Resident Evil 0 - Guide/ US Version
For the Nintendo GameCube
Version FINAL (Decemeber 17, 2002)
Guide by Myke (mykeownz (at) yahoo (dot) com)
------------------------------------------------------------------------------
Table of Contents
Version History.....................1
Controls............................2
Walkthrough.........................3
......Prologue
......Disc One Walkthrough
......Disc Two Walkthrough
Enemies.............................4
Items...............................5
Weapons.............................6
Maps................................7
Files...............................8
Credits.............................9
Copyright...........................10
==============================================================================
Version History
==============================================================================
December 9, 2002: First version of this document, walkthrough completed
Version 0.1 up to the 2nd boss.
December 11, 2002: Walkthrough, Items, Weapons, and Files section updated.
Version 0.2
December 12, 2002: Disc One walkthrough completed, along with items, weapons
Version 0.3 enemies, and files up to that point.
December 14, 2002: Walkthrough updated to the Panel Room, along with items,
Version 0.4 enemies, weapons, and files up to that point.
December 15, 2002: Walkthrough completed. Items, Weapons, Files and Enemies
Version FINAL section are updated to that point. FINAL version of this
FAQ.
Several "unusual" murder cases had occured
in Raccoon City, a suburb in the midwest.
Gravely, Raccoon City police reviewed reports
of groups of "people-eating monsters" attacking
civilians' houses. The order came down: send in
the elite S.T.A.R.S. team to investigate.
The S.T.A.R.S. Bravo Team went in first.
Unfortunately, due to inexplictable engine
trouble, they had to make an emergency landing...
They touched down in a dense, dark forest. This
was the beginning...
of the nightmare!
-How do I save?
Look for an ink ribbon throughout the game and then you need to find
a typewriter. When you get to one, press A to confirm to save your
progress up to wherever you are in the game.
After the FMV scene with the train, the demon standing on top of the cliff,
and the S.T.A.R.S. helicopter going down hard to the ground after an engine
failure, Rebecca enters the train, but she doesn't have a good feeling about
it.
------------------------
Train Car 1 (Rebecca):
There is nothing to do here in the first car, take a left (Rebecca's
left when you entered the train)
------------------------
Train Car 2 (Rebecca):
An FMV shows Rebecca walk in the Train Car #2 and sees bodies everywhere,
she saw a tape recorder laying on the ground, she then picked it up. A
zombie in the nearby seat rises and freaked Rebecca out. After the FMV,
shoot the zombies dead, proceed ahead through the next door.
------------------------
Train Hallway (Rebecca):
There is nothing to do in this hallway yet, go in the first room (the
closest door to Rebecca) through the first door.
------------------------
Train Room 1 (Rebecca):
Inside the first room is a handgun ammo and a first aid spray, an Ink
Ribbon can be found inside the suit (or around there) to the right of the
dead body and the Passenger's Diary on the table. Head back out in the
hallway.
Item:
Handgun Ammo (floor), First Aid Spray (floor),
Ink Ribbon (search the suit), Passenger's Diary (table)
------------------------
Train Hallway (Rebecca):
Go to the next door you see (next to Train Room 1)
------------------------
Train Save Room (Rebecca):
This is your 1st save room (or not). Inside the room is a Green Herb,
ammos for your Handgun, Ink Ribbon and the Investigation Orders on the
bed, save your progress here if you want, otherwise, leave the room.
Item:
Green Herb (floor), Handgun Ammo (table), Ink Ribbon (table),
Investigation Orders (bed)
------------------------
Train Hallway (Rebecca):
Go to the end of the hallway, there is a body lying on the ground in
the back corner, next to it is the Train Key, take it. A cut-scene will
start, Billy Coen appears and then Edward will crash through the window
into the train after when Billy leaves. Edward will die short after and
then a zombie dog will jump into the train, kill the beast and another
one after you kill the first. Examine the Train Key and it will turn into
Dining Car Key. Go all the way back to the first room and then use the
Dining Car Key on the door to get into the Dining Car and then discard
the key.
Item:
Train Key
------------------------
Dining Car (Rebecca):
A cut-scene will start, Billy comes in and accompanies Rebecca. Grab the
file off of the table to Billy's left. Go up the stairs after you picked
up the file off the table.
Item:
Notice to Supervisors (table)
------------------------
Dining Car Upstairs (Rebecca):
Enter the second part of the room (when the camera angle changes), an
FMV will start, Rebecca approaches to the body in the back of the room,
she tried to wake it up. The body begins to crumbles and leeches scatters
out everywhere and then the body reforms. After the FMV, kill this
strong zombie, takes about 5-7 shots and then Billy will come upstairs
and rescue you. Another FMV will begin and shows a mysterious demon on the
mountain calling the leeches to him. You can now control Billy, so switch
to him (press X) and go to the back of the Dining Car, look out the window
and you will see a ladder that leads to the roof, use it.
Item:
Handgun Ammo
------------------------
Dining Car Roof (Billy):
On the roof, go to the other end of the car where the cables are. When
you get there, reconnect the cables back together and then an FMV will
play, something weird, a gel-like thing in the cable box spooked Billy
and made Billy fall back and into the room below. Press X to switch back
to Rebecca and take her back to the Dining Room Upstairs (you always
have to keep the two close together in distance if one's in trouble)
------------------------
Kitchen (Billy):
There is nothing to do in the kitchen, just grab the ammos and the
health replenishers. Also, don't forget to pick up the key on the
shelf and then examine it, it will become Conductor's Key. Use the
service elevator next to the Green Herb and then place the Conductor's
Key into the elevator and then press the button. It will go to another
area in the game. Go back to controlling your other partner.
Item:
Handgun Ammo (x2)(counter), Green Herb (counter), First Aid Spray,
Train Key (cabinet shelf)
------------------------
Dining Car (Rebecca):
Go back down the stairs from Dining Room Upstairs and then take the
door (silver) at the bottom of the stairs and you'll appear in the
lower kitchen room. Go around the back and grab the Conductor's Key
from the service lift. Now, head back to the hallway and go to the
door near Edward's body, use the Conductor's Key here and get in the
Conductor's Room and then discard the key.
------------------------
Conductor's Room (Rebecca):
In the Conductor's Room, search inside the closet to find a briefcase,
take it and the note from the Conductor on the floor. Make sure you flip
the red switch before you leave the room and then climb up the new
ladder that just descended after you flip the switch.
Item:
Briefcase (closet), Green Herb, Red Herb, Note from Conductor (floor).
Train Map (wall)
------------------------
Train Bar Room (Rebecca):
Go around the bar and a cut-scene will start, after the cut-scene,
continue forward and through the door at the end of the bar room.
------------------------
Egg Hallway (Rebecca):
In this room, ignore the herbs nearby, but if you are 75% or so, take
one if you want. Grab the Ice Pick from the cart/trolley and then go
through the door in the hallway.
Item:
Green Herb (x2), Red Herb, Ice Pick
------------------------
Upper Train Bedroom (Rebecca):
In this room, make two rooms so that you can take the Hunting Gun and
the ammunition with it. We'll worry about the other stuff later, just
take the gun and go back to the Train Bar Room.
Item:
Hunting Gun, Shotgun Ammo, Handgun Ammo, First Aid Spray
------------------------BOSS BATTLE!!
Train Bar Room
Boss: Scorpian
This boss may be tough for you, but with the shotgun, it is no
problem. When the Scorpian up close to you, just aim the shotgun
down at it and fire away! It takes 5-7 shots for it to be killed.
It only has one attack and that is to use its pincher, which
doesn't do a lot of damage to you.
After the battle:
Go back to the room you were in with the Shotgun and leave the
Shotgun here for now and then pick up the Briefcase and the Ice
Pick and then when you get back into the Train Bar Room, pick up
the Panel Opener (where the Scorpian dropped down) and then head
back to the Dining Room car.
------------------------
Dining Room Car (Rebecca):
Go through the door at the end and then into the lower kitchen, go
around the door and to the service lift where you got the Conductor's
Key from the lift. Place the Ice Pick in the lift and send it to Billy.
------------------------
Upper Kitchen (Billy):
Go to the service lift and take the Ice Pick out from the lift and then
use it on the door so that you can get out of this boring kitchen. Get
your partner's attention by pressing START and go to the lower kitchen
and then use the Panel Opener from your invention to open the panel
in one of the corners in the Lower Kitchen and then climb down to the
crawlspace.
------------------------
Gas Canister Room (Both):
In this room, there is a Gold Ring near the door, use it to combine it
with the briefcase, now you'll need one more ring. There is a gas tank
in this room, make sure you grab it before you go outside at the rear end
of the train.
Item:
Gold Ring, Gas Tank, Shotgun Ammo, First Aid Spray
------------------------
Back of the Train (Both):
Go to the lever with the green light and pull it down, this will unlock
the Hookshot on the wall, take it down off of the wall and then head
back inside to the FIRST room you started out in. BE CAREFUL! On your
way back, expect some more zombies coming at you.
------------------------
Train Car 2 (Both):
Go to the 2nd Train car to the right of where the first car you were in
when you first started. There is a window in one of the corners, look
outside and you'll see a ladder, use the hookshot here to get onto the
roof.
------------------------
Train Car 2 Roof (Either)
There is a hole nearby, drop down into the cabin.
------------------------
Cabin Room 1 (Billy)
There is a lone zombie in this room, simply put him out of his mystery
and search around the room for a Jewelry Box, its in the closet. The
Handgun Ammo can be found beside the bed. Now, examine the Jewelry Box
to open it and you'll find the Silver Ring inside. Now, open the door
and a cut-scene will take place, after the FMV, open the door and just
run through the hallway and ignore the leeches. Run back to where
Rebecca is and do some item exchanging so that whoever has the briefcase
can now have the Silver Ring, combine it with the briefcase and then
open the briefcase to find a Blue Keycard inside. Now, go back to the
hallway where the save room is.
------------------------
Train Hallway (Rebecca):
Go to the end of the hallway, and use the Blue Card on the door near
where Edward's corpse is. Use the Blue Card on the card reader to the
right of the door so that the door will be unlocked and you are able
to go through it now. The game will prompt you if you want to discard
the key, do so.
------------------------
Train Hallway Car, Outside (Rebecca)
Watch the cut-scene of two men get attacked by leeches. After the scene,
go to the other end of this outside area of the train to the door where
the train control room is, head inside.
------------------------
Train Control Room (Rebecca)
After reading the Brake manual, the game will prompt you and ask who
you want to stay behind, it is up to you to decide as the walkthrough
for both will be the same anyway. Once you elect Rebecca or Billy to
stay behind, you have at least 3 minutes and 20 or so seconds to get
whoever isn't staying all the way back to where you found the hookshot.
MAKE SURE to grab the Magnetic Card off of the desk and some ammunition.
BE CAREFUL! There is a lot more zombies on the way back to where you
got the hookshot from, you have time to kill them but why waste it?
Item:
Magnetic Card, Handgun Ammo (2), Green Herb
------------------------
Outside of Rear End of Train (Billy/Rebecca)
When you get here, have either Rebecca or Billy to whip out the Magnetic
Card and swipe it through the card reader to the left of the door.
After you swipe it, you'll see a large red number on the reader and
the number is random, but to solve it, you need to add up the numbers
in 10 ways, like for example, if you get a 36 and you have a total of
10 buttons to press to add up to 36, so the code for 36 is 5(6 times)
2(2 times) and 1(2 times) so...
5x6 - 30 \__34__
2x2 - 4 / \__36
1x2 - 2 /
Get the idea? After you punch in the 10 keys that adds up to whatever
number you got on the screen, the screen will go back to Rebecca or Billy,
whoever you decided to stay behind and he or she will have to punch in
10 keys that will add up to 81.
9x8 - 72 \__80__
8x1 - 8 / \__81
1x1 - 1 /
Watch the cut-scene after you punch in the 10 keys, the train will go
out of control and takes a different trackline and enters the brand
new train tunnel that isn't completed yet, the train then crashed. Billy
and Rebecca both survived the crash, including some zombies. Simply
kill them off and move on to the next section.
