Sonic 3 & Knuckles FAQ/Walkthrough
For the Sega Genesis system.
Written by peach freak or
[email protected]
Copyright 2005-2015 Tim Brastow. All Rights Reserved.
Version 3.30
Welcome! This is a walkthrough for Sonic 3 & Knuckles, arguably the best Sonic
game ever made. If you have any questions, comments, or if you find an error in
this guide, email me at
[email protected]. If any (good) questions are
asked, I will put them in the Asked Questions section.
Also, this FAQ is protected by copyright. You cannot sell this, put this on
your site without my permission, or any other violation of copyright law. You
can, however, save this onto your computer and print it out for LEGAL USE.
Also, since this guide is way too long, use CTRL + F on a Windows computer to
search for something. Enter the level/special stage/whatever you want to look
for and hit enter. It should search this guide for those words and should be
really fast to find something. This is useful, especially if you're on an 800 x
600 or smaller resolution.
Here is another note about emailing me. If you are going to ask me a question,
check the Asked Questions section to see if it has already been answered, and
that may help you. If you still don't understand it, you are more than welcome
to contact me.
Table of Contents
1. Version History
2. Asked Questions
3. Controls
4. Main Characters
5. Changes to this Game
6. Items
7. Mini Games
8. Obstacles
9. Walkthrough (Sonic/Tails)
10. Walkthrough (Knuckles)
11. Special Stages/Walkthroughs
12. Enemies
13. Multiplayer
14. Secrets
15. Endings
16. Credits
===================
1. Version History
===================
Version .07, January 2, 2005: Started this FAQ. Got everything outside the
Walkthrough done and finished the first level for both Sonic/Tail's and
Knuckles' adventures.
Version .15, January 3, 2005: Finished level 2 for both Sonic/Tail's and
Knuckles' adventure.
Version .26, January 5, 2005: Finished Level 3 for both Sonic/Tail's and
Knuckles' adventure in my Walkthrough. I also finished Level 4 for Knuckles'
adventure too.
Version .46, January 6, 2005: Finished Levels 4, 5 and 6 for Sonic/Tail's
adventure and level 5 and 6 for Knuckles' adventure.
Version .53, January 8, 2005: Finished Level 7 for Sonic/Tail's and Knuckles'
adventure. Also have all of the special stages in my special stage walkthroughs
done now.
Version .80, January 10, 2005: Have Levels 8 and 9 for Sonic/Tail's adventure
done and I finished up the rest of Knuckles' adventure! Yay!
Version .88 January 11, 2005: Finished Levels 10 and 11 for Sonic/Tail's
adventure.
Version .92, January 13, 2005: Finished Level 12 in my Walkthrough for
Sonic/Tail's adventure after I was finally able to snag some time.
Version 1.00, January 14, 2005: Finished Levels 13 and 14 in my Walkthrough for
Sonic/Tail's adventure. I am done with this whole guide! Yay!
Version 1.15, January 22, 2005: Added an Asked Questions section and put up the
first (good) question I got.
Version 1.40, January 25, 2005: Added an enemies section to this FAQ. I also
finally got the prizes listed for the slot machine mini game in the Mini Games
section.
Version 1.75, February 7, 2005: Completely re-did my Multiplayer section. It
now has a short walkthrough for each of the levels and better descriptions for
the modes. Also I now have a list of items for the stuff you can find in
Multiplayer. If I'm missing anything tell me.
Version 1.90, February 19, 2005: Added an "obstacles" section into this FAQ and
fixed a few errors here and there.
Version 2.00, February 20, 2005: Did an overhaul of my controls section. Since
this FAQ was posted for each version of Sonic Mega Collection (Xbox,
Playstation2, and GameCube), I decided to add the controls for the Xbox and
Gamecube versions as well, thanks to two users who helped me. I highly thanked
them and added them to my credits.
Version 2.05, February 21, 2005: Added a question to my Asked Questions
section. This shows how to get past the cylinders in Carnival Night and this
question is asked all over the place.
2.20, February 23, 2005: Changed my Walkthrough in Lava Reef Act 1 so it covers
another Special Stage ring, and I added info about controlling Tails with a
second controller and what he can do in the controls section (when playing
Sonic and Tails together).
Version 2.50, February 25, 2005: Added a secrets section into my Walkthrough,
and I also added a few more obstacles into my obstacles list.
Version 2.60, February 27, 2005: Added another question to the Asked Questions
list because this one is always asked too. I also added more to my Special
Stages section to talk more about how to get outer Blue Spheres if some are
red.
Version 2.70, March 8, 2005: Completely re-did my secrets section so that now
it has section dividers for codes, unlockables, glitches, etc, so now it is
easier to navigate.
Version 2.75, May 22, 2005: Added another good question to the Asked Questions
section. Also added some more information about emailing me at the beginning of
this FAQ.
Version 2.80, May 26, 2005: Added section dividers around my bosses in the
walkthrough so you will be able to find them easier.
Version 2.85, May 28, 2005: Added another good question to my Asked Questions
section.
Version 2.90, October 30, 2005: I finally found out what the ring did in
multiplayer thanks to Brandon Torrente, so I put that in my multiplayer sextion
thanks to him. Again, thanks a lot man.
Version 3.00, July 26, 2006: Added in a missing multiplayer item thanks to
Jason Fisher. I also added him to the credits section.
Version 3.05, April 9, 2008: Fixed a bad typo in the credits section, and
tweaked a few of my enemy descriptions in my enemies section.
Version 3.15, May 23, 2014: Added in an Ending section which describes all nine
possible endings in this guide.
Version 3.20, June 4, 2015: Added in the pictures that you get on the file
select screens for each ending in the Endings section.
Version 3.30, June 7, 2015: Got rid of many of the Sonic Mega Collection
references, and added in a couple of boss strategies. Also provided more
information for the mini-games.
===================
2. Asked Questions
===================
Here are questions I receive through email. I will only put the good questions
here and if they are asked a lot.
-------------------------------------------------------------------------------
Question: How can I play/unlock Sonic 3 & Knuckles?
Answer: On the Sega Genesis, you must have a copy of both Sonic the Hedgehog 3
and Sonic & Knuckles. You must then attach the Sonic 3 cartridge on top of the
Sonic & Knuckles cartridge, which has the "lock-on" technology on it.
On Sonic Mega Collection (regardless of the system), Sonic 3 & Knuckles must be
unlocked first. You need to play both Sonic 3 and Sonic & Knuckles at least 20
times each. Don't worry, seeing the white Sega screen counts as a play. So once
you see the Sega screen, bring up the menu and quit the game, and then repeat
until both games have been played 20 times. Afterwards, return to the main menu
of Sonic Mega Collection, and then go back to the game menu, where you should
get a notification saying that you can play Sonic 3 & Knuckles.
If you are playing on the Gamecube or PlayStation 2 version of Sonic Mega
Collection, be sure you have a memory card on you, so you can save your newly
unlocked game onto it.
-------------------------------------------------------------------------------
Question: How do I get past those cylinders in Carnival Night?
Answer: These cylinders have caused problems for many people, including me. The
most notorious example of this is the cylinder near the end of Carnival Night
Act 2, which is blocking your way to the end of the level, with seemingly no
way to move it. To move these spinning red and white cylinders, jump on top of
them. Then, use Up and Down on the D-Pad to start moving the cylinder up and
down. Do this in a steady pattern. As the cylinder is moving up, press up, and
vice versa. This will cause the cylinder to move higher or lower in the air,
allowing you to get to a platform above you or to get beneath the cylinder.
-------------------------------------------------------------------------------
Question: Is there a Super Tails in this game?
Answer: This question has been asked many times, and yes there is a Super Tails
in Sonic 3 & Knuckles. To get Super Tails, you must first get all the Chaos
Emeralds in the Sonic 3 levels and then get all the Super Emeralds in the Sonic
& Knuckles levels. Afterwards, you will get the ability to become Super Tails.
You can do this by collecting 50 rings and double jumping. Super Tails can not
only run faster, but has four little "flickies" surrounding him, which can kill
any enemy on-screen. In addition, the flickies can also hurt Robotnik during
boss fights.
Even though lots of people say there is no Super Tails in other Sonic games,
there really is in Sonic 2 and Sonic 3. In Sonic 2, you must activate debug
mode and play as Sonic and Tails together. Then do the all emeralds trick and
become Super Sonic. Then enter debug mode and turn into a warping monitor and
place it. Sonic and Tails will switch off their abilities, so Tails will have
Super Sonic's powers.
-------------------------------------------------------------------------------
Question: How do you spin dash in this game? I've tried everything I could and
I'm still having a lot of trouble.
Answer: Lots of people get confused with spin dashing if they are new to the
Sonic games. First, you must hold Down, and then keep tapping A, B, or C to
"charge" up your spin dash. When you are ready, release the Down button to do a
spin dash. You can also a quick spin dash by holding Down, and then quickly
pressing A/B/C once, and then letting go of Down.
-------------------------------------------------------------------------------
============
3. Controls
============
Left: Move Left
Right: Move Right
Up: Look Up (holding Up will also move the camera upward, so you can see what's
above you)
Down: Duck (holding Down will move the camera down, and you will be able to see
what's below you)
A/B/C: Jump
Down + A/B/C: Spin Dash. Down must first be held, and then you can use either
A, B, or C to charge the spin dash. Let go of Down to then perform a spin dash.
Start: Pauses the game.
Down (while moving): Performs a normal dash. While moving in any direction, you
can press Down to do a slow dash (and curl into a ball).
A+A/B+B/C+C: Pressing A, B, or C twice will cause a jump action, depending on
your character. With Sonic, a double jump will cause a white flash to appear,
protecting you from enemies. You can also do a double jump to use the special
effects of your shields. With Tails, double jumping will allow you to fly, and
with Knuckles, double jumping will allow you to glide. The double jump will
allow your character to also transform into their Super/Hyper form, provided
you have the appropriate Emeralds to do so.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you are also playing with two controllers as Sonic and Tails together,
another person can use the second controller to control Tails and help you
throughout the game. Tails has unlimited lives so if he dies, he will always
come back. Also, like most multiplayer games, it is not separated into two
screens, so Tails will be using the same screen. So if Tails is not on the
screen for a few seconds, he will fly back to the screen. The second player can
also have Tails fly and pick up Sonic to fly him to places he can't normally
reach.
To have Tails pick up Sonic and fly him around, have Tails fly and then have
him get on top of Sonic to grab him. Now, once Sonic is onto Tails, use the D-
Pad on the second controller to control where Tails flies, and then use Up to
fly higher. If you are Sonic, jump to jump off of him. This is useful for many
of the levels.
Also, no matter how many hits Tails takes, he will not die. Any rings he
collects will count towards Sonic's ring total, but Tails cannot break open any
item boxes for Sonic. But if the player controlling Tails is a good player, he
can be a good help in many of the bosses, and you could finish them off quicker
too. But Tails can be a big help in part 2 of the robot boss in the Death Egg
if no one is controlling him.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*******************************************************************************
===================
4. Main Characters
===================
Sonic = The main character of this game. My favorite too. He is a blue hedgehog
and hates evil people, like Robotnik. His only special ability that he can do
on his own is to create a flash in midair, protecting him from other attacks.
However, Sonic has extra shield abilities that Knuckles and Tails cannot get:
He can do a double jump with the electric shield, bounce off the ground with a
water shield, and dash through the air with a fire shield.
TRANSFORMATIONS:
Super Sonic: Sonic can transform into Super Sonic when collecting
all seven Chaos Emeralds. Super Sonic can jump higher and run faster
than normal Sonic. In addition, Super Sonic can destroy any enemy it
comes into contact with. However, Super Sonic can still die by
falling through gaps, drowning, or getting crushed.
Hyper Sonic: Sonic can turn into Hyper Sonic after collecting all
seven Super Emeralds. Hyper Sonic flashes in several different
colors, as opposed to just being yellow. In addition, Hyper Sonic
can do a double jump in the air, where you can boost yourself up
higher or dash in any direction while midair. While performing this
double jump, Hyper Sonic creates a flash, which kills any enemies on
screen. In addition, Hyper Sonic can NOT drown underwater.
Tails = Sonic's buddy since Sonic the Hedgehog 2. He is a small, young, brown
fox who can fight for himself. He takes the same level route as Sonic during
the game. His special ability is that he can fly (by double jumping), but he
will get tired after a few seconds in the air and start dropping down.
TRANSFORMATIONS:
Super Tails: Tails can only transform into Super Tails once all
seven Chaos and Super Emeralds are collected. Super Tails can run
faster than Tails normally can. In addition, Super Tails is
surrounded by four "flickies", which will help destroy and enemies
onscreen. The flickies can also hurt bosses as well, allowing you to
stand in one place and let the flickies do the work for you. Super
Tails can also destroy any enemy it runs into, but as always, can be
crushed, drowned, or killed by jumping into a gap.
Knuckles = The red echidna who guards the Floating Island and the Master
Emerald. At the end of Sonic 2, where Robotnik's Death Egg is destroyed, the
Death Egg lands on the Floating Island. This is where Knuckles meets Robotnik,
where Robotnik convinces Knuckles that Sonic and Tails are the bad guys, and is
sent out to slow them down while Robotnik repairs his Death Egg. He was a rival
He has two special abilities: he can glide (when he double jumps) and climb up
walls he glides onto. Knuckles can also punch through walls that Sonic and
Tails cannot spin dash through. One downside of Knuckles is that he cannot jump
as high as Sonic or Tails. This can sometimes make boss fights with Knuckles
more difficult, and it also makes some routes that Sonic and Tails normally
take inaccessible for Knuckles (causing him to take his own, exclusive path).
TRANSFORMATIONS:
Super Knuckles: Knuckles can become Super Knuckles after collecting
all seven Chaos Emeralds. Super Knuckles can run and move faster
than Knuckles can, in addition to being able to glide through the
air faster. Still, Super Knuckles does not gain any new jumping
abilities, so he will jump at the same height as Knuckles normally
does. Super Knuckles can also destroy any enemy on contact, but can
still die when jumping into a gap or getting crushed.
Hyper Knuckles: Knuckles can transform into Hyper Knuckles after
collecting all of the Super Emeralds. The only significant change
with Hyper Knuckles is that he can cause a little earthquake when
gliding onto a wall. This little shake can kill any enemies
onscreen. Remember, you must have some speed when gliding onto the
wall to cause this earthquake, you cannot cause a shake by simply
jumping onto the wall.
Dr. Robotnik = He's the evil scientist behind all of this mess. At the end of
Act 2 of every stage you will fight one of Robotnik's inventions he made. Since
his Death Egg crashed on the floating island, he is after the Master Emerald.
It was damaged so badly it needed repairs and the Master Emerald is the only
way to get it repaired.
Egg Robo = He is a clone of Robotnik, so he is a robot. At the end of every Act
2, this is who Knuckles faces instead of Robotnik, probably because Robotnik is
too busy dealing with Sonic and Tails. He isn't any easier or harder than
Robotnik because he uses the same things for bosses, except for that sometimes
Knuckles will face different bosses.
========================
5. Changes to This Game
========================
In Sonic 3 and Knuckles there are many changes to this game from Sonic 3 and
Sonic and Knuckles. Here they are:
1. You can now use Tails in the Sonic & Knuckles levels and Knuckles in the
Sonic 3 levels.
2. The game starts from the first level of Sonic 3 and ends at the last level
of Sonic & Knuckles (Sky Sanctuary for Knuckles, Death Egg for Tails, and The
Doomsday for Sonic). Once you beat the last level of Sonic 3, the Launch Base
Zone, you will then go to Mushroom Hill and start the Sonic & Knuckles levels.
3. Some music in Sonic 3 is different than the music in Sonic & Knuckles for
the same events. For example, Knuckles' theme in Sonic 3 is different than it
is in Sonic & Knuckles. There are also different tunes for the title screen,
the Act 1 Boss, Invincibility, the credits, and the 1-up theme. For all of
these conflicts, the Sonic & Knuckles themes are used instead.
4. There have been some slight changes to some levels. Ex: There is a new large
ring in Mushroom hill for both characters, some items have been replaced, etc.
5. Big difference. If you collect all the Chaos Emeralds from the Sonic 3
levels by the beginning of the Sonic and Knuckles levels, you get to collect
Super Emeralds during the Sonic and Knuckles levels! These are just the special
stages from the Sonic and Knuckles levels, so there are 7 of them. Once you
collect all of them you can become Hyper Sonic, Hyper Knuckles, or Super Tails!
Yeah, each character get their own special ability. They are explained in the
characters section.
6. Remember how you got 6 save slots in Sonic 3? Well in Sonic 3 and Knuckles
you get 8 instead of 6. Yeah, very useful. You could also make it equal by
having save slots for 2 of each character (2 for Sonic/Tails, 2 for Sonic, 2
for Tails, and two for Knuckles. It's what I do, so be quiet you. <_<
7. In Sonic 3, you could only play one mini-game when hitting a goalpost (you
needed to have 50 rings in order to play it). This was the gumball machine
mini-game. In Sonic & Knuckles, there were two more mini-games available
through the goalpost. You can play all three of these in Sonic 3 & Knuckles.
=========
6. Items
=========
These are items you can break open from the little box monitors.
Rings: If you break open a ring box you will get 10 rings.
Fire Shield: If you break open this you will get a Fire Shield. This allows you
to walk safely on any lava or fire in the game, so this is nice for a level
like Lava Reef. If Sonic has this on he will be able to do a fire dash when he
double jumps. This can knock out any enemy it hits.
Electric Shield: My favorite shield in the game. When you wear this any rings
near you will be pulled to you and you get the rings. And when spikes fall off
the roof they will bounce off instead of hurting you. This also gives you
protection on electric fields like in the Death Egg, and it's useful for giving
you a lot of rings in the Marble Garden Zone. If Sonic has this he will be able
to double jump higher in the air when he double jumps. Useful for him because
he can't fly.
Water Shield: Also one of my favorite shields. When you wear this you will have
unlimited time in the water so you won't drown. This is useful for levels with
a lot of water such as Hydrocity Zone, parts of Angel Island, parts of Ice Cap,
and Launch Base Act 2 as Knuckles. If Sonic has this he will be able to bounce
like a bubble, slightly higher than his jump.
Invincibility Star: If you break this box open you will become invincible
temporarily. Stars will appear around you and you will knock out any enemies
you run into. Watch out, this doesn't protect you from everything, such as
crushing ceilings, gaps, and you won't have unlimited time in the water. Useful
for most times, also protects you from losing rings.
1-Up: These boxes have your character's faces on them. If you break this open
your character will get a 1-Up. You can have up to 99 lives maximum. There are
also other ways to get 1-ups:
-Collecting 100 rings
-Collecting 50,000 points
-Getting a perfect in a Special Stage
-Getting the 1-up spheres in bonus games
Also, if you run out of lives and hit 0, you will have to start at the level
you last saved at. But if you have a continue, you can use it to start at the
act you left off at. To get a continue, you must collect at least 50 rings in a
Special Stage (you don't have to beat it). In addition, you can get a continue
by getting 50 rings in the slot machine mini-game. If you enter the mini-game
with at least 50 rings, you will get a continue after getting just one ring.
Power Sneakers: If you break these opens you will be wearing power sneakers.
With this you will be able to run much faster than your current speed for a
short amount of time. This is useful for getting past some parts and useful if
you don't have much time left.
Dr. Robotnik: Don't break this box open if you see it. But in Sonic 3 &
Knuckles there are a fewer amount of these in the game. If you break this open
you will lose your shield. If you don't have a shield you will lose all of your
rings. If you have no rings or shield you will die and end up back to the start
of the level/the last post you hit.
==============
7. Mini Games
==============
In Sonic 3 & Knuckles, you can play one of three different mini-games when
hitting a goalpost. A circle of stars will appear for a brief moment above the
goalpost when hitting it, that you can jump into and play the mini-game. The
mini-game that you play will depend on the amount of rings you have. You can
also tell which mini-game you are about to play based on the colors of the
stars surrounding the goalpost.
Star Colors:
Big, Orange, Puffy Stars: Slot Machine Mini-Game
Red Stars: Electric Balls Mini-Game
White Stars: Gumball Machine Mini-Game
In addition, here are the ring requirements to get each Mini-Game:
Slot Machines: 20-34 Rings
Electric Balls: 34-49 Rings
Gumball Machine: 50-65 Rings
After 65 rings, the mini-games will repeat themselves. For example, if you have
70 rings when hitting a goalpost, you will get the Slot Machines mini-game
(which will be available if you have 66-80 rings).
-------------------------------
Mini Game 1: The Slot Machines
-------------------------------
This is from Sonic and Knuckles. There is a slot machine in the middle of the
map (much like Sonic 2's slot machines from the Casino Night Zone), and if you
line up 3 characters in a row, you win rings. Now, I have the prizes now and I
will list them below. You can also hit the "R" block to reverse the direction
the Mini Game spins in. There are blue blocks around the slots that if you hit,
they turn yellow, then pink, and then they become a Goal, which takes you back
to the game. You can use the bumpers to get to the slots and jump from the
spinners. These are like the Special Stages from Sonic 1.
Here are the list of Prizes. If you get a bar, you will automatically win
rings:
1 Bar: 2 rings
2 Bars: 4 rings
3 Bars: 8 rings
3 Tails: 20 rings
3 Knuckles: 25 rings
3 Sonics: 30 rings
3 Jackpots: 100 rings
3: Robotniks: Lose 100 rings
There are combinations that you can get too, particularly with the Jackpots. If
you get a Jackpot along with two of the same things, you will get double the
rings that you would get if three of those things were to be collected. For
example, if you got a Jackpot and 2 Sonics, you would win 60 rings, double the
30 rings you would get from hitting 3 Sonics.
If you get 2 Jackpots and something else, you will get quadruple (4x) the
amount of rings that you'd get if you get all 3 of that object. For example,
getting 2 Sonics and a Jackpot will give you 120 rings, four times the amount
of 30 rings you'd get from hitting 3 Sonics.
Lastly, any combination of Robotniks and Jackpots will be the same as landing 3
Robotniks, which is, you'll lose 100 rings (so you would lose rings if you got
2 Jackpots and a Robotnik, for example).
-----------------------------
Mini Game 2: Electric Balls
-----------------------------
This mini-game is from Sonic & Knuckles. There is a line of small energy balls
that will end the mini-game if you fall into it. This line will slowly make its
way up the room, so it basically serves as a time limit for you. There are huge
Electric Balls that if you use to get to a higher part of this Mini Game. To
use them to get higher elevation, jump right when your character is moving up
on the ball. On your way you will see small orbs floating in the air. Touch
them and a random item comes out (in the shape of a gumball), like a 1-Up or
Rings. The higher you are in the mini-game, the more rings you will get out of
the ring gumballs (you can get 80 rings near the top!). Also, when you get to
the top, you can exit the mini-game by jumping through the top of the screen
It's also helpful to enter this mini-game with an electric shield, as you can
use it to pull in all of the rings in this mini-game without having to touch
them yourself, which can be difficult at times.
-----------------------------------
Mini Game 3: The "Gumball" Machine
-----------------------------------
This is from Sonic 3. There are springs you use on both left and right walls.
Once you hit one of these it disappears, so use them wisely. Now, the point of
this game is to hit the panel on the gumball machine on the top. Every time you
hit it, a random item comes out, like a shield, rings, or 1-Up, so grab it.
Also bubbles may come out, and those do nothing. You may also get black bumper
balls, so you can use these as springs. If you fall you will hit a set of
springs at the bottom of the level, and you can bring these back by getting a
"Rep" sphere from the machine. The game ends once you fall in the game. Here
are all the spheres you can get from the gumball machine:
Yellow Sphere: Electric Shield
Blue Sphere (no, not the Special Stage one): Water Shield
Red Sphere: Fire Shield
Gray Sphere with ring on it: 10 rings:
1-up Sphere: Gives you a 1-up when touched.
Bubble: Does nothing.
Black Sphere: Bounces you near the gumball machine so you don't need to use a
spring.
"Rep": Makes the springs at the bottom appear again.
=============
8. Obstacles
=============
These are things you should watch out for in the game, and other stuff that
doesn't belong anywhere else in this FAQ.
Rings: These are what Sonic needs to collect so he doesn't lose a life.
Collecting 100 rings gives you a 1-up. If Sonic gets hit and he has rings, he
will lose all of his rings. The rings will spread out, so try to collect as
many as you can. If he gets hit and he has no rings, you lose a life. These are
really easy to find, they're scattered around the levels in the air and on the
ground. Also, the amount you have will show up at the top left part of the
screen.
Time: This also shows up on the top left part of the screen. In every level,
there is a time limit to beat it. The time limit is 10 minutes for each act and
level, so you may have to be quick if you get lost easily, especially in
Carnival Night Act 2. So, once the time hits 10:00 (well, 9:59 to be exact),
you will lost a life. But if you hit a post, you will end up at the post, and
your time will be reset to 0! This can be really useful form long levels.
Score: Another thing shown at the top left part of the screen. Each time you
knock out an enemy, you will get 100 points, 200 for knocking out 2 in a row,
500 for three, and so on. If you knock out a boss, you will get 1000 points.
Every 50,000 points you get a 1-up. Also, once you beat a boss, you will get a
time bonus and a ring bonus. Each ring you have means 100 points in the end,
and the lower your time is, the more points you get for a time bonus. But if
you finish off with greater than 3:30, you will only get 100.
Giant Rings: These are large, hidden in secret areas, giant rings. If you hop
in one of these, you'll be taken to a special stage. You have to collect all of
the Blue Spheres to get the emerald, and jump over many obstacles, such as red
spheres. If you have all the emeralds, you will get 50 rings instead. If you
have all the Chaos Emeralds and you are in the Sonic and Knuckles levels, you
will be taken to a hidden palace, where you can get any emerald you want.
Posts: These are on the ground throughout many levels. If you hit one of these,
they will become activated. And if you lose a life, you will end up back at the
post instead of starting the level again. If you have at least 20 rings, stars
will appear at the top of the post when you hit this. Jump into them to be
taken to the Slot Machine game. If you have at least 35 rings, the stars will
take you to the Electric Balls game. If you have at least 50, you will be taken
to the Gumball Machine game. Hit these if you can, especially if you're not
that good of a player.
Signposts: These will fall from the air if you defeat a mini boss in many of
the levels. In some rare occasions, they will produce an item when they hit the
ground, and it can be anything. If it's an invincibility box or a ring box,
wait until the act begins, then collect them. You can also have fun with them.
Keep jumping on the bottom of them to make them bounce around more. Each time
you hit them gets you 100 points, so a quick way to get a higher score.
Spikes: Thought it would get a mention here. Spikes come in all shapes or
sizes. Large, small, and all around. But each have the same thing. If you touch
this with your character, they will lose their rings/shields/life. Try to jump
over these and watch out for these on surprise. They may pop out of the ground
and go back in, so watch out. Also, these are on the wall, on the ceiling, and
on the ground, so they may be tricky avoiding them at times.
Springs: These can be on the ground and on the side of walls. They come in two
colors, yellow and red. Red springs bounce higher than the yellow springs.
Springs can also be on top of trees and hidden too. These are needed to get
onto higher platforms you cannot reach by jumping (or you can fly onto them if
you're Tails), and these can lead to secret areas too.
Patterns in walls: If you were to seen a pattern in a wall (like see the inside
of a room and see the wall next), this may be a hidden wall. Try to walk
through it and you may end up in a secret room, and they may contain a Special
Stage ring or something else. Or if you were to see a boulder in front of a
wall, you could spin dash through it and it may be another secret room.
Bubbles: These are mostly found underwater on the ground. You mostly see these
in a small group of small bubbles. If you wait next to one, a big bubble may
come out. You can jump into it to refresh your air and so you won't drown.
You'll need these a lot if you don't have a Water Shield in the Hydrocity Zone.
Unlike a Water Shield, you can still drown after collecting one of these, so
you'll need to get these frequently if you drown a lot.
=============================
9. Walkthrough (Sonic/Tails)
=============================
Before you can play Sonic 3 and Knuckles (if you are playing Sonic Mega
Collection), you must play Sonic 3 and Sonic and Knuckles 20 times each. You
don't need to beat both games 20 times each, just playing them. Playing a game
counts as seeing the Sega screen, so once you see the Sega screen, press R1 and
go to exit. Once you've played both Sonic 3 and Sonic and Knuckles 20 times
each, exit the game list and go to the main menu (where you can go to manuals,
options, etc). Then go back to the game list and it should say you can play
Sonic 3 and Knuckles. And if you are playing on your Sega Genesis, you will
need to lock Sonic 3 on top of Sonic and Knuckles to play.
Also, to start a new game, go to the file select screen. There will be 8 save
slots. To choose your character, use Up and down to scroll through them, and
pick which one you want. You can either have Sonic/Tails, Sonic alone, Tails
alone, or Knuckles alone. There is also a "No Save" feature for those who don't
want to save their game or something else, and you can still pick which
character you want. Now, if you want to save your game, you'll need a memory
card (if you have a PS2 or Gamecube), otherwise it'll clear when you reset/shut
off your system.
-------------------------------------------------------------------------------
Here is the main story so far: After Sonic blew up Dr. Robotnik's Death Egg
from Sonic 2, the Death Egg crashed on the Floating Island. Knuckles saw the
Death Egg crash and decided to head over to it. He saw Robotnik and Robotnik
told him to find Sonic and take the 7 Chaos Emeralds from him. He told Knuckles
Sonic was a bad guy so Knuckles ran out to get them. Sonic and Tails decided to
follow the Death Egg's crash site on their plane called "The Tornado". Sonic
tells Tails to go hide the plane while Sonic transforms into Super Sonic and
heads to the island. Knuckles pops out and stops him. He takes the 7 Emeralds
and brings them to Robotnik.
-------------------------------------------------------------------------------
----------------------
Zone 1: Angel Island
Act 1
----------------------
After Knuckles steals your emeralds (you won't see this scene if you are
playing as Tails), proceed right. Jump over the rock and the spring and you
will come to a rhino and spike traps. Jump over the spike traps and jump into
the gap. Down here, proceed left. You will see rocks on the wall. Spin Dash to
get rid of them and you will end up in a small room with a large ring. Enter it
for the special stage.
*******************************************************************************
Special Stage 1
Emerald Color: Green
Your first special stage might as well be a tough one. Once you start the level
you will see 16 Blue Spheres in a 4 x 4 form. Collect all the Blue Spheres in a
square form and they will turn into 16 rings. Grab all of them, and from where
you started, head straight. You will see a small Blue Sphere maze surrounded by
White Bumper Balls. Follow the Blue Spheres and collect all of them, not
hitting the bumpers. At the end of the maze go straight and you will see 16
Blue Spheres. Remember to collect the outer Blue Spheres and not the inner
ones. Now, get the 16 rings and head left. Collect the 4 Blue Spheres and
proceed to a set of Bumper Balls. Go through the opening they make and you will
see 4 Blue Spheres in front of you. Grab them.
You will also see a 4 x 4 set of Blue Spheres. Grab the outer ones to make a
set of 16 rings. Grab all the rings and head left. You will see another small
maze of Blue Spheres surrounded by white Bumper Balls. Go through the small
maze and collect all of the Blue Spheres, making sure not to hit the Bumper
Balls. Now head straight to the last 4 x 4 set of Blue Spheres. Grab the outer
ones to make 16 rings. One you collect all the 16 rings you should get a
perfect (total of 64). Now head left and grab the 4 Blue Spheres. Now go
through the opening in between the set of Bumper Balls in front of you. Over
here get the last 4 Blue Spheres and you got the Green Emerald!
Congratulations!
You should be rewarded a continue and a 1-up.
*******************************************************************************
So if you win or lose the special stage, you will be sent back to the level.
Out here leave this secret room and head straight. Jump over the rocks and
avoid the vines, and jump over the springs and get onto the higher platforms.
On here run across the loop-de-loop and you will be sent into the water. Use
the spring next to you to get out and head right. Now head right until you see
a red spring, and watch out for the monkey and spike trap. Hit the red spring
and hold right and you should be sent inside a tree. At the top you will be
heading right. Now, a flaming machine will come down and set the island ablaze.
Once he goes away head right. Hit the goalpost and play the Mini Game if you
want to. Now head right and watch out for the spikes. You should see a set of 4
springs. Instead of hitting them jump in the small gap to the left and destroy
the platforms.
Down here you will see rocks guarding a wall. Spin Dash to get rid of them and
you will be in a secret room with a spring. Hit it and don't press anything.
You should leave the secret room and come back down. You will land right in
another Special Stage Ring.
*******************************************************************************
Special Stage 2
Emerald Color: Orange
I think this special stage is easier than the first one. Once you start turn
right. You will see a 3 x 4 set of Blue Spheres. Collect the outer ones and
they will turn into 12 rings. Collect them all. Now head into the next area. In
here there is a 3 x 5 set of Blue Spheres in the middle. Collect the outer ones
and they will form 15 rings. Collect all 15 rings then head into the area to
your left. Turn the 3 x 4 set of Blue Spheres into rings and get them all. Now
head left and you'll see two sets of 3 x 4 Blue Spheres. Make both sets turn
into rings and grab all 24 rings. Now head straight and you'll be in a new
room. In here there is a 5 x 5 set of Blue Spheres except there is a Bumper
Sphere in the middle. Turn the Spheres into 24 rings by collecting the outer
ones. Collect all the rings then head into the area to the left.
In here take another left. There are 2 sets of 3 x 4 Blue Spheres. Turn them
both into rings and collect all 24 rings that appear. You should get a perfect
with a total of 111 rings. Now head into the next room. There are 16 Blue
Spheres. Collect them all you get the Orange Emerald! Congratulations!
