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                       ASCII ART by Dan Karies

                       SSX On Tour Complete FAQ
                        Version 0.10 (10.21.06)
                          Compiled by gondee
                           [email protected]

       ------------------------------------------------------------
       |  Advice by members of the Merqurycity.com Message Boards, |
       |                and Internet contributors:                 |
       |   gondee, vix, Dan Karies, :.MonsterTricky.:, DaRizat123, |
       |   Royank, eviltim, Shacknasty_Jim, Archie, cba, Uberblitz,|
       |   RE Virus, IceXtreme, erictang05, Legolas813, Turbos,    |
       |   Sam Holwill, Brett Miller, erictang05, lusk1993,        |
       |   and others upcoming.                                    |
       ------------------------------------------------------------


If you are an author listed on this FAQ, and you want me to remove your
submission, just e-mail me: [email protected].


Version Details
---------------
~ Version 0.10 - Put in guides for the REST of the track shreds. Medal
events will come shortly. My apologies for the long delay between
updates.

~ Version 0.09 Put in guides for Between The Sheets and Hot Dam from
erictang05. Many thanks! Got a walkthrough from lusk1993.

~ Version 0.08 Filled in the Higher Learning, B&E, Wild Tree Fun
Roadkill and Last Call shreds. Added several guides to Shreds from vix.

===============================================================================
                           TABLE OF CONTENTS
===============================================================================
Note: To find a particular section, copy the bracketed words [these]
into the "Find" command of your browser and you will jump directly to
that section.

Prelim: Introduction
  a. FAQ Introduction                            [PrelimIntro]
  b. Is this official?                           [PrelimOfficial]
  c. Submission Policy                           [PrelimSubmit]

1. Control System/Game Overview                   [ControlSysStart]
  a. General Overview                            [ControlOverview]
  b. Control Specifics                           [ControlSpecifix]
  c. Mode Explanation                            [ControlMdXplain]

2. Walkthroughs                                   [TourWalkthrus]
  a. Shreds                                      [TourShredListing]
      Between The Sheets                         [ShredBTSStart]
        Collection Agency - Rookie               [ShredBTSColAcRook]
        Snow Cop A-Go-Go - Rookie                [ShredBTSSnwCpRook]
        Trick Off - Rookie                       [ShredBTSTrkOfRook]
        Anti-Air - Semi-Pro                      [ShredBTSAntArRook]
        Alpine Assault - Semi-Pro                [ShredBTSAlpAsSePr]
        Size Matters - Pro                       [ShredBTSSizMatPro]
        Say No To Snow - Pro                     [ShredBTSSyNoSnPro]
        Trick-Tastic - Pro-Master                [ShredBTSTrkTaPrMa]
        Rail the Distance - Pro-Master           [ShredBTSRaDsPrMas]

      Hot Dam                                    [ShredHDStart]
        4 Jump - Rookie                          [ShredHD4JmpRookie]
        Trick-Off - Rookie                       [ShredHDTrkOfRooki]
        Get Tricky - Semi-Pro                    [ShredHDGtTrkSmPro]
        Collection Agency - Pro                  [ShredHDCollAgePro]
        Alpine Assault - Pro                     [ShredHDAlpinAsPro]
        Count Combo Sr. - Pro-Master             [ShredHDCntCmbPrMa]
        Size Matters - Pro-Master                [ShredHDSizMatPrMa]

      Mind The Gap                               [ShredMTGStart]
        4 Jump - Amateur                         [ShredMTG4JmpAmatr]
        Handplant Haven - Amateur                [ShredMTGHndHavAmt]
        Get Tricky - Rookie                      [ShredMTGGtTrkRook]
        Rail This - Rookie                       [ShredMTGRalThsRok]
        Airtime Anonymous - Semi-Pro             [ShredMTGArAnoSmPr]
        Trick-Tastic - Semi-Pro                  [ShredMTGTrkTsSmPr]
        Rail The Distance - Semi-Pro             [ShredMTGRaTDiSmPr]
        Catch Up + Relish - Pro                  [ShredMTGCtcRelPro]
        Count Combo Sr. - Pro                    [ShredMTGCotComPro]
        Alpine Assault - Pro                     [ShredMTGAlpAsaPro]
        Trick-Off - Pro                          [ShredMTGTrkOffPro]
        Anti-Air - Pro-Master                    [ShredMTGAntArPrMa]
        Say No To Snow - Pro-Master              [ShredMTGSaNTSPrMa]
        Say No To Snow - Legend                  [ShredMTGSaNTSLege]

      Half Banked                                [ShredHBStart]
        Airtime Anonymous - Novice               [ShredHBAirAnonNov]
        Alpine Assault - Novice                  [ShredHBAlpAsauNov]
        Trick-Tastic - Rookie                    [ShredHBTrkTasRook]
        Monster Mayhem - Rookie                  [ShredHBMonMayRook]
        Anti Air- Semi-Pro                       [ShredHBAntAirSmPr]

      Compilation                                [ShredCMPStart]
        Collection Agency - Novice               [ShredCMPColAgeNov]
        Get Tricky - Novice                      [ShredCMPGetTriNov]
        Rail the Distance - Novice               [ShredCMPRailTDNov]
        Airtime Anonymous - Amateur              [ShredCMPAirAnoAma]
        Size Matters - Amateur                   [ShredCMPSizMatAma]
        Rail This - Rookie                       [ShredCMPRalThiRok]
        Say No To Snow - Rookie                  [ShredCMPSayNTSRok]
        Handplant This - Semi-Pro                [ShredCMPHaThsSmPr]
        Trick Off - Semi-Pro                     [ShredCMPTrkOfSmPr]
        Get Tricky - Pro                         [ShredCMPGetTriPro]
        Monster Mayhem - Pro                     [ShredCMPMonMayPro]
        Trick-Tastic - Legend                    [ShredCMPTrkTasLeg]

      On The Rocks                               [ShredOTRStart]
        Get Tricky - Amateur                     [ShredOTRGetTriAma]
        Size Matters - Amateur                   [ShredOTRSizMatAma]
        Airtime Anonymous - Rookie               [ShredOTRAirAnoRok]
        Trick-Tastic - Rookie                    [ShredOTRTrkTasRok]
        Snow Cop A-Go-Go - Semi-Pro              [ShredOTRSnwCpSmPr]
        Catch up + Relish - Pro                  [ShredOTRCtcRelPro]
        Count Combo Sr. - Pro                    [ShredOTRCntComPro]
        Alpine Assault - Pro-Master              [ShredOTRAlpAsPrMa]
        Trick-Off - Pro-Master                   [ShredOTRTrkOfPrMa]
        Count Combo Sr. - Legend                 [ShredOTRCntComLeg]
        Loose Cannon - Legend                    [ShredOTRLosCanLeg]

      Son of a Birch                             [ShredSOABStart]
        Airtime Anonymous - Novice               [ShredSOABArAnoNov]
        Alpine Assault - Novice                  [ShredSOABAlpAsNov]
        Trick-Off - Amateur                      [ShredSOABTrOffAma]
        Get Tricky -Rookie                       [ShredSOABGeTrkRoo]
        Snow Cop A-Go-Go - Rookie                [ShredSOABSnwCoRoo]
        Alpine Assault - Rookie                  [ShredSOABAlpAsRoo]
        Monster Mayhem -Semi-Pro                 [ShredSOABMnMaSmPr]
        Trick-Tastic - Pro                       [ShredSOABArAnoNov]
        Float A Big One - Pro                    [ShredSOABFltBgPro]
        Rail the Distance - Pro                  [ShredSOABRlDisPro]
        Rail This - Pro                          [ShredSOABRlThsPro]
        Catch Up + Relish - Pro-Master           [ShredSOABCtRlPrMa]
        Snow Cop A-Go-Go - Pro-Master            [ShredSOABSnCpPrMa]
        Rail the Distance - Legend               [ShredSOABRlDisLeg]

      White Knuckles                             [ShredWKStart]
        4 Jump - Novice                          [ShredWK4JmpNovice]
        Airtime Anonymous - Amateur              [ShredWKAirAnonAma]
        Size Matters - Rookie                    [ShredWKSizMatRook]
        Rail the Distance - Rookie               [ShredWKRailDsRook]
        Skidlet Roundup - Rookie                 [ShredWKSkidRoRook]
        Collection Agency - Semi Pro             [ShredWKCollAcSmPr]
        Best of Show - Semi-Pro                  [ShredWKBestShSmPr]
        Rail This - Semi-Pro                     [ShredWKRailThSmPr]
        Snow Cop A-Go-Go - Pro                   [ShredWKSnowCopPro]
        Alpine Assault - Pro                     [ShredWKAlpAsauPro]
        Rail This - Pro-Master                   [ShredWKRailThPrMa]

      Higher Learning                            [ShredHLStart]
        Get Tricky - Novice                      [ShredHLGetTrkNov]
        Alpine Assault - Novice                  [ShredHLAlpAsaNov]
        Near Miss - Amateur                      [ShredHLNearMsAma]
        Collection Agency - Amateur              [ShredHLCollAcAma]
        Monster Mayhem - Amateur                 [ShredHLMonMayAma]
        Alpine Assault - Amateur                 [ShredHLAlpAsaAma]
        Catch Up + Relish - Rookie               [ShredHLCtcRelRoo]
        Size Matters - Semi-Pro                  [ShredHLSzMatSmPr]
        Trick-Off - Semi-Pro                     [ShredHLTrkOfSmPr]
        Skidlet Roundup - Pro                    [ShredHLSkdRouPro]
        Snow Cop A-Go-Go - Pro-Master            [ShredHLSnowCpPro]
        Loose Cannon - Pro-Master                [ShredHLLoCanPrMa]

      B&E                                        [ShredBEStart]
        Catch Up + Relish - Amateur              [ShredBECtcRelAma]
        Monster Mayhem - Amateur                 [ShredBEMonMayhAma]
        Alpine Assault - Amateur                 [ShredBEAlpAsauAma]
        Best of Show - Rookie                    [ShredBEBestShwRoo]
        Size Matters - Rookie                    [ShredBESizMattRoo]
        Say No To Snow - Rookie                  [ShredBESayNoRooki]
        Float a Big One - Semi-Pro               [ShredBEFlotBgSmPr]
        Alpine Assault - Semi-Pro                [ShredBEAlpAsaSmPr]
        Handplant This - Pro                     [ShredBEHndThisPro]
        Alpine Assault - Pro                     [ShredBEAlpAsauPro]
        Rail The Distance - Pro-Master           [ShredBERailDsPrMa]
        Rail This - Pro-Master                   [ShredBERailThPrMa]
        Trick-Off - Pro-Master                   [ShredBETrkOffPrMa]

      Wild Tree Fun                              [ShredWTFStart]
        Collection Agency - Novice               [ShredWTFCollAcNov]
        Get Tricky - Novice                      [ShredWTFGetTriNov]
        Alpine Assault - Novice                  [ShredWTFAlpAsaNov]
        Rail the Distance - Novice               [ShredWTFRailDsNov]
        Catch Up + Relish - Amateur              [ShredWTFCtcRelAma]
        Count Combo Jr. - Amateur                [ShredWTFCntComAma]
        Trick-Off - Amateur                      [ShredWTFTrkOffAma]
        Near Miss - Rookie                       [ShredWTFNerMisRoo]
        Skidlet Roundup - Rookie                 [ShredWTFSkiRouRoo]
        Rail This - Semi-Pro                     [ShredWTFRalThSmPr]
        4 Jump - Pro                             [ShredWTF4JmpPro]
        Size Matter - Pro                        [ShredWTFSizMatPro]
        Snow Cop A-Go-Go - Pro                   [ShredWTFSnowCpPro]
        Snow Cop A-Go-Go - Legend                [ShredWTFSnowCpLeg]

      Roadkill                                   [ShredRKStart]
        Rail the Distance - Amateur              [ShredRKRailDstAma]
        Catch up + Relish - Semi-Pro             [ShredRKCtcReliAma]
        Count Combo Sr. - Semi-Pro               [ShredRKCntCouSmPr]
        Trick-tastic - Semi-Pro                  [ShredRKTrkTasSmPr]
        Snow Cop A-Go-Go - Semi-Pro              [ShredRKSnowCpSmPr]
        Trick-Off - Semi-Pro                     [ShredRKTrkOffSmPr]
        Airtime Anonymous - Pro                  [ShredRKAirAnonPro]
        Collection Agency - Pro-Master           [ShredRKCollAcPrMa]
        Alpine Assault - Pro-Master              [ShredRKRAlpAsPrMa]

      Last Call                                  [ShredLACStart]
        4 Jump - Semi-Pro                        [ShredLAC4JmpSmPr]
        Get Tricky - Pro                         [ShredLACGtTrkPro]
        Collection Agency - Pro-Master           [ShredLACClAgPrMa]

      The Peak                                   [ShredTPKStart]
        The Legendary - Legend

  b. Medal Events                                [TourMedalListing]
      Between The Sheets                         [MedalBTSStart]
        Back 2 Back Race - Rookie                [MedalBTSBk2BkRook]
        Box Set Pipe - Semi-Pro                  [MedalBTSBxStPSmPr]
        '45 Slopestyle - Pro                     [MedalBTS45SlopPro]
        Double Race - Pro                        [MedalBTSDblRacPro]
        Back-2-Back Pipe - Pro-Master            [MedalBTSB2BPiPrMa]

      Hot Dam                                    [MedalHDStart]
        Box Set Slopestyle - Semi-Pro            [MedalHDBxStSlSmPr]
        Double Slopestyle - Pro-Master           [MedalHDDblSloPrMa]
        Big Race - Legend                        [MedalHDBxStSlSmPr]

      Mid The Gap                                [MedalMTGStart]
        '45 Slopestyle - Rookie                  [MedalMTGDStSlSmPr]
        Back-2-Back Slopestyle - Semi Pro        [MedalMTGB2BSlSmPr]
        Double Race - Semi Pro                   [MedalMTGDblRaSmPr]
        Back-2-Back Race - Pro                   [MedalMTGB2BRacPro]
        Double Slopestyle - Pro-Master           [MedalDblSlopePrAm]

      Half Banked                                [MedalHBStart]
        Back-2-Back Slopestyle - Amateur         [MedalHBBa2BaSlAma]
        Double Race - Amateur                    [MedalHBDblRaceAma]
        '45 Race - Rookie                        [MedalHB45RaceAmat]
        '45 Slopestyle - Pro-Master              [MedalHB45SlopeAma]

      Compilation                                [MedalCMPStart]
        '45 Slopestyle - Amateur                 [MedalCMP45SlopAma]
        Back-2-Back Pipe - Rookie                [MedalCMPB2BPipRoo]
        Double Slopestyle - Pro                  [MedalCMPDouSloPro]
        Box Set Pipe - Pro                       [MedalCMPBxStPiPro]

      On The Rocks                               [MedalOTRStart]
        Double Slopestyle - Rookie               [MedalOTRDouSloRo]
        '45 Slopestyle - Semi-Pro                [MedalOTR4SloSmPr]
        Double Race - Semi-Pro                   [MedalOTRDoRaSmPr]
        Back-2-Back Slopestyle - Pro             [MedalOTRB2BSloPr]
        Remix Race - Pro                         [MedalOTRRmxRaPro]
        Back-2-Back Race - Pro-Master            [MedalOTRB2BRPrMa]
        Big Show Slopestyle - Legend             [MedalOTRBgShwLeg]

      Son of a Birch                             [MedalSOABStart]
        Box Set Slopstyle - Amateur              [MedalSOABBxStAma]
        Back-2-Back Race - Amateur               [MedalSOABB2BRaAm]
        '45 Race - Pro                           [MedalSOAB45RaPro]
        Back-2-Back Slopstyle - Pro-Master       [MedalSOABB2BSPrM]
        Double Race - Pro-Master                 [MedalSOABDoRaPrM]

      White Knuckles                             [MedalWKStart]
        Double Slopestyle - Amateur              [MedalWKDouSloAma]
        Back-2-Back Slopestyle - Rookie          [MedalWKB2BSloRoo]
        Remix Race - Rookie                      [MedalWKRemRacRoo]
        Box Set Race - Semi-Pro                  [MedalWKBxSRaSmPr]

      Higher Learning                            [MedalHLStart]
        Double Race - Amateur                    [MedalHLDouRacAma]
        Back-2-Back Race - Semi-Pro              [MedalHLB2BRaSmPr]
        Box Set Slopestyle - Pro                 [MedalHLBxStSloPr]

      B&E                                        [MedalBEStart]
        Double Race - Pro-Master                 [MedalBEDouRacPro]

      Wild Tree Fun                              [MedalWTFStart]
        Double Race - Amateur                    [MedalWTFDoRacAma]
        Double Slopestyle - Rookie               [MedalWTFDoSloRoo]
        Box Set Race - Rookie                    [MedalWTFBxStRaRo]
        '45 Slopestyle - Semi-Pro                [MedalWTF45SloAma]
        Back-2-Back Race - Pro-Master            [MedalWTFB2BRPrMa]

      Roadkill                                   [MedalRKStart]
        Box Set Race - Pro                       [MedalRKBxStRaPro]
        Remix Slopestyle - Pro-Master            [MedalRKRemSlPrMa]

      Last Call                                  [MedalLCStart]
        Remix Race - Pro-Master                  [MedalLCRemRaPrMa]

3. Gameplay Techniques                            [GameplayTechStart]
  a. Combo System                                [GameplayComboSys]
  b. Grabs and other Minutae                     [GameplayMonster]
  c. In-Depth Monster Tricks Guide               [GameplayUberDepth]
  d. Attributes                                  [GameplayAttributes]
  e. Handplants and Board Presses                [GameplayHandplant]
  f. Boost Bar Details                           [GameplayBoost]
  g. Manual Reset/Crash Recovery                 [GameplayManCrash]
  h. Bonus Icons                                 [GameplayBonus]
  i. Sponsorships                                [GameplaySponsor]
  j. Advanced Techniques                         [GameplayAdvanced]
  k. Frequently Asked Questions                  [GameplayFAQ]

4. Collection                                     [CollectStart]
  a. Money Icons                                 [CollectMoney]
  b. Boasts                                      [CollectBoasts]
  c. Rewards                                     [CollectRewardz]

5. ***SPOILERS*** (Secret Characters, etc.)       [SpoilerStart]
  a. Cheat Codes                                 [SpoilerCheatCode]
  b. Secret Characters                           [SpoilerSecretChar]
  c. Completion Rewards                          [SpoilerCompRew]
  d. Frequently Asked Questions                  [SpoilerFAQ]

6. Characters                                     [CharacterStart]
  a. Create A Character                          [CharacterCAC]
  b. Board Listing                               [CharBoardList]
  c. CAC Bolt-Ons/Accessories                    [CharacterBoltOn]
  d. Character Bios                              [CharacterBio]
     Allegra                                     [BioAllegra]
     Elise                                       [BioElise]
     Kaori                                       [BioKaori]
     Mac                                         [BioMac]
     Nate                                        [BioNate]
     Psymon                                      [BioPsymon]
     Sid                                         [BioSid]
     Skye                                        [BioSkye]
     Tyson                                       [BioTyson]
     Zoe                                         [BioZoe]
  e. Frequently Asked Questions                  [CharacterFAQ]

7. Various Details                                [DetailsStart]
  a. Music                                       [DetailsMusic]
  b. Various Trivia                              [DetailsTrivia]
  c. Frequently Asked Questions                  [DetailsFAQ]

8. Measuring Up                                   [MeasureStart]
  a. Merqury City Scoreboard                     [MeasureBoard]
  b. Frequently Asked Questions                  [MeasureFAQ]

9. Epilogue: Assorted Details                     [EpilogueStart]
  a. Legal                                       [EpilogueLegal]
  b. Thanks and Credit                           [EpilogueThanks]
  c. Contributors Section                        [EpilogueContrib]


===============================================================================
                RUN TO THE HILLS! RUN FOR YOUR LIVES!
===============================================================================


a. FAQ Introduction                                               [PrelimIntro]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SSX On Tour is the latest version of the SSX Snowboarding series. It is the
fourth game to come out for the series and features several changes from the
previous game, SSX 3. We'll cover all that and more, and clarify just how to
best play SSX On Tour.


b. Is this guide official?                                     [PrelimOfficial]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
No sir. This guide is created by fans for fans to help out others and provide
information to help you master SSX On Tour. This guide comes from various
sources across the internet, but primarily it is published as a labor of love
from the great SSX fans at Merqurycity.com. I will wager it will be better
than any official guide that has been put together, since all "official guides"
are published before the release of the game. The SSX Community is one smart
group and this guide will cover all the various minutae and all the advanced
techniques that are discovered in the near future.

I will always attempt to validate any info here, but as with any FAQ, there can
be errors. If you would like to report an error, please read the submission
policy in the next section.


c. Submission Policy                                             [PrelimSubmit]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This guide is a huge undertaking, and is going to encompass, literally,
hundreds of hours of work and dozens of people. If you want to be one of the
people who help contribute to the Complete SSX On Tour FAQ, please let me know:
[email protected]. I will gladly take any submissions you can give me, but
don't forget to take a look at the Version Info and Table of Contents to get
a good idea of what I'm looking for.

All authors will recieve an author credit as well as a short bio in the
"Contributors Section" at the end of this guide. See the SSX 3 Complete FAQ or
my SSX Tricky FAQ to get a good idea of what this entails.

Please note that I reserve the right to edit any submissions for punctuation,
grammar and spelling, in order to make the guide the best and most readable
it can be. This doesn't entail altering the guides in any editorial way,
however. As author, what you have written is yours. However, as compiler I
also have the responsibility to keep this guide streamlined, and this includes
the right to remove those parts of the guide that are obsolete or incorrect.
For the most part, however, your work will remain in the guide "as is" and
complete, for good.

Again, send any submissions to [email protected]. Thanks!

===============================================================================
               SECTION ONE: CONTROL SYSTEM                  [ControlSysStart]
===============================================================================
The control system in SSX On Tour is largely the same format as the gameplay
in the previous 3 games. The biggest change from SSX 3 is the addition of
the "Trick Stick", which removes all Monster (Uber) tricks from the shoulder
buttons and places them on the right analog stick (or equivalent).

This means that instead of doing Monster tricks with a combination of grab
buttons and the Tweak button, you instead wait until your boost bar is full
and then push a direction on the Trick Stick and your character will do an
Monster Trick. Other than that, the majority of the control system is the
same as SSX 3.

a. General Overview                                          [ControlOverview]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------
PLAYSTATION 2 COMMANDS
   Basic Scheme
-----------------------



+-----------------------------------------------------------------------------+
                      ON THE GROUND - SNOWBOARDING
  ACTION                                        PS2 COMMAND
+-----------------------------------------------------------------------------+
Turn left/right        Right or Left - Left Analog Stick or D-Pad

Build Speed            Hold Up - Left Analog Stick or D-Pad

Slow Down              Hold Down - Left Analog Stick or D-Pad

Crouch/Jump            X button - press and hold to crouch, release to jump

Prewind Spins/Flips    Press and hold D-Pad direction while holding X button

Use Boost              Square Button

Board Press (Nose)     Right Analog Stick Up

Board Press (Tail)     Right Analog Stick Down

Handplant              Press and immediately let go for a handspring, press and
                      hold for a handstand. Push D-Button in any direction to
                      lean.

Punch Opponent         Any Shoulder Button (L1, L2, R1, R2)

Block a Punch          L1+R1

+-----------------------------------------------------------------------------+
                      ON THE GROUND - SKIING
  ACTION                                        PS2 COMMAND
+-----------------------------------------------------------------------------+
Turn left/right        Right or Left - Left Analog Stick or D-Pad

Build Speed            Hold Up - Left Analog Stick or D-Pad

Slow Down              Hold Down - Left Analog Stick or D-Pad

Crouch/Jump            X button - press and hold to crouch, release to jump

Prewind Spins/Flips    Press and hold D-Pad direction while holding X button

Use Boost              Square Button

Pivot                  Right Analog Stick Up - (Pivot switches your stance
                      from forward/backward when on skis and counts as a trick
                      worth 40 points.)

Tail Press             Right Analog Stick Down

Handplant              Press and immediately let go for a handspring, press and
                      hold for a handstand. Push D-Button in any direction to
                      lean.

Punch Opponent         Any Shoulder Button (L1, L2, R1, R2)

Block a Punch          L1+R1




+-----------------------------------------------------------------------------+
                      IN THE AIR
  ACTION                                        PS2 COMMAND
+-----------------------------------------------------------------------------+
Do a Grab              Any one or combination of shoulder buttons (L1,L2,R1,R2)

Tweak a Grab           Press and hold a grab, then push Square button

Do spins/flips         Press D-Pad

In-air Adjustment      Left Analog Stick

Handplant              Press and immediately let go for a handspring, press and
                      hold for a handstand. Push D-Button in any direction to
                      lean.

Do a Monster Trick     Level 1 Monster - Push and hold a direction
                      Level 2 Monster - Push one direction, roll to the
                      second direction and hold there. (See Monster Trick
                      section for more information.)



+-----------------------------------------------------------------------------+
                       MISCELLANEOUS ACTIONS
  ACTION                                        PS2 COMMAND
+-----------------------------------------------------------------------------+

Reset Boarder           Select Button

Pause Game              Start Button

Wipeout Recovery        Square button (press until recovery bar is full)


b. Control Specifics                                         [ControlSpecifix]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
To change the control settings for your profile, you can go to Extras >
Options > Controller Configuration. Changing the setting to "Trick Stick Pro"
will allow you to change the system in the following ways:

1. It prevents you from doing regular Grabs or Monster Tricks unless you have
  BOTH the Trick Stick and a shoulder button pressed down. For example, if
  you have full boost and are able to do a Monster Trick, if you jump with
  the Pro Setting and push the Trick Stick ALONE, you will not do anything.
  You must push both the Trick Stick AND push a grab button, and then you
  will do a Monster Trick.

  What good is this? Well, it allows you to avoid doing Monster Tricks by
  accident because you have to hold down a grab button to initiate them.
  Normally if you hop over a small hill and try to do a board press before
  you land, you may accidently initiate a Monster Trick (though you must
  have adequate height before you can do so normally.) With the Pro Setting
  you won't do this - because you have to have a grab button pressed down
  at the same time.

  An additional bonus of having the pro setting is that you can do the Press
  Jump Trick anywhere (see the Advanced Techniques Section for more info)
  without worrying about crashing by accidently doing a Monster Trick.

  A drawback to this setting is that you CANNOT do normal grabs after you
  are able to do Monster Tricks because you MUST have the Trick Stick
  pressed to initiate a grab. So if you try to do a regular grab with your
  Boost Bar filled up, you will instead initiate a Monster Trick.





c. Mode Explanation                                          [ControlMdXplain]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After you push Start, you are taken to three selections.

THE TOUR: This is the main 1 player game. The Tour is where you unlock
         EVERYTHING in the game including new levels, new modes and all
         the accessories and hidden rewards. This is what you should play
         first in order to get everything you need in the other modes.

QUICK PLAY: This is the mode where you play all the events you unlocked
           in The Tour. You can play by yourself, or with a friend. Remember
           that if something is not available in Quick Play, you must unlock
           it on The Tour first.

OPTIONS:  Where you change settings for saving, controller settings, etc.

                 CLIMBING THE CHARTS: THE TOUR
+-----------------------------------------------------------------------------+
After you start The Tour, you are taken to the basic menu screen.

There are several terms you should know in SSX On Tour in order to understand
how to get to the highest rank and become a Legend on The Tour.

HYPE: Hype is the "Reputation" you have on Tour. The total amount of Hype
Points you have are tallied up and that is how your rank and place on The
Charts (a huge ranking list of all the boarders on The Tour) is determined.
You gain Hype by competing in Shreds and Medal Events and doing well. You
can also get hype by collecting Boasts.

THE CHARTS: The Charts is a huge list of 150+ competitors who are all
trying to become #1 on The Tour and take Legend status. Basically, this
is your purpose for playing The Tour - becoming #1 on The Charts by busting
records and passing Shreds. As you move up The Charts, your rank will
increase and you will gain access to higher levels of events. At the top
of The Charts are all the returning characters like Mac, Elise, etc, so you
will be overthrowing all the returning characters in order to become the
"Black Diamond Rockstar" (ie. the best competitor on The Tour.) It usually
takes about 110,000 Hype to become #1 in the game.

BOASTS: Boasts are small camera icons on the track which give you Hype and
also take a short screenshot of when you collected them. Basically they are
a collectable that you can "boast" about getting, because they are usually
in out of the way areas that you must figure out how to get to. There are
30 of these camera icons on the track and they give you 200 Hype each.

                            MAP SCREEN
                            ----------
The MAP screen in SSX On Tour is where all the action is. It's where you
pick events to play, and where you can customize your character all you want.

Once you enter the map screen, you are presented with an icon-filled screen
that lists a series of different things you can do.

Competition:
------------
Shreds and Medal Events are the basic events in SSX On Tour, and knowing
the difference is important in how you progress in the game. If you do not
select an event within a certain amount of time, it will disappear from the
map screen and will reappear later. It is very common to still be playing
Amateur and Rookie events after you have reached Legend Status. If you can't
find an event you're looking for, play some other events and it should
appear on the map screen sooner or later.

SHREDS are sort of like the BIG Challenges from SSX 3, in that they involve
a wide variety of requirement-based missions, most of which are not the
typical "score the most points" or "race the fastest time" type challenges.
These are things like "Get 60 seconds of Air" or "Grind Certain Rails", and
you must do these specific actions before you can pass the Shred. Sometimes
they will have time limits or point requirements, other times they will not.
Most Shreds are pass/fail, there is no "coming in second" on shreds, you
either pass them or you start them over until you fulfill the requirement.
On each Shred, we will list the requirement for you to fulfill before you
pass the shred. Often times your only reward for fulfilling the Shred will
be hype which will raise you higher in ranking on the Tour.

MEDAL EVENTS are the typical SSX classic events like Slopestyle or Racing.
There will be opponenets for you to race or a point total to beat in the
event and you will be given a place from 1-8. Some events require you to
place in the top 4 to move on, others in 1st place. Each event will list
the requirement to "get gold" (1st Place) on the event.

There are six basic levels of challenge on all events. The difficulty
level in SSX On Tour makes a VERY quick rise from outrageously easy to
insanely difficult very quickly after you reach Pro-Master level. Keep
this in mind if you haven't played the game yet.

AMATEUR:    Insanely easy. Even people new to SSX On Tour should find these
           events a cinch.

ROOKIE:     Slightly more challenging, but anyone who's play SSX at least a
           few times shouldn't have any problems with these events.

SEMI-PRO:   These can try your patience at times, but they are not impossible.
           You may need to play events a few times and get used to tracks
           before you pass a few of these. You may also need to upgrade your
           equipment, skills and tricks before attempting them.

PRO:        This is where it starts getting difficult. If you are just getting
           creamed on these, do some research in free ride and find out the
           best lines and places to jump - overall, just get used to the
           courses if you are having trouble.

PRO-MASTER: Very challenging, even to people who play SSX 3 all the time. You
           may need to replay events for hours or even follow the computer
           around in events to find out what they are doing to beat you. Just
           be ready for an insane challenge.

LEGEND:     The most difficult challenges. You may have to play for hours on
           end and use every trick in the book to beat these. Many of these
           are challenging even for people who mastered SSX 3 and still
           played it up til the second SSX On Tour came out. Good luck!


Customization:
--------------
At the bottom of the Map Screen is the GEAR SHOP, BEAUTY/BARBER SHOP
and CLOTHING SHOP. This is where you buy all your boards, tricks, bolt-ons
and attributes. See the Create a Character section for a list of all that
is offered here.

Freeride:
---------
You can ride tracks with no pressure in Freeride mode (PS2: Square) to ride
tracks in Freeride. There are no session points in Freeride this time
around, unlike SSX 3. If you wish to, you may ride all the way to the
bottom of the mountain in Freeride mode, ending just past Last Call.

REMEMBER: If you collect icons in Freeride like Boasts and Money icons,
you MUST RIDE ALL THE WAY TO THE BOTTOM OF THE MOUNTAIN in freeride to
keep them. You CANNOT exit freeride and keep your icons. Dumb, I know.

Past Events: (R1 - PS2) :
------------
All the events you've played, completed or not, appear as Past Events.
You can reach them by looking for the "Past Events" icon at the top
and pushing the button that corresponds to that (R1 for the PS2).
The ones you have not completed will be marked in red. It is important to
remember that if you hit 'restart' the game does not save until you hit
'continue' for a particular event. So if you don't hit 'continue' or hit
'quit' instead, the event won't show up on your 'Past Events' screen.

Your performance in past events is also indicated by the icons that
appear beside the events you completed.

BRONZE MEDALS  are reddish brown stars.
SILVER MEDALS  are stars that have grey centers.
GOLD MEDALS    are yellow stars.
PLATINUM       are white stars. You get platinum by beating the preset
              record for a particular event.

There is no way to see score/time records on a course without entering
the event. Only the best time/score for each track is recorded now, there
is no Top 5 scores screen anymore.

                             JUKEBOX
                            ----------
This is where you can choose what sort of music you want to listen to. Each
"profile" features a different genre of music, or you can use the "Mix Tape"
selections to pick which music you would like to play. Just follow the
instructions on screen.

                             PROFILE
                            ----------
Profile is where you can choose different profiles to load, or if you've
only created one profile you can create a second one here since there is
no way to choose that when you only have one profile.

                             REWARDS
                            ----------
This is where you can view all the items you've unlocked during your
quest to become #1 on The Tour.

VIDEOS - shows the intro videos and the ending video once you've beaten
the game, and also the small "character" videos that play when you are
playing shreds vs the returning characters. 13 in total.

SCRAPBOOK: This is where you can view how many of the 135 shreds in the
game you have completed, how many of the 49 medal events, and also where
you can view the screenshots from the boasts you've collected in the
game.

STATS: This is a first for the SSX series - going here shows you a huge
amount of statistics in the game including how many hype points you've
collected, how much money you've earned, how many boasts you've collected,
your sponsorships, and also many of your best tricks, total points, etc.
Very extensive.

THE CHARTS: The Charts show your "place" on The Tour, from total newbie
to Legend rank.



                 CHALLENGING A FRIEND: QUICK PLAY
+-----------------------------------------------------------------------------+
Quick Play in SSX On Tour is where you can challenge a friend to all the
various Shred and Medal Events in the game. As you unlock them in The Tour,
they become available on the Map Screen.

If you wish to play as the Returning Character, you can only play as them
in Quick Play.

You cannot save records in Quick Play.

If you wish to customize your gameplay in Quick Play, there are certain
features you can toggled called My Rules (PS2: Circle).

BOOST MODE: This affect the level of boost you have for the event.
   * Off - Can't use boost at all. Bar is empty.
   * Normal - per the usual, do tricks to gain boost, use it, etc
   * Unlimited - Boost Bar stays at level 2 the whole time.

BOARD/SKI TYPE: This affects the attributes of your character. If you use
               one of the returning characters, their board design will
               remain the same, but their attributes will change. For example,
               picking "Top Trick" on this will make Elise have much better
               tricking abilites (she will spin/flip much faster) but her
               board will remain the same (it will always be Team MFM board.)

   * Default - The boards supplied by default for your character, which is
               either the one you have on the Tour for your created character,
               or preassigned boards for the returning characters.
   * Top Race - Characters have great racing skills.
   * Top Trick - Characters have great tricking skills.
   * Top Boost - Characters have overall good skills.
   * Mid-Range - Characters have mid-level skills.
   * Low-End - Characters have low-level skills.

WIPEOUT/RECOVERY MODE: This affects the speed at which you recover from crashes.
Slower, Normal and Faster.

CONTROLLER MAPPING: This is the controller setup the player will use. See
                   controller section for a better idea of what this entails.


                 EXTRAS: ALL THE OTHER STUFF
+-----------------------------------------------------------------------------+
The extras menu is all the stuff in SSX On Tour that doesn't fit anywhere
else.

OPTIONS: Adjust game settings like Auto Save, turning the HUD on and off, etc.
You can also adjust volume settings for music, sfx and speech.

VIDEOS: View some videos EA wants you to see.

MUSIC: Select the type of music you'd like in the game. There are several
      different selections, press the View/Edit button to see the
      selections for each profile.

CHEATS: Enter Cheat Codes in this menu.

CREDITS: View the Credits here (Look for Special Thanks to Merqurycity.com!)


===============================================================================
               SECTION TWO: WALKTHROUGHS                       [TourWalkthrus]
===============================================================================

a. Shreds                                                    [TourShredListing]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shreds are the equivalent of BIG Challenges in SSX 3. They involve a variety
of tasks that must be completed in order to pass the Shred. Often times, the
rewards for passing a Shred are Hype, but in other cases you might get prize
money or even an accessory unlocked.

There are several of the same Shred for different tracks, but each one
has different difficulty or other various criteria.

+-----------------------------------------------------------------------------+
    BETWEEN THE SHEETS                                     [ShredBTSStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|           COLLECTION AGENCY               |               [ShredBTSColAcRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: Find 30 collectables before time's up.
AUTHOR: gondee

This can be a rather difficult shred for being rookie level, so if you have
to do it more than once, don't feel bad. After you start the event you'll run
across the collectables - stars. Continue down the path and hit the first
rail you come to on the left. The majority of collectables in this shred can
be found on rails, so the more rails you catch, the better off you'll be.
Collect 2 stars from the rail grind here.

Catch another rail immediately ahead - this is a steep short rail that you
will jump to 3 other rails (last rail is a big log). Collect 6 collectables
here. Off the end you should land on a much steeper rail that curves to the
left - boost off this and you'll catch 3 more collectables. As you land,
you can grind a big log on the ground. Maneuver your way past the next
section and look for another steep rail that leads to steep jump on top
of a snow-covered ledge. Catch 2 more collectables.

As you land, you'll be in the main section of the course - catch a rail to
the right. The rail will curve sharply left and has a boost bonus on it.
Ride it to another rail that comes out of the ground right after. This rail
heads sharp right at a steep incline. Collect 2 stars here. You should now
pass under the "tunnel" to the next part of the course. Go off the rail at
the end for a star and jump to a star in the air. As you land, catch the
star on top of the half log.

If you can, hop to the big rail ahead as it has several collectables on it.
If not, just catch the star on top of the hill and continue on down the
main path. Catch 2 more stars. Head down the path a ways and look for a
rail on the left just off the ground. Ride it if you can, otherwise
continue on the main path as both ways have similar numbers of rails. By
now you should be hitting around 25 collectables if not more.

Finally, near the end, look for another curving rail to the right just off
ground. It will lead you to your last 5 collectables and you should be
all set!




+-------------------------------------------+
|           SNOW COP A-GO-GO                |               [ShredBTSSnwCpRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: Get to the finish line before time's up. Don't let the Ski Patrol
     stop you!
HYPE: 300
AUTHOR: gondee

Despite what the Shred says, you don't have to outrun the Ski Patrol to win.
All you have to do is knock them all out with punches and you can pass the
shred in a minute or so. Since there are only 4-5 Ski Patrol guys, just
pound on them. If you don't feel like doing that, just use the rails on
Between The Sheets to escape from them and punch them when you're on
the lower ground.

AUTHOR: Laidback0378

1. Trick alot -- when you are in the air, the ski patrol can't get to you,
plus it gives you boost so that you can run them over when you are on the
ground.

2. hit back -- you can hit em to take em out, or run them over by boosting
thru them, to take em out before you get taken out.

3. Use shortcuts -- this will throw some of them off your trail, cutting
down on the number pursuing you at any given time.

4. For the pro-master lvl events of this type, buying the attribute that
gives you extra endurance is a huge help.

5. If the ski patrol is swarming you in the harder difficulty events,
try stopping completely. They will stop a little bit down the hill,
so pick one out, and boost thru him to take that one out. Or take a
shortcut between you and them and they won't be able to follow.

6. Gain enough distance on them and they will give up, and taking the
shortcuts available is the best way to do this.


+-------------------------------------------+
|               TRICK OFF                   |               [ShredBTSTrkOfRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: First to get 65,000 trick points ahead wins.
HYPE: 150
AUTHOR: vix

This challenge is against Mac and is fairly simple.  Get your boost bar full as
soon as possible and keep your combo going while boosting up.  Once your boost
is full, find a jump to get some big air and one monster trick held for as long
as possible and landed successfully should do there trick.  There is plenty of
time on the clock to do this shred.  Just treat this like any other slopestyle
event.  The only difference is you have to be ahead by 65,000 points to win
this shred so keep an eye on the combo bar.  Once you have enough points racked
up, end your combo and you'll win.

+-------------------------------------------+
|               ANTI-AIR                    |               [ShredBTSAntArRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: Cross the finish line with only 10 seconds of airtime.
AUTHOR: erictang05
Time Limit: 2:30

This shred starts out in the beginning part of Between the Sheets and ends
right before the finish line of the course.  The key to this shred is
patience.  Slow down whenever you approach any sort of bump or cliff because
you want to stay on the snow.  You should not have to boost at any point
during this shred since they give you ample time to complete it.  One spot
you should avoid is the first fallen tree tunnel because it sends you
flying into the air.  If you can’t manage to avoid it, you can always press
select in the air, as this will drop you to the ground and limit your airtime.

+-------------------------------------------+
|            ALPINE ASSAULT                 |               [ShredBTSAlpAsSePr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Race Psymon to the finish line.
AUTHOR: erictang05

This shred commences in the beginning of Between the Sheets.  It goes
through Mind the Gap and finishes at the end of Half-Banked.  This shred
is very simple since Psymon goes incredibly slow.  You should be able to
jump out to an early lead and cruise to the finish line.

