*******************************************************************************
Game Name: Rocket Power: Beach Bandits (GC/PS2)
Unofficial Walkthrough Version 1.0
By Gary Ireland - QA Manager Evolution Games (Developers)
Email:
[email protected]
Date: 11/02/03
*****************
TABLE OF CONTENTS
*****************
1) Introduction
1a) Version History
2) Controls
3) Tutorials
3a) Tutorial 1 - Getting Around
3b) Tutorial 2 - Combat
3c) Tutorial 3 - Vehicles
3d) Tutorial 4 - Camera
3e) Tutorial 5 - Twister Cam
4) Ocean Shores Maps
5) Walkthrough
5a) Ocean Shores Day 1
Level 1: Ocean Shores Day 1
Level 2: Half pipe Skateboard Challenge
Level 3: Eddie's Mask Challenge
Level 4: Shooting Gallery
5b) Lakes
Level 5: A Fence Too High
Level 6: Central Lake (empty)
Level 7: A Bridge Too Far
Level 8: Pumping Station 1
Level 9: Pumping Station 1 Interior
Level 10: Water, Water Everywhere
Level 11: Forest Maze
Level 12: Log Jam
Level 13: Pumping Station 2
Level 14: Pumping Station 2 Interior
Level 15: Twister Snoops Around
Level 16: Zip Line Ride
Level 6: Central Lake (full)
Level 17: Wave Madness
Level 18: Hidden Canyon
Level 19: Sharkbot Grotto
Level 20: Pumping Station 3 Interior
Level 21: Something Fishy Going On
5c) Ocean Shores Day 2
Level 22: Ocean Shores Day 2
Level 23: Half Pipe Roller Duel
Level 24: The Brains That Ate California
Level 25: Stink Bomb Derby
5d) Wishing Waters
Level 26: Wishing Waters
Level 27: Experimental Robot Lab
Level 28: Brain Drain
Level 29: Robot Boot School
Level 30: Factory Floor
Level 31: Twister Snoops Some More
Level 32: Sam Sorts It Out
Level 33: Cyrax Blows His Top
5e) Ocean Shores Day 3
Level 34: Ocean Shores Day 3
Level 35: Rocket Delivery
Level 36: Madtown Competition
Level 37: Bumper Car Demolition Derby
5f) Mondo Mountain
Level 38: Bruised Man's Curve
Level 39: Mondo Mountain
Level 40: A Rocky Road
Level 41: Going Up
Level 42: The Guardian Of The Volcano
Level 43: Ride The Pipes
Level 44: Ventilation Nation
Level 45: Sam Shuts It Down
Level 46: Volcano Fortress
Level 47: Robot Army HQ
Level 48: A Picture's Worth A...
Level 49: The Earthquake Machine
Level 50: Golem Senior Vs. Rocket Power
5g) Ocean Shores Day 4
Level 51: Roller Showdown
Level 52: Wave Duel
Level 53: Skateboard Shootout
Level 54: Hoverboard Insanity
6) Cheats/Secrets
6a) Unlockable characters
6b) Answers to the Cheat section
6c) Episodes (PS2 Only)
7) Multiplayer
8) Thanks
9) Differences between the GC/PS2 versions
10) Copyright
***************
1) INTRODUCTION
***************
Welcome to ROCKET POWER: BEACH BANDITS. You have just finished school for the
summer, only to find that all the sand on the beach has been taken away and
that is totally uncool. Twister, Reggie, Sam and Otto set out on a big
adventure over 50 levels to solve the mystery of the missing sand.
This walkthrough will cover how to get through the game, find all the GOLD
COINS and all the CUT SCENES (not all are required for the progression of the
game, but add to the story) throughout the game.
*******************
1a) Version History
*******************
1.0 11/02/03 FAQ is complete.
0.9 30/01/03 Final proof reading and editing of document has begun.
0.8 29/01/03 Finished Mondo Mountain and Ocean Shores Day 4
Added maps for challenge levels eg Masks, Stink bombs
0.7 28/01/03 Started Mondo Mountain Section.
0.6 24/01/03 Finished Wishing Waters and Ocean Shores Day 3, added maps with
silver coin locations.
0.5 23/01/03 Started Wishing Waters Section.
0.4 22/01/03 Completed Lakes and started adding maps to the FAQ.
0.3 21/01/03 Completed section Ocean Shores Day 3 and started in Lakes
0.2 20/01/03 Completed sections Ocean Shores Day 1 and 2
Proof reading began on FAQ.
0.1 17/01/03 Added general layout and topic headings.
***********
2) CONTROLS
***********
Character:
----------
Left analogue - Controls Character movements
Right analogue - Controls the camera
X button - Character Jumps
'Square' Button - Fire pucks
'Triangle' - Action button (uses, opens) - You will see a flashing icon
when it is required to be used.
'Circle' - No function
L1 (press) - Cycles through 3 different camera views
L1 (hold) - Goes into first person mode. (Note: Character doesn't move
in this mode.
R1 - Targets an enemy
L2/R2 - Cycle through enemy on screen while one is targeted
Select - No function
Start - Pause Game
Vehicles:
---------
Left analogue - Controls Character movements
'Square' Button - Accelerate
X button - Jump
L2 - Grind (Hold button down to grind)
R2 - Stunt (Hold button down and use left analogue to perform
moves)
************
3) TUTORIALS
************
To get access to the Tutorial, select 'Story Mode' from the main menu. The
last option is tutorial. Select this by pressing 'X'.
3a) Tutorial 1 - Getting Around
-------------------------------
1. X-button to jump: This shows the player jumping.
2. Triangle-button for Action: Shows the player how to interact.
3. Climb ladder: Character jumps onto a ladder surface and presses up or down
to use.
4. Gold Coin: Show what a Gold Coin looks like and mentions they unlock
goodies in the game.
5. Jump too far: If you jump from a great height, the character will take
damage.
6. Checkpoint: This is represented by a floating rocket. Pick these up
and you will continue your adventure from there in the
level if you die.
3b) Tutorial 2 - Combat
-----------------------
1. Square-button: This fires the hockey pucks at the robots.
2. R1-button: This locks onto the robot, a green target will appear.
This isn't shown in tutorial:
If you are further away it will be yellow and harder to hit the
robot and if you are too far away it will be red and impossible
to hit the target.
3. Special Puck: Apart from your normal puck there are about a 1/2 dozen
different pucks in the game that do various damage and have
different ranges.
4. Melee attack: If you are close to a robot, hitting the square-button will
let your character swing the hockey stick.
5. Destroy Spawner: If you don't destroy these, the robots will just keep on
coming. Stand on a spawner and hit the square-button to
blow them up.
3c) Tutorial 3 - Vehicles
-------------------------
1. Start button: This pauses the game and gives you access to the 'Change
Vehicles' option. By selecting a different vehicle the kids
can get around quicker. You can only do this in Ocean Shores.
2. L2-button: Hold down the L2 button on pipes and you will grind the surface
on your skateboard and blades.
3. R2-button: Hold down the R2 button and with the help of the left analogue
stick, you can pull off different moves while in the air. After
performing a couple of stunts you will be in Rocket Power mode.
This allows you to go faster and get more height to perform more
stunts.
3d) Tutorial 4 - Camera
-----------------------
1. L1-button: This zooms the camera in and out on the player. The camera
defaults on the lowest setting but you can pull the camera out
another two times to see more of the level.
2. Right analogue stick: This can manually move the camera around.
3. L1-button(hold): If you hold down the L1 button, it will go into First
person mode. The character doesn't move, but you can look
around at the environment.
3e) Tutorial 5 - Twister Cam
----------------------------
1. Camera Icon: If you see the flashing icon with L1 underneath, this means
there is evidence in the room to take a photo of.
2. REC icon: Once you have found the evidence, the REC light will turn red and
you can take a photo by hitting the X-button.
********************
4) OCEAN SHORES MAPS
********************
The following maps aren't exact maps to layout of Ocean Shores, they are just
a general layout of the area. They are to be used as references when I
mention different places in the FAQ.
//CBD//
*******************************************************************************
* ........................................................................... *
* . . *
* . .............................................................. . *
* . .____________________________________________________________. . *
* . |//////// | | . . | | ////////| . *
* . |// | | . . | | | . *
* . |// | | . . | | _____| . *
* . |// |________| . . |_________| | | . *
* . |// __._________.__ | | . *
* . | ____ / . . \ |_____| . *
* . |<> | | _____ . . _____ ///////| . *
* . |<> | | | |. .| | | . *
* . | | | | |. .| | | . *
* . | | | |_____|. .|_____| C5 | . *
* . | | | C1 <> . . ______| . *
* . | | | __._________.__ | | . *
* . | | | / . . \ | | . *
* . | | | _____ . . _____ | | . *
* . | | | | |. . | | | | . *
* . | |____| ___ | |. . | | |______| . *
* . | ____ | | | |. . | | . . *
* . .<> | | | | |_____|. . |_____| ____ ____. . *
* . .<> | | | | . C4. | | | | . *
* . . | | |___| . . |____| | | . *
* . . | | ___ ____ ___ . . _____ ________ | | . *
* . . | || || || |. .| || | | | . *
* . . | || || || |. .| || | | | . *
* . . |____||___||____||___|. .|_____||________| |____| . *
*.. ........................... .......................... ..*
* C3 *
* C2 *
*................................. .................................*
* . . *
* . . *
*******************************************************************************
To Boardwalk
SP - Start Position
<> - Stairs leading under ground
// - ramps
C1 - City Hall
C2 - Bus stop Lakes
C3 - Bus stop Wishing Waters
C4 - Bus stop Mondo Mountain
C5 - Fountain
//BOARDWALK//
To CBD
******************************************************************************
* | | | | _____ _________ *
* | B2 | | | | | |_________| *
* B7 |____________| |____________| | B3 | *
* __________ | |______ |_____| _________ *
* |__________| ///RAMP/// SP | |_________| *
* | B1 | B4 *
* _________________ | | __________________*
* | B5| |B6 | *
* |_____________| |___________| *
* Beach | ______| Ocean *
* | | *
******************************************************************************
To Pier
SP - Start Position
B1. Shore Shack
B2. Mad Town
B3. Playground
B4. Computer Store
B5. Rocket Rentals
B6. Under the Pier
B7. Car Park
//PIER//
To Boardwalk
*************************************************
* | | *
* | SP | *
*_______________| |___________________*
* *
* *
* _____ _____ _____ *
* | | | | | | *
* | | | | | | *
* |_____| | | | | *
* P1 | | | | *
* | | | | *
* |_____| |_____| *
* *
* ______ ________ *
* | | | | *
* | |P2 | | *
* |______| | | *
* __ __ _____ | | *
*| || | | | \/\/\/ | | *
*| || | | | P3 Stairs | | *
*| || | | | \/\/\/ | | *
*|__||__| | | \/\/\/ | | *
* |_____| /------\ |________| *
* / \ *
* ____________ | | ____________ *
* | | | | | | *
* | | \ / | | *
* |____________| \______/ |____________| *
* *
* ________________________________________ *
* | | *
* |________________________________________| *
* *
*************************************************
SP. Start Position
P1. Shooting Gallery
P2. California Ate my Brains
P3. Dodgem Cars
**************
5) WALKTHROUGH
**************
**********************
5a) OCEAN SHORES DAY 1
**********************
LEVEL 1 - "OCEAN SHORES DAY 1"
==============================
#Cut Scene# 'Introduction' - This is where the kids find out that all the sand
from the beach has gone missing, they were looking forward to a summer of
surfing and junk food.
After the cut scene has finished, you are placed outside the Shore Shack in the
middle of the Boardwalk section of Ocean Shores. Head towards the podium where
Mr. Golem gave his speech and you will see a worker there. Walk up to him for
a cut scene.
#Cut Scene# 'No Entry' - You find out that you currently don't have access to
the CBD section of Ocean Shores and are told to go off and play.
Without access to the City, you go to the Shore Shack(B1) to speak with Tito
and Ray about the what's going on with the Sand. Walk into the shack to start
the cut scene.
#Cut Scene# 'Ray/Tito Concerned' - Ray and Tito are worried about losing
business without there being any sand. Ray gives the kids permission to start
investigating the disappearance of the sand.
You now are back outside the Shore Shack, head down the ramp that is in front
of you and follow the fence along till you find the Town Official (you first
saw him on the podium introducing Mr. Golem).
#Cut Scene# 'Town Official Blather' - He simply rambles on about losing votes
in the election, but everything will be OK.
Turn around and head back towards the Shore Shack, instead of heading up the
ramp, go underneath the Boardwalk towards the Computer Store(B4) where you
will find Oliver ready to give you some helpful clues. Walk up to him.
#Cut Scene# 'Oliver's Introduction' - Oliver introduces himself, and mentions
the robots and why the sand is so valuable to whoever is taking it.
He heard the sounds coming from the beach.
From Oliver, head back towards the Shore Shack, and you will see 3 guys looking
suspicious on your left, under the Pier(B6). It is Lars, Sputz and Pi
looking at something moving under the Pier. Walk up to the guys.
#Cut Scene# 'Challenge 1' - Twister's older brother refuses to let you see what
is lurking under the pier unless you can beat them in a challenge on the Skate
Bowl, found in Mad Town(B2). Otto is up to the challenge.
LEVEL 2 - "HALFPIPE SKATEBOARD CHALLENGE"
=========================================
Objective: Learn how to do stunts to use on the skateboard and beat Pi’s High
Score.
Completion: Beat Pi’s High Score of 15,000 points in the allocated 2m:00.
$Gold Coin: 1/100$ – Beat a score of 25,000 points in the 2m:00.
PART 1: Tutorial
This is where you first learn how to ride and perform stunts on the skateboard.
Follow the on-screen prompts on how to perform the stunts, it won't proceed
to the next stunt until you have completed the current stunt.
1. L2 (Grind)
2. R2 (Stunt) + Left or Right (at least a 360 degree turn)
3. R2 + Left or Right (at least a 540 degree turn)
4. R2 + Diagonal Up&Left - Rocket Air
5. R2 + Diagonal Up&Right - Frontside Grab
6. R2 + Diagonal Down&Left - Airwalk
7. R2 + Diagonal Down&Right - Method Air
8. R2 + Up - Rocket Flip (This has a different name for each kid)
9. R2 + Down - Double Hand Grab (This has a different name for each kid)
10. (R2 + ?(any stunt)) then (R2 + Left or Right) - Trick and Spin Combo
11. R2 + Left or Right (at least a 720 degree turn)
PART 2: Pi's Routine
You see Pi perform his tricks in the half pipe up to the score of 15,000
points. This section can be skipped. The challenge is now set, as Pi says
"Your turn, Ottoooo".
PART 3: The Challenge.
You now have the know how to perform stunts in the half pipe and have 2 minutes
to rack up as many points as you can. If you don't beat the 15,000 points,
you will have to re-try the challenge before it will let you continue the game.
!HINT! - Try to keep your Rocket Boost active, to do this try and pull multiple
stunts at once, when you have enough speed. Example Spin Left <Stunt + Left>,
release, then Spin Right <Stunt + Right>.
If you beat 25,000 points, you will get a Gold Coin. Collecting Gold Coins will
allow you to use secret characters in Multiplayer games.
#Cut Scene# 'Aliens' - Lars, Pi and Sputz agree to let you see what is lurking
under the Pier, initially Twister thinks it is an Alien, until Sam spots the
Golem Industries logo. This fuels the kids' suspicion about the missing sand.
After seeing the Trashcan Robot, you will now find severel hanging around Ocean
Shores. You can't kill them while they are still. You have to be far enough
away so that they will get up and move. Once they are moving, target them and
let them have it with your hockey pucks. (You should find one near Rocket
Rentals (B5). It's kind of funny to watch dead fish and newspapers fly
everywhere.) You now have to return to the Shore Shack to tell Ray about the
evidence you have found.
#Cut Scene# 'Evidence For Ray' - The kids tell their father about how they saw
robots under the Pier, and the Golem Industries symbol imprinted on the side.
He tells the kids to find Officer Shirley to help sort this out.