You should get a Continue and a 1-Up after this is done.
*******************************************************************************
If you win or lose the Special Stage drop down and leave the secret room. Head
right and jump over the water gap. Over here head right and get rid of the
Rhino. You will see a rock sticking out. Use it to get to the moving platform
above you. On here use the platform to get to the platform to the right. On
here get rid of the plant that shoots mines then get on the higher platform
above you. Now head right and run through the loop-de-loop. Now run and you
should get to a dead end. On the wall a spring should pop out. Use it to get to
the higher platform. On here, get on the higher platform to your left and get
rid of the plant, then Grab the Fire Shield. Now head right and you will fight
your first boss.
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Mini Boss: The Flaming Machine
Difficulty: 1/5
Give me a break. A caveman could beat this. If you have a Fire Shield on the
difficulty is a 0/5. Now, once the machine comes down get under it and hit it 6
times. It's gone. If you can't do it, shame on you, and wait for it to come
down again. You should have this done in no time.
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----------------------
Zone 1: Angel Island
Act 2
----------------------
Once you start the level spin dash. You should break through a layer of rocks.
Now keep tapping the down button and you should go right into a secret room
with a special stage ring. Jump into it.
*******************************************************************************
Special Stage 3
Emerald Color: Purple
Pretty easy as the second special stage as long as you don't mess up. Once you
start grab the 4 Blue Spheres in front of you. Now get the 2 Blue Spheres and
you'll be in a new area. In here turn the 4 x 4 Blue Sphere set into 16 rings.
Grab all 16 rings and get the 2 Blue Spheres here. You'll be in an empty area
except for the Bumper Balls. Get the 2 Blue Spheres to the left. In here, get
the 2 Blue Spheres to the right. In this area turn the 4 x 4 Blue Sphere set
into 16 rings, then get all the rings. Now grab the 2 Blue Spheres in this
area. In here grab the 2 Blue Spheres to the left. Now in here turn the 4 x 4
Blue Sphere set into 16 rings then get all the rings. Now get the 2 Blue
Spheres, and in here get the 2 Blue Spheres across from you. In here get the 2
Blue Spheres in across from you.
In this area grab the 4 Blue Spheres. Now grab the 2 Blue Spheres to the left
and in here grab the 2 Blue Spheres across from you. In here grab the 2 Blue
Spheres across from you. In this area turn the 4 x 4 Blue Sphere set into 16
rings, then grab all 16. Now grab the two Blue Spheres and in this area grab
the two Blue Spheres to the left. In here get the first Blue Sphere across from
you then JUMP OVER THE SECOND ONE. THIS IS SO YOU CAN GET A PERFECT. In here
turn the 4 x 4 Blue Sphere set into 16 rings. Collect all 16 and you have a
perfect with a total of 80 rings. Now get the last Blue Sphere and you got the
Purple Emerald! Congratulations!
You will get a 1-Up and a continue.
*******************************************************************************
Once you exit the special stage leave the secret room (spin dash and break open
the rocks). Fall through the platform you're on. Down here head right and jump
over the gap. On this platform are two layers of rocks. Break open both of
them. You will also get a Water Shield. Now fall in the gap you see. Down here
is a 1-Up. Grab it. Now use the spring to get back on the higher platform. On
here head all the way right until you get to a wall. Spin Dash up it. Up here
spin dash up the wall in front of you. Up here spin dash and break the rock
layer. You'll now be in the water. In here use the spring to get to the higher
platform. Up here walk right through the wall and you will be in a room with a
switch. Hit it and exit this room.
Back out here all the water has been drained, leaving a new opening. Go through
it. In this area get onto the higher platform and hit the post. Also watch out
for that VERY ANNOYING WORM. Now head right and you'll be on a bridge. Let it
flip you over into the gap below you. Down here head right and you'll see
another bridge. Let it flip you into the water. Down here spin dash right and
you should break through two layers of rocks, giving you a Water Shield too.
You'll also hit a spring. Up here jump across the huge spike gap. Now head
right on this platform until you get to a water pit. Jump in it. On here spin
dash onto the right wall, holding right. You should get in a secret room with a
Special Stage ring. Hit it.
*******************************************************************************
Special Stage 4
Emerald Color: Dark Blue
This is probably the hardest special stage for beginners. Once you start the
level turn right. See that Blue Sphere across from you? Grab it. Then jump over
the Bumper Sphere. Grab the next Blue Sphere, then jump across the next Bumper
Sphere, and then get the Blue Sphere. Over hear grab the 4 Blue Spheres, then
head left. Get the two Blue Spheres and you will see a 3 x 3 set of Blue
Spheres. Turn them into rings and grab all 9. Now get the 2 Blue Spheres and
head straight. Grab the 4 Blue Spheres in front of you then get the two in
front of you. You'll now see a 3 x 3 Blue Sphere set. Make them turn into 9
rings and get all 9. Now get the 2 Blue Spheres and head straight. Grab the 4
Blue Spheres and head straight.
You'll see two more Blue Spheres. Grab them and make the 3 x 3 Blue Sphere grid
turn into 9 rings. Collect all 9 then get the two Blue Spheres. Now head
straight. Once you see the 4 Blue Spheres skip them and head straight. Now get
the 2 Blue Spheres in front of you and make the 3 x 3 Blue Sphere set turn into
9 rings. Grab all of them then get the 2 Blue Spheres. Then get to the middle
of this whole Special Stage area. You'll notice a very large set of Blue
Spheres. Collect all the outer ones and make them all turn into rings. There
should be a total of 44 rings. You should have a perfect with 80 rings. Now
remember those 4 Blue Spheres I told you to ignore? Go look for them and
collect all 4 of them. Congratulations, you've got the Blue Emerald!
You should get a Continue and a 1-Up, maybe two if you're lucky.
*******************************************************************************
Now once you finish the Special Stage, head back into the water pit. Now spin
dash to the left and get back on the higher platform. On here use the two
platforms to get on the higher one to the right. On here, head onto the wall
and use the spring to get on the higher platform to the left. On here use the
hidden spring to get on the higher platform to the left. On here use the
vanishing platforms to cross the gap. Now head left and use the spring to get
onto a higher platform. On here get on a higher platform to your left. On here
spin dash on the wall to the left and you'll be in a hidden room with 2 Ring
Boxes and a Water Shield. Hit all 3 boxes and leave the room.
Back out here get on the higher platform to the right. Now jump across the gap.
On here head right and you'll see a monkey on a tree. Get rid of the monkey.
Now, spin dash to the higher platform to the right. Now get the Fire Shield on
top of the tree and get back on the platform. On here hit the post and spin
dash through the rock. In the final area of the level just hold right. A flying
battery ship should come and try to drop bombs on you. Just hold right the
whole time and they won't hit you. Now, keep running until you get to the boss.
***********************************
Boss: Dr. Robotnik's Water Airship
Difficulty: 1.2/5
***********************************
Your first boss shouldn't be that hard. When he appears, hit him once then get
back on the platform. He will destroy the bridge. Now he will vanish behind the
water and reappear. If you have a Fire Shield he won't be much of a problem.
Hit him until he vanishes. Dodge his fire if you don't have a fire shield,
otherwise you're protected. Hit him 7 more times (8 in total) to win. Once
you're done with the level hit the animal cage. Now Knuckles will destroy the
bridge you're on sending you to the next level.
-------------------------
Zone 2: Hydrocity Zone
Act 1
-------------------------
You start the level falling down into the water. Down here head right and
you'll see a Ring Box. Break it open then jump on the higher platform above
you. On here hit the switch on the floor and you'll be sucked onto a pole. Let
go of it by pressing Genesis Button A, B, or C. You'll be blown to another
pole. Position yourself correctly so you don't hit the spikes, then let go.
You'll be in a new area but still underwater. Spin Dash into the ring box and
Invincibility Box and a spring will send you forward. Now run to the other end
of this area, jumping over all of the spike traps and such. Once you hit a wall
there should be an enemy shooting balls at you. Ignore it for now and get to
the wall. Walk through it, it is a fake wall, and get the Water Shield inside.
Now you won't drown. Leave this secret room. Now get rid of that blue enemy and
the floor you're on will fall. On here get rid of the blue enemy to your left
and the floor you're on will fall. Down here jump over the spikes and head
right. You will be blown to a pole. Release yourself from it without hitting
the spikes and you'll be blown to another pole. On here release yourself
without hitting the spikes. You will be shot out of the water. On here hold
right and you should land on a platform. On here hit the post and head right.
You will run through a loop-de-loop.
After the loop-de-loop you will go up a wall and see a spring, but it is too
high and you'll fall right down, so hold left until you cross the loop-de-loop
again. You'll take another path and hit a spring. Now hold right until you go
fast and you are unleashed in the air. While you're in the air try to land on
the ground below you. No matter where you land, just get past all the obstacles
and you will get to a loop-de-loop and cross a post. After the post you'll
cross another loop-de-loop and run into the side of spikes. Watch out for those
small fish that jump at you, they take 1 ring from you ever second and they are
hard to get off.
Now head right until you get to a wall with a Box of Rings next to it. Get the
rings. You'll notice another blue enemy shooting out balls. Get rid of it and
the floor you're on will break. Down here get rid of the blue enemy to the
right and the floor you're on will break. You'll be in the water again. Get the
Water Shield to the left if you don't have one, then head right and jump over
the spike traps. In here hit the switch across form you. Now the water current
to the left will push you up when you get into it, so use it to get to the
conveyor belts. Use the two conveyor belts to get on the higher platform to the
right.
On here hit the spring next to you and fans will push you to a platform. Up
here head left until you get to a wall. It is a fake wall, so walk through it
and touch the special stage ring.
*******************************************************************************
Special Stage 5
Emerald Color: Gray
This is probably the easiest special stage in the game. Once you start the
special stage jump over the Bumpers to the left. In this area turn the 3 x 3
set of Blue Spheres into 9 rings, and grab them all. Now from where the Bumpers
are, head straight and you'll see a set of Red Spheres. Jump over them. In this
area jump over the bumpers to the right. In this large area are 4 sets of 3 x 3
Blue Sphere sets. Turn all 4 into them into 9 rings each, giving you a total of
36 rings. Now, jump over the set of Bumpers here at the other side of this
place (not the ones we used to get here). Back in this area jump over the
single set of Red Spheres to the left. In this area turn the 3 x 3 Blue Sphere
set into 9 rings. Get them all and you have a perfect with a total of 54 rings.
Now jump over the set of bumpers in this area. Back in this place jump over the
two sets of bumpers. In this area there is a Blue Sphere in each corner of
where the Bumpers are. Get all four of them and you have the Gray Emerald!
Congratulations!
*******************************************************************************
Once you get out of the special stage hold left and you should hit a spring.
This should send you up a slope and through a loop-de-loop, then into a pit of
water.
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Mini Boss: The Water Machine
Difficulty: 3/5
This is a pretty annoying boss. At the start, it will swoop across the screen
from left to right, so you can dodge it by spin dashing up the right wall and
jumping off. Afterwards, it will swoop across the screen from left to right, so
spin dash and jump off the left wall to avoid it. It will then latch onto the
pole in the middle. This is when it is most vulnerable. Start hitting it before
it creates a current in the middle of the water. You will most likely be caught
up in the current and will be unable to hit the boss. Once the current dies
down, quickly hit the boss one or two more times before it gets off the pole.
Afterwards, repeat the entire process until the boss is defeated (after six
hits).
If you are Sonic, you can easily avoid the boss if you have a Water Shield, by
bouncing in the middle and out of the water. If you are Tails, just fly around
in the middle of the area to avoid the boss. Also, with Sonic, you can attack
the boss faster with the Water Shield. Keep bouncing into the boss and you'll
hit it several times, before getting caught up in the current.
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-----------------------
Zone 2: Hydrocity Zone
Act 2
-----------------------
Yeah, this zone is a bit tricky and you have to follow my directions carefully
if you want to finish the second level with all 7 emeralds. At the start of the
level spin dash right and destroy all of the blocks. Now you should get to a
post. Hit it and the wall will start coming to crush you behind you. You need
to be quick. Spin dash up all the walls to your right until you get to the top.
Once you get to the top spin dash through all of the bricks and you'll come to
a 1-Up. Get it then drop down to the floor below you. Down here jump over the
spikes and spin dash up the wall. On here spin dash through the blocks and up
the wall. On here spin dash up the wall. On this platform the wall behind you
will stop chasing you. Now spin dash through all of the bricks. You should come
to a curved wall leading to a moving cylinder. Use the curved wall to get on
the cylinder and use it to get a spring.
Hit the spring and 2 sets of fans will propel you to the platform above you. On
here go through the slide and run up the wall to the left. Now try to get on
the slide next to you and a hand will pop out and shoot you up the slide. The
slide will send you to a post, so hit it. Now jump over the spikes to the
right. Now head up the stairs and get rid of those floating sharks. At the top
run through the loop-de-loop and head down a slide. You'll run through another
loop-de-loop and another slide and you'll be under water. Now the slide will
sent you back over the water, so try to get on the platform to the right,
otherwise you need to use the ones to the left to get on them. On here jump
over the spring and you'll come to a curved wall leading to a cylinder. Use the
wall to get on the cylinder and use it to get to a spring.
Jump on the spring and then use all the sets of fans to the right and left to
propel you to the top. At the top head down the slide and it will lead you to a
loop-de-loop and another slide. This slide will take you underwater again and
it will shoot you to a platform under water. Head right and spin dash through
the bricks and you should get to a curved wall. Use it to get to the platform
above you. On here you'll land on a hand. This hand will send you up a slide
and through a loop-de-loop and up a wall. Once you head up the wall hold left
and you should enter a fake wall. Get the Invincibility Box in here and a
spring should send to flying through a loop-de-loop and through a slide. You'll
then go through another loop-de-loop and a slide. This slide will shoot you
over the water. When you're over the water try to land on the moving platform
to the left. Now, jump on the wall to the left and hold left and you should
enter a fake wall. In here is a Special Stage Ring. Jump through it.
*******************************************************************************
Special Stage 6
Emerald Color: Red
This special stage can be really tricky if you don't know what you're doing.
Once you start this special stage collect two out of the 4 Blue Spheres in
front of you. In this area turn the 4 x 4 Blue Sphere set into 16 rings, then
collect all of them. From here head left from where you entered the room.
Collect two out of the 4 Blue Spheres and head straight. Then collect two more
Blue Spheres in front of you and you'll be in a new area.
In here turn the 4 x 4 Blue Sphere set in the center of the room into 16 rings.
Collect all 16 of them. From where you entered this area head left. Collect two
out of the 4 Blue Spheres and head straight. Collect two out of the 4 Blue
Spheres again.
In this area turn the 4 x 4 Blue Sphere set into 16 rings. Collect all 16 of
them. From where you entered this area go left. Collect two out of the 4 Blue
Spheres and head straight. Now collect 2 out of the 4 Blue Spheres here, and
then enter the new area.
In here turn the 4 x 4 Blue Sphere set in the center of the room into 16 rings.
Collect all 16 of them and you now have a perfect, making a total of 54 rings.
Now, this is what I call the final run. Remember all those Blue Spheres you saw
and didn't collect? Well go back to all the areas and collect them before you
mess up. Using this walkthrough you should have 50 Blue Spheres left to
collect. So go ahead and grab all the Blue Spheres left. If you find yourself
stuck in 1 area (by being surrounded by Red Spheres), jump over the Red Spheres
and get to a new area. Eventually you will get all the Blue Spheres and get the
Red Emerald! Congratulations!
*******************************************************************************
Once you exit the special stage, leave the secret room and get on that sliding
platform to the right. Ride it upward and you should see a moving cylinder
above. Try to jump on it. When you do, ride it up and jump on the cylinder to
the left. Ride this up to the cylinder to the right and jump on it when you see
it. On here, jump on the cylinder to the left, then jump on the higher platform
to the left. On here head left and a hand will pop out and shoot you through
the slide. You'll go through a series of stuff and through a loop-de-loop then
through a slide. This slide will shoot you upward and when you are high enough
you will see a platform to your right. Try to land on it. On here head right,
get rid of the sharks, and when you see a post hit it.
Now, head right and you will see a moving cylinder. Use this to get to the
platform above you. On here use the moving cylinder to get on the platform
above you. On here, get on the moving cylinder and use it to get on the
platform to the left. Watch out for the sharks while you're at it. On here,
head left and a hand will pop out. It will grab you and shoot you through a
slide. Now you need to be really quick with this. The slide will shoot you
underwater then you will get out of the water. LAND ON THE MOVING CYLINDER TO
THE RIGHT WHILE YOU CAN. On here ride this cylinder to as high as it goes. Then
jump and hold right. You should get in a secret room. This is the final special
stage to those with 6 emeralds.
*******************************************************************************
Special Stage 7
Emerald Color: Turquoise
This is the final special stage, and it's fairly easy. Once you start the
special stage head straight then turn left. Take a right then another left.
Over here you will see a 4 x 4 set of Blue Spheres. Some are already red but
collect all of the outer Blue Spheres to turn them into 16 rings. Collect all
of them. Now collect 2 out of the 4 Blue Spheres near you and proceed. You will
see another 4 x 4 set of Blue Spheres with some of them red. Pick up the outer
Blue Spheres to turn them into 16 rings. Now collect all of them and head
through the opening this Blue Sphere set was blocking.
At the other end of this area is a 3 x 3 Blue Sphere set. 5 of the outer Blue
Spheres are red, so collect the 3 outer Blue Spheres to turn them into 9 rings.
Now, collect all 9 of them and leave the opening this set was blocking. Back
out here turn right, and skip the opening to the right for now. You should see
another 3 x 3 set with 5 of them Red Spheres. Jump over one of them and collect
the 3 outer Blue Spheres inside. Now turn them into 9 rings and collect all of
them. Remember that opening I told you to skip? Go through it. In here turn
right into an opening then turn left and head straight. You should see a 3 x 3
Blue Sphere set with 5 of the outer ones red. Collect the 3 outer ones then
turn them into 9 rings.
Collect all 9 rings and go into the opening the Blue Spheres were blocking. You
should see 6 rings behind two Red Spheres to the right. Jump over the Red
Spheres and get the 6 rings. Now turn around and jump back over the Red
Spheres. Now turn right. You will see another set of a 3 x 3 Blue Sphere set
with 5 of the outer ones red. Jump over the Red Sphere and collect the 3 outer
ones to turn them into 9 rings. Collect all of them. You got a perfect with 74
rings. Now from here turn right. See that line of Blue Spheres? Go through
them. You will get 7. From here turn right. You should see another line of Blue
Spheres. Go through them and get 7. 6 more to go!
From here turn left until you see an opening to the left. When you see it go
through it. In here go straight then turn right. You will see two Blue Spheres
to the left. Grab them. From here turn left. Now go through the large opening
to the right. At the end of the opening turn right and go through the opening
to the right. In here follow this path to a set of 4 Blue Spheres and you're
done with all 7 Chaos Emeralds! Congratulations!
You will now get your 1-Up and continue. With these 7 Emeralds you can be Super
Sonic or Super Knuckles. No, no Super Tails yet. Wait for another few levels.
Collect 50 rings and double jump. You will now become Super Sonic/Super
Knuckles.
*******************************************************************************
Once you leave the Special Stage get out of the secret room and get back on the
cylinder. On here get on the platform to your right. Spin dash right and break
open all of the blocks. You will fall onto a bridge. Knuckles will come and
destroy it, sending you down underwater. Down here head right, and you will be
blown onto a pole. On here let go and you will get onto another pole. On here
let go from the pole and you will be sent to a post. Hit it and head right. The
water will lower and now you're at the boss.
*******************************************
Boss: Dr. Robotnik's Water Tornado Machine
Difficulty: 1.5/5
*******************************************
Yeah, I finally came up with a good name. :D When he comes down, hit him before
he makes a water tornado. When the water tornado appears try to get away from
it before you get sucked in. When it gets down to the water jump on top of it
and hit Robotnik. Now he starts dropping mines from his machine. When they are
about to explode jump on top of them and they will launch you in the air. Try
to hit Robotnik. After a while he will sink down to the water and create
another water tornado. Hit him once or twice and this will repeat. Repeat this
until you hit him 8 times. When he is defeated head right and hit the animal
cage. Waters will launch you up to the next level.
---------------------------
Zone 3: Marble Garden Zone
Act 1
---------------------------
You start the level falling onto a very steep hill leading down. Follow it to
the bottom and you will land on a platform. Collect the three rings and fall
down the gap to the right. You will head down another steep slope heading down
left. At the bottom of it you will fall down another steep slope. Collect all
the rings on it and head right. At the bottom of the slope a spring will send
you up to a trio of moving platforms. Ignore them and fall to the slope below
you. Collect all the rings as you head down. At the bottom you will fall down
another slope leading down. Collect all the rings you can. Finally at the end
you land on a plat platform. Stand on it and it will fall down.
Down here spin dash right to get rid of the pole blocking your way. Now head
right and jump over the spring. Up here jump past the ball 'n' chain when the
timing is right (the huge spiked ball will hurt you but the chains won't), then
head right. You will see a machine with two drills at the top. Instead of
trying to defeat it let it drill through the ceiling. The platforms to your
right will drop, allowing you to leave this place. You'll be back outside. Out
here head right. Jump across the mud pit and get back on the ground. On here
jump over the first spike set. If you hit it, no problem, it bounces you. Now
jump over the next spike set. From here head right and you will get to a very
steep hill leading up. See that blue wheel to the left? Spin Dash against it to
create stairs leading up the hill. Use the stairs. At the top get on the blue
spinning top.
On the top hold left and you should cross a very large gap onto a higher
platform (just follow the rings). Use Up and Down to kind of steer too. Once
you get to the platform jump off the spinning machine. On here head left and
you will get to a trio of moving platforms. Use them to get to the higher
platform to the left. On here jump over the spring and head left. Jump over
this spring and you will get to a trio of moving platforms. Jump on one and use
it to get to the higher platform to the right. On here head right and you will
come to another blue wheel stuck in the ground. Spin Dash on it to create a
platform in front of you. Jump on it and get on the moving platform above you
and use it to cross the spike pit.
On the other side of the pit get on the moving platform next to you. On here
get on the platform above you and use it until you see another moving platform
to the right. Get on that platform and use it to finally get on top of the
hill. Now spin dash down this small slope and break through a barrier, but
watch out for the spring. Jump over it and head right. You will come to a top.
Instead of riding it, jump over it and fall in the large gap below you. Down
here you may fall in a mud pit. If so, jump out of it and get on the ground to
your right. Now head down the slope and watch out for the spikes at the top. At
the bottom go into the opening and collect the Electric Shield.
Once you have the Electric Shield head right until you see a post. Hit it. Now
this is a tricky part. You will see a hill next to you. You can either go up or
down. I recommend going up because the bottom part is harder. To get up the
hill, you can double jump with the Electric Shield until you get to the top (or
get on the trio of moving platforms, try to spin dash up there, or whatever you
can. Once you get to the top, head right until you see spikes sticking out.
Jump over them and head right. You will come to another spike set. Jump over
them and get on the higher platform above you. On here head right and then jump
on the higher platform above you.
Up here jump over the spikes and head right. You will come to a ball 'n' chain
swinging up and down. Spin Dash through it and you will break through a pole.
In here you should spin through three sets of 10 Ring Boxes then through
another pole. You'll be back outside. Out here you will come to a face on the
wall shooting arrows. Hit the dot on its forehead three times to get rid of it.
The platform on you will fall. Down here head left and you will come to a large
spike set. Use the moving platforms to get across. You'll see a trio of
platforms. See that wall to the left? If you jump on it and hold left you
should end up in a secret room with a Special Stage ring. If you have all the
emeralds grab it for 50 rings, otherwise, enter the Special Stage if you need
to.
Now, leave the secret room and fall in the small gap. You will head down a
steep slope. At the bottom you will fall to another steep slope. At the bottom
of this slope spin dash up the one to the left. At the top of this head left
and you will head down another slope. At the bottom you will hit a spring. Try
to avoid it. The ground next to the spring will break, so fall through it. Down
here head down the slope and jump over the spikes. Then head right and you
should get to a red spring. Jump over it and head up this small set of
platforms. At the top you will come to a pole and a ball 'n' chain. Spin dash
through the pole and avoid the ball 'n' chain. Now you will come to another
ball 'n' chain and a crushing pillar. Get past both and head right.
You should get to a blue wheel in the ground. Spin Dash against it and two
platforms to the left will come down, so go into the new gap. Down here head
left and jump on the top. Hold left and you will break through a pole. Don't
jump off. You should head down a gap, head left, then down a slope on the top.
Once you get to the bottom of the slope jump off of the top. Now head down the
slope right here. At the bottom hold right and you will run up a wall. At the
top you should see a trio of platforms in the air. Ignore them and land on the
ground below you. From here head right until you get to a mud pit. Jump over it
and get on the ground. Jump over the mud pit next to you and get on the ground.
On here hit the post and continue right. You should see a pole. Break through
it and you will come to the mini boss.
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Mini Boss: The Ceiling Driller
Difficulty: 1.5/5
It's true, this machine does drill through ceilings. :D Anyway, this is the
same thing you saw earlier, except you fight it for good now. Once you start
the fight, hit him on the bottom once or twice before he drills through the
ceiling. If you're Sonic you can double jump with an Electric Shield just
before he goes in. When he's off the screen rocks and spikes come down on you.
The rocks don't hurt you but the spikes do, so watch out. The spikes do bounce
off your shield if you have one, so it shouldn't be a problem. Then the boss
comes down again. Finish him off. If not, the process will repeat.
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---------------------------
Zone 3: Marble Garden Zone
Act 2
---------------------------
Once you start the level head right. Spin dash through the pole then go up the
steep slope. You should see a handle. Grab it and it will pull you up the
slope. Once you get to the top jump off to the hill on the left. On here jump
on the handle and use it to get to the top of the slope. Up here jump on the
platform to the right. On here head right until you get to a pole. Spin dash
through it. You'll be in a room. In here Robotnik will pop out of the ground
and go away. Now head right and jump on the higher platform above you. On here
head right until you get to a pole you can't walk through. The floor on the
ground will lower, sending you down a steep slope. Get to the bottom of the
slope.
Down here a spring will send you up a slope. Up here just head down the very
steep slope you're on. At the bottom head left and you should get to a top.
Hold left on it and you will break through a floor. Down here jump off the top
and head right. You should see a trio of platforms above you. Get on them and
use it to get on the higher platform to the right. On here get past the ball
'n' chain and head right until you see a spring. Jump over it and spin dash on
the wheel to the left, creating two platforms to the right. Use them to get to
the platform above you. On here head right and jump into the gap. Down here get
past the spiked pole and go through the wall. In here grab the Special Stage
Ring then go back. See that spikes? Spin dash into the side of it and use the
spring to get on the moving platform.
On here use this platform to get on the one above you. On here head right until
you get to a top. Get on it and don't press anything. You should run into an
enemy on the top and fall off the top. When you do, head right and you should
get to a trio of platforms. Use them to get on the higher platform to the left.
On here head left head left until you get to a wheel stuck in the ground. Spin
dash against it to make two platforms to the left. Use them to get on the
higher platform. On here head left until you get to a handle on a slope. Use it
to get to the top. Once you get to the top get on the handle to the right. Use
it to get to the top. On here get on the spring to the left and it will bounce
you over the slope. Now land on the ground.
Back down here head right until you get to a post. Hit it and head right. Hit
the spring to the left and it will send you through two doop-de-loops. At the
end of both head left and get to a wall. A spring will bounce to you the higher
platform, so get on it. On here get on the moving platform above you, then use
it to get to the platform to the left. On here jump on the platform to the
left. On here get on the ground to the left. From here head left and go inside.
You will get to a gap, so fall down it. Down here watch out for the spikes and
head right. You will get to a face figure on the wall shooting arrows at you.
Hit the light on its forehead three times and the floor you're on will move, so
fall through the gap.
Down here head left. Hit the light on the face figure three times. This will
get raise a platform to the two poles blocking your path on the right, so get
on it and spin dash through them. You'll be back outside. Out here go all the
way right until you get to a wheel. Spin dash against it to lower the two
platforms next to you. Use them to get on the higher platform to the right. On
here head right until you see a spring. Jump over it and get on the trio of
moving platforms. On here get on the top to your right. You will be sent in the
air from a spring, inside, then back outside, then up a slope. Once you get to
the top of the slope jump off the top. Now head down the hill to the right.
At the bottom of the hill head right until you get to a pole. Spin dash through
it and you'll be back inside. In here is a face figure. Hit the light three
times and it will open a new gap, then fall in it. Down here get the Fire
Shield to the right and head left. Now spin dash on the wheel next to you to
open an opening. In here head left and Robotnik will pop out and disappear, so
head left. Get on the higher platform and spin dash through the pole. Head down
the slope and break open the Ring Box, then a new slope will lower, so head
down it. At the bottom of it spin dash through the pole and you'll be inside.
Head all the way right until you get to a wall. The floor you're on will break,
so fall through the gap.
Down here head left and you'll be back outside. Head down the slope and you'll
be on flat ground. The ground you're on is rising, so be quick or you'll be
crushed, so hurry and get to the other side of this area VERY FAST. Once you
get to a dead end wait. The ground you're on is still rising. Once it stops get
on the higher platform to the right and hit the post. Now get on the platform
to the left and head left. You'll be inside. In here head left and jump in the
pit. In here watch out for the spiked platform and hit the spring on the left
side of the gap and get on the platform. On here spin dash on the wheel to
create a platform. Use it to get to the higher platform to the right. On here
head right and get on the moving platform. Use it to get to the higher platform
above you. On here spin dash through the pole and you'll be at the boss.
**********************************
Boss: Dr. Robotik's Drill Machine
Difficulty: 3/5
**********************************
This explains it all. Robotnik will come down and drill a hole to the ground.
This gets rid of the ground so you can't see yourself. But you'll be fighting
in the air, so if you're Sonic, Tails will come and help you. He will be
holding you. Use the Control Pad to control him and Genesis buttons A, B, and C
to control Sonic. The point is to jump off from Tails and hit Robotnik in the
head. If you fall in the gap Tails will get you. Also if you are Tails you need
to hit him on the bottom of the machine with your tails. You have unlimited
flying time so don't worry.
Then Robotnik will disappear into the background and come back. Hit him on the
head/below again. When he disappears into the background again, he may
sometimes come up from the top or bottom part of the screen instead of the
left, so hitting him may be tricky. Eventually you will get that 8th hit in and
win. Then at the end of the fight the Animal Box will appear. Use Tail's
spinning tails to hit it. The screen will darken and now it's time for carnival
fun.
----------------------------
Zone 4: Carnival Night Zone
Act 1
----------------------------
Tails flies you to the level once you start (or he flies down himself if you
play as him). Anyway, keep heading right and you should run into an enemy that
bounces you up on a platform. Instead, just drop back down to the ground and
hit the red spring to the left. The spring will send you through a few stuff
then up into an air. If you land on a spinning wheel, just jump off to the
right and you should land on the ground next to a spike set. Just jump over it
and continue right until you get to a spinning pillar. It spins downward, so
just jump off the platform to the right. On here, head right and jump over the
spring, and continue until you get to a dead end. The tunnel above you will
suck you in.
At the top head left and get past the trio of bumpers and barrels, then a tube
will send you left up a wall, through a sent of small springs, then you will be
stopped by a bumper in the air. Just jump over it and head left. Jump over the
two yellow springs you'll see then continue. You should see a red spring.
Instead of using it get on the floating platform to the right of it. Keep
jumping on it to make it go higher, then use it to get to the platform to the
right. On here get on the higher platform to the right, then get the Water
Shield to the left. Now proceed right past the yellow spring and you will be
sucked in by a tunnel. At the to of it run up the wall to the left to get on
the higher platform.
On here head left and you will see a floating platform. See that wall next to
the platform? Walk through it, and you'll be in a secret room with a Special
Stage ring. Grab it for a Special Stage/50 rings, then exit. Now jump on the
spinning wheel to the right. When the timing is right jump off of it and get on
the higher platform to the right. On here head right and jump over the spring,
then hit the post. Continue right and you will get to a set of red and yellow
blocks. Spin dash through them to break through them, then you will be sucked
through a yellow tube. You should end up out in a tube to the right and the
left. If the right, continue right past the spike set and you should get to an
area with spinning wheels. Just jump down to the ground below you.
Down here fall in the small pit and hit the yellow spring to the left. You
should be sent up the wall onto a platform. On here head right and hit the post
below you. Then use the spinners to get on the platform to the right again. On
here continue right and you should get to a spinning pillar (you should end up
here if you got the left path in the spinning tube, so don't worry). It is
spinning upward, so let it take you to the top. Then jump to the top of the
second one. Now jump off to the right and hold right against the wall. You
should end up in a secret room with a Special Stage ring. In here grab the
special stage ring and use it for 50 rings/special stage. Now fall through the
fake wall. You should fall in a gap onto the ground.
Down here spin dash up the wall to the right. At the top head right and jump
over the spring. You should get to a spinning pillar. Jump on it, then jump on
the 2nd one, then the third. On the fourth jump off and try to get on the
platform to the right. There should be a Water Shield on it. Now walk through
the fake wall and you'll get to a Special Stage ring. Get it for 50
rings/special stage. Now you will fall through a fake floor. Down here head
right and you should get to a dead end, where a tunnel sucks you upward. In
this room spin dash up the right wall and hold right. You should go through a
fake wall. In here is an Electric Shield and two Ring Boxes. Grab all of them
and leave.