+-------------------------------------------+
|             SIZE MATTERS                  |               [ShredBTSSizMatPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: First to get 300 meters ahead wins.
AUTHOR: erictang05
Time Limit: 5:00

The shred starts out towards the end of Between the Sheets.  Right ahead
of you should be a rail with a yeti-sign on it.  Take this rail, which
should connect to 2 more rails, and you should be in the lead.  Go through
the transition area and then ride a chain of rails in Mind the Gap.
This should be enough to put you 300 meters ahead and complete the shred.

+-------------------------------------------+
|            SAY NO TO SNOW                 |               [ShredBTSSyNoSnPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Make it to the finish line by staying on the snow for 30 seconds
     or less.
AUTHOR: gondee

The object here is to grind as many of the snow covered "branch rails"
as possible and stay off the snow for as long as possible. To do that,
catch the first rail you come to. Make sure you have some boost or you
may not be able to grind up some of the rails.  Ride the next 5 or six
rails, making sure to use the handplant to get on rails you might have
slightly missed. If you are stuck in a section where there are no rails,
boost and jump as much as you can.

As you finish grinding the first five or six logs, you should come across a
two large logs on the ground, so hop on these if you can and ride them until
you come an log pointing up that you can ride onto an upper "ledge" log
which is just a short span to a large jump. Go off the large jump.

As soon as you land, look for a rail going up the hill curving to the right.
Grind that for another rail and hit the boost bonus, then as you land look
straight ahead for another rail to grind. Boost across to the other rail
then hit the "tunnel" up ahead and go off the jump as quick as possible.

As you land, try and hop on to the large log from where you land.
You can ride several rails much further in the level. If you miss it,
ride the ground for a few seconds, go through a split tree and then look
for rails off to the right that curve to the left. Ride them as long as
possible. By this point, you should be pretty close to the finish line,
so if you are on the ground, boost and jump as much as you can to get
to the bottom in under 30 seconds.



+-------------------------------------------+
|             TRICK-TASTIC                  |               [ShredBTSTrkTaPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Get 1,200,000 points before time is up.
HYPE: 550
AUTHOR: vix

The key to this one is to hold your combo the entire way and an do as many
monsters as possible.  You start the shred in the in the middle of the course.
If you stay on the main trail and follow it to where there is a small cave with
logs that you can grind, it's just after the vertical curve rail that, when
grinded, will drop you down onto a set of logs grind.  If you grind them, but
hop off just before the small cave.  Just after the directional sign on the
right, veer to the right in between the trees to find a path that leads to the
halfpipe.  There you can trick and get a high combo without having to worry
about trees and such getting in your way.  Since you don't have to cross a
finish line, you can stay in the pipe tricking away until you win the shred.

+-------------------------------------------+
|             RAIL THE DISTANCE             |               [ShredBTSRaDisPrMas]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Grind 3,700 meters of rail before time’s up.
AUTHOR: erictang05
Time Limit: 11:00

This task may seem daunting at first but it’s really not that bad.
Considering that they start you in the beginning of Between the Sheets,
and the following courses: Mind the Gap, Compilation, and Wild Tree Fun,
are all filled with rails.  They key to this shred is to get on a chain
of rails.  There are a decent amount of rails in BTS, but it is imperative
that you stay on the rails in Mind the Gap because the each rail links
to another rail.  After MTG, take a left at the fork in the road. This
will bring you to Compilation.  There is a fence rail on the right of
Compilation that will take you through the entire course.  When you
finish Compilation, you should have only a couple hundred meters of rail
left to grind.  The upcoming transition area is rail-less, but there is
another chain of fence rails on the right in the beginning of Wild Tree
Fun, which should let you finish the shred.


+-----------------------------------------------------------------------------+
    HOT DAM                                                        [ShredHD]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|                4 JUMP                     |               [ShredHD4JmpRookie]
|                Rookie                     |
+-------------------------------------------+
GOAL: You have 4 jumps to pull off 160,00 Trick Points
HYPE: 150
AUTHOR: vix

Use your first jump to build up your boost bar so that the second jump can be
monster tricks.  During the first jump do a bunch of grabs and spins and flips
so that when you start the next jump, you have a yellow boost bar.

If you hold all the trick buttons during the first jump and tweak the trick,
land in a combo, and trick off of the small jumps, you could have over 50k in
points easily.

For the second jump, try to do as many monsters as possible.  4 to 5 should be
able to be done before you land.  That will put you over the mark or very
close to the point total needed.

+-------------------------------------------+
|               TRICK-OFF                   |               [ShredHDTrkOfRooki]
|                Rookie                     |
+-------------------------------------------+
GOAL: First to get 85,000 trick points ahead wins.
HYPE: 300
AUTHOR: vix

This shred is against Allegra and is fairly simple.  Get your boost bar yellow
as soon as possible and do as many monster tricks and keep your combo going.
Keep an eye on the combo meter and when you have enough of a lead, end your
combo and you will win the shred.  Treat it like a slopestyle event and just
trick and trick and trick.  If you hear the heartbeat, you're close and you can
probably end your combo then.

+-------------------------------------------+
|              GET TRICKY                   |               [ShredHDGtTrkSmPro]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: When time runs out, highest trick score wins.
HYPE: 500
AUTHOR: vix

This shred is against Skye.  You have 4:45 on the clock to trick through. When
time runs out, you need to be leading to win the shred.  You don't have to be
ahead by X amount of points, just be leading.

You start out in the middle of Hot Dam and you pretty much end up around the
bottom of Mind the Gap.  Refer to the guides for these tracks for specific
pointers.

Treat this shred like any of the slopestyle events.  Trick to your heart's
content and don't crash.  Keep the combo going to rack up more points and if
you think you might crash, end your combo to get the points and then start a
new combo.  But keep tricking even if it's only a 180 here and there, points
are still points.

+-------------------------------------------+
|             COLLECTION AGENCY             |               [ShredHDCollAgePro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Find 24 Collectables before Time's Up
HYPE: 750
AUTHOR: gondee

The collectables this time around look like green boxes with eyes, so
remember what they look like. As you come out of the sky, collect the one
in front of you and then head left down the valley. Collect 1 down here and
then take the rail ahead that leads to one above and then a rail to 1 more.
Jump off the end and get the one in the sky, then push manual reset and
reset on the ground.

Immediately head sharp left and catch one right near where you spawned. Head
back to the path you were on and catch the one ahead on the right turn. You
have a few choices around the corner, so catch one of the rails to get a few,
then push manual reset and reset on the floor. There are 3-5 more down here,
as long as you stay on the main path.

There are a plethora of collectables on rails all over the place, so if you
can catch the rail, go ahead. Otherwise, don't worry about it, as there are
also many on the ground on the main path.

When you enter the large valley with the two big wooden rails above, there
are equal numbers of collectables above and below, so pick a path and stay
on it. Collect the ones in obvious site as you come to the first ice lake
and big jump. Go off the jump onto the second frozen lake below.

You're entering an even narrower valley, so try and jump off the small
hill ahead onto the series of upraised ledges in the middle of the valley.
If you miss it, ski up walls and collect at least one in the air. As you
come up to the dam, collect the ones heading up to it and get the one
you must jump to as well. There are 3 more near the end if you need it,
but by now you should be pretty close to finishing. Good luck!


+-------------------------------------------+
|             ALPINE ASSAULT                |               [ShredHDAlpinAsPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Race your opponent to the finish line.
AUTHOR: erictang05

This shred starts in the beginning of Hot Dam and goes through Mind the Gap,
Half-Banked, and ends in the middle of Wild Tree Fun.  This is a fairly
long shred, so a few attributes and a decent board is helpful.  Otherwise,
just use the shortcuts you know and you should be ahead when it’s all
said and done.

+-------------------------------------------+
|             COUNT COMBO SR                |               [ShredHDCntCmbPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Get a combo of 400,000 points before time’s up.
AUTHOR: erictang05

This shred starts you in the middle of Hot Dam.  It is beneficial to get
your combo up to 30X, but not required.  There are two big jumps that
you must hit in Hot Dam.  The first jump starts with a chain of rails
and sends you flying onto the sheet of cracking ice right before the
last cave area in Hot Dam.  The second jump is the last jump of Hot Dam.
It is very helpful that you have level 2 monsters.  You can get about 40K
on the first jump by doing two level 2 monsters with flips.  You can rack
up about 90K on the second jump by doing 5 level 2 monsters with flips.
If you have a 30X combo, the scores will double into your combo and
these two jumps alone will get you 260K, which is about two-thirds of
the required score.  If you still need some more points, quickly go into
Mind the Gap and hold a rail-uber on several rails.  This should give
you the 400,000 points to complete the shred.

+-------------------------------------------+
|             SIZE MATTERS                  |               [ShredHDSizMatPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: First one to get 275 meters ahead wins.
HYPE: 2,200
AUTHOR: gondee

This one is tough because the computer races so competitively and you are
put in some tough tracks. If you know shortcuts, you should be safe, but if
not,read the Medal Guides for Hot Dam and the other courses that connect it.

The good news is that you get more than 7 minutes to beat this shred, so if
you are having a tough time getting ahead of the computer, just be patient and
try not to fall to far behind. Once you reach courses you are comfortable with
look for shortcuts to take to get 275 meters ahead of the opponent.


+-----------------------------------------------------------------------------+
    MIND THE GAP                                               [ShredMTGStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|                4 JUMP                     |               [ShredMTG4JmpAmatr]
|                Amateur                    |
+-------------------------------------------+
GOAL: You have 4 jumps to pull off 55,000 in Trick Points
AUTHOR: vix

Use your first jump to build up your boost bar so that the second jump can be
monster tricks.  During the first jump do a bunch of grabs and spins and flips
so that when you start the next jump, you have a yellow boost bar.

For the second jump, one monster should do the trick as you should have at
least 20,000 from your first jump and one monster, when held and when you also
use some sort of rotation should give you enough points to beat this shred.

+-------------------------------------------+
|            HANDPLANT HAVEN                |               [ShredMTGHndHavAmt]
|                Amateur                    |
+-------------------------------------------+
GOAL: Throw down 10 handplants before time's up.
HYPE: 100
AUTHOR: vix

Since this course is mostly rails and logs and tons of other things to plant
on, this isn't too bad.  As soon as you start, you have many rails to choose
from to handplant on.  Pick one(I veered off to the left and found some logs)
and handplant on it, don't press any other buttons.  Wait a second, then
release the button, but don't steer in a direction.  While in the air, after
releasing the button, press the handplant button again and the rider will
snap back to the rail into another handplant.  It's possible to get all 10
handplants on the same log I spoke of.

+-------------------------------------------+
|              GET TRICKY                   |               [ShredMTGGtTrkRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: When time runs out highest trick score wins.
Time: 2:15
AUTHOR: :.MonsterTricky.:

This Shred is so easy, I took a race line and beat it. Seriously.

That said, it's probably safer to take a slopestyle line anyways. But
still, you won't need a single Monster to beat this Shred. Just jump
and do flips/spins and grabs. Really.

+-------------------------------------------+
|               RAIL THIS                   |               [ShredMTGRalThsRok]
|                Rookie                     |
+-------------------------------------------+
GOAL: Ride 12 of the marked rails before time's up.
TIME: 1:45
AUTHOR: gondee

This one isn't really terribly difficult. Make sure you ride the marked rails
and not any of the regular ones. Sometimes you can get on a nice tangent and
ride some normal rails to the lit ones, but it's easier to just hop on the
middle rail at the beginning, slide to either side to get both rails, and
then immediately hop off to catch the rail at the bottom on the far left. From
there, just ride the rails that are lit, and be careful not to go too far on
a particular rail "line" and miss all the rails you could hit.


+-------------------------------------------+
|          AIRTIME ANONYMOUS                |               [ShredMTGArAnoSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Grab 55 seconds of total airtime before time's up.
TIME: 2:10
AUTHOR: gondee
HYPE: 500

This isn't terribly difficult. Catch the jumps and ride the rails if you
want to do it fairly. Otherwise, just go crazy on manual reset until you
hit the mandatory 55 seconds of airtime.

+-------------------------------------------+
|              TRICK-TASTIC                 |               [ShredMTGTrkTsSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL:
AUTHOR: :.MonsterTricky.:

First off, do not even attempt this Shred until you have some Level 2 Monster
Tricks. They are absolutely VITAL.

Do some kind of spin/flip as you fall to the ground when you start. Get on
the 2-way rail. Take the left side, and do a misty with a grab as you fall
onto the next rail. Take this endless rail-to-rail transfer, doing all the
necessary spin/flip ubers until you get to the end. Finish off your combo,
then handplant on to the right fence, boost up it, jump, and do a Monster
trick. Do this until you have beaten the score.

+-------------------------------------------+
|          RAIL THE DISTANCE                |               [ShredMTGRaTDiSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Grind 1500 meters of rail before time's up.
TIME: 4:00
AUTHOR: gondee
HYPE: 500

Not terribly difficult. Make sure you find a good set of rails to ride in
Mind the Gap and ride it as far as you can. You can get a good chunk of your
rails out of the way there. Also, since you're only judged by the amount of
distance you rail, if you can find a good section of rail you can turn around
and grind over and over again, this shred shouldn't be any problem.

At the beginning of Compilation, if you need to go that far, catch the rail
fence at the far right side, it leads to a very long series of fence rails
that easily make you reach your total.

+-------------------------------------------+
|           CATCH UP + RELISH               |               [ShredMTGCtcRelPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Tag 3 other riders before time's up.
TIME: 3:00
AUTHOR: gondee
HYPE: 750

If you're having a hard time tagging the other riders on Mind the Gap, you
should try to get onto the same rails that they are and knock them off. It's
much easier to try and knock them off the rails then punch them when they're
all over the place.

If you only get a few in Mind The Gap, continue to chase them onto the next
track. There the fewer amount of rails make it easier to catch them as they
stay mainly on the main course.

+-------------------------------------------+
|             COUNT COMBO SR                |               [ShredMTGCotComPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Get a combo bonus of 300,000 before time's up.
TIME: 5:00
AUTHOR: gondee
HYPE: 750

This isn't that difficult if you do one thing, build up your combo to 30x
before you start doing tricks. Try and do rail ubers while you're on the
Mind the Gap rails, they can lead to you beating the 300K total before you
even pass the shred. Just be sure to keep your combo going and you shoudn't
have much of a problem.

+-------------------------------------------+
|             ALPINE ASSAULT                |               [ShredMTGAlpAsaPro]
|                  Pro                      |
+-------------------------------------------+
GOAL:Race Psymon to the finish line.
AUTHOR: gondee
HYPE: 1500
TRACKS: Mind the Gap > Half Banked > Wild Tree Fun > B&E > Last Call

This is a LOOONG Race - it took nearly 10 minutes for me to finish it. Use
the race guides, it's not terribly difficult, Psymon doesn't take the big
time shortcuts, so he's not tough to defeat as long as you don't crash and
have a moderately fast board.


+-------------------------------------------+
|               TRICK OFF                   |               [ShredMTGTrkOffPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: First to get 225,000 trick points ahead wins.
TIME: 5:00
AUTHOR: gondee
HYPE: 750
TRACKS: Mind the Gap > Half Banked, etc.

Again, not terribly difficult, use the showoff guides for these tracks if you
need help. Otherwise, just keep a combo going and do some level two Monster
Tricks. The competitor isn't terribly difficult, they score at pretty low
levels.


+-------------------------------------------+
|               ANTI-AIR                    |               [ShredMTGAntArPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Cross the finish line with only 30 seconds of airtime.
TIME: 6:40
AUTHOR: gondee, based on a vid by RE Virus
HYPE: 2000
TRACKS: Mind The Gap > Compilation or Half Banked > Wild Tree Fun

This Shred is DIFFICULT. The object here is to avoid getting as much air
as possible, something that is counter-intuitive in SSX On Tour. Needless
to say, I will try to describe the best route to take to avoid large jumps
and make it to the end before the 6:40 time mark is up. It's not easy.

Keep these tips in mind:

* Avoid any and all ramps - slow down to a near crawl before you go over them,
or if you can, avoid them all together.

* If you happen to go over a jump and get airtime, immediately manual reset
(Select for PS2) to cut down on the amount of airtime you use.

* You have to keep a pretty steady pace to be able to finish the race. It is
easy to run out of time in this track if you take it too conservative. It's a
tough balance between avoiding airtime and keeping up your speed.

* The optimum route is Mind The Gap > Compilation to Wild Tree Fun

Starting out in Mind the Gap, don't cut across any hills. Take the main route
avoiding the snowplows that come down the way. Don't take any rails, either.
Instead follow the curve of each turn and keep a steady pace down the hill.
When you reach the bottom of the first area, slow down as you come to the
top of the hill. Keep to the left side to avoid a steep dropoff. At the
bottom avoid the rails and stay on the main area with the hand symbols. Go
left of the cabin and continue on the main area. Do not boost, instead simply
let gravity take your character down the path.

As you cross into the next area, you have the choice between taking Compilation
to the left, or Half-Banked to the right. I recomment you take Compilation -
even though it has several huge jumps, there are easy ways to pass the jumps,
and there are large flat areas of track that make it a better option that
Half Banked, with it's mandatory jumps and dark areas.

As you cross into Compilation, follow the curve of the turns, keeping a steady
speed. As soon as you see the 'starting gate' area, go far right, as the land
is less steep here. Keep to the right of the first part, slow down and slide
down each ramp area to the side. If you encounter jumps you can't avoid, press
manual reset at the top to sneak down the other side.

After a series of steep jumps you should avoid if you can, you'll enter a flat
area with rails.Avoid the rails, and use the steady flat terrain to make up
some time if you took the previous area slow. You'll pass a large Old SPice
Deodorant can (in what is the dumbest product placement in the game), make
sure you head to the left and this point since the ground is flatter there.
You'll eventually reach the halfpipe, ski down the middle of it and make
good time. Be sure to slow down at the end, as there's a steep drop off.

At this point you'll enter into Wild Tree Fun. The beginning is the toughest
part, as there are several "mandatory" jumps that you can't ski around. Use
manual reset liberally here if you have to. It's still a ways to the finish
line (I know, could it be longer?) as you enter the next part of the track.

Follow the curve of the track, staying on the main area. Take each jump slowly
if you can, use manual reset if you have to. There are ways to bypass the
jumps coming up. Do that if you can. After a few turns, you'll see a long red
rail come out of the ground, to the right here is a tunnel that is a major,
easy shortcut. Take it. As you come out of the tunnell, stay to the far right.
You'll finish shortly after the tunnel. Good luck!



+-------------------------------------------+
|            SAY NO TO SNOW                 |               [ShredMTGSaNTSPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Make it to the finish line by touching snow for less than five seconds.
AUTHOR: gondee
HYPE: 1100

Remember that with only 6 seconds of time in which you can touch the ground,
you really have to spend the whole time on the rails, which can be done.
The idea on this shred is to ride the rails the entire length of the track,
and they are specifically set up in this track to do just that so even though
6 seconds of air isn't hardly any amount of time, passing this shred CAN be
done.

Coming out of the air do some flips to get boost the immediately get on the
rail in front of you. Head left down the split and hop on the next few
rails. Be sure to keep a medium level speed so you don't fly off during the
curvy rails.

The path you take is pretty much dictated for you, so keep an even speed on
the rails ahead. Remember to adjust your board in mid-air with the left
analog stick if it looks like you won't make it and try to hit the rails
with your board at a 90-degree angle to the rail. This will ensure you
don't slip off. You can also turn your board perpendicular to the rail using
the control pad if you need to.

Eventually you'll hop over 5-6 rails and hop over a hill. Ride the rail on
the other side and off of it onto the helicopter "leg" up above. As you leave
this rail, it'll look like you're going to hit the ground, but there is a
snow covered rail below that you ride to the next set of rails. Shortly past
this is the finish line, the next shred is roughly the same, except it is
much farther to the finish line.



+-------------------------------------------+
|            SAY NO TO SNOW                 |               [ShredMTGSaNTSLege]
|                Legend                     |
+-------------------------------------------+
GOAL: Make it to the finish line by touching snow for less than five seconds.
AUTHOR: gondee, from a vid by Royank

This is a very difficult shred, IF you don't know the correct path along the
rails to take. Remember that with only 5 seconds of time in which you can
touch the ground, you really have to spend the whole time on the rails, which
can be done. The idea on this shred is to ride the rails the entire length
of the track, and they are specifically set up in this track to do just that
so even though 5 seconds of air isn't hardly any amount of time, passing
this shred CAN be done.

Coming out of the air do some flips to get boost the immediately get on the
rail in front of you. Head left down the split and hop on the next few
rails. Be sure to keep a medium level speed so you don't fly off during the
curvy rails.

The path you take is pretty much dictated for you, so keep an even speed on
the rails ahead. Remember to adjust your board in mid-air with the left
analog stick if it looks like you won't make it and try to hit the rails
with your board at a 90-degree angle to the rail. This will ensure you
don't slip off. You can also turn your board perpendicular to the rail using
the control pad if you need to.

Eventually you'll hop over 5-6 rails and hop over a hill. Ride the rail on
the other side and off of it onto the helicopter "leg" up above. As you leave
this rail, it'll look like you're going to hit the ground, but there is a
snow covered rail below that you ride to the next set of rails. You'll pass
a curvy rail onto a long rail that has a speed boost on it and onto the next
section. You'll hit two rails that eventually led you go grind a pair of
helicopter's blades. There's still quite a long ways to go, so be patient.

The way you take on the helicopter blades is determined by the way you lean,
so lean to the left and take the grind to the next helicopter. On the second
helicopter lean to the right and take the right rotor and onto another log.
Keep an eye on your boost, you may need to boost a bit to reach each rail.
The next two rails are curvy so boost off the end of the first one to reach
the second, which leads you to a series of snow covered logs and over the
next hill. Land on the very long rail ahead. This leads to the final series
of very long rails - there aren't really any alternate paths at this point
so be sure to keep your speed up and adjust your board position if you need
to. The shred ends at the little "cave" - you can see two red lights that
show you where the shred ends. Good luck, and be patient and learn the
course and you should pass it in decent time.


+-----------------------------------------------------------------------------+
    HALF BANKED                                                 [ShredHBStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|           AIRTIME ANONYMOUS               |               [ShredHBAirAnonNov]
|                Novice                     |
+-------------------------------------------+
GOAL: Get 20 seconds of airtime before time’s up
AUTHOR: Shacknasty_Jim

Guide: This is one of the first Shreds you have to do, and as such, one of
the easiest. To start out, you’re on the ground, so jump a little bit and
maybe put in a 180. This gives you a little boost to get up the first big
jump with a little speed, getting you a good 3-4 seconds of airtime. This
Shred is really easy, so almost any route you take will allow you to win,
but personally, I take the left route, and hit that painted jump. There’s a
log to the right which you should take, jumping off the end. Veer right when
you see a log hanging over the trail up ahead, and grind that over the trail
you were just on. Continue along this path, grabbing every bit of air you can.
Doing this, you should easily reach the goal of this Shred.


+-------------------------------------------+
|             TRICK-TASTIC                  |               [ShredHBTrkTasRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: Get 75,000 points before time's up.
TIME: 2:00
Author: gondee
HYPE: 600

This shred isn't difficult as long as you keep a combo or even have a simple
Level 2 Monster Trick. The only thing that makes this difficult is the dark
terrain of Half Banked, but eventually it clears out and you get some decent
jumps to get some airtime with. Trust me, you'll be able to get 75K in two
minutes no problem. Just trick and don't crash.

+-------------------------------------------+
|             MONSTER MAYHEM                |               [ShredHBMonMayRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: Land 8 Monster Tricks before time's up.
TIME: 2:00
AUTHOR: gondee
HYPE: 300

About as easy as it gets. Get your first level of boost and do Monsters on
your jumps. Remember you can do more than one per jump. As long as you don't
crash you'll be fine.



+-------------------------------------------+
|              ANTI - AIR                   |               [ShredHBAntAirSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Cross the finish line with only 12 seconds of airtime.
TIME: 2:00
AUTHOR: gondee
HYPE: 500

This can be tricy since you're not sure where the drop and jumps are in
Half Banked because it's so dark. But keep your button on manual reset and
when you hit some airtime, just press reset to cut down. It's not that far
to the finish, the track ends right after you get out of the forest area
that you start in.


+-----------------------------------------------------------------------------+
    COMPILATION                                                [ShredCMPStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|           COLLECTION AGENCY               |               [ShredCMPColAgeNov]
|                Novice                     |
+-------------------------------------------+
GOAL: Find 15 collectables before time's up.
TIME: 1:30
AUTHOR: gondee
HYPE: 500

The collectables - green crowns - are sprinkled liberally throughout the
course. You shouldn't have any problem finding them. Remember you can go
sideways along jumps since they're often located at each ramp and you
can collect more than one at that point.

+-------------------------------------------+
|              GET TRICKY                   |               [ShredCMPGetTriNov]
|                Novice                     |
+-------------------------------------------+
GOAL: When time runs out, highest trick score wins.
TIME: 2:00
AUTHOR: gondee
HYPE: 500

You play Kaori in this one, but you shouldn't have any problem beating her. She
crashes a lot, and since this is a novice event she rarely scores more than
40,000 points, if you score more than that you should be okay. Just make sure
you don't crash.

+-------------------------------------------+
|           RAIL THE DISTANCE               |               [ShredCMPRailTDNov]
|                Novice                     |
+-------------------------------------------+
GOAL: Grind 300 meters of rail before time's up.
TIME: 2:00
AUTHOR: gondee
HYPE: 250

You shouldn't have a problem reaching 300 meters just by using the regular
rails on the main course. You can even pick one single rail and ride it
back and forth in most cases.

However, there is a long fence rail to branch combo on the right side of
the course if you need the rail.

+-------------------------------------------+
|            AIRTIME ANONYMOUS              |               [ShredCMPAirAnoAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Grab 45 seconds of total airtime before time’s up
AUTHOR: Shacknasty_Jim

Guide: This is a fairly challenging amateur Shred. They give you 1:40
to work with, so use it well. Go off the first big jump, aiming for 4
seconds of airtime. On most jumps you’ll fall just short, but if you
get it just right, 4 is atainable. You’ll be falling straight toward
he ground, so to prevent kickback and extreme loss of momentum, use
the AOSO Lander (tailpress right before you hit the ground). Boost off
the next jump but head down the left path. Get the boost icon and hit
the next jump at full speed. When you land you should hopefully have
close to 10 seconds or more of air. Now aim for the jumps that are larger,
so for the first pair hit the left one, and for the second pair hit the
right one that will launch you over the staircase. Boost off the rail on
the second staircase and fly over it. In this section there are a bunch of
rails that are really tempting to ride, but remember, you want airtime
in this Shred. You can sometimes use rails to launch yourself, but try to
avoid riding them when you could be hitting a jump. When I just barely
beat this Shred, I have 25 seconds of airtime when I hit the jump in
front of the massive Old Spice can, with 35 seconds on the clock, so if
you’re below that you might as well restart. Hit as many jumps as you can,
boost heavily off the last jump, and speed into the half pipe and head up
the first wall. If you get a nice, clean jump, this should get you to
the goal.

+-------------------------------------------+
|             SIZE MATTERS                  |               [ShredCMPSizMatAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: First to get 250 meters ahead wins.
TIME: 2:50
AUTHOR: gondee
HYPE: 500

Off the first jump ahead, get some boost. After that, catch the rails as much
as you can to get ahead of your opponent. If you're good enough you can ride
the rails to get red boost and win by the time you exit Compilation.

As usual, off to the right of Compilation, the fence there leads to a long
series of rails that can give you a healthy lead a bit into the course.


+-------------------------------------------+
|               RAIL THIS                   |               [ShredCMPRalThiRok]
|                Rookie                     |
+-------------------------------------------+
GOAL: Ride 7 of the marked rails before time's up.
TIME: 2:00
AUTHOR: gondee
HYPE: 500

Just hop around the course, getting on the rails you need to win. Use the
handstand to get on the rails by handstanding straight up and then dropping
down onto the rail.

+-------------------------------------------+
|            SAY NO TO SNOW                 |               [ShredCMPSayNTSRok]
|                Rookie                     |
+-------------------------------------------+
GOAL: Make it to the finish line by touching snow for less than 40 seconds.
AUTHOR: gondee
HYPE: 300

This is actually trickier than it looks. You're supposed to stay off the
snow for as long as possible. You have 40 seconds of leeway, but that's
not nearly enough to make it to the finish, which is right after the half-
pipe at the end of Compilation.

Rather than hopping from rail to rail and hoping for the best, off to the
far right of Compilation is a fence rail. This leads to a series of other
fences and branches that extend the whole range of the course. Get on
this rail and hop from one to the other until you finish the course.

You'll need at least ten seconds left to boost down the halfpipe at the end
to the finish line. Good luck!


+-------------------------------------------+
|            HANDPLANT THIS                 |               [ShredCMPHaThsSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Handplant 11 of the marked objects before time's up.
TIME: 1:30
AUTHOR: gondee
HYPE: 500

This is a difficult shred if you try to ride from rail to rail without hopping
off the rails. As you start, you'll see two marked rails, don't spend too
long on them. There are far more later down the track that you want to get.

The trick to finishing them in time is to handplant on the rail for about a
second, then lean your handplant to the same size as a marked rail right next
to the one you're on. You have to book it, try to spend only a few seconds
on each rail.

+-------------------------------------------+
|              TRICK OFF                    |               [ShredCMPTrkOfSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: First to get 100,000 trick points ahead wins.
TIME: 3:30
AUTHOR: gondee
HYPE: 1000

This is against Zoe, but it's really not that tough if you have a decent
board and a level 2 Monster Trick. Take the jumps and don't crash, and you
should be able to beat it in no time.

Zoe usually doesn't score anymore than 125,000 points during the entire shred.

+-------------------------------------------+
|              GET TRICKY                   |               [ShredCMPGetTriPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: When time runs out, highest trick score wins.
TIME: 4:00
AUTHOR: gondee
HYPE: 1500

This is against Allegra. She usually ends up around 500,000 points, which
is a lot for a Pro shred when you may not have a decent board or Monster
Trick. So if you need an level 2 MT or good board, buy it.

If you have problems getting higher than 600K, go to the pipe at the end
of Compilation. You won't have any difficulty getting a score higher than
Allegra then.

+-------------------------------------------+
|             MONSTER MAYHEM                |               [ShredCMPMonMayPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Land 40 Monster Tricks before time's up
AUTHOR: :.MonsterTricky.:

This Shred is pretty easy, considering they start you out in the pipe and
they give you plenty of time.

Once in the pipe, fill up that boost bar right away. Then start doing Level
1 Monster Tricks, going back and forth across the pipe. I say you should be
able to average 4 Monsters per jump as long as you don't use any Level 2
Monsters. You don't need to add any spins or flips. Just time your right
stick flicks (:o) so you do them right after each other. And as always,
while in this pipe you need to watch for the half-circles going over the
pipe.

+-------------------------------------------+
|             TRICK-TASTIC                  |               [ShredCMPTrkTasLeg]
|                Legend                     |
+-------------------------------------------+
GOAL: Get 2,000,000 points before time's up.
TIME: 6:00
AUTHOR: gondee
HYPE: 15000

This might seem like a lot of points, but if you have a decent board and
keep a combo from the start of the track til the halfpipe, you can reach
2 million points (trick points plus combo bonus) in 3 minutes easy. If you
get your combo up to 30x by the time you start doing serious tricks, it
would be even easier. Just make sure you have a decent board and you'll
have no problem with this shred.


+-----------------------------------------------------------------------------+
    ON THE ROCKS                                               [ShredOTRStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|              GET TRICKY                   |               [ShredOTRGetTriAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: When the time runs out, highest trick score wins.
AUTHOR: Shacknasty_Jim

Guide: You usually need between 45,000 and 55,000 to win this event, aim
higher just to be safe. This course can be tapped for millions of points,
so 50,000 should be no problem. To start, throw in a spin or grab as you
fall. Don’t take the curve, ride straight toward the Yeti sign and spin
and grab as much as you can. Take the next curve as a jump also, and get
another 5,000 or so points. You’ll fall right at the base of a painted snow
jump, so use this to trick also. Ride onto the rail and down to the left
path, so you’re in the ice curve part. A good source of points is riding up
the ice walls and flipping off them, and you can also grab some money if
you’re quick enough. Do this enough times to get your Monster Meter full,
so you can do Monster Tricks. Once your meter is up, do Monsters whenever
possible, which should be plenty since this track has jumps galore on
almost any line you take. Once you reach 60,000 you should be safe, but
you might want to keep tricking until time runs out anyway just to make
sure.


+-------------------------------------------+
|              SIZE MATTERS                 |               [ShredOTRSizMatAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: First to get 150 meters ahead wins.
TIME: 2:00
AUTHOR: gondee
HYPE: 400

This is against Psymon. As you start off, take the far left path, that's the
one with the shortcut sign. That can get you ahead quickly. After that, it's
just a simple matter of staying ahead of him and not crashing. You should be
easily ahead of Psymon by the end of the track. Use race guides for OTR if
you need them, but you most likely won't.

+-------------------------------------------+
|           AIRTIME ANONYMOUS               |               [ShredOTRAirAnoRok]
|                Rookie                     |
+-------------------------------------------+
GOAL: Grab 85 seconds of total airtime before time's up.
TIME: 3:00
AUTHOR: gondee
HYPE: 300

If you want to play this fairly, then climb several of the walls to get the
required amount of airtime. You'll need to do a LOT of jumps to get 85 seconds
of airtime in 180 total seconds. Therefore, you're far better off just
continually manually resetting until you reach the 85 second total, as with
all Airtime Anonymous shreds.

+-------------------------------------------+
|             TRICK-TASTIC                  |               [ShredOTRTrkTasRok]
|                Rookie                     |
+-------------------------------------------+
GOAL: Get 130,000 points before time's up
TIME: 3:00
AUTHOR: gondee
HYPE: 300

There shouldn't be a problem with this one. Just look for places to do jumps
and keep a combo going. Use showoff guides if you need locations for jumps
on On The Rocks.



+-------------------------------------------+
|            SNOW COP A-G0-G0               |               [ShredOTRSnwCpSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Get to the finish line before time's up. Don't let the Ski Patrol
     stop you!
HYPE: 500
AUTHOR: gondee

This isn't as difficult as it sounds, since you are in On The Rocks and
the computer crashes just as much as you are likely to. The key areas
to watch out for are in the narrow valleys and in the cave areas, since
those are tight areas where the Ski Patrol guys can tag you. Throw out
continuous punches in those areas to end the Ski Patrol's threat and
just keep on skiing and jumping as much as you can to avoid being
knocked over.

The time limit here is 2:15, but you only race to the bottom of On The Rocks,
so as long as you keep ahead of them and throw out punches in the cramped
areas, you'll be in okay shape.

AUTHOR: Laidback0378

1. Trick alot -- when you are in the air, the ski patrol can't get to you,
plus it gives you boost so that you can run them over when you are on the
ground.

2. hit back -- you can hit em to take em out, or run them over by boosting
thru them, to take em out before you get taken out.

3. Use shortcuts -- this will throw some of them off your trail, cutting
down on the number pursuing you at any given time.

4. For the pro-master lvl events of this type, buying the attribute that
gives you extra endurance is a huge help.

5. If the ski patrol is swarming you in the harder difficulty events,
try stopping completely. They will stop a little bit down the hill,
so pick one out, and boost thru him to take that one out. Or take a
shortcut between you and them and they won't be able to follow.

6. Gain enough distance on them and they will give up, and taking the
shortcuts available is the best way to do this.

+-------------------------------------------+
|           CATCH UP + RELISH               |               [ShredOTRCtcRelPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Tag 4 other riders before time's up.
HYPE: 750
Author: gondee

This is difficult not because of the number of riders you have to tag, but
because of the terrain. It goes from On The Rocks to White Knuckles, two
of the easiest courses to crash on.

Try and catch the riders in On The Rocks if you can, the cave area is a good
spot. You have a little over 3 minutes to get them, and once they get into
White Knuckles they start to spread out and are harder to hit. The sooner
you get them the better since that is the case. Remember, you don't have
to punch them, just touch them (punching will work too if you're beside
them.)

Good luck, luckily you only have to tag four of them.

+-------------------------------------------+
|             COUNT COMBO SR                |               [ShredOTRCntComPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Get a combo bonus of 400,000 points before time's up.
TIME: 10:00
TRACKS: End of On The Rocks, White Knuckles,

Author: gondee

The idea behind this thread is to keep a combo going as long as
possible. So you'll have to learn the On The Rocks course very
well to know where you can jump and where you shouldn't. Remember
that the higher your combo is (up to 30x), the faster you will be
able to get 400K.

As you come off the jump in the beginning you'll drop down through
the snow into a little cave area. Go off the jumps when you can, but
definitely catch the boost icon near the bottom to make sure you can
do Monster Tricks on the rest of the track.

As you go back up to the upper track off the jump past the boost icon,
the first major jump is a big one, so be sure to pull off several MT's
off of it. Remember to keep your combo up, so play it safe on the jumps
if you have to.

The path to Son of a Birch is gated off, so you'll have to deal with
White Knuckles - ie. the track with a million things to crash on, heheh.
Take what jumps you can, and remember to keep a combo going. Be sure to
jump off the large jump at the end with many MT's. If you're good, you
can finish the 400K requirement by now. If not, keep on going to the
next track and the first few jumps should get you past 400K.

Author: :.MonsterTricky.:

This Shred is freaking insane, but it's not impossible. Stil, though,
you'll need about 3 more Monster Tricks to tackle this one.

Do whatever flippy/spinny thing you want as you drop down. Take your
next drop, while keeping the combo, down into the ice cave with at
least a 3 button grab. Now here's the thing. For presses you don't
need to waste time; you can just unleashthem once you land. For 180's,
however, you have to wait until the combo pill drops down to 4 units
filled until you extend the combo with it. Keep this in mind as you
continue the combo, doing Monster tricks when you have the air.

If you follow what I said and don't screw up, you should have the
required combo points by or before the last jump on the second course.

+-------------------------------------------+
|            ALPINE ASSAULT                 |               [ShredOTRAlpAsPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Race Nate to the Finish Line
AUTHOR: gondee
HYPE: 1200
TRACKS: On The Rocks > Son of A Birch or White Knuckles > Higher Learning

This is a tough race from the middle of On The Rocks, through Son of A Birch
or White Knuckles to the end of Higher Learning.

Use the racing guides for those tracks if you need to, Nate is tough and keeps
a brisk pace. There is one key point to know about - when you reach the split
where you can choose Son of A Birch (right) or White Knuckles (left), choose
Son of A Birch. Nate always goes to Son of A Birch, and if you choose White
Knuckles, Nate will get a random huge boost to his lead and beat you handily.
If you stay on Son of A Birch, you keep him in the same track and you have a
chance of beating him.


+-------------------------------------------+
|              TRICK-OFF                    |               [ShredOTRTrkOfPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: First to get 400,000 trick points ahead wins.
TIME: 5:30
AUTHOR: gondee
HYPE: 2200

On The Rocks can be a real pain to score well on, but if you learn the course
(use a showoff guide for it), you shouldn't have any problem scoring enough
points to beat the computer by 400K. Often times, the computer will only have
scored 150K on the first part, meaning if you have a decent score you can beat
him by the time you finish OTR proper.

+-------------------------------------------+
|            COUNT COMBO SR                 |               [ShredOTRCntComLeg]
|                Legend                     |
+-------------------------------------------+
GOAL: Get a combo bonus of 600,000 before time runs out.
Time: 6:50
Author: gondee
HYPE: 15000

It would be fruitless to try and explain how to do this, as all you really
need to do is keep a combo on On The Rocks and the subsequent tracks. Use the
showoff guides for On The Rocks and the subsequent tracks in order to do it.
If you're skilled at On The Rocks, you shouldn't have a problem with this one.


+-------------------------------------------+
|             LOOSE CANNON                  |               [ShredOTRLosCanLeg]
|                Legend                     |
+-------------------------------------------+
GOAL: No Hold Barred Race to the finish line
Time: Unlimited
Author: gondee
HYPE: 30000
TRACKS: On The Rocks > Son of A Birch > B&E etc.

This is a race against 4 other computer players from the top of On The Rocks
to the bottom of the mountain. No joke, this shred is worthy of it's Legend
name, it's extremely difficult. You're not only gonna have to make up a
significant defecit when you first start out of at least 50 meters, but most
of the time the computer races like a madman and can end up several hundred
meters in front of you in a few minutes.

Go to the racing section in the Medal events and learn all the shortcuts
for these tracks. That's the only way you're going to beat this shred. Good
luck, you'll need it.



+-----------------------------------------------------------------------------+
    SON OF A BIRCH                                            [ShredSOABStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|           AIRTIME ANONYMOUS               |               [ShredSOABArAnoNov]
|                Novice                     |
+-------------------------------------------+
GOAL: Grab 25 seconds of total airtime before time's up.
Hype: 62
AUTHOR:

Couldn't be easier. Simply go off each jump getting decent air and you
have it made. If you want to "cheat" simply press manual reset a billion
times until you've used up all 25 seconds of airtime.


+-------------------------------------------+
|             ALPINE ASSAULT                |               [ShredSOABAlpAsNov]
|                Novice                     |
+-------------------------------------------+
GOAL: Race your opponent to the finish line.
HYPE: 62
AUTHOR: gondee

This is a very simple shred that just requires you to race a computer
opponent from the middle of Son of A Birch to the middle of Higher
Learning. You shouldn't need any help, but use the racing guides for
these two tracks if you need to. I was 800 meters ahead when I finished.
Any path you take should put you ahead, the computer is that bad.

+-------------------------------------------+
|               TRICK-OFF                   |               [ShredSOABTrOffAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: First to get 25,000 trick points ahead wins.
HYPE: 200
AUTHOR: gondee

This is another very easy shred. Simply get 25,000 points ahead of Skye
and you win. After a few jumps you should be able to win. But if you're
having trouble, upgrade your equipment and buy a level 2 Monster Trick.
I won in about 10 seconds simply doing tricks off the first three jumps.

