*** Sonic Adventure DX Glitches Guide ***
_______________________________________________________________________________
Version Number: X.XX
Final Revision
First Written: Sunday, January 13th, 2003 (SADX Version), Monday, July 31, 2000
(Dreamcast Version).Updated: Wednesday, April 27, 2005
Made by Sazpaimon (
[email protected])
-------------------------------------------------------------------------------
*** DISCLAIMER ***
This guide and all of its contents are the property of the author, this guide
may never be used in any way without the permission of the author so here are
the guidelines pertaining to that: First of all, this guide may never be posted
at any website without my permission, and this must be obtained through email,
do not assume you already have it. Next, all of the information in here was
either compiled by the author, or it was contributed, by someone noted in the
contributor credits, all questions regarding info someone contributed should be
directed to them. Sections and pieces of this guide may not be copied and
pasted to create smaller guides without the author's permission. Fourth, this
guide may never and I mean never, altered in any way, or have advertisements
added to it. I will not tolerate that at all. This guide may never be used by
any site other than a non-profit one, and may never have any profit made form
it in any way, shape or form. Next, this guide may not be given away as an
extra or as an incentive to buy something.
If you do not abide the rules set forth by the above paragraph, please close
and delete this guide from your computer now.
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_______________________________________________________________________________
*** TABLE OF CONTENTS ***
NOTE: Sonic Adventure DX Glitches Guide is in no way affiliated with SEGA. I do
not assume responsibility for anything you do to your game.
[1]. Introduction - Updated
*A*. Why Did I Make This?
[2]. Version History - V.1
[3]. Legal Stuff & Copyright Info
[4]. Characters In Other Levels/Areas Glitches
*A*. Tails in Goin' Down and At Dawn
*B*. TAILS IN EMERALD COAST!
*C*. Knuckles in the sewer
*D*. Tails in the sewer
*E*. TAILS IN UN-PLAYABLE TWINKLE PARK (playable with Action Replay)!
*F*. KNUCKLES IN EMERALD COAST!
*G*. KNUCKLES IN PLAYABLE TWINKLE PARK!
*H*. E-102 in part of Sonic's Final Egg
*I*. AMY IN EMERALD COAST
*J*. Sonic In Tails' Speed Highway
*K*. Sonic in Knuckles' At Dawn
*L*. Knuckles in Amy's Mirror Room (ALMOST!)
*M*. Sonic In Amy's Mirror Room (ALMOST!)
*N*. Sonic in Knuckles' Casinopolis
*O*. E-102 In Speed Highway (ALMOST!)
*P*. E-102 in Amy's Hot Shelter (ALMOST!)
*Q*. E-102 in Part of Sonic's Red Mountain
*R*. Blast To The Past...Forever!
*S*. Tails in Emerald Coast...in Trial Mode!
*T*. Tails On Angel Island
*U*. Tails in Final Egg/Play anyone's first level as Tails
*V*. KNUCKLES IN WINDY VALLEY!!!
*W*. KNUCKLES IN FINAL EGG!!!
[5]. Other Glitches - Updated
*A*. The Plug
*B*. The Super Fishing Hole
*C*. The Mysterious Ring
*D*. The Weird Sound
*D-2*. Confirmed Weird Sound
*E*. The Magical Grab
*F*. Tails Falling Through Speed Highway
*G*. Tails Secret Runway
*H*. Get into the speed highway building early
*K*. Floating Sonic In Final Egg
*L*. Tails in Casinopolis early
*M*. Reuse Animals
*N*. Sonic in the never-ending Light speed attack
*O*. Knuckles and the downward ladder that goes up
*P*. Sideways Tails
*T*. Amy Behind The Mirror
*U*. Knuckles Uppercut
*V*. The Ultimate Slide
*W*. The Studder
*X*. Sonic floating
*Y*. Hedgehog on a Hot Tin Roof
*Z*. Hedgehog Stuck On A Ceiling
*AA*. Sonic In Deep Water
*AB*. Sonic Runs backwards
*AC*. Sonic Rocket
*AD*. Tails Into The Garage
*AE*. Get Knux behind the 3 locked doors in Egg Carrier
*AF*. Sonic Out Of The Egg Carrier boundaries
*AG*. E-102 Out Of The Egg Carrier boundaries
*AH*. Sonic on Nothing
*AI*. Tails stuck above Windy Valley Entrance
*AJ*. Knuckles stuck above Windy Valley Entrance
*AK*. Knuckles Sound Glitch
*AL*. The Magical Hook
*AM*. Wall Crawler
*AN*. Pinball Games SUCK, literally!
*AO*. Free Falling
*AP*. Sonic stuck above Windy Valley Entrance
*AQ*. The Hidden "Recap" Screen
*AR*. Free Falling 2
*AS*. Erased Game Bug
*AT*. E-102 Outside Mystic Ruins
*AU*. The Revenge of The Plug
*AV*. Knuckles In Sonic/Tails Speed Highway (ALMOST!)
*AW*. Knuckles Out of Casinopolis
*AX*. Knuckles Out of Mystic Ruins
*AY*. Knuckles Under Wooden Planks In Mystic Ruins Below Windy Valley Entrance
*AZ*. Free Falling 3
*BA*. Multiplying Eggs
*BB*. Amy stuck above Windy Valley Entrance
*BC*. Knuckles Around Mystic Ruins
*BD*. Knuckles Floats Upwards
*BE*. Knuckles Drowns on Air
*BF*. Sonic Rocket 2
*BG*. Shop Escape
*BH*. Big and the Car
*BI*. Go down the Bumper Car track without a bumpercar
*BJ*. Sonic Rocket 3/Get to Tails's Jet Booster location as Sonic
*BK*. Big Swims Up The Waterfall
*BL*. Knuckles Flash
*BM*. Knuckles Out Of Mystic Ruins 2
*BN*. Train Glitch
*BO*. Knuckles Stuck
*BP*. Sonic into Egg Viper "Launch" Room
*BQ*. The Studder 2
*BR*. E-102 Invisible
*BS*. Foggy View of At Dawn
*BT*. Sonic Rocket 4
*BU*. Unused Part of A Level?
*BV*. Standing in Mid Air
*BW*. Get Light Speed Shoes Early
*BX*. Get into Casinopolis Early
*BY*. Get into Twinkle Park early
*BZ*. Sonic/Tails in Speed Highway early
*CA*. Get to Angel Island Early
*CB*. Reuse Small Animals
*CC*. Emblem Glitch
*CD*. Outside the Barrier of the Past
*CE*. Through the Wall in Sky Deck
*CF*. Gamma Outside of Egg Carrier
*CG*. E-102 Under the Wood Planks in Mystic Ruins
*CH*. Sonic Runs up a Building
*CI*. Sonic Outside of the Egg Carrier
*CJ*. Into Silver and Metal Sonic's Tubes
*CK*. In The Closed Cavern - NEW!
[6]. Action Replay
[6A]. Action Replay Glitches
*A*. Amy/E-102/Big in "At Dawn
*B*. Big in Casinopolis
*C*. Amy in Casinopolis
*D*. Knuckles can complete Emerald Coast
*E*. E-102 in Twinkle Park
*F*. E-102 can complete Emerald Coast
*G*. Tails in Hedgehog Hammer Room/Gamma's Powerup Rooms
*H*. Knuckles in Hedgehog Hammer Room/Gamma's Powerup Rooms
*I*. Development Mode
*J*. Tails Can Complete Emerald Coast
*K*. Tails Can Complete Red Mountain
[6B]. UNLOCK HIDDEN TWINKLE CIRCUT TRACKS
[6C]. ANY CHARACTER IN ANY LEVEL - NEW!
[6D]. Action Replay Codes
[7]. Fun Things To Do
*A*. Stop Traffic In Speed Highway: At Dawn
*B*. The Magical Teleportation
*C*. The Elevator
*D*. Tails in Mid-Air
*E*. The Hammer Swing
*F*. I Will Survive...
*G*. Terrorist
*H*. See-through
*I*. A Ghost Of A Chance
*J*. Compact Bed
[8]. Camera Glitches/UNSOLVED MYSTERIES
[9]. Extras/Song Remixes - POLLS DELETED
[10]. ASCII Art
*A*. What is ASCII Art?
*B*. Getting Started With ASCII Art
*C*. FIGLet
[11]. Sonic Adventure DX Challenges
[12]. Older Versions
[13]. How to contact me
[14]. How to send codes to me
[15]. About The Author/My Guides
[16]. Credits
[17]. Acknowledgements and The Rest
*A*. What To Fore-see in the future
*B*. Copyright
*C*. Acknowledgements
[18]. Goodbye
_______________________________________________________________________________
Hello and WELCOME to the Sonic Adventure DX Glitches Guide! My name is
Sazpaimon. Unlike most guides, this is not a simple emblem or Chao guide.
This guide is devoted to displaying glitches that have been found in
the Sonic Adventure DX game. In this guide you will find many, many glitches,
totally new and interesting.
---------------------------------
A. Why did I make this?
---------------------------------
Like you care.
---------------------------------
2. Version History
---------------------------------
(3/27/08)
---------
(Updates/Changes)
Removed all the useless garbage from this thing.
(Comments)
No I'm not updating this anymore. All the interesting glitches are added, and
I don't plan on adding anymore. Stop IMing me your glitches, I won't ever add
them.
---------------------------------
3. Legal Stuff & Copyright Info
---------------------------------
This glitches guide is (c) Copyright 2008 by Sazpaimon. I would appreciate no
one copy it. Law prohibits any unauthorized changes or updates made to this
guide not approved by Sazpaimon. Sazpaimon alone has the right to
make changes to or update this FAQ. This FAQ CANNOT be sold for any profit.
This FAQ, if posted on a website, shall remain untouched, in it's original
txt format! And ABSOLUTELY NO ADS!!!!! If posted on a website, it shall also
be a public, not a commercial site.
Sonic Adventure DX Glitches Guide is in no way affiliated with SEGA. I do not
assume responsibility for anything you do to your game. If you do not abide the
rules set forth by the above paragraph, please close and delete this guide
from your computer now.
Sonic Adventure DX, all the characters, and all related Sonic the Hedgehog
games are copyright (c) 1993-2004 by Sega.
I only give permission for my FAQ to be on the following sites:
GameFAQS - www.gamefaqs.com
Sonic CulT - www.sonic-cult.org
If anyone finds this guide on ANY OTHER SITE please notify me ASAP at
[email protected] !
ATTENTION WEBMASTERS
--------------------
YOU MUST HAVE MY PERMISSION TO HOST MY GUIDE ON YOUR WEB PAGE!
--------------------------------------
4. Characters in Other Levels Glitches
--------------------------------------
This is a list of characters that you can get into other levels and how to get
them in there in Sonic Adventure DX. The following glitches have been tested,
and should work. The ones I have tried have worked on the American version of
the game. I'm not sure if they will work on the Japanese version, though. This
isn't a complete list. Happy Glitching!
< A. Tails in Goin' Down and At Dawn >
Difficulty: Easy
Requirements: Jet Anklet
Character: Tails
Where Preformed: Goin' Down
In Speed Highway, get tails to where the helicopter usually takes off in
Sonic's Adventure. Then go to the marker. Fly straight to a road in mid-air and
land on it. Zoom up with the boosters and fly right to a building. Fly through
the building. If you got it, you should see a white thingy. Land in it. Then
walk around and suddenly, your at Goin' Down!Restart the level to get the
Robotnik race meter off. Then crash through the glass and head towards At Dawn.
(Note: If you restart at At Dawn, you will fall and die.)
< B. TAILS IN EMERALD COAST! >
Difficulty: Easy
Requirements: Jet Anklet, Rhythm Badge is optional.
Character: Tails
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
AWESOME: If you die on the second part, shut off then restart and select the
memory card which had the file, the file will have actually registered that
Tails went into Emerald coast, it will say:
TAILS
(S) (T)
--------
From - Wherever
Completed - Emerald Coast
Go into the Hotel Pool, look at the sliding glass door, then on the left is a
corner. Go to that, let go of the control stick, and then fly up. You should
go through the ceiling. THen just make your way to Emerald Coast There is a
map below that shows you how to do it.
Map To Get To Emerald Coast:
_ and | = Wall (go behind these)
U = Umbrella
# = Sliding Doors
J = Jump & Fly Here
Arrows (follow these) = <, >, ^,
EC = Emerald Coast
EC__<____<_____<____<
U U > J|U^
|
|
|
#
#
You'll notice that Tails will get transported back to Station Square once he
reaches part 2 of the zone, called "Windy and Ripply." Many people have asked
why this happens, and I have the answer. Know how at the begining of Tails
Adventure you crash in what appears to be the end of Windy and Ripply? Well,
the thing is, you are actually IN Windy and once the cutscene ends, the "level
complete" function is called. Now, since You already played this cutscne when
you enter the level, so it skips the cutscene and goes straight to the "level
complete" function, thus ending the level. Now, with the help of talented
hackers, we now have a code that will stop the "level complete" function from
loading. See the Action Replay section for more information.