------------------------
Train Crash Site (Billy/Rebecca):
Items are scattered out everywhere out here that you left behind in
the train, like the Shotgun. I suggest you leave them out here, unless
you want to waste space in your inventory. There is no where else to go
beside the metal door to the south from the crash site.
------------------------
Sewer (Billy/Rebecca):
You'll end up in the sewer tunnel, go down into the water and take a
left (Rebecca/Billy's left) and follow it to the end, there is a ladder
at the end, climb up the ladder and you'll appear in the main hall of
the research facility. Watch the cut-scene.
------------------------
Main Hall (Billy/Rebecca):
After the cut-scene, take the stairs and up to the door at the top
of the stairs. Go through it.
Item:
Ink Ribbon, Handgun Ammo, Green Herb, Red Herb
------------------------
Conference Room (Billy/Rebecca):
There is nothing here in this large auction-like room. On the right side
of the room (from the entrance) is a box of handgun ammunition and a box
of shotgun ammunition. Take them if you want and on the little table is
an ink ribbon and a typewriter. Save your progress here if you want. If
not, go take the closest door on the right side from the entrance. There
is a file titled "Regulations for Trainees" on one of the desk.
Item:
Handgun Ammo, Shotgun Ammo, Ink Ribbon
------------------------
Left Hallway from Conference Room (Billy/Rebecca):
There are at least 2 zombies in this hallway, kill them to get them out
of your way. At the middle of this hallway is a double door, go through
it.
------------------------
2nd Floor Study Room (Billy/Rebecca):
This is a large study room and I was expecting an enemie in here, but
I guess not! There is a Training Facility map on the podium in the middle
of this room. There is a MicroFilm A disk on the small table over by the
painting on the wall. In the very back of the room is a computer, next to
the monitor is an ink ribbon, take it if you want. Go back to the
conference room.
Item:
MicroFilm A, Ink Ribbon
------------------------
Conference Room (Billy/Rebecca):
Save your progress at the typewriter here in this room if you want, if not
then go back to the Main Hall, take a left (Rebecca/Billy's right) at the
2nd floor of the Main Hall and go through the first door you see on the
right.
------------------------
Fireplace Room (Billy/Rebecca):
There is a note on the short-legged table in the middle of the room, it
is titled "Notice to All Staff". Go over to the cabinet in the corner of
the room and examine it to find a crank handle, take it. After obtaining
the tool, a flock of crows will fly in through the window and attack you.
One shot from your handgun will take one of them out. After all that, head
back to the 2nd Floor Study Room.
Item:
Crank Handle
------------------------
2nd Floor Study Room (Billy/Rebecca):
Back in the Study room, go to the left corner of the room where you see
a wheel mechanism. Have Rebecca whip out the Crank Handle and use it on
the wheel mechanism and then press START to have the two spread apart.
Have Rebecca on the elevating panel and press X to switch to Billy and
have him close to the mechanism and then press A to use the lift.
------------------------
Machine Room (Rebecca):
A large termite-like enemy will jump down in front of you, it will
take about 6 handgun shots to kill it. A second one will appear when you
get to the grandfather clock. There is a box of handgun ammunition on
the table and a first aid spray on the floor next to the grandfather
clock if you need them.
Item:
First Aid Spray, Handgun Ammo
------------------------
Fountain (Rebecca):
What is that in front of the screen? Kill it and the 4 other crows in
the area. There are at least 6 herbs in the area, 3 are green and the
other 3 are red, you can use them now or mix them and save it for later.
There is nothing else to do in the room, so you just might as well go
through the door at the other side of the area.
------------------------
Cage Room (Rebecca):
Once in here, go forward one screen and you should see a ladder, across
from the ladder is a set of stairs that leads down. You will be back in
this room anyway, but go down the stairs and unlock the farthest door
from the bottom of the stairs and then go through it. You'll be on
the right side of the Main Hall. Press X to switch back to Billy.
------------------------
2nd Floor Study Room (Billy):
As Billy, go back to the Main Hall and meet up with Rebecca. Press X
to switch back to Rebecca and have her go back to the Cage Room, go
down the ladder in the middle of the Cage Room and stand next to the
cage. Have both Rebecca and Billy go back to the Cage Room.
------------------------
Cage Room (Billy/Rebecca):
Have Rebecca climb down the ladder and position her next to the cage.
Press X to switch back to Billy and have him go to the machine near
the door. Activate the 2nd lever from the left to raise the cage. Press
X to switch back to Rebecca and have her pick up the facility key and then
watch the cut-scene.
------------------------BOSS BATTLE!!
Cage Room
Boss: Centipede
Make sure you have a Hunting Gun with you for this battle for the
start. When you run out of ammo, switch to the handgun and don't
stop firing at it at all! If you run out of ammo for both weapon,
then a knife is your only weapon left. Wait until the centipede
stop and raise its front end for the knife part so you can get a
good slash at it.
After the battle:
After a hard battle with the centipede, Billy might not be in a good
shape. Go back to the Fountain and use and mix herb or if you leave
a First Aid behind in the Machine Room, use it. It is wise to go back
down the stairs and save at the Main Hall. If you don't want to save,
then go down the stairs from the Cage Room and go through the first
door on the left.
------------------------
Craft Room (Billy/Rebecca):
Two miniature centipedes will run up in front of you, kill them both.
There are plenty of items in this room, the most important out of them
all is the White Statue on the countertop. The second most important
item is that Grenade Launcher, take it and some rounds too! Your next
stop is the Main Hall, head back there.
Item:
Grenade Launcher, White Statue, Shotgun Ammo, Napalm Grenades
------------------------
Main Hall (Billy/Rebecca):
Back in the Main Hall at the top of the stairs (above the large painting
of a man) is a Libra (woman holding a scale). Place the White Statue on
it and then go back in the Conference Room, which is the room behind the
double doors.
------------------------
Conference Room (Billy/Rebecca):
Go through the door in the left hallway from the Conference Room and then
go to the end of the hallway. At the end is a door which can be only
unlocked with a special key, and that key is the Fire Key. Use the Fire
Key on the door to unlock it and then go through it.
------------------------
Moose Head Room (Billy/Rebecca):
Go around the corner and there should be a table, push it forward but
NOT all the way, just push it far enough so that you can push it to the
left in front of the fireplace and the moose's head. Once the table is
set, go to a nearby corner and there is a red light on the wall, flip it
to turn the light on. You should see something sparkling on the moose's
antler, climb up on the table and grab the Iron Needle from the antler.
Now that you got the Iron Needle, go back to the Machine Room via the
Cage Room and the Fountain instead of using the elevating panel.
Item:
Iron Needle
------------------------
Machine Room (Billy/Rebecca):
Once back in this room, there is a grandfather clock, go to it. Take out
and use the Iron Needle on the clock and you will be prompted to move
the minute hand or the hour hand. The time you need to put on the clock
is 8:15 (from the file "Note to All Staff"). Move the minute hand on the
15 and the hour hand to 8 (you can turn the hand either way) and the clock
will chime, unlocking 2 doors during the process. One of them is in the
Main Hall and that is where you will go next.
------------------------
Fireplace Room #2 (Billy/Rebecca):
There are at least 4 zombies waiting to eat you alive in here, kill them
all. Head over to the fireplace and on top of the mantle is a MicroFilm B,
take it with you. If you need ammunition for your shotgun, there is a box
next to the fireplace and if you are low on health, a green herb can be
found in the room as well. Your next place to go is the MicroFilm Projector
Room, know where that is at? No? Okay, leave the room and you'll be back
out in the Main Hall, go down to the 1st floor and turn right (your
character's right) at the bottom of the stairs. You'll be in the hallway
full of leeches, just run down the hallway and go through the door at the
end of the hallway (the other door that the clock unlocked).
Item:
MicroFilm B, Green Herb, Shotgun Ammo
------------------------
MicroFilm Projector Room (Billy/Rebecca):
Watch out for the two zombies in this room, after you put them out, head
to the microfilm projector in the middle of the room (black machine) and
slide the two microfilms in the projector from your inventory (A & B) and
look at the image on the screen of the Conference Room.
It look like this:
______________________________
| Podium |
| 0 1 2 3 |
| 4 5 6 7 |
| 8 9 A B |
| C D E F |
|____________________________|
After viewing the image, an MO Disk will pop out from the projector, take
it and the MicroFilm Image. Head back to the Conference Room.
Item:
MO Disk, Handgun Ammo (Table)
------------------------
Conference Room (Billy/Rebecca):
Back in the Conference Room, get up to the podium and stand in front
of it facing the whole room. Use the MO Disk on the system and it will
read the disk. Your code will be different, mine is 0A. You need to place
yourself at "0" or whatever one of the codes you have and your parther
at "A" or whatever the other code is and press the button at the same
time. How you ask? Have Rebecca press the button and quickly press X
to switch back to Billy so that he can press the button too and at least
3 sets of knights crossing swords will "uncross" the swords. After all
that, head back out in the Main Hall and save your progress there. Head
back to the Cage Room.
------------------------
Cage Room (Billy/Rebecca):
Once back up at the top of the stairs, 4 mini-centipede will skitter
towards you, you may either kill them or run pass them and head straight
for the door with a knight at each end. This is one of the doors that the
computer from the Conference Room unlocked.
------------------------
Observatory (Billy/Rebecca):
There is a Handgun Ammo on a crate right in front of you when you enter
the observatory. You might want to take the box because you are going
back in the Main Hall and through the double door on the first floor of
the Main Hall.
Item:
Handgun Ammo
------------------------
Large Dining Room (Billy/Rebecca):
There are at least 2 or 3 zombies waiting for you when you enter this
room, take them out first before you do anything else. There are two
boxes of Handgun Ammo within the room, but one at a different location.
Go to the RED door in the corner of one side of the Large Dining Room
which can be only opened with a Fire Key. If you do have the Fire Key
with you, unlock the door and then go through it, discard the key.
Item:
Handgun Ammo (x2)
------------------------
Facility Kitchen (Billy/Rebecca):
You are here to cook! No, not really, but grab the Lighter Fluid sitting
on one of the carts. This item is for Billy and combine it with his
Lighter. Now, go back upstairs to the Conference Room.
Item:
Lighter Fluid, Red Herb, Empty Bottle
------------------------
Conference Room (Billy/Rebecca):
In here, take the Left Hallway and then go through the door that leads
to the 2nd Floor Study Room, which is the one with the elevating floor
panel.
------------------------
2nd Floor Study Room (Billy/Rebecca):
On the right side of the room is a locked door, Billy should take care
of this because he has the item that will unlock it. Go to the door and
on the left side of the door is a candle, use Billy's lighter on the
candle to unlock the door, go through it.
------------------------
2nd Floor Library (Billy/Rebecca):
There are at least 2 zombies walking around in front of you, the third is
down already, I guess the other two were hungry. Anyway, move down a
little bit and there is a ledge which you can climb up on. You'll be
in another small portion of the library, switch to Billy and then go to
the right side of the ledge. You should see a bookcase which you can push,
push the bookcase to the left and then pick up the Book of Good behind the
bookcase. Go in your inventory and examine the side of the book so it will
open, inside is a pair of Angel Wings, made out of stone. Head back to
the Large Dining Room and go through the door by the dead zombie. In the
hallway, take a right and go through the door in the corner.
Item:
Book of Good, Angel Wings, Grenades
------------------------
1st Floor Storage (Billy/Rebecca):
There's always something good in a storage room, like a handy shotgun.
This weapon can be found at the other side of the storage room. The
important item in this room is the Black Statue and that item is sitting
on some crates near the window. There is also a Gas Tank in the room, take
it if you want. There is a ladder in this room, climb up on it.