+-------------------------------------------+
|              GET TRICKY                   |               [ShredSOABGeTrkRoo]
|                Rookie                     |
+-------------------------------------------+
GOAL: When time runs out, highest score wins.
HYPE: 300
AUTHOR: gondee

This is against Tyson, or at least it was for me. You have 2 minutes
to score high enough to beat Tyson, which isn't difficult since he
only scores around 50,000 points in that time. It's pretty easy to
beat this if you have decent equipment or a level 2 Monster Trick, but
if not, simply keep a combo going the whole time and make sure you get
some tricks in as you start to fall. Make sure you are able to do
Monster Tricks as soon as possible and simply keep your score higher
than Tyson.


+-------------------------------------------+
|           SNOW COP A-G0-G0                |               [ShredSOABSnwCoRoo]
|                Rookie                     |
+-------------------------------------------+
GOAL: Get to the finish line before time's up. Don't let the Ski
     Patrol stop you!
HYPE: 150
AUTHOR: gondee

Same rules apply to all snow cop a-go-gos - punch them and you don't have
to let the clock run out. This is on SOAB though, so it's pretty easy to
avoid them with all the hills. If you have any problems, simply knock
over the ski patrol and you can pass this in no time as there are only
four of them.


AUTHOR: Laidback0378

1. Trick alot -- when you are in the air, the ski patrol can't get to you,
plus it gives you boost so that you can run them over when you are on the
ground.

2. hit back -- you can hit em to take em out, or run them over by boosting
thru them, to take em out before you get taken out.

3. Use shortcuts -- this will throw some of them off your trail, cutting
down on the number pursuing you at any given time.

4. For the pro-master lvl events of this type, buying the attribute that
gives you extra endurance is a huge help.

5. If the ski patrol is swarming you in the harder difficulty events,
try stopping completely. They will stop a little bit down the hill,
so pick one out, and boost thru him to take that one out. Or take a
shortcut between you and them and they won't be able to follow.

6. Gain enough distance on them and they will give up, and taking the
shortcuts available is the best way to do this.


+-------------------------------------------+
|            ALPINE ASSAULT                 |               [ShredSOABAlpAsRoo]
|                Rookie                     |
+-------------------------------------------+
GOAL: Race Sid to the finish line.
HYPE: 300
AUTHOR: gondee

A slightly more difficult shred if you haven't take the time to upgrade your
equipment. You race Sid from the tree-covered area in Son Of A Birch to just
past the "stadium" in Higher Learning.

Like all the established character's races, Sid starts out ahead, which is
unfair but you have to make due. Try to keep from crashing in the forest, and
instead use the little dips and valleys to gain boost. Once you reach Higher
Learning, boost like mad and catch up with him.

Sid does NOT take the shortcut where the inner tube kids are, so be sure
to use this to get ahead of him. Once you are there, boost as fast as you
can because the track ends right where this shortcut ends.


+-------------------------------------------+
|            MONSTER MAYHEM                 |               [ShredSOABMnMaSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Land 8 Monster Tricks before time's up.
HYPE: 250
AUTHOR: gondee

Easier than the Alpine Assault, so just make sure you use the first few
jumps to get the first level of boost, and then do 8 level 1 Monster Tricks.
You can fit in more than one per jump, so don't bother holding them or
doing Level 2 MT's, as Level 1 MT's are faster.


+-------------------------------------------+
|              TRICK-TASTIC                 |               [ShredSOABArAnoNov]
|                  Pro                      |
+-------------------------------------------+
GOAL: Get 900,000 points before time's up.
HYPE: 375
AUTHOR: gondee

This shred is very hard for this stage in the game, especially if you
haven't powered up your equipment or bought Level 2 Monster Tricks.
If you haven't done so, do it now! You'll need it, trust me.

You'll start out in Son Of A Birch's forest area with 7 minutes to score
900,000 points. Don't try to do too much in the beginning outside of get
up to Level 1 boost and become able to do Monster Tricks.

You're gonna have to keep a combo going this whole time to beat 900K, so
as soon as you're out of the forest, start one. Get your combo meter up
to 30x as soon as possible to make the most out of your tricks. You can
play dumb and try and get 900K by just travelling normally down Higher
Learning, but my recommendation is this:

As soon as you come into the area with the ski lifts, ski directly left,
perpendicular to the track, and ski past both ski lifts. Over the hill
on the other side of this area is the ice halfpipe in Higher Learning,
and you keep a combo going on this halfpipe, you can get 900K no problem.
Just be sure to keep your combo going and steer back INTO the halfpipe
as the ice will make you slide out of it.

If you keep a decent combo going and stay in the halfpipe, you should
be able to get 900K in about 3-4 minutes. If you fall out of the half
pipe, or decide to use the regular track, keep a combo THE WHOLE TIME
and never let go until the combined total of your regular score and
combo score equals MORE than 900K. Good luck!


+-------------------------------------------+
|            FLOAT A BIG ONE                |               [ShredSOABFltBgPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Get 4 seconds of airtime in a single bound.
AUTHOR: Legolas813

Guide: Perform flips and spins early on to gain a little boost.  When
approaching the first major jump, slow down and simply fall off the edge.
Notice the big wall of snow on the left side of the course.  Boost and
ride straight into the wall directly before the second major jump.
If done right, your rider should fly into the air and gain 4 seconds
of airtime before you land.

+-------------------------------------------+
|           RAIL THE DISTANCE               |               [ShredSOABRlDisPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Grind 375 meters of rail before time's up.
AUTHOR: Legolas813

Guide: This challenge will probably take a couple of attempts before you
get it right.  Before the first jump, go off the left side of the course.
Ride the wooden rail and take the fork to the left. You should be down
to around 320 meters.  Return to the main track and ride the wooden rail
on the right side (underneath the big TV screen). Ride off the end of
this rail and land on the left wire of the ski lift. Balance and position
yourself so that the rider doesn't jump off midway through. This can be
somewhat difficult (take it slow and lean slightly to the left). Ride off
the end of the ski lift and you should have around 30-50 meters left.
Stay on the main track for a couple of turns until you see a wooden rail
off to the left-side of the track during a right turn (near a small
"Line" billboard). Ride this rail and jump onto another, and finally
back to the main track. To finish off, rail whenever possible in the
forest area.

+-------------------------------------------+
|               RAIL THIS                   |               [ShredSOABRlThsPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Ride 8 of the marked rails before time's up.
HYPE: 375
AUTHOR: gondee

This one isn't terribly difficult, as long as you take your time and go
slow getting on the rails and remember to manually reset yourself back
onto the main track to reach the marked rails.

Coming out of the air, head to your left and catch the first rail. Head back
onto the main track and catch the rail to the right that leads to the ski
lift rail, be sure to manually reset yourself back onto the main track for this
one. Then catch the rail further down the track and boost off the end of it
to reach the top of the cabin and grind that.

Manually reset yourself back onto the main track and head left, going up to
a middle area where a yeti sign is. Grind this rail and another to reach
six rails. Then, turn sharp left as you land, grind a rail here and then head
down into the forest area and grind one of the rails there. Easy peezy.
Good luck!

+-------------------------------------------+
|           CATCH UP + RELISH               |               [ShredSOABCtRlPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Tag 5 other riders before time's up.
HYPE: 550
AUTHOR: gondee

As bad as this one sounds, it's really not too bad. The other riders you
have to tag don't go that fast, making them easier to hit. If you happen
to end up ahead of them, stop where you are and let them pass, as a large
group will sometimes be behind you. Then chase them down and punch them as
you get close. The game gives you around 4 minutes to get them all.


+-------------------------------------------+
|           SNOW COP A-GO-GO                |               [ShredSOABSnCpPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Get to the finish line before time's up. Don't
let the Ski Patrol stop you!
HYPE: 550
AUTHOR: Turbos

GUIDE: Despite what the Shred says, you don't have to
outrun the Ski Patrol to win. All you have to do is
knock them all out with punches and you can pass the
shred pretty quickly.

Now, this objective is suprisingly easy, considering
it's a dreaded Level 3, though there's only an amasing
10 partollers after you this time, and the clock is
counting down from only 1:53. You can't easily outrun
them. In fact, You probably can't outrun them at all.
Considering I have the MercuryCity.Com board
(WH00T!!!) and both Boost Gain and Boost Decay
attributes, boosting the while time in this objective,
they were constantly gaining on me. But regardless, if
you just keep an arms length away, you can easily beat
this challenge. Taking the branch to land on the ski
lifts past the billboards is an easy way to skip 15%
of the course without any interferance, but the real
problem comes from the rugged land riddles with those
annoying thin trees that are really pale. Though, the
end of the run is right past the mid-way cliff, so if
you can dodge trees, you've got this run in the bag,
since the Ski Patrol has just as much trouble as you
going through this area.

AUTHOR: Laidback0378

1. Trick alot -- when you are in the air, the ski patrol can't get to you,
plus it gives you boost so that you can run them over when you are on the
ground.

2. hit back -- you can hit em to take em out, or run them over by boosting
thru them, to take em out before you get taken out.

3. Use shortcuts -- this will throw some of them off your trail, cutting
down on the number pursuing you at any given time.

4. For the pro-master lvl events of this type, buying the attribute that
gives you extra endurance is a huge help.

5. If the ski patrol is swarming you in the harder difficulty events,
try stopping completely. They will stop a little bit down the hill,
so pick one out, and boost thru him to take that one out. Or take a
shortcut between you and them and they won't be able to follow.

6. Gain enough distance on them and they will give up, and taking the
shortcuts available is the best way to do this.

+-------------------------------------------+
|           RAIL THE DISTANCE               |               [ShredSOABRlDisLeg]
|                Legend                     |
+-------------------------------------------+
GOAL:
HYPE:
AUTHOR:


+-----------------------------------------------------------------------------+
    WHITE KNUCKLES                                              [ShredWKStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|                4 JUMP                     |               [ShredWK4JmpNovice]
|                Novice                     |
+-------------------------------------------+
GOAL: You have 4 jumps to pull off 12,000 Trick Points.
AUTHOR: gondee

Pretty easy, you should be able to get it in one or two jumps. Just jump,
spin and do grabs.


+-------------------------------------------+
|           AIRTIME ANONYMOUS               |               [ShredWKAirAnonAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Grab 25 seconds of air before time's up.
HYPE: 100
AUTHOR: gondee

Very easy. Simply hit all big jumps in White Knuckles. If you feel like
"cheating" simply push manual reset until you've filled up your airtime
requirement.

+-------------------------------------------+
|             SIZE MATTERS                  |               [ShredWKSizMatRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: First to get 250 meters ahead wins.
HYPE: 150
AUTHOR: gondee

Another easy one. Hit the shortcuts if you want to win quick, but otherwise
simply don't crash and boost down the main path. In the forest, skip the
jump and cut the ramp at the end off to the left. The computer skis very
slow and you shouldn't have a problem.

+-------------------------------------------+
|           RAIL THE DISTANCE               |               [ShredWKRailDsRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: Grind 300 meters of rail before time's up.
HYPE: 150
AUTHOR: gondee

Simple path here to get 300. Hit the big rail to the slight left by the
Yeti sign. Grind it to 3 other rails and back down to the main course.

Hit the rail that leads to the snowplows, then follow that rail around the
corner and grind the big rail that leads down by the big jump. Simple.


+-------------------------------------------+
|            SKIDLET ROUNDUP                |               [ShredWKSkidRoRook]
|                Rookie                     |
+-------------------------------------------+
GOAL: Hit the Ski Kids before time runs out.
AUTHOR: :.MonsterTricky.:

One thing you need to know: ski kids usually hang out in groups, unlike the
game wants you to believe. Find one and you've found a whole pack. So don't
on the shortcuts, look on the main path. Then you should be able to beat
this Shred.

+-------------------------------------------+
|           COLLECTION AGENCY               |               [ShredWKCollAcSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Find 28 collectables before time's up.
AUTHOR: gondee

First off, head down the tunnel directly in front of you - it has the most
collectables of any other path at the beginning. Collect 10 and then get
out of the tunnel and collect the guitar before the jump, go off the jump
and collect the guitar in mid air. Upon landing, veer right for three
guitars that are among the trees.

Go off the jump, get the guitar, land and next grind the rail that is
between the path downward and the jump (it looks like a tower fallen over
of sorts.) Hop to two additional rails and collect three collectables.

Upon landing, veer to the left and grind the rail that leads to the snow-
plows. This rail is curvy so go slow on it if you have to. Collect a few
more collectables, then follow it and hop on the rail that is a banister
to the big final jump. Grind that and get some good speed, but don't jump
at the end. You should fly through the air and land on the final wooden
rail that leads to the last two collectables you need.


+-------------------------------------------+
|             BEST OF SHOW                  |               [ShredWKBestShSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Score 16,500 points with a single trick before time's up.
HYPE: 250
AUTHOR:  gondee

Ridiculously easy for a Semi-Pro event. Just score 16,500 points in a single
jump. You don't even have to LAND the trick. If you are having trouble, just
get up to level one boost and then do one Monster Trick. You'll get this
in no time.

+-------------------------------------------+
|               RAIL THIS                   |               [ShredWKRailThSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Grind 7 of the marked rails before time's up.
HYPE: 500
AUTHOR: gondee

This Shred is pretty easy, most of the rails you need to grind are just
fences. It's important to remember that you have to grind the rail where
the light is shining on it to get credit for it, but there are plenty of
rails to grind so you shouldn't have any problems passing this Shred on
the first try.

+-------------------------------------------+
|           SNOW COP A-GO-GO                |               [ShredWKSnowCopPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Get to the finish line before time's up. Don't let the Ski Patrol
     stop you!
HYPE: 375
AUTHOR: Laidback0378

1. Trick alot -- when you are in the air, the ski patrol can't get to you,
plus it gives you boost so that you can run them over when you are on the
ground.

2. hit back -- you can hit em to take em out, or run them over by boosting
thru them, to take em out before you get taken out.

3. Use shortcuts -- this will throw some of them off your trail, cutting
down on the number pursuing you at any given time.

4. For the pro-master lvl events of this type, buying the attribute that
gives you extra endurance is a huge help.

5. If the ski patrol is swarming you in the harder difficulty events,
try stopping completely. They will stop a little bit down the hill,
so pick one out, and boost thru him to take that one out. Or take a
shortcut between you and them and they won't be able to follow.

6. Gain enough distance on them and they will give up, and taking the
shortcuts available is the best way to do this.

+-------------------------------------------+
|             ALPINE ASSAULT                |               [ShredWKAlpAsauPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Race Sid to the finish line.
HYPE: 750
AUTHOR: gondee
Tracks: White Knuckles > Higher Learning > B&E

You must race from White Knuckles all the way down to the middle of B&E.
Sid races tough, so learn to take shortcuts to beat him, and try not to
crash. The race begins in the forest area near the end of white knuckles
and goes nearly to the end of B&E, near the double jump after the long
series of rails in the construction area.

You can gain the lead on him early by cutting past the big jump at the end
of the forest area. Sid takes it, but if you ski left of it, you can cut
him off and get ahead of him.

Use the racing guides in the Medals Event sections to beat him, rather than
me taking up a ton of room in the Shred section on how to beat him.

+-------------------------------------------+
|              RAIL THIS                    |               [ShredWKRailThPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Ride 5 of the marked rails before time's up.
HYPE: 550
AUTHOR: gondee

This rail is difficult only because the rails you need to grind aren't
connected. As you come out of the air, head left for a small brown rail that
lets you hop onto the rail marked ahead. As soon as you grind that rail,
drop off into the halfpipe path below and grind the rail around the corner.
That's two quick rails.

Manually reset back onto the main course. Around a few corners, you'll see
one of the rails you need to grind (a "roof" over one of the tunnels). Use
the turn to hop onto it and handplant onto it. After you do that, grind the
gate ahead, making sure to hit it very slowly. After that, try and grind
the rail that is beside the overhead by the bridge. Grinding it will let you
boost off the end and hit the final rail at the very end for 5 total.


+-----------------------------------------------------------------------------+
    HIGHER LEARNING                                             [ShredHLStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|              GET TRICKY                   |               [ShredHLGetTrkNov]
|                Novice                     |
+-------------------------------------------+
GOAL: When time runs out highest trick score wins.
HYPE: 125
AUTHOR: gondee

There couldn't be an easier shred. Simply score 20,000 or more points and
you'll probably beat this event. The computer hardly ever scores more than
that, so do a few flips and a monster trick and you've passed this shred.


+-------------------------------------------+
|            ALPINE ASSAULT                 |               [ShredHLAlpAsaNov]
|                Novice                     |
+-------------------------------------------+
GOAL: Race Elise to the Finish Line
HYPE: 250
AUTHOR: gondee

This is the Shred you play the second you finish your created character on
a new profile. Don't worry, it's ridiculously easy, Elise pretty much skis
in circles and is very easy to beat. Just take the main path and you
shouldn't have a problem with passing this shred.

+-------------------------------------------+
|               NEAR MISS                   |               [ShredHLNearMsAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Score 8 Closecalls before time's up
HYPE: 200
AUTHOR: gondee

What you are trying to do on this shred is get "close calls", which is when
you pass by another boarder/skier but don't actually knock them down. You'll
see the words "Close Call!" flash up on the screen. So basically what you're
trying to do is ski as close as you can to the other skier/boarders on the
track without knocking them over. When you've done this 8 times, you win.
The game gives you around 6:30 to do this, so it's easy as pie.

+-------------------------------------------+
|           COLLECTION AGENCY               |               [ShredHLCollAcAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Find 15 collectables before time's up
HYPE: 200
AUTHOR: gondee

This shred isn't terribly difficult, except that you don't get a lot of
time to pass it, only 1:30. Luckily, the collectables (guitars) are all
out in the open and easy to find. Stay on the main path and collect as
many as you can. Avoid jumping too much, though a few collectables can
be found off of jumps. You should be able to find 15 just by staying
on the main path and going near each one.


+-------------------------------------------+
|             MONSTER MAYHEM                |               [ShredHLMonMayAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Land 2 Monster Tricks before time's up
HYPE: 200
AUTHOR: gondee

How easy is this shred? Simply build up your boost meter and do TWO (that's
right, just two) Monster Tricks. You have a minute and a half. Easy as
it sounds. :)

+-------------------------------------------+
|             ALPINE ASSAULT                |               [ShredHLAlpAsaAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Race Psymon to the finish line.
HYPE: 400
AUTHOR: gondee
Tracks: Higher Learning > B&E

Surprisingly, if you are bad at racing or haven't upgraded your gear, you
may have trouble with this race as Psymon races pretty well for such an
early level.

You start out in this race right at the inner tube kids shortcut in Higher
Learning, and as with all Shreds, Psymon starts out ahead of you. When
you start out, pick up the boost icon and when Psymon leaves the shortcut
stay on it, it will let you pull ahead of him. Otherwise, stay on the main
course and avoid wiping out and you can stay ahead of him provided you
race without doing any Monster Tricks. Remember to pull tricks when
you can to build boost and get leads by taking shortcuts. (Refer to the
Master Track guides for Higher Learning and B&E to learn the best
shortcuts on those particular courses.)

The track ends halfway in B&E, after the area with a lot of rails (the half
built buildings with boards along the ground. It's about 3 - 4  minutes of
racing if you don't crash. Good luck!


+-------------------------------------------+
|           CATCH UP + RELISH               |               [ShredHLCtcRelRoo]
|                Rookie                     |
+-------------------------------------------+
GOAL: Tag 3 other riders before time's up.
HYPE: 300
AUTHOR: gondee

This shred can be frustrating because the riders you have to chase down
love to bob and weave all over the course and love to jump and crash.
Stay patient, as you have almost 4 minutes to tag at least 3 of the
riders who have red beams of light on them. Hitting other riders will
do no good, so just concentrate on the ones with the lights.

If you get ahead of the riders, stop and wait for them to pass you, and
then pound them when they get close. You just have to touch them, but
punching as they get close isn't a bad idea either. The key part here
is to just be patient and chase them down when it's easy to do so, on
the flat and narrow areas. Keep at it, you only have to tag 3.


+-------------------------------------------+
|             SIZE MATTERS                  |               [ShredHLSzMatSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: First to get 275 meters ahead wins.
HYPE: 500
AUTHOR: gondee

This shred can be slightly difficult if you haven't upgraded your board
at least once by now. When you first start, do tricks in the air to get
your boost up. As you land, catch the boost icon ahead and race down
Higher Learning avoiding jumps as you go. In this case, the easiest way to
get an early lead on your opponent is to take the first two jumps and then
take the "inner tube kids" shortcut, boosting as much as you can. As soon
as you head out of Higher Learning and into B&E, the computer is likely to
slow down considerably and that is when you can get 275 meters ahead. Be
consistent and this shouldn't be a hard shred.



+-------------------------------------------+
|              TRICK-OFF                    |               [ShredHLTrkOfSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: First to get 90,000 trick points ahead wins.
HYPE: 500
AUTHOR: gondee

This shred can be annoying if you aren't good at freestyle, but stick with
it. Elise is decent here but she's not the best at tricking, so you should
be able to beat her if you keep a combo going as long as you can and don't
crash. Buy a Level 2 Monster Trick if you can, and when your score advantage
and your combo bonus add up to more than 90,000 points, cash in your combo
by letting it run out and pass the shred. Not that difficult.

+-------------------------------------------+
|             SKIDLET ROUNDUP               |               [ShredHLSkdRouPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Take out 15 of the scattered Ski Kids before time's up.
AUTHOR: gondee, from a vid by Titan

You have 1:15 to do this shred, so it can seem challenging at first. But just
remember to be patient and stay on the main path so stick with it. Stay away
from jumps and just aim for the red lights that signify the ski kids. Be sure
to go slow enough to clip them as the ski kids move very slowly. Their place-
ment is random, but if they veer at the last second you can also punch them
as they get close.

The ski kids normally clog in the valley on the right hand side of the track,
so board and try to hit several of them there. Just aim for the red lights
and stick with it until the very last second and you should get it in a few
tries.

AUTHOR: :.MonsterTricky.:
The key here is to look for a line that will let you chain your hits together
so you can beat the clock and backtrack easily if you missed a kid or two.
Now, the start of your line will vary, as the places where the kids start
are completely random each time you restart. But some definate high scoring
areas are the trench, the area around the red boost icon, and the rails to
the right of the two jumps leading up to the hockey rink. And be sure to go,
as these little boogers never go faster than 4 mph.

+-------------------------------------------+
|           SNOW COP A-GO-GO                |               [ShredHLSnowCpPro]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Get to the finish line before time's up. Don't
let the Ski Patrol stop you!
HYPE: 550
AUTHOR: Turbos

GUIDE: Despite what the Shred says, you don't have to
outrun the Ski Patrol to win. All you have to do is
knock them all out with punches and you can pass the
shred pretty quickly.

The first thing that'll catch your attention is the
whopping 7:12 time limit, indicating that this is
going to be a looooooooong run... Actually, to the
bottom of the (Nintendo) Village. And Level 3 too?!
That's insane! If you're not good at ducking and
dodging, you might wanna try to knock them all down.
The only problem? THERE'S 140 OF THEM!!! I'd advise
you buy the Toughness attribute before trying this, or
else you'll be seeing stars for quite awhile. There's
not much I can say to this one other than Block alot,
stay away from the Ski Patrol, and Whallop one of them
if they come near and keep running. Why they sent so
many after you? Idunno... maybe you're out riding
after hours. That would explain the deep twilight....
But still... You'll need alot of skill to be this.
Maybe even a little luck.

AUTHOR: Laidback0378

1. Trick alot -- when you are in the air, the ski patrol can't get to you,
plus it gives you boost so that you can run them over when you are on the
ground.

2. hit back -- you can hit em to take em out, or run them over by boosting
thru them, to take em out before you get taken out.

3. Use shortcuts -- this will throw some of them off your trail, cutting
down on the number pursuing you at any given time.

4. For the pro-master lvl events of this type, buying the attribute that
gives you extra endurance is a huge help.

5. If the ski patrol is swarming you in the harder difficulty events,
try stopping completely. They will stop a little bit down the hill,
so pick one out, and boost thru him to take that one out. Or take a
shortcut between you and them and they won't be able to follow.

6. Gain enough distance on them and they will give up, and taking the
shortcuts available is the best way to do this.


+-------------------------------------------+
|              LOOSE CANNON                 |               [ShredHLLoCanPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: No Hold Barred race to the finish line.
HYPE: 1100
AUTHOR: gondee
Tracks: Higher Learning > Roadkill > Last Call

No joke, this is an incredibly difficult shred. It's basically a uber-hard
race from the "inner tube shortcut" of Higher Learning to the very end of
the mountain at Last Call.

You'll probably be able to beat the computer in Higher Learning, catch the
boost icon ahead of you and race as cleanly as possible. Once you hit
Roadkill, however, the whole thing can go to waste as Roadkill is a supremely
confusing course. You can lose it all here even if you have a decent lead
coming out of Higher Learning.

Here's an in-depth guide to this shred:

Try to avoid the inner tube kids and boost down the track. Towards the left
side near the end you'll see a two small patches of track that have an arch
of metal over them. There are grates on the ground there - going over these
areas shoot you ahead like boosting without using any boost. Catch these and
get some decent speed as you rejoin the regular track.

Continue around the turn to the left. Ahead is the large cabin with the patio
you usually jump over before you reach the end. Go to the left of this cabin
and jump through the trees (easy to crash here) and you'll be spit out right
at the finish line. Go through the short "inbetween area" here and you'll
come to a small path through a cave and then into an area where a fence steers
you into Roadkill.

Go through the tunnel ahead. You'll come out of it and go into Roadkill
proper. Boost down the main path for a ways, and when you reach the split,
head left. Catch the rail here and boost down it for a speed gain. Continue
down the path, and when another split comes, keep left.  Go over a small jump
with some video boards on the left and continue down the path.

Boost down the path and as you see two trails intersect, head left and go
to the shortcut by the Yeti sign. Ride the rails downward and continue
on, staying on the lower paths until you head off a large jump. Manual
reset in the middle of this jump, you should appear on a narrow path with
gates to the right and a jump up ahead.

Catch a rail off this ramp and ride it to another rail ahead. This will
lead you to the area under the bridge. Take the area under the bridge to
the right, around the left-hand turn and catch a rail on the slight hill
to the right (by the trees). Ride this to a shortcut that turns left,
right by a Yeti sign.

Ahead you'll see a short bridge, head sharp right before this bridge and
take the path here. Continue down this path until you reach another Yeti
path at the bottom of a wide left turn. As you hit this, boost down the
rails and hit the jump at the end to the slight left. Land and continue
down the main path.

Ahead you'll see a bridge with a jump over it, skip this and take the
path to the right here, dropping BELOW the bridge. Land on a log rail
here and you can ride it to a few more to the far left, down into another
Yeti path. This Yeti path leads to the end of Roadkill.

As you exit Roadkill and enter into Last Call, try and catch the many
wooden rails on the left hand side of the course to boost yourself ahead.
Catch rails if you can but mainly boost down the main path avoiding airtime.
When the trail splits, take the path on the right by the large buildings
on the right side. Continue down the path catching what rails you can.
As soon as you take a soft left turn you'll be heading for down the main
track under a large overpass.

If you are good at the more difficult areas of the track, catch the red
rail that leads up to the right and follow the path behind some buildings
and off a small jump by the road that leads over the overpass. Take the
right hand side of the jump between two rows of houses into a narrow
ravine. Continue down this ravine and at the very end, hop over the road
to get back onto the regular track. It's easy to crash here so be careful.

If you skipped the red rail, skip it and go ahead down the normal course.
Continue catching rails to reduce airtime if you can.

Either way, look for a rail off to the right - it juts out of the
hillside and is easy to spot. Catch this rail and go down a secret path
by a tall reddish building that first leads right and then straight.
This leads over a few jumps and then down to the finish line. This shortcut
is VERY important in racing Last Call and can win the race for you if you
are behind. Try to always catch it if you can.

Good luck, because this shred is very difficult and you may need to play
it several times before you can pass it.

+-----------------------------------------------------------------------------+
    B&E                                                        [ShredBEStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|            CATCH UP + RELISH              |                [ShredBECtcRelAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Tag 2 other riders before time’s up
HYPE: 100
AUTHOR: Shacknasty_Jim

Guide: You get 1:30 on the clock for this one. The riders you have to tag
have huge red streams up light coming from them, and if that’s not enough,
you get a radar in the upper left of your screen. Tagging these guys can
be rather difficult riding next to them on snow, but if you nail them on
a rail, it makes it 10x easier. Trick as you fall from the start, to get
some boost. Catch up with the riders, who start a little ahead of you.
A few will grind the red rail across the bridge, so ride onto that and
boost heavily and you should tag one on here. Now, the best strategy is
to conserve your boost and ride a little ways behind one of the riders,
but close enough so that you can boost and catch them if need be. If
they appear to be heading towards a rail, get on that rail also. Now
you have them trapped, so boost along the rail to get to them. Trying
to catch them on snow will only lead to frustration.


+-------------------------------------------+
|             MONSTER MAYHEM                |               [ShredBEMonMayhAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Land 5 Monster Tricks before time’s up.
HYPE: 100
AUTHOR: Shacknasty_Jim

Guide: You get 2 minutes for this one, and the only challege here is
getting your boost meter full. You start with a boost icon in the upper
right of your screen, floating on a log. Ride up there and get it, then
get back on the main path. Trick off the first big jump, which has a
building to its right. Rail down the staircase to the left after the
jump, then follow the course left. There’s a semi-hidden jump to the left
after the curve, but it has paint on it and if you’re looking you
should see it. Pull as big of a trick as you can off of it. After this,
if you’ve done everything correctly, your boost meter should be filled
by now, allowing you to do Monster Tricks on jumps and Monster Rails on
rails (yes, those count as Monster Tricks also). If you haven’t filled
up your meter however, fear not. Look to your left and you’ll see a
boost icon hovering above a log. Grab this and it should fill it up
the rest of the way. Even if that jump filled it up, get on this log
anyway, and launch off it and perform 1 Monster. Next there’s a jump
that takes you over some houses, boost off of it a little at an angle
and do 2 Monsters. Now you’ll find yourself in an area abundant with
rails of various kinds. Find one, go along it slowly, and just do 2
Monster Rails to complete the goal.


+-------------------------------------------+
|             ALPINE ASSAULT                |               [ShredBEAlpAsauAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Race your opponent to the finish line.
HYPE: 100
AUTHOR: gondee
TRACKS: B&E > Last Call

Don't freak out if the computer is always close to you. It's programmed to
be close at all times, but it will race to the level you are competing. If
you are decked out with the worst board and crash all the time, it won't
get that far ahead. Even if you have the best board and maxed out attributes
it will still be close, so just race normally and you shouldn't have any
problem passing this shred. Just don't crash at the very end in Last Call
and you shouldn't have any problems.


+-------------------------------------------+
|              BEST OF SHOW                 |               [ShredBEBestShwRoo]
|                Rookie                     |
+-------------------------------------------+
GOAL: Score 20,000 points with a single trick before time's up.
HYPE: 150
AUTHOR: :.MonsterTricky.:

This can be sort of hard at the beginning, because you probably don't
have any monster tricks. But once you have the money to go buy them,
this Shred is a piece of cake. All you need to do is build up your boost,
prewind off a big jump, and do your monster trick with the spin/flip.

+-------------------------------------------+
|             SIZE MATTERS                  |               [ShredBESizMattRoo]
|                Rookie                     |
+-------------------------------------------+
GOAL: First to get 200 meters ahead wins.
HYPE: 300
AUTHOR: gondee

Not too hard if you don't crash. Use the first few jumps to get up a decent
level of boost and then boost on the flat areas and avoid jumps. You should
be able to pass it in a minute or so if you just don't crash, as the computer
races at only a rookie level.


+-------------------------------------------+
|            SAY NO TO SNOW                 |               [ShredBESayNoRooki]
|                Rookie                     |
+-------------------------------------------+
GOAL: Make it to the finish line by touching snow for less than 15 seconds.
HYPE: 150
AUTHOR: gondee

Not terribly difficult, as long as you get on a rail as soon as possible and
ride it to the end. There are some long wooden ones here around the
construction buildings. If you find yourself on the flat ground with no rails,
board towards the nearest fence and handplant on it. It ends past the building
where there is a row of houses on the left side.


+-------------------------------------------+
|            FLOAT A BIG ONE                |               [ShredBEFlotBgSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Get 4 seconds of airtime in a single bound.
HYPE: 250
AUTHOR: gondee, from a vid by Titan

This shred isn't terribly difficult, but you have to get a good solid jump
off one particular jump ahead to make it. Remember, the shred is looking for
you to do ONE jump of 4 seconds, not 4 seconds total airtime, so you'll need
a good piece of equipment (high level snowboard/skis) if you haven't
upgraded.

Skip the immediate section you are dropped on with the small hills and trees,
but use the jumps to get up a decent amount of boost to use later. Board past
and wait for the first large jump under the round scaffolding (it has the
green "jump" markings on it). This is your jump, so get a really good run
at it and pull as much air as you can. Aim for the lowest point on the ground
below to be sure to get the most airtime and you should be able to pull a 4
second jump off on your first few tries!

+-------------------------------------------+
|             ALPINE ASSAULT                |               [ShredBEAlpAsaSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Race Nate to the finish line.
HYPE: 500
AUTHOR: gondee
TRACKS: B&E > Last Call

Nate isn't a terribly difficult opponent here, and if you know the shortcuts
in B&E and Last Call (and you should, as it's one of the most common track
sets you will race), simply use them and you should win no problem.

If you need more help than that, consult the B&E - Double Race Medal guide for
explicit instructions for B&E to Last Call.


+-------------------------------------------+
|             HANDPLANT THIS                |               [ShredBEHndThisPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Handplant 10 of the marked objects before time's up.
HYPE: 750
AUTHOR: gondee

The only difficulty here is making it to all the different areas you have
to handplant. Look for the red beams of light and handplant those objects,
and make sure you sway yourself off the rails you have to hand-
plant by using the analog stick. And make sure you hold your handplant for
a whole second until the game registers it, otherwise it may not count.


+-------------------------------------------+
|             ALPINE ASSAULT                |               [ShredBEAlpAsauPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Race your opponent to the finish line.
HYPE: 375
AUTHOR: gondee

This shred is easier than the semi-pro version, and is exactly the same
as the race with Nate. Why this shred is even here is beyond me, as it
is just rehashing the same old route from B&E to Last Call.

Anyway, if you need more help than that, consult the B&E - Double Race
Medal guide for explicit instructions for this shred.

+-------------------------------------------+
|           RAIL THE DISTANCE               |               [ShredBERailDsPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Grind 1,350 meters of rail before time’s up
HYPE: 550
AUTHOR: Turbos

GUIDE: To tell you the truth, they put you in a very
easy spot for this challenge... The split cabbin area.
Start with a quick spin/flip/grab/tweak and land on
the rail. Once you hop off the first rail, immediately
cut left or right and jump to handplant on the wall,
make sure you're straight and then jump off and grind
uphill using boost (which you should have gotten
enough from the starting rail). Once off the wall,
turn and slide onto the other wall, making sure to
fall off the side to get to the previous wall and
handplant again. Rinse, Lather, Repeat untill finish.
With the 4:15 time limit, you should finish up with at
LEAST 1:00 left, if not more. Personally, I finished
with about 1:40.

+-------------------------------------------+
|              RAIL THIS                    |               [ShredBERailThPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Ride 12 of the marked rails before time's up.
AUTHOR: gondee, from a vid by Titan

This shred is tricky only because of a few rails in the middle that seem
impossible to get to. Obviously, the point of this shred is to grind those
rails that have red lights shining down on them. Use the handplant if you
must, but make sure you get on 12 rails before time's up.

As you drop from the sky, grind the first gate to the left. Ride it to the
next gate and then grind the left side of the bridge. Land and head left
for a jump onto the cabin ahead. Don't go to fast off the first jump. Use
the handplant if you have to. Head down the middle of the first 3 cabins and
grind the last two.

Land and head for the log rail past the fence on the right. Around the corner
on the left side is a rail that leads up the side of the hill - there is a
boost icon on this rail. This is the trickiest part of the course.
You HAVE to grind this rail, and then use the momentum from your airtime
to use the ice below it as a ramp (try boosting at an angle on the ice,
at a 45-degree angle and JUMP up to the upper area to the right.) There
is NO other way to get up to this area except to use that rail and then
boost on the ice and jump up to the area above the tunnel. There are two
rails up there you MUST grind in order to reach 12 rails. To reach the
hill, look for a rail to catch or handplant onto. Boost across the rails
up there and then jump down back to the regular track.

Head to the right and grind the rail on the middle of the staircase ahead.
Turn around if you have to to reach it. Across the board rails and past
the chainlink fence is the last 3 rails you need. A rail on the right
right after a jump can be grinded, but don't go to fast off the jump or
you might miss it. The last 2 rails are ahead off a jump to the left.
Go VERY slow off the jump and hop onto the "balconies" of the cabins.
Grind both those and you should be set. If you've missed one, speed around
the corner and catch one last fence on the right and you should be set!


+-------------------------------------------+
|              TRICK-OFF                    |               [ShredBETrkOffPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: First to get 400,000 trick points ahead wins.
AUTHOR: gondee, by a vid from Titan.
Tracks: B&E to Last Call

This is essentially a slopestyle event, so the earlier you build up a huge
combo and the longer you keep that combo, the better. As you come out of the
air, do flips and spins and when you land on the rail, build up your combo
to 30x by using the Rail Press Jump technique.

Don't worry about chasing Tyson, your attention should be focuses on building
up your score and keeping your combo going as long as possible. Off the first
three jumps, pull a Monster Trick off each one. Pull as many Monsters as you
can off the next few jumps, staying to the left since it has better jumps
once you head around the corner.

Tyson doesn't use a ton of tricks in this Shred, so don't worry about him.
Go off the jumps and keep a combo going and you should be able to beat him
within two or three minutes. Just look for jumps and keep your combo going.
Once your score plus your combo bonus equals 400K points ahead, cash in your
combo and win the event.



+-----------------------------------------------------------------------------+
    WILD TREE FUN                                              [ShredWTFStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|           COLLECTION AGENCY               |               [ShredWTFCollAcNov]
|                Novice                     |
+-------------------------------------------+
GOAL: Find 15 collectables before time's up.
HYPE: 125
AUTHOR: gondee

This is probably the easiest Collection Agency out there, as almost all of
the collectables (Skullvis' - a skull with an Elvis haircut) are all out in
the open. You should have no problem passing this one. Just remember that
on all the jumps with skullvis on them, you don't have to jump to get the
skullvis, just go off it without jumping.

+-------------------------------------------+
|              GET TRICKY                   |               [ShredWTFGetTriNov]
|                Novice                     |
+-------------------------------------------+
GOAL: When time runs out highest trick score wins.
HYPE: 125
AUTHOR: gondee

If you get 30,000 points, you'll probably pass this shred, as the computer
is just plain awful at showoff on this very easy shred. Just trick and
get points and don't crash.

+-------------------------------------------+
|            ALPINE ASSAULT                 |               [ShredWTFAlpAsaNov]
|                Novice                     |
+-------------------------------------------+
GOAL: Race Nate to the finish line.
HYPE: 250
AUTHOR: gondee

You race Nate to the end of Wild Tree Fun. Even if you don't take any
shortcuts you shouldn't have any problem beating him as he doesn't
take any shortcuts and tricks and boosts very little.

+-------------------------------------------+
|          RAIL THE DISTANCE                |               [ShredWTFRailDsNov]
|                Novice                     |
+-------------------------------------------+
GOAL: Grind 150 meters of rail before time's up.
HYPE: 125
AUTHOR: :.MonsterTricky.:

The only thing you need to know for this Shred is that you can handplant
fences. So yeah. Basically just follow the fences and you should get this
pretty easily.

+-------------------------------------------+
|           CATCH UP + RELISH               |               [ShredWTFCtcRelAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Tag 3 other riders before time's up.
HYPE: 100
AUTHOR: gondee

This shred can be frustrating because the riders you have to chase down
love to bob and weave all over the course and love to jump and crash.
Stay patient, as you have almost 4 minutes to tag at least 3 of the
riders who have red beams of light on them. Hitting other riders will
do no good, so just concentrate on the ones with the lights.

If you get ahead of the riders, stop and wait for them to pass you, and
then pound them when they get close. You just have to touch them, but
punching as they get close isn't a bad idea either. The key part here
is to just be patient and chase them down when it's easy to do so, on
the flat and narrow areas. Keep at it, you only have to tag 3.

+-------------------------------------------+
|           COUNT COMBO JR                  |               [ShredWTFCntComAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: Chain 7 tricks before time’s up
HYPE: 100
AUTHOR: Shacknasty_Jim

Guide: There’s a really simple way to complete this. Go really slow, and
do a tail press. Let down, let it register with the combo, and do another.
Do this until the combo reaches 7. Why mess around with jumps and all
those NPCs when you can just do it like this? They give you 3 whole minutes,
and I’d wager you can complete it in around 15 seconds. Possibly the easiest
Shred there is, once you realize how to do it.

+-------------------------------------------+
|               TRICK-OFF                   |               [ShredWTFTrkOffAma]
|                Amateur                    |
+-------------------------------------------+
GOAL: First to get 35,000 trick points ahead wins.
HYPE: 200
AUTHOR: gondee

This shred is pretty easy. Just build up your boost meter and do a few
Monster Tricks off a jump or two. That's all it should take.