< C. Knuckles in the sewer >
Difficulty: Medium
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square
Go to the area where Sonic fought Chaos 0. To the left of the doors to Speed
Highway, there are some blue windows. Go to the wall between the 2 closest
windows. Jump and you'll go through the ledge. when you're in the ledge, glide
and go left. You'll grab onto a climbable wall. Climb up and glide around the
outside of the buildings. When you go below street level, glide towards the
sewer.
< D. Tails in the sewer >
Difficulty: Medium/Hard
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
First off do this glitch with Knuckles and remeber the location of the wall he
climbed up on. Then get Tails and Do the same glitch, except land on the area
where Knuckles climbed up on. Jump, turn the corner, and start flying to the
sewer. Make sure to time it right though; if you end up dying, you started
flying too late. If you end up on the street, you started flying too soon.
< E. TAILS IN NON-PLAYABLE TWINKLE PARK! (Playable with Action Replay) >
Difficulty: Medium/Hard
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
Part 1: If you already have the Circut Card, skip this part. Please not that
you sould only try this glitch if a. You already completed Tails' adventure or
b. You have no intention of bringing him further in his adventure. First, get
in the sewer using the above glitch. Jump on one of the pipes to your left
or right side, and jump into the hole in the ceiling. Fly to the other side of
the box and make your way to Twinkle Park. See Part 2.
Part 2: Go get the Circuit card (if you have it) and then go to the Twinkle
Park entrance/exit. Don't go in there, instead, stand in between the doors and
start flying. You should be pushed through the ceiling. Fly over to Twinkle
Park. Unfotunately, the game doesn't know where to put Tails, so it puts him
in a place where you fall forever. If you have an Action Replay, however, use
the Tails infinite fly code and follow the Knuckles in Twinkle Park
instructions for more information. When you get to the 2nd part of Twinkle
Park, fly to land before you die.
Map For Twinkle Park:
E = Station Square Entrance
TC = Twinkle Circuit
TP = Twinkle Park
F = Fly here
D = Down
Where to fly = Arrows >
______TC________
E |
F > > > > > > > TP D
E |
Tails infinite fly code
1 6A8B-3G8A-TX0MB
2 TRFY-J0R6-BUKNE
3 PE4R-3706-6YCGP
< F. KNUCKLES IN EMERALD COAST! >
Map To Get To Emerald Coast:
_ and | = Wall (go behind these)
U = Umbrella
B = Burger man
# = Sliding Doors
Arrows (follow these) = <, >, ^,
EC = Emerald Coast
EC__<____<_____<____<
U U |U ^
|
|^
|_______
#< <
# B
#
#
Difficulty: Easy/Medium
Requirements: NONE.
Character: Knuckles
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF DURING A
SAVE OR WHILEIN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHINGTHAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
This is a cool glitch to play as Knuckles in Emerald coast. Get the Burger
Statue (the man with his arms out next to the burger shop) and take him to the
hotel. Set the camera to free mode. Now, inside the hotel, place him
inbetween the 2nd and 3rd tile from the right wall facing the doors on the 2nd
row of tiles, then, standing right next to the wall run forward and you should
be pushed through. I've discovered that wether you go through the wall of not
is totally random, so keep trying if you don't go through. Once you go through
the wall, make your way to Emerald Coast.
< G. KNUCKLES IN TWINKLE PARK! >
Map For Twinkle Park:
E = Station Square Entrance
TC = Twinkle Circuit
TP = Twinkle Park
^ = Climb where arrow is pointing
D = Down
Where to fly = Arrows >
______TC________
E |
^> > > > > > > TP D
E |
Difficulty: Easy/Medium
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING
A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT
THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION
STAGES
Part 1: If you have the Cart Pass then skip this part. Please note that you
should only use this glitch if you have already beaten Knuckles' adventure or
have no intention of taking him further in his adventure. Do the "Knuckles
in the sewer" glitch above and stand on the pipes on your right or left side.
Then jump up into the hole in the ceiling and glide to the other side of the
box. Make your way to Twinkle Park. Read Part 2.
Part 2: Get the Cart pass (if you have it) and stand inbetween the Twinkle Park
Entrance/Exit. Climb onto the side of the door when it's open (the slit where
the door slides through) and climb up until your diagonal. Occasionally, you
will be pushed up on top of the doors, jump and you may go through the ceiling.
Sometimes it works in one ty sometimes it takes forever to do, so just keep
trying. Then just glide to the other side of the Twinkle Park door. When you
get in, you will be falling. Glide towards your life icon and then twitch the
camera so it is behind you. Keep flying for about 15-30 seconds and you will
come across the 1st level raceways. DO NOT go into any cars, as the game will
freeze. Also, once on the 1st part, if you glide through the loops, the camera
will go ecstatic and zoom all the way back to the starting point, so glide over
them instead. Crawl down the tube instead of jumping down it, or you will fall
to your death upon arriving in Pleasure Castle. In pleasure castle, DO NOT
ATTEMPT to go into the bowling area. You will get stuck. You can reroute back
to the beginning of the Twinkle Cart part also. When you come to the part where
there is a thing up above you and it seems you cannot go any further, jump onto
the fan and try to get pushed up by the fan blade (they are solid), fly to the
next one, do that same thing, and make your way up to the top. Right near the
door, the camera will zoom out to the beginning of knuckles' level. To fix
this, Triple-punch your way towards the door. The camera will fix itself. To
get into the dome, just fly through the left side.
< H. E-102 In Part of Sonic's Final Egg >
Difficulty: Easy
Requirements: Hover Power-up
Character: E-102 "y"
Where Preformed: Final Egg
Near the end of Final Egg, bounce up the spring. Then float over the light
fixtures, fly into the black part. You will now be in part of Sonic's Final
Egg.
< I. AMY IN EMERALD COAST!!! >
Picture to use for guidance:
http://sonichacker.homestead.com/files/AmyEC.jpg
Difficulty: Medium
Requirements: None
Character: Amy
Where Preformed: Station Square.
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
Look at the above picture and place the burger guy right there. Make sure
the camera is set to free mode to make it easier. Then, run in between him
and the fence until you reach top speed. The minute you reach top speed,
hammer jump and you should be able to go right in Emerald Coast. To get past
the whale, read the second part.
You should be fine up until the ramp, right? Well, on the straightaway before
the turn leading to the ramp, jump and stop. Go near the corner. Hammer jump
around the corner and onto the ramp. You won't trigger the whale to chase you.
< J. Sonic In Tails' Speed Highway >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Speed Highway
First, get Sonic right next to the spot in "Speed Highway" where
the bumper is for "Goin' Down". Now, spin-dash, let go, and then quickly
jump to the little highway thing. If the camera messes up, set it to free
mode.
< K. Sonic in Knuckles' At Dawn >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Speed Highway - At Dawn
At the Start of At Dawn hit the speed booster to your right and go on the
wall. Instead of going the normal way get to the HIGHER part of the wall
then jump to the ledge. That part is the easiest to get to, the other is
a little harder. Go through the At Dawn part until you reach the area
where you run on the wall again (this time on the left side of the screen)
normally you run on the wall and end up on a ledge. But you will notice a
ledge above you. Try running up to that and when you slow down JUMP and
you can make it up (if you don't jump you fall) from there look to your
right and there will be a roof. Spin dash over there and you're in.
< L. Knuckles in Amy's Mirror Room (ALMOST!)
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Twinkle Park
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF DURING
A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT
THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION
STAGES
With Knuckles get to the end of the level. Now go to the right of the step that
take you into the room with the capsule. Jump off the ledge and start gliding.
Glide down and to your left and you will see a tunnel. Go into the tunnel
and you will be behind the door to Amy's mirror room.
< M. Sonic in Amy's Mirror Room (ALMOST!)
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Twinkle Park
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
Get to the door to Amy's Mirror room and hit the springs to go up. Walk
up the blue shingled floor until you see a brown stripe then a peach
stripe then a a big area of bricks. Get half of sonics body on the
peach floor and the other half on the brick part. Now slowly walk
of the edge and you will land in the wall. Now, charge up a spindash
while angling yourself left and to the corner some (don't let him say
ready though) then when you let go you will go through the wall now jump over
into the hall.
< N. Sonic In Knuckles' Casinopolis >
This glitch was submitted by SonKnuck.
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Casinopolis
Method 1: First, you need to get 100 rings in the pinball machine.
When falling out of the pinball machine, you SHOULD get high enough
to reach Knuckles' area to the side (Don't ask me which, it changes
from time to time). That is how I got Sonic to, unfortunately, go
through the floor of Knuckles' area. But I'm not giving up.
Method 2: Stand on TOP of the Sonic Pinball game behind the
"777 SLOT PINBALL" sign (will NOT work on the NiGHTs one). Next,
charge up the light speed dash but release before he says "Ready...".
Jump RIGHT at the part where the ramp turns completely upwards so
you dont lose your speed. You are going to hit the ceiling but the
result is a glitchy camera showing a part of Knuckles' area and Tails
might make his way up there.
< O. E-102 In Speed Highway (ALMOST!) >
This glitch was submitted by SonKnuck.
Difficulty: Easy
Requirements: Hover Powerup
Character: E-102
Where Preformed: Station Square
Go between the doors of Twinkle Park and but do not go inside. Now jump
and try to stand on the doors after they close on you. When you stand on
the doors, jump again and go forward for about 3 seconds so you can avoid
the Twinkle Park entrance. If the camera goes away from E-102, go in and
out of Twinkle Park and redo the previous step. Then turn to your left
toward the Speed Highway building. If you are lucky, you could make it
inside the elevators of Speed Highway but nothing happens once you get there.
< P. E-102 In Amy's Hot Shelter (ALMOST!) >
This glitch was submitted by SonKnuck.
Difficulty: Medium
Requirements: Hover Powerup
Character: E-102
Where Preformed: Hot Shelter
You know the room where there's this moving platform, the one that you
rotate by about 90 degrees? I noticed that RIGHT before entering the
door that leads to the area, there's a wheel like the ones you change
direction of on the right side of the door leading to that room. I
jumped on it, and I jumped again as high as I could and went toward
Amy's area (had to go through a wall). I landed on a small platform
behind the door leading to Amy's area and from there all I could see
was blackness.
< Q. E-102 in Part of Sonic's Red Mountain >
Difficulty: Easy
Requirements: Hover
Character: E-102
Where Preformed: Red Mountain
Note: This glitch was sent by AJ.
Get to the first checkpoint. Get on the platform that is in front
and to the right of you. Get on the fence. Jump, and hover to the
over side, where you'll be stopped by an invisible wall. Now, make
your way to the right, when you get as far as you can go, jump over
the big rock. You can now explore part of Sonic's section!
< R. Blast To The Past...Forever! >
NOTE: This glitch was submitted by Crystal the Hedgehog.
DIFFICULTY: Easy/Medium
REQUIREMENTS: NONE
CHARACTER: KNUCKLES
WHERE PREFORMED: Various
WARNING: DO NOT do this glitch if you intend on completing the save file!
First play Knuckles' Adventure until he arrives at the Egg Carrier. Then,
instead of walking around and activating the cut-scene of the ship changing, go
straight to the swimming pool! This will be full still! Now do the
'Sonic in Deep Water' [Author's Note: This glitch is in my guide]] glitch,
enter Sky Deck, and complete the level. When it goes to the flashback,
Knuckles will appear in the tunnel instead and give no dialog! If you go
to the altar you'll find that there are 3 chao and an unconcoius Tikal there...
but you can't activate the story line! In some places you can't even punch,
mainlyaround Tikal. If you try walking through her or jumping on her, you get
blocked by a collision ball... that weird one around Tikal in Debug I presume!
There isno undoing this afterwards, you are stuck there and that's that, even
if you exit and reload! The only way to undo it is to delete your file and
start again!
< S. Tails in Emerald Coast... In Trial Mode! >
Note: This glitch was donated by Knux Chao of the GameFAQs message board
DIFFICULTY: Medium
REQUIREMENTS: NONE
CHARACTERS: Sonic and Tails
WHERE PREFORMED: Various
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
First, start a new game and unlock Tails. Glitch into Emerald Coast right away.
Finish the level (as much as you can, anyway.) and glitch behind the barrier as
if you were going to re-enter EC. Instead of flying towards EC, move towards
the back end of the hotel, near the doors to the casino area. Fly behind the
doors and land. You will need to almost fly up under the trigger for the casino
area.... Once you're in, just hit the switch and play the level. To escape, do
the same as with Sonic. now, quit and select trial mode. You'll only have
access to emblem results. Odd, huh?
Almost done. play through Windy Valley as Sonic to open action stages in trial
mode. As you would expect, Sonic can play Emerald Coast. But you can also
select Tails. Select him and you'll see that he has no levels to play...or does
he? press A, and the confirmation box will pop up, saying Miles in Emerald
Coast! The level plays like normal (normal for Tails, that is) so there's still
no way to get to the second half of the level. After "beating" EC, try to
re-entier it through trial mode. The confirmation box now says Miles in Mystic
Ruins.... You're taken to the Hedgehog Hammer room, but the machine isn't
there. By getting the camera out of bounds and going into the doorways, you can
see some rings outside of the level, about 15 of 'em.