Back up here spin dash up the left wall and onto the platform. On here head
left and a tunnel should suck you upward. Up here head right, hit the post, and
you should end up in a large room with green and yellow blocks.
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Mini Boss: The Spinning Disk Machine
Difficulty: 1.5/5
This guy is easy if you know what you're doing. You cannot hit him when you
fight. When the fight starts he will release a disk from himself spinning
around the room. Now hit him to open the bottom part of the machine. Now the
spinning disk must run into that part to hit it, then the machine closes up.
Hit it to open it up again and repeat this until the disk hits it for a total
of 4 times. Easy, huh?
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-----------------------------
Zone 4: Carnival Night Zone
Act 2
-----------------------------
Once the level starts, head right and tubes will send you onto a red and white
spinner. You may be stopped by white bumpers. If so, ignore them and use the
springs to the right to get into the gap below you. Down here you'll be in the
water. Go through the set of springs and fall in the pit. Down here get to the
lowest part of the area and go through the tube. Now, get past the barrel that
should stop you. In this large area get on the spinning barrel above you. On
here jump out of the water and hit the post to the right. Now jump on the
spinners to the left and jump over the spring. Now jump on the spinners above
you and get on the platform to the right.
On here use the bumpers to get on the higher platform to the left. On here head
left until you get to a set of springs. Use them to get to the left. Once you
get past the springs jump over the red spring to the left and continue. You
should come to a floating platform. Keep jumping on it to make it go higher.
Once it's high enough, jump on the platform to the left. On here, jump into the
cannon and launch yourself to the right. You should land on a platform. If not,
jump back into the cannon and try again. On the platform bounce on the balloon
to get to the higher platform to the right. On here jump on the platform to the
right. On here jump on the platform to the right. Now jump over the spring and
continue right until you get to a barrel.
Getting on the higher platform is tricky for beginners. To move the barrels use
up and down on the D-Pad. Once it's high enough get on the platform to the
right. On here get on another barrel. Now use Up and Down until it is really
high enough to get on the platform way above you. On here get on it and head
right. On here jump onto the platform to the left. On here head left until you
get to a tunnel. You will be sucked upward. Up here head all the way right. You
will head down a set of spinners. At the end of the spinners head right and
jump over the bumpers. Now get past the barrel and jump over the spikes. Now
head right and hit the post. Now continue. You will see Knuckles. He will laugh
at you and hit a switch. This darkens up the whole level. When he goes away
head right.
Before you head into the water get on the higher platform to the right. On here
get the Water Shield and go back in. Now jump on the floor to the left to break
it open (the yellow and red one). Down here go all the way left until you get
to a yellow spring on the wall, getting past barrels, spikes, and the electric
enemies. Once you get to the spring, jump on the floor to the right and it will
break. Down here pop the balloons and use them for life bubbles if you don't
have a water shield. Down here spin dash through the yellow and black blocks
and then you'll go through a set of springs. The water is also lowering. After
the first set of springs you will be sent to another one. At the end of the
second one jump over the yellow spring and continue left.
Now jump over the red spring and head left. You should get to a pit. Jump down
it and watch out for the barrels. At the bottom of the pit head down all three
sets of spinners. At the bottom jump on the barrel and use it to get on the
platform to the right. On here continue right and jump over the red spring. Now
jump over the large gap. On this platform jump over the large gap and jump over
the spring. Now jump over this gap and head right until you get to a tube. It
will send you up a wall. In this area use the spinner to the left. Now continue
left until you run up a wall. On here go all the way left until you get sucked
up by a tunnel, and watch out for the barrels.
Up here jump on the red spring to the left. It will send you to another
platform. On here spin dash through the red and black blocks, and then a tube
will send you a red and white spinner and up a wall. Now try to land on the
platform with 4 rings. Collect all of them and use the balloons to get on the
platform to the left. On here go through the tube and it will send you up a
spinning pillar. On here jump onto the second one to the left, then the third.
This one spins upward, so use it to get as high as it goes. Once it get to the
highest hit the switch to the left, and all of the lights will be turned on
again. Yay!
Now continue left. Go up the wall and you will hit a post. Then use the
spinning wheel and balloons to get to the high platform on the right. On here
head right and a set of springs will send you farther right. Now continue right
until you stop to a barrel. Use the Up and Down on the D-pad to make it move.
Once it gets as low as it gets, jump on the spinners to the left. At the bottom
of them fall through the small gap. Down here head right and you should go down
a red and white spinner. NOW ONCE YOU START GOING DOWN YOU WILL SEE ANOTHER
SPINNER. JUMP ONTO IT AND YOU WILL BE GOING LEFT BEFORE IT'S TO LEFT. This is a
huge shortcut that will save you time.
At the bottom of the red and white spinner (that was facing left, this is the
one you jumped on), head down the two sets of spinners. At the bottom of the
second one, head all the way right and hit the post. Now spin dash through the
yellow and red blocks, and you will be sent a number of tubes then down a
tunnel. You will see Knuckles again. This time he will hit a switch that
activates the tunnels, so Sonic will jump through two of them. Head right and
fight the boss.
*******************************************
Boss: Dr. Robotnik's Electric Ball Machine
Difficulty: 2.5/5
*******************************************
This stage so ****ing long, you might die because of time. You'll be back at
the post anyway. First, Robotnik drops a green ball. He uses electric beams
around it to suck you in, so watch out. Now, when he's done, he will lower
himself and pick up the ball. This is your chance to hit him on his head He
will repeat this over and over again, so hit him with every chance you got. It
takes 8 hits to get rid of him. If you die because of time, you will be sent
back to the last goalpost with your time set at 0!
If you are Sonic, you can use your electric shield to double jump and hit the
bottom of the machine when he releases the ball. You can also hit the bottom
with Tails if you fly into it. You need to be careful when doing this, as you
run the risk of hitting some other part on the machine and taking damage.
Once the fight is over, head right and break open the animal cage. Then head
right and jump into the cannon, launching you to the Ice Cap.
---------------------
Zone 5: Ice Cap Zone
Act 1
---------------------
This level is fun. If you are playing as Sonic, don't press anything. You will
snowboard down a slope and collect 40 rings. At the bottom you will run into a
wall. Then an avalanche of snow will fall on you. To get out of it, just jump.
Now spin dash right and break through the pillar. Now hit the post you see. Hit
the red spring to the left and swing will send you up. Now get on the platform
to the right. On here, head right and you will see a pillar. Spin dash through
it to break one layer. Now jump on it and use it to get on the higher platform
to the right. On here, jump right and you'll see a frozen switch. Before
breaking it, head right and walk through the wall. You'll be in a secret room
with a Special Stage ring. Use it for a Special Stage/50 rings.
Now exit the secret room, and jump on the switch to get rid of the ice. Now hit
it, and the floor next to you will break off, so jump down the gap. Down here,
you will head down a slope and fall into a gap. Down here, head right and watch
out for the ice shooters on the ceiling. Now fall in the gap and you will go
through the endless slopes that never stops. But on your way you'll see a
platform on the left wall. Jump on it and don't press anything. You will break
through two sets of walls. From here head right and watch out for the pillars.
You will get to a frozen red spring. Jump on it to get rid of the ice then jump
on the spring. While you are in the air, get on the platform to the right.
On here, head right and get rid of the penguins. You will get to a frozen red
spring. Jump on it to get rid of the ice then jump on the spring. In the air
get on the platform to the left. On here spin dash up the swing and it will
take you higher. Use it to get on the platform to the left. On here spin dash
up the swing and it will send you higher. Use it to get on the swing to the
left. On here hit the spring and the swing next to you will go up, so use it to
get on the high platform to the right. On here, run all the way right until you
get to a wall (don't stop on the platforms you'll run through). You will be on
a moving floor. When the pillars separate jump into the gap.
Down here You will head down three sets of slopes, then next to a frozen box of
rings. Get it if you want, then use the icicles as platforms to get through the
spikes as they fall. At the end of this area you will get to a frozen red
spring. Get rid of the ice and hit the spring. In the air get on the platform
to the right. On here head down the two steep slopes, and you'll fall on a
hill. Before going down, head left. See that block? First, hit the post, then
get to the left of the block. Push it down the hill then jump on it quick. You
will go through spike pits, crash through walls, then onto a spring. Use the
spring to get on the platform to the right. On here, run all the way right and
you will get to a wall.
You will see a frozen switch to the left. Get rid of the ice and hit it, and
the floor to the right will break, so jump through the new gap. On here, you
will fall down a slope. Down here, run through the pillars and jump into the
gap at the end. Down here, run all the way right until you get to a spring. It
will send you higher, then get on the platform to the left. On here, watch out
for the spring and get on the swing to the right. Hit the spring next to you
and you will go up the swing. Once it goes as high as it gets, jump on the
swing to the left. Hit the spring next to it and the swing will go up, so get
on the platform to the right. On here, run right to a swing and it will send
you up.
Now, jump on the platform to the left, and DON'T HIT THE SPRING. Now jump on
the platform to the right and run straight. You'll get on a swing and it will
break in the air, sending you to the ground. Down here, run right to a post and
you will get to a spring. Hit it and you will come up a wall. Now head right to
fight the mini boss.
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Mini Boss: The Ghost Machine
Difficulty: 2/5
This is like the boss from Metropolis from Sonic 2. It will have 8 ice spheres
around it, then swing across the screen. When the spheres are leveled with the
ghost hit him at the bottom. Then he will get rid of all the spheres for a few
seconds. This is your chance to hit him 3-5 times. Then he will get higher then
send the spheres to attack you. Then it gets the spheres back and repeats the
process. So it takes 6 hits to put him away. With Sonic, the boss becomes
easier if you have an Electric Shield, as you can double jump to reach him and
hit him. With Tails, you can also fly into him to hit it.
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---------------------
Zone 5: Ice Cap Zone
Act 2
---------------------
You'll now go through most of the stage outside. When you start the level, head
down the slope. At the bottom break open the ice for an Electric Shield, then
head right. Just run hold right. You should go through two loop-de-loops then
stop at a pillar. Spin dash through it to break through a layer. Now get on the
pillar and use it to get on the higher platform to the right. On here, head
right and you will go through two loop-de-loops. Now spin dash right and you
should go through a snow pack and through a loop-de-loop, then break through
the ground. You'll be inside. Down here, head right. You'll see a frozen
switch. Break through the ice and hit the switch. The floor next to you will
break, so jump down the gap.
Down here, watch out for the penguins and head right. You should head down a
small slope then go through a loop-de-loop. Now head right until you get to a
platform floating in the ice. This is the tricky part. Jump through all of
these platforms in the ice without falling in. Also watch out for the ice
shooters on the ceiling. When you get to the end jump on the higher platform
above you. On here head right and hit the post. Now head right and hit the red
spring to the left, then you will be sent up a wall. Now try to land on the
platform to the right. On here, head right. DON'T HIT THE ROBOTNIK BOXES.
Inside, see that pink spring to the right? Get on it then keep jumping and
pressing Up to make you go higher.
When you are high enough in the air, try to land on the spring to the left.
Keep using Up to go higher, then try to land on the spring on the right. On
this spring, keep using Up to go higher, then try to get on the platform to the
right when you are high enough. On here get rid of the 2 penguins and jump on
the pink spring. When it's high enough get on the bridge above you. On here,
HOLD RIGHT and don't let go. You should be sent through 3 loop-de-loops, hit
the post, then in the air. While you're in the air, use Up to make the pink
spring bounce you higher. Now get on the platform to the right. On here walk
through the wall through the wall to the right. It is a fake wall. Hit the
Special Stage Ring for 50 rings/special stage, then exit to the right.
Back out here, hit the switch, then fall through the gap below you. Down here,
hit the switch, and fall through the gap below you. Head right and fight the
boss.
*********************************
Boss: Dr. Robotnik's Ice Machine
Difficulty: 4/5
*********************************
This is probably the hardest boss in the whole game. When he starts, he will
lower the disk on the bottom of his machine. Jump on it and try to hit him, but
here's the thing: he will be shooting ice from the left, right, and middle, so
watch out. So keep hitting him. After 6 hits, the disk will break off and he
will lower, so hit him twice more to get rid of him. If the ice hits you, you
will freeze and lose your rings, so get them back. After the right break the
animal cage and go through the tunnel to the right.
-------------------------
Zone 6: Launch Base Zone
Act 1
-------------------------
You start the level popping out from the ground. From here, head right and run
up the wall. From here, cross the rotating platform to get to the end of it.
When you get to the end of it, keep heading right until you get to the end of
the platform you're on. See that handle above you? Jump on it and use it to
cross the gap. At the end of the gap, jump off the handle and continue right.
You should get to a teleporter. Step in it and you will be taken to a different
part of the map. Now from here, head left and you should see a basket on a
pole. Jump on it and ride it up.
When it gets to the top of the pole, jump off to the right and head all the way
right into a structure. In here, head right and get on the moving platforms.
Use them to get on the higher platform to the left. On here, head left and jump
on that face mask to get rid of it. Now head back right and you'll see the
bridge fell down from the wall. Cross the bridge and jump in the basket to the
right. At the top of the pole, jump off to the left. Now head left and jump in
the next basket you see. This will get to the top of the pole and launch you
back onto the ground to the right.
From here, head right and you'll be back outside. Now head right and you should
come to a moving platform. Use it to cross the gap. At the other end of the
gap, head right. Now run up the wall to get on the higher platform. On here,
head right and you should stop at a steep slope facing down left. Head down it.
At the bottom, head left and go inside the structure. In here, fall down the
pit. Down here, head left up the slope and leave this structure. Back outside,
head down the steep slope. You should end up on another one. Head down this
slope.
At the bottom of this slope, head right and a spring should launch you through
a curved tunnel. Now head down the slope after the tunnel. At the bottom of it,
keep running right and you should end up inside a structure. Now hit the spring
and it will send you back outside. Now keep going right and you will go through
a curved pipe. This pipe will send you upward, into a new area. Now hit the
spring to the left, and it will send you up a wall. Now get onto the platform
to the left. On here, keep going left and past the spinning platform. At the
end of it, go in the structure.
In here, head left and jump over the spring. Now head up the slope and hit the
post at the top. Now keep heading left and leave this place. Back out here,
jump to the ground below you. Down here, hit the spring and you will be sent up
a slope. At the top of the slope, hold left and you will be sent up a wall,
onto the ground. On here, head right and get into the hidden basket near the
wall. At the top of the pole, jump inside the structure to the right. In here,
head right and you will come to a red and black bridge. Hit the red face above
you to get rid of it, and fall in the gap.
Down here, head right and leave this structure. Back outside, head right and
jump over the spring. Now keep heading right and jump on the handle above the
gap. Hold Right to cross the gap. At the other end of the gap, jump off the
handle to the right. Now head right and a pipe will send you up into a new
area. In here, you'll notice the Death Egg in the background is gone. But for
now just head right and jump into the large gap. Down here, head right and go
inside. In here, head right. Now hit the yellow spring in the spike put to get
on the higher platform to the right.
On here, go right and you should get to a gap with a moving platform. Use the
moving platform to get on the moving platform next to you. On this one, use
this platform to get on the platform to the right. On here, head right and jump
on the yellow spring to get on the spinning platform. Use this to leave the
structure and go back outside. Out here, collect the rings and head right and
you will get to a teleporter. Go in it and you will be taken to a new area. In
here head left and jump over the gap. On here, use the platform to get on the
higher platform to the left. On here, head left and jump in the gap you see.
Down here, head left and go on the small platform, and it will fall.
Down here, get to the bottom of this pit, then run down the slopes to the
right. Once you get to the bottom, run right and you will be sent through three
pipes. Now after you go through the third keep heading right and go in the
structure. In here, use the spring to the right to get on the high platform. On
here, use the moving platform to the left to get to a basket. Use it to get to
another basket, then jump in that one. At the top you'll see Knuckles throw a
bomb in the building so jump out and leave. Out here, wait for the building to
completely fall down then head right, collect the rings, and hit the post. Now
go in the structure.
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Mini Boss: The Spinning Machine
Difficulty: 1.5/5
This guy is easy. It has two rotating arms with spike balls on them. Hit the
thing on the side. Every time you jump and hit it, it gets higher in the air
and comes back down. Hit it three times to get rid of one arm, 6 to get rid of
it for good.
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-------------------------
Zone 6: Launch Base Zone
Act 2
-------------------------
Welcome to the last act of the Sonic 3 levels. Once you start the level, head
right and go in the basket. Ride it to the bottom. Down here, jump off the
basket and head right. Now, hold right the whole time and you should stop at a
yellow spring. Hit it to get to the platform above you. On here, head right and
hit the red spring you will see. It will send you up a wall then to another
spring. Hit it and it will send you left onto a spinning platform. Get to the
other end of it and hit the post. Now head left and you will see a handle in
the air. Grab onto it and it will pull you upward, onto a new platform.
On here, hit the spring to the left. It will send you to another spring and
send you up a slope. At the top of the slope, grab the handle and hold right.
Once you get to the other end, get on the moving platform. On here, get on the
platform next to you. Collect the rings, then jump off this platform to the
right. Down here, spin dash up the slope then through a pole. Now continue
right and you will get to a gap. Fall down it. At the bottom of the gap head
all the way left to the other wall, then go into the tunnel. In here, get the
two Boxes of Rings then leave. Now hit the face above you, and a bridge to the
right will disappear.
Where the bridge was, fall in the gap. At the bottom of it, head right and a
spring will send you down a slope and then up another one. But be careful. At
the top of the slope jump over the spring, and continue right. Now you should
get to a set of springs in the water. Hit on one of them and get on the higher
platform to the right. On here, head right and spin dash through the pole
you'll see. Water will come out of it, so jump in were the water is draining
into. This pipe will send you to an area with an Invincibility box and ring box
to the right. From here, head left and cross the spinning platform.
At the end of it, continue left and hit the red spring you'll see. It will send
you to a yellow spring, so hit it and get on the higher platform to the left.
Up here, head left and jump in the basket. At the bottom of the pole, jump into
the gap to the left. Down here, RUN ALL THE WAY RIGHT WITHOUT STOPPING INTO
ANYTHING. At the end you should get to a gap. Fall into it and get on the floor
below you. Down here, break through the pipe to the left and a red spring will
send you all the way right to another spring, then it will send you left to a
basket. Get into the basket and use it to get in the water.
Down here, go all the way right until you get to a red spring. Hit it and you
will be sent up a wall into a basket. Ride this basket to the top pole, and it
will start spinning like crazy. Before it throws you to the left, jump off to
the right. Now, head all the way right without stopping and you should get to a
basket. Jump into it and use it to get to the basket to the left. Now hit the
spring to the left and it will send you to a post. Hit it, and then head right
to fight the first boss.
********************************************
Boss: Dr. Robotnik's Ball Launching Machine
Difficulty: 2/5
********************************************
Hehe, this is a really fun boss. At the start, a little platform will appear
from the wall. Get below it, as a bowling ball will be launched from the top of
the platform. Afterwards, quickly jump on the platform and hit Robotnik before
the platform retracts into the wall. From here, the platform will come back
out, but this time, the bowling ball will be launched from below the platform
(so you'll be safe if you jump on top of it). Hit Robotnik a few more times
before the platform retracts again. From here, the ball will alternate between
coming out of the top and bottom of the platform, so plan accordingly.
If you have an Electric Shield as Sonic, you can use a double jump to get
directly on top of Robotnik and hit him until you win. He will be defeated
after 8 hits.
At the end of the fight, go right and jump into Robotnik's floating ship. You
will start heading to the right, where you will find Knuckles. He will punch
you and you will go backwards, but an earthquake will cause him to fall off the
pillar he is standing on. You will then continue to another platform, where you
will fight the next boss.
***********************************
Boss: Dr. Robotnik's Laser Machine
Difficulty: 1.5/5
***********************************
Come on, a two year old could beat this. Robotnik comes up on his ship with two
layers protecting him. Each layer fires one laser beam at you. It takes 4 hits
to get rid of one layer, then another 4 for the next. Then, hit him once more
to get rid of him. He will disappear from the screen and come back, but you
should have no problems dealing with him. After the fight you'll see the Death
Egg start to fall down to the island, and you are taken into the Sonic and
Knuckles levels. Just be aware of the spiked gray orb circling the top of the
machine, as it can hurt you when jumping on Robotnik. You should still be able
to get several hits in before seeing the orb, so don't worry too much about it.
At the end of the fight, you'll see the Death Egg falling through the sky in
the background. If you were playing Sonic 3 alone, the Death Egg would explode,
and the game would end. However, since we're playing Sonic 3 & Knuckles, the
Death Egg will continue to fall (and won't explode), as will the platform you
are standing on, and the game will continue, taking us to the next level.
---------------------------
Zone 7: Mushroom Hill Zone
Act 1
---------------------------
Welcome to the Sonic & Knuckles levels. Once you start, head right and you'll
see a cut scene of Knuckles coming out of a hidden room and locking it with a
switch to the left. Hit the switch to reopen it and head left into the secret
room, and get the Special Stage Ring. You will be sent into the Hidden Palace,
where you will see 7 thrones and the Master Emerald up top. If you got all 7
Chaos Emeralds, they will leave you and take a spot on the throne (the emerald
colors are in their same positions from Sonic 3). Now they are Super Emeralds,
and these are the Sonic and Knuckles special stages. But you can pick any
Special Stage to do! So, head to my special stage walkthrough to see the
Walkthroughs for each Special Stage.
Once you are done with the Special Stage, exit the secret room. Back out here,
head right and bounce on the yellow spring you'll find. Now get on the platform
to the right. On here, head all the way right through a loop-de-loop until you
run into a wall. See that bar above you? Jump on it and you will be sent
upward, so get on the platform to the right. On here, head all the way right
through a loop-de-loop and you should get to a spring. Hop on it and it will
send you to a bar, so get on the platform to the left. On here, get on that
pulling machine to the left. Use Down so it can pull you up. Once you get to
the platform above you, jump onto it. On here, head right until you get to a
slope leading down.
See that higher platform to the right? Hop on the mushrooms next to you to get
on it by using Up. On here, head all the way right and you should get to a
swing next to a gap. Run into it and once the timing is right, jump off and
hold right to get across the gap (wait for Sonic to come back up to the right,
Tails can fly across). At the end of the gap, jump through the fake wall to the
right. In here, grab the Special Stage ring. Pick which emerald you want to do
and leave. Once you are done with the Special Stage, head right and exit this
secret room. Out here, head right and fall into the gap you see. Down here, at
the way bottom, spin dash up the wall to get to the top platform. On here, head
right and hit the post. Now go all the way right until you get to a pit. Fall
in it. Down here, head right and get on top of the spring in the wall you see.
On this spring, jump up and hold right. You should get in a secret room with a
Special Stage room. Enter it, pick which emerald you want to do, then leave.
After you are done with the Special Stage, leave the secret room to the right.
Out here, hit the spring and use it to get on the platform above you. Up here,
head right through a loop-de-loop then up a curved hill. But when you get to
the top, jump in the pit to the right. Down here, head right and you should see
mushrooms. Use them to get to the platform above you. Up here, go through the
fake wall to the right and you will get to a Special Stage ring. Hit it, pick
which emerald you want to do, the leave. Once you exit the special stage, leave
the secret room to the right. Back out here, hit the spring and it will send
you through a loop-de-loop, to a spring, then up to two bars, then back on the
ground. Hit the post next to you, continue right through a loop-de-loop, and
fight the mini boss.
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Mini Boss: The Lumber Machine
Difficulty: 1.5/5
This guy is pretty easy if you have the Fire Shield, but if you don't have it,
he is still fairly easy. He cuts off the trees with his axe and gets to a lower
part each time. When he gets low enough, hit him on the side and don't hit the
fire. It takes 6 hits to get rid of him and if he cuts down an entire tree, he
will go onto another one. He shouldn't give you too many problems.
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---------------------------
Zone 7: Mushroom Hill Zone
Act 2
---------------------------
Once you start the level, head right and you will find Knuckles next to a
switch. He will use it to create wind below you and send you upwards. Whee, the
background changed to fall like. Anyway, head all the way right and you should
come to a pair of Blue Mushrooms. Jump on the one to the right and stay on it.
Let the catapult launch you in the air. While in the air, try to hit the red
spring to the left, if not, go back to the mushroom and try again. Once you hit
the red spring, it will send you to another one then through a loop-de-loop and
you will be stopped at a fake wall. Go through and hit the Special Stage ring.
Enter it, pick the emerald you want to do, then leave. After you are done with
the Special Stage, leave the secret room to the right.
Back out here, head right and follow this curved pathway to a bar. Jump on it
and use it to get to the ground below you. Down here, head all the way right
until you get to a post. Hit it and walk up to the wall and a spring will
launch you to the platform above you. Up here head right until you see a red
spring. Hit it and hold right. It will launch you right onto two sets of
mushrooms. Instead of being launched on them, jump and hold right on the wall
to the right. You should walk through a fake wall with a Special Stage ring.
Enter it, pick which emerald you want to do, then leave. Once you finish the
Special Stage, hit left and a spring will send you up onto the ground. On here,
head right and jump over the spring.
Now hit the post and continue right. You will get to a pulling machine. Use
down so it can pull you up. Once it gets to the top, don't get off yet. You'll
see an enemy blow strong winds at you. Once the wind dies off, jump off and get
rid of him so you won't be blown away. Now head right and you'll see a red
spring in the air. Hit it and it will send you to another spring, and that
spring will send you to a swinging machine. When the timing is right, jump off
of it and try to get on the higher platform to the right, otherwise try again.
On this platform, go all the way right until you get to a spring at a gap
(don't run too fast or you'll fun over it).
Once you get to the spring, hit it and you will be sent on a platform with
another spring. Hit it and it will send you to a wall. The wall next to you is
fake. So walk through it. In here is a Special Stage ring. Hit it. This is the
final special stage for people with 6 Super Emeralds, so pick the last emerald
not done. So if you got all 7 congratulations! You can now become Hyper
Sonic/Super Tails! If not, don't worry, you have plenty of chances. Anyway,
leave the secret room to the right. Now hit the red spring next to you and hold
right the whole time. You should go through countless loop-de-loops, get lots
of rings, and land on a platform. Now head right and run up the wall. Get rid
of the enemy and walk through the wall to the right. Hit the Special Stage ring
in here for 50 rings/special stage, then exit the secret room.
Back out here, head left and jump onto the pulling machine. Use it until it
gets as high as it gets by pressing Down on it. Once it gets as high as it
goes, jump off to the right. Now head right and you will get to a pair of
mushrooms. How on the right and the mine will send you upward. Now get on the
platform to the right. On here, hit the post, head right, and fight the boss.
*************************************
Boss: Dr. Robotnik's Running Machine
Difficulty: 2/5
*************************************
Bad name, there's no way to describe this boss. :D Anyway, you will see a
satellite sticking out on the ground, hit it and keep bouncing onto it and
you'll find it's Robotnik. He'll run away. I got 5 hits before he ran away, so
I only had to hit him 3 more times. Now hit him 8 times (or less if you hit him
when he was popping out of the satellite) to get rid of him. Easy boss, but
watch out for the minds in your way, jump/run over/under them and try to hit
him. Once you get 8 hits in, he will crash into a tree (yeah, he's driving his
machine backwards, so IQ genius he is), and head through the hole. In here, hit
the animal machine. Now Sonic will jump on the Flying Battery coming along.
Tails will fly with you too if he is there.
----------------------------
Zone 8: Flying Battery Zone
Act 1
----------------------------
Once you start the level, head right. A speed booster will send you up a wall,
through a loop-de-loop, through a web, then you will stop at a wall. Stand on
the platform you're on and it will take you downwards. Down here, jump off and
head all the way left until you get to a wall. See those bars above you? Get on
the farthest one on the left and it will pull you down to the ground below you.
Down here, jump off and watch out for the fire rotating. Now get on the
farthest bar to the right and it will pull you to the platform below you. Down
here, get the Fire Shield to the left and head right. You will be outside.
Watch out for the exploding mines.
Now, get on one of the two moving platforms in front of you. Use it to get on
the platform next to you. On here, jump on the bars above you and cross them to
the last bar. Now, get on the platform below you. On here, get on one of the
two moving platforms next to you. Now get on the platform next to you, and then
jump on the bridge next to you. On here, hit the speed booster and it will send
you up a wall back inside. In here, head left and hit the post. Now jump into
the spinning web to the left. Use this to get into the spinning web next to
you. Now get on the spinning web to the left and use to get on the ground next
to you. On here, spin dash up the curved wall to the left and get on the
platform to the right.
See that the top of where the rotating fire is? Stand on it and it will send
you up a wall, onto the ground, through a speed booster, up a wall, then onto
bars. Get on the left one and jump onto the platform next to you. Use it to
jump onto the moving platform next to you. On here, you should see 4 moving
circles to the right. If not, wait for them, then jump on them. Ride them until
you get to the top left platform. On here, jump on that floating platform to
the right of you. Wait for the 4 moving circles to come then ride them to the
bottom left platform. See that platform to the left that has the rotating fire
on it? Watch out for the fire and jump onto it. Now head left, and do NOT break
open the animal cage. Jump over it.
Continue left and you will get to a machine with fire only coming out of the
right side. Get on the top of it and it will send you in the air, and you'll be
outside. Head right and you will get to a spinning pole. Get onto it and let
go. You will get to another spinning pole. Now climb up this pole and don't hit
the spinning fans. Now let go to the right and you will go on another pole.
Climb it about halfway up (where the rings are), then let go. You should get on
another pole without hitting the fans. On here, jump off the pole and get on
the right to the right, and don't hit the spikes. On this pole, jump off of it
and get on the one to the right. On here, jump off the pole and get on the
ground, then head right.
You should get to a pit. Jump in it and jump over the speed booster to the
left. Now walk through the wall and you'll be back inside. In here, head left
to the wall, and the spinning platform you're on will lower. Down here, jump
off and head all the way right until you get to a post. Jump past all the
enemies and spiked pillars. When you get to a post, hit it, and then hit the
switch next to you. The bridge next to you will go away, so jump in the pit.
You will go through a web then get on the ground. Down here, head all the way
left and you will get to a curved wall. Spin dash up and it get on the platform
above you. On here, spin dash up the way wall and get on the platform to the
left.
On here, spin dash up the left wall and get on the higher platform to the
right. On here, you will see a two spinning platforms above you. Jump on one
and ride it to the top, and don't fall off. Now, once you are high enough, jump
on the higher platform to the left. On here you will see an animal cage. Jump
on it and it will send you upward. Up here, head right and a speed booster will
send you through a loop-de-loop, through two webs, and you will stop at a wall.
The floor you're on will break, so fall in the gap. Down here, head right and
watch out for the spiked balls. You will get to a post. Hit it, and then
continue right. Hit the red spring to the left and it will send you up a curved
wall to another spring.
Hit this spring and it will send you up another curved wall, then you will stop
at spikes. See those rising pillars? Get on them and use them to get on the
higher platform to the right. On here, head right. See that first spike set?
Hold right on it and you will push it over and fall through a hole. In this
secret room, hit the Special Stage ring for 50 rings/Emerald. Now head right
and leave this secret room. Back out here, jump over all of the animal cages
(the last one has rings in it, and you will get to a rising pillar. Jump on it
and let it send you up. Now, jump on the bars to the right and use them to get
on the rising pillar next to you. To the right is a round platform with two
spinning platforms.
Use one of the spinning platforms to get on the platform to the right. Now on
this platform, use it to get on one of the two spinning platforms next to you.
On here, jump on the platform to the right, hit the post, and continue right to
fight the mini boss.
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Mini Boss: The Fake and Evil Animal Machine
Difficulty: 2/5
Yay, there's the animal cage. Let's break it open. OH NO! TWO SPIKED ARMS! Now,
the point of this fight is two have one of it's spiked arms to hit the yellow
plunger on the top. To do this, stay on the plunger. Then when he is about to
attack, run off of it, and he will hit the plunger. Repeat this 5 more time to
win.
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----------------------------
Zone 8: Flying Battery Zone
Act 2
----------------------------
Well, seems that there were a few REAL animals inside that cage. Once you start
the level, head right and you will get to a speed booster. Hit it and it will
send you up a wall, through a web, then to another spring. Hit it and you will
be sent to another spring. Hit it and you will go through a loop-de-loop, up a
wall, then you will stop next to 3 bars. Jump on the farthest one to the right
and it will bring you down. Down here, jump into the small pit between the
spikes. Down here, grab the Electric Shield and then a spring will send you
right (it's hidden in the wall), through a loop-de-loop, and down a spinning
web. Down here, spin up the left wall and go through the opening to the left.
In here, head left and hit the switch.
The pole will move out of your way. See all those platforms coming down to the
left? Grab onto one of them and ride it to the bottom. Down here, get off the
platform or you'll be crushed. Now head right until you get to another switch.
Hit it and the bar will open. Now get on one of the platforms going down and
ride it to the bottom. Down here, head left and you will get to a post. Hit it
and spin dash up the left wall to get on the platform. On here, head left and
jump over the animal cage. Now you will get to a switch. Hit it and the pole in
front of you will open. Now get on one of the platforms going up, and then ride
it to the top. Up here, get off and head right or you'll be crushed. Now you
will get to a wall. Stand next to it and a spring will send you to another
spring, and this spring will send you to another spring.