+-------------------------------------------+
|              NEAR MISS                    |               [ShredWTFNerMisRoo]
|                Rookie                     |
+-------------------------------------------+
GOAL: Score 15 Closecalls before time's up.
HYPE: 300
AUTHOR: gondee

What you are trying to do on this shred is get "close calls", which is when
you pass by another boarder/skier but don't actually knock them down. You'll
see the words "Close Call!" flash up on the screen. So basically what you're
trying to do is ski as close as you can to the other skier/boarders on the
track without knocking them over. When you've done this 15 times, you win.
The game gives you around 4:00 to do this, so it's easy as pie.


+-------------------------------------------+
|            Skidlet Roundup                |               [ShredWTFSkiRouRoo]
|                Rookie                     |
+-------------------------------------------+
GOAL: Hit 7 of the Ski Kids before time's up.
HYPE: 300
AUTHOR: gondee

Try to avoid jumping at the start, the ski kids are sort of just skiing
around the hill very slowly. Just bump into them and stay on the main path.
Very simple.

+-------------------------------------------+
|               RAIL THIS                   |               [ShredWTFRalThSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Ride 6 of the marked rails before time's up.
HYPE: 500
AUTHOR: gondee

The only possible problem you might have with this one is the strict time
limit, so don't stay on any one rail too long. Otherwise, all the rails
are out in the open and are easy to get to. Handplant and ride them.


+-------------------------------------------+
|                4 JUMP                     |               [ShredWTF4JmpPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: You have four jumps to pull off 185,000 trick points.
HYPE: 750
AUTHOR: gondee, from a vid by Titan

This shred can be challenging, IF you don't have any level 2 Monster Tricks.
(These are the ones you must buy to do.) Be sure that you've bought at
least one. It drops you right off in front of the jump, so you shouldn't
have any problems getting good shots at doing this event.

Take the jump on the left every time, then follow up with the second jump.
You can get better air off of it. On your first jump, do as many flips
as you can and get your boost bar to level 2. Once you've done that, on
your next three jumps, go off each jump and do 2-3 Level 2 Monster Tricks.

You should average 50K per jump or so, and be ready to pass it by the
third or fourth jump. Remember you MUST have a Level 2 Monster in order
to pass this shred. If you aren't getting fast enough spins, upgrade your
equipment as well.

+-------------------------------------------+
|              SIZE MATTERS                 |               [ShredWTFSizMatPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: First to get 400 meters ahead wins.
HYPE: 375
AUTHOR: gondee

This shred isn't tough as long as you know the shortcuts for Wild Tree Fun.
You start on at the beginning of one of two tunnels in WTF, and as you come
out of the first one, stay right and go past 3 or 4 ramps and then as you
go up the hill on the right side (by the fence, where the boost icon is)
cut right for a snowbound shortcut that leads you to the second tunnel.
From there, just race clean and you should be able to get 400 meters ahead
in due time.


+-------------------------------------------+
|           SNOW COP A-GO-GO                |               [ShredWTFSnowCpPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Get to the finish line before time's up. Don't
let the Ski Patrol stop you!
HYPE: 375
AUTHOR: Laidback0378

1. Trick alot -- when you are in the air, the ski patrol can't get to you,
plus it gives you boost so that you can run them over when you are on the
ground.

2. hit back -- you can hit em to take em out, or run them over by boosting
thru them, to take em out before you get taken out.

3. Use shortcuts -- this will throw some of them off your trail, cutting
down on the number pursuing you at any given time.

4. For the pro-master lvl events of this type, buying the attribute that
gives you extra endurance is a huge help.

5. If the ski patrol is swarming you in the harder difficulty events,
try stopping completely. They will stop a little bit down the hill,
so pick one out, and boost thru him to take that one out. Or take a
shortcut between you and them and they won't be able to follow.

6. Gain enough distance on them and they will give up, and taking the
shortcuts available is the best way to do this.

+-------------------------------------------+
|           SNOW COP A-GO-GO                |               [ShredWTFSnowCpLeg]
|                Legend                     |
+-------------------------------------------+
GOAL: Get to the finish line before time's up. Don't
let the Ski Patrol stop you!

AUTHOR: Laidback0378

1. Trick alot -- when you are in the air, the ski patrol can't get to you,
plus it gives you boost so that you can run them over when you are on the
ground.

2. hit back -- you can hit em to take em out, or run them over by boosting
thru them, to take em out before you get taken out.

3. Use shortcuts -- this will throw some of them off your trail, cutting
down on the number pursuing you at any given time.

4. For the pro-master lvl events of this type, buying the attribute that
gives you extra endurance is a huge help.

5. If the ski patrol is swarming you in the harder difficulty events,
try stopping completely. They will stop a little bit down the hill,
so pick one out, and boost thru him to take that one out. Or take a
shortcut between you and them and they won't be able to follow.

6. Gain enough distance on them and they will give up, and taking the
shortcuts available is the best way to do this.

+-----------------------------------------------------------------------------+
    ROADKILL                                                    [ShredRKStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|           RAIL THE DISTANCE               |               [ShredRKRailDstAma]
|                Amateur                    |
+-------------------------------------------+
GOAL:  Grind 350 meters of rail before time’s up
HYPE: 200
AUTHOR: Shacknasty_Jim

Guide: You get 2:00 for this one, so it should be no problem, especially
in the rail infested game that is SSX On Tour. It’s starts with you falling,
if you can put a flip or spin in quickly so you have some boost to start.
You fall right onto a log, so grind that and launch off it with whatever
boost you have. After that, take the middle log which is obviously the
longest, and it takes a pretty big launch to make it to the next one.
If you miss it, don’t worry. Take the left guard rail, which leads you to
another rail, and another, so boost along these and watch your rail meters
go up. After all this you should be approaching 300 meters with plenty of
time left. Continue the path you’re on until you get to a log, grind it,
which should get you to around 30-40 left to go, with over a minute left.
Take the left path, grind the big arching bridge rail, and this should do it.
If not, continue until the next rail, which should be just up ahead.

+-------------------------------------------+
|           CATCH UP + RELISH               |               [ShredRKCtcReliAma]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Tag 2 other riders before time's up.
HYPE: 500
AUTHOR: gondee

The best way to beat this shred is to tag the riders whenever they are
jammed all together in the beginning of the race. Do a few quick tricks
to get some boost and then single out 2 riders and run into them. Roadkill
is a major pain trying to track people down with the billion different
paths it offers, so make sure you stay close to the riders and hit them
before they get too into the course.

+-------------------------------------------+
|            COUNT COMBO SR                 |               [ShredRKCntCouSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Get 55,000 combo points before time's up
HYPE: 500
AUTHOR: :.MonsterTricky.:

First off, you need the Level 2 Monster called The Wizard to tackle
this one.

In the beginning, you need to fill up your boost while extending your
combo up to, say, about 10x. Then, take the log transfer until you have
jumping room. Now, just jump off and unleash a misty Wizard. That should
finish it off.

+-------------------------------------------+
|            TRICK-TASTIC                   |               [ShredRKTrkTasSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Get 150,000 points before time's up.
HYPE: 500
AUTHOR: gondee

Not terribly difficult, but make sure you have a level 2 Monster Trick if you
haven't gotten one by now. Additionally, keep a combo going until your total
combined score of actual score and combo bonus equals 150,000 or more, and
then let your combo go.

+-------------------------------------------+
|           SNOW COP A-GO-GO                |               [ShredRKSnowCpSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: Get to the finish line before time's up. Don't let the Ski
     Patrol stop you!
HYPE: 500
AUTHOR: gondee

Not terribly difficult. Remember, it's easier to knock out all the
snow cops than try and outrun them, but it's not a very big challenge
to lose the snow cops in Roadkill as there are so many alternate paths.
Whichever method you choose you shouldn't have much of a problem.


AUTHOR: Laidback0378

1. Trick alot -- when you are in the air, the ski patrol can't get to you,
plus it gives you boost so that you can run them over when you are on the
ground.

2. hit back -- you can hit em to take em out, or run them over by boosting
thru them, to take em out before you get taken out.

3. Use shortcuts -- this will throw some of them off your trail, cutting
down on the number pursuing you at any given time.

4. For the pro-master lvl events of this type, buying the attribute that
gives you extra endurance is a huge help.

5. If the ski patrol is swarming you in the harder difficulty events,
try stopping completely. They will stop a little bit down the hill,
so pick one out, and boost thru him to take that one out. Or take a
shortcut between you and them and they won't be able to follow.

6. Gain enough distance on them and they will give up, and taking the
shortcuts available is the best way to do this.

+-------------------------------------------+
|               TRICK-OFF                   |               [ShredRKTrkOffSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: First to get 125,000 trick points ahead wins.
HYPE: 1000
AUTHOR: gondee

I had this shred against Kaori, and while she tricks a lot, she's no match
for you if you use your level 2 Monsters wisely and keep a combo bonus going.
This starts at the end of Roadkill and leads into B&E, so if you're having
trouble finding places to jump in Roadkill, simply ski down the course and
get to B&E and then trick there. Once your combo bonus is over 125K and
you're ahead on points, cash it in and you'll automatically win.

+-------------------------------------------+
|           AIRTIME ANONYMOUS               |               [ShredRKAirAnonPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: Get 60 seconds of total airtime before time's up.
HYPE: 750
AUTHOR: gondee

With any "Airtime Anonymous" Shred, you can always "cheat" fairly and simply
push the manual reset button over and over a bunch to reach the required
airtime amount. Since you drop out of the air every time you do it, you can
rack up about a second of airtime each time you press the manual reset button.
It's cheap, but it's in the game so if you just wanna pass Airtime Anonymous,
go ahead and use it.

If you're looking to pass the event fairly, in Roadkill there are plenty
of chances to get air by cutting across hills and looking for rails to grind
that lead to jumps. Ride up the side of steep inclines and you can get
several seconds of air as well. Anytime there's a jump, take it.

As you enter into Last Call, take the path on the right as it has more jumps.
You can find a large jump as you pass under a STUFF magazine sign and jump
over a huge building where the path splits. There are tons of chances to get
air in Last Call here, so don't give up on this shred until you've used up
all the time on the clock.

+-------------------------------------------+
|          COLLECTION AGENCY                |               [ShredRKCollAcPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Find 20 collectables before time's up.
HYPE: 1100
AUTHOR: gondee

This shred is challenging, so it'll probably take you a few times. Here is
a good path if you're having difficulty finding all the collectables (stars).

Collect the first one as you come out of the sky. Get the next two off the
next two jumps, and be sure to pay attention to how high you jump on each
to get the collectable, because it's very specific.

As you go over the next ramp, there will be a shortcut to the left with
logs sticking out. Take this, as it leads to 3 easy collectables if you
grind the rails here. Collect 2 more on the trail ahead as well.

As you reach the bridge, slow down. Ride the pillar to the right of the
ramp and jump off the end of end of it to get two more collectables. This
should be ten collectables total at this point. Go around the corner and
take the rail to the right at the ramp, then take the Yeti shortcut a
little further down to the right. Ride the rail here then hit the bridge
and jump in the middle for another two collectables.

Over the next two jumps are collectables, pay attention to the height you
must jump because it's very specific for each one. Head sharp right and
get the collectable on the fence as you land. Get off the fence and hit
the Yeti shortcut to the right ahead, grabbing the rail here and the
collectable.

Off the jump ahead is a collectable dead center in mid-air. Then reset
yourself back onto the main track and catch a collectable on the fence
to the left the second you rematerialize. Lean left and get off the fence
on the other side, and hit the small black rail here, as it leads to two
more collectables. Off the small jump ahead is another collectable, and
for good measure one around the corner. If you got most of the stars at
this point, you should have hit 20 already. Good luck!



+-------------------------------------------+
|            ALPINE ASSAULT                 |               [ShredRKRAlpAsPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Race Elise to the Finish Line.
Hype: 2200
TRACKS: Roadkill to Last Call

This is pretty much a race through Roadkill to Last Call. Using the guides
for the Medal events should work fine for this Shred.

Author: :.MonsterTricky.:
At any point in this Shred, do NOT take the line Elise does, because
she'll always perform it better than you. Instead, at the beginning,
jump over the safety rail that prevents you from going straight, get
on the log gutting out from the rock, and boost your way over the logs
that let you bypass a few turns and the jump over the bridge. If you
do this right, you should be ahead of her by a few meters.

In The Village, take the normal path for most of the time, only getting
off it by taking the rail that cuts you past the cave halfway through
the course. By doing this, you will lower your chances of crashing and
burning by 70%, and, ultimately, win the Shred.



+-----------------------------------------------------------------------------+
    LAST CALL                                                  [ShredLACStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|                4 JUMP                     |               [ShredLAC4JmpSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
GOAL: You have 4 jumps to pull off 105,000 trick points.
HYPE: 500
AUTHOR: gondee

Not too difficult - remember to have a level 2 Monster trick at this point
and if you can get a better board with a higher trick skill. If you're stuck
with a bad board, use the airtime as you are falling to the ramp to build
up your boost and pull off 2-3 Level 2 Monster Tricks each jump. You can
beat this in three jumps this way.


+-------------------------------------------+
|              GET TRICKY                   |               [ShredLACGtTrkPro]
|                  Pro                      |
+-------------------------------------------+
GOAL: When time runs out, highest trick score wins.
HYPE: 1500
AUTHOR: gondee

When I raced Zoe for this, she ended up scoring about 250,000 points, so you
can probably assume that if you are higher than that by the time the clock
runs out, you are safe. Regardless, keep a combo going for as long as
possible and make sure you have a few Monster Tricks in your arsenal to
vary up your jumps. Oh, and watch out for the ski kids, they love to
congregate around the jumps on Last Call. Good luck!


+-------------------------------------------+
|           COLLECTION AGENCY               |               [ShredLACClAgPrMa]
|              Pro-Master                   |
+-------------------------------------------+
GOAL: Find 17 collectibles before time's up.
AUTHOR: gondee

The main challenge with this Shred is that there just aren't that many
collectables around to find. You really have to do some clever manual
resetting to find them. So instead of continuing on one single path, in
order to get the required 17 collectibles in 1:45, you must pick up a
few from one path, then reset back onto the main path and continue.

In the beginning, as you land, you'll come across a collectible right in
front of a huge jump - collect that, but instead of going off the ramp
veer to the right and collect the collectable there. THEN push manual
reset and you'll be placed before the jump again. Boost as much as you
can and catch the collectible above the trees, giving you 3 collectables.

As you land, collect the collectable ahead and then go off the next jump
in the center and get the one there. As you hit the ground, veer sharp
left and get the collectible on the fence, then ride down the hill and
get the one on the fence to the right. You don't need to ride the rails,
just board near the fence to collect them. That makes 7.

Go off the short jump ahead and get the one in the air. Veer to the
right and hit the large red rail to get one on a ledge of a building
(where the boost icon is) and then boost and jump off the end and get
one in the air ahead. That makes 9.

Veer sharp left and jump off the small incline by the fence, hopefully
catching the collectible by getting close to it. This line has more than
the required 17 in case you miss a few. Head back right and catch the
red rail, catching air and getting the icon there in the area behind
the buildings. Manual reset back onto the main path.

Head around the corner and go off the small jump, collecting the icon
in the air. Around the corner, another small jump by a red rail, another
icon. You should land by a red rail to the left, go off of it and jump
at the end for a easy icon. Go around the corner to the right and head
off the jump to catch an icon. You should be pretty close to 17 by now.

As you land, look for a STUFF magazine billboard, and head under the
shortcut by that where there's an icon, and one right past the sign
in the beginning of the shortcut. Catch the one ahead on the rail
grind and then hit the one on the bridge ahead if you need one last one.
Good luck!


+-----------------------------------------------------------------------------+
    THE PEAK                                                   [ShredTPKStart]
+-----------------------------------------------------------------------------+

+-------------------------------------------+
|            THE LEGENDARY                  |               [ShredTPKThLegLeg]
|                Legend                     |
+-------------------------------------------+
AUTHOR: UberBlitz
Tracks Involved: The Peak > Between The Sheets > Mind The Gap >
                Half Banked/Compilation > Wild Tree Fun >
                Roadkill/B&E > Last Call

To begin this final shred you need to of completed the following: 'Legend:
Big Race' and 'Legend: Big Show Slopestyle'

and before you even attempt this you need the following:

Merqury City Board or Merqury Ultimates Skis
The 'Wipeout Recovery', 'Boost Decay' and 'Boost Gain' Abilities
('Striking Power' and 'Toughness' are a big help if you're stuck)

Shred Rules: 4 Vs 1 Showdown from the Peak to the Bottom.

In this final shred it'll be you vs 4 Pro's (most likely the Top 4
on the ranks) to a final race from The Peak all the way to Last Call.
The Pros are heavily guarded with alot of boosts so don't think this
is an easy ride.

Look up the medal events to find the best routes and at Mind The Gap.
NEVER use the rails as they slow you down so instead use the normal
route to find yourself a good chance to become ahead.

Next you have a choice, Half Banked or Compilation. I Used Half Banked
as it suited me more but if you think Compilation is the best bet then
use it.

Again check the other Medal events to find the best time. Carry on
down to Wild Tree Fun and again you have another choice: Roadkill or B&E:
I went for B&E as it was more easier then Roadkill but it's your call.

The final route is Last Call.

If you finally made it across and read the guides, you'll be expected
to make it between 13-17 minutes. Congratulations on my behalf: you've
completed SSX On Tour!




b. Medal Events                                              [TourMedalListing]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The next section contains the walkthroughs for the medal events in SSX
On Tour. It is organized by track, so that if you are looking for a
particular event in the game, first look for the track it is on and
then look for that particular event.


                     NOTE ON "MASTER TRACK GUIDES"
                     -----------------------------
At the beginning of each track in this section are "Master Track Guides."
Master Track Guides are the single best run for a particular track. It
is only for that one track, as if you were competing in only that track
for one event.

Although we will certainly try to write guides for all the events in
SSX On Tour, for the meantime we will try to make sure there are Master
Track Guides for each course, so in case there is a particular event that
doesn't have a guide yet, you can look to see what courses are in the
event and then use the Master Track guides for that particular event
and create your own custom walkthrough. It is a much more efficient
way of writing guides for the game instead of writing 18 guides for
exactly the same track.

Almost all of the events in SSX On Tour are made up of multiple tracks,
and many times the only difference between a particular event is the
amount of time you are given to compete. For example, on the track
On The Rocks, two of the slopestyle events - '45 Slopestyle and
Back-2-Back Slopestyle, involve EXACTLY the same set of tracks, On
The Rocks to Son Of A Birch. Instead of having two different guides
for what is essentially the SAME event, you can use the Master Track
guides for On The Rocks to Son Of A Birch for both events.

So instead of writing tons of different guides for each of the
events in SSX On Tour,  there will be one "Master Track Guide" for
each track that you can use for that PARTICULAR track in case there
is not yet a guide up for a particular event.

For example, the Remix Race at Last Call is made up of a single race
at 4 different tracks:
1. Last Call
2. Between The Sheets
3. On The Rocks
4. Compilation

If there is no guide for the Remix Race at Last Call, you can look up
the Master Track Racing Guides for Last Call, Between the Sheets,
On The Rocks and Compilation and string them together into one event
yourself.

Each Master Track guide will be listed at the START of the medal events
for that track and you can find out what tracks are listed for a
particular event at that particular event section here in the FAQ. :)


                     NOTE ON THE EVENT NAMING SYSTEM
                     -------------------------------
The system used to name Medal Events in On Tour is MUCH more confusing than
in past games. That's because the names used to refer to them are in "rock
code" and not easily decipherable or remembered. Here is the guide for you
to decode what each event entails:

* RACE - Racing - you race a group of racers (usually 8) down to the end of
the track. Racing is no longer just one track, most times it is multiple
tracks.

* SLOPESTYLE - Either Slopestyle (scoring the most points on the regular track
and finishing by the time the clock reaches 0:00.00) or Pipe (Superpipe from
SSX, doing tricks in a Halfpipe to score the most points and finishing before
the clock reaches 0:00.00) Highest point total wins.

* BACK-2-BACK - Two heats. Best time/score is what is taken as final score.

* '45 (SLOPESTYLE or RACE) -  One heat. You get one chance down the track to
get the best time/score.

* DOUBLE (SLOPESTYLE or RACE) Two heats at the same track. Best time/score
is what is taken as final score. You DO NOT have to pass the first heat in
order to qualify for the second and final heat, but you must place in the
top 4 to pass the event as a whole.

* BOX SET (PIPE, SLOPESTYLE, or RACE) - A certain number of heats (usually 3
or 4) and the TOTAL time/score is taken and compared to that of the
competition.

* REMIX (RACE or SLOPESTYLE) - This is a certain number of heats (3 or 4)
and each heat takes place at a DIFFERENT track each time. For example, the
first race may be at Between The Sheets, the next at Mind the Gap, the
next at White Knuckles and the final race may be at Last Call.


+-----------------------------------------------------------------------------+
    BETWEEN THE SHEETS                                         [MedalBTSStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: gondee, from a vid by RE Virus

* If you are starting out on this track, begin here:

Coming out of the starting gates, use the airtime to get some boost, or you
may manual reset down to the bottom if you wish to save time.

Head right immediately and stick right for the first few seconds of the track.
Eventually you'll come to a flat area with a few rails. Take the rightmost
rail. Ride off it and do a few flips once you get some airtime and catch
the next log in the ground that has a boost icon on it. This leads to yet
another log rail and back onto the main path. Continue on down the central
path (on the ground) for a short ways.

Ahead you'll see a log rail that sticks out at a 45-degree angle into the
air. Skip it, but go to the left of it slightly and you'll boost down the
central flat area of the track. Skip the rail that leads into the air ahead
and instead look for a Yeti sign to the left and catch the rail right past
that, one that curves left.

Hop off this rail and go ahead a short ways then look for another series of
rails ahead. One with a Yeti sign is the optimal one to catch, but if you
miss that, catch the one right past that starts in the middle of a split
tree trunk. Ride a series of log rails on down the track, skipping a rail
that lets you jump up to an "upper level".

Continue down the main section of the track for some time here, there's
no reason to catch any of the rails that lead upward. When you pass through
a small "cabin tunnel" you can either use the airtime to get some boost or
manual reset down to the ground to save time.

Continue on down the center track, limiting airtime as necessary. Eventually
you'll head through another tree trunk tunnel and pass under a rail that
leads over the main path. Ahead the path will "split" left and right, look
for a yeti sign in the middle and catch the rail here - it will lead to
two other rails and up onto a nice clear path that leads to the finish line.

AUTHOR: IceXtreme
Difficulty: Master
Target Time: 1:26

Hold up on the d-pad to get a gate boost. Come off the rail and take the
path to the left but instead of grinding the log rail turn right and take
the path in the middle while leaning left. Now you will come upon 3
gigantic log rails. Grind the one farthest right and you should come off
the rail right as it turns 12 seconds.

Grind the next big tree rail and grab the boost icon and if you boosted
enough you will land on another tree rail. Continue just left of the
big fork looking tree and do not grind the rail that sticks straight
up but go just left of it.Turn left right as you land on the ground
and you should barely miss a log rail and will take the winding shortcut
rail instead at 28%.

Continue straight and grind the next 4 log rails. Turn just left of the
next log rail and take the small jump. If you follow the path just to
the right there will be another shortcut sign with a long log rail to
the right of it, grind that rail and you will grab a boost icon.

Don't grind the log rail straight across from it but turn right and cut
across the path just missing the log rail above you. You should now be
entering a strange looking tree tunnel with a rail at the end of it.

Grind the rail and when you come to the top of the tree press select
and you should land on the ground at 57 secs in another tree tunnel.
Go straight ahead and take the next jump and press select at 1:02.
Ahead will be another fork looking tree, follow that path but don't
grind the log rail to the right, instead keep leaning left.

In the middle will be another shorcut path, take that path and grind
them three consecutive rails. Now just take the next two jumps
getting as less air as possible and ahead will be the final stretch
of the race. Don't take either rail on the left or right, just stay
in the middle and cross the finish line at an incredible time of 1:26!



MASTER TRACK GUIDE - SHOWOFF:
-----------------------------


+-------------------------------------------+
|           BACK-2-BACK RACE                |               [MedalBTSBk2BkRook]
|                Rookie                     |
+-------------------------------------------+


+-------------------------------------------+
|             BOX SET PIPE                  |               [MedalBTSBxStPSmPr]
|               Semi-Pro                    |
+-------------------------------------------+

+-------------------------------------------+
|           '45 SLOPESTYLE                  |               [MedalBTS45SlopPro]
|                 Pro                       |
+-------------------------------------------+

+-------------------------------------------+
|             DOUBLE RACE                   |               [MedalBTSDblRacPro]
|                 Pro                       |
+-------------------------------------------+

+-------------------------------------------+
|           BACK 2 BACK PIPE                |               [MedalBTSB2BPiPrMa]
|              Pro-Master                   |
+-------------------------------------------+
AUTHOR: eviltim
Walkthrough Score: 2.5 million or higher
Difficulty: Expert
Time Limit: 2:00

Note: For every jump you should be tapping the d-pad in the air for faster
spins and flips. Also, this walkthrough is aimed at people using snowboards,
but it can also help for people using skis, you will just need to find the
ideal Monster Trick for skis.

This superpipe event is shorter than the events at the Compilation Superpipe,
so getting your combo quickly is required for a high score, as it is for all
low time limit events. Start by doing the 180 trick right away on the slope
and you should have 27-30x combo and have it with about 1:52 left on the clock.
It may take some practicing of the 180 trick to build up your combo that
quickly on a slope.

Once you have gotten your combo, take the little boost and space you have
and get as high as you can on your first jump, it won't be much air, but
it should hopefully be enough to attain full boost upon landing. Once you
have landing, boost as fast as you can. Hopefully you will be starting this
jump with about 1:44 left or sooner. For this jump attain as much air for this
jump as possible so you can have maximum air for the rest of the jumps in
this run. Pertaining to Monster Tricks, the best Monster Trick you can do in
the pipe is The Wizard because it is the 3rd most valuable Monster Trick
for snowboarding and it takes almost the least amount of time.

After this jump, you should have enough air to be able to get "???"'s for
the rest of the jumps*, which means that you have flipped or spun more than
the game is designed to count. During all of these "???"'s you should be
trying to get 3 Wizard Monster Tricks per jump because the "???" trick does
not count repeats and you will not be penalized. If you have enough air,
you should also attempt another level one Monster Trick along with the
3 Wizards, if time is available.

Once you have this down, you should do your entire superpipe run near the
middle of the pipe between the beginning and the end. Until you are
approaching the end of the time limit, you should not be jumping near
the end of the pipe where the logs are hanging in the middle. This is
because there seems to be something in that area that prevents you from
getting as much air as you can in the rest of the track, which is
counter-intuitive to high scores.

Another thing to make sure to use to your advantage at Between the Sheets
is that you can take probably a jump with less time left than you can at
Compilation because the finish line of the Between the Sheets Pipe is
exactly where the pipe stops. Use this and maximum air to your advantage
in this pipe to go for high scoring runs above 2.5 million points. If you
can do that, you will be among the top of the players for one of SSX On
Tour's Superpipes.

* - Attaining this for every jump is only possible by tapping the d-pad,
if you do not attain "???"'s for most jumps, this will complicate the
Superpipe run drastically.

+-----------------------------------------------------------------------------+
    HOT DAM                                                    [MedalHDStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: :.MonsterTricky.:
Difficulty: Expert
Target Time: 1:28

This guide was made for a boarder using the Merq board. If you don't
have the Merq board, don't read any further. Also this track
requires the use of many select tricks.

Start out with a gate launch, then do a tail press for some boost.
Go around the next little hump in front of the suspended log and trick
off the drop-off. Now go towards the jump on the left. Boost off it,
and press select very early. Turn slightly to the left, and manuever
yourself so that you are at the lowest point. Do a trick as you fall
over the gap. Ride over the humps straight ahead and prepare to jump
into the ditch (that's right). Make a sharp curve to the right and go
along the wall. Next, make another sharp turn (you may want to let off
the boost). In the air, you will see a tree in front of you. You need
to pass by to the left of this and land on the outside of the really
sharp turn.

Now there will be a suspended log at the end of this path, take it.
There are three more logs up ahead, so make sure to get on each one.
Take the jump at the end, and when you land, you should have yellow
boost. Ride on the top of the icy turn and get on the next log rail.
Take the left side at the split, and lean to the left so you don't go
on the next rail, and you'll land in between two humps. Continue straight
and coast over the next jump. Press select when you start to fall.

Take the left side of the next split, and just go straight. The terrain
will fling you around a bit and you will now be on the right side.
Turn up the side of the hill to the right, land, and take a sharp turn
so you cut by another turn. As you land, go towards the right of the final
jump and aim for the side of it (this means like the wall of it).
After 1 1/2 seconds press select. There will be the three or four pipes
that you can grind the top of, get on the one that's closest to you. Now
you're on the home stretch. Nothing to do but just boost to the finish now.

Congrats! You should get a 1:28 or lower consistently with this line.


Author: IceXtreme
Difficulty: Expert
Target Time:1:30

Hold up on the d-pad to get a gate boost. Take the first jump and do any
combination of flips and spins to get some boost. When you land turn left
and take that big jump that has a yeti shortcut. Follow the path and take
the next 4-5 jumps while staying in the middle to get as less air as possible.

You should enter the first cave area of Hot Dam. Try to say in the middle
in the cave area and you should avoid any crashes. When you come out of the
cave turn left and follow the path until you come to the brown yeti sign
and jump just to the right of it. Don't grind any of them big log rails
above, instead just try to stay in the ice path.

Next you should come to some more big log rails. Grind the rail that is
the furthest right and grab the boost icon. You should grind 3 more
continueous big log rails with the last rail gettin a boast. Ahead will
be a jump in the middle and two paths, one on the left and the right.

Take that path to the right and you will be in the last cave area of Hot
Dam. When in the cave, stay as far left as possible to avoid crashing and
taking any unnecessary jumps.When you come out of the cave take a sharp
turn right and continue straight ahead for the huge jump. Press select
right as you are over the top of the jump and you should land near
the bottom of the jump.Grind one of the three big rails and cross the
finish line at a time of atleast 1:30! Good Luck!


MASTER TRACK GUIDE - SHOWOFF:
-----------------------------



+-------------------------------------------+
|         BOX SET SLOPESTYLE                |               [MedalHDBxStSlSmPr]
|              Semi-Pro                     |
+-------------------------------------------+

+-------------------------------------------+
|         DOUBLE SLOPESTYLE                 |               [MedalHDDblSloPrMa]
|              Pro-Master                   |
+-------------------------------------------+

+-------------------------------------------+
|              BIG RACE                     |               [MedalHDBxStSlSmPr]
|               Legend                      |
+-------------------------------------------+



+-----------------------------------------------------------------------------+
    MIND THE GAP                                               [MedalMTGStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDES - RACING:
----------------------------
AUTHOR: IceXtreme
Difficulty: Master
Target Time: 1:35
Hold up on the d-pad to get a little gate launch. Grind the rail to the
farthest left and the rail will drop you off in the middle to take
another rail with a boost icon.

If you boost the entire time you will keep landing on a bunch of
continuous rails which you will continue to follow until you come to
the rail that shoots you up in the air and grind a helicopter. Do not
grind that rail but lean to the right at the end of that rail and you
should fall on the snow.

Go straight ahead and pass the ittle rail to the left and grind the
bigger rail the loops to the left. You will land on another rail and
get your second boost icon. Grind the next rail that you land on but
when you come off that rail lean all the way to the right so that you
don't grind the oncoming tree rail but fall to the ground. Now go
underneath the helicopter platform and don't grind the rail to the
right but turn left and grind the rail in the middle.

If you hold boost from here until the final stretch of the race you
should be landing on continuous rails until you reach the big house.
Grind the siding of the big house and fall down barely missing both
rails on the ground and continue boosting until you cross the finish
line at a time of 1:35 or lower. Good Luck!


MASTER TRACK GUIDE - SHOWOFF:
-----------------------------


+-------------------------------------------+
|           '45 SLOPESTYLE                  |               [MedalMTGDStSlSmPr]
|               Rookie                      |
+-------------------------------------------+
AUTHOR: erictang05
Walkthrough Score: 7 million or higher
Difficulty: Expert
Time Limit: 10:00
Course: Mind The Gap, Compilation, Wild Tree Fun

This event starts out in the beginning of Mind The Gap. Once you leave
the starting gate, get your combo up to 30X, as you would in any
freestyle event, by holding a nose press and tapping the jump button.
There are a lot of routes you can take in Mind The Gap, but whichever
route you choose, make sure you stay on the rails. While on the rails,
hold a rail-uber throughout the course. This is a very effective way
to get your score up because whenever you do a trick and on a rail,
your score for the trick doubles.

Note: The score that goes into your combo is not the doubled score.
For example, if you do a 10K trick, and you have a 30X or more combo,
you would get 30K for the trick (10K to your score and 20K to the combo).
If you do a 10K trick and land on the rail, you get 40K for the trick
(20K to your score since it doubles, but still only 20K to the combo).

There are a couple of jumps in between rails where you can pull off a
monster trick or two. Just make sure you land on the next rail so your
score doubles. Once you are familiar with the track, you will know
where these jumps are.

Your target score at the end of Mind The Gap should be about 600K.
(You will also have almost 1.2 million in your combo).

After Mind The Gap, there is a fork in the road. To your left in
Compilation, and to your right is Half-Banked. You MUST go left here
at all costs. During the transition area, get on the rail that cuts
through the curves and hold a rail-uber throughout the rails. This
will lead you to the beginning of Compilation.

Compilation is pretty straightforward. Just boost and go off each
jump and get two or three level two monsters, depending on the jump.
The most effective level 2 monster is the wizard, which is left and
down on the analog stick, because it is one of, if not the shortest
monster trick, and it is worth the third most in points. Make sure
you hold your combo between the jumps so you can maximize your score.

At the end of Compilation there is a half-pipe. You should be entering
the half-pipe at about 6 minutes left. Make sure you get enough air to
do at least 3 wizards, while doing as many flips as possible. Be very
careful not to hit any of the three metal rings that are located in the
half-pipe, especially if you are about to land a jump because this
will ruin your combo. I find it most effective to steadily move across
the half-pipe, over the elevated pipe in the middle, and stay in the part
of the pipe after the elevated pipe/tunnel and the other metal ring.

Watch you time every now and then because it is very easy to be caught
off guard when you are in the half-pipe. At about 3 minutes you should
leave the half-pipe. The most effective way to get out of the half-pipe
is to angle your last jump slightly out of the pipe. You will be able
to do three wizards to a rail on the last jump. The target score leaving
the pipe is 2 million (or more) with a 4 million combo.

The transition after the half-pipe is very trick-friendly. There are a
bunch of jumps where you can do a monster or two. The final course is
Wild Tree Fun. This is similar to Compilation except there aren’t as
many jumps. However, you can still rack up quite a bit of points if
you get maximum air and keep your combo. There is one jump in WTF where
you have to be especially careful. It’s the third jump in WTF, the one
where you ski lift roof or something like that, I’m not really sure what
it is, but anyways DO NOT boost when you jump off of this jump. Just
crouch and jump because if you boost, you will crash into the metal bar.

That’s basically it. You should end with about five to ten seconds left
over. I got 7+ million on one run and that’s with a bunch of mistakes
like losing a combo after Mind The Gap, so 8-10 million should be
easily achievable.


+-------------------------------------------+
|           BACK-2-BACK SLOPESTYLE          |               [MedalMTGB2BSlSmPr]
|               Semi-Pro                    |
+-------------------------------------------+

+-------------------------------------------+
|           DOUBLE RACE                     |               [MedalMTGDblRaSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
AUTHOR: gondee, from a vid by IceXtreme
Walkthrough Score: 5:00 or better
Difficulty: Expert
Course: Mind The Gap > Half Banked > Wild Tree Fun

Starting out in Mind The Gap, stick to the right side of the course. After
a bit, try and catch one of the rail paths in the track and ride it as far
as  you can. That will save you quite a bit of time. One particular rail
cuts over hills and skirts the leg of a helicopter, that is the best one
to take as far as racing goes in the beginning of the course.

Near the middle, look for a series of rails that starts out underneath the
ski lift above. This one will take you over several hills and speed your
way considerably. Following this to several (over 10) rails will eventually
lead you to the end of the course, past the house on the right side after
you head through the small cave near the end. Boost through the gate
and into Half Banked. Cut sharp right as you head through to save some
time.

Speed through the next series of wide curves. As soon as you come to the
wooded area, grind a quick wooden rail then cut right to a path there.
Continue down the main path staying as straight as possible until you reach
the area with the billboard. Go past a few jumps until you reach an area
with a machine picking up logs. Head sharp LEFT here and go up over the
embankment to the left (four tree stumps here) and go up and over the hill.
You'll be cutting through dense brush here, so try not to crash. Head
through it and make your way back onto the main path.

Boost on down the path and at the point where you can jump across a small
ravine or take a sharp right onto a lower ice path, jump across the ravine
and continue down the main path. The ice path is much slower. Cut over the
small embankments until you reach the final part of Half Banked, a large
jump with paths off to the side. Go to either side of the jump and finish
Half Banked, continuing on to the next part.

Go into the middle area between Half Banked and Wild Tree Fun. Go around
the first set of curves and as you hit the first big jump, look for a
branch to the left side. Hit this branch and ride it to 2 more, which will
cut you across all the turns in this area.

Now you're coming into Wild Tree Fun. As you pass into the track, look
for a branch to the right (by a Yeti sign.) Ride this ahead to a jump
which will take you over the main track and into a tunnel shortcut ahead.
Ride this tunnel to the end until you come back onto the main track by
several jumps. Take the path right of the jumps avoiding the branches
and all the jumps. Eventually the path will curve left, continue going
right-ish and up and over the turn embankment, by the fence to catch a
boost icon.

Continue slightly to the right until you reach a wide snow-covered path.
Go down the center of this path for a ways, boosting off a final drop
off and landing into a second tunnel which spits you out at the very
end of this course.

Now you're heading into the middle area between Wild Tree Fun and the B&E.
Head past the first few turns and look for a long log rail on the right.
Hit this and it will lead you to two more rails up and over the sharp
turns here. Head on down into the area right before B&E proper.

Go through the tunnel ahead. As you come out, rail onto the gate on the
right side of the course and stay on it as long as you can as it is the
fastest way across this section of B&E. Now you're heading towards and
past the gate and down into the main part of B&E.

At the area with the jump in the  middle and two rails that circle around
it, take the rail on the left. Continue down the track and as you reach
a jump with a rail over it, cut sharp left, up and OVER the embankment
here. It leads to a shortcut directly below.

As you head over to the hill, you may manually reset to put yourself on
the shortcut below. Head down this for a bit and then look for a short-
cut to the right and head down it. At the bottom of this, you will find
a set of stairs covered by a roof. Catch a rail here and boost past it.

Continue on down the path some ways until you come to a short tunnel.
Ahead is a jump over a small building - head sharp right BEFORE the
jump and go through a gate. Jump down to the main path and boost down
past all the rails, hitting the gate at the end.

At this point, you're almost to the end. There are no major shortcuts
left, so simply boost down the main path as fast as you can, avoiding
jumps and hit the finish line. Good luck!



+-------------------------------------------+
|           BACK-2-BACK RACE                |               [MedalMTGB2BRacPro]
|                 Pro                       |
+-------------------------------------------+
AUTHOR: Legolas813

Guide: This race is incredibly easy.  I recommend riding a chain of rails
the entire first half of the course.  This will get you way ahead of the
competition.  During the second half, just stay on the main path and try
not to crash.  Perform tricks and use boost whenever you deem necessary.
Even when crashing multiple times, I usually can finish 400-600 meters
ahead of the other riders.

+-------------------------------------------+
|          DOUBLE SLOPESTYLE                |               [MedalDblSlopePrAm]
|             Pro-Master                    |
+-------------------------------------------+


+-----------------------------------------------------------------------------+
    HALF BANKED                                                 [MedalHBStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: IceXtreme
Difficulty: Master
Target Time: 1:22

Start off by holding up on the d-pad to get a gate boost and take the
two oncoming jumps with the second jump veering off to the left. When
you land, take the rail shortcut to the left which you will then land
on three more consecutive rails. Instead of taking the jump in front of
you, slow down a little and turn right and fall down into the shortcut
featuring a series of hills. Rather than falling the snow path right,
turn left and try to take the path to the left but missing the trees
as well.

Take that jump then you will land in front of an area that has two
paths, take the right path and you will now be out of the tree area
of halfbanked. Do not take either rail on the left or right but go
straight and take the next two jumps.

You are now in the most crucial area of the event at 54%, go to the
left of the two log rails and you will see 4 little rocks take that
path and make a sharp turn to the left. This is very difficult but
you need to avoid the trees through the fog(try to stay in the middle
at first to avoid the first few trees).

Take the next two jumps and then you will come upon the first bank.
Instead of taking any of the rails, jump as far right as possible
without hitting the trees, go through the middle of them twisty hills
and jump over the second bank and grind the red rail. Now you're on the
final stretch, take a left and without grinding any rails take a sharp
turn right on the final jump to minimize air and cross the finish line
which a time of 1:22. Give it a try!


MASTER TRACK GUIDE - SHOWOFF:
-----------------------------


+-------------------------------------------+
|       BACK-2-BACK SLOPESTYLE              |               [MedalHBBa2BaSlAma]
|              Amateur                      |
+-------------------------------------------+

+-------------------------------------------+
|             DOUBLE RACE                   |               [MedalHBDblRaceAma]
|              Amateur                      |
+-------------------------------------------+
AUTHOR: IceXtreme
Difficulty: Expert
Target Time:2:20-2:26

*Should be boosting the whole race while gettting as less air as possible*

Start off by holding up on the d-pad to get a gate boost and take the two
oncoming jumps with the second jump veering off to the left. When you land,
take the rail shortcut to the left which you will then land on three more
consecutive rails.

