9/08/04-v.1.2
I screwed up and put Assult Riffle for everyone in Room 16. Plus, I changed all
of Steve's guide so if you don't want to play First-Person, you only need to
use SMG's (Submachine Guns).
8/20/04-v.1.11
Sorry, no more updates (unless I remember
something I forgot) since I never check my e-mail.
I will check my e-mail and update 1 more time soon.
8/08/04-v.1.10
Added www.Neoseeker.com to the credits section. Added another section.
Battle Mode is unlocked by completing the main game as Claire and then as
Chris. After completing the game, you can play by selecting it at the main menu
of Disk 1. Battle mode is a short game that you can play for fun or to get
stuff. It is compiled of 18 rooms and a boss different for each character. The
rooms are all the same with the same amount of enemies of a type. HP is
randomized for enimies that have different HPs (ie, a Bandersnatch will have
105, 120, 135, or 150 HP. There is a better chance for 135. I'll explain that
later.). The rooms will get harder as you advance in the game and will get
tougher enemies. The rooms are the same as the rooms in the game, but are set
up in a weird way (ie, the Sterile Room in Antarctica could lead somewhere in
the Military Training Facility). All the characters have just about unlimited
ammo for almost all weapons and can get something from the casino room (I'll
explain that in each characters section.) that will help later on. Each
character starts with 200 HP.
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4)Enemies
=======================================
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Zombie:
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Your basic Resident Evil enemy. They come in different sizes and shapes and
are easy to kill. The damage they take is pretty fair. Here are the different
damages your weapons can do, the damage they can do and the HP possibilities:
HP: 60 5/16
90 5/16
120 6/16
Attacks:Bite: 10x(0-2) (damage multiplied by seconds of continuous biting)
Leg Bite: 5
Vomit: 10 (this is done when they can't reach you)
Zombie Bomb Blast: 100 (done when Zombie has a bomb on it)
Zombie Parasite: 10x(1-5)
Your weapon damage for one attack/bullet:
if there are multiple damages, it goes from close,mid-range,far
Combat Knife: 10x(number of slashes)
Handgun Bullets/Enhanced: 18,15,12
Custom Handgun: 15,15,12
M-100P:20x(1-2(1 if one gun is aimed at it,2 for
both)),17x(1-2),15x(1-2)
Bow Gun:Normal Arrows:12
Gun Powder:150
Submachine Gun:4x(1-2) per bullet
Grenade Launcher:Grenade:Impact&Explosion:50x(1-5(however many grenades
hit the enemy))
Acid:Impact&Explosion:120
Flame:Impact&Explosion:180 Fire:1
B.O.W. Gas:Impact&Explosion:30 Gas: Half HP
Assault Rifle:8
Shotgun:70,30,10 or instant kill headshot
Magnum:250,220,200+instant headshot
Gold Luger:25x(1-2),20x(1-2),15x(1-2) or in 1st person mode, you can
get a headshot.
The Bandersnatch is a new enemy to Resident Evil. His appearance is a big
yellow monster with one rubbery right arm. A little tentacle that isn't used
replaces the left arm. It was considered for the original Tyrant for Umbrella
but due to lack of human-like parts, it was denied. The lower half of their
bodies (the legs) degenerated, causing them to limp and go slower.
HP possibilities:105 3/16
120 4/16
135 5/16
150 4/16
Attacks:Long Range Slap:10
Long Range Spear:10
Close Range Slap:20
Close Range Spear:20
Head Grab:30 or instant death
This is the Hunter Beta from RE3 and the original Hunter from RE1. The
Shotgun, Magnum, and Acid Rounds work best. Don't use the Handgun or Knife
(unless your Wesker) as those make it almost imposible to kill it. This type of
Hunter functions at a higher level of power than the original from RE1. They
look awsome, but are a pain in the butt to deal with unless you use Acid Rounds
or the Shotgun.
HP possibilities:120 3/16
135 4/16
150 5/16
165 4/16
Attacks:Slash:20
Low Slash:15
Uppercut Slash:50
Leaping Slash:Instant Death
For Sweeper: 40% chance of poison for all attacks.
This style of Hunter is a red version of the original. It has poisin tiped
claws and can cause poisining when attacking. They were prototypes of the
original Hunter and make their first appearence in RE:CV. Wesker sends them out
in attempt to kill Chris. All of their stats are the same as the Hunter Custom.
I will not put them again to save space.
Claire:20%:Submachine Guns (infinate),40%:First Aid Spray,40%:D.I.J. Diary
Alt. Claire:20%:B.O.W. Gas Rounds (infinate),40%:First Aid Spray,40%:D.I.J.
Diary
Chris:20%:M-100P Pistols(100%),40%:First Aid Spray,40%:D.I.J. Diary
Steve:20%:M-100P Pistols(100%),40%:First Aid Spray,40%:D.I.J. Diary
Albert Wesker:80%:Magnum(6 Bullets),20%:D.I.J. Diary
=======================================
7)Walkthrough
=======================================
This walkthrough will be sorted into sections, 1 for each character. Scroll
down until you find the particular character section you want to play. I like
to play as Steve, as he has the double weapons. If you haven't unlocked Battle
Mode, play in Story Mode until you beat the game as Chris.
Room 1:Equip the Bow Gun and use it.
Room 2:Bow Gun.
Room 3:Bow Gun.
Room 4:Bow Gun.
Room 5:Bow Gun.