Item:
Shotgun, Black Statue, Gas Tank
------------------------
Outside Balcony (Billy/Rebecca):
There are at least 4 zombies, one of them is laying down on the ground
in front of you. When you kill them all, move ahead and take or use
the green herbs if you like, otherwise, move along and unlock the wooden
door at the end of this balcony, go through it. Head back out in the Main
Hall.
Item:
Green Herb (x3)
------------------------
Main Hall (Billy/Rebecca):
Back in the Main Hall, position yourself in front of the Libra statue
and take the White Statue from the scale and combine it with the Angel
Wings that you found in the Book of Good., this will turn the statue
into "Statue of Good". Place the Black Statue on the scale and then go
back in the Conference Room. This time, go through the door that was
blocked by the two armored knights. In this hallway are two zombies,
depart them and go through the double door in the middle of the hallway.
------------------------
Chess Room (Billy/Rebecca):
This room looks like there is a puzzle going on here. I feel like playing
a game of chess, how about you? Move the White King (cross on top) towards
the door in front of the black piece and then push it to the right towards
the closest wall and then push it back towards the White Rook until the
King makes a contact with the White Rook. A smaller version of the chess
board will activate and slide to the right, a Book of Evil is hidden
underneath the small chessboard, grab it. Examine the Book of Evil to
open the book, inside is a Black Wing, take it and head down the hall to
the Green Canister Room.
Item:
Napalm Grenades, Handgun Ammo, Book of Evil, Marcus' Diary 1, Black Wing
------------------------
Green Canister Room (Billy/Rebecca)
First off, kill the two redead enemies (zombies). Once they are out of
the way, there are two First Aid Sprays on the shelf, a file on the
bed and a green canister in one of the corners. Head over to the green
canister as Rebecca and press A to add the chemical to Rebecca's mixing
set. The file in the room is titled "First Investigation Unit Notes".
There are also two Blue Herbs in here. Head back to the Main Hall.
Item:
First Aid Spray (x2), Blue Herb (x2)
------------------------
Main Hall (Billy/Rebecca):
Okay, back out here in the Main Hall. Take the Black Statue off of the
scale and combine it with the Black Wing in your inventory. Now that you
have both the Statue of Good and Statue of Evil in your inventory, place
them both on the scale. The large painting of a man below the scale will
slide into the ground, revealing a new passageway behind it. Save your
progress here in the Main Hall before going any farther.
------------------------
Underground Passageway (Billy/Rebecca):
Prepare yourself with your handgun before entering the passageway because
there are 3 spiders skittering around the underground hallway. At least
4 or 5 handgun shots will kill them. There are two doors in this hallway,
you want to go through the last one.
------------------------
Underground Save Room (Billy/Rebecca):
This will be your save room for a while. Within this room is a green and
a blue herb on the floor, a box of Handgun Ammo, a file titled
"Correctional Institute Inmates List", an Ink Ribbon and of course a
typewriter for you to save your progress here if you like. Go through
the brown door in here afterward.
Item:
Handgun Ammo, Blue Herb, Green Herb, Ink Ribbon
------------------------
Underground Cell (Billy/Rebecca):
There is nothing to do in the room, but if you walk by one of the corners
in the room, a camera will be in a different position, showing an open
vent. Have Rebecca examine it and she finds out that she can go through
it, if Billy can give her a boost. Do so.
------------------------
Underground Torture Room (Rebecca):
I don't like the look of this room too much and I want to get out of
here. There is a file on the floor near the door, the file is titled
"About the Power Regulator". After you're done reading it, there is
a red switch in here, go to it. You need to adjust the panel that controls
the electric voltage. Flip the switch in this order:
Up, Up, Down, Up, Up
Watch the cut-scene after flipping all of the switches to get the voltage
to 70. Rebecca can't do anything because she's in trouble! Save her!
------------------------
Underground Cell (Billy):
When as Billy, run all the way back to the Main Hall and take the right
door on the first floor so that you in the Large Dining Room. Go through
the door near the dead zombie (it will rise when you run pass it). In
this hallway, take a left and go down the stairs and then go through the
door at the end. You'll be in the Baboon Room, just run through the room,
avoiding any contact with any one of the three monkeys and then go through
the very last door at the end. Billy will save Rebecca and then watch the
cut-scene after this. After all that, there is an Ink Ribbon sitting
on a pile of crates, grab it and save your progress here at the typewriter
nearby. Go through the door after you saved your progress...
------------------------
Babboon Room (Billy/Rebecca):
Back in the Babboon Room, kill all of the Babboons (each one takes about
3 handgun shots) and then go to the mounted animal statues in the
middle of the room. You need Billy's Lighter to be able to move on.
Now, here are the order in which you should light to make the gate
rise.
There is a deer two statues to the left of the tiger in front of the gate,
light the deer statue first, and then head over to the wolf statue, light
the wolf statue 2nd. The third statue to light up is the horse, which is
just to the left of the wolf statue. The 4th will be the tiger statue in
front of the gate, the next statue to light is the snake statue, and that
leave the eagle statue last, light it and the gate should rise.
Item:
Handgun Ammo
------------------------
Underground Bedroom (Billy/Rebecca):
Someone sure didn't clean up the room, but they left behind a tablet
engraved "Unity" on it. Pick up the Unity Tablet from inside the fireplace
and take it with you. There is also an empty bottle on the desk in the
room, but you really don't need it for now. Go back out in the Babboon
Room and continue down the hallway and go through the door that leads to
the Bunkbed Room.
Item:
Empty Bottle, Unity Tablet
------------------------
Bunkbed Room (Billy/Rebecca):
There are two zombies in here, one is laying down on the floor. After you
kill them both, there is a file on the table titled "Management Trainee's
Diary". There is a Red and a Green Herb tucked in the corner of this
room, then exit and head back out in the Babboon Room.
Item:
Green Herb, Red Herb, Ink Ribbon
------------------------
Babboon Room (Billy/Rebecca):
Back out in this room, go through the door you haven't been through
yet and that door is the door across from the Underground Save Room.
this door leads to the Arachnid Tunnel.
------------------------
Arachnid Tunnel (Billy/Rebecca):
There are two woolly spiders hanging around in the room on the ceiling.
Get rid of the them and then go through the first door on the right.
------------------------
Underground Waterfall Room (Billy/Rebecca):
You may catch two mini-centipedes having a dinner on their fellow
"friend". Kill them both and the third incest is already dead. There
is a First Aid spray sitting on a crate, take it or use it if you are
in critical condition. The Locker Key is also in this room, take it
along with you. Head back out in the Arachnid Tunnel and go through the
double door at the end.
------------------------
Underground Control Room (Billy/Rebecca):
In this room, you and your partner should split up. Have Rebecca go
up the stairs and there should be a locker in the upper part of the
room. Use the Locker Key that you found back in the Underground Waterfall
Room on this locker to unlock it. Inside is a Duralumin Case, take it
with you. Press Y to go in your inventory and examine the Duralumin
Case, flip it to the back side of the case and a number "385" should
come up and that is your code to open this case. Turn the case to its
side where you can dial the number and input 385 on it to unlock the
case open, inside the case are Handgun Parts.
After all that, there are more items laying out around the upper part of
the Underground Control Room, like there are three boxes of Handgun Ammo,
a box of Shotgun Ammo and a box of Magnum Ammo in the cabinet. Have Billy
come upstairs and exchange the Handgun Parts with him so that he can
combine it with his handgun, it is now called Custom Handgun. Have Rebecca
go to the control and press the LEFT button and then Billy should go
back downstairs and stay in the area where the Acid Grenades are. Press
X to switch back to Rebecca so she can press the CENTER button. Billy
should move on and stay in front of the gate and then press X to go back
to Rebecca. Your goal here is to have Billy get to the red button in the
gate part of the room, so have Rebecca press the center, then right, then
the center button and Billy should be able to reach the red button.
Have Billy press the red button, 2 Hunters will appear. Did you pick up
that Acid Grenades in the room? because one shot of the acid grenade will
kill the Hunter in a second. After you kill both Hunters, pick up the
glittering item in the small hole, which is the Facility Key, but if
you examine it more closely, it will turn into Water Key. Now, reunite
Billy and Rebecca back together and return to the Main Hall in the
facility.
------------------------
Main Hall (Billy/Rebecca):
Now that you are back in the Main Hall of the facility, you want to go
to the Observatory room. If you do not remember where that is, go up the
stairs and take a right and through the door on the right side of the
hall. Go up the stairs and you'll be in the Cage Room, go through the
double door with a knight at each side of it.
------------------------
Observatory (Billy/Rebecca):
Go around the room and when you see a ladder, climb down on it. Go
stand under the telescope and take a look at the control panel, it
says "The Three Fundamental Principles of the Umbrella Corporation".
One of the three fundamental principles is Unity. You have the Unity
Tablet with you, so place the tablet in one of the three slots on the
control panel. Return to the Craft Room, which is the first door on
the left at the bottom of the stairs in the Cage Room.
------------------------
Craft Room (Billy/Rebecca):
This room has the only blue door in the whole facility, and that door
can be unlocked with a special key. Luckily, you got that special key,
the Water Key. Use it on the blue door to unlock it, discard the Water
Key and then prepare yourself with a grenade launcher with Acid Grenades
combined, because you'll need it after you go through this door.
------------------------
Leech Zombie Hallway (Billy/Rebecca):
Move down the hallway a little bit until the camera angle changes, there
should a leech zombie in view, quickly attack it with the Acid Grenades
to kill it. You should fire at least 3 acid shells at this zombie, no
more or less. Once that leech zombie is out of the way, go through the
first door on the right, make sure you equip the Grenade Launcher with
Napalm Grenades before going through this door.
------------------------
Wire Room (Billy/Rebecca):
When you enter this room, turn left and walk down the room a little bit
until the camera angle changes, you should see a Tentacle Zombie, fire
at least 3 Napalm Grenades at it, no more than 3 should be shot. Once
that zombie is out of the way, search the shelf for a Vise Handle and
take it along with you. Leave the room and continue down the Leech
Zombie Hallway and then go through another door on the right, you
should be in the Facility Bar Room.
Item:
Vise Handle
------------------------
Facility Bar Room (Billy/Rebecca):
This is the room where Billy and Rebecca will split up for a while.
There should be a piano in the room, Billy should go over to it
and examine the piano first and then play it. A wall will slide open
nearby and that is where Rebecca will make her move, head inside the
secret room and then grab the battery out from the slot at the back of
this secret room. After Rebecca pick it up, the wall will close behind
her. Press X to switch back to Billy and have him play the piano again
so the wall will slide open again. Reunite them both and head back out
in the hallway and go through the door you haven't been through yet.
You'll be in another hallway, go through the door across from you.
Item:
Battery, Magnum Ammo, Empty Bottle
------------------------
Small Meeting Room (Billy/Rebecca):
There are two zombies in this meeting room, kill them both before doing
anything. After both of them are dead, go to one of the corners of the
meeting room and you there should be a set of three vises on the counter.
Use the Vise Handle from your inventory on the middle vise, Rebecca will
loosen the vise up and a tablet will fall. Take the Obedience Tablet
with you and then return back out in the hallway and go through the next
door farther down.
Item:
Obedience Tablet
------------------------
Research Room (Billy/Rebecca)
There is a Green Herb and a Red Herb on the floor inside the little
room in the middle of the research room. There is also a Handgun Ammo
on the tablet and a First Aid Spray on another table. Since that you
and Billy are healed, make sure you equip yourself with a Greande
Launcher cobined with Napalm Greandes because when you are back in the
hallway, a Tentacle Zombie will be right in front of you. Fire two
napalm shells at it and it will be gone for good. Return back to the
Observatory.
Item:
Handgun Ammo, Red Herb, Green Herb
-------------------------
Observatory (Billy/Rebecca):
Back here in the Observatory, place the Obedience tablet that you found
in the Small Meeting Room in one of the two remaining slots under the
telescope. One more tablet to go! Head back to the Main Hall.