This spring will send you up the wall around the rotating fire. Now get rid of
the mice and continue right and you will get to a spinning web. See that claw
above you? Let it grab you and take you over to the other side of the web. Now
get out of the mine set and continue right. Get past the spiked balls and you
will get to a switch. Hit it and the floor to the right will open up, so fall
down the gap. Down here, spin dash through the loop-de-loop and you will go up
the wall through a spinning web. At the top, get the rings and head right. Now
hit the post next to you and continue right. See that green ball and chain?
Hold right and it will send you downward up a wall into the air. Just land on
the ground. Down here, hit the switch and the pole next to you will open up, so
head right.
In here, head all the way right, dodging the spiked balls until you get to a
machine of rotating fire. Hit the top of it and the bridge to the left will
open up, so fall in the gap. Down here, continue right and hit the post. Now
head all the way right and you will get to a switch. Hit it and the pole next
to you will open. The platforms are going upward, and there is an opening to
the right. When the timing is right, spin dash across a platform to get into
the opening. In here, head right and you will get to another switch. Hit it and
the pole next to you will open. Now get on one of the platforms next to you,
and ride it down. Down here, head right and you will get to another switch. Hit
it and the pole will open up.
You will see a rising pillar next to you. Use it to get on the floor below you.
Down here, head right and you will get to a rising pillar. Get on it and ride
it up. Grab the handles to the right and use them to get on the rising pillar
next to you. On here, head right and get on the rising platform next to you,
and ride it upwards. Up here, cross the handles above you to get on the rising
pillar next to you. Ride up the pillar and go through the opening to the right.
In here, let the claw grab you and take you to the other side of the spinning
web. Now head right and you will come to 5 bars. Grab on the one to the middle
and let it bring you down, then jump off. Now you will get to 3 bars down here.
Get on the right one and let it take you to the floor below you. Down here, hit
the switch to the left and the floor will open, so jump through the gap. Down
here, hit the post to the left. Now continue left past all the obstacles and
you will get to a spinning platforms with the platforms going up. Get up one of
them. At the top, get on the platform to the right. On here, hit the speed
booster next to you and it will send you up a wall through a web. While in the
air, HOLD LEFT AGAINST THE WALL AND YOU SHOULD GO THROUGH A FAKE WALL. If you
can't make it, double jump with the Water/Electric Shield, or fly into it as
Tails (or have Tails fly you up in two player). Now hit the Special Stage ring
for 50 rings/Emerald, then leave.
Back out here, head right. You will get to two rising platforms. Get on the one
to the right and ride it to the top. Up here, get on the platform to the right,
head right, and fight the first of two bosses here.
**********************************
Boss: Dr. Robonik's Laser Machine
Difficulty: N/A
**********************************
This is like the Wing Fortress Boss from Sonic 2, this time you don't hit it.
It won't die no matter how many times you hit it, so let the machine fire 6
times and it's done, just avoid the fire. But each time it fires the walls come
in closer so just dodge the laser.
At the end of the fight Robotnik's computer will blow up and the laser barriers
will disappear (this is what probably protects Robotnik from being hit). Now,
head all the way right and hit the post. Be quick getting to the top, because
the floor below you is rising, so you can be crushed. Head all the way right
and you will become to a curved wall. Spin dash up it to get on the platform
above you before it's too late. Up here, hit the spring next to you and it will
send you up a wall to another spring. Hit it to get through the opening to the
right. Now continue right until you get to a dead end. Grab the Ring Box. See
that opening above you? Wait for the platform to rise and bring you up it, just
don't get crushed.
Now, wait for the platform to take you high enough and then you will fight the
boss.
***********************************
Boss: Dr. Robotnik's Swing Machine
Difficulty: 2/5
***********************************
This is easy if you know what you're doing. Robotnik comes down in the middle
of the platform and starts swinging around. Before he goes under the platform,
try to hit him once or twice. Then, he will start spitting fire at you, so get
out of the way. After a while, he will start swinging again so hit him as many
times as you can. He will repeat this whole process again and it takes 8 hits
to get rid of him. After the fight head right and break the animal cage. Then
Sonic/Tails will jump off the Flying Battery.
------------------------
Zone 9: Sandopolis Zone
Act 1
------------------------
You start the level falling into the ground. Jump to get out, and then head
right. You should come to an area of a sand-like waterfall. Jump into the
falling sand and keep jumping up it to get on the higher platform to the right.
On here, head right and you will get to a block. Push it into the pit and head
right. You should get to an opening. Go through it and slide down a slope of
sand, then run up a wall. Now try to get on the high platform to the right. If
you can't make it, spin dash up the wall to get it. Up here, head all the way
right and you will get to a gap. Jump in it, down here, head through the
opening to the left for a Special Stage Ring. Hit it for 50 rings/Emerald. Now
leave this place and head right.
Out here, head right and you will get to a sand pit. Jump over it and get on
the high platform to the right (use the swinging platform in the bottom right
corner). Up here, head all the way right and you will get to a gap. Wait for a
swinging platform to come and use it to cross the gap. At the other end of the
gap get on the high platform to the right. On here, jump over the spikes and
head right. You will get to a small gap, so jump over it and continue all the
way right until you get to a post. Hit it and head down the sand-slide to the
right. Down here, you will be sent left down another sand-slide. Down here, get
out of the sand pit and get on the ground to the right. Get past the moving
pillar with spikes and continue right.
You will get to a block. Push it onto the track it rides in the pit and then
ride it. At the end of the ride, get on the ground next to you and then
continue right. Spin dash up the wall to get on the higher platform to the
right. On here, use the moving platforms coming down at you to get on top of
the sand-slope. Up here, hit the spring to the right and it will send you
through a loop-de-loop onto a higher platform. On here, head right, and use the
falling sand to get on the higher platform to the right. On here, head right
and you will get to a gap. Fall down it and hold LEFT ON THE LEFT WALL. You
should land in an opening.
Push the block onto its path in the pit and ride it. At the end of the ride, go
through the opening to the right. In here, drop down to the ground below you.
Down here, hit the spring and it will send you to a spring, which will send you
to a sand-like waterfall. Get to the top of it by jumping. At the top, get on
the platform to the right and ride it up. Up here, go through the opening to
the right and hit the post. Now head right and you will get to the gap. Now
fall in it and HOLD LEFT ON THE LEFT WALL. If you don't go through the opening
you'll fall in a sand pit, so just go right and through the opening to the
right to get out of the sand pit. In here, head right and you will see a
spring.
Hit it and it will send you back outside through swirling sand. Use it to get
on the higher platform to the right. On here, head right and you will get to a
pit. Hit it, and hit the spring to the right. It will send you to a path of
moving sand. Stay on it until the sand goes as far right as it goes, then jumps
off. Down here, head all the way right and you will be back inside. In here,
head right and use the swinging platforms next to you to get on the higher
platform to the left. On here, head all the way left and you will be back
outside. Out here, head left and go through the loop-de-loop. It will send you
up onto a higher platform. Get on it.
On here, hit the spring to the left and it will send you upward, so get on the
higher platform to the right. On here, use the platform on the right wall to
get on the platform above you. On here, head all the way right and you will get
to a gap. Fall down it and HOLD RIGHT ON THE RIGHT WALL. You should go through
an opening. If not, just jump through it. In this area, hit the post and
continue all the way right until you get to a very large gap. Jump down it and
you should land in a flat area. Now head as right as you can and a pyramid will
rise. Once it is done, stand in front of the door to the left and fight the
mini boss.
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Mini Boss: The Rock Statue
Difficulty: N/A
Another boss you don't be by hitting it. To "wake it up", walk next to it and
it will rise out of its rock. Don't hit the statue, he just falls and it wastes
time. The trick is to get him to fall in the sand pit to the left. Stay there
and he will jump in it. If you're in the sand pit jump out of it. After the
fight you enter the pyramid.
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------------------------
Zone 9: Sandopolis Zone
Act 2
------------------------
It's pitch black inside the pyramid. So, to make it light again, head right and
you will see a handle on the ceiling. It's light again! Now, collect the rings
and head all the way right and you will get to a sand pit. Jump over it. At the
other end of the pit, go through the opening. Now push the block in front of
you to remove the pole, and then run all the way right until you get to a
spring. Hit it and it will send you in the air onto a sand-like waterfall. Get
to the top of it. On here, jump over the gap to the right and head right. You
will get to a loop-de-loop that sends you downward, then go through it.
You will land on an animal cage that releases ghosts. These ghosts aren't
dangerous, but they will attack you when it gets really dark in the pyramid, so
grab on a handle to make them go away. Anyway, push the black block all the way
to the left and then head right. Go in the opening and pull the handle if you
need to. Now push this block all the way right as it can go then head right and
you will fall down the endless sand slopes. Well, not really. First, ride the
first sand slope down. Then, about halfway to the next one, you will see
another sand slope. Jump on it and ride it down (there should be a swinging
platform).
Down here, hit the post and you will run up a wall and grab a handle. Now get
on the higher platform to the right. On here, head right and you will get to a
black block. Push it as right as it goes and then head right. A spring will
send you next to a block. Push it onto its path and then use it to cross the
gap. Then go through the opening and SPIN DASH THROUGH THE POLE BEFORE IT
CLOSES UP. Otherwise, go back to the black block, push it, and try again. In
this area, get on the swinging platform and use it to get on a rope handle on
the right wall. Use it to get to the opening on the right below you (keep
jumping to make it go lower).
In this area, head right and push the black bar to as far as it goes. Now head
right, grab the handle to brighten the place if you need to, and then head
right until you get to a wall. Use the two platforms above you to get on the
higher platform to the left. On here, head left and use the springs to get on
the higher platform to the right before the bar closes up. On here, get rid of
the enemy and then head right until you get to a yellow spring. Hit it and it
will then send you to a loop-de-loop. It will send you upward to a spring and
it will send you to another platform, through another loop-de-loop, and this
one will send you to a post. Hit it and continue right.
You will be inside. In here, jump over the gap and you will get to a black
block. Push it as far right as it goes and then continue right. Use the
platform on the wall to get on the higher platform to the left. On here, hit
the handle if you need to, and continue left. See that cork on the ceiling? Hit
it and sand will flood the place. You need to be quick. Use the rising sand to
get on the higher platform to the left. On here, head left until you get to a
wall, and wait. Wait for the sand to bring you higher so you can get on the
higher platform to the right. On here, the sand will stop rising. Use the
platform to the left to get on the higher platform to the left.
On here, push the black block to as far left as it goes. Now the pole to the
right will lower, so go through. In this area, hit the cork on the ceiling and
more sand will rise. Use it to get on the higher platform to the right. On
here, pull the handle if you need to, and then continue right. In this area,
wait for the sand to rise you so you can get on the higher platform to the
right. On here, push the black block to remove the bars above you, so get on
the higher platform to the right. On here, head right and use the moving
platform to get on the higher platform to the right. On here, push the black
bar as far right as it goes to remove the bar in front of you, so head through
the new opening.
In this area, head right and you will get to two Boxes of Rings. Break them
open and wait for the sand to keep rising. Once it does, use it to get on the
higher platform to the right. On here, pull the handle if you need to, and then
push the black bar as far right as it goes. Now jump in the gap to the right
before the bar closes, otherwise push the black bar again. In this area, head
all the way right and you will be outside. Get on the swinging platform, and
use it to get on the rope handle above you. Use it to get to the opening below
you on the right (keep jumping to make the handle go lower and lower).
In here, head right and you should be behind a sand waterfall. Hold right and a
hidden spring should send you up, so get on the higher platform to the right.
Pull the handle if you need to, and continue right. Go through the loop-de-loop
and it will send you down into a sand pit. Get out of it and get on the ground
to the left. On here, head all the way left and you will get to a gap. Grab the
handle above you and use it to get into the opening on the right below you by
jumping off each wall you land on. In this area, head all the way right and you
will get to a post. Hit it, and then head down the sand slope next to you.
Down here, head all the way right and you will be send up a loop-de-loop. It
will send you upwards onto another sand slope, so head down it. At the bottom,
head right through another loop-de-loop and it will send you up in the air, so
get the rings and get on the platform to the right. On here, use the two moving
platforms to get on the higher one above you. Up here, use the spring next to
you to get on the higher platform to the right. On here, head all the way right
and you will be inside. Push the black bar as far right as it goes, then run
right. Get on the higher platform to the right before the bar closes. In here,
pull the handle to brighten the place up and head right through the opening
before the bar closes.
In here, grab the Special Stage ring for 50 rings/Emerald, and leave. To open
the bar, push the back bar as far left as it goes and leave. Out here, fall in
the gap. Down here, hit the post, grab the rings and head right. You will get
to a black bar. Push it, and then fall in the gap next to you. Head right and
fight the boss.
***********************************
Boss: Dr. Robotnik's Ancient Robot
Difficulty: 2/5
***********************************
What, it does look ancient. Anyway, to hit him, hit the air above the spikes
(you can jump on the robot's fist if you need to), and it will open up,
revealing Robotnik. Hit him 1-3 times and it will close up. He will repeat this
same process until the right is over, and he will walk across the screen.
Sometimes he will fire a laser from the green eye, so watch out. Keep opening
him up, and hit him 8 times and he's gone. After the fight, break open the
animal cage, and Sonic/Tails will jump through a gap.
------------------------
Zone 10: Lava Reef Zone
Act 1
------------------------
Sweet music in this level. You start the level falling down platforms. Fall
down all of them until you get to the ground. Down here, spin dash through the
blocks to the right and you should stop at a wall. Hit the switch on the left
wall above you to open it, so go through. In this area, jump across the stones
and get across the lava. Now head right and jump up the lone staircase. At the
top, run all the way right and you will stop at a wall and feel the ground
rumble. Once you get to the wall, hit the switch above it to open it up. Now go
through and continue. Spin dash through the blocks and you will run around a
spinning ground and be sent in the air past the lava.
Now continue all the way left until you get to a yellow spring, getting past
all the lava and spikes. Now hit it and use it to get on the higher platform to
the left. On here, jump on the platform to the right. Get the Ring Box, Fire
Shield, and hit the posts. Get back on the left platform and head left until
you get to a wall. See that thing shooting at you that's above you? Jump on it
to get rid of it and the wall will open up, so go through. In this area, get on
the small set of wheels. In dash in the middle of them facing left to make it
go down. At the bottom, jump off and head right. You will stop at another wall.
Hit the switch to the left below you to open it, and then go through and
continue right until you get to another wall, getting past all the lava. In
front of the wall is a switch. Hit it to open the wall and go through. Now head
right and you will get to a driller. Let it drill through the hole and take you
down. Down here, get across the lava using the stones, and you will stop at a
wall. Hit the switch next to it to open it, and continue. Head right until you
get to a set of wheels. Get in the middle of them and spin dash, facing right
to make it go up. At the top, walk through the wall to the left and get the
Special Stage ring for an Emerald/50 rings.
Now exit the secret room from where you came from. Now head left and spin dash
through the wall you will come to. Now head right and you will get to a moving
platform. Get on top of it and ride it as high as it goes. Once it gets as high
as it goes, hold right on the right wall. You should go through a fake wall. In
this area, get the Special Stage ring for an Emerald/50 rings, then fall
through the floor. Down here, grab the Ring Box and then exit the secret room
to the left. Back out here, get on top of the moving platform and use it to get
on the higher platform to the left. On here, head left and get on top of the
moving platform.
Use it to get on the higher platform to the right. On here, head right and go
up the stairs. At the top you will stop at a wall. Hit the switch on the left
wall to open it, and then go through it and head right. Out here, run under the
moving platform and head right. You will be back inside. Back in here, head
right until you get to a wall. Spin dash through it. In this area, grab all the
rings. See those springs? Hit those and don't move. You should go through a
ceiling and into a secret room with a Special Stage ring. This is too high for
Sonic alone to access, but Tails can fly high enough to get in. But if you have
Sonic and Tails together, have someone take control of Tails (or do it
yourself, but it's tricky), and then as Tails, fly Sonic into the secret room
using Up on the D-Pad. He will get high enough into the room so you can grab
the Special Stage Ring. Grab it for a special stage/50 rings, and then leave.
Now, hit the post and then leave the room to the left. Out here, head all the
way left until you get to a Fire Shield. Grab it and then stand on the floor
right to the yellow spring, and it will break.
Down here, head right until you are back outside. Out here, continue right past
the red spring and you will be back inside again. Spin dash through the blocks
and a long curved wall will send you across a large lava pit and you should
stop next to a wall. Get rid of the firing machine above you to open it, and
then go through. In here, head all the way left until you get to a gap. Jump in
it and avoid the spiked ball coming at you. Down here, head all the way right
until you get to a yellow spring. Use it to get up the stairs. At the top,
continue right past the two lava pits and you will stop at a wall.
Hit the switch above you to open the wall, and go through. In this area, RUN
ALL THE WAY RIGHT THROUGH THE PLATFORMS AND LAVA TO GET TO THE OTHER END. The
platform both rises and drops, so be quick. At the other end, hit the post and
continue right. Spin dash through the wall. In this area, get on top of the
moving platform and use it to get on the higher platform to the right. On here,
get on top of the moving platform and use it to get on the higher platform to
the right. On here, hit the switch to open up the wall, and then go through the
new opening. In this area, head right up the stairs and you will come to
another switch. Hit it to open up the wall next to you and then go through it.
In this area, get down to the floor below you. Down here, spin dash through the
wall to the left, and head left until you get to a wall. Now continue right and
you will get to a switch and wall. Hit the switch to open the wall, head right,
hit the post, continue more right, and fight the mini boss.
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Mini Boss: The Giant Claw
Difficulty: 2.5/5
At the beginning of the fight, two wheels come up. Hit the top of one of them,
but watch out. They fire at you. Then they go away and a giant claw appears.
This is the thing that matters. Hit it when it comes onto the ground. Then it
goes away and the wheels come out again. It takes 4 hits to get rid of one of
them, and after they disappear, the claw comes out again. It takes 6 hits to
get rid of the claw, and that's what ends the right, and the process keeps
repeating. You need to knock out the claw, not the wheels.
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------------------------
Zone 10: Lava Reef Zone
Act 2
------------------------
Wow, all the lava in the background dries out. Anyway, once the level starts,
head all the way right and you will get to a wall. Hit the switch above it to
open it. Now go through and head right past the spiked bridge. In this area,
continue right until you stop at a wall. There should be two Robotnik boxes
next to you. Don't hit him and get on the moving platforms above you instead.
On here, use the moving platforms to get on the higher platform to the right.
On here, head all the way right until you stop at a wall. Now, get on the
ground below you and head left until you get to another wall.
Over here, drop down to the ground below you. Down here, head right until you
get to a wall. Spin dash through it. In this area, you should be sent to a red
spring. Hit it and get on the moving platform in the air. On here, use it to
get to the wall to the left, and jump through the fake wall. In this area, hit
the Special Stage ring for 50 rings/Emerald, and then fall through the fake
wall below you. Back down here, head right back to the red spring. Instead of
hitting it, head left from the spring and you will stop at a wall. The floor
you're on will break. Down here, head all the way right getting past the fire
shooters until you get to a wall.
Once you get to a wall, hit the switch above you to open it, so go through. In
this area, use that "conveyor belt" of the moving platforms, to get on that
really high platform to the right. On here, head right until you get to a post.
Hit it, and then head right. Get on the moving platform above you. On here, use
it to get on the platform next to you to the left. On here, get on the higher
platform above you, and use this one to get on the higher platform to the left.
On here, head all the way left until you stop at a wall. Hit the switch above
it to open it, and then go through. Now head all the way left until you get to
a Fire Shield.
Grab it and then hop on the yellow spring and use it to get on one of those
moving platforms. Use them to get on the higher platform to the right. On here,
head right until you get on a platform. Jump on it, and you should be next to a
wall. Hit the switch to open it up, and then go through. In this area, you will
see two sets of rotating generators. Grab on the handles of the first one and
when the timing is right (when Sonic/Tails is facing upward), jump off and you
should be on the handles of another rotating generator. When the timing is
right, jump off of it and you should be on the higher platform above you.
Up here, hit the yellow spring to the left and use it to get on the moving
platform. Use this platform to get on the one next to you. On here, this
platform will take you to a wall. Walk through it. In this hidden room, grab
the Special Stage ring for 50 rings/emerald. Now leave this room to the left,
and drop back down to the floor below you. Down here, head right and get past
the moving platforms, and then go through the openings. Now head right and you
will get to a wall. Spin dash through it. In this area, get on the floor below
you, and hit the spring next to you. It will send you through a curved wall
outside then on a platform.
Now, drop into the pit to the left, and watch out for the spikes. In this area,
hit the spring and hold right on the wall, and you should go through. In this
secret area, get the Special Stage ring for 50 rings/Emerald. Now hit the
switch next to you and jump on the right wall. Head right and you'll be out of
the secret room. In this area, head all the way right until you get to a wall.
Hit the post next to you and then hit the switch above you to open the wall to
the right, so go through. In this area, head right and you'll be outside.
Out here, head right until you get to a wall. Instead of falling in the lava,
just stay on the platform to the left of a wall. Now jump on the platform to
the left. On here, get on the moving platform to the left, and use it to get on
the higher platform to the left. On here, head all the way left until you get
to a yellow spring, and use it to try and get on a moving platform. On here,
use it to get on the platform next to you. On here, get on the moving platform
next to you. On here, get on the higher platform to the right. On here, get on
the platform to the right.
Now, go ALL THE WAY RIGHT, crossing the ground, up the stairs, until you get to
Knuckles. He will send a boulder at you and you fall through a floor. Down
here, some of the platforms to the right will fall, and a missile launching
machine will send missiles at the platforms and break them, so keep heading
right and it will go away. After that, jump across all the platforms and be
careful until you hit a post. Once you hit the post head right and you will get
to a huge lava pit. Cross all the platforms coming down on it until you get to
the last one. Once you get to the last one, ride it down. Collect the Fire
Shield and rings you see, and then ride a platform to the lava at the bottom to
fight the boss.
********************************************
Boss: Dr. Robotnik's Mine Launching Machine
Difficulty: 2/5
********************************************
This boss if fun if you have a Fire Shield. At the beginning of the right,
Robotnik will pop out of the right side of the screen, and make a lava slope
and send 3 mines at you. Dodge them and let the mines slide at Robotnik, all 3
of them. Then he appears on the left side and launches 3 more mines, and then
repeat this process until you get 14 hits off of the mines onto him. After the
fight hit the animal cage plunger in the air and then go through the opening to
the right.
-----------------------------
Level 11: Hidden Palace Zone
-----------------------------
Easy level. Once you start the level, collect the rings and just head all the
way right. A spring should send you up a set of stairs. At the top, head right
and hit the red spring. It should send you to a yellow spring. This will send
you a red spring. Hit it and it will send you to a yellow spring which will
send you to an opening. Now go in the opening and head right. In this area,
head through the teleporter in the middle of the room. Up here, head right, hit
the post, go in the room, and fight Knuckles.
****************
Boss: Knuckles:
Difficulty: 1/5
****************
Come on, Knuckles is much more tough than this. Hit him in the 8 times. If he
jumps up and glides, hit him below. If he spin dashes, jump over him. After 8
times he's done.
After the fight, head right. Hey, there are the Super Emeralds! Well, it seems
Robotnik has snuck in here while we were fighting with Knuckles. Knuckles tries
to hit him and Robotnik electrocutes. No matter how many times you hit
Robotnik, he won't die (cheater). Now, the floor you're on breaks. Knuckles
will break through the wall and you will get to a teleporter. Step on it to the
Sky Sanctuary.
Story update: Well, it seems Knuckles has found the truth. Sonic is a good guy
after all and Robotnik was using him to steal the Master Emerald by surprise.
Now Knuckles becomes Sonic's buddy and teams up with him (sort of) to help you
get to his Death Egg.
------------------------
Level 12: Sky Sanctuary
------------------------
Robotnik has taken the Master Emerald! Get him! Well, the teleporter launches
you into the sky, and to the right you will see the Death Egg rise from the
ground again. Now Knuckles will head right and activate a switch to create a
platform. Cross it then get on the moving bar above you. Use it to get on the
higher platform to the right. On here, head right until you see a red spring.
Hit it and it will send you right inside a tower. In the tower a spring will
launch you to the top. On here, use the two floating platforms to the left to
get on the higher platform to the left. On here, head all the way left and you
will get to a spinning platform in the air. Jump on it and use it to get on the
platform to the left.
On here, head left until you get to a large set of gray floating platforms.
Jump on them and use them to get on the higher platform to the left. On here,
head left and you will get to two floating clouds. Bounce on one of them to get
on the higher platform to the left. On here, head left and fight the boss.
*******************************************
Boss: Metal Sonic's Ball 'n' Chain Machine
Difficulty: 1.5/5
*******************************************
Same boss as the first ever boss from Sonic 1, so you may know what to do if
you've played that game. Metal Sonic (not Robotnik) will come down with a ball
'n' chain. Hop on one of the two platforms and hit him 3-4 times before the
ball comes at you. Keep using the platforms to hit him until you have hit him 8
times.
After the fight a teleporter will rise. Jump on it and it will send you on a
platform above you. On here, head all the way right until you get to a post.
Hit it, and continue right. Now, head all the way right until you stop at a
wall. Once you do, get on the higher platform to the right. On here, use that
rotating platform to cross the gap and to get on a platform. On here, head
right until you stop at a wall. Use the moving platform you're on to get on the
higher platform to the right. On here, head right until you get to a rotating
platform. Get on it and use it to cross the gap and to get on the higher
platform to the right.
On here, head right until you stop at a wall. Use the puffy clouds to the left
to get on the higher platform to the right. On here, head right and you should
stop at a plat surface. Now fight the boss that appears.
****************************************
Boss: Metal Sonic's Egg Cloning Machine
Difficulty: 4/5
****************************************
If you've played Sonic 2, you're in for a big surprise. Yes, it's that same
annoying boss from the Metropolis Zone. Metal Sonic comes down in a ship with 7
eggs surrounding it. The eggs swing around the ship and they are not level with
the ship. Dodge all the eggs until they are level with the ship. Once they are,
hit the bottom of the ship and an egg will pop out as a small clone. Hit it
once to get rid of it. Then repeat this process until there are no more clones
and eggs, and then Metal Sonic will fire 1 laser shot at a time. Dodge it and
hit him once more.
After the fight a teleporter will pop up. Jump on it to get on the platform
above you. Up here, head left until you get to a post. Hit it, and then jump on
the rotating platform to the left. Then, get on the floating platform to the
left and use it to get on the platform left of you. On here, head left and jump
over the pit. Now continue left until you stop at a moving wall. Get on it and
use it to get on the higher platform to the left. On here, wait for the ground
you're on to rise, and use it to jump on a puffy cloud. Use it to get on the
higher platform to the left. On here, use the floating platforms to get on the
rotating platform to the right.
On here, use the rotating platform to get on the floating platform next to you.
Now get on the higher platform to the right. On here, head all the way right
until you get to a teleporter, getting past all the gaps and such. Once you get
to a teleporter, step on it and it will send you to the platform above you. On
here, head all the way right until you get to a tower. Awww, all the animals
are running away from that robot clone. Get rid of it and let that animal run
with the others and be nice. Now go inside the tower and a spring will launch
you to the top. On here, head right and a spring will send you through a series
of springs, through a post, then onto a teleporter. Hit the teleporter and it
will send you to the boss.
******************
Boss: Metal Sonic
Difficulty: 2/5
******************
Yep, same boss as Silver Sonic from the Death Egg of Sonic 2. But he has a lot
new tricks up his sleeve (if he has one). He can bounce around the room like a
bubble and do tricks grinding backward. Once you have the chance, hit him on
the head just in front of the spikes. That's his weakness. Keep dodging all his
moves until you get him 8 times. After 8 hits the platform you're on will
collapse, and Sonic/Tails will run up the tower, get to the top, and jump onto
the boarding Death Egg.
-------------------------
Zone 13: Death Egg Zone
Act 1
-------------------------
Well, here we are. The last level if you are playing as Tails alone, not as
Sonic. Once you start the level, head right and cross the electric bridge. Now
you will get on a teeter totter platform. Stand on the left part of it to rise
the right part. Now jump on the higher platform to the right. On here, head
right and a speed booster should send you up an electric wall. If you go up the
wall, fall back down and go through the opening when the electric wall
disappears. In this area, head right until you get to a yellow spring. Jump
over it and continue right. You will see a platform in the air. Get on it and
it will send you to another platform.
Get on this platform and it will send you to a higher platform, so get on it.
On here, head right and cross the pit of the small electric floor. Now continue
right past the conveyor belt and you should stop at a wall. The conveyor belt
you're on is rising. While it is going up, dodge all the rockets firing at you.
At the top, head left past the Yellow Spring until you go through a spinning
tunnel. In here, follow the path until you get out of the opening. Back out
here, head right and get the Ring Box. Now jump onto the platform above you and
let it carry you across an electric pit. At the end, get past the two springs
and a speed booster will send you up the air onto the higher platform, so get
on it.
On here, head right, jumping past all the firing rockets coming at you. Then
you'll get to a handle in the air. Jump onto it and let it take you across the
electric pit. At the end, jump off of it and head right. Hit the speed booster
and it will take you to a wall. The floor you're on will rise, so use the
stairs to get on the higher platform. On here, get in front of the blue pole
and it will send you through a yellow beam all over the place, then onto a
platform and will stop in front of a wall. Now, the floor you're on will lower,
so head down it. Down here, hit the speed booster and it will send you through
a spinning tunnel.
In here, follow this tunnel to another opening, and then head out of it. Out
here, head right and you will get on a conveyor belt. Land on it and it will
take you downward, and watch out for all of the rockets firing at you. At the
bottom, head left and cross the electric bridge when it shows up. Now go
through the higher opening to the left and follow it to a platform. Step on it
and it will take you to an opening to the left. Go in it. In here, head left
and cross the conveyor belt and you will get to another conveyor belt. Take the
long ride on it to cross the electric pit and dodge all of the rockets being
fired at you.
At the end of the long ride, the conveyor belt will fall in a gap. Instead of
following it, jump off of it and get on the platform to the right. On here, hit
the post and head right. The floor you're on will rise, turning into a
staircase, so head up it. At the top, go through the tunnel and you will be
sent into this large room with a floating machine in the middle. Now, you will
be floating in the air and this is a tricky puzzle. The thing is to use all the
springs to turn all 6 yellow lights into red (hit each once). Use all the
springs in the room and you will get it eventually.
Now, the tunnel to the right will open once you hit all 6 lights. Go through
the tunnel and follow it to an opening. Out here, head right and a speed
booster will send you to a wheel set. You will ride a yellow beam and it will
take you to onto another platform. On here, the floor you're on will turn into
a set of stairs, so use them to get on the higher platform to the right. On
here, head right and you will get to another wall. The floor you're on will
turn into a staircase, so use them to get on the higher platform to the right.
On here, head right and a wheel set will grab you.
The yellow beam will take you on a long ride and onto a post. Hit it and head
right. The floor you're on will lower. Down here, head right, go into the room
and collect the rings, and fight the mini boss.
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Mini Boss: The Eye of the Death Egg
Difficulty: 3.5/5
Actually, he's really easy if you are Hyper Sonic/Super Tails, otherwise, be
prepared for a hard fight. First, he is surrounded by a set of spikes balls
(the spikes come out when they explode). Try to hit him on the lower part of
his eyes underneath the ball unless he drops them. Each time you hit it, one
ball explodes, so watch out. After all the balls are gone, he will come out
with two spiked platforms. Use the platforms to hit the eye, and watch out for
the laser beam he fires. He makes the platforms go really fast, so watch out.
Hit it 8 times to win.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
------------------------
Zone 13: Death Egg Zone
Act 2
------------------------
The platform you're on collapses, and you are sent outside. Now, head right and
you will go through a tunnel, and gravity will be reversed. Now, head right on
the ceiling and you will get to another tunnel. Go in it and gravity will be
reversed again. Now, in here, get the Electric Shield to the right before
jumping in the tube. Now, in here, press right once you get to the center. Then
In here, you will be sent outside under reversed gravity. Let the ceiling
you're on rise. Up here, head right and jump on the yellow spring to get across
the pole. Now head right across a conveyor belt and you will stop at a wall.
The ceiling you're on will form stairs, so head up them.
Up here, you will come to three more sets of ceilings that can be turned into
stairs. Use them to get on the higher platform to the left. On here, spin dash
all the way left across the pit up the curved walls. Now continue left and you
will get to a tube. Enter it and the gravity will be reversed, so you're on the
floor. Down here, head right across the electric bridge. Now continue right and
use the moving platform to cross the electric pit. Continue right and you will
get to a conveyor belt. Ride it down and dodge all of the firing rockets. At
the bottom, head right and hit the post. Now head through the tunnel on the
ride and gravity will be reversed.
In here, step on the conveyor belt and ride it down (the way we see it, mind
you), and dodge all the rockets. This can be really tough for many players. At
the bottom, continue all the way left until you get to a spring. Hit it and
then hit the next two springs you'll see. Now head right and you will stop at a
wall. The ceiling you're on will turn into stairs, so use them to get into the
opening in the right. In here, continue right to another wall. The ceiling
you're on turns into stairs, so go through the opening to the right. In here,
head right through a tube and gravity will be reversed. Down here, head right
and you will get on a teeter totter platform. Stand on the left edge to make
the right edge go up.
Now, use the right edge to get on the higher platform to the right. Up here,
use the left part of the teeter totter platform to make the right one go up.
Make it go high enough but not high to make them break. Now get on the higher
platform to the right. On here, continue right to a wall. Let the floor you're
on turn into stairs, and then get on the platform to the right. On here, head
right and hit the post, and continue right until you get to a tube. Enter it to
reverse gravity fields. On the ceiling, head left into the opening (jump in
front of it to open it up), and continue left. A set of wheels will grab you
and a yellow beam will send you all over the place up a wall, through a tunnel
reversing gravity, then onto a higher platform.
