner there, who
will tell you a look alike is causing trouble within the hotel! Once in there,
you'll see that it's Shadow Mario. We've done this many times by now, so it
doesn't take too much explanation. To run at him and spray him with FLUDD's
water cannon at the same time, run and hold down R lightly. This is the best
technique to quickly do in Shadow Mario. When he's had enough, he'll fall to
the floor. Run up to him in this state, and he'll escape, but leave behind a
Shine for you to take!
-------------------------------------------------------------------------------
XLV. Sirena Beach, Episode 8 - Red Coins in the Hotel
-------------------------------------------------------------------------------
This is the final episode in the Sirena Beach Campaign. It's not too hard... as
we've done many a time in Super Mario Sunshine up to this point, we have to
basically head up to the Hotel Delfino and collect Red Coins. So head north to
the Hotel Delfino entrance, and talk to the owner at the door, who will invite
you into his establishment. Once inside, you'll see a red switch on the floor.
Once you press that switch, you will have five minutes to collect all eight Red
Coins strewn around the Hotel Delfino. It's not too hard, just follow my
directions closely! To slam the switch down and start the countdown, jump over
it, and press L to come down on it and smash it.
There are two Red Coins to get on the first floor. First of all, from the
lobby's middle, run north from the switch, where RED COIN ONE will be right in
front of you. Literally. Then, run north and then to the right. Enter into the
woman's restroom, where you'll see RED COIN TWO along the far wall. Grab it,
and then quickly exit the restroom. We're done on the first floor, so run left
into the men's restroom, and like we did in an earlier episode, jump through
the water-leaking roof at the far end of the men's restroom to the second floor
of the Hotel Delfino. Use a backwards high jump and some assistance from
FLUDD's hover nozzle to successfully get up there. Now that you're in a second
floor bathroom, run out of it into the bedroom adjoining it. As we did earlier,
spray the painting in the room with FLUDD's water cannon. When you drench it
enough, a ghost will appear in the painting, literally allowing you to jump
through it. Jump through into the next room, and retrieve RED COIN THREE at the
far end of the room.
From where we are now, you need to run all the way back to the previous room
through the "invisible" painting. Once there, you'll see a bed right in front
of you. Jump on the bed, and use it to bounce up to the next floor, through a
hole in the ceiling above. You'll now be at the Hotel Delfino's pool. At the
far end of the pool, you'll notice a red coin. Pick it up... that's RED COIN
FOUR. From the pool, run back into the adjoining room where we originally came
up into. There's a door leading out into the hallway from this room. Go through
the doorway and into the hallway. Right in front of you there is RED COIN FIVE.
In this hallway, from where you got Red Coin Five, run towards the pool room,
where the glass is, and follow it around to an open door. Run through this open
door to a dark room with a bed and some people in there. Use the bed to bounce
up through the hole in the ceiling to the next floor. Up here is where the
sleeping ghosts were in an earlier episode. Run rightward from where you came
up, and keep going all the way to the right, where six gold coins and a cracked
floor are. Break through the floor (by jumping and pressing L to smash through
it) to the room below. You'll see a poster on the wall there. Spray it with
FLUDD's water cannon to create a hole in the wall, and jump through it to the
next room, where you'll find a Blue Coin and RED COIN SIX. From this room, head
back through the hole in the wall, and scout the room for the weird colored
floor tile. Pound through it to the floor below, and run to the doorway at the
north end, where RED COIN SEVEN can be found. Then, simply exit this room via
the doorway into the hallway, where RED COIN EIGHT is. A Shine will appear on
the first floor of the Hotel Delfino, in the lobby. Jump down to grab your
prize! Sweet!
-------------------------------------------------------------------------------
XLVI. What to do next?
-------------------------------------------------------------------------------
With Sirena Beach out of the way, our next destination is Noki Bay. To get to
Noki Bay, it's quite simple. Head to where the water enters into Delfino Plaza,
where the Shine Gate is. There, in front of the docks, you'll see some strong
rainbowish light coming from above, and people are looking up into it. Step
into this light and go into first person mode. Stare upwards at the light, and
you'll be transported to Noki Bay. How exciting.
-------------------------------------------------------------------------------
XLVII. Noki Bay, Episode 1 - Uncork the Waterfall
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Welcome to the first episode of the Noki Bay campaign. Isn't this place serene?
In anycase, as you begin this episode, you'll be on a little platform with an
old man on it. This old man carries a fishing pole. Talk to him and he'll
explain that he loves nothing more in this world than to fish, and that he's
been unable to fish because a meanie high above at the waterfall has corked the
waterfall, and the water below is being polluted by the guy's goo that he's
shooting all over the place. Naturally, the old man asks you to help him out,
and so you agree. Lets get underway.
Bare in mind that the water here is polluted. What does that mean for you,
exactly? Well, it's quite simple. Don't fall into the water, don't touch it, or
do anything like that, or you will be damaged. Basically, it's poisoned. And on
that note, lets go. From the beginning area, head over some platforms and to
the tree-like statue thing right in front of you. There are platforms jutting
out of it that go around like a spiral staircase. Follow these all the way
around until you see a basket hanging by a rope over the water. Jump onto the
basket, and observe that there is a cracked clay jar across the way on another
rope, acting like the weight on this balance. With FLUDD's water cannon, spray
water into the clay jar and watch as you get carried all the way up to another
platform, where a red arrow sign will direct you in the right direction once
more. Follow the grassy platform over to the next platform, following the
platforms up and over. Use the hover nozzle on FLUDD combined with some
backwards high jumping to get to any out-of-the-way platforms. When you get to
another arrow sign pointing up and a basket, jump onto the basket, and again
spray the water cannon into the clay jar across the way to get to the higher
areas.
Work your way up and around over various platforms and basket-clay jar combos.
When there's goo in front of you, spray it away with FLUDD's water cannon the
best you can. Be careful of this stuff, 'cause it's slippery, and you can take
some rough falls if you're not careful! When you're near the waterfall, you
have to wall kick and fly up to the platform on the left. However, wallkick and
go to the platform on the right, where a spring will be waiting for you. Take
the spring up to the high platform above, where you can get a 1-Up Mushroom!
Other than that, head left and to the waterfall.
Atop the waterfall's cork is a red cannon that we fought back in Pinna Park on
the beaches. Instead of shooting missiles, however, this guy shoots that pesky
goo all over the place. But identical to the guy at Pinna Park, when you get
close to him, he starts to chuck bombs at you. You know what to do. First,
clear off the entire platform in front of him with goo, to make your life
easier. Then, when he throws a bomb at you, shoot it to disarm it with the
water cannon so that it turns blue. Then, pick it up, get as close to him as
you can, near the fence, and jump and chuck the bomb at him to damage him.
Three of these hits, and this foe will perish. The cork will pop out of the
waterfall, and you will be rewarded with a Shine.
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XLVII. Noki Bay, Episode 2 - The Boss of Tricky Ruins
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For the second episode of the Noki Bay campaign, talk to the little boy on the
start platform. This is actually the grandson of the old man fisherman we
talked to in the last episode, and he'd like to talk to you again. Follow the
various platforms out towards the large rockface to the back of the Noki Bay
region, and the old man with the fishing pole will be waiting there to talk
with you. While he's mystified that his theory of the water pollution because
of the cork thing was wrong (because the water here is still quite dirty and
polluted... and dangerous), he does offer you a reward in that the various
brown plaques on the wall are actually secrets of the ancient people of Noki
Bay. When sprayed with water, they make the mountain jut out in certain places
so that people can get up, down and around the rockface with little trouble.
There's one right above the old man, actually. He says that if you follow the
various rockfaces and use the secret he described to you, you'll reach a cave
high above with a Shine in it! Sweet!
So, start off the area by spraying the brown plaque above the position of the
old man, which will make various ruts come out of the mountain temporarily.
Quickly go to the righthand side of the ruts and wall jump, Ninja Gaiden style,
all the way up. Stay on the righthand side and wall jump up again, and then
swing around on the right, wall jumping one more time, to a platform high
above. You'll eventually get to another platform with another brown plaque.
First, kill the three white enemies here, and then spray this brown plaque.
When sprayed with water, it will trigger the platforms right in front of it.
These are fairly linear paths, that spiral and go all over the place, but you
essentially need to be quick about working your way up and around them to the
safety of another green, grassy platform. Once there, kill some more white
enemies, and you'll see a huge Gooper Blooper there. We fought this guy twice
at Ricco Harbor, and it seems he wants more. And more we will give him.
The fight is identical to the way we fought him last time. Get as close to his
face as you can and spray him with water. As you do this, he'll swing out his
tentacles, but if you're close to the center of his face, you'll be safe from
damage. When he flails his tentacles, grab one with the B button and pull. Pull
until it comes completely off, then wiggle loose from the tentacle (as it can
still damage you after it's off) and keep on doing this. Spray, pull, repeat.
When all four arms are off, pull his nose off, and he'll get angry, regrow his
tentacles, and fight you once more. Repeat the process and he'll die the second
time around. If you get damaged enough and need some health, the palm tree
behind where you're fighting him has five gold coins atop it. Climb the tree if
you need them for health reasons. Otherwise, when he's dead, he'll go away and
reveal a hole in the ground. Jump into this hole, and you'll be in the secret
Shine room! Sweet! Grab the Shine in this room, and voila! We're done with this
episode.
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XLVIII. Noki Bay, Episode 3 - Red Coins in a Bottle
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This is really a bizarre episode. The old man fisherman will tell you that he
thinks he's discovered the problems of the severely polluted ocean around Noki
Bay. He tells you that he needs you to line the ocean floors for the answer,
but you're not ready yet. First, you need to practice. To allow you to breathe
longer underwater, the old man has a helmet of glass for you. This somehow
allows you to hold your breath longer. Additionally, you shrink and are thrown
in the old man's bottle to help you practice!
Basically, this area is easy, it just takes a little bit of patience. Within
the bottle full of water to the brim, you have to collect the eight red coins
in the area. To refill your energy that you lose when you swim around, you have
to collect gold coins as well. It sounds tricky, and it kind of is, but you
shouldn't have too much trouble with it. The red coins are scattered all over
the place. There are three on the bottom of the bottle, on the stones and
whatnot down there. There are one or two floating with various schools of fish,
and the rest are just chillin' at various depths in the water. There's nothing
too hard about this part. Your health shouldn't concern you (there are plenty
of gold coins to refill it around, not to mention the Red Coins fill up lots of
health), and all in all, this Shine is being handed to you. When you do collect
all eight Red Coins, a Shine will appear on the sandy bottom of the bottle for
you to collect.
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XLIX. Noki Bay, Episode 4 - Eely-Mouth's Dentist
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This is an interesting scenario, and kind of annoying, but necessary, alas. As
you begin this episode, you will automatically be talking to the grandson of
the old man fisherman. Again, the old man is looking for you, and could really
use your assistance. He's hanging out high above in the cliffs around the Noki
Bay area. The grandson then gives you your specialized scuba helmet and also
provides you with some rope into the cliffs to help you get to his grandfather
quicker. Before jumping into the water, go up and see the grandfather. The old
man is located right in the same location where the cork to the waterfall was
in the first episode of the campaign at Noki Bay (and hence the waterfall's
source). Get up there and talk to the old man. His new idea is that the
pollution is caused by an eel not native to these lands. He has some cavities
in his teeth which makes him angry, and it's polluting the waters! Mario, you
need to save the waters of Noki Bay! Fortunately, the waterfalls flowing waters
have caused a small gap in the pollution where Mario can jump in, and then
submerge himself in the waters below. Only there can Mario fight the eel and
send him packing - underwater. Jump into the waterfall and dive your way down,
where you'll be brought to the boss battle at hand!
BOSS BATTLE FOURTEEN! *EELY-MOUTH*
The Eely-Mouth fight isn't hard. It's just semi-long and semi-tedious. The fact
of the matter is, there's almost no way you're going to die in this battle. It
can just be utterly frustrating to the utmost degree. On that note, this is
what the battle is like. Your thrust into an underwater, sunken city where the
Eely-Mouth enemy can be found. As you sink down through the water, notice your
surroundings. LOTS of gold coins to replenish your health as you lose it from
staying underwater. Keep that in mind - unless you take FOREVER (and I mean
FOREVER) to defeat Eely-Mouth, there should be absolutely no problems here. The
idea is to spray the water from FLUDD's hover mechanism onto the eight teeth in
Eely-Mouth's mouth. Each tooth is black... as you spray each tooth, the
blackness comes off of them until they are all pearly white again. It's that
simple. The only things you should worry about while fighting Eely-Mouth are
his two methods of attack. Pretty much continuously throughout the fight, Eely-
Mouth will spew out purple bubbles which float all the way to the top of the
area. If these hit you, you'll be damaged, so bare that in mind, won't you.
Additionally, Eely-Mouth has this suction thing he does, which, like a tornado,
will pull you into his mouth. You get too far in, you'll be damaged. The fight
is easy - what you need to do is evident. I don't think I need to go on anymore
about the fight.
When Eely-Mouth's mouth is completely clean, he'll leave the sunken city for
good. In return, you'll get a Shine for your troubles.
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L. Noki Bay, Episode 5 - Il Piantissimo's Surf Swim
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Once again we meet Il Piantissimo in this episode, the speedy racer who thinks
he can beat you in a race, yet we seem to bash him upside the head each and
everytime we race him. And trust me, this race is no different.
As we start out the area, the old man fisherman and his grandson will be on a
platform just chillin'. The rope extending from that platform into the
mountains behind Noki Bay is still there. Bypass the two characters and go
straight to the rope extending out into the mountain. Walk along this rope to
that platform it connects to, where our friend Il Piantissimo is chillin'. Talk
to him and he'll challenge you to another race. Basically, you have 40 seconds
to get to the flag shown, which is when he'll get there. It's quite easy - I
did it in 22 seconds on my first try. This means this should be cake for you.
When he takes off, follow him up the platforms into the mountains. When you see
the flag out in the distance, jump and use FLUDD's hover nozzle to jump into
the platforms out yonder. Follow them across the water, and to the flag. It's
really, really easy. Why Il Piantissimo decides to take the most round about
route EVER is beyond me, but this route will guarantee you victory.
When Il Piantissimo gets to the flag after you, he'll concede defeat, and say
that you are very fast. Before he leaves, he guarantees another meeting between
you and he. Then, he leaves and gives you a Shine for your victory. How sweet.
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LI. Noki Bay, Episode 6 - The Shell's Secret
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As you begin this episode, you'll see that the camera points you to the
direction of the reddish colored sea shell high above one of the towers coming
out of Noki Bay. The idea is to get up there and enter into the shell's open
end, where you can do the stage's obstacle course and get your Shine.
From the start of the stage, work your way to the tower with little platforms
around it right in front of where you begin the stage. You see the platform
with the grandson of the old man fisherman on it? Coming out of this platform
is a rope, that leads to the platform on the other side. Take that rope across,
and so on and so forth, until you get to the platform underneath the red sea
shell. Wall jump and do a high backflip jump, using the hover nozzle to get
onto the red sea shell, and enter it. Welcome to the obstacle course. Ugh.
Actually, this obstacle course looks a lot harder than it actually is. A lot of
it (especially the middle and end) are self explanatory, it could be the
beginning that'll give you a lot of trouble. Being that you're going through it
without FLUDD (as Shadow Mario steals it from you, as he always does), you
gotta be extra careful. I hope you've learned the art of wall jumping (Ninja
Gaiden style) and backwards high jumping by now - you'll need to harness both
of these techniques to get through this obstacle course successfully.
Remember, you can come back here after getting the initial Shine here, and
press the red switch at the beginning of the stage. Eight red coins will appear
scattered across the area, and you have to collect them in under ninety
seconds. If you do, another Shine will appear for you to take. A lot of the
coins are high above, so use the backwards high jump technique to get to them.
This is an extraordinarily easy obstacle course, so enjoy it, won't you. =)
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LII. Noki Bay, Episode 7 - Hold It, Shadow Mario!
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Bla bla bla, another Shadow Mario chase sequence. You know what to do by now.
Run after him wherever he goes, holding down the R button lightly so that you
can spray him with FLUDD and run after him simultaneously. Follow him up and
down the various hills of Noki Bay. It's easy... you've done this before, what
other explanations could I possibly give you on how to beat this episode. When
Shadow Mario is drenched with enough water, he'll fall to the ground and give
up a Shine before escaping.
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LIII. Noki Bay, Episode 8 - The Red Coin Fish
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Welcome to the final Noki Bay episode! This episode is kinda easy and relaxed.
It could be slightly frustrating, but I doubt Nintendo programmed it to be. As
you start the episode, the old man fisherman's grandson will talk to you. He'll
tell you that his grandfather is waiting for you up by the waterfall's mouth.
He'll also give you the underwater helmet, so you know exactly where this is
leading. =P Take the rope extending from the start platform up into the low
lying hills of Noki Bay. Work your way all the way up to the waterfall, where
you'll find the old man fisherman. Talk to him, and he'll say that they've
organized a little treasure for you underwater, in the Noki Bay ruins. Dive
into the waterfall, and lets get this little treasure.
The treasure in question is actually a fish swimming around the ruins made
completely of gold and red coins. The idea is to swim into the fast moving
fish, grabbing the eight red coins that are in his body. When this is done, a
Shine will appear. It's easier said then done, however. Not only does the fish
move incredibly fast, but it breaks apart and comes back together every so
often, making it hard to successfully and consistently track it as it moves.
Swim around and run in to it, grabbing whatever coins you can get. As you grab
more and more coins, the fish becomes less and less visible (as you're
literally tearing apart his body). When you grab all eight red coins (no
worries - no time limit), a Shine will appear at the base of the underwater
ruins. Go grab it, and we're done in Noki Bay!
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LIV. Where to now?
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With Noki Bay completely knocked out of the way, our next destination is Pianta
Village. The entrance into Pianta Village is quite well hidden, so it's going
to take a little bit of searching to find it... that is, unless, you use this
walkthrough. =)
To get to Pianta Village, you need to take a red warp tube there. This warp is
located on the very top of the Shine Gate. The Shine Gate is located at the far
end of Delfino Plaza, against the mountains that line part of the plaza. To get
up there, you need the Rocket Nozzle equipped on FLUDD, so make sure to go
ahead and grab that, and then work your way to the very top of the Shine Gate.
(make sure to jump and then rocket up for that extra boost... otherwise, you'll
never make it onto the Shine Gate). On the very top of the gate is the warp
tube. Take it, and we'll be in Pianta Village.
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LV. Pianta Village, Episode 1 - Chain Chomplets Unchained
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Welcome to Pianta Village! Our first run through in episode one is a fairly
easy one, and it's kinda fun as well. What's going on here is this - there are
three Chain Chomplets (the famous Mario enemies that made their first
appearance back on the NES with Super Mario Brothers 3) that are aflame. They
are extremely agitated, and can't seem to cool themselves down. As they walk
around Pianta Village, they leave trails of orange goo that is extremely hot...
don't touch it or you'll be burned! In anycase, FLUDD's water cannon is the key
here... but not without something else as well...
From the entrance into Pianta Village, run straight across the village until
you come to a small oasis-like waterhole with some trees and whatnot around it.
This waterhole is the key to being able to defeat this stage, so make sure to
stay around it. Let the Chain Chomplets come to you, not vice-versa. There are
pathways on three sides of the waterhole, so that should be no problem. What
you want to do is when the Chain Chomplets get close enough to the waterhole,
use FLUDD's water cannon to squirt the flames off of them. Be careful though!
When they see you, they'll start to charge you, so keep that water stream on
them to douse those flames. Ounce doused, the Chain Chomplets are harmless, but
they'll start to run away. Walk up to them and grab their tails. Then, rotate
them so that they are facing the waterhole, pull back on their tails, and let
them go. If aimed correctly, the Chain Chomplet will be thrust into the
waterhole, where he can be permanently doused from the flames that plague him.
Once squirted off, however, you have to get them into the waterhole quickly -
otherwise they'll be aflame again before you know it, and you will be damaged.
And, naturally, be careful of their flame trails that they leave behind.
When the three Chain Chomplets roaming Pianta Village are doused of their
flames, you'll be rewarded with a Shine, that will be right on top of a
mushroom adjacent to the waterhole for you to get.
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LVI. Pianta Village, Episode 2 - Il Piantissimo's Crazy Climb
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Look here! It's our friend Il Piantissimo again. What a surprise... this guy
sure as hell is tenacious. He wants just ONE victory out of you, and gosh darn
it, he's gonna get it. Or will he? =) This is actually a fairly easy race with
Il Piantissimo (although it's the hardest one we've had to do up to this point
in the game). As you begin the episode, run north across the wooden bridge
towards the village proper. As you do, the purple Il Piantissimo will
automatically intercept you and challenge you to a race. Pay careful attention
has he points out the goal (the flagpole atop a platform next to a huge palm
tree), and the route to which you follow. Let him follow that route, we've got
an alternate route to take.
As the race begins, he'll run towards the right. Run towards the left, and when
you get on the leftmost dirt path, quickly drench it with water from FLUDD's
water cannon. Then, slide your way all the way to the end, and stop before the
ditch there. Quickly equip the hover nozzle on FLUDD, and do backwards jumps up
and over the ridge there that blocks you from the base of the large palm tree.
It'll be neck and neck by this time. Run up the palm tree towards the flagpole
and touch it before Il Piantissimo does to win the race. He takes a little less
than 30 seconds to get there, so you have to be quick. Once he's defeated,
he'll congratulate you and give you a Shine in the name of a good race. Good
work. =)
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LVII. Pianta Village, Episode 3 - The Goopy Inferno
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As you go to begin this episode, Shadow Mario will appear and take away FLUDD
from you. This is an obvious handicap (especially because this stage isn't an
obstacle course stage), so you have to be extra careful with your walks and
jumps - you don't have FLUDD's hover nozzle to save you this time. And you
certainly don't have FLUDD's water cannon to spray away the abundant amounts of
lava and enemies in this episode either.
From the start of the Pianta Village area, run north, straight across the draw-
bridge, and approach the town. You'll see many villagers completely frantic,
while others are relatively calm. The entire town is covered in lava... and
without FLUDD, you can do just about nothing. From where the lava starts, face
the village, and then head right. Go north all the way around the town,
avoiding various obstacles (mushrooms, a creek, et cetera) as you go. When you
get to the back of the town, you'll see a villager next to a huge hole in the
ground. Jump into that hole and you'll land atop a grating cage. Jump over this
cage, and press L to smash it. It'll flip it around, and you'll now be hanging
off of it. In front of you will be a line of gold coins right under the
grating. Go towards there, and grapple forward. When you come to some enemies,
avoid them best you can, and continue along until you get to a piece of gray
vertical grating. Grapple onto it and punch it to send it zooming. When it
stops, quickly hang onto the grating above before the gray vertical grating
drops. Follow this series of grating (while avoiding the various enemies) to
the far end of it, where there will be two ropes hanging from the grating, and
some coins in the middle. Carefully position yourself in between the two ropes,
right over the gold coins, and drop down. You'll land on a swing-like platform.
From there, jump over to the mushroom platform.
Follow the various mushroom platforms (via the ropes that connect them). Make
sure to hit up the solitary mushroom there which holds a 1-Up Mushroom for you.
Work your way to the red mushroom near a vertical grating which has a smaller,
green mushroom growing off of it. Use that small green mushroom as a trampoline
to propel yourself to the grating. Climb on the grating and pound through it to
the otherside, and walk on top of the horizontal grating above, where you can
grab another 1-Up Mushroom. Then, carefully get back on the vertical grating,
pound your way back to it, and go to the underside of the grating where we just
got the second 1-Up Mushroom. Grapple your way to another gray vertical grating
and punch it to make it move to a new location. Once it stops, quickly grapple
back onto the grating above. Now, work your way to the solitary gold coin
hanging below the grating. Right above this coin is a flip-panel. Jump on
through it, and you'll be back in a ditch on the village surface. Work your way
out of the ditch, and then across the lava (there are patches that you can jump
on) to the scaffolding on which the Mayor of Pianta Village is on. Work your
way to the top of the scaffolding, where FLUDD will be waiting over a black M
left by Shadow Mario. Pick up FLUDD, wash off the M to get a Blue Coin, and
jump onto the golden mushroom there where the Mayor is. Use FLUDD's water
cannon to get the crap off of the mayor and then talk to him. He'll thank you
and give you a Shine for all of your hard work.
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LVIII. Pianta Village, Episode 4 - Chain Chomp's Bath
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This episode is fairly straight forward... it can just be a tad bit annoying to
really do. This is what you have to do. There is a large, fiery Chain Chomp in
the corner of the village. As you enter into the area, cross the bridge, and as
you face the village, head right. In that corner, you'll find the Chomp. He's
chained to the ground, but extremely agitated. The idea here is to get him to
the hot sauna bath at the very back of Pianta Village so that he can get cooled
down and cleaned off. You have to cool him down and drag him, but there's
actually a far easier way.
Right next to the Chomp are small barrels of water. Pick one up and throw one
at the Chain Chomp, and he'll be free. Start to drag him around until he gets
re-heated, and now he's on the loose! Perfect. Pick up another barrel of water,
and head to the back area of the village, right in front of the entrance to the
sauna bath. When he gets near, let his chain pass the entrance, and then throw
a barrel of water at him to slow him down. Quickly grab the chain and drag the
chain around the pool of water so that he falls into the water, but you don't.
If you fall into the water, you'll lose your grip on our friend here and have
to chase him down again. When he falls into the water, you've accomplished what
we had to do here. You get a Shine for your accomplishment, which can be gotten
right over the sauna bath. Sweet.
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LIX. Pianta Village, Episode 5 - Secret of the Village Underside
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This stage (as are all of the stages with "Secret" in the title) is a stage
that inevitably leads to an obstacle course. This obstacle course is quite easy
to find, so there are no worries. As you start out the stage, head north over
the drawbridge. You'll notice right at the other side of the drawbridge that
there is a Yoshi egg. Whatever fruit he's craving, remember that fruit. Head to
the back area of the stage, right in the middle, and look for a weird-looking,
low lying tree. On this tree is every fruit in the game. With FLUDD's water
cannon, shoot the fruits off of the tree, and then pick up whichever one Yoshi
wants. Carry said fruit back to the Yoshi egg at the drawbridge and give it to
him. When he hatches, jump on.
From here, it's smooth sailing. Go to the right of the bridge (facing the
beginning area of the stage), and look downward, where you'll see several
mushrooms acting like platforms. On these mushrooms are gold coins and whatnot.
Jump down and then do Yoshi's air run to get to the pink mushroom there, and
turn around. Follow the various mushrooms to the mushroom with the yellow crap
on it. Flanking this mushroom on both sides are two smaller mushrooms. Each of
these mushrooms has a 1-Up Mushroom on it (sweet), so take both of those, and
then go to the platform with the yellow crap on it. Spray this yellow stuff
with some of Yoshi's juices, and it'll disappear, revealing a hole. Dismount
Yoshi and jump down this hole. Welcome to Pianta Village's only obstacle
course!
This is a fairly intricate obstacle course, and it takes patience and practice.
LOTS OF IT. As you begin the area, talk to the man there who will explain some
stuff to you. This is an obstacle course full of "Chuckers" (or people that
like to throw other people). The idea here is to figure out which Chucker
throws you how, et cetera, so that you get to the goal successfully. It sounds
hard and tedious, and it certainly is both of those things. On the first
platform, talk to the guy in the middle there, facing diagonally the arrow
closer to the beginning of the area, so that the man is in between you and the
sign. Line yourself up right and he'll chuck you right into a 1-Up Mushroom.
Make sure to get this every time you do this stage so that your lives don't run
out. From there, approach the pink guy at the end of the platform, and talk to
him face to face, as directly in the middle of him as you can. He'll toss you
over to the next platform. Now, on this platform there are two guys walking
back and forth... one small, one big. Face the next platform, and wait on the
righthand side for the big guy to approach you. When he gets as far away from
the next platform as possible, talk to him, and he'll chuck you HARD to the
next platform. If you don't talk to him far away from the other platform, he'll
chuck you clear across the platform, and you will die, so be careful.
From this platform, approach the man walking around. Look up in first person
mode and you'll see a platform high above and in front of you. Face it and have
him throw you up there. Now on this platform, you are boxed in, with lots of
Goomba enemies and a chucker. Face the chucker face-to-face and have him
quickly chuck you to the next platform before the Goomba population there
becomes a problem. From this platform, you'll notice two signs pointing you in
two directions, and only one Chucker roaming the area. One platform it leads to
has nothing on it... the other is the Shine for this obstacle course that we
seek. Go on the side closest to the Shine platform, and go to the very middle.
Look out at the Shine platform, so that you and the Shine are practically
making a straight line. When the chuckster walks by (over the crack there),
talk to him and he'll chuck you to the final platform on the stage. From here,
all you have to do is work your way up and grab the Shine there.
Congratulations!
Remember to come back here after getting the initial Shine here, and press the
red switch at the beginning. You'll have ninety seconds to collect the eight
red coins in the area... and if you do, ANOTHER Shine will appear. W00t!
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LX. Pianta Village, Episode 6 - Piantas in Need
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This episode of Pianta Village is really quite simple. This is what you need to
do. As you begin the stage, a frantic town mayor will address you saying that
ten of his villagers have mysteriously been covered in some lava goo crap
that's been left behind somehow. He's evacuated most of the village, but he
still needs your help in rescuing the ten people that still have lava all over
them. He tells you to hurry, and then you're on your own.
Basically, you have three minutes to run around the village and douse each
person you find with lava on them with FLUDD's water cannon. Each person is
under a pile of orange lava initially, so that's how you know where to find
them. Spray enough water on the lava so they come up, and then keep spraying
them until they are completely clean. You'll know when they are completely
clean because they'll start to jump up and down and "gleam" so to speak. It's
really easy to do, and three minutes is more than enough time to do it in. When
that's all done, and all ten people are saved (you'll know both by the 10/10 on
the counter in the corner of the screen and the time will freeze), go back to
the beginning of the stage and talk to the mayor. He'll thank you and give you
a Shine in a symbol of his gratitude.
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LXI. Pianta Village, Episode 7 - Shadow Mario Runs Wild
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Yet another Shadow Mario chase sequence. You know what to do by now, just run
after him while holding down the R button lightly so you can shoot him with
water from FLUDD's water cannon and run after him simultaneously. Do bare in
mind that he leaves behind a trail of orange goo as he runs around here, which
obviously works to his advantage, but this should still be an incredibly easy
episode for you. When he's been drenched with enough water, he'll fall to the
ground. Run up to him, and he'll escape, leaving behind a Shine for you to
take.
After you beat this stage, you'll be transported back to a flooded Delfino
Plaza. You have the option to enter the game's final world now, Corona
Mountain, but I don't choose to do that just yet... I still have one more stage
to complete in Pianta Village before going to Corona Mountain. Just thought I'd
let you know.
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LXII. Pianta Village, Episode 8 - Fluff Festival Coin Hunt
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Welcome to the final episode of the Pianta Village campaign. This is an easy
one to complete, so no worries. There is a huge festival (The Fluff Festival)
going on in the village during this episode. While all of this is going on,
it's up to us to collect eight red coins strewn around the village. But don't
worry, there is no time limit, so there's no rush! Sweet!
As you begin the stage, run north and cross the long drawbridge. Look
underneath the village as you run up to see a huge series of gratings there...
we've been to these before. Jump off of the left side of the bridge, and use
the hover nozzle to get over to the gratings there. Turn left and RED COIN ONE
will be waiting at the end of the grating passageway there. Work your way back
to the mushrooms on the lefthand side, and follow them back to the green
trampoline mushroom which you can use to get back to the drawbridge. Go over
the drawbridge all the way, and head to the large palm tree just to the right
after getting off of the drawbridge, and climb up it. On the large leaf over
the drawbridge, you'll see a red coin. Jump and hover over to the leaf and grab
that coin. It's RED COIN TWO. From there, jump back off of the tree to the
ground. Face the village and head left, and then north. The creek area will be
dry, but adjacent to the creek are a crapload of crate boxes. Smash them all -
the bottom most one holds RED COIN THREE. Five more to go! Remember the hot
sauna bath where we had to give the Chain Chomp the bath earlier? Well, head
there (it's at the back end of the village) and dive into the water. On the
bottom of the sauna bath, you'll find RED COIN FOUR. Grab it, and then jump out
of the sauna.
From here, head to the opposite side of the village, where some tall, uncut,
wild grass runs wild there... so to speak. Within this tall grass is RED COIN
FIVE. Then, turn around, and head back towards the center of the village. You
remember the odd looking tree that bares all sorts of fruits and whatnot for
you to have? Well impersonating one of the fruits is a red coin... go up there
and grab RED COIN SIX. Now, do you remember the huge tree at the back end of
the village in which we raced Il Piantissimo to and then up earlier? Don't
climb up the three, but go around the tree. Carefully claim RED COIN SEVEN from
underneath the beehive there... then slowly move away. Only one more to go!
For this Red Coin, you can use the hover nozzle, but it's truly easier to have
the Rocket Nozzle. Believe it or not, said nozzle IS available in Pianta
Village - you just need to know where to look. There is a huge "tribal" tree at
the center of the village. I call it tribal because it has tribal markings on
it. Spiraling around the tree are platforms... get onto each platform, then do
backwards high jumps (combined with some umph from the hover nozzle) to get
from platform to platform. You'll eventually get to a wooden swing suspended by
two ropes. Jump on it and have the water cannon equipped on FLUDD. Shoot water
one way and the swing will swing the other way. Once on an incline, equip the
hover nozzle and jump off and over to the platform with the large red box which
holds FLUDD's Rocket Nozzle. Grab the nozzle, then work your way back down a
few platforms, back to the swing we were just on earlier. You have to swing on
the swing (via the water cannon on FLUDD) up to the cloud in front of you. When
the swing reaches its apex, jump off of it and onto the cloud. It can be
utterly frustrating, so be patient, won't you. From there it's fairly smooth
sailing. With the Rocket Nozzle, rocket straight up to another cloud, and then
onto the leaves of the palm tree. Work your way to the center of the tree and
rocket onto the wooden plank there which holds RED COIN EIGHT. The Shine will
appear suddenly, but out on some clouds. To get it, walk out on the leaf
closest to it, and wait for a pollen bud to come up. When it does, jump up and
hold onto it, and quickly shift so your back is facing the Shine (that's
vital). When the wind drags you to the cloud with the Shine on it, jump off.
With your back facing the Shine cloud you will land on the cloud. If not,
you'll jump right into the chasm below and have to start all over again. Once
you're on that cloud, grab the Shine!
Remember to come back to episode eight and go back to the top of the tree. Up
there where we got the final red coin, you'll find that there is a Shine/sun
picture on there.
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LXIII. Off to Corona Mountain...
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Well we did it, we're done with all eight worlds. Now we have to go after
Shadow Mario and dispatch him once and for all. To do so, we have to enter into
Corona Mountain, one long and arduous stage. Corona Mountain is located behind
the Shine Gate, and so is its entrance, so it isn't entirely difficult to find.
Enter into Corona Mountain as I described above, and we're ready for our final
encounter with the evil on Delfino Island...
P.S. - You're still free to roam the island and get whatever you missed after
you beat the game, so don't worry about that. Don't hold back from going to
Corona Mountain and beating the game just because you still have Blue Coins and
Shines to get. Hell, there are ten Blue Coins in Corona Mountain, and we'll
have to exchange them for a Shine, won't we? See, don't worry!
-------------------------------------------------------------------------------
LXIV. Corona Mountain
-------------------------------------------------------------------------------
Ah yes, Corona Mountain. A lava filled mountain. How fun! As you begin the
area, two spike-covered platforms will be in front of you. As soon as the
spikes go down, jump onto the platforms and quickly use FLUDD's water cannon to
extinguish the flames on the pillar ahead of you. Then, jump onto that platform
before the spikes come back up. Don't get too comfortable though. Jump again to
a spike platform when the spikes go down, and then to another platform. This
brown platform is safe to stand on, so catch your breath, and grab the 1-Up
Mushroom that's on it. From here, do the same things to get to the next brown
platform. Extinguish fires and time your jumps around the spike platforms so
you don't get knocked into the lava below and die instantly. On the second safe
brown platform you'll find a Blue Coin. Sweet!