------------------------
Main Hall (Billy/Rebecca):
Back out here in the Main Hall, its time to go through the front door of
this facility. You'll be outside in the courtyard.
------------------------
Facility Courtyard (Billy/Rebecca):
Out here in the courtyard, take a right (Rebecca/Billy's left) and you'll
find a slot where the Battery that you found back in the Facility Bar Room
goes in. Use the Battery here and then use the lift from the same box.
A elevator will lower with a single crate on it. Rebecca and Billy should
break up for a little bit here and have Billy push the crate forward, then
push it towards the double door. Once the camera angle changes, see that
pillar on the left? with a glittering item on top? you need to push the
crate towards that pillar and have Billy stand on top of the crate and
grab that item, this item is the final tablet, which is the Discipline
Tablet. Now, you need to get that Hookshot again because you'll need
it. Return to the Observatory.
Item:
Discipline Tablet
------------------------
Observatory (Billy/Rebecca):
Back here in the Observatory, place the final tablet in the final
slot under the telescope and then watch the cut-scene. You'll need
to switch to Disc 2.....
------------------------
Observatory (Billy/Rebecca):
Keep watching the cut-scene of the obversatory. After the cut-scene, climb
up the ladder and go through the new double door.
------------------------
Bridge (Billy/Rebecca):
Run across the bridge and don't worry about the bats flying around above
you because you can't kill them anyway. Turn right in front of the new
building and enter the smaller building, inside is a Shotgun Ammo, but
step on the tile next to the ammo and this will unlock the door to the
new building, have either Rebecca or Billy stay on the tile switch and
the other should enter the building.
Item:
Shotgun Ammo
------------------------
Church Main Hall (Billy):
When you enter the new building, it looks more like a church. Continue
down farther in the room and take the first door on the right side of
the church.
------------------------
Church Save Room (Billy):
You are better off to save here at the church unless you want to go
back to Disc One of the game and start over again. There is an Ink
Ribbon on the shelf nearby. Make sure you grab the Napalm Grenades off
from the shelf as you'll need it after you leave this room.
Item:
Ink Ribbon, Shotgun Ammo, Napalm Grenades, First Aid Spray
------------------------BOSS BATTLE!!
Church Main Hall
Boss: Giant Bat
This battle with the bat will be very easy and end in a total of 30
seconds if you have the Grenade Launcher combined with Napalm
Grenades. It only takes about 3 Napalm Grenade shots but you have to
wait when the bat is about to pick you up with its claw then pull
the trigger to fire one at it. Smaller bats will be flying around
too, but they are not important as you should be focusing on the
big bat.
After the battle:
When the giant bat is dead, you should press X to switch back to
Rebecca, who is outside. Have her come in the church and a message
will appear on the screen about getting up at the top of the church.
To get up there, you will need a hookshot and I hope you brought it
along with you from the facility. Use the hookshot here to get on the
roof of the church.
------------------------
Church Roof (Rebecca):
There is a ladder nearby, climb down on the ladder to be in the backyard
of the church. On the wall is a circuit breaker, lift the handle up to
get the elevator going and then continue down the backyard to unlock the
gate. Press X to switch back to Billy.
Item:
Red Herb (x2), Green Herb (x2)
-------------------------
Church Main Hall (Billy):
Make Billy go through the front double door of the church and take a
right (Billy's right), then follow the small alley to the back so that
he'll meet up with Rebecca again. There are plenty of red and green
herbs out there, so Rebecca should mix some and have enough for her and
Billy. After all that, take the elevator. Go through the small hallway
and then go through the door on the left.
------------------------
Church Study Room (Billy/Rebecca):
Once in this large study room, there is a useful First Aid Spray on the
shelf to your left, take it or leave it for later. A file titled "Marcus'
Diary 2" is sitting on the desk in the middle of this room. There is also
a typewriter here if you want to save your progress up to this point and
an Ink Ribbon sitting on the small table right next to it. Back by where
you found the file, go in the back of that area and the camera angle
should change to sky view. This is another one of those hookshot spot,
so use the hookshot again here, but equip your character with a Grenade
Launcer first.
Item:
First Aid Spray, Ink Ribbon
------------------------
Leech Capsule Room (Billy):
Once up there, move a little bit until two camera angles changes, at the
second angle, you should see a Leech Zombie standing, motionless. Aim the
Grenade Launcher at it and fire 3 Napalm Grenades at it to kill the
ugly thing. Now that's out of the way, go to the object that holds the
capsules inside (where the Leech Zombie was) and search inside, grab the
Leech Capsule from the box. Go through the door in here and then go
through the door at the end of the hallway.
Item:
Empty Bottle, Gas Tank, Leech Capsule
-------------------------
Laboratory Room (Billy):
In here, right in front of you are two zombies, one of them may grab one
of your legs and bite you, what's neat about this is...Billy shake his
leg out of this zombie's hand and steps on its head! Now...that was
awesome! Anyway...there is a file on the table titled "Leech Growth
Records". There is also a Shotgun Ammo within the room, grab it if you
are low on shotgun shells. There is a double door in this room, go
through it.
------------------------
Operation Room (Billy):
There is a service lift right next to the door here in the Operation
Room, but before doing that, kill the three zombies in this room. Walk
around the room and at one corner, next to the cart is a file titled
"Investigator's Report". Use the service lift to send the shotgun ammo
down or any other item you don't want with you and then return to the
hallway, now there is a switch on the wall when you first entered this
hallway, press it and then watch the cut-scene. Press X to switch back
to Rebecca.
------------------------
Church Study Room (Rebecca):
Rebecca should go back out in the small hallway and when you get out
there, the hallway isn't what it looked like before and a strong
Tentacle Zombie is wandering around in front of you, fire some grenades
at it if you have any left, if not, use either the shotgun or the handgun.
After you put that thing out, there is a red canister in the same hallway,
add the red chemical to your mixing set with the green chemical, it will
form into a Stripping Agent. Combine the Stripping Agent with the Leech
Tube in your inventory. If Billy got the Leech Tube, have him send it
down via the service lift in the Operation Room. You will get the Blue
Leech Charm from the capsule. Use it on the door at the end of the
hallway and then go through it.
------------------------
Blue Office (Rebecca):
In the drawer of the desk is a Handgun Ammo, take it and the Ink Ribbon
if you are low on that. On the bookcase to the left of the desk is an
item called Input Reg. Coil, take it and the Old Photograph too. Watch
the cut-scene after that and then go through the door behind the desk.
Item:
Ink Ribbon, Handgun Ammo, Input Reg. Coil, Old Photograph
------------------------
Green Charm Room (Rebecca):
Kill the two zombies in this room when you enter, and then go to the
big gray statue in the back of the room. In the statue's hand is a
Green Leech Charm, take it with you and then go back to the Church
Study Room.
Item:
Green Leech Charm
------------------------
Church Study Room (Rebecca):
Back in the Church Study Room, head over to the service lift and put the
Green Leech Charm in the lift and send it up to the Operation Room where
Billy is.
------------------------
Operation Room (Billy):
Take the Green Leech Charm from the service lift and then use it on the
green door in the Operation Room. The door will unlock once you put the
green charm in the slot.
------------------------
Body Storage Room (Billy):
One of the two zombies will crawl on the floor towards you (you can
hear it), aim at the ground and kill it, plus the second one hanging
out from the body storage. There are two boxes of handgun ammo on the
stretcher in the back of the room, and one more on the shelf next to
the door. Take the Sterilizing Agent also (the red tank on the floor
next to the stretcher) and then head back to the Laboratory Room.
Item:
Handgun Ammo (x3), Sterilizing Agent
------------------------
Laboratory Room (Billy):
Back in the Laboratory Room, use the Sterilizing Agent on the machine
in front of the yellow area of the room to get rid of the gas inside
the room. When the air is safe to get in, kill the zombie first (inside
the room where the gas was) and then grab the Breeding Room Key. When
you leave, the other zombie will come to life, kill that one as well.
Return to the hallway and use the Breeding Room Key on the door across
from the hallway.
Item:
Breeding Room Key
------------------------
Breeding Room (Billy):
Make sure you have your Grenade Launcher equipped with Napalm or Acid
grenades if you have any left and kill the two Hunters in the back of
the room. But why not just ignore them and run past them and pick up
the Dial in the hole and then leave the room? It is more easier that
way if you have no grenade left to get rid of the Hunters. Return to
the Operation Room and use the service lift to send the Dial down to
Rebecca.
Item:
Dial
------------------------
Church Study Room (Rebecca):
Open the service lift to get the Dial out from it and then head back
out in the hallway and then go to the door that can be opened with a
special item and that is the Dial. Use the Dial on the door and then
enter the combination "4863", this is hinted in the file "Leech Growth
Records". Go through the door after you unlock it and then watch the
cut-scene.
------------------------
Machine Room (Rebecca):
After the cut-scene, go over to the left side of the screen and there
should be a box on the wall. Pull the lever and then switch back to
Billy.
------------------------
Operation Room (Billy):
From the Operation Room, head back out in the hallway and then go through
the first door on the right (Billy's left) and you'll be in the Cable Car
Room.
------------------------
Machine Room (Billy/Rebecca):
Once in here, climb down the ladder and you should meet up with Rebecca,
there is a glittering item laying on the floor, that is the Output Reg.
Coil, pick it up and take it with you. In one of the corners in this large
room is a hookshot spot, have Rebecca go up there this time and you
should be in the cable car control room. Switch back to Billy and have
him reunite with Rebecca up there.
At the middle part of the control is where you'll use the Input Reg. Coil
and the Output Reg. Coil. After you put both in the panel, watch the
cut-scene and then save your progress here at the typewriter outside the
room. Climb down the ladder and then head over to the cable car, try
opening the door and a cut-scene will start. Rebecca will have a battle
with a Leech Zombie. If you have a Grenade Launcher with Acid or Napalm,
that is terrific! if not...the zombie will take about 4 or 5 good shotgun
shots and at least 15 to 20 handgun shots. After you kill the creature,
go climb up the ladder again and back in the cable car control room and
you'll see that the Output Reg. Coil have been pulled out. Put it back in
and then climb back down the ladder and enter the cable car.
*You might want to bring the hookshot with you just in case and anything
else you left behind that might be important like the First Aid Spray.
Item:
Output Reg. Coil
------------------------
Cable Car (Rebecca):
In the cable car, there should be a dead zombie to your left, on him
is a Magnum. You better take this weapon or else because this piece is
the strongest gun and it can kill a zombie in one shot! Start the cable
car.
When the cable car stop, exit out of the car and turn right and go up
two set of stairs and then go through the only door at the top. When
you get in the large room, pick up the Handgun Ammo nearby if you want,
otherwise go through the door across the room.
Item:
Handgun Ammo
------------------------
Factory Save Room (Rebecca):
Save your progress here. Before you leave, there is a box of Handgun
Ammo, a Green and Red Herb, Ink Ribbon and Grenades within the room,
plus a map of the Factory on the wall. Head back to the previous room.
Item:
Grenades, Ink Ribbon, Red Herb, Green Herb, Handgun Ammo
------------------------
Elevating Panel Room (Rebecca):
Turn right (Rebecca's right) and go towards the camera as soon as you
leave the save room. There is a platform at the edge of this room, stand
on it and then press A to activate the panel to take you down to the lower
floor, go through the door at the end of the path.
------------------------
Hunter Room (Rebecca):
Run to the end of this room and you should see a glittering item on the
floor, that is the "U" Key or Up Key after you examine it. Two Hunters
will surprise you when you leave the room, kill each one with a single
Magnum bullet and then return to the Factory Save Room.
Item:
Up Key
------------------------
Factory Save Room (Rebecca):
Back in here, head over to the control panel, near where the factory
map is or used to be. Use the Up Key on the panel here and then you
better save right here because you are going to be in a battle shortly.
Leave the room and go towards the camera and a new area should be up
here, head over to the control panel and press A at it to lower the
turntable.