Instead of taking the jump in front of you, slow down a little and turn
right and fall down into the shortcut featuring a series of hills. Rather
than falling the snow path right, turn left and try to take the path to
the left but missing the trees as well.

Take that jump then you will land in front of an area that has two paths,
take the right path and you will now be out of the tree area of
halfbanked. Do not take either rail on the left or right but go straight
and take the next two jumps.

You are now in the most crucial area of the event at 54%, go to the left
of the two log rails and you will see 4 little rocks take that path and
make a sharp turn to the left. This is very difficult but you need to
avoid the trees through the fog(try to stay in the middle at first to
avoid the first few trees).

Take the next two jumps and then you will come upon the first bank.
Instead of taking any of the rails, jump as far right as possible
without hitting the trees, go through the middle of them twisty hills
and jump over the second bank and grind the red rail. Now your on the
final stretch, take a left and without grinding any rails take a
sharp turn right on the finaljump to minimize air and cross the
finish line. You should finish with a time of at least 2:16! Now
it's your turn, give it a try!


+-------------------------------------------+
|             '45 RACE                      |               [MedalHB45RaceAmat]
|               Rookie                      |
+-------------------------------------------+
AUTHOR: gondee, from a vid by IceXtreme
Target time: 6:00
Difficulty: Expert
Tracks Involved: Half Banked > Wild Tree Fun > B&E >

This is a very long race involving four different tracks. Starting out, do
jumps off the inclines heading left. As soon as you see a Yeti sign, hit a
branch that goes underneath a billboard. Catch this rail to two more rails
further down the track. As you come off the last rail, veer right to a
slightly faster path.

Continue down the winding paths, try to maintain as smooth a path as possible
until you come to the wide open area with billboards on the left. Go past a
few jumps until you reach an area with a machine picking up logs. Head sharp
LEFT here and go up over the embankment to the left (four tree stumps here)
and go up and over the hill. You'll be cutting through dense brush here, so
try not to crash. Head through it and make your way back onto the main path.

Boost on down the path and at the point where you can jump across a small
ravine or take a sharp right onto a lower ice path, jump across the ravine
and continue down the main path. The ice path is much slower. Cut over the
small embankments until you reach the final part of Half Banked, a large
jump with paths off to the side. Go to either side of the jump and finish
Half Banked, continuing on to the next part.

Go into the middle area between Half Banked and Wild Tree Fun. Go around
the first set of curves and as you hit the first big jump, look for a
branch to the left side. Hit this branch and ride it to 2 more, which will
cut you across all the turns in this area.

Now you're coming into Wild Tree Fun. As you pass into the track, look
for a branch to the right (by a Yeti sign.) Ride this ahead to a jump
which will take you over the main track and into a tunnel shortcut ahead.
Ride this tunnel to the end until you come back onto the main track by
several jumps. Take the path right of the jumps avoiding the branches
and all the jumps. Eventually the path will curve left, continue going
right-ish and up and over the turn embankment, by the fence to catch a
boost icon.

Continue slightly to the right until you reach a wide snow-covered path.
Go down the center of this path for a ways, boosting off a final drop
off and landing into a second tunnel which spits you out at the very
end of this course.

Now you're heading into the middle area between Wild Tree Fun and the B&E.
Head past the first few turns and look for a long log rail on the right.
Hit this and it will lead you to two more rails up and over the sharp
turns here. Head on down into the area right before B&E proper.

Go through the tunnel ahead. As you come out, rail onto the gate on the
right side of the course and stay on it as long as you can as it is the
fastest way across this section of B&E. Now you're heading towards and
past the gate and down into the main part of B&E.

At the area with the jump in the  middle and two rails that circle around
it, take the rail on the left. Continue down the track and as you reach
a jump with a rail over it, cut sharp left, up and OVER the embankment
here. It leads to a shortcut directly below.

As you head over to the hill, you may manually reset to put yourself on
the shortcut below. Head down this for a bit and then look for a short-
cut to the right and head down it. At the bottom of this, you will find
a set of stairs covered by a roof. Catch a rail here and boost past it.

Continue on down the path some ways until you come to a short tunnel.
Ahead is a jump over a small building - head sharp right BEFORE the
jump and go through a gate. Jump down to the main path and boost down
past all the rails, hitting the gate at the end.

At this point, you're almost to the end. There are no major shortcuts
left, so simply boost down the main path as fast as you can, avoiding
jumps and hit the finish line. Good luck!


+-------------------------------------------+
|           '45 SLOPESTYLE                  |               [MedalHB45SlopeAma]
|              Pro-Master                   |
+-------------------------------------------+


+-----------------------------------------------------------------------------+
    COMPILATION                                                [MedalCMPStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: gondee, from a vid by RE Virus

As weird as it sounds, you do actually race on Compilation in at least
one event. Use this racing guide in case you need to speed through this
trick course.

Coming out of the gate do tricks off the first jump and head to the right.
As you come off the second jump, look for a rail to the right and make
sure you catch it. The first half or so of Compilation can be covered
in a series of fences that you catch by grinding this rail at the start.

You should grind onto a fence, then onto a small branch, then onto another
rail and continue on down the line. It should be easy to catch all the
rails in consecutive fashion. Turn your board to the side or hold a
rail uber that keeps your board perpendicular to the rails. Then boost
on down the line for about 30 seconds.

Eventually you should be spit out onto the center track section. The idea
from here on out is to avoid jumps and catch as many long rails as possible
to speed your progression to the finish line. Stay away from rails that
make you get airtime, and if you held a monster rail trick in the first
part of the track you should have unlimited boost to speed like a
madman to the finish line.

As you come to the final halfpipe, just speed down the middle of it and
hit the finish line. The idea here is speed, not points. :) Good luck!

MASTER TRACK GUIDE - SHOWOFF:
-----------------------------



+-------------------------------------------+
|          '45 SLOPESTYLE                   |               [MedalCMP45SlopAma]
|              Amateur                      |
+-------------------------------------------+

+-------------------------------------------+
|          BACK-2-BACK PIPE                 |               [MedalCMPB2BPipRoo]
|              Rookie                       |
+-------------------------------------------+

+-------------------------------------------+
|         DOUBLE SLOPESTYLE                 |               [MedalCMPDouSloPro]
|                Pro                        |
+-------------------------------------------+

+-------------------------------------------+
|            BOX SET PIPE                   |               [MedalCMPBxStPiPro]
|                Pro                        |
+-------------------------------------------+


+-----------------------------------------------------------------------------+
    ON THE ROCKS                                               [MedalOTRStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: gondee, from a vid by RE Virus

*If you start out at the gates, start here:
As you come out of the gates, immediately head left and do several flips
off the jump here. You want to take the left-most path at the beginning.
Look for a yeti sign and head to the left a bit and drop through a
narrow ravine.

Continue down the left side of the track for about the first 25 seconds
of the race. Once the track becomes much flatter, head to the right side
of the course into the area where you grind ladders on the ground.
Look for a small cave to fly into near the second set of ladders and
head down a narrow path that leads along the right side of the lower area.

You'll exit out onto the main path right before an area with two jumps
higher than a central "valley" of sorts. Head down the upper left side of
this and as you land from the small jump and catch the rail to the fence.
This is the jump that leads you into the large ice cave in the middle of
the track.

Make your way through the ice cave (down the middle is generally best)
and as you head off the last jump as you land, push manual reset to
avoid the large, slow jump out of the ice cave and save a few seconds.
Off the large jump ahead, push select a little after you jump to respawn
on the ice below, again saving some time.

Catch the boost icon ahead and take the path to the right of the cabin.
Manual reset a little past the jump and boost your way down to the end.
You should get a little over a minute with this guide. Good luck!



MASTER TRACK GUIDE - SHOWOFF:
-----------------------------



+-------------------------------------------+
|          DOUBLE SLOPESTYLE                |                [MedalOTRDouSloRo]
|               Rookie                      |
+-------------------------------------------+
AUTHOR: gondee
Required Score: 80-100K usually
Walkthrough Score: 1 million or higher
Difficulty: Expert
Time Limit: 3:00
Tracks Involved: On The Rocks

On the Rocks is a very easy track to crash on, and that's what makes this
track challenging in later events. The score requirement for the double
slopestyle though is low enough that you should be able to pass it on the
first time. Coming out of the gate, you should get your combo up to 30x
before you start as with all slopestyle events. In the "duh" column, make
sure you keep your combo going as long as possible to build up the largest
combo bonus possible.

Jump off the initial flat area and do as many flips as you can to build
up your boost. As you pass the first jump ahead you will see a gondola
on the right. Don't jump into it, instead jump ride off the jump and you
should go into the gondola easily. Jump out of the gondola and you can
pull two Monsters fairly easily.

As you land, look out for a wide right turn with a steep embankment. Go
off this embankment like a ramp (look for a bigfoot sign and try to avoid
the gate on the left.) Do two MT's off this jump and land. As you land,
cut left and go off the steep embankment there and try to get decent air,
pulling two more MT's. As you land, take the trail to the left (not far
left, just middle-left), and look for a very steep column that you can
get two or three Monsters off of.

After you land, you'll enter the steep valley ahead. The idea here is to
ride up the sides of the valley and jump off, doing 1 or 2 MT's. There
should be two places where you can do this.

As you come out of the valley (you'll pass a boost bonus here), look to
the right and jump off a very slight jump and do an MT here. Continue
heading right and then hit the main path (it has the green jump texture)
and go off the jump here pulling an MT. You'll land in the bottom of
another valley.

Near the bottom of this valley you should go off the far left if you can
as the jump is higher and you'll get better air. As you land, you may
see a bigfoot sigh - head left of this if you can. You can hop on some
gray rails and ride those rails to a huge cannon that you can get extra
air off of. If not, head around the corner and hit the big jump just
past the stands of the left. Do 3 MT's off this jump.

You are now jumping into the cave - this is a very EASY place to crash,
so be careful in here. Off the first jump, pull and MT and jump off
towards the right side. Land and pull an MT off the second jump, again
heading right towards the third jump. Pull a level one MT off this and
jump off the fourth jump and pulling an MT. After this you'll head
back up to the surface, so pull 2 MT's off of this final jump (be
careful of the helipopter as it goes by.)

Go off this big jump here and pull 3 MT's or 4 quick MT's and land. Look
for a small incline next to the house ahead and jump off that, onto the
house and pull an MT. Land on the roof and jump off, pulling two MT's
(you're aiming for where the boast icon is.)

Go off the final jump and pull two MT's here, crossing the finish line.
If you have any spare time, go over to the gate on either side and pull
a rail trick. If you kept your combo through the whole track, you should
get about 1.4 million off this guide.


+-------------------------------------------+
|           '45 SLOPESTYLE                  |                [MedalOTR4SloSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
AUTHOR: gondee
Walkthrough Score: 2.5 million or higher
Difficulty: Expert
Time Limit: 6:30
Tracks Involved: On The Rocks to Son of A Birch

This track involves going from On The Rocks to Son Of A Birch, and you
only get one chance to do so.

For the first track of On The Rocks, use the guide above for the Double
Slopestyle - it should get you 1.4 million or above if you keep your combo
going the whole time. You can let your combo go at the end of On The
Rocks, then hop on the rail and use the Rail Press Jump trick to get
up to 30x again.

As you enter Son of A Birch, you can do a jump off the end and do a quick
MT. Continuing down the track you want to look at cutting across the hills
and doing Monster Tricks off them. Get used to the terrain and the more
you'll play the more places you'll find to jump.

Eventually you'll reach Son of A Birch proper - continue down the main
path (with the green jump markers) and you can pull a Monster Trick or
two off each jump. Towards the end of SOAB, you'll find a distinct lack
of jumps, but again, get used to the terrain and jump off the sides
of walls and you can get more Monsters than you'd think.

And the very end of SOAB, you'll enter the forest. This is a danger area
as far as crashes go, so if you've held a combo, it would be worth it to
release it here. Get through the trees and do any MT's if you can. At the
end you'll pass over some moguls - you might get a few trick chances but
not much. If you have any leftover time, just grind a rail uber on the
rail and then finish.

Practice makes perfect on this track, so the more you play the more places
you'll find to jump.


+-------------------------------------------+
|             DOUBLE RACE                   |                [MedalOTRDoRaSmPr]
|                 Pro                       |
+-------------------------------------------+
AUTHOR: RE Virus
Target time: 3:30
Difficulty: Expert
Tracks Involved: On The Rocks to White Knuckles

Out of the gate, turn left a little, then jump down the hill and spin/flip
many times while holding a grab (do this whenever you get much air). Take
the left path and continue until you see the yeti sign. Break it and continue
down that left path until the path splits again. Take the left way again.
Continue down and try to land on the fence at 10% [checkpoint: 25sec].

After the rail turn a little right (careful not to end up in the left side
of the course) and continue down to the ladders. Grind them all and continue
through the cave until you see a yeti sign at 26%. Go near it and stay on the
left side, past another yeti sign, until you get to the cannon at 33%
[chkpt: 1:05]. Don't grind the cannon, but try to get on the fence to the
left of it.

Go through the icy cave staying in the middle on the first two hills, and
going to the right on the third one. Grab the red boost icon and stop boosting
at the moment you get it to avoid getting too much air on the next jump.
Turn a little right and try to catch the semi-hidden rail to get down the
hill faster. Once down there, ignore the green boost icon as the red one
should've filled it up completely. Go past the right side of the house and
slow down just before reaching the ramp. Turn left and you'll see the end
of OTR. [chkpt: 1:45]

Continue down the intersection area to White Knuckles. Try to catch the rails
to go faster. Once in WK, follow the broken bobsleigh track (where the danger
sign is) until it ends at 77% [chkpt: 2:40], then try to get on the fence to
avoid the big jump ahead. Once down in the tree area, approach the big ramp
and turn hard left, between the ramp and the rock. Now catch any of the two
rails with yeti signs that are in front of you (first one is best) and follow
them down to another yeti sign at 92%. Get down to the tree area and follow
the path in the middle while sorting the trees as best as you can. Boost your
way to the cliff and then to the finish line. You should obtain a time of
3:30 or less if you did everything right.


+-------------------------------------------+
|       BACK-2-BACK SLOPESTYLE              |                [MedalOTRB2BSloPr]
|                 Pro                       |
+-------------------------------------------+
AUTHOR: gondee
Walkthrough Score: 2.5 million or higher
Difficulty: Expert
Time Limit:
Tracks Involved: On The Rocks to Son of A Birch

This course is exactly the same course as the '45 Slopestyle - it involves
going from On The Rocks to Son Of A Birch, except you get TWO chances to get
the highest score you can instead of just one.

For the first track of On The Rocks, use the guide above for the Double
Slopestyle for OTR - it should get you 1.4 million or above if you keep
your combo going the whole time. You can let your combo go at the end of
On The Rocks, then hop on the rail and use the Rail Press Jump trick to
get up to 30x again.

As you enter Son of A Birch, you can do a jump off the end and do a quick
MT. Continuing down the track you want to look at cutting across the hills
and doing Monster Tricks off them. Get used to the terrain and the more
you'll play the more places you'll find to jump.

Eventually you'll reach Son of A Birch proper - continue down the main
path (with the green jump markers) and you can pull a Monster Trick or
two off each jump. Towards the end of SOAB, you'll find a distinct lack
of jumps, but again, get used to the terrain and jump off the sides
of walls and you can get more Monsters than you'd think.

And the very end of SOAB, you'll enter the forest. This is a danger area
as far as crashes go, so if you've held a combo, it would be worth it to
release it here. Get through the trees and do any MT's if you can. At the
end you'll pass over some moguls - you might get a few trick chances but
not much. If you have any leftover time, just grind a rail uber on the
rail and then finish.

Practice makes perfect on this track, so the more you play the more places
you'll find to jump.

+-------------------------------------------+
|             REMIX RACE                    |                [MedalOTRRmxRaPro]
|                 Pro                       |
+-------------------------------------------+
AUTHOR: gondee, IceXtreme (Master Track Guides)
Target time: 6:00 or lower
Difficulty: Expert
Tracks Involved: On The Rocks, Roadkill, Higher Learning, and Son Of A Birch

On The Rocks: As you come out of the gates, immediately head left and
do several flips off the jump here. You want to take the left-most path
at the beginning. Look for a yeti sign and head to the left a bit and
drop through a narrow ravine.

Continue down the left side of the track for about the first 25 seconds
of the race. Once the track becomes much flatter, head to the right side
of the course into the area where you grind ladders on the ground.
Look for a small cave to fly into near the second set of ladders and
head down a narrow path that leads along the right side of the lower area.

You'll exit out onto the main path right before an area with two jumps
higher than a central "valley" of sorts. Head down the upper left side of
this and as you land from the small jump and catch the rail to the fence.
This is the jump that leads you into the large ice cave in the middle of
the track.

Make your way through the ice cave (down the middle is generally best)
and as you head off the last jump as you land, push manual reset to
avoid the large, slow jump out of the ice cave and save a few seconds.
Off the large jump ahead, push select a little after you jump to respawn
on the ice below, again saving some time.

Catch the boost icon ahead and take the path to the right of the cabin.
Manual reset a little past the jump and boost your way down to the end.
You should get a little over a minute with this guide. Good luck!

Roadkill: Start off by holding up on the d-pad to get a gate boost, then
do any combo of flips and spins to fill up your boost and you will land
on a long rail (which there is a series of 3), continue boosting while
crouching and jump off the second rail so that you land on the snow.

From there, veer right and take the path to the right, grab the boost icon,
then continue down the path and take the jump(with as less air as possible),
clear the road and grind the two log rails then continue down the path,
grind the log rail, jump over the street and press select at 19%.

It should place you right in front of a rail at 34sec, grind the two rails
then jump underneath the bridge, whip around the cliff to your left and
grind the log rail on your right(26%), then grind the log rail on your
next right.

You will then land facing a bridge, veer to the right and jump between
the trees(you should see a sign saying west beach), dont take rail but
rather take the snow path then grind the little bridge and you will land
on a rail. keep going straight and jump and try to not hit the trees.
Keep on the snow path and grind the log rail(to the right of west beach
sign), do not grind the next log rail but stay slightly to the right
to get less air.

Jump underneath the bridge at 42%, you will land near two log rails,
dont grind either of them, but straight ahead there will be two more
rails(one to the left and right), grind the rail on the right and
you will land on another rail. Now you will have a log rail on your
left and a sign rail on your right, dont grind either but stay on
the snow path. Take the jump and you should cross the finish line
near 1:35. Good Luck!

Higher Learning: As you come out of the starting gates, continue straight
and try to catch the rail in the middle of the course. Go past the next
jump and do a few tricks to get some boost.

Ahead is a sharp left turn - ride up on the embankment to the right and
continue on straight ahead. You're esssentially skipping the turn and just
riding up over the embankment going straight. Go through the trees and
continue on the regular path ahead. (There is a manual reset shortcut here
that is a little faster.)

Continue on ahead onto the area with the two ski lift things on either side.
Boost down the middle of the course and catch the boost icon. Skip the jump
at the end and just boost on the down the track. Ahead down Higher Learning
are two ramps. Go across those getting some boost and continue on ahead past
another small ravine.

Ahead there should be a small hill with a rail down the middle, look to the
right here and you should see a cabin with a snowblower by it. In BETWEEN
the cabin and snowblower there is a hole in the fence you need to shoot for.
This leads onto the ice shortcut with the inner tube riders.

Try to avoid the inner tube kids and boost down the track. Towards the left
side near the end you'll see a two small patches of track that have an arch
of metal over them. There are grates on the ground there - going over these
areas shoot you ahead like boosting without using any boost. Catch these and
get some decent speed as you rejoin the regular track.

Here you have two choices - you can either use a select shortcut or not. If
you choose to use a manual reset shortcut, look for two large lighted buildings
right before a sharp left turn. Ski up and over the embankment here quite a
ways and when you hit see a large ravine, push manual reset and you'll be
placed right before the end.

If you want to race clean, continue around the turn to the left. Ahead is the
large cabin with the patio you usually jump over before you reach the end. Go
to the left of this cabin and jump through the trees (easy to crash here) and
you'll be spit out right at the finish line.

Son Of A Birch: Start off by holding up on the d-pad to get a gate boost.
Pull some tricks off the first jump and grind the long log rail straight
ahead. You will then grind two more consecutive log rails and when you
land on the ground continue on the path between the trees and when you
come to the point where your gonna fall off the cliff, below will be a
rail, try to grind that rail. Now try to lean left on the next two hills
that you land on and ahead you will see two jumps and two rails. Grind
the rail in the middle and grab the boost icon.

Keep going straight and there will be a path to the right, take that
path but try to stay on the right-side of the path so the jump don't
shoot you up in the air; losing valuable air time. Now go straight
and rather than turning left and continuing the path, veer right
and you should just barely make it over the hill with thicker snow
barely avoiding the trees.

Stay on this thick snow path and you will see a huge boulder to
the left and two pillars with people cheering you on, stay in
the middle of that.

You should now be in the area with all the trees. This area is
very difficult but the key here is to stick right until you see
the tree limbs with the boost icon, grind that tree rail. The rail
should shoot you over a good ammount of trees and ahead will be
another tree limb. Grind that limb and then try to stay in the
middle of the trees until you see the tree limb on the left with
the shortcut icon.

Grind that rail and you should be out of the tree area and into
the hilly area at the final stretch of the race. Make a sharp turn
left and you should only land on about 2-3 hills and cross the
finish line at around 1:20. Good Luck!

+-------------------------------------------+
|          BACK-2-BACK RACE                 |                [MedalOTRB2BRPrMa]
|             Pro-Master                    |
+-------------------------------------------+

+-------------------------------------------+
|         BIG SHOW SLOPESTYLE               |                [MedalOTRBgShwLeg]
|               LEGEND                      |
+-------------------------------------------+


+-----------------------------------------------------------------------------+
    SON OF A BIRCH                                            [MedalSOABStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: IceXtreme

Start off by holding up on the d-pad to get a gate boost. Pull some tricks
off the first jump and grind the long log rail straight ahead. You will
then grind two more consecutive log rails and when you land on the ground
continue on the path between the trees and when you come to the point
where your gonna fall off the cliff, below will be a rail, try to grind
that rail. Now try to lean left on the next two hills that you land on
and ahead you will see two jumps and two rails. Grind the rail in the
middle and grab the boost icon.

Keep going straight and there will be a path to the right, take that
path but try to stay on the right-side of the path so the jump don't
shoot you up in the air; losing valuable air time. Now go straight
and rather than turning left and continuing the path, veer right
and you should just barely make it over the hill with thicker snow
barely avoiding the trees.

Stay on this thick snow path and you will see a huge boulder to
the left and two pillars with people cheering you on, stay in
the middle of that.

You should now be in the area with all the trees. This area is
very difficult but the key here is to stick right until you see
the tree limbs with the boost icon, grind that tree rail. The rail
should shoot you over a good ammount of trees and ahead will be
another tree limb. Grind that limb and then try to stay in the
middle of the trees until you see the tree limb on the left with
the shortcut icon.

Grind that rail and you should be out of the tree area and into
the hilly area at the final stretch of the race. Make a sharp turn
left and you should only land on about 2-3 hills and cross the
finish line at around 1:20. Good Luck!

MASTER TRACK GUIDE - SHOWOFF:
-----------------------------

+-------------------------------------------+
|         BOX SET SLOPESTYLE                |                [MedalSOABBxStAma]
|               Amateur                     |
+-------------------------------------------+
Goal: Get the best time in 3 heats.
AUTHOR: lusk1993

Now this race can be easy but going for the record can be hard since you
don't have many big air ramps or that much room so here are some tips on
beating the 648,200 points needed for the record.

One important tip that you should use on any trick competition: Get full
boost fast! On the first 3 ramps you should get boost by doing a doing
grabs and diagonal flip things. Note on these first 3 don't use any same
move twice. Now you should have a full boost if not do a little jump turn
thing. Now then there are two ways to go towards any competition quality
or quantity. quality is only doing the big jumps while quantity is jumping
all the time and doing diagonal flips (where you hold down and over or up
and over.) In this race you should do alot of quantity shots but there is
a ramp that you will go over trees right there do a monster. Now at the
end if you have a minute or so left and haven't made 230,000 or above don't
go to the finish line and use the two rails on either side to do Monster
rails but get off them when they turn and you should have your easy record.

Also remember if you had a bad first run you still got 2 more to go!

+-------------------------------------------+
|          BACK-2-BACK RACE                 |                [MedalSOABB2BRaAm]
|               Amateur                     |
+-------------------------------------------+

+-------------------------------------------+
|              '45 RACE                     |                [MedalSOAB45RaPro]
|                 Pro                       |
+-------------------------------------------+

+-------------------------------------------+
|        BACK-2-BACK SLOPESTYLE             |                [MedalSOABB2BSPrM]
|              Pro-Master                   |
+-------------------------------------------+

+-------------------------------------------+
|             DOUBLE RACE                   |                [MedalSOABDoRaPrM]
|              Pro-Master                   |
+-------------------------------------------+


+-----------------------------------------------------------------------------+
    WHITE KNUCKLES                                              [MedalWKStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: :.MonsterTricky.:
DIFFICULTY: Expert
GOAL: 1:10 - 1:07

This FAQ was made for a boarder with the Merq board. If you aren't
using that, (don't know why you would, but...) adjust accordingly.
Also this line uses select tricks, so be warned.

Right out of the starting gate, do a press to get some boost. Use the
little boost you have and prewind a spin/flip. Jump a little early,
then do your spin/flip with a Buckled Seatbelt. Land, and get over to
the right. Prepare to jump over the fence to the right. Turn a little
bit to the right once more, then trick off the drop-off. Stop boosting
when you get near the metal scraps. If you do this right, you should
land on a rail on the top of the scraps. Boost like mad off it, then
trick and turn your board to the right (again). Don't boost when you
land, as this will throw you into the tree patch. Instead, take the
turn back into the main path, then boost. Take the right side of the
next hill aiming towards the left. Trick, then turn your board to the
right once more. You will be thrown off a little bump. Turn your board
to the left, land, then jump on the fence (turning your board up will
help). Boost off the fence, then just boost throught the straightaway.

Now comes the tricky section. You have to coast off the next jump to
the bottom left, but not hit the wall. When you are over the cliff,
press select in mid-air. This will warp you to the ground and save you
a lot of time. Now get on the falling tower and boost while holding
a rail monster (I suggest the R1 one). Let go of it as you fall off
the last rail. Aim for the yeti sign and trick off the incline. Pull
to the left. Get through the trees and coast off the next drop-off.
Press select as you reach the highes point. This will again put you
on the ground. Now just boost straight ahead.

Congratulations! You have just gotten through one of the hardest
courses in the game with a good time. For Box Set Race, just add
this to HL, and for Remix Race, keep this seperate and use the
other guides for more information on the other tracks.

MASTER TRACK GUIDE - SHOWOFF:
-----------------------------

+-------------------------------------------+
|          DOUBLE SLOPESTYLE                |                [MedalWKDouSloAma]
|               Amateur                     |
+-------------------------------------------+

+-------------------------------------------+
|        BACK-2-BACK SLOPESTYLE             |                [MedalWKB2BSloRoo]
|                Rookie                     |
+-------------------------------------------+

+-------------------------------------------+
|              REMIX RACE                   |                [MedalWKRemRacRoo]
|                Rookie                     |
+-------------------------------------------+
AUTHOR: gondee, from a vid by IceXtreme
Walkthrough Time: 5:00
Difficulty: Expert
Tracks Involved: White Knuckles, Roadkill, Last Call, and Higher Learning

White Knuckles: As you come out of the gate, head to the left towards the
Yeti sign and hit the rail there. This leads to a second rail and then
back onto the track. Hit the "halfpipe" on the left once you land and
ride that for a ways, eventually dropping back onto the main course.

Continue down the main course until you go past the big jump that lands
in the tree-filled area below. There is a path cleared down the center,
and at the end you'll see a jump. Avoid the jump and steer left of the
the ramp, cutting across onto the main track below.

As you land, look for a Yeti sign to the left, catching another long
rail that "falls" as you grind it. This will lead to 4-5 more rails
that cut across the confusion of paths ahead. Eventually you will land
near the end of the course. Head down into the wooded area to the right
avoiding the trees and taking the jump down to the finish line. Target
Time: 1:06

Roadkill: Out of the gate, do tricks off the rails and then as you land,
turn 90-degrees right for the first big shortcut. Boost down this for 10
to 15 seconds, then go over a quick jump and head to the left of the track
looking for a Yeti sign and the shortcut there. Ride the rails and continue
on, staying on the lower paths until you head off a large jump. Manual
reset in the middle of this jump, you should appear on a narrow path with
gates to the right and a jump up ahead.

Catch a rail off this ramp and ride it to another rail ahead. This will
lead you to the area under the bridge. Take the area under the bridge to
the right, around the left-hand turn and catch a rail on the slight hill
to the right (by the trees). Ride this to a shortcut that turns left,
right by a Yeti sign.

Ahead you'll see a short bridge, head sharp right before this bridge and
take the path here. Continue down this path until you reach another Yeti
path at the bottom of a wide left turn. As you hit this, boost down the
rails and hit the jump at the end to the slight left. Land and continue
down the main path.

Ahead you'll see a bridge with a jump over it, skip this and take the
path to the right here, dropping BELOW the bridge. Land on a log rail
here and you can ride it to a few more to the far left, down into another
Yeti path. This Yeti path leads to the end. Target Time: 1:40.

Last Call: As head towards the first jump, skip it and head right to the
shortcut there. Continue down it until the split by the STUFF sign, and
head left here. Go around the corner under the first bridge and hit the
rail to the right by the second overpass. Go up this and ride the 2 rails
to the end, and go off the jump at the end to the RIGHT. Pass down into a
ravine here at ride it until you reach the overpass to the left. Hop OVER
the road here and hit a red rail below.

This will take you to the final most important path of Last Call. Circle
behind the building and follow the path all the way to the finish. Target
time: 1:05-1:10.

Higher Learning: As you come out of the starting gates, continue straight
and try to catch the rail in the middle of the course. Go past the next
jump and do a few tricks to get some boost.

Ahead is a sharp left turn - ride up on the embankment to the right and
continue on straight ahead. You're esssentially skipping the turn and just
riding up over the embankment going straight. Go through the trees and
continue on the regular path ahead. (There is a manual reset shortcut here
that is a little faster.)

Continue on ahead onto the area with the two ski lift things on either side.
Boost down the middle of the course and catch the boost icon. Skip the jump
at the end and just boost on the down the track. Ahead down Higher Learning
are two ramps. Go across those getting some boost and continue on ahead past
another small ravine.

Ahead there should be a small hill with a rail down the middle, look to the
right here and you should see a cabin with a snowblower by it. In BETWEEN
the cabin and snowblower there is a hole in the fence you need to shoot for.
This leads onto the ice shortcut with the inner tube riders.

Try to avoid the inner tube kids and boost down the track. Towards the left
side near the end you'll see a two small patches of track that have an arch
of metal over them. There are grates on the ground there - going over these
areas shoot you ahead like boosting without using any boost. Catch these and
get some decent speed as you rejoin the regular track.

Here you have two choices - you can either use a select shortcut or not. If
you choose to use a manual reset shortcut, look for two large lighted buildings
right before a sharp left turn. Ski up and over the embankment here quite a
ways and when you hit see a large ravine, push manual reset and you'll be
placed right before the end.

If you want to race clean, continue around the turn to the left. Ahead is the
large cabin with the patio you usually jump over before you reach the end. Go
to the left of this cabin and jump through the trees (easy to crash here) and
you'll be spit out right at the finish line. Good luck!



+-------------------------------------------+
|             BOX SET RACE                  |                [MedalWKBxSRaSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
AUTHOR: :.MonsterTricky.:
Walkthrough Score: 9:15 at least. Individual races 3:00 if perfected.
Difficulty: Expert
Platinum: 10:21
Tracks Involved: White Knuckles to Higher Learning

This is a pretty hard event, but not too much of a challenge. The race
goes through White Knuckles and Higher Learning, two of the shortest
courses in the game, so it shouldn't be too hard to get the time need
for platinum. If you're wondering why the goal is so high, that's because
you have to go through it 3 times.

Right out of the starting gate, do a press to get some boost. Prewind a
misty/rodeo off the first jump and do a Buckled Seatbelt (Hold all the
shoulder buttons and tweak the grab) while tapping the direction you
want to flip. During this time, you should be keeping to the right, as
there is a significant corner cut up ahead. On the ground, you should
always be boosting (it's a race, duh). Now you will be coming to a
slight incline, with a fence jutting out from it. Jump over the fence
(don't land on it), and then trick off the next drop-off. Avoid the
metal scraps and keep to the left, tricking off the next drop-off.
Go around the bobsled supports and keep to the right of the next incline,
tricking with the little air you have.

Here comes the hard part of White Knuckles. While most people boost around
the next curve, I don't because it throws you way off track. Instead,
boost around the turn, let go of your boost, take the next turn, and
then get ready for the next big jump. You should be able to pull off a
big trick if you have the Merq board. Land the trick, then go straight
through the trees. Don't take the next jump. Instead, go off of the bottom
left off the jump, tricking if you can. Fall down the cliff, then
trickoff the next jump. A little farther down, there's a gap in the
fence. Go into it, and just keep going in the same direction until
you are faced with another fence jutting out from an incline. Jump off
the incline, and you'll land in a forest. Try to avoid the trees the
best you can, but don't worry if you stumble a little. Trick off the
next drop-off, land it, and then hightail it through the straightaway.

In the transition area between White Knuckles and Higher Learning, don't
take any of the branch rails, but cut as many corners as you can. If you
don't have infinate boost by now, you should get it on the next 3 jumps.

Higher Learning is a pretty simple track. Take the jump into the track as
straight as you can, so you can avoid the jump with the rings around it.
There is a sharp curve up ahead. Take it head on, and fly off the side.
Once you land, take the main path over a jump and through the lift area.
Come out going to the left side of the end of the left lift and hammer
that boost over a hump. Now turn slightly and prepare yourself to boost
straight over the next jump. Land on the other side of the ditch and go
over to the right side of the next jump and boost over this one. Go to
the far right and you'll see a fence and a lone wooden beam. Go between
them and you'll be on an ice tubing path. Take the straightest possible
line through this path. At the end are 2 speed rollers. Go over them.
The last one will launch you very far into the next area. Now, approach
the end of the next turn (it's a bump) and fly over it. When you land,
stay to the right. After that, you'll see a rock wall and a fence jutting
out of it. Turn your board soyou can catch the rail onto the fence, and
the get off the fence to the right. Manuever your way through the trees,
and you'll come out in an empty area. Go at a diagonal towards the house
and use the bump between the house and the next fence to get back on the
main path. Now boost like heck to the finish line.

So there you have it! Perfected, this line can be taken to 3:00, or even
2:59 if you don't crash. Good luck!


+-----------------------------------------------------------------------------+
    HIGHER LEARNING                                             [MedalHLStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: gondee, from a vid by IceXtreme

Higher Learning is a very straightforward track with very few sharp turns when
compared to other tracks.

As you come out of the starting gates, continue straight and try to catch
the rail in the middle of the course. Go past the next jump and do a few
tricks to get some boost.

Ahead is a sharp left turn - ride up on the embankment to the right and
continue on straight ahead. You're esssentially skipping the turn and just
riding up over the embankment going straight. Go through the trees and
continue on the regular path ahead. (There is a manual reset shortcut here
that is a little faster.)

Continue on ahead onto the area with the two ski lift things on either side.
Boost down the middle of the course and catch the boost icon. Skip the jump
at the end and just boost on the down the track. Ahead down Higher Learning
are two ramps. Go across those getting some boost and continue on ahead past
another small ravine.

Ahead there should be a small hill with a rail down the middle, look to the
right here and you should see a cabin with a snowblower by it. In BETWEEN
the cabin and snowblower there is a hole in the fence you need to shoot for.
This leads onto the ice shortcut with the inner tube riders.

Try to avoid the inner tube kids and boost down the track. Towards the left
side near the end you'll see a two small patches of track that have an arch
of metal over them. There are grates on the ground there - going over these
areas shoot you ahead like boosting without using any boost. Catch these and
get some decent speed as you rejoin the regular track.

Here you have two choices - you can either use a select shortcut or not. If
you choose to use a manual reset shortcut, look for two large lighted buildings
right before a sharp left turn. Ski up and over the embankment here quite a
ways and when you hit see a large ravine, push manual reset and you'll be
placed right before the end.

If you want to race clean, continue around the turn to the left. Ahead is the
large cabin with the patio you usually jump over before you reach the end. Go
to the left of this cabin and jump through the trees (easy to crash here) and
you'll be spit out right at the finish line.

MASTER TRACK GUIDE - SHOWOFF:
-----------------------------

+-------------------------------------------+
|              DOUBLE RACE                  |                [MedalHLDouRacAma]
|               Amateur                     |
+-------------------------------------------+
AUTHOR: Archie

This event is twice down the course and your fastest time out of the
two runs is what counts. If you have boost in this run i expect you
to be using it all the way through unlesss otherwise stated.

From the starting gate, go straight ahead roll of the first jump,
but do not jump as the more time you spend on the air the more time
you are loosing. While in the air do as many flips and tricks
possible then land and go over the next jump in exactly the same
way. You should have a good amount if boost now.

There will be high bank of snow on the right hand side, you need
to veer right into this bank so that you fly through the air and
miss out a few corners. You should land between some trees. Continue
heading forwards after landing and infront will be two brown signs
saying slow, above will be a metal gate with a picture of an ape/yeti
on. Go through this gate to the left of the 'slow' sign.

Now directly infront of you will be a boost icon, go through this and
head forward and turn to the left of the ski lift support pole. Two
metal archways will now be in sight, go through the right archway and
continue going forwards. The green symbol showing a jump will be on the
floor infront, as you go over this veer right ( you may want to release
boost so that you can turn better here) a house and a snow plough will
come into sight. You need to go between the house and the snow plough
and though a gap in the railings.

You should now be on an icy surface and going down this icy part will
be kids on rubber rings. Follow the ice and avoid the rubber rings
until you see red metal archways on the left hand side, underneath
these archways will be what looks like metal rollers on the floor.
Go over these rollers as they will boost you through the air.

When you land turn left and follow the course. As soon as the railings
on the right hand side end, turn right and ski between the trees. In
front will be yet another set of metal arch's supporting lighting.
If you went through the trees correctly you wont go through the
archways but to the right of them.

Take the turn to the left and follow the course around until you see
a house, aim so that you go under and between the wooden supports,
rather than flying over the house and loosing valuable time.

Continue over the finish line and there you have it! This line can
give between 1:20 and 1:13 if done correctly. Good luck!!


+-------------------------------------------+
|          BACK-2-BACK RACE                 |                [MedalHLB2BRaSmPr]
|               Semi-Pro                    |
+-------------------------------------------+
AUTHOR: gondee, from a vid by IceXtreme
Walkthrough Time: 3:45 or less
Difficulty: Expert
Tracks Involved: Higher Learning to Roadkill

Higher Learning is a very straightforward track with very few sharp turns when
compared to other tracks.

As you come out of the starting gates, continue straight and try to catch
the rail in the middle of the course. Go past the next jump and do a few
tricks to get some boost.

Ahead is a sharp left turn - ride up on the embankment to the right and
continue on straight ahead. You're esssentially skipping the turn and just
riding up over the embankment going straight. Go through the trees and
continue on the regular path ahead. (There is a manual reset shortcut here
that is a little faster.)

Continue on ahead onto the area with the two ski lift things on either side.
Boost down the middle of the course and catch the boost icon. Skip the jump
at the end and just boost on the down the track. Ahead down Higher Learning
are two ramps. Go across those getting some boost and continue on ahead past
another small ravine.

Ahead there should be a small hill with a rail down the middle, look to the
right here and you should see a cabin with a snowblower by it. In BETWEEN
the cabin and snowblower there is a hole in the fence you need to shoot for.
This leads onto the ice shortcut with the inner tube riders.

Try to avoid the inner tube kids and boost down the track. Towards the left
side near the end you'll see a two small patches of track that have an arch
of metal over them. There are grates on the ground there - going over these
areas shoot you ahead like boosting without using any boost. Catch these and
get some decent speed as you rejoin the regular track.

Here you have two choices - you can either use a select shortcut or not. If
you choose to use a manual reset shortcut, look for two large lighted buildings
right before a sharp left turn. Ski up and over the embankment here quite a
ways and when you hit see a large ravine, push manual reset and you'll be
placed right before the end.

If you want to race clean, continue around the turn to the left. Ahead is the
large cabin with the patio you usually jump over before you reach the end. Go
to the left of this cabin and jump through the trees (easy to crash here) and
you'll be spit out right at the finish line. Go through the short "inbetween
area" here and you'll come to a small path through a cave and then into an
area where a fence steers you into Roadkill.

Go through the tunnel ahead. You'll come out of it and go into Roadkill
proper. Boost down the main path for a ways, and when you reach the split,
head left. Catch the rail here and boost down it for a speed gain. Continue
down the path, and when another split comes, keep left.  Go over a small jump
with some video boards on the left and continue down the path.

Boost down the path and as you see two trails intersect, head left and go
to the shortcut by the Yeti sign. Ride the rails and continue
on, staying on the lower paths until you head off a large jump. Manual
reset in the middle of this jump, you should appear on a narrow path with
gates to the right and a jump up ahead.

Catch a rail off this ramp and ride it to another rail ahead. This will
lead you to the area under the bridge. Take the area under the bridge to
the right, around the left-hand turn and catch a rail on the slight hill
to the right (by the trees). Ride this to a shortcut that turns left,
right by a Yeti sign.

Ahead you'll see a short bridge, head sharp right before this bridge and
take the path here. Continue down this path until you reach another Yeti
path at the bottom of a wide left turn. As you hit this, boost down the
rails and hit the jump at the end to the slight left. Land and continue
down the main path.

