Comix Zone
Version: Final - August 22, 2001
Creator:  Ed Osciak III
Alias:  Psycho0022
Platform:  Sega Genesis
Email:  [email protected]


Copyright 2001, Ed Osciak III
This walkthrough may not be changed, reproduced, or printed in any form
without the author's expressed permission.  This FAQ is owned and made
by me.  Feel free to print out and distribute this FAQ as long as
nothing is changed.


========
CONTENTS
========

Section 1:  Game Introduction
Section 2:  Allies Of The New World Order
Section 3:  Special Moves
Section 4:  Inventory Items
Section 5:  The Villains
Section 6:  Walkthrough
Section 7:  Acknowledgments


==================
GAME  INTRODUCTION
==================

    On a dark and stormy night in present day New York,  Mortus, the
evil mastermind of Comix Zone, has escaped from the pages of Comix Zone.
However, he is still a drawing in this world.  To become a reality in
the real world, he will have to kill his creator Sketch.  He states that
he cannot do it here, but knows of the perfect place to commit the act.
Suddenly, he transports Sketch into the comic book that he created. You
assume the role of Sketch Turner, a street-wise comic book artist who
gets trapped in the comic book world of his own creation.  Can Sketch
make it to the end of the book?  Can he defeat Mortus and come back to
real world?  The future is in your hands...


===================================
ALLIES  OF  THE  NEW  WORLD  EMPIRE
===================================

ALISSA CYAN:  Alissa is one of the best operatives of the NWE.  She will
be your guide through this world that you have created.  She will be
backing you with constant situation reports and battle advice.  So if
you are in a pinch, wait for her to give you some helpful tips, they
might make the difference between going to the next panel and being
killed off in your own comic book.

ROADKILL:  The pet rat of Sketch, who was saved from certain doom in a
garbage truck.  This little rodent can be used to deliver an electric
shock to the villains that inhabit Comix Zone.  Also, he is good for
sniffing out hidden power-ups and getting into tight spaces where you
can not fit.


==============
SPECIAL  MOVES
==============

    Since you have been transported to the Comix Zone, all is not lost
because you are now the proud owner of the martial arts moves that
accompany being a superhero!  Sketch can now fight like a one-man
mercenary platoon!  All button combinations show attacks to the RIGHT.
Reverse the D-Pad direction for attacks to the left.  (NOTE:  SPECIAL
MOVES WERE TAKEN DIRECTLY FROM THE GAME MANUAL.)


SERIAL DOUBLE PUNCH:
    RIGHT  +  A BUTTON
Good ol' fashioned straight punches are the best shots of any street
fighter, in the comics or out.  Fire off a sequence of these, manage
three valid hits and Sketch finishes up with a scissor kick!

SERIAL HIGH KICK TORNADO:
    UP/RIGHT  +  A BUTTON
A jaw shattering single kick turns into a tornado of spin kicks with
multiple button taps.  Slam the enemy three times for a whirlwind
finish!

SERIAL LOW KICK:
    DOWN  +  A BUTTON
This low attack finishes with a furious wheel kick with rapid button
taps.

UPPERCUT:
    UP  +  A BUTTON
Send 'em from the floor to the moon with this shot!

FLOOR SWEEP:
    DOWN  +  A BUTTON
Hit 'em as low as you can go!

BACK KICK/ TURN AROUND:
    LEFT  +  A BUTTON
Tremendously satisfying when you're sandwiched between two enemies.  Or,
jump over an enemy and kick him before he turns around!

WHIRLWIND JUMP KICK:
    B BUTTON  then  A BUTTON
Get maximum air for a nasty whirlwind kick.

SOMERSAULT LEAP FORWARD:
    UP/RIGHT  +  B BUTTON  or
    RIGHT  +  B BUTTON  or
    DOWN/RIGHT  + B BUTTON
Great for attacks, retreats and getting high!

FLYING DRAGON KICK:
    UP/RIGHT  +  B BUTTON  then  A BUTTON  or
    RIGHT  +  B BUTTON  then  A BUTTON  or
    DOWN/RIGHT  +  B BUTTON  then  A BUTTON
Never underestimated this kung-fu classic!

GRAB-A-MUTANT:
Get in their face close...
    A BUTTON  hold,  then  A BUTTON  again
..to scissor kick 'em or...
    A BUTTON  hold,  then  LEFT  +  A BUTTON
..to toss 'em.

ROLL:
    DOWN  then  RIGHT
An excellent way to dodge some attacks.


================
INVENTORY  ITEMS
================

    Look for these life-saving items in every panel of the Comix Zone.
Pick up as many as your inventory can hold and remember, you can only
hold three items at any one time.  My advice to you is to always carry
Roadkill with you as you will need him the most.  To pick up an item,
stand over it an press the D-PAD down.

ROADKILL:  This is Sketch's pet rat.  He now has an electrified tail and
will zap the many villains that Mortus draws.  He is also good at
sniffing out hidden power-ups and may just be able to help you out in a
pinch.  Do not let him get hit to many times in succession or he will
fall into another panel of the comic book!

ICE TEA:  That's brisk baby!  This power-up will replenish about two
thirds of your health meter.  So when you find one of these, save it for
when you really need it, usually when your health meter is in the red or
very low!

SUPERHERO:  This fist turns Sketch into a page-ripping superhero!  This
can be used to wipeout any villain that happens to be lurking in the
panel.