On here, head all the way right and a set of wheels will grab you. Let the
yellow beam take you all over the place and you will be sent into a tunnel. In
here, press down when you get to the center of this tunnel, and you go will
down another one. Down here, press left to get out of the tunnel. Out here, go
left and you will stop at a wall. The floor you're on will lower and create
stairs. Down here, head left and a set of wheels will grab you and the yellow
beam will take you all over the place into an opening. Grab the Electric Shield
next to you and go up the stairs to the right.
Up here, get on the higher platform to the left. On here, enter the tube and
gravity will be reversed. In this area, head right and enter the tube, and
gravity will be reversed again. In this area, head all the way until you stop
at a wall. Let the floor beneath you lower. Down here, head right and get on
the conveyor belt. Ride it across the electric pit and then hit the post you
see. Now head right and enter the tube, and fight the boss.
*************************************
Boss: Dr. Robotnik's Gravity Machine
Difficulty: 2.5/5
*************************************
Fun boss right here. You can't hit it directly due to its rotating shield,
which follows your every move (if you are playing with Sonic and Tails, there
will be two shields). The machine will occasionally release spiked tanks which
move along the ground. There are also tubes at each end of the room that you
can use to reverse gravity. To hit the boss, step into a tube so that you go up
towards the ceiling. This will also lift all spiked tanks up to the ceiling
(although it won't flip the tanks upside down). You need to get the tanks to
hit the boss while they are being launched in the air.
Because the tanks don't flip when reversing gravity, the spikes will be stuck
in the ceiling. If you are on the ceiling, you can spin dash into the tanks to
flip them upside down. When you hit them, they will be launched into the air
for a brief second, where there is a possibility it could hit the boss. If not,
reverse gravity, and you'll be back on the floor. Any tanks you flipped on the
ceiling will NOT be flipped (so they'll be upside-down, with the spikes in the
floor). You can again turn them around by spin dashing into them.
Also, just watch out for the tanks, as after a couple of seconds, they will
stop and explode on their own, releasing the spikes. You can't hit the boss
this way, but the spikes can hurt you.
After 8 hits, the boss will be defeated, and one of the tubes will be
destroyed. Robotnik will run away off screen, so chase him into the next area!
*****************************
Boss: Dr. Robotnik's Fingers
Difficulty: 1.5/5
*****************************
In here, chase Robotnik into his robot. Now head all the way right and stop.
Wait for the machine to come near you. Every other time the Robotnik moves, it
drops all fingers on the ledge. Get in the space between them and spin dash
right. You will hit most of the fingers and bounce off of each one. Hit (or
spin dash) each finger 3 times each to make it fall. Now for the next fight.
***************************
Boss: Dr. Robotnik's Robot
Difficulty: 3/5
***************************
This is another fun boss, but watch out, the floor he gets to collapses. See
the robot's nose? Hit it to open its chest, revealing the Master Emerald. When
the Master Emerald is exposed, it will start charging. Hit the Master Emerald
to damage the robot, and then quickly jump to avoid the beam the Master Emerald
fires at you. It can be tricky to dodge. It's easy to dodge if you have an
Electric Shield, as you can double jump and give yourself plenty of room to
avoid the attack. Otherwise, the best time to jump is that brief second of
silence after the Master Emerald finishes charging. If you have Sonic and
Tails, Tails can be a big help here, as he always gets in a hit on the Master
Emerald when you hit the nose to reveal it. Also, be aware that the nose can
breathe out fire at you.
Repeat the process of revealing the Master Emerald and hitting it. The robot
will be destroyed for good after hitting it 8 times. Which leads us to another
boss:
**********************************
Boss: Robotnik's Grabbing Machine
Difficulty: 1.5/5
***********************************
Just be quick in getting rid of him. He doesn't even attack you, so hit the
machine when you catch up to him. The floor will be collapsing behind you, so
you can't be too slow, otherwise you'll fall to your death. Robotnik will be
running away from you the entire time, so just hit him when it is safe to do
so. There's no need to rush here either, as time will be stopped during the
fight. After 8 hits, Robotnik will be defeated and he will drop the Master
Emerald. The game will end here if you are playing as Tails, or if you are
Sonic and do NOT have all of the Chaos or Super Emeralds.
However, if you are Sonic and have all the Super Emeralds (or if you have the
Chaos Emeralds and didn't activate the Super Emeralds), hold on just a
second...
----------------------------
Level 14: The Doomsday Zone
----------------------------
Damn, Robotnik can't keep his hands off of the Master Emerald. This is the
final level for Sonic. You turn into Hyper Sonic (or Super Sonic, if you got
all the Chaos Emeralds while not activating the Super Emeralds) for the whole
level flying across space. Get all the rings you can see. Once missiles are
fired in your direction, stay in the high part of the screen until you get to a
3 x 4 ring set. Get all the rings possible then go back down. Dodge all the
missiles you can until you get to the first fight.
************************************
Boss: The Missile Launching Machine
Difficulty: 2.5/5
************************************
You need to hurry up in beating this guy. This machine launches missiles on the
lower part. What you need to do is dash over to the head of the machines and
have all 3 hit the head. After the 3 are gone he will launch another set of 3.
Keep doing this until 8 missiles hit his head. Then you will fight another
boss.
***********************************
Boss: Dr. Robotniks's Flying Robot
Difficulty: 2/5
***********************************
Easier than the first one, and you can collect rings during the fight. Keep
tapping A to dash faster. Now, you will come to Robotnik's Robot holding the
Master Emerald. Dash into it to hit it, and collect all the rings you see. If
you get close he launches missiles that shouldn't hit you. After 8 hits the
machine will collapse and Sonic will grab the Master Emerald and you win!
Congratulations! Now watch the ending, and enjoy.
Woo! I'm done with this Walkthrough.
===========================
10. Walkthrough (Knuckles)
===========================
----------------------
Zone 1: Angel Island
Act 1
----------------------
Once you start the level head right. Jump over the rock and the spring and you
will come to a rhino and spike traps. Jump over the spike traps and jump into
the gap. Down here, proceed left. You will see rocks on the wall. Spin Dash to
get rid of them and you will end up in a small room with a large ring. Enter it
for the special stage.
So if you win or lose the special stage, you will be sent back to the level.
Out here leave this secret room and head straight. Jump over the rocks and
avoid the vines, and jump over the springs and get onto the higher platforms.
On here run across the loop-de-loop and you will be sent into the water. Use
the spring next to you to get out and head right. Now head right until you see
a red spring, and watch out for the monkey and spike trap. Hit the red spring
and hold right and you should be sent inside a tree. At the top you will be
heading right. Now, a flaming machine will come down and set the island ablaze.
Once he goes away head right. Hit the goalpost and play the Mini Game if you
want to. Now head right and watch out for the spikes. You should see a set of 4
springs. Instead of hitting them jump in the small gap to the left and destroy
the platforms.
Down here you will see rocks guarding a wall. Spin Dash to get rid of them and
you will be in a secret room with a spring. Hit it and don't press anything.
You should leave the secret room and come back down. You will land right in
another Special Stage Ring.
If you win or lose the special stage, fall down back to the ground and leave
this secret room. Head right and jump over the water gap. Over here head right
and get rid of the Rhino. You will see a rock sticking out. Use it to get to
the moving platform above you. On here use the platform to get to the platform
to the right. On here get rid of the plant that shoots mines then get on the
higher platform above you. Now head right and run through the loop-de-loop. Now
run and you should get to a dead end. On the wall a spring should pop out.
Ignore it. See those rocks next to the spring? Knuckles can break through them
so jump to the rocks and break them open (his jump is too low to get to the
other part of the level). Head right and fight your first mini boss.
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Mini Boss: The Flaming Machine
Difficulty: 1.5/5
This guy is slightly harder with Knuckles, because the machine doesn't stay
where it is the whole time. Also it fires and launches missiles to the ground
at the same time, so watch out when you jump. When he is low enough for you to
hit him, hit him 2-3 times. Then he will fire three missiles and fire and head
to the left side of the screen. Hit him 2-3 more times, watching out for the
fire. Repeat this until you get rid of him.
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----------------------
Zone 1: Angel Island
Act 2
----------------------
I think this is harder than Sonic and Tail's Act 2, and you don't get any
Special Stage rings.
Once you start the level head right. Once you get to a wall jump and break the
platform beneath you. Down here head down the slope and collect the rings. Now,
head left into the pit and collect a Fire Shield, and watch out for the spikes.
Get out of the spike pit and then head right down another slope of rings. At
the bottom of the slope jump onto the moving platform and use it to get across
the spike trap. At the end of the spike trap jump on the higher platform above
you. Now head right and jump over the gap to get on another platform. On here
use the moving platforms to get to the platform across from you. On here use
the moving platform in front of you to get on another platform. Watch out for
the spikes on the ceiling.
Now, use this moving platform to get across a spike pit. Now get on the higher
platform above you and make sure you don't hit the spring. Now, head down this
slope and collect the rings. At the bottom climb up the wall you're on or use
the moving platform to get to the top. At the top of the platform use the
moving platform to the left to get on the platform to the right. On here watch
out for the two sets of spikes and get on the higher platform next to you. Hit
the post. Now you'll be outside. Out here run right and run through the 3 loop-
de-loops. At the end you will come to a wall. Climb up it (using double jump
and gliding onto it). At the top head right and destroy that mine shooting
plant. Now head right down the slope of rings. At the bottom get on the
platform to your right.
On here head right and go onto the higher platform above you. Now head right
and break open the layer of rocks. You'll go through this tunnel. At the end of
it head on the higher platform to your right. Use this to get on the moving
platform to your left. On here use this moving platform to get on the bridge
above you. On here head right and break through the layer of rocks. You'll be
back inside again. In here hit the post. Back in here get on the higher
platform above you. On here head right and use the moving platform to get on
the platform next to you. On here get rid of that plant shooting mines then get
on the higher platform above you. On here jump over the spikes and now make
sure you don't hit the spring. Now get on the higher platform above you and get
rid of the rhino.
Now his the spring and you will break through a few layers of rocks. You'll be
at the boss now.
********************************
Boss: Egg Robo's Vanish Machine
Difficulty: 1/5
********************************
Even with Knuckles he shouldn't give you too much trouble. When he appears hit
him once before he destroys the bridge and vanishes. Now get back on the land.
Now he should appear. When he does hit him 2-5 times and dodge all of his fire.
If you have a fire shield still this should be really easy. Now he should
vanish and appear on the other side of the land. Keep hitting him until you
destroy him. It takes 8 hits. Now break open the animal cage and Knuckles will
jump off the bridge into the next level
-----------------------
Zone 2: Hydrocity Zone
Act 1
-----------------------
You start the level falling down into the water. Down here head right and
you'll see a Ring Box. Break it open then jump on the higher platform above
you. On here hit the switch on the floor and you'll be sucked onto a pole. Let
go of it by pressing Genesis Button A, B, or C. You'll be blown to another
pole. Position yourself correctly so you don't hit the spikes, then let go.
You'll be in a new area but still underwater. Spin Dash into the ring box and
Invincibility Box and a spring will send you forward. Now run to the other end
of this area, jumping over all of the spike traps and such. Once you hit a wall
there should be an enemy shooting balls at you. Ignore it for now and get to
the wall. Walk through it, it is a fake wall, and get the Water Shield inside.
Now you won't drown. Leave this secret room. Now get rid of that blue enemy and
the floor you're on will fall. On here get rid of the blue enemy to your left
and the floor you're on will fall. Down here jump over the spikes and head
right. You will be blown to a pole. Release yourself from it without hitting
the spikes and you'll be blown to another pole. On here release yourself
without hitting the spikes. You will be shot out of the water. On here hold
right and you should land on a platform. On here hit the post and head right.
You will run through a loop-de-loop.
After the loop-de-loop you will go up a wall and see a spring, but it is too
high and you'll fall right down, so hold left until you cross the loop-de-loop
again. You'll take another path and hit a spring. Now hold right until you go
fast and you are unleashed in the air. While you're in the air try to land on
the ground below you. No matter where you land, just get past all the obstacles
and you will get to a loop-de-loop and cross a post. After the post you'll
cross another loop-de-loop and run into the side of spikes. Watch out for those
small fish that jump at you, they take 1 ring from you ever second and they are
hard to get off.
Now head right until you get to a wall with a Box of Rings next to it. Get the
rings. You'll notice another blue enemy shooting out balls. Get rid of it and
the floor you're on will break. Down here get rid of the blue enemy to the
right and the floor you're on will break. You'll be in the water again. Get the
Water Shield to the left if you don't have one, then head right and jump over
the spike traps. In here hit the switch across form you. Now the water current
to the left will push you up when you get into it, so use it to get to the
conveyor belts. Use the two conveyor belts to get on the higher platform to the
right.
On here hit the spring next to you and fans will push you to a platform. Up
here head left until you get to a wall. It is a fake wall, so walk through it
and touch the special stage ring.
Once you get out of the special stage hold left and you should hit a spring.
This should send you up a slope and through a loop-de-loop, then into a pit of
water.
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Mini Boss: The Water Machine
Difficulty: 3/5
Yeah, I am REALLY BAD at making up names for bosses, so give me a better name
if you can. :p Yeah, this guy is REALLY ANNOYING. Once you appears start spin
dashing towards the right wall. Once he comes swooping down at you spin dash
and jump off the right wall to avoid him. Then he'll come to swoop down at you
again, so spin dash on the left wall and jump off of it. Then he'll stick
himself onto the pole in the middle and he'll make it rotate and you will spin
around in the air. While he is on the pole keep hitting him. A good hint to
remember that if you have the Water Shield and you're Sonic, keep bouncing like
a bubble to hit him and you shouldn't get caught in the rotating water. Once he
is done hit him before he releases himself off the pole, otherwise you'll need
to dodge him again. 6 hits to get rid of him.
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-----------------------
Zone 2: Hydrocity Zone
Act 2
-----------------------
Yeah, this zone is a bit tricky and you have to follow my directions carefully
if you want to finish the second level with 5 emeralds. At the start of the
level spin dash right and destroy all of the blocks. Now you should get to a
post. Hit it and the wall will start coming to crush you behind you. You need
to be quick. Spin dash up all the walls to your right until you get to the top.
Once you get to the top spin dash through all of the bricks and you'll come to
a 1-Up. Get it then drop down to the floor below you. Down here jump over the
spikes and spin dash up the wall. On here spin dash through the blocks and up
the wall. On here spin dash up the wall. On this platform the wall behind you
will stop chasing you. Now spin dash through all of the bricks. You should come
to a curved wall leading to a moving cylinder. Use the curved wall to get on
the cylinder and use it to get a spring.
Hit the spring and 2 sets of fans will propel you to the platform above you. On
here go through the slide and run up the wall to the left. Now try to get on
the slide next to you and a hand will pop out and shoot you up the slide. The
slide will send you to a post, so hit it. Now jump over the spikes to the
right. Now head up the stairs and get rid of those floating sharks. At the top
run through the loop-de-loop and head down a slide. You'll run through another
loop-de-loop and another slide and you'll be under water. Now the slide will
sent you back over the water, so try to get on the platform to the right,
otherwise you need to use the ones to the left to get on them. On here jump
over the spring and you'll come to a curved wall leading to a cylinder. Use the
wall to get on the cylinder and use it to get to a spring.
Jump on the spring and then use all the sets of fans to the right and left to
propel you to the top. At the top head down the slide and it will lead you to a
loop-de-loop and another slide. This slide will take you underwater again and
it will shoot you to a platform under water. Head right and spin dash through
the bricks and you should get to a curved wall. Use it to get to the platform
above you. On here you'll land on a hand. This hand will send you up a slide
and through a loop-de-loop and up a wall. Once you head up the wall hold left
and you should enter a fake wall. Get the Invincibility Box in here and a
spring should send to flying through a loop-de-loop and through a slide. You'll
then go through another loop-de-loop and a slide. This slide will shoot you
over the water. When you're over the water try to land on the moving platform
to the left. Now, jump on the wall to the left and hold left and you should
enter a fake wall. In here is a Special Stage Ring. Jump through it.
Once you exit the special stage, leave the secret room and get on that sliding
platform to the right. Ride it upward and you should see a moving cylinder
above. Try to jump on it. Your jump is too low so glide down right through an
opening. In here, use all of the cylinders to get to the highest platform in
this room. At the top lead left and use all of the fans to blow you to the top
of the room. On here head left and a hand will pop out and shoot you through
the slide. You'll go through a series of stuff and through a loop-de-loop then
through a slide. This slide will shoot you upward and when you are high enough
you will see a platform to your right. Try to land on it. On here head right,
get rid of the sharks, and when you see a post hit it.
Now, head right and you will see a moving cylinder. Use this to get to the
platform above you. On here use the moving cylinder to get on the platform
above you. On here, get on the moving cylinder and use it to get on the
platform to the left. Watch out for the sharks while you're at it. On here,
head left and a hand will pop out. It will grab you and shoot you through a
slide. Now you need to be really quick with this. The slide will shoot you
underwater then you will get out of the water. LAND ON THE MOVING CYLINDER TO
THE RIGHT WHILE YOU CAN. On here ride this cylinder to as high as it goes. Then
jump and hold right. You should get in a secret room. In here, jump in the
Special Stage ring.
Once you leave the Special Stage get out of the secret room and get back on the
cylinder. On here get on the platform to your right. Spin dash right and break
open all of the blocks. You will fall onto a bridge. On here punch the wall
open then proceed. You will come to a curved wall leading to a cylinder. Use
the curved wall to get on the cylinder. Jump to the higher platform. Up here
get on the moving cylinder and use it to as high as it gets. Then get on the
moving cylinder to the left. Then use it to get to the top. Then jump to the
cylinder to the right. On here just climb the wall to get to the top platform.
On here glide to the wall to the left. Then climb it to the top. Now jump off
and glide through the large spike trap. Now head right. A hand will grab you
and shoot you up a wall. Up here glide to the left wall and climb it to the
top.
Up here glide through this VERY VERY LARGE SPIKE TRAP. At the end of it you
will get onto a wall. Drop off of it. At the bottom fall in the gap to the
left, watching out for the moving cylinder. Down here watch out for the moving
cylinder and fall down the gap to the right. Down here watch out for the moving
cylinder then fall down the gap to the left. Down here you will be in the
water. Down here hit the post and head right. Break through the blocks by
simply walking through them. Head right and fight the boss.
***************************************
Boss: Egg Robo's Water Tornado Machine
Difficulty: 2/5
****************************************
He is slightly harder than the boss from Sonic/Tail's adventure. He does not
sink down to the water. Instead he creates the water tornado in the air. If you
get sucked in just spin dash to get out. After he is done creating the tornado
jump on top of it and hit Egg Robo once or twice. Then he shoots the mines out.
When they are about to explore jump on top of them. They will explode and
launch you into the air. Now try to hit him as many times as you can. Once he
stops making the mines he will repeat this process again. Just hit him 8 times
and he's done. After the fight head right and break open the Animal Cage. Now
water will launch you into the air.
---------------------------
Zone 3: Marble Garden Zone
Act 1
---------------------------
You start the level falling onto a very steep hill leading down. Follow it to
the bottom and you will land on a platform. Collect the three rings and fall
down the gap to the right. You will head down another steep slope heading down
left. At the bottom of it you will fall down another steep slope. Collect all
the rings on it and head right. At the bottom of the slope a spring will send
you up to a trio of moving platforms. Ignore them and fall to the slope below
you. Collect all the rings as you head down. At the bottom you will fall down
another slope leading down. Collect all the rings you can. Finally at the end
you land on a plat platform. Stand on it and it will fall down.
Down here spin dash right to get rid of the pole blocking your way. Now head
right and jump over the spring. Up here jump past the ball 'n' chain when the
timing is right (the huge spiked ball will hurt you but the chains won't), then
head right. You will see a machine with two drills at the top. Instead of
trying to defeat it let it drill through the ceiling. The platforms to your
right will drop, allowing you to leave this place. You'll be back outside. Out
here head right. Jump across the mud pit and get back on the ground. On here
jump over the first spike set. If you hit it, no problem, it bounces you. Now
jump over the next spike set. From here head right and you will get to a very
steep hill leading up. See that blue wheel to the left? Spin Dash against it to
create stairs leading up the hill. Use the stairs. At the top get on the blue
spinning top.
On the top hold left and you should cross a very large gap onto a higher
platform (just follow the rings). Use Up and Down to kind of steer too. Once
you get to the platform jump off the spinning machine. On here head left and
you will get to a trio of moving platforms. Use them to get to the higher
platform to the left. On here jump over the spring and head left. Jump over
this spring and you will get to a trio of moving platforms. Jump on one and use
it to get to the higher platform to the right. On here head right and you will
come to another blue wheel stuck in the ground. Spin Dash on it to create a
platform in front of you. Jump on it and get on the moving platform above you
and use it to cross the spike pit.
On the other side of the pit get on the moving platform next to you. On here
get on the platform above you and use it until you see another moving platform
to the right. Get on that platform and use it to finally get on top of the
hill. Now spin dash down this small slope and break through a barrier, but
watch out for the spring. Jump over it and head right. You will come to a top.
Instead of riding it, jump over it and fall in the large gap below you. Down
here you may fall in a mud pit. If so, jump out of it and get on the ground to
your right. Now head down the slope and watch out for the spikes at the top. At
the bottom go into the opening and collect the Electric Shield.
Once you have the Electric Shield head right until you see a post. Hit it. Now
this is a tricky part. You will see a hill next to you. You can either go up or
down. I recommend going up because the bottom part is harder. To get up the
hill, you can double jump with the Electric Shield until you get to the top (or
get on the trio of moving platforms, try to spin dash up there, or whatever you
can. Once you get to the top, head right until you see spikes sticking out.
Jump over them and head right. You will come to another spike set. Jump over
them and get on the higher platform above you. On here head right and then jump
on the higher platform above you.
Up here jump over the spikes and head right. You will come to a ball 'n' chain
swinging up and down. Spin Dash through it and you will break through a pole.
In here you should spin through three sets of 10 Ring Boxes then through
another pole. You'll be back outside. Out here you will come to a face on the
wall shooting arrows. Hit the dot on its forehead three times to get rid of it.
The platform on you will fall. Down here head left and you will come to a large
spike set. Use the moving platforms to get across. You'll see a trio of
platforms. See that wall to the left? If you jump on it and hold left you
should end up in a secret room with a Special Stage ring. Enter it and beat the
Special Stage if you can.
Now, leave the secret room and fall in the small gap. You will head down a
steep slope. At the bottom you will fall to another steep slope. At the bottom
of this slope spin dash up the one to the left. At the top of this head left
and you will head down another slope. At the bottom you will hit a spring. Try
to avoid it. The ground next to the spring will break, so fall through it. Down
here head down the slope and jump over the spikes. Then head right and you
should get to a red spring. Jump over it and head up this small set of
platforms. At the top you will come to a pole and a ball 'n' chain. Spin dash
through the pole and avoid the ball 'n' chain. Now you will come to another
ball 'n' chain and a crushing pillar. Get past both and head right.
You should get to a blue wheel in the ground. Spin Dash against it and two
platforms to the left will come down, so go into the new gap. Down here head
left and jump on the top. Hold left and you will break through a pole. Don't
jump off. You should head down a gap, head left, then down a slope on the top.
Once you get to the bottom of the slope jump off of the top. Now head down the
slope right here. At the bottom hold right and you will run up a wall. At the
top you should see a trio of platforms in the air. Ignore them and land on the
ground below you. From here head right until you get to a mud pit. Jump over it
and get on the ground. Jump over the mud pit next to you and get on the ground.
On here hit the post and continue right. You should see a pole. Break through
it and you will come to the mini boss.
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Mini Boss: The Ceiling Driller
Difficulty: 2/5
This guy is slightly harder with Knuckles thanks to his low jump ability. Try
to hit him once before the machine disappears into the ceiling. When he's in
the ceiling a platform with spikes on the side will pop out. Use this to hit
the machine 1-3 times when he comes back out because he is too high for
Knuckles to hit with his jump. So he will go back into the ceiling and the
platform will come back out. Hit him until you get rid of him. It takes 6 hits.
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---------------------------
Zone 3: Marble Garden Zone
Act 2
---------------------------
Once you start the level head right. Spin dash through the pole then go up the
steep slope. You should see a handle. Grab it and it will pull you up the
slope. Once you get to the top jump off to the hill on the left. On here jump
on the handle and use it to get to the top of the slope. Up here jump on the
platform to the right. On here head right until you get to a pole. Spin dash
through it. You'll be in a room. In here Robotnik will pop out of the ground
and go away. Now head right and jump on the higher platform above you. On here
head right until you get to a pole you can't walk through. The floor on the
ground will lower, sending you down a steep slope. Get to the bottom of the
slope.
Down here a spring will send you up a slope. Up here just head down the very
steep slope you're on. At the bottom head left and you should get to a top.
Hold left on it and you will break through a floor. Down here jump off the top
and head right. You should see a trio of platforms above you. Get on them and
use it to get on the higher platform to the right. On here get past the ball
'n' chain and head right until you see a spring. Jump over it and spin dash on
the wheel to the left, creating two platforms to the right. Use them to get to
the platform above you. On here head right and jump into the gap. Down here get
past the spiked pole and go through the wall. In here grab the Special Stage
Ring then go back. See that spikes? Spin dash into the side of it and use the
spring to get on the moving platform.
On here use this platform to get on the one above you. On here head right until
you get to a top. Get on it and don't press anything. You should run into an
enemy on the top and fall off the top. When you do, head right and you should
get to a trio of platforms. Use them to get on the higher platform to the left.
On here head left head left until you get to a wheel stuck in the ground. Spin
dash against it to make two platforms to the left. Use them to get on the
higher platform. On here head left until you get to a handle on a slope. Use it
to get to the top. Once you get to the top get on the handle to the right. Use
it to get to the top. On here get on the spring to the left and it will bounce
you over the slope. Now land on the ground.
Back down here head right until you get to a post. Hit it and head right. Hit
the spring to the left and it will send you through two doop-de-loops. At the
end of both head left and get to a wall. A spring will bounce to you the higher
platform, so get on it. On here get on the moving platform above you, then use
it to get to the platform to the left. On here jump on the platform to the
left. On here get on the ground to the left. From here head left and go inside.
You will get to a gap, so fall down it. Down here watch out for the spikes and
head right. You will get to a face figure on the wall shooting arrows at you.
Hit the light on its forehead three times and the floor you're on will move, so
fall through the gap.
Down here head left. Hit the light on the face figure three times. This will
get raise a platform to the two poles blocking your path on the right, so get
on it and spin dash through them. You'll be back outside. Out here go all the
way right until you get to a wheel. Spin dash against it to lower the two
platforms next to you. Use them to get on the higher platform to the right. On
here head right until you see a spring. Jump over it and get on the trio of
moving platforms. On here get on the top to your right. You will be sent in the
air from a spring, inside, then back outside, then up a slope. Once you get to
the top of the slope jump off the top. Now head down the hill to the right. Go
all the way right until you get to a face figure on the wall. This is the same
as Sonic/Tail's, but Knuckles' jump is too low, so you can't go further.
So, Knuckles takes a different path. Again. From here, head back left and go
outside, Back out here head left until you see an arrow facing up? See that
hanging pole next to hit? Glide onto it and climb up the pole. At the top you
will see an arrow facing left. That means jump off and glide left. You will get
on another wall. Climb it up and you will see an arrow facing right. Jump off
and glide right to get on the wall to the right, but watch out for the ball 'n'
chain. Climb up the wall, then get on the higher platform to the left. On here
head left and hit the post. Now you will get to a pole. Walk through and it and
it will break.
In here head left and Egg Robo will pop out and disappear. Now get to the wheel
to the left and spin dash on it. Two platforms have been created to the right.
Use them to get to the face figure on the wall to the right. Hit the light
three times to get rid of it. Now glide to the left wall and climb up to the
top and you should get on a platform to the left. On here jump on the platform
to the right and head right until you get to a pole. Walk through it and you'll
be outside. Out here head right and break through the pole. In here drop down
into the gap and hit the spring to the left. It will send you to the far wall
to the left. The floor you're on will break.
Down here head left and you'll be back outside. Out here head left until you
get to a wall. A slope will be created to the right, so head down the slope. At
the bottom, head right and break through the pole. The floor below you is
moving so be VERY QUICK OR YOU WILL GET CRUSHED. Keep heading right until you
get to a wheel in the ground. Spin dash on it quick and the wall will open in
front of you, so proceed until you get to the end of this area. Now, from here
let the ground below you raise. Use it to get on the platform above you. On
here jump on the face figure's light three times to open a path to the left
VERY QUICKLY OR YOU'RE DONE.
Now head left and let the raising platform help you get on the higher platform
to the left. On here spin dash up the slope. Then grab the handle and let it
pull you to the top of the slope. Now jump on the ground to the right and hit
the post. Head inside and you will finally bet at the boss after a long, hard,
quick run.
*******************************
Boss: Egg Robo's Chain Machine
Difficulty: 2.5/5
*******************************
Yeah, completely different boss then what you see in Sonic/Tail's adventure.
Slightly easier and more fun too. When you start the fight, two chains will
appear from the ground. Egg Robo's machine will ride on both of the chains, so
hit him every time you have a chance. Then the chains will disappear and he
will create new ones. Hit him every time you can and you will get him, just
don't try to get it and watch out for where the chains are. Eventually you will
get 8 hits and get rid of him, and there's really no clear explanation to a
strategy too. Once you get in the 8 hits head right and break open the animal
cage. Knuckles will walk into the Carnival Night Zone.
----------------------------
Zone 4: Carnival Night Zone
Act 1
----------------------------
Once you start the level head right and you will be sucked in by a tunnel
leading upward. Up here head right and break though the blocks. In here, get
the rings and head right. Hit the spring you see you will break through the
bricks. This spring will send you down a red and white twister and up one of
the twisters, up another twister, through a few balloons until you get to that
white spinning pillar. It spins downward so quickly jump on the platform to the
right before it's too low (just spin dash up the thing to try again). Up here
there are 4 spinning pillars. Go through all of them and at the end is a yellow
floor. Jump on it to break through it.
Down here hit the post and head left. If you land on a spinning wheel jump off
of it and head right. Down here, head right and you should see a spring. Jump
over it and then head right. You should see a large pit of spikes. Use the
barrel to get through them or glide onto the ground across the spikes. On here,
head right and you will head up a stair set of spinners. Up here head right and
jump on the platform above you. Now glide over the very large set of spikes
next to you and land on a platform. On here get past the three barrels going up
and down and then get on the floating platform. This platform sinks when
someone is one it so use it to get to the ground below.
Down here jump on the barrel to the right. Use this barrel to get on the higher
platform to the right. On here hit the post and head right. This is a fake
wall. Go through it for a special stage ring. By now you should have all the
emeralds but use this for an emerald if you don't have all yet. Now leave this
secret place and get on the floating platform to the left. Keep jumping on it
to make it go up. Once it gets as high as it gets, glide to the right wall and
climb up it. At the top head right and enter the room.
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Mini Boss: The Spinning Disk Machine
Difficulty: 1.5/5
This thing is pretty easy, but you cannot hit it yourself. The boss releases a
disc that flies around the room and breaks a block below you if the disk hits
one. Hit the boss to open it up. If the disk hits the boss it will close back
up, so hit it again to open it. It will take four hits to get rid of it. Easy,
huh?
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----------------------------
Zone 4: Carnival Night Zone
Act 2
----------------------------
When you start the level run right and you will be blown onto a spinner. Run
down it and then you should be stopped by a trio of white bumpers with red
stars on them. From here just head right and bounce on the springs until you
get to an area with two barrels. From here, just drop down to the lowest part
of this area and head right. The tube will blow you right. Now get past the
barrel and head right. In this area climb up the wall to the right, and at the
top Knuckles should break through bricks and head through a tube. From here
drop down to the floor below you.
Down here, head right and run up the wall. Up here, hit the spring and it will
send you to a trio of white bumpers. Try not to fall in the spike put below you
and get on the platform to the right instead. On here, get on the barrel below
you. Now when it gets to the right side, climb up the wall. At the top, get the
Electric Shield and Ring Box to the left and head right. You should be stopped
by a single spike. Now jump on the barrel below you and use it to get to the
barrel on the right. On here, jump in the cannon to the left. See that platform
above you to the right? Launch yourself out of the cannon and try to get on it.
If not, try again.
On this platform, head right and hit the post you will come across. Now keep
heading and right and you will come to a wall. Walk through it, the wall is
fake. At the other end head right and tubes will blow you into another fake
wall. In here there are 3 Ring Boxes. Hit all 3 of them, and you will fall
through a hole. Down here head right and all of the tubes will blow you to a
tunnel. Up here hit the animal cage to the right. That's right, there is no
boss in this level, so all you players got a cheat break. Now jump on the
transporter to the right and you will be sent to the Ice Cap Zone.
---------------------
Zone 5: Ice Cap Zone
Act 1
---------------------
You start the level exiting from a beam. Head right and exit this room. In
here, spin dash right and break through the pillar. Now hit the post you see.
Hit the red spring to the left and swing will send you up. Now get on the
platform to the right. On here, head right and you will see a pillar. Spin dash
through it to break one layer. Now jump on it and use it to get on the higher
platform to the right. On here, jump right and you'll see a frozen switch.