Ahead you'll see a bridge with a jump over it, skip this and take the
path to the right here, dropping BELOW the bridge. Land on a log rail
here and you can ride it to a few more to the far left, down into another
Yeti path. This Yeti path leads to the end. Good luck!


+-------------------------------------------+
|          BOX SET SLOPESTYLE               |                [MedalHLBxStSloPr]
|                  Pro                      |
+-------------------------------------------+
AUTHOR: DaRizat123
Gold Score: Around 2 Million
Record Score: 4.1 Million

The main goal of this box set slopestyle event is to maximize your huge air,
for safe super high point building combos. This event takes place on the
Higher Learning and Roadkill courses. Each course has plenty of huge air
opportunities, and this run should be relatively easy to grab a record
score on using this line. This is a boxset score, so you will have 3 runs
to compile 4.1 million, which equals roughly 1.4 mil per run. If you are
just going for a gold, Getting around 800k per run will be more than enough.
The best thing about this event is that the big air opportunities allow you
to really customize your own tricks. Pushing the envelope for a really
ridiculous score is entirely up to you. There are enough big jumps to break
the record playing relatively conservatively.

Ill assume all of you know how to keep your combos going (using the right
stick between jumps). Unless otherwise noted, the combo should be continued
throughout the course. Ill state here that the scores I obtained were not
using the 180 combo builder. If this is used, scores would presumably
skyrocket.

At the beginning you will want to get your boost up as fast as possible.
If you are able to you should do a few flips right at the start over the
first dip out of the start gate, and head for the rail. Slide the rail for
a sec, then leap off and do as big of a trick as you can fit in. If you
got your boost up, at the first big jump do a Monster and try to land it
on the rail in the middle of the next hill for sick points on your combo.
If you didn’t get your boost up, use this big jump to build it with
another big jump with grabs. After this jump you will be facing a
quarterpipe turn, head straight for the wall, and leap over it through
the trees to get some sick air. If you’ve jumped far enough, you will
clear the lip and be able to pull 2 monsters. If youre on the safe
side, just hold one monster.

When you land look straight, and you should see the next jump past
some trees. Go through the trees and line yourself up with the next
huge jump on the right side of the ramp. Off of this jump you can do
2 monsters. Crazy points possible if you do 2 monsters to rail on the
ski lift rails, if you want to attempt this line up on the left of
the jump, but be warned, sometimes your char will just get broke
on the rail instead of grinding. It’s a risk.

Once back on the ground, head for the next ramp, off of this you can
get 2 monsters, or simply Hold one to be safe. After this you should
take another hard left, and line yourself up on the left side of the
double jump if you can. Hit it for a monster, then line up on the
left side for another monster off the next jump. Be on the left side
of the rail on the next hill, hit it for a held Monster, and take a
right to line yourself up with the next 2 jumps. Take the first one
shallow so you can get max speed for jump 2. Do one monster off the
first, and if you get enough air, 2 monsters or a held monster off
the second.

After this, you will come to the ice skating rink part. Going across
the rink, hit the left side for a huge jump that you can do 2 monsters
off of. Be careful that you don’t smash into the oncoming rail after
you land, and around the bend, you will be able to line up for the
next jump for one monster. After this you will be in a winding section
that leads to the lodge jump to end the course. Instead of doing the
jump, aim for the rail on either side of the staircase. Hit the rail
and boost, jump at the top of the rail for ridiculous airtime. You can
get 2 monsters on this jump, and even hit the rail on the far side of
the course for retarded points once again. If you missed the rail on
the staircase, you can still rescue one monster by riding to the edge
of the deck and jumping off.

Now you will begin the small backcountry section of the course.
Start by pulling a monster off the edge of the finish gate of Higher
Learning, using a big dip in altitude as your airtime. Then you will
follow the course through a small tunnel leading to a jump, if you
take a line to the left side of the ramp, you will get enough air time
to land a monster. You must land low on the next hill to pull it, if
your trajectory puts you high on the hill, chill with a one direction uber.

Next, you will come down into a small courtyard, go through the gazebo, and
pull a monster off the edge of the gazebo, over the staircase leading down.
After this, you’ll be in the blue tunnel leading to the B&E/Roadkill waypoint,
which has a few optional Monster opportunities. As you are exiting the tunnel,
there is a rail in the center of the next drop. You can hit it then jump off
quickly for some serious airtime, enough for a monster. After that you’ll
notice a circular divide in the road for a big tree. with a small gray wall
around it. If you line up your jump with the apex of the curve, you can pull
a monster off the embankment.

After this, take the left path onto Roadkill. This part will be tricky,
as you are on icy street and it will be hard to keep your combo. If you
have to cash it in, don’t feel so bad. If you can keep it, good. You will
eventually pass a bridge with wooden rails. After this bridge hang an
immediate left and you will be heading down a big hill towards a huge
jump over large TV’s. You can pull 2 monsters here. At this point, it is
really just following the marked course, and doing 1 or 2 monsters at each
jump at your discretion. Again your goal here is the key. If you’re trying
to smash the record, then push it when you can. You can break the record
by playing conservatively over this stretch, especially if you haven’t
cashed your combo in.

There are a few points of caution in the course, however. The first will be
an awkwardly shaped jump about 4 jumps into Roadkill that leads directly
into a big speaker pole. It is possible to clear the pole, but my advice
would be to stay to the right on this ramp as much as possible to avoid
it altogether. Again, if you’re pushing your limits here, you can go ahead
and clear it for 2 monsters, but it’s safer to stay right and just do the
one.

The next set of trouble jumps are over the small bridges near the
bottom of the course. If you are not dead center on these lines and you
have a huge combo going, don’t even trick them. You will hit a tree or
a sign or a rock. These bridge jumps have smaller margins of error than
most. Be cautious on these jumps.

Finally, the final jump of Roadkill must be taken low (Jump early.)
If you jump too high you will be sure to hit a ski lift going up the
mountain and lose the combo you just held over 2 courses on the final
jump. Don’t let this happen to you.

In conclusion, I haven’t made a master run on this line yet and
I’m easily clearing 2 million per run. This is with no 180 combo building,
and I haven’t finished a run with a combo the whole way. So you can see,
obliterating this record can be done with relative ease, if you maximize
your big air, play it safe, and keep that combo going as long as possible.
Have fun!



+-----------------------------------------------------------------------------+
    B&E                                                         [MedalBEStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: IceXtreme
Difficulty: Master
Target Time: 1:40

Start off by getting a gate boost by holding up on the d-pad. Ahead of you
will be a jump in the middle, a ledge rail on the left, and a ledge rail
on the right, take the rail on the left.

When you are towards the end of the rail lean to the left to fall off the
rail so you dont run into the oncoming rail. Now you will see a red rail
with a boost icon and a rail to the left, jump over the rail to the left,
missing the trees and press select when you get near the house.

Ahead will be two paths, one straight ahead and a tunnel path to the right,
take the path to the right. Go straight and follow the path and you will
come upon a pair of ledge rails with a rail in the middle, grind one of
those rails.Turn left and when you come to the next jump try to barely
clear it. Don't grind the rail with the boost icon, instead turn right
and follow the ice path.

Now there will be a big jump straight ahead and a path to the left of it
and a gate path to the right. Go right and try to break through the gate
and turn right to clear the little trees. Just go straight and jump over
the two wood rails connecting to a jump and grind the next long log rail.
Lean right to come off the log rail to avoid landing on the ice rail.

Take the next two jumps ahead, make your way through the trees and grind
the rail with signs. You will see three jumps, take the jump in the middle
and turn right and you will see the finish line straight ahead. You should
cross the finish line around 1:40 if everything is done perfectly.
Good Luck!

MASTER TRACK GUIDE - SHOWOFF:
-----------------------------

+-------------------------------------------+
|              DOUBLE RACE                  |                [MedalBEDouRacPro]
|              Pro-Master                   |
+-------------------------------------------+
AUTHOR: IceXtreme
Difficulty: Expert
Target Time: 3:10-3:15

*You should be boosting throught the entire race while getting as less
air as possible*

Start off by getting a gate boost by holding up on the d-pad. Ahead of you
will be a jump in the middle, a ledge rail on the left, and a ledge rail on
the right, take the rail on the left. When you are towards the end of the
rail lean to the left to fall off the rail so you dont run into the
oncoming rail.

Now you will see a red rail with a boost icon and a rail to the left, jump
over the rail to the left, missing the trees and press select when you get
near the house. Ahead will be two paths, one straight ahead and a tunnel
path to the right, take the path to the right. Go straight and follow the
path and you will come upon a pair of ledge rails with a rail in the middle,
grind one of them rails.Turn left and when you come to the next jump try to
barely clear it. Don't grind the rail with the boost icon, instead turn
right and follow the ice path.

Now there will be a big jump straight ahead and a path to the left of it
and a gate path to the right. Go right and try to break through the gate
and turn right to clear the little trees. Just go straight and jump over
the two wood rails connecting to a jump and grind the next long wood rail.

Lean left to come off the wood rail to avoid landing on the ice rail.
Take the next two jumps ahead, make your way through the trees and grind
the rail with signs. You will see three jumps, take the jump in the middle
and turn right for the final stretch of the b&e area. Now your in the
short transition area between the areas of b&e and last call. This area
is crucial. Take a sharp turn right and jump over the lowest area of the
next jump without clipping the jump and losing speed. Go straight and
take the jump and press select after you've been in the air for about 2
seconds.

Now turn left and ride over them little bumps and make a left turn but
try not to hit any of them trees.Now you've made your way into last call.
Continue down the ice path and you will have a choice to take a path to
your left and a path to your right with a house in the middle, take the
path to your right. Grind the little wooden rail to the right of the jump.
Grind the next red rail instead of taking the jump and turn left.

Go straight and you will see another red rail in the middle of a jump, grind
that rail also. Now you will see another red rail in front of you, don't
grind that rail but turn right instead and grind that red rail. You will
then grind two consecutive ice rails and be coming up on a jump with yet
another two paths to take, one on the left and one on the right. Take the
path to the right and follow it until you come to a jump to the right of a
bridge.

The moment you come off the jump press select. You should land about 3 feet
behind a red rail, grind that rail and turn right and follow that path
around the house(shortcut). Take the next jump barely clearing the trees
and stay on the path to the left and you will come upon the last jump in
last call. Take the jump and about halfway through the jump press select
(if you press it at the wrong time it will put you back where you were
before the jump), now you should be right behind the finish line and
cross it at a time around 3:10-3:15! Now it's your turn, Good Luck!


+-----------------------------------------------------------------------------+
    WILD TREE FUN                                              [MedalWTFStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: eviltim
Walkthrough Score: 1:10 or lower
Difficulty: Expert

Go out of the starting gate at Wild Tree Fun, and at the first jump, jump
earlier than the end of it and do some tricks. As soon as you land, veer
to the left and take the shortcut there, hopefully getting on the log rail
as you are turning. Boost down that stretch and jump early enough on the
jump to minimize air but to make it to the opposite side of the shortcut.
Once you land there, take the tunnel as fast as you can.

Once you hit the end of this tunnel, there will be some medal arches
approaching you on the left. Turn hard to the left right before the
first medal arch, and keep going across the track until you have gone
between the two arches on the left side of the track. Once you have done
this, try straightening your path slightly, although keep going
leftwards into the next shortcut.

When you enter this shortcut, go straight down the straightaway trying
to avoid as many of the humps in the ground as you can, to minimize air.
Once you are approaching the trees at the other end of this opening, stay
on the right side of the shortcut and get on the log rail that exits this
shortcut area. You will need to practice getting on that log rail, for the
fastest execution, but you will follow that rail and the 2nd rail off into
the next shortcut.

Once you are here, keep on the left path, as there is a path to the right
of this one, but it is not quite as fast. Stay on this path and don't
jump for any of the drop-off's there are. After the first two drop-off's,
a 3rd one will be coming among some fallen trees. To hit this drop-off
correctly, you will want to be hitting it further on the left side of it,
so you land inside the tunnel. You will have to experiment a little to
hit the tunnel perfectly. Once inside the tunnel, boost down through it
as fast as possible and you will be at the end of Wild Tree Fun with a
time between 1:04-1:10 at the finish.


MASTER TRACK GUIDE - SHOWOFF:
-----------------------------
AUTHOR: :.MonsterTricky.:
GOAL: Hard to tell since it always connects with another track, but I'd
     say about 1.55 mil.
DIFFICULY: Expert

The thing about this track is that you can never tell what should be
the max for each jump. Sometimes you could have (let's say) 250,000
combo points at a certain point, and other other times it could be
much lower.

When the countdown is going, press the left stick hard to the southeast.
This will prevent you from rocket-launching out of the starting gate.
Once you do get out, turn to the right, get perpendicular to the fence,
and handplant it. Release the handplant going uphill. Do the rail press
jump trick. Now lean to the left and get off the rail. Prewind and do an
all shoulder button grab. Now continue the combo and turn slightly to
the left. Prewind, and do an R1+R2 grab. Now go straight until the next
bump. Prewind and do an R1 grab. Make a U-turn to the right and handplant
the fence there. Release going uphill again, and depending on how you're
going with your combo bonus, tap-boost. Hold a rail monster. Once you are
significantly back downhill, release the monster and start heading for
the middle of the jump marker right ahead of you. Prewind and do a Wizard
to Wizard. You should land on a fence.

Now there are two ways to take the next point, one netting less points
but getting you better placement for the next jump, the other one getting
you more points but throwing you way off. I will list them both:

A) The First Path

This is where you just basically hold a rail monster until the last
non-diagonal fence before the jump under the end of the gondola loop.
Max combo points about 295,000.

B) The Second Path

This is where you hold your rail monster until you get past the metal
rings. Here you prewind, and jump off the rail and pull out a Wizard.
When I do this, I usually land past the rail and have to turn at a sharp
angle to get ready for the next jump. However, If you jump early enough,
you COULD possibly land on the below rail to get a bloated score and do
less adjusting for the next jump. I haven't done this yet though, so
the max combo bonus by now is about 315,000.

[Checkpoint! 285-315 combo points by now.]

The next jump requires you to boost as little as possible. Prewind,
and do a Chocolate Thunder to Wizard. Turn your board to the right
once you finish the trick. Prewind and do a Wizard off the bump in
front of you. Now get ready for the "Big Three" (the three best
jumps on the track right after each other).

The first two jumps really have a knack for being easily messed up.
So only release the jump button when you're COMPLETELY SURE you're at
the lip. You should be able to do three Wizards on both jumps. The last
jump isn't as big as the last two jumps, but will still get you major
points. Prewind and do a Wizard to Chocolate Thunder. Land and turn
a little bit to the right. Handplant the fence with the boost icon
on it, and hold a rail monster. There is a tiny little bump that you
can do a one-direction moster off of.

[Checkpoint! Combo bonus should be around 630,000 points now]

Now there will be a high and sharp turn you can get some serious air
off of. Therefore, prewind and do a Wizard to Chocolate Thunder off
it. If you landed on the other side of the fence, just handplant
over it so you can continue.

This next jump has varying degrees of air, so it can be hard to judge.
The most you can do is three Wizards, but I usually get only two and
a one-direction monster. Whatever you get, the next straightaway should
be clear enough to figure out. Just hold a rail monster on the first rail,
do a one-direction monster landing on the next rail, and then do a
Wizard to one-direction monster coming out.

Get the combo all the way to the next jump, prewind, and do a Chocolate
Thunder to Wizard. The next jump might possibly be the biggest one in
the game, so take advantage of it. Prewind, and do three Wizards and a
Chocolate Thunder. What order you perform these does not matter. Just
land the jump and prewind right after. You should have enough speed
to do a Wizard over the next little bump. After that, just carry your
combo on past the giant steel girders that would've been the finish if
it hadn't been for the event going longer.

Congrats! You are now among the big leagues. For '45 Slopestyle, just
tag this onto B & E and Last Call, and for Double Slopestyle, just B & E.

+-------------------------------------------+
|              DOUBLE RACE                  |                [MedalWTFDoRacAma]
|               Amateur                     |
+-------------------------------------------+
AUTHOR: eviltim
Walkthrough Score: 4:00 and lower
Difficulty: Expert
Tracks Involved: Wild Tree Fun and B&E

Go out of the starting gate at Wild Tree Fun, and at the first jump, jump
earlier than the end of it and do some tricks. As soon as you land, veer
to the left and take the shortcut there, hopefully getting on the log rail
as you are turning. Boost down that stretch and jump early enough on the
jump to minimize air but to make it to the opposite side of the shortcut.
Once you land there, take the tunnel as fast as you can.

Once you hit the end of this tunnel, there will be some medal arches
approaching you on the left. Turn hard to the left right before the
first medal arch, and keep going across the track until you have gone
between the two arches on the left side of the track. Once you have done
this, try straightening your path slightly, although keep going
leftwards into the next shortcut.

When you enter this shortcut, go straight down the straightaway trying
to avoid as many of the humps in the ground as you can, to minimize air.
Once you are approaching the trees at the other end of this opening, stay
on the right side of the shortcut and get on the log rail that exits this
shortcut area. You will need to practice getting on that log rail, for the
fastest execution, but you will follow that rail and the 2nd rail off into
the next shortcut.

Once you are here, keep on the left path, as there is a path to the right
of this one, but it is not quite as fast. Stay on this path and don't
jump for any of the drop-off's there are. After the first two drop-off's,
a 3rd one will be coming among some fallen trees. To hit this drop-off
correctly, you will want to be hitting it further on the left side of it,
so you land inside the tunnel. You will have to experiment a little to
hit the tunnel perfectly. Once inside the tunnel, boost down through it
as fast as possible and you will be at the end of Wild Tree Fun with a
time between 1:06-1:10 through the first finishing poles.

For the start of the transitions, you will want to cut off the right-hand
corner as much as you can, while watching out for the trees. After you
have taken this corner, go onto the log rail sitting in the snow and boost
down that and it'll jump you to the next log rail, which you should take.
Once you have hit the snow after the second rail, you should take the
upcoming jump without jumping, and going to the right on the jump. As
soon as you land, you will want to try going straight down the middle
of the small building and go through it. Then you will take the tunnel
as fast as you can, and hopefully take the rail upon exiting the tunnel.

In the next part entering B&E, you can either try taking some of the rails
or taking the snow. Taking the snow is not much, if any, slower than taking
the correct rails, and you will have to experiment to see which is fastest,
but if in doubt, just take the snow because it is safer. When you hit the
last straightaway that goes into B&E, boost and jump right about at the
starting gate, to get over the first dip in the track. Hopefully you
will be entering B&E around 2:05 or faster.

Entering this track, take the left side of the split without taking
the rail and continue through and try to land on the rail in the middle
after the split. Boost through and around the corner, and then go just
left of the rail coming up to the jump. Get as little air as possible
and then once you have passed the rocks on the left and are coming up
to the 2nd jump, you will want to turn straight left and cut off the
hairpin corner that is coming up. If you do this correctly, you will
get almost no air and come out just past the jump.

After this, boost until the building on your right ends, then start
turning right as you fall down the drop-off to take a major shortcut.
Go down this shortcut boosting and staying on the path, airing off
the one jump there is. Once you approach the staircase, hit one of
the three rails on it to go down faster. Boost through the next
section airing off the next jump by jumping early on the lowest
right-hand portion of the jump. Keep going along this path, not
taking the rail but going down into the canyon of snow.

When you exit this "canyon", you should start turning right because
after you pass the rock overhang, you will want to take the right-hand
shortcut through the fence. Passing through the fence, stay on the
right side and go straight right by the right most trees. Once you
land you should try to go down the fence rail, and if you have overshot
that, take the right most rail under the canopy. Boost through this set
of rails down to the next canopy, and go through this canopy by getting
on the rail that leads into a construction machine thing, and follow
this rail.

Once you get past the fence, try going to the left sie of the next
jump and jumping early for minimum air. The second big jump should be
taken around the middle, again jumping early. Next, boost through the
forest and take the next sweeping left-hand turn as fast as you can.
Boost just right of the upcoming jump and the game should push you
into the middle of the track to go under the street. Air this jump off
and take the last corner as fast as possible and boost to the end. You
should end with a 4:00 or lower.

Note: Through the entire run as with any race, you should be boosting
almost always. You should be airing off every jump you can to get as
little air as possible, but still do as many tricks as you can in those
jumps, for boost. Polishing this run is the key to success and a faster
time at this track.


+-------------------------------------------+
|           DOUBLE SLOPESTYLE               |                [MedalWTFDoSloRoo]
|                Rookie                     |
+-------------------------------------------+

+-------------------------------------------+
|             BOX SET RACE                  |                [MedalWTFBxStRaRo]
|                Rookie                     |
+-------------------------------------------+

+-------------------------------------------+
|           '45 SLOPESTYLE                  |                [MedalWTF45SloAma]
|               Semi-Pro                    |
+-------------------------------------------+

+-------------------------------------------+
|           BACK-2-BACK RACE                |                [MedalWTFB2BRPrMa]
|              Pro-Master                   |
+-------------------------------------------+


+-----------------------------------------------------------------------------+
    ROADKILL                                                    [MedalRKStart]
+-----------------------------------------------------------------------------+

MASTER TRACK GUIDE - RACING:
----------------------------
AUTHOR: IceXtreme

Start off by holding up on the d-pad to get a gate boost, then do any
combo of flips and spins to fill up your boost and you will land on a
long rail (which there is a series of 3), continue boosting while crouching
and jump off the second rail so that you land on the snow.

From there, veer right and take the path to the right, grab the boost icon,
then continue down the path and take the jump(with as less air as possible),
clear the road and grind the two log rails then continue down the path,
grind the log rail, jump over the street and press select at 19%.

It should place you right in front of a rail at 34sec, grind the two rails
then jump underneath the bridge, whip around the cliff to your left and
grind the log rail on your right(26%), then grind the log rail on your
next right.

You will then land facing a bridge, veer to the right and jump between
the trees(you should see a sign saying west beach), dont take rail but
rather take the snow path then grind the little bridge and you will land
on a rail. keep going straight and jump and try to not hit the trees.
Keep on the snow path and grind the log rail(to the right of west beach
sign), do not grind the next log rail but stay slightly to the right
to get less air.

Jump underneath the bridge at 42%, you will land near two log rails,
dont grind either of them, but straight ahead there will be two more
rails(one to the left and right), grind the rail on the right and
you will land on another rail. Now you will have a log rail on your
left and a sign rail on your right, dont grind either but stay on
the snow path. Take the jump and you should cross the finish line
near 1:35. Good Luck!


MASTER TRACK GUIDE - SHOWOFF:
-----------------------------

+-------------------------------------------+
|             BOX SET RACE                  |                [MedalRKBxStRaPro]
|                 Pro                       |
+-------------------------------------------+
AUTHOR: IceXTreme
Difficulty: Expert
Target Time: 9:50-9:55

3..2..1.. start off by holding up on the d-pad to get a gate boost, then
do any combo of flips and spins to fill up your boost and you will land
on a long rail(which there is a series of 3). Continue boosting while
crouching and jump off the second rail so that you land on the snow.

From there, veer right and take the path to the right, grab the boost icon,
then continue down the path and take the jump (with as little air as
possible), clear the road and grind the two log rails then continue down
the path, grind the log rail, jump over the street and press select at 19%.
It should place you right in front of a rail at 34 seconds. Grind the
two rails, then jump underneath the bridge, whip around the cliff to
your left and grind the log rail on your right(26%).

Then grind the log rail on your next right. You will then land facing
a bridge, veer to the right and jump between the trees (you should
see a sign saying West Beach), don't take the rail, but rather take the
snow path then grind the little bridge and you will land on a
rail.

Keep going straight and jump and try to not hit the trees. Keep
on the snow path and grind the log rail (to the right of West Beach sign).
Do not grind the next log rail but stay slightly to the right to get
less air. Jump underneath the bridge at 42% - you will land near two log
rails. Don't grind either of them, but straight ahead there will be two
more rails (one to the left and right), grind the rail on the right and
you will land on another rail. Now you will have a log rail on your left
and a sign rail on your right, don' t grind either but stay on the snow
path. Take the jump and you should finish the first section at 1:37.

Now you're in the connecting section area, don't grind either rail on
the left or right, but stay in the middle and grind both log rails.
Turn right and grind that log rail, then ahead will be a jump and
a log rail to the left of it, grind the log rail. Take the rail
between the two trees and you'll be entering the next area. Grind
the long, long rail (invisible rail) and from here on you'll be
sticking to the right side of the track.

Loop around the side of the mountain and you will come upon a house.
Take the right path and grind the rail on the right, and ride between
the mirrored TV sign, then keep staying right and you will see a red
rail and another wood rail on the right. Take the wood rail. Now grind
the oncoming red rail and you will land on an ice rail with a boost icon.
Once you hit the ground keep on that path and you will go underneath a
tunnel and come out and take the next two jumps with as little air as
possible (you will see two big screen TVs).

Next will be two wood rails, one on the left and right, take the rail
on the left. Straight ahead you need to grind the red rail and will
land in a little hidden snow path at 93%. Continue around the path
and fall down barely missing some trees and there will be a little
house with a path to the right or left. Go left and take the final jump
with as little air as possible. You should finish with 3:15-3:19. Repeat
this for two more runs!

+-------------------------------------------+
|            REMIX SLOPESTYLE               |                [MedalRKRemSlPrMa]
|               Pro-Master                  |
+-------------------------------------------+


+-----------------------------------------------------------------------------+
    LAST CALL                                                   [MedalLCStart]
+-----------------------------------------------------------------------------+
Master Track Guide - RACING
---------------------------
AUTHOR: gondee, from a vid by REVirus

* If you are starting off on this track, start here:
As you come off the gate, do flips when you get air. Ahead you'll see a HUGE
jump over some trees, skip this and go to the RIGHT of it down a path to
the right. There will be a boost icon ahead. Continue down this path for
a ways until you hit the main path again with townhouses on both sides.

Along the regular track you'll see small rails that jut out over jumps.
Catch these as many times as you can. Eventually you'll come to a split in
the track right by a STUFF magazine billboard. Take the right path here.

* If you are riding into this track from another track, start here:

Catch rails if you can but mainly boost down the main path avoiding airtime.
As soon as you take a soft left turn you'll be heading for down the main
track under a large overpass.

If you are good at the more difficult areas of the track, catch the red
rail that leads up to the right and follow the path behind some buildings
and off a small jump by the road that leads over the overpass. Take the
right hand side of the jump between two rows of houses into a narrow
ravine. Continue down this ravine and at the very end, hop over the road
to get back onto the regular track. It's easy to crash here so be careful.

If you skipped the red rail, skip it and go ahead down the normal course.
Continue catching rails to reduce airtime if you can.

Either way, look for a rail off to the right - it juts out of the
hillside and is easy to spot. Catch this rail and go down a secret path
by a tall reddish building that first leads right and then straight.
This leads over a few jumps and then down to the finish line. This shortcut
is VERY important in racing Last Call and can win the race for you if you
are behind. Try to always catch it if you can.


AUTHOR: IceXtreme

Start off by holding up on the d-pad to get a gate boost. When you
come down towards the end of the enormous fall slow down and take a
sharp turn right. Turn left and get the boost icon and keep leaning
left but not too much or else you'll crash.

Turn right and you should enter the town at roughly 14 seconds.
Continue straight and grind the red rail and ahead will be a path
to the right and a path to the left. Take the path to the right and
grind the next red rail just like the previous one. Now you will see
a tunnel ahead and a third red rail to the right, grind the red rail
and you should also grind two more ice rails. Once you come off the
ice rails there will a street below and a clear split path to the left
and right. Take the path to the right and you will come upon the most
important yet extremely difficult part of the race.

Continue the path and at the end of the path will be a bridge, if you
jump early enough you should jump over it and land on a red rail below
(This will take a lot of practice). The red rail will take you to a
shortcut path on the right.

Follow the path, barely jump over the trees and you should see a path
to the right and left. Take the path to the left and ahead will be the
final jump of last call, try to get as less air as possible without
hitting any of the trees and as your in the air for about 2 seconds,
press select. Now just cross the finish line at a time of 1:05. Now
it's your turn!

MASTER TRACK GUIDE - SHOWOFF:
-----------------------------


+-------------------------------------------+
|              REMIX RACE                   |                [MedalLCRemRaPrMa]
|              Pro-Master                   |
+-------------------------------------------+



===============================================================================
               SECTION THREE: GAMEPLAY TECHNIQUES          [GameplayTechStart]
===============================================================================

a. Combo System                                              [GameplayComboSys]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The combo system in SSX On Tour is the same system used in SSX 3, so if you
played that game and understood the system, you can essentially skip this
section. If you are new, however, you will see within playing the game
for a few hours, however, that the combo system is absolutely vital to master
in order to achieve many of the game's point requirements for Shred and Medal
events alike.

The trick system works like this: once you engage in anything that scores
points; rails, a jump, board press etc, a combo string begins. After you
finish your current trick and begin another one, a counter will appear in
the upper right of the screen that says "1x" - this means you have completed
a combo of one move. The small segmented bar below the 1x is the time limit
that, by the end of, you must do another trick to continue the combo. The
time limit between combo moves is around two seconds. With each successive
move, the counter increases one ( 2x, 3x, 4x, etc.) and the combo bonus you get
increases.

In order to get the full bonus of the combo bonus, however, you must finish the
combo, and that means let the combo timer run out. If you wipe out before
letting the timer run out and finishing your combo, you will lose the ENTIRE
combo bonus. That means the longer a combo goes on, the higher the score and
more risk to you that you may crash and lose the entire bonus. Please note that
the max combo bonus you can get is TWICE the trick value, and the maximum
bonus is reached at 30x - the same as in SSX 3. So if you build up your combo
bonus before starting event, you only need to build it up to 30x before you
continue with the event. After that you won't get any additional point value
from running it up higher.

The combo system may seem simple, but the scoring system behind it is actually
very complex. To explain, we got an explanation straight from EA Big itself,
in the form of SSX 3 Team Member Cody Ritchie:

"When you do a trick, you points immediately get counted and add to your
score.  If you're doing a combo, a portion of the trick's score goes
into the combo score, or 'pool'.   The higher your combo is, the higher the
portion that goes into the pool. So when the combo is low, only a small
part of your trick goes into the pool, and when the combo gets higher &
higher, a lot more of the trick goes into the pool.  It even goes above just a
portion, so that double your trick goes into the combo!  So the least
you get is trick x1.5 (trick score + half trick score) and as high as trick
x 3 (trick score + 2x trick in combo score.) If you finish the
combo (or cross the finish line) then the entire combo score gets added
to the real score and that's your total.  If you wipe out at any time, you
always keep your regular score, but lose the entire combo pool."

Thanks Cody! :)


b. Grabs and other Minutae                                      [GameplayGrabs]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Grabs List - Each time you grab any combination of shoulder buttons in the air,
you do a grab. Each grab has a name, which changes when you push the tweak
button and "tweak" the trick out. Remember that if a grab has a secondary
name like "Method MADNESS", that's the "tweaked" name of the trick and you
need to first do the grab and THEN push the Tweak button to tweak out the grab.

Here's the list of grabs based on the different game systems' shoulder
buttons. Consult your instruction booklet if you still have questions.
Gamecube has one less grab than the PS2 or X-box. There are two sets of
grabs - one for snowboards and one for skis. Thanks to eviltim for the
grab listings.

+---------------------------------------------+
         SNOWBOARD GRABS - PLAYSTATION 2
 BUTTON COMBINATION                      GRAB
+---------------------------------------------+
 L1                                      Mute
 L2                                      Tailgrab
 R1                                      Stalefish
 R2                                      Method
 L1 + L2                                 Nosegrab
 R1 + R2                                 Spaghetti
 L1 + R1                                 Melancholy
 L2 + R2                                 Lein
 L1 + R2                                 Indy
 R1 + L2                                 Swiss Cheese
 L1 + L2 + R1                            Stalemaskey
 L1 + L2 + R2                            Chicken Salad
 L1 + R1 + R2                            Stiffy
 L2 + R1 + R2                            Shifty
 L1 + L2 + R1 + R2                       Seatbelt

+-------------------------------------------------------------+
 Regular Grab                             Tweaked Grabs - PS2
+-------------------------------------------------------------+
 L1 (Mute)                                Mutation
 L2 (Tailgrab)                            Tail Wag
 R1 (Stalefish)                           FILET O' Stalefish
 R2 (Method)                              Method Madness
 L1 + L2 (Nosegrab)                       NOSEBLEED
 R1 + R2 (Spaghetti)                      Meatballed Spaghetti
 L1 + R1 (Melancholy)                     GLEEFUL Melancholy
 L2 + R2 (Lein)                           Mean Lein
 L1 + R2 (Indy)                           Sinful Indy
 R1 + L2 (Swiss Cheese)                   Ripe Swiss Cheese
 L1 + L2 + R1 (Stalemasky)                FRESH Stalemasky
 L1 + L2 + R2 (Chicken Salad)             Rubber Chicken Salad
 L1 + R1 + R2 (Stiffy)                    Iffy Stiffy
 L2 + R1 + R2 (Shifty)                    Nifty Shifty
 L1 + L2 + R1 + R2 (Seatbelt)             Buckled Seatbelt


+---------------------------------------------+
SNOWBOARD GRABS - XBOX
BUTTON COMBINATION GRAB
AUTHOR: Warlin
+---------------------------------------------+
R (R Left) Mute
L Tailgrab
Y (R UP) Stalefish
L + R Method
L + Y (R Right) Nosegrab
R + Y Spaghetti
(R Down) Indy
L + R + Y (R Left + 1/4 C) Seatbelt


(Lots of grabs missing due to no 4th grab button. I found Indy on the pro-stick
setup though)

+-------------------------------------------------------------+
Regular Grab Tweaked Grabs - XBOX
+-------------------------------------------------------------+
R (Mute) Mutation
L (Tailgrab) Tail Wag
Y (Stalefish) FILET O' Stalefish
L + R (Method) Method Madness
L + Y (Nosegrab) Nosebleed
R + Y (Spaghetti) Meatballed Spaghetti
(R Down + 1/4 C) Sinful Indy
L + R + Y (Seatbelt) Buckled Seatbelt




+---------------------------------------------+
         SKIING GRABS - PLAYSTATION 2
 BUTTON COMBINATION                      GRAB
+---------------------------------------------+
 L1                                      Mute
 L2                                      Japan
 R1                                      Safety
 R2                                      Tail Blunt
 L1 + L2                                 Double Safety
 R1 + R2                                 Nosegrab
 L1 + R1                                 Breby
 L2 + R2                                 Lu Kang
 L1 + R2                                 Double Japan
 R1 + L2                                 No Grab
 L1 + L2 + R1                            Kosak
 L1 + L2 + R2                            Critical
 L1 + R1 + R2                            Parallel
 L2 + R1 + R2                            Toxic
 L1 + L2 + R1 + R2                       Tailgrab

+-------------------------------------------------------------+
 Regular Grab                             Tweaked Grabs - PS2
+-------------------------------------------------------------+
 L1 (Mute)                               Tweaked Mute
 L2 (Japan)                              Tweaked Japan
 R1 (Safety)                             Tweaked Safety
 R2 (Tail Blunt)                         Tweaked Tail Blunt
 L1 + L2 (Double Safety)                 Truck Driver
 R1 + R2 (Nosegrab)                      Tweaked Nosegrab
 L1 + R1 (Breby)                         Tweaked Breby
 L2 + R2 (Lu Kang)                       Tweaked Lu Kang
 L1 + R2 (Double Japan)                  Tweaked Double Japan
 R1 + L2 (No Grab)                       Late Shifty
 L1 + L2 + R1 (Kosak)                    Spread Eagle
 L1 + L2 + R2 (Critical)                 Rocket
 L1 + R1 + R2 (Parallel)                 Tweaked Parallel
 L2 + R1 + R2 (Toxic)                    Tweaked Toxic
 L1 + L2 + R1 + R2 (Tailgrab)            Mute Tailgrab



c. In-Depth Monster Tricks Guide                            [GameplayUberDepth]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section is still in development. More details coming!

Monster Tricks are the equivalent of Uber Tricks from the previous Games.
Even though Monster Tricks in SSX 3 were a specific combination of spins,
flip and Ubers, EA actually dumped the whole Monster Trick dynamic from
the game and simply renamed Uber Tricks to Monster Tricks. Even though
they use the right analog stick, they are essentially unchanged from SSX 3.
Note that you score higher on a jump if you do as many Monster Trick's in
one jump as you can, instead of holding one single Monster Trick.

There are two different types of Monster Tricks - Level 1 and Level 2.

LEVEL ONE MONSTER tricks are uber tricks where your character only pulls ONE
leg off the board. When you do a level 1 Monster Trick, the screen will slow
down and the camera angle will change, but unlike the Level 2 Monster Tricks,
the screen will not darken. You are given all level one Monster Tricks from
the start of the game.

LEVEL TWO MONSTER tricks have to be bought before you can use them. They are
available in the Gear Shop on the Map Screen. Once you have bought a Level
Two Monster, they are done by pushing and holding the first direction
and push ROLLING the trick stick to the second direction. So, if you want to
do the String Cheese, you must push and hold UP on the Trick Stick, then ROLL
the stick to the left and then your character will do the Monster Trick.

In order to get the most points per jump in SSX On Tour, it is best to do
the most amount of MT's per jump that you can. The point total is higher
if you do more tricks rather than hold a single one. In order to cycle through
Monster Tricks the fastest way possible, you should return the Trick Stick
to neutral after every Monster Trick you do.


                          SNOWBOARD MONSTERS
+-----------------------------------------------------------------------------+
AUTHOR: eviltim

+-------------------------------------------------------------+
LEVEL 1 MONSTERS                    (All are 3500 points)
  TRICK NAME                        TRICK STICK DIRECTION
+-------------------------------------------------------------+
  The Kickback Jack                            Up
  Donkey Kick                                  Right
  Drop Out                                     Down
  Steppin Out                                  Left


+-------------------------------------------------------------+
LEVEL 2 MONSTERS  |  TRICK STICK DIRECTION  |  POINT AMOUNT
+-------------------------------------------------------------+
  String Cheese         Up then Left             11,370
  Spreader              Up then Right            10,160
  Body Massage          Right then Up            11,720
  PT                    Right then Down          10,600
  Chocolate Thunder     Down then Right          11,890
  Nutcracker            Down then Left           10,950
  The Wizard            Left then Down           11,660
  Steeb                 Left then Up             10,310



                          SKIING MONSTERS TRICKS
+-----------------------------------------------------------------------------+

+-------------------------------------------------------------+
LEVEL 1 MONSTERS                    (All are 3500 points)
  TRICK NAME                        TRICK STICK DIRECTION
+-------------------------------------------------------------+
  Porkchop Sandwiches                           Up
  Jerked Chicken                                Right
  Cowbell                                       Down
  Lounge Lizard                                 Left

+-------------------------------------------------------------+
LEVEL 2 MONSTERS  |  TRICK STICK DIRECTION  |  POINT AMOUNT
+-------------------------------------------------------------+
  Lipstick               Up then Left            12,300
  Miyagi                 Up then Right           10,450
  Coco the Monkey        Right then Up           12,680
  Swing Shift            Right then Down         10,950
  Voober                 Down then Right         11,950
  Smoothy                Down then Left          10,750
  T-Bone                 Left then Down          11,280
  Fat Hornet             Left then Up            10,950



d. Attributes                                              [GameplayAttributes]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attributes are additional advantages you can purchase in the Gear Shop to
really gain the upper hand on the competition.

* STRIKING POWER - This is how easy it is to knock someone over. Without this
 you will have to power up your punch for a second to score a knockdown.
 When you buy it, just tapping punch will floor your opponent.

 COST: $300,000

* GATE LAUNCH - This will allow you to jump out of the gate ahead of the
 rest of the competition. This is great for getting an early lead in races.

 COST: $500,000

* TOUGHNESS - This is how hard it is to knock you over when you are punched.
 Without this, you take a spill a whole lot easier. With it, you may just
 skid out, but not actually fall over.

 COST: $450,000

* WIPEOUT RECOVERY - This is how quickly you recover from crashing during
 a trick. Buying this speeds up your recovery significantly.

 COST: $700,000

* BOOST DECAY - This is how long your boost lasts. This one is very much
 worth the cost, as it increases your boost life by almost twice as long.

 COST: $1,000,000

* BOOST GAIN - Buying this increases the amount of boost you get from your
 tricks quite a bit. Combined with boost decay it makes gaining boost no
 longer a problem.

 COST: $1,500,000


e. Handplants and Board Presses                             [GameplayHandplant]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The trick system is rounded out with two moves that are essential in making the
most of the courses in SSX On Tour. These moves are the Handplant and Board
Press.

 BOARD PRESSES
-------------------
The board press is the technique that is absolutely vital to continuing
combos when there are no jumps or rails to take advantage of. A board
press causes your character to lean their weight on the board and
ride it on either the front (Up) or back (Down) . This allows characters to
continue a combo string on flat ground, basically indefinitely if you are good
enough. Once you start a board press your character will begin tilting their
board and riding it on its lip.

It's important to pay attention to the visual cues your character is giving to
see how your board press is coming along. If your character is waving their
arms and looks to be off-balance, you are in danger of falling and should
either stop the board press by letting go of the right analog stick, or rotate
the right analog stick to the opposite direction you were holding. This causes
your character to spin on the boardpress and renews their balance. If you do
not, you will tumble and lose whatever combo you had.

Another good technique is to "tap" the boardpress by pushing the direction
repeatedly. This constantly resets your boarder and allows them to hold
their balance for a very long time. It works best with the nosepress.

If you hold a board press for a long time, you will get a 5,000 point
"Long Press" bonus.