< T. Tails on Angel Island >
Difficulty: Medium
Requirements: Jet Anklet
Character: Tails
Where Preformed: Mystic Ruins
First go to where the console where you placed the Ice Key , then jump behind
the stand. Fly if you need to. You should be pushed through the wall. Then
follow the tunnel until and go through the wall on the left side of the door
blocking Angel island. You will land on a wall that you can jump off of. Now
you can explore Angel island. Unfortunately nothing's there. No Master
Emerald, no monkey guard, no gate near Red Mountain, not even the trigger to
enter Red Mountain is there. But you still got him on so... yay.
< U. Tails in Final Egg/Play anyone's first level with Tails >
Note: This glitch was submitted by SUPER SONIC 128 of the GameFAQs Message
Boards!
Difficulty: Medium
Requirements: Jet Anklet
Characters: Tails and anyone else
Where Preformed: Various
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
Start a new Game and get Tails. Get the Jet Anklet and do the glitch to get
Tails in the casino early. Beat the casino level. Quit the game and play as
anybody but Tails. Unlock Gamma. Beat Gamma's first two levels. Quit Gamma's
game. Go to trial mode and pick Tails. There will be nothing in the spot that
the levels are meant to be. Press A, the thing that tells you what level it
is will say Final Egg. Press A. You will go in to Final Egg but you will keep
falling. If you go around looking you may see a wall that you can go into. Now
you can explore Final Egg with Tails!
NOTE: If you do the first two levels with somebody else you will end up in
their first level... except Tails, which you will end up in the Hedgehog
Hammer room.
< V. KNUCKLES IN WINDY VALLEY!!! >
Difficulty: Medium
Requirements: NONE
Characters: Knuckles and Tails
Where Preformed: Various
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
DURING THE ACTION STAGES
Start off a new game and get Tails and Knuckles. Once they're unlocked, go and
select Knuckles and get the burger man. Take him to the Train Station. The
doors are locked. so what you need to do is place him under the sign that say
SS Central Station. Look at this map for more info:
Key:
_ and | = walls (go behind these)
D = Doors
V and ^ = where to place the burger man (between the arrows).
__________
|D
|D
|D
__________
v |
^ |
Then jump up on the ledge above you and slowly drop down. You should land
behind him. Now you can walk through the wall. Make your way to the train
station and once you're in, go behind the computer next to the door leading
to the casino area. See the bricks on the wall? Notice that there are 2
darker bricks. You need to glide into the top dark brick. You should be
pushed through the wall. Glide to the street and beat Casinopolis. Tikal will
come like normal and transport you to the past... permanetly. You're stuck
there. So exit and select Tails. Play and complete Windy Valley and
Casinopolis. Then exit and go to trial mode. Select Knuckles. Notice that
he has no levels to select... or does he? Press A. A confirmation box will
appear saying Knuckles in Windy Valley!
< W. KNUCKLES IN FINAL EGG!!! >
Difficulty: Medium
Requirements: NONE
Characters: Knuckles and Gamma
Where Preformed: Various
Play as Sonic until you unlock Knuckles and Gamma. Then, get into Casinopolis
early with Knuckles as stated in the above glitch. Then, play Gamma's 1st 2
levels and exit. Go to trial mode, select Knuckles and press A. You can now
play Knuckles in Final Egg!
---------------------------------
5. Other Glitches
---------------------------------
This is a list of basic glitches found in Sonic Adventure DX. The
following glitches have been tested, and should work. The ones I
have tried have worked on the American version of the game. I'm
not sure if they will work on the Japanese version, though. This
isn't a complete list, but it does have several fun-to-try glitches.
Happy Glitching!
This is a section pertaining to other glitches. For the characters
in other levels glitches, move down to section 4.
Read Below.
Difficulty: This explains the difficulty of the glitch.
Requirements: Any thing you absolutely need to perform this glitch.
Character: What character you need to perform this glitch.
Where Preformed: Where the glitch is going to be preformed.
You can rank yourself by the ranks below.
Beginner: People who are just being introduced to SA.
Rookie: You've been playing SA for about 3 weeks or so.
Novice: People who have been playing SADX for longer then 8 weeks.
Great Novices, Poor Experts: People who have been playing SA for
longer then 3 months and really know their way around.
Expert: A person who knows SA front and back. They have been playing
for almost a year or more than 9 months.
< A. The Plug >
Difficulty: Easy-Medium
Requirements: Life Belt
Character: Big
Where Preformed: Hot Shelter
I found out something cool in the Hot Shelter as Big. First,
use the emergency water valve to drain the water. Swim around
near the top of the water and you'll find an opening, go in it.
Swim to the top and go in another opening. There is a hole and a
computer-sign that says "WARNING! There is a plug in the center.
Be careful not to trip over it." You can open it! First, put your
lure near the plug, on the bottom of the floor and reel as if you
were going to get the plug. Then, if your lure gets stuck to the
plug, reel and press left or right on the analog stick. It drains
the water! Then, go out of the plug room and to the emergency
drainage switch area. The water level is higher! Go straight in
the emergency room to find another opening. Bounce up the bumper
to another opening. Go in it. Walk around till you get to a room
with a kiki (the orange monkey), and there is another computer-sign
that says, "WARNING! The Water is covered with glass. FRAGILE!
Please be careful!" Now, there are over 1500-g fish swimming under
that glass. Stand on the side and fling your lure to make the glass
break. (This may take several tries) Now, I know that whole thing
is for something, but what? Could it have been part of the Hot Shelter
before? Is it a glitch? (Note: The is a point marker near the plug.
Also note that there are new fish in this area. Also note that there
are rings, power sneakers and a kiki. So, the programmers must have
put that there before.)
< B. The Super Fishing Hole >
Difficulty: Easy
Requirements: Life Belt, lure upgrades are optional.
Character: Big
Where Preformed: Emerald Coast
In Emerald Coast as Big (must have Life Belt), look around until
you find a help ball saying, " There is a secret passage somewhere,
go and find it. " Look at the nearby mountain that is almost
completely under water. Look around for an opening at the bottom
and swim through it. When you surface, you will find a fishing paradise. Have
Fun!
< C. The Weird Sound >
Difficulty: Easy
Requirements: You are on the left pillar
Character: Any Character
Where Preformed: Station Square
First (after beating everyone's including Super Sonic's Adventure), go beat
Speed Highway with Tails. Then when you've beaten it and you come out where
you fought Chaos 0, look onto the road. You should see two pillars. Fly over
the left one, and you should hear a totally weird sound.
< C-2. Confirmed Weird Sound >
Difficulty: Information, no difficulty.
Requirements: You are on top of the left pillar
Character: Any Character
Where Preformed: None
The Weird Sound has been confirmed!!!! You can go over the pillar with any
character. You know where the shop is that you come out of after getting the
Light Speed Shoes? Stand on the pillar (after beating speed highway) and watch
as the gates on the shop door come down!!
< D. The Magical Grab >
Difficulty: Easy
Requirements: A second controller
Character: Sonic
Where Preformed: Casinopolis
In Casinopolis as Sonic, get a few coins, and then go to the Vault.
Get a second controller and put Tails on the button. Then have Sonic
run up and hit the button and then move a little bit away. The arms
grab Sonic even though he isn't on the button!
< E. Tails Falling Through Speed Highway >
Difficulty: Easy-Medium
Requirements: Jet Anklet, that you overthrew the distance needed to get into
Goin' DownCharacter: Tails
Where Preformed: Speed Highway
Do the Tails in Goin' Down and At Dawn bug but instead of landing in the
white thingy, fly straight. You will fall down endlessly until Robotnik
wins, then you will be sitting in Mid-Air!
< F. Tails' Secret Runway >
Difficulty: Easy
Requirements: E-102's hover power-up
Character: E-102 "y"
Where Preformed: Mystic Ruins
Submitted by Tails' McCloud. Play as E-102. Go to the entrance of the
cave near the Chao gardens in Mystic Ruins. Go right near the fence.
Jump off, activate the hover and make a sharp right turn. You should
be doing as if you were floating to an underground train station. When
you get close enough, you will see a green tunnel. This is the tunnel
that Tails' first flies out with the Tornado 2 in that FMV scene!! If
you turn the camera the right way, you will see the hatch that seals
off that area normally. Great job, TMC!
< J. Get into the Speed Highway building early >
Difficulty: Easy
Requirements: You might want to get the Jet Anklet, but it is optional.
Character: Tails
Where Preformed: Station Square
Submitted By Tails Mc Cloud. Start a new file. Activate Tails. Go
to the guy to the left of Twinkle Park as tails. Get behind him
and tails whip him, tails will be pushed back into the Speed
highway building. You can now jump forward and enter the speed
highway entrance (with the elevators) but the elevators don't
open! Before you jump into the speed highway area you have a
chance to get into twinkle park, and the place that is blocked
off by police. You can get out of the speed highway by just going through the
door.
< K. Floating Sonic in Final Egg >
Difficulty: Easy
Requirements: 2nd controller and that tails has the Rhythm Badge
Character: Sonic
Where Preformed: Final Egg
NOTE: THIS WILL ONLY WORK IF YOU HAVE TWO CONTROLLERS.
Have a second controller handy. Gets to the second Beat
(the little mechanical purple things) part with an electric shield.
Connect the second controller. Have sonic stand still and tails
rapid spin attack the beats and sonic will float up! You can also do
this in the third part.
< L. Tails In Casinopolis early >
Difficulty: Easy
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
Do the Tails in Emerald Coast glitch, but instead of flying to
Emerald Coast, fly to the Casinopolis Area. When you beat the
level there is no cutscene and it is still daytime, and all the
doors are locked. But there is a way to get out. Go to the steps
that lead to the train station. note that they form a small ramp.
Get a running start, run up the steps, and jump at the top. when
you reach the top of your jump, fly up to the train tunnel. from
there, jump and fly through the train station roof.
< M. Reuse Animals >
Difficulty: Easy/Medium
Requrements: NONE
Character: Any
Where Preformed: Chao Garden
This glitch is quite simple, yet sometimes hard to do. What you
need to do is get an animal, any kind, and go near a Chao that's
standing still. If you have a Chao that likes to move around, give
it a fruit. Then you place the animal between you and the Chao. It'll
look like it took the animal but it's still on the ground. You can
pick it up and give it to your Chao again and again. Do this to easily
max out your Chao's stats!
< N. Sonic and the never-ending Light speed attack >
Difficulty: Easy
Requirements: Light Speed Attack & Light Speed Shoes
Character: Sonic
Where Preformed: Anywhere where a Kiki in a cage is
This is an easy glitch but really fun and cool to do. Find one of
those annoying kiki guards (like the one you attack to get
into Red Mountain) that are in a cage. Charge up your light
speed attack. Release the button and sonic will attempt to attack
the kiki from every possible angle. To stop, press the spin dash button.
< O. Knuckles and the downward ladder that goes up >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
First choose Knuckles and go to the Mystic Ruins. When you get
to the train station, jump off the edge and glide to the ocean.
Turn around and you should see a ladder. Grab onto that and climb
as far as you can down it. Jump and grab the part just below you.
You will teleport back up to the train station.
< P. Sideways Tails >
Difficulty: Medium
Requirements: Rythym Badge. Tails in Emerald Coast.
Character: Tails
Where Preformed: Emerald Coast (glitch level)
SPECIAL NOTICE/WARNING FOR THIS GLITCH: COPY YOUR GAME SAVE FILE TO A
NEW SPOT BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY MINIMAL
CHANCE THAT YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE YOU TO GET
TO A SAVE POINT AND THEN TURN OFF, BUT IF YOU DIE IN THE 1ST PART OF EMERALD
COAST YOU WILL GET A BLUE SCREEN AND YOU WILL NOT BE ABLE TO SEE WHERE YOU
ARE GOING!!! COPY YOUR SAVE!!!
First get Tails into Emerald Coast. Now, right before the part where the
boosters shoot you straight up into the air (there are spikes that come
down after that), Hold the tails attack button and zoom up the boosters.
Hold the controller stick to the left or right. Tails will spin attack in
the air, and do that until you fall to the ground or stop using the tail whip
attack.
< T. Amy Behind The Mirror >
Difficulty: Easy
Requirements: NONE
Character: Amy
Where Preformed: Twinkle Park Mirror Room
Get to the Mirror room as Amy. Keep playing through the mirror room
until you get to a part where you bounce on a spring to bounce to a
higher level. In the mirror you will see a reflection of that spring.
Hit the spring in the mirror with a hammer, and you will bounce up and
be on the OTHER side of the mirror. You can keep playing in here, but
once the mirror room finally ends so does your path, because you will
end of falling to your doom.
< U. Knuckles Uppercut >
Difficulty: Too easy @_@
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square
Go to the spot where you fought Chaos 0. Now, go very to the brick
wall. Now, do a triple punch. This will cause Knuckles to do an uppercut and
then fly backwards.