Now, from where we are where we just got the Blue Coin, jump from platform to
platform, waiting for spikes and getting rid of fires as you go. Time yourself
and take your time, it's easy if you just are patient and don't rush. When you
get to a large platform, crush the crate box to find another 1-Up Mushroom, and
fill up FLUDD with the water on the other side of the platform. Then, jump in
the boat. The boat is controlled like the boat was back at Noki Bay... hard as
hell to control. SO TAKE YOUR TIME! Aim where you want the boat to go and shoot
in the direct opposite direction with FLUDD's water cannon. Avoid the various
rock pillars and the water shooter in the middle of the lava lake. If you hit
something solid, the boat is going down, and you will with it. So just be
careful. When you get to the other side, you'll be on a large platform
surrounded by NINE Blue Coins. Ignore them for now, we'll come back for them
later. Instead, grab the Rocket Nozzle out of the red box for FLUDD, and rocket
up to the cloud directly ahead of you. From there, rocket from moving cloud to
moving cloud. It sounds hard, but it's really not if you can aim well and
predict distances and such. Finally, rocket through the brown cloud at the top,
and it's boss fight time. FINAL boss fight time.
BOSS BATTLE FIFTEEN! *THE BOWSERS*
This is it, the final boss fight in the game. It's freakin' easy, and it's
freakin' short, so you have absolutely nothing at all to worry about. The
battle scenario is this - Bowser and Baby Bowser are in a bathtub full of
poison. Surrounding the bathtub at the four cardinal directions are red panels.
These are the key to defeating Bowser and Baby Bowser. You have to work your
way to each of these red panels and rocket directly over them with FLUDD's
rocket nozzle. When you hit your apex, press L to come down hard on the red
panel, destroying it, as well as one fourth of the bathtub. When you do this,
be careful... you'll have to flee that area before the rocks break off of the
bathtub (you'll plummet to your death if you don't). As you go around hitting
all of the targets, Baby Bowser will be shooting Bullet Bills at you, while
Bowser (the big one) will be shooting fire out of his mouth and whatnot. You
can shoot the Bullet Bills out of the air and shoot water from FLUDD's water
cannon at Bowser to make him stop shooting fire, but both are a waste of time.
Just work your way from one red panel to the next, rocketing over them and
smashing them apart. Bare in mind that the more panels you destroy, the more
fast and furious the enemy attacks become. That shouldn't delay you though;
keep moving and nothing should hit you, lest maybe the fire that Bowser shoots.
In the end, this is one of the easiest and shortest boss fights in the game, so
be thankful, won't you. =D
When the Bowsers are beat, congratulations! You've beaten Super Mario Sunshine!
Do remember, though... you haven't TRULY beaten the game until you've gotten
all 240 Blue Coins and 120 Shines. You DO get a Shine for beating the game,
however...
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-------------------S E C T I O N N I N E - E N D I N G-------------------
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PLEASE BARE IN MIND THAT THIS SECTION, TRUE TO THE NAME OF IT, DISCUSSES THE
FOUR DIFFERENT ENDINGS THAT YOU CAN GET IN THIS GAME. THEREFORE, THIS SECTION
IS FULL OF SPOILERS, AND SHOULD BE AVOIDED IF YOU HAVEN'T BEATEN THE GAME, OR
DON'T WANT INFORMATION ON THE ENDING.
Okay, enough of the Caps Lock key for now.
After you defeat the Bowsers (what a measly boss fight, especially fpr the LAST
boss!), the Bowsers take a dive and a Shine comes out of the fragmented bathtub
they were fighting you from. Suddenly you find yourself on a beach outside of
Delfino Plaza with the Princess. FLUDD seems to be malfunctioning, but the
Princess points out a Shine in the air! Sweet! As you look at it, the Shine
Gate shines again and the people of the Isle Delfino come to their feet and
celebrate.
Suddenly the game pans back to the Bowsers who are sorrowful after their
defeat. King Bowser tries to tell his son that Princess Peach isn't really his
mom, but he already knows. He vows to get Mario again... and that's that. King
Bowser is very proud. Then, some Toads present Mario with FLUDD (all fixed up),
and his vacation begins!
The credits roll, and then a very mysterious picture is shown... Il Piantissimo
and a paintbrush on a beach island. How very mysterious...
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---------------------S E C T I O N T E N - F L U D D---------------------
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FLUDD (or Flash Liquidizing Ultra Dousing Device) is the main weapon of Mario
in Super Mario Sunshine, and this part of the FAQ discusses this little
backpack weapon that accompanies Mario.
From the get-go, FLUDD seems to like Mario a lot. Although he initially scans
Mario for his identity and whatnot, it seems as if he is immediately fond of
Mario, and knows everything about him. Fortunately for Mario, he is willing to
help him in his quest to clean up Delfino Isle and clear Mario's name. How
lucky for us indeed! In anycase, FLUDD can be shot at anytime by pressing the R
Button. The harder you press it, the farther the water shoots out of FLUDD, but
beware of the following...
*FLUDD's water supply isn't infinite. If you run out of water, jump into any
body of water. Once you're within the body of water, press and hold down R and
the water supply of the FLUDD will automatically refill, and you're good to go
again. Fortunately, you're on a small island surrounded by water, so finding a
water supply wherever you are shouldn't be too difficult at all.
*The harder you hold down the R button (as I mentioned above), the farther and
harder the water shoots out of FLUDD. However, this also means that you use the
finite amount of water FLUDD can carry quicker. So conserve your water the best
you can, and remember that you don't have to have a completely empty water tank
to refill FLUDD. Refill it even if it's a quarter empty, or half empty. This
will ensure that you'll never run out of water. Of course, you won't always
have the convenience to fill it up basically whenever you want, but you know
what I mean.
*You can run or walk and shoot FLUDD at the same time, but you CANNOT hold down
the R button all the way and do this. If you hold down R all the way, you'll be
shooting a powerful blast, and won't be able to move. This is advantageous,
however, because when shooting your most powerful blast, you can control where
you're shooting with the control stick. If you're not holding down R all the
way, you'll be shooting a less damaging blast of water, but at the same time,
you'll be able to walk or run simultaneously.
--SQUIRT NOZZLE--
The Squirt Nozzle is the primary nozzle used on FLUDD. When equipped, Mario can
shoot water at a great speed and distance with the use of FLUDD's equipped
water shooter. This is your primary weapon in the game, and is used to wash
away and kill enemies, as well as clean up the various graffiti left by the
evil Shadow Mario. This doesn't eat a lot of your water supply, but make sure
to use it liberally. Don't squirt water just to squirt water, or you'll find
yourself out of water in no time at all.
--HOVER NOZZLE--
When you want to use the Hover Nozzle, you'll probably be in need of flight.
With this equipped, Mario will be able to fly for a short period of time. The
Hover Nozzle allows Mario to get to otherwise unreachable places to get
otherwise unobtainable items. Very useful indeed. In places that you have to
use this nozzle, FLUDD will inform Mario, and then you'll know. Try using this
nozzle to find secrets all over Isle Delfino.
--ROCKET NOZZLE--
The Rocket Nozzle is a FLUDD attachment that allows Mario to rocket up high
into the air to reach places that would otherwise be completely unreachable.
However, unlike the Hover Nozzle, you have very little control over where
you're going with the rocket. You go straight up into the air, and can only
control Mario on his way down from the air. That's when you'll be able to
control just where you're going with the assistance of the uber-useful Rocket
Nozzle.
--TURBO NOZZLE--
A nozzle for FLUDD that serves its purpose in some areas, the Turbo Nozzle is
overall pretty useless, and is more of a novelty than anything. There's parts
of the Isle Delfino where the Turbo Nozzle is necessary, and in these places,
make sure to have it handy. Other than those certain areas, however, the Rocket
Nozzle and especially the Hover Nozzle are far more prudent for you to have.
They're just more useful, and a hell of a whole lot more practical to have in
comparison to the Turbo Nozzle.
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------------------S E C T I O N E L E V E N - I T E M S------------------
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This section of the FAQ/Walkthrough discusses each item in the game that's NOT
a FLUDD nozzle or FLUDD attachment of any kind briefly, with a simple
description for each.
(In Alphabetical Order, according to the item's names...)
1-Up Mushrooms
- -- ---------
These super-rare items are green mushrooms (common in all Mario games since
1985). You get these by killing certain enemies or doing certain tasks (or
shooting certain devices with FLUDD). When you pick one up, not only does Mario
get an extra life, but his FLUDD tank and life meter are both filled up to
maximum as well!
Blue Coins
---- -----
Blue Coins are coveted items that are far rarer than Gold Coins. You get Blue
Coins but cleaning up the island of Shadow Mario's mess. Each time you wash
away his mark on buildings, roads, et cetera, you'll almost always get a Blue
Coin in return. That's not the only way to get a Blue Coin however. You can
obtain Blue Coins by doing special activities, or finding them in hidden areas.
Blue Coins are accepted as money by some merchants on Isle Delfino...
Gold Coins
---- -----
Gold Coins are the most common type of coin in the game. You can get them by
simply picking them up. They are found all over Isle Delfino. Sometimes they
are out in the open, and sometimes you have to defeat enemies, squirt something
with FLUDD, or do something else to get a Gold Coin. Each time you pick up a
Gold Coin, it refills some of your lost health. If you manage to college 100
Gold Coins, you get a Shine!
Red Coins
--- -----
Red Coins are very rare coins that are found on certain levels. If you collect
eight of them on a level, you'll get a Shine Sprite! Each Red Coin also heals
two bars of health on Mario's health meter, instead of just one like the Blue
or Gold Coin...
Shine Sprites
----- -------
The magical energy that keeps Isle Delfino alive and prosperous are encompassed
in the Shine Sprites, but ever since Shadow Mario has been wreaking havoc on
the tropical island, the Shine Sprites have dispersed. Your main goal in the
game is to collect as many Shine Sprites as possible, to bring back the sun to
Isle Delfino, and make the people happy again! You get Shine Sprites by
completing a stage, or a difficult task.
Water Bottles (small and big)
----- -------
Water Bottles are items that you find out in the open sometimes, or by
defeating enemies sometimes. Either way, they are fairly rare. When you find
one, pick it up and FLUDD's water holder will automatically fill up. To what
extent the water holder fills up depends on what kind of Water Bottle you pick
up. A small Water Bottle holds half of FLUDD's capacity, while a big Water
Bottle holds all of FLUDD's capacity. These items are especially useful on long
treks through certain stages.
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-----------------S E C T I O N T W E L V E - B O S S E S-----------------
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Welcome to the bosses section of the guide. This section of the guide contains
each boss enemy in the game, along with a description and battle tactics, et
cetera.
(In order in which you fight the bosses, for ease of finding what you're
looking for)
******************************
BOSS ONE - GOOEY PIRANHA PLANT
******************************
LOCATION: Isle Delfino Jetway
The first boss you fight in the game is the Gooey Piranha Plant, which you'll
find on Isle Delfino's airport's jetway (taxiway, whatever). As you begin to
shoot the moving center of the big spot of goo in the middle of the runway with
your newly acquired FLUDD, it'll start to move. Shoot it enough and a huge
Piranha Plant will come out of the goo, covered in goo itself. It's quite
simple (it doesn't have any attacks, it kinda just moves), and is easy to hit.
Most of the time it'll sway back and forth and move around with its mouth
closed. However, when it decides to open its mouth, it's vulnerable to attack
with the FLUDD. When his mouth is open, press the R Button down all the way to
get a full blast from FLUDD, and point the blast right at the mouth of the
gooey Piranha Plant. Hit it once, and it'll close its mouth and go crazy with
its mouth closed for a little while longer. When it opens its mouth again,
shoot it in the mouth again. Shoot it in the mouth three times, and the Gooey
Piranha Plant will be no more - forever defeated at the hands of Mario and
FLUDD. After that, all of the goo surrounding it on the jetway/taxiway/runway
will disappear as well, making your life even easier.
******************************
BOSS TWO - GOOEY PIRANHA PLANT
******************************
LOCATION: Delfino Plaza
Identical to the Gooey Piranha Plant above. (For now on, I won't be mentioning
any of the Gooey Piranha Plant boss battles in the Boss Appendix, since they're
all the same. That'd just be useless filler.)
*************************
BOSS THREE - SHADOW MARIO
*************************
LOCATION: Delfino Plaza and the surrounding area.
As you chase Shadow Mario around as he carries the Princess, keep shooting
water at him to damage him. Remember that you can shoot water from FLUDD and
keep running at the same time, so as long as you stay close to him, you should
be just fine. He runs around in a circle around the town square. You'll know
where he's been because he'll leave his mark "an M" with his large paintbrush.
This is actually a good thing because although this stuff he leaves on the
ground can damage you and slow you down, he stops to paint it or go over it
each time he nears a corner of his route. If you take a second or two to wash
away his Ms as you pass them, he'll stop for longer, painting them again. Bare
in mind that when he jumps up a wall to the next level, you can do the same.
Jump towards the wall and press A to bounce off of the wall and up to the next
level, where you can continue your pursuit. Stay on him and keep shooting at
him to do him in quickly. You'll know that you're damaging him when he turns
pink. Each time he turns pink, you've hit him. Hit him enough times in a row
and he'll drop some coins! Clutch indeed.
*******************************************
BOSS FOUR - GOO SHOOTER/GOOEY PIRANHA PLANT
*******************************************
LOCATION: [Bianco Hills, Episode 1 - Road to the Big Windmill]
When you get to the source of the goo balls, shoot FLUDD at it. You'll know
you're hitting it because the goo will start turning pink. After you hit it
enough, a Piranha Plant will peep its head out of the goo shooter, and you'll
have your third encounter with this boss enemy. Kill it as we did the other
three times - three shots with FLUDD in its mouth. Be weary, however... he
doesn't open his mouth as often as the other two did, and also, if you don't
shoot it enough, it'll put its head back down and the Goo Shooter'll start
shooting again. Don't worry, though - if the head does go back down, you don't
have to damage it anymore, the damage carries over. Do bare in mind, however,
that goo balls still shoot down atop you even if the Piranha Plant head is out!
Three hits and he's no more...
*************************
BOSS FIVE - PETEY PIRANHA
*************************
LOCATION: [Bianco Hills, Episode 2 - Down with Petey Piranha]
Petey Piranha is really the first true boss you'll fight in the game. You'll
find, in fact, that he's quite simple indeed. To defeat him, you'll have to
take FLUDD with the shooting nozzle equipped and shoot Petey Piranha in the
mouth. But you can't just shoot Petey in the mouth at any time. No, my friends,
on the contrary, you'll have to shoot him with FLUDD in the mouth when he opens
his mouth. When he opens his mouth, he is about to shoot that mysterious brown
goo out of his mouth, that you found all over the surrounding areas. You can
stop this! When he opens his mouth, fire away with FLUDD. Keep pounding Petey
Piranha full of water. If you have a clear shot at him, hold down R and you'll
fill him up with water to his capacity, where he'll fall over, and his huge
belly button will pop out. You'll see an arrow pointing to it. What you have to
do is you have to Ground Punch it. To do that, approach Petey when he's on the
ground and jump over him. When you're over his belly button region, press the L
button to come down hard on him. This'll damage him. Then, he'll get back up
and you'll repeat this entire process all over again. Keep in mind that while
you fight Petey, he'll let out those little goo monsters, so be weary of them.
Jump on their heads and stomp them to kill them, as they sometimes drop Water
Bottles for you to refill FLUDD with if need be. If Petey manages to get out
that brown goo when he opens his mouth, wash it away with FLUDD as soon as you
can, otherwise, you won't have a lot of places you can safely walk, run and
stand. Not only that, but that brown goo breeds monsters quickly, and will only
make your battle with Petey harder.
***************************
BOSS SIX - PETEY PIRANHA II
***************************
LOCATION: [Bianco Hills, Episode 5 - Petey Piranha Strikes Back]
This battle is really a pain in the ass. It's not necessarily hard, it's just
annoying and long and really, really tedious. After you wake Petey up, start to
run back to the village, and grab the Hover Nozzle out of the blue box in the
village, to get that back equipped on you. Use it, along with the ropes in the
village, to work your way to the roof of any high building in the village
proper, and wait for Petey to fly... YES, FLY... over to the village. When he
gets close to you, shoot him with some water and he'll fall to the ground. Jump
down to the ground, and he'll get up. Now most of the time when you shoot him
out of the air, he'll throw a tornado around him to try to sweep you away.
Avoid this tornado and wait for him to open his mouth. When he opens his mouth,
start pounding him with the water cannon, right in the mouth. Keep shooting him
there until he's all full. When he is, he'll fall to the ground and his belly
button will come out of his stomach, just like last time we fought him. He'll
only be on the ground for a finite period of time, so take that time to run up
to him and power slam him right in the gut, by jumping over his belly button
and pressing L to come down on him hard. That'll damage him. Then repeat this
process two more times. The higher the roofs you snipe him on, the better.
Since he has the ENTIRE AREA to roam, you'll be moving around a lot if you try
to follow him. Instead, let him come to you. Hit the river up, too, if you need
to refill your water. And remember... if you're running around on the ground,
he'll start throwing balls of goo on you, so keep moving! Try to stay off the
ground. When you're in the air, you're on his level. Just try shooting him down
in an area where there are no additional enemies for you to deal with,
ESPECIALLY those pesky pink creatures that latch onto your nozzle!
***************************
BOSS SEVEN - GOOPER BLOOPER
***************************
LOCATION: [Ricco Harbor, Episode 1 - Gooper Blooper Breaks Out]
Gooper Blooper is a huge version of the famous Mario enemies of the water.
These water enemies look like jellyfish, and this huge version is so exception.
He's big and intimidating, but don't let him use that against you! This is how
you defeat the huge boss. This boss has four huge tentacles, which he
continuously slaps out at you. Get right up to his face and start shooting
water at him. The more you hit him, the more clumsy he gets in battle. He'll
start leaving his tentacles out longer and whatnot. This is what you want to
do. Shoot him in the face a bit with water, and when he lunges at you with his
tentacles, grab the two ones on the inside of the other two, and one at a time,
yank them with the B button. Pull back and they'll snap off. Quickly get away
from the loose tentacle (as it can damage you for a few seconds before
disappearing). Shoot him in the face again, pull the other inside one out, and
then pull the two outside ones off with the same method. When all four
tentacles are off, approach his face and press B. Mario will grab his nose.
Press back and Gooper Blooper'll jump into the air and come back down. When he
comes back down, he shoots black goo all around him. Shoot away the black goo
all around him (to make your life easier) and do exactly what we just did to
him again. Inside tentacles, then outside, then nose. The second time around,
he'll perish, leaving behind a Shine. Two things to consider in this battle,
however. Number one, if you need energy, there are coins all around the area.
On all sides of Gooper Blooper you can find coins, as well as back aways at the
fountain in the town area. Other than that, just avoid Gooper Blooper's long
distance attack (he shoots black goo), and you'll be fine. He really isn't that
difficult... just large in size.
******************************
BOSS EIGHT - GOOPER BLOOPER II
******************************
LOCATION: [Ricco Harbor, Episode 5 - Gooper Blooper Returns]
Our second battle with Gooper Blooper is identical to the first fight with
Gooper Blooper. You have to do the same things to kill him, and he has the same
attacks. The primary concern you should have while fighting him is your limited
amount of space to maneuver. Keep in mind that you're on a circular heliport,
and if you fall off, you fall into the water below. While this won't kill you,
nor will it "reset" the boss battle (meaning he DOES keep the damage already
done to him), it does mean you have to take all of the time to get BACK to the
heliport, and that'd suck. So be careful while fighting him again. If you need
tips on him, do see the strategy for Boss Battle Seven. Other than location,
the Gooper Blooper battles are completely identical.
**********************************
BOSS NINE - PIRANHA PLANT ADVANCED
**********************************
LOCATION: [Delfino Plaza Beach]
Keep shooting the middle of the black goo area, and a Piranha Plant'll come
out. When it opens its mouth, shoot it in the mouth just like we did with the
weaker versions of this enemy. You'll know you damage it when you hear a noise
and it turns pink. As you fight it, be weary of the slime around you, and the
enemies that jump out of the goo. When you shoot the Piranha Plant Advanced
three times in the mouth, it shoots out many slime enemies, and you'll have to
fight it again. Shoot it three more times in the mouth, and it'll perish,
leaving behind a Toad (that you should clean off with your water cannon), and
the large lighthouse it was covering up. It's an easy boss enemy... not really
even a boss, but technically.
******************
BOSS TEN - WIGGLER
******************
LOCATION: [Gelato Beach, Episode 3 - Wiggler Ahoy! Full Steam Ahead!]
To battle Wiggler, the large green caterpillar, you'll have to be quick on your
feet. He's mad that you awoke him from his slumber, and this evil caterpillar
(O_o) is out for the kill! The enemy at hand is so fast and large that you have
to first dismantle him in order to actually damage him. Do you remember the
small beach plants, the Dune Buds? Those are the key to defeating this large
foe. From the entrance of the Gelato Beach area, run towards the Dune Bud
closest to you. Look at the short pattern of Wiggler, and when he is coming at
you, water the Dune Bud. A large structure'll pop out of the sand and turn over
the huge caterpillar. Run up to the caterpillar (stuck on his back) and jump on
his stomach. Run over to where the red arrow is pointing, and jump over that
area, and press L to ground pound it. The caterpillar'll flash red (indicating
that you damaged it), and then turn back over, this time going faster and
having a more complex, elaborate and complicated pattern as he runs. Go to the
Dune Bud to your left and be prepared to do the same thing to Wiggler. When
he's coming at you, water the Dune Bud and have it come out of the sand to flip
him over. Then, jump on his stomach and ground pound where the arrow is
pointing. Do this once or twice more, and the caterpillar'll die, leaving you
behind nothing but a Shine. Make sure that when he does flip over that you
ground pound him quickly. If enough time elapses, he will turn back over,
whether you damaged him with a ground pound or not. Also bare in mind that only
the two Dune Buds closest to the entrance of Gelato Beach are actually used,
not the rest.
**************************
BOSS ELEVEN - MECHA-BOWSER
**************************
LOCATION: [Pinna Park, Episode 1 - Mecha-Bowser Returns!]
The entire Mecha-Bowser fight is fairly easy, and it's fun to play as well. The
owner of Pinna Park comes out after the mech appears, and thinks that this is
all a show. He decides to hook Mario up with a machine to battle with, being
that he sees Mario's counterpart (Shadow Mario) with a large weapon to battle
with. Mario gets to sit atop a roller coaster and battle Mecha-Bowser as the
roller coaster is moving around the track. It's an interesting battle indeed.
Bare in mind that you CAN control the camera angles here, so... y'know, keep
that in mind. It can get confusing, and even give you a little bit of motion
sickness just looking at it, but keep with it. As you go around, you'll notice
that Mecha-Bowser has two attacks he can use. Out of his stomach he packs four
missile launchers. These missile launchers shoot the famous Mario enemy Bullet
Bills at you, so be on your toes for them! They'll follow you along the track,
and FLUDD will alert you when they get close. Just shoot them with FLUDD's
water cannon to destroy them before they catch up to you and slam into you,
damaging you. His other mode of attack is the flames he can shoot out of his
mouth. He uses this attack in close quarters, but it's easily avoided, as you
can shoot FLUDD right at his mouth to put the flames out. Ever so often, a
missile-like object will be put on FLUDD's nozzle. When this happens, carefully
aim at the head and neck area of the Mecha-Bowser and fire at him. If you hit
him, FLUDD will say "Direct Hit!" Beautiful. Shoot him in the head three or
four times, and he's no more!
*****************************
BOSS TWELVE - THE MANTA STORM
*****************************
LOCATION: [Sirena Beach, Episode 1 - The Manta Storm]
The Manta Storm is a shadowy creature that appears over the darkened beaches of
Sirena Beach in the first episode of that campaign. No wonder the place is
completely dark! Look at the sheer size of this storm. It travels along the
ground, so you can avoid it by jumping and hovering with FLUDD's hover nozzle.
Don't walk on it or you'll be electrocuted! You can damage it in this way too.
To damage it, you have to continuously shoot it with water from FLUDD. As the
Manta Storm continues to get hit, it'll split up into smaller and smaller
Mantas, making the area completely hectic. To make things worse, the Manta
Storm and the smaller Mantas leave this blue-yellow goo everywhere that's
electric, and extremely dangerous. Touch it, and not only will you get thrown
back with force, but you will be damaged right away. Use your hover nozzle and
water cannon to get rid of whatever goo is in your way. FLUDD will keep you up
to date on what's going on in the battle (by telling you that the water is
splitting up the creature, and that they are now chasing you, et cetera). Your
best bet is to get on the roof of a hut, or up into the leaves of a palm tree,
and shoot away with the water cannon from there. Since the Manta Storm is a
ground traveling creature, he can't get to you up there. However, when FLUDD
says that all of the creatures are now chasing you, equip the hover nozzle and
get out of the tree. The creatures will chase you. Jump up and hit them with
the water from the hover nozzle. This takes a while, it takes patience. Any
damage you get you can cure with the various gold coins strewn across the area.
Also bare in mind that there is a 1-Up Mushroom under a crate near the entrance
to the area, which you can get if you're in dire need of health - it'll fill
you up all the way health-wise and give you an extra life as well. Sweet.
************************
BOSS THIRTEEN - KING BOO
************************
LOCATION: [Sirena Beach, Episode 5 - King Boo Down Below]
This boss fight is easy as can be... you just need to be really patient,
because it can take quite a long time. This is how the battle runs... King Boo
is in the middle of a constantly spinning roulette table. The table spins on
three different plains, as you will see, and each plain spins at different
speeds, and sometimes, different directions. King Boo appears in the middle
with a slots machine in hand. Spray him with water from FLUDD's water cannon
and he'll spin the slots with his tongue. From here it's really quite
elementary. One of four things will happen. If King Boo strikes three question
marks, various kinds of enemies will come out of his mouth. Just avoid them for
as long as you can. When King Boo takes out the slot machine again, they will
all automatically disappear. If three gold coins come up, gold coins will spew
out of King Boo's mouth at you. Make sure to pick any of them up if you need to
fill up your health! That's what they're there for. If "special" question marks
come up, poisonous bubbles will come out. They are quite damaging, and don't go
away, so make sure to shoot them away with FLUDD's water cannon as soon as you
possibly can. Finally, if three pineapples appear, fruit will be spewed out.
This is when and how you damage King Boo. First, run up to one of the red
peppers he shoots out and pick it up. Quickly run up to him and throw it at his
mouth. King Boo's mouth will temporarily go aflame, and he'll be paralyzed for
a few seconds. At that point, run and pick up a pineapple and throw it at his
mouth. If he's still paralyzed from the heat of the red pepper, he'll be
damaged! He'll turn pink and go back down into the roulette table. Repeat this
process two more times and King Boo will be no more! Of course, it gets
slightly harder as you go - he stays paralyzed by the red pepper less and less
as you go, so you must be quick about hitting him with the red pepper, and then
the pineapple. Otherwise this battle can be entirely too frustrating!
**************************
BOSS FOURTEEN - EELY-MOUTH
**************************
LOCATION: [Sirena Beach, Episode 4 - Eely-Mouth's Dentist]
The Eely-Mouth fight isn't hard. It's just semi-long and semi-tedious. The fact
of the matter is, there's almost no way you're going to die in this battle. It
can just be utterly frustrating to the utmost degree. On that note, this is
what the battle is like. Your thrust into an underwater, sunken city where the
Eely-Mouth enemy can be found. As you sink down through the water, notice your
surroundings. LOTS of gold coins to replenish your health as you lose it from
staying underwater. Keep that in mind - unless you take FOREVER (and I mean
FOREVER) to defeat Eely-Mouth, there should be absolutely no problems here. The
idea is to spray the water from FLUDD's hover mechanism onto the eight teeth in
Eely-Mouth's mouth. Each tooth is black... as you spray each tooth, the
blackness comes off of them until they are all pearly white again. It's that
simple. The only things you should worry about while fighting Eely-Mouth are
his two methods of attack. Pretty much continuously throughout the fight, Eely-
Mouth will spew out purple bubbles which float all the way to the top of the
area. If these hit you, you'll be damaged, so bare that in mind, won't you.
Additionally, Eely-Mouth has this suction thing he does, which, like a tornado,
will pull you into his mouth. You get too far in, you'll be damaged. The fight
is easy - what you need to do is evident. I don't think I need to go on anymore
about the fight.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-------------------------------------------------------------------------------
---------------S E C T I O N T H I R T E E N - S H I N E S---------------
-------------------------------------------------------------------------------
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This section of my FAQ/Walkthrough shows the locations of each of the Shines in
the game. The Shines are the star/coin like items that you can find all over
the place. They are practically God-like on Isle Delfino and keep peace, order,
and prosperity alive for the islanders of this tropical paradise. Finding all
of them is part of the key to clearing your name and getting the islander's
lives back to normal.
NOTE: As I mentioned in the walkthrough, the Shines below... well... you can
get some of the Shines before or after I get them. If I put "stage 2" for
instance, you can probably get it in stage 1 or stage 3, but that's when I
chose to get it. It's more of me documenting when I got it, and giving you a
guarantee that AT LEAST on that stage you can get that particular Shine. Follow
what I'm saying?
ANOTHER NOTE: There are 240 Blue Coins in the game, 120 Shines. 24 of the
Shines have to be bought by using all 240 Blue Coins, so they go hand in hand.
That is why there are only going to be 96 Shine locations. The other 24 you
have to buy from the Shine merchant on the dock in Delfino Plaza.
*********
SHINE ONE
*********
The first Shine in the game is an easy one to get. On the Isle Delfino
Airport's runway, grab the Shine after you defeat the Gooey Piranha Plant. Just
jump up and grab it (and since it's your first one, you'll learn about what
Shines are, what they do, and why you need to find them as well!)
*********
SHINE TWO
*********
The second Shine you can get you obtain by defeating the Gooey Piranha
Plant/Goo Shooter combo at the end of Bianco Hills, Episode 1 - Road to the Big
Windmill. Simply jump into the air and grab it.
***********
SHINE THREE
***********
The third Shine you can obtain is gotten by defeating Petey Piranha on top of
and within the Windmill at the end of Bianco Hills, Episode 2 - Down with Petey
Piranha. Duel with the foe and grab the Shine as a reward for your victory.
**********
SHINE FOUR
**********
The fourth shine can be obtained by completing the obstacle course in the
Mystery of the Hillside Cave stage of Bianco Hills. After Shadow Mario steals
FLUDD from you, you'll be thrust into this simplistic obstacle course. Complete
it to get a Shine (and FLUDD back, as well).
**********
SHINE FIVE
**********
This optional Shine can be gotten on the beaches of the Isle Delfino (so to
speak). Remember the beginnings of the town area, where we first chased Shadow
Mario? It was right in the beginning when we first got to the village. Go to
that area, and go to the beach. Head left all the way into the corner of the
beach, where you'll notice that there are platforms sticking out of the shallow
water, and on top of the farthest away platform is a green warp, Mario style.
Use the Hover Nozzle on FLUDD to go from platform to platform, and then jump
into this warp. You'll have to do a short (but fairly difficult) obstacle
course, in which you slide down a continuously sloping area to the end. While
you slide, avoid the holes and whatnot. When you get to the end, jump up and
grab the Shine!
*********
SHINE SIX
*********
This Shine is gotten by collecting all eight Red Coins on Episode 4 of the
Bianco Hills world. Grab all eight Red Coins (the walkthrough section has in-
depth instructions on how to do this), and then walk across the long rope from
the roof with the two towers atop it to the high platform above the village,
where this Shine'll be waiting for you.
***********
SHINE SEVEN
***********
The seventh Shine can be gotten from defeating Petey Piranha II, who is the
boss enemy of Bianco Hills, Episode 5 - Down with Petey Piranha. Defeat him and
grab the Shine that appears when he is defeated.. Simple as that.
***********
SHINE EIGHT
***********
The eighth Shine I got can be obtained by completing the uber-difficult
obstacle course at the end of Episode 6 - The Mystery of the Dirty Lake... just
be patient, because the obstacle course is very tricky indeed!
**********
SHINE NINE
**********
Get Shine Nine by shooting and "capturing" Shadow Mario in Episode 7 of the
Bianco Hills campaign. When you shoot him enough in chasing him with your water
cannon, he'll fall to the ground. While he eludes capture, he does leave a
Shine behind for you to have.
*********
SHINE TEN
*********
The tenth Shine I got was for getting all eight Red Coins in Episode 8 of the
Bianco Hills campaign. Get all eight Red Coins and then go to the alcove in the
Windmill to get the newly formed, newly found Shine. It's that simple. or
not... Episode 8 is a pain in the ass. =(
************
SHINE ELEVEN
************
If you remember the Hillside Cave in Bianco Hills, you'll know what I'm talking
about. Within that cave, we traversed an obstacle course and got a Shine.
However, after getting the first Shine, if you go back there and press the red
button at the beginning, an offer will come on the screen. Grab the eight coins
scattered across the area in the allotted time (one minute). If you do, a new
Shine will appear at the end of the obstacle course for you to grab. It's
pretty frustrating and difficult, but for a Shine, it's worth it.
************
SHINE TWELVE
************
This shine is kinda easy to get. This is what you do. Go to where the shop is
that you exchange your Blue Coins for Shines. As you walk towards it, on either
side of you will be two shops, each of which has a little cloth thing over
their doors. The left-hand one is yellow, the right-hand one is green. Use the
Hover Nozzle to get on top of the green cloth there, and use it to bounce your
way onto the roof. Walk along the various roofs until you come to a box crate
along a tower. Use the hover nozzle to get onto the crate, and then look across
the way to the next set of houses. On the roof there is a man just chillin'.
Fly over there with the hover nozzle and talk to him. He says for one gold
coin, he'll give you a ride, throw you, or whatever. Give him the coin and
he'll throw you right through the tower window next to where the crate is. In
here is a Shine!
**************
SHINE THIRTEEN
**************
To get this game, all you have to do is play a free mini-game. The mini-game is
located in a house. To get to this house, go to where the woman is with the
soccer net-like woven basket next to her. There's umbrellas and such in front
of the house. It's right along the inlet, where the boat is and such, where
some water enters into the town. Enter into the building and talk to the man
there. He says if you can smash each crate within his house in 30 seconds,
he'll give you a prize. It's free, so keep trying until you do it. To smash the
boxes, jump over them and press L to come down on them and smash them. Try to
do it on the sides of two boxes simultaneously, to metaphorically kill two
birds with one stone. After you destroy all of the boxes, a Shine appears for
you to take.
**************
SHINE FOURTEEN
**************
Read Shine Sixteen's description. If you've gotten that one, you're eligible to
get this one. Go back to the same place and talk to the guy again. He'll
challenge you again to destroy all of the crates in 30 seconds. However, the
crates are on top of each other, and whatnot. This is a really annoying mini-
game, but stay with it. Jump from the smaller stacks to the bigger stacks and
destroy them first, then deal with the small stacks. If you do it quick enough,
you get yourself a Shine!
*************
SHINE FIFTEEN
*************
This is a complex Shine to retrieve. Thanks to my good friend Myke for guiding
me with this one. This Shine is located on a high tower. The tower is right
next to the exchange store where you give Blue Coins for Shines. Just look up
and to your left and you'll see it. How do you get up there though? Well, do
you see right across the way a tall tower with a flag on it? That's how. Get
onto the roofs in the town and work your way to the roof that's right next to
the tower with the flag on it. Start running towards the tower, and jump, then
jump again, then jump again to do a triple jump. As you're at the top of your
triple jump, kick in the hover nozzle, and hover to the tower with the flag on
it. Then, hover over to the bell tower in question. Use the water cannon to
completely clean up the bell, and you'll see a shine of light and whatnot. From
there, jump and hover across the way to the roofs across from the tower, the
one with the manhole on the roof. Jump into this manhole and follow it all the
way underneath the bell tower. From there, jump up and get your Shine!
*************
SHINE SIXTEEN
*************
This is a fairly difficult Shine to get, but if you stick with it, you'll get
it eventually! Okay, so, go to Bianco Hills. Remember the second of the two
caves in this area, the one that leads to the harder of the two mini-
game/obstacle courses that we had to do in this area? Go to that cave (jump off
of the pathway leading to the big windmill, and fire a lily pad over to the
cave
to gain entrance). Enter here and press the big red switch in the beginning of
the obstacle course (by jumping over it and pressing L to slam it down). You'll
have to collect 8 Red Coins in the minutes-thirty you're provided. Fairly
difficult but there's not much explaining I can do here. Friendly word of
advice, though - use that hover nozzle! It is your BEST FRIEND while getting
this Shine. Hurry through this obstacle course... but don't get careless. And
use the hell out of the hover nozzle. There's no way to do this obstacle course
without it... and get the second Shine, anyway.