KNIFE:  A good old-fashioned long-range weapon.  This could be used to
turn of switches, set of explosions, or to be thrown at a villains to
weaken them somewhat.

GRENADE:  This weapon is great for taking out those pesky air villains
who are just out of reach for a punch or a kick.  Pull the pin, and let
it fly!

BOMB:  A dynamite weapon that blast whatever is nearby.  When the
dynamite is set, you have three seconds to get out of the way or you
will also go KABOOM!

SURPRISE:  Do you feel lucky punk?  Well, do you?  Picking this "?" up
with net you any of the power-ups described above or it will blow up in
your face.  So if your health is low, it is like playing Russian
Roulette!


=============
THE  VILLAINS
=============

The Villains of the Comix Zone are ready to destroy their creator and
they will not pull any punches err...some of them will even use acid
vomit on you.  Mortus says destroy all the mutants you want, he'll draw
more!  Anyway, here is a run down of the enemies that you will be
meeting in the Comix Zone:

GRAVIS THE BULLY:  This android brute appears to be dumb and slow.  But
watch out for his sentinel attacks.  He throws usually two kinds.  The
first attack is a straight coil attack.  The latter of the two is like a
coiled slinky attack.  Block the first one, and jump over the second one
to avoid injury.

STRIGIL THE ASSASSIN:  These shadow assassins have a deadly way with
crowbars.  They will usually try to slice and dice you with them at
close range.  If you are far away from them, the will clash their
crowbars together to spark a projectile fireball at Sketch.

SPAWN MUTANT:  The Mutant's true form?  Don't try to grab them or you
will find out!  At long range, they will usually spew projectile acid
vomit at you.  Otherwise, beat the heck out of them and do not grab them
at close range.

MONGORIA:  These super quick female terrors may be the worst threat,
short of Mortus himself.  Their weapon of choice is the flying
guillotine.  Therefore, they will swing through the air using this
weapon and also on the ground have a long range weapon at their
disposal.  Could you have something in your inventory that they are
deathly afraid of?

COCOON CRAWLER:  Intended as a food source for newborn Mutants, these
creatures will sting, no matter who you are!  To dispose of these Alien
like creatures, just continue to serial low kick them...end of threat.

STYX THE MONK:  Gives an entertaining gymnastics show while tearing you
apart from atop his hydraulic staff.  When he does this, time your jump
kick right and plant him one.  Also, if you a far away, he will use his
staff to project fireballs at you so get in close and mix up your
combinations.

PELAGUS:  A squid?  A man?  The devil?  Watch out for his bouncing
slime-ball and spring attacks!  This villain is probably the toughest
one to dispose of in the Comix Zone.  Usually, his own attacks will hurt
him if you dodge them since they bounce all over the place.

FLYING CREATURE:  Not very tough - a few jump kicks or uppercuts will
do.  But beware - these creatures are a part of a larger being...


============
WALKTHROUGH
============

++++++++++++++++++++++++++++++++++
EPISODE 1:  "Night of the Mutants"
++++++++++++++++++++++++++++++++++

PAGE #1

    You will be thrown into the first panel which is the N.W.E. Command
Center in Newer York City.  This is where you will first encounter
Alissa Cyan.  Alissa explains that you are the chosen one and that she
has been expecting you.  She will then state that you can use some of
these items.  There are three items for you to pick up for your
inventory.  There is a knife, an ice tea, and a bomb.  Pick them all up
and goto the next panel to the right.

    Now you will be in the Deceased District.  It looks like some of
the rubble from the meteor was not cleaned up because the Statue of
Liberty's head is buried in the background!  this is where you will
first encounter your first villain (mutant), Gravis.  He will be drawn
in by Mortus.  Just use a fury of kicks and punches to take him out.
Alissa will give you orders to find their secret hideout.  After you
have disposed of Gravis, another one will be drawn behind you.  Mix it
up with him with a combination of kicks and punches.  Then finish him
off with any way of your choosing.  It will also start to rain in this
panel.  Now you have to make a choice.  You can either go right to the
next panel or down to the other panel.

    If you have chosen to go through the right panel, read on my
friend.  If you have chosen to goto the down panel, skip down to ***DOWN
PANEL ROUTE.***


***RIGHT PANEL ROUTE***

    Gravis will be pushing a trashcan that is on fire towards you.
Take out that trusty knife and let it fly.  It will knock Gravis against
the wall.  Kick the trashcan by using a couple of serial low kicks and
then unload on Gravis to defeat him.  Next, you want to do a series of
serial low kicks to knock open the manhole, which leads to the next
panel.

    Suddenly, you will see your best friend, Roadkill, who is trapped
in a cage.  Well, don't just stand there with your hands in your pocket.
Bust out Roadkill and add that little rodent into your inventory.  After
you scoop up Roadkill, the panel will shake and the bottom will fall out
of the panel.  There will be a trapdoor in the middle of the floor.
Don't kick it out.  Instead, use your head and pull down the switch to
the left.  Presto, the trapdoor will open and all you have to do is jump
down into the next panel.

    In this panel, you will see a skeleton to the right and three
barrels to the left.  Highlight the bomb in your inventory and use it to
destroy all three barrels in one shot but when you light the fuse run to
the right for cover.  This will clear the way to the left into the next
panel.  Don't go through it yet.  Time to take out Roadkill because in
this panel, he will sniff out another knife for you right where the
skeleton's head is.  Now add the knife into your inventory and go on
through the hole to the left.