The CBD area of Ocean Shores is now open. Leave the Shore Shack, and head
towards where the podium was, it is no longer there and you can enter the CBD.
Officer Shirley is located outside the City Hall(C1) at the moment. From
the starting point, go forward down the street past the first building on the
left, turn left between the buildings and head towards the open area, until
there is a large white building in front of you, this is the City Hall.
Shirley is on the stairs waiting for you. Walk up to her.
#Cut Scene# 'Shirley's Evidence' - You tell the Officer about what you saw, but
it isn't enough to go on, you have to find some more evidence. The kids leave
the Officer, only to be startled by....
#Cut Scene# 'Eddie's Intro and Challenge' - A cloud of smoke shows up in front
of the kids, it is Eddie. (This is the first time Eddie has appeared in game).
For information, Eddie challenges you to collect his 20 'Masks of the
Netherworld', as his mum took them off him.
LEVEL 3 - "EDDIE'S MASK CHALLENGE"
==================================
Objective: Locate the 20 masks around the CBD within the time limit.
Completion: Collect all 20 masks under the 4 minutes.
//CBD// Location of the Masks in order.
*******************************************************************************
* ........................................................................... *
* . . *
* . .............................................................. . *
* . .____________________________________________________________. . *
* . |//////// | | . . | | ///7////|8 . *
* . |//18 19 | | . . | | | . *
* . |// 20| | . . | | 6 _____| . *
* . |// |________| . . |_________| | | . *
* . |// __.____3____.__ | |9 . *
* . |17 ____ 2/ . . \ 4 5 |_____| . *
* . |<> | | _____ . . _____ ///////| . *
* . |<> | | | |. .| | 10| . *
* . | | | 1 | |. .| | 11 | . *
* . |16 | | |_____|. .|_____| C5 | . *
* . | | | C1 <> . . ______| . *
* . | | | Start __.___13____.__ | | . *
* . | | | 15 14 / . . \ 12 | | . *
* . | | | _____ . . _____ | | . *
* . | | | | |. . | | | | . *
* . | |____| ___ | |. . | | |______| . *
* . | ____ | | | |. . | | . . *
* . .<> | | | | |_____|. . |_____| ____ ____. . *
* . .<> | | | | . C4. | | | | . *
* . . | | |___| . . |____| | | . *
* . . | | ___ ____ ___ . . _____ ________ | | . *
* . . | || || || |. .| || | | | . *
* . . | || || || |. .| || | | | . *
* . . |____||___||____||___|. .|_____||________| |____| . *
*.. ........................... .......................... ..*
* C3 *
* C2 *
*................................. .................................*
* . . *
* . . *
*******************************************************************************
To Boardwalk
All the masks are laid out in order, and the next one won't appear until you
have the previous one. Once you have all the masks, head back to Eddie, he is
standing outside City Hall where you first encountered him.
#Cut Scene# 'Eddie's Information' - Happy about getting all his masks back,
he tells you about Mackenzie who has information on the disappearance of the
sand.
Mackenzie is located down at the playground(B3) in the Boardwalk area. Leave
the CBD and head back to the Boardwalk. The playground is located on the left,
on your way to Oliver. Mackenzie is standing at the top of the mound in the
sand pit, looking very angry. You can visit Tito before going to see
Mackenzie.
#Cut Scene# 'Hey Cuzs' - Ray isn't at the Shore Shack, Tito tells you that he
is downstairs at Rocket Rentals(B5).
#Cut Scene# 'Mackenzie Intro and Challenge' - Mackenzie tells you about how
she went to the Lakes for a picnic, only to find that all the water was gone.
She has some bus passes to get to the Lakes, but first she wants a prize
from the Shooting Gallery as an exchange for the tickets.
Head back towards the Shore Shack, the Pier is located south of there. This
should be your first time on the Pier, unless you have been adventuring and
looking around yourself. The Shooting Gallery(P1) can be found around the
other side of the first set of buildings, you will see the Shop Assistant (he
has a couple of jobs in the game) standing out the front.
#+Additional Cut Scene+# 'Not Enough Coins' - If you try and play the Shooting
Gallery with less then 15 silver coins, you get a reminder to get 15 coins.
There are 25 coins scattered around Ocean Shores - CBD (15), Boardwalk (5),
Pier (5), but you only need 15 of them.
Location of 25 Silver Coins in Ocean Shores Day 1
-------------------------------------------------
KEY
---
S - Silver Coin (Note: Some coins are under building ledges or under ground
which can't be easily represented on the map.)
//CBD// 15 Silver Coins
*******************************************************************************
* ........................................................................... *
* . S . *
* . .............................................................. . *
* . .____________________________________________________________. . *
* . |//////// | | . . | | /////S//| . *
* . S |// S | | . . | | | . *
* . |// | | . . | | _____| . *
* . |//S |________| . . |_________| | | . *
* . |// __._________.__ S | | . *
* . | ____ / . . \ |_____| . *
* . |<> | | _____ . . __S__ ///////| . *
* . |<> | | | |. .| | | . *
* . | | | S | |. .| | | . *
* . | | | S |_____|. .|_____| C5 | . *
* . | | | C1 <> . . ______| . *
* S | | | __._________.__ S | | . *
* . | | | / . . \ | | . *
* . | | | _____ . . _____ | | S . *
* . | | | | |. . | | | | . *
* . | |_S__| ___ | |. . | | |______| . *
* . | ____ | | | |. . | | . . *
* . .<> | | | | |_____|. . |_____| ____ ____. . *
* . .<> | | | | . C4. | | | | . *
* . . | | |___| . . |____| | S| . *
* . . | | ___ ____ ___ . . _____ ________ | | . *
* . . | || || || |. .| || | | | . *
* . . | || || || |. .| || | | | . *
* . . |____||___||____||___|. .|_____||________| |____| . *
*.. ..........S................ .......................... ..*
* C3 *
* C2 *
*................................. .................................*
* . . *
* . . *
*******************************************************************************
To Boardwalk
//BOARDWALK// 5 Silver Coins
To CBD
******************************************************************************
* | | | | _____ _________ *
* S | B2 | | | | | |_________| *
* B7 |____________| S |____________| | B3 | S *
* __________ | |______ S|_____| _________ *
* |__________| ///RAMP/// SP S| |_________| *
* | B1 | B4 *
* _________________ | | __________________*
* | B5| |B6 | *
* |_____________| |___________| *
* Beach | ______| Ocean *
* | | *
******************************************************************************
To Pier
//PIER// 5 Silver Coins
To Boardwalk
*************************************************
* | | *
* | SP | *
*_______________| |___________________*
* *
* *
* _____ _____ _____ *
* | | | | | | *
* | | | | | | *
* |_____| | | | | *
* P1 | | | | *
* S | | | | *
* |_____| |_____| *
* *
* ______ ________ *
* | |S | | *
* | |P2 | | *
* |______| | | *
* __ __ _____ S | | *
*| || | | | \/\/\/ | | *
*| || | | | P3 Stairs | | *
*| || | | | \/S/\/ | | *
*|__||__| | | \/\/\/ | | *
* |_____| /------\ |________| *
* / \ *
* ____________ | | ____________ *
* | | | | | | *
* | | \ / S | | *
* |____________| \______/ |____________| *
* *
* ________________________________________ *
* | | *
* |________________________________________| *
* *
*************************************************
#Cut Scene# 'Enough Coins' - Once you have enough coins, the Shop Assistant
lets you play the Shooting Gallery.
LEVEL 4 - "SHOOTING GALLERY"
============================
Objective: Get a score of 500 points in 2m:00.
Completion: Beat 500 points and receive the dinosaur for Mackenzie.
$Gold Coin: 2/100$ - Beat 750 points to get the Gold Coin
@EPISODE 1: Beat 750 points to open the 1st episode of Rocket Power (PS2 Only)
Target scores:
5 - Green
10 - Orange
20 - Blue
50 - Red
!HINT!
1. The moving target at the top of the screen can be hit multiple times,
First Hit: 10
Second Hit: 20
Third Hit: 50 (and each subsequent hit, but the target speeds up)
2. Use the zoom function(L1) on the red targets at the back, they are 50
points and easier to hit when zoomed in.
#Cut Scene# 'Award' - Once you have enough points, the Shop Assistant will hand
the dinosaur to you. You can now get the bus passes.
Return to Mackenzie at the playground in the Boardwalk area. Walk up to her
and you will hand over the dinosaur.
#Cut Scene# 'Bus Passes' - Mackenzie receives the dinosaur, and as promised she
hands over the Bus Passes to get to the lakes.
Time to check in with Ray back at the Rocket Rentals(B5). Walk back to the
Rocket Rentals and enter.
#Cut Scene# 'Ray's Permission' - The kids tell Ray everything they have
learnt so far and want to investigate further up at the Lakes. Ray gives
them permission to leave on their little adventure. Upon leaving Ray, you will
automatically walk over to Conroy at the Mad Town.
#Cut Scene# 'Concerned Conroy' - He tells the kids he might not be here much
longer, as Golem Industries is trying to buy Mad Town. The kids
re-assure him that all will be OK, as they are on the case.
You can now leave Ocean Shores for the first time, head for the CBD. From
where you start in the CBD, turn to right and walk up to the Bus Stop and hit
the action button to initiate the bus arriving cut scene.
#Cut Scene# 'To The Lakes' - The bus arrives, but just before Reggie gets on
the bus, she catches a glimpse of somebody up on the building, but who is it?
It is Eric, but you will meet him later in the game.
Next Area: The Lakes.
Additional Cut scenes in Ocean Shore Day 1:
#+ Additional Cut Scene +# 'Not Walking There' - If you try to leave at one of
the exits (North (Mondo Mountain), East(Lakes), West(Wishing Waters), the kids
will complain that they aren't walking to those destinations.
#+ Additional Cut Scene +# 'Reception' - Across from the City Hall, you will
see a large building. Walk up the stairs, and in one section you will see
doors. Walk up to them, and you will get the Golem Industries Receptionist.
She tells you to go away and they don't accept appointments from kids.
#+ Addition Cut Scene +# 'No Permission' - If you return to the CBD and try
and use the bus passes at the bus stop just to the right of where you start.
The kids need to get permission before they can go to the Lakes.
*********
5b) LAKES
*********
After finishing Day 1 in the Ocean Shores you are taken to the Lakes area.
LEVEL 5 - "A FENCE TOO HIGH"
============================
#Cut Scene# 'Lakes Arrival' You arrive at the area, only to find the gate
is locked.
From where the bus drops you off, head towards the mountain face (beyond the
tree in the middle of road), you will see a dirt path running from the road up
to the base of the mountain. Walk to the path, a hover minion will attack you,
destroy him and walk over and destroy the spawner. Follow the path around,
destroy the spawner, until you reach the vines on the side of the mountain,
jump on these and climb up to the top. Once there, you will automatically
change to a skateboarding section. Follow the drain around until you see a thin
pipe before it goes under the bridge. Grind (hold the grind button for the
length of the pipe) the pipe over to the other side, you will be off your
skateboard, destroy the spawner, walk over and hit the switch using the
'action' button.
#Cut Scene# 'Gate Opens' - The gate pulls back and the kids walk through.
Once the gate is open continue down the path, destroy the spawner and continue
to the next level.
$Gold Coin: 3/100$ - Located around near wear the bus exits.
$Gold Coin: 4/100$ - Location on the grind bar in the drain.
#+Additional Cut Scene# 'Can't Leave' If you try and leave the level without
opening the gate.
LEVEL 6 - "CENTRAL LAKE" (empty)
========================
#Cut Scene# 'Empty Lake' - The kids notice that the water is missing from the
lake, and set out to find out why.
Walk down the concrete path and destroy the spawner on your right. From the
spawner, turn right and you will see the 'Watercraft Rentals' shop with the
shop assistant looking through the binoculars. Walk up and talk to him
#Cut Scene# 'No water' - The shop assistant would like to hire you a wavebike,
but with no water, he is unable to.
From the shop, head back up to the road. Destroy the other spawner in the car
park area. Once it is destroyed head to the large grass area, a hoverbot will
come at you from behind the tree. Destroy him, then head towards the path
between the fence and mountain face. There are 2 spawners on the way to the
waterfall. Look at the waterfall if you wish, and head across the bridge to
the next level.
LEVEL 7 - "A BRIDGE TOO FAR"
============================
Walk between the two trees at the start and head to the cave opening directly
in front of you. destroy the spawner on the way. In the cave you will be
greeted by a hoverbot, continue up the path until you reach the plank(1). Grab
the plank and jump down. From here, run around to your right, you will see
a path leading to some vines, climb up the vines. You will be able to see the
second plank on the ridge from the top of the vines. To get there, run around
to your left, following the rock platforms until you reach the plank(2). Grab
the plank, and return down the vines. Note: You can jump down, but you will
take damage.
The third plank is straight in front of you now, sitting on one of the three
rocks in the middle of the water. Jump around the rocks until you reach the
plank(3). You can't jump to the far side from here, return to the grass area
and follow the river to the end, where there is a gap small enough to jump
across. Continue up and around the path, destroying the spawner, and pick up
the plank(4). Walk up to the bridge for it to form.
#Cut scene# 'Make Bridge' - With all 4 plank pieces, the bridge forms allowing
you to cross.
Cross over the bridge and head up the hill. Turning to your left here, there
is a small alcove with a gold coin in it. Continue on your path towards the
two trees and turn left into an opening to the next level.
#+Additional Cut Scene+# 'Not Enough Planks' - If you try and cross the bridge
without the 4 planks, you will be turned away.
Locations of the 4 planks(summary):
1. Inside cave on the right hand side.
2. Climb the vine against the wall on the outside of the cave
3. In the middle of the flowing river on a platform
4. Towards the end of the level sitting on the grass.
$Gold Coin: 5/100$ - Located past the completed bridge, at the top of the hill
turn left into the little alcove, instead of running
straight ahead to the end of the level.
LEVEL 8 - "PUMPING STATION 1"
=============================
#Cut Scene# 'Suspicious Building' - The kids suspect the building in front of
them has something to do with the missing water.
Run down the path to the fence. Follow the fence around the pumping station
towards the other side of the level, you will find 2 boxes to jump on to get
over the fence, there is a spawner just near them. Run around to your left, a
security robot will try and stop you, destroy him and climb up the ladders at
the back, and hit the 'action' button on the switch.
#Cut Scene# 'Open Door' - After hitting the switch, you will see the door at
the bottom open.
The door below will open to gain entry to the pumping station, climb back down
from the top, and enter the door.
$Gold Coin: 6/100$ - From the start, head down the path, and go to your right,
it is on the ledge.
LEVEL 9 - "PUMPING STATION 1 INTERIOR"
======================================
Objective: Race to the bottom through the door in less than 2 minutes.
Completion: Make it to the door at the bottom before the time runs out.
Walk over to the panel to the right of the lift, use 'action' to activate the
button.
#Cut scene# 'Start Race' - The gate to your right will open, and you will be
ready to start your race to the bottom on the skateboard.
Traverse the course, dodging the boxes and electricity to make you way to the
bottom.
$Gold Coin: 7/100$ - After the first ramp you jump over, slightly to the
right.
$Gold Coin: 8/100$ - Before you reach the first set of grind rails, there is a
jump over electricity on the right side, the coin is in
the air.
$Gold Coin: 9/100$ - At the end of the 2nd set of grind bars on the left.
$Gold Coin: 10/100$ - At the end of the 2nd set of grind bars on the right.
$Gold Coin: 11/100$ - After the 3 jumps, there are 3 boxes on the left, it is
in the middle.
$Gold Coin: 12/100$ - After the 3 boxes, there is another ramp, the coin is off
to the right after the jump.
LEVEL 10 - "WATER, WATER EVERYWHERE"
====================================
Objective: Line up the pipes to cause a malfunction.
You have 1:30 minutes to line up the pipes.
#Cut scene# 'Advice' - Kids giving Sam advice on how to use the controls for
the level.
You have to rotate the pieces with the 'X' button and move the cursor with the
left analogue stick, to make a path from Water Out to Water In.
This is what the final puzzle should look like.