***************
SHINE SEVENTEEN
***************
An easy one to get. To get this Shine, go to Ricco Harbor, Episode One. At the
end, fight and kill Gooper Blooper, and you'll get this Shine as your reward
for defeating him. It's that simple.
**************
SHINE EIGHTEEN
**************
You get this Shine for completing the Blooper Race at the end of the Ricco
Harbor Episode Two scenario. Accept the guy's offer there to race his Bloopers
as fast as you can. Complete his obstacle course in 44.99 seconds or below, and
you'll get a Shine. (see the walkthrough section of this FAQ for a more in-
depth explanation of this obstacle course.)
**************
SHINE NINETEEN
**************
See how to get Shine Eighteen above. After you get it, go back and do the same
race again. Complete the course in 39.99 seconds, and get another Shine!
Simple, no!?
************
SHINE TWENTY
************
Go back to the Bianco Hills area, and go to Episode 8. Collect 100 Coins in
this area without leaving, and a Shine'll appear near the wall that separates
the lake region of Bianco Hills from the residential region of Bianco Hills. A
few tips - the flower enemies that pop out of the pink flowers... don't jump on
them. Use your water cannon and shoot them into a wall or other hard surface.
When you do this, they'll die and give you three gold coins instead of just one
for jumping on them. For the guys that shoot black balls at you when you get
too close, shoot the water cannon at them from afar to stun them, then move in
and jump on them to kill them and get a gold coin. Same for the round segmented
enemies that come out of the pink flowers. As far as other coins, get the 16 or
so hovering at random areas above the lake, and of course, traverse the ropes
way above the windmill pathway to get the rest of the coins you need to make
this Shine appear.
****************
SHINE TWENTY-ONE
****************
A fairly easy (and somewhat rewarding) Shine to get. Go to the beach area in
front of the Fruit Stands in Delfino Plaza. Approach the platforms jutting out
of the water in the corner there, but don't go all the way to them. You see the
gray platform jutting out into the beach? It's where some black goo is (or a
warp if you've cleared the black goo already). Spray the sands around there and
you'll see a Shine in the sand! Spray it good and it'll clean out of the sand,
and shoot to one of the platforms right next to you, jutting out of the water.
Just use your jumping skills and your hover nozzle on FLUDD to get out to that
platform where you can get your Shine.
****************
SHINE TWENTY-TWO
****************
A basic Shine to get. Complete episode 3 of the Ricco Harbor campaign to get
this Shine. You have to "fall in on it" so to speak, by climbing the complex
grating and beam structure constructed high above Ricco Harbor. When you get to
the top, trampoline yourself (literally) into a hole there, where you'll "fall
in on" the Shine in question!
******************
SHINE TWENTY-THREE
******************
Complete the obstacle course at the end of Episode 4 (which is rather easy in
comparison to the other obstacle courses before this one, and especially after
this one...) and you'll be rewarded with a Shine. It's that easy.
*****************
SHINE TWENTY-FOUR
*****************
You read the description of Shine Twenty-Three? Well good. Go back there and
press the red switch at the beginning of the obstacle course to make eight red
coins appear. Collect all eight of them in under a minute-thirty, and you'll be
rewarded with ANOTHER Shine!
*****************
SHINE TWENTY-FIVE
*****************
You get this shine for defeating Blooper Gooper in your second meeting with him
during Ricco Harbor's campaign, episode 5. Kill him on the heliport of the
harbor in the same way you killed him earlier in our adventures through Ricco
Harbor, and you'll be rewarded with this Shine.
****************
SHINE TWENTY-SIX
****************
You get this shine for successfully getting eight Red Coins over the harbor
area of Ricco Harbor on a surfing Blooper during the Ricco Harbor campaign's
sixth episode. Get the eight Red Coins strewn all over the area in the allotted
two minutes to get the Shine in question.
******************
SHINE TWENTY-SEVEN
******************
If you want this Shine, chase and shoot Shadow Mario around Ricco Harbor in
episode seven. It's the easiest Shine to get in Ricco Harbor, so there's not
much else I can say about it.
******************
SHINE TWENTY-EIGHT
******************
This Shine can be obtained by completing the easy obstacle course at the end of
Gelato Beach Episode One. It's quite simple, just be weary of the disappearing
sand platforms. At the end, on top of the pyramid made of sand platforms, grab
your Shine!
*****************
SHINE TWENTY-NINE
*****************
Read the description of Shine Twenty-Eight. Go back there, and press the red
switch you find there. You'll have a minute to collect eight Red Coins on and
around the sand platform pyramid. If you do, a Shine'll appear for you to grab.
************
SHINE THIRTY
************
To get Shine Thirty, run around Delfino Plaza collecting as many gold coins as
you can. When you reach 100 gold coins, a Shine'll appear on a platform out in
the ocean. MAKE SURE THAT THE BOATS ARE RUNNING! If the boats are all over the
ocean around the island, you're all set. If not, don't bother getting the 100
coins, 'cause you won't be able to get the Shine. After getting 100 coins, go
to the platform and wait for a boat to come around the platform out there. Jump
onto the boat when it comes close to the platform, and then jump and use the
hover nozzle to get to the platform with the Shine on it. You'll get a vast
majority of your gold coins here in the various sewer systems in Delfino Plaza,
so make sure to go there to get your coins first. Whatever else you need can be
found in the ocean, by shooting your Wanted Posters on the buildings, by
shooting open doors and windows, or green birds. There are many ways to get 100
gold coins in Delfino Plaza - it's actually quite simple.
****************
SHINE THIRTY-ONE
****************
Shine Thirty-One can be found easily as well. Go to the island out on the ocean
surrounding Delfino Plaza. The island in question has a small bonfire on it and
a tree (with smoke coming from the bonfire). There's a dude on the island. In
anycase, look around this island and you'll find that a gold colored bird is
flying around the area! Have the water cannon equipped on FLUDD and shoot the
gold bird. When you drench him enough, this gold bird turns into a Shine!
Sweet!
****************
SHINE THIRTY-TWO
****************
To get Shine Thirty-Two, fix the three solar panels to rid the tower of Gelato
Beach of the large green caterpillar sleeping atop of the tower. You do this in
episode 2 of the Gelato Beach campaign. To clear the solar panels of the enemy,
shoot them with water to make them lose their balance, then ground pound the
opposite side of the solar panel to send them into orbit.
******************
SHINE THIRTY-THREE
******************
You can only get this Shine in episode 2 of the Gelato Beach campaign. Bare in
mind that this is NOT the primary Shine of episode 2, however. Go get this one,
go to the area of the tower and the three solar panels. Behind the tower,
you'll notice a Sand Bud (the little plant with small green leaves) there.
Spray it with the water cannon FLUDD to make it grow. When it grows, some
stairs will appear, leading lower into the sand. Down there, you'll find four
gold coins. That's not the prize, however. Quickly spray the wall behind the
gold coins with FLUDD to make a Shine picture appear. You have to do this
quickly, before the stairs go back to the regular beach form. When it's
completely cleaned off, a Shine will appear, and launch itself to the cliff
area (where the brick stairs are) behind the beach. Work your way up there and
grab your Shine!
*****************
SHINE THIRTY-FOUR
*****************
You get this Shine by defeating Wiggler (in a boss fight) on episode 3 of the
Gelato Beach campaign. Kill him and you get this Shine... it's really that
simple.
*****************
SHINE THIRTY-FIVE
*****************
You get this particular Shine by successfully getting all eight Red Coins on
episode 4 of Gelato Beach's mini-game obstacle course thing, in which you have
to fly aboard the Sand Bird as it flies all around a mystical tower. Once all
eight Red Coins are gotten (seven on the bird itself, one on the tower), the
Shine'll appear on the tower for you to take.
****************
SHINE THIRTY-SIX
****************
You get this Shine for beating Il Piantissimo in a race up the cliffs of Gelato
Beach, and to the flagpole at the top of the cliff, in the brick plaza area,
during episode five of the Gelato Beach campaign. If you can get up there
before him (which is in roughly 35 seconds or under), you'll get this Shine as
a reward for him. Hey, at least he's a good sport when he loses. =)
******************
SHINE THIRTY-SEVEN
******************
You get this Shine for successfully finding the eight Red Coins strewn on and
around the coral reef structure off of the coast at the far end of the beach
during episode six of the Gelato Beach campaign. Grab all eight Red Coins from
the reefs and surrounding areas, and you'll be rewarded with this Shine.
******************
SHINE THIRTY-EIGHT
******************
You get this Shine when you chase around Shadow Mario during Gelato Beach's
episode seven, and shoot him enough times with your water cannon attached to
FLUDD. He'll fall to the ground, and tell you that it's not over yet. When he
disappears, he leaves behind a Shine, which you can take as a token of beating
Shadow Mario AGAIN! =)
*****************
SHINE THIRTY-NINE
*****************
You get this Shine for getting the biggest watermelon to the Watermelon
Festival. If you have the biggest watermelon, the guy at the hut on the far end
of the beach will reward you with a Shine. But be weary, episode 8 of the
Gelato Beach campaign can be a huge pain in the butt! Be tenacious and be
patient!
***********
SHINE FORTY
***********
Shine Forty can be gotten by going to Gelato Beach, and collecting 100 Gold
Coins on any of the eight episodes. When you do this, you'll get a Shine! I
highly, highly recommend you go to Episode 8 of Gelato Beach if you decide to
get this Shine. Make sure that you turn around from the entrance of Gelato
Beach and get the coins off of the tops of each palm tree there, and the ones
in front of the swings as well. Shoot each red enemy on the beach to paralyze
him and then jump on him for a coin... break watermelons to get gold coins...
and, of course, bring the two smaller watermelons to the hut on the far end of
the beach for ten gold coins each. On the rope system high above the beach, you
can find some gold coins as well. You shouldn't have too much trouble finding
gold coins here... 100 should be easy if you're patient. If you need anymore,
head to the back of the hut on the far end of the beach, over the ocean, and
dive under the porch there to find some more gold.
***************
SHINE FORTY-ONE
***************
Shine Forty-One can be gotten similar to the way we got Shine Forty, but
instead of going to episode eight of Gelato Beach, go to episode eight of Ricco
Harbor. The whereabouts of gold coins should be obvious for the mostpart - the
series of beams high above the harbor are the key, you can get a wealth of gold
coins from up there. Don't forget the white enemies you find up there
(Bloopers). Don't shoot them off of the platforms, instead, jump on them to get
a coin from each of them. The large tower and the scaffolding planks around it
have many-a gold coin as well (use the Rocket Nozzle). While you have the
rocket nozzle on FLUDD, swim out into the ocean and get the various loose gold
coins hanging over the harbor's water. And don't forget the small (but ample)
subterrain sewer system here. For a last resort, check out the roof of the red-
roofed shack at the beginning of the stage for three gold coins, and on the
ocean harbor floor for four more. You should be 'aight... just be tenacious. To
be honest, it took me like 45 minutes to get all of the coins here, because it
can seem hard at first. It's truly not though.
***************
SHINE FORTY-TWO
***************
The Forty-Second Shine can be gotten by completing episode one of the Pinna
Park campaign. You have to engage Mecha-Bowser in battle, and then defeat him
while aboard a moving roller coaster. When Mecha-Bowser has gotten enough
damage dealt to him, he'll escape (along with Shadow Mario and Princess Peach),
and you'll be rewarded with this Shine.
*****************
SHINE FORTY-THREE
*****************
You can get this, the Forty-Third Shine, by completing the obstacle course at
the end of episode two of the Pinna Park campaign. Traverse the rather simple
obstacle course, and a Shine will be waiting at the end of the area for you. Of
course, being that Shadow Mario steals FLUDD away from you first, you'll have
to do this entire area without FLUDD's assistance. A hard feat, but completely
doable none-the-less.
****************
SHINE FORTY-FOUR
****************
Read the description on how to get Shine Forty-Three. After getting that Shine,
go back to the same obstacle course, where you'll see a red switch. Jump over
the switch and press L to smash it down, and eight Red Coins will appear in the
area. You'll have to collect the eight Red Coins in under a minute. If you do,
a new Shine will appear for you to take. You'll have FLUDD to use this time
around, making this Shine easier to get then the original obstacle course's
Shine. Interesting, eh?
****************
SHINE FORTY-FIVE
****************
You get this Shine for successfully collecting all eight Red Coins during
episode three of the Pinna Park campaign. All of the Red Coins are located on
and around the Pirate Ship ride within the confines of the large amusement
park. An easy (but semi-tedious) Shine to get. Make sure you use FLUDD often
and learn to ride those pirate ships correctly!
***************
SHINE FORTY-SIX
***************
You get this Shine for successfully defeating the Koopa Turtles and reviving
the dying Sunflowers during episode four of the Pinna Park campaign. Simple,
simple, simple. And to think they were trying to frame the poor Yoshis for
doing the damage to the Sunflowers...
*****************
SHINE FORTY-SEVEN
*****************
You get this Shine for successfully navigating the platforms out over the
harbor in the eighth and final episode of the Ricco Harbor campaign with Yoshi.
It's fairly tedious to do, but rewarding to know that you've completed Ricco
Harbor for good...
*****************
SHINE FORTY-EIGHT
*****************
To get this Shine, you must have already unlocked the Rocket Nozzle in Delfino
Plaza. If you haven't yet, then you're shit out of luck until you do. Now, with
the rocket nozzle attached to Mario, go to the bell tower to the left of the
main plaza area where the statue is. Rocket onto the roof of the building
adjacent to the tall bell tower, and then rocket up again to the bell tower
itself. When you're next to the bell, have the water cannon on FLUDD and wash
away the goo all over the bell. It takes a while, so keep on spraying it and
cleaning it. When the bell is drenched with enough water and is completely
clean, a Shine will pop out of it and go high above the bell tower. Rocket onto
the steeple roof of the bell tower, and from there, rocket up again into the
air to claim your Shine.
****************
SHINE FORTY-NINE
****************
To get Shine Forty-Nine, you must have the Turbo Nozzle available for you to
use in Delfino Plaza. This is a VERY easy Shine to get, so this description
will be short and sweet. With the Turbo Nozzle equipped on FLUDD, go to the
beach area of Delfino Plaza. You see the bell tower there? Well on the building
underneath it are some suspicious looking doors that look like old west doors,
if you will. You can get through these easy - just turbo your way right through
'em! Inside of this building, you'll find yourself a Shine!
***********
SHINE FIFTY
***********
You can get this Shine by getting 100 Gold Coins in any episode of Pinna Park.
This one is incredibly easy to get, however, because there isn't a whole lot of
running around and searching for the odd coin or two. Instead, let the Gold
Coins come to you! Go to episode two of the Pinna Park campaign, where the
cannon is shooting all sorts of Bullet Bills at you. Stand still and go into
first person mode, facing the cannon. When he shoots off Bullet Bills, squirt
FLUDD's water cannon at the Bullet Bills, taking them out. This works for both
black Bullet Bills and the heat-sinking Bullet Bills that flash purple in
color. When they are destroyed while airborne, the shrapnel (harmless) falls to
the ground, along with two gold coins per each Bullet Bill. Sweet! Also, once
in a while, the cannon'll fire golden Bullet Bills. When they hit the ground,
they automatically drop a gold coin, but destroying them while still
airborne'll net you eight Gold Coins towards the effort! When 100 gold coins
are gotten, the Shine appears at the entrance of the Pinna Park region. Go and
get your prize!
***************
SHINE FIFTY-ONE
***************
You get this Shine by successfully fixing the ferris wheel's malfunction during
episode five of the Pinna Park campaign. Traverse the sets of gratings behind
the ferris wheel and dispose of the large Electric Koopa there. When the
Electric Koopa is no more, the ferris wheel will be fixed, and you can go and
get this Shine, which will be located on a platform high above the ferris
wheel. Just ride the ferris wheel up to get it!
***************
SHINE FIFTY-TWO
***************
You get this Shine by successfully completing the obstacle course at the end of
Pinna Park's episode six. Get there via Yoshi (by fixing the broken Yoshi-Go-
Round), and then traverse the long obstacle course to get yourself this little
Shine.
*****************
SHINE FIFTY-THREE
*****************
You get this Shine by successfully chasing and stopping Shadow Mario in the
Pinna Park campaign's episode seven. While he gets away from you (as he does
each and every time we chase him), he still surrenders this Shine for you upon
his escape.
****************
SHINE FIFTY-FOUR
****************
You have to do the twenty balloon challenge during episode eight of the Pinna
Park campaign aboard the roller coaster to get this Shine. Destroy the twenty
balloons around the track with the missiles provided within three go-arounds on
the roller coaster to claim this Shine.
****************
SHINE FIFTY-FIVE
****************
To get this Shine, go to the beach area of Delfino Plaza, the one with all of
the umbrellas. To the left of that area, in front of the platforms out in the
shallow water, you will see a lighthouse. This lighthouse doubles as your
entrance to Gelato Beach, so you should be familiar with it. You can get a
Shine here, but first, we need to work our way to the top of the tall and
stately structure. You'll need the Rocket Nozzle on FLUDD to do this. You see
the small blue rim around the bottom area of the lighthouse? Rocket your way
onto that. Then, rocket your way to the roof area of the lighthouse. On top of
the roof, you'll see a stone with a symbol on it. We need to break it to get
the Shine in question, but it's not as easy as jumping over it and pressing L
to slam it. We need to give it some extra umph! Step on top of this stone, and
rocket into the air. When you reach the apex of your height after rocketing,
press L and you'll start to come down on it from a high altitude. You'll start
to streak red light (like an asteroid entering Earth'd atmosphere... it
basically represents his quickness and power while coming down), and you'll
smash apart the stone on top of the lighthouse. When this happens, a Shine will
appear high above the lighthouse. Rocket up to it with the rocket nozzle to
grab it midair.
***************
SHINE FIFTY-SIX
***************
Shine Fifty-Six requires that you have the Rocket Nozzle unlocked and available
in Delfino Plaza. When you do, go ahead and grab it and have it equipped on
FLUDD. You know the Shine Gate, the large Shine at the northern end of Delfino
Plaza? Well you'll notice that it's covered in goo, but it's so high up that we
could never reach up there. With the rocket nozzle, however, we can. Go
underneath the Shine Gate, and rocket up (jumping right before the rocket takes
effect for an extra boost upward). Push over to your right in the air a bit and
you'll land on the small platform right in front of the sullied Shine. Use
FLUDD's water cannon to completely clean off the large Shine (it'll spin
rapidly as you clean it... no worries, that's normal, and it helps you clean
the entire thing). When it's completely clean, a Shine will pop out of it and
go high above the Shine Gate's roof. Step out to the end of the ledge, and use
the rocket nozzle to rocket up to the highest level on the structure. Then,
rocket up again in the center of the roof of the Shine Gate to claim your Shine
midair.
*****************
SHINE FIFTY-SEVEN
*****************
This Shine is rather elementary to get. Head over to episode six of the Pinna
Park campaign, and enter the obstacle course via the Yoshi-Go-Round (to enter,
first "fix" the Yoshi-Go-Round... see the walkthrough for more on that). Once
in here, you have to have already completed the original obstacle course and
gotten the Shine at the end. Once that's done, this Shine is available. Press
the red switch near the beginning of the obstacle course, which will make eight
Red Coins appear around the area. You'll have one and a half minutes to grab
all eight Red Coins before the time is up. If you do, a Shine'll appear for you
to grab. Two of the eight Red Coins appear in the archways of the moving blocks
in the area (the blue and gray box arches, actually). The other six are strewn
across the last part of the area. They're all in clear sight. The hard one to
get is above the vertical moving box. To get it, wait until the box nears its
zenith, and then do a backwards high jump, hovering over to the red coin if
necessary to grab it. When all eight red coins are acquired, a Shine appears on
a block for you to go ahead and grab.
*****************
SHINE FIFTY-EIGHT
*****************
You get this Shine for successfully defeating The Manta Storm in Sirena Beach's
first episode. When the Manta Storm comes in from the ocean, engage it in a
long and arduous battle, and when it's defeated, a Shine will left behind for
you, and the happiness of the hotel owner (and other residents of the beach
community) will resonate as well.
****************
SHINE FIFTY-NINE
****************
To get Shine Fifty-Nine, successfully navigate the rather easy obstacle course
at the end of the Sirena Beach campaign's episode two. As I mentioned in the
walkthrough section of this FAQ, this is a rather elementary obstacke course to
beat, and henceforth an easy Shine to acquire. It's the only obstacle course up
to this point I beat on my first try, so that should tell you something.
***********
SHINE SIXTY
***********
The Sixtieth Shine is gotten by going back to episode two of the Sirena Beach
campaign and going through the obstacle course again. You can only get this
Shine after getting Shine Fifty-Nine by beating this obstacle course initially.
After that, come back here and press the red switch near the beginning of the
obstacle course. Eight red coins will appear, and you'll have a minute and a
half to collect all eight of them. If you do, a Shine will appear at the end of
the obstacle course for you to obtain. The Red Coins are all out in the open,
and with the services of FLUDD this time around, this makes the obstacle course
even easier. Have fun, it's a piece of cake.
***************
SHINE SIXTY-ONE
***************
Shine Sixty-One is gotten by successfully traversing the labyrinth at the end
of the third episode in the Sirena Beach campaign. Head to the Hotel Delfino
and traverse the area looking for a pineapple for Yoshi. Then, climb to the top
of the hotel and enter into the open door, where you'll go through a small but
simple labyrinth. Eat the ghosts in your way with Yoshi and fall through the
proper hole (the one in the upper lefthand side) to get your Shine!
***************
SHINE SIXTY-TWO
***************
Shine Sixty-Two is gotten by getting through the semi-simplistic obstacle
course at the end of Sirena Beach's third episode. Go to the casino inside the
Hotel Delfino and play the various slots games to open up a new, secret game.
Play the new game and beat it, and it'll reveal a green warp pipe. Jump into it
and traverse this obstacle course, which is all about accuracy, jumping and
with a large emphasis on balance. At the end of this obstacle course (which
sounds a lot harder than it actually is), you'll get a Shine for your troubles.
*****************
SHINE SIXTY-THREE
*****************
See the description for Shine Sixty-Two. After traversing that obstacle course
and getting that Shine, go back to the same obstacle course via the same way we
originall got there (through the casino). At the beginning of the obstacle
course after you got the original Shine there, you'll see a red switch. Jump
over it and press L to slam down on it, and it'll give you one minute to get
eight red coins in the area. If you do that, you'll get another Shine! With the
services of FLUDD this time around, this isn't exactly a difficult challenge at
all.
****************
SHINE SIXTY-FOUR
****************
Shine Sixty-Four is easy to get - go to episode five of the Sirena Beach
campaign and enter the Casino at the Hotel Delfino. Go to the huge roulette
table and pound your way through the purple square on it. Fight King Boo where
you end up below the table and grab this Shine for defeating this foe.
****************
SHINE SIXTY-FIVE
****************
To get Shine Sixty-Five, successfully clear Sirena Beach of the yellow and blue
electric goo in under the three minutes provided during episode six of the
Sirena Beach campaign. If and when you do this, talk to the man you talk to at
the beginning of the episode (after the time freezes, that's how you know
you've cleaned the area enough), and he'll thank you for your troubles and
reward you with a Shine!
***************
SHINE SIXTY-SIX
***************
Like we've done so many times before, chase Shadow Mario and hose him down with
FLUDD's water cannon. This time, chase him around in episode seven of the
Sirena Beach campaign. You chase him within the Hotel Delfino. It's easy, just
run after him and hold down R lightly to run at him and shoot water at the same
time. When he's had enough, he'll fall down. This is your cue to run up to
him... when you do, he'll disappear and leave behind a Shine.
*****************
SHINE SIXTY-SEVEN
*****************
Shine Sixty-Seven can be gotten by by collecting all eight Red Coins strewn
around the Hotel Delfino in under five minute during the final episode (episode
eight) of the Sirena Beach campaign. Press the big red switch inside the lobby
of the hotel, and the time will start. Five minutes and eight Red Coins. It's
quite easy. Make sure to search EVERYWHERE, including rooms we've yet to visit.
When you've gotten all eight Red Coins, and you did it in the time allotted, a
Shine will appear on the first floor lobby of the hotel. Go ahead and grab it!
*****************
SHINE SIXTY-EIGHT
*****************
Shine Sixty-Eight is gotten by completing the 100 Gold Coin Challenge during
the Sirena Beach campaign. While you can attempt to collect one hundred gold
coins and make this Shine appear on any of the episodes of the Sirena Beach
campaign, I suggest you attempt it during episode four, where the casino is
open to you in the Hotel Delfino. Before entering into the hotel, get the eight
gold coins outside. One is in a crate right next to where you begin the area,
and shoot seven of the eight torches lining the front of the Hotel Delfino for
seven more gold coins. The eighth torch, naturally, holds a Blue Coin. Once
within, scour the area for gold coins. They are everywhere to be found. When
you think you've gotten them all, go to the casino area of the Hotel Delfino,
where you can round yourself out with whatever other gold coins you need. You
can get them by jumping and slaming the small slot machines, or by playing the
larger slot machines. When you get one hundred gold coins, the Shine will
appear right along side the huge roulette table for you to go ahead and grab.
****************
SHINE SIXTY-NINE
****************
Get this Shine by successfully uncorking the waterfall in the Noki Bay
campaign's first episode. Climb the mountain via the various platforms and
whatnot, and brave the slim all over the region, and kill the mole in the red
cannon atop the cork. When he's defeated (with three bombs that you'll throw
back at him), he'll blow up, the cork will be shot out of the waterfall, and
the waterfall will be free to flow once more. Sweet.
*************
SHINE SEVENTY
*************
If you beat the Blooper Gooper at the end of episode two during the Noki Bay
campaign, when he dies he'll reveal a hole in the mountain that leads to a
secret cave below. In this cave, just like the old man fisherman of the region
told you, you will find a Shine for you to take. Just simply take it, but make
sure to use the secret brown plaques of the region to make ruts in the mountain
so that you can get up and around to this location.
*****************
SHINE SEVENTY-ONE
*****************
Go to the third episode of the Noki Bay campaign, and talk to the old man
fisherman there. He'll tell you that you need to practice diving under water
for a long period of time, because he thinks he found the problem with the
polluted ocean waters surrounding Noki Bay. And suddenly, you'll be given a
glass helmet (which allows you to stay underwater longer), and will be in a
bottle full of water. Collect the eight red coins under the water (collecting
gold coins to refill your health as it goes down), and you'll be rewarded with
this Shine.
*****************
SHINE SEVENTY-TWO
*****************
During the fourth episode of the Noki Bay campaign, the old man fisherman will
tell you that there is an eel (Eely-Mouth) underwater at the ruins of Noki Bay,
and that his miserable self is making the ocean waters around Noki Bay
polluted. Dive into the water at the waterfall (where the old man fisherman
tells you it's safe), and combat Eely-Mouth, by cleaning off his teeth with
FLUDD as you go. It's quite a simple boss battle, it just takes some time - so
be patient! When he's defeated, you'll be rewarded a Shine.
*******************
SHINE SEVENTY-THREE
*******************
This is an easy Shine to get indeed. In the fifth episode of the Noki Bay
campaign, you'll run into our friend, Il Piantissimo. He'll want to race you
again... and this time around, the race is far easier. When you race him, he'll
take the rocks around Noki Bay up and around to the flag (which is the goal of
the race). This is highly unnecessary, as you can jump on the platforms across
the water and get to the goal in about half the time he takes to go around.
Remember, the quickest route between two points is a straight line. I don't
think Il Piantissimo took elementary mathematics. =) Anyway, if you beat him to
the goal, you get rewarded with this Shine. If not, try again.
******************
SHINE SEVENTY-FOUR
******************
To obtain the seventy-fourth Shine, head to the large red sea shell atop one of
the towers overlooking Noki Bay during the sixth episode of the Noki Bay
campaign. You'll know the one because the camera automatically pans in and out
on it when the area begins. In anycase, enter into this red sea shell and
you'll be at Noki Bay's one and only obstacle course. Thankfully, this obstacle
course happens to be quite simple. Traverse the obstacle course (using the
Ninja Gaiden-like wall jumps and backwards high jumps to successfully move
about the obstacle course), and you'll find yourself a Shine at the end, a
reward for successfully navigating the obstacle course.
******************
SHINE SEVENTY-FIVE
******************
After you get Shine Seventy-Four, go back to the sixth episode of the Noki Bay
campaign, and re-enter into the obstacle course there, via the red sea shell.
If you've already gotten the initial Shine here, there will be a red switch
near the beginning of the area. Ground pound it and eight red coins will
appear, strewn across the obstacle course. Grab them in under a minute and a
half and a new Shine will appear for you to take. You actually have FLUDD to
use this time around, so that makes things nice and simple for you.
*****************
SHINE SEVENTY-SIX
*****************
During the seventh episode of the Noki Bay campaign, chase and shoot water at
Shadow Mario as he runs around the bay. When he's had enough, he'll fall to the
ground. While he'll escape capture yet again, he'll leave behind this Shine for
you to have.
*******************
SHINE SEVENTY-SEVEN
*******************
To thank you, the Noki Bay citizens set up a nice little treasure in the
underwater regions of the Noki Bay area, by the waterfall. This little treasure
is a fish made of red and gold coins. It swims around, a body of coins,
splitting apart and coming back together every so often. The idea is to
intercept the coins as they go. Collect the eight red coins within the fish's
body, and a Shine will appear at the ruins far underneath the water. You ARE
underwater, however, so watch that health meter! Collect gold coins to fill
yourself up when need be.
*******************
SHINE SEVENTY-EIGHT
*******************
This is a "secret" Shine... well in anycase, it's located in Noki Bay, and you
can get it at any point during your journey through Noki Bay. It's on the
opposite side of where you start the Noki Bay area, high above on a solitary
platform. To get to this platform, work your way through tunnels and whatnot to
get to a grassy platform with a lone palm tree on it. And what else is on this
grassy, solitary platform? A golden bird, chillin', flying around! What you
want to do is spray the golden bird as it chills and flies around with FLUDD's
water cannon. When it's been drenched with enough water, the golden bird will
turn into a Shine for you to take! Sweet!
******************
SHINE SEVENTY-NINE
******************
To get this Shine you have to collect 100 gold coins (or more) and make this
secret Shine appear, during the Noki Bay campaign. I got 100 gold coins EASILY
during the second episode of the Noki Bay campaign, so for the easiest time (as
far as I can tell), check out that episode when you want to accomplish this
feat. Check all of the secret caves and alcoves throughout the area, and use
the boat to cross over the poisonous, polluted water, to get the coins hanging
over the water. And, of course, there are solitary coins located over many
platforms as you go around the area. Above the trampoline suspended above the
water you will find eight gold coins or so, for instance. You really should
have no problems what-so-ever finding gold coins here... so this should be an
easy Shine to get. To get the Shine itself (once it appears), work your way up
the tower closest to where you start out the area, and then cross the rope at
the very top to the very top of the adjacent tower, where the Shine in question
will be waiting for you.
************
SHINE EIGHTY
************
You get this Shine for successfully dousing the flames on the three loose Chain
Chomplets during the first episode of the Pianta Village campaign. Douse the
flames on their bodies and send them flying into the village waterhole at the
middle of the village, and they will be permanently cooled off. There are three
Chain Chomplets that you have to do this too, so make sure to find them all, or
you won't be able to obtain this easy-to-get Shine!
****************
SHINE EIGHTY-ONE
****************
To get this Shine, you have to race and beat the famous runner Il Piantissimo
across the village to the flagpole (the race's goal) atop a large palm tree at
the opposite side of the village during episode two of the Pianta Village
campaign. As you start the race, he'll go right. You should opt to take the
leftmost path and drench it with some water. In this way, you can slide across
it, and then do some backwards high jumps to get over the ridge separating the
palm tree from the village. From there, run up the palm tree and touch that
goal in under thirty seconds to win this Shine, and beat Il Piantissimo for the
third time in the game! That sucker.
****************
SHINE EIGHTY-TWO
****************
Acquiring this Shine takes a little bit of work. Enter into the third episode
of the Pianta Village campaign and you'll see that a lava substance is covering
most of the area. Work your way around the back of it to the underground area
of the village. Traverse the various grating systems and whatnot, so that you
can come up in the middle of the village. Once you do this, it's smooth sailing
to the position where the mayor of the village is stranded. Pick up FLUDD from
in front of where the mayor is, and then jump to the mayor. Drench him with
water from FLUDD's water cannon, and all is well. He'll give you a Shine in
thanks.
******************
SHINE EIGHTY-THREE
******************
To get this here Shine, you have to bathe the large Chain Chomp during the
fourth episode of the Pianta Village campaign. It's really quite simple...
drench the chomp in water to cool it off, and drag it to the hot sauna bath at
the back of the village area. You'll have to use your skills to lure it over to
where it needs to be and such though - dragging it all about the village can be
quite frustrating. When you lure it to the back of the village and get it into
the hot sauna bath, a Shine will appear above it that you can have. Just jump
on the Chain Chomp and grab the Shine.
*****************
SHINE EIGHTY-FOUR
*****************
This Shine is gotten by successfully navigating the obstacle course at the end
of the Pianta Village campaign's fifth episode. Use the "Chuckers" all
throughout the obstacle course in the correct way (as they all throw
differently) and claim the Shine sitting at the end of the obstacle course. It
sounds easy, but it's not. It takes a lot of patience and a tenacious attitude
to do this obstacle course. Memorize what each Chucker does as far as how he or
she throws you - that's the key.
*****************
SHINE EIGHTY-FIVE
*****************
Read above on how to acquire Shine Eighty-Four. Once you do get that Shine at
the end of the obstacle course on episode five of the Pianta Village campaign,
come back to the obstacle course and smash down the red switch at the beginning
of the obstacle course to make eight red coins appear. You'll have one and a
half minutes to grab all eight red coins strewn around the obstacle course. If
you get the red coins in the time provided, another Shine will appear in this
obstacle course for you to get.
****************
SHINE EIGHTY-SIX
****************
This is a fairly easy Shine to get. During episode six of the Pianta Village
campaign, there are ten people scattered around the village that are completely
covered in an orange substance that burns them, lava, I suppose. The frantic
mayor of the village gives you three minutes to completely clean all ten of
these people (or you will die and have to start over again). It's really easy
to do... just look for orange globs on the ground, spray them with FLUDD's
water cannon and a person covered in orange will come out of the ground. From
there, shoot the person with the water cannon until he jumps up and down and is
gleaming. It's that simple. =) When all ten people are clean, the time will
stop, and you can go talk to the mayor. He'll thank you for your help and
reward you with a Shine!
******************
SHINE EIGHTY-SEVEN
******************
This one is easy enough to get - chase around and shoot Shadow Mario with the
water cannon as he runs around Pianta Village during episode seven of that
campaign. We've done this many times now, it should be self explanatory. In
anycase, when he's had enough, he'll fall to the ground. Run up to him and
he'll escape, but not before leaving behind a Shine.
******************
SHINE EIGHTY-EIGHT
******************
This Shine is the most difficult of all the Shines to get in Pianta Village,
but it's still pretty elementary to obtain if you're patient. You have to
collect the eight red coins around Pianta Village during the eighth and final
episode of that campaign. There is no time limit to get all of the coins, which
is good, but some of them are really out of the way, so make sure to thoroughly
read and follow the walkthrough I've provided for it... otherwise it can really
cause you a whole lot of problems. Once all eight red coins are obtained, a
Shine will appear atop a huge cloud high above the village. See the walkthrough
on just how to get to it... just make sure not to miss the cloud in which the
Shine is on, or you'll plummet straight into the chasm below and have to do the
entire area all over again. And that wouldn't be very fun.
*****************
SHINE EIGHTY-NINE
*****************
To get Shine Eighty-Nine, you have to be really observant. You can get this
Shine at any time throughout your journeys in Pianta Village, but the Rocket
Nozzle has to be available to you. Go to the tall, big, huge tree in the middle
of the village that's colored white. You have to work your way all the way to
the top of this tree, into the leaves. If you don't know how, see the
walkthrough for episode eight of Pianta Village... that'll give you a how-to.
In anycase, once up there, approach the wooden plank at the center of the tree
and stand atop it. You'll see that there is a yellow picture of a Shine there.
How convenient. This is what you do. Go into first person mode while standing
atop the Shine picture, and stare at the sun. As you do that, equip the water
cannon on FLUDD and shoot at the sun. As you do, a picture of a Shine will
start to appear in midair. When the entire picture appears, so does a Shine,
this Shine, for you to take.