    *Skip down to ***ROUTES MERGE*** to continue the action!*


***DOWN PANEL ROUTE***

    You will be met with a nice set of four drums in a small panel.  No
sweat!  Push the rightmost drum towards the left so that they are as
close together as they can get.  Now take out the bomb from your
inventory, set the fuse, and run to the right of the panel.  The bomb
will explode and take out the four drums with it.  The way to the next
panel will now be exposed.  Go left and enter the next panel.

    In this panel, you will see Gravis next to the caged Roadkill!
Take down the mutant with a flurry of kicks and punches.  Now destroy
the cage that holds Roadkill and pick up your rodent friend for your
inventory.  Actually, you might not have to destroy the cage if you send
Gravis flying through it first!  Then, kick open the manhole to the left
and hop down into the next panel.

    It leads you into down into Newer York's finest sewers.  Alissa
will scan for life forms and two Strigils will pop out of the water.
Stay close to them and unleash a fury of kicks and punches.  Also, do
not let them surround you or they will have a field day with you.  Keep
them both on one side of you and use the pipe above you to do a swing
kick on them if you would like to.  If they latch onto the pole after
reappearing, knock them down with an uppercut.  After defeating these
two jokers, the way down to the next panel will appear to the right.
Hop on down to the next panel.


***ROUTES MERGE***

    You will still be in the sewers and will encounter another or your
first fight against Strigil the Assassin.  Go right up to him and use
your martial arts know how.  Sometimes, he will disappear under the
water and jump up behind you on the pipe above.  Knock him down with an
uppercut.  The other way to dispose of him as you may or may not know is
to hang onto the pipe and swing kick him to death or stomp on his head.
After making quick work of him, the arrow will point to the left which
leads to the next panel.  Go through it.

    Now Sketch will find himself in a panel marked "Later..."  There is
an explosive box in the middle above the trap door and a switch to the
left.  Alissa does not like the look of the box because it will explode
if you kick it a couple of times!  Now push the box all the way to the
left.  Then throw the switch down to open the trap door.  Do not jump
down unless you would like to singe your behind!  Next, jump on top of
the box and start walking to the left until you are on the left of the
box.  Finally, push the box through the trap door to extinguish the
trashcan that is on fire below.  Alissa will congratulate you.  Nothing
left but to jump through the trapdoor eh?

    In this small panel, there seems to be no way out.  Time to make
you own way.  Look to the right and give the grate door cover a couple
of uppercuts.  This will reveal the way to the next panel.

    This is the last panel.  Suddenly, you are face to face with
Gravis.  Knock him through the pages by beating the snot out of him.
Keep on him and knock him off the ledge.  Don't fall in or its game over
man!  Take out the Flying Creature that hovers near where Gravis has
fallen, with simple jump kicks.  Do not use uppercuts or you will fall
off.  Then, make quick work of the Flying Creature that will attack from
the left with uppercuts or jump kicks.  Finally, run and jump across the
gap in the broken bridge to the right.  "Oh Yeah!"  This marks the end
of the first page.


++++++++++++++++++++++++++++++++++
EPISODE 1:  "Night of the Mutants"
++++++++++++++++++++++++++++++++++

PAGE #2

    In this panel, you will see a steel door to the right and Roadkill
will be on the floor.  Do no bust down the door with your hands and
feet.  Instead, use your intellect and take out Roadkill to sniff out a
bomb for you that is hidden behind the panel.  Now, use the bomb on the
unsuspecting door.  Do not stand too close when it goes off.  This will
clear the way to the next panel.  Remember to pick up Roadkill before
heading into the next panel too.

    You will now be inside their secret hideout.  To the right of the
panel, there will be two spinning fans (one on the top and one on the
bottom).  Do not go near it yet.  Alissa will inform you to watch out
from above.  Get ready to destroy the four Cocoons that drop down from
above.  Two uppercuts for each Cocoon should do it.  If you fail to
destroy the Cocoon in time, it will drop out a Cocoon Crawler.  No
problem, smack it around with a series of serial low kicks.  After the
Cocoon have been destroyed, a Strigil will appear to the left.  Try to
knock him into the fan when he disappears and tries to appear behind
you.  This will weaken the fan somewhat.  Your next move will be to take
out Roadkill and let him crawl under the spinning fan to turn of the fan
switch for you to the right.  Now all that you have to do is uppercut
the now immobile fan four times to destroy it and drop down into the
next panel.

    In this scene, you will drop down on top of a box containing
explosives.  There will be a fans that are spewing out air.  This puzzle
is fairly simple.  Have Sketch push the box into the fan and then run to
the right to avoid damage when the box explodes.  The fan blades will
end up destroying the box and the explosion will take the fan with it.
Now the way to the next panel is exposed.  Walk through the next panel
to the left.

    Uh oh, it is an aerial attack!  There will be a Flying Creature on
each side of you.  Hop on top of the box and either uppercut or dragon
kick them until they are reduced to paper shreds.  Now, this is where
the road divides.  Push the box to the left and hop on it to take the
left route.  If you decide to take the right route, kick open the box to
reveal a grenade!  Now walk to the right to take the panel to the right
route.

    If you have chosen to jump up through the left panel, read on my
friend.  If you have chosen to go through the right panel, skip down to
***RIGHT PANEL ROUTE.***


***LEFT PANEL ROUTE***

    When you hop through the panel to the left, you will have to fend
off another Flying Creature.  A couple of well placed uppercuts will
defeat this minor annoyance.  Your next move should be to hop onto the
pipe to the left to retrieve a bomb for your inventory,  Then hop down
to the right and then jump down to the left to put a serious hurting on
Gravis.  When this mutant has been defeated, a way down to the panel
will be discovered.