------------------------
Bottom of Elevator (Rebecca):
Exit this turntable area and head straight for the elevator (where you
see a glittering item on the floor) and a cut-scene will start. After the
cut-scene, pick up the Elevator Key and head back to the other side of
the turntable and there should be an elevator with a flickering yellow
light to the left of it. Use the Elevator Key here and a boss battle
will begin.
------------------------BOSS BATTLE!!
Outside Elevator
Boss: Tyrant
This battle will be so much easier if you have the Magnum and the
8 ammos that comes with it from the cable car and two Magnum boxes
before that. The Tyrant may be big and strong, but a single Magnum
bullet will take about 20% of its health. Five more shots from the
Magnum will end the Tyrant's life and dead life. The area outside of
the elevator may be small, but you should move around a lot beside
if you stay in one spot too long, the Tyrant will make a big jump
and a big slash at you. Whenever the Tyrant fall over, stop shooting!
After the battle:
The elevator should open by now and head over to the panel on the
right side of the elevator:
Lv1: Trash crash site
Lv2: hallway with a Hunter and healing items in the Factory.
Lv3: Where you fought the Tyrant (Boss #4)
Lv4: Where you should go.
------------------------
Bridge (Rebecca):
You will see Billy again but a creature from underwater knocked him from
holding onto a rock and send him down the waterfall, you should go save
him by going through the double door up ahead.
------------------------
Dam Control Room (Rebecca):
In this room, go to the end of the room and you should see a map of the
dam on the wall, press A to solve the puzzle and follow the steps below:
3. This is the third button you press (labeled with a Z).
O-----O
| |
| |
0---O-----O---O
\ | /|
\ | / |
\| / |
O---O O---O
| |\ /| |
| | \ / | |
| | O | | Thanks to CVXFREAK for
| | / | | letting me use his Dam Puzzle
| O-----O | Map!
| /| | |
| / | | |
|/ | | |
O O [Z]--O
| | | |
| | | |
| | | |
O---O O---O
/
/
/
O
After you restore the power, grab the Handgun Ammo and then save the game
at the typewriter behind you before you do anything else. After you save
your game, there is a elevator in the middle of the room, take it down to
the lower floor and kill the 3 zombies that comes to you. At the other end
of this room, you can find a green and a red herb laying on the floor. Go
through the door.
Item:
Empty Bottle
------------------------
Narrow Catwalk (Rebecca):
There is a Leech Zombie on this catwalk, either kill it with a Magnum
or run by it and go through the door at the end of the catwalk.
------------------------
Pool Table Room (Rebecca):
There is a lone zombie across from you at the other side of the pool
table, kill it and grab the map of the Treatment Plant on the wall close
to you. There is also an Empty Bottle on the floor near the map if you
want to make a Molotov Cocktail. There is a stairs that goes down to the
lower level, walk down there.
Item:
Empty Bottle
------------------------
Bulldozer Room (Rebecca):
Take a right at the bottom of the stairs and go through the door. There
is a red and a green herb sitting on the floor if you are low on health.
You'll be in the Crate Room, go through the door at the other side and
then go down the stairs and through the door at the end of the stairs,
you'll catch up with Billy again and a cut-scene will start. After the
cut-scene, go back to the Crate Room.
------------------------
Crate Room (Billy/Rebecca):
Back in this room, Billy and Rebecca should split up and have Billy go
down the ladder and solve the crate puzzle down there:
1. Have Billy climb over a brown crate and then jump down to the left
side of the gray crate and push it ALL THE WAY to the right and then
move back in front of the ladder. Press X to switch to Rebecca and
have her use the control and rotate it to the right. The bar should
rotate.
2. Have Billy push the gray crate all the way down to the end until it
touches the wall and is ACROSS from the ladder and then put Billy
back in front of the ladder and push the crate CLOSEST TO the ladder
all the way across the room with the other crate. Press X to switch
back to Rebecca and have her rotate the bar to the right again.
3. Billy should push the last crate UP AGAINST the bar and then RIGHT up
against the wall and then, finally, push it into the only slot along
with the other two crates. Press X and Rebecca should fill the water
and the three crates should form a bridge.
After you solve the puzzle, go across the crates and pick up the Handle
in the corner and then go through the door into the Narrow Catwalk room.
Item:
Handle
------------------------
Narrow Catwalk (Billy/Rebecca):
When you return back here, there are at least three zombies in here,
either kill them all or stop by the door in the middle of the catwalk
and use the Handle you just found on the door and then go through it.
------------------------
Boiler Room (Billy/Rebecca):
There are at least 6 zombies in this room, kill them all and the last
one is laying on the floor at the right side of the room when you come
in. On the left side of the room, closest to the door is a ladder that
leads up, climb up on it.
Up at the upper level of the boiler room, kill the lone zombie at the
other side. There are 2 green herbs and a red herb up here and a file
titled "Investigator's Report 2" as well. Head over to the red canister
and add the Red Chemical to your Mixing Set. Climb back down the ladder
and leave the Boiler Room and go through the door at the other side of
the room.
Item:
Green Herb (x2), Red Herb
------------------------
Treatment Plant Save Room (Billy/Rebecca):
When in here, save your game if you want. There are plenty of items
scattered out everywhere in the room. There are two herbs, one red and
one green, ink ribbons, first aid spray, 2 boxes of handgun ammunition,
and napalm grenades. On the bed next to the dead body is a file titled
"About Battery Fluid". After you save your game, go through the door into
the Leech Room.
Item:
Green Herb, Red Herb, First Aid Spray, Ink Ribbon, Handgun Ammo (x2),
Napalm Grenades
------------------------
Leech Room (Billy/Rebecca):
I called this room the Leech Room because of so many leeches on the
stairs. Anyway, go down the stairs and through the door and then run
across the catwalk and through another door.
------------------------
Upper Boiler Room (Billy/Rebecca):
There are 3 zombies around the catwalk at the upper section of the boiler
room, kill all of them and then grab the Shotgun Ammo across the room and
the file titled "Treatment Plant Manager's Diary" on the floor nearby.
Head over to the lift and before you go down, prepare yourself with
your Magnum, Shotgun or Grenade Launcher if you have any shells left
because you'll be in a battle with another one of those thing...
Item:
Shotgun Ammo
------------------------BOSS BATTLE!!
Lower Boiler Room
Boss: Tyrant
You are most likely have no Magnum Ammo by now. If you conserved
some, then that's good and they should be used in this battle.
At least 5 Napalm Grenades launched from the Launcher at this
Tyrant should kill it as well. Make sure you run around a lot and
whenever the Tyrant make its jump, move out of the way quickly and
turn around and fire your weapon at it until it make another jump.
After the battle:
Go to the end of the walkway and there should be a green light on
the wall, press it and the ladder will descends. Climb up on it.
------------------------
Upper Boiler Room #2 (Billy/Rebecca):
Take a right when you get to the top of the ladder and you should see
an item laying on the floor when the camera angle changes, that item is
called "MotherBoard", take it and go back to the Upper Boiler Room.
Item:
Motherboard
------------------------
Upper Boiler Room (Billy/Rebecca):
Back in here, there is a control panel for the gondola and the gondola
can't receive any electric current because the motherboard isn't in
the panel. You have the MotherBoard, so use it on the control panel
here to get the gondola going. Billy and Rebecca should split up here
and Rebecca should get in the gondola. She will be transported to the
control room for the dam.
------------------------
Floodgate Control Room (Rebecca):
There is a lever where the light is, turn it to stop the dam from
flowing. Use the door that is near the gondola because the stairs
are broken.
Item:
Acid Grenades
------------------------
Larva Capsule Room (Rebecca):
There is a lone mini-centipede in here, simply kill it with one shot from
your shotgun. Now, look for a blue canister near the computer in here and
then add the blue chemical to your mixing set. You'll form a special
item called Sulfuric Acid, mix it with the Industrial Water on the
desk nearby and it'll form into Battery Fluid. There is a door nearby,
unlock it for now and then use the stairs to go downstairs. Press X
to switch to Billy.
Item:
Industrial Water, Acid Grenades
------------------------
Upper Boiler Room (Billy):
Billy should go down the lift and through the door in the Lower Boiler
Room. You'll be out in where the dam is. There are two green herbs before
you go down the ladder and when you get in the water, just RUN to the
other ladder and ignore the frog creature. Climb up and go through the
door at the top of the ladder.
Item:
Green Herb (x2)
------------------------
Generator Room (Billy):
There are two zombies in this room, kill them both and pick up the
Handgun Ammo on the right side of the room and the two Shotgun Ammo
boxes on the left side. Go through the door closest to the Handgun Ammo
or where it was and you'll meet up with Rebecca again.
Item:
Shotgun Ammo (x2), Handgun Ammo
------------------------
Mini-Centipede Room (Billy/Rebecca):
Look for the Empty Battery on the shelf near the stairs and have Billy
give Rebecca a boost so that she can get the Empty Battery. Two little
centipedes will skitters towards you, kill them both with your shotgun
if you have any shells left. Now, combine the Empty Battery with the
Battery Fluid and it will form into Hi-Power Battery. Go up the stairs
and through the door at the top and go through the door next to the
blue canister. Remember this room now? if you do, head back to the
Bulldozer Room from here.
Item:
Empty Battery
------------------------
Bulldozer Room (Billy/Rebecca):
Bill should head over to the right side of the Bulldozer and input the
Hi-Power Battery in the bulldozer so that the forklift is ready for use.
Billy should stand on the crate and Rebecca should control the forklift
so that Billy can get the last key in the game and that is the Keycard.
Now, before you leave the room, you have two options... go back to the
save room and save before you fight a big creature up ahead or get
the battle quick and over with with the creature and save in a room
not far from there...so, I'll leave it up to you.
You should leave your handgun and all of the ammunition behind and have
the Magnum, Grenade Launcher and Shotgun ready and stack up on healing
items.
Head back to the Generator Room.
------------------------
Generator Room (Billy/Rebecca):
Use the keycard on the door you haven't went through yet and then
take a deep breath and go through the door. You'll be in a hallway,
there is a Magnum Ammo laying on the floor near the door, take it and
go through the door, be prepared for a boss battle.
Item:
Magnum Ammo
------------------------BOSS BATTLE!!
Big Leech Room
Boss: Dr. Marcus Zombie
Soooo, this guy is the Dr. Marcus we've been hearing about, huh?
and he has gotten uglier. This here is my strategy:
In this battle with Dr. Marcus, I used Billy to kill him. I was
out of Magnum Ammo, so I picked up the one in the hallway before
going in this room and there should be 8 shells in that Magnum
box. Wasted all 8 GOOD shots on that Marcus Zombie and I had 12
Acid Grenades left (pick one up from where the gondola dropped you
off and the one from the room where the blue canister is) and I
only wasted 3...THREE ACID GRENADES on that creature and he's dead.
The battle only took me 30-45 seconds at the most. I also have
Rebecca attack the creature with her shotgun, and that helped a lot.
If you have a better strategy, you can email me and tell me.
After the battle:
There are two cards laying on the floor, Billy should take one while
Rebecca take the other and then go to the large door at the other
side of the room and then turn the key at the same time on the panel
to go through the door.
Item:
Shaft Key (x2)
------------------------
Storage Save Room (Billy/Rebecca):
Here it is...the FINAL save room with PLENTY of ammunition and health
replenishers. All you need is a Grenade Launcher full of Acid or
Napalm Grenades, and a handgun with at least 100 or more ammunition.
Head over to the elevating platform and use the lift to go up and then
watch the cut-scene.
Item:
Ink Ribbon, Handgun Ammo, Acid Grenade, Napalm Grenade, Shotgun Ammo,
First Aid Spray (x2), Red Herb (x2), Green Herb (x2)
------------------------BOSS BATTLE!!
Helipad
Boss: Queen
In the first half of the battle, all you need to do is fire all
of the grenades (acid or napalm, but acid works a little better)
from the Grenade Launcher at the Queen (at least 7 or 8) and the
Queen should be stunned and the cut-scene should start. Rebecca
will now have to open the windows in the helipad to be able to
kill the Queen.