************
SHINE NINETY
************
Shine Ninety can be obtained by getting one hundred gold coins or more over at
Pianta Village. This can be done, theoretically, on any of the eight episodes
of the area. Many people prefer to do it during episode five (when you have
access to the subterrain area of the village), but doing it during the first
episode of Pianta Village is far easier, actually. What you need to do is smash
all of the crate boxes in the area for some gold coins. Go to the sauna bath
(which is empty during this episode) and smash the middle of it to get a heap
load of coins. In addition, you can smash the top of the faucet that pours
water into the sauna bath to get not only a Blue Coin, but gold coins as well.
Other than that, you need to be observant - look around the village for
mushrooms with flames atop them. Spray the flames with FLUDD's water cannon,
and then jump atop the mushrooms. Go in the middle and smash them to make coins
appear. There are more then enough coins to go around here... when you reach
the one hundred gold coin milestone, a Shine will appear over by the hot water
sauna. Go ahead and grab it, my friend. =D
****************
SHINE NINETY-ONE
****************
Shine Ninety-One can be completely over-looked if you aren't really careful.
This Shine is gotten over at the Delfino Airstrip. How do you get back to the
airstrip, do you ask? Well, it's quite simple, really. After the village floods
(after you chase Shadow Mario into Corona Mountain) there will be a ferryboat
waiting for you by where you purchase Shines for Blue Coins. If you pay the
driver of the ferryboat ten gold coins, he'll take you over to the airstrip.
Once over at the airstrip, you'll notice that there is a red switch there.
First, grab the Turbo Nozzle out of the gray box there, then pound down the
switch. Eight red coins will appear in the area, and you have two minutes to
collect them all. It's easy as can be with the Turbo Nozzle. They are all out
in the open... do make sure to get the one inside the tower there though (turbo
through the doors and get it). Other than that, there are two on the airstrip
(in the same row) and the rest are over the water. Remember that you can use
the Turbo Nozzle over the water (and in the water) as well, so that's always
convenient. If you get the eight red coins in the time provided, a Shine will
appear over the Shine symbol on the airstrip. Go over and pick it up, and claim
it as your own.
****************
SHINE NINETY-TWO
****************
You get Shine Ninety-Two by completing a rather simple obstacle course. The
obstacle course is easy to locate, but bare in mind that the Turbo Nozzle must
be available for use in the Delfino Plaza area before you can get this Shine.
Once you equip the Turbo Nozzle on Mario's FLUDD, work your way to the police
station of Delfino Plaza. This is located adjacent to the fruit vendor area of
the plaza, where we originally started the game at (by the lighthouse that
leads to Ricco Harbor and whatnot). Flanked by two police officers there is a
door that swings in and out, both ways. From afar, charge up the turbo nozzle
and charge through the doors. You'll enter into a nice, secret obstacle course.
This obstacle course appears difficult as the camera first pans the area, but
it truly isn't. The idea is to turbo your way from platform to platform. Most
platforms have orange markings at the end of them. When you reach those,
QUICKLY jump (while still turbo-ing) to the next platform, and so on and so
forth. When you get on the winding green platform, jump to the next platform at
the end, and then to the next. The next platform you'd land on has the Shine,
but if you just land, you'll fly off of the other side without getting the
Shine. To get it, when you land on that small platform, IMMEDIATELY jump up to
grab the Shine and be done with this obstacle course. That's pretty easy, isn't
it?
******************
SHINE NINETY-THREE
******************
To get Shine Ninety-Three, you have to find a secret obstacle course. Make sure
that the Rocket Nozzle is available for use in Delfino Plaza - otherwise,
getting this Shine isn't an option for you. Here's what you do. Go to the red
rocket that rockets you over to Pinna Park, Stand atop the cannon and go into
first person mode. Look out towards the rockface in the ocean and you'll see
several palm trees coming out of it from above. How they are growing up there
is beyond me. Hell, it's just a videogame. =P Anyway, jump into the water, and
use the Rocket Nozzle on FLUDD to rocket up to one of these palm trees jutting
out of the rockface. Look out towards the rockface and atop a solitary platform
there, you'll find a green warp tube. Rocket your way up to this warp tube, and
enter into it to get to an obstacle course. This place you're brought to is
rather surreal. It's a large square, and on the square is tall grasses
everywhere. The idea here is to get eight red coins. Once you do, you're
rewarded with the Shine we seek. Getting the eight red coins here is made
especially easy by the fact that we aren't timed. Okay, so, one of the red
coins is out in the open, so grab that. You'll see a Pianta villager running
around with his ass on fire. Follow him while holding down R lightly to run
after him and spray him with FLUDD's water cannon simultaneously. Once his fire
is put out (he'll stop running, jump up and down and gleam), talk to him to get
a Red Coin. There are four various enemies around the area. Kill them all, and
each will reward you with a Red Coin. Talk to the villager that's walking
around the area, and he'll tell you about a red bird. Spot the red bird and
shoot it with FLUDD's water cannon to make it turn into a red coin. Finally, at
the corner of the area, you'll see a block shaped like a square with a
watermelon motif. Next to it is a ditch. Jump into the ditch, then go into
first person mode. Look out and you'll see the red coin. Carefully walk out to
it to grab it. With all eight red coins claimed, the Shine in the area is
yours. The fire in the area should be ignored... it means nothing.
*****************
SHINE NINETY-FOUR
*****************
Shine Ninety-Four is a huge pain in the ass to get. Yoshi must be available in
Delfino Plaza for you to be eligible to get it. I highly suggest you have a lot
of lives before attempting this. Okay, here's what you do. With Yoshi, work
your way over to the red cannon that shoots you over to Pinna Park. To your
left is a platform with a door in front of it. On this platform is a sewer.
Enter into the sewer, and take the underground to an island out in the ocean.
With Yoshi, eat some fruits and wait for the boat to swing by. Jump on it and
ride it to the lone platform out in the ocean. Eat the bananas there to
replenish Yoshi's juice (if the juice goes all together, so will Yoshi, so bare
that in mind). From that platform, wait for another boat, which will take you
to an island with a warp pipe on it. Yoshi is necessary here because the top of
the warp pipe is covered in that yellow crap that only Yoshi's juice will
destroy. So get rid of it with Yoshi's juice, then jump into the warp. Welcome
to the pain in the ass obstacle course. The idea of this obstacle course is to
jump on the lilypad in the running water, and direct it by shooting FLUDD's
water cannon in various places to the eight red coins in the area. It's hard
because of two reasons. One, the water is poisonous. You try to jump in, fall
in, or swim, and you will die. Secondly, you miss one red coin on your way down
this river, and you lose. It's that simple. If you miss a red coin, you'll see
a 1-Up Mushroom in the middle of the river (that's there all the time, but
especially prudent if you know you can't win). Jump out to get it, which will
net you a 1-Up Mushroom but will kill Mario. That's alright though... the warp
pipe at the end simply leads back out to the island SO DON'T TAKE IT UNDER ANY
CIRCUMSTANCES! Otherwise, you'll need to do the entire Yoshi thing all over
again to gain entrance back to the obstacle course. If and when you manage to
get the eight red coins here, you'll get a Shine for your troubles.
*****************
SHINE NINETY-FIVE
*****************
*sigh* Shine Ninety-Five is hands down the WORST Shine to get... it's certainly
the most difficult. To get it, you need to have the rocket nozzle available in
Delfino Plaza. Once that's gotten and equipped on FLUDD, you have to work your
way to the canal in Delfino Plaza. It's at the north end of the plaza, where
the water enters into the town, and a boat goes back and forth, et cetera. Near
the mouth of the canal, there is an overpass where a house is and whatnot. Jump
into the water and go under this canal. Go into first person mode and look
up... you'll see an opening in the overpass, a black tunnel so to speak. Use
the rocket nozzle (by charging it up and jumping out of the water at the last
second) and you'll rocket right into the hole. Welcome to the pinball obstacle
course. The idea here is to use the ball shoot and enter into the human pinball
machine. Once there, you need to somehow get each red coin there, then work
your way back out and try again. It's hard to explain, but once there, you'll
see what I mean when I say IT'S DIFFICULT. Highly difficult. Insanely
difficult, actually. Anyway, three of the Red Coins are easy to get - they're
above the ball shoot. The other five are a different story. They are scattered
around the pinball table. When all eight are acquired, a Shine appears... so
take it for god's sake, and get the hell out of here. =P
****************
SHINE NINETY-SIX
****************
The final non-Blue Coin Shine. How do you get this one? Well, traverse Corona
Mountain and defeat the Bowsers at the end. That's how you beat the game, and
that's how this Shine is acquired. Simple.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-------------------------------------------------------------------------------
-----------S E C T I O N F O U R T E E N - B L U E C O I N S-----------
-------------------------------------------------------------------------------
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This section of my FAQ/Walkthrough shows the locations of each of the Blue
Coins in the game. Blue Coins are a special and rare kind of coin that you'll
want to find many of. The Blue Coins have one use and one use only on the Isle
Delfino - exchange them with the pier shopkeeper for Shines. Ten Blue Coins
equal one Shine. There are 240 Blue Coins to find in the game (!), meaning that
if you want to get all 120 Shines, you need to find all 240 Blue Coins. This
section of the FAQ'll help you do just that. Obtaining 24 Shines rests on if
you get all of the Blue Coins or not. Keep that in mind!
NOTE: As I mentioned in the walkthrough, the Blue Coins below... well... you
can get some of the Blue Coins before or after I get them. If I put "stage 2"
for instance, you can probably get it in stage 1 or stage 3, but that's when I
chose to get it. It's more of me documenting when I got it, and giving you a
guarantee that AT LEAST on that stage you can get that particular Blue Coin.
Follow what I'm saying?
NOTE2: A HUGE THANK YOU goes out to PlanetGameCube's FAQ (which can also be
found on GameFAQs... check it out). After going through a world, I looked at
their FAQ to see the locations of any Blue Coins I missed. Without their FAQ, a
lot of the locations of these Blue Coins would not be known to me. So thank you
SO MUCH to them.
BARE IN MIND! The Blue Coins below are in the order that I found them. Below
each number of the Blue Coin is where they're found. It can be hard to navigate
in this way, so I've taken the time to do this - each number of a Blue Coin as
I've numbered them below corresponds with a numerical number (so that one = 1).
What does this mean, exactly? Well, the small chart below (if you can call it a
chart) gives the numbers of each Blue Coin as they're found in each location.
So if you're looking for a Blue Coin in Delfino Plaza, go to Delfino Plaza
below and look at what Blue Coin numbers can be found in Delfino Plaza. Pretty
neat, eh?
DELFINO PLAZA
------- -----
4, 5, 13, 14, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 69, 126, 127, 128,
201 (201 is found in the Delfino Airstrip, which counts as Delfino Plaza.)
(total found so far = 20... THAT'S ALL OF 'EM!)
BIANCO HILLS
------ -----
1, 2, 3, 6, 7, 8, 9, 10, 11, 12, 15, 16, 17, 18, 19, 20, 21, 33, 34, 35, 36,
37, 38, 39, 40, 41, 42, 43, 134, 135
(total found so far = 30... THAT'S ALL OF 'EM!)
RICCO HARBOR
----- ------
44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 98, 99, 100, 136, 137
(total found so far = 30... THAT'S ALL OF 'EM!)
GELATO BEACH
------ -----
70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89,
90, 91, 92, 93, 94, 95, 96, 97, 138, 139
(total found so far = 30... THAT'S ALL OF 'EM!)
PINNA PARK
----- ----
101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116,
117, 118, 119, 120, 121, 122, 123, 124, 125, 129, 130, 131, 132, 133
(total found so far = 30... THAT'S ALL OF 'EM!)
SIRENA BEACH
------ -----
140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155,
156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169
(total found so far = 30... THAT'S ALL OF 'EM!)
NOKI BAY
---- ---
170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185,
186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199
(total found so far = 30... THAT'S ALL OF 'EM!)
PIANTA VILLAGE
------ -------
200, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216,
217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230
(total found so far = 30... THAT'S ALL OF 'EM!)
CORONA MOUNTAIN
------ --------
231, 232, 233, 234, 235, 236, 237, 238, 239, 240
(total found so far = 10... THAT'S ALL OF 'EM!)
*************
BLUE COIN ONE
*************
[Bianco Hills]
The first Blue Coin is found by erasing the M on the outside body of the
Watermill. Erase it with FLUDD and get your first Blue Coin.
*************
BLUE COIN TWO
*************
[Bianco Hills]
The second Blue Coin is found on top of the watermill. After riding the
watermill attachment on the outside of the building up, don't fall back down on
the otherside. Instead, jump to your right at the apex of the spinning wheel
and you'll be on the roof of the watermill. You'll find a gold coin there, and
a painted M mark of Shadow Mario. Wash it away with FLUDD to get Blue Coin
number two.
***************
BLUE COIN THREE
***************
[Bianco Hills]
This Blue Coin is found out in the open, submerged by the river flowing through
this area. Swim down the river, getting the gold coins as you. As you get to
the fourth and final patch of four gold coins, nearby, on the river bottom,
you'll find this blue coin. Simply have Mario dive down there, and you'll grab
it with ease.
**************
BLUE COIN FOUR
**************
[Delfino Plaza]
Talk to the large woman within the square with the woven basket next to her.
She'll ask you to bring her three bananas and put each of them in the large
basket next to her. Easy enough. From where she is, run back and then left to
the beginning areas of the town, on the coast. There you'll find a Banana
Stand. Simply pick up a bushel of bananas, run back to the woman and her
basket, and throw the bananas in the basket. Repeat this two more times. When
you've thrown in three bushels of bananas, she'll give you a Blue Coin in
thanks!
**************
BLUE COIN FIVE
**************
[Delfino Plaza]
IF you enter into the subterrain of Delfino Plaza, you'll find yourself another
Blue Coin. Where, you ask? Well, enter into the sewers via any number of
manholes, and work your way below where the boathouse is. There'll be some
coins there and whatnot. Keep going past where the boat is in the water and
you'll see a solitary question mark (?) sitting there. Run into it to pick it
up, where you'll find that it's a Blue Coin!
*************
BLUE COIN SIX
*************
[Bianco Hills]
This coin is easy to get. On the large building at the back of the set of
houses (it's a big and tall building), look for the M mark of Shadow Mario.
Simply shoot it off with FLUDD and the Blue Coin will drop down. The large
house is along the white brick wall that marks the outline of the area... it's
easy to find.
***************
BLUE COIN SEVEN
***************
[Bianco Hills]
To get this one, you'll have to be quick and accurate. When you ride the
waterwheel of the watermill up to the top, veer off to the right. From there,
jump off the left side of the building into the little alcove below, a little
"room" so to speak made by the wall of the building and an outlying walkway.
Within this area, you'll find an X left by Shadow Mario. Shoot the X with FLUDD
and a Blue Coin will pop out of another X somewhere else. The other X happens
to be on the other side of the Watermill. But you have to get there quickly
before the coin disappears (at which point the X you just shot off will
reappear, and you'd have to try again). Use the wall jump technique on the low
side of the outlying wall to get on top of the walkway, and walk quickly to the
other side of the building, and jump down to your left, where your Blue Coin'll
be waiting for you (if you did it quickly enough).
***************
BLUE COIN EIGHT
***************
[Bianco Hills]
See Blue Coin Seven... do the opposite (from the other X to the first X, if you
follow what I'm saying) to get another Blue Coin out of the deal. Pretty sweet,
I know.
**************
BLUE COIN NINE
**************
[Bianco Hills]
A simple Blue Coin to get. When you get to the windmill, climb all the way up
it. When you talk to the guy there who asks you to kill Petey Piranha, right
next to him is a huge M, the mark of Shadow Mario. Wash it off of the windmill
with FLUDD and collect the Blue Coin that's dropped in return!
*************
BLUE COIN TEN
*************
[Bianco Hills]
To get this coin, run all the way up to the stream from the beginning of the
area. From here, you can either jump in the stream and swim down towards the
left, or cross the log/rope thing there to the other side, and run left down
the river all the way to the end. When you get to the left end of the river,
you'll see a wooden dam thingy that won't let you go any further down the river
(although the water can still trickle through). On the river bottom right in
front of that wooden stopper is a Blue Coin! Jump in the water and dive down to
pick it up.
****************
BLUE COIN ELEVEN
****************
[Bianco Hills]
This coin is rather simplistic to get. As you go on your journey through
Episode 4 of Bianco Hills, you'll eventually get to a building's roof which has
two small towers atop it. One tower holds a Red Coin on top of the roof, while
the other tower holds a Blue Coin (the Blue Coin in question) within the small
tower. All you have to do is jump and then activate the Hover Nozzle to fly up
to the tower insides, where you can grab this Blue Coin.
****************
BLUE COIN TWELVE
****************
[Bianco Hills]
This Blue Coin is hovering over the empty air right next to one of the two
houses with sails on top of the roof. The house in question is the one with
sails that DON'T MOVE. Since the coin is slightly lower than the roof is, you
have to jump out with the Hover Nozzle on FLUDD and drop over the Blue Coin to
grab it on your way back down to the village green. Since you'll inevitably
find this on your quest to get the Red Coins in Episode 4, you'll have to work
your way back up to the roof to continue your journey after getting the Blue
Coin.
******************
BLUE COIN THIRTEEN
******************
[Delfino Plaza]
To get this Blue Coin, it's quite simple. You know the statue that has Shadow
Mario's M that warps you to the Bianco Hills region? Well on that statue is
also a Red X, another mark of Shadow Mario. Shoot that X completely off of the
statue with FLUDD, and you'll see a Blue Coin drop out of another X somewhere
else. This X is at the docks region. So from the X on the statue, run around
the statue, and straight ahead to the water. When you get to the water, hang a
left and grab the Blue Coin there. It's that simple. You have to be quick,
however, or it'll disappear before you get there. If that's the case, you have
to do it all over again. To expediate the time of getting from one X to
another, try to jump your way there. It'll make things quicker... or so it
seems for me, anyway.
******************
BLUE COIN FOURTEEN
******************
[Delfino Plaza]
See Blue Coin Thirteen... do the opposite (from the other X to the first X, if
you follow what I'm saying) to get another Blue Coin out of the deal. Pretty
sweet, I know.
*****************
BLUE COIN FIFTEEN
*****************
[Bianco Hills]
This coin can only be obtained after you get the Rocket Nozzle for FLUDD during
Episode 5 of the Bianco Hills segment. Once you do get the Rocket Nozzle, head
for the bridge that was once broken, but is now fixed with grating over it.
It's on the path that leads up to the windmill. You'll notice through the
grating that there are a few gold coins underneath you there, but a Blue Coin
as well. Now that we have the Rocket Nozzle, we can get it. Jump off of the
bridge and go to the small grassy area right under the bridge, along some rocks
that support the passageway above. Charge up the Rocket Nozzle and use it to
rocket you straight up into the bridge. If you hit the bridge right, Mario will
clamp right onto it. Once clamped on, grab the gold coins and this Blue Coin,
Blue Coin number fifteen.
*****************
BLUE COIN SIXTEEN
*****************
[Bianco Hills]
Right before you get to where Petey Piranha is sleeping, you'll see a series of
high platforms in the high hills you're in that holds a Blue Coin. Surrounding
the platform's bases below are a lot of brown goo. Clear the brown goo with
FLUDD, and then equip the Rocket Nozzle on FLUDD. Use the fully charged Rocket
Nozzle to rocket your way high up in the air, landing atop the platforms that
hold the Blue Coin. Then, simply grab the Blue Coin and we're in business.
*******************
BLUE COIN SEVENTEEN
*******************
[Bianco Hills]
When you're getting the Red Coins all over the lake region of Bianco Hills, why
not take the time to get this Blue Coin. Go all the way up the long and winding
pathway to the Windmill at the top of the hill. Use the wheel of the windmill
to get to the roof. Atop the roof you'll find an enemy that, when you stomp on
him and kill him, will give you a Blue Coin upon his death. Nice!
******************
BLUE COIN EIGHTEEN
******************
[Bianco Hills]
To get this Blue Coin, go to the hilly area where the cave is that we went to
earlier on in our excursions in this area. From the arrow sign that points
upward, use the Hover Nozzle to hover over to the platform to your left, and
then to a brick platform coming out of the surrounding walls, which has a
flower on it. Out of this flower comes an enemy. Kill him and he'll give you a
Blue Coin in return.
******************
BLUE COIN NINETEEN
******************
[Bianco Hills]
The two most out of the way Red Coins in this part of the game can only be
gotten to if you traverse the windmill wheel and jump to the highest platforms
in the area. The only platform you can get to from the windmill has a Blue Coin
just sitting on it. It's really that simple to get. I'm not kidding. =) Just
use the Hover Nozzle to get from the windmill wheel to the platform, and when
you land on the platform, you'll have yourself another Blue Coin.
****************
BLUE COIN TWENTY
****************
[Bianco Hills]
Starting in the eighth and final episode of Bianco Hills, two circles painted
on my Shadow Mario will appear on two houses in the village sector of Bianco
Hills. Both are on the back of two houses. The first Circle is on the back of
the "gate" building with the doorway going in between the house. The other one
is on the back of the tall "two tower" building at the back of the village
sector. Shoot the one on the back of the "two tower" building, and then run
towards the front end of the village, where, if you get there fast enough, a
Blue Coin will fly out of the circle on the "gate" building. If it disappears
before you get there, you'll have to try again. It disappears quick, so be
agile!
********************
BLUE COIN TWENTY-ONE
********************
[Bianco Hills]
See Blue Coin Twenty... do the opposite (from the other X to the first X, if
you follow what I'm saying) to get another Blue Coin out of the deal. Pretty
sweet, I know.
********************
BLUE COIN TWENTY-TWO
********************
[Delfino Plaza]
To get this blue coin, it's quite simple. Near the shore-end of the town, there
is a jailcell like building. It's gray and has barred windows. It's to the side
of the statue at the end of town. If you look into the window, you can see a
Blue Coin just chillin' there, but how do we get to it? Simple, my friend. YOU
HAVE TO HAVE THE HOVER NOZZLE TO DO THIS. Walk around the jail cell to the
water, and jump in. If you look at the building as you swim next to it, you'll
see a rather large doorway up above. Jump out of the water towards this hole
and use the Hover Nozzle to get yourself high enough so you can at least grab
onto the ledge and pull yourself up. Then, just run into the jailcell and grab
your Blue Coin.
**********************
BLUE COIN TWENTY-THREE
**********************
[Delfino Plaza]
Similar to the Blue Coin we got from giving the large woman three bananas,
another large woman in the town wants three pineapples. You can find her near
the boatman who tell you "you need to improvise" to use his boat in Delfino
Plaza. She's near the Dolphin Statue, at a dead end. When you find her, you'll
notice a woven basket up in the corner. This is where you need to put her
pineapples. Talk to her and take her offer. To get pineapples, circle back
around into the beginning of the town, where all of the fruit merchants. When
you see some pineapples laying there, grab one at a time and bring it back to
the woman. Throw it in her basket (play a little b-ball here to get them in),
and when you put three in there, talk to her again. She'll give you a Blue
Coin!
*********************
BLUE COIN TWENTY-FOUR
*********************
[Delfino Plaza]
If you just read how to get Blue Coin Twenty-Three, then you'll know full well
what to do here. To get this coin, go out to the statue at the south end of the
town, along the water, where the warp is we used to get to Bianco Hills. From
there, run south along the dock there with another warp on it. In the distance
(in the water) is a woman and a basket on an island. The island has one tree on
it. Swim out to this woman, and talk to her. She'll tell you that she's craving
some Limes. Her basket is right there, so you know where to put them.
Thankfully, there's no swimming back and forth required. On the contrary, the
Limes can be gotten right on the island. If you look up at the tree on the
island, it happens to bare Limes. Use your Shooting Nozzle to spray down the
Limes, then carefully throw them in the basket. If a Lime rolls into the water,
it is forever lost (which isn't a big deal), but it's still a waste of time.
When you've gotten three Limes in the basket, talk to the woman on the island
again and she'll give you a Blue Coin.
*********************
BLUE COIN TWENTY-FIVE
*********************
[Delfino Plaza]
On this very same island, the island where we got Blue Coin Twenty-Four from,
you can get this Blue Coin as well. You'll notice that on this island is a
manhole cover. Jump over it and press L to come down on the manhole hard, and
enter this section of Isle Delfino subterrain. Follow the sewer until it
branches off to your left. Swing left and then follow it up as far as it goes.
In the subterrain alcove that you come across there, a ? you will see. The ? is
actually a Blue Coin! Schwing!
********************
BLUE COIN TWENTY-SIX
********************
[Delfino Plaza]
Do you remember where the woman was that wanted Pineapples? We got a Blue Coin
from here already (if you're following this Blue Coin guide), but we need to
get back to that general area again. The docks to the right of that woman are
the key. Enter onto those docks (near the Shine Gate), and you'll notice that
they are quite thin. At the end of one side of the docks, you'll see a huge
crate. Go up to the crate and use the Hover Nozzle combined with a jump to get
on top it. Then, jump up and press L to come down hard on the box, breaking it.
Once this box is broken, a gold coin will bounce out, but on the wall the box
was covering, you'll see an M, the mark of Shadow Mario. Spray it with FLUDD,
and when it's all gone, a Blue Coin will be your reward.
**********************
BLUE COIN TWENTY-SEVEN
**********************
[Delfino Plaza]
You're gonna have to smash another cratelike box, just like we did to get Blue
Coin Twenty-Six. You're in the right region too. If you look from where Blue
Coin Twenty-Six was, you'll notice that the water is flowing out into the ocean
from where you are, and it goes under a building, which arches over this
waterflow. If you look at the left-hand side of the roof of that large
building,
you'll see another box up on that roof! However, you'll need to get on the
right side of the roof to be able to go to the left side. Go to the right side
of that building, and then use the Hover Nozzle to over over the small pit of
water in front of you to the main door of the house. Above the main door is a
blue cloth that keeps rain and sun from going around the door. Use the Hover
Nozzle with a jump to jump up to that, which will allow you to jump higher. Use
this extra jump to get to the right side of the roof. Once on the right side of
the roof. Go to the edge of the roof all the way to the right, and jump out.
Immediately use the Hover Nozzle and float your way over to the left side of
the roof. Climb up on top of the box over here, and jump over it, pressing L to
come down on it hard and break it. A gold coin will come out of it. On the wall
the box was blocking, you'll see the M mark of Shadow Mario. Spray it off of
the wall and a Blue Coin will be your reward.
**********************
BLUE COIN TWENTY-EIGHT
**********************
[Delfino Plaza]
To get this Blue Coin, you're going to have to be very patient. Your patience
will pay off, however, for you'll be rewarded with a Blue Coin. What do you do?
Simple. Or so it seems. Approach the Shine Gate from the west and you'll run
into a woman with a basket that looks like a soccer net next to her. Talk to
her and she'll tell you about her craving for Durians. Durians are brown, round
fruits that are so big, Mario can't pick them up. She wants three of them. You
know what you have to do. Head all the way back to the fruit market. It's at
the beginning of town, you should know where it is by this point in the game.
In anycase, the first fruit vendor will have the large, round brown fruits.
Walk into them and you'll kick them. Kick them all the way around back to the
pier area. When you're across from where the woman is, line the ball up so it's
facing across the way, and run into it, pressing B when you get there. Mario
will give it a huge power kick and it'll cross the water to the other side.
Jump and hover (with the Hover Nozzle) to the other side, where you can kick
the ball into the net-like woven basket. Repeat this process three times, and
then talk to the woman again. She'll thank you and give you a Blue Coin as a
token of her gratitude.
*********************
BLUE COIN TWENTY-NINE
*********************
[Delfino Plaza]
From where the woman with the fruit craving was when we got Blue Coin Twenty-
Eight, that's where you want to be. Right in front of her, you'll find a
manhole cover. Jump over it and press L to come down on it hard, and enter into
the Delfino Plaza Subterrain once more. Once down there, you can go back
towards her, or up towards the water. Go up towards the water. When you are in
the subterrain underneath the water, and come to a branch leading up, take this
branch up. Follow the branch up into a green, hilly section of the Delfino
Plaza outskirts. Veer to your left a bit as you go, and then walk as far north
as you can, where you'll run into this Blue Coin.
****************
BLUE COIN THIRTY
****************
[Delfino Plaza]
This one is kind of fun to get. Go to the statue that has the M warp on it that
brings us to Bianco Hills. Once there, you'll notice the water on one side and
some houses on the other side. The houses are the key. Climb up one of the palm
trees in the area, and use the Hover Nozzle to hover from the trees to the
roofs of the houses there. Go to the house to the left of the tall house with
the large pineapple on top of it. As you jump over there you'll notice a green
bird and a blue bird just sitting there, chillin'. Jump onto their roof and
they'll go airborne. The idea is to shoot your water cannon at the blue bird.
He'll circle around, go far away, come back, go in front of you and behind you,
et cetera, but he's really not a hard target to shoot. Keep shooting at him.
He'll drop a gold coin or two the more you shoot him, but ignore them. Keep on
shooting at him, and he'll eventually turn into a Blue Coin. Drop down off of
the roofs and retrieve your coin, that used to be a bird's body. o_O
********************
BLUE COIN THIRTY-ONE
********************
[Delfino Plaza]
If you remember where the woman is with the soccer net-like woven basket next
to her, go there. She's by the Shine Gate region of Delfino Plaza. The roofs
next to her are the key. Jump on top of her basket, and then use the Hover
Nozzle to get onto the bouncy thing above the building's door. Use that to get
on top of the roof. Walk around the roofs up there until you come across a Blue
Bird flying around. Just like we did with Blue Coin Thirty, shoot the Blue Bird
with your water cannon until he turns into a Blue Coin. Then, simply walk or
jump down to it, and grab it. It's as simple as that.
********************
BLUE COIN THIRTY-TWO
********************
[Delfino Plaza]
If you're still on the roof from getting Blue Coin Thirty-One, excellent. If
not, get onto that roof (read the previous Blue Coin description on how.) From
there, look across at the ocean (not the water, don't look towards the Shine
Gate, but the other way), and you'll see a roof across the way. A tower jutting
out of the roof has an M on it, the mark of Shadow Mario! Use the Hover Nozzle
to go over to that roof, and then shoot the M off with your water cannon. When
it's all cleared off, you'll get a Blue Coin in return.
**********************
BLUE COIN THIRTY-THREE
**********************
[Bianco Hills]
This one is simple to get. Approach the town part of the area. One of the first
houses to greet you has a small little alcove-like porch on the front of it.
Use the Hover Nozzle to get up to this area, and you'll notice two doorways,
one next to another, on this porch. With the water cannon, shoot the left-hand
doorway, and you'll get a Blue Coin. Now wasn't that easy!?
*********************
BLUE COIN THIRTY-FOUR
*********************
[Bianco Hills]
Blue Coin thirty-four can be gotten like so. You know the wall that separates
the lake region of Bianco from the village region? Get on top of that wall.
Walk all the way to the south end of that wall. To your left, on the lake side
of the wall, you'll see a tall platform with a propeller on it. Shoot the
propeller with your water cannon as much as you can, so the propeller is
spinning extremely fast. When it's spinning fast enough, a Blue Coin will
bounce
of it and on the platform it's spinning off of. From the wall, use your hover
nozzle to hover over to the platform, and pick up your Blue Coin.
*********************
BLUE COIN THIRTY-FIVE
*********************
[Bianco Hills]
Okay, this one is easy to get as well. Go to the lakeside region of Bianco, and
climb up the path leading to the windmill at the top of the large hill. Keep on
climbing until, as the path winds around the windmill, you see a small grassy
platform jutting high above the water. Face it and shoot the top of this
platform with your water cannon. When you drench it with enough water, a Blue
Coin will pop out of it. From where you are, equip the hover nozzle and hover
your way over to the platform to pick it up.
********************
BLUE COIN THIRTY-SIX
********************
[Bianco Hills]
You MUST do this one on Episode 3 of Bianco Hills. Otherwise, the guy you need
to see won't be there. On Episode 3, work your way to the lakeside region of
Bianco, and then make your way up on the path towards the windmill high above.
Walk over the bridge and follow the path a ways until you come across a man
covered in brown goo. Use the water cannon to shoot it all off of him. You'll
know he's clean when he jumps up and down in celebration, et cetera. After
that, talk to him. He'll thank you for saving his life, and give you a Blue
Coin as a sign of his thanks.
**********************
BLUE COIN THIRTY-SEVEN
**********************
[Bianco Hills]
You can do this in Bianco Hills as long as the Rocket Nozzle for FLUDD is
available for you there. This is what you do. Enter into the village area of
Bianco, and find the red box on the roof which holds the rocket nozzle. Get it
and equip it on yourself, and you're set for what we need to do. Walk behind
all of the houses, to the left of the two people talking (and where all of the
small pink annoying enemies are). Face the wall (hug it, really) and rocket up.
Press up and you'll land on a small platform on the sloppy hills which holds a
lone Blue Coin.
**********************
BLUE COIN THIRTY-EIGHT
**********************
[Bianco Hills]
You HAVE to do this on Episode 5 of the Bianco Hills campaign in order for you
to be able to get the Blue Coin in question. If you don't, the man you need to
see won't be there, and hence, no Blue Coin for you. This is what you do. You
know the wall that separates the village sector of Bianco from the lake sector?
Get on top of that wall, and walk south on it. You need to have the Rocket
Nozzle for this to work. Walk all the way south until you get to a large tower
in the middle of the concrete wall, high above. Use the rocket nozzle to get up
on top of this tower, where you'll find a man covered in brown goo. Squirt him
clean with the water gun, and he'll jump up and down in excitement. Talk to him
and he'll give you a Blue Coin for cleaning him up.
*********************
BLUE COIN THIRTY-NINE
*********************
[Bianco Hills]
You have to come to Bianco Hills after defeating Petey Piranha for a second
time. If that's the case, you can get this coin. You'll need the Rocket Nozzle
for this as well. With the rocket on FLUDD, go to the back of the village area,
where the hills as. Rocket up to the area where Petey Piranha was sleeping
earlier. Now that he's dead, this is no longer his slumber spot, so we're in
luck. You'll see two clouds hovering around the platform. They are small
however. Use your water cannon and squirt the closest cloud to you. Enough
water on it will expand it nicely so you can rocket over to it. Once on the
cloud, be careful - it'll eventually shrink. From the first cloud, water cannon
the second cloud, and rocket over to that one as well. Then, you'll see the
platform that Petey Piranha once slept on. From the second cloud, squirt the
green platform a bit with your water cannon to make a Blue Coin pop out of it.
Then, use the hover nozzle to hover over to the green platform to grab your
Blue Coin.
***************
BLUE COIN FORTY
***************
[Bianco Hills]
To get this Blue Coin, you have to work your way to the hills at the back of
the village sector of Bianco Hills. Once on the hills, high above, you'll
notice that a rope is heading back out towards the village, to a platform with
a propeller on it very high in the air. Traverse this rope to the platform on
the other side. Underneath the platform is the Blue Coin in question. It's
tricky to get, and it might take you a few tries, but you have to fall from the
platform and then kick in the hover nozzle at just the right time. If you do
this correctly, you'll run into the Blue Coin, grabbing it before you fall back
down to the ground. Just be tenacious and patient - you'll get it.
*******************
BLUE COIN FORTY-ONE
*******************
[Bianco Hills]
This coin is an interesting one to get. You HAVE to get this one during Episode
6 of the Bianco Hills campaign... otherwise, you'll not be able to get it.
Okay, here's how you do it. Go to the lakeside region of Bianco, where the
polluted water is. You'll see a coin along the coast of the lake closest to the
separating concrete wall in the middle of Bianco. This coin is simply sitting
all by its lonesome. Grab the coin. Now, you have to go into the water. The
water is going to damage you along the surface, but NOT underneath (for
whatever reason... I suppose the toxic goo floats on the water, like oil.) In
anycase, go into the water and dive right away. You'll see underwater that
their are coins in front of you. Grab each coin as you go, following this long
row of coins farther and farther into the toxic lake. Eventually, you'll reach
the last coin in this long sequence. This last coin is the Blue Coin we seek.
*******************
BLUE COIN FORTY-TWO
*******************
[Bianco Hills]
You can really get this at any time during your Bianco visit. This is what you
do. Work your way across the concrete wall to the lakeside of Bianco. To the
south of the lake are a set of many palm trees. These palm trees are unusual in
that they have things at the top of them (right before the leaves) that won't
let you get to the top of them. But we need to get on top of them! So go to the
lake and cross over it. Use various platforms and ropes to get over back to the
tree-side of the lake, so that you can jump and use your hover nozzle to get to
the tree tops. Be weary of the enemies in the tree tops! Stun them with your
water cannon and be careful that they don't knock you out of the trees. Work
your way from the dense tree area all the way down to the long tree closest to
the concrete wall. Stand on tree back from the tree closest to the wall and
drench the top of it with some water from FLUDD. Shoot it enough and a Blue
Coin will pop out and sit on top of the tree. Just jump or hover over to that
tree and pick up your Blue Coin.