    *Skip down to ***ROUTES MERGE*** to continue the action!*


***RIGHT PANEL ROUTE***

    The next panel reminds me of the meat packing plant from the movie,
Rocky.  Do you remember what Rocky Balboa did?  Hop to it!  Crawler
Cocoon will be thrown towards Sketch.  Punch out all three that are
thrown towards you and then you will be shown the way down into the next
panel.

    When you jump down into the next panel, the onslaught will
continue.  Continue to punch or swing kick any of the Crawler Cocoons
that are thrust towards you.  Keep making your way to the left in order
to see the idiot responsible for it.  When you finally make it to
Gravis, begin punching and kicking the snot out of him to show that you
didn't appreciate the onslaught!  When you finally knockout Gravis, he
will leave you with a Superhero Fist!  Exit panel, stage left.


***ROUTES MERGE***

    In this panel with the two clocks, you will have to find the
combination in order to gain access to the next panel.  The answer to
the solution is the first clock should read three o'clock and the second
clock should read nine o'clock.  Use the switch to the left in order to
stop the first hand when it reaches three on the first clock and to stop
the first hand when it reaches nine on the second clock.  When it is
entered correctly, the lock explodes and the way down to the next panel
is revealed.

    When you drop down into this scene, you can see things are about to
get ugly.  You will meet two Cocoon Crawler that are pacing around on
the floor.  To dispose of both of them, continue to use your serial low
kicks until they are destroyed.  Do you see the liquid cells in the
background?  Alissa's scanner starts going nuts and the cell will begin
to crack and hatch each Spawn Mutant one by one.  Get ready to battle
all eight of these creatures, two at a time.  My advice to you is to get
up in their face when they hit the ground and dispose of them as quickly
as possible before the next one hatches.  If there are two on the screen
at one time, do not let them surround you.  When you are finished
dealing with this major threat, pull out Roadkill to sniff out an ice
tea for you to drink.  You are going to need it because the boss of
Episode #1 is lurking in the next panel to the right!

    Prepare to take on the Spawn Mutant Queen and boy is she ticked off
at you for destroying her children!  When you swing into this panel,
immediately block or jump over the fireball that she spews.  Remember,
those power-ups that you have picked up in the previous panels?  Use
them here to weaken the Spawn Mutant Queen somewhat.  Here is how to
defeat her.  When she spits out a fireball, jump over it while using a
dragon kick and immediately move back or she will swat you with her
claws.  Repeat this process about five times.  On the fifth kick, she
will throw a temper tantrum and will squirms upwards.  Now is your
chance to get under her.  Quickly walk right under her.  See the oil
drum?  Good, now hop over it and push it towards her.  She will light
the oil drum on fire with her fireballs!  Quickly push it underneath her
before she can destroy it and watch the fireworks!  This marks the end
of Episode #1.
--To Be continued in Episode #2


++++++++++++++++++++++++++++++++++
EPISODE 2: "Welcome to the Temple"
++++++++++++++++++++++++++++++++++

PAGE #1

    Ahhh, we are now in the Himalayas where is a beautiful snowy day.
Alissa informs you that they have lost a village to the breed here.  She
believes that Mortus has set up a secret training facility here as well.
Your mission is too infiltrate it.  Scoop up Roadkill and then let him
loose again.  He will uncover a Superhero Fist for you, hidden behind
the panel.  Finally, scoop him up and head through the next panel to the
right.

    In this panel, you will be in Tibet City.  Styx the Monk is waiting
to test out your martial artist skills.  You definitely want to get up
in his face and start using your serial tornado kick tornado and then
throw some serial low kicks while he is on the ground.  If he starts to
hop on his hydraulic staff, either uppercut him or dragon kick him.
This monk will be your first worthy challenge.  After you are done with
him, Mortus will draw one behind you.  Use the same tactics to defeat
him as well.  Remember, stay as close as possible so Styx can not use
his staff effectively!  After you defeat him, head on through the panel
to the right.

    In this scene, there are two goodies to be found.  The right of the
panel contains three boxes that are stacked on top of one another.  The
bottom two boxes are explosive while the top one is not.  Jump kick the
top box about ten times to reveal an ice tea.  Then, take out Roadkill
and he will sniff out a bomb for you towards the left of the panel.
Which power-up you leave is yours to choose, but remember to take
Roadkill as one of your three inventory items.  Jump down to the next
panel.

    When you fall into this panel, there will be a hole to the right
with a Flying Creature hovering over it.  Leave him alone for now and
run to the left where the four boulders are stacked.  Hop on the first
one and walk to the left.  Then hop down in the open space you have made
and push it to the right, until that hole is covered.  Now take out the
two Flying Creatures that are hovering around.  After disposing of them,
take out the bomb in your inventory that you have found in the last
panel above and use it on the three remaining boulders.  Now you have a
decision to make.  You can either take the path to the left or hop down
into the next panel.