Before breaking it, head right and walk through the wall. You'll be in a secret
room with a Special Stage ring. Use it for a Special Stage/50 rings.
Now exit the secret room, and jump on the switch to get rid of the ice. Now hit
it, and the floor next to you will break off, so jump down the gap. Down here,
you will head down a slope and fall into a gap. Down here, head right and watch
out for the ice shooters on the ceiling. Now fall in the gap and you will go
through the endless slopes that never stops. But on your way you'll see a
platform on the left wall. Jump on it and don't press anything. You will break
through two sets of walls. From here head right and watch out for the pillars.
You will get to a frozen red spring. Jump on it to get rid of the ice then jump
on the spring. While you are in the air, get on the platform to the right.
On here, head right and get rid of the penguins. You will get to a frozen red
spring. Jump on it to get rid of the ice then jump on the spring. This path is
blocked off in Knuckles' adventure, but see the wall next to the spring? Walk
through it and it will break. Now head right and fall in this very large gap.
At the bottom head right and break through the two pillars. Now you will head
down a slope. Now use the icicles as platforms to get through the spikes. At
the end break the ice and hit the spring. While you're in the air get onto the
platform to the right. On here, head down the slope and hold right. You will
break through two pillars, so head right. In here, head right and break all the
pillars and you will stop at a wall.
Climb up the wall. At the top, head all the way right until you get to a frozen
switch. Break it open and the floor to your right will break, so jump down the
gap. Down here, you will head down a slope. Now head left and fall in the gap.
Down here, head all the way right and run into a swing. It will take you
higher, so get on the platform to the left. DO NOT HIT THE SPRING. Now jump on
the swing to the right. Instead of riding it go right. Break through all of the
pillars and continue right until you get to a frozen switch. Break it, then
fall down the new gap to the right. Down here, hit the post and head right. You
will fight the mini boss.
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Mini Boss: The Ghost Machine
Difficulty: 2/5
This is like the boss from Metropolis from Sonic 2. It will have 8 ice spheres
around it, then swing across the screen. When the spheres are leveled with the
ghost hit him at the bottom. Then he will get rid of all the spheres for a few
seconds. This is your chance to hit him 3-5 times. Then he will get higher then
send the spheres to attack you. Then it gets the spheres back and repeats the
process. So it takes 6 hits to put him away.
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---------------------
Zone 5: Ice Cap Zone
Act 2
---------------------
Once you start the level, head right and you will get to a frozen spring. Break
it open then use it. While you're in the air, get on the platform to the right.
On here, head all the way right and you will be stopped by a spring at the end.
It will send you higher, so use it to get on the higher platform to the right.
On here, go through the loop-de-loop and hold down. You should break through
the floor. Down here, jump on the platform to the right. Now jump on the next
platform to get to the end. Head right and watch out for the ice machine. Now
head right until you get to a spring. Hit the spring and it will send you up a
swing.
Once it gets as high as it goes, jump on the pink swing above you. Use Up and
jump to go higher. Once you are high enough, get on the platform to the right.
On here, head right and you will go through two loop-de-loops. Now hold right
and you will be sent in the air onto a bridge. On here, head right and break
open the switch. Then hit it, and fall in the gap to the right. Down here, go
ALL THE WAY RIGHT through a loop-de-loop. You should stop at a gap with water.
Use the platforms to cross the water and watch out for the ice machines
shooting at you. Once you get to the end of it, climb up the wall to the right
and get on the platform.
On here, head right and hit the post. Now hit the spring to the left and you
will be sent up a wall into the air. Now land on the ground to the right. On
here, head right and DON'T HIT THE ROBOTNIK BOXES. Inside, see that pink spring
to the right? Get on it then keep jumping and pressing Up to make you go
higher.
When you are high enough in the air, try to land on the spring to the left.
Keep using Up to go higher, then try to land on the spring on the right. On
this spring, keep using Up to go higher, then try to get on the platform to the
right when you are high enough. On here get rid of the 2 penguins and jump on
the pink spring. When it's high enough get on the bridge above you. On here,
HOLD RIGHT and don't let go. You should be sent through 3 loop-de-loops, hit
the post, then in the air. While you're in the air, just land on the ground.
Now head all the way right and get past the stuff and fight the boss.
*****************************
Boss: Egg Robo's Ice Machine
Difficulty: 4/5
*****************************
This is probably the hardest boss in the whole game. This boss is slightly
different than the one in Sonic/Tails' adventure. Sometimes Egg Robo raises the
disk after a few seconds and hit him quickly When he starts, he will lower the
disk on the bottom of his machine. Jump on it and try to hit him, but here's
the thing: he will be shooting ice from the left, right, and middle, so watch
out. So keep hitting him. After 6 hits, the disk will break off and he will
lower, so hit him twice more to get rid of him. If the ice hits you, you will
freeze and lose your rings, so get them back. After the fight, head right and
break the animal cage. Now go through the tunnel to the right.
-------------------------
Zone 6: Launch Base Zone
Act 1
-------------------------
You start the level popping out from the ground. From here, head right and run
up the wall. From here, cross the rotating platform to get to the end of it.
When you get to the end of it, keep heading right until you get to the end of
the platform you're on. See that handle above you? Jump on it and use it to
cross the gap. At the end of the gap, jump off the handle and continue right.
You should get to a teleporter. Step in it and you will be taken to a different
part of the map. Now from here, head left and you should see a basket on a
pole. Jump on it and ride it up.
When it gets to the top of the pole, jump off to the right and head all the way
right into a structure. In here, head right and get on the moving platforms.
Use them to get on the higher platform to the left. On here, head left and jump
on that face mask to get rid of it. Now head back right and you'll see the
bridge fell down from the wall. Cross the bridge and jump in the basket to the
right. At the top of the pole, jump off to the left. Now head left and jump in
the next basket you see. This will get to the top of the pole and launch you
back onto the ground to the right.
From here, head right and you'll be back outside. Now head right and you should
come to a moving platform. Use it to cross the gap. At the other end of the
gap, head right. Now run up the wall to get on the higher platform. On here,
head right and you should stop at a steep slope facing down left. Head down it.
At the bottom, head left and go inside the structure. In here, fall down the
pit. Down here, head left up the slope and leave this structure. Back outside,
head down the steep slope. You should end up on another one. Head down this
slope.
At the bottom of this slope, head right and a spring should launch you through
a curved tunnel. Now head down the slope after the tunnel. At the bottom of it,
keep running right and you should end up inside a structure. Now hit the spring
and it will send you back outside. Now keep going right and you will go through
a curved pipe. This pipe will send you upward, into a new area. Now hit the
spring to the left, and it will send you up a wall. Now get onto the platform
to the left. On here, keep going left and past the spinning platform. At the
end of it, go in the structure.
In here, head left and jump over the spring. Now head up the slope and hit the
post at the top. Now keep heading left and leave this place. Back out here,
jump to the ground below you. Down here, hit the spring and you will be sent up
a slope. At the top of the slope, hold left and you will be sent up a wall,
onto the ground. On here, head right and get into the hidden basket near the
wall. At the top of the pole, jump inside the structure to the right. In here,
head right and you will come to a red and black bridge. Hit the red face above
you to get rid of it, and fall in the gap.
Down here, head right and leave this structure. Back outside, head right and
jump over the spring. Now keep heading right and jump on the handle above the
gap. Hold Right to cross the gap. At the other end of the gap, jump off the
handle to the right. Now head right and a pipe will send you up into a new
area. In here, you'll notice the Death Egg in the background is gone. But for
now just head right and jump into the large gap. Down here, head right and go
inside. In here, head right. Now hit the yellow spring in the spike put to get
on the higher platform to the right.
On here, go right and you should get to a gap with a moving platform. Use the
moving platform to get on the moving platform next to you. On this one, use
this platform to get on the platform to the right. On here, head right and jump
on the yellow spring to get on the spinning platform. Use this to leave the
structure and go back outside. Out here, collect the rings and head right and
you will get to a teleporter. Go in it and you will be taken to a new area. In
here head left and jump over the gap. On here, use the platform to get on the
higher platform to the left. On here, head left and jump in the gap you see.
Down here, head left and go on the small platform, and it will fall.
Down here, get to the bottom of this pit, then run down the slopes to the
right. Once you get to the bottom, run right and you will be sent through three
pipes. In this area head right. You will get to a wall. Climb it to the top. At
the top go all the way right into the building. Now hold right and you will
fall down a gap you can't see. Down here break the head on the wall to the
right and the bridge next to you will disappear. Go down the gap.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
Mini Boss: The Spinning Machine
Difficulty: 3/5
This is much more harder with Knuckles because you have to fight two. Both
machines have spinning arms with balls on them. Both come at you at the same
time. Hit them on the left and right side, and try to focus on taking out one
first. It takes 3 hits to get rid of 1 arm, 6 to get rid of one of the machines
for good. If you get hit, collect your rings back and hit one of the machines,
as you won't get hurt. Once one is gone, you will have no problem with the
other one.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
-------------------------
Zone 6: Launch Base Zone
Act 2
-------------------------
Once you start the level head right. A hidden yellow spring in the ground will
send you in the air, so get on the higher platform to the right. On here, head
right and a spring will send you right to another spring, then it will send you
left up a slope, up the walls, then finally onto a platform. On here, drop down
in the gap to the right. Now, get on the moving platform on the right, and use
it to get on the platform to the right. On here, jump over the spikes and head
right. Now you should get to a handle. Grab it and hold right to get on the
other side of the gap.
Over here, get on the moving platform, and use it to get on the platform to the
right. On here, break open the Ring Box and head right and you will get to a
moving platform. Use it to cross the gap. Now head all the way right and a
spring will send you left to a yellow spring which will launch you in the air.
Now get on the platform to the left. On here, head left and break open the
pole, and water will come out. Go in the pipe and it will send you to a new
area. Over here, head left, hit the post, and hit the yellow spring, which will
send you right.
Head all the way right and a spring should launch you to a handle. Use it and
it will pull you down. Down here hit the spring and it will send you left. Down
here hit the spring and it will send you left into a new area. Over here, head
right and get on the handle you see. Use it to cross the gap by holding right.
At the other end of the gap, let go of the handle and get on the platform to
the right. On here head right and you will get to a wall. Watch out for the
spikes. Climb up the wall. At the top hit the face on the left wall to get rid
of the bridge blocking your way.
Now that the bridge is gone, head right and jump in the basket, and it will
take you downward. Down here, head left and grab the Water Shield. This will be
very useful for most of the level. In the water, hit the spring on the left
side and it will send you all the way right to another spring. This spring will
send you left up a slope then up the walls. You should end up next to a pole.
Spin dash through it and water will come out. Watch out, this water will flood
the level, so don't waste time. Now head left and you should stop at a wall.
Climb up it then go through a hole.
This hole will launch you upward and to the right. Now be quick if you don't
have a Water Shield. Head all the way right and you should get to a spring. It
will send you up a wall but a face object will be there, so get rid of it. Now
climb the wall up to the new opening. Up here, hit the red spring to the right
and it will send you up to a basket. This basket will take you out of the
water. Back outside, the basket will spin like crazy so just jump on the
platform to the right. On here, head all the way right and you should get to a
basket. It is too high for you to reach so break through the blocks to the
right.
Another water adventure right here. Head right and spin dash through the pole.
Now go all the way right until you get to another pole. Break it and water will
come out of it, so enter the tube the water drains to. You'll be sent to a new
area Knuckles only. Hit the post to the left and go all the way right. A spring
will send you to another spring and then it will launch you in the air. Get on
the platform next to you. On here head all the way right and you will get to
the boss.
*******************************
Boss: Egg Robo's Laser Machine
Difficulty: 2/5
*******************************
This guy is harder with Knuckles because of the sphere that floats around his
ahead appears more often, but pretty easy. When Egg Robo appears on the screen,
hit him 1-4 times, and watch out for the big sphere. It takes 4 hits to get rid
of one layer on his ship. Each layer fires 1 laser beam at you, so watch out.
After another 4 hits the second layer will be destroyed and then hit him one
more to get rid of him. Time for another fight.
*********************************
Boss: Egg Robo's Grabber Machine
Difficulty: 2.5/5
*********************************
Fun, but a little hard. This is the final boss in Sonic 3 alone. He will swoop
through the screen four times, trying to grab you with its huge hand. Try to
hit Egg Robo just on his head above the hand. If he grabs you, he slams you to
the ground and you lose all your rings, so get them back. After he swoops
through the screen four times he will appear at the top, then come down on you,
so avoid him. Then he will swoop through the screen 4 more times and repeat
this process. Takes 8 hits to get rid of him. At the end of the fight break
open the animal cage in the air. Then Egg Robo drops a bomb on the platform
you're on, Knuckles tries to get away and he trips and falls off, bringing you
to the Sonic and Knuckles levels.
---------------------------
Zone 7: Mushroom Hill Zone
Act 1
---------------------------
Once you start the level, head right and you will get to a layer of bricks.
Break through them. Now get the Special Stage ring and you'll see a cut scene
of Knuckles teleporting into the Hidden Palace. If you got all 7 Chaos
Emeralds, they will leave you and take their spots on each of the 7 thrones.
The emerald colors are in the same position as they were. You can pick which
special stage you want to do by jumping on an uncollected emerald. These are
now Super Emeralds, and these are also the Sonic and Knuckles special stages.
Once you are done with a Special Stage, break through the layer to the right.
Now continue all the way right until you get to a wall. A mushroom should be
below you. Step on it and it should fall down, so jump in the gap.
Down here, break through the two layers of bricks next to you, and then head
right. Now you will get to a wall. Climb up the wall. Then climb up the left
wall, and get to the platform on the right. On here, head all the way right
until you get to two mushrooms. Use them to bounce on the higher platform above
you. On here, hit the red spring to the right and it will send you left, up a
curved slope, through a bar, then right, up another bar, then in the air. Land
on the ground. Down here, head right and you will get to a yellow spring. Hit
it and it will send you up to sets of bars. Now get on the platform to the
left. On here, use the pulling machine next to you to get on the higher
platform. Use down to have it pull you up each time. Once you get on the
platform, head right.
You will see two mushrooms. Bounce on one of them to get on the higher platform
to the right. Keep using Up to bounce higher. Now, one you get on the platform,
head all the way right until you get to a gap. Instead of using the swinging
machine, just glide over to get to the other end of the gap. On this platform,
jump through the fake wall on the right. In here, jump through the special
stage ring, and pick which Emerald you want to do, and then leave. Now exit
this secret room to the right. Out here, head right and jump in the gap below
you. Down here, get to the lowest area of the ground. Now head right and spin
dash up the wall, then get on the platform to the right. On here, hit the post
and continue right until you get to another gap. Fall in it. Down here, head
right and you will get to a wall. Climb it and enter the hidden room to the
right on the wall. In here, grab the Special Stage ring, pick which Emerald you
want to do, then leave.
Now, exit the secret room to the right. Out here, use the spring to get on the
higher platform above you. On here, head all the way right through a loop-de-
loop until you go up a curved slope. On the top of it, jump off into the gap to
the right. Down here, head right and you will get to two mushrooms. Use them to
get on the higher platform to the right. On here, head through the fake wall
and hit the Special Stage ring. Pick which Emerald you want to do, and then
leave. Now, exit the secret room to the right. Out here, hit the red spring and
it will send you right, through a loop-de-loop, through another spring, then up
two bars onto a platform. Up here, head right and hit the post. Now continue
right through a loop-de-loop, the fight the mini boss.
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Mini Boss: The Lumber Machine
Difficulty: 2.5/5
Yeah, he is harder with Knuckles, and more obnoxious. >_> Anyway, he is the
same guy you fight, except one thing. Instead of chopping the wood through the
screen straight, the wood goes right at you, so you need to dodge them now.
Once the machine hits a tree, he goes lower to the ground. When he is low
enough, hit him 2-4 times. Then once he is done with a tree, he will go right
and do another one, and repeat the same process. Takes 6 hits to get rid of
him.
<><><><<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
---------------------------
Zone 7: Mushroom Hill Zone
Act 2
---------------------------
Once you start the level, head right until you get to a layer of bricks. Break
through them and head all the way right until you get to a fake wall. Walk
through it and then the level just changes from green to orange. That was fast.
Now head right and you will get to a gap. Jump down it. Down here try to land
on the right and not to try and fall in the spikes. Down here, head right until
you get to a curved wall. Run up it to get on the platform above you. On here,
head right to a wall. Next to the wall a spring will send you upward. Get on
the platform to the right. On here, head right. If you get stuck on a vine,
spin dash to get out of it. Get rid of the enemy to your right. See that blue
mushroom in the air? Grab onto it and use it to get to the platform above you,
then jump off.
On here head all the way right and you will get to a post. Hit it then hit the
spring next to you to get on the platform above you. On here, head right until
you get to a large gap. Glide over it and you should land on a platform next to
a spike set. Jump over it and head right. You should see a Blue Mushroom. Jump
onto it and walk through the wall to the right. Get the Electric Shield. Out
here, walk left and a spring will send you through two bars onto a higher
platform. On here, you may get stuck to a vine. Spin dash to get out of it. Now
head all the way right until you get to a pit. Fall in it. Down here, spin dash
up the right wall and break through the layers of bricks.
In this area, use the three bars to get to the ground below you. Down here,
jump through the fake wall to left. In this area, hit the Special Stage ring,
pick which Emerald you want to do, and then leave. Once you exit the Special
Stage, leave the room and spin dash up the wall to the right. A bar will send
you onto a higher platform. Up here, jump down the gap to the right and try to
land to the right. The level will change from orange to gray. Down here, head
right and you will get to a wall. Climb up it. At the top, head right and grab
onto the green mushroom in the air. It will take you onto a higher platform to
the right. Jump off of the mushroom now. On here, head right you will get to a
gap. See that mushroom in the gap? Jump onto it. On the mushroom, walk through
the wall to the left. In here, hit the Special Stage ring, pick which Emerald
you want to do, and then leave.
Now, once you exit the special stage, head back out onto the mushroom. Now
climb up the wall to the left and get back on the platform. On here, jump over
the gap and hit the red spring. It will send you through a loop-de-loop, up a
wall, then onto a higher platform. On here, head right and you will get to a
spring. Hit it and it will send you through a loop-de-loop, then up a wall onto
a higher platform. On here, head right and use the yellow spring to get on the
platform to the right. On here, get rid of the enemy and walk through the fake
wall to the right. In here, hit the Special Stage ring. If you have 6 Super
Emeralds, this can be your last one. Pick which Emerald you want to do, then
leave. Is this is your 7th congratulations! You can now be Hyper Knuckles! If
it's not the 7th emerald, don't worry, you have plenty of chances later.
Once you are done with the Special Stage, exit the secret room and get on the
pulling machine to the left. Use Down to keep pulling it up. Once it gets as
high as it goes, jump off to the right. Now head right until you get to two
mushrooms. Get on the one to the right and let the mine bounce you up. In the
air, land on the higher platform to the right. On here, hit the post and head
right. You will see a satellite on the ground.
*********************************
Boss: Egg Robo's Running Machine
Difficulty: 2/5
*********************************
Yeah, I am bad at making up names because all Egg Robo does it run. After you
break off the satellite in the ground, hold right and you should hit it 1-5
times, saving you some time to hit them. Then he starts running off to the
right. Catch up with him and hit him each time you get a chance. It takes 8
hits to get rid of him. Also, watch out for the spikes that you see. Just jump
over them or run under them and they shouldn't give you a problem. Once you get
it 8 hits, Egg Robo will crash into a tree. Go through the opening and break
open the animal cage. Then Knuckles jumps on the Flying Battery.
----------------------------
Level 8: The Flying Battery
Act 1
----------------------------
Once you start the level, head right. A speed booster will send you up a wall,
through a loop-de-loop, through a web, then you will stop at a wall. Stand on
the platform you're on and it will take you downwards. Down here, jump off and
head all the way left until you get to a wall. See those bars above you? Get on
the farthest one on the left and it will pull you down to the ground below you.
Down here, jump off and watch out for the fire rotating. Now get on the
farthest bar to the right and it will pull you to the platform below you. Down
here, get the Fire Shield to the left and head right. You will be outside.
Watch out for the exploding mines.
Now, get on one of the two moving platforms in front of you. Use it to get on
the platform next to you. On here, jump on the bars above you and cross them to
the last bar. Now, get on the platform below you. On here, get on one of the
two moving platforms next to you. Now get on the platform next to you, and then
jump on the bridge next to you. On here, hit the speed booster and it will send
you up a wall back inside. In here, head left and hit the post. Now jump into
the spinning web to the left. Use this to get into the spinning web next to
you. Now get on the spinning web to the left and use to get on the ground next
to you. On here, spin dash up the curved wall to the left and get on the
platform to the right.
See that the top of where the rotating fire is? Stand on it and it will send
you up a wall, onto the ground, through a speed booster, up a wall, then onto
bars. Get on the left one and jump onto the platform next to you. Use it to
jump onto the moving platform next to you. On here, you should see 4 moving
circles to the right. If not, wait for them, then jump on them. Ride them until
you get to the top left platform. On here, jump on that floating platform to
the right of you. Wait for the 4 moving circles to come then ride them to the
bottom left platform. See that platform to the left that has the rotating fire
on it? Watch out for the fire and jump onto it. Now head left, and do NOT break
open the animal cage. Jump over it.
Continue left and you will get to a machine with fire only coming out of the
right side. Get on the top of it and it will send you in the air, and you'll be
outside. Head right and you will get to a spinning pole. Get onto it and let
go. You will get to another spinning pole. Now climb up this pole and don't hit
the spinning fans. Now let go to the right and you will go on another pole.
Climb it about halfway up (where the rings are), then let go. You should get on
another pole without hitting the fans. On here, jump off the pole and get on
the right to the right, and don't hit the spikes. On this pole, jump off of it
and get on the one to the right. On here, jump off the pole and get on the
ground, then head right.
You should get to a pit. Jump in it and jump over the speed booster to the
left. Now walk through the wall and you'll be back inside. In here, head left
to the wall, and the spinning platform you're on will lower. Down here, jump
off and head all the way right until you get to a post. Jump past all the
enemies and spiked pillars. When you get to a post, hit it, and then hit the
switch next to you. The bridge next to you will go away, so jump in the pit.
You will go through a web then get on the ground. Down here, head all the way
left and you will get to a curved wall. Spin dash up and it get on the platform
above you. On here, spin dash up the way wall and get on the platform to the
left.
On here, spin dash up the left wall and get on the higher platform to the
right. On here, you will see a two spinning platforms above you. Jump on one
and ride it to the top, and don't fall off. Now, once you are high enough, jump
on the higher platform to the left. On here you will see an animal cage. Jump
on it and it will send you upward. Up here, head right and a speed booster will
send you through a loop-de-loop, through two webs, and you will stop at a wall.
The floor you're on will break, so fall in the gap. Down here, head right and
watch out for the spiked balls. You will get to a post. Hit it, and then
continue right. Hit the red spring to the left and it will send you up a curved
wall to another spring.
Hit this spring and it will send you up another curved wall, then you will stop
at spikes. See those rising pillars? Get on them and use them to get on the
higher platform to the right. On here, head right. See that first spike set?
Hold right on it and you will push it over and fall through a hole. In this
secret room, hit the Special Stage ring for 50 rings/Emerald. Now head right
and leave this secret room. Back out here, jump over all of the animal cages
(the last one has rings in it, and you will get to a rising pillar. Jump on it
and let it send you up. Now, jump on the bars to the right and use them to get
on the rising pillar next to you. To the right is a round platform with two
spinning platforms.
Use one of the spinning platforms to get on the platform to the right. Now on
this platform, use it to get on one of the two spinning platforms next to you.
On here, jump on the platform to the right, hit the post, and continue right to
fight the mini boss.
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Mini Boss: The Fake and Evil Animal Machine
Difficulty: 2/5
Yay, there's the animal cage. Let's break it open. OH NO! TWO SPIKED ARMS! Now,
the point of this fight is two have one of it's spiked arms to hit the yellow
plunger on the top. To do this, stay on the plunger. Then when he is about to
attack, run off of it, and he will hit the plunger. Repeat this 5 more time to
win.
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----------------------------
Zone 8: Flying Battery Zone
Act 2
----------------------------
Well, seems that there were a few REAL animals inside that cage. Once you start
the level, head right and you will get to a speed booster. Hit it and it will
send you up a wall, through a web, then to another spring. Hit it and you will
be sent to another spring. Hit it and you will go through a loop-de-loop, up a
wall, then you will stop next to 3 bars. Jump on the farthest one to the right
and it will bring you down. Down here, jump into the small pit between the
spikes. Down here, grab the Electric Shield and then a spring will send you
right (it's hidden in the wall), through a loop-de-loop, and down a spinning
web. Down here, spin up the left wall and go through the opening to the left.
In here, head left and hit the switch.
The pole will move out of your way. See all those platforms coming down to the
left? Grab onto one of them and ride it to the bottom. Down here, get off the
platform or you'll be crushed. Now head right until you get to another switch.
Hit it and the bar will open. Now get on one of the platforms going down and
ride it to the bottom. Down here, head left and you will get to a post. Hit it
and spin dash up the left wall to get on the platform. On here, head left and
jump over the animal cage. Now you will get to a switch. Hit it and the pole in
front of you will open. Now get on one of the platforms going up, and then ride
it to the top. Up here, get off and head right or you'll be crushed. Now you
will get to a wall. Stand next to it and a spring will send you to another
spring, and this spring will send you to another spring.
This spring will send you up the wall around the rotating fire. Now get rid of
the mice and continue right and you will get to a spinning web. See that claw
above you? Let it grab you and take you over to the other side of the web. Now
get out of the mine set and continue right. Get past the spiked balls and you
will get to a switch. Hit it and the floor to the right will open up, so fall
down the gap. Down here, spin dash through the loop-de-loop and you will go up
the wall through a spinning web. At the top, get the rings and head right. Now
hit the post next to you and continue right. See that green ball and chain?
Hold right and it will send you downward up a wall into the air. Just land on
the ground. Down here, hit the switch and the pole next to you will open up, so
head right.
In here, head all the way right, dodging the spiked balls until you get to a
machine of rotating fire. Hit the top of it and the bridge to the left will
open up, so fall in the gap. Down here, continue right and hit the post. Now
head all the way right and you will get to a switch. Hit it and the pole next
to you will open. The platforms are going upward, and there is an opening to
the right. When the timing is right, spin dash across a platform to get into
the opening. In here, head right and you will get to another switch. Hit it and
the pole next to you will open. Now get on one of the platforms next to you,
and ride it down. Down here, head right and you will get to another switch. Hit
it and the pole will open up.
You will see a rising pillar next to you. Use it to get on the floor below you.
Down here, head right and you will get to a rising pillar. Get on it and ride
it up. Grab the handles to the right and use them to get on the rising pillar
next to you. On here, head right and get on the rising platform next to you,
and ride it upwards. Up here, cross the handles above you to get on the rising
pillar next to you. Ride up the pillar and go through the opening to the right.
In here, let the claw grab you and take you to the other side of the spinning
web. Now head right and you will come to 5 bars. Grab on the one to the middle
and let it bring you down, then jump off. Now you will get to 3 bars down here.
Get on the right one and let it take you to the floor below you. Down here, hit
the switch to the left and the floor will open, so jump through the gap. Down
here, hit the post to the left. Now continue left past all the obstacles and
you will get to a spinning platforms with the platforms going up. Get up one of
them. At the top, get on the platform to the right. On here, hit the speed
booster next to you and it will send you up a wall through a web. While in the
air, HOLD LEFT AGAINST THE WALL AND YOU SHOULD GO THROUGH A FAKE WALL. If you
can't make it, just climb up the wall into the secret room, grab the Special
Stage ring for an Emerald/50 rings, and then leave.
Back out here, head right. You will get to two rising platforms. Get on the one
to the right and ride it to the top. Up here, get on the platform to the right,
head right, and fight the first of two bosses here.
*******************************
Boss: Egg Robo's Laser Machine
Difficulty: N/A
*******************************
This is like the Wing Fortress Boss from Sonic 2, this time you don't hit it.
It won't die no matter how many times you hit it, so let the machine fire 6
times and it's done, just avoid the fire. But each time it fires the walls come
in closer so just dodge the laser.
At the end of the fight Robotnik's computer will blow up and the laser barriers
will disappear (this is what probably protects Robotnik from being hit). Now,
head all the way right and hit the post. Be quick getting to the top, because
the floor below you is rising, so you can be crushed. Head all the way right
and you will become to a curved wall. Spin dash up it to get on the platform
above you before it's too late. Up here, hit the spring next to you and it will
send you up a wall to another spring. Hit it to get through the opening to the
right. Now continue right until you get to a dead end. Grab the Ring Box. See
that opening above you? Wait for the platform to rise and bring you up it, just
don't get crushed.
Now, wait for the platform to take you high enough and then you will fight the
boss.
***********************************
Boss: Dr. Robotnik's Swing Machine
Difficulty: 2.5/5
***********************************
This is easy if you know what you're doing. Robotnik (yes, Robotnik, not Egg
Robo for a weird reason) comes down in the middle of the platform and starts
swinging around. Before he goes under the platform, try to hit him once or
twice. Also, Robotnik fires out fire while he swings this time so be careful
trying to hit him. Also, when he is not swinging he fires out fire more often
and faster than in Sonic/Tail's adventure. Then, he will start spitting fire at
you, so get out of the way. After a while, he will start swinging again so hit
him as many times as you can. He will repeat this whole process again and it
takes 8 hits to get rid of him. After the fight head right and break the animal
cage. Then Knuckles will jump off the Flying Battery.
------------------------
Zone 9: Sandopolis Zone
Act 1
------------------------
You start the level falling into the ground. Jump to get out, and then head
right. You should come to an area of a sand-like waterfall. Jump into the
falling sand and keep jumping up it to get on the higher platform to the right.
On here, head right and you will get to a block. Push it into the pit and head
right. You should get to an opening. Go through it and slide down a slope of
sand, then run up a wall. Now try to get on the high platform to the right. If
you can't make it, spin dash up the wall to get it. Up here, head all the way
right and you will get to a gap. Jump in it, down here, head through the
opening to the left for a Special Stage Ring. Hit it for 50 rings/Emerald. Now
leave this place and head right.
Out here, head right and you will get to a sand pit. Jump over it and get on
the high platform to the right (use the swinging platform in the bottom right
corner). Up here, head all the way right and you will get to a gap. Wait for a
swinging platform to come and use it to cross the gap. At the other end of the
gap get on the high platform to the right. On here, jump over the spikes and
head right. You will get to a small gap, so jump over it and continue all the
way right until you get to a post. Hit it and head down the sand-slide to the
right. Down here, you will be sent left down another sand-slide. Down here, get
out of the sand pit and get on the ground to the right. Get past the moving
pillar with spikes and continue right.
You will get to a block. Push it onto the track it rides in the pit and then
ride it. At the end of the ride, get on the ground next to you and then
continue right. Spin dash up the wall to get on the higher platform to the
right. On here, use the moving platforms coming down at you to get on top of
the sand-slope. Up here, hit the spring to the right and it will send you
through a loop-de-loop onto a higher platform. On here, head right, and use the
falling sand to get on the higher platform to the right. On here, head right
and you will get to a gap. Fall down it and hold LEFT ON THE LEFT WALL. You
should land in an opening.
Push the block onto its path in the pit and ride it. At the end of the ride, go
through the opening to the right. In here, drop down to the ground below you.
Down here, hit the spring and it will send you to a spring, which will send you
to a sand-like waterfall. Get to the top of it by jumping. At the top, get on
the platform to the right and ride it up. Up here, go through the opening to
the right and hit the post. Now head right and you will get to the gap. Now
fall in it and HOLD LEFT ON THE LEFT WALL. If you don't go through the opening
you'll fall in a sand pit, so just go right and through the opening to the
right to get out of the sand pit. In here, head right and you will see a
spring.
Hit it and it will send you back outside through swirling sand. Use it to get
on the higher platform to the right. On here, head right and you will get to a
pit. Hit it, and hit the spring to the right. It will send you to a path of
moving sand. Stay on it until the sand goes as far right as it goes, then jumps
off. Down here, head all the way right and you will be back inside. In here,
head right and use the swinging platforms next to you to get on the higher
platform to the left. On here, head all the way left and you will be back
outside. Out here, head left and go through the loop-de-loop. It will send you
up onto a higher platform. Get on it.
On here, hit the spring to the left and it will send you upward, so get on the
higher platform to the right. On here, use the platform on the right wall to
get on the platform above you. On here, head all the way right and you will get
to a gap. Fall down it and HOLD RIGHT ON THE RIGHT WALL. You should go through
an opening. If not, just jump through it. In this area, hit the post and
climb onto the wall on the right. Then glide onto the left wall and climb it
until you get to an opening. Once you get to the opening, go into it. In here,
hit the Special Stage ring for 50 rings or pick which emerald you want to do
and try to get it. Once you are done, fall out of the opening and fall down
back onto the ground. Now continue all the way right until you get to a very
large gap. Jump down it and you should land in a flat area. Now head as right
as you can and a pyramid will rise. Once it is done, stand in front of the door
to the left and fight the mini boss.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
Mini Boss: The Rock Statue
Difficulty: N/A
Another boss you don't be by hitting it. To "wake it up", walk next to it and
it will rise out of its rock. Don't hit the statue, he just falls and it wastes
time. The trick is to get him to fall in the sand pit to the left. Stay there
and he will jump in it. If you're in the sand pit jump out of it. After the
fight you enter the pyramid.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
------------------------
Zone 9: Sandopolis Zone
Act 2
------------------------
Hm, it seems Sonic and Tails have gotten here before Knuckles did, so the ghost
are already after you at their full strength. It's also pitch black inside the
pyramid. So, to make it light again, head right and you will see a handle on
the ceiling, getting rid of the killer ghosts. It's light again! Now, collect
the rings and head all the way right and you will get to a sand pit. Jump over
it. At the other end of the pit, go through the opening. Now push the block in
front of you to remove the pole, and then run all the way right until you get
to a spring. Hit it and it will send you in the air onto a sand-like waterfall.