*********************
BLUE COIN FORTY-THREE
*********************
[Bianco Hills]
This Blue Coin is fairly easy (and fun) to get. Approach the village area of
Bianco, and head to the house that has a porch alcove in the front of it. It's
right along the small river that separates the beginning of the stage from the
house-section of the stage. Grab the Rocket Nozzle for FLUDD first (by using
the ropes to get on the roof of that building), and then rocket up to the top
of the roof. You'll see a large wooden pole coming out from that roof. Stand
along side it and rocket yourself up to the platform high above the house,
looking over on the entire village. When you're up here, you'll see a blue bird
flying around. Equip the water cannon and shoot it as it comes by. Drench it
with a little bit of water and it'll turn into a Blue Coin! Then, just jump
down and grab your Blue Coin. It's that simple.
********************
BLUE COIN FORTY-FOUR
********************
[Ricco Harbor]
This one is very easy to get. As you beginning Ricco Harbor, all you have to do
is turn around and face the arches that the entrance to the area. Look towards
the wall of the area, and on the arches you'll see an M, mark of Shadow Mario.
Spray it off of the wall with FLUDD and you'll be rewarded with an Blue Coin.
********************
BLUE COIN FORTY-FIVE
********************
[Ricco Harbor]
This Blue Coin is easy to get as well. As you come from the beginning of the
Ricco Harbor area, you'll see a cage of chain fence-like material. Get inside
of this fenced in area, and clean up the black goo all over the place. On the
floor in this area you'll see an M, painted there by Shadow Mario. Spray it off
with the water cannon, and it'll yield a Blue Coin.
*******************
BLUE COIN FORTY-SIX
*******************
[Ricco Harbor]
ANOTHER easy Ricco Harbor Blue Coin to get. When you get to the platform where
the captain guy tells you how to raise the submarine out of the water, do it!
Shoot the windmill device above the waters where the downed yellow submarine
is. As you shoot it, the submarine will come out of the water slowly. When the
submarine comes all the way out of the water, a Blue Coin will pop out of it
and onto the platform you're standing on. Grab it. It's that simple. =)
*********************
BLUE COIN FORTY-SEVEN
*********************
[Ricco Harbor]
ANOTHER, yes... ANOTHER ease Ricco Harbor Blue Coin to obtain. After raising
the submarine, cross over it to the platform across the way. Then, take the red
platform on the crane up to the village area of the harbor. If you look to your
right while you're up there, you'll see a red M, the mark of the evil Shadow
Mario. Clean it off of the wall there with FLUDD and a Blue Coin will pop out.
Grab it and you'll be on your way.
*********************
BLUE COIN FORTY-EIGHT
*********************
[Ricco Harbor]
God I'm not even gonna bother saying this one easy to get like all of the other
Ricco Harbor ones so far... but well... IT IS! From the beginning of the stage,
go up and jump into the water to the left of the large ship in front of you.
Swim to the platform on the other side of this small water area, using your
hover nozzle along with a jump to get up to the platform. Clear the area of
black goo and stare at the ship in front of you. You'll see an M, mark of
Shadow Mario. Squirt it off of the side of the ship with your water cannon, and
a Blue Coin'll come out of it. Jump into the water next to the ship to grab it.
********************
BLUE COIN FORTY-NINE
********************
[Ricco Harbor]
From the same platform we were on to get Blue Coin Forty-Eight, this Blue Coin
is found there as well. Go to the edge of the platform, looking towards the
entrance of Ricco Harbor. Go to the right of the platform from there, and
you'll see a box... a crate. Jump on top of it, then jump up and press L to
come down on the box hard, destroying it. Within it was a Blue Coin! Easy, no?
***************
BLUE COIN FIFTY
***************
[Ricco Harbor]
Yet ANOTHER Blue Coin can be gotten on the same platform we got Blue Coins
Forty-Eight and Forty-Nine from. On this platform, clean up all of the black
goo with your water cannon. Underneath the black goo to the north of the
platform is an M, left by Shadow Mario. Clean it up with the water cannon on
FLUDD and a Blue Coin'll pop out of it! Easy so far in Ricco Harbor, eh? Well
they aren't all this easy to get.
*******************
BLUE COIN FIFTY-ONE
*******************
[Ricco Harbor]
The FINAL Blue Coin to be found on this little platform is this one. This is
how it's obtained. At the north end of this platform, beyond some cargo boxes
and the like, you'll see a man jumping up and down. Face the wall marking the
outside of the area (meaning the opposite of the direction of the ship), and
shoot the wall with the water cannon. When you shoot, look for coins to start
coming out of the wall when you hit a certain spot. When you find that spot,
keep shooting it. A few gold coins'll drop out of that spot, and then a Blue
Coin'll fall out. Grab it and it's yours!
*******************
BLUE COIN FIFTY-TWO
*******************
[Ricco Harbor]
This one is fairly easy to get, it's just a trek to get to where you need to
be. This is what you do. Go to the ship at the beginning of the area, and work
your way to the end of it. You see the black and red smoke stack? Work your way
to the top of it, so you're standing on it. From up there, face the town, and
then look right. You'll see a blue scaffolding beam there, slightly higher than
you are. Do a high jump and use the hover nozzle to get to that beam, where you
can stand on it. Work your way over, and then rightward. Do a flip jump to the
top of the beam (the next level up), and work your way to the ends of the
scaffolding there, so that you're looking out into the empty ocean, with
nothing but sand and islands in the distance. When you see this, look for a row
of coins going down into the water. Drop down into that row of coins, and
you'll get a few gold coins. The bottom coin in this coin chain happens to be a
Blue Coin! Woo!
*********************
BLUE COIN FIFTY-THREE
*********************
[Ricco Harbor]
After getting Blue Coin Fifty-Two, this one is easy to get. From where you fall
into the water after getting the previous coin, start swimming back to the
shore. In the middle of all of the scaffolding, look down into the crystal
clear water. Surrounded by four gold coins you'll see a lone Blue Coin waiting
to be picked up. Dive under this clear water and grab the Blue Coin (and the
gold coins if you'd like). Easy enough, no?
********************
BLUE COIN FIFTY-FOUR
********************
[Ricco Harbor]
In the small town sector of Ricco Harbor, there's a fountain. Above the top of
the fountain is a Blue Coin. However, since there's flowing water at the top of
the fountain, and small space there, Mario can't jump and hover to the top of
it to get the Blue Coin. Instead, you have two options in which you can get
this coin. If you're in the town region, stand a bit away from the fountain,
and run towards it, doing the triple jump maneuver. When you're midair on your
third jump, use the hover nozzle to hover into the Blue Coin and get it. If you
want, you can also jump from the scaffolding beams above. To get to the
scaffolding beams, use the smokestack from the docked ship, walk over to the
area above the coin, and drop in on it. Hover when you drop in if you want that
extra safety, and make sure you grab that coin!
********************
BLUE COIN FIFTY-FIVE
********************
[Ricco Harbor]
A fairly easy coin to get. In the town sector of Ricco Harbor, get onto the
roofs of the buildings. Work your way towards the end of the buildings (near
where you battle Gooper Blooper... in the area with the multi-colored crates
and boxes). Along the wall above a roof in that area is an M left by Shadow
Mario. Shoot it off of the wall with the water cannon and you'll get an easy
Blue Coin in return.
*******************
BLUE COIN FIFTY-SIX
*******************
[Ricco Harbor]
A fairly simple one to get. To get this one, you need to be on the roofs of
the few houses in the Ricco Harbor area. Once you're on these roof areas, face
the lighthouse structure across the way (face the entrance of Ricco Harbor),
and you'll see a Blue Coin on a small platform flanked by two gold coins. Jump
and then hover over to that platform and land atop the Blue Coin to get it.
Really quite simple.
*********************
BLUE COIN FIFTY-SEVEN
*********************
[Ricco Harbor]
This one is located on the complex set of beam scaffolding above the harbor
area. To get to the scaffolding, first go to the smokestack on the ship docked
in the harbor. Once atop the smokestack, jump and hover towards the beam in
front of you (towards town and a little to the right). Once on there, work your
way around the beams, going up a few levels, and making your way back towards
the ship area. Once there, you'll see two gold coins and a Blue Coin at the
very end of a scaffold right over the ship. Get over there, then hover with the
hover nozzle to the Blue Coin itself. Land atop it and grab it.
*********************
BLUE COIN FIFTY-EIGHT
*********************
[Ricco Harbor]
If you're in the location where we got the last Blue Coin, this should be a
very, very easy one to get for you. Simply go into first-person mode and look
down. You see the Blue Coin and some gold coins atop part of the crane there?
Of course you do. Jump down (and hover with the hover nozzle if necessary), and
you'll land right on top of the Blue Coin in question. A simple one to get if
you're in the right place at the right time.
********************
BLUE COIN FIFTY-NINE
********************
[Ricco Harbor]
This Blue Coin is way out of the way, but worth getting. Work your way on the
scaffolding beams above the harbor all the way to the top. Jump the various
gaps, and work your way to the red grating high above in the air. Jump through
both of those gratings (make sure not to jump over or under the grating - use
the hover nozzle where you need to), and then land on the scaffolding on the
other side. Quickly dash to the two gold coins and Blue Coin at the end of the
scaffolding... be quick... there are many enemies up there that'll try to knock
you down!
***************
BLUE COIN SIXTY
***************
[Ricco Harbor]
To get this Blue Coin, you have to be playing Episode 2 of Ricco Harbor. That
is the surfing segment, where you use live Bloopers to surf on. It's easy to
get, though. As you traverse the waters with the Bloopers in the beginning of
the episode, follow the line of gold coins as they pass by boats and whatnot.
As you see you're coming close to the tunnel up ahead, look slightly above the
gold coins. Above on gold coin, you'll see a Blue Coin. All you have to do is
simply jump up to grab it. If you miss it, backpedal and try it again. It's a
very simple Blue Coin to get.
*******************
BLUE COIN SIXTY-ONE
*******************
[Ricco Harbor]
Another easy Blue Coin to get, but just like Blue Coin Sixty, you have to be
playing the second episode of Ricco Harbor, where you surf using Bloopers.
However, getting this Blue Coin involves Bloopers in no way. Don't even get on
one. Instead, swim out to the boats that are out in the harbor area. Jump out
of the water and use the hover nozzle to get aboard one of the boats. The boat
closest to the outside of the harbor area is the key. Go to that boat and look
out towards the open ocean. You'll see a Blue Coin hovering there. Jump off of
the boat and use the hover nozzle to hover over to this Blue Coin if necessary.
Pretty simple, no?
*******************
BLUE COIN SIXTY-TWO
*******************
[Ricco Harbor]
An easy Blue Coin to get indeed, but you have to go and get this Blue Coin on
the episode 3 part of the Ricco Harbor campaign, otherwise you won't be able to
get it. From the entrance of Ricco Harbor, go straight ahead to the black and
red ship that has the large smokestack on it. We've been on this ship several
times in the past so it should be nothing new to you. On the grating areas of
the ship, you'll see several golden spiders climbing around. Climb onto the
vertical grating closest to the front of the ship (away from the smokestack)
where a golden spider is climbing around. Punch him from the opposite side of
the grating. He'll hit the side of the ship, die, and drop a Blue Coin for you
to take! Sweetness.
*********************
BLUE COIN SIXTY-THREE
*********************
[Ricco Harbor]
From where you got Blue Coin Sixty-Two, this should be a fairly easy one to
get. Climb onto the top of the grating area of the black and red ship we're on.
Approach the horizontal grating closest to the smokestack, where you'll see two
golden spiders climbing around upside down. Squirt them both with a lot of
water from your water cannon, then jump over them and press L to come down on
top of them hard. If you stunned them enough with the water, they'll fall down
to the floor of the ship and die. One of these two golden spiders'll be holding
a Blue Coin for you. Just work your way to the inside of the grating on the
ship and claim your prize.
********************
BLUE COIN SIXTY-FOUR
********************
[Ricco Harbor]
You're going to need the Rocket Nozzle to successfully complete this task and
get the Blue Coin. Do you know the rather tall lighthouse in Ricco Harbor? It's
near the beginning of the area, right next to that black ship with red lining
and whatnot. Well, on the very top of the lighthouse are a string of gold coins
going up. The topmost of these coins is actually a Blue Coin! This is the Blue
Coin we're trying to get. Go to the base of the lighthouse with your rocket
nozzle equipped, and look up. There are scaffolding planks all around the
lighthouse. Rocket up to one of those with the rocket nozzle, and then jump
onto the lighthouse itself, right below the top of it. Rocket up to the top of
it. When you're at the top of the lighthouse, position yourself perfectly
underneath the string of coins. Hold down R to make the rocket start to power
up, and right before you're about to lift off, jump straight in the air. If
your timing is right, you'll pick up many gold coins, and at the top, a Blue
Coin as well. The jump is VITAL to getting this Blue Coin, because the rocket
itself will not get you high enough to get the Blue Coin - you'll end up right
under it.
********************
BLUE COIN SIXTY-FIVE
********************
[Ricco Harbor]
Just like the above Blue Coin quest, you'll need the rocket nozzle on FLUDD to
get this Blue Coin as well. Work your way out in the harbor to the series of
high platforms over the water at the far end of the Ricco Harbor area. Go to
the lowest one, and use the rocket nozzle. When it's about to blast off, jump
into the air and you'll be lifted into the air. Land atop the lowest platform.
Now, with the rocket nozzle, work your way around from platform to platform.
The final platform you get to (as you'll see before you even jump to it) has an
M, mark of Shadow Mario on it. Rocket to this final platform, and use your
water cannon to wash it off. Out of this M you will get a Blue Coin. A rather
tedious Blue Coin to get, but hey... you gotta do what you gotta do, right?
*******************
BLUE COIN SIXTY-SIX
*******************
[Ricco Harbor]
Yet AGAIN you'll need the rocket nozzle on FLUDD to get this Blue Coin. Okay,
here's what you do. Swim past the platforms where we got Blue Coin Sixty-Five,
all the way to the far end of the harbor. Swim around the little corner there,
and look up. You'll see small platforms jutting out of the sharp mountains that
hug the harbor. Each has a tree on it. Use the rocket nozzle (by rocketing, and
jumping at the last minute to rocket out of the water) and land on the platform
farthest to the right. Along the mountain itself above this platform, you'll
find an M, mark of Shadow Mario. Spray it off and clean it up with the water
cannon on FLUDD, and you'll be rewarded with a Blue Coin.
*********************
BLUE COIN SIXTY-SEVEN
*********************
[Ricco Harbor]
To get this Blue Coin, you have to have already gotten the Shine from the huge
golden thing hanging over the harbor in episode 4 of the Ricco Harbor campaign.
Simply work your way back up above the harbor on the blue beams and whatnot up
there. Take the trampolines to go up higher, and hover over the hole that leads
into the large gold thing in the middle of the harbor, where we got a Shine
during episode 4. Drop down into the same place, where you'll find a Blooper.
Jump on it, and when it dies, it'll give you a Blue Coin! Very easy indeed.
*********************
BLUE COIN SIXTY-EIGHT
*********************
[Ricco Harbor]
To get this Blue Coin, you must go during Episode 6 (or after, I think). Go
into the small town part of the harbor. You remember where we originally fought
Gooper Blooper, at the dead end part of the town, past the heliport? You know,
where all of the multi-colored crates and boxes were, and whatnot? Well go
there during episode 6 or after. You'll find that the boxes and crates of many
colors are no longer there. Instead, you'll find a little market set up by some
fishermen. In the middle of their little market are a few baskets full of fish.
Drench the baskets with water from your water cannon. When they get enough
water, a Blue Coin'll suddenly appear for you to take.
********************
BLUE COIN SIXTY-NINE
********************
[Delfino Plaza]
This Blue Coin can be gotten sometime after you unlock and go to Gelato Beach,
although I'm not quite sure of the guidelines for getting this one, as they guy
just suddenly "appears." In anycase, go to the beach area with the umbrellas in
front of the numerous fruit stands, as if you were simply heading to the Gelato
Beach M warp. However, you'll see a man running around the beach (quickly, too)
who is on fire! Spray him down (chase after him and lightly hold down the R
button to spray and run after him at the same time). Once he's completely
drenched, he'll stop and jump up and down in happiness. Talk to him, and he'll
thank you, giving you a Blue Coin for all of your hard work.
*****************
BLUE COIN SEVENTY
*****************
[Gelato Beach]
As you start the Gelato Beach area, turn around all the way, so you're looking
the other way. Out across a little bit of water, you'll see a small island with
three awkwardly growing palm trees, and a swing on it. The longest and most
awkward of the trees (the one closest to the swing) is the key. Climb up this
tree (do it slowly, as FLUDD is nearly useless up here), and climb to the very
top of this long and awkward palm tree. Surrounded by four gold coins on top of
the palm tree there is a Blue Coin!
*********************
BLUE COIN SEVENTY-ONE
*********************
[Gelato Beach]
If you're still on top of the palm tree that we got Blue Coin Seventy from,
we're in luck. Look down, in front of the swing there. A few gold coins will be
leading to a lone Blue Coin. Jump down from the palm tree on top of the Blue
Coin, using the hover nozzle to navigate over to the Blue Coin in question if
necessary.
*********************
BLUE COIN SEVENTY-TWO
*********************
[Gelato Beach]
Now, if you go back to the small island to the south of the Gelato Beach
start point, the one with the three weird-growing palm trees on it, stand there
and look north from there, out into the open ocean. Swim out there, and dive.
You'll find a Blue Coin simply sitting on the ocean floor out there, waiting
for someone to find it.
***********************
BLUE COIN SEVENTY-THREE
***********************
[Gelato Beach]
On the very same small island that we've gotten the past few Blue Coins, go to
the tallest tree on the island, near the swing. Swim out into the ocean there,
adjacent to the side of the island. Dive under the water, where you'll find a
Blue Coin sitting there on the ocean floor, waiting to be found. Another simple
Blue Coin to get, eh!?
**********************
BLUE COIN SEVENTY-FOUR
**********************
[Gelato Beach]
A school (or group, for you non-science types) of fish (or several, actually)
swim around the small island. There are all types of colors of them. Spot the
group of orange fish, and you'll notice that swimming along with them is a Blue
Coin! Approach the school (they'll provide a little bit of resistance by
swimming faster or in the opposite direction, but nothing to worry about), and
grab the Blue Coin that's with them! Pretty neat, I know. =)
**********************
BLUE COIN SEVENTY-FIVE
**********************
[Gelato Beach]
Similar to Blue Coin Seventy-Four, we're looking for another school of fish
that has a Blue Coin swimming with them. This school of fish is a dark blue
color. Look for them swimming around the small island, and intercept the Blue
Coin that's swimming along with them.
*********************
BLUE COIN SEVENTY-SIX
*********************
[Gelato Beach]
From the entrance of the Gelato Beach area, swim or use the hover nozzle to get
over the water there and to the main part of the beach. Right in front of you
will be a vacant hut. Walk to the side of it, and walk around it. Get onto the
cliffs covered in grass behind it and to the side of it, and hover onto the
roof of the hut. Turn around and face the cliff-face there. Over a platform
jutting out from the mountain there, an M, the mark of Shadow Mario, will be
there. Hover over to it using your hover nozzle, and spray it off with the
water cannon to be rewarded with a Blue Coin.
***********************
BLUE COIN SEVENTY-SEVEN
***********************
[Gelato Beach]
Remember how we just jumped onto a roof of a hut while getting Blue Coin
Seventy-Six? Well, go back to that hut, and enter into it. It's vacant inside,
but go into first-person mode and look up. On the ceiling, surrounded by some
gold coins, is a Blue Coin. Get onto a table and jump up as high as you can,
then kick in the hover nozzle. You'll grapple to the ceiling if you get high
enough, where you can work your way to the Blue Coin in question with ease.
***********************
BLUE COIN SEVENTY-EIGHT
***********************
[Gelato Beach]
Another one of our famous "spray something, go somewhere else to get it" Blue
Coins. You'll notice that there are two red triangles on the rockfaces of
Gelato Beach. One is to the right of the hut right in front of where we start
the game, and the other is past the solar panel, in a small grassy alcove. To
get this Blue Coin, you have to spray off one triangle and quickly run over to
the other one and get the Blue Coin that pops out of it before time runs out.
It sounds hard, but it's really not. Just remember to spray the sand with water
after shooting a triangle, and slide your way across the sandy beach and grass
areas to the other Blue Coin, where you'll get there with time to spare. So,
shoot the triangle by the hut on the right side of the beach, then turn and
spray the sand. Dive onto it, and slide your way over the sand, onto the grass
and in between some trees to the Blue Coin coming out of the other triangle.
Easy as could be. Remember to use the slide technique or you WON'T get there in
time!
**********************
BLUE COIN SEVENTY-NINE
**********************
[Gelato Beach]
Read how to get Blue Coin Seventy-Eight, and then simply do the opposite. Shoot
the triangle in which the Blue Coin just came out of, and then slide your way
over the grass and sand to the other triangle's location, where you'll get
another Blue Coin. Remember to use the slide technique or you WON'T get there
in time!
****************
BLUE COIN EIGHTY
****************
[Gelato Beach]
Do you see all of the pesky blue duck-like enemies walking all over the beach?
Well walk around the beach and look for a red duck-like enemy. Other than being
red, he looks and acts like his blue counterparts. When you spot him, drench
him with water from FLUDD so that he falls over into the sand, paralyzed. Then,
jump on top of him. While he won't die, he will surrender a Blue Coin to you.
This can only be done in the very early episodes of Gelato Beach.
********************
BLUE COIN EIGHTY-ONE
********************
[Gelato Beach]
There is a brick passageway that outlines the outside of the beach area. To get
to it, you have to work your way to the highland areas of the mountains behind
the beach. When you find the brick passageway, follow it as it winds and heads
westward. When you get to a gap in the passageway, jump over it and use the
hover nozzle to get to the continuation of the passage on the other side. When
the passage comes to an abrupt end, look across the way and you'll see a grassy
platform you can jump onto. Jump onto this platform, and then look into the
small crevasse in between the grassy platform and where the passageway is.
You'll see that there is a Blue Coin in there flanked by two gold coins. Jump
into this crevasse to grab the Blue Coin we're after here.
********************
BLUE COIN EIGHTY-TWO
********************
[Gelato Beach]
This is a fairly easy Blue Coin to get. On the far end of the beach, branching
out into and over the water, is a little bar. On the backside of the bar is a
porch where patrons can eat and drink over-looking the water. There's some
umbrellas, tables and chairs out there. Dive into the water back there and dive
underneath this porch area. You can't dive very deep here which means you won't
have a first person view while under water. Instead, you'll notice that there
are things under the water by the eight question marks (?) that appear. Seven
of these question marks are gold coins, but one of them is the Blue Coin that
we seek.
**********************
BLUE COIN EIGHTY-THREE
**********************
[Gelato Beach]
If you work your way to the back end of Gelato Beach, you'll notice that there
is a rather elaborate set of ropes and poles back there. This Blue Coin is
located on the top most pole. Work your way up to the highest set of ropes, and
walk towards the hut at the beginning of the stage. Walk along the various
ropes, and you'll see the Blue Coin in the distance. It's hanging over the last
pole in the sequence of poles... so you'll have to carefully jump over to the
Blue Coin, and use the hover nozzle to land on top of the Blue Coin. Easy
enough, right?
*********************
BLUE COIN EIGHTY-FOUR
*********************
[Gelato Beach]
Read up on how to get Blue Coin Eighty-Three. From there, you're basically
walking the opposite direction to get this Blue Coin. You have to work your way
to the rope in between two poles that have ropes going the other way. Go to the
middle of this VERY high rope, and do a high jump (using the hover nozzle for
extra life if need be). You'll run into many gold coins on your way up. The
topmost coin is a Blue Coin. Nifty.
*********************
BLUE COIN EIGHTY-FIVE
*********************
[Gelato Beach]
At the back end of Gelato Beach, you'll find some brick walkways and such.
Eventually, the brick walkway'll lead to a brick staircase and a little plaza
area. Look above this area, and you'll notice that many birds come here to
congregate and whatnot on the ropes and poles there. Most of them are green,
but some of them are blue. Two of them, actually. Equip the water cannon on
FLUDD and shoot at the blue bird (one of them). If you drench it enough, the
blue bird'll turn into a Blue Coin mid-flight and fall to the ground for you to
pick up.
********************
BLUE COIN EIGHTY-SIX
********************
[Gelato Beach]
Read the description for Blue Coin Eighty-Five. Notice how I said there were
two blue birds around there? Well you got Blue Coin Eighty-Five by shooting one
of them with the water cannon from FLUDD and turning it into a Blue Coin. Shoot
the other blue bird you didn't shoot yet there with FLUDD to get another Blue
Coin.
**********************
BLUE COIN EIGHTY-SEVEN
**********************
[Gelato Beach]
You can only get this Blue Coin during Episode 2 of the Gelato Beach campaign,
so bare that in mind. To get this one, venture to the far end of the beach.
You'll see rows of coins going top to bottom over the beach. Head to the row of
coins closest to the far side of the beach, and start spraying the beach around
this area on the ground. You'll find a huge, sand-colored Shine design there.
You have to literally drench the design and make it ALL appear, and when you
do, a Blue Coin'll pop out of the middle of it, just for you.
**********************
BLUE COIN EIGHTY-EIGHT
**********************
[Gelato Beach]
You can only get this Blue Coin during Episode 2 of the Gelato Beach campaign,
so bare that in mind. To get this Blue Coin, you'll have to venture to the
little island (that you can get to by a thin strip of sand) towards the center
of the beach. This is where the sandcastle was that gave us entrance to the
obstacle course during episode one of Gelato Beach. Spray the center of the
beach in that island there where you'll find a huge, sand-colored Shine design.
Drench it with water, making the whole thing appear. When it's wet and complete
enough, a Blue Coin'll pop out of it that you can grab.
*********************
BLUE COIN EIGHTY-NINE
*********************
[Gelato Beach]
You can only get this Blue Coin during Episode 2 of the Gelato Beach campaign,
so bare that in mind. There are two boats on the beach area of Gelato Beach. Go
to the one closest to the beginning area of Gelato Beach. Walk in front of it
and spray the sand in front of it there. A huge, Shine-shaped design'll be
etched in the sand there. Spray it with the water cannon from FLUDD, making the
entire thing appear, and drench it. When it's wet and complete enough, a Blue
Coin'll pop out of it, which you can go and pick up.
****************
BLUE COIN NINETY
****************
[Gelato Beach]
You can only get this Blue Coin during Episode 3 of the Gelato Beach campaign,
so bare that in mind. You see the surfboards that are on the beach, near the
water? Well go that rack of surfboards. This is where you can find Blue Coin
Ninety. The surfboards are right in front of the beginning area of Gelato
Beach, so get to them quick, and stand in front of them. Face the ocean and
shoot FLUDD to your right. A sandy Shine Sprite design will appear on the sand.
Drench the design and make the entire thing appear. When it appears and is
drenched enough, you'll get a Blue Coin in return.
********************
BLUE COIN NINETY-ONE
********************
[Gelato Beach]
You can only get this coin during episode four of the Gelato Beach campaign.
When you're on the sandbird obstacle course, you'll see clouds floating around.
Some of these clouds have Blue Coins floating on them. Jump from the sand bird
(using your hover nozzle on FLUDD if necessary) to get to the clouds with the
Blue Coins, where you can pick them up. There are a total of four Blue Coins on
four clouds around the sandbird. (1)
********************
BLUE COIN NINETY-TWO
********************
[Gelato Beach]
You can only get this coin during episode four of the Gelato Beach campaign.
When you're on the sandbird obstacle course, you'll see clouds floating around.
Some of these clouds have Blue Coins floating on them. Jump from the sand bird
(using your hover nozzle on FLUDD if necessary) to get to the clouds with the
Blue Coins, where you can pick them up. There are a total of four Blue Coins on
four clouds around the sandbird. (2)
**********************
BLUE COIN NINETY-THREE
**********************
[Gelato Beach]
You can only get this coin during episode four of the Gelato Beach campaign.
When you're on the sandbird obstacle course, you'll see clouds floating around.
Some of these clouds have Blue Coins floating on them. Jump from the sand bird
(using your hover nozzle on FLUDD if necessary) to get to the clouds with the
Blue Coins, where you can pick them up. There are a total of four Blue Coins on
four clouds around the sandbird. (3)
*********************
BLUE COIN NINETY-FOUR
*********************
[Gelato Beach]
You can only get this coin during episode four of the Gelato Beach campaign.
When you're on the sandbird obstacle course, you'll see clouds floating around.
Some of these clouds have Blue Coins floating on them. Jump from the sand bird
(using your hover nozzle on FLUDD if necessary) to get to the clouds with the
Blue Coins, where you can pick them up. There are a total of four Blue Coins on
four clouds around the sandbird. (4)
*********************
BLUE COIN NINETY-FIVE
*********************
[Gelato Beach]
You'll need to have the Rocket Nozzle for FLUDD available to get this Blue
Coin. Grab the rocket nozzle and then work your way to the large, tall tower
that's the focal point in this stage. From there, go left of it a little bit
and look up. You'll see a tree in between the tower, and another, smaller
tower. Use the rocket nozzle to get up to this smaller tower, and look up
again. You'll see a stream of vertically set gold coins leading up to the Blue
Coin located at the top of the sequence. Jump on top of the umbrella shaped
object on top of this tower and then use the rocket nozzle to zoom straight up
through the coins, and to the Blue Coin in question.
********************
BLUE COIN NINETY-SIX
********************
[Gelato Beach]
Go to the tree in the middle of the tower (the large one), and the tower I
spoke of in Blue Coin Ninety-Five's description (the smaller one). There's a
tree in the middle of these two towers. On top of this tree is one of those
annoying, blue duck-like enemies, but he's sleeping! Get onto one of the towers
flanking this tree and spray the blue enemy with the water cannon from FLUDD to
paralyze it. Then, jump on top of this blue enemy to get a Blue Coin out of it!
Sweet!
**********************
BLUE COIN NINETY-SEVEN
**********************
[Gelato Beach]
To get this Blue Coin, you have to go to Gelato Beach during episode 6 or
later. From the beginning of the area, go straight to the hut there, and grab a
fruit (any one) off of the counter there. Then, run out of the hut with the
fruit and straight to the hut on the other side of the beach, which is over the
water. You'll see a Shine in the middle of the blue aura thing there. Jump on
top of the counter and throw your fruit at the top of that thing. A Blue
Coin'll appear on top of this hut's roof. Go out back where the umbrellas are,
and then jump onto the umbrellas, and hover onto the roof, where said Blue Coin
can be located.
**********************
BLUE COIN NINETY-EIGHT
**********************
[Ricco Harbor]
An obvious one that escaped me at first. You need the rocket nozzle (or some
really good wall jumping and the hover nozzle) to get this Blue Coin. At the
very beginning of Ricco Harbor, turn around and you'll see a building with
three huge doors on it, each with a number - 1, 2, and 3. The building has a
red roof. Rocket onto the roof, and along the mountain-face touching the
building, you'll see an M, the mark of Shadow Mario. Use FLUDD's water cannon
to wash off the M, and you'll get a Blue Coin in return.
*********************
BLUE COIN NINETY-NINE
*********************
[Ricco Harbor]
A seemingly difficult Blue Coin to get, it is if you're not in the right
mindset while attempting this one. You'll notice that there are two gray
colored Xs in the Ricco Harbor area. One is on a building (gray in color,
coincidentally) in the middle of the small town are of Ricco Harbor. The other
one is located on the large tower lighthouse, below and to the left of the town
area, towards the entrance. They are so far away from each other (and on two
completely different planes) that you're probably saying HOW THE HELL do I do
that!? Well it's easy. First, we'll opt to spray the X on the gray building in
the town area, and get the Blue Coin that pops out of the X on the lighthouse
tower. To get this Blue Coin successfully, you'll need to have the Turbo Nozzle
equipped on FLUDD. Spray the X off of the building, then quickly switch over to
the Turbo Nozzle and start speeding across the town, back towards the
lighthouse. When you get near the fountain, you'll see a group of people. You
have to carefully wedge yourself in between the fountain and people and then
jump over the railing there, down to the lighthouse, where you can get your
Blue Coin. It's fairly difficult to get, and you have to be QUICK, because the
Blue Coin disappears in mere moments. One mistake and you'll have to try it
again. It might take a few tries. Be patient, it's worth it for a Blue Coin,
isn't it!?
*********************
BLUE COIN ONE HUNDRED
*********************
[Ricco Harbor]
Blue Coin One Hundred (big number, isn't it? We still have 140 to go, don't
worry ^_~) is a toughie to get as well. It coincides with getting Blue Coin
Ninety-Nine, so read up on that first. Instead of going from the gray X at the
building, we have to go from the gray X on the lighthouse. To do this, discard
the Turbo Nozzle we used to get Blue Coin Ninety-Nine, and get the Rocket
Nozzle on FLUDD. Spray the X off of the lighthouse tower, and then switch over
to the rocket nozzle right away. As you run right towards the town, power up
the rocket so that you rocket up as you run. Then, switch back over to the
water cannon. Wet the ground in front of you as you run, and slide over to the
Blue Coin in front of the gray building in the small town. That's Blue Coin One
Hundred.
*************************
BLUE COIN ONE HUNDRED ONE
*************************
[Pinna Park]
Go to the entrance of the Pirate Ship ride at the beginning areas of Pinna
Park. Walk up the blue entrance to the ride, and then drop off of it into the
water. Turn around and analyze the support for the pathway that drops into the
water. You'll see a Blue Coin within it. Swim underneath this support so that
you're actually within it, and then jump out of the water and boost yourself as
high as you can with the hover nozzle to get this Blue Coin.
*************************
BLUE COIN ONE HUNDRED TWO
*************************
[Pinna Park]
Go to the entrance area of the Pirate Ship ride, just like we did when we got
Blue Coin One Hundred One. However, instead of going up the blue passageway to
the ride itself, veer right of the entrance, where you'll see a reddish wall.
On this wall, clear as day, is an M, mark of Shadow Mario. Use FLUDD's water
cannon to wash off the red paint, and get a Blue Coin in return.
***************************
BLUE COIN ONE HUNDRED THREE
***************************
[Pinna Park]
Go within the pirate ship ride within the confines of Pinna Park itself. Ride
the ship closest the entrance ramp into the ride, and ride it all the way up
and leftwards. You'll see ahead of you a small box made by grating. Jump from
the ship onto the side of the grating, where you'll automatically cling to it.
Pound your way into the box, where you'll find yourself Blue Coin One Hundred
Three just like that. It's a small box your jumping to from that ship, however,
so make sure that you use the hover nozzle on FLUDD to guide you to it, to
ensure that you don't fall all the way back down to the ground where you'll
have to start all over again.
**************************
BLUE COIN ONE HUNDRED FOUR
**************************
[Pinna Park]
Read the description on how to get Blue Coin One Hundred Three. From within
that box made by grating, work your way back to the outside of it, and then
climb on top of this small box. Turn around and face the pirate ships below,
and then look right. Atop a small series of blue beams there is a Blue Coin,
all the way on the corner of the beam. Use FLUDD's hover nozzle to hover your
way over to the Blue Coin, but be very careful! You have to land on it JUST
RIGHT to get the Blue Coin. You have no room for error here. If you miss your
target, you will fall to the ground, and have to start all over again to get
this Blue Coin... and that's no fun.
**************************
BLUE COIN ONE HUNDRED FIVE
**************************
[Pinna Park]
If you head to within the park, and go to the right side of the large Pirate
Ship ride, you'll see the Clam Cups ride, and then a little ways away, you'll
see another ride. In between the two is a stand with cloth tops and whatnot,
and ropes coming off of it. Around this area, a Blue Bird hangs out, and we
know exactly what to do with Blue Birds now don't we? Look up on top of the
ropes and the surrounding areas and fire away at the Blue Bird with your water
cannon. If he flies away, don't worry, he'll come back shortly, and then you
can finish the job. When you drench the Blue Bird enough with water, he'll turn
into a Blue Coin and drop to the ground. At that point you can go ahead and
claim your Blue Coin.