    If you have chosen to go through the left panel, read on my friend.
If you have chosen to hop through the down panel, skip down to ***DOWN
PANEL ROUTE.***


***LEFT PANEL ROUTE***

    When you swing into this panel, you will have to punch through the
steel beam and take a little bit of damage.  Eight uppercuts should do
the trick.  Next, see those two explosive boxes?  Good, now push them
together from the right and push them to the left of the panel.  Also,
while doing this, duck the fireballs from the skull torch.  Finally, get
as far away from the first box as you can and serial low kick the box
about ten times to make them explode.  This action will also take out
the skull torch and will show you the way down into the next panel.

    Hop down into the next panel and serial low kick the crap out of
the little Cocoon Crawler.  This will reveal the way down but do not
jump down to the next panel.  Instead, punch out the weak wall to the
right and gain access to the panel full of power-ups!

    Enter into this secret panel and take what you need to fight in the
Kung Fung Tournament.  On the ground, you will find a Superhero Fist,
and ice tea, and a knife.  Choose wisely!  After you have decided what
to take with you, hop on down into the next panel and enter the
tournament.

     *Skip down to ***ROUTES MERGE*** to continue the action!*


***DOWN PANEL ROUTE***

    In this panel, you will see a steel pounder to the right that will
block your progress and will deal some serious damage to Sketch if he
touches it.  So instead, you should use your head.  Alissa will inform
you to look around.  To the left of the panel is a snow covered boulder.
Punch it a couple of times in order to knock the snow off of it to
reveal the boulder.  Then,  jump on it and walk to the left. Next, get
behind it and push it to the right where the steel pounder is pounding.
Pushing it underneath of it will dull and destroy the pounder.  Now,
their is one more minor detail to take care of.  I have already told you
how to defeat Strigil so get to work!  After mopping the floor with
Strigil the way down to the next panel can be achieved.

    This small panel represents the outside of the Kung Fung Tournament
walls.  There is also a question mark surprise lying on the floor.  Nine
times out of ten, there will be a bomb waiting to blow up in your face.
So my advice is to avoid the surprise like the plague and goto the next
panel to the left.


***ROUTES MERGE***

    Welcome to the Kung Fu Tournament for mutant graduates.  The first
set of opponents that you will have to face will be Strigils.  The trick
here is to keep them on one side of you and continue to wail away at
them.  After defeating them, Gravis will be your next opponent.  The key
to defeating Gravis is to mix up your attack combinations.  This android
will go down eventually.  Then Mortus will draw in Styx who is dying for
a rematch against you.  Get in close and mix it up to knockout this
worthy opponent again.  Finally, Mongoria will be drawn in to challenge
you.  This is a job for Roadkill.  Let Roadkill run loose and Mongoria
will be scared to death, literally.  The Temple Master will inform you
that the temple is to the north and wishes you bad luck.  Nothing left
here, time to hop into the next panel.

    In this panel, later in the mountains, you will see a gap and a
Strigil perched up on the boulder where you need to jump to next.
However, he will be projecting fireballs in a steady stream so do not
attempt to jump towards him.  Instead, bring out Roadkill to find a
hidden grenade to the left of the panel.  Then, use your Superhero Fist
to knock him off his perch.  He will simply be shredded and all that you
have to do now is jump on the boulder where he once stood and go through
the panel to the right.

    Hang on for dear life in this panel and whatever you do, do not
look down!  Two Flying Creatures will try to knock you off.  Just swing
kick them until Styx (who is tossing fireballs) breaks through the
panel.  Now make your way across the rope towards Styx.  Climb all the
way to the right and Styx (idiot!) will hydraulically jump right of the
cliff.  Finally, take out any remaining flying creatures and jump down
to the ledge that Styx was previously on and you will reach the end of
Page #1.  "Oh Yeah!"


++++++++++++++++++++++++++++++++++
EPISODE 2: "Welcome to the Temple"
++++++++++++++++++++++++++++++++++

PAGE #2

    In this panel, you will start at the temple outside the gates.
There will be two Flying Creatures to take care of.  Uppercut them or
jump kick them a couple of times to turn them into paper schreds.  Now
there are two ways to take on the steel spike door that is blocking your
progress.  The first way is to chuck a grenade at it to dismantle it.
If you do not have a grenade than this is the more stylish way.  Jump up
on the cross that is in the background.  It will raise the steel spike
door.  When it reaches the top, hop down and roll under it!  Either way,
the next panel is to the right.

    This scene is entitled the Training Courtyard.  It looks like it is
deserted.  Maybe Sketch spoke to soon because Mortus will draw in a Styx
to keep him company.  After you are done kicking the tar out of him, he
will drop an ice tea for you but do not go down to the next panel yet.
Do pull out Roadkill and let him find a hidden power-up for you.  What
he finds is a question mark surprise.  Well, are you feeling lucky?  The
choice is yours whether to pick it up or not but the next way is down.

    When you drop into the next panel, your next challenge will be
Mongoria.  Uh oh, she looks pretty tough eh?  Alissa, of course, chimes
in to tell you that your rat can be useful here.  Take out Roadkill in
order to scare Mongoria to death.  You can repeat this process through
two more mini panels.  There is a grenade waiting for you to take.  Now,
you can either take the panel to the left or the panel below you.

    If you have chosen to take the panel to the left, read on my
friend.  If you have chosen to drop into the panel below then skip down
to ***DOWN PANEL ROUTE***.


***LEFT PANEL ROUTE***

    When you swing into this panel, Mortus will light the torch on fire
to the left.  Hurry up!  The Comix Zone book is on fire...we don't need
no water let the...well, you know the rest!  Immediately kick and punch
or throw a grenade to destroy the torch.  Then, kick out the trapdoor
with low serial kicks and fall right in.  When you hit the floor, run to
the right and kick out the next trap door and fall on in.  If you have
time, punch out the torch to net a knife or just serial low kick the
floor boards to the right of the panel and just fall right in.  Fire
crisis avoided!