__________ __________ __________ __________ __________
| | | --|--------- | |
IN |----------|-- --|-- --|-- - | |
| | ------- | - - |-- - | -------- |
|__________|__________|_-______-_|________-_|_-______-_|
| | | - - | --|-- - |
| -----|----------| - --| - | - |
| ----- - |------ | | - --|--------- |
|_-______-_|_____-____|__________|_-______-_|__________|
| - - | - - | | - - | |
| - | - -----|----------|-- - | |
| ---------|-- | | --|----------| OUT
|__________|__________|__________|__________|__________|
LEVEL 8 - "PUMPING STATION 1"
=============================
#Cut Scene# 'Destroy Station' - The kids return outside in the nick of time
to see the pumping station sink into the ground.
After solving the puzzle, you are now back outside. Go up the path that is in
front of you (it was the one near where the boxes to jump over the fence were)
to enter the forest.
LEVEL 11 - "FOREST MAZE"
========================
There are a lot of similar looking rooms in the maze, I will walk you through
the path to the exit, but there are some pucks and food to find off the main
track if you go exploring.
Room 1: This is the entry, there is one spawner in the middle of the room.
Head straight ahead.
Room 2: There is a spawner in the middle of the room, and a pipe to your right
with water flowing forward. (Following the water is a clue about how to
get through the maze.)
Room 3: There are 2 spawners in this room, one to your left and one ahead of
you. The correct exit to this room is to the right. (Follow the flowing
water if you get turned around while fighting the robots.)
Room 4: There is 1 spawner to your left, continue forward over the pipe
crossing the path.
Room 5: No spawners in this room, continue forward. There is a gold coin in
this room.
Room 6: There are no spawners in this room, but there is one service robot.
Head around to your left. You will see a small character run from you
when you enter the room, this is TAK. There is a gold coin in this
room.
Room 7: Go straight ahead, destroy the spawner, and leave the forest.
$Gold Coin 13/100$ - Located on the top of the pipes in Room 5. You will see
it on your path to the exit. Jump up on the pipes to get
it.
$Gold Coin 14/100$ - Located in room 6, climb the slope face, and it’s behind
the bush and rocks at the top of the hill.
%Tak Appearance 1:% - Introducing TAK from the game TAK:Power of the Juju. The
game will be released later in 2003 by THQ. You can't
catch him, so don't bother trying. He appears throughout
the game in different spots.
LEVEL 12 - "LOG JAM"
====================
Note: If you came to this point without blowing up the pumping station, the
river bed would be empty, and you can't cross it.
Proceed down the path to the left, destroy the spawner and collect the spinning
rocket. This is a continuation point in the level, if you didn't view the
tutorials, this is the first one you would have come across. If you die
crossing the logs, you will be returned to this spot.
Time your jumps across the logs to the other side, the darker logs sink when
you land on them. Head towards the spawner on the other side. Once there,
destroy the spawner, and follow the trees around to the left and up the hill to
the next level.
$Gold Coin 15/100$ - Proceed along the first set of logs to the waterfall,
jump off to your right just before you reach the
waterfall, there is a spawner there. Follow the ledge
around to collect the coin.
$Gold Coin 16/100$ - Proceed across the logs to the cave entrance on the far
side of the river. Enter the cave, destroy the spawner
and collect the coin at the exit.
LEVEL 13 - "PUMPING STATION 2"
==============================
You have to turn off the 3 security sensors that are in the level to open the
door. From the start head around to the left. Destroy the spawner and use
'action' on the sensor(1) to turn it off. Keep going around to your left,
staying on the upper section. Destroy the spawner and use 'action' on the
sensor(2). Jump down into the dirt and head towards the overhanging pipe. You
will encounter your first crab robot here, kill them from a distance, because
if they hit you they do a lot of damage. Run under the pipe to the next
spawner, destroy it. You will see some French Fries, these are at the bottom
of the hill to climb out of the dirt. At the top of the hill, head to your
right and proceed to the last sensor. Destroy the spawner, and use 'action' on
the final sensor(3).
#Cut Scene# 'Door Opens' - Once all 3 sensonrs are shut down, the door to the
pumping station is open.
Head towards the now open door killing any robots on your way. Enter the door
to go onto the next level.
LEVEL 14 - "PUMPING STATION 2 INTERIOR"
=======================================
Objective: Race to the bottom through the door in less than 2m:30.
Completion: Make it to the door at the bottom before the time runs out.
Walk over to the panel to the right of the lift, use 'action' to activate the
button.
#Cut scene# 'Start Race' - The gate to your right will open, and you will be
ready to start your race to the bottom on the skateboard.
Traverse the course, dodging the boxes and electricity to make you way to the
bottom. This is a harder version than pumping station 1.
$Gold Coin 17/100$ - After the first ramp jump over the box, it is on the other
side.
$Gold Coin 18/100$ - Located in the air over the middle of three electricity
jumps that you jump over.
$Gold Coin 19/100$ - At the start on the left side of the 3rd section of
grinding pipes.
$Gold Coin 20/100$ - At the start on the right side of the 3rd section of
grinding pipes.
$Gold Coin 21/100$ - After the grinding pipes, there will be 4 boxes on the
left hand side, it is in the middle of them.
$Gold Coin 22/100$ - After the boxes, jump over the small pipe in the ground it
is on the right side.
LEVEL 15 - "TWISTER SNOOPS AROUND"
==================================
#Cut Scene# 'Evidence 1' - The kids want to find evidence in the Golem Offices
to bust this guy down.
At the first T-intersection head to the right. Take the first left down the
corridor, destroy the spawner, then take the first right. You should be next
to a room with a window. Enter the room. You should see an icon flashing,
this means you can take a photo somewhere in the room. Hit L1, to engage
Twister Cam. Pan around the room, when the camera view lights up, the word
'REC' should appear, and the 'X' button down the bottom. Aim the camera at the
wall with the Blueprint on it and take the photo(1).
#Cut Scene# 'Wishing Waters Clue' - This is where the kids first find out about
Wishing Waters, which is where all the sand and water are currently going.
Leave the room, head left then right. Follow the corridor ahead, do a slight
right left and head towards the door marked 'Research Lab'. Enter the room.
There is a service robot in here, destroy him. Take a photo(2). Leave the
room and head straight across to the 'Projector Room'. destroy the 3 spawners
in the open area. The large doors you see here don't open until all 4 photo's
have been taken.
Enter the room, go around the corner, and take the photo(3) of the pumping
station. Leave the room. Head right (back towards the start of the level), you
will see a room marked 'Computer Room' (also has a Gold Coin in it) this will
show you've gone the right way. Turn right, destroy the spawner, and you are
at 'Golem's Office'.
Enter the room, there is a service robot behind the desk, kill him. You will
notice a small picture of Eric on his father's desk, isn't that nice. Take a
photo(4) of the pumping station in the cabinet.
#Cut Scene# 'Door Opens' - Once the photo is taken, it shows the exit doors
opening.
Leave the office, and head for the exit of the level. There are other rooms to
explore in the level that have pucks and food in them.
#Cut Scene# 'Show Evidence 1' - Twister shows the gang the photographs he took
in the offices. The next scene, you see the kids running up the pipe across the
top of the pumping station.
Locations of 4 photos(summary):
Shot 1: Room bottom right corner.
Shot 2: Research Lab
Shot 3: Projector Room
Shot 4: Golem Office
$Gold Coin 23/100$ - It is located in the small room across from Golem's
Office with 'Computer Room' next to the door.
#+Addition Cut Scene+# 'Can't Leave' - If you try to leave the level without
all 4 photo's it tells you to find more evidence.
LEVEL 16 - "ZIP LINE RIDE"
==========================
Head up the hill and turn to your right, destroy the spawner. You will see a
rock platform with a Zip Line running from it, climb up to it.
#Cut Scene# 'No Zip line' - There is no handle on the Zip Line, you have to go
and find it on the level.
Head up the slope that is behind you and around the corner to the right. Follow
the path between the rocks, until you see a cave in the mountain side (a
security droid will be at the entrance). Go up the slope on the left, and
enter the cave, destroying the spawner on the way. Walk in and pick up the
'handle bars' for the Zip Line.
Leave the cave and head to your right. Jump down the small ridge and kill the
hover bot. If you head right from here, there is another cave with a security
robot and gold coin. Head straight ahead and jump down off the ridge and
return to the Zip Line.
#Cut Scene# 'Zip Line Works' - Otto attaches the handle to the zip line.
To use the Zip Line, use the left analogue stick to move the character left and
right, and hit the 'X' button to lift your legs over high objects.
You can take 3 hits before having to start the ride again. Ride the Zip Line
to the bottom dodging rocks, branches along the way.
#Cut scene# 'Rough landing' - The kids come to a screeching halt at the end of
the ride and return to the lake.
$Gold Coin 24/100$ - Under the zip line, run around the front of the rock to
find it.
$Gold Coin 25/100$ - Located in a cave in the mountain at the back of the
level.
$Gold Coin 26/100$ - In the first open area, on the left hand side above a rock
with TAK standing on it.
$Gold Coin 27/100$ - In the first cave after the 3rd set of rocks you dodge, it
is slightly off to the right.
$Gold Coin 28/100$ - In front of the beehive, when you leave the cave, you
circle a tree and the coin is in front of the giant
beehive.
%Tak Appearance 2:% - Take is standing on the Rock waving to you as you fly by
on the Zip Line.
LEVEL 6 - "CENTRAL LAKE" (full)
========================
You are now back at the Lake, only this time the water has returned from you
destroying the pumping stations. The Shop Assistant should be able to hire
out a wavebike to you now.
#Cut Scene# 'Not Tall Enough' - If you try to hire a wavebike and you aren't
Reggie, you will told that you have to be this high.
After cut scene is finished, press start, select 'Change Character' and select
Reggie. Once you are Reggie, talk to the Shop Assistant again.
LEVEL 17 - "WAVE MADNESS"
=========================
You have 4m:30 to do 5 laps of the course. Follow the red and green buoys
around the course, the next buoy to go through is lit up. If you get lost,
look at the arrow at the top of the screen.
#Cut Scene" 'Free Hire' - After beating his time, the Shop Assistant lets you
use the wavebike for free.
If you want to get off the wavebike, go back to the Jetty and hit the 'Action'
button.
You now have 2 options, one of which is a level that is not required to
complete the game, but contains 3 gold coins. Otherwise you can skip that
level and continue onto the next level.
From the Jetty, head to your left, you will see a large cave, enter the cave.
(2)Multiplayer(2) - This opens Wave Madness as a playable level in the
multiplayer section.
LEVEL 18 - "HIDDEN CANYON" (optional level)
==========================
This level is an extra level, its only purpose is to get the 100 Gold Coins
and some exploring.
Start by jumping on the 2 rocks to the far ledge. Walk up and grab the vine,
and move left around the vine to the next ledge. Jump across the gap, and
follow the path to the next vine. Climb up the vine. The next platform is
a crumbling block, as soon as you stand on it, it start to break away, you have
about 3 seconds jump off it before it disappears under you. The next platform
is stable, the next one at the base of the vine crumbles. Jump onto it and
quickly onto the vine. Climb up the vine, there is a small ledge with another
vine, you can simply jump up here. Jump across to the other side, but do it
quickly as the rocks over hanging the water crumble. Proceed to the first
continue point and collect the rocket.
Follow the path to the next vine on the wall. Jump on the vine and climb
diagonally left to the upper platform. The next part of the path, it all
crumbles so you just quick running along it and jump to the platform on your
left. Jump down, and you will see vines on the wall. Climb up these to the
upper ledges. Hop off and run over to the next vine. Climb the vine, jump
over the gap and the path should be in a U-bend shape. Run around the bend,
jump over the gap and collect the second continue point.
Destroy the crab robot as he approaches, and collect the gold coin. Turn
around and you will see an opening in the rocks looking like an arch. Jump
through the arch and run behind the waterfall, collect the gold coin. Follow
the path down into the cave. Run through the cave until you come to an
opening, there are two hoverbots there to destroy. After dealing with them,
continue through the opening into the next cave. Follow the cave to the end,
collect the gold coin, jump down, and return to the wavebike to exit the level.
$Gold Coin 29/100$ - In the alcove with the second continue point.
$Gold Coin 30/100$ - Behind the waterfall after the second continue point.
$Gold Coin 31/100$ - In the cave exit before you jump down to the beginning
of the level.
LEVEL 6 - "CENTRAL LAKE" (full)
========================
You are now back on the open lake. You will see a waterfall in the distance,
head for this. There is a giant ramp before the waterfall with an arrow above
it, gain enough speed and jump off the ramp to gain access to the next level.
LEVEL 19 - "SHARKBOT GROTTO"
============================
#Cut Scene# 'Gnarly' - Reggie sees the sharkbots swimming around, and they
explode on contact. This gives her an idea of how to destroy the generators.
This can be a rather difficult level, as you have to get the sharkbots to tail
you into the generators. The generators can be done in any order you want.
The sharkbots generate from a small cave in the middle of the lake, if the
sharkbot trailing you blows up, return there to get another one. The easiest
way to destroy the generators is drive straight at them, then drive around them
at the last second and sit on the other side. The sharkbot will try to follow
you and destroy the generator in the process.
!HINT! Go to the generator, but don't get a sharkbot. Read how to get to each
generator, practice the path, and then get a sharkbot to follow you.
Generator 1: I'll start with the hardest one first. It is located on the
other side of the rocks on the far side of the lake. Get a
sharkbot to follow you into the gap on right side (there is a
tree on the rocks. You will be driving towards a rock, go right
of this rock and keep turning right towards the generator. Drive
at the generator and let the Sharkbot smash into it.
Generator 2: Is located at the back of the lake, near a small waterfall. Grab
a sharkbot, and drive straight back from the skarkbot generator.
Generator 3: This is to the left of the one you just destroyed. Grab a
sharkbot, and drive through the giant arch. It should be
straight in front of you, drive around it so the sharkbot
destroys it.
Generator 4: This is located on the other side of the lake, behind the rocks.
From the generator, drive towards the giant arch, instead of
going under it, drive through the gap to the left. Once you pass
the edge of the rocks, start turning left, you will see 2 rocks,
drive between them, turn left and head straight for the
generator.
Once all 4 generators are destroyed, the gates will open and you can proceed to
the second part of the level.
#Cut Scene" 'Door's Open' - You will see the doors open.
The second section of the level, you have to find a way into the pumping
station. Head towards the sphere and then head right, follow the structure
around to the other side. You will pass under some overhanging pipes, turn
right there. Head towards the pipe that is coming out of the mountain and go
left. You should then see an open tunnel in the mountain. Proceed down the
tunnel, to the open area, turn left down the next tunnel, go full acceleration
down the tunnel as you have to gain enough speed to land in the fenced area.
Once in the fenced area, proceed to the opening to get to the next level.
$Gold Coin 32/100$ - Near the second generator, there is a small ramp, drive
at the ramp and you land in a small pond area which
contains the coin.
LEVEL 20 - "PUMPING STATION 3 INTERIOR"
=======================================
#Cut Scene# 'How do I...' - Reggie can see the exit to the level in the giant
head, but has to figure how to get up there.
The aim of this level is raise the water level to get to the exit, this is
done in several stages.
From the start, head to your right, you will see a switch at the base of the
waterfall. To hit the switches, simply ride over them. Continue around to the
left following the wall, until you read the next switch just past the next
waterfall. Hit the switch. Keep going left, as you come around the corner you
will see the final switch sitting in the water. Once you hit the switch, the
water level will rise, so you can access the next section. From the switch,
look to your left, you will see a ramp into the next section.
This section is spilt up into 2 parts: 1. You have to raise the water to access
the ramps, and 2. You have to get up the ramps and into the upper pipes before
the water subsides.
After going up the ramp, turn left and head into the dead end where there is a
switch. Once you trigger the switch, you have 15 seconds to hit the other 2.
One is located in the middle of this section (you would have seen it as you
came up the ramp, the other is located in the dead end on the other side.
Trigger the switch, you have 15 seconds to hit the other 2. The water level
rises again, you now have 25 seconds to get over the ramp. Head back towards
the middle switch, you will see lights on either side of a ramp, go over the
ramp, go left, dodge the sharkbot and head for the large ramp up into the
first pipe.