When the 2nd stage start, all you need to do is equip the handgun
and make sure you have about 100-150 handgun ammos and keep firing
at the Queen, so that the Queen is DISTRACTED by it. Whenever it
comes to you, just MOVE and RUN around and let Rebecca do what she
has to do. Whenever the Queen turns away from you and go to Rebecca,
start shooting at it again to distract it away from Rebecca and do
the same strategy you did before, move and run around. The Queen
have two attacks, one of them is to make a powerful jump and land
on you, which is fatal. The other attack is the acid spit, which
doesn't deal much to you.
When Rebecca open all four windows, the battle with the Queen will
be over and the last cut-scene and FMV start here.
.....'til then, I hope you had fun with this game. I know I did.
Babboon
This is a new creature! I've never seen a monkey in any one of the
Resident Evil games that I've played (Resident Evil for GameCube, and
Resident Evil 2 for Nintendo 64). This monkey takes at least 3 good shots
for it to be killed. Their speed is a lot faster than the zombie, but
they can't catch you if you run and not run into them. I've seen some
climb up on the wall and run along the wall to catch up on you. They
only have one attack and that is to use their swipe their sharp claws at
you, I'm not sure about biting.
Centipede
This huge incest is your 2nd boss in the game. It may be all big and
wiggly, but it doesn't deal much, just make sure you are far away from
it. It is wise to save all the Hunting Gun ammo throughout the game until
this part and the battle will be quick. It will take about 20-30 Handgun
shots and who knows how many knife slashes it takes.
Crow
The first time you see this pecking enemy is in the Fireplace Room in
the 2nd floor of the facility. They are not much to deal with because
all you need to do is aim in the air and wait for one to come by in the
line of fire and then pull the trigger. Their only attack is to swoop
down on you or your partner and peck on your head, which it doesn't do
much damage to you.
Leech Zombie
One of the two semi-strong zombies in the game. The Leech Zombie is the
one that is made out of leeches and you can tell that it is because of
some leeches running around it. You can easily kill it if you shoot
at least three acid grenades from the grenade launcher at it.
Leeches
You've seen these in the FMVs (movies) throughout the game, but rarely
seen in the game. You may stumble into some leeches in a old, dark room,
but most of the time you see them with the Leech Zombie (many leeches
formed into a zombie). A single leech is nothing to worry about, but
don't waste a single bullet to kill one, instead step on them.
Mini-Centipede
I can't think up of a better name for this smaller version of the
Centipede boss (2nd boss), but they look like a lymph version of it.
They take a good amount of handgun shots, I've counted about 6. You can
try to avoid it, but since they're so big, you barely can. The only attack
they have with them is to pounce on you and gnaw on your skin.
Scorpian
Only appears in the Train Bar Room, and your first boss! Takes about
5-7 shotgun shots and who knows how many handgun shots it takes. It
shouldn't be too hard to beat if you are new at the game.
Tentacle Zombie
The other semi-strong zombie, and probably one of the most annoying
ones. The Tentacle Zombie can reach and hit you from far away and
after about 8 swipes from its arm can kill you because I've been
there. To kill it, you'll need to launch at least 2 or 3 napalm
grenades at it.
Zombie
A common enemY throughout the game. These creatures only have one
attack and that is gnawing through your skin. A couple of bullets
fired from the handgun will take them down. Sometimes they will appear
in a group of 3 or 4.
Zombie Dog (Cereberus)
Nasty looking dog with flesh and bones showing. They looked more of
a Doberman Pinscher type than any other dogs. They are more swifter
than the Zombie, of course. However, I feel that they are weaker than
the zombie, at least 2 shots will kill them.
Angel Wings
Use:
This item is a piece of two wings broken off of the White Statue,
grab the statue and combine it with the Angel Wings and then it is to
be put on the scale in the Main Hall
Found:
Look for the Book of Good behind the movable bookcase on the ledge
in the 2nd Floor Library. Open the book up to find this item inside.
Battery
Use:
The battery is an important item because you'll need it so that you
can get the final tablet that goes in the final groove under the
telescope in the Observatory, or else you won't be able to get to
Disc 2 of the game.
Found:
The battery is found in the secret room behind the wall in the
Facility Bar Room. Have either Billy or Rebecca play the piano, this
make the wall slide open and then one should go in and grab the
battery out from the slot.
Black Statue
Use:
This statue belongs on the scale that is being held by a lady statue,
look for this statue on the 2nd floor of the Main Hall, just above
the large painting of a man.
Found:
Find this important item in the 1st Floor Storage via the Large
Dining Room. The item is sitting on a pile of old stuff near the
window. One of the two wings is broken off.
Black Wing
Use:
This item is a piece of one of the two wings of the Black Statue,
grab the statue and combine it with the Black Wing and then it is to
be put on the scale in the Main Hall.
Found:
It is found inside the Book of Evil in the Chess Room. You must solve
the chess puzzle to be able to make the smaller chessboard slide and
revealing the Book of Evil in the hiding spot.
Blue Herb
Use:
Recover 25% of your health (1 Blue, 1 Green Herbs)
Recover 50% of your health and heal poison (1 Blue, 2 Green Herbs)
Recover 100% of your health and heal poison (1 of each color)
Found:
Underground Save Room, Green Canister Room,
Blue Keycard
Use:
The door at the end of the train hallway where the save room is,
or where Edward's corpse is, use it on the card reader on the right
side of the door to be able to gain access to the train control
room.
Found:
In the briefcase found in the closet of the Conductor's Room, you
need a Gold and a Silver Ring to be able to open the briefcase.
Blue Leech Charm
Use:
This charm is used on the special door in the hallway inside the
church where the Tentacle Zombie was.
Found:
This item is found in the Leech Capsule from the Leech Capsule Room,
you need an item or a chemical called "Stripping Agent" to be able to
open the capsule.
Briefcase
Use:
There is no use for it, but there is something useful inside the
briefcase, and that is the Blue Keycard. You need a Gold and a Silver
ring to unlock the briefcase.
Found:
In the closet of the Conductor's Room
Book of Good
Use:
There is no use for it, but something useful is inside. Examine the
book and it will open up, inside is a pair of Angel Wings, the item
is made out of white stone.
Found:
Look for this heavy book in the 2nd Floor Library. Have Billy push
the bookcase to the left and then have either him or Rebecca pick
up the book.
Conductor's Key
Use:
To unlock the door to the Conductor's Room.
Found:
On the countertop in the Upper Kitchen, have Rebecca or Billy place
they key in the service lift to send it to the lower kitchen.
Crank Handle
Use:
It is used on the mechanism that lower and raise the floor panel
in the 2nd Floor Study Room. The crank handle must be broken off.
Found:
In the cabinet in the Fireplace Room on the 1st floor of the
facility.
Dial
Use:
This key item goes on the door that leads to the Machine Room
where the cable car is.
Found:
This item is found in the Breeding Room and it may be hard to get
because two Hunters are guarding it. The easiest way is if you
control fire one of the Hunters, they will start moving and then
you can grab the Dial and leave the room immediately.
Dining Car Key
Use:
Unlock the door to the Dining Car.
Found:
At the end of the train hallway.
Discipline Tablet
Use:
This is one of the tablets that goes in one of the three grooves
below the telescope in the Observatory. The other two is Obedience
and Unity.
Found:
The last and final tablet is found on top of the pillar outside of
the facility. The important item you'll need here is probably the
Battery. The Battery will bring the elevator to life and luckily,
that elevator has a crate on it. Push the crate towards the pillar
and then have Billy climb on top of the crate so that he can reach
and grab the Discipline Tablet off from the top of the pillar.
Duralumin Case
Use:
There is no use for it, but there is something useful in the case for
Billy. Inside is the parts that goes on Billy's handgun. His handgun,
after the parts are combined with it, will be called "Custom Handgun".
Found:
The case is found inside the locker in the upper part of the
Underground Control Room, you need to find the Locker Key which is
in the Underground Waterfall Room to be able to unlock the locker.
Empty Battery
Use:
This item is used on the bulldozer so that you can get the forklift
to work. The forklift is used for Billy so that he can reach up the
wall so that he can get the final keycard in the game.
Found:
Find this important item in the Mini-Centipede Room on the shelf,
have Billy give Rebecca a boost so that Rebecca can get the battery
off of the shelf and combine it with the Battery Fluid, it will form
into Hi-Power Battery.
Facility Key #1
Use:
After the 2nd boss battle, examine the key so that it turns into the
Fire Key.
Found:
This key is found inside the cage in the Cage Room, you need to have
Billy use the crank to raise the cage because he is strongest. Snatch
the key from under the cage and the 2nd boss battle will begin.
Facility Key #2
Use:
The only use for it now is if you examine the back side of the
key, it will turn into a "Water Key".
Found:
This key is found inside the hole in the Underground Control Room,
you need to have Rebecca help Billy to get through the gate area of
the room by using the gate control in the upper part of the room.
When Rebecca get Billy to press the red button, two Hunters will
show up, have Billy kill them with the Grenade Launcher with Acid
Grenades equipped. Billy should be able to pick up the Facility
Key, examine the back side of the key and it will be called "Water
Key"
Fire Key
Use:
There are two doors in the facility that can be unlocked with the
Fire Key. The two doors even have the reddish color and fire
engraved on them.
Found:
This key is found inside the cage in the Cage Room, you need to have
Billy use the crank to raise the cage because he is strongest. Snatch
the key from under the cage and the 2nd boss battle will begin.
Examine the key afterward and then it will be called Fire Key.
First Aid Spray
Use:
Recover 100% of your health
Found:
Train Room 1, Kitchen, Gas Tank Room, Machine Room, Underground
Waterfall Room, Research Room, Church Save Room, Green Canister Room,
Treatment Plant Save Room,
Green Herb
Use:
Recover 25% of your health (1 Green Herb)
Recover 25% of your health (1 Blue, 1 Green Herbs)
Recover 50% of your health (2 Green Herbs)
Recover 50% of your health and heal poison (1 Blue, 2 Green Herbs)
Recover 100% of your health (3 Green Herbs)
Recover 100% of your health (1 Red, 1 Green Herbs)
Recover 100% of your health and heal poison (1 of each color)
Found:
Train Save Room, Kitchen, Conductor's Room, Upper Passenger Car,
Train Control Room, Main Hall, Fountain (x3), Fireplace Room #2,
Outside Balcony, Underground Save Room, Bunkbed Room, Research Room,
Church Roof, Factory Save Room, Boiler Room, Treatment Plant Save
Room, Dam, Storage Save Room
Green Leech Charm
Use:
This item is used to unlock the special green door in the Operation
Room.
Found:
In the Green Leech Charm room, the statue of a lady is holding
the green charm that leads you to get the Stabilizing Agent.
Gas Tank
Use:
Fill it in a empty bottle so it will become Molotov Cocktail, this
is to torch the zombies on fire is one of the reasons.
Found:
Gas Tank Room, 1st Floor Storage,
Gold Ring
Use:
One of the keys that goes on the briefcase.
Found:
Gas Tank Room, on the floor.
Hookshot
Use:
To reach the ladder to get to the roof of Train Car 2
Found:
Outside at the back of the train, use the lever to release the lock.
Ice Pick
Use:
For the lock on the door in the Upper Kitchen.
Found:
Upper Passenger Car, in the cart/trolley.
Industrial Water
Use:
The Sulfuric Acid (Red and Green chemical mixed together) is used
to mix with the Industrial Water so it will form into Battery
Fluid so that you can use it on the bulldozer in the Bulldozer
Room.
Found:
This item is found on the desk in the Larva Capsule Room.
Ink Ribbon
Use:
Save your progress, find a typewriter to do so.