Room 6:Bow Gun.
Room 7:Bow Gun.
Room 8:Bow Gun.
Room 9:Bow Gun.
Room 10:Bow Gun.
Room 11:Bow Gun.
Room 12:Bow Gun. Go down the hall to the door on the right.
Room 13:Try the Slot Machine to get either the Submachine Gun or D.I.J. Diary.
Don't read it for now. Go back to Room 12.
Room 12:Go to the other door.
Room 14:Bow Gun.
Room 15:Bow Gun.
Room 16:Shoot the barrel next to you with the Handgun and you'll create a
chain reaction and kill all of the Zombies.
Room 17:Bow Gun.
Room 18:Bow Gun.
Boss:Refer to Boss section
Room 1:Load the Grenade Launcher with Grenade Rounds and use it.
Room 2:Continue with the Grenade Rounds.
Room 3:Load up your Flame Rounds and use them.
Room 4:Either switch with Grenades or keep on with the Flames.
Room 5:Continue with whichever you had last (I'll guess Grenades).
Room 6:Switch to the Acid rounds.
Room 7:Acid Rounds.
Room 8:Switch back to the Grenades.
Room 9:Grenade Rounds.
Room 10:Grenade Rounds.
Room 11:Grenades.
Room 12:Grenades.
Room 13:Play the slot machine and reset unless you get B.O.W. Gas Rounds.
Room 12:Go to the other door.
Room 14:Acid Rounds.
Room 15:Grenades.
Room 16:Shoot the barrel next to you with the Assault Rifle and you'll create a
chain reaction and kill all of the Zombies. If any remain, use the Grenades.
Room 17:Grenades.
Room 18:Flames.
Boss:Refer to Boss section.
A:6:29:99 or less
B:6:30:00+
C:8:30:00+
D:9:30:00+
E:10:30:00+
Equipment:Combat Knife
Magnum w/ infinate bullets
Shotgun
Infinate Shotgun Shells
2xMixed Herb (Red-Green-Blue)
Room 1:Equip the Magnum and use it.
Room 2:Magnum.
Room 3:Magnum.
Room 4:Magnum.
Room 5:Magnum.
Room 6:Magnum.
Room 7:Magnum.
Room 8:Magnum.
Room 9:Magnum.
Room 10:Magnum.
Room 11:Magnum.
Room 12:Magnum.
Room 13:Don't do the slot machine. It takes too long and the outcome sucks. If
this is the first Battle Mode game, do it to get the D.I.J. Diary.
Room 12:Go to the other door.
Room 14:Magnum.
Room 15:Magnum.
Room 16:Shoot the barrel next to you with the Magnum and you'll create a
chain reaction and kill all of the Zombies.
Room 17:Magnum.
Room 18:Magnum.
Boss:Refer to Boss section.
Room 1:Equip the SMG and shower the Zombies with bullets.
Room 2:Shower the Zombies with bullets.
Room 3:Use the Submachine guns to kill the first 2 at the same time. Then kill
the 3rd faster with both guns.
Room 4:Dirty Zombies. They need a shower ;).
Room 5:SMG.
Room 6:SMG.
Room 7:SMG. Kill the Sweeper first so you wont get poisoned.
Room 8:SMG.
Room 9:SMG.
Room 10:SMG.
Room 11:SMG.
Room 12:SMG.
Room 13:Play the slot machine to try to get the M-100P Pistols. If you don't
get it, it doesn't matter.
Room 12:Go to the other door.
Room 14:SMG.
Room 15:SMG.
Room 16:Shoot the barrel next to you with either gun and you'll create a
chain reaction and kill all of the Zombies.
Room 17:SMG.
Room 18:Submachine guns.
Boss:Refer to Boss section.
Equipment:Combat Knife
3xMixed Herb (Red-Green-Blue)
The only help I can give you here is keep slashing! When you do the slot
machine, you NEED to get the Magnum. If you get the D.I.J. Diary, reset and try
again. In the area with the barrel, use ONE bullet from the Magnum. You only
need 4 or 5 bullets to kill Alexia.
Attacks:Long Range Appendage Whip:50
Mid Range Appendage Whip:50
Rear Appendage Whip:30
Close Range Appendage Whip:80
Special Poison Gas:3+may inflict poison
Linear Launcher:Unlocked by beating Battle Mode with all characters
with an "A" rank. It wont say they have it, but all characters
will have it.
Steve Burnside:Get the Luger Replica in Chris' game.
Alternate Claire:Beat normal Claire's Battle Mode.
Albert Wesker:Beat Chris' Battle Mode.
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9a.Getting the Luger Replica
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In Chris's game, there is an area known as the Jet Hanger Corridor.
That is the area where you get the battery. There is a Save Room
that has a drawer with colors on the drawers. There is a certain
order that you must open them or you can't get the Luger Replica.
Here is the proper order:
1.Red
2.Green
3.Blue, you hear the "click" of a lock
4.Brown
Now, since the Luger Replica can't be used, just deposit it. Now
you have just unlocked Steve in Battle Mode.
Resident Evil and all of its characters are copyrighted to CAPCOM. Any
relation to real life events or people is completly coincidental.
This guide belongs to me, Hewkii+Hafu Nuva of BZPower.com.
CAPCOM for making the Resident Evil series.
Brady Games and Dan Birlew for making an excellent guidebook that I used to get
the HP and damage totals.
www.Neoseeker.com for allowing me to use my guide there.