Follow the pipe around, dodge the mines scattered around and you will
eventually see the switch. Start slowing down towards the switch, because if
you miss it, you will have to go through the whole process again. Hit the
switch and the mouth will open slightly.
You now have to repeat the above process again, only this time, go up the left
ramp (looking towards the head) instead of the right.
Once up in the tunnel, follow the tunnel around, dodging the mines until you
reach the switch. This will lower the head right down, and raise the water
level to the top.
#Cut Scene# 'Head Access' - You will see the head completely open up.
The middle section is now accessible, the entrance is at the opposite end to
the head. Drive down the middle and over the ramp into the head.
#Cut Scene# 'Drain Surfing' - You will hit a giant button and be sucked through
the pipe system back out to Central Lake.
$Gold Coin 33/100$ - Is located in the air when jumping off the left ramp to
the pipe.
$Gold Coin 34/100$ - Is located in the air when jumping off the right ramp to
the pipe.
LEVEL 21 - "SOMETHING FISHY GOING ON"
=====================================
#Cut scene# 'Barramundi Bot' - Golem Snr flies his helicopter in with the
Barramundi attached to the base by a rope. He drops the bot in the lake for
it too destroy you.
The basic strategy of beating the first boss in the game is too keep moving
so it is harder for the mines to hit you. You need to get the Barramundi to
follow you (similar to the sharkbots) into the gaps in the rocks. There are
3 sets of rocks around that the Barramundi can get stuck in. Lure him into the
gap, you then have about 10 seconds to hit him. You will notice the sides of
these rocks are ramps, swing around and line the wave bike up with these, and
jump across over the stuck Barramundi. This will damage him. Repeat the
process another 2 times to defeat him.
#Cut Scene# 'Destruction' - The Barramundi Bot is destroyed. The kids meet up
on the jetty, and head back to Ocean Shores to show what evidence they have
found.
%Tak Appearance 3:% - In the flyby in the cut scene, you will see Tak waving to
you behind the fence.
Next Area: Ocean Shores Day 2
**********************
5c) OCEAN SHORES DAY 2
**********************
LEVEL 22 - "OCEAN SHORES DAY 2"
===============================
#Cut Scene# 'Bus stop' - The kids return from a successful mission from the
Lakes, only to have more questions. Time to see Dad.
From the Bus stop, go to the Boardwalk. Go down to the Shore Shack.
#Cut Scene# 'Ray's Out' - Tito is alone, as Ray has gone out. Tito advises
you to give the evidence to Officer Shirley.
Leave the Shore Shack and head towards the CBD. Officer Shirley is waiting
for you outside the City Hall like before. Head up the main street and turn
left between the buildings at the green car to get to the City Hall.
#Cut Scene# 'Shirley Checks Evidence' - Twister shows Officer Shirley what
they found in Twister Snoops Around. She gets suspicious and goes off to
check it out.
The kids then walk down the City Hall stairs only to run into....
#Cut Scene# 'Eric Jnr Introduction' - Eric appears behind you as you are
walking off the stairs. He proceeds to introduce himself and offers up a
challenge to Otto on the Skate bowl.
LEVEL 23 - "HALFPIPE ROLLER DUEL"
=================================
Objective: Earn 30,000 points to beat Eric Jnr
Completion: Beat Eric's high score of 30,000 points. Note: If you don't beat
the 30,000 the game will continue regardless. Who ever wins the challenge,
you or Eric, gets to make fun of the other.
$Gold Coin: 35/100$ - Beat 40,000 points
PART 1 - Tutorial
This is like what happened with the Skate bowl challenge. Follow the on-screen
prompts to learn how to ride the blade. It is the same as using the skateboard
but with different names for the moves.
1. L2 (Grind)
2. R2 (Stunt) + Left or Right (at least a 180 degree turn)
3. R2 + Left or Right (at least a 540 degree turn)
4. R2 + Diagonal Up&Left
5. R2 + Diagonal Up&Right
6. R2 + Diagonal Down&Left
7. R2 + Diagonal Down&Right
8. (R2 + Diagonal Down&Right) then (R2 + Left or Right)
9. R2 + Up
10. R2 + Down
11. (R2 + Down) then (R2 + Diagonal Up&Left)
12. (R2 + Up) then (R2 + Left or Right)
13. R2 + Left or Right (at least a 720 degree turn)
PART 2 - Eric's Routine
Watch Eric as he racks up his 30,000 points. This section can be by-passed.
PART 3 - The Challenge
You have 3:30 to gain the 30,000 points to win, or 40,000 points
to get a gold coin. Like previous challenges, pulling off 2 or 3 moves in a
row that are different nets you the big points, as repeating the same move over
and over halves the score for each move.
Note: Not a requirement to win this, the game still continues.
#Cut Scene# 'You Win' - If you manage to get the 30,000 points, you get to
laugh at Eric Jnr. but of course you know, he'll be back from this defeat.
OR
#Cut Scene# 'You Lose' - Eric gets to laugh at you, and your colleagues aren't
happy that you lost to this loud mouth. Of course you'll still meet him again.
You are now standing in Madtown, head back up to the Shore Shack, you should
see Ray and Tito waiting behind the counter. Enter the Shore shack to talk to
them.
#Cut Scene# 'Ray & Tito Shocked' - You tell the guys what you saw up at the
Lake. You ask permission to go to Wishing Waters (with no means of getting
there yet), Ray gives the OK, but you have to go down and see Conroy first.
From the Shore Shack, head down and speak to Conroy outside of Mad Town.
#Cut Scene# 'Conroy's Practice' - Conroy is upset with you for missing practice
especially with Eric Jnr. now ready to enter the tournament. You promise
Conroy that you will be at practice in the afternoon, and he lets you keep
going.
You now know about Wishing Waters, but you don't currently have the means of
getting there. Who else to speak too but Oliver, he might have some
information about the robots. He is outside the Computer Shop.
#Cut Scene# 'Oliver's Challenge' - Oliver has found out some information, but
is reluctant to give it up, unless you can beat him at his favorite game,
"The Brains That Ate California"
Oliver is now down on the Pier. Head to the Pier from the computer shop. To
find Oliver, walk straight from the start, you should see him standing in
front of a games cabinet on the right hand side. Walk up to him to talk.
While on the way to the Pier, Eddie will appear out of nowhere at the top of
the Ramp.
#Cut Scene# 'Eddie Hint' - Eddie appears to give you clues about Wishing
Waters. He knows Lars and his gang have the information you require. You will
get to them later.
Continue on to see Oliver at the Pier after that brief interruption.
#Cut Scene# 'No Coins' - Oliver requires 15 coins in order for you to challenge
him. If you don't have enough, find the 15 coins.
Location of 25 Silver Coins in Ocean Shores Day 2
-------------------------------------------------
KEY
---
S - Silver Coin (Note: some coins are under building ledges are under ground
which can't be easily represented on the map.)
//CBD// 15 Silver Coins
*******************************************************************************
* ........................................................................... *
* . S . *
* . .............................................................. . *
* . .______________________________S_____________________________. . *
* . |//////// | | . . | S | S ////////| . *
* . |// | | S. . | | | . *
* . |// | | . . | | _____| . *
* . |// |________| . . |_________| | | . *
* . |// __.____S____.__ | | . *
* . | ____ / . . \ |_____| . *
* . |<> | | _____ . . _____ ///////| . *
* . |<> | | | |. .| | | . *
* . | S | | | |. .| | | . *
* . | | | |_____|. .|_____| C5 | . *
* . S| | | C1 <> . . S ______| S. *
* . | | | __.____S____.__ | | . *
* . | | | / . . \ | | . *
* . | | | _____ . . _____ | | . *
* . | | | | |. . | | | | . *
* . | |____| ___ | |.S . | | |______| . *
* . | S ____ | | | |. . | | . . *
* . .<> | | | | |_____|. . |_____| ____ ____. . *
* . .<> | | | | . C4. | | | | . *
* . . | | |___| . . |____|S | | . *
* . . | | ___ ____ ___ . . _____ ________ | | . *
* . . | || || || |. .| || | | | . *
* . . | || || || |. .| || | | | . *
* . . |____||___||____||___|. .|_____||________| |____| . *
*.. ........................... .......................... ..*
* C3 S *
* C2 *
*................................. .................................*
* . . *
* . . *
*******************************************************************************
To Boardwalk
//BOARDWALK// 5 Silver Coins
To CBD
******************************************************************************
* | S | | S | _____ ___S_____ *
* | B2 | S | | |S | |_________| *
* B7 |____________| |____________| | B3 | *
* __________ | |______ |_____| _________ *
* |__________| ///RAMP/// SP | |_________| *
* | B1 | B4 *
* _________________ | | __________________*
* | B5| |B6 | *
* |_____________| |___________| *
* Beach | ______| Ocean *
* | | *
******************************************************************************
To Pier
//PIER// 5 Silver Coins
To Boardwalk
*************************************************
* | | *
* | SP | *
*_______________| |___________________*
* *
* *
* _____ _____ _____ *
* | | | | | | S *
* | | | | | | *
* |_____| | | | | *
* P1 | | | | *
* | | | | *
* |_____| |_____| *
* *
* ______ ________ *
* | | | | *
* | |P2 | | *
* |__S___| | | *
* __ __ _____ | | *
*| || | | | \/\/\/ | | *
*| || | | | P3 Stairs | | *
*| |S | | | \/\/\/ | | *
*|__||__| | | \/\/\/ | | *
* |_____| /------\ |________| *
* / S \ *
* ____________ | | ____________ *
* | | | | | | *
* | | \ / | | *
* |____________| \______/ |____________| *
* S *
* ________________________________________ *
* | | *
* |________________________________________| *
* *
*************************************************
Once you have the 15 coins, return to Oliver who is waiting patiently outside
the game.
#Cut Scene# 'Oliver Accepts' - Now that you have the 15 coins, Oliver accepts
the challenge of his favorite game.
LEVEL 24 - "THE BRAINS THAT ATE CALIFORNIA"
===========================================
Objective: Get 500 points by shooting down the UFO's in under 2m:00.
Completion: Beat 500 points to get the Omni Opener.
$Gold Coin: 36/100$ - Beat 750 points in the game.
@Episode 2: Beat 750 points on this game and it will open up Rocket Power
episode 2. (PS2 Only)
UFO points
----------
Rocks - 5 points
Blue - 10 points
Yellow - 20 points
Green - 20 points
Red - 50 pints
!HINT!
1. Watch for the pattern the UFO's appear in, they appear in the same order
each game.
2. Look down, a red UFO zips past at different times, and is easy to hit.
3. Use the zoom function on the red UFO's, they are 50 points and easier to
hit when zoomed in.
#Cut Scene# 'You Win' - Oliver is amazed you beat his high score. As promised
he hands over the Omni opener (it's a remote control), to be used at Wishing
Waters.
Now that you have what you need to get into Wishing Waters, you need to find
Lars to get the information on how to get there. On the way back from the
Pier to the Boardwalk, you run into Officer Shirley waiting on the other
side of the gates.
#Cut Scene# 'Holes' - Shirley went to check out the Lakes area, but only found
giant holes and tracks from machinery. You tell her you're onto a new lead and
will get back to her when you have more information.
From the information you got from Eddie, Lars' gang can be found at the Wishing
Waters bus stop. Continue through the Boardwalk to the CBD. Once there, head
to your left and you will see the 3 guys near the bus stop.
#Cut Scene# 'Lars Challenge' - Lars has the bus passes that you need to get to
Wishing Waters, but they have dropped all their stink bombs around the CBD, due
to a hole in Pi's backpack. It's up to Sam to get them.
LEVEL 25 - "STINK BOMB DERBY"
=============================
Objective: Collect all 20 stink bombs in 4m:00.
Completion: Get all 20 stink bombs in the order they appear and get back to bus
stop before the time runs out.
$Gold Coin: 37/100 - This is located on the grind bar that goes above the
generator near the City Hall.
!HINT!
1. Follow the arrow to the next stink bomb, the next one only appears once you
have collected the previous one.
//CBD// Location of the Stink Bombs in order.
*******************************************************************************
* ..............10.................12................................15...... *
* . . *
* . ..................11...........................14............. . *
* . .____9____________________________13_________________________. . *
* . |//////// | | . . | | ////////| 16. *
* . |// | | . . | | | . *
* . |// 8 | | . . | | _____| . *
* . |// |________| . . |_________| | | . *
* . |// __._________.__ | | . *
* . | ____ / . . \ |_____| . *
* . |<> | 7| _____ . . _____ ///////| . *
* . |<> | | | |. .| | | . *
* . | | | | |. .| | | . *
* . | | | |_____|. .|_____| C5 | . *
* . | | 6| C1 <> . . ______| . *
* . | | | __._________.__ | | . *
* . | | | / . . \ | | 17. *
* . | | | _____ . . _____ | | . *
* . | | 5| | |. . | | | | . *
* . | |____| ___ | |. . | | |______| . *
* . | ____ | | | |. . | | . . *
* . .<> | |4 | | |_____|. . |_____| ____ ____. . *
* . .<> | | | | . C4. | | | | . *
* . . | | |___| . . |____| | | . *
* . . | | 3__ 2____ ___ . . _____ ________ | | . *
* . . | || || || |. .| || | | | . *
* . . | || |1 || |. .| || | | | . *
* . . |____||___||____||___|. .|_____||________| |____| . *
*.. ........................... ..........................18 ..*
* C3 20 19 *
* Start C2 *
*................................. .................................*
* . . *
* . . *
*******************************************************************************
To Boardwalk
#Cut Scene# 'Taunt Lars' - You completed the challenge, and received the bus
passes, but they think they are useless as they couldn't get in. The stink
bombs explode, and the gang goes running off.
Walk up and trigger the bus stop to leave Ocean Shores and head to Wishing
Waters.
#Cut Scene# 'Leaving' - The bus arrives and the kids jump on and head towards
Wishing Waters where they aren't quite sure what they'll find.
Next Area: Wishing Waters
Additional cut scenes in Ocean Shores Day 2:
#+Additional Cut Scene+# 'Town Official' - The town official is in the same
spot as Day 1. He tries to re-assure that everything will be returned to
normal.
#Additional Cut Scene+# 'Not Walking' - If any of the kids try to leave the
CBD with out using the bus, they will say they aren't walking there.
******************
5d) WISHING WATERS
******************
LEVEL 26 - "WISHING WATERS"
===========================
You arrive at the bus stop for Wishing Waters. There is a security robot right
in front of you to be destroyed. Continue forward, there will be two more
security robots, one to the left, and one to the right of the entrance. Walk
up to the gate and hit the 'Action' button.
#Cut Scene# 'Open Sesame' - The kids try Oliver's invention, the omni opener.
It turns out that Oliver is a genius and the gates open, allowing the kids to
get into the park.
Walk forward, heading to the left side of the giant green crate in front of
you. There is a spawner to the left. Continue forward, to the next spawner,
in front of the empty swimming pool. IF you jump down into the pool, you will
meet your first Heavy Duty Robot. These guys only have Melee Attacks, and do a
lot of damage if they hit you. There are stairs on the other side of the pool
to get out. There is a spawner in front of you, head left from there. You
will see a hole that is blocked off and a spawner, head left from there and you
will see a continue point.
From the continue point, jump up onto the side of the pool, you will see a row
of pontoons to navigate across the pool. If you fall in, you will be returned
to the continue point. There is a continue point on the other side.
Run to the end of the crates, to your left there is a hamburger and ice-cream
shop with two spawners out the front. After taking care of them, head towards
the windmill and climb up the stairs and you will see a diving board. Walk out
to the end of it (there are red arrows there), and hit the jump button, it will
catapult you across the pool below. Grab the continue point. Head forward
towards the slide in the middle of the park.
There is a spawner between the orange pipe, and the pile of green scaffolding
pipes, destroy the spawner and walk around the orange pipe. You will see 2
ways up the group of boxes to jump up onto, to reach the scaffolding.
Following the path to the first ladder and climb up. You will a see group of
single planks joined together heading up, you have to walk along these to reach
the lift. Once at the top, walk into the lift.