Get to the top of it. On here, jump over the gap to the right and head right.
You will get to a loop-de-loop that sends you downward, then go through it.
You will land on the same animal cage Sonic and Tails did that released the
ghosts, but it's already open and the ghosts are already released. They get
stronger as the level gets darker, and they attack you when it's really dark
out, but you can just pull a handle to make them go away. Anyway, push the
black block all the way to the left and then head right. Go in the opening and
pull the handle if you need to. Now push this block all the way right as it can
go then head right and you will fall down the endless sand slopes. Well, not
really. First, ride the first sand slope down. Then, about halfway to the next
one, you will see another sand slope. Jump on it and ride it down (there should
be a swinging platform).
Down here, hit the post and you will run up a wall and grab a handle. Now get
on the higher platform to the right. On here, head right and you will get to a
black block. Push it as right as it goes and then head right. A spring will
send you next to a block. Push it onto its path and then use it to cross the
gap. Then go through the opening and SPIN DASH THROUGH THE POLE BEFORE IT
CLOSES UP. Otherwise, go back to the black block, push it, and try again. In
this area, get on the swinging platform and use it to get on a rope handle on
the right wall. Use it to get to the opening on the right below you (keep
jumping to make it go lower).
In this area, head right and push the black bar to as far as it goes. Now head
right, grab the handle to brighten the place if you need to, and then head
right until you get to a wall. Use the two platforms above you to get on the
higher platform to the left. On here, head left and use the springs to get on
the higher platform to the right before the bar closes up. On here, get rid of
the enemy and then head right until you get to a yellow spring. Hit it and it
will then send you to a loop-de-loop. It will send you upward to a spring and
it will send you to another platform, through another loop-de-loop, and this
one will send you to a post. Hit it and continue right.
You will be inside. In here, jump over the gap and you will get to a black
block. Push it as far right as it goes and then continue right. Use the
platform on the wall to get on the higher platform to the left. On here, hit
the handle if you need to, and continue left. See that cork on the ceiling? Hit
it and sand will flood the place. You need to be quick. Use the rising sand to
get on the higher platform to the left. On here, head left until you get to a
wall, and wait. Wait for the sand to bring you higher so you can get on the
higher platform to the right. On here, the sand will stop rising. Use the
platform to the left to get on the higher platform to the left.
On here, push the black block to as far left as it goes. Now the pole to the
right will lower, so go through. In this area, hit the cork on the ceiling and
more sand will rise. Use it to get on the higher platform to the right. On
here, pull the handle if you need to, and then continue right. In this area,
wait for the sand to rise you so you can get on the higher platform to the
right. On here, push the black block to remove the bars above you, so get on
the higher platform to the right. On here, head right and use the moving
platform to get on the higher platform to the right. On here, push the black
bar as far right as it goes to remove the bar in front of you, so head through
the new opening.
In this area, head right and you will get to two Boxes of Rings. Break them
open and wait for the sand to keep rising. Once it does, use it to get on the
higher platform to the right. On here, pull the handle if you need to, and then
push the black bar as far right as it goes. Now jump in the gap to the right
before the bar closes, otherwise push the black bar again. In this area, head
all the way right and you will be outside. Get on the swinging platform, and
use it to get on the rope handle above you. Use it to get to the opening below
you on the right (keep jumping to make the handle go lower and lower).
In here, head right and you should be behind a sand waterfall. Hold right and a
hidden spring should send you up, so get on the higher platform to the right.
Pull the handle if you need to, and continue right. Go through the loop-de-loop
and it will send you down into a sand pit. In the pit, break through the blocks
to the right and head right. In here, climb up the wall and you will get to a
set of spikes, so jump on the left wall and get on the higher platform to the
right. On here, hit the handle if you need to and head inside. In here, use the
swinging platforms to get to the right opening below you.
In this area, head right and fall into the pit. Down here, use the moving
platforms to cross the gap. Now, break open the blocks and continue right. See
that pit? Before falling in it, climb up the wall and hit the Special Stage
ring in the air for 50 rings/Emerald. Now, fall through the gap and you will
land on a large sand slope, so slide down to the bottom. At the bottom, go
through the loop-de-loop and it will send you in the air. Grab the rings and
then land on the platform to the right. Down here, head right and you will get
to a gap. Down here, head right and you will get to a spring.
Above the spring is a handle. Hit it to lighten up the place and then break the
blocks to the right. Now head right and you will be inside. In here, fall down
the gap. Now jump across the gap and head right. Fall in the gap and you will
see a wall. Climb up it. At the top, jump on the platform to the left. On here,
break open the cork on the ceiling and sand will come out. Don't worry, it
won't rise in the whole place, it makes the floor below you equal, so head down
to the gap below you. Down here, head left. See that yellow block? Push it to
the black block so it goes as far right as it goes. This keeps the block where
it is and the new passage on the wall to the right open, so head right.
In this area, head right. Push the black rock as far right as it goes and climb
up the wall to the left. Now, glide over the spikes to the right to get on the
platform. This is hard to pull off, and push the black block back if it resets.
Now head right, break through the blocks and head right and then climb up the
left wall and glide right to get past the high pillar. Now, get past the pole
before it closes, and if it does, you have to go back and push the black block.
Now hit the post, push the block to the right, and jump through the gap. Head
right and fight the boss.
*******************************
Boss: Egg Robo's Ancient Robot
Difficulty: 2/5
*******************************
What, it does look ancient. Anyway, to hit him, hit the air above the spikes
(you can jump on the robot's fist if you need to), and it will open up,
revealing Egg Robo. Hit him 1-3 times and it will close up. He will repeat this
same process until the right is over, and he will walk across the screen.
Sometimes he will fire a laser from the green eye, so watch out. Keep opening
him up, and hit him 8 times and he's gone. After the fight, break open the
animal cage, and Knuckles will jump through a gap.
------------------------
Zone 10: Lava Reef Zone
Act 1
------------------------
Once you start the level, head right and you will get to a moving platform with
spikes below. Run under it and continue right down the stairs. Down here, head
right and you will come to a driller. Let it drill through the gap and jump
through it. Down here, jump across all of the stones in the lava to get back
onto the ground, or just glide across. Over here, get past the moving platform
and continue right. Now jump across the large gap of lava and don't hit the
falling lava. Over here, head right and hit the post. Now head right and you
will get to the top of a moving platform. Use it to get on the opening to the
right below you. Now head, HEAD ALL THE WAY RIGHT UNTIL YOU RUN INTO A WALL,
and don't stop. Yep, this means past all the stairs, lava, and moving
platforms.
Once you get to a wall, jump in the gap below you. Down here, jump off the
moving platform to the right and get the Fire Shield. Now, just below the
moving platform is a switch. Hit it to open up the right wall and go through
it. Now head right and get past the spiked balls and continue right up the
slope and past the spikes. At the top, head right and climb on the right wall.
Climb it until Knuckles climbs into a secret room. In here, head right and you
will break through a wall and hit a post. In this secret area, head to the
bottom of this area and break through all the walls. Now spin dash through all
of these walls and you will be out of the tunnel.
Out here, get on the higher platform to the left. On here, head left and break
through the walls you see. Now, get on the higher platform to the right. On
here, spin dash right through the blocks. In this area, get the Invincibility
Box to the right and then head left. On here, head left and you will get to a
Red Spring. Hit it and it will send you up onto a higher platform. On here,
head right up the stairs and hit the switch to open the door opens the door
next to you, so head through. In this area, break through the wall below you on
the left. Now, head left and you will get to another area. In this area, head
right and you will see a switch on the wall. Hit it to open the door next to
you.
Now head right, hit the post, and you will fight the mini boss.
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Mini Boss: The Giant Claw
Difficulty: 2.5/5
At the beginning of the fight, two wheels come up. Hit the top of one of them,
but watch out. They fire at you. Then they go away and a giant claw appears.
This is the thing that matters. Hit it when it comes onto the ground. Then it
goes away and the wheels come out again. It takes 4 hits to get rid of one of
them, and after they disappear, the claw comes out again. It takes 6 hits to
get rid of the claw, and that's what ends the right, and the process keeps
repeating. You need to knock out the claw, not the wheels.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
------------------------
Zone 10: Lava Reef Zone
Act 2
------------------------
Once you start the level, head all the way right until you get to a switch. Hit
it to open the door next to you, so go through. In this area, cross the bridge
of spiked balls and then head right. Now get past the two moving platforms and
head all the way right. You should be stopped by a wall. Hold right and jump
against the wall and you should break a secret wall, so go through and head
right. A tube will send you to another part of the level Knuckles only. Now
head left and break through the wall.
Now, hit the spring to the left to get the Fire Shield above you. Now drop down
to the ground below you and continue right. Let the floor above you break and
then head right. Now go right past the moving platform, and cross the bridge of
swirling spikes around it. At the end of it, get on the higher platform to the
right and head right. You should get to a switch on the wall. Hit it and the
door next to you will open, do go through. Head right and you will get to a
gap. Instead of getting on the moving platforms, head right. Down here, get
past the moving platform and head right. Break through the walls and a tube
will send you to another place.
In this area, climb up the left and right walls onto you get on the higher
platform to the right. On here, head right and you will get to another wall.
Climb the left wall and get on the platform to the left. On here, head left and
you will get to a wall. Climb up it and at the top you will see a switch to the
right. Hit it and then get on the higher platform to the left. On here, hit the
post and jump over the gap to the right. Now continue right, jump over the
spring, and head all the way right until you get to a switch. Hit the switch
and the door next to you will open, so go through. Now head right and you will
get to a rock blocking a tube. Break through it and go through it.
Now, you will be sent to a new area. Run up the wall next to you and head all
the way right, getting past the moving platforms and fire shooters. Now drop
down to the floor below you. Down here, head left until you run into a wall.
Now head right and hit the yellow spring. Head right, jump up the stairs, and
get past the fire shooters. Break through the bricks at the top and continue
right until you get to a wall. Climb up it and then head left to get past the
moving platforms above you. At the end of the room, hit the spring and you will
be sent onto a higher platform to the right. On here, head right and glide past
the spikes.
You will get to a switch on the wall. Hit it and the door next to you will
open, so go through. In this area, continue right and you'll be outside. Glide
across the whole gap and you should be stopped at an opening (if you fall, just
head up the stairs in the gap to get to it). Now break through the blocks and
head right. You will get to another set of blocks. Break through them and head
right through the opening and you'll be out of this level.
-----------------------------
Level 11: Hidden Palace Zone
-----------------------------
A lot more different than Sonic/Tail's level. All you have to do is head right
and jump on the teleporter you see, taking you to the final level for Knuckles.
No rings, no enemies, nothing. Well, except for some spikes here and there.
-----------------------------
Level 12: Sky Sanctuary Zone
-----------------------------
You will be teleported to 3 rings. Grab them and Egg Robo will come. Let him
take you to Metal Sonic. Metal Sonic will destroy Egg Robo and fight you.
******************
Boss: Metal Sonic
Difficulty: 1.5/5
******************
Just like the Metal Sonic from Death Egg, except with rings. Anyway, just hit
him on the head in front of the spikes 8 times. He will do attacks, like skid
across the screen, bounce across the screen, charge across the screen, and so
on. After 8 hits, he will slide to the Master Emerald and another fight begins.
******************************
Final Boss: Super Metal Sonic
Difficulty: 3.5/5
******************************
He will become Super Metal Sonic. He will run around the screen and try to
attack you. Here is a trick: stand next to the Master Emerald the whole time
and he will fire 3 energy balls at you when he stops dashing. He will then hit
the ground and return to normal, and run back to the Master Emerald, so before
he jumps on, hit him once or twice when he is in the air before he jumps on the
Master Emerald. Also, he returns to normal every time he shoots 3 energy balls,
so keep that in mind. Stay by the Master Emerald and he will fire three energy
balls almost each time (he may dash at him) so hit him in the air above the
Master Emerald before he touches it, and repeat this until you get 6 hits.
After 6 hits, he will slowly move around the place, fire rings, drop in the air
and turn blue. That is your chance to hit him, so do it. Wait for him to fire
another set of rings, dodge them, and hit him once more and you win!
Congratulations! Now, the platform will collapse and Knuckles will have the
Master Emerald in his hand on the Tornado Plane (Sonic is riding it) if you got
all the Emeralds. Now watch the ending. You either got a good or bad if you
collected all emeralds or not.
THE END. I am done with Knuckles! Woo hoo!
================================
11. Special Stages/Walkthroughs
================================
In Sonic 3 and Knuckles there are 3D special stages. The object of these is to
collect all the Blue Spheres in the levels without hitting any red ones,
otherwise you lose. The floor you are on is spinning towards you, so you
automatically walk straight. These can be quite tough for beginners, but it
shouldn't be that long to get used to them. Also, you can turn the Blue Spheres
into rings. Here's an example: let's say you see 9 Blue Spheres in a 3 x 3
format. If you collect the outer Spheres they turn into 9 rings.
0 0 0
0 ! 0
0 0 0
Now, the 0s are the spheres you would collect to make the rings, and the ! is
an inner sphere you wouldn't collect to turn them into rings. Simply put,
collect all of the Blue Spheres on the outer part of a rectangle/square made up
of blue spheres.
Also, when I mean get all the outer Blue Spheres, some of the outer ones may be
red. Here is an example.
B B B
B 0 R
B R R
Now, the Bs are the outer Blue Spheres and the Rs are the outer red ones, and
the 0 is the inside one. Even though there are 5 outer Blues and three outer
reds, that means the three outer reds have already been collected, as any Blue
Sphere collected turns into a red one. So just collect the remaining outer Blue
Spheres and all of them will still turn into rings.
Collecting rings is useful, and if you collect 50 rings in a Special Stage, you
get a continue. If you collect all rings, you will get a perfect, which gives
you 50,000 points, meaning an automatic 1-up). Collecting all the blue spheres
gives you an emerald. If you hit a Red Sphere and you did have a perfect, the
rings will still count, so you could still get the continue or the extra life.
There are white bumper spheres as well. Hitting one of these bounces you back,
but it's really easy to regain controls. There are yellow ones too which bounce
you ahead forwards. You don't see these often in the Sonic 3 Special Stages,
only Sonic and Knuckles.
Here are the Walkthroughs for all 14 special stages in the game. They are
divided up by level order and the game's levels they appear in.
-------------------------------------------------------------------------------
Sonic 3
-------------------------------------------------------------------------------
*******************************************************************************
Special Stage 1
Emerald Color: Green
Your first special stage might as well be a tough one. Once you start the level
you will see 16 Blue Spheres in a 4 x 4 form. Collect all the Blue Spheres in a
square form and they will turn into 16 rings. Grab all of them, and from where
you started, head straight. You will see a small Blue Sphere maze surrounded by
White Bumper Balls. Follow the Blue Spheres and collect all of them, not
hitting the bumpers. At the end of the maze go straight and you will see 16
Blue Spheres. Remember to collect the outer Blue Spheres and not the inner
ones. Now, get the 16 rings and head left. Collect the 4 Blue Spheres and
proceed to a set of Bumper Balls. Go through the opening they make and you will
see 4 Blue Spheres in front of you. Grab them.
You will also see a 4 x 4 set of Blue Spheres. Grab the outer ones to make a
set of 16 rings. Grab all the rings and head left. You will see another small
maze of Blue Spheres surrounded by white Bumper Balls. Go through the small
maze and collect all of the Blue Spheres, making sure not to hit the Bumper
Balls. Now head straight to the last 4 x 4 set of Blue Spheres. Grab the outer
ones to make 16 rings. One you collect all the 16 rings you should get a
perfect (total of 64). Now head left and grab the 4 Blue Spheres. Now go
through the opening in between the set of Bumper Balls in front of you. Over
here get the last 4 Blue Spheres and you got the Green Emerald!
Congratulations!
You should be rewarded a continue and a 1-up.
*******************************************************************************
*******************************************************************************
Special Stage 2
Emerald Color: Orange
I think this special stage is easier than the first one. Once you start turn
right. You will see a 3 x 4 set of Blue Spheres. Collect the outer ones and
they will turn into 12 rings. Collect them all. Now head into the next area. In
here there is a 3 x 5 set of Blue Spheres in the middle. Collect the outer ones
and they will form 15 rings. Collect all 15 rings then head into the area to
your left. Turn the 3 x 4 set of Blue Spheres into rings and get them all. Now
head left and you'll see two sets of 3 x 4 Blue Spheres. Make both sets turn
into rings and grab all 24 rings. Now head straight and you'll be in a new
room. In here there is a 5 x 5 set of Blue Spheres except there is a Bumper
Sphere in the middle. Turn the Spheres into 24 rings by collecting the outer
ones. Collect all the rings then head into the area to the left.
In here take another left. There are 2 sets of 3 x 4 Blue Spheres. Turn them
both into rings and collect all 24 rings that appear. You should get a perfect
with a total of 111 rings. Now head into the next room. There are 16 Blue
Spheres. Collect them all you get the Orange Emerald! Congratulations!
You should get a Continue and a 1-Up after this is done.
*******************************************************************************
*******************************************************************************
Special Stage 3
Emerald Color: Purple
Pretty easy as the second special stage as long as you don't mess up. Once you
start grab the 4 Blue Spheres in front of you. Now get the 2 Blue Spheres and
you'll be in a new area. In here turn the 4 x 4 Blue Sphere set into 16 rings.
Grab all 16 rings and get the 2 Blue Spheres here. You'll be in an empty area
except for the Bumper Balls. Get the 2 Blue Spheres to the left. In here, get
the 2 Blue Spheres to the right. In this area turn the 4 x 4 Blue Sphere set
into 16 rings, then get all the rings. Now grab the 2 Blue Spheres in this
area. In here grab the 2 Blue Spheres to the left. Now in here turn the 4 x 4
Blue Sphere set into 16 rings then get all the rings. Now get the 2 Blue
Spheres, and in here get the 2 Blue Spheres across from you. In here get the 2
Blue Spheres in across from you.
In this area grab the 4 Blue Spheres. Now grab the 2 Blue Spheres to the left
and in here grab the 2 Blue Spheres across from you. In here grab the 2 Blue
Spheres across from you. In this area turn the 4 x 4 Blue Sphere set into 16
rings, then grab all 16. Now grab the two Blue Spheres and in this area grab
the two Blue Spheres to the left. In here get the first Blue Sphere across from
you then JUMP OVER THE SECOND ONE. THIS IS SO YOU CAN GET A PERFECT. In here
turn the 4 x 4 Blue Sphere set into 16 rings. Collect all 16 and you have a
perfect with a total of 80 rings. Now get the last Blue Sphere and you got the
Purple Emerald! Congratulations!
You will get a 1-Up and a continue.
*******************************************************************************
*******************************************************************************
Special Stage 4
Emerald Color: Dark Blue
This is probably the hardest special stage for beginners. Once you start the
level turn right. See that Blue Sphere across from you? Grab it. Then jump over
the Bumper Sphere. Grab the next Blue Sphere, then jump across the next Bumper
Sphere, and then get the Blue Sphere. Over hear grab the 4 Blue Spheres, then
head left. Get the two Blue Spheres and you will see a 3 x 3 set of Blue
Spheres. Turn them into rings and grab all 9. Now get the 2 Blue Spheres and
head straight. Grab the 4 Blue Spheres in front of you then get the two in
front of you. You'll now see a 3 x 3 Blue Sphere set. Make them turn into 9
rings and get all 9. Now get the 2 Blue Spheres and head straight. Grab the 4
Blue Spheres and head straight.
You'll see two more Blue Spheres. Grab them and make the 3 x 3 Blue Sphere grid
turn into 9 rings. Collect all 9 then get the two Blue Spheres. Now head
straight. Once you see the 4 Blue Spheres skip them and head straight. Now get
the 2 Blue Spheres in front of you and make the 3 x 3 Blue Sphere set turn into
9 rings. Grab all of them then get the 2 Blue Spheres. Then get to the middle
of this whole Special Stage area. You'll notice a very large set of Blue
Spheres. Collect all the outer ones and make them all turn into rings. There
should be a total of 44 rings. You should have a perfect with 80 rings. Now
remember those 4 Blue Spheres I told you to ignore? Go look for them and
collect all 4 of them. Congratulations, you've got the Blue Emerald!
You should get a Continue and a 1-Up, maybe two if you're lucky.
*******************************************************************************
*******************************************************************************
Special Stage 5
Emerald Color: Gray
This is probably the easiest special stage in the game. Once you start the
special stage jump over the Bumpers to the left. In this area turn the 3 x 3
set of Blue Spheres into 9 rings, and grab them all. Now from where the Bumpers
are, head straight and you'll see a set of Red Spheres. Jump over them. In this
area jump over the bumpers to the right. In this large area are 4 sets of 3 x 3
Blue Sphere sets. Turn all 4 into them into 9 rings each, giving you a total of
36 rings. Now, jump over the set of Bumpers here at the other side of this
place (not the ones we used to get here). Back in this area jump over the
single set of Red Spheres to the left. In this area turn the 3 x 3 Blue Sphere
set into 9 rings. Get them all and you have a perfect with a total of 54 rings.
Now jump over the set of bumpers in this area. Back in this place jump over the
two sets of bumpers. In this area there is a Blue Sphere in each corner of
where the Bumpers are. Get all four of them and you have the Gray Emerald!
Congratulations!
*******************************************************************************
*******************************************************************************
Special Stage 6
Emerald Color: Red
This special stage can be really tricky if you don't know what you're doing.
Once you start this special stage collect two out of the 4 Blue Spheres in
front of you. In this area turn the 4 x 4 Blue Sphere set into 16 rings, then
collect all of them. From here head left from where you entered the room.
Collect two out of the 4 Blue Spheres and head straight. Then collect two more
Blue Spheres in front of you and you'll be in a new area.
In here turn the 4 x 4 Blue Sphere set in the center of the room into 16 rings.
Collect all 16 of them. From where you entered this area head left. Collect two
out of the 4 Blue Spheres and head straight. Collect two out of the 4 Blue
Spheres again.
In this area turn the 4 x 4 Blue Sphere set into 16 rings. Collect all 16 of
them. From where you entered this area go left. Collect two out of the 4 Blue
Spheres and head straight. Now collect 2 out of the 4 Blue Spheres here, and
then enter the new area.
In here turn the 4 x 4 Blue Sphere set in the center of the room into 16 rings.
Collect all 16 of them and you now have a perfect, making a total of 54 rings.
Now, this is what I call the final run. Remember all those Blue Spheres you saw
and didn't collect? Well go back to all the areas and collect them before you
mess up. Using this walkthrough you should have 50 Blue Spheres left to
collect. So go ahead and grab all the Blue Spheres left. If you find yourself
stuck in 1 area (by being surrounded by Red Spheres), jump over the Red Spheres
and get to a new area. Eventually you will get all the Blue Spheres and get the
Red Emerald! Congratulations!
*******************************************************************************
*******************************************************************************
Special Stage 7
Emerald Color: Turquoise
This is the final special stage, and it's fairly easy. Once you start the
special stage head straight then turn left. Take a right then another left.
Over here you will see a 4 x 4 set of Blue Spheres. Some are already red but
collect all of the outer Blue Spheres to turn them into 16 rings. Collect all
of them. Now collect 2 out of the 4 Blue Spheres near you and proceed. You will
see another 4 x 4 set of Blue Spheres with some of them red. Pick up the outer
Blue Spheres to turn them into 16 rings. Now collect all of them and head
through the opening this Blue Sphere set was blocking.
At the other end of this area is a 3 x 3 Blue Sphere set. 5 of the outer Blue
Spheres are red, so collect the 3 outer Blue Spheres to turn them into 9 rings.
Now, collect all 9 of them and leave the opening this set was blocking. Back
out here turn right, and skip the opening to the right for now. You should see
another 3 x 3 set with 5 of them Red Spheres. Jump over one of them and collect
the 3 outer Blue Spheres inside. Now turn them into 9 rings and collect all of
them. Remember that opening I told you to skip? Go through it. In here turn
right into an opening then turn left and head straight. You should see a 3 x 3
Blue Sphere set with 5 of the outer ones red. Collect the 3 outer ones then
turn them into 9 rings.
Collect all 9 rings and go into the opening the Blue Spheres were blocking. You
should see 6 rings behind two Red Spheres to the right. Jump over the Red
Spheres and get the 6 rings. Now turn around and jump back over the Red
Spheres. Now turn right. You will see another set of a 3 x 3 Blue Sphere set
with 5 of the outer ones red. Jump over the Red Sphere and collect the 3 outer
ones to turn them into 9 rings. Collect all of them. You got a perfect with 74
rings. Now from here turn right. See that line of Blue Spheres? Go through
them. You will get 7. From here turn right. You should see another line of Blue
Spheres. Go through them and get 7. 6 more to go!
From here turn left until you see an opening to the left. When you see it go
through it. In here go straight then turn right. You will see two Blue Spheres
to the left. Grab them. From here turn left. Now go through the large opening
to the right. At the end of the opening turn right and go through the opening
to the right. In here follow this path to a set of 4 Blue Spheres and you're
done with all 7 Chaos Emeralds! Congratulations!
You will now get your 1-Up and continue. With these 7 Emeralds you can be Super
Sonic or Super Knuckles. No, no Super Tails yet. Wait for another few levels.
Collect 50 rings and double jump. You will now become Super Sonic/Super
Knuckles.
*******************************************************************************
-------------------------------------------------------------------------------
Sonic and Knuckles
-------------------------------------------------------------------------------
*******************************************************************************
Special Stage 1
Emerald Color: Green
Position in Hidden Palace: Top row, middle
Once you start the special stage, head straight and you will see a set of 4 x 4
Blue Spheres. Turn them into 16 rings and collect all of the rings. From here,
turn left. You will see 4 Blue Spheres and a ring. Collect all 4 Blue Spheres
and the ring then go back from where you came from. Back over head, head right
and you will see a 3 x 3 Blue Sphere set. Turn them into 9 rings and collect
all 9. Now, from where you entered this area, head left and you will get to
another 3 x 3 Blue Sphere set. Turn them into 9 rings and collect all 9. From
where you entered this area, go straight into the area and turn right. In here,
head straight and you will come to a 3 x 3 Blue Sphere set. Turn them into 9
rings and collect all 9.
Now, from where you entered this area, head left into the opening and you will
get to a 4 x 4 Blue Sphere set. Turn them into 16 rings and collect all 16 of
them. Now from where you entered this area, head into the opening to the right.
In this area, head right and you should get to 4 Blue Spheres and a ring.
Collect the ring and get all 4 next. You should get a perfect with 61 rings and
you got the Green Emerald! Congratulations!
You should get your 1-up and continue now.
*******************************************************************************
*******************************************************************************
Special Stage 2
Emerald Color: Orange
Position in Hidden Palace: Lower row, second to left
Once you start the Special Stage, head straight. You will come to a 3 x 3 Blue
Sphere set with 3 of the outer spheres red. Get the 5 outer Blue Spheres and
make the set turn into 9 rings. Collect all 9 and head right. In this area head
straight and you will get to a 3 x 3 Blue Sphere set with 5 of the outer ones
red. Collect the 3 outer Blue Spheres to turn this set into 9 rings. Collect
all of them and head through the opening to the left. In this area jump over
the Bumper and hit the spring. Now go through the opening to the left. YOU HAVE
TO TIME YOUR JUMP RIGHT HERE OR YOU WON'T GET A PERFECT. Just when you are
about to run into the Red Sphere, jump and try to collect the second Blue
Sphere, not the first. If you manage to get the back one you will turn this 3 x
3 set into 9 rings. If you get both no perfect for you. Get the 9 rings if you
did it, and if not, just jump over the Spring and go through the opening to the
left.
In this area, collect the 2 Blue Spheres in front of you. Now head right and go
through the opening to the left. In this area, collect the three Blue Spheres
to the right. In this area, turn right and you will come to a 3 x 3 Blue Sphere
set with 3 of the outer spheres red. Collect the 5 outer Blue Spheres to turn
this into 9 rings. Collect all 9 and then go through the opening to the left.
In here, there is another 3 x 3 Blue Sphere set with 3 of the outer spheres
red. Collect the 5 outer ones to turn this set into 9 rings. Collect all 9 and
then head through the opening to the left. In this area, collect the 2 Blue
Spheres in front of you. Now hit the spring to the left. In this area, go
through the opening to the right. In this area, walk up to the first Blue
Sphere and this set will turn into 9 rings. Collect all 9 and you will have a
perfect with a total of 54 rings, or 45 if you missed the one I mentioned. Now
hit the spring and in this area, collect the remaining 4 Blue Spheres and you
have the Orange Emerald! Congratulations!
You won't get a continue (because you didn't get 50+ rings) or a 1-up without
the perfect, but if you did, you'll get them both.
*******************************************************************************
*******************************************************************************
Special Stage 3
Emerald Color: Purple
Position in Hidden Palace: Bottom row, second to right
Once you start the Special Stage, jump over the set of Bumpers to the right.
Now jump over the next set of bumpers. In this area, get the 12 rings. Now jump
back through the 2 sets of bumpers. In this area again, get the 4 Blue Spheres
in front of you and then head right. Get the Blue Sphere in front of you. In
this area, there is a 3 x 3 Blue Sphere set, with 3 of the outer ones red. Get
the 5 outer Blue Spheres to make them turn into 9 rings. Get them all and get
the Blue Sphere. Now, head straight and collect the 4 Blue Spheres in front of
you. Now head straight and get the Blue Sphere in front of you.
In this area is a 3 x 3 Blue Sphere set with 3 of the outer Blue Spheres red.
Get the 5 outer ones to turn these into 9 rings. Collect all 9 then get the
Blue Sphere in this area. Now hit the spring in front of you and you will be
sent in front of a Blue Sphere. Grab it. In this area, there is a 3 x 3 Blue
Sphere set with 3 of the outer Spheres red. Collect the 5 outer Blue Spheres to
turn this set into 9 rings. Collect all of them, and get the Blue Sphere next
to you. Now head straight and get the 4 Blue Spheres in front of you. Now head
straight to get a Blue Sphere, and in this area there is a 3 x 3 Blue Sphere
set with 3 of the outer spheres red. Collect the 5 outer ones to turn this set
into 9 rings. Collect them all and get the Blue Sphere next to you. In this
area, jump over the yellow spheres to the left.
In this area, grab the 6 Blue Spheres. Now jump over the next yellow spring set
and turn this 4 x 4 Blue Sphere set into 16 rings. Collect all of them and you
should get a perfect, having a total of 64 rings. Now jump over the next spring
set and get the last 6 Blue Spheres. You now have the purple emerald!
Congratulations!
You will get your Continue and 1-up.
*******************************************************************************
*******************************************************************************
Special Stage 4
Emerald Color: Blue
Position in Hidden Palace: Top row, farthest to the left
This is a pretty straightforward special stage. If you're a beginner, don't go
for the rings. If not, try to take the challenge and get all the rings because
it is very hard. Also, all the Blue Spheres are in a square form (but not close
together) When you start the level, collect all the Blue Spheres in your path,
then follow them to a spring. When you get to the yellow spring after going
across the area, hop on it. In this area, follow all the Blue Spheres to a
yellow spring. Jump over the Red Sphere to hit the spring. In this area, follow
all the Blue Spheres to a spring, then jump over the Red Sphere to hit the
spring. In this area, follow the Blue Spheres to an opening. Jump over the Red
Sphere and collect the 4 Blue Spheres to the right, and hit the spring.
In this area, collect all the Blue Spheres in this area, then follow them to a
spring. Jump over the Red Sphere to hit the spring. In this area, collect and
follow all the Blue Spheres to a spring. Jump over the Red Sphere you'll get to
and hit it. In here, let the bumper bounce you to the last two Blue Spheres,
and you've got the Blue Emerald! Congratulations!
If you didn't get any rings, no 1-Up or Continue for you.
*******************************************************************************
*******************************************************************************
Special Stage 5
Emerald Color: Gray
Position in Hidden Palace: Top row, farthest to the right
This special stage is kind of maze like. Once you start the special stage,
collect one Blue Sphere in front of you then hit the yellow spring in front of
you. In this area, collect the Blue Sphere to the right. In this area, collect
the Blue Sphere to the right and follow the path to another Blue Sphere. Grab
it. In this area, you will see two 3 x 3 sets of Blue Spheres. Both have 6
outer spheres red on them, so collect the 2 outer Blue Spheres on both sets,
and turn both into 9 rings. Collect all 18 rings and then get the 4 rings in
the middle of this area. Then collect the Blue Sphere in this room and follow
this path to another Blue Sphere here. Grab it.
Back in this area, head straight and collect the Blue Sphere to the left.