< V. The Ultimate Slide >
Difficulty: Easy
Requirements: NONE
Character: Multiple
Where Preformed: Station Square
This is an interesting but fun glitch. I know for a fact that this
works with Sonic, Knuckles (he looks REALLY COOL IF YOU DO IT RIGHT),
Tails, and Amy. I still have to test it with E-102 and Big. Anyway go
to Station Square over where the boat is and where the shoreline breaks.
No do you see that slanted ledge? Well get on it and don't move now
they will strike a certain pose (for instance there
walking/standing/running/looking around pose [you will see when you do it and
they will slowly slid over to the right (where Twinkle Park is) while staying
in the pose and it looks REALLY cool.
< W. The Studder >
Difficulty: Easy
Requirements: NONE
Character: NONE
Where Preformed: Sound Test
Go to the Options Menu. Click on Sound Test. Now hurry, and click S.E. The lady
speaking will studder.
< X. Sonic floating >
Difficulty: Easy
Requirements: NONE
Character: Knuckles first, then Sonic.
Where Preformed: Casinopolis x2
To make Sonic float in midair, first choose to play as Knuckles. In Adventure
mode, go to Casinopolis and get over by that big gold Sonic statue. Punch it in
the cracked foot and it will crumble. Now go back and choose to play as Sonic.
Go to where the statuewas and jump in the middle of the platform. Sonic will
float there for a while!
< Y. Hedgehog on a Hot Tin Roof >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Station Square
Go to the casino area and go to the stairs leding to to train station. They
form a little ramp. Then, spindash and jump and try to land on the glass
above the train tracks. Then you can walk along those to the train station.
< Z. Hedgehog Stuck On A Ceiling >
Difficulty: Medium-Medium
Requirements: NONE
Character: Sonic
Where Preformed: Speed Highway
At At Dawn, go to the part where you run up the wall on the LEFT side of
the screen. If you want to make it a little easier, try getting the speed
shoes on the wall. But you don't need to. When you have enough speed, when
running side ways run STRAIGHT up. Sonic will hit the ceiling and float
there as long as you are holding up.
< AA. Sonic In Deep Water >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Egg Carrier
Get to the Egg Carrier with Sonic. Get to the pool area (it must have water in
it). Go in and walk SLOWLY off the edge and land on the door. That is shut
under there. If you hit the right spot you can slowly walk back into that room
leading to Knuckles part of Sky Deck. But you will notice that even when the
pool is filled there is no water in there, but if you keep jumping in there you
can make splashes.
< AB. Sonic Runs backwards >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Twinkle Park
First, go to Twinkle Park. Play through as Sonic until you get to that hole
that you go down to get to the roller coaster. Now, see that booster that is
right in that tunnel? Well spin dash into it while holding down
(hole to roller coaster must be seen on screen), now, Sonic will run backwards
to the hole!
< AC. Sonic Rocket >
Difficulty: Easy
Requirements:
Character: Sonic
Where Preformed: Station Square
First, get right next to the beach. Now, get on that little titled ledge.
Now, charge up the spin dash, let go. If you did it right, you can guide
yourself over some walls.
< AD. Tails Into The Garage >
Difficulty: Medium
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
To get Tails into the Garage first you need to go over to the newspaper
Stand. Go under the red hang over closest to the stand. Jump straight
up under it and you go through the wall. Now get a running jump and fly
to a curved tunnel (that is the garage) stand in there and wait for a car.
You can now right the car out into the garage's blue abyss!
< AE. Get Knux behind the 3 locked doors in Egg Carrier >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Egg Carrier
To get Knuckles behind the three locked doors in the Egg Carrier (The one
that leads to where E-101MKII is being built, one leads to the hot shelter
and the other leads to Amy's Hedgehog Hammer room) first stand in front of
them. Now walk to your left. You will see a ramp next to the wall and a tiny
fence above it. Fly just under that fence and get on the wall. You should
either be sideways or in an awkward position when on the wall. Knuckles will
either be sucked into the wall or pushed away. If he is sucked into the wall
then quickly glide into the room you want to go into. You can also do this
on the right side of the ship but it is harder on that side.
< AF. Sonic Out Of The Egg Carrier boundaries >
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Egg Carrier
To make Sonic shoot out of the Egg Carrier go in front of the three doors in
the inside part of the Egg Carrier. Walk to your left and go over to that
little ramp by the wall with a fence above it. Charge up a light speed attack.
See that crack there the two walls meet? Homing attack that and then let go of
the light speed attack and he will shoot through the wall.
< AG. E-102 Out Of The Egg Carrier boundaries >
Difficulty: Easy
Requirements: Hover Power up (optional)
Character: E-102
Where Preformed: Egg Carrier
To make E-102 Gamma get out of the Egg Carrier first go inside and go over to
where the three doors are. Walk to the left where the little ramp is and just
start running into the corner where the two walls and the ramp meet. You will
see him start slipping into the wall and soon you will be out. If at any point
you go into wheel mode you MIGHT start driving up the wall instead. If you do
that just jump to get out of Wheel Mode.
< AH. Sonic On Nothing >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Emerald Coast
Get to the second Check point in Emerald Coast. Run up the wall and walk past
the falling spikes. Go down the hill then turn around. Spindash and Jump up
the hill and you should go really high and land on an invisable platform. You
can now walk around up there.
< AI. Tails stuck above Windy Valley Entrance >
Difficulty: Easy
Requirements: Rythem Badge (optional)
Character: Tails
Where Preformed: Mystic Ruins
You know that narrow pathway that you take to get from the main Mystic Ruins
area to the place where you put the Wind Key? Well, right before that, jump
up and fly. When you get high enough, go into the narrow chasm. There is a
floor there so you will stay on that. If you have skill, you can fly to the
top of the entire thing!
< AJ. Knuckles stuck above Windy Valley Entrance >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
You know that narrow pathway that you take to get from the main Mystic Ruins
area to the place where you put the Wind Key? Well, right before that, jump
up and grab onto the wall.. When you get high enough, go into the narrow
chasm. There is a floor there so you will stay on that. If you have skill,
you can go to the top of the entire thing!
< AK. Knuckles Sound Glitch >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square Train Station
Activate the Knux Maximum Heat Attack when getting in the train. The sound will
go wacky.
< AL. The Magical Hook >
This glitch was submitted by Jazz411.
Difficulty: Easy
Requirements: 2nd controller.
Character: Sonic/Tails
Where Preformed: Red Mountain
In Red Mountain, have Sonic just stand there while Tails
jumps up and grabs the...thing that you slide with (where you see the
scene of Sonic holding on to that thing that slides down the rope). I
don't know what it's called, but I think you'll know what I mean when
you get there. Anyway, if Tails grabs it, suddenly Sonic appears on it!
< AM. Wall Crawler >
This glitch was submitted by Jazz411.
Difficulty: Medium/Hard
Requirements: NONE
Character: Sonic
Where Preformed: Lost World
In Lost World as Sonic, run through the first tunnel until
you get to the part in which the tunnel is rotating, and
all the blocks come in and out of the wall, with fire. I
hope you know what I mean. Now this is the tricky part!
You know how you can run along the walls and up the ceiling
with enough momentum? If you can run along the ceiling just
right when you reach the end, you will come out and hit the
wall of the next part (the part for the second tunnel; the
one that leads to the room with the spikes). If you do it
right, you will run up along the wall; it will sort of look
like Sonic is "sliding" up the wall. When you reach the top,
there is no ceiling here! You will fall THROUGH the ceiling
of the next tunnel! Sometimes, the camera will turn around
in mid-air so you are running into the camera if you go through
the tunnel!
< AN. Pinball Games SUCK, literally! >
This glitch was submitted by DENN112985.
Difficulty: Easy
Requirements: 2nd controller.
Character: Sonic/Tails
Where Preformed: Casinopolis
If you go to Casinopolis as sonic and tails is there too, move away
from the portal to where you play pinball then move tails into the portal
sonic will get sucked in!
< AO. Free Falling >
This glitch was submitted by ZackTurner14.
Difficulty: Easy
Requirements: Hover Power-up
Character: E-102
Where Preformed: Mystic Ruins
First, beat the game with E-102. You should have the Hover power-up. Go to
Adventure mode and select him again. Go to the area near Red Mountain, get on
the Floating Island, and jump off the top. Jump off the island and hover. If
you do it right, you'll hover right on down to the bottom. Now you can keep
falling! When everything is black, then you can stop hovering.
< AP. Sonic stuck above Windy Valley Entrance >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins
You know that brown bridge that goes up the hill leading to the waterfall?
Spindash up that, jump at the top of the hill, and direct yourself toward
that narrow chasm. If you make it, you will get stuck up there!
< AQ. The Hidden "Recap" Screen >
Difficulty: Medium
Requirements: You didn't get the Crystal Ring in Sonic's adventure
Character: Sonic
Where Preformed: NONE
This glitch was submitted by EKC.
If you do not collect Sonic's Crystal Ring in Sonic's adventure, you can
collect it in Super Sonic's adventure and it WILL save. Thing is, when it
saves, it also activate a hidden cutscene that they took out of the "regular"
game.
Here's what EKC said.
Now that I've gone back for a second try I can no longer play as Super Sonic.
After the Super Sonic introduction "Hi, I'm Sonic, Sonic the Hedgehog..." it
does one of these three things:
1) Resets the Gamecube
2) comes up with the "Hedgehog Hammer" mini game title then stays on it.
3) Does the same as #2 but then loads into it, but all it is is sonic falling
endlessly.
< AR. Free Falling 2 >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins
In the Mystic Ruins, go to Angel Island. On that Island is a cliff.
Go to the end of the cliff and go back a little. Face yourself out
into the ocean, and do the spin attack. Let go, and immediately press
A to jump and then hold the analog stick forward. Do the homing attack
while in the air, and Sonic will fall forever.
< AS. Erased Game Bug >
Difficulty: NONE
Requirements: NONE
Character: ANY
Where Preformed: NONE
If you shut off your Gamecube in the Chao Garden while saving or
in a Action Stage (solves erased games on the Characters in Other
Levels glitches) your entire game will be erased.
< AT. E-102 Outside Mystic Ruins >
Difficulty: HARD
Requirements: Hover (optional)
Character: E-102
Where Preformed: Mystic Ruins: Angel Island Tunnel
Take E-102 into the place blown out of the side of the mountain.
Go up the blast of wind to the tunnel that leads to Angel Island.
Get into Wheel Mode (he'll say "Mode Change" when you get into it).
Now try and get up onto the walls of the tunnel (just run into them
in Wheel Mode), and go over to the wall above the hole you go into
to get to the Train Station part of Mystic Ruins while still on the
wall in Wheel Mode. Now, if you can get to that part, E-102 will be
forced THROUGH the tunnel wall and out into nothing-ness.
< AU. The Revenge of The Plug >
Difficulty: Easy
Requirements: Life Belt
Character: Big
Where Preformed: Hot Shelter
Use the emergency water valve to drain the water. Swim around near
the top of the water and you'll find an opening, go in it. Swim to
the top and go in another opening. There is a hole and a computer-sign
that says "WARNING! There is a plug in the center. Be careful not to
trip over it." You can open it! First, put your lure near the plug,
on the bottom of the floor and reel as if you were going to get the
plug. Then, if your lure gets stuck to the plug, reel and press left
or right on the analog stick. It drains the water! Then, go out of
the plug room and to the emergency drainage switch area. The water
level is higher! Go straight in the emergency room to find another
opening. Bounce up the bumper to another opening. Go in it.
The first glitch in my guide. Well, I went back through it and I found some
more!
1. Big can fall through the floor somewhere in "glass covered" pool. This
leads to the path you took to reach the Emergency Drainage Room. Open the
doors at the end of the corridor, and you'll see water RIGHT in front of you.
That defies the laws of physics!
2. Big can go above where you are supposed to. Grab the the speed shoes
and run toward the glass pool. Now, at the top of the ramp, jump up.
Move over to the platform above you. Now you can be up there!
< AV. Knuckles In Sonic/Tails Speed Highway (ALMOST!)>
NOTE: This glitch was submitted by Roly755.
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square Sewer
Choose Knuckles and go to Station Square. Go to the sewer that leads to
where tails gets the jet anklets. As your entering the tunnel turn left
and go on thet corner. Face the corner. Press the jump button. Knucles
will go through the roft and stay on the roft. This may take several
tries. When you're up there glide to the end of the sewer and if you're
lucky you'll find an invisible platform above the sewer you can stand
on. From there you can go to where tails got the jet anklets, the
elevators that lead to speed highway, the tunnel that leads to
twinkle park, or into the abys.
< AW. Knuckles Out of Casinopolis >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Casinopolis
You know that spot up above the fountain? Climb up there. Now,
climb onto the ship that is pointing out. Start flying
frantically at a spot between the ship and the wall it's
sticking out of and you will go through it.
< AX. Knuckles Out of Mystic Ruins >
Difficulty: Easy
Requirements: You did the "Knuckles Above Windy Valley Entrance" glitch
Character: Knuckles
Where Preformed: Mystic Ruins
When you are up to the top (as far as the thing will let you go)
try to glide as fast as you can and as many times as you can into
that little crack in the ceiling. If you do it right, you will go through!