#Cut Scene# 'Weeeeeeeee' - The kids slide down the water slide and land on a
pontoon with a lever on it. The kids pull the lever, and the water subsides,
revealing a door at the base of the pool.
From the pontoon, head towards the crab bot in front of you, destroy him, and
walk towards the door in the ground.
#Cut Scene# 'Going In' - The kids jump into the hole and land in an underground
base. They are looking around for what could be controlling the robots,
Twister points out the computer on the wall.
$Gold Coin 38/100$ - After the second continue point, there is a row of crates
stacked in front of you. Head to the end of the row,
where you can jump onto the lowest one, and jump back
along the top of the crates to get the coin.
LEVEL 27 - "EXPERIMENTAL ROBOT LAB"
===================================
You start in a circular room. Walk straight ahead around the pole, you will
see a row of panels on each side of the elevator. Use the 'action' button to
activate the lift.
#Cut Scene# 'Robot Press' - It shows the robot press (makes robots) coming on
line downstairs ready for the robot parts.
Enter the lift to go down stairs. Enter the corridor just to the left of the
lift. (Notice the closed doors, further around from this corridor, this is
the entrance to the next level, remember this). Follow the corridor around
until you see some crates. There are a couple of paths through the crates,
destroy the spawners on the way. When you reach the far wall, turn left and
you will see a heavy duty robot and an electric floor. You can't cross this
floor so head down the passage between the crates and the poison pool. Pick up
the continue point and you will come across your first welder robot. These
guys only attack when you are up close. They shoot you with a laser.
You should see some crates in the middle of the electricity, jump onto them,
and follow the wall around to the poison pool. Jump on the pontoons to reach
the other side. Jump down, proceed down the corridor, turn right head to the
end, turn left, and a door will open.
Collect the continue point at the start of the room. You will have a Heavy
Duty robot running at you, destroy him. There is a pile of boxes in front of
you, to get on them, you have to go around the back. Head to your left, you
will see another Heavy Duty robot.
Jump up on the boxes, and follow the narrow passage down by the wall. Follow
it around until you are in the center of the boxes, you will see an opening
on your right, and a hole in the boxes. Jump down the hole. Walk over to the
other side, and climb back out of the far hole. Go out, and turn left you will
see a group of crates leading over to a conveyor belt. Jump across to the
conveyor belt, jump onto one of the boxes and get off near the ramp at the
wall. Run up the ramp and turn right. Jump up onto the boxes and there are
4 conveyor belts with large crates on them that you have to get across. Time
your jumps across the belts dodging the crates and enter the door on the other
side. You will see 4 buttons, hit the 3rd one from the left.
#Cut Scene# 'Body' - A crate will dislodge and follow the conveyor belt. This
contains the body of the robot.
Leave the room, turn left and run up the ramp to the crane. Follow the crane
over to the other side, destroy the welder robot and jump over to the ledge
with the door on it. The door will open automatically. Run around the
corridor destroying the security droid and Heavy Duty robot and collect the
continue point in the next big room.
This is the turbine room. Run to your right and follow the turbine to the end
where you'll find a ramp. You now have to make your way around the turbines
without hitting the blue spikes. After the 3rd turbine, jump onto the boxes to
the conveyor running around the level. Jump onto one of the moving boxes. When
the box is half way through a force field, jump over the barrier and land on
the other side on top of the box. Continue this around to the end. Jump over
to the ramp, at the top, there is a Heavy Duty robot waiting for you. Defeat
him and like before, make your way over the four conveyor belts with large
crates running across them. Enter the room. Walk up to the second button and
hit the 'Action' button.
#Cut Scene# 'Legs' - The crate will dislodge and follow the conveyor belt.
This contains the legs of the robot.
You come out of the grate near the lift. Enter the lift and go back
downstairs. Remember that door I mentioned earlier, you can now enter it to
reach the next level.
$Gold Coin 39/100$ - This is located on the thin pipe in the poison vat in
the first area of this level.
LEVEL 28 - "BRAIN DRAIN"
========================
Walk up to the panel that is straight in front of you and hit the 'Action'
button. This will open the doors in front of you. Proceed forward.
#Cut Scene# 'Detox' - You see your character cleaned before entering the next
area.
Go forward to the open area. You have to get to the door on the far side. The
first thing to do is activate the panel over to your right. Run down the ramp
to your right and head around the corner. Destroy the spawner and continue
forward. At the next opening, turn left, a security droid is there. Turn to
your left again and you will see a ramp. Jump across the ice pontoons to the
panel and use the 'Action' button. You now have 15 seconds to reach the
platform that lowered. If you don't make it, return to the panel and
re-activate it. You now have another set of ice pontoons to go across. You
will see 3 floating platforms in front of you. Jump onto the lower platform,
when the middle platform is in front of you, jump to it, and again from the
middle to the top. Once on the top platform, jump into the opening and
proceed to the continue point.
#Cut Scene# 'Introducing Cyrax' - This is the first time you meet Cyrax, he
will try and brainwash the kids into forgetting everything they have seen so
far.
You now have 37 seconds to get into the middle of the spinning walls. Each
section as a gap in it, run around until you reach the opening, and make
your way into the middle and hit the button with 'Action'.
#Cut Scene# 'Cyrax Threat' - The gas clears from the room and Cyrax threatens
you and leaves to another part of the level.
Walk forward to the panel that is below Cyrax and hit the action button.
#Cut Scene# 'The Brain' - You now have a brain for your robot. The brain is
transferred back to where the rest of the robot is being constructed.
#+Additional Cut Scene+# 'Brainwashed' - If you don't make it to the center
in time, the kids become brainwashed and start repeating what Cyrax was
saying, "You love Golem..."
LEVEL 27 - "EXPIRIMENTAL ROBOT LAB"
===================================
#Cut Scene# 'It's Alive' - Now that you have collected all the parts of the
robot, the machine puts him together for Sam to use.
You are now in the robot, the controls are the same as controlling the kids,
except for firing pucks, he fires missiles.
There are two possible exits to this level, you need to go through the one with
a drill sergeant picture above (it has RT 101 under the head figure). Don't
worry, the robot can walk on the electricity. This leads to the robot
training level.
#+Additional Cut Scene +# - If you try to exit through the other door, you
will be turned away because you aren't trained yet.
LEVEL 29 - "ROBOT BOOT SCHOOL"
==============================
You have 8 minutes to complete the training course, and you will get a
Gold Coin if you can do it in under 4m:00.
#Cut scene# 'Drill Sergeant' - The Sergeant starts yelling at you, thinking you
don't have what it takes, you have to prove him wrong.
Walk up to the door, as soon as it opens the course will begin.
Run onto the green jumps and they will shoot you over to the next platform.
There are 2 spinning blades, wait until they are going outwards before starting
your run through. Next will be a corridor with 3 laser beams, you can either
time running under them or jumping over them when they are near the ground.
You will enter a large room with 4 spawners in it. Run up to the ramp and land
on the next platform, destroy the spawner. You can either go left or right
here as it makes no difference. Follow one of the walls around, destroy the
spawner and head towards the continue point. Collect it.
There are now 2 ramps leading up, you can pick either left or right. At the
top there are a row of giant presses ready to squash the robot. Time your
walking through these so your don't get hit. After the 2 rooms of presses,
there is one more to go through before getting to the jump.
Jump out onto the small platform in the middle, turn right and jump again.
Time your jump to land on the moving platform. Turn left, and jump on the
ramp, follow the platforms around the wall. There is a switch on the ground in
the corner, stand on it. This activates the floating platform to now go up and
down. Return around to the compresses and go back out to the middle platform
again.
Time your jump to land on the moving platform while it is down the bottom. At
the top of the rotation, again head to the left (you can go right but the next
platform is not activated). Follow the jumps around the wall until you see the
next switch, stand on it. Follow the jumps back around to the ground level and
return to the middle platform.
Time you jump to land on the moving platform, at the peak this time go to your
right. Follow the L-shape platform around, use the jump onto the next L-shape
platform to the platform moving up and down. Jump on the platform, at the peak
turn right, jump onto the small platform with a jump, jump onto the T-shape
platform, head over to the jump in the middle, jump across to the exit.
#Cut Scene# 'Basic Training Complete' - The Sarge is impressed with your effort
in the training course. He wants you to go out there and give'em hell, and
tell them 'The Sarge sent you'.
$Gold Coin 40/100$ - This is across the large jump to the moving platform in
the last section of the level.
$Gold Coin 41/100$ - This is in the air on the last jump of the level before
meeting up with the Sarge.
$Gold Coin 42/100$ - Complete the training course within 4m:00.
LEVEL 27 - "EXPIRIMENTAL ROBOT LAB"
===================================
You are now back out in the circular room, you can now enter the room on the
other side as you have completed basic training. It has a the Golem Industry
symbol and the picture of the robot next to it.
LEVEL 30 - "FACTORY FLOOR"
==========================
#Cut Scene# 'Shut Down' - Sam lets the other kids know his plan to shut down
the electric floor so they can re-join him.
Walk off the large platform to your right, you will see a small panel with a
button on it. Use 'action' to open the door that is behind you. Walk through
the door.
#Cut Scene# 'Cyrax Threat 2' - You've activated the sensors, Cyrax sends out
lots of robots to destroy you.
Proceed forward, you can destroy the crates in front of you, one has a Gold
Coin and the others have robots inside. Continue forward down the ramps.
There is a spawner in the middle between the ramps. There are 4 spawners in
the next section of the floor, try to take them out one by one as this can
section can be difficult if all 4 robots are going after you. Continue forward
on the right side. You will see a switch on the left, head towards it.
#Cut Scene# 'Chip Making Machine' - The kids have found where the sand is
going. It is being converted into silicon chips to make the robots for Golem
Industries. Sam shuts down the machine.
From the switch, turn around you will have 5 spawners in front of you to deal
with. They are spaced out, so you should be able to deal with them easily
enough. Head up the slope, there are 2 spawners in a small alcove on the
slope. There are another 3 spawners at the top of the slope. Keep going
forward and under the pipe, there is a spawner in front of you, and one off to
the left. You should now see Cyrax on the wall in front of you. (If you go
left to the doors and blow them up, there is a Gold coin behind them). Walk up
to the doors below Cyrax.
#Cut Scene# 'Bye Bye Robot' - Cyrax powers up, and destroys the robot. Sam
jumps clear. Cyrax has gone into his chamber, but a new door has opened up for
the kids to explorer first.
On the right hand side (if facing Cyrax) you will see a door with 'R & D LABS'
above it. Enter this door to the next level.
$Gold Coin 43/100$ - There are 4 breakable crates at the start of the level,
it is in the one on the left.
$Gold Coin 44/100$ - Before reaching the end of the level, there are 2 giant
doors that can be destroyed on the left hand side, the
coin is in the room behind the doors.
LEVEL 31 - "TWISTER SNOOPS SOME MORE"
=====================================
This is another level where Twister has to get evidence.
At the top of the ramp, turn to your left, you will see a picture of Golem Snr
firing up Cyrax. Take a photo(1). There is a door on the other side of the
room with pot planets on either side. Exit the room and go left. There is a
small platform to stand on to take your next photo. Aim the camera at the
part of the barramundi and take the photo(2).
Turn around and head forward over the spawner, you will see a ladder to climb.
Climb up the ladder, there is a service droid there, destroy him and follow the
path around to the glass room and enter. You will see a small switch straight
in front of you beyond the table, walk up and hit 'action'. This will turn on
the large screen on the wall. Leave the room and head left and down the ramp
to in front of the room. Take out the spawner. Aim the camera at the giant
screen and take the photo(3).
Return up the ramp and head left. Destroy the spawner and climb down the
ladder. Follow the path around until you reach the two spawners and an
enclosure on your left. Walk into the small break in the fence, aim your
camera at the robot being repaired and take the photo(4). Continue around the
platform, take out the service droid and climb the large ladder.
At the top, turn immediately to the left and follow the path around, destroy
the spawners and grab the gold coin. Head forward and follow the ramps down
and around until you are on roof of the first room you came in. There is a
hole in the roof in the middle against the wall to jump down. Jump down the
hole and then jump onto the ramp you entered on.
#Cut Scene# 'More Proof' - Twister shows the other kids what he has found to
help bust Golem Industries.
Locations of 4 photos(summary):
Photo 1: In the first room, it is the picture of Golem on the wall.
Photo 2: Outside the first room, part of the barramundi bot.
Photo 3: Giant screen on wall (you have to activate it first)
Photo 4: Robot repair bay.
$Gold Coin 45/100$ - This located behind the shelves in the room where you turn
on the giant screen.
$Gold Coin 46/100$ - Located on the platforms above the giant screen.
#+Additional Cut Scene+# - If you try and leave the level without having all 4
photos.
LEVEL 30 - "FACTORY FLOOR"
==========================
The doors below Cyrax are now malfunctioning, time walking through them. You
will see doors in front of you, and a ramp to the left, you can't get through
the doors yet. Head up the ramp first.
LEVEL 32 - "SAM SORTS IT OUT"
=============================
#Cut Scene# 'Instructions' - The kids give instructions on how to play this
game.
Controls:
Left Analogue Stick: This will rotate the piece selection at the bottom of the
screen using left and right.
Using up, this will put the piece in place.
Right Analogue Stick: This flips the pieces orientation, use up/down/left and
right to rotate the piece to match join in the puzzle.
Press up on left stick to place piece.
X Button: Places the circuit when it is ready to locked in.
You have 1m:30 to complete the puzzle.
_______ _______ _______ _______ _______
| | R-| |-Y | | R-| | Y-| |-R
Y-| | R-| |-Y | |-R | | Y-| |
| | R-| |-Y | |-R | | Y-| |
| |-R | | Y-| | R-| |-Y | |
| | R-| | Y-| | R-| |-Y | |
|_______| R-|_______|-Y |_______| R-|_______|-Y |_______|-R
Key
---
Y = Yellow Connection
R = Red Connection
LEVEL 30 - "FACTORY FLOOR"
==========================
You are now back at the base of the ramp, the doors to the left are now open
and the lift is activated. Walk up to the lift and onto the boss of Wishing
Waters: Cyrax!
#Cut Scene# 'Going Up' - The kids walk onto the lift and it takes them into
Cyrax domain.
LEVEL 33 - "CYRAX BLOWS HIS TOP"
================================
#Cut Scene# 'Showdown' - You're up against Cyrax, he is surprised that carbon
based life forms have made it this far against his superior intelligence.
The way to beat Cyrax is to knock out the 28 computer chips that are
scattered around the bowl. In order to reach the higher chips you need to
get Rocket Boost by performing stunts while in the air. Use the markings on
the sides of the bowl to get your bearings as to where you have to ride up to
hit the chips.
About every 1m:30, the chips will retract and hover guards will try to attack
you. There are 2 ways to avoid them. 1. Get onto the ledge on the outside of
the bowl or 2. Ride your skateboard around in circles, staying in front of
them. They blow up eventually and the chips return.
#Cut Scene# 'Destruction' - The kids destroy Cyrax and grab the Hoverboard the
enemy left behind, just escaping before it blows up.
$Gold Coin 47/100$ - This is located on ledge outside of the bowl.
$Gold Coin 48/100$ - This is located on ledge outside of the bowl.
LEVEL 26 - "WISHING WATERS"
===========================
#Cut Scene# 'Heading Back' - The kids are now back in Wishing Waters figuring
out what they are to do next. Otto is having fun on the newly acquired
Hoverboard until Reggie takes it off him for crashing on it.
Next level: Ocean Shores Day 3
**********************
5e) OCEAN SHORES DAY 3
**********************
LEVEL 34 - "OCEAN SHORES DAY 3"
===============================
#Cut Scene# 'Return from Wishing Waters' - The kids hop off the bus and notice
the sand isn't back yet, they should go and visit Ray to see if he knows
anything about Mondo Mountain.
From the bus stop, head to the Boardwalk. The kids enter the Boardwalk, only
to find...
#Cut Scene# 'Pier's Blocked' - The kids notice that there is construction going
on the Boardwalk, they know Golem Industries is behind this, they need to see
Ray to find out what has happened while they where at Wishing Waters.