    When you fall into this panel, which is labeled "Underground,"
immediately duck because there is a skull torch shooting at you with
fireballs.  Roll over to it and serial kick the straw out of it.  Eight
kicks in succession should do the job.  Alissa informs you that this is
the final course of the test.  Finally, use Roadkill to sniff out a bomb
that is hidden behind the panel.  Now you can exit, stage right even!

    *Skip down to ***ROUTES MERGE*** to continue the action!*


***DOWN PANEL ROUTE***

    When you jump into this panel, you will see a Strigil perched up on
top of a well and he will be creating fireball with his crowbars
specially for you!  There is a box that is hidden to the left.  Hop on
it and start walking to the left.  Then, push the box to the right
against the well.  Now start uppercutting this bozo and finish him off
when he tries to appear behind you.  Finally, destroy the box to reveal
a bomb.  Move on and head through that panel to the right at the top of
the well and enjoy the ride.

    Now in this scene, Sketch will be inside the well and hanging on
for dear life.  As you are being lowered into the well, swing kick the
four Cocoon Crawler that happen to stick their ugly heads out.  Each one
takes about five hit to defeat.  When you reach the bottom, hit the D-
Pad to bring your feet up!  Spikes could be fatal to your health!  The
spikes will disappear and the way out will be shown to the left but wait
a second.  Pull out Roadkill to find a hidden bomb for you.  Now, head
to the left panel.


***ROUTES MERGE***

   When you head into this panel, Mortus will draw in another Styx for
you to play with.  There will be punching bags for you to punch out but
it hits you a little bit so let Styx do the dirty work for you.  He will
use his hydraulic staff to project fireball at you.  Eventually, he will
take out all three punching bags.  Just remember to jump over the
fireballs when they come your way.  When the punching bags have been
destroyed, let Styx have it!  After you retire Styx, hop on down into
the next panel.

    This panel is very tricky and will test your intellect.  There is a
switch to the left of the panel.  A box is in the middle, and a spiked
punching bag that comes down when you walk to the left.  Here is the
solution to the puzzle.  First, push the box over to the spiked punching
bag in order to destroy the box.  This will clear the way for Roadkill.
Second, stand right beside the punching bag and let Roadkill loose.
When he flips the switch, the punching bag will rise.  Now is your
chance to roll under the bag quickly.  Finally, head through the panel
to the right or wait for Roadkill and head through the panel to face the
Old Kung Fung Master!

    You are now in Kung Fung's Chamber and the old man wants to
challenge your Kung Fung Style!  He will hover around in the background.
Watch his hands.  When they light up, you are going to have to jump over
the energy ball when it comes through the water.  Left means it is
coming from the left and right means it is coming from the right.  When
he emerges from the background, he will come at you with his explosive
fingernails.  Jump over his explosive fingernails and let them stick to
the wall.  When he is near you, do a dragon jump kick and knock him into
his own exploding fingernails!  Repeat this process until the old man is
finished.  He will drop out of existence and this will mark the end of
Episode #2.
--To Be Concluded in Episode #3


++++++++++++++++++++++++++++++++++++
EPISODE 3: "Curse of the Dead Ships"
++++++++++++++++++++++++++++++++++++

PAGE #1

    The first scene in this episode takes place in a dried up sea
surface, Zealand Atolls.  Alissa states that satellite photos here.
Pick up Roadkill and totally kick some Mutant Spawn butt.  They will
ooze out of the reefs in the background, two at a time and you will have
to destroy about six in all.  Remember, do not let them surround you and
watch out for their acid puke attacks.  When all six Spawn Mutants have
been reduced to distant memories, move on through the panel to the
right.

    Further along, you will see a big mutant shark head sticking out of
the sand with razor sharp teeth.  A Spawn Mutant will also ooze out of
the reef to the left.  Alissa will ask you to feed that hideous head
something.  This is where Roadkill comes in.  Let him loose and he will
crawl inside the head.  When it clamps down, jump over it to the right
and smack this creature senseless.  With approximately ten good shots,
this hideous monster will be destroyed and will leave you a bomb.  Pick
up Roadkill and the bomb and head down into the next panel.

    Be very careful in this panel.  the ground is littered with land
mines and a Flying Creature is trying to push you into it.  Do not worry
if you fall into the land mines.  After you take down the Flying
Creature, let Roadkill loose and he will find a hidden Superhero Fist
behind the panel.  Then, run to the left of the panel and use the bomb
to dismantle the two land mines blocking the way into the next panel.
Mortus will then draw in a Mongoria for you to play with.  Do not use
Roadkill to dispatch her.  Instead, use your martial arts skills to
dispose of her because then and only then will she drop an ice tea for
you!  Now you can go through the panel to the left which is now
accessible.  Head on through it.

    This panel does not get any easier.  You will have to climb across
the pole in order to get across to the exploding box.  Hop on the box
and walk to the left.  Then, push the box to the right, down to the next
ledge.  Next, hop down to where you just dropped the box and flip the
switch to the right.  This will drop down two power-ups, a grenade and a
knife.  Then collect them by hopping on the box to where the box just
was.  Finally, push the exploding box over the edge to the left to
destroy the huge cavern spike that you can not see but will here being
destroyed!  Now hop on down and take out the Cocoon Crawler with a
series of serial kicks.  This will reveal a path to the right but wait,
there's a shortcut.  Instead, bring out Roadkill to find a shortcut
passage for you.  Now you have a choice to make.  You can either do down
through the shortcut (highly recommended) or you can take the hardest
path in the game to the right panel.