<AY. Knuckles Under Wooden Planks In Mystic Ruins Below Windy Valley Entrance >
Difficulty: Easy
Requirements: You did the "Knuckles Out of Mystic Ruins" glitch"
Character: Knuckles
Where Preformed: Mystic Ruins
When you've done that glitch, try and aim for below the Windy Valley
entrance. You can't get out of there once you're in!
< AZ. Free Falling 3 >
NOTE: This glitch was submitted by Roly755.
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Station Square Train Station
Enter the train station door from station square with sonic. Do a homing
attack toward the left of the door that leads to the main area of station
square. Then jump and home attack immediately and sonic will go through
the wall and into the abyss and then die.
< BA. Multiplying Eggs >
NOTE: This glitch was submitted by Neo Chaotikal.
Difficulty: Easy
Requirements: Can only be performed if you didn't take the black egg
from the cages in the cage room of the Egg Carrier
Character: Amy
Where Preformed: Egg Carrier in the Cage/Hedgehog Hammer room
Take Amy to the 3 doors in Egg Carrier and use the one on the right.
Go to the other door, which takes you to the cage room. Open the middle
cage. There should be a Black chao Egg in it. Pick it up and take it to
the Hedgehog Hammer Game and drop it on one of the holes. Go back to the
cage room ans ther will be 2 chao eggs, one inside and one outside. Take
the one whose inside and drop it again on one of the holes. Now there
will be 3 chao eggs, the previous 2 and one in the center of the deck
(near the monorail buttons).
< BB. Amy stuck above Windy Valley Entrance >
Difficulty: Easy
Requirements: NONE
Character: Amy
Where Preformed: Mystic Ruins
With Amy, go to where the wind is blowing up to Windy Valley. Go to
the right side of the hole, and start making your way along the
little grass part so that it appears you are behind the blowing
wind. Move forward into the blowing part (blowing will not take
place immediately) and Amy flies up there! Quickly move Amy toward
the screen to find a spot to stand on above Windy Valley.
< BC. Knuckles Around Mystic Ruins >
Note: This glitch was submitted by Neo Chaotikal.
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
Go with Knux to the Mystic Ruins, and stay on the train station.
Jump on the train and gain balance to make a running jump, and
glide around the mountain where the way to the Angel Island is.
You can even go around it and get under the windy part that allows you
up to the Angel Island ^_^
< BD. Knuckles Floats Upwards >
Difficulty: Easy
Requirements: Any place with water (Twinkle Park, Icecap Pool)
Character: Knuckles
Where Preformed: Any place with water (Twinkle Park, Icecap Pool)
Fly into the water. Let go of the A button for less than 1 half-second,
then press it again. Knuckles will float up every time he curls into a ball!
< BE. Knuckles Drowns on Air >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
UPDATE: Carterman thinks this: "I'm guessing that since there's water
on the inside of the trunk, being close to it counts it as underwater,
or something", and he might be right! Thanks Carterman!
Go to Mystic Ruins. Go to Big's house. Climb up the tree trunk
(on the outside, the side closest to the wall). Stop when you see
bubbles appear out of Knuckles. Sit there for about 20 seconds, and Knuckles
will die!
< BF. Sonic Rocket 2 >
Difficulty: Medium
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Station Square
Go down to the Casinopolis area. Activate the line of rings that
takes you to the button that opens Casinpolis. Get on the left
side of the first ring, and charge up the Light Speed Dash. Now,
when Sonic says "Go", let go of the charge button and immediately
push up on the controller stick. Sonic will go flying high into
the air. It might take a few tries.
< BG. Shop Escape >
Difficulty: Easy
Requirements: There is an egg to take off of the stand
Character: Sonic
Where Preformed: Station Square
This glitch was submitted by Robert.
You can escape from the shop, while the bars are down, and still
get the chao egg out! First you must pick up the egg, and walk
into the window, keep walking, and drop the egg. If it lands one
the switch, try again. After that, go to the left of the window,
and run into the picture thing, on the display. You have to
spindash at a 40 degree angle, between the picture thing, and
the window. You should fly out of the window. Now go to the
shop window, from outside the shop, and you should see half of
the chao egg, poking out of the window, you can pick it up,and
the bars will still be down. When you return to the store,
they have the rock on the switch. The game probably thought
you got it the normal way.
< BH. Big and the Car >
Difficulty: Extremely Easy
Requirements: NONE
Character: Big
Where Preformed: Station Square
Get on top of a car going to City Hall from the Twinkle Park area
or on a car going from City Hall to Twinkle Park area, and cast
your lure, and hold A. Big will either run into a brick wall or
go into the abyss, depending on where you are.
< BI. Go down the Bumper Car track without a bumpercar >
Difficulty: Easy/Medium
Requirements: NONE
Character: Sonic
Where Preformed: Twinkle Park (not Twinkle Circuit)
This glitch was submitted by Robert.
First you must go close to the gate (the one that opens when you
drive the bumper car near it), then you have to get in the left
corner. You must spindash into the gate, you might go through
slighty and the fly back, if so, keep trying. You have to get
it at the right angle, or it wont work. Once you get through,
the camera is still inside the room with the bumper cars, just
press the d-pad, and it will show beyond there. I can't seem
to get the camera to stay that way.
< BJ. Sonic Rocket 3/Get to Tails's Jet Booster location as Sonic >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Station Square
Go behind the Entrance of Twinkle Park and Jump into the water.
Right in front of you, you should see a ramp type thing. Spindash,
let go, and jump RIGHT after you let go of the spindah, and you get a
huge amount of air (the height type, not the breathing type,
and sometimes this won't work though becuase it will make Sonic float)
and go to the far left of the top of the building, there are a few spots
up there where you go through the wall. It's kind of a matter of luck whether
you land in Tails' area or behind the gate though, but once you practice it's
relativly easy to get to them.
< BK. Big Swims Up The Waterfall >
Difficulty: Easy
Requirements: Not sure, but you might need the Life Belt
Character: Big
Where Preformed: Mystic Ruins
Half of this glitch was submitted by super_sonic2000.
His part: Go to the left side of the waterfall where you fought Chaos 4
and press A twice real fast and you should float up.
My part: Jump, press and hold Up (while facing the waterfall, and the
wall behind it) and Big should swim up the waterfall, but he stops about
two-thirds of the way there, due to an invisible wall I believe.
< BL. Knuckles Flash >
Difficulty: Easy
Requirements: Knuckles Maximum Heat Attack and Shovel Claw
(I think that's what it's called)
Character: Knuckles
Where Preformed: Speed Highway
This glitch was sent by Nove!
You know that big fountain that shoots you into the Air? There is
a black road around it where alot of cars like to drive down and
hit you. If you follow that road from the fountain to the other
end you will see a tall, narrow clock in a circle of grass. For
some reason you cannot dig on the grass, in fact when you try
to dig Knuckles doesn't even say "It's no use".
Now, while you are in the grass Charge up the Maximum Heat attack.
Throughout this glitch you must now not let go of the button you used
to charge it up. Now, with the Maximum Heat Charged up, Jump. If you
still have the maximum heat charged, Knuckles will start Blinking as
if he was hit and he will also blink into ball mode. It's very weird.
< BM. Knuckles Out Of Mystic Ruins 2 >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
This glitch was sent by Nove!
Go as Knuckles(or Tails) to the Mystic Ruins. Go to Tails' workshop
and jump to the top of his House. There is a small balcony there and
on top of the dome is a small platform surrounded by a rail. Get on
that small platform and face the ledge where you got the Sonic Emblem.
Turn right a little bit where you can see one part of the mountain and
another part a little bit behind it. Now Glide/Fly into the mountain to
the right and you will go through it. Now turn left and you can see the
place where the minecart goes and Tails hidden airway along with a brown
tunnel above it. You can also land behind the gates of the minecart that
leads to the Chao Garden if you want to. Note that this can be performed
as either Knuckles or Tails but it is alot easier to maneuver if you are
Knuckles because you can't get tired and he's easier to turn with and land.
< BN. Train Glitch >
Difficulty: Easy
Requirements: Maximum Knuckles Heat Attack
Character: Knuckles
Where Preformed: Mystic Ruins
This glitch was sent by Nove of the GameFAQs Message Boards!
Go into the train with a sheild on or while you have the Maximum Heat Knuckles
attack and go into the last train door. When it leaves, the sheild or attack
sheild is there but Knuckles isn't.
< BO. Knuckles Stuck >
Difficulty: Easy
Requirements: Shovel Claw
Character: Knuckles
Where Preformed: Mystic Ruins
This glitch was submitted by Kitsune Sniper of the GameFAQs Message Boards!
The first time that you use Knuckles in the Ruins, go to the cave where the
gloves are. Get the Monkey Suicide button, and take it with you to the Wind
cave. Jump on the left part of the place where the wind is blowing, then move
left slowly. If you do it right, Knuckles will get stuck. He can move, but
can't jump, and his weight forces him to the floor of the air current. He also
cannot get rid of the button, so essentially, he's stuck until you restart or
reset the game.
< BP. Sonic into Egg Viper "Launch" Room >
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Final Egg
There are two ways to do this glitch: #1 is submitted by Jan Abaza,
#2 is from MangaMachine/Diablohead.
1: Get to the very end of Final Egg. Get a electric shield. Light
Speed Dash along the set of rings right before the Egg Capsule. Let
go, and when you are launched high, move over to the right. You will
literally fall through the wall leading there.
2: Get to the very end of Final Egg. Light Speed Dash along the set of
rings right before the Egg Capsule. Go up to the Egg Capsule, and get
on the small angled ledge on the opposite side of the door (next to the
Egg Capsule). Spindash and jump, and try and jump through the wall.
< BQ. The Studder 2 >
Difficulty: Easy
Requirements: Hover
Character: E-102
Where Preformed: Red Mountain
Go near some lava with at least 1 ring. Let the timer run down to 10 seconds.
Then, get ready. When there is 2 seconds left, jump and Hover to over the
lava. When it reaches zero, E-102 will say "Act-Activity Ceased".
< BR. E-102 Invisible >
Difficulty: Easy
Requirements: NONE
Character: E-102
Where Preformed: Red Mountain
Get to the E-series battle robot. Let the time run out, and if the robot fired
a missle and it was close, E-102 will turn invisible when he gets hit.
< BS. Foggy View of At Dawn >
Difficulty: Easy
Requirements: None
Character: Sonic
Where Preformed: Speed Highway: At Dawn
NOTE: This was submitted by ThatGuyWithTheHat.
In the At Dawn section of Speed Highway(I think this is only for Sonic) if you
bounce on one of the awnings just before the breakaway glass thingy the camera
will start moving further and further upwards with every bounce until
eventually you've just got a purple background and a very foggy overhead view
of the level map.
< BT. Sonic Rocket 4 >
Difficulty: Easy
Requirements: Light Speed Dash and Attack
Character: Sonic
Where Preformed: Speed Highway: At Dawn
NOTE: This was submitted by ThatGuyWithTheHat.
Also in At Dawn for Sonic, if you charge up a light speed dash and jump into
the fountain when it's at full power and let the dash go at the height of the
blast, you can get onto the roof of City Hall. Jump to the section of roof to
the right and you'll see that there isn't much to the roof. Over the edge is
nothing but purple.
< BU. Unused Part of A Level? >
Difficulty: Easy
Requirements: Hover Power-up
Character: E-102
Where Preformed: Windy Valley
NOTE: This was submitted by ThatGuyWithTheHat.
In Windy Valley as Gamma, go to the springboard way off to the left on that
little chunk of ground. Spring off it and then start hovering and move forward
through the level(careful around some of the walls as they try to hold you to
the normal path). If you do it just right you can just land on that ledge above
where you fight Delta. As you land there, the large stones on the ledge float
away, apparently unaware of the absence of the tornado. Off in the distance
from here you can see a little more of the level that no one ever goes to
(but perhaps were originally going to?), but you can't get to it.
< BV. Standing in Mid Air >
Difficulty: Easy
Requirements: None
Character: Sonic
Where Preformed: Station Square
NOTE: This was submitted by ThatGuyWithTheHat.
If you enter the Chao elevator in Station Square, face forward and jump just
when you think the doors will close, your character will jump and stand still
in mid air... if you time it right.
< BW. Get Light Speed Shoes Early>
Note: This glitch was submited by Knux Chao!
Difficulty: Medium/Hard
Requirements: None
Character: Sonic
Where Preformed: Station Square
First, of course, you need a new file. Beat Emerald Coast, but don't take
the train yet. gotowards the city hall area, where you fought Chaos 0. It's
blocked off. There are 2 ways to do this. You can try to spin dash through,
especially near the walls, but this can take a while. The other way is easier,
but may take a life. Go to the left side and into the corner of the building
and the invisible barrier. Face the buildings and spin dash straight through
into nothingness. As soon as you pass through the wall, make a right towards
the barrier. You should go to the city hall area, and die in a few seconds. If
you don't want to lose a life, quickly spin dash back to the train station
area. If you make it, just walk back to the city hall area.