You can do board presses on rails, which become Nose grinds and Tail grinds.


   HANDPLANT
-------------------
The handplant might at first seem odd when you do it in the game, as it
completely kills your speed and momentum down the track. But the handplant
serves a very useful purpose - it can be used to hop onto rails that you
may have missed and can also be used to gain access to those areas of the
track that are normally off limits.

For example, if you launch off a jump and are approaching a billboard or tree
branch, pushing circle will cause you to handplant onto it. While you are
planted, you can affect your balance by using the left analog stick, and
the longer you hold the handplant the more points the trick is worth.

If you are approaching a rail from the side in slopestyle, you can
handplant off of it to continue your combo.

To do a handspring (not a handplant) - just quickly handplant onto an
object and then handplant off WITHOUT HOLDING THE HANDPLANT. It must be done
very quickly - no "staying in place" with the handplant. Basically it's just
handplanting on and then off an object very quickly. If you try and
handplant when you are flying down the course, often times you will get a
handspring. You must slow down in order to do a complete handplant.

If you need to grind a rail that you missed, do a handplant and wait for
your character to go completely straight and then let go. Often times
this will allow you to hop directly onto the rail.


f. Boost Bar Details                                            [GameplayBoost]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Boost Bar in SSX On Tour is a meter of how much boost you have acquired
(duh, lol.) Boost is used by the square button and causes you to speed up
in races. You get boost by doing tricks, and you use it up by boosting.
The boost bar also affects when you can Monster Tricks. There are TWO levels
to the boost bar. The first time you fill the boost bar, it will be green.
After:

Level 1: (GREEN) Boost bar is not all the way filled. You CANNOT do
           Monster Tricks at this level. Do tricks!

Level 1: (YELLOW) When you fill your boost bar to Level 2 and then use
           enough boost to go back to Level 1, your bar will stay
           yellow to let you know that you can continue to do Monster
           Tricks.

Level 2: (YELLOW) When you do enough tricks to fill your boost bar once,
           it will turn yellow. Now you are able to do Monster Tricks.
           As you fill up the second level of the boost bar it will turn
           red.

Level 2: (RED) As the boost bar fills up to Level 3, it will turn red.

Level 3: (MAGENTA) After you have completely filled up the boost bar, you
            now have full boost until you crash! After you crash, you
            will lose unlimited boost, but can regain it by filling your
            boost bar back to Level Three.


g. Manual Reset/Crash Recovery                               [GameplayManCrash]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Manual Reset and Crash Recovery feature is important to keep in mind
when playing the game. Each plays a vital role in making the most of racing
and freestyle in SSX On Tour.

MANUAL RESET makes the screen fade to white and resets your character back
on the track. This is mainly for when you are stuck in a certain area of the
track, and may not be able to get out. This usually happens if you don't have
enough speed or if you are caught between several obstacles like trees. It's
important to keep in mind that using Manual Reset uses up boost. In
most cases you are reset onto the "main" section of track roughly equivalent
to where you reset at, but in certain cases you may be "warped" ahead to
a further part of the track. Taking advantage of this instance is called
using the "Select trick" - see the Advanced Techniques section for more info.
Another important thing to remember about pushing Manual Reset is that in
most races, including Shreds, pushing Manual Reset will cause your opponents
to INSTANTLY WARP AHEAD 100 meters or more! This may have been done on
purpose to combat using Select Tricks, or it may be a side-effect of
the new streaming gameplay of SSX On Tour. Either way, be careful of where
you employ the Manual Reset button.

CRASH RECOVERY is similar to Manual Reset, but it plays a more vital role
during crashes. When you crash, you have to push the recovery button
(Square on the PS2) several times and you will end the crash animation and
get back on your feet. This is most vital when you crash into something in
mid air - if you recover from the crash before you land, you can continue
with the jump and land on your feet just fine. If you crash so bad that
you leave your board, pushing crash recovery will cause you to manual
reset, but at the cost of LESS boost than pushing the Manual Reset button.
However, it may still warp your computer opponents ahead if you totally
reset. It should become a habit to push the Crash Recovery button before
pushing the Manual Reset button.


h. Bonus Icons                                                  [GameplayBonus]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
* Gold Money Icons give you $2,000.
* Silver Money Icons give you $500.
* Green Boost Icons fill only a small bit of the bar.
* Redish/Pinkish Boost Icons fill your boost bar up quite a bit.
* Camera Icons are boasts. Boasts are like gap jumps. If you hit a boast,
 you get a screenshot of that area of the track in your reward section.
 See the Boasts section for more information.

Author: Vix


i. Sponsorships                                              [GameplaySponsor]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You achieve Sponsorships from various companies by beating the game's
established records for different courses. Sponsorships are companies that
will then match a certain percentage of your winning purse from when you
beat medal events in the game. Getting sponsorships is how you earn money
the fastest. Thanks to Brett Miller for specifics on Sponsorships.

* Koobski's Spa - Matches 25% of your earnings plus a shirt.
 Achieved by: Setting an event record in 1 race/slopestyle event

* Psymon's Restaurant - Matches 25% of your earnings plus a hat.
 Achieved by: Setting an event record in 5 race/slopestyle events

* Gonrad's Gear Shop - Matches 50% of your earnings plus a hoodie.
 Achieved by: Setting an event record in 15 race/slopestyle events

* The Yeti Dog Food Company - Matches 100% of your earnings.
 Achieved by: Setting an event record in 22 race/slopestyle events AND
              *POSSIBLY* collecting all boasts




j. Advanced Techniques                                       [GameplayAdvanced]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains the advanced techniques that you should learn if you
want to compete with the best of the best. These techniques are found by
players in the game and are used to make faster times and higher scores than
the average game by taking advantage of game details in a way few other
players do.

Thanks to :.MonsterTricky.: for a few of the tricks here.

TECHNIQUE # 1 - "The Press Jump Trick"
+--------------------------------------------------+
Events: Slopestyle, Superpipe

Importance for High Scores: Not important for just winning the event,
but absolutely needed if you want to compete.

How to do "The Press Jump Trick": At the beginning of a freestyle, go
over to the side and start a press. Now start jumping rapidly until
your combo goes sky-high. Then start off the event.

Why do "The Press Jump Trick"? Because this is the easiest way to get
the combo bonus maxed out to 30x before you start the run. Starting a
track at 30x means the maximum amount of points are put into the combo
bonus from the very start.

Why does "The Press Jump Trick" work? The game counts board presses as one
part of a combo, and each time you jump, it considers the board press to
start over again, therefore increasing your combo by 1 each time you do it.

Note: Since the right stick is now also used for monster tricks, you have
to be careful not to do this when you are able to do Monster Tricks,
or you'll crash because tapping . If you have Pro Setting enabled on your
controller, you can do this anytime because you can only do Monster Tricks
by holding down a grab button.


TECHNIQUE # 2 - "The Rail Press Jump Trick"
+-------------------------------------------------------+
Event: Slopestyle

Importance for High Scores: Not important for just winning the event,
but absolutely needed if you want to compete.

How to do "The Rail Press Jump Trick": Same as the trick above, but you
do it on a rail instead of on the ground.

WHY do "The Rail Press Jump Trick"? Because it gets you to 30x much faster
than it would on the ground, plus it gives you a little bit more boost.

WHY does "The Rail Press Jump Trick" work? Since you're on a rail the
whole time, you get one more trick added to the combo. Also, it's a bit
easier than "The Press Jump Trick", because monster rail are still
triggered by the shoulder buttons and you can toggle the Trick Stick without
worrying about starting a Monster Trick.


TECHNIQUE # 3 - "The Select Trick"
+--------------------------------+
Events: Racing

Importance for High Scores: Very important

How to do "The Select Trick": Look for certain areas of the track that you can
push manual reset on ('Select' on the PS2 controller, hence the name) and in
certain areas you will be warped ahead almost instantly.

Why do "The Select Trick": Because in advanced racing, people will use any
advantage they can get, and you might be left behind if you don't use them.

Why does "The Select Trick" work? Because of the necessity to have ways to
escape from certain areas of the track where you may otherwise get stuck. For
example, if the game didn't reset you past a large jump that you just don't
have enough speed to jump over, you would never be able to get past it.

Notes: They only work on certain spots of tracks, and it can be tricky to
find them.

Also note that this trick has been around since SSX, and is rarely spoken
about and is usually understood that you use them if you can. However, it is
VERY important to remember that the "Select Trick" is banned in official
World Record racing attempts (see http://www.twingalaxies.com for more info.)
Using the "Select Trick" also means that your run was not "clean" as you used
a glitch to get a better time than you could have gotten racing normally.


TECHNIQUE # 4 - "The Fast Rail Boardpress Trick"
+-------------------------------------------------------+
Event: Slopestyle, Superpipe

Importance for High Scores: Not important for just winning the event,
but absolutely needed if you want to compete, as it's faster than the
Rail Press Jump Trick.

How to do "The Fast Rail Boardpress": Hop on a rail and then use the
Trick Stick to tap repeatedly between a tail press and nose press (tap
Up/Down over and over on the Trick Stick.) This is different than the
Press Jump trick because it just involves quickly maneuvering the
Trick Stick, but not jumping.

Why do "The Fast Rail Boardpress"? Because it gives you the max bonus
the fastest of any other technique - you can get up to 30x within
about 3 seconds if you are good. The problem is you need a fairly long
rail in order to pull it off.

Why does "The Fast Rail Boardpress" work? The game registers each up
direction as a nosepress and each down press as a tailpress, and on the
rail you can switch between the two much faster than on the ground,
running up your combo very quickly.


TECHNIQUE # 4 - "The Rail Landing Showoff Trick"
+-------------------------------------------------------+
Event: Slopestyle

Importance for High Scores: Well, the better you get at it, the
higher you will score. It's a very difficult trick to do consistently
however, so take that into account.

How to do "The Rail Landing Showoff Trick": Go off a jump and do
a bigtime trick, and land on a rail to finish it.

Why do "The Fast Rail Boardpress"? In SSX On Tour, landing on a rail
DOUBLES the entire trick score for that jump. If you get a huge jump
(say 50-60K) that's quite a few extra points.

Why does "The Fast Rail Boardpress" work? It's just an interesting
little tidbit for SSX On Tour. Very difficult to do on a consistent
basis, but if you can find a few jumps where you can reliably land on
a rail, do so!



k. Frequently Asked Questions                                     [GameplayFAQ]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coming Soon!


===============================================================================
               SECTION FOUR: COLLECTION                        [CollectStart]
===============================================================================

a. Money Icons/Boost Icons                                      [CollectMoney]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AUTHOR: Vix
* Green Boost Icons fill only a small bit of the bar.
* Redish/Pinkish Boost Icons fill your boost bar up quite a bit.
* Camera Icons are boasts. Boasts are like gap jumps. If you hit a boast,
 you get a screenshot of that area of the track in your reward section.
* There are also "collectable" icons that vary depending on shreds. You have
 to collect these to pass the shred. Each shred will list what the icon
 looks like.


b. Boasts                                                      [CollectBoasts]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AUTHOR: cba

Boasts are purple cameras floating in special locations on the track. If you
hit them you get a photo, which is saved in your Rewards>Scrapbook>Boasts.
There you can also find the list of the ones you didn't find yet. The boasts
count during the events and freeride, which I recommend. You do not get any
reward for collecting all 30 boasts.

Secondary note on Boasts by goaler:
"The FAQ says that boasts are worth 200 Hype each. I've noticed that the
amount of hype you receive depends on two different things: 1. The trick you
are doing before entering the boast and 2. The difficulty of obtaining the
boast. For example, for the Express Chairlift Boast I held an ubergrind
while on the chairlift cables through the camera icon during a shred. When
I finished I had received 750 hype (as shown by the games on the right side
of the screen). I also have gotten over 1,000 for the Ring Around the Red
Oak Boast. It might also have to do with your current ranking, but I'm not
dedicated enough to verify it. The boasts, unlike money icons, disappear
after you get them, even if you restart a freeride."


=--------------------------=
   Goof On The Roof 1
     @ On the Rocks
=--------------------------=
To hit this one, you have to jump on the house at the end of the track, grind
along the roof and jump of it at the end.

=--------------------------=
  Bladder Testing Ladder
     @ On The Rocks
=--------------------------=
The ladders are lying over holes in the snow on the right side at the end of
the first third of the course. The boast floats over the third hole. You have
to grind on the right side of the right ladder there and move your rider to the
right while doing it. At the middle of the ladder jump of it to reach the
camera.

=--------------------------=
    Express Chairlift
    @ Son Of A Birch
=--------------------------=
Take the log under the first billboard, which should bring you on the left
cable of the express chairlift, grind on it till the end to catch this boast.

=--------------------------=
     Fork In The Rail
     @ Son Of A Birch
=--------------------------=
To the left of the third gate you can find the "forked" rail, get on it, take
the right log at the "forking" and jump off it.

=--------------------------=
    Goof On The Roof 2
     @ Son Of A Birch
=--------------------------=
Take the log under the second billboard, which will put you on a house, grind
to the end of the roof and jump off it.

=--------------------------=
        Torched
   @ White Knuckles
=--------------------------=
This one is over the "big torch" before the finish of the track. To reach it
you have to grind the left rail of the middle track of the big air jump. You
will reach a log at the end of flight, grind it with boost and there you are.

=--------------------------=
    Thread The Bobsled
     @ White Knuckles
=--------------------------=
Take the first "yeti-way" at the beginning of the race, boostgrind the rail
till you fetch the boast.

=--------------------------=
    Toppling The Tower
     @ White Knuckles
=--------------------------=
After the birch-section there's a tower with a yeti-sign which you can bring
down by starting to grind on it, boostgrind the rail till you fetch the boast.

=--------------------------=
     Big Screen Scene
     @ Higher Learning
=--------------------------=
A rather difficult one. On the maintrack after the curved rail between two
green humps you reach the red boost, take it, and boost straigt to the bend
that's ahead of you. In the best case you should fly on to the rail on the
billboard, grind it with boost to reach this one.

=--------------------------=
   Grace The Staircase
   @ Higher Learning
---------------------------
Just drive over the staircase at the end of the track. Very easy.

=--------------------------=
Off-Roading With Toyota()
   @ Higher Learning
=--------------------------=
Near the end of the track there are some cars on a platform. Just drive slowly
to the ramp. The flight should take you to the boast.

=--------------------------=
   Snipe The Half Pipe
  @ Between The Sheets
=--------------------------=
Get to the halfpipe (a right turn near the "red oak"). Get full boost - you're
in a pipe, shouldn't be too hard. At the beginning of the pipe there's a
little rail, drive on it normally and on the rail start to boost, you should
fly to a rail around a tree on the right side. You must handplant to get on
this rail. When you're on and have full boost, just boost through two other
rails crossing the pipe, up to the two logs in the middle of the track. Grind
them with boost and that's it.

=--------------------------=
    Who's Joe Daddy
  @ Between The Sheets
=--------------------------=
After the red oak and the little cave, drive down the track till the first
signpost which is standing left pointing to the right, above it should be a
rail. Turn around while driving up to it, hanplant and grind back the rail to
catch it.

=--------------------------=
Ring Around The Red Oak
 @ Between The Sheets
=--------------------------=
The red oak area is the one where many single wooden logs lie in a row. You
must take the one above the hill on the right side. Best handplant it, because
you shouldn't be too fast, when circling the following logs. Rail them till the
end to get the boast.

=--------------------------=
       Damn Right
       @ Hot Dam
=--------------------------=
When reaching the open area, after the small passage with the logs above, turn
to the right to find a yeti-sign, which brings you on a rail, boost the rails
until you reach the boast right by the "damn".

=--------------------------=
  Leftover Log Spill
       @ Hot Dam
=--------------------------=
After the start-section comes a jump, where you see a dividing cliff, take a
turn to left, and you'll be seeing the "leftover logs", grind them till the end
to have your photo taken.

=--------------------------=
   #1 On The Billboard
        @ B & E
=--------------------------=
A rather difficult one. After the quarter pipe section and a red jump you'll
see a black iron fence after two boards. Handplant on it, don't boost until you
are on the very last piece of fence. There you start boosting, the flight
should take you exactly on the billboard down there, grind it "with boost to
boast".

=--------------------------=
        Crane Pain
         @ B & E
=--------------------------=
After the log with the green boost, and under the arch, up the ramp on the
house, there's a rail going away from the left corner of the roof with a yeti
sign, take it to rail over a sign, a house, another sign on to the crane to the
roof of a house, where at the end floats the boast.

=--------------------------=
     Over The Arch
        @ B & E
=--------------------------=
Also a bit more difficult, until you know how to do it. Take the log with the
green boost, boost over it - don't jump - when you land turn a bit to the right
and boost into the curve-hill. You'll be flying "over the arch". When landed,
grab a log and grind them till you reach the boast.

=--------------------------=
        Dead End
       @ Roadkill
---------------------------
When in the section where the icy road is crossed by two curved bridges, try to
get down on the icy road and follow it, till it leads into a tunnel, which is
the "dead end", at the end of the tunnel boost jump to reach the boast.

=--------------------------=
      Road Gap Trap
        @ Roadkill
=--------------------------=
The first bridge you usually encounter has a ramp on the left side of it. Jump
to get the boast.

=--------------------------=
    Suspension Tension
       @ Roadkill
=--------------------------=
Near the end of Roadkill you have to take the zig-zag line which normally leads
you to a jump over the middle of the big bridge. After the "westbeach"-sign
there's a log which leads you to another bigger log. Boost this to fly directly
into the boast.

=--------------------------=
      Radio Request
       @ Last Call
=--------------------------=
Rather in the beginning of the track there's a big "Stuff"-advertisment in the
middle of the road. Drive under hit and jump over the next building to achieve
this one.

=--------------------------=
     Clear Cutting
      @ Last Call
=--------------------------=
After the jump over the big road, a turn to right, a red jump, you'll see a red
rail on the right side of the next leftturn. Take it with boost, and after
landing turn to the right, to have a small path revealed. It takes a left turn,
and you'll see ahead of you three treetops. Target the middle one and boost
through it to fly into the boast.

=--------------------------=
      Hovering Heli
     @ Mind The Gap
=--------------------------=
Take the first rail ahead of you, jump of it, before it parts, continue to the
next rail ahead, take the green boost, which should be enough to make rail-
ubers. Start one and keep it up whith boost while staying on the following
rails. After around 40 seconds, you should fly high in the air and rail on a
"hovering heli". After that there's the boast.

=--------------------------=
     Snow Cat Combat
     @ Mind The Gap
=--------------------------=
Difficult timing on that one. Drive to the section with the two heli-platforms.
Get on the road, where the Snow-Cats drive. After the second right turn, you
can see the boast hovering in the air. Now you have to wait for a snow-cat,
coming round the next corner, when you see it finishing the turn, start
boosting towards it. Ideally the following flight should take you exactly to
the boast.

=--------------------------=
      Blade Raid
     @ Mind The Gap
=--------------------------=
After the "hovering heli"-boast keep going with the boost/railuber-thing till
you reach two more helicopters, on the first one take the left way, on the
second one the right way. And there you are - blade raiding.

=--------------------------=
     Halp Pipe Hype
     @ Compilation
=--------------------------=
When you are reaching the halfpipe at the end of the track, boost into it and
jump high enough to handplant onto the chairlift. Rail along it to fetch the
boast.

=--------------------------=
   Red Zone Fresh Air
     @ Compilation
=--------------------------=
In the middle of the track you'll find a big can of "red zone". Take the rail
and boost-jump of it, to nail that boast.

=--------------------------=
     Ride The Divide
     @ Compilation
=--------------------------=
After the first two jumps, take the right way, and after some more jumps you
see a divide with a red rail on top. To get on it, it's best to drive slow over
the last jump before it. When on it boost to the boast.

=--------------------------=
    Deliver Downriver
     @ Half Baked
=--------------------------=
After the wood-section and the area with the caterpillar dropping one log, jump
over the divide red ramp. On the track that follows, you can see a log on the
right side with a yeti-sign on it. Boost-Jump off it onto the billboard, boost
over it to get on another set of logs to boost, continue on this highroad till
you reach a gap where you fly directly into the boast.

=--------------------------=
    Billboard Hopping
      @ Half Baked
=--------------------------=
Same way as "Deliver Downriver" till the point where you boost-jumped on the
billboard, now don't boost over it, but try to find the right point on the
board to hop (tap the jump button) onto the next billboard ahead. When done,
grind with boost on this board to catch the boast.

=--------------------------=
  Nine On The Tree Line
     @ Half Baked
=--------------------------=
Just jump over the little round tree-section at the end of this track.

=--------------------------=
    Chew On The Bough
     @ Wild Tree Fun
=--------------------------=
Before the cable-car house after the furst turns on this track, there's a yeti-
sign on the left side of the track. Follow the path, over a jump, continue on
the bumpy way till you see a yeti-sign on the right side. There's a log after
it. Rail it with boost to get that one done.

=--------------------------=
    Rider In The Mist
     @ Wild Tree Fun
=--------------------------=
After "Chew on the Bough" you land in the section with two different routes,
you have to get on the higher one, if you follow it, you'll see two snow-
cannons in front of a little wood. Get on one of them and "boost with feeling"
to catch this boast floating in the mist.

=--------------------------=
Ring of Fire
@ Wild Tree Fun
=--------------------------=
Right before the end of this course, there's a jump where you fly through a big
iron ring. Jump through the middle. Easy.



c. Rewards                                                    [CollectRewardz]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coming soon!




===============================================================================
               SECTION FIVE: ***SPOILERS***                    [SpoilerStart]
===============================================================================
Read ahead only if you want to know about the various rewards and endings
that you get from playing the game.

                If you are not interested in these things
                 DO NOT READ AHEAD!  SKIP THIS SECTION!




a. Cheat Codes                                                 [DetailsCheats]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
All cheats are entered in the EXTRAS menu at the main menu. Go to the
EXTRAS selection and then pick CHEATS from the menu there.


    UNLOCKABLE:                            CHEAT
+--------------------------------------------------------------+
                     HIDDEN CHARACTERS
+--------------------------------------------------------------+
    Unlock All Characters (incl. hidden)    ROADIEROUNDUP
    Conrad (The MiniViking)                 BIGPARTYTIME
    Mitch Koobski (The Unicorn)             MOREFUNTHANONE
    Nigel (The Rocker)                      THREEISACROWD


+--------------------------------------------------------------+
                        REWARDS
+--------------------------------------------------------------+
    All Levels                              BACKSTAGEPASS
    All Clothing                            FLYTHREADS
    All Movies                              THEBIGPICTURE
    Extra Cash*                             LOOTSNOOT
    Infinite Boost                          ZOOMJUICE
    Monster Tricks                          JACKALOPESTYLE
    Snowball Fight**                        LETSPARTY
    Stat Boost                              POWERPLAY

*  Gives you $99,000,000 in On Tour mode
** Push a Grab Button to throw a snowball at an opponent with this cheat


b. Secret Characters                                        [SpoilerSecretChar]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


1. CONRAD - Mini-Viking, about half the size of a regular character. He
           gives the devil horns symbol when he's in mid air. Rendered in
           the same art style as the On Tour menus.

2, MITCH KOOBSKI - Unicorn. Tail flaps in the wind.

3. NIGEL - Rocker guy from the intro video.

4. SSXQUATCH - Sasquatch (Yeti) - same character from SSX 3.

5. SKELETON - A skeleton (lol) - same character from SSX 3.

For the Gamecube Version Only: (contributer: Sam Holwill)

6. MARIO - the famous plumber of Nintendo. Uses snowboard only.
    Mario's Character Specifics are Steeg, Chocolate Thunder and Nutcracker

7. LUIGI - Mario's famous plumber brother. Uses snowboard only.
    Luigi's Character Specifics are Wizard, Steeb and Chocolate Thunder

8. PEACH - the Princess from Super Mario fame. Uses skis only.
    Peach's character specifica are Lipstick, Miyagi and Coco the Monkey

Mario, Luigi and Peach are unlocked from the start.



c. Completion Rewards                                         [SpoilerCompRew]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Completion Rewards are prizes that you get from completing certain tasks
in the game. This area will house all the things you get for doing that.

Thanks to Royank for the info on this.


+--------------------------------------------------------------+
                        BOLT-ONS
+--------------------------------------------------------------+
* Spa T-Shirt
 A light blue t-shirt
 Recieved for: Obtain one record on any course

* Lousy T-Shirt
 A t-shirt that says "I got 100% and all I got was this lousy T-shirt."
 Recieved for: 100% game completion.

* Chili Cookoff Hat
 Big Chef's Hat
 Recieved for: Beat The Big Race or Obtain

* Gonrad's Hoodie Down
 Recieved for:

* Gonrad's Hoodie
 Recieved for:

* Lamp Shade
 A lamp shade you wear on your head.
 Recieved for: Beat Kaori in Trick-Off @ Wild Tree Fun

* Vintage Flier
 An old WWI flying ace helmet, complete with goggles.
 Recieved for: Beat Elise in Alpine Assault @ Road Kill

* Snorkel
 Uh, a snorkel, heheh.
 Recieved for: Beat Mac in Trick-Off @ On the Rocks

* Paper Bag
 Paper bag with drawing on a face on it, like in SSX 3.
 Recieved for: Beat Tyson in Trick-Off @ B&E

* Teardrop Helmet
 A streamlined racing helmet like speed skaters and bikers wear.
 Recieved for: Beat Kaori in Trick-Off @ Road Kill

* Headphones
 Uh, Headphones.
 Recieved for: Beat Kaori in Get Tricky @ Compilation

* Viking Helmet
 A medieval Viking Helmet complete with horns.
 Recieved for: Beat Sid in Alpine Assault @ White Knuckle

* Riot Helmet
 A black helmet like swat teams wear.
 Recieved for: Beat Pysmon in Alpine Assault @ Mind the Gap

* Funky Hat
 A purple pimp hat with a big feather in it.
 Recieved for: Beat Pysmon in Alpine Assault @ Between the Sheets

* Bat Wings
 Purplish bat wings that flutter on your back. Like Zoe's from SSX 3.
 Recieved for: Beat Zoe in Trick-Off @ Compilation

* Gorilla
 A black gorilla mask you wear on your head.
 Recieved for: Beat Allegra in Get Tricky @ Compilation


d. Frequently Asked Questions                                   [SpoilerFAQ]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. What do you get for reaching the top of The Charts?

A. Uhh...Satisfaction? I don't believe you get anything for reaching the top.
  As you near the top you gain access to the Legend Events, which give you
  a lot of Hype and Money when you beat them, but reaching the top of The
  Charts only gives you a warm fuzzy feeling in your heart.


2. What do you need to get to get 100% on the game?

A. Just pass all the medal and Shred events. Money icons and Boast icons
  DO NOT need to be collected to get 100%.


3. What do you get when you get 100%?

A. A light blue T-shirt that says "I got 100% and all I got was this lousy
  T-shirt."

4. How do you get the ending video to the game?

A. Beat the Legendary Shred, which is unlocked after you reach Legend rank
  and pass the Big Show Slopestyle and Big Race. Then you will see the
  ending video. It can be viewed again in the Videos section of Rewards.

5. What is the ending?

A. It is best experienced, I don't want to spoil the ending for you. If you
  seriously want me to, let me know via e-mail.


===============================================================================
               SECTION SIX: CHARACTERS                       [CharacterStart]
===============================================================================

a. Creating A Character                                         [CharacterCAC]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Create-A-Character (CAC) is a new feature to the SSX Series, and it makes
it's debut in SSX On Tour. When you start out on "The Tour", you will make a
brand new character who will face off against the rest of the SSX veterans
from games past and try to take over the #1 spot and become a legend in
the process.

This section will document everything that is present in the CAC and also
provide insight on those areas that you may have questions about.

*ALL ITEMS SOLD WILL BE HALF OF THE ORIGINAL PRICE*


b. Board/Skis Listing                                          [CharBoardList]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Unlike SSX 3, statistics are again tied to boards in SSX On Tour, which was
how it was in the first two games. This means that earning money and buying
that next great board is how you make your character race faster, spin
faster and do better tricks.

                    Notes On Board Attributes:
                    --------------------------

SPEED: Speed is the top speed of your character, including how fast they
boost when you use it. The higher this is, obviously the faster you will go.

TRICKS: Increases the rate you spin, flip, do grabs, and everything
related to pulling tricks.

EDGING: Edging is how sharp you turn. This is mostly important when you're
in confined areas or when you are boosting and need to turn sharply, which
is hard to do when you're boosting.

STABILITY: Stability is how difficult it is for you to crash. Early in the
game you will find your characters takes spills over almost anything,
including turning too fast. The higher this is the more stable and the more
punishment your character can take before you bail on your board.

=-----------------------------------------------------------------------------=
                            BOARD TABLE
Note: *All Boards Stats are Divided by 21*
For example, if there are 6 dashes, and 21 dashes total per stat - 6/21 = 28%
=-----------------------------------------------------------------------------=

Many, many thanks to Royank for typing this information up.
=-----------------------------------------------------------------------------=
                             RACING BOARDS
=-----------------------------------------------------------------------------=
NAME / COST           |    SPEED   |  TRICKS   |   EDGING    |   STABILITY   |
=-----------------------------------------------------------------------------=
Star   $15,540        |     42%    |    14%    |     19%     |      23%      |
=-----------------------------------------------------------------------------=
LCW    $16,133        |     38%    |    14%    |     23%     |      28%      |
=-----------------------------------------------------------------------------=
REMiX  $16,741        |     42%    |    19%    |     19%     |      28%      |
=-----------------------------------------------------------------------------=
Freeplus $18,007      |     42%    |    19%    |     24%     |      28%      |
=-----------------------------------------------------------------------------=
Solstice (Female) $33,295   52%    |    28%    |     33%     |      38%      |
=-----------------------------------------------------------------------------=
Coast $33,905         |     47%    |    24%    |     33%     |      42%      |
=-----------------------------------------------------------------------------=
Vinyl (Female) $35,571      52%    |    24%    |     33%     |      47%      |
=-----------------------------------------------------------------------------=
Blue (Female) $39,993       52%    |    28%    |     38%     |      42%      |
=-----------------------------------------------------------------------------=
Riot $72,014          |     52%    |    66%    |     42%     |      52%      |
=-----------------------------------------------------------------------------=
BSOD $78,546          |     66%    |    42%    |     52%     |      57%      |
=-----------------------------------------------------------------------------=
Ale $81,582           |     61%    |    42%    |     52%     |      66%      |
=-----------------------------------------------------------------------------=
Paloma (Female) $83,913     61%    |    42%    |     57%     |      66%      |
=-----------------------------------------------------------------------------=
Redline $83,913       |     61%    |    42%    |     57%     |      61%      |
=-----------------------------------------------------------------------------=
Sansalone $133,468    |     76%    |    57%    |     66%     |      71%      |
=-----------------------------------------------------------------------------=
Kurt Wastell $134,017 |     80%    |    61%    |     61%     |      71%      |
=-----------------------------------------------------------------------------=
Midlife Crisis $151,839     80%    |    61%    |     66%     |      80%      |
=-----------------------------------------------------------------------------=
Shadow $156,701       |     80%    |    66%    |     66%     |      80%      |
=-----------------------------------------------------------------------------=
Vinson $162,304       |     80%    |    61%    |     66%     |      76%      |
=-----------------------------------------------------------------------------=
Reason $217,841       |     76%    |    57%    |     66%     |      71%      |
=-----------------------------------------------------------------------------=
Flag $227,331         |     80%    |    61%    |     66%     |      76%      |
=-----------------------------------------------------------------------------=
Black Widow (Fem) $236,289  80%    |    61%    |     66%     |      76%      |
=-----------------------------------------------------------------------------=
Darkhorse $245,496    |     85%    |    61%    |     71%     |      76%      |
=-----------------------------------------------------------------------------=
Pantera $248,052      |     85%    |    61%    |     66%     |      76%      |
=-----------------------------------------------------------------------------=
Natural $262,894      |     85%    |    66%    |     71%     |      76%      |
=-----------------------------------------------------------------------------=
PNB2 $271,005         |     95%    |    71%    |     61%     |      80%      |
=-----------------------------------------------------------------------------=
GLX $373,748          |     100%   |    71%    |     66%     |      80%      |
=-----------------------------------------------------------------------------=
                            FREESTYLE BOARDS
=-----------------------------------------------------------------------------=
NAME / COST           |    SPEED   |  TRICKS   |   EDGING    |   STABILITY   |
=-----------------------------------------------------------------------------=
Detail (Female) $1000 |      0%    |     9%    |     0%      |       9%      |
=-----------------------------------------------------------------------------=
Recon $1000           |      0%    |    14%    |     9%      |       9%      |
=-----------------------------------------------------------------------------=
Fusion $1000          |      0%    |    14%    |     9%      |       9%      |
=-----------------------------------------------------------------------------=
Seduction (Female) $21,324   0%    |    33%    |     9%      |      19%      |
=-----------------------------------------------------------------------------=
Shapeshifter $22,218  |      0%    |    33%    |     9%      |      14%      |
=-----------------------------------------------------------------------------=
Evolution $24,895     |      4%    |    33%    |     9%      |      19%      |
=-----------------------------------------------------------------------------=
Destroyer $55,919     |     14%    |    47%    |    28%      |      33%      |
=-----------------------------------------------------------------------------=
NYX (Female) $61,066  |     19%    |    52%    |    33%      |      38%      |
=-----------------------------------------------------------------------------=
Artifact $62,642      |     24%    |    47%    |    33%      |      38%      |
=-----------------------------------------------------------------------------=
Black Widow $64,247   |     28%    |    52%    |    33%      |      38%      |
=-----------------------------------------------------------------------------=
Death Angel $66,877   |     28%    |    52%    |    33%      |      38%      |
=-----------------------------------------------------------------------------=
Misfit $122,317       |     33%    |    66%    |    52%      |      57%      |
=-----------------------------------------------------------------------------=
Machine $128,071      |     38%    |    66%    |    57%      |      57%      |
=-----------------------------------------------------------------------------=
Misfit White $132,921 |     33%    |    66%    |    57%      |      57%      |
=-----------------------------------------------------------------------------=
GD Keene $191,077     |     47%    |    80%    |    66%      |      57%      |
=-----------------------------------------------------------------------------=
Jordon $191,786       |     47%    |    85%    |    61%      |      57%      |
=-----------------------------------------------------------------------------=
Indoor Survival $195,363    47%    |    85%    |    66%      |      57%      |
=-----------------------------------------------------------------------------=
Echo (Female) $197,533      47%    |    90%    |    61%      |      61%      |
=-----------------------------------------------------------------------------=
GD Morace $198,988    |     52%    |    85%    |    66%      |      57%      |
=-----------------------------------------------------------------------------=
Agent $199,719        |     47%    |    90%    |    61%      |      61%      |
=-----------------------------------------------------------------------------=
TL White $203,402     |     52%    |    85%    |    66%      |      61%      |
=-----------------------------------------------------------------------------=
GD Duke $204,144      |     52%    |    90%    |    66%      |      61%      |
=-----------------------------------------------------------------------------=
GD Sell $204,888      |     52%    |    90%    |    66%      |      57%      |
=-----------------------------------------------------------------------------=
Signature $204,888    |     52%    |    90%    |    66%      |      61%      |
=-----------------------------------------------------------------------------=
TL Color $201,133     |     52%    |    90%    |    66%      |      61%      |
=-----------------------------------------------------------------------------=
GD Woodman $219,403   |     52%    |    95%    |    66%      |      61%      |
=-----------------------------------------------------------------------------=
T2 White $219,403     |     61%    |   100%    |    52%      |      61%      |
=-----------------------------------------------------------------------------=
T2 Black $222,550     |     61%    |    95%    |    61%      |      52%      |
=-----------------------------------------------------------------------------=
Stairmaster $225,729  |     61%    |   100%    |    57%      |      61%      |
=-----------------------------------------------------------------------------=
Mirror $226,529       |     57%    |   100%    |    61%      |      61%      |
=-----------------------------------------------------------------------------=
Huot $231,371         |     61%    |    95%    |    61%      |      61%      |
=-----------------------------------------------------------------------------=
Travis $236,289       |     61%    |    95%    |    61%      |      66%      |
=-----------------------------------------------------------------------------=
Dionne Delesalle $241,280   61%    |   100%    |    61%      |      66%      |
=-----------------------------------------------------------------------------=
PNBL $362,894         |     61%    |   100%    |    71%      |      71%      |
=-----------------------------------------------------------------------------=
                               COMBO BOARDS
=-----------------------------------------------------------------------------=
NAME / COST           |    SPEED   |  TRICKS   |   EDGING    |   STABILITY   |
=-----------------------------------------------------------------------------=
Allstar Strip EXP $17,749   14%    |     4%    |     4%      |      24%      |
=-----------------------------------------------------------------------------=
Fate White (Female) $25,893 24%    |     9%    |     0%      |      38%      |
=-----------------------------------------------------------------------------=
Union (Female) $36,642      28%    |    14%    |    19%      |      42%      |
=-----------------------------------------------------------------------------=
Birds of a Feather
(Female) $46,571      |     33%    |    24%    |    24%      |      42%      |
=-----------------------------------------------------------------------------=
Raider $53,042        |     33%    |    28%    |    28%      |      42%      |
=-----------------------------------------------------------------------------=
Rental $64,572        |     38%    |    33%    |    33%      |      42%      |
=-----------------------------------------------------------------------------=
Fate Black (Female) $69,926 42%    |    38%    |    33%      |      42%      |
=-----------------------------------------------------------------------------=
Solution $74,146      |     38%    |    38%    |    38%      |      42%      |
=-----------------------------------------------------------------------------=
Tribute (Female) $86,292    47%    |    38%    |    38%      |      47%      |
=-----------------------------------------------------------------------------=
Panhead $87,499       |     47%    |    38%    |    38%      |      47%      |
=-----------------------------------------------------------------------------=
Joni $162,935         |     61%    |    57%    |    57%      |      66%      |
=-----------------------------------------------------------------------------=
Kendra (Female) $162,935    66%    |    57%    |    57%      |      66%      |
=-----------------------------------------------------------------------------=
Magnum $163,568       |     66%    |    52%    |    57%      |      61%      |
=-----------------------------------------------------------------------------=
Broad (Female) $164,840     61%    |    52%    |    61%      |      61%      |
=-----------------------------------------------------------------------------=
Freedom $165,478      |     66%    |    52%    |    57%      |      61%      |
=-----------------------------------------------------------------------------=
Team MFM $175,268     |     61%    |    61%    |     61%     |      66%      |
=-----------------------------------------------------------------------------=
Division $182,021     |     61%    |    66%    |     61%     |      66%      |
=-----------------------------------------------------------------------------=
Chris Coulter $182,021      61%    |    66%    |     61%     |      61%      |
=-----------------------------------------------------------------------------=
Bella (Female) $184,773     66%    |    66%    |     61%     |      61%      |
=-----------------------------------------------------------------------------=
Lifestyle $184,773    |     66%    |    61%    |     61%     |      66%      |
=-----------------------------------------------------------------------------=
Supra Team $185,466   |     66%    |    66%    |     61%     |      61%      |
=-----------------------------------------------------------------------------=
Supra Team LH $185,466      71%    |    61%    |     61%     |      66%      |
=-----------------------------------------------------------------------------=
Anthem $186,161       |     66%    |    61%    |     66%     |      61%      |
=-----------------------------------------------------------------------------=
Outdoor Living $186,858     66%    |    66%    |     61%     |      61%      |
=-----------------------------------------------------------------------------=
Simmen $188,959       |     66%    |    66%    |     61%     |      61%      |
=-----------------------------------------------------------------------------=
Livewire $270,095     |     76%    |    76%    |     76%     |      76%      |
=-----------------------------------------------------------------------------=
Merqury City $2,000,000
*(woot!)                   100%    |   100%    |    100%     |     100%      |
=-----------------------------------------------------------------------------=