    If you have choose the path through the right panel, read on my
friend.  If you have decided to take the down panel, then skip down to
***DOWN PANEL ROUTE.***


***RIGHT PANEL ROUTE***

    In this hot panel, there will be lava on the ground and you will be
on a ledge.  Do not do anything until the Flying Creature emerges from
out of the lava.  When it does, do a straight up jump kick on it about
five times to reduce it to nothing.  When it is disposed of, another
ledge will move up and down, showing you the way to the next panel.
When it is fully up, jump to it and swing through the panel to the
right.

    This scene is as tough as nails.  There will be lava in a huge gap
below you and a ledge across the way with a switch.  To make it more of
a challenge, there is a Pelagus throwing slime-ball attacks and spring
attacks at you.  The way to attack this is to stay to the left of the
ledge you are on and use that Superhero Fist that you have been holding
on to.  Now that the aerial threat is gone, you will have to make a leap
of faith across the lava gap using the Somersault Leap Forward.  The
flip the switch and a platform will rise out of the lava.  Hop on it
quick!  When it goes down into the lava, hold down so Sketch can fall
into the next panel.

    When you fall into this panel, you will be hanging on for dear life
and their is more lava below you.  To make things worse, there is a
Pelagus on each side of you that you will have to contend with.  My
advice to you is to quickly swing quick the one to the right.  Six clean
hits will take him out of the picture.  Then immediately take out the
other one in the same fashion.  At this point, that ice teas you've been
lugging around sounds mighty tasty.  Drink the teas to replenish that
health meter and grapple to the left and go through to the next panel.

    This looks like and underground cavern.  Sorry, you will have take
a wee bit of damage here.  You will have to serial kick the first cavern
spike obstacle eight times in order to remove it.  Next, make sure to
roll under the cavern spikes above you or they will impale you.  Then
take out the next obstacle in the same fashion and dispose of the Cocoon
Crawler in the same way.  Finally, roll under the next cavern spike and
hop on down to the next panel.  If you have made it this far, then I
think you are totally nuts!  But your efforts are commended.


     *Skip down to ***ROUTES MERGE*** to continue the action!*


***DOWN PANEL ROUTE***

    After taking the shortcut, there will be two question marks in this
panel.  You should already have three items in your inventory so to be
on the safe side, skip them both and head on down through the next
panel.


***ROUTES MERGE***

    Now you will be in the Shipwreck Graveyard.  You will land on a
ledge to the left and there will be a Pelagus hanging around shooting
more of his spring and slime-ball attacks at you.  Well, wait on the
ledge and when Pelagus comes into range, let him have it with a grenade.
There is also a grenade on the ground to the right of the panel if you
miss with the first one.  After Pelagus is taken care of, two Strigils
will appear from out of the ground and you know how to take down these
menaces with crowbars.  After they have been trashed, the panel will
open up to the right.  Head on through.

    This is the last panel of page #1.  When you arrive, there will be
a Spawn Mutant to deal with.  Get rid of it quickly and efficiently.
Now there is a puzzle here.  The post in front of you is spike covered
and holds a switch to the right side of it, but there is a twist.  There
is a land mine underneath this post.  The solution is quite simple.
Somersault Leap Forward over it and bring out Roadkill to flip the
switch twice for you.  This will lower the spike post to the right and
then the other one to the right so you can safely clear them with
another Somersault Leap Forward.  Finally, walk to the right of the
panel and Alissa will say "Well Done, Turner!"  This marks the end of
Page #1.


++++++++++++++++++++++++++++++++++++
EPISODE 3: "Curse of the Dead Ships"
++++++++++++++++++++++++++++++++++++

PAGE #2

    This panel will start you in the Shipyard and there will be a rope.
Drop down and pick up Roadkill, then hop right back up because if you
look closely, there are land mines in between the surprise question
marks.  Drop down and pick up the question marks because most of the
time, they will give you a healthy power-up.  When you have made it
across the rope at the end of the panel, there are two ways that can be
traveled, through the right panel or below through the down panel.
Which one will you choose?

    If you have chosen to go through the panel to the right, read on my
friend.  If you have chosen to hop on down through the panel below, then
skip to ***DOWN PANEL ROUTE.***


***RIGHT PANEL ROUTE***

    Alissa will inform you that they are pick up large nuke levels in
this area.  Go ahead and bust down the ship door to the right.  The
first set of enemies that will come from the door will be a pair of
Cocoon Crawlers.  After defeating them, a Styx Monk will threaten you
from behind.  Next, a Strigil will also join the party from the boat
entrance.  Try to get both of them on one side so that they will smack
each other while trying to hit you!  After defeating both of these
knuckleheads, the way down to the next panel will be shown but wait
there's more!  Go through the boat entrance to the right and pick up a
hidden ice tea.  Now go down into the next panel.

    This panel is labeled, "Inside the World Largest Freighter."  The
goal in this panel is very simple.  When a Crawler Cocoon drops down,
hit it with three uppercuts.  There should only be three that drop down
into sight.  After you have completed finishing off the third Crawler
Cocoon, head on down into the panel to the right.