Now, that was the easy part.
The black car is blocking your way into the sewer. To get into the sewer grab
burger man statue. Take him to the car. Try to set burgerman near the car, so
you can't fit between the two. Jump between the car and the statue. hopefully,
the statue will push you under the car, and into the sewer! Now, get the shoes
like normal. Dddly, the antique shop man isn't there to "greet" you when you
exit the sewer through his shop.
Now, you could probably just quit and you'll return in front of the train
station with the shoes. But if you don't feel like quiting, you can get past
the barrier from this directon, too. Like before, you can try random spin
dashing. Another method is to go to the right of the screen, opposite where you
fell through before. In fact, you want to spin dash through the wall just like
before. If you dash in the right spot, you can fly right into the waterway
behind twinkle park.
< BX. Get into Casinopolis Early >
Note: This glitch was submitted by Knux Chao!
Difficulty: Medium
Requirements: Light Speed Shoes
Character: Sonic
Where Preformed: Station Square
Go to the brick wall to the left of the doors that lead from the train station
to the casino area. Look at the rows of bricks. You'll notice that in rows 2
and 3, every other brick is a bit darker. Look at the second pair of dark
bricks from the door. You will aim at the rightmost part of the top dark brick.
Next, charge your light dash. Face the spot mentioned above, perpendicular to
the wall. (at right angles, for the geometry-impaired.) Now, jump and homing
attack that spot. If you don't go through, try again. When you go through,
light dash. You should go through the wall in front of you, which is actually
the back of the wall in the casino area! (don't give up if you die, just try
again. I must've waisted 15 lives trying to get through twice.) Now all you
have to do is hit the switch and light dash the rings to open the casino.
There's no glitches in casinopolis, the game doesn't freeze when you beat it,
and your file won't be deleted.
To exit the Casino area, do the "Hedgehog on a Hot Tin Roof" glitch
(glitch "Y" above)
< BY. Get into Twinkle Park Early >
Note: This glitch was submitted by Knux Chao
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Station Square
Go into the sewers, either the normal way or the above method, and change the
camera to free camera. Now, look at where you fell from. Now, see the pipes
on the walls? Jump on one, then jump up into the pipe you fell from. This will
get the camera out of the sewer, so you can see where you're going. Hold up on
the c-stick to put the camera over you. next, charge your light dash and get
back on the pipes. Jump up into the big pipe you fell from, and homing attack
and light dash forward and left, behind the box. You'll fall through the
ceiling and be behind the box, where Big goes to twinkle park. Now simply
follow the path to the elevator and go to Twinkle Park! Once you exit the
level, go back towards the elevator from the sewer. don't go into the little
room, stay in the glass pipe. Spin dash where the pipe and the wall touch, and
you'll fly out.
< BZ. Sonic/Tails in Speed Highway Early >
Difficulty: Easy with Tails Medium with Sonic
Requrements: NONE
Character: Sonic/Tails
Where Preformed: Station Square
First, do the "Get Tails/Knuckles in the sewer" glitch above, but instead of
going to the sewer, head to the other side of Knuckles' Speed Highway entrance.
If you make it, You can play Speed Highway early!
< CA. Get to Angel Island Early >
Note: This glitch was submitted by Knux Chao!
Difficulty: Medium/Hard
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins
First, go to the wall across from the train station. note the large rock. Go to
the right, and note the corner. You need to spin dash off the rock, run up the
wall to the top of the corner, spin dash and jump off of the corner, and go
around to the tunnel. It's difficult, but once you get used to running on the
wall it gets a bit easier.
< CB. Reuse Small Animals >
Difficulty: Easy/Medium
Requirements: NONE
Character: any
Where Preformed: Chao Garden
Fist, make sure your chao is sitting still. Then, pick up and animal and drop
it in front of your Chao. If done right, your chao will "drop" the animal but
still gain its stats, then just pick it up and drop it again. make sure to
distance yourself. You need to drop it right inbetween you and your Chao.
Do this to max out stats easily!
< CC. Emblem Glitch >
NOTE: This glitch was submitted by DK BOARD!
Difficulty: Easy
Requirements: NONE
Character: Any
Where: Preformed: various
You know those field Emblems around the place? If you collect one it says
"Saving"
But honestly, it doesn't save the game or something until you leave area or
beat an action stage. (At least for me.) After I got an Field Emblem at Mystic
Ruins, I quit the game and went to see Emblem results, after I saw it wasn't
there. I went back to get it from the same place, but it wasn't there anymore.
So literally got stuck without getting the last emblem. And now, I have to
restart the game all over again...
NEVER-EVER QUIT THE GAME IF YOU COLLECT AN FIELD EMBLEM, INSTEAD GO-TO A ACTION
STAGE AND BEAT IT. (Just to make sure the game saves.)
< CD. Outside the Barrier of the Past >
NOTE: This glitch was submitted by Knux Chao!
Difficulty: Easy/Medium
Requirements: Reccomended Super Sonic unlocked
Character: Sonic
Where Preformed: Master Emerald Shrine in the Past
Go into the past in either Sonic or Super Sonic's story. It's probably easiest
to use Super's, since you don't have to play through the whole story. Make your
way to the wall directly behind the emerald shrine, onto the highest rock.
Spindash off the rock and over the wall. You'll fall through, and either land
on a narrow strip of land or fall until you die. From here, there's really not
much you can do besides run around, or jump off and die.
< CE. Through the Wall in Sky Deck >
NOTE: This glitch was submitted by Knux Chao!
Difficulty: Easy/Medium
Requirements: NONE
Character: Knuckles
Where Preformed: Sky Deck
Go to Knuckles's Sky Deck, and go down to the lowest set of doors that open
when the ship tilts. Go to the one in the middle, and glide into the wall above
the door. You should be able to fall in. To get out, do the same. It's harder,
though, because of the camera angle. This is actualy useful, since there's
sometimes an emerald shard in there. I got about 37 seconds without the restart
trick because of this.
< CF. Gamma outside of Egg Carrier >
NOTE: This glitch was submitted by Da Real Kooky!
Difficulty: Easy/Medium
Requirements: NONE
Character: E-102 "y"
Where Preformed: Egg Carrier
Go to the front of the ship, where the runway is, as E-102'y'. While facing the
bridge, drop down on the left side and run towards the bridge. Once you reach
rolling mode, turn around and head back towards the lift leading to the runway.
Before you reach the lift, turn to the right and drive to the greyish front of
the Egg Carrier beyond and below the runway. You obviously can't reach the area
because it's beyond the playing field... However, if in rolling form, you can
drive through the invisible wall and onto the 'nose' of the Egg Carrier.
Continue rolling or running all the way out, towards the tip of the nose (it's
quite a long jog... The bloody carrier is long...), and as you can tell, you
can actually stand on the material, instead of falling through it.Once you
reach the very end of the nose, drop off. When you drop, switch to your hover
form and guide yourself back towards the Egg Carrier(obviously under it). Once
you got out as far as the tip of the nose, falling into the water will not
result in a life loss.... Hover and continue to guide your way below the Egg
Carrier (which strongly resembles the front of the transformed Egg Carrier...
Sorta. From here, basically, explore. If you drop of the edges, however, since
you're below the 'dying field', you'll just fall and fall infintly.
< CG. E-102 Under the Wood Planks in Mystic Ruins >
NOTE: This glitch was submitted by Da Real Kooky!
Difficulty: Easy
Requirements: Hover Pack
Character: E-102 "y"
Where Preformed: Mystic Ruins
Walk to the fence, and just to the right of where the boardwalk ends you'll be
able to pass the invisible wall (it's just around the edge of the wood). Jump
off and activate the Hover mode and slowly fly into the small cave opening
below the boardwalk (it's hard to get into; you'll have to jump and hover real
close to the edge) and you'll start floating above the small river. From there,
going through the side walls and hovering, you can go into the Launch Tunnel
for the Tornado 2 (though there's no soild ground inside it) or continue along
the river to the waterfall area.
< CH. Sonic Runs up a Building >
NOTE: This glitch was submitted by Da Real Kooky!
Difficulty: Easy/Medium
Requirements: NONE
Character: Sonic
Where Preformed: Station Square City Hall area
Along the wall with the entrance to the Burger Shop, there's small red (I
believe) awnings which you can jump onto the edge of(but you'll quickly slide
off). Once on them, quickly spindash up and, if at the right angle, you'll
start running up the wall. If you keep going up, chances are when you reach the
top, the view will change and you'll get a nice view of the whole area (from
behind the Burger Shop wall, though it'll be an airial view so it won't block
the sights). If the camera don't change (Auto Camera, haven't tested Free),
you'll fall behind the wall (with a changed view, holding up will cause you to
fall near the streets) and into the abyss.
< CI. Sonic Outside of the Egg Carrier >
NOTE: This glitch was submitted by Da Real Kooky!
Difficulty: Easy/Medium
Requrements: NONE
Character: Sonic
Where Preformed: Egg Carrier
Version 1: This one will get you slightly under the Carrier, however, you can't
go passed the water level without death. Transform the Egg Carrier and head to
the lower deck, near the Sky Deck entrance. Go to the eastern side below(where
there's a cannon and beyond it is the greenish glass on the right, and water on
the left). Spindash. A LOT. Keep tapping B to spin-spin-spin. Keep beating at
the Invisible Wall(that keeps bouncing you back). It'll take a while and good
aim, but if you try to shoot for the greenish-glass, you'll go beyond the
barrier and land onto the glass. You can't go very high on the glass, though,
just the normal distance as going around the Sky Deck entrance. You'll do a lot
of slipping, so Spindash is good. If you go down, you can go below the deck and
see the bottom of the ship, just like in Gamma outside of Egg Carrier, but you
can't get very low...
Version 2: This is the true version... You can reach the same area as Gamma,
and explore basically the whole underside of the Egg Carrier. This also
involves a transformed Carrier and on the lower deck. Go to the Station Square
boat landing (go right down near the boat), and try to jump onto the stairs
(jump from the side to the middle or so of the stairs or you'll be warped back
up to the deck). Once on the stairs, spindash up and jump just before to top
(maybe a little eariler than that) and hold right. You should land on the
greyish area beyond the invisible wall. From there you can do two things: 1 is
head towards the nose of the ship and drop, where you'll land on another grey
area just below the ship, and you can then venture and explore as much as you
can under it (don't fall, or you'll fall forever unless you quit). The other
thing is sorta get between the deck and the bottom of the Carrier by
spindashing near the sides (just below the Runway, near the invisible wall). It
works best on the Mystic Ruins boat landing side. Anyways, I can't remember it
fully, but I seemed to 'fall' through the grey part and I ended up just below
the water level surface (I could see Sonic 'through' the water)... Weird
stuff.
< CJ. Into Silver and Metal Sonic's Tubes >
NOTE: This glitch was submitted by Da Real Kooky!
Difficulty: Easy/Meduim
Requirements: NONE
Character: Sonic
Where Preformed: Room leading to Final Egg
In the Mystic Ruins Base area as Sonic, go to the corner where E-102 Gamma was
made (the corner with the green platform and all the arms). Stand on the green
platform and jump and tap the jump again to dash attack-thing. You should be
real close to the wall when you do that. From there, stay close and you can
walk out around the back of the E-prosessor thing and towards any of the tubes
where the AI-enhanced Sonics are. Just go to the back of them and simply walk
through the glass, and you're inside them (man... Silver Sonic is huge
compaired to normal). To exit the tubes, just walk forward or to the sides.
< CK. In The Closed Cavern >
Note: This glitch was submitted by Melee Kirby!
Difficulty: Easy
Requirements: Jet Anklet (Optional)
Character: Tails
Where Preformed: Mystic Ruins
This trick can be used to access the sealed off Cavern area (where Angel Island
and Ice Cap are found) with Tails before you even confront Eggman in the Mystic
Ruins!
Go down from the train station to where the hole in the wall is blocked by a
barrier (the wall that blasts off the side later in the game) and head down to
your left, where there's a cliff with several road blocks standing in the way.
Jump over the road blocks off the edge of the cliff, and then start flying and
try going through the walls. If done correctly, you will go right through the
walls and you will see a long tube-like shape in the distance. Fly to it before
you fall down (it may be easier to get the Jet Anklet first before trying
this). If you touch the tube's outside you'll end up falling inside it, and
you'll now find yourself in the tunnel that the barrier blocks off until later!
If you want to get back out, just touch the wall/barrier from the inside -
you'll go right through it and back outside.
----------------
6. Action Replay
----------------
This section explains the things unlockable using the Action Replay
-------------------------------
6A. Action Replay Glitches
-------------------------------
I never planned on having this section until I got an Action Replay and
noticed what one can do with it. So I'm putting in this section. But
I wll only limit my glitches to characters in other levels glitches. I
will only put in codes that cannot be done without an Action Replay.
So expect this section to get smaller as the other gets larger.
SPECIAL NOTICE FOR ALL GLITCHES IN THIS SECTION: I TAKE NO
RESPONSIBILITY TO WHAT HAPPENS TO YOUR GAME BECAUSE OF ACTION REPLAY
CODES. ACTION REPLAYS HAVE BEEN KNOWN TO EREASE MEMORY CARDS SO BE
CAREFUL!