Follow the path to another Blue Sphere and grab it. In this area, turn the two
3 x 3 Blue Sphere sets into 9 rings each, then grab all 18. Now, collect the
next three Blue Spheres in front of you, and then head left and get the Blue
Sphere to the left. In this area, turn right and hit the spring in front of
you. Back in this area, collect the other Blue Sphere in front of you and then
collect 1 to the right. Now hit the spring in front of you. In this area, there
are 4 rings in the middle of the area and two 3 x 4 Blue Sphere sets. Both of
them have 6 outer spheres red, so collect the outer 4 on both Blue Sphere sets
to turn them into a total of 24 rings. Collect all 24, then get the rings in
the middle. You will now have a perfect with a total of 68 rings
Now hit a spring and leave this place. Back in this area, get the remaining
Blue Spheres and you got the Gray Emerald! Congratulations! Now you will get
your continue and 1-up.
*******************************************************************************
*******************************************************************************
Special Stage 6
Emerald Color: Red
Position in Hidden Palace: Bottom row, farthest to left
This is a really fun one, but tricky and confusing. Once you start the special
stage, turn around. Use the springs in front of you to get across the red
spheres, then turn around. See the two front Blue Spheres? Grab both of them to
turn this set into 16 rings. Collect all of them and head through the opening.
Get the 4 rings in the middle of the area and head left. Use the springs to
bounce over the Red Spheres then turn around. Get the two front Blue Spheres
and collect the 16 rings that appear. Then head through the opening and collect
the 4 Blue Spheres in the middle of the area.
From where you entered this area, turn right and bounce over the spring to
cross the Red Spheres. Now collect the two front Blue Spheres to turn this set
into 16 rings. Collect all of them and head through the opening. In here, get
the 4 rings in the middle of the area, and from where you entered this area,
head left and hit the spring to get over the Red Spheres. Now turn around and
collect the two front Blue Spheres to turn the set into 16 rings. Collect all
of them and head through the opening. In this area, collect the 4 Blue Spheres
in the middle of the area. From where you entered this area, go back into the
opening.
Now, jump over the springs to the right. Get the 4 rings in the middle of the
area, then head straight from where you entered this area. Hit the spring to
get past the Red Spheres, then turn around and collect the front two Blue
Spheres to turn this set into 16 rings. Collect all of them and then head into
the opening and collect the 4 Blue Spheres in the middle of the area. From
where you entered, head left and hit the spring to bounce past the Red Spheres.
In this area, turn around and collect the 2 front Blue Spheres in front of you
into 16 rings and collect all of you. Now head into the opening and get the 4
rings in the middle of the map.
From where you entered, head right and hit the springs to bounce over the Red
Spheres. Now in this area, turn around and collect the 2 front Blue Spheres to
turn this set into 16 rings. Collect all of them and head through the opening.
In here, do not collect the 4 Blue Spheres yet and head left. Hit the spring to
bounce over the Red Spheres. Now turn around and collect the two front Blue
Spheres in this set, and turn them into 16 rings. Collect all of them and you
should have a perfect with a total of 144 rings. Now remember where the springs
are that took you to this place? Jump over the springs and collect the 4 Blue
Spheres in the middle and you got the Red Emerald! Congratulations!
You should get 1, maybe 2 extra lives and a continue because of your large ring
bonus.
*******************************************************************************
*******************************************************************************
Special Stage 7
Emerald Color: Turquoise
Position in Hidden Palace: Lower row, farthest to right
Even though this is Special Stage 7, it may or may not be the last one. Anyway,
the pink and blue in this level remind me of the cotton candy. Yum. Now, when
you start the Special Stage, there are two 3 x 3 Blue Sphere sets next to you.
Turn them into 9 rings each and collect all 18. Now jump over the Bumpers next
to you. In this area, get all the Blue Spheres in the middle. Now, look for a
Yellow Spring in a corner of this room. Jump over the bumper and hit it. You
will be sent to a Bumper. Hit it and it will bounce you back and collect two
Blue Spheres. Now go straight and go through the opening to the right.
Jump over the red sphere in front of you and hit the spring. It will send you
to a bumper and it will bounce you back to two Blue Spheres. Collect them both
and then go through the opening to the left. Now collect the two Blue Spheres
in front of you. In this area, turn the 4 x 4 Blue Sphere set in the middle
into 16 rings. Collect all of them and then look for a Yellow Spring in here.
Jump over a bumper to hit it and then it will send you to a Bumper. Hit it and
it will send you back to collect two Blue Spheres. Now go straight and through
the opening to the left. Get the two Blue Spheres in front of you.
In this area, go straight and left. See all those Blue Spheres? Turn left and
collect the first three Blue Spheres, then jump over the next one, then collect
the next three. This whole set will turn to 21 rings, so collect all of them.
Now look for a Yellow Spring in this room, then jump over the Bumper and hit
it. It will send you to a Bumper and to collect two Blue Spheres, and head
through the opening to the right. Now jump over the Blue Sphere and collect the
two rings for a perfect (total of 57), then let the Bumper bounce to the final
Blue Sphere and you got the Turquoise Emerald! Congratulations!
*******************************************************************************
============
12. Enemies
============
Here are all of the enemies you will find in the game. These enemies are listed
by level order (each enemy appears in a certain level), and I will separate the
Sonic 3 enemies from the Sonic and Knuckles ones.
-------------------------------------------------------------------------------
Sonic 3
-------------------------------------------------------------------------------
RhinoBot: This enemy is a charging Rhino from Angel Island. Jump on top of it
to get rid of it easily.
Monkey Dude: These monkeys hang from the trees in Angel Island and throw
coconuts at you. Just jump onto them anywhere to get rid of them.
Bloominator: These are evil plants shooting out mines in Angel Island. Mines
deflect off your shields and you can get rid of these by jumping onto them.
Catakiller Jr: Yep, those came Catakillers from Sonic 1, and they're more
annoying now. These float in the air in Angel Island and a flashing blue
protects them. Their weak spot is their head, so jump onto that to get rid of
them.
Turbo Spiker: Those robots with a spike on their back in Hydrocity. The spike
on their back protects them and they may shoot it off into the air, and then
you can hit them on the back to get rid of them. Otherwise, just spin dash into
them.
Bugernaut: These are flies that appear in swarms in Hydrocity. There is a big
one and two small ones. Jump on the big one to get rid of it and then the
little ones will go away. They charge at you to attack.
Jawz: A blue flying shark in the air in Hydrocity, if that is ever possible.
These enemies just charge at you and they hurt you if they run into you. Just
jump on it to get rid of it.
Blastoid: These enemies are those blue tanks that shoot out stuff from their
nose. This is the enemy I was mentioning in Hydrocity that you need to get rid
of it to break the platform beneath it. Jump/spin dash into it to get rid of.
Just watch out for the bullets he shoots, and they can deflect off your shield.
Mega Chopper: These guys are the most annoying enemy in the game. They like to
jump at you from the water in Hydrocity and grab onto you. Each second you lose
one ring if they are on you. You cannot spin dash them off or jump, but if you
are playing with two players, have Tails jump on you to get rid of it.
Otherwise, run into something like an enemy and it should get off.
Pointdexter: These are the enemies in Hydrocity that have spikes around them.
Sometimes the spikes go into their body, making them flat. This makes them
vulnerable to attack and you can jump on them, but watch out: the spikes will
come back out.
Mantis: Finally, a one word enemy that my Microsoft Word 2003 doesn't pick up
on the spellchecker. These are the grasshoppers in Marble Garden on the ground.
They can be a surprise to you from jumping out of the ground and camouflaging
in the grass, but they are easy to get rid of by jumping on them.
Tunnelbot: These are the enemies that drill through ceilings in Marble Garden.
You only have to fight one in the whole level and that's the mini boss.
Otherwise, they just drill through ceilings and let you progress.
Spiker: These are the fake spikes in Marble Garden. You'll know if you bounce
off the spikes instead of getting hurt. To get rid of them, spin dash into the
side of them. Also, they will shoot bullets at you, and they do deflect off
your shield.
Bubbles: This is a blue "bubble" floating around in Marble Garden. Just like
the Pointdexters, spikes will go into their body and come back out, so hit him
when the spikes are not there.
Batbot: These are flying bats in Carnival Night and they have a light on the
lower part of them. They can swoop down and charge into you, so just jump onto
them to get rid of them.
Clamer: These are clams that like to shoot bullets at you in Carnival Night. If
you jump on them, you will be sent upward because there is a spring inside the
clam. Spin dash into it to get rid of it.
Blastoid: These enemies hang from the ceiling in Carnival Night (or on the
floor). Then they will teleport to the ceiling/floor, shooting off electric
sparks, so dodge them. Jump onto them to get rid of them.
Penguinator: These are the penguins in Ice Cap, and they may get on the ground
and slide onto them, so watch out. Jump on them to get rid of them.
Star Pointer: These are the enemies with spiked stars around them in Ice Cap.
They will shoot all 4 of them at you slowly, but you can avoid them, and then
you can jump on them. Your shield seems to defend these enemies too. Hitting
them with your shield will get rid of them and their spiked stars.
Flybot767: These enemies only appear in Launch Base if you set an alarm off.
Each time you do it they will come swooping down at you, so jump on them to get
rid of it.
Orbinaut: These are really annoying enemies. Just like the star pointers, they
have spiked balls surrounded them, but these do not shoot at you. It's best to
not get rid of these, because you'll waste you shield/rings. If you get hit,
you can hit it while you're flashing. Another useful tactic I found with these
enemies is that they only move when you move. So when you're walking
consistently, they'll be following you. If you take tap steps, they'll make
tiny steps too. They won't do anything if you are standing. Try to use this to
your advantage.
Corkey: These enemies hang from the wires and move around in Launch Base. They
also shoot laser beams at you, but you can dodge them. Jump on them to get rid
of them.
Snale Blaster: These enemies are stuck onto the wall in Launch Base. If you're
around them, they may open up their shell and shoot bullets at you. That's
their only weakness, and you can only get rid of it by shitting the open part
of the shell when it's open.
Ribot: These are the frogs in Launch Base. They have long arms that either
swing around or punch at you. Hit them on the head to get rid of them.
Well, there's all the Sonic 3 enemies, here are the Sonic and Knuckles ones.
-------------------------------------------------------------------------------
Sonic and Knuckles
-------------------------------------------------------------------------------
Butterdroid: These are the yellow butterflies in Mushroom Hill. They just fly
around and do nothing, so they won't attack you. Just jump on them to get rid
of them.
Mushmeanie: These are the mushrooms that jump around in Mushroom Hill. To get
rid of them, hit the mushroom and they will be revealed, so hit them again to
get rid of them.
Cluckoid: A really annoying enemy in Sonic and Knuckles. These will blow really
hard at you and send you off a platform/backward. If you are on a hanging
platform and one is next to you, wait until it stops blowing and then jump on
it to get rid of it.
Madmole: These are the moles that throw mushrooms at you in Mushroom Hill.
These mushrooms can send you way back until you hit something, and these moles
come out of their hole in the ground. Once you can avoid the mushrooms, jump on
the mole to get rid of it.
Dragonfly: These are dragonflies with spikes on their tail in Mushroom Hill.
Like the Butterdroids, they just fly up and down and do nothing, so just jump
on their heads to get rid of them. Don't hit their tail or you'll get hurt.
Blaster: This enemy likes to blast bullets out at you which can be easily
dodged in Flying Battery. Just jump onto them to get rid of them. They may also
be walking on the ceiling sometimes.
Technosqueek: These are little mice in Flying Battery. They can run at you, but
jump on them to get rid of them. They may be on the floor or on the ceiling.
Skorp: These are really annoying enemies in Sandopoilis. They walk around the
ground and if they see you, they will send their spiked tail at you. This can
get really annoying and try to dodge it. Hit them on the head to get rid of
them.
Sandworm: These blue worms come out of the sand in Sandopolis and they jump
back in. They may hit you, so watch out. If you want to get rid of these, only
hit them on the head. That's their only weak spot.
Fireworm: Like the sandworms, but these have fire flashing around them in Lava
Reef like Catakiller Juniors. Just watch out for their spiked body and hit them
on the head to get rid of them.
Toxomister: These are the poles in Lava Reef that send a cloud of smoke on you.
If the smoke is on you, you will lose 1 ring each second like the Mega
Choppers, but unlike those, you can spin dash to get rid of the smoke. Hit the
top of the pole to get rid of it.
EggRobo: No, I'm not talking about the boss you fight as Knuckles. These are
all of the robots you see the Death Egg sending out in Sky Sanctuary. These
robots float in the air and shoot a small laser beam at you. Hit their head to
get rid of them.
Chainspike: Another really annoying enemy in the game. These enemies appear in
Death Egg and have spikes on each side of them. Like the Orbinaut, just leave
these alone because you can't get rid of these without getting hurt yourself.
But if you do get hit, just hit them while you're flashing to get rid of them.
Spikebonker: These floating enemies in Death Egg are pretty easy to get rid of.
They'll fire their spike at you and the spike will return back to them. Just
jump on their head to get rid of them.
There are all of your Sonic and Knuckles enemies.
=================
13. Multiplayer
=================
In Sonic 3 and Knuckles there is a Multiplayer feature. This hasn't changed a
bit since Sonic 3. You can pick between Sonic, Tails, or Knuckles. There are 3
options you can do. Tails can fly, but Sonic and Knuckles have no special
abilities in multiplayer (he cannot glide or climb up walls).
There are also various items you can grab in multiplayer, here is a list of
what I got and what they do:
Red Shoes: Speeds you up for a short amount of time.
Gray Shoes: Slows you down for a short amount of time.
Ring: Well, I finally know what this ring does, thanks to Brandon Torrente who
emailed me. When you pick up this ring, and your opponent picks up a "Recycle
Bin" item, the ring will protect you from being hit from the recycle bin when
it rolls on the ground and hits you, so I guess this is a pretty useful item.
Thanks man.
Recycle Bin: These are the blue orbs with white arrows on them. Picking it up
releases a shadow on the ground and he knocks out anything in its path. So try
to watch out for this.
Banana: Picking up these makes you slip on it and knock you to the floor.
Spring: Sometimes this appears with the banana item during multiplayer. You can
use the spring to bounce over gaps, high ledges and such, but when it appears
with the banana, just make sure you don't slip on it. Thanks for Jason Fisher
on reminding me of this item.
***********
Grand Prix
***********
In this option, you can pick if you want to race yourself or race with a friend
or family member, or whatever. You pick your character and you race through
each of the 5 levels in order. Whoever gets 5 laps first wins. That icon of the
monitor and the broken one means that if you want items or not (the normal one
means items, and the broken one means you don't want items. Whoever wins at
least 3 of the 5 levels wins the whole thing.
***********
Match Race
***********
This is where you and your friend, family member, or whatever race (again).
Instead of going through the 5 levels in order, you can pick whichever one you
want.
************
Time Attack
************
This is a 1 player mode only. You pick your character and which level you want
to do, and then you race as fast as you can. You can have up to 3 times saved
(your 3 fastest ones), and you want to get the fastest time possible, so run
through without running into anything like a bumper or a balloon.
Now, when you race, wait until it says "GO!" on the screen, otherwise if you
move past the post you will have to go back. The first person to complete 5
laps in the winner. Here are the 5 maps and a small walkthrough for each of
them:
------------------
Azure Lake
Difficulty: 1.5/5
------------------
This level is pretty easy for any character. Wait for the screen to say go and
then rush forward. Now rush through the two loop-de-loops and you will land on
a higher or lower platform, and don't fall in the pit of oil. If you land on
the top platform, there may be an item above you, but just get on the platform
below you. Down here, head all the way right until you get to the post. Repeat
through this 4 more times to clear the stage.
------------------
Balloon Park
Difficulty: 2.5/5
------------------
Tails may be useful here.
This level can be tricky for new players, but this shouldn't be too much of a
problem if you get used to it. Once it says go, head right through the loop-de-
loop. Now you will go up a slope and hit a bumper, but try to stop on the
ground below you. Now, there are two elephant trunks moving and there is a
small gap in between them, so fall down them. Down here, down here, try not to
hit the bumpers and get the floating item if it's above you. Now head right and
you will get to a yellow balloon. Don't jump to the side of it, just try to
jump on top of it. If you do, you will be launched high into the air and then
you will see another balloon to the left, so hit it and try to get on the
higher platform to the right. If you're Tails, you can fly up these platforms.
On here, hit the post and repeat this 4 more times to clear the stage.
------------------
Chrome Gadget
Difficulty: 3.5/5
------------------
This is a really annoying level, and Tails may help by flying past everything.
Once the screen says go, head to the right wall, and the floor you're on will
lower. Down here, head left and you will come to two red springs. Hit the lower
one and it will send you right to a set of fans. They will blow you up into the
air. Up here, try to get on the platform to the right. On here, head right and
hit one of the two springs two get on the higher platform to the right. On
here, go through the opening to the right, and try to watch out for the spring,
so jump in it. In here, fall down the gap. Down here, fall down the gap to the
right. Down here, head right and you will get to the post. There may be an item
next to it, but hit it, and repeat this 4 more times to clear the stage.
------------------
Desert Palace
Difficulty: 1.5/5
-------------------
This is a really fun level, just watch out for the collapsing platforms. Once
the screen says go, head all the way right up and down the slopes and through
the loop-de-loop and you will run into a sand-pit. Get out of it and get on the
ground to the right quickly before you sink and go back to start. Now head all
the way right up and down the slopes until you get to a post, and then hit it.
Just watch out for the collapsing platform in front of the post, you'll fall
into the sand pit. There may also be an item swinging around before the
collapsing platform. Once you past the post, repeat this 4 more times to clear
the stage.
------------------
Endless Mine
Difficulty: 1.5/5
------------------
This is a really fun level, and it's my favorite one. Once the screen says go,
head right and hit the red spring you come across to, and get on the higher
platform to the right. On here, head right and you will get to three yellow
blocks. Jump on them to get rid of them to create an opening below you, and
then head down it. Down here, head up and down the slopes until you are
launched in the air, then get on the higher platform to the right. On here,
head right past the loop-de-loop, up and down the slopes until you get to the
post. There may be an item swinging around it, but hit it and keep heading
right. Repeat this 4 more times to clear the stage.
============
14. Secrets
============
These are secrets and stuff in the game. Remember, these are for Sonic 3 and
Knuckles.
------
Codes
------
Level Select: To get level select, start a new game as any character and head
right until you get to the swinging vines in Angel Island. Get on one of them
and press this: Left, Left, Left, Right, Right, Right, Up, Up, Up, and you
should hear the sound of a ring being collected. Now, press start and Genesis
button A (on your controller settings if you're on any Sonic Mega Collection
version), and you should be returned to the title screen. Now press down twice
and you'll get to this secret option called "Sound Test". This is level select.
You can pick any level and listen to any sound/song in the game with the sound
test.
Debug Mode: To get this, do the same thing to get level select. Now, on the
level select screen, pick Mushroom Hill Act 1. Now, continue the game until you
get to one of the pulling machines. Press Left, Left, Left, Right, Right,
Right, Up, Up, Up, and you'll here the sound of a ring being collected again.
Now, return to the title screen again using Start + Genesis Button A. Now, in
level select, go to any level. Press B to enter debug mode. In debug mode, you
can turn into any object found in the level you are at. Press A to change
between objects and press C to place it where you are in the level, and press B
to exit Debug mode.
------------
Unlockables
------------
Super Sonic/Super Knuckles: Collect all 7 chaos emeralds before you finish
Launch Base. Then get 50 rings and double jump (you cannot become Super Sonic
if you have a shield on, because Sonic will use the Shield's special ability
when he double jumps). You will now become either Super Sonic or Super
Knuckles. No, you cannot get Super Tails with the Chaos Emeralds.
Hyper Sonic/Super Tails/Hyper Knuckles: Once you enter the first Special Ring
in the Sonic and Knuckles levels (if you got all Chaos Emeralds), you will be
taken to a Hidden Palace. You will lose all your emeralds and now you can get
Super Emeralds. These are just the Sonic and Knuckles special stages, and
because you are in the hidden palace, you can select any emerald you didn't
collect and do that special stage (jump on the emerald, and they are in the
same positions as the Chaos Emeralds were). Once you have all 7 Super Emeralds,
you can become Hyper Sonic, Super Tails, or Hyper Knuckles, and they each have
their own abilities. Just get 50 rings and double jump.
---------
Glitches
---------
Mini Boss music in Hydrocity Zone: When fighting the boss in Act 2 of Hydrocity
Zone (as any character), the water will drop when the fight starts. But the
water is still high enough for you to drown in if you duck your head in it. So,
once the fight starts, duck so your character's head will be in the water. Now
stay where you are until the drowning countdown begins, and once it starts, pop
your head out of the water. Instead of the boss music playing, the mini boss
music from Sonic and Knuckles should be playing. Neat trick for those who like
that music better.
----------------------------------
Sonic Mega Collection Unlockables
----------------------------------
Knuckles in Sonic 2: This is where you play the Sonic 2 levels as Knuckles when
you locked Sonic 2 onto Sonic and Knuckles. To get this, play Sonic 2 and Sonic
Spinball 20 times each, return to the main menu, and then return to the game
list. It should be unlocked.
Blue Sphere: This is the Sonic game where there were thousands and thousands of
the Sonic 3 Special Stages in it, called "Blue Sphere" when you would lock any
game other than Sonic 3 or Sonic 2 onto Sonic and Knuckles. To unlock this,
play Sonic 1 and Sonic 3D Blast 20 times each, return to the main menu, and it
should be unlocked when you return to the game list.
The Ooze: I do not know what this game is. Play Dr. Robotnik's Mean Bean
Machine 20 times each, return to the main menu, and then return to the game
list and it should be unlocked.
Flicky: Play Dr. Robotnik's Mean Bean Machine 10 more times after you unlock
the Ooze and then return to the main menu. Now go back to the game list and
this game should be unlocked.
Ristar: Don't know this game either. Play Sonic 3 and Knuckles, Blue Sphere,
Knuckles in Sonic 2, The Ooze, and Flicky all 30 times each and then return to
the main menu. Now return to the game list and it should be unlocked.
Comix Zone: To unlock this game, you will need a saved file of Sonic Heroes on
your PS2/Gamecube Memory Card or your Xbox hard drive. Once you get a saved
file on a PS2/Gamecube Memory Card from Sonic Heroes, load up Sonic Mega
Collection and it should be unlocked. It doesn't matter where you are in the
game, just save it and you get it. You can go out and rent it too.
============
15. Endings
============
WARNING: This section contains spoilers.
Sonic 3 and Knuckles has nine different endings, three for each character. Your
actions (or inactions) in the game will affect which ending you get. Each
character has two good endings and a bad ending.
Also, the ending that you get also changes the picture you get on your save
file when it reads "CLEAR."
------
Sonic
------
***********
BAD ENDING
***********
How to obtain: There are two ways to get this ending. The first way is to
collect 0-6 Chaos Emeralds. The second is to collect all 7 Chaos Emeralds,
activate the Super Emeralds in the Sonic and Knuckles levels, and then collect
0-6 Super Emeralds.
Ending: The game will end after Sonic defeats Robotnik in the Death Egg.
Without the Emeralds, Sonic does NOT proceed to the Doomsday Zone. The Death
Egg starts to explode and the ending starts. Sonic is seen spinning around
helplessly with the Master Emerald as he falls from the sky. The Master Emerald
floats away from Sonic into space. Sonic is then caught by Tails on their
plane. Sonic and Tails then fly over to the Floating Island, which is now on
the water. They leave the Floating Island, with the island remaining where it
is, and fly away. At the end of the credits, Sonic jumps off the plane towards
the screen, staying the way he is.
The final screen of the game shows Robotnik dancing next to the Master Emerald,
as it is back in his possession.
If you get this ending, there will be a picture of Sonic pointing his picture
upward on the save file when the file reads "CLEAR."
************
GOOD ENDING
************
NOTE: If you are to play Sonic and Knuckles alone, this would be the best
ending.
How to obtain: Collect all 7 Chaos Emeralds and do NOT activate the Super
Emeralds in the Sonic and Knuckles levels (so you can play through the levels
as Super Sonic).
Ending: The game ends after completing the final level, The Doomsday Zone.
After defeating the final boss, Super Sonic rushes forward and snatches the
Master Emerald in midair. When the ending starts, we see Super Sonic bringing
down the Master Emerald from space. However, Super Sonic reverts to normal
Sonic and starts spinning out of control. Despite this, the Master Emerald
stays with Sonic until Tails comes on the plane, catching both Sonic and the
Master Emerald. The two head on to the Floating Island and return the Master
Emerald. This allows the Floating Island to rise back up into the air. Sonic
and Tails then fly away. At the end of the credits, Sonic jumps off the plane
and turns into Super Sonic. He goes towards the screen and gives a thumbs up to
the player.
The final screen of the game shows a robot rising out of a pile of destroyed
robots. This is Egg-Robo, presumably hinting at you to play as Knuckles.
After beating a game, on the save file, there is a picture of Super Sonic
giving a thumbs up. This is the same picture you see if you play Sonic 3 alone
and beat the game while collecting all of the Chaos Emeralds.
************
BEST ENDING
************
How to obtain: Collect all 7 Chaos Emeralds and then collect all 7 Super
Emeralds.
Ending: The game ends after defeating the final boss in the Doomsday Zone.
Hyper Sonic then snatches the Master Emerald out of space. During the ending
sequence, Hyper Sonic is seen bringing the Master Emerald down to Earth. Tails
catches both Hyper Sonic and the Master Emerald on the plane (at this time is
when Hyper Sonic reverts to normal Sonic). They both head to the Floating
Island which is on top of the water. The Master Emerald is returned and the
island starts to lift up in the sky. Before the credits start playing, we see
an additional scene of Sonic and Tails flying away from the isle. The Master
Emerald is seen on the grass while Knuckles walks onto the screen and waves at
Sonic and Tails, thanking them for their help. At the end of the credits, Sonic
jumps off the plane, turns into Hyper Sonic, and goes towards the screen,
giving a thumbs up to the player.
On the final screen, we see the Sonic 3 and Knuckles logo, with Sonic, Tails,
and Knuckles all on the screen. Tails is waving goodbye to the player, Knuckles
is showing up his punching skills, while Sonic waits for a moment before giving
the player another thumbs up.
On the save file, where it reads "CLEAR", you will see a giant ring with Sonic,
Tails, and Knuckles all poking their heads out of it.
------
Tails
------
***********
BAD ENDING
***********
How to obtain: There are two ways to get this ending. The first way is to
collect 0-6 Chaos Emeralds. The second is to collect all 7 Chaos Emeralds,
activate the Super Emeralds in the Sonic and Knuckles levels, and then collect
0-6 Super Emeralds.
Ending: The game will end after Tails defeats Robotnik in the Death Egg. The
Death Egg starts to explode and the ending starts. Tails is seen spinning
around helplessly with the Master Emerald as he falls from the sky. The Master
Emerald floats away from Sonic into space. Tails is then caught by Sonic on
their plane. Sonic and Tails then fly over to the Floating Island, which is now
on the water. They leave the Floating Island, with the island remaining where
it is, and fly away. At the end of the credits, Tails jumps off the plane
towards the screen, staying the way he is.
The final screen of the game shows Robotnik dancing next to the Master Emerald,
as it is back in his possession.
On the file select screen, a picture of Tails giving a thumbs up is seen when
the file reads "CLEAR."
************
GOOD ENDING
************
How to obtain: Collect all 7 Chaos Emeralds, but do NOT activate the Super
Emeralds in the Sonic and Knuckles levels.
Ending: After completing the Death Egg Zone, the ending starts. Tails is seen
spinning helplessly out of space with the Master Emerald. However, the Master
Emerald stays with Tails the entire time as he falls down to Earth. Tails and
the Master Emerald are both caught by Sonic on the plane. The two of them then
head to the Floating Island and return the Master Emerald. With the Master
Emerald, the island starts lifting up into the sky, as Sonic and Tails fly
away. At the end of the credits, Tails jumps off the plane and towards the
screen to celebrate.
The final screen of the game shows a robot rising out of a pile of destroyed
robots. This is Egg-Robo, presumably hinting at you to play as Knuckles.
On the file select screen, a picture of Tails giving a thumbs up is seen when
the file reads "CLEAR."
************
BEST ENDING
************
How to obtain: Collect all 7 Chaos Emeralds and then collect all 7 Super
Emeralds.
Ending: After completing the Death Egg zone, the game ends. We see Super Tails
bringing the Master Emerald back down to Earth. Tails and the Master Emerald
are both caught by Sonic who is flying the plane. At this time, Super Tails
reverts to normal form. The two of them then head over to the Floating Island,
which is just above the water. The Master Emerald is then returned to the
Floating Island, which starts lifting away into the sky. In the best ending, we
see an additional scene. Tails and Sonic are seen flying away from the island,
but we see the Master Emerald on the grass. Knuckles then comes onto the screen
and waves at Sonic and Tails as they fly away, thanking them for their help. At
the end of the credits, Tails jumps off the plane, turns into Super Tails, and
goes towards the screen to celebrate.
On the final screen, we see the Sonic 3 and Knuckles logo, with Sonic, Tails,
and Knuckles all on the screen. Tails is waving goodbye to the player, Knuckles
is showing up his punching skills, while Sonic waits for a moment before giving
the player another thumbs up.
On the save file, where it reads "CLEAR", you will see a giant ring with Sonic,
Tails, and Knuckles all poking their heads out of it.
---------
Knuckles
---------
***********
BAD ENDING
***********
How to obtain: How to obtain: There are two ways to get this ending. The first
way is to collect 0-6 Chaos Emeralds. The second is to collect all 7 Chaos
Emeralds, activate the Super Emeralds in the Sonic and Knuckles levels, and
then collect 0-6 Super Emeralds.
Ending: The game ends after defeating Super Mecha Sonic in the Sky Sanctuary.
The platform with Knuckles, Mecha Sonic, and the Master Emerald starts
crumbling and it is eventually destroyed. The ending then starts. For a few
seconds, we don't see anyone on the screen. However, Sonic and Knuckles emerge
from below on the plane Sonic is riding. But Knuckles is NOT seen with the
Master Emerald as he looks exhausted. Both of them head to the Floating Island
in the background, which looks out of balance floating in midair. Both of them
leave the island. Without the Master Emerald, the island starts to sink back
towards the ocean below, and we see the island falling during the entirety of
the credits. At the end of the credits, the island finally gets back down to
the water.
On the final screen, we see a black screen with the Master Emerald. Mecha
Sonic, unscathed from the battle, emerges and jumps back on top of the Master
Emerald.
If you get this ending, you will see a picture of Knuckles on the file select
screen when it reads "CLEAR", with Knuckles extending one of his fists forward.
************
GOOD ENDING
************
NOTE: If you are playing Sonic and Knuckles alone, this would be the best
ending for Knuckles.
How to obtain: Collect all 7 Chaos Emeralds, but do NOT activate the Super
Emeralds in the Sonic and Knuckles level.
Ending: The game ends after defeating Super Mecha Sonic in the Sky Sanctuary.
The platform with Knuckles, Mecha Sonic, and the Master Emerald starts
crumbling and is eventually destroyed. All is silent for a few seconds, until
we see Sonic and Knuckles rise up from below, as Sonic has rescued Knuckles
with the plane. Knuckles, holding onto the Master Emerald with one hand, turns
back at Sonic to give him a thumbs up. Both of them then head to the Floating
Island in the background, which is out of balance without the Master Emerald.
The Master Emerald is then returned to the Floating Island, which allows the
island to continue rising. We see the island rise during the entirety of the
credits. At the end of the credits, the island reaches the edge of the earth.
Knuckles, in normal form, just jumps out in front of the screen to celebrate.
On the file select screen, a picture of Super Knuckles smiling is seen above
the "CLEAR" word.
************
BEST ENDING
************
How to obtain: Collect all 7 Chaos Emeralds and then collect all 7 Super
Emeralds.
Ending: The game ends after defeating Super Mecha Sonic in the Sky Sanctuary.
The platform with Knuckles, Mega Sonic, and the Master Emerald starts crumbling
and is eventually destroyed. All is silent for a few seconds, until we see
Sonic and Knuckles, now as Hyper Knuckles, rise up from below, as Sonic has
rescued Knuckles with the plane. Both of them then head to the Floating Island
in the background, which is out of balance without the Master Emerald. The
Master Emerald is then returned to the Floating Island, which allows the island
to continue rising. We see the island rise during the entirety of the credits.
At the end of the credits, the island reaches the edge of the earth. Hyper
Knuckles then jumps out towards the screen to celebrate.
On the final screen, we see the Sonic 3 and Knuckles logo, with Sonic, Tails,
and Knuckles all on the screen. Tails is waving goodbye to the player, Knuckles
is showing up his punching skills, while Sonic waits for a moment before giving
the player another thumbs up.
On the save file, where it reads "CLEAR", you will see a giant ring with Sonic,
Tails, and Knuckles all poking their heads out of it.
=============
16. Credits
=============
Sony = For making the PlayStation2.
CJayC = The administrator of the best site in the world (GameFAQs) posted this
FAQ.
Sega = For publishing the Sonic games.
Sonic Team = For developing the greatest Sonic game in the world, Sonic 3 and
Knuckles
Me = I wrote this guide.
You = You read this guide and liked it (hopefully).
BostonFuse51 = My neighbor on GameFAQs. He helped me pick this game out to FAQ.
GraverobberXIII = He gave me the list of controls for the Xbox version of Sonic
Mega Collection, and I've been looking for them for a while. Thanks a lot.
Perfectlydark1 = A user on GameFAQs. He gave me the list of the main buttons
for the controls of the GameCube version of this game.
Brandon Torrente = A person who emailed me. He told me what the ring did in
Multiplayer, so now I know what the ring does thanks to him. Thanks a lot man.
Jason Fisher = Pointed out an item I was missing for my multiplayer section.
Thanks man.