*************************
BLUE COIN ONE HUNDRED SIX
*************************
[Pinna Park]
In the Pirate Ship ride and roller coaster area, you'll see a little alcove. In
this alcove is a huge enemy. It looks like a huge Goomba with smaller Goombas
on top of it. Get on top of the grassy platforms surrounding the enemy and
shoot the top Goomba off of the bigger Goomba one by one with FLUDD's water
cannon. When they are all gone, shoot the huge Goomba and he'll turn over on
his back. From there, go down to him and jump on his stomach. When you do this,
all of the smaller Goombas will disappear, and this large Goomba will turn into
a Blue Coin for you to take!
***************************
BLUE COIN ONE HUNDRED SEVEN
***************************
[Pinna Park]
If you go to the Pirate Ship ride within Pinna Park, you'll notice a series of
grating pathways to the back of it. Work your way to these pathways made of
grating, and then try working your way up to the highest point on this grating,
which is located right over the water in which the Pirate Ships operate over.
When you get to the very end of the grating pathway, the grating will turn into
a small wooden plank. Look out over the small body of water and you'll see a
Blue Coin just floating in midair. Jump out and use the hover nozzle to hover
over the Blue Coin, and then fall on top of it to grab it... then you'll fall
into the water below.
***************************
BLUE COIN ONE HUNDRED EIGHT
***************************
[Pinna Park]
Blue Coin One Hundred Eight is also located towards the back of the Pirate Ship
ride and roller coaster area. If you climb the low grassy platform area behind
the water where the Pirate Ships operate over, you'll see a gazebo with a blue
and white top. Atop this gazebo, one green and one blue bird kinda just chill.
You know what to do. Equip the water cannon on FLUDD and shoot at the Blue
Bird. If and when he flies away, go into first person mode and watch him as he
flies around. When he comes back, continue to fire water at him. When you've
drenched him in enough water, he'll turn into a Blue Coin and fall down to the
ground, where you can pick it up.
**************************
BLUE COIN ONE HUNDRED NINE
**************************
[Pinna Park]
To get Blue Coin One Hundred Nine, work your way all the way to the back of
Pinna Park, so that you're over looking the water. Go all the way right while
you're at the back of the park, and you'll come across this brick area that has
water falling and flowing all over the place. While you're on the path, look
right, and then up at the brick wall there. When you look, you'll see an M, the
mark of Shadow Mario, high above. Get close to the wall and look up. Use
FLUDD's water cannon to spray the M and clean the paint off of the wall. When
the paint is completely gone and the M is no more, a Blue Coin falls from the
wall for you to have.
*************************
BLUE COIN ONE HUNDRED TEN
*************************
[Pinna Park]
From where you got Blue Coin One Hundred Nine, Blue Coin One Hundred Ten is
right around the corner. Read the description for the above Blue Coin if you're
not in that area. When you are, jump over the side of the pathway and go into
the water. Then turn left, and you'll see a small island attached to the wall
with a palm tree on it. On the wall behind this island is another M, the mark
of Shadow Mario. Like we did with the previous Blue Coin, spray off the M on
the wall with FLUDD's water cannon, and when the paint is all off of the wall
there, a Blue Coin will pop out of the wall where the M once was. Grab the Blue
Coin when it pops out.
****************************
BLUE COIN ONE HUNDRED ELEVEN
****************************
[Pinna Park]
Go to the Clam Cups ride near the entrance into the Park proper. You'll notice
that each shell on the ride is a different color, and you can spray each shell
with FLUDD's water cannon to make the clam open up. Sometimes the clam holds a
coin or something. Well, the green clam cup on this ride holds a Blue Coin. You
have to shoot it with a fast and furious stream of water to open it up, but
when you do, it's worth it. When the green clam is completely open, quickly run
into the clam and grab the Blue Coin, then run back out before the clam shuts!
****************************
BLUE COIN ONE HUNDRED TWELVE
****************************
[Pinna Park]
Blue Coins One Hundred Twelve through One Hundred Seventeen are all gotten in
the same fashion. You HAVE to be on episode two of the Pinna Park campaign to
get these Blue Coins. As the cannon on the righthand side beach of the Pinna
Park entrance is firing Bullet Bills at you, the idea is to get the six woven
baskets around the area to explode by getting a Bullet Bill to slam into it.
Why, you ask? Because each of the baskets conceal a Blue Coin. To get the
Bullet Bills to slam into the baskets, stand in the back of them, but face the
cannon. Stand still long enough and the cannon will eventually lock onto your
position and fire Bullet Bills at you. The basket will intercept the Bullet
Bill however, and explode the basket. You are then left with the Blue Coin the
basket was concealing. There are two baskets that are harder to get to explode.
One is located behind a rock, and the other is located way back behind the
staircase and passageway leading into Pinna Park. For those, stand out in the
open and wait for a purple, flashing Bullet Bill to be fired. When that
happens, let it follow you, and then walk behind the basket in question. The
Bullet Bill will still be locked in on you, and slam into the basket, freeing
up said Blue Coin. Easy, eh? And kinda fun too... (1)
******************************
BLUE COIN ONE HUNDRED THIRTEEN
******************************
[Pinna Park]
Blue Coins One Hundred Twelve through One Hundred Seventeen are all gotten in
the same fashion. You HAVE to be on episode two of the Pinna Park campaign to
get these Blue Coins. As the cannon on the righthand side beach of the Pinna
Park entrance is firing Bullet Bills at you, the idea is to get the six woven
baskets around the area to explode by getting a Bullet Bill to slam into it.
Why, you ask? Because each of the baskets conceal a Blue Coin. To get the
Bullet Bills to slam into the baskets, stand in the back of them, but face the
cannon. Stand still long enough and the cannon will eventually lock onto your
position and fire Bullet Bills at you. The basket will intercept the Bullet
Bill however, and explode the basket. You are then left with the Blue Coin the
basket was concealing. There are two baskets that are harder to get to explode.
One is located behind a rock, and the other is located way back behind the
staircase and passageway leading into Pinna Park. For those, stand out in the
open and wait for a purple, flashing Bullet Bill to be fired. When that
happens, let it follow you, and then walk behind the basket in question. The
Bullet Bill will still be locked in on you, and slam into the basket, freeing
up said Blue Coin. Easy, eh? And kinda fun too... (2)
******************************
BLUE COIN ONE HUNDRED FOURTEEN
******************************
[Pinna Park]
Blue Coins One Hundred Twelve through One Hundred Seventeen are all gotten in
the same fashion. You HAVE to be on episode two of the Pinna Park campaign to
get these Blue Coins. As the cannon on the righthand side beach of the Pinna
Park entrance is firing Bullet Bills at you, the idea is to get the six woven
baskets around the area to explode by getting a Bullet Bill to slam into it.
Why, you ask? Because each of the baskets conceal a Blue Coin. To get the
Bullet Bills to slam into the baskets, stand in the back of them, but face the
cannon. Stand still long enough and the cannon will eventually lock onto your
position and fire Bullet Bills at you. The basket will intercept the Bullet
Bill however, and explode the basket. You are then left with the Blue Coin the
basket was concealing. There are two baskets that are harder to get to explode.
One is located behind a rock, and the other is located way back behind the
staircase and passageway leading into Pinna Park. For those, stand out in the
open and wait for a purple, flashing Bullet Bill to be fired. When that
happens, let it follow you, and then walk behind the basket in question. The
Bullet Bill will still be locked in on you, and slam into the basket, freeing
up said Blue Coin. Easy, eh? And kinda fun too... (3)
*****************************
BLUE COIN ONE HUNDRED FIFTEEN
*****************************
[Pinna Park]
Blue Coins One Hundred Twelve through One Hundred Seventeen are all gotten in
the same fashion. You HAVE to be on episode two of the Pinna Park campaign to
get these Blue Coins. As the cannon on the righthand side beach of the Pinna
Park entrance is firing Bullet Bills at you, the idea is to get the six woven
baskets around the area to explode by getting a Bullet Bill to slam into it.
Why, you ask? Because each of the baskets conceal a Blue Coin. To get the
Bullet Bills to slam into the baskets, stand in the back of them, but face the
cannon. Stand still long enough and the cannon will eventually lock onto your
position and fire Bullet Bills at you. The basket will intercept the Bullet
Bill however, and explode the basket. You are then left with the Blue Coin the
basket was concealing. There are two baskets that are harder to get to explode.
One is located behind a rock, and the other is located way back behind the
staircase and passageway leading into Pinna Park. For those, stand out in the
open and wait for a purple, flashing Bullet Bill to be fired. When that
happens, let it follow you, and then walk behind the basket in question. The
Bullet Bill will still be locked in on you, and slam into the basket, freeing
up said Blue Coin. Easy, eh? And kinda fun too... (4)
*****************************
BLUE COIN ONE HUNDRED SIXTEEN
*****************************
[Pinna Park]
Blue Coins One Hundred Twelve through One Hundred Seventeen are all gotten in
the same fashion. You HAVE to be on episode two of the Pinna Park campaign to
get these Blue Coins. As the cannon on the righthand side beach of the Pinna
Park entrance is firing Bullet Bills at you, the idea is to get the six woven
baskets around the area to explode by getting a Bullet Bill to slam into it.
Why, you ask? Because each of the baskets conceal a Blue Coin. To get the
Bullet Bills to slam into the baskets, stand in the back of them, but face the
cannon. Stand still long enough and the cannon will eventually lock onto your
position and fire Bullet Bills at you. The basket will intercept the Bullet
Bill however, and explode the basket. You are then left with the Blue Coin the
basket was concealing. There are two baskets that are harder to get to explode.
One is located behind a rock, and the other is located way back behind the
staircase and passageway leading into Pinna Park. For those, stand out in the
open and wait for a purple, flashing Bullet Bill to be fired. When that
happens, let it follow you, and then walk behind the basket in question. The
Bullet Bill will still be locked in on you, and slam into the basket, freeing
up said Blue Coin. Easy, eh? And kinda fun too... (5)
*******************************
BLUE COIN ONE HUNDRED SEVENTEEN
*******************************
[Pinna Park]
Blue Coins One Hundred Twelve through One Hundred Seventeen are all gotten in
the same fashion. You HAVE to be on episode two of the Pinna Park campaign to
get these Blue Coins. As the cannon on the righthand side beach of the Pinna
Park entrance is firing Bullet Bills at you, the idea is to get the six woven
baskets around the area to explode by getting a Bullet Bill to slam into it.
Why, you ask? Because each of the baskets conceal a Blue Coin. To get the
Bullet Bills to slam into the baskets, stand in the back of them, but face the
cannon. Stand still long enough and the cannon will eventually lock onto your
position and fire Bullet Bills at you. The basket will intercept the Bullet
Bill however, and explode the basket. You are then left with the Blue Coin the
basket was concealing. There are two baskets that are harder to get to explode.
One is located behind a rock, and the other is located way back behind the
staircase and passageway leading into Pinna Park. For those, stand out in the
open and wait for a purple, flashing Bullet Bill to be fired. When that
happens, let it follow you, and then walk behind the basket in question. The
Bullet Bill will still be locked in on you, and slam into the basket, freeing
up said Blue Coin. Easy, eh? And kinda fun too... (6)
******************************
BLUE COIN ONE HUNDRED EIGHTEEN
******************************
[Pinna Park]
In the very beginning of the Pinna Park area, before you actually enter into
the park, veer right onto the beach area. Run all the way to the right of the
beach where a red cannon-like device will be sitting there. Go in front of it,
and with FLUDD, spray around with the water cannon on the sand. We're looking
for a blue Shine-like symbol in the sand. You'll see some "sparks" when you've
hit the area, and hear some noise as well. Drench the area you've hit in front
of the cannon with FLUDD until the blue outline of the design is completely
visable. When you've drenched it enough, the design will become permanent in
the sand and a Blue Coin will pop out of the design for you to take.
******************************
BLUE COIN ONE HUNDRED NINETEEN
******************************
[Pinna Park]
In the same region where we got Blue Coin One Hundred Eighteen we can get Blue
Coin One Hundred Nineteen. Look for the basket in between two trees. In that
general area, spray the sand like we did above until you hear the noise and see
the sparks signifying that you've hit something. When you find that, spray it
until the blue design becomes permanent in the sand, and another Blue Coin'll
pop out of it for you to have! Sweet!
****************************
BLUE COIN ONE HUNDRED TWENTY
****************************
[Pinna Park]
To get this Blue Coin, we have to spray an X off of one structure and run back
to the location of the other X to get the Blue Coin that pops out of it before
the coin disappears. Easy enough - we've done this many times in the game
already. One X is located on the right side of the park, semi-behind where the
Pirate Ship ride is, on a tree with a behive on it. The other X is located on a
grayish wall behind the water in which the Pirate Ships hover over. The first
Blue Coin we'll get from this set of Xs is by spraying the X on the gray wall,
and then going to the tree to get the Blue Coin. Spray the X on the gray wall
until it disappears. When you see the Blue Coin pop out of the tree, turn
around and head towards the water. Jump over the water and use the hover nozzle
to get over it quickly. When you fall into the water, jump out of it and hover
the rest of the way. Then quickly run up the sloped hill to the tree, and claim
your Blue Coin! It stays there a remarkably long time, so it shouldn't be too
difficult for you to get.
********************************
BLUE COIN ONE HUNDRED TWENTY-ONE
********************************
[Pinna Park]
To get Blue Coin One Hundred Twenty-One, read up on how to get Blue Coin One
Hundred Twenty. We have to shoot an X and get the coin out of the other X. The
two Xs in Pinna Park are located one a tree and on a gray wall. Since we went
from the gray wall to the tree, we now have to go from the tree to the gray
wall, which is actually a lot easier then the other way around in which we
first accomplished this feat. Shoot the X completely off of the tree. When you
see a Blue Coin pop out of the gray wall where the X once way, run up and
around the passage way branching left from the tree. Use the hover nozzle to
hover over the cliffs and chasms, and the water below. Then, quickly run up to
the Blue Coin and grab it before it disappears. Easy, right?
********************************
BLUE COIN ONE HUNDRED TWENTY-TWO
********************************
[Pinna Park]
Just like how we got Blue Coins One Hundred Twenty and One Hundred Twenty-One,
we have to shoot painted triangles off of the walls instead of Xs to get our
two Blue Coins. These two triangles are located atop a winding pathway behind
the water in which the Pirate Ship ride takes place over, and the other is on a
little grassy platform over the same body of water, but far closer to the
water. First, we're going to shoot off the triangle on the platform close to
the water. Shoot off the triangle, and then immediately equip the hover nozzle
on Mario. Wall jump off of the wall in front of you, then hover to the pathway.
Once on the pathway, it's relatively smooth sailing from there. Run along the
pathway as it goes up, then winds back. When it winds back, you'll see a
character there, and near him, your Blue Coin. Run at the Blue Coin and grab it
before it disappears... otherwise, you'll have to do it all over again!
**********************************
BLUE COIN ONE HUNDRED TWENTY-THREE
**********************************
[Pinna Park]
Read the above Blue Coin description on how to get Blue Coin One Hundred
Twenty-Two. We shot one triangle off of a wall and got the Blue Coin out of the
other triangle. This time, we have to go the other way to claim this Blue Coin.
From the top of the pathway where we claimed the last Blue Coin, shoot the
triangle off of the wall there, and the Blue Coin will pop out of the wall
where the other triangle used to be before we washed it off. From there, jump
straight off of the cliff and use the hover nozzle to hover right over the
platform with the Blue Coin on it. Land right on top of the platform with the
Blue Coin and quickly grab the coin before it disappears. Easy, right!?
*********************************
BLUE COIN ONE HUNDRED TWENTY-FOUR
*********************************
[Pinna Park]
An amazingly simple Blue Coin to get that I missed for such a long time until I
accidentally fell right to it. You know the little alcove high above the waters
in which the Pirate Ship ride take place over? It's got a little cloth awning
thing over it. Well jump onto the roof of that awning, then to the green
grasses above, and then fall behind it. There's a little platform jutting out
of the rock there that holds a Blue Coin just sitting there, waiting for you to
take it! Simple as can be.
*********************************
BLUE COIN ONE HUNDRED TWENTY-FIVE
*********************************
[Pinna Park]
This one can be difficult to get unless you're in the right mindset. If you're
on the pathway up to the Pirate Ships, look up and to your left. High above the
box made of grating there, you'll see a wooden platform. Atop this platform is
a Blue Coin. This Blue Coin is IMPOSSIBLE to get unless you do it the only way
you should. This is how it's done. Use the pirate ships and get to the top of
the grating box there, scaling the gratings and jumping, using the hover nozzle
if necessary. Now concentrate on the ship closer to you, the one farther from
the entrance. Watch its cycle, as it goes in different positions, in different
heights in the air. When the ship goes completely vertical on the other side,
it means it's going to turn completely over when it comes towards you. This is
your cue. When the ship goes vertical and starts to come back down, jump out
and hover over where the ship will be. When it gets to you, it'll sweep you up
as it turns over. When this happens, let it carry you up, then jump off and
kick in the hover nozzle. Hover over to the wooden platform high above the
waters and grab your Blue Coin there. It can be frustrating, and might take a
few tries. But trust me, you'll impress your friends with this one. =D
********************************
BLUE COIN ONE HUNDRED TWENTY-SIX
********************************
[Delfino Plaza]
To get this Blue Coin, you must have already unlocked the Turbo Nozzle for
FLUDD in Delfino Plaza. When you have, swing by and pick up the Turbo Nozzle,
and then head out to the lighthouse that leads us to Gelato Beach if we jumped
into the M on it. Out in the ocean right there are some platforms. On one of
these platforms, you'll find that there's a wooden door going into the pillar
of the platform. With the Turbo Nozzle, bash into this wooden door to break it
open. You'll automatically be thrust inside, and you'll get the Blue Coin
that's in there!
**********************************
BLUE COIN ONE HUNDRED TWENTY-SEVEN
**********************************
[Delfino Plaza]
If you want to nab this Blue Coin, you must have Yoshi unlocked for use within
Delfino Plaza. Get Yoshi and jump on him. Then, work your way all the way to
the beginning area of Delfino Plaza, which is in effect where you started out
the game. It's past the beach and fruitstand area, where two guards are
standing... guard. Anyway, work your way onto the roof with Yoshi, and walk all
the way to the end of the area, and then turn around. On the back of a large
tower there is some yellow goo which is blocking a small alcove in the
building. This goo can only be gotten rid of by some of Yoshi's spit. So have
Yoshi spit on the goo and watch it as it oozes away. With all of that crap
gone, the alcove is wide open in the building, and you'll see that a Blue Coin
is there, waiting for you to take. So go ahead... take it!
**********************************
BLUE COIN ONE HUNDRED TWENTY-EIGHT
**********************************
[Delfino Plaza]
Getting Blue Coin One Hundred Twenty-Eight is basically gotten along the same
lines as Blue Coin One Hundred Twenty-Seven was gotten. You'll need to have
Yoshi unlocked in Delfino Plaza to get this coin. Jump on Yoshi and head all
the way out to the Shine Shrine. To the left of it is a large building, which,
on the tower of the building, as more of that yellow goo crap all over the side
of it. As before, Yoshi's spit is the only thing which can rid the building of
this crap. From the roof across from the building in question, stand facing the
goo and squirt the spit at it to get rid of it. Then, dismount Yoshi, and use
the Hover Nozzle combined with the little platform coming out of the building's
tower to work your way up to the alcove there, where you'll find yourself a
little Blue Coin indeed!
*********************************
BLUE COIN ONE HUNDRED TWENTY-NINE
*********************************
[Pinna Park]
To get this Blue Coin (as well as Blue Coin One Hundred Thirty) you have to
shoot one of the O's in the Pinna Park area, and then go to the other O and
grab the Blue Coin that comes out of it. Luckily, this is probably the easiest
Blue Coin to get as far as shooting the various shapes in the game goes to get
a Blue Coin out of another of the same shape somewhere else. They are literally
right next to each other, so it's easy. The O's are both located on the support
beam of the ferris wheel ride within Pinna Park, so you can go ahead and grab
this Blue Coin whenever you'd like while traversing Pinna Park. Jump onto the
ferris wheel and then jump onto the support beam. You'll see an O left by
Shadow Mario on either side of the beam. On the left side of the beam (while
facing the northern waters beyond Pinna Park) you'll see an O on a vertical
wall. On the right side, an O is painted on the floor at the end of the floor
there. For this particular Blue Coin, simply spray the O off of the wall on the
left side of the ferris wheel support, and then walk around (you can do it
rather leisurely, just be KINDA quick about it, the Blue Coin disappears fairly
quick) to the other side of the platform, where you'll Blue Coin'll be sitting,
waiting for you.
****************************
BLUE COIN ONE HUNDRED THIRTY
****************************
[Pinna Park]
Read above on the description on how to get Blue Coin One Hundred Twenty-Nine.
Just do the opposite. Go to the O on the ground on the right side of the ferris
wheel support, and spray it off of the floor there. Then walk left around the
support, where your Blue Coin will pop from the area where the other O used to
be, and will sit on the floor waiting for you. Don't lolly-gag, though. It
disappears after a short time, so you'll have to do it again.
********************************
BLUE COIN ONE HUNDRED THIRTY-ONE
********************************
[Pinna Park]
To get this Blue Coin, you have to have access to Yoshi. Once you do, this Blue
Coin can be yours! Grab Yoshi out of the egg near the weird looking tree on the
right side of the park, and then go all the way to the back end of the park.
When you come to the large fountain spewing water all over the place, walk
around the back of it (don't jump into the water, Yoshi hates water), and
proceed to the beach area behind the northern wall of the park. Around this
area you'll see multiple yellow butterflies. Amongst them (or sometimes flying
around on its lonesome) is a blue colored butterfly. Use Yoshi's tongue and hit
it. When his tongue hits the blue butterfly, this creature'll instantly turn
into a Blue Coin for you to have. Dismount Yoshi or run into the Blue Coin with
Yoshi to pick it up for you to keep.
********************************
BLUE COIN ONE HUNDRED THIRTY-TWO
********************************
[Pinna Park]
To get this Blue Coin, you have to have access to Yoshi. Once you do, this Blue
Coin can be yours! Access the beginning beach area of any episode in the Pinna
Park campaign after you've unlocked Yoshi in episode four of the campaign. When
you do that, approach the Yoshi egg on the righthand side beach before the
entrance to the main area of Pinna Park. On this beach, a Yoshi egg will be,
but you have to find the fruit it desires. There is no fruit on the beach, and
if you enter into the Pinna Park gates in ANY episode of the campaign, the
doors'll shut behind you, barring you any access back to the beach. So what do
you do? Easy. Using FLUDD's water cannon, shoot the sand all over the beach.
Various coins'll pop up, but so will fruits of all varities. You're bound to
find the fruit Yoshi desires. If not, for some reason, start the area all over
again, and try again. When you get Yoshi out of the shell, jump on him and then
observe the beach area. You'll see many yellow butterflies flying around.
Amongst them and flying alone on the beach area are two blue butterflies, both
worth a Blue Coin. To get the Blue Coin out of one of the blue butterflies, hit
one with Yoshi's tongue, and the butterfly will instantly turn into a Blue Coin
for you to pick up. There are two like this, so bare that in mind, making sure
to get both of them. (1)
**********************************
BLUE COIN ONE HUNDRED THIRTY-THREE
**********************************
[Pinna Park]
To get this Blue Coin, you have to have access to Yoshi. Once you do, this Blue
Coin can be yours! Access the beginning beach area of any episode in the Pinna
Park campaign after you've unlocked Yoshi in episode four of the campaign. When
you do that, approach the Yoshi egg on the righthand side beach before the
entrance to the main area of Pinna Park. On this beach, a Yoshi egg will be,
but you have to find the fruit it desires. There is no fruit on the beach, and
if you enter into the Pinna Park gates in ANY episode of the campaign, the
doors'll shut behind you, barring you any access back to the beach. So what do
you do? Easy. Using FLUDD's water cannon, shoot the sand all over the beach.
Various coins'll pop up, but so will fruits of all varities. You're bound to
find the fruit Yoshi desires. If not, for some reason, start the area all over
again, and try again. When you get Yoshi out of the shell, jump on him and then
observe the beach area. You'll see many yellow butterflies flying around.
Amongst them and flying alone on the beach area are two blue butterflies, both
worth a Blue Coin. To get the Blue Coin out of one of the blue butterflies, hit
one with Yoshi's tongue, and the butterfly will instantly turn into a Blue Coin
for you to pick up. There are two like this, so bare that in mind, making sure
to get both of them. (2)
*********************************
BLUE COIN ONE HUNDRED THIRTY-FOUR
*********************************
[Bianco Hills]
To get this Blue Coin, you have to have access to Yoshi. Once you do, this Blue
Coin can be yours! To get this Blue Coin, head over to the eighth episode of
Bianco Hills. At the very beginning of the area you'll see a Yoshi egg, craving
a particular fruit. To get whatever fruit he wants, head south into the village
area of Bianco Hills, and then eastward into the river region. All of the
fruits you need are near the village wall separator, under and around the
trees. Grab whatever fruit you need, and bring it back to Yoshi to get him out
of the egg. Once you do this, jump on him, and approach the water. Since Yoshi
can't touch water, get over it by high jumping and then air running with Yoshi.
Once safely on the other side, run straight towards the back area of the Bianco
Hills village region. Back here you can find a lot of yellow and light green
butterflies flying around here. Amongst here or with them is a blue butterfly.
With Yoshi, hit the butterfly colored blue with his tongue. When you do this,
the blue butterfly will instantly turn into a Blue Coin and fall to the ground,
where you can run up to it and claim it as your own.
*********************************
BLUE COIN ONE HUNDRED THIRTY-FIVE
*********************************
[Bianco Hills]
To get this Blue Coin, you have to have access to Yoshi. Once you do, this Blue
Coin can be yours! To get this Blue Coin, head over to the eighth episode of
Bianco Hills. At the very beginning of the area you'll see a Yoshi egg, craving
a particular fruit. To get whatever fruit he wants, head south into the village
area of Bianco Hills, and then eastward into the river region. All of the
fruits you need are near the village wall separator, under and around the
trees. Grab whatever fruit you need, and bring it back to Yoshi to get him out
of the egg. Once you do this, jump on him, and approach the water. Since Yoshi
can't touch water, get over it by high jumping and then air running with Yoshi.
Once across the river and safely on the other side, head east into the river
region of Bianco Hills. At the southern end of this place are trees and
whatnot. Attached to two trees are two bee hives. Approach one of them and use
Yoshi to eat the three Bees flying around whichever hive you chose. You eat
them with Yoshi's tongue. After the three Bees are eaten, jump off of Yoshi and
equip the water cannon on FLUDD. With it, shoot the beehive you chose until it
is knocked clear off of the tree. Many bees will come out of it. Quickly jump
back on Yoshi and run away. When you get enough distance between you and the
bees, turn towards them and rapidly press the red B button. This will make
Yoshi's tongue shoot out rapidly, killing all of the bees as they come towards
you. If one hits you, you'll be knocked off of Yoshi. No worries, though, just
hop back on and give it another try. When all of the bees are gone from the
destroyed hive, the last killed bee drops a Blue Coin for you, which you can
pick up.
********************************
BLUE COIN ONE HUNDRED THIRTY-SIX
********************************
[Ricco Harbor]
To get this Blue Coin, you have to have access to Yoshi. Once you do, this Blue
Coin can be yours! Grab Yoshi from the far end of the town area of Ricco Harbor
(using the Fruit Machines in the middle of town, which means you should be in
episode eight of the Ricco Harbor campaign for this to properly work). When you
get the fruit Yoshi wants, give it to him, and jump on. From there, run through
the town area, and towards the large lighthouse tower. Jump to the base of the
tower, and then turn around, facing the wall that marks the beginning of the
small town area of Ricco Harbor. Scaling this wall is a golden colored spider.
Use Yoshi's tongue and hit it with it. When you do, the golden colored spider
will turn into a Blue Coin! Grab the Blue Coin to claim it as your own.
**********************************
BLUE COIN ONE HUNDRED THIRTY-SEVEN
**********************************
[Ricco Harbor]
To get this Blue Coin, you have to have access to Yoshi. Once you do, this Blue
Coin can be yours! Grab Yoshi from the far end of the town area of Ricco Harbor
(using the Fruit Machines in the middle of town, which means you should be in
episode eight of the Ricco Harbor campaign for this to properly work). When you
get the fruit Yoshi wants, give it to him, and jump on. From where Yoshi
hatched, you're in the right general area. You'll be in the market area of the
small town region. You'll see droves of yellow and light green butterflies
flying all over the place. Amongst them (but probably flying solo) is a blue
colored butterfly. Hit it with Yoshi's tongue, and when you do, this blue
butterfly will turn into a Blue Coin and fall to the ground. Run into it and
grab it for yourself. Easy as that.
**********************************
BLUE COIN ONE HUNDRED THIRTY-EIGHT
**********************************
[Gelato Beach]
To get this Blue Coin, you have to have access to Yoshi. Once you do, this Blue
Coin can be yours! Yoshi's egg is located on the little peninsula-like area of
the beach across from the starting point of the Gelato Beach area. Go and see
what kind of fruit Yoshi wants, then head to the hut straight across from the
entrance into Gelato Beach, right at the beginning of the area. When you give
Yoshi the corresponding fruit he wants and he hatches out of the egg, jump on
and get ready. First thing's first - from where Yoshi hatches, run back towards
the hut at the beginning of the area. To the left of the hut is some yellow
crap that is covering over a Sand Bud (the small plants on the sandy beaches of
Gelato Beach). With Yoshi, shoot Yoshi's juice at the yellow goo to dissolve
it, revealing the Dune Bud underneath it. Dismount Yoshi from there and water
the Dune Bud completely with FLUDD's water cannon. When it's completely
watered, a ditch in the sand will temporarily be revealed, showing a Blue Coin
surrounded by gold coins. Quickly run in and claim your Blue Coin before the
hole disappears. If it does, water the Dune Bud once more and try again.
*********************************
BLUE COIN ONE HUNDRED THIRTY-NINE
*********************************
[Gelato Beach]
To get this Blue Coin, you have to have access to Yoshi. Once you do, this Blue
Coin can be yours! Yoshi's egg is located on the little peninsula-like area of
the beach across from the starting point of the Gelato Beach area. Go and see
what kind of fruit Yoshi wants, then head to the hut straight across from the
entrance into Gelato Beach, right at the beginning of the area. When you give
Yoshi the corresponding fruit he wants and he hatches out of the egg, jump on
and get ready. From where you get on Yoshi, run towards the hills at the back
end of the beach. Approach the various solar panels up there, and head to the
left side of the cliff holding them. Underneath a wooden platform high above
the ground, you'll see a large yellow beehive hanging. Dismount Yoshi and have
FLUDD's water cannon aimed at the beehive. Drench it with fast moving water and
it'll eventually fly off of the platform, unleashing countless bees at you.
Jump on Yoshi and run away a bit until there's some distance between you and
the onslaught of bees, and then turn around. Use Yoshi's tongue (by pressing B
rapidly to be quick about it) to get rid of all of the bees coming at you. As
you kill the last one there, a Blue Coin will be dropped by it for you to take
as a momento of this occasion. =)
***************************
BLUE COIN ONE HUNDRED FORTY
***************************
[Sirena Beach]
This is an easy Blue Coin to get, but you can only get it during the first
episode of the Sirena Beach campaign, when the yellow and blue electric goo
that the Manta Storm leaves behind is there. You get two Blue Coins in this
fashion, actually. Head to the opposite end of the beach from where you start
the area out, and then walk north from the sands. You'll be on some goo there.
Spray your way northward until you come to the grand fountain structure there.
Spray all around it until you unearth two small children from under the goo.
They'll pop out of the goo after you spray them free. Once they are free,
continue to spray them with FLUDD's water cannon until the gleam of cleanliness
and jump up and down. Talk to one of them to get a Blue Coin from one of them
after they are all cleaned up. Remember that there are two people here for you
to get two Blue Coins from, and they are right next to each other, so that's an
easy one-two Blue Coin combination right there. (1)
*******************************
BLUE COIN ONE HUNDRED FORTY-ONE
*******************************
[Sirena Beach]
This is an easy Blue Coin to get, but you can only get it during the first
episode of the Sirena Beach campaign, when the yellow and blue electric goo
that the Manta Storm leaves behind is there. You get two Blue Coins in this
fashion, actually. Head to the opposite end of the beach from where you start
the area out, and then walk north from the sands. You'll be on some goo there.
Spray your way northward until you come to the grand fountain structure there.
Spray all around it until you unearth two small children from under the goo.
They'll pop out of the goo after you spray them free. Once they are free,
continue to spray them with FLUDD's water cannon until the gleam of cleanliness
and jump up and down. Talk to one of them to get a Blue Coin from one of them
after they are all cleaned up. Remember that there are two people here for you
to get two Blue Coins from, and they are right next to each other, so that's an
easy one-two Blue Coin combination right there. (2)
*******************************
BLUE COIN ONE HUNDRED FORTY-TWO
*******************************
[Sirena Beach]
An elementary Blue Coin to get that you can basically pick up at any point
during your travels through Sirena Beach. From the area on the beach where you
start the area each time you come here, head to the very opposite side of the
beach, and jump into the water there. Swim outward and over as much as you can,
and you'll see a Blue Coin chillin' there on the ocean floor. Dive underneath
the water and claim this rather easy Blue Coin as your own. See, wasn't that
easy?
*********************************
BLUE COIN ONE HUNDRED FORTY-THREE
*********************************
[Sirena Beach]
To get this Blue Coin, you have to be on episode six of the Sirena Beach
campaign. This is the campaign where you have to clean the beach and other
areas around the region of the mysterious blue-yellow electric goo that just
appeared out of nowhere, and you have to do this in under three minutes.
Because of time constraints, it's best that you complete the task at hand and
get the Shine for this episode first, and then come back and get the Blue Coin
in question. Actually, there are two Blue Coins like this, and they are gotten
in the same manner. From the beach area, jump up to the brick overlook that
looks out into the ocean. You'll see four bumps in the electric blue-yellow
goo. Spray these areas and you'll find that they are four people. Spray them
and they'll still be dirty, but free of the goo around them. Keep spraying them
until they are clean. You'll know that they are clean by them jumping up and
down and "gleaming." There are four people here that do this. The two that hold
Blue Coins are the ones closest to the water (although clean and then talk to
the other two people as well... they'll thank you and give you a 1-Up Mushroom.
That's two 1-Up Mushrooms!) Talk to one of the two guys closest to the water
after completely cleaning them off, and they'll each reward you with a Blue
Coin! (1)
********************************
BLUE COIN ONE HUNDRED FORTY-FOUR
********************************
[Sirena Beach]
To get this Blue Coin, you have to be on episode six of the Sirena Beach
campaign. This is the campaign where you have to clean the beach and other
areas around the region of the mysterious blue-yellow electric goo that just
appeared out of nowhere, and you have to do this in under three minutes.
Because of time constraints, it's best that you complete the task at hand and
get the Shine for this episode first, and then come back and get the Blue Coin
in question. Actually, there are two Blue Coins like this, and they are gotten
in the same manner. From the beach area, jump up to the brick overlook that
looks out into the ocean. You'll see four bumps in the electric blue-yellow
goo. Spray these areas and you'll find that they are four people. Spray them
and they'll still be dirty, but free of the goo around them. Keep spraying them
until they are clean. You'll know that they are clean by them jumping up and
down and "gleaming." There are four people here that do this. The two that hold
Blue Coins are the ones closest to the water (although clean and then talk to
the other two people as well... they'll thank you and give you a 1-Up Mushroom.
That's two 1-Up Mushrooms!) Talk to one of the two guys closest to the water
after completely cleaning them off, and they'll each reward you with a Blue
Coin! (2)
********************************
BLUE COIN ONE HUNDRED FORTY-FIVE
********************************
[Sirena Beach]
You can get this Blue Coin at basically any time throughout your journeys in
Sirena Beach. Go to the brick areas over-looking the water. Get as close to the
water as you can without being on the beach, and go to the center of the area.
You'll see a sign over looking the water here cut out of stone. It's just a
solitary monument. Equip the water cannon on FLUDD and spray the sign. Drench
it in a little bit of water, and a Blue Coin will pop out of it for you!
*******************************
BLUE COIN ONE HUNDRED FORTY-SIX
*******************************
[Sirena Beach]
Blue Coin One Hundred Forty-Six is elementary to get. Head to the room where
there is a huge poster on the wall that says "DOLPHIC" on it with some pretty
pictures drawn on it. Spray it with water from FLUDD's water cannon. When the
poster is drenched enough, a hole will appear in the poster, where you can jump
through into the next room. At the far end of this small room, out in the open,
is the Blue Coin in question.