< A. Amy/E-102/Big in "At Dawn >
Difficulty: Easy
Code Required: Moonjump
Characters: Amy/E-102"y"/Big
Where Preformed: Station Square
Simply Moonjumo over the City Hall building and to the other side of
the doors Knuckles uses to enter Speed Highway. Unfortunately you fall
to your death. If you have a PAL game, you can use the moonjump code
to get to land.
< B. Big in Casinopolis >
Difficulty: Medium
Code Required: Moonjump
Character: Big
Where Preformed: Station Square
Go to the hotel with Big and moonjump over the wall and to the doors
leading to the Casino area. There's an invisible floor blocking your
way in. You must go under gray tiles below to enter the area. To do
this, fall to the concrete below and walk as close as you can to the
doors. then, make a small jump off and go towards the gray tiles, and
keep pressing A so you go up and down. When you get in, simply
moonjump over the Casino and to the other side of the doors. When you
finish, the game will freeze.
< C. Amy in Casinopolis >
Difficulty: Easy
Code Required: Moonjump
Character: Amy
Where Preformed: Station Square
To get in, simply jump over to the other side of the casino building
and the other side of the doors. When you finish the game will freeze.
< D. Knuckles can complete Emerald Coast >
Difficulty: Easy/Medium
Code Required: Z + A Moonjump
Character: Knuckles
Where Preformed: Emerald Coast (Windy and Ripply)
Get in Emerald Coast any way you want. When you get to Windy and
Ripply, start gliding, then let go and hold Z + A then start gliding
again, then let go and hold Z + A, and repeat until you get to land.
When you beat the level the first time you will find yourself at the
Echidna Temple in the past, and you can't get back. The only way to
get back it to exit. Note that you MUST HAVE COMPLETED KNUCKLES'
ADVENTURE TO CONTINUE THE GAME.
< E. E-102 in Twinkle Park >
Difficulty: Medium
Code Required: Moonjump (fly with jetpack code optional)
Character: E-102 "y"
Where Preformed: Station Square
To get in, stand inbetween the entrance and exit doors and jump. If
done right, you should go through the ceiling. Hover to the other side
of the Twinkle Park doors. When it starts, you will be falling start
hovering in the direction of your life icon and twitch the camera so
you're facing forward. Eventually, you'll get to land.
< F. E-102 can complete Emerald Coast >
Difficulty: Easy
Code Required: Fly with Jetpack (moonjump code optional)
Character: E-102 "y"
Where Preformed: Emerald Coast
Use your jetpack to get over to Windy and Ripply, and use it again to
get to land there.
< G. Tails in Hedgehog Hammer Room/Gamma's Powerup Rooms >
Difficulty: Medium
Code Required: Inf. Flying (moonjump optional [but do it anyway])
Character: Tails
Where Preformed: Bottom of Egg Carrier
Take Tails to the bottom of the Egg Carrier. Now, go to the stairs and
jump. See a grey thing with a red "arrow" in the middle? Go to it.
Now, the tricky part. Fly to your right VERY slowly. You should see
Tails twitch up for a second after going about halfway down. Go back to
that area and Tails should fly up to the roof. Now, to get to the
outside of the Egg Carrier, take Tails to the tube sticking out of the
ceiling. Tails should fly through the top of it and outside the Egg
Carrier. Now, you have some choices. You can go to your left or your
right, to Gamma's powerup rooms. If you do, keep in mind getting out
of them can be very difficult. Or you can go forward to the three
doors that lead to Hedghehog Hammer, Hot Shelter, or the Mystic Ruins
Base. If you do that, then you can only go in the Hedgehog Hammer
room, the two other doors don't do anything (sorry, no Tails in Hot
Shelter). Also, getting out of the Hedgehog Hammer is almost
impossible to do.
< H. Knuckles in Hedgehog Hammer Room/Gamma's Powerup Rooms >
Difficulty: Medium
Code Required: Z+A Moonjump
Character: Knuckles
Where Preformed: Bottom of Egg Carrier
This glitch is almost the same as Tails' except instead of flying, you
need to preform the trick used in Emerald Coast to find the spot that
brings Knuckles up, or you can do this trick with Tails and memmorize
the spot and then simply moonjump with Knuckles and glide to where you
want to go.
< I. Development Mode >
4PP1-7DKF-30JTH
7B41-AZ0K-MVXYY
This code is somewhat similar to the Debug Mode code on the Dreamcast
version of Sonic Adventure, yet really in only one way. It's not really
as great either. Here's all of the changes I noticed with this code
enable:
- When sonic is running, a white "collision sphere" is drawn around
him
- Sometimes the "death areas" (where you can fall and die) are lit up
in white..
- On the adventure fields, the Ring counter is always visible.
- A simple "ranking" system seems to have been activated. If you do
well on a level, after you complete it sonic says "Sweet!". Otherwise
he says the usual "Not too bad."
< J. Tails Can Complete Emerald Coast >
Difficulty: Easy
Codes Required: Infinite Fly, Stop "level complete" function code
Character: Tails
Where Preformed: Emerald Coast, Part 2
Simply use the Infinite fly code with the following code and make you
way to land, then backtrack if needed.
W0RA-59YN-6485A
6KKF-MJU4-JF6TN
< K. Tails Can Complete Red Mountain >
Difficulty: Easy
Codes Required: Infinite Fly, Stop "level complete" function code
Character: Tails
Where Preformed: Red Mountain, Part 1 or 2
If you use the code to enter Red Mountain with Tails you'll notice the
level ends immediately. This can also be fixed with the aboive stop
"level complete" function code
---------------------------------------
6B. UNLOCK HIDDEN TWINKLE CIRCUT TRACKS
---------------------------------------
Only use ONE of these codes at a time. To play the course, select Trial
from the Main Menu and then Select Sub Games. Select a character, and
then select Twinkle Circuit for that character. The course you entered
a code for will load instead for the normal one.
Samba GP
F5VE-B2FJ-169G8
Q354-82AQ-4NYNG
HPJY-XQZF-RPR4F
AQ15-21TE-Y2A1B
4WZN-XPD2-12WX5
4PPC-PV7F-G5TM2
94HV-JV8M-WMMGM
PU70-WJMT-G6QUT
J7DM-0JUD-MQ2YG
C77F-VF1F-M5HA4
Eggman's Challenge
334E-U002-6M38Z
40E3-VTD6-762PP
82EP-EFAZ-VP2RH
WMJ2-JC68-JWN38
D1WV-GR6K-KRTGF
M4GC-NBTB-1A89J
ADK2-UPE2-BT0ZC
8YEY-57QF-K8177
An Upward Battle
498U-FVAN-7YCNQ
682B-KREZ-XK37F
2FU9-BC0W-0D2YJ
N5HZ-REPF-N4CU4
M96G-E7NW-1ZKZT
KJKV-Q39X-EWP19
734V-WJ4E-899T4
10XT-BAYH-R22AB
Jumps n' Bumps
K078-TY31-MC583
DX3P-QVJR-G57F6
8JU0-HYYV-YUFT6
7BAB-P46Y-EV8HN
RN3G-H5XV-RUT2P
BMX9-BWWQ-3BVRW
VBAM-W7EV-M559Y
A0XY-2V8J-2V7YH
J7DM-0JUD-MQ2YG
C77F-VF1F-M5HA4
Crazy Corners
TBFP-XFA9-XKC2N
ANNW-7NR5-P5VWD
06H2-X92Z-7H2A7
B5CU-4FUC-3H2T9
2HZ2-HQYC-M12FD
7HY7-P8F5-CEC3P
7UK5-328Q-ZMW31
G0PE-HW22-4GFV6
------------------------------
6C. ANY CHARACTER IN ANY LEVEL
------------------------------
No, this is no joke. With the help of the magical Action Replay, you
may now play as ANY character in ANY level you choose. I don't
garuntee that the level will be fully playable, but you'll get pretty
close. To use these codes, simply input it and go to trial mode.
Select your character and choose any level. But instead of going to
that level you'll go to the level you put in for the AR code. Have
only one of these activated at a time.
Hedgehog Hammer
GK2J-3VQY-W8HBM
CK3C-9XB5-ZCAZJ
CGWD-62XC-Q6GW5
Emerald Coast, Part 1
9N4J-HJQM-D2G6K
CK3C-9XB5-ZCAZJ
ZG34-JTYV-TWA12
Emerald Coast, Part 2
A1KY-YDWB-T45N3
CK3C-9XB5-ZCAZJ
VQT8-XCM1-UVJRY
Windy Valley, Part 1
KQMQ-6QBF-1QETZ
CK3C-9XB5-ZCAZJ
ZT9B-4PU5-ZWR0R
Windy Valley, Part 2
XUXK-V21M-GKBJ7
CK3C-9XB5-ZCAZJ
DCC8-WKZN-MUTQR
Windy Valley, Part 3
NMVD-11A8-XMBKW
CK3C-9XB5-ZCAZJ
NAQK-87P6-NJ1H2
Twinkle Park, Part 1
HV4P-MAKD-TYNQV
CK3C-9XB5-ZCAZJ
CB6X-H1BF-XY84E
Twinkle Park, Pleasure Castle
YKR6-37X9-CKJ34
CK3C-9XB5-ZCAZJ
6PHV-XGCK-6EHUT
Twinkle Park, Mirror Room
9305-A1BK-23HVC
CK3C-9XB5-ZCAZJ
QVGH-ABWR-56XZ5
Speed Highway, Part 1
QY29-8W0J-N95ZW
CK3C-9XB5-ZCAZJ
8E2Y-1N1R-X8QUQ
Speed Highway, Part 2
WW9J-27EA-QW7T3
CK3C-9XB5-ZCAZJ
Y8ZP-A8JN-G22M5
Speed Highway, Part 3
3KMC-TTUF-8QU9V
CK3C-9XB5-ZCAZJ
KP70-ACTG-GJBCN
Red Mountain, Part 1
K653-KUJ7-Z1MFY
CK3C-9XB5-ZCAZJ
98CZ-XP4J-YB5FE
Red Mountain, Part 2
X0YN-3X52-77E9E
CK3C-9XB5-ZCAZJ
47PM-6VDH-WU4VN
Sky Deck, Part 1
5ZCY-UGYX-2T3JG
CK3C-9XB5-ZCAZJ
HFRD-GD32-7GB58
Sky Deck Part 2
5UG6-X8TR-T1APN
CK3C-9XB5-ZCAZJ
JQFB-N9G9-1WMWQ
Sky Deck, Part 3
0X3H-8JF0-4K6Z3
CK3C-9XB5-ZCAZJ
PCWB-2P2X-PJAXG
Lost World, Part 1
K705-DCGA-FVQDW
CK3C-9XB5-ZCAZJ
NPJ8-3YHA-WFBRB
Lost World, Part 2
WFYJ-BMYB-TFFJ0
CK3C-9XB5-ZCAZJ
TYZQ-YJ6Y-TD16G
Lost World, Part 3 (Capsule Area)
K714-WFUE-0RUJJ
CK3C-9XB5-ZCAZJ
VZYC-D2GT-HPGGH
Icecap, Part 1
E5RJ-XKFM-RFTXT
CK3C-9XB5-ZCAZJ
V3MD-10DR-4EBUD
IceCap, Part 2
GWEJ-YPV7-WFKQ8
CK3C-9XB5-ZCAZJ
UCB8-GNFW-Y8PHM
IceCap, Part 3
GBX3-CNRA-YVZ7D
CK3C-9XB5-ZCAZJ
36JQ-61YE-C1RPA
Casinopolis, Part 1
9H8F-BCRV-311YA
CK3C-9XB5-ZCAZJ
ER2G-FDCC-YHZVG
Casinopolis, Trash Zone
P9DH-P972-HG7C7
CK3C-9XB5-ZCAZJ
VKCB-99PP-B0WV6
Casinopolis, Sonic Pinball Machine
UQ7R-TE7V-V9EZT
CK3C-9XB5-ZCAZJ
PYCM-6G6M-RG51V
Casinopolis, NiGHTS Pinball Machine
6KD4-77QC-PWMZV
CK3C-9XB5-ZCAZJ
NCK0-ZKTJ-C6KE4
Final Egg, Part 1
PPYX-CCYD-BUYDF
CK3C-9XB5-ZCAZJ
FZ3H-JY1J-EBXNK
Final Egg, Part 2
BUPK-Z0EM-P7DF2
CK3C-9XB5-ZCAZJ
EGY4-U9W4-9MH9C
Final Egg, Part 3
Q87U-P946-H1XGE
CK3C-9XB5-ZCAZJ
BJ0X-9H46-YFET9
Hot Shelter, Part 1
RRX5-Z0Q4-30880
CK3C-9XB5-ZCAZJ
W86M-M6KF-DT8JA
Hot Shelter, Part 2
ZXM8-J4D3-YB287
CK3C-9XB5-ZCAZJ
8XRY-NXRQ-XBGXJ
Chaos 0
JGUH-PAWG-D8TFQ
CK3C-9XB5-ZCAZJ
5X77-V08G-CB50T
Chaos 2
DVKA-1XEX-53CE8
CK3C-9XB5-ZCAZJ
905V-X4WV-DGJZZ
Chaos 4
Z4WY-DKNW-R524U
CK3C-9XB5-ZCAZJ
5ECT-HTZ8-R9T12
Chaos 6
H1YQ-F7CT-V3QQW