There is a pipe on the left hand side of the construction, walk down the side
of it to get to the Shore Shack. Walk in and speak to Ray.
#Cut Scene# 'Delivery Challenge' - The Shore Shack's business is on the
decline because nobody can get past the contruction works. Ray enlists the help
of Otto to deliver the food around the CBD to hungry citizens.
LEVEL 35 - "ROCKET DELIVERY"
============================
Objective: Deliver 20 orders of food around the CBD in under 4m:30.
Completion: Successfully deliver the 20 bags of food to the citizens in under
the time limit.
$Gold Coin 49/100$ - Over the fountain in the park.
//CBD// Location of the People in order.
*******************************************************************************
* ........................................................................... *
* . . *
* . .............................................................. . *
* . .____________________________________________________________. . *
* . |//////// | | . . | | ////////| . *
* . |// | | . . | | | . *
* . |// | | . . | | _____| . *
* . |// |________| . . |_________| | | . *
* . |// __._____8___.__ | | . *
* . | ____ 9 / . . \ |_____| . *
* . |<> | | _____ . . _____ 7 ///////| . *
* . |<> | | | |. .| | | . *
* . | | | | |. .| | | . *
* . | | | |_____|. .|_____| C5 6 | . *
* . | 15| 10| C1 <> . . _____5| . *
* . | | | 16 __._________.__ | | . *
* . | | | / . . \17 | | . *
* . | | | _____ . . _____ | | . *
* . | | | | |. . | | | | . *
* . | |____| ___ | |. . | | |______| . *
* . | ____ | | | |. . | | . . *
* . .<> | | 11 | |_____|. . |_____| ___18 ____. . *
* . .<> | | | | . C4. | | | | . *
* . .14 | | |___| . . |____| | | . *
* . . | | ___ ____ ___ . 1. _____ ________ 19 | . *
* . . | || || || |. .| || | | | . *
* . . | || || || |. .| |2 | | | . *
* . . 13|____||___||____||___|. Start .|_____||________| |____| . *
*.. ........................... ........................4. ..*
* C3 3 *
* 12 C2 20 *
*................................. .................................*
* . . *
* . . *
*******************************************************************************
To Boardwalk
The next person that requires the food has a giant arrow above their head,
until one lot of food is delivered, you can't deliver the next. The deliveries
are in structured order, just go person to person, you don't have to touch
them, just ride close to them.
Once you have delivered all the food, you need to find Officer Shirley in the
CBD to give her the latest evidence. She is located at the City Hall,
walk up to talk to her.
#Cut Scene# 'Shirley Evidence' - The kids offer Shirley more evidence that
Golem Industries is behind all of this, she wants to go check it out, but
it has been blown up.
Next stop is to visit Eddie to get more information about Mondo Mountain.
Eddie is currently located out side of the Shore Shack on the Boardwalk. Head
from Officer Shirley to the Boardwalk, through the pipe in the construction,
and Eddie is waiting at the top of the ramp.
#Cut Scene# 'Eddie Information on Mondo Mtn' - The kids ask Eddie about Mondo
Mtn, he knows the Lars has some information about it. Lars will show up at the
Bumper Car challenge later in the day, so you will have find something else to
do in the mean time.
It's now time to enter the 'Freestyle Challenge' that Conroy was telling you
about in Day 2. Head down the ramp, and you will see Eric and Conroy near
the entrance to Mad Town. Speak to Eric first.
#Cut Scene# 'Eric Scoffs' - The kids approach Eric about leaving their town
alone, but Eric just laughs at them. He then throws down the challenge to
beat his high score in the 'Freestyle' competition.
Walk over from Eric to Conroy, to start the Challenge.
#Cut Scene# 'Training' - Conroy tells you that Eric is leading the competition.
You must win, so you can get the Mountain board.
LEVEL 36 - "MAD TOWN COMPETITION"
=================================
Objective: Get 45,000 points by using any of the objects in Mad town and
collect the 10 rockets in under 5 minutes.
Completion: Beat 45,000 points and have the 10 rockets before the time runs
out.
$Gold Coin: 50/100$ - Beat the level with more than 55,000 points.
Location of the 10 rockets:
Rocket 1. Is located on the half ramp against the far wall from where you
start.
Rocket 2. Located on the left side of the half pipe, skate up the middle
section.
Rocket 3. Located on the right side of the half pipe, skate up the middle
section.
Rocket 4. Use the grind pipe over the tunnel near the half pipe.
Rocket 5. On the ceiling of the tunnel.
Rocket 6. Use the grind pipe over the tunnel on the other side of the tunnel.
Rocket 7. Use the half ramp against the wall. Aim for the middle of the ramp.
Rocket 8. On the left side, in the air, of the empty swimming pool.
Rocket 9. On the right side, in the air, of the empty swimming pool.
Rocket 10. Above the grind bar near the fence on the far side of Mad Town.
Each of the rockets are worth 4,000 points each, so by collecting the 10, you
will have 40,000 points without doing the extra stunts. The quickest way to
get easy points if you are short, grind the rails, and spin on them rapidly,
this gives bonus points.
#Cut Scene# 'Congratulations' - Twister wins the tournament and Conroy hands
him the Mountain board. This is used in Mondo mountain.
Once you beat the score and get awarded the prize, you need to head to the
dodgem cars(P3) in the pier. From the entry of the pier, walk straight
towards the stairs, the dodgem cars are just to the right of the stairs.
There you will find the Shop Assistant.
#Cut Scene# 'Not Enough Coins' - You need 15 coins to enter the tournament.
Location of 25 Silver Coins in Ocean Shores Day 3
-------------------------------------------------
KEY
---
S - Silver Coin (Note: some coins are under building ledges are under ground
which can't be easily represented on the map.)
//CBD// 15 Silver Coins
*******************************************************************************
* ........................................................................... *
* . S . *
* . .............................................................. . *
* . .______________________S_____________________________________. . *
* . |//////// | | . . | | ////////| . *
* . |// S| | . . | | | . *
* . |//S | | . . | | _____| . *
* . |// |________| . . |_________| | | . *
* . |// __.______S__.__ | |S . *
* . | ____ / . . \ |_____| . *
* . |<> | | _____ .S . _____ ///////| . *
* . |<> | | | |. .| | | . *
* . | | |S | |. S.| | | . *
* . | | | |_____|. .|_____| C5 | . *
* . | | | C1 S<> . . ______| . *
* . | | | __.______S__.__ | | . *
* . | | | / . . \ | | . *
* . | | | _____ . . _____ S| | . *
* . | | | | |. . | | | | . *
* . | |____| _S_ | |. . | | |______| . *
* . | ____ | | | |. . | | . . *
* . .<> | | | | |_____|. . |_____| ____ ____. . *
* . .<> | | | | . C4. | | | | . *
* . . | | |___| . . |____| | | . *
* . . | | ___S ____ ___ . . _____ ________ S| | . *
* . . | || || || |. .| || | | | . *
* . . | || || || |. .| || | | | . *
* . . |____||___||____||___|. .|_____||________| |____| . *
*.. ........................... .......................... ..*
* C3 *
* C2 *
*................................. .................................*
* . . *
* . . *
*******************************************************************************
To Boardwalk
//BOARDWALK// 5 Silver Coins
To CBD
******************************************************************************
* | | | S | _____ _________ *
* | B2 | | | | | |_________| *
* B7 |________S___| |____________| | B3 | *
* __________ | |______ |_____| _________ *
* |__________| ///RAMP/// SP | |_________| *
* S | B1 | B4 *
* ____S____________ | | __________________*
* | B5| |B6 | *
* |_____________| |___________| *
* Beach | ___S__| Ocean *
* | | *
******************************************************************************
To Pier
//PIER// 5 Silver Coins
To Boardwalk
*************************************************
* | | *
* | SP | *
*_______________| |___________________*
* *
* *
* _____ _____ _____ *
*S| | | | | | *
* | | | | | | *
* |_____| | | | | *
* P1 | | | | *
* | | | | *
*S |_____| |_____| *
* S *
* ______ ________ *
* | | | | *
* | |P2 | | *
* |______| | | *
* __ __ _____ | | *
*| || | | | \/\/\/ | S| *
*| || | | | P3 Stairs | | *
*| || | | | \/\/\/ | | *
*|__||__| | | \/\/\/ | | *
* |_____| /------\ |________| *
* / \ *
* ____________ | | ____________ *
* | | | | | | *
* | | \ / | | *
* |____________| \__S___/ |____________| *
* *
* ________________________________________ *
* | | *
* |________________________________________| *
* *
*************************************************
#Cut Scene# 'Bumper Challenge' - The kids line up and watch the competition
and notice that Eric is beating everybody, but hope he is knocked out before
the final.
LEVEL 37 - "BUMPER CAR DEMOLITION DERBY"
========================================
Objective: Beat every body else.
Completion: Survive 4 rounds (Qualifying, Round 1, Semi-final, Final), and
beat Eric in the final.
!HINT!
1. Keep moving, if you sit still the Computer players will beat you quickly
2. Wait until the computer opponents bunch up in a corner, get a run up and
ram them.
3. You can damage more than one car at once.
4. Eric has a more powerful car, it is faster and stronger than the others.
Try to knock him out first in the final.
(2)Multiplayer(2) - This opens Bumper Car Demolition as a playable level in the
multiplayer section.
#Cut Scene# 'Eric Loses' - After you win the final, Eric gets all angry and
storms off. You receive the last set of bus passes.
From the Dodgem Cars, it is time to head to the Mondo Mountain. You will find
the 3rd bus stop on the main street in the CBD. Head to the CBD from the pier.
Walk straight up the main street, and you will see the bus stop on your right.
Go up to it and hit the 'Action' button.
#Cut Scene# 'More information' - The kids still need some information about
Mondo Mountain, and Lars is the one with the information you seek.
He is back on the Boardwalk, under the pier where you first met him at the
start of the game. Head from the bus stop to the Boardwalk, and jump down
behind the Shore Shack to find Lars waiting there.
#Cut Scene# 'Lars' Challenge' - Lars tells you about Bruised Man's Curve, but
thinks none of the kids has what it takes to make it down to the bottom.
Reggie is up to the challenge. You have to meet him at Bruised Man's Curve.
Return from here to the Mondo Mountain bus stop in the main street.
#Cut Scene# 'Depart for Mondo Mtn' - The bus arrives to take the kids to Mondo
Mountain and the peak of Bruised Man's Curve where Lars will be waiting for you.
Next Area: Mondo Mountain.
Additional Cut scenes for Ocean Shores Day 3:
#+Additional Cut Scene+# 'Town Official' - The town official is in the same
spot as Day 1 & 2. He tries to re-assure that everything will be returned to
normal.
#Additional Cut Scene+# 'Not walking' - If any of the kids try to leave the
CBD with out using the bus, they will say they aren't walking there.
******************
5f) MONDO MOUNTAIN
******************
LEVEL 38 - "BRUISED MAN'S CURVE"
================================
OBJECTIVE: Beat Lars to the bottom. You have 7 minutes on the course.
COMPLETION: Beat Lars.
The bus arrives at the top of Bruised Man's Curve. Walk straight ahead and you
will see Lars standing on a rock.
#Cut Scene# 'Got The Guts?' - Lars Challenges you to race to the bottom.
Follow the track to the bottom. There are a couple of points where the road
divides into two. There are only slight advantages from picking either one,
some are quicker but harder to navigate, while the other way is easier to
navigate and less dangerous.
!HINT!
1. Pull off stunts. After completing 3 successful stunts, you will be in
Rocket Power mode, which will increase your speed and help you beat Lars.
2. Shortcut 1 - At the first intersection, start heading to your left, you
will see a small fence in front of the rock face. Go to the right of it,
there is a small passage way through the rocks.
3. Shortcut 2 - If you took the left path and didn't take the above short cut,
as you come around the corner, you will see two fences, go between them.
4. If you are good enough, you can take Shortcut 1, and make a very sharp turn
into Shortcut 2.
#Cut Scene# 'Reggie Beats Lars' - Lars lands in the goo at the base of the
mountain. After the kids laugh at him, he shows you the secret entrance to
Mondo Mountain.
or
#Cut Scene# 'Lars Beats Reggie' - Lars laughs at Reggie and the other kids are
disappointed. You have to start the race again.
(2)Multiplayer(2) - This opens Bruised Man's Curve as a playable level in the
multiplayer section.
$Gold Coin: 51/100$ - At the first split go right, around the next corner you
will see the coin in the air over the jump.
$Gold Coin: 52/100$ - Following on from the above coin, around the next corner
is another jump, the coin is in the middle of the jump.
$Gold Coin: 53/100$ - After the roads rejoin, there is a ramp in the middle of
the road, go up the ramp, and you see the coin on a
grind rail ahead of you.
$Gold Coin: 54/100$ - After the grind rail, back on the ground, you will see a
jump ahead of you, it is in the air, slightly right of
the middle.
$Gold Coin: 55/100$ - This is located in the cave near the end of the level.
Go through the cave, you will see 2 jumps, it's in line
with the left jump.
$Gold Coin: 56/100$ - This is coin is located on the outside of the cave.
Instead of going through the cave, turn left and go down
the narrow passage around the edge. The coin is off the
jump at the end.
LEVEL 39 - "MONDO MOUNTAIN"
===========================
Welcome to Mondo Mountain. Follow the path around the mountain and down the
slope encountering a Hoverbot on the way. At the base of the slope, grab the
rapid fire puck as there are 3 spawners in front of you. Two have a spawn
minions, whereas the other one has Spec Ops Robots. These giant green robots
have two attacks, one they fire goo at you and the other is a grenade attack.
There is a cave off to the right to explore, it also has a Gold Coin in there.
Head through the trees away from the waterfall where you will see a small
island with a tree and Spec Ops on it. Cross the Island to the other side.
Head right, jumping up the rocks. Once you get to the top ledge, you have
options. You can either go to the grate to the right or up the slope to the
left. First, go to your right to the grate.
#Cut Scene# 'Grate Locked' - They can't find how to open the grate, they figure
there must be another entrance somewhere.
After the cut scene, head up the slope, there is a Hoverbot at the top, destroy
the bot and collect the continue point. Traverse over the rocks. These rocks
sink the longer you stand on them, so run across them quickly. You will now
come across a Large Tank. These tanks cannon firing goo, and they also release
three minions at a time to cause trouble for you. Keep moving around and take
out the Tank before worrying about the minions. On the far side of the mud you
will see a rock, go around the back of the rock to find a vine ladder.
At the top, jump over to the ledge and head to your right across the bridge.
Continue up the slope in front of you to the next level.
$Gold Coin: 57/100$ - Enter the cave near the start of the level, it is located
behind the helicopter.
$Gold Coin: 58/100$ - This is located on a small island to the right of the
sinking rocks.
$Gold Coin: 59/100$ - After defeating the Large Tank and climbing to the ledge,
follow the ledge to the left, it is above the entrance to
this section.
LEVEL 40 - "A ROCKY ROAD"
=========================
#Cut Scene# 'Otto On His Own' - The kids have found the entrance to the
mountain. The other kids are scared, except for Otto who goes on alone while
the rest of the gang goes back and waits at the air vent.
Follow the narrow path between the rocks into the cave where you will see a
giant lava waterfall. Follow the cave wall around until you have the rock
platform on your right. Traverse across the rocks over the lava, (lava is
instant death so be careful) until you reach the cave exit. There is a
Hoverbot there. Outside you will see 4 platforms, these are all crumble rocks.
Jump across them quickly. Destroy the Spec Ops droid and follow the path
around destroying the security robot on the way to the first continue point.
Entering the cave, go to your right and follow the platforms down. Jump across
the platforms in the lava over to the large platform on the left where the lava
flows over the edge. After the fourth platform you will see French Fries,
these are sitting on a Rock Tipper. Depending on where you are standing, the
rock tips down from point you are standing. If you stand on them to long, you
will fall off.
Jump over the rock platforms to the far platform, where a Hoverbot waits. Turn
right and head for the Spec Ops droid on the middle platform. Continue past
the Spec Ops to the far side where another Spec Ops waits, as well as continue
point 2.