Found:
Train Room 1, Train Save Room, Conference Room, 2nd Floor Study Room,
Main Hall, Underground Save Room, Bunkbed Room, Church Save Room,
Factory Save Room, Treatment Plant Save Room, Storage Save Room
Input Reg. Coil
Use:
One of the two coils that goes in the panel in the cable car
control room. This item is to get the cable car running.
Found:
Find this item in the Blue Office, but first, you need to get the
Blue Leech Charm out from the Leech Capsule and use it on the blue
door that can only be unlocked with the blue charm in the Laboratory.
Iron Needle
Use:
This item act as the two hands for the grandfather clock, the minute
hand and the hour hand. To solve this puzzle, read the file titled
"Note to All Staff" to find a clue.
Found:
The Iron Needle is found on the left antler of the moose's head. It
is mounted on the wall above the fireplace in the room "Moose's Head
Room".
Jewelry Box
Use:
To hold jewelry, but this is no jewelry box though, the Silver
Ring is inside.
Found:
Cabin Room 1, jump down into the hole from the roof of Train Car 2.
Leech Capsule
Use:
There is no use for it, but the important item is inside the capsule,
that is the Blue Leech Charm. You need a special chemical called
"Stripping Agent" to be able to get the charm out from the capsule.
Found:
This item is found inside the Leech Capsule Room, if you get the
elevator to work outside the church, one of the room has a hookshot
spot. Use the hookshot here and you'll get to the capsule but there
is danger standing in front of it.
Lighter Fluid
Use:
What is a lighter without a lighter fluid?
Found:
The fluid can be found on one of the carts in the Facility Kitchen,
the item is for Billy to combine it with his Lighter.
Locker Key
Use:
This key is used on the locker in the Underground Control Room,
inside is a Duralumin Case which has the handgun parts for Billy's
handgun.
Found:
Find this item in the Underground Waterfall Room sitting next to the
First Aid Spray. There may be two enemies feeding on their fellow
enemy. Hungry, I guess?
Magnetic Card
Use:
This card is used on the card reader at the rear end of the train,
swipe it through the reader and you need to punch in 10 keys that adds
up to a number on the reader to gain access to stop the train.
Found:
In the Train Control Room on the countertop.
Microfilm A
Use:
This piece goes in one of the two slots in the MicroFilm Projector
in the MicroFilm Projector Room, the two disks (A & B) put together
an image of the Conference Room.
Found:
On the table near the painting on the wall in the 2nd floor Study
room.
MicroFilm B
Use:
This piece goes in one of the two slots in the MicroFilm Projector
in the MicroFilm Projector Room, the two disks (A & B) put together
an image of the Conference Room.
Found:
Look for it sitting on top of the mantle in Fireplace Room #2. This
and MicroFilm A are needed for something.
MO Disk
Use:
Use this disk on the computer at the podium in the Conference Room,
after it being used, you will be give a random code and then you need
to stand at one of the two codes and your partner at the other to
be able to unlock the three doors blocked by the swords of the two
knights.
Found:
The MO Disk is given to you after you view the image of the screen
in the MicroFilm Projector Room, the disk holds an image of the
Conference Room.
Motherboard
Use:
This item is used on the control panel that controls the gondola
so that Rebecca can stop the flow in the dam.
Found:
This item is found on the catwalk of the Upper Boiler Room #2,
just after the battle with the second Tyrant.
Obedience Tablet
Use:
This is one of the tablets that goes in one of the three grooves
below the telescope in the Observatory. The other two is Unity and
Discipline.
Found:
This tablet is found in the Small Meeting Room, one of the rooms
further down behind the blue door in the Craft Room. You need to
find the Vise Handle first because the Obedence Tablet is in the
vise and the handle isn't on the vise to loosen the grip up.
Output Reg. Coil
Use:
One of the two coils that goes in the panel in the cable car
control room. This item is to get the cable car running.
Found:
Find this coil laying on the ground on the lower level of the
Machine Room.
Panel Opener
Use:
To open the panel in one of the corners in the Lower Kitchen.
Found:
Train Bar Room, after the Scorpian boss battle, look for it in
the debris towards the back of the room.
Red Herb
Use:
Recover 100% of your health (1 Red, 1 Green Herbs)
Recover 100% of your health and heal poison (1 of each color)
Found:
Conductor's Room, Upper Passenger Car, Main Hall, Fountain (x3),
Facility Kitchen, Bunkbed Room, Research Room, Church Roof, Factory
Save Room, Boiler Room, Treatment Plant Save Room, Storage Save Room
Shaft Key
Use:
On the door to the final save room and the final part of the game.
Turn the key at the same time so the door can open.
Found:
The final two keys in the game are found after the battle with the
big Dr. Marcus Zombie, find them both scattered out on the floor
after when Dr. Marcus has fallen over.
Silver Ring
Use:
One of the rings to unlock the briefcase.
Found:
Inside the Jewelry Box in Cabin Room 1 after you jump into the
hole from the roof of Train Car 2.
Statue of Evil
Use:
This whole statue, after combining the Black Wing with the Black
Statue will be used on the scale that is held by a woman in the Main
Hall. After putting both Statue of Good and Evil on the scale, the
large painting of the man below the scale will slide into the ground,
revealing a new passageway behind it.
Found:
It isn't really found anywhere, but if you combine the Black Statue
with the Black Wing, the statue will now be called Statue of Evil.
Statue of Good
Use:
This whole statue, after combining the Angel Wings with the White
Statue will be used on the scale that is held by a woman in the Main
Hall. After putting both Statue of Good and Evil on the scale, the
large painting of the man below the scale will slide into the ground,
revealing a new passageway behind it.
Found:
It isn't really found anywhere, but if you combine the White Statue
with the Angel Wings, the statue will now be called Statue of Good.
Sterilizing Agent
Use:
This agent can be used to get rid of the gases in the room where the
Breeding Room Key is.
Found:
This red item is found in the Body Storage Room in the Laboratory,
look for this behind the green door which can be unlocked by using
the Green Leech Charm on it.
Unity Tablet
Use:
This is one of the tablets that goes in one of the three grooves
below the telescope in the Observatory. The other two is Obedience
and Discipline.
Found:
This item is found in the Underground Bedroom inside the fireplace.
You need to get the large painting of a man in the facility to move
out of the way by solving a large puzzle.
Vise Handle
Use:
This handy item is used to loosen the vise up that is holding the
Obedience Tablet, one of the three important tablets that goes in
one of the three grooves under the telescope in the Observatory.
Found:
This handy item can be found in the Wire Room. This room is the first
door on the right when you unlock the blue door in the Craft Room.
This is also where you'll find a special zombie.
Water Key
Use:
This key is only used for one door, and that door is the only blue
door in the whole facility. Use the Water Key to unlock the blue
door in the Craft Room, behind that door is the Obedience Tablet and
some other important items.
Found:
This key is found inside the hole in the Underground Control Room,
you need to have Rebecca help Billy to get through the gate area of
the room by using the gate control in the upper part of the room.
When Rebecca get Billy to press the red button, two Hunters will
show up, have Billy kill them with the Grenade Launcher with Acid
Grenades equipped. Billy should be able to pick up the Facility
Key, examine the back side of the key and it will be called "Water
Key"
White Statue
Use:
This statue belongs on the scale that is being held by a lady statue,
look for this statue on the 2nd floor of the Main Hall, just above
the large painting of a man.
Found:
In the Craft Room, first door on the left down the stairs from the
Cage Room. Look for it on the countertop across from the Grenade
Launcher.
Acid Grenades
Found:
Underground Control Room, Floodgate Control Room, Larva Capsule Room,
Grenades
Found:
2nd Floor Library, Panel Room, Factory Save Room, Storage Save Room
Grenade Launcher
Found:
Craft Room, this room is located on the 2nd floor of the facility.
First door on the left when you go down the stairs from the Cage
Room (2nd boss battle).
Handgun Ammo
Found:
Train Room 1, Train Save Room, Dining Car Upstairs, Kitchen (x2),
Upper Train Bedroom, Train Control Room, Conference Room, Main Hall,
Machine Room, Observatory, Chess Room, Underground Control Room,
Research Room, Blue Office, Body Storage Room, Cable Car, Panel Room,
Factory Save Room, Treatment Plant Save Room, Generator Room,
Storage Save Room
Magnum
Found:
This piece is found on a dead man's body in the cable car. Make
sure you carry it with you at all time!
Magnum Ammo
Found:
Underground Control Room, Facility Bar Room, Hallway before Big Leech
Room,
Napalm Grenades
Found:
Craft Room, Chess Room, Church Save Room, Treatment Planet Save Room,
Storage Save Room
Shotgun
Found:
This fun weapon can be found in the 1st Floor Storage room. Get there
from the Large Dining Room on the right side of the facility. The
shotgun is standing upward and tucked in the corner of the storage
room.
Shotgun Ammo
Found:
Upper Passenger Bedroom, Gas Tank Room, Conference Room, Fireplace
Room #2, Underground Control Room, building outside of Church,
Church Save Room, Laboratory Room, Machine Room, Upper Boiler Room,
Generator Room, Storage Save Room
------------------------
About Battery Fluid
--Battery Fluid
The fluid used in batteries is a diluted solution of mixed water and
sulfuric acid.
Both must be of a high purity.
When fully charged, battery fluid should have a specific gravity of
1.280 + 0.010 at 20 degrees C
--Battery Acid Purity
Take care that the dilute sulfuric acid solution is of a sufficient
purity.
------------------------
About the Power Regulator
Due to the recent lightning strike, the power regulator continues to be
inoperative.
I wouldn't really matter about the power, except for the fact that the
boiler room equipment is on the same grid.
The equipment is so run down. I'll probably have to have it fixed up all
the time.
If you wish to exit rapidly set the indicator to 70.
Check first though that everything is connected to the chain.
------------------------
Assistant Director's Diary
September 2nd
A useless bunch of trainees, as always.
Where does headquarters find these idiots?
We did get a couple of decent ones, though so can't complain I guess/
William and Albert. They might have a future.
September 25th
Scholar Will. Practical Al. They really are opposites.
And they're always competitive in everything they do.
There's something ruthless and cruel about them both...
October 7th
Got a sudden call from the Director.
It was to tell me to encourage a rivalry between those two!
It's the first time since this Training facility was built that Director
Marcus has ever shown interest in anything other than his research.
Well, whatever. Orders are orders.
I'm going to have them tearing at each oher's throats.
------------------------
Brake Operation Manual
Using the Brake control. The following three steps are necessary to
operate the brakes:
Step 1:
Activating the controls.
Brake controls are located in the following locations:
-First car Driver's Compartment.
-Rear deck of the fifth car. To activate the system, you
must insert the magnetic card into the device in the fifth
car. This will supply power to both sets of controls.
Step 2:
Enter Rear Deck Code.
Enter the code for the rear deck unit to release the lock.
After this the Driver's Compartment code can be input.
Step 3:
Driver's Compartment Code
Enter the code for the Driver's Compartment unit to remove the
lock.
Upon completion of these three steps the manual brakes will be
available for use.
------------------------
Correctional Institute Inmates List
Mathews, K.
Deceased. Disposal Complete.
Midge, D.
Deceased, Disposal Complete.
Keith, W.
Preserved as specimen.
Savage, C.
Transported to research facilities.
Royce, M.
Transported to research facilities.
Davids, A.
Preserved as specimen.
Clarke, A.
Transported to research facilities.
Ellens, J.
Transported to research facilities.
Terrence, O.
Deceased. Disposal Complete.
Kait, A.
Transported to Arklay laboratory.
Gerry, O.
Deceased. Disposal Complete.
Scott, S.
Transported to research facilities.
Mitchel, F.
Transported to research facilities.
Kerry, T.
Transported to Arklay laboratory.
Roberts, A.
Transported to research facilities.
(Transported individuals to be deleted from the records).
------------------------
First Investigation Unit Notes
We are searching the facilities, and it looks like a lot of the chemicals
survived.
Fortunately, the storage tanks are still all full.