*********************************
BLUE COIN ONE HUNDRED FORTY-SEVEN
*********************************
[Sirena Beach]
Head to the outside of the Hotel Delfino. You'll see four torches on either
side of the entrance into the hotel, four on each side. Go to the ones on the
lefthand side (if you're facing the hotel), and spray the one two from the
left. While the rest of the torches will give you a gold coin if you spray
them, this particular one will give you the Blue Coin you so seek! Quite
simple, indeed.
*********************************
BLUE COIN ONE HUNDRED FORTY-EIGHT
*********************************
[Sirena Beach]
Go to the casino within the Delfino Hotel. You'll see a set of some small slot
machines. Some people are playing them, others are empty. Stand on the stools
of each slot machine, and jump up. Press L to smash down on the stools, and
each slot machine will give you a gold coin. All of them, including ones where
people are actually sitting on the stools will do this. Do this to all of them.
One of these stool/slot machine duos will give you a Blue Coin instead of a
gold coin. That's simply how you get that Blue Coin.
********************************
BLUE COIN ONE HUNDRED FORTY-NINE
********************************
[Sirena Beach]
To get Blue Coin One Hundred Forty-Eight, you have to go to the topmost floor
of the Hotel Delfino. From here, it's quite simple. You'll be in the labyrinth
area of the hotel (the top floor). From where you enter, head left, and then
up. Head right, then up and left. Follow that linear pathway to the Blue Coin
we seek. It's truly that simple.
***************************
BLUE COIN ONE HUNDRED FIFTY
***************************
[Sirena Beach]
This is an elementary Blue Coin to get. Head all the way up to the third floor
of the Hotel Delfino. Once up there, go to the open door, which leads to the
bedroom that is below the entrance to the labyrinth on the topmost floor of the
Hotel Delfino. Right next to the entrance of this bedroom is a tall lamp
sitting there, lighting up the area. With FLUDD's water cannon, go ahead and
drench this lamp. When you hit it with enough water, a Blue Coin will come out
of it for you to have. Go ahead and grab it before it disappears!
*******************************
BLUE COIN ONE HUNDRED FIFTY-ONE
*******************************
[Sirena Beach]
Do you remember the room where all of the crates are in the Hotel Delfino? It's
a storage room of sorts, with wooden walls, a wooden floor and a wooden
ceiling. Within this room are several crate boxes. Go ahead and smash them all.
This is where we originally found pineapples for Yoshi, but in the latter
episodes of the Sirena Beach campaign, the crate boxes hold gold coins. One of
these crate boxes, however, holds a Blue Coin for you to take. To smash the
crates, simply jump over them and come down on them hard with the L button. Oh
so simple.
*******************************
BLUE COIN ONE HUNDRED FIFTY-TWO
*******************************
[Sirena Beach]
Read the description for Blue Coin One Hundred Fifty-One. Go to that same room
where all of the crate boxes are, and where we smashed all of the crates and
found a Blue Coin. You'll see an open doorway leading out of this room and into
another room. Simply go into this adjoining room, where you'll see a Blue Coin
for you to take, right out in the open.
*********************************
BLUE COIN ONE HUNDRED FIFTY-THREE
*********************************
[Sirena Beach]
If you're facing the outside of the Hotel Delfino, you'll see that there are
two little hut-like structures on either side of it. Go to the one on the
righthand side if you're facing the Hotel Delfino's entrance. Go within the
inside, and then go into first person mode, and look up. You'll see a gold coin
up there, and a Blue Coin there as well. To get this Blue Coin, jump onto the
counter underneath the position of the Blue Coin, and then do a backwards high
jump, assisted with FLUDD's hover nozzle if necessary, to get this Blue Coin.
********************************
BLUE COIN ONE HUNDRED FIFTY-FOUR
********************************
[Sirena Beach]
This is a rather simple one to get. To get Blue Coin One Hundred Fifty-Four,
approach the entrance of the Hotel Delfino, but don't go in it! If you're
facing the entrance, continue rightward, around the hotel. To the right of the
right side of the hotel, you'll see a group of some pretty yellow flowers.
Approach these yellow flowers and drench them with FLUDD's water cannon. When
you do this, a Blue Coin will pop out of there for you to take.
********************************
BLUE COIN ONE HUNDRED FIFTY-FIVE
********************************
[Sirena Beach]
Another really simplistic Blue Coin to acquire. To get Blue Coin One Hundred-
Fifty Five, this is what you do. You see that around the entire structure of
the outside of Hotel Delfino, there is a little rut around where the second
floor is, that you can actually get onto and theoretically walk? Well, using a
backwards high jump combined with the FLUDD's hover nozzle, get up to this
platform around the Hotel Delfino. Carefully walk around this structure all the
way to the back of the hotel. Floating not too high above this platform is the
Blue Coin we seek. Jump to get it.
*******************************
BLUE COIN ONE HUNDRED FIFTY-SIX
*******************************
[Sirena Beach]
Enter into the Hotel Delfino, and climb the stairways all the way up to the top
floor (without going ALL the way up to the attic). On this floor, look up and
you'll see a nice glass piece on the ceiling. This glass emanates some faint
light. With FLUDD's water cannon, spray the glass on the ceiling there. Spray
it until it's drenched enough. When it is, a Blue Coin will pop out of it, and
fall on the large totem poll in the center of the lobby. However, because it's
so tall, it's right on level with you all the way on the third floor. Simply
jump and hover over to it, where you can pick up your Blue Coin.
*********************************
BLUE COIN ONE HUNDRED FIFTY-SEVEN
*********************************
[Sirena Beach]
Getting Blue Coin One Hundred Fifty-Seven is quite elementary. AFTER episode
three is defeated, head back to the very top of the Hotel Delfino, into the
hotel's attic labyrinth. With all of the large sleeping ghosts gone that we
needed Yoshi's help to get rid of, you'll find only a lone ghost of normal size
wandering around. He's often found in the northern part of the labyrinth,
towards the western end. When you see him, simply jump on him to kill him, and
he'll drop a Blue Coin for you! Pretty sweet!
*********************************
BLUE COIN ONE HUNDRED FIFTY-EIGHT
*********************************
[Sirena Beach]
Getting this Blue Coin is rather easy as well. To get Blue Coin One Hundred
Fifty-Eight, enter into the labyrinth attic at the very top of the Hotel
Delfino, and work your way to the east from where you start. When you get to a
little opening all the way to the east on the southern end of the labyrinth,
you'll see a crack in the floor. Jump over this crack and press L to slam down
on it, and you'll fly through the floor into a room below. This room will have
two posters (one over-lapping the other) on the walls, and a whole lot of
furniture everywhere. Amongst the furniture, you'll notice two empty shelves.
Spray the shelf closest to the middle of the wall with FLUDD's water cannon,
and when it's drenched enough with water, a Blue Coin will pop out of it for
you to take.
********************************
BLUE COIN ONE HUNDRED FIFTY-NINE
********************************
[Sirena Beach]
To get this Blue Coin, you're going to have to do a little searching indeed.
Work your way all the way up to the topmost floor in the Hotel Delfino, which
is the attic labyrinth. From the beginning, you need to work your way up to the
opening in the northern part of the area, to the east, where the solitary ghost
wonders around. Within this opening you'll find some coins, but you'll also
find a cracked floor. Smash through this cracked floor by jumping over it and
pressing L to smash it, and you'll end up in a room we've never been to before!
You'll see a huge mirror on the wall opposite the room's restroom. Equip the
water cannon on FLUDD and spray the mirror. As you do, you'll notice that a
blue emblem starts to appear, one we've seen many times before. Keep spraying
the mirror to make the entire thing appear. When you do, it becomes a permanent
fixture on the mirror, and a Blue Coin will pop out of it for you.
***************************
BLUE COIN ONE HUNDRED SIXTY
***************************
[Sirena Beach]
Read the description for Blue Coin One Hundred Fifty-Nine. Get to the same room
where we got that particular Blue Coin. In the center of this room, you'll see
a nice table made of glass. It's either a table or some weird skylight that
looks into the room below... but I'll opt for the first choice... it's not so
creepy. Jump on top of this table, and then jump over it. As you come down,
press L to smash the table, breaking it. You'll end up in yet another room,
this time on the second floor, that we've never been to before. Out in the open
in this room is the Blue Coin we seek.
*******************************
BLUE COIN ONE HUNDRED SIXTY-ONE
*******************************
[Sirena Beach]
Finally, Shadow Mario has left his mark on Sirena Beach. I've been waiting
patiently for this. =P In anycase, this particular mark is in the Hotel
Delfino's casino, but doesn't appear right away. Wait until episode five of the
Sirena Beach campaign or later to go to the casino to get this one. Enter into
the casino, and then turn around, facing the doorway into the casino that you
just took. Above the doorway is a huge M, the mark of Shadow Mario, painted in
red on the wall. You know what to do. Equip the water cannon on FLUDD and clean
the M off of the wall completely. When the red paint is all gone, a Blue Coin
will pop out of the wall there for you to take.
*******************************
BLUE COIN ONE HUNDRED SIXTY-TWO
*******************************
[Sirena Beach]
While you're in the casino, you might as well take care of this one. Face the
large red curtain at the back of the casino. Flanking the curtain on both sides
are two small fountains. Approach the fountain on the right side. You'll see
that there is a small flame flickering on the top of it (just like there is on
the other one, on the left side). With FLUDD's water cannon, spray the fountain
area, towards the top where the flame is. When it's drenched with enough water,
out pops a Blue Coin for you to claim as your own.
*********************************
BLUE COIN ONE HUNDRED SIXTY-THREE
*********************************
[Sirena Beach]
This Blue Coin only appears in the latter episodes of the Sirena Beach
campaign, so keep that in mind if you're looking for this particular Blue Coin
and can't find it. Go to the east side of the town. You'll find a set of stairs
that lead to a wall. It just leads to a wall, and it's right below the right
side of the Hotel Delfino. However, in the latter episodes of Sirena Beach,
there is an M, the mark of Shadow Mario, left on these walls. How convenient!
Spray the red paint off of the wall completely with FLUDD's water cannon, and
you'll get a Blue Coin for your troubles.
********************************
BLUE COIN ONE HUNDRED SIXTY-FOUR
********************************
[Sirena Beach]
During episode seven of the Sirena Beach campaign ONLY, you can get this Blue
Coin. Enter into the Hotel Delfino and climb the stairs all the way to the
third floor. When you get off of the stairs on the third floor, walk around the
stairs and take a look at the wall. On the wall there you'll see an M, the mark
of Shadow Mario just chillin' there. With FLUDD's water cannon, wash it off of
the wall completely, and a Blue Coin will pop out of the wall for you to have.
********************************
BLUE COIN ONE HUNDRED SIXTY-FIVE
********************************
[Sirena Beach]
To get Blue Coin One Hundred Sixty-Five, you have to work your way up to the
very top floor of the Delfino Hotel, which is the labyrinth attic, and you have
to do it during episodes seven or eight of the Sirena Beach campaign. When you
work you way up there, head to the north end of the labyrinth, towards the
center, right above the elaborate glass dome in the middle that's shown on the
third floor's ceiling. On the wall bordering this glass dome, you'll see an M,
the mark of Shadow Mario, painted on the wall in red paint. With FLUDD's water
cannon, was it completely off of the wall, and you'll be rewarded with a Blue
Coin.
*******************************
BLUE COIN ONE HUNDRED SIXTY-SIX
*******************************
[Sirena Beach]
On the first floor of the Hotel Delfino, on one of the walls in the lobby,
you'll notice a red triangle painted on the wall. Another of these red
triangles is painted on the wall on the second floor above. When you spray one
completely off of the wall, the other one pops out a Blue Coin, which only
remains for a few brief moments before going away, where you'll have to try
again. This Blue Coin is gotten by spraying the one on the lobby wall and
working your way up to the second floor to claim the Blue Coin. From as far
away as you can, as close to the middle of the lobby as you can get, spray the
red triangle off of the wall. When it's off, the Blue Coin will be shown
popping out of the triangle on the first floor. Now, quickly approach the totem
pole in the middle of the lobby, and put your back towards it. Do a backwards
high jump, and then kick off of the pole outwards. Use the hover nozzle to
quickly get onto the second floor, and then run to your Blue Coin before it
disappears. If it disappears before you get there, try again. It sounds a lot
harder than it actually is, that's the truth.
*********************************
BLUE COIN ONE HUNDRED SIXTY-SEVEN
*********************************
[Sirena Beach]
Read how to get Blue Coin One Hundred Sixty-Six. We're going the opposite way
this time. On the second floor, spray the triangle off of the wall there with
FLUDD's water cannon, then simply jump through the gap in the middle of the
floor to the lobby below, and run over to your Blue Coin in the corner of the
lobby before it disappears. How simplistic!
*********************************
BLUE COIN ONE HUNDRED SIXTY-EIGHT
*********************************
[Sirena Beach]
On the second and third floor hallways of the Hotel Delfino, you'll find red
painted Xs on the walls. One X is on the second floor, the other is on the
third floor. The idea is to spray one of them completely off of the wall with
FLUDD's water cannon, and quickly go to the location of the other X, where you
can get your Blue Coin (which pops out of it as soon as the other X is gone)
before it disappears. To get this Blue Coin, head to the X on the second floor.
Once there, face the X and put your back towards the staircase leading up to
the third floor. Spray the X off of the wall completely, and then quickly turn
around and run up the stairs behind you. Run all the way up them, and then turn
and grab the Blue Coin right there before it disappears! If it disappears
before you get there, you'll have to try it again! However, compared to the
Triangle one, this isn't hard at all.
********************************
BLUE COIN ONE HUNDRED SIXTY-NINE
********************************
[Sirena Beach]
Read the description on how to get Blue Coin One Hundred Sixty-Eight. To get
this Blue Coin, we're going to do the opposite. We're going to go from the X on
the third floor down to the X on the second floor, which happens to be a lot
simpler than the previous one we got. Simply spray the X on the wall on the
third floor off completely, and then jump off of the balcony into the gap in
the middle of the floor, and use your hover nozzle to hover over to the
location of the Blue Coin in question.
*****************************
BLUE COIN ONE HUNDRED SEVENTY
*****************************
[Noki Bay]
This particular Blue Coin happens to be the only M, the mark of Shadow Mario,
around the Noki Bay region. Isn't that particularly weird? Usually, he'll leave
more than one M for us. Alas, that's not what's important. This M is located on
the platform high above Noki Bay where the second brown plaque is. You work
your way up to this platform via ruts in the mountain that are left by the
first brown plaque, but the second brown plaque is where this M can be found.
Right to the right of it. Spray it off of the wall with FLUDD's water cannon
completely, and you'll be rewarded with a Blue Coin. How nice. =)
*********************************
BLUE COIN ONE HUNDRED SEVENTY-ONE
*********************************
[Noki Bay]
Head to the far end of the Noki Bay region. This is basically on the direct
other side of the starting point of the area. Work your way into the cliffs on
the opposite side of the bay area. On the lefthand side of the cliffs here,
facing the waterfall, in a little cut out alcove on the rockface, you'll find a
Blue Coin nestled in there. Go ahead and grab it.
*********************************
BLUE COIN ONE HUNDRED SEVENTY-TWO
*********************************
[Noki Bay]
Read the description on how to get Blue Coin One Hundred Seventy-One. From
there, look towards the rockface right in front of you. There will be a bigger
alcove there, just a jump up from where you are. In this alcove are two brown
switches. On the lefthand side where the brown switch is, there's nothing, but
on the righthand side, in front of the brown switch there, is a Blue Coin for
you to grab and claim as your own.
***********************************
BLUE COIN ONE HUNDRED SEVENTY-THREE
***********************************
[Noki Bay]
Right above where you got Blue Coin One Hundred Seventy-Two, look up and to the
right, where yet ANOTHER alcove is that will be holding a Blue Coin for you to
nab. How simplistic. =) To get up to it, do a backwards high jump, and then
hover over to it and grab it, to claim it as your own. It's that simple, it
really is.
**********************************
BLUE COIN ONE HUNDRED SEVENTY-FOUR
**********************************
[Noki Bay]
You see the towers jutting out of the Noki Bay water area? There are three of
them. Go to the one on the far end of Noki Bay, and work your way up to the red
sea shell atop the tall tower. Once up there, look out at the water, and then
turn right. As you turn right, right in front of you, in a little alcove over
on the rockface is a Blue Coin just chillin'. Do a backwards high jump off of
the red sea shell towards the Blue Coin, and then use FLUDD's hover nozzle to
hover over to the Blue Coin in question. Fall out of the sky and land on the
alcove, and you'll get the Blue Coin we seek.
**********************************
BLUE COIN ONE HUNDRED SEVENTY-FIVE
**********************************
[Noki Bay]
You can only get this Blue Coin during the opening episodes of the Noki Bay
campaign. Why is that? Well, it's quite simple. The boat that we need to get
this Blue Coin is only around for the beginning sequences of Noki Bay. The boat
in question is located adjacent to the starting platform where we begin each
and every episode at Noki Bay. Jump onto this boat (using the hover nozzle on
FLUDD to get over to the boat if necessary). Remember that in the early stages
of Noki Bay, the water is poisonous, so you can't swim through it, lest you
want to be damaged. Get to the boat and you'll see a Blue Coin right there.
Jump out and hover over to the Blue Coin. Land on top of it and you'll grab it
to claim as your own - it's that simple. Try to land back in the boat and not
in the water, though. If you want to be more thorough and safe when you get
this coin, have FLUDD's water cannon equipped, and spray it into the water in
the opposite direction of the Blue Coin to direct the boat underneath the Blue
Coin, where you can simply jump up and get it. But it's seriously not worth the
trouble.
*********************************
BLUE COIN ONE HUNDRED SEVENTY-SIX
*********************************
[Noki Bay]
You can only get this Blue Coin during the opening episodes of the Noki Bay
campaign. Why is that? Well, it's quite simple. The boat that we need to get
this Blue Coin is only around for the beginning sequences of Noki Bay. The boat
in question is located adjacent to the starting platform where we begin each
and every episode at Noki Bay. Jump onto this boat (using the hover nozzle on
FLUDD to get over to the boat if necessary). Remember that in the early stages
of Noki Bay, the water is poisonous, so you can't swim through it, lest you
want to be damaged. Once on the boat, have FLUDD's water cannon prepared. The
Blue Coin in question is located on the opposite side of the water. Go into
first person mode and pan the area - you'll see it. Spray the water cannon in
the opposite direction of the Blue Coin and use the boat to speed over to it,
where you can simply grab it (with the help of a jump and/or the hover nozzle
on FLUDD if need be), and call it your own.
***********************************
BLUE COIN ONE HUNDRED SEVENTY-SEVEN
***********************************
[Noki Bay]
This can be a real pain in the ass Blue Coin to get. On the opposite end of
Noki Bay from where you start the area out, you'll see a small hut. Around the
hut are a lot of crate boxes and whatnot. Jump onto the stacks of crates, and
work your way onto the straw roof of the small hut. Go into first person mode
and look down into the water. If it's in the early on episodes, the water will
be dirty and polluted... if not, that's fine too. It doesn't really matter.
When you look down into the water, look towards the left and you'll see many
gold coins under the water. Dive into the water and start to follow the winding
string of gold coins deeper and deeper into the water. Make sure to grab them
to refill your fleeting health as you go. At the bottom of the gold coin chain
is a Blue Coin for you to get. This is a toughie because of the annoying fish
enemy down there that eats you and spits you out... and the Blue Coin is so
deep that if you don't keep replenishing your health with gold coins, it's
probable that you'll die. But you have to do what you have to do to get Blue
Coins, ain't that the truth.
***********************************
BLUE COIN ONE HUNDRED SEVENTY-EIGHT
***********************************
[Noki Bay]
This Blue Coin can be semi-odd to get, so bare with me. From the beginning of
the stage, head to the far end of the area. Run all the way to the rockface on
the far end of Noki Bay, where there are permanent alcoves leading upward in
the rockface there. Do wall jumps back and forth there until you enter a little
alcove-cave passage in the mountain. Walk through this cave (collecting 21 gold
coins as you go) to the other side, and then jump into the cave entrance a
little above where we just came out of to get shot straight up through to the
top of the mountain area. We not only get a Shine here, but this is the
starting point to get quite a few nifty Blue Coins. From where you come out of
the ground, head to the edge of the cliff facing the starting point of Noki
Bay. Then, simply walk off of the cliff. You'll fall and land on a little
platform jutting out of the mountain. When you land here, face the wall and
spray the entire thing with water from FLUDD's water cannon. Part of what opens
up are two alcoves - in the lefthand alcove is the Blue Coin we seek.
**********************************
BLUE COIN ONE HUNDRED SEVENTY-NINE
**********************************
[Noki Bay]
Read up on how to get Blue Coin One Hundred Seventy-Eight. From where that
platform is, hang off of that platform, and then drop off, going straight down.
You'll land on yet another platform jutting out of the mountain here. On the
left side are two brown plaques. Drench the topmost brown plaque with water
from FLUDD's water cannon and an alcove will appear. Within this small alcove
is the Blue Coin we seek. Jump up to the alcove, walk in, and grab it. Then,
call it your own. =D
****************************
BLUE COIN ONE HUNDRED EIGHTY
****************************
[Noki Bay]
There are two coins (both Blue Coin One Hundred Eighty and Blue Coin One
Hundred Eighty-One) that are gotten in the same manner. What you need to do is
to climb to the very top of the cliff on the opposite end of the Noki Bay
region from where we start. The top of this cliff has a lone palm tree, and is
where the golden bird of the area chills. To get there, head to the far end of
the bay and use the permanent alcove series there to work your way to the top.
When you get to the top, head to the end of the cliff closest to the
waterfall... so you're basically heading north. Go into first person mode and
look forward - you'll see on the wall (rockface) there that there is an alcove
with many brown plaques on it. Jump and then hover over to this alcove and
spray all of the brown plaques in the area. There are seven of them, if I
remember correctly. When you do that, you'll find two Blue Coins. Grab one of
them - this is Blue Coin One Hundred Eighty. (1)
********************************
BLUE COIN ONE HUNDRED EIGHTY-ONE
********************************
[Noki Bay]
There are two coins (both Blue Coin One Hundred Eighty and Blue Coin One
Hundred Eighty-One) that are gotten in the same manner. What you need to do is
to climb to the very top of the cliff on the opposite end of the Noki Bay
region from where we start. The top of this cliff has a lone palm tree, and is
where the golden bird of the area chills. To get there, head to the far end of
the bay and use the permanent alcove series there to work your way to the top.
When you get to the top, head to the end of the cliff closest to the
waterfall... so you're basically heading north. Go into first person mode and
look forward - you'll see on the wall (rockface) there that there is an alcove
with many brown plaques on it. Jump and then hover over to this alcove and
spray all of the brown plaques in the area. There are seven of them, if I
remember correctly. When you do that, you'll find two Blue Coins. Grab one of
them - this is Blue Coin One Hundred Eighty-One. (2)
********************************
BLUE COIN ONE HUNDRED EIGHTY-TWO
********************************
[Noki Bay]
Look above and read the descriptions on how to get Blue Coins One Hundred
Eighty and One Hundred Eighty-One. From that location, face the wall and look
to your left, and then downward. You'll see an alcove in the rockface far
below. Jump onto the wall that leads down to it, and slide all the way down to
the opening. Once there, spray the entire wall to reveal several hidden
openings. One of these openings happens to be hiding the Blue Coin we so seek.
**********************************
BLUE COIN ONE HUNDRED EIGHTY-THREE
**********************************
[Noki Bay]
There are four of these Blue Coins, and all four of them (Blue Coins One
Hundred Eighty Three through One Hundred Eighty Six) can only be gotten in
episode eight of the Noki Bay campaign; that's the last episode of the area.
Once you're in the underwater part of the episode (where you have to get the
eight red coins from the coin fish), search around the top area of the
underwater ruins. There will be four pillars high in the water. On top of each
of these four pillars (scattered around the ruins) will be a ring of gold
coins. Inside each ring of gold coins is one of four Blue Coins in the area.
Swim to them and land or run into them to grab them and claim them as your own
- it's that simple. (1)
*********************************
BLUE COIN ONE HUNDRED EIGHTY-FOUR
*********************************
[Noki Bay]
There are four of these Blue Coins, and all four of them (Blue Coins One
Hundred Eighty Three through One Hundred Eighty Six) can only be gotten in
episode eight of the Noki Bay campaign; that's the last episode of the area.
Once you're in the underwater part of the episode (where you have to get the
eight red coins from the coin fish), search around the top area of the
underwater ruins. There will be four pillars high in the water. On top of each
of these four pillars (scattered around the ruins) will be a ring of gold
coins. Inside each ring of gold coins is one of four Blue Coins in the area.
Swim to them and land or run into them to grab them and claim them as your own
- it's that simple. (2)
*********************************
BLUE COIN ONE HUNDRED EIGHTY-FIVE
*********************************
[Noki Bay]
There are four of these Blue Coins, and all four of them (Blue Coins One
Hundred Eighty Three through One Hundred Eighty Six) can only be gotten in
episode eight of the Noki Bay campaign; that's the last episode of the area.
Once you're in the underwater part of the episode (where you have to get the
eight red coins from the coin fish), search around the top area of the
underwater ruins. There will be four pillars high in the water. On top of each
of these four pillars (scattered around the ruins) will be a ring of gold
coins. Inside each ring of gold coins is one of four Blue Coins in the area.
Swim to them and land or run into them to grab them and claim them as your own
- it's that simple. (3)
********************************
BLUE COIN ONE HUNDRED EIGHTY-SIX
********************************
[Noki Bay]
There are four of these Blue Coins, and all four of them (Blue Coins One
Hundred Eighty Three through One Hundred Eighty Six) can only be gotten in
episode eight of the Noki Bay campaign; that's the last episode of the area.
Once you're in the underwater part of the episode (where you have to get the
eight red coins from the coin fish), search around the top area of the
underwater ruins. There will be four pillars high in the water. On top of each
of these four pillars (scattered around the ruins) will be a ring of gold
coins. Inside each ring of gold coins is one of four Blue Coins in the area.
Swim to them and land or run into them to grab them and claim them as your own
- it's that simple. (4)
**********************************
BLUE COIN ONE HUNDRED EIGHTY-SEVEN
**********************************
[Noki Bay]
To get this Blue Coin, you have to be rather observant. You can get this at any
time during your excursions in the Noki Bay region, but you'll probably want to
wait until AFTER episode one to do it. Head up the hills and platforms right in
front of the start point into Noki Bay. When you get to the second basket-clay
jar combo, go into first person mode and look down off of the cliff. You'll see
this rut in the hillside, made by some steal beaming. Carefully walk off of the
cliff slowly so that you hang onto the side. You'll be hanging on the rut. Hang
over to the left, and you'll be standing on a hard to see platform in the
corner of the rockface. Then simply spray the rock with FLUDD's water cannon
right in front of you. The rock will detract, making a nice little alcove
there. Jump and hover into the alcove, and then do a backwards high jump
combined with a hover from FLUDD to grab the Blue Coin hanging midair. Grab it
and call it your own!
**********************************
BLUE COIN ONE HUNDRED EIGHTY-EIGHT
**********************************
[Noki Bay]
Read the description on how to get Blue Coin One Hundred Eighty-Seven. Right in
the same vicinity there is another fake wall where, if sprayed with water from
FLUDD's water cannon, will cave in, revealing another Blue Coin for you to
take. The previous Blue Coin and this Blue Coin are practically interchangeable
in location, so you might mistake one for another. That doesn't really matter
though, just make sure to account for both of them.
*********************************
BLUE COIN ONE HUNDRED EIGHTY-NINE
*********************************
[Noki Bay]
If you follow the same indentation as described in Blue Coin One Hundred
Eighty-Seven's description, you'll come to an intersection in which the
rockface juts outward into another direction. The indentation continues as
well. Follow the indentation as it goes outward, and then downward. Spray the
wall where the two brown plaques are located and an indentation will appear in
the rockface. What you want to do is jump back and forth (wall jumping, Ninja
Gaiden style) to the top of this new vertical opening made by spraying the
brown plaques to the out-of-the-way Blue Coin at the top. It can be a huge pain
in the ass to get, so just be tenacious. Use the hover nozzle if necessary, and
carefully time your jumps.
****************************
BLUE COIN ONE HUNDRED NINETY
****************************
[Noki Bay]
Do you know the series of brick-like platforms at the far right end of the Noki
Bay region? This entire area is otherwise entirely useless, except for the fact
that it harbors some almighty Blue Coins. In that case, we need to travel over
yonder and get our goods. To get up to these white, brick platforms in
question, you need to travel onto the green platforms right in front of the
start area into Noki Bay and work your way over to the platforms. Use wall
jumps, backwards high jumps and the hover nozzle on FLUDD when and where
necessary. Work your way to the highest of the white brick platforms. When you
do, you'll see that there is a Rocket Nozzle there in a red box, waiting for
you. Grab the Rocket Nozzle for FLUDD out of the box, and then go into first
person. Look straight up and you'll see what you're looking for - a Blue Coin
sitting atop a line of gold coins. Go underneath the coins, and power up the
Rocket Nozzle. When it's about to go off, jump straight up, and you should get
enough height to grab the gold coins and then the Blue Coin at the apex of your
jump/rocket. Grab the Blue Coin and it's all yours.
********************************
BLUE COIN ONE HUNDRED NINETY-ONE
********************************
[Noki Bay]
Read above, on how to get Blue Coin One Hundred Ninety. You remember where you
got the Rocket Nozzle for FLUDD from? Well there's a small alcove right above
the alcove where the Rocket Nozzle is. In that small alcove lies the Blue Coin
in question. To get it, simply do a backwards high jump right into the alcove,
where you'll grab the Blue Coin. Do bare in mind, however, that once up in the
alcove, you will be punched out right after grabbing the Blue Coin. Nothing too
major, but you'll be in the waters below just seconds after grabbing the Blue
Coin you seek.
********************************
BLUE COIN ONE HUNDRED NINETY-TWO
********************************
[Noki Bay]
This is a rather elementary Blue Coin to get - you just need to know where to
look. Do you remember the brown plaque that makes the series of alcoves in the
rockface right before we fight the white squid enemy atop the high hills of
Noki Bay? Well, you'll see that in each of those alcoves, there are gold coins.
Once of the alcoves, however, has a Blue Coin within it. To get it, it's quite
simple. Jump out of the alcove system you're in, and then come back towards
where the Blue Coin is located, using FLUDD's hover nozzle for some extra
assistance in getting back. When you land in the alcove, simply grab your Blue
Coin.
**********************************
BLUE COIN ONE HUNDRED NINETY-THREE
**********************************
[Noki Bay]
There are two Blue Coins that are gotten in an identical manner. The two Blue
Coins in question are Blue Coin One Hundred Ninety-Three and Blue Coin One
Hundred Ninety-Four. To get these Blue Coins, make sure you're in an episode
after episode two. You remember where you defeated the huge white squid in
episode two? Do you remember the hole into the secret ruins he was guarding,
that we fell into and got the Shine for that episode and whatnot? Well also in
this room, after you get the Shine, you'll notice that there are some vases and
jars all around the room. The two large brown vases are the key. Spray one of
the brown vases near the top with the water cannon on FLUDD. When drenched with
enough water, the brown vase will spit out a Blue Coin for you to have. Sweet!
(1)
*********************************
BLUE COIN ONE HUNDRED NINETY-FOUR
*********************************
[Noki Bay]
There are two Blue Coins that are gotten in an identical manner. The two Blue
Coins in question are Blue Coin One Hundred Ninety-Three and Blue Coin One
Hundred Ninety-Four. To get these Blue Coins, make sure you're in an episode
after episode two. You remember where you defeated the huge white squid in
episode two? Do you remember the hole into the secret ruins he was guarding,
that we fell into and got the Shine for that episode and whatnot? Well also in
this room, after you get the Shine, you'll notice that there are some vases and
jars all around the room. The two large brown vases are the key. Spray one of
the brown vases near the top with the water cannon on FLUDD. When drenched with
enough water, the brown vase will spit out a Blue Coin for you to have. Sweet!
(2)
*********************************
BLUE COIN ONE HUNDRED NINETY-FIVE
*********************************
[Noki Bay]
Blue Coins One Hundred Ninety-Five and One Hundred Ninety-Six are probably two
of the most frustrating and annoying Blue Coins in the entire game to obtain.
Why is that, you might ask? Well, it just is so... and you'll see why when you
try to get them. You have to be on episode six of the Noki Bay campaign for
Blue Coins One Hundred Ninety-Five and One Hundred Ninety-Six to be available,
so bare that in mind. These two Blue Coins are gotten by spraying one of the
red circles off of the rockface on one side of the bay, and getting over to the
other red circle on the other side of Noki Bay, grabbing the Blue Coin that
comes out of it. We've done this many times before... this just happens to be
the biggest pain in the ass of them all. We'll start with the red circle on the
rockface at the far end of the bay area, by the small hut. The boat at the hut
is the key. Get on the boat, and position it (by shooting FLUDD's water cannon
in various directions at the water) so that it's in front of the circle you're
shooting, and facing directly at the other circle in question. After you've
done this, spray off the circle on the wall, and shoot yourself over to the
other circle QUICKLY. When you get near the shore, jump off of the boat towards
the Blue Coin sitting there and hover over to it. This is a PAIN IN THE ASS to
do, so be patient. It took me like an hour to get both Blue Coins. When you get
it, be happy... but don't pat yourself on the back just yet. We still have to
get the Blue Coin going the other way...
********************************
BLUE COIN ONE HUNDRED NINETY-SIX
********************************
[Noki Bay]
Read above, the description on how to get Blue Coin One Hundred Ninety-Six.
This time, we're going the opposite way. Take the boat next to the hut and work
your way to the other circle with it. Turn it around and position it heading
back to the left of the hut there, where the red circle used to be. Even with
the circle now permanently cleaned off, the Blue Coin in question will still
pop out of there. Spray off the red circle there, and speed your way across the
bay back to the Blue Coin. As with the previous Blue Coin, this can be quite
annoying, so be patient with it. It's your only choice, really. If you're not
patient, you give up. And if you give up, you won't accomplish your goal of
getting all 120 Shines. And who's fault is that? =)
**********************************
BLUE COIN ONE HUNDRED NINETY-SEVEN
**********************************
[Noki Bay]
This is a rather "hidden" Blue Coin, but still extraordinarily easy to get.
What you have to do is work your way up to the mouth of the waterfall, looking
high over Noki Bay. Look at the various grassy platforms around you, and you'll
notice that there is a platform going farther out over the bay like a
peninsula. Underneath this platform "peninsula" thing is an alcove, which holds
not only a Blue Coin, but a 1-Up Mushroom in a block of ice. To get there, go
to the lower platforms and look out at it. Jump out over the bay and hover to
the alcove with the hover nozzle on FLUDD. Simply land in this hidden alcove
and grab the Blue Coin there. To get the 1-Up Mushroom out of the block of ice,
shoot it with FLUDD's water cannon until the block of ice disappears, freeing
the 1-Up Mushroom for you to take.
**********************************
BLUE COIN ONE HUNDRED NINETY-EIGHT
**********************************
[Noki Bay]
This Blue Coin is rather elementary to get. Go to the far end of the bay, where
there is a brown plaque on the rockface above. Spray it, and then climb up the
crevasses that appear. Work your way to the left. In the middle, isolated by
various platforms around, is a Blue Coin sitting there. Jump out of the alcove
system, and then use FLUDD's hover nozzle to hover back into the isolated area,
grabbing the Blue Coin that's just sitting there, waiting for you to take it
and claim it as your own.
*********************************
BLUE COIN ONE HUNDRED NINETY-NINE
*********************************
[Noki Bay]
Blue Coin One Hundred Ninety-Nine is the final Blue Coin to get in the Noki Bay
area (if you're following my Blue Coin guide, anyway). To get this Blue Coin,
head all the way to the far side of the Noki Bay region. Once there, look up
work your way all the way to the top solitary platform with the palmtree on it,
all the way at the corner of the area. Once there, jump off of the platform
down to a brown plaque platform near the ground. Spray the brown plaque and
watch as a series of ruts appears above and below you. Ninja Gaiden (wall jump)
back and forth between the rut walls. You'll come across many holes in the ruts
as you go which lead to coins and whatnot. One of these rut holes leads to the
Blue Coin in question. How convenient.