There are 3 rock tippers to get across, on the last one, let it dip a little to
give you the extra height to make the jump to the platform and destroy the
Hoverbot. Follow the platforms up and around the lava waterfall being careful
not to fall in. There is a Spec Ops droid in the way of the exit.
Head left after the exit and head towards the Zip Line. Walk up to it, and you
will automatically be placed on it. This works the same as earlier, dodge the
rocks until you reach the end. On to the next level.
$Gold Coin: 60/100$ - After the 2nd continue point in the middle of the first
Rock Tipper.
$Gold Coin: 61/100$ - Half way along the Zip Line section near the end of the
level.
LEVEL 41 - "GOING UP"
=====================
You will start at the other end of the Zip Line. Walk forward and start
following the path up the mountain.
#Cut Scene# 'Look Out Below' - Eric Snr is at the top of the next section and
tries to stop you by getting his robots to cause an avalanche.
The boulders have now formed steps up to the next section. Go over to the
far right where the lowest boulder is. Jump up on this boulder then head up
and left to reach the next section. A drill robot will come out of the
ground. Drill robots only have a melee attack, so don't let them get too
close.
There are multiple ways up the next section as the rock face is covered in
vines. Like anywhere that has multiple paths, some paths hide food and puck
pickups.
Head towards the stairs in front of you, a drill robot will come out of the
ground. Climb the stairs and jump onto the vines. Climb the vines and at the
top go to your left. Jump off onto the ledge, and get onto the next set of
vines in front of you. After getting off the vines, follow the rock stairs
up and around to the next level, getting rid of the Hoverbot in the process.
Before getting onto the next vines, a Drill robot will come out of the ground.
Climb up the vines to next small ledge. Follow the next set of vines up to the
top and again go left. You will now see a small cave. Run through the cave
up to the next level. Follow the small sets of rock jumps across the rock face
where a Hoverbot, Spec Ops and Drill robot wait for you. You are half way up
the mountain, grab the continue point in the cave entrance.
You will enter a large lava cave with sinking rocks. Traverse the rocks
quickly to the other side. Jump down the ledges, taking care of the Hoverbot,
to the small spiral mountain in front of you. Follow the path around to the
left, you can either enter the first cave on your right and climb the vines up,
or you can continue around the spiral to the top cave entrance on your right.
From the top entrance, climb the set of vines to the exit. Run around to your
right to reach the top.
Jump across the plank bridge to the next continue point(3). Turn left and go
across the other plank bridge to the base of the next part of the mountain. A
Driller robot will come out of the ground. Go past the rock and jump on the
stairs to the wall vine. At the top, go to the left to a small ledge. Climb
up the next vine to the top and go right. There will be a Hoverbot in front of
you. Jump over onto the ledge, climb the stairs to the next vine. There is a
Hoverbot at the top, get off the vine quickly and dispose of him. At the top
go to the left and jump onto the small platforms around the edge. Climb up
the next vine and head right at the top. Jump onto the next platform and climb
the next set of vines. At the top go left, defeat the Hoverbot. Follow the
path up and around behind the waterfall to a ledge with a tree on it and two
Driller robots coming out of the ground. The exit is through the cave on the
left.
%Tak Appearance 4:% - After the halfway point, he is on the other side of the
cave, when you get close to him, he runs off.
$Gold Coin: 62/100$ - At the top of the spiral, at the last exit, instead of
running to your right, turn left and go around the
corner to get the coin.
LEVEL 42 - "THE GUARDIAN OF THE VOLCANO"
========================================
#Cut Scene" 'Volcano God' - A giant metal robot demands to know who disturbs
him. This is the mini-boss for Mondo Mountain.
After the cut scene, a lot of the floor of the cave falls away into the lava.
To beat the boss you need to hit the vulnerable spot on his belly. To make
this appear, you have to dodge his laser beam.
Make your way out to the platform that is in front of him. As the laser passes
you jump over it. Continue to do this until he stops firing the laser and
reveals his weak spot. As soon as this happens, target him and fire. He gets
angry and starts jumping up and down, this causes boulders to come down. Run
back to the entrance area and dodge boulders as they come at you. Repeat the
process until he is destroyed. There is now a pile of rocks you must get over
to keep going through the level. On the other side of the rocks, follow the
path to the vines, climb up them to the second part of the level.
Grab the continue point. Follow the path around to your right. A Hoverbot
will greet you. Continue down the path to where there are 3 spawners (2 Spec
Ops and 1 minion). Upon beating them, go through the opening into the fan
area and head left over the grate to the next section destroying the minion on
the way. From the exit, head to your right around under the pipe. Head
towards the next pipe instead of going into the fan entrance as it goes
nowhere. Destroy the couple of spawners there and enter the fan area where you
will see an air vent.
Walk into the air vent, you have to time your move with the rotation fan above
you so that you can go up through the gap. Once in the air push forward to
land on the platform up high above the fan. Follow the path around to a set of
3 air vents. These vents turn on and off. Jump into the air vents and push
forward near the top of the uplift to make it to the next air vent. Follow the
path to the next set of vents. Make your way across the vents. Run along the
next path getting rid of the Hoverbot. The last vent can be tricky, jump into
it just after it starts up to shoot yourself to the far silo. If you miss, you
will land at the base of the silo, you can turn around, jump down and go around
to find a ladder on the other side to climb back up.
#Cut Scene# 'Otto Is In' - Otto pushes the latch off and jumps down to the next
level.
$Gold Coin: 63/100$ - After taking the right path at the start, you will see a
large pipe to the left of the 3 spawners, the coin is
behind the pipe.
$Gold Coin: 64/100$ - Between the two pipes in front of the section with the
air vent.
$Gold Coin: 65/100$ - Above the middle air vent of 3 after the gaining access
to the middle platform.
$Gold Coin: 66/100$ - Above the second air vent in the next group of vents you
have to get across.
LEVEL 43 - "RIDE THE PIPES"
==========================
OBJECTIVE: Complete the Hover board track in under 4m:00.
COMPLETION: Reach the end of the track with time left.
#Cut Scene# 'Pedal To The Medal' - Otto finds himself looking down a long pipe
ready to take it on with his trusty Hover board that you swiped back on the
Cyrax level.
Like the Mountain Board race earlier, this has multiple paths down to the
bottom of the pipes. They all end re-joining back to the same path regardless
if you go left or right, some sections are harder to get around than others.
#Cut Scene# 'Into The Vents' - Otto finds the access point to get into the
vents below.
(2)Multiplayer(2) - This opens Ride the Pipes as a playable level in the
multiplayer section.
!HINT!
1. Pull off stunts. After completing 3 successful stunts, you will be in
Rocket Power mode, which will increase your speed.
2. The red boxes, green spheres, fans and poison smoke all do damage, avoid
them or you will have to start the race over.
$Gold Coin: 67/100$ - Head left at the first junction, it is after the 4th fan
you go through.
$Gold Coin: 68/100$ - Head left at the first junction, after going through the
fans, you will go over a series of jumps, it is in the
air during the 3rd jump over black pipes below.
$Gold Coin: 69/100$ - When the pipes re-join up, dodge the red boxes. It is in
the middle of the next big jump.
$Gold Coin: 70/100$ - On the final jump of the level, after going through the
section with poison of either side, it is off the jump in
the middle.
$Gold Coin: 71/100$ - Head right at the first junction, it is after the 3rd fan
you go through.
$Gold Coin: 72/100$ - Head right at the first junction, after going through the
fans, you will go over a series of jumps, it is in the
air during the 3rd jump.
LEVEL 44 - "VENTILATION NATION"
===============================
#Cut Scene# 'Back With The Group' - Otto opens up the vent that was in Mondo
Mountain to let the rest of the gang in.
Head forward up the stair jumping over the gap in the floor to a small
platform. If you fall down, follow the path back around to the entrance. Jump
over the next gap and head forward to the end of the corridor and turn left.
You will have 3 jumps to make to get to the other side, if you fall down, climb
the ladder back up. Head right, jump over the gaps. At the top you will be
blown down the slope, you can't walk back up here just yet, you have to shut
off the fan. Take care of the Spec Ops droid and proceed to the vent at the
end of the corridor. Destroy the vent. You have no place to go but down, so
drop down the trap door. You will now be in the dojo. Go towards the service
droid, he will run and hit the gong and 2 ninja robots will drop from the
ceiling. You can now destroy the service robot. Ninja robots are only
vulnerable when they land and are crouching down, so keep a lock on them and
fire when they land. When standing, they will block all the puck shots you
fire at them. Once you beat the 2 ninja bots, a ladder will fall down on the
right wall of the dojo near the gong. Climb up the ladder. Follow the vent
along and drop down into the next section onto the continue point(1).
Go straight ahead taking out the Spec Ops robot and at the end do a right then
left into a different colored section. From the doorway, turn left and go
around until you see a service robot and a panel with a "1" on it. Get rid of
the service robot and use 'action' on the panel. This will open up door "1".
Door "1" was back behind the entrance to this room. It has a Gold Coin in
there. Leave the room and head towards the ladder at the end (next to the red
force field) of the corridor taking out the Spec Op robots. Climb the ladder.
Follow the vents around until you come to a hole you can drop down at the end.
Drop down and continue around the vents, destroy the Spec Ops robot and
continue to the next hole to drop down. You can't get into door '2' just yet.
Head over to the vent and destroy it, continue through to the next room
destroying the ninja robots and go through the vent on the left side. There
is a trap door to fall through. You now in a storage room, destroy the Spec
Ops and continue around the boxes to the vent on the other side of the room.
A Spec Ops is in front of you, then head left, right, left around to another
trap door. Follow the vent around to the filter room. Get rid of the 2 Spec
Ops on the way and climb up the filter. Once at the top, climb up the ladder
in front of you. Drop down and Sam will have another computer problem to fix.
LEVEL 45 - "SAM SHUTS IT DOWN"
==============================
#Cut Scene# 'Sam At Work' - Sam starts the hacking on the computer while the
Reggie tells him how to use the controls.
OBJECTIVE: Rotate the circuits to activate the 4 fans in 1m:30.
COMPLETION: All 4 fans activated.
Here is the solution to the puzzle.
__________ __________ __________ __________ __________ __________
| | | | | | |
| ------|----|>----|----------|------ | Fan----|------ |
| | | | | | | | | | |
|____|_____|__________|_____|____|_____|____|__________|_____|____|
| | | | | | | | | | |
| |-----|------ | | | -----|------ | ^ |
| | | | | Fan | | | | | |
|____|_____|_____|____|__________|__________|_____|____|_____|____|
| | | | | | | | | | |
| ^ | | | | | |----|------ |
| | | Fan | | | | | |
|____|_____|__________|__________|__________|_____|____|__________|
| | | | | | | | |
| | | | | | | | |
| ------|----<|----|<-Start | | -----|------ |
|__________|__________|__________|__________|__________|_____|____|
| | | | | | | |
| | | | | | | |
| | | | | | Fan |
|__________|__________|__________|__________|__________|__________|
LEVEL 44 - "VENTILATION NATION" (continued)
===============================
#Cut Scene# 'Fan Shuts Down' - The fan at the start of the level has been
powered down allowing the kids access.
You are now back in 'Ventilation Nation'. To the right of where you start is
Panel '2', use 'Action' on it and this will open door '2'. Head back down the
corridor, through the room that had panel '1' in it and after going through
the doorway, turn left, the door has been opened. Continue through and you
will see a continue point. You are now in the control room, take out the Spec
Ops and three Security robots. There is a ladder to climb against the rocks.
Follow the vent around and drop down, you are now back in the corridor with the
giant fan. Run up the slope and go through the now stopped fan. Jump on the
rotating blades and rides them around to the ladder on the right. Climb up the
ladder, jump on to the 2nd rotating blades and jump off on to the second
platform. Climb down the ladder and jump over to the doorway. Run to the end
of the corridor to complete the level.
$Gold Coin: 73/100$ - Drop down the first gap after the first lot stairs at the
entrance.
$Gold Coin: 74/100$ - Just before the first turn, there is a small alcove. You
will see a trapdoor, it is around to the right of that.
$Gold Coin: 75/100$ - After the first continue point, there is a vent to the
right just before the Spec Ops robot, destroy the vent
and enter to get the coin.
$Gold Coin: 76/100$ - Behind door number "1". Hit the panel to open the door.
$Gold Coin: 77/100$ - Located on the top left hand side of the filter in the
filter room.
LEVEL 46 - "VOLCANO FORTRESS"
=============================
#Cut Scene# 'Serious Dinero' - The kids are bewildered by the size of the inner
structure of the volcano, and wonder just how much it must have cost.
Section 1
---------
Run down the ramp, and around the hole to the Spec Ops robot. Destroy him and
continue to the door. You will see 2 green chips, one on either side, destroy
them to open the door. In the next 2 levels, you have to activate the lifts
before you can use them. From the door, head left into the first room where
you need to hit the button using 'action'. This will open the lift. Step into
the lift to go to level 2. From the lift, head right and enter the room.
Again hit the switch, using 'action' to activate the lift to the next floor.
Destroy the Spec Ops and enter the lift to level 3. From the lift, head around
to your left, destroy the spawner and you will see a wall. There is a ladder
on one side of it to climb to the top. At the top, head to the main lift, a
ninja robot will drop down on your way there.
Section 2
---------
There is a continue point to the right of the lift when you exit. There is a
small ledge to jump onto. Follow the ledge up and around until you reach the
vines. A driller robot will come out about half way along your climb. Climb
up the vines to the small platform, then up the next set of vines. Jump over
the structure to the far ledge. Follow the path up, you will pass blue
crystals to your left. There is a driller robot on the section. Follow the
path around until you come to some crevices to climb. At the top, you will see
a long bridge leading to some black pipes, and a driller robot coming out of
the ground. Grab the continue point on the bridge.
Destroy the 2 Spec Ops in your way. You will see black pipes in front of you
that you have to follow around to reach the doorway of the building. Once in
the left door, go right, destroy the Spec Ops robot and go through the door.
Section 3
---------
Follow the corridor around until you come to a room with 3 giant lava flows in
pipes. Run up any of the pipes to the top where there are 2 Spec Ops droids
and a ninja just beyond them. Jump up the stairs on the right to the continue
point. You now have to navigate your way around 8 floating platforms to reach
the upper left ledge. Turn right and head to the air vent. Destroy the Spec
Ops in your way. Jump into the air and land on the rotating pipe. Run back
along the pipe to reach the next ledge, time your jump to reach the ledge.
Jump up the stairs and you will see steam jets coming out of the pipe. Follow
the pipes around to the left, waiting for the steam to stop before going
forward. If you fail a jump, you will be under the pipe, follow it back around
to the base of the steam jets and try again. At the top head through the door
on the left and along the corridor until you reach the lift at the end.
Section 4
---------
Exit the doorway and grab the continue point. Destroy the 4 spec ops robots
before continuing on. You will see an air vent, jump into the vent to land on
the rotating platform. There are two sets of these platforms, the easiest way
to navigate them is land on a platform, wait for the next one to come around to
you and jump up to it. Continue this to the top of the first section, wait for
a platform to come around from the second lot of floating platforms, jump
across and continue to the top.
At the top, you will see two doorways, one has signs showing red robots above
it and the other are glass doors. If you go up to the glass doors, you will
notice you need the access key, which of course is in the level behind the
other doorway. Enter the doorway to the next level.
$Gold Coin: 78/100$ - From where you break the chip and the door, jump around
the corner to the left. You can't run straight at the
coin due to the fan, jump on the pipe to the left, and
jump to grab the coin from the end of the pipe.
$Gold Coin: 79/100$ - From the previous coin, jump around the building again to
the left, you have to get on the pipe in front of you.
Follow it around to the coin in the distance.
$Gold Coin: 80/100$ - After the bridge, head left, there is a large pipe at the
base of the ladder, follow the pipe to the end to get the
coin.
$Gold Coin: 81/100$ - After the bridge, head right, there is a large pipe at
the base of the ladder, follow the pipe to the end to get
the coin.
$Gold Coin: 82/100$ - In Section 3, it is on the left hand side above one of
the platforms.