    The way this panel is set up is as follows:  Gravis will be waiting
for you by the steel door to the left.  Also, there is a magnetic crane
with an exploding steel ball mine moving along back and forth overhead.
Finally, there is a switch to the left.  Remember the old saying, "Kill
two birds with one stone?"  Well here is how you do it.  Get Sketch near
the switch.  When the crane is above Gravis, who is near the door, flip
the switch.  The steel ball will drop on Gravis and take out the steel
door as well!  This will then expose the way to the left panel.  Enter
into the next panel.

    *Skip down to ***ROUTES MERGE*** to continue the action!*


***DOWN PANEL ROUTE***

    If you drop in, you will be in the "On Deck" panel.  It is a very
small panel and there will be two boxes stacked to the right.  The
bottom one will explode if you kick it, but the top one houses an ice
tea when you break it open with ten jump kicks.  Now, pick up the ice
tea and head on through the panel to the left.

    This panel is very simple.  There is a rope to hang on to if you
like and there is a hole to jump down into but do not jump into it until
the arrow appears or you will die instantaneously!  Instead, serial low
kick the crap out of any Cocoon Crawlers that appear from that hole.
You will have to defeat approximately twelve of these little buggers
before the arrow appears.  When the arrow does appear, hop on down to
the next panel.

    In this scene, there will be a switch to the left, a crane with a
steel ball mine moving back and forth, and a Cocoon Crawler below you.
To take out the Cocoon Crawler, activate the switch and watch the
flipper pound the daylights out of it.  Then turn off the switch.  Now
you will have to jump kick the top of the crane five times in order for
it to drop the steel ball mine.  Next, hop on down and push the ball to
the flipper.  Finally, hop back up to the switch and flip it.  The
flipper will knock the ball into the steel door thus exploding and
exposing the way into the next panel.  Head on through the panel to the
right.


***ROUTES MERGE***

    This panel contains another puzzle.  There is a steel crane moving
back and forth.  Also, there are two Mortus power kegs in the canter and
a steel ball mine in between them.  Finally, there is a switch on the
other side of the panel.  You will have to jump across to the switch and
avoid the moving crane when you do.  Alissa is a little joker and tells
you not to blow it.  When you get to the switch, make sure that the
magnetic crane is right over the steel ball mine.  When it is pick it up
with the magnetic crane by throwing the switch.  Disaster averted.  Now
all that you have to do is to hop on down through the next panel.

    In this scene, you will have to swing kick four of Mortus's power
kegs.  Having disposed of all four power kegs, you will have to contend
with two Strigils.  Quickly dispose of these two bozos with a Superhero
Fist and head on through the next panel down.  Alissa will confirm that
there is a nuke down there and will tell you to keep going.

    In this scene, there is a steel pounder to the right.  Alissa will
confirm that she is flying in to disarm the nuke.  Meanwhile, Mortus
will draw in Gravis for you to play with.  Make quick work of him by
punching and kicking him into the steel pounder to the right.  When he
draws in another one, do the same thing.  However, the second one might
actually destroy the pounder along with it which is perfect.  Mortus
actually thinks that the third time is the charm, so he will draw one
more in for you to deal with.  Mix up your martial arts combinations and
beat the shot out of him.  Finally, if you are having a hard time with
him, have Roadkill find a hidden knife behind the panel for you and nail
Gravis with it.  When he falls, the way to the next panel is revealed.
Head through it.

    This panel is labeled "End of Hull."  There will be a Flying
Creature to uppercut around.  If you want to kick open the box, do so by
all means.  It houses a surprise question mark.  When I picked it up, it
gave me a grenade that I in turn used on the unsuspecting door.  Get
ready to for the final showdown and it is through that door to the right
my friend.

    Nuke, Ready To Launch.  Looks like you got here just in time.  This
is the final panel of the game.  Alissa jumps in to try to diffuse the
nuke that is ready to launch.  Wow, that was really easy...well maybe I
spoke too soon.  Mortus transports himself back into the comic book and
throws Alissa into the nuke.  To make matters worse, the compartment is
filling up with rocket fuel.  Let the final battle begin.  This is a
race against time.  There is a switch to the right.  This will activate
the left rocket thruster.  In order to hit Mortus, you will have to lure
him down to the bottom of the rocket and hit him five times with the
rocket thrust.  Also, you will have to destroy the Flying Creatures each
time you connect with Mortus.  To lure him down there always stay within
the first two ledges.  Always jump up and then jump back down.  When he
is on the ground floor near the thruster, let it rip.  Do not forget, it
is best to deal with the Flying Creatures on the ground level as quickly
as possible.  When all five Flying Creatures have been destroyed, a
switch will appear to the left of Alissa.  Hit it quick and Alissa will
be released...?


***A TALE OF TWO ENDINGS***

    If Alissa is released and is hugging you while the nuke is blowing
up, then CONGRATULATIONS!  You have totally beaten the game and will get
the true ending.  But if Alissa is trapped in the nuke while the
explosions are going off then she has drowned and you will have only
beaten 90% of the game.  However, your consolation prize is the
alternative ending.  SEMI-CONGRATULATIONS are in order.
--Th' End


================
ACKNOWLEDGMENTS
================

    I would like to thank Sega for making one of the most unique games
that I have ever been able to play.  Also, I would like to thank
Gamefaqs.com for continuing to be one of the best sources on the
internet for finding all the latest strategy guides and codes for games
of all platforms.