*********************
BLUE COIN TWO HUNDRED
*********************
[Pianta Village]
To get this Blue Coin, it'd be easiest if you were in episode three of the
Pianta Village campaign. At the very end of the episode, in front of where you
rescue the Mayor of the village, you will find your FLUDD pack, which Shadow
Mario stole from you in the beginning of the episode. Right under where you
pick up FLUDD, there is a black M left by Shadow Mario. Pick up FLUDD and equip
the water cannon. Shoot the M off of the ground... when the entire M is gone, a
Blue Coin will pop out of it for you to take.
*************************
BLUE COIN TWO HUNDRED ONE
*************************
[Delfino Plaza {Delfino Airstrip}]
To get this Blue Coin, you have to have access to get back to the Delfino
Airstrip. To get this access, you have to wait until after the village is
flooded completely. This is when you chase Shadow Mario into Corona Mountain.
Once you come out of the mountain, a ferry will appear next to the hut where
you purchase Shines for Blue Coins. Talk to the man there and he'll tell you
that for ten gold coins, he'll bring you over to Delfino Airstrip. Pay him and
you'll be brought there. At the beginning of the area, get the Turbo Nozzle out
of the gray box there, and then turbo straight through the doors of the tower
in front of you. Once through one door, quickly stop so you don't fly through
the door on the other side. Once in the building, look around and you'll see a
large cube of ice. With FLUDD's water cannon, shoot at the ice cube, and a Blue
Coin will eventually come out of it for you to take.
*************************
BLUE COIN TWO HUNDRED TWO
*************************
[Pianta Village]
Please bare in mind that Blue Coins Two Hundred Two through Two Hundred Nine
are all gotten in the same manor. That's eight Blue Coins that are gotten in
the same fashion. How convenient. In anycase, to get these Blue Coins, you have
to be in the sixth episode of the Pianta Village campaign. In this episode,
there are ten villagers covered in orange lava goo. This goo completely
disables them. The idea of the episode is to free all ten people from this
orange goo in under the three minutes provided. But after you get them all
clean, so that you hear a "bling" and they are gleaming and jumping up and
down, talk to them. Out of the ten people there, eight of them will thank you
and reward you with a Blue Coin for all of your hard work. This could take some
time, so come back here twice if you have to. Remember - eight of the villagers
will give you Blue Coins. Two won't. So if you talk to two that don't give you
Blue Coins, don't fret... it's supposed to be that way. (1)
***************************
BLUE COIN TWO HUNDRED THREE
***************************
[Pianta Village]
Please bare in mind that Blue Coins Two Hundred Two through Two Hundred Nine
are all gotten in the same manor. That's eight Blue Coins that are gotten in
the same fashion. How convenient. In anycase, to get these Blue Coins, you have
to be in the sixth episode of the Pianta Village campaign. In this episode,
there are ten villagers covered in orange lava goo. This goo completely
disables them. The idea of the episode is to free all ten people from this
orange goo in under the three minutes provided. But after you get them all
clean, so that you hear a "bling" and they are gleaming and jumping up and
down, talk to them. Out of the ten people there, eight of them will thank you
and reward you with a Blue Coin for all of your hard work. This could take some
time, so come back here twice if you have to. Remember - eight of the villagers
will give you Blue Coins. Two won't. So if you talk to two that don't give you
Blue Coins, don't fret... it's supposed to be that way. (2)
**************************
BLUE COIN TWO HUNDRED FOUR
**************************
[Pianta Village]
Please bare in mind that Blue Coins Two Hundred Two through Two Hundred Nine
are all gotten in the same manor. That's eight Blue Coins that are gotten in
the same fashion. How convenient. In anycase, to get these Blue Coins, you have
to be in the sixth episode of the Pianta Village campaign. In this episode,
there are ten villagers covered in orange lava goo. This goo completely
disables them. The idea of the episode is to free all ten people from this
orange goo in under the three minutes provided. But after you get them all
clean, so that you hear a "bling" and they are gleaming and jumping up and
down, talk to them. Out of the ten people there, eight of them will thank you
and reward you with a Blue Coin for all of your hard work. This could take some
time, so come back here twice if you have to. Remember - eight of the villagers
will give you Blue Coins. Two won't. So if you talk to two that don't give you
Blue Coins, don't fret... it's supposed to be that way. (3)
**************************
BLUE COIN TWO HUNDRED FIVE
**************************
[Pianta Village]
Please bare in mind that Blue Coins Two Hundred Two through Two Hundred Nine
are all gotten in the same manor. That's eight Blue Coins that are gotten in
the same fashion. How convenient. In anycase, to get these Blue Coins, you have
to be in the sixth episode of the Pianta Village campaign. In this episode,
there are ten villagers covered in orange lava goo. This goo completely
disables them. The idea of the episode is to free all ten people from this
orange goo in under the three minutes provided. But after you get them all
clean, so that you hear a "bling" and they are gleaming and jumping up and
down, talk to them. Out of the ten people there, eight of them will thank you
and reward you with a Blue Coin for all of your hard work. This could take some
time, so come back here twice if you have to. Remember - eight of the villagers
will give you Blue Coins. Two won't. So if you talk to two that don't give you
Blue Coins, don't fret... it's supposed to be that way. (4)
*************************
BLUE COIN TWO HUNDRED SIX
*************************
[Pianta Village]
Please bare in mind that Blue Coins Two Hundred Two through Two Hundred Nine
are all gotten in the same manor. That's eight Blue Coins that are gotten in
the same fashion. How convenient. In anycase, to get these Blue Coins, you have
to be in the sixth episode of the Pianta Village campaign. In this episode,
there are ten villagers covered in orange lava goo. This goo completely
disables them. The idea of the episode is to free all ten people from this
orange goo in under the three minutes provided. But after you get them all
clean, so that you hear a "bling" and they are gleaming and jumping up and
down, talk to them. Out of the ten people there, eight of them will thank you
and reward you with a Blue Coin for all of your hard work. This could take some
time, so come back here twice if you have to. Remember - eight of the villagers
will give you Blue Coins. Two won't. So if you talk to two that don't give you
Blue Coins, don't fret... it's supposed to be that way. (5)
***************************
BLUE COIN TWO HUNDRED SEVEN
***************************
[Pianta Village]
Please bare in mind that Blue Coins Two Hundred Two through Two Hundred Nine
are all gotten in the same manor. That's eight Blue Coins that are gotten in
the same fashion. How convenient. In anycase, to get these Blue Coins, you have
to be in the sixth episode of the Pianta Village campaign. In this episode,
there are ten villagers covered in orange lava goo. This goo completely
disables them. The idea of the episode is to free all ten people from this
orange goo in under the three minutes provided. But after you get them all
clean, so that you hear a "bling" and they are gleaming and jumping up and
down, talk to them. Out of the ten people there, eight of them will thank you
and reward you with a Blue Coin for all of your hard work. This could take some
time, so come back here twice if you have to. Remember - eight of the villagers
will give you Blue Coins. Two won't. So if you talk to two that don't give you
Blue Coins, don't fret... it's supposed to be that way. (6)
***************************
BLUE COIN TWO HUNDRED EIGHT
***************************
[Pianta Village]
Please bare in mind that Blue Coins Two Hundred Two through Two Hundred Nine
are all gotten in the same manor. That's eight Blue Coins that are gotten in
the same fashion. How convenient. In anycase, to get these Blue Coins, you have
to be in the sixth episode of the Pianta Village campaign. In this episode,
there are ten villagers covered in orange lava goo. This goo completely
disables them. The idea of the episode is to free all ten people from this
orange goo in under the three minutes provided. But after you get them all
clean, so that you hear a "bling" and they are gleaming and jumping up and
down, talk to them. Out of the ten people there, eight of them will thank you
and reward you with a Blue Coin for all of your hard work. This could take some
time, so come back here twice if you have to. Remember - eight of the villagers
will give you Blue Coins. Two won't. So if you talk to two that don't give you
Blue Coins, don't fret... it's supposed to be that way. (7)
**************************
BLUE COIN TWO HUNDRED NINE
**************************
[Pianta Village]
Please bare in mind that Blue Coins Two Hundred Two through Two Hundred Nine
are all gotten in the same manor. That's eight Blue Coins that are gotten in
the same fashion. How convenient. In anycase, to get these Blue Coins, you have
to be in the sixth episode of the Pianta Village campaign. In this episode,
there are ten villagers covered in orange lava goo. This goo completely
disables them. The idea of the episode is to free all ten people from this
orange goo in under the three minutes provided. But after you get them all
clean, so that you hear a "bling" and they are gleaming and jumping up and
down, talk to them. Out of the ten people there, eight of them will thank you
and reward you with a Blue Coin for all of your hard work. This could take some
time, so come back here twice if you have to. Remember - eight of the villagers
will give you Blue Coins. Two won't. So if you talk to two that don't give you
Blue Coins, don't fret... it's supposed to be that way. (8)
*************************
BLUE COIN TWO HUNDRED TEN
*************************
[Pianta Village]
At any time throughout your journeys through Pianta Village, you can get this
Blue Coin. Remember at the back of the village where there's a small, circular
hot water sauna bath? Well there's a faucet (in the shape of a Pianta villager)
that pours water into the sauna. It doesn't matter if it's on or off, but this
is where you need to be. Go here and stand atop the faucet part of the huge
pianta statue faucet thing. Jump up and come down on it hard by pressing the L
button. When smashed in the right area, a Blue Coin will pop out of the faucet
for you to have.
****************************
BLUE COIN TWO HUNDRED ELEVEN
****************************
[Pianta Village]
This Blue Coin can be gotten at any time throughout your journeys in Pianta
Village. You know where you start each and every episode out, right in front of
the drawbridge? Well, turn around and face the rockface behind you. There's a
black M there, the mark of Shadow Mario. With FLUDD's water cannon, shoot the M
off of the wall and claim the Blue Coin that comes out of it once it's
completely cleaned off.
****************************
BLUE COIN TWO HUNDRED TWELVE
****************************
[Pianta Village]
Throughout your journeys around Pianta Village, your bound to notice that on
the east side there is a small creek/river type thing. Depending on what
episode you're in, it's sometimes full of water. Othertimes, it's not. It
doesn't effect whether this Blue Coin is available or not though, so don't
worry about that. What you need to do is jump into the water (or if it's empty,
into the riverbed), and walk to the end of it, at the edge of a cliff. Right
here you'll find this Blue Coin. Right out in the open, easy as can be to get.
******************************
BLUE COIN TWO HUNDRED THIRTEEN
******************************
[Pianta Village]
Read above on how to get Blue Coin Two Hundred Twelve. This Blue Coin is in the
same riverbed. From where you got the previous Blue Coin, simply walk down the
riverbed until you get a bridge overpass. Underneath this bridge is this Blue
Coin. How easy is that. =D
******************************
BLUE COIN TWO HUNDRED FOURTEEN
******************************
[Pianta Village]
This Blue Coin is right out in the open, and can be gotten at any point through
your journeys around Pianta Village. After you come across the drawbridge at
the beginning of the village, look towards the village, and go left. Approach
the area with all of the high-growing grass and whatnot. Carefully traverse
this grass (there are various ditches, holes and chasms here, so be careful).
The Blue Coin is along the edge of this area. Carefully nab it and call it your
own. =D
*****************************
BLUE COIN TWO HUNDRED FIFTEEN
*****************************
[Pianta Village]
This Blue Coin is right out in the open, and can be gotten at any point in
Pianta Village, no matter what episode you're in. There is a tree at the back
of the village, all the way to the left. This is the tree we race Il
Piantissimo up during an early episode in this area. Right at the top of this
oddly growing tree is the Blue Coin we seek, right out in the open. Easy as
anything to get, you see?
*****************************
BLUE COIN TWO HUNDRED SIXTEEN
*****************************
[Pianta Village]
This Blue Coin and the next one are gotten by shooting one painted triangle
somewhere, and fetching the Blue Coin that comes out of the other one. We've
done this many a time throughout the game up to this point, so it really
doesn't take too much explanation beyond this. In anycase, the two triangles in
question are only painted on walls in this area in the latter episodes of
Pianta Village, so bare that in mind if you're having difficulty finding them.
One triangle (a black one) is located on some rockface near the large tree at
the back left of the village, the one where we race Il Piantissimo to. The
other triangle, a red one, is located on the back right side of the village on
a rockface. This is extraordinarily easy, so don't worry about it at all. To
get this particular Blue Coin, we're going to shoot the black triangle off of
the wall on the left side of the village and go get the Blue Coin that comes
out on the right side. Easy. With FLUDD, use the water cannon and shoot the
black triangle off of the wall. Then, run on the pathway heading right, and
spray it with FLUDD. Slide down until you have to turn left. Here, turn left,
then as you go straight again, squirt more water on the ground and continue to
slide your way to the end of the pathway, down the hill and whatnot. Look to
your right and the Blue Coin will be sitting there. This isn't hard at all, but
if you do happen to take too long, it will disappear - just try it again.
*******************************
BLUE COIN TWO HUNDRED SEVENTEEN
*******************************
[Pianta Village]
Read the above description on how to get Blue Coin Two Hundred Sixteen. This
time, we're going from the opposite triangle to get this Blue Coin. On the back
right side of the village, shoot the red triangle off of the wall there with
FLUDD's water cannon. Then go up and run left up the path, and then turn left,
then go straight on the path again. Squirt water on the path and simply slide
the rest of the way to the Blue Coin we seek. Do you see how easy that was? I
wasn't lying to you. =)
******************************
BLUE COIN TWO HUNDRED EIGHTEEN
******************************
[Pianta Village]
To get this Blue Coin, first cross over the drawbridge so that you're in the
main part of the village. Face the village, and run left. At the leftmost
corner here, you'll see a large tree growing out over the large chasm
surrounding the village. Carefully run up the tree and get up onto the leaves.
Once up here, get onto the leaf that goes out over the chasm... on the right
side of this leaf there is a wooden plank attached to the leaf. Atop this small
wooden plank rests the Blue Coin we seek.
******************************
BLUE COIN TWO HUNDRED NINETEEN
******************************
[Pianta Village]
As you walk into the village, the way to get this Blue Coin should be brutally
obvious. In the middle of the town, slightly to the right, there is a large
building made out of orange grating-like material. Painted right on this
grating is a red M, the mark of Shadow Mario. With FLUDD's water cannon, shoot
it completely off of the structure and a Blue Coin will pop out of it for you
to take.
****************************
BLUE COIN TWO HUNDRED TWENTY
****************************
[Pianta Village]
This Blue Coin is also right out in the open. As you face the village at the
very beginning of the area, go left, and then up the passageway. As you go up
this leftmost passageway, be observant, as to your right on your way up will be
a large red M, the mark of Shadow Mario, on a rockface there. With FLUDD's
water cannon, shoot off the red M and a Blue Coin will pop out of it for you to
take. Simple as that.
********************************
BLUE COIN TWO HUNDRED TWENTY-ONE
********************************
[Pianta Village]
To get this Blue Coin you have to do a little bit of work, but it's all worth
it for a coveted Blue Coin. The only time you can get this Blue Coin is during
the third episode of the Pianta Village campaign, when the entire village is
covered in orange goo (lava). You start this stage and go through all of it
without FLUDD, so you have to go and get FLUDD before you accomplish this,
which makes it annoying, but not difficult. FLUDD is on the platform below
where the mayor is that you have to save to get the Shine during the third
episode here, but instead, grab FLUDD, and then work your way to the
southeastern part of the area. On the grass by the edge of the village you'll
see a villager on fire, running around frantic. Using FLUDD's water cannon,
follow the frantic villager as he runs all over the place, shooting him with
water as you go. When you finally drench him with enough water, he'll stop,
gleam, and jump up and down. When he does this, talk to him and he'll thank you
for putting the fire out and reward you with a Blue Coin.
********************************
BLUE COIN TWO HUNDRED TWENTY-TWO
********************************
[Pianta Village]
Whoever found this Blue Coin is a very tenacious Super Mario Sunshine player,
but thank god he or she is, right? To get this Blue Coin, you must be in the
third episode of the Pianta Village campaign. Go through the entire stage like
we did to get the last Blue Coin, so that at the end, we can get FLUDD back (as
we start the stage without FLUDD). Don't talk to the mayor though, instead,
jump off of the platform, and start shooting the orange lava crap with FLUDD's
water cannon right in front of the chasm at the southwestern part of the
village. As you shoot the lava off, be observant - thre's a huge M on the
ground left by Shadow Mario. You can completely miss it, but the Blue Coin will
pop out if you wash it away regardless. It's an easy Blue Coin to get, but who
the hell figured that out!? =P
**********************************
BLUE COIN TWO HUNDRED TWENTY-THREE
**********************************
[Pianta Village]
The only time you can get this Blue Coin is during the eighth and final episode
of the Pianta Village campaign. You know the huge, annoying tree in the middle
of the village? Well climb from white platform to white platform surrounding
and spiraling up the tree (use the backwards high jump technique combined with
the hover nozzle to get from platform to platform) until you get to the top
most platform. On this platform is the red box which holds FLUDD's Rocket
Nozzle, but ignore it for now. Instead, have the water cannon equipped, and go
into first person mode. Pan the area looking for a blue bird flying around.
When you see it, spray it with the water cannon. If it flies away, just wait...
it'll come back. When it does come back, drench it with more water. Eventually,
the Blue Bird will fall form the sky and turn into a Blue Coin. Jump down and
grab it to claim it as your own.
*********************************
BLUE COIN TWO HUNDRED TWENTY-FOUR
*********************************
[Pianta Village]
This is a fairly easy Blue Coin to get as well. Using FLUDD's water cannon,
approach the huge tree at the center of Pianta Village. Walk around it and look
up until you find a huge hole in it. Spray the water cannon's water into the
hole and a Blue Coin will promptly pop out for you to take. Sweet. =D
*********************************
BLUE COIN TWO HUNDRED TWENTY-FIVE
*********************************
[Pianta Village]
Go to Pianta Village during the sixth episode. As you cross the drawbridge,
come out at the village and observe the sign to the right of where you come
off. This sign will say something about the hot spring (sauna bath) being open
at the back end of the village area. With FLUDD's water cannon, shoot water at
the sign, and a Blue Coin will eventually pop out of it for you to claim as
your own.
********************************
BLUE COIN TWO HUNDRED TWENTY-SIX
********************************
[Pianta Village]
This is a mysterious Blue Coin to acquire indeed. To get this Blue Coin, you
must go to Pianta Village during the first episode. Do you know the large
mushroom near the middle of the village with a white stem and golden top? Well,
get on top of this golden mushroom. Once up here, have FLUDD's water cannon
equipped and go into first person mode. Stare up at the sky until you find the
moon in the sky. Aim FLUDD's water cannon at the moon and spray water at it. If
you hit your mark correctly, a Blue Coin will pop out of it for you to take and
call your own. =D
**********************************
BLUE COIN TWO HUNDRED TWENTY-SEVEN
**********************************
[Pianta Village]
This Blue Coin is a little difficult to get, but none-the-less, it is available
at any time during your journeys through Pianta Village. There is a hole that
leads into the grating subterrain of the village right after you get off of the
drawbridge and enter the village. Jump into this hole and pound through it so
that you're hanging off of the grating. Right in front of you there is a piece
of gray vertical grating. We need to get on it, but get on it on the far side,
and stay in the middle of it. DON'T PUNCH IT. Instead, jump outward, and then
use FLUDD's hover nozzle to fly back on top of the grating we were just
previously hanging off of. From here, look at the ceiling, where you'll see a
red M, the mark of Shadow Mario. Use FLUDD's water cannon to wash off the M,
and a Blue Coin will be your reward.
**********************************
BLUE COIN TWO HUNDRED TWENTY-EIGHT
**********************************
[Pianta Village]
To get this Blue Coin, you'll need to have access to Yoshi in Pianta Village.
The only episode this is true is during the fifth episode, so if you're after
this Blue Coin, make sure that's the episode you enter. After feeding Yoshi
what he wants to hatch and you're on him, we're ready to go. To the right of
the drawbridge as you get off of it is a beehive. Get off of Yoshi and, with
FLUDD, use the water cannon to get the beehive off of the tree there. Many bees
will now come out of it. Quickly get back on Yoshi and start eating the bees as
they come at you. If you get hit, you'll be knocked off of Yoshi - just get
back on and keep eating. When you eat the very last bee with Yoshi, that bee
will turn into the Blue Coin we seek. How simple. =D
*********************************
BLUE COIN TWO HUNDRED TWENTY-NINE
*********************************
[Pianta Village]
Read how to get Blue Coin Two Hundred Twenty-Eight. To get this Blue Coin, do
the SAME EXACT THING, just do it to the beehive at the back end of the village,
which hangs off of the large tree in the northwest corner of Pianta Village.
Other than that, it's identical. When the beehive is knocked down there and the
last bee is eaten by Yoshi, you will again be rewarded with a Blue Coin.
****************************
BLUE COIN TWO HUNDRED THIRTY
****************************
[Pianta Village]
To get this Blue Coin, you'll need to have access to Yoshi in Pianta Village.
The only episode this is true is during the fifth episode, so if you're after
this Blue Coin, make sure that's the episode you enter. After feeding Yoshi
what he wants to hatch and you're on him, we're ready to go. The best way to
describe how to get this Blue Coin is to direct you to the odd looking tree in
the northwest corner of the village which bares all of the fruits in the game.
Jump on top of this tree with Yoshi, and then get on top of the mushroom right
in front of it. This is a great point to see the group of blue colored
butterflies flying around the area. Have Yoshi eat every single blue colored
butterfly in the group flying around. When he does, the last of the butterflies
he eats will turn into the final Blue Coin you'll get in Pianta Village (if you
followed my order). Sweet!
********************************
BLUE COIN TWO HUNDRED THIRTY-ONE
********************************
[Corona Mountain]
This Blue Coin is right out in the open. You literally can't miss it. After the
first set of spike platforms and flame platforms, you land on a platform with a
1-Up Mushroom. The next platform that you can rest on holds this Blue Coin.
It's literally right out in the open. The only way you can miss it is if you
intentionally avoid it. Either way, you still have to land on the platform that
holds it, so why not pick it up?
********************************
BLUE COIN TWO HUNDRED THIRTY-TWO
********************************
[Corona Mountain]
Blue Coins Two Hundred Thirty-Two through Two Hundred Forty are all gotten in
the same manner, and are all in the same area. At the end of the lava lake in
Corona Mountain, you'll take a boat to a platform which has a red box on it for
FLUDD's rocket nozzle. Surrounding this platform are NINE Blue Coins. How you
want to get them is up to you. If you use the boat in the lava lake with a lot
of skill (which most people don't), then you'll probably want to row the boat
to each of the Blue Coins around the platform and pick them off as you go. They
are barely floating above the lava lake surface, so you should have no problems
with that. If you want, you can also jump out to get each of them, and either
fall into the lava lake and die, or try to hover back with FLUDD's hover
nozzle. Either is an option, all viable. Whatever you decide to do, they are
all around the same platform, and are the final nine Blue Coins in the game. If
you've been following this Blue Coin guide, you'll have 240 Blue Coins after
getting the nine here... (1)
**********************************
BLUE COIN TWO HUNDRED THIRTY-THREE
**********************************
[Corona Mountain]
Blue Coins Two Hundred Thirty-Two through Two Hundred Forty are all gotten in
the same manner, and are all in the same area. At the end of the lava lake in
Corona Mountain, you'll take a boat to a platform which has a red box on it for
FLUDD's rocket nozzle. Surrounding this platform are NINE Blue Coins. How you
want to get them is up to you. If you use the boat in the lava lake with a lot
of skill (which most people don't), then you'll probably want to row the boat
to each of the Blue Coins around the platform and pick them off as you go. They
are barely floating above the lava lake surface, so you should have no problems
with that. If you want, you can also jump out to get each of them, and either
fall into the lava lake and die, or try to hover back with FLUDD's hover
nozzle. Either is an option, all viable. Whatever you decide to do, they are
all around the same platform, and are the final nine Blue Coins in the game. If
you've been following this Blue Coin guide, you'll have 240 Blue Coins after
getting the nine here... (2)
*********************************
BLUE COIN TWO HUNDRED THIRTY-FOUR
*********************************
[Corona Mountain]
Blue Coins Two Hundred Thirty-Two through Two Hundred Forty are all gotten in
the same manner, and are all in the same area. At the end of the lava lake in
Corona Mountain, you'll take a boat to a platform which has a red box on it for
FLUDD's rocket nozzle. Surrounding this platform are NINE Blue Coins. How you
want to get them is up to you. If you use the boat in the lava lake with a lot
of skill (which most people don't), then you'll probably want to row the boat
to each of the Blue Coins around the platform and pick them off as you go. They
are barely floating above the lava lake surface, so you should have no problems
with that. If you want, you can also jump out to get each of them, and either
fall into the lava lake and die, or try to hover back with FLUDD's hover
nozzle. Either is an option, all viable. Whatever you decide to do, they are
all around the same platform, and are the final nine Blue Coins in the game. If
you've been following this Blue Coin guide, you'll have 240 Blue Coins after
getting the nine here... (3)
*********************************
BLUE COIN TWO HUNDRED THIRTY-FIVE
*********************************
[Corona Mountain]
Blue Coins Two Hundred Thirty-Two through Two Hundred Forty are all gotten in
the same manner, and are all in the same area. At the end of the lava lake in
Corona Mountain, you'll take a boat to a platform which has a red box on it for
FLUDD's rocket nozzle. Surrounding this platform are NINE Blue Coins. How you
want to get them is up to you. If you use the boat in the lava lake with a lot
of skill (which most people don't), then you'll probably want to row the boat
to each of the Blue Coins around the platform and pick them off as you go. They
are barely floating above the lava lake surface, so you should have no problems
with that. If you want, you can also jump out to get each of them, and either
fall into the lava lake and die, or try to hover back with FLUDD's hover
nozzle. Either is an option, all viable. Whatever you decide to do, they are
all around the same platform, and are the final nine Blue Coins in the game. If
you've been following this Blue Coin guide, you'll have 240 Blue Coins after
getting the nine here... (4)
********************************
BLUE COIN TWO HUNDRED THIRTY-SIX
********************************
[Corona Mountain]
Blue Coins Two Hundred Thirty-Two through Two Hundred Forty are all gotten in
the same manner, and are all in the same area. At the end of the lava lake in
Corona Mountain, you'll take a boat to a platform which has a red box on it for
FLUDD's rocket nozzle. Surrounding this platform are NINE Blue Coins. How you
want to get them is up to you. If you use the boat in the lava lake with a lot
of skill (which most people don't), then you'll probably want to row the boat
to each of the Blue Coins around the platform and pick them off as you go. They
are barely floating above the lava lake surface, so you should have no problems
with that. If you want, you can also jump out to get each of them, and either
fall into the lava lake and die, or try to hover back with FLUDD's hover
nozzle. Either is an option, all viable. Whatever you decide to do, they are
all around the same platform, and are the final nine Blue Coins in the game. If
you've been following this Blue Coin guide, you'll have 240 Blue Coins after
getting the nine here... (5)
**********************************
BLUE COIN TWO HUNDRED THIRTY-SEVEN
**********************************
[Corona Mountain]
Blue Coins Two Hundred Thirty-Two through Two Hundred Forty are all gotten in
the same manner, and are all in the same area. At the end of the lava lake in
Corona Mountain, you'll take a boat to a platform which has a red box on it for
FLUDD's rocket nozzle. Surrounding this platform are NINE Blue Coins. How you
want to get them is up to you. If you use the boat in the lava lake with a lot
of skill (which most people don't), then you'll probably want to row the boat
to each of the Blue Coins around the platform and pick them off as you go. They
are barely floating above the lava lake surface, so you should have no problems
with that. If you want, you can also jump out to get each of them, and either
fall into the lava lake and die, or try to hover back with FLUDD's hover
nozzle. Either is an option, all viable. Whatever you decide to do, they are
all around the same platform, and are the final nine Blue Coins in the game. If
you've been following this Blue Coin guide, you'll have 240 Blue Coins after
getting the nine here... (6)
**********************************
BLUE COIN TWO HUNDRED THIRTY-EIGHT
**********************************
[Corona Mountain]
Blue Coins Two Hundred Thirty-Two through Two Hundred Forty are all gotten in
the same manner, and are all in the same area. At the end of the lava lake in
Corona Mountain, you'll take a boat to a platform which has a red box on it for
FLUDD's rocket nozzle. Surrounding this platform are NINE Blue Coins. How you
want to get them is up to you. If you use the boat in the lava lake with a lot
of skill (which most people don't), then you'll probably want to row the boat
to each of the Blue Coins around the platform and pick them off as you go. They
are barely floating above the lava lake surface, so you should have no problems
with that. If you want, you can also jump out to get each of them, and either
fall into the lava lake and die, or try to hover back with FLUDD's hover
nozzle. Either is an option, all viable. Whatever you decide to do, they are
all around the same platform, and are the final nine Blue Coins in the game. If
you've been following this Blue Coin guide, you'll have 240 Blue Coins after
getting the nine here... (7)
*********************************
BLUE COIN TWO HUNDRED THIRTY-NINE
*********************************
[Corona Mountain]
Blue Coins Two Hundred Thirty-Two through Two Hundred Forty are all gotten in
the same manner, and are all in the same area. At the end of the lava lake in
Corona Mountain, you'll take a boat to a platform which has a red box on it for
FLUDD's rocket nozzle. Surrounding this platform are NINE Blue Coins. How you
want to get them is up to you. If you use the boat in the lava lake with a lot
of skill (which most people don't), then you'll probably want to row the boat
to each of the Blue Coins around the platform and pick them off as you go. They
are barely floating above the lava lake surface, so you should have no problems
with that. If you want, you can also jump out to get each of them, and either
fall into the lava lake and die, or try to hover back with FLUDD's hover
nozzle. Either is an option, all viable. Whatever you decide to do, they are
all around the same platform, and are the final nine Blue Coins in the game. If
you've been following this Blue Coin guide, you'll have 240 Blue Coins after
getting the nine here... (8)
***************************
BLUE COIN TWO HUNDRED FORTY
***************************
[Corona Mountain]
Blue Coins Two Hundred Thirty-Two through Two Hundred Forty are all gotten in
the same manner, and are all in the same area. At the end of the lava lake in
Corona Mountain, you'll take a boat to a platform which has a red box on it for
FLUDD's rocket nozzle. Surrounding this platform are NINE Blue Coins. How you
want to get them is up to you. If you use the boat in the lava lake with a lot
of skill (which most people don't), then you'll probably want to row the boat
to each of the Blue Coins around the platform and pick them off as you go. They
are barely floating above the lava lake surface, so you should have no problems
with that. If you want, you can also jump out to get each of them, and either
fall into the lava lake and die, or try to hover back with FLUDD's hover
nozzle. Either is an option, all viable. Whatever you decide to do, they are
all around the same platform, and are the final nine Blue Coins in the game. If
you've been following this Blue Coin guide, you'll have 240 Blue Coins after
getting the nine here... (9)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-------------------------------------------------------------------------------
-------------S E C T I O N F I F T E E N - G U I D E B O O K-------------
-------------------------------------------------------------------------------
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This section of the FAQ covers the guidebook of Super Mario Sunshine. Just what
is the guidebook? Well, the guidebook is an in-game feature that you can see by
pressing the Z Button. The guidebook is pretty self-explanatory, but I figured
I'd make a little section on it regardless.
Delfino Airstrip
------- --------
"A simple airstrip built on small islets in the waters near Delfino Plaza.
Access to the mainland is via small boats."
Delfino Plaza
------- -----
"Tourists get off the ferries here, in the Isle Delfino's largest city.
Attractions include the Shine Gate and Grand Pianta Statue."
Bianco Hills
------ -----
"This lush community of villas is located at the foot of Corona Mountain. Its
famous windmills spin peacefully in the gentle sea breezes."
Ricco Harbor
----- ------
"Isle Delfino's port city is home to boats of all sizes and a thriving tourist
trade. The fish market has the freshest seafood for miles around."
Gelato Beach
------ -----
"The isle's largest beach sprawls under perfect blue skies. Have a swim, enjoy
a famous smoothie, and bask in the glow of the Shine Tower."
Pinna Park
----- ----
"The park boasts everything from a Roller Coaster to the Clam Cups. The view
from the Ferris Wheel is magnificent."
Sirena Beach
------ -----
"The gentle lapping of the sea accompanies spectacular sunsets and romantic
dinners beneath starry skies. The four-star Hotel Delfino has it all."
Noki Bay
---- ---
"Steep cliffs and sea beds are what the Nokis call home. The huge waterfall and
three soaring towers resonate with mystic history."
Pianta Village
------ -------
"The ancestral home of the Piantas was built in a giant tree as protection
against wild beasts. Giant mushrooms thrive beneath the village."
Corona Mountain
------ --------
"This hot spring at the foot of Isle Delfino's mountain is relaxing, but the
lava caves, which open on the plaza, are forbidden for public safety."
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This section of my FAQ/Walkthrough shows you a few secrets for you to try your
hand at in Super Mario Sunshine. There are quite a few to be found in this
awesome game, so give it a try!
********************
Subterrain Traveling
********************
This little tidbit will help you get around Delfino Island a whole lot easier.
If you see a manhole cover on the ground (with a sun or a moon on it, et
cetera), you're in luck, because using these manholes, you can enter into the
Delfino Island subterrain, which will allow you to get to and fro easier, and
you'll even find some nifty secrets down within the depths of Delfino Island as
well. To get into these manhole covers, simply jump over them, press the L
button in midair, and you'll do a Mario Stomp on the manhole cover, which will
open it right up for ya! Sweet!
*************
Various Birds
*************
In your quest through the various areas of the Isle Delfino, you'll notice a
heap of birds on the island. They are of four different colors, and each
represents something else. To get what they represent, have FLUDD's water
cannon ready, and when they fly near you (or you are in range of one of them
[keeping in mind that if you come too close, they'll simply fly away]), shoot
the bird until he turns into the following:
*A Red Bird will turn into a Red Coin (rare, and only in cases when needed).
*A Blue Bird will turn into a Blue Coin (not overly abundant, but you'll find
them more than once, twice, three times, or even four times throughout the Isle
Delfino, so bare that in mind).
*A Gold Bird will turn into a Shine (rare... there are only two in the game.)
*A Green Bird (all over the place... you get a measly gold coin for shooting
one down).
**********
120 Shines
**********
Getting all 120 Shines will net you a cool picture and a new Hawaiian-style
shirt for Mario to wear! Neat!
So I'm a little lazy with the secrets section... there isn't that much else to
tell anyway.
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Well my friends, it's time to close this guide out! =) I hope you found it very
helpful... I very much enjoyed writing it. It was fun, as is the game, and I'm
sure that it was/is/will be enjoyable for you as well. And hey, if you have
game related questions, comments, suggestions - whatever, e-mail them my way,
[email protected]. And make sure to put Super Mario Sunshine (or whatever
game you're writing in on, I have twenty-eight other guides), in the header as
the topic, so I know what the hell you're talking about. =) Take it easy.
I'd like to take this chance to thank a friend of mine, Devin Morgan, a fellow
FAQ writer on GameFAQs, for just being a good guy, a good friend, and someone I
can talk to about everything. Thanks Dev. Thanks should also go out to other
fellow FAQers, including Nemesis, flowerpot, MetroidMoo, AdrenalineSL, Psycho
Penguin, Meowthnum1, AstroBlue et cetera.
SPECIAL THANKS: As far as Super Mario Sunshine thanks go, I have the following
people to thank:
pheen, key z and XDarkKnightX from the Super Mario Sunshine message boards at
GameFAQs.com. They answered some of my questions and I appreciate that.
Planet GameCube and their awesome Super Mario Sunshine walkthrough. I used it
for one thing and one thing only - to find any Blue Coins I missed. Their Blue
Coin section is phenomenal, I suggest you check it out. Their entire guide is
great, but the Blue Coin section was clutch. Thanks to them, I'm missing no
Blue Coins! So a BIG thank you goes out to them. Check out their FAQ if you
can!
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[accurate as of September 26, 2002]
I'm a 17 year old, and I am a freshman at Northeastern University in Boston. I
also do landscaping and whatnot there part time. I am from Long Island, New
York, but am currently living in the suburbs of Boston, Massachusetts while I
attend college. My major is history. Woohah. My favorite videogame series of
all time are the traditional Mega Man games, Castlevania games, and Tales of
Destiny as well. Other than that, who cares. Enjoy. =)
THANKS FOR READING!
This walkthrough is copyright (c) 2002 to Colin Moriarty (CMoriarty), e-mail
[email protected]. All rights reserved. Completely unofficial - Super Mario
Sunshine and all related items copyrighted 2002 to Nintendo Japan/US, all
rights reserved!
http://www.gamefaqs.com/features/recognition/4280.html