LEVEL 47 - "ROBOT ARMY HQ"
==========================
From the start you can either go left or right as they both end up in the first
main chamber. There are 2 security robots and 2 spec ops robots in this area
but your main focus should be the Large Tank. You have to destroy the Large
Tank to open the main doors. Continue up the ramp and you will see a button on
the right wall, use 'action' on it. Welcome to the Army HQ. There are lots of
robots in this section, I won't describe them all, but if you don't destroy the
spawners quickly this level is going to get very hard. These are big rooms and
have smaller rooms around the edges that you can explore if you wish.
Grab the continue point. You now have to find the lift to the second level.
Head to your right and you will see signs on the wall pointing to the lift,
follow these around until you see two Spec Ops robots blocking you way.
Dispose of them and enter the lift.
Head left around the wall in front of you, go straight across the room to the
other side and then right, you should see a continue point. Use the 'action'
button on the button on the left wall. The doors will open and you will see
the key pass. Run up and grab it.
#Cut Scene# 'Sergeant Drills' - You get to witness the Sergeant drilling a
soldier on his poor marching techniques.
All you have to do now is leave the level. Head back through the level to the
lift, go down, proceed around to the doors you entered in, activate them to
open, run down the slope and go through the main chamber and leave the level.
$Gold Coin: 83/100$ - Located on a triangle platform on the lower level.
$Gold Coin: 84/100$ - Located on a triangle platform on the lower level.
$Gold Coin: 85/100$ - Located on a triangle platform on the lower level.
LEVEL 46 - "VOLCANO FORTRESS"
=============================
Run around to your left to the glass doors. Walk up to the panel with the
key pass on it and hit the 'action' button to open the doors. Walk through the
doors.
LEVEL 48 - "A PICTURE'S WORTH A..."
===================================
There are two ways through this level, one way gets all the pictures, the other
gets all the coins. To get the pictures, at the junction points go Left,
Right, Left, Right and for the Gold Coins go Left, Left, Right, Left. If you
are collecting the Gold Coins, it's best to do them first as the monorail
circles around and you can get the pictures on the second pass.
#Cut Scene# 'Last Lot Of Evidence' - The kids view the map of the monorail
system and sees that it takes them into the center of the volcano.
Here are the directions you need to follow at the junction points after each
photo scetion. Hold the direction you want to go before hitting the junction
point.
Monorail Controls:
Left/Right left analogue stick: This tilts the wings on the monorail to dodge
obstacles when going for the Gold Coins.
Hold L1: Engage Twister Cam. Same controls as the previous levels.
LEFT
----
The only way you can go at the first junction. You have to take a picture of
Golem Junior, it is the large painting in the middle. Note: In the picture
taking section the monorail slows down to give you more time. Like previous
evidence levels, enter Twister Cam mode to take the photos.
LEFT, RIGHT
-----------
Aim the camera to the left in the room, you will see a Earthquake Making
Prototype (giant lava ball). This is the picture you need to take.
LEFT, RIGHT, LEFT
-----------------
Aim the camera to the right and you will see a wall with 4 diagrams on it
the different areas of Ocean Shores in the corner. This is the picture you
need to take.
LEFT, RIGHT, LEFT, RIGHT
------------------------
Aim the camera back and left to the picture in the corner of Mondo Mountain.
This is the picture you need to take.
If you missed any, the monorail will go around again until you have all 4
shots.
Location of 4 Photo's (summary)
---------------------
Picture 1 - Eric Jnr.
Picture 2 - Earthquake Making Machine.
Picture 3 - 4 diagrams in corner.
Picture 4 - Picture in back left corner.
#Cut Scene# 'Final Proof' - Twister shows the kids the evidence he found on
the monorail.
$Gold Coin: 86/100$ - Choose the option Left, Left to reach the coin.
$Gold Coin: 87/100$ - Choose the option Left, Left, Right to reach the coin.
$Gold Coin: 88/100$ - Choose the option Left, Left, Right, Left to reach the
coin.
LEVEL 49 - "THE EARTHQUAKE MACHINE"
===================================
#Cut Scene# 'Earthquake Machine' - The kids arrive on the monorails and see the
giant machine that has been built. They have to destroy this.
There are 8 buttons to press to shut down the machine. Four on the upper level
and four on the lower level. We'll start with the upper level.
Head up the ramp that is in front of you and go left. Destroy the Spec Ops
robot and go up the ramp on the left. Head towards the green button(1) and hit
'action'. Return down the ramp and continue left. Destroy the Spec Ops and
continue on the upper section to the next ramp. Destroy the Heavy Duty Robot
and head up the ramp to the green button(2) and hit 'action'. Go down the ramp
and left. Follow the upper path to the Spec Ops Robot, destroy him and then
go left up the ramp to the green button(3), use 'action' to activate. Back
down the ramp and to the left. Destroy the Spec Ops and continue around to
the final button. There is a Heavy Duty robot at the base of the final ramp.
Go up the ramp to the green button(4) and use 'action'.
That is the top half done, go to the left and go down the slope and then down
the next slope to the lower level.
Straight ahead of you is the next green button(5), use 'action' on it. From
the base of the ramp, head left. Follow the thin walkway to the next section,
there is a Hoverbot and Heavy Duty robot here. Walk over and hit the green
button(6) with 'action'. Continue along the path to the left to the next
section. There is only a Hoverbot to worry about here. Walk over to the green
button(7) and use 'action'. Onto the last button, follow the path around to
the left for the last time, there is a Heavy Duty robot. Walk over to the
green button(8) and use 'action'. This will start the chain reaction in
the Earthquake Machine.
LEVEL 50 - "GOLEM SENIOR VS. ROCKET POWER"
==========================================
#Cut Scene# 'My Machine' - Golem Senior comes running out screaming about
the damage to his machine, and he is thrown off the falling platform only to
reveal....(I'll let you see it for yourselves. :-) ).
There are 2 stages to Golem Senior boss.
Stage 1
-------
Golem Senior has two forms of attack.
1. Red fireball: These are lobbed at you and when they hit the ground they
leave a pool of lava on the ground for a short time which
can hurt you.
2. Blue fireball: This is thrown directly at you and are faster than the red
fireballs.
You will notice he has a force field up around him and around the platform he
is standing on. You can't damage him at all in this part of the fight. The
first thing you have to do is take out the force field. Hit it with a couple
of pucks. Once it is down, you will see 2 red pillars holding up the platform
he is standing on, target those and fire. Once the 2 pillars have been taken
out, the platform will fall away and he will move around to the next section.
Head around to the right, grab the continue before moving to the next section.
Repeat the same process another 3 times until there are no platforms left.
He will then fly up to the top section. Climb up onto the fallen gantry and
follow it to the top where there is another continue point before facing
Stage 2 of Golem Senior.
Stage 2
-------
Golem has two forms of attack in this part as will.
1. Main attack: He fires lighting lasers out of his hands and rotates around
in a circular fashion.
2. Running: Depending on how close you are, sometimes he will simply run
at you and try and push you into the lava (instant death)
with his force shield.
You can't hit him while the force shield is up. When he is using his lasers,
you have to jump these twice as they past by you. If he doesn't hit you, he
will drop his guard, you can then either hit him with a puck or if you are
close enough use a melee attack on him. After you score a hit, he will resume
his pattern. Scattered around the top section are various pucks, which do more
damage to him than your standard puck.
If he hits you with the lasers, you will take a lot of damage, but this will
also drop his force field.
Once he is beaten, the game isn't over yet, you still have the real mastermind
to deal with.
!HINT!
If you want to make light work of Golem Senior there are 2 locations in the
level that have 'Rapid Fire' pucks. If you die while holding these though,
they don't re-spawn after you die. Once he is vulnerable, hold down the button
and let him have it.
#Cut Scene# 'Final Destruction' - Before Golem Snr is destroyed, he makes one
last problem for the kids, he triggers the self destruct on the mountain. The
kids scamper out of the level to safety.
#Cut Scene# 'Blows Its Top' - The kids watch as Mondo Mountain explodes in the
distance. The kids run to the bus and head back to Ocean Shores one last
time.
Next Area: Ocean Shores Day 4
**********************
5g) OCEAN SHORES DAY 4
**********************
#Cut Scene# 'Returning From Mondo Mountain' - The kids discuss what to do next
now that they are back, they decide to go and find Ray to show him the
evidence.
#Cut Scene# 'Eric Jnr On The Pier' - A giant submarine HQ hidden under the
ocean emerges. A small anti-grav transport arrives projecting a holographic
image of Eric. He tells the town folk that he is going to destroy Ocean Shores
with a tidal wave. The kids bait Eric trying to get him angry, and it works.
He invites them over to the complex for a series of final races.
#Cut Scene# 'Challenges Twister On The Blades' - Eric's first challenge is
against Twister on blades. The 2 kids race off to the starting line.
LEVEL 51 - "ROLLER SHOWDOWN"
============================
OBJECTIVE: Beat Eric in a 3 lap race in under 8m:00
COMPLETION: Beat Eric to the finish line.
These tracks are fairly straight forward, follow them around and try not to
crash. When you go over jumps, try to pull off a move to get Rocket Power to
give you a boost. There are also grinding sections which you can build Rocket
Power on easily.
There are also speed boost pads scattered around the level to give you short
burst of speed.
#Cut Scene# 'Challenges Reggie On The Wave bike' - After Twister beats him,
Reggie is ready to take him on in the water. The 2 kids run off to the wave
bikes.
$Gold Coin: 89/100$ - After the 2nd jump, you will go around a corner heading
towards a tunnel, there is a grind rail there, grind
around the tunnel to get the coin.
$Gold Coin: 90/100$ - This is in the air on the last jump before the finish
line, if you miss it, you have two more laps to get it.
$Gold Coin: 91/100$ - Beat the level in under 7 minutes.
LEVEL 52 - "WAVE DUEL"
======================
OBJECTIVE: Beat Eric in a 2 lap race in under 8m:00.
COMPLETION: Beat Eric to the finish line.
Follow the gates around the course in order. The next gate will light up and
an arrow will also guide you if you get turned around.
The second lap takes a different path to the first lap and only about 1/2 as
long.
There are mines scattered around that can damage you if you run into them.
If you hit Eric's Wave bike, you will come off worse.
#Cut Scene# 'Challenges Sam On The Skateboard' - After Reggie leaves Eric in
her wake, he's not finished yet. It's now Sam's turn to take on Eric.
$Gold Coin: 92/100$ - This is on the first lap, after going through several
gates, you will come to the first ramp, it is in the
middle of the jump.
$Gold Coin: 93/100$ - This is on the first lap, at one point you will be
driving at 2 large ramps, it is in the air in front of
the left ramp.
$Gold Coin: 94/100$ - Beat the level in under 7 minutes.
LEVEL 53 - "SKATEBOARD SHOOTOUT"
================================
OBJECTIVE: Beat Eric in a 3 lap race in under 8m:00.
COMPLETION: Beat Eric to the finish line.
These tracks are fairly straight forward, follow them around and try not to
crash. When you go over jumps, try to pull off a move to get Rocket Power to
give you a boost. There are also grinding sections which you can build Rocket
Power on easily.
There are also speed boost pads scattered around the level to give you short
burst of speed.
#Cut Scene# 'Challenge Otto On The Hover board' - After Sam leaves Eric in his
dust, there is only one challenger left and that is Otto. The 2 boys grab
their Hover boards and are off for the final Duel.
$Gold Coin: 95/100$ - After a long hill you will turn and go off a ramp, after
the ramp you will see a Grind Bar. If you grind this,
you will pass through the coin.
$Gold Coin: 96/100$ - Go past the above Grind Bar, continue on around some
sharp corners, there is a grind bar on the right side
that you need to grind to get the coin.
$Gold Coin: 97/100$ - Beat the level in under 7m:00.
LEVEL 54 - "HOVERBOARD INSANITY"
================================
OBJECTIVE: Beat Eric in a 3 lap race in under 8m:00.
COMPLETION: Beat Eric to the to the top of the complex.
This is a standard track, race Eric around for 3 laps, except at the end you
get access to the right hand path that has been blocked off for the race.
Once the door is open after the completion of the 3 laps. The race isn't
finished yet. You still have to beat Eric to the top, so don't let your guard
down.
Perform stunts off the ramps to get Rocket Power to speed up the Hover board.
$Gold Coin: 98/100$ - This is location on the upper part of a bend after you
come through the 2nd large tunnel from the start line.
$Gold Coin: 99/100$ - This is located in the air between 2 jumps near the end
of the level. You have to time your jump off the ramp
to get it.
$Gold Coin: 100/100$ - Beat the level in under 7m:00.
#Cut Scene# 'Complex Destruction' - Otto walks up and hits the button. Eric
is now panicking because his complex is being destroyed.
#Cut Scene# 'Finale' - The kids ride the craft back to the beach, where the
sand has been returned to Ocean Shores. Officer Shirley has Eric in custody
and is going to send him back to his real dad who has plans to send him to
Military school
All the kids, including Eric finish with a big "Woogie, Woogie, Woogie".
Save your game before viewing the credits, otherwise you will have do the last
level again to unlock the bonus level.
Congratulations on beating the game. Sit back and watch the credits as it
pans around Ocean Shores in the background. For beating the game you get
the reward of another multiplayer level not seen anywhere else in the game.
(2)Multiplayer(2) - Skate Arena opens up for multiplayer.
*****************
6) CHEATS/SECRETS
*****************
6a) Unlockable characters
To unlock the characters, you need to have collected X amount of Gold
coins around the levels. If you have missed any coins, you can always
use the zine to re-enter levels again.
20 Gold Coins - Pi
30 Gold Coins - Sputz
40 Gold Coins - Lars
50 Gold Coins - Eric Jnr
60 Gold Coins - Eddie: Prince of the Netherworld
6b) Answers to the Cheat section.
Question 1: What is Sam's nickname?
Answer 1: Squid
Result 1: Ocean Shores Day 1 is unlocked.
Question 2: What's the name of the guy that runs Madtown?
Answer 2: Conroy
Result 2: Lakes is unlocked.
Question 3: Who is Ray Rocket's best friend?
Answer 3: Tito Makani
Result 3: Ocean Shores Day 2 is unlocked.
Question 4: What is Twister's real name?
Answer 4: Maurice
Result 4: Wishing Waters is unlocked.
Question 5: What is the name of the town where the Rocket Power kids
live?
Answer 5: Ocean Shores
Result 5: Ocean Shores Day 3 is unlocked.
Question 6: Who is Reggie's younger brother?
Answer 6: Otto
Result 6: Mondo Mountain is unlocked.
Question 7: Which of these is Eddie's correct title?
Answer 7: Eddie: Prince of the Netherworld
Result 7: The whole game is now unlocked, including Multiplayer.
6c) Episodes (PS2 Only)
These can be found under the Extra/Movie/Rocket Power Episodes menu
options.
Episode 1: Beat 'Shooting Gallery' with a score higher than 750 points.
Episode 2: Beat 'Brains that ate California' with a score higher than
750 points.
**************
7) MULTIPLAYER
**************
There are 6 multiplayer levels in the game that are unlocked at various
points during the game.
1. Madtown Free Skate: This is open all the time, you can practice your
skateboarding and blades here.
2. Bumper Car Demo Derby: This opens up once you beat Eric in the competition
on Day 3 of Ocean Shores
3. Wave Madness: This opens up once you beat the course in the lakes.
4. Bruised Man's Curve: This opens up once you beat Eric at the start of
Mondo Mountain.
5. Ride the Pipes: This opens up when you make it to the end of the
level in Mondo Mountain.
6. Skate Arena: This opens up when you beat the game. You can use
any of the vehicles in this level. It has 3 large
skating bowls and disco lights flashing around the
arenas.
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8) THANKS
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To Eugene Veszely, Justin Green, Shane Collier for proof reading the document.
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9) DIFFERENCES BETWEEN THE GC/PS2 VERSIONS
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1. The PS2 has the first 2 episodes of Rocket Power on the disk when you
unlock them.
Apart from that, the games are identical.
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10) COPYRIGHT
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Copyright 2003, Evolution Corporation Pty Ltd
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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