We have just started and there is still a lot we don't know, but it
appears that the chemicals can be mixed to produce new substances.
The chemicals are scattered all about. Not because of the accident, more
a result of plain mismanagement.
When we re-open the facilities, we will have to develop a system for
dealing with these chemicals.
(Something is scrawled on the back of the note).
Red + Blue = Sulfuric Acid
Green + Red = Stripping Agent
------------------------
Gate Operation Manual
To open the Heliport in case of emergency, follow the procedures below:
Removing the lock:
There are four locking mechanisms in the room which must be activated
in this order:
1. Southwest side
2. Northwest side
3. Southeast side
4. West side
Turn each of the mechanisms' handles to unlock the gate.
------------------------
Hookshot Operator's Manuel
-WARNING-
This device should only be used when inspecting difficult-to-access
car roofs, or when connecting special trains. Return to its proper
location after use.
1. Where to use. There is a ladder outside the small window by the 1st
floor section door of the third carriage.
Fire the device so that it hooks high onto the ladder.
2. Using the Winch to Climb. After securing the hook, use the winch to
lift yourself up.
-This grappling hook can only lift one person at a time. Be aware that
the unit may be damaged if lifting more than 80 kg.
------------------------
Investigation Orders:
(Stained with blood, some sections are illegible).
8 miles north of Raccoon City, in the Arklay Mountains, lies our
comp ny's Management Training Facility. It was shut down years
ag .
Now, w are conducting a preliminary tudy into the re-opening of
the faci ities.
First Investigation Unit is alre dy on-site and opening th
investi ation, I want yo r team to provide suppo t.
The following orders re Will m Bark and 1s I ves gat o Un t
...(the rest is torn and unreadable)
------------------------
Investigator's Report
Dr. Marcus. Co-founder, with President Spencer, of the Umbrella
Corporation. Disappeared 20 years ago. The results of his research have
been kept under wraps for all that time.
The reason became clear here at the Training facility run by Dr. Marcus..
....well, no here exactly, but underground. When we ventured below, we
understand...
There we found the evidence of Dr. Marcus' research into the T-virus
prototype called "Progenitor". The evidence of years of hideous
experimentation that used company employees as guinea pigs.
We cannot know how many were forced to become subjects, but based on the
evidence, no less than twenty individuals were involved; some of them
taken deliberately to keep the corporation's secret safe.
Where the Doctor is now I don't know. But considering the recent rapid
growth of Umbrella Corporation, I can't imagine that this research is
continuing.
No...his experiment lives and continues to grow in the dark.
Those things, the "fruit" of his research, they fill this facility.
(The rest of the notebook pages are missing).
------------------------
Investigator's Report 2
We should have finished with this dump long ago. When this all started,
did anyone expect that there would be guns blazing away like this?
We weren't told a thing about these creatures attacking us at the
briefing... Guess they were a surprise to the head honchos too. The
things in the woods - just starting to attack people. That had to be
planned. Someone deliberately scattered that virus, no doubt about it.
But the guards, ou fellow soldiers, they must be still around...
Well, whatever. Don't have to worry about that anymore.
What I've got to worry about is whether to use my last bullet on myself,
or on a friend...
That's the only decision I have to make.
------------------------
Leech Growth Records
February 3rd, 1978
Administrated "t" into 4 leeches. Their will to survive leads them first
to parasitism and predation. Then they breed and multiply. Such a single
minded biology makes them attractive candidates for bio-weapons research.
Afterwards, no major changes observed.
February 10th, 1978
7 days since administration of "t". Rapid growth to double former size,
signs of transformation emerging. Spawning successful. They double their
numbers in one hour, but their ravenous appetites lead them to cannibalism.
Hastened to increase food supply, but lost 2.
March 7th, 1978
Provided them with live feed, but lost half when the live food fought
back. However, the leeches are learning from experience, and are beginning
to exhibit group attack behavior. They are also ceasing cannibalism.
Their evolution is exceeding expectations.
April 22nd, 1978
The leeches no long exhibit individual behavior, even when not feeding.
They move as a collective.
They consume everything I offer with remarkable efficiency.
April 30th, 1978
An employee has stumbled onto my experiments. Can a human be a food
source? How will the leeches respond?
June 3rd, 1978
A day worthy of commemoration. Today they began to mimic me!
Surely they recognize their father...
Wonderful children. No one will take you away...
------------------------
Management Trainee's Diary
What is it that Director Marcus is researching all the time? And what's
with his weird interest in leeches?
Interest...? Seems more like love at times...
Rumor has it that there's something dangerous about those leeches.
It is true that when Dennis just touched one he got ill with a fever.
Again today...
There were those horrible moans. Beyond that door.
"Let sleeping dogs..." No way I'll go near them.
Even if the Director tells me, I no want to end up like Dennis.
That poor bastard.
Scratching and scratching. Makes me itch jost watching him.
Must maybe go
IF can but hwo
Dennis gone. I go
Hungry...
Help
Mom.
------------------------
Marcus' Diary 1
-December 4th
We finally did it... the new virus!
We have called it the "Progenitor"
I want to carry it back and start detailed investigations immediately.
-March 23rd
Spencer says he's going to start a company.
Well, I don't care, as long as I can continue my research into
"Progenitor".
He can do what he likes...
-August 19th
Spencer keeps asking me to be the director of his new Training facility.
Maybe it's because of the business, but he's becoming intolerably pushy.
But, maybe I can turn this to my advantage. I need a special facility
to properly explore all this virus's secrets.
A place where no one will get in the way...
-November 30th
Damn that Spencer... He came to complain to me again today. He thinks of
"Progenitor" as nothing more than a money-spinning tool. Fool!
But if his influence continues to grow, it can only be bad for my
research.
If I'm to properly develop "Progenitor", I must strengthen my own position
too.
-September 19th
At last...
I've discovered a way to build a new virus type with "Progenitor" as a
base.
Mixing it with leech DNA was the breakthrough I needed...
I call this new virus "t", for "tyrant".
-October 23rd
It's no good! I can't hope for real progress experimenting on mere
rodents.
Only humans can be a proper mammalian subject for the experiments.
Otherwise, I'll never make any real progress...
-November 15th
Someone seems to suspect something about my experiments...
...but perhaps it's just my imagination.
Well, if anyone does get too close, they may find themselves unexpectedly
"assisting" in my research!
-January 13th
At last, they are ready. My wonderful leeches!
Those of low intelligence, they will never have the privilege of tasting
this sense of joy and satisfaction!
Now, finally, I can move against Spencer. Soon I will control everything..
-January 31st
The devices I set to protect my work have been disturbed.
It appears someone came looking for "t" and the leeches. Fool.
No doubt the work of Spencer's group.
-February 11th
Today, I again found evidence of tampering around the entrance to the
labs.
If that is what they're after, I must find a suitable way to deal with
them. Perhaps I should have William and Albert smoke out the pests...
Those two are the only ones I trust. Apart from my beloved leeches, of
course.
But Spencer... It wouldn't end there, would it?
I will announce "t" at the next directors meeting, and collect my just
rewards.
------------------------
Marcus' Diary 2
(This page has been torn out).
Trouble is unlikely, but I closed my babies up in a special capsule. But
it won't be safe if I hold on to it myself. I'll hide it in that place.
"To hide a leaf, put it in a forest"
To open the capsule, the special stripping agent is necessary. No way
Spencer's lackeys could figure out how to make it...
------------------------
Note from Conductor
They key card for the Driver's Compartment is in my bag as always.
But I need the other guy's key too to open the damn thing.
But, it looks like I've lost it somewhere.
If it was a normal key, someone would be sure to turn it in, but this
key is different...
I'll look for it too, but if you happen to find it, please hand it in.
Thanks in adance.
------------------------
Notice to All Staff
(This document is very old. Much of the writing is illegible).
Regular meetings of the Vaccine Research and Infectious Agents teams will
be held.
Both meetings are Security Level 5, and will be held in the following
locations:
1F W Operations Control Room 2F SE Meeting Room
The entry code shall be
"8:15"
Thank you.
------------------------
Notice to Supervisors
When closing the dining car, supervisors are asked to switch off the
automatic doors after ensuring all staff have vacated the car.
The main automatic door power switch is located on the roof of the
fifth car.
Inspections will take place when the train is garaged.
After inspections are complete, use the ladder at the rear of the
second floor of the dining car.
Umbrella Corp.
Maintenance Department
------------------------
Regulations for Trainees
Training facility Mission
This Training facility will raise a new generation of model employees to
serve the future of Umbrella Corp.
Applying the strictest and most rigorous training standards, this facility
will, without regard for gender, race or creed, produce only the best
candidates to be the global future leaders of Umbrella Corporation.
We look forward to the development of your leadership qualities.
Training facility Guidelines
Discipline. Obedience. Unity.
These three words are the basic principles which govern Umbrella
Corporation employees, and are to be considered the Law of this facility.
Keep these words in mind at all times. Devote yourselves to your training,
and bring honor to yourselves and the corporation.
James Marcus
Director,
Umbrella Corporation
Management Training facility.
------------------------
Passenger's Diary:
July 14th
Orders came from the boss today.
Looks like we're in charge of investigating the remains of the Arklay
Mountains laboratory.
We're moving in two groups, with us in the initial group, assigned to
start checking what's left of the abandoned experiment.
July 16th
Unfortunately, the test production of B.O.W. (Type-Y139) had to be
suspended because of this investigation.
It's the same with Type-Y139. There's still so much we don't know about
responses to the crustacean t-virus. There's a lot of interesting research
left...
Depending on the species and nurturing conditions, only minute doses of
"t" bring about remarkable changes in solidity, size, multiplication of
internal toxins and brain development. If these effects can be controlled,
a powerful weapon could be produced.
But the sudden development of the shell results in a corresponding
fragility. Certain areas become exceedingly weak.
Problematically, one of those areas is the head carapace.
This lab we are going to - were they pursuing the same research? It would
certainly help to find data and samples that would help us in our
research.
June 19th
The day is finally approaching... I am growing more anxious.
The Raccoon City newspapers and TV stations are full of reports about the
bizarre murders in the suburbs. It can't be the virus. Can it? If it is...
No. I can't think of that now. I have to concentrate on this investigation
and make sure it goes smoothly.
Treatment Plant Manager's Diary
------------------------
5/10
Damn it! Why is normal industrial waste being delivered here? This is an
Umbrella Corporation facility. We can't deal with this volume of material.
Plus they're sending us contaminated materials that we can't process. What
are we supposed to do with it?
7/24
Well, looks like they're closing it down. Not surprising, using it like
they did. Had to be done, but... It was pretty sudden. It's not like
they cared until now. Anyway, as long as I get out of here, I don't care
what they do.
Factory Map
-Where? -Look for this map in the first save room after when you
get the cable car to work.
Laboratory Map
-Where? -In the Leech Capsule room, look for that room where the
first save room in the Laboratory is (Reference room) and
look for a hookshot spot. After you use the hookshot, look
for the Laboratory map on the wall before you leave the
room.
Train Map
-Where? -In the Conductor's Room, on the wall next to the red
flickering switch.
Training Facility Map
-Where? -On the podium in the middle of the Study room, take the
hallway on the left hand side of the Conference Room on
the 2nd floor of the facility.
Treatment Planet Map
-Where? -On the wall to the left of you when you enter the Pool
Table Room after you beat Tyrant, your 4th boss.
This document is Copyright (c)2002 Myke. This guide is for personal use. If
you use any information from this Resident Evil 0 FAQ for Nintendo GameCube
document, please give me full credit, do not alter my information in any way,
shape, or form.
This document/guide can only AND ONLY be found at www.GameFAQs.com,
www.NeoSeeker.com, and www.IGN.com, if you find this guide somewhere else,
IMMEDIATELY notify me.
This game is (c) CAPCOM CO., LTD. 2002
This game is rated (M) Mature (Blood and Gore, Violence)
------------------------------------------------------------------------------
-END OF DOCUMENT-