=-----------------------------------------------------------------------------=
                               RACE SKIS
=-----------------------------------------------------------------------------=
NAME / COST           |    SPEED   |  TRICKS   |   EDGING    |   STABILITY   |
=-----------------------------------------------------------------------------=
Cerlebrity (Female) $11,536 42%    |     9%    |     42%     |      42%      |
=-----------------------------------------------------------------------------=
VCT Red $37,295       |     66%    |    28%    |     66%     |      52%      |
=-----------------------------------------------------------------------------=
VCT Blue $103,863     |     80%    |     42%   |     85%     |     100%      |
=-----------------------------------------------------------------------------=
VCT Black (Female) $94,144  76%    |     38%   |     100%    |      76%      |
=-----------------------------------------------------------------------------=
MSP Supermodel $109,457     80%    |     42%   |      90%    |     100%      |
=-----------------------------------------------------------------------------=
Prophet $289,670      |     80%    |     42%   |      90%    |      95%      |
=-----------------------------------------------------------------------------=
Big Trouble $303,273  |     85%    |     42%   |      95%    |      95%      |
=-----------------------------------------------------------------------------=
Seth Vicious $306,247 |     76%    |     42%   |     100%    |      95%      |
=-----------------------------------------------------------------------------=
Firstblood 190 $309,241     85%    |     42%   |      95%    |      95%      |
=-----------------------------------------------------------------------------=
Elizabeth $315,293    |     80%    |     42%   |      95%    |      100%     |
=-----------------------------------------------------------------------------=
Made' N AK $336,082   |     95%    |     42%   |      95%    |      100%     |
=-----------------------------------------------------------------------------=
Firstblood 170 $337,146     90%    |     42%   |     100%    |       95%     |
=-----------------------------------------------------------------------------=
Firstblood 180 $354,511    100%    |     42%   |      95%    |      100%     |
=-----------------------------------------------------------------------------=
                               RACE SKIS
=-----------------------------------------------------------------------------=
NAME / COST           |    SPEED   |  TRICKS   |   EDGING    |   STABILITY   |
=-----------------------------------------------------------------------------=
Shadow (Female)  $2,000     28%    |    19%    |     24%     |      19%      |
=-----------------------------------------------------------------------------=
Fujative $2,000       |     28%    |    24%    |     19%     |      19%      |
=-----------------------------------------------------------------------------=
Invader $14,738       |     33%    |    42%    |     33%     |      47%      |
=-----------------------------------------------------------------------------=
TwelveSixty $44,547   |     57%    |    66%    |     47%     |      61%      |
=-----------------------------------------------------------------------------=
AR5 181 $46,571       |     57%    |    66%    |     47%     |      66%      |
=-----------------------------------------------------------------------------=
Troublemaker $48,661  |     57%    |    76%    |     57%     |      42%      |
=-----------------------------------------------------------------------------=
AR5 176 $68,899       |     57%    |    76%    |     61%     |      71%      |
=-----------------------------------------------------------------------------=
AR5 161 $71,663       |     57%    |    76%    |     61%     |      76%      |
=-----------------------------------------------------------------------------=
AR5 171 $77,059       |     61%    |    80%    |     57%     |      76%      |
=-----------------------------------------------------------------------------=
STL $79,675           |     61%    |    80%    |     57%     |      80%      |
=-----------------------------------------------------------------------------=
ARW 160 (Female) $201,186   52%    |    80%    |     57%     |      71%      |
=-----------------------------------------------------------------------------=
Butterlicious 180 $213,972  61%    |    80%    |     66%     |      76%      |
=-----------------------------------------------------------------------------=
Butterlicious 160 $217,063  61%    |    85%    |     80%     |      76%      |
=-----------------------------------------------------------------------------=
MIP 160 $322,550      |     57%    |   100%    |     95%     |      76%      |
=-----------------------------------------------------------------------------=
Butterlicious 170  $322,550 57%    |    95%    |     85%     |       80%     |
=-----------------------------------------------------------------------------=
                               COMBO SKIS
=-----------------------------------------------------------------------------=
NAME / COST           |    SPEED   |  TRICKS   |   EDGING    |   STABILITY   |
=-----------------------------------------------------------------------------=
Miss Demeanor (Fem) $24,895 52%    |    42%    |     47%     |      42%      |
=-----------------------------------------------------------------------------=
Chronic Wide (Fem) $26,062  47%    |    42%    |     52%     |      47%      |
=-----------------------------------------------------------------------------=
MSP $55,335           |     66%    |    61%    |     57%     |      61%      |
=-----------------------------------------------------------------------------=
ARV 165 $173,277      |     71%    |    57%    |     52%     |      61%      |
=-----------------------------------------------------------------------------=
Tha 187 $185,466      |     71%    |    57%    |     61%     |      66%      |
=-----------------------------------------------------------------------------=
Crichton $260,000     |     76%    |    80%    |     80%     |      66%      |
=-----------------------------------------------------------------------------=
Merqury Ultimates $2,000,000
(*woot!)              |    100%    |   100%    |    100%     |     100%      |
=-----------------------------------------------------------------------------=
                                 REWARDS
=-----------------------------------------------------------------------------=
Yeti Board            |    80%     |    61%    |     71%     |      80%      |
=-----------------------------------------------------------------------------=
Team                  |     14%    |    14%    |     14%     |      14%      |
=-----------------------------------------------------------------------------=
Yeti Skis             |            |           |             |               |
=-----------------------------------------------------------------------------=
Public Enemy          |            |           |             |               |
=-----------------------------------------------------------------------------=


b. CAC Bolt-Ons/Accessories                                  [CharacterBoltOn]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

+-----------------------------------------------------------------------------+
              CLOTHING SHOP @ THE VILLAGE
+-----------------------------------------------------------------------------+


+-------------------------------------+
             MALE - TOPS
+-------------------------------------+
           JACKETS
           -------
Red+White                   $100
Ronin Tanto Black           $180
Ronin Tanto Fossil          $180
Ronin Varsity Prep Pink     $190
Ronin Varsity Navy          $200
Ak3l Black                  $200
Romero Red                  $300
Black                       $300
Ronin Tanto Mocha           $300
Phantom Acid Green          $300
Romero Sesame               $300
Romero Blue Nights          $300
Ronin Varsity Granite       $400
AK3L Fossil                 $400
Phantom Stealth Gray        $400
Phantom Black               $400
Rutheford Grey              $400
Red                         $400
Ronin Tanto Red             $400
Navy                        $500
Phantom Hazel               $600
AK3L Slate Blue             $600
Glory Earth                 $600
Romero Brown                $600
AK3L Camo                   $700
Glory Red                   $700
Glory Black                 $800
Ronin Varsity Moss          $900
Glory Snow                  $900
Rutheford Blue              $900

           PUFFY JACKETS
           -------------

Blue+Grey                   $200
Black                       $200
Brown + Tan                 $200
Orange + White              $210
White + Yellow              $210
Red                         $240
Dark Green                  $240
Blue Navy                   $240
Tan                         $280
Hazel                       $280
Brown + Blue                $280
Grey + Blue                 $320
Blue                        $320
Grey $320

           T-SHIRTS
           --------
Center Skull White           $50
Ollie Olive                  $50
Speaker Blue                 $50
Snowman Burgundy             $50
Yeti Shoulder Green          $50
The Autumn Chocolate         $50
Mixed Up                     $50
Ghetto Olive                 $50
Let's Party Black            $50
Side Skull Baby Blue         $50
Bolt Taupe                   $50
Baseball Navy                $50
Frosty Blue                  $50
Let's Party Olive            $60
Skull Bomb Charcoal          $60
Baseball Blue                $60
Side Skull Olive             $60
Logo Black A                 $60
Center Skull Chocolate       $60
Yeti Shoulder Red            $60
I am a Skier                 $60
Ghetto Charcoal              $60
Speaker Olive                $60
Logo White Z                 $60
Bolt Navy                    $60
Frosty Brown                 $60
Yeti White                   $60
Logo Black Z                 $70
Logo White A                 $70
Skull Bomb Black             $70
Chronic                      $70
Frosty Olive                 $70
The Autumn Olive             $80
MSP 160                      $80
Snowman Olive                $80
Loud Fast Black              $80

           SKINTIGHTS
           ----------
Tank White                  $50
Tank Black                   $50
White                        $50
Navy                         $60
Tank Grey                    $60
Black                        $60
Grey                         $70
Tank Navy                    $80

           COLLARED
           --------
Argyle Orange               $60
Brown + Orange               $60
Grey                         $60
Pattern Black                $60
Pattern Grey                 $70
Argyle Brown                 $70
Pattern Blue                 $80
Argyle Baby Blue             $90
Brown + Blue                 $90
Pattern Green               $100
Argyle Green                $120
Blue                        $120

           OUTERWEAR
           ---------
Zip - Ups
Bear Paw Charcoal           $90
Angled Strips Blue          $180
Bear Paw Baby Blue          $180
Angled Strips Black         $200
Argyle Green                $200
Argyle Baby Blue            $220
Bear Paw Green              $220
Angled Strips Green         $240
Argyle Brown                $260
Angled Strips Slate         $260
Bear Paw Brown              $300
Argyle Grey                 $300

           HOODIES UP
           ----------
Bolt Navy                   $50
Bolt Black                   $50
Boom White                   $60
Yeti Black                   $60
Bolt Olive                   $70
Yeti White                   $70
Boom Burgundy                $70
Boom DK Grey                 $80
Bolt Grey                    $90
Yeti Blue                    $90
Yeti Navy                   $100
Boom Olive                  $120
Bullet Gloves Charcoal      $180
Bullet Gloves Black         $200
Bomb Drop Tan               $220
Bullet Gloves Red           $240
Bomb Drop Grey              $260
Bullet Gloves White         $260
Bomb Drop Olive             $300
SSX Green                   $300

           VESTS
           -----
Brown                        $50
White                        $60
Black                        $60
Olive                        $70
Retro                       $300
AK Orange                   $500
AK Fossil                   $700
AK Black                    $820

           SWEATERS
           --------
Argyle Grey                  $50
Logo Blue                    $50
Argyle Olive                 $60
Logo Grey                    $80


+-------------------------------------+
           FEMALE - TOPS
+-------------------------------------+

           JACKETS
           -------

Board Jackets
Brown + Grey                $100
Barto White                 $180
Barto Red                   $200
Chalet Khaki                $200
Barto Pinstripe             $300
Chalet Hyper Pink           $300
Whipkey Black               $300
Satyr Black                 $300
Satyr Red                   $300
Satyr Earth                 $300
Fun Fur Army                $300
Red + Grey                  $300
Barto Black                 $400
Whipkey Red                 $400
Brown + Orange              $400
Whipkey White               $400
Chalet Alpine Air           $400
Green + White               $500
Liftliner Khaki             $500
Fun Fur Pink                $500
Chopper Desert Green        $600
Whipkey Sesame              $600
Satyr Baby Blue             $600
Chalet White + Grey         $700
Chopper Mocha               $700
Liftliner Granite           $700
Chopper White               $800
Liftliner Black             $820
Liftliner Alpine Air        $900
Chopper Red                 $900

           PUFFY JACKETS
           -------------
Black                       $200
Blue                        $210
White                       $240
Khaki                       $280
Pink                        $320

           T-SHIRTS
           --------
Edges of Metal Black         $30
Ghetto Black                 $30
Ghetto Navy                  $30
Speaker Light Blue           $30
Big Air Tan                  $30
Collective Tan               $30
Scapula Brown                $30
Icon Ringer Tan              $30
Three Bombs White            $30
Crosshair White              $30
Olive LN                     $30
The Autumn Olive             $30
Graphic Dark Grey            $30
Three Bombs Olive            $40
Ollie Green                  $40
Edges of Metal White         $40
Icon Ringer Blue             $40
Speaker Green                $40
Graphic LN                   $40
Big Air Pink                 $40
Graphic Light Blue           $50
Big Air White                $50
Loud and Fast Black          $50
Icon Ringer Burgundy         $50
Three Bombs Black            $50
Edges of Metal Red           $50
Speaker Baby Blue            $50
Three Bombs Blue             $60
Icon Ringer Green            $60
Chronic Black                $60
The Autumn Chocolate         $60
Speaker Pink                 $60
Edges of Metal Navy          $60
Ghetto White                 $60
Crosshair Black              $60
Collective Brown             $60
Big Air Light Blue           $70
I am a Skier                 $70
Ghetto Red Scapula Tan       $70

           SKINTIGHTS
           ----------
Baby Blue                    $30
Light Brown                  $30
Black                        $30
Red                          $40
Blue + Pink                  $50
Chocolate                    $50
Pink                         $60
Graphic                      $60
White                        $60
Burgundy                     $60
Dark Grey                    $70
Stripes                      $70

           COLLARED
           --------
Stripe Navy                  $60
Green                        $60
Button Red                   $60
Striped Brown + Blue         $60
Striped Green + Yellow       $70
Stripe Light Green           $70
Button Chocolate             $70
White                        $70
Pink                         $80
Stripe Beige                 $80
Button Black                 $90
Striped Blue + Yellow        $90
Striped Blue + Orange       $100
Button White                $100
Stripe Grey                 $120
Baby Blue                   $120

           TANKTOPS
           --------
Pink                         $30
Slip Black                   $30
Slip Citrus Green            $30
Chocolate                    $30
Purple                       $40
Baby Blue                    $40
Orange                       $50
Red                          $50
Slip White                   $60
White                        $60
Bubble Gum                   $60
Slip Olive                   $70

           ZIP-UPS
           -------
Green, Blue + White         $150
Panel Baby Blue             $180
Pink + White                $180
Tan + Crimson               $180
Red                         $200
Panel Green                 $200
Yellow + Navy               $200
Green + White               $200
White + Green               $220
White                       $220
Panel Pink                  $240
Brown + Grey                $240
Navy + White                $240
Panel Black                 $260
Baby Blue                   $260
Orange + Brown              $300
Olive                       $300

           HOODIES
           -------
Patterned Brown              $50
Patterned Pink               $50
Butterfly Olive              $60
Heart Red                    $60
Patterned Green              $70
Heart Pink                   $70
Butterfly Pink               $70
Heart DK Blue                $80
Patterned Aqua               $90
Butterfly Brown              $90
Butterfly Baby Blue         $100
Heart Baby Blue             $120
Country Club Blue Frost     $180
SSX Grey                    $200
Ladu Luck Blue Frost        $200
Country Club White          $220
Country Club Black          $240
Lady Luck Hibiscus          $260
Lady Luck Stealth Grey      $300

           VESTS
           -----
Black                        $50
Quilted Orange               $50
Quilted Baby Blue            $50
White + Red                  $60
Chocolate                    $60
Quilted Pink                 $60
Green                        $70
Quilted White                $80

           SWEATERS
           --------
Dark Brown                   $60
Pink                         $70
Logo Grey + Pink            $160
Logo Brown                  $200

Pants

+-------------------------------------+
             MALE - PANTS
+-------------------------------------+
           FITTED
           ------
Camo                         $50
Green                        $60
Plaid                        $60
White                        $60
Navy                         $60
Dark Grey                    $70
Black                        $80
Chocolate                    $90
Kane Pinecone               $500
Herb Charcoal               $600
Kane Rock                   $600
Herb Black                  $700
Kane Black                  $800
Herb Sesame                 $900

           BAGGY
           -----
Plaid Olive                  $50
Plaid Black                  $60
Black                        $60
Snow                         $60
White                        $60
Jungle                       $70
Comic                        $70
Blue                         $70
Plaid Red                    $80
Urban                        $80
Grey                         $80
Jeans                        $80
Plaid Orange                 $90
Espionage Moss              $500
Espionage Sandstone         $600
Espionage Oak               $800
Espionage Silver            $900

+-------------------------------------+
           FEMALE - PANTS
+-------------------------------------+
           FITTED
           ------
Ehmileee Vineyard            $50
Ehmileee Smoke               $60
White                        $60
Blue Panels                  $60
Tan                          $60
Baby Blue                    $70
Brown                        $80
Pink                         $80
Ehmileee Citrus Green        $80
Army green                   $80
Ehmileee White               $90
Grigs White                 $300
Grigs Pinstripe             $400
Grigs Charcoal              $500
Grigs Black                 $500

           NARROW
           ------
Orange                       $50
Light Jeans                  $50
Plaid                        $50
Baby Blue                    $60
Grey                         $60
Navy                         $60
Pink                         $60
White                        $60
Green                        $70
Dark Jeans                   $80
Camo                         $90
Jeans                        $90

           TIGHT
           -----
White                        $60
Red                          $60
Black                        $70
Grey                         $80
Blue                         $80

+-------------------------------------+
                BOOTS
+-------------------------------------+
           SNOWBOARDERS
           ------------
Forum                       $200
Orange + Blue               $500
Black + Blue                $500
Green + Grey                $500
White + Black              $1000
Beige + Black              $2000
Red + Black                $4000

           SKIERS
           ------
Orange                      $200
Pink                        $500
Blue                        $500
Baby Blue                   $500
Black                      $1000
Red                        $2000
Grey                       $4000
Mercury                    $5000

           GLOVES
           ------
Crimson Ghost                $80
Holy Schiff                 $240
Team                        $260
Hard Target White           $500
Hard Target Grey            $630
Hard Target Olive           $660
Hot Garbage Brown           $700
Subzero Orange              $720
Subzero Black               $740
The Exploder Tan            $880
The Exploder Gray          $1200
The Exploder Olive         $1600
Hot Garbage Camo           $2200

+-------------------------------------+
                 HATS
+-------------------------------------+
The Sid                      $50
The Air Bear                 $50
Frathouse                    $50
Plaid                        $50
Headband                     $50
The Frena                   $100
The Locks                   $100
The Basic                   $100
Chantry Black               $100
Bombs Brown                 $200
The Montreal                $200
The Hectare                 $500
The Sample                  $500

+-------------------------------------+
             GOGGLES
+-------------------------------------+
Figment Brown               $200
Halcyon Red                 $200
Halcyon Blue                $200
White                       $200
Green                       $200
Orange                      $200
Halcyon Black               $200
Red                         $200
Yellow                      $200
Figment Hydro Pinstripe     $200
Figment White               $200
Shades                      $500
Navy                        $500

+-------------------------------------+
             BOLT-ONS
+-------------------------------------+
Football Green                $500,000
One Piece                     $500,000
Skeleton Suit                 $500,000
Skintight Racer               $500,000
Bunny Head                    $500,000
Panda Head                    $500,000
Wrestling Mask Red (Male)     $500,000
Wrestling Mask Green (Male)   $500,000
Football Blue                 $500,000
Furry Suit                     $70,000
70's Leisure Suit             $700,000
Astronaut                     $750,000
Corpo Suit                    $750,000
Fuzzy Suit                  $1,000,000
Fallout                     $1,000,000
Respirator                  $1,000,000

+-------------------------------------+
             REWARDS
+-------------------------------------+
Spa T-Shirt -
Lousy T-Shirt - Unlock after 100% Completion
Chili Cookoff Hat -
Gonrad's Hoodie Down -
Gonrad's Hoodie -
Lamp Shade -
Vintage Flier -
Snorkel -
Paper Bag -
Teardrop Helmet -
Headphones -
Viking Helmet -
Riot Helmet -
Funky Hat -
Bat Wings -
Gorilla -

+-------------------------------------+
             BEAUTY SHOP
 @ The Village, (Female Only)
+-------------------------------------+
Beauty Shop (Female Only) @ The Village
Change your rider's hair style and hair color.

           HAIRSTYLE
           ---------
Pony Tail                     $0
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           BUNS
           ----
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           SLICK
           -----
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           PIGTAILS
           --------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           DYED
           ----
Blue                         $50
Green                        $50
Blonde                       $50
Orange                       $50
Pink                         $50

           FEATHERED BANGS
           ---------------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           NEAT BANGS
           ----------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

      STRANDS TIED BACK
      -----------------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           VALLEY GIRL
           -----------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50


           LIPSTICK
           --------
None                          $0
Soft                         $50
Not Enough                   $50
Too Much                     $50
Intense                      $50
Romantic                     $50
Vampire                      $50
Candy                        $50
Rose                         $50
Day Glow                     $50
Poppy                        $50
Deep                         $50


           MAKEUP
           ------
None                          $0
Spring                       $50
Winter                       $50
Evening                      $50
Racoon                       $50
Dusting                      $50
Morning                      $50
Dusk                         $50
Exotic                       $50
Valley Girl                  $50
Rocker                       $50
Dramatic                     $50


+-------------------------------------+
             BARBER SHOP
    @ The Village, (Male Only)
+-------------------------------------+
Change your rider's hair style and hair color.

           HAIRSTYLE
           ---------
Mohawk                        $0
Pink                         $50
Blue                         $50
Green                        $50
Yellow                       $50
Red                          $50

           CAESAR
           ------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           SHORT SHAVED
           ------------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           DYED
           ----
Blue                         $50
Green                        $50
Blonde                       $50
Orange                       $50
Purple                       $50

           LONG MESSY
           ----------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           CURLY SHAG
           ----------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           FAUX HAWK
           ---------
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           WIG
           ---
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           BALD
           ----
Bald  $50

           NASTY
           -----
Brown                        $50
Dark Brown                   $50
Blonde                       $50
Black                        $50
Red                          $50

           FACIAL HAIR
           -----------
Clean Shaven                  $0
Garibaldi Brown              $50
Stubble Brown                $50
Royale Brown                 $50
Full Royale Brown            $50
Shadow Brown                 $50
Stick-On Brown               $50
Handle Bars Brown            $50
Artist Brown                 $50
Full Goatee Brown            $50
Outback Brown                $50
Goatee Brown                 $50
Alternative Brown            $50
Low Rider Brown              $50
Garibaldi Black              $50
Stubble Black                $50
Royale Black                 $50
Full Royale Black            $50
Shadow Black                 $50
Stick-On Black               $50
Handle Bars Black            $50
Artist Black                 $50
Full Goatee Black            $50
Outback Black                $50
Goatee Black                 $50
Alternative Black            $50
Low Rider Black              $50
Garibaldi Red                $50
Stubble Red                  $50
Royale Red                   $50
Full Royale Red              $50
Shadow Red                   $50
Stick-On Red                 $50
Handle Bars Red              $50
Artist Red                   $50
Full Goatee Red              $50
Outback Red                  $50
Goatee Red                   $50
Alternative Red              $50
Low Rider Red                $50

           SIDEBURNS
           ---------
None                          $0
Small Brown                  $50
Tiny Brown                   $50
Chunky Brown                 $50
Wedges Brown                 $50
Chin Strap Brown             $50
Mutton Chops Brown           $50
Long Boys Brown              $50
Small Black                  $50
Tiny Black                   $50
Chunky Black                 $50
Wedges Black                 $50
Chin Strap Black             $50
Mutton Chops Black           $50
Long Boys Black              $50
Small Red                    $50
Tiny Red                     $50
Chunky Red                   $50
Wedges Red                   $50
Chin Strap Red               $50
Mutton Chops Red             $50
Long Boys Red                $50


c. Character Bios                                               [CharacterBio]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are ten characters that you eventually unlock when you pass events on
The Tour in SSX On Tour: Allegra, Elise, Kaori, Mac, Nate, Psymon, Sid, Skye,
Tyson and Zoe. You can not play with established characters in The Tour, and
the characters do not have accessories or bolt-ons in this game.

Returning characters are pretty good competitors when you use them in Quick
Play, but at default levels they aren't as good as your created character
can be at Legend with the best gear. Created Characters use a specific set
of boards/skis no matter which event you take them on.

-----------------------
      ALLEGRA                                                    [BioAllegra]
-----------------------
Age - 20
Vertical - 5'7"
Mass - 125 lbs
Nationality - American
AKA - Big Al
Stance - Goofy
Blood Type - O

Once the up-and-comer – she’s now the bad girl of the circuit. No real
fixed address - she crashes with friends, wears whatever, and parties
her free time away. Allegra can be found hanging out at the staff
housing ghetto, usually sitting in the halls with friends, partying hard,
and getting everyone psyched to go out on the town.

Young and energetic she turns her nose at training. Allegra uses her
natural ability and young muscles to power her way through her comps.
Her past youthful eagerness and attitude have grown into full blown
aggression. Tabloids pounced on the story of Allegra taking a swing
at Elise, having a fling with Psymon (she left him teary eyed – he
never recovered).

Sponsors barely tolerate her, and do so because of her string of
successes. Many wonder if Allegra will simply burn out.


-----------------------
      ELISE:                                                       [BioElise]
-----------------------
FULL NAME- Elise Riggs
AGE - 28
VERTICAL - 5'11"
MASS - 155lbs
NATIONALITY - Canadian
AKA - Bombshell
STANCE - Skier
BLOOD TYPE - O NEG

A born self promoter, when she's out of the media's eye she gets restless.
With a steady bubbling of aggression under the surface, Elise has been
known to go 'on a tear' when the circuit is done. Seeking an endless stream
of challenges to keep things fresh, Elise has tried her hand at launching
her own 'Amazon-type' clothing line, starring in a few films (B horror,
sexy female commando), dating and chewing up a long list of A list celebrity
suitors, and showing a complete lack of restraint when it comes to getting
into trouble.

Ambitious, driven - if she's not fighting for gold on the SSX circuit she's
tearing the place apart due to boredom. With skiing debuting on the circuit
this year - Elise sees an opportunity to reinvent herself - and add another
series of wins to her career.


-----------------------
      KAORI:                                                       [BioKaori]
-----------------------
FULL NAME - Kaori Nishidake
AGE - 21
VERTICAL - 5'0"
MASS - 108lbs
NATIONALITY - Japanese
AKA - Tricky' Nishidake
STANCE - Regular
BLOOD TYPE - B POS

Known in the past as the ‘Tokyo Pop Girl’, Kaori was always the friendliest,
chirpiest one on the circuit. Although still ready with a smile – Kaori
has toned it down a bit – especially after hanging out with ‘crazy man’ Sid.

Her attitude has shifted to fully focusing on her success. Her style of riding
and fashion has grown up a bit - but still uniquely hers. With the new circuit
underway Kaori is dead centre of the winning, the partying, and the action.
Friendly to a fault, Kaori has developed a bit of an edge this time around.
Some say it’s the increased level of competition – others blame it on her
new ‘friend’ – Sid.


-----------------------
      MAC:                                                           [BioMac]
-----------------------
FULL NAME - Mac Fraser
AGE - 20
VERTICAL - 5'10"
MASS - 152lbs
NATIONALITY - American
AKA - Mac 'Smack' Fraser
STANCE - Regular
BLOOD - TYPE O POS

An older Mac now projects a more confident and capable attitude. Less the
erratic and immature young man - more the pro snowboarder who knows his life
is going to be filled with the good things - mountains, powder, women, and
buds. His teenage sense of mischief and pointless fun still exists - but has
now developed into a sly, calculating creative sense of 'what can I mess
with now?' He's is no longer the gawky teen with raging acne. With a sweet
pad on the mountain (filled with empty pizza boxes, buddies, and video
games), Mac is living the pro rider's dream. Doing what he wants, when he
wants - with a whole lotta style and an ear to ear smirk.


-----------------------
      NATE:                                                         [BioNate]
-----------------------
FULL NAME - Nate Logan
AGE 28
VERTICAL 6'2"
MASS 228lbs
NATIONALITY American
AKA Bull
STANCE Regular
BLOOD TYPE A

Nate was always known as a big time ‘Mountain Man’. His work horse ethic
and straight shooting attitude got him far when he entered onto the SSX
circuit.

Although Nate enjoys the company of his fellow SSX’rs, he still prefers
the emptiness and solitude of the high alpine. He puts up with the
interviews, photo shoots, guest appearances – to a point. It’s a
necessary evil, keeps him front and centre of his competitors.

Nate prepped for the new circuit by immersing himself in the backcountry.
Riding every day, catching his own meals – a self imposed backcountry boot
camp has made him hungrier – and tougher – than he ever was.

Nate has established himself as a major player.


-----------------------
      PSYMON:                                                     [BioPsymon]
-----------------------
FULL NAME - Psymon Stark
AGE - 30
VERTICAL - 5'9"
MASS - 168lbs
NATIONALITY - Canuck
AKA - Sketchy Psymon
STANCE - Goofy
BLOOD TYPE - B

Psymon has always been known as a lunatic - out to hurt himself and those
around him by going bigger and scarier than anyone else. With the biggest
SSX season yet starting up - Psymon has changed his 'strategy' a bit. It's
become less about the' big and scary show' - and more about channeling the
fury into becoming an icon. Watching the other SSX'rs reap the benefits of
fat sponsors and lucrative marketing - Psymon is demanding his cut of the pie.
Although he hired an agent to help him get what he wanted - three days into
the relationship Psymon head-butted him repeatedly, reduced him to tears,
and caused him to wet his pants in public.

Psymon took matters into his own hands - and decided on an image...

The Riding Master of Metal.


-----------------------
      SID:                                                           [BioSid]
-----------------------
FULL NAME - "Sid"
AGE 27
VERTICAL 5'9"
MASS 158lbs
NATIONALITY Japanese
AKA The Smipster
STANCE Skier
BLOOD TYPE O Neg

Sid is a certain 'kind' of celebrity. You're either fascinated by him,
worship him, or completely despise him. Sid is a funkified philosopher
who allows his unique fashion and surgical riding to do his talking.
Cold, aloof, Sid is rarely seen without his massive sunglasses and serious
expression. Sid rarely speaks to anyone other than his crew; he looks down
upon all - especially the other SSX riders and skiers most Sid is the type
of guy who would have hung around Andy Warhol and his kind, Sid's
personality is quite similar - quirky, bizarre, mixed with a definite dose
of the twisted.

But it all disappears on the mountain. Riding hard Sid turns into a hollering
fool, distracting his competitors, pulling down wins - and establishing himself
as the next wild thing. Oh yeah - he's crazy for Kaori.


-----------------------
      SKYE:                                                         [BioSkye]
-----------------------
FULL NAME - Skye Simms
AGE - 18
VERTICAL - 5’7”
MASS - 112lbs
NATIONALITY - Australian
AKA - Bean
STANCE - Skier
BLOOD TYPE - B

Female skier from Australia (Gold Coast). Considered the rising star of the
freeski world. Epitomizes the surfer girl persona of freshness, good health,
unforced cool, and athleticism. She’s a clothing sponsor’s dream come true.

Has a bit of an edge to her (similar to young tennis protégés – sweet and
talented, but deep down possessing an almost psychotic drive and focus).

Where Allegra is rude and aggressive – Skye is chirpy and ambitious. Everything
she does is for competition – hobbies are centered around improving her chances
of winning on the slopes – surfing, triathlons, cycling.

There is immediate friction between her and Allegra – although Skye may be
hyper and positive – she doesn’t suffer fools, and doesn’t like being made
fun of (her accent) or challenged.

Sets herself apart from the others by being known for her edge control at
high speeds and dangerous high alpine challenges.


-----------------------
      TYSON:                                                       [BioTyson]
-----------------------
FULL NAME - Tyson Logan
AGE - 20
VERTICAL - 5'11"
MASS - 160lbs
NATIONALITY - American
AKA - The Captain
STANCE - Skier
BLOOD TYPE - A

Tyson is 8 years Nate's junior. Growing up on the ranch Tyson let it be known
early he was the insane one in the family. His formative years were spent
breaking everything he owned - bike, skateboard, dog, skis. Tyson always looked
up to Nate, and often attempted bigger and better stunts just to impress him.
When Nate hit the tour Tyson decided he would follow in his big bros footsteps -
but in his own way - freeskiing.

Tyson has done well for being a newbie on the SSX circuit. Even at such an
early stage Tyson has shown his stuff by attracting a gaggle of top name
sponsors. Looking smooth and slick in free shwag - Tyson is prepping to
unleash his riding insanity on his unsuspecting competitors.

-----------------------
        ZOE:                                                         [BioZoe]
-----------------------
Full Name - Zoe Payne
Age - 24
Vertical - 5'6"
Mass - 135 lbs
Nationality - American
AKA - Royal Payne
Stance - Skier
Blood Type - B NEG

Zoe has always been the unpredictable one - the one who rides her way - by
her rules. This year the circuit sees a Zoe who is taking it one step further.

A faster Zoe.
A stronger Zoe.
A skiing Zoe.

Switching to two planks instead of one Zoe has blown the minds of her fans
by taking the sport to a new level of madness. Fully living the rock star
lifestyle, Zoe is tearing up the circuit with new tricks, new records and
new wildness. As usual Zoe has distanced herself from the rest with her
skill and her style.



d. Frequently Asked Questions                                   [CharacterFAQ]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. Can you use the returning characters on The Tour?

A. No, unfortunately you can't. You can only use the characters you unlock
  in Quick Play.


2. Can I use hidden characters on The Tour?

A. Nope, only in Quick Play.


3. Do the returning characters have any accessories/bolt-ons?

A. No, they do not. They will "give" your created character accessories
  after you beat them in certain shreds, but they do not have bolt-ons
  of their own.



===============================================================================
               SECTION SEVEN: VARIOUS DETAILS                  [DetailsStart]
===============================================================================

a. Music                                                        [DetailsMusic]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AUTHOR: Uberblitz
List is in Alphabetical Order By Artist

   ARTIST               SONG                            ALBUM
-------------------------------------------------------------------------------
Avenged Sevenfold      Bat Country                       City Of Evil
-------------------------------------------------------------------------------
Billy Talent           Red Flag                          No Album
-------------------------------------------------------------------------------
Blackalicious          Rhythm Sticks                     The Craft
-------------------------------------------------------------------------------
Bloc Party             Banquet                           Silent Alarm
-------------------------------------------------------------------------------
Bonobo                 Pick Up                           Dial 'M' for Monkey
-------------------------------------------------------------------------------
Bonobo                 Flutter                           Dial 'M' for Monkey
-------------------------------------------------------------------------------
Chali2Na               International Ft. Beenie Man      Fish Outta Water
-------------------------------------------------------------------------------
C-Rayz Walz            Street Reppin                     Year Of The Beast
-------------------------------------------------------------------------------
Death From Above 1979  Romantic Rights                   You're a Woman,
                                                          I'm a Machine
-------------------------------------------------------------------------------
Def Leppard            Let It Go                         Rock of Ages: The
                                                        Definitive Collection
-------------------------------------------------------------------------------
Dio                    Stand Up And Shout                Stand Up And Shout:
                                                          The Dio Anthology
-------------------------------------------------------------------------------
Diplo                  Big Lost                          Florida
-------------------------------------------------------------------------------
Diplo                  Indian Thick Jawns                Florida
                         Feat. P.E.A.C.E.
-------------------------------------------------------------------------------
Diva International     Nothing To Do                     Sold Down The River
-------------------------------------------------------------------------------
DJ Spooky &            B-Side Wins Again Feat. Chuck D   Drums Of Death
Dave Lombardo
-------------------------------------------------------------------------------
Fu Manchu              I Can't Hear You                  Start The Machine
-------------------------------------------------------------------------------
Goldfinger             My Everything                     Disconnection Notice
-------------------------------------------------------------------------------
Hot Hot Heat           Pickin' It Up                     Elevator
-------------------------------------------------------------------------------
Iron Maiden            Run To The Hills                 The Number Of The Beast
-------------------------------------------------------------------------------
Jurassic 5             Red Hot                           No Album
-------------------------------------------------------------------------------
LCD Soundsystem        Daft Punk Is Playing At My House  LCD Soundsystem
-------------------------------------------------------------------------------
Louis XIV              God Killed The Queen              The Best Little
                                                          Secrets Are Kept
-------------------------------------------------------------------------------
Maximo Park            Apply Some Pressure               A Certain Trigger
-------------------------------------------------------------------------------
Morningwood            Nu Rock                           Morningwood
-------------------------------------------------------------------------------
Motorhead              Overkill                          Overkill
-------------------------------------------------------------------------------
Nine Black Alps        Shot Down                         Everything Is
-------------------------------------------------------------------------------
OK Go                  Here It Goes Again                Oh No
-------------------------------------------------------------------------------
Paul Wall Feat. Big    Sittin' Sidewayz                  The Peoples Champ
Pokey of the S.U.C.
-------------------------------------------------------------------------------
Pennywise              Competition Song                  The Fuse
-------------------------------------------------------------------------------
Queens Of The Stone    Medication                        Lullabies To Paralyze
Age
-------------------------------------------------------------------------------
Rock N Roll Soldiers   Flag Song                         The Two EP's
-------------------------------------------------------------------------------
Scorpions              Dynamite                          Blackout
-------------------------------------------------------------------------------
Sweatshop Union        Come Back                         United We Fall
-------------------------------------------------------------------------------
The Faint              I Disappear                       Wet From Birth
-------------------------------------------------------------------------------
The Herbaliser         Lord, Lord Feat. Roots Manuva     Take London
-------------------------------------------------------------------------------
The Herbaliser         Gadget Funk                       Take London
-------------------------------------------------------------------------------
The Hives              No Pun Intended                   Tyrannosaurus Hives
-------------------------------------------------------------------------------
The Perceptionists     People 4 Prez                     Black Dialogue
-------------------------------------------------------------------------------
Vatican DC             Antisocial                        We Carnival
-------------------------------------------------------------------------------
We Are Scientists      Lousy Reputation                  With Love And Squalor
-------------------------------------------------------------------------------
Z-Trip                 All About The Music               Shifting Gears
                       Feat. Whipper Whip
-------------------------------------------------------------------------------


b. Various Trivia                                              [DetailsTrivia]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Author: Vix

* The Female snowboarder has more board choices than a Male. 18 more.
* A Female skier has 5 extra skis.
* Females also get more gear.
* Yeti Signs symbolize alternate paths and shortcuts.


c. Frequently Asked Questions                                     [DetailsFAQ]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. How did Merqurycity.com get a snowboard and skis into SSX On Tour?

A. The Story behind the Merqurycity.com board/skis in SSX On Tour is
  pretty simple, actually. Back in the summer of 2005, Dan Karies decided to
  create a contest to design a snowboard for SSX On Tour. Members of the site
  contributed their designs, and a design by Royank (a green and black board
  with green streaks nicknamed the "Grass" board) won. As a gift to the users
  of Merqurycity.com, I forwarded the design to EA and asked nicely if they
  might be able to use the design in the game, but only if they had space and
  it wasn't a hassle.

  Lo and behold, when the game came out, we were extremely suprised to see
  that the Merqurycity.com board not only still had it's own name (because
  a board design submitted by FirebrandX for SSX 3 was present in the game,
  but renamed) but that it was the best snowboard in the game by a large,
  large margin! Entitled the "Merqury City" board, it has full attributes
  in everything and costs $1.6 million more than any other board in the game!
  Additionally, there was a set of skis created to mimic the design of the
  board (entitled the "Merqury Ultimates"), which we didn't submit.

  I'd just like to thank EA for their continued dedication to their fans
  and to our site. They didn't have to do any of this and the fact that
  they did speaks volumes to how much they appreciate their fans more than
  any other company. Thanks again, EAC. :)

===============================================================================
               SECTION EIGHT: MEASURING UP                     [MeasureStart]
===============================================================================

a. Merqury City Scoreboard                                      [MeasureBoard]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coming soon!

b. Frequently Asked Questions                                     [MeasureFAQ]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coming soon!



===============================================================================
               SECTION NINE: EPILOGUE                         [EpilogueStart]
===============================================================================
6. Legal.                                                      [EpilogueLegal]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This FAQ is copyright 2005-2006 by all the authors herein, per their
submitted sections.  You may not alter/repost this entire FAQ without
my permission, or sections of this FAQ in any way without the expressed
permission of the author of that corresponding section.

SSX On Tour, SSX 3, SSX Tricky and SSX is a trademark of Electronic Arts
and EA Canada.

This FAQ is allowed to be posted on these sites:
www.gamefaqs.com
www.merqurycity.com
www.cheatcc.com
www.1up.com
www.cheathappens.com
www.gamerhelp.com
www.ign.com

Any other site that has it posted without my consent is contributing
to copyright infringement. If you would like to host this guide, you must
e-mail me first and obtain my permission, and once you are hosting the
guide, you must keep it updated. If you will not do this, you are not
allowed to host this guide.

PERSONALLY UPDATED VERSION OF THIS FAQ:
http://www.merqurycity.com/ssx4/ssxontour_faq.txt

Credit & Thanks                                             [EpilogueThanks]
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~ Thank you to all the authors who devoted so much of their time and
effort to making this great SSX On Tour FAQ. :)

~ Dan Karies contributed a great ASCII header for the guide. Thanks Dan!

~ Credit to Grandmort, the myth/man/legend for creating the premiere SSX
site on the web - Merqurycity.com. Grandmort sightings have been reported
more often then normal these days, though we still have to corroborate
any with explicit evidence. ;) What you started sure has bloomed into way
more than we ever expected, huh G? :)

~ I want to take some liberty here and personally thank Electronic Arts Big
for their continued confidence of us fans of their series. You have
consistently treated us as well as any company has ever treated their fans,
and for that we are all grateful. Thank you for including Merqurycity's board
design in the game, and thank you for listening to all of our complaints,
rants and raves about the series we all love so much.


Contributors - Who are these people?                      [EpilogueContrib]
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~ Vix is a moderator of the forums at Merqurycity.com and also one of
the key contributors to this guide. She loves, loves, loves to make lists
of stuff and I am the major beneficiary of all these lists. :D She's also
one of the most dedicated members of the community and a pillar of the
forum over at Merqurycity. :)

~ ssxtitan is seriously, the nicest guy you'll ever talk to, online or
not. There's a reason he's called "the camp counselor". ;-) He's also one
of the top SSX competitors and is always willing to give advice or a video
to help out his fellow players.

~ :.MonsterTricky.: is new on the SSX scene and has stepped up bigtime with
several walkthroughs even at the early stages of this FAQ. He's consistently
stepped up with guides when submissions were hard to come by. Many thanks
for his consistent input to this guide.

~ Royank, as you will read, is the luckiest guy on the planet to have his
board design in SSX On Tour. He's also a primo graphic designer and the
first guy to completely finish SSX On Tour 100%, which took him a whopping
2 days (48 hours!) from start to finish. He took the time to type up some
of the most redundant info for this FAQ, and for that I'm grateful.

~ IceXtreme is sorry you lost. ;) Seriously, he's one of the best racers
out in the SSX Community, and he is also one of the most prolific guide
writers for this guide. If it wasn't for him, there would be hardly any
guides for the racing events in this FAQ. Many, many thanks go out to
him for contributing so much.

~ erictang05 wrote a great guide for Mind The Gap, and he is a valued
new member over at Merqurycity.com.

~ DaRizat123 is new on the SSX scene and the author of incredibly in-depth
guides in this FAQ. Many thanks to him for stepping up.

~ eviltim arrived late to the SSX 3 party and didn't get a chance to
contribute to the SSX 3 guide. This time, he's making up for it. :) Luckily
for us, he's also one of the best SSX 3 players and is resuming that trend
with SSX On Tour.

~ RE Virus is a human calculator who is also one of the top players in the
SSX community after wreaking havoc on the scoreboards during SSX 3. He has
been very great about contributing items to the guide when I have asked him
and also about making sure the entire world is W3C compliant! :-)

~ Uberblitz contributed a music guide, for which he was very enthusiastic.
I certainly appreciate his help with the FAQ. :)

~ Shacknasty_Jim is a member of the forums over at Merqurycity.com. He
has taken it upon himself to help flesh out the guide since the SSX 3
FAQ attracted him to Merqurycity. I appreciate his help bigtime. :)

~ cba took it upon himself to write a great guide for all the boasts, he's
a very valuable member of the forums over at Merqurycity.


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                END OF GUIDE. STAY TUNED, THERE'S MORE COMING!

         I need so many track guides it's not funny, so e-mail me!
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