CK3C-9XB5-ZCAZJ
VH2F-Y1CM-C5T1M
Perfect Chaos
BAEE-4E19-K84J7
CK3C-9XB5-ZCAZJ
DY19-C1QT-F7KU8
Egg Hornet
PM11-U2JU-6XKYE
CK3C-9XB5-ZCAZJ
7360-33YH-Z8UXM
Egg Walker
0NNU-PMGZ-2Q2JC
CK3C-9XB5-ZCAZJ
E2EK-PQW2-XUKD6
Egg Viper
GWMG-HD6N-5BY0C
CK3C-9XB5-ZCAZJ
MYC7-TNCC-XHKV0
Zero
C1H2-DPCW-HR5FN
CK3C-9XB5-ZCAZJ
CP81-ENEF-74YX6
E-101 Beta
GN6P-MH15-AMVM5
CK3C-9XB5-ZCAZJ
XF6F-JW66-DRDD6
E-101 Beta Enhanced
AKE1-KGXV-0RE0A
CK3C-9XB5-ZCAZJ
XAMD-3HAU-WCUHF
Sky Chase Act 1
5D53-ZCUT-ARPMK
CK3C-9XB5-ZCAZJ
2E88-Y8B5-AZV62
Sky Chase Act 2
8VA3-U05U-G9WK5
CK3C-9XB5-ZCAZJ
956F-WPG1-7XPWW
Sand Hill
HY66-2X45-K2M59
CK3C-9XB5-ZCAZJ
47NQ-DZ0M-JHU21
Station Square Chao Garden
JPDU-DMB0-8UJBF
CK3C-9XB5-ZCAZJ
CJKA-HMDA-EV45A
Egg Carrier Chao Garden
B6U4-ATM8-C9DZU
CK3C-9XB5-ZCAZJ
2A1V-RMV2-FFET4
Mystic Ruins Chao Garden
PFHF-DYV7-8J87Q
CK3C-9XB5-ZCAZJ
W5VH-4624-D3U1D
-----------------------
6D. Action Replay Codes
-----------------------
Action Replay Codes:
(m)
67T6-UMZX-DP633
BCGB-Y7MZ-3A4HA
Max/Infinite Rings
D4C0-5CEU-Q4EFY
KYDK-C1VT-3JAEV
Infinite Lives
WPNU-QY1K-23ZDZ
5C2G-2TRH-BRH31
Hold Z+A For Super Jump (Sonic)
3X92-N2PN-KNQ5U
W36B-30NG-4NMUT
0BE5-6JAC-WHV0B
70EB-DYNX-MK5B7
EDU1-ZY02-3Z3J1
Hold Y For Turbo
PBQV-VMBF-265A5
G9B0-1VXB-UJE7E
WMJQ-CF1K-23XY3
DRPN-YR8R-HB4Y9
T32H-NRMP-88YMM
Sonic-Levels/Games Open
PEDV-23C5-FP81U
HGEF-VZMZ-G9TTU
Play as Shadow (sort of)
8H7Y-3A55-6BMAG
UQ0G-19K7-8M6B2
T6ER-YFC5-836PA
Super Sonic Racing
5EXY-QG48-A2UQM
EGWD-3GTZ-3FRFE
7DUY-Z1EN-C8HNE
J7DM-0JUD-MQ2YG
C77F-VF1F-M5HA4
Moon Jump (sonic) Hit A
BMW7-Q5FQ-4VF17
W5ET-B9DN-FC5Z2
0BE5-6JAC-WHV0B
981Q-QT1U-69HME
EDU1-ZY02-3Z3J1
Tails - Inf. Flying:
6A8B-3G8A-TX0MB
TRFY-J0R6-BUKNE
PE4R-3706-6YCGP
Moon Jump - Tails:
NFRU-EEJW-5X4VJ
W5ET-B9DN-FC5Z2
EBGG-1WUN-XADGV
981Q-QT1U-69HME
AYCG-YMB9-AHPFT
E-102 Can Fly Using Jetpack
CAR5-XD48-7MP3W
KQWX-4C7C-UUH0J
Moon Jump - E-102
1T28-U14T-2TJ27
W5ET-B9DN-FC5Z2
ZMW9-TH6V-4RJYC
981Q-QT1U-69HME
E61N-1X9A-4A9EF
Moon Jump - Big
6564-WM49-XQKW2
W5ET-B9DN-FC5Z2
GD5K-GYF4-QMF0G
981Q-QT1U-69HME
WZ9W-5UKV-BU9M1
Super Hammer Jump - Amy
01XT-KK8E-QD3HE
9Z1U-U0TV-F9HQE
Mega Hammer Jump - Amy
2J3U-HEMN-26TJH
QTA2-RD19-7D31W
Moon Jump - Amy
HYCK-6XPF-DBWWA
Z325-H8T6-28TGY
Moon Jump - Knuckles (A only)
D00V-7U67-5EWRJ
W5ET-B9DN-FC5Z2
GP5B-V69A-8ZR52
981Q-QT1U-69HME
3R3Z-H09M-FZZW9
Super Low Time
J2D2-9TEV-H4W3W
H83A-E4YW-8ZA2U
Time Always 6 Minutes (Good For Gamma Missions)
G4P6-5X2P-WC9JM
KJAF-A3Q0-N79TM
Use Z+A to moon jump as Knuckles
9KA2-E04U-HUTPC
W36B-30NG-4NMUT
GP5B-V69A-8ZR52
70EB-DYNX-MK5B7
3R3Z-H09M-FZZW9
Slow Down Version 1
6887-X1NM-C4YU2
MQQY-WMQ2-KHZVY
KZBA-0ZVX-1JVE3
RXCE-EYFB-RR206
URT2-VXZC-RCNZA
3X92-N2PN-KNQ5U
0BE5-6JAC-WHV0B
70EB-DYNX-MK5B7
EDU1-ZY02-3Z3J1
Slow-down Version 2
6887-X1NM-C4YU2
MQQY-WMQ2-KHZVY
KZBA-0ZVX-1JVE3
RXCE-EYFB-RR206
URT2-VX2ZC-RCNZA
3X92-N2PN-KNQ5U
0BE5-6JAC-WHV0B
70EB-DYNX-MK5B7
---------------------------------
7. Fun Things To Do
---------------------------------
This is a list of cool glitches you can try in Sonic Adventure DX. The
following glitches have been tested, and should work. The ones I have tried
have worked on the American version of the game. I'm not sure if they will work
on the Japanese version, though. This isn't a complete list, but it does have
several fun-to-try glitches. Happy Glitching!
< A. Stop Traffic In Speed Highway: At Dawn >
Difficulty: Easy
Requirements: NO ls
Where Preformed: Speed Highway - At Dawn (glitch)
Use The " Tails In Goin' Down and At Dawn" Glitch. Then go stop traffic! It's
kind of funny because once when I stopped traffic, the cop speeder couldn't get
me.
< B. The Elevator >
Difficulty: NONE
Requirements: NONE
Character: E-102
Where Preformed: Egg Carrier.
In The place where the Jet Booster for E-102 if you look around enough, there
is an elevator. I guess in the version before there wasn't a spring to bounce
you up.
< C. The Magical Teleportation >
Difficulty: Easy
Requirements: NONE
Character: Any
Where Preformed: Station Square.
Go to where to Burger shop statue is. Pick him up; take him into the burger
shop. Place him against a blank wall and drop him. If he falls down beneath the
shop, run out quickly and watch him reappear!
< D. Tails in Mid-Air >
Difficulty: Easy
Requirements: NONE
Character: Tails
Where Preformed: Egg Carrier Chao Garden
Go to the Egg Carrier's Chao Garden through the E-G-G-M-A-N password passage as
tails. When you get there, turn right and fly to the big rock. Then when you
are on the rock try and fly out to the sea. Keep on trying to fly to the sea.
When you land, you are running in mid-air.
< E. The Hammer Swing >
Difficulty: NONE
Requirements: NONE
Character: Amy
Where Preformed: Station Square.
In the burger shop, (after completing Amy's adventure) use your Piko-Piko
Hammer to try and whack the employees. They duck when you swing it as if they
were going to be hit. Also, (thanks to Dr. Eggman,) you can use any character
to try and hit the people.
< F. I Will Survive... >
Difficulty: NONE
Requirements: NONE
Character: NONE
Where Preformed: Speed Highway - At Dawn
In At Dawn, doesn't the background music sound like the song "I Will Survive"?
< G. Terrorist >
Difficulty: Easy
Requirements: NONE
Character: Any
Where Preformed: Any level with Kikis
With any character, get a kiki to throw a bomb at you. Then, try again, pick up
the bomb. If you are quick, you will pick up the bomb and it wont go off. Throw
this bomb at the kikis by jumping and pressing the throw button. It is darn too
bad because with tall characters, it takes longer for you to pick them up.
< H. See-Through >
Difficulty: Easy-Medium
Requirements: NONE
Character: Sonic
Where Preformed: Casinopolis
In Casinopolis, go to the main room and run over the under-glass roulette table
while holding the right trigger. The camera will show the inside of the wall
and it looks like a real roulette table.
< I. A Ghost Of A Chance >
Difficulty: Easy
Requirements: NONE
Character: Any
Where Preformed: Station Square Train Station
Go into the train station, go into the train, go into first person view and
watch as you go through the walls of the train.
< J. Compact Bed >
NOTE: This Fun Thing To Do was submitted by Neo Chaotikal.
Difficulty: Easy
Requirements: NONE
Character: Big
Where Preformed: Mystic Ruins
Ever played with Big's bed? Go to Mystic Ruins with Big, to Big's place. Grab
Big's bed. Go to the Sand Hill Entrance. Place it on the sand that's blocking
you from going in. Now push it in. Ever wanted a compact bed? Do this! Big the
Cat is gonna get "Sandy Claws" in Christmas Eve! - Thanks Neo!
---------------------------------------------------------------
8. Camera & Other Glitches/UNSOLVED MYSTERIES/Small Glitches
---------------------------------------------------------------
Most of the weird sounds that were found in the Dreamcast sound
test were removed in the Gamecube version, so this section is gone
---------------------------------
9. Extras/Song Remixes
---------------------------------
*Deleted*
---------------------------------
10 8. ASCII Art
---------------------------------
Who cares?
---------------------------------
11. Sonic Adventure DX Challenges
---------------------------------
*Deleted*
---------------------------------
12. Older Versions
---------------------------------
Don't bother
---------------------------------
13. How to Contact Me
---------------------------------
Don't bother
---------------------------------
14. How to Submit Codes to Me
---------------------------------
Don't
---------------------------------
15. About The Author
---------------------------------
I'm awesome
---------------------------------
16. Credits
---------------------------------
NOTE: CREDITS MADE SOMEWHAT LIKE WINAMP'S CREDITS-Winamp is copyright
1997-2000 Nullsoft, Inc./America Online (2002-2008)
Sonic Adventure DX Glitches Guide - The Credits
Specific People: Knux Chao (for getting me interested in these glitches),
Rattleman (for giving me this guide)
Core Development: SonicHackr2000
You Guys: For sending me glitches
Development & Support: Me, Knux Chao, RattleMan
Other Help: Action Reply.
Figlet Development: Paul Burton
Contributors: Jazz411, Denn, Zackturner, Phford, Tails' Mc Cloud, basically
everyone who sent me glitches.
Greetings: Digital Xeron, Chris Kolher, CJayC, CGally81, and AJ
Thanks: Sega Team, Chris Kolher, Microsoft, and Al Alamoo
Special Thanks: CJayC, GameFAQS, AJ, CGally81, FBGames.com, Me, and Sonic Mc
Tails, Digital Xeron
Everyone who sent me glitches: For sending me glitches.
-------------------------------------------------------------------------
Copyright 2003-2008, RattleMan, SonicHack2000, Knux Chao
-------------------------------------------------------------------------
---------------------------------
17. Acknowledgements and The Rest
---------------------------------
< A. What To Foresee in the future >
Nothing, go away.
<B. Copyright>
I know you have seen this all over the guide but I just want to
reinforce the rules here. Sonic Adventure DX is Copyright 2003
By Sega. This guide has been copyrighted since January 12th, 2003.
---------------------------------
18. Good-bye
---------------------------------
Goodbye and thank you again for downloading the Sonic Adventure DX Glitches
Guide! Considering all the glitches I found out in here, I will probably be
back with more glitches for more games! Email me or check back to the place
where you downloaded this for maybe a new guide of my glitches series. I think
I may just to an all purpose FAQ with all the glitches from other games in it.
You may never know!
Thank you for reading this!
(c) 2000-2002 By RattleMan 2003-2008 By Sazpaimon