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T O T A L D E S T R U C T I O N
Nintendo Gamecube
=========================
= TABLE OF CONTENTS =
=========================
For quick reference, use the search feature (ctrl+F) and the letter
abreviation with the period before each section.
VER. Version Info
LGL. Legal Info
CNT. Controls
BAS. Basics
NME. Enemies
HAZ. Hazards
FUD. Eating
MON. The Monsters
01. George 11. Marco 21. Rocky
02. Lizzie 12. Rojo 22. Edwin
03. Ralph 13. Icky 23. Joe
04. Ramsey 14. Venus 24. Bart
05. Gilman 15. Wally 25. Jack
06. Rhett 16. Harry 26. Jill
07. Cal 17. Shelby 27. Nick
08. Leon 18. Amanda 28. Philbert
09. Crock 19. Kingston 29. Eyegore
10. Kyle 20. Natalie 30. Bubba
REW. Challenge Rewards (All Monster Ability Locations)
CAM. Campaign Mode
LV. Las Vegas
SF. San Francisco
Lo. London
LA. Las Angeles
Chi. Chicago
HK. Hong Kong
NY. New York
OTR. Other Game Modes
TIP. Tips and Tricks
GLI. Glitches
FAQ. Frequently Asked Questions
CRD. Credits
CON. Contact Info
=========================
= VER. VERSION INFO =
=========================
1.00 - 07/2006 - First full public relase to GameFAQS
=======================
= LGL. LEGAL INFO =
=======================
The information in this guide was collected and written by C. Adam Mildner
(NeoDragoon) with the assistance of several people from gamefaqs.com gamecube
message board for this game. This guide was made specifically for GameFAQs
and is not to be redistributed in any form without permission of the author.
The ASCII Rampage banner at the top of the guide was made by the author.
You are welcome to use it for other Rampage related material provided it is
not used for any kind of monitary gain and the this guide is creditted as
the source.
Rampage: Total Destruction is owned by Midway Games. This guide and the
author have no affiliation with Midway or the other companies involved in
creating or distributing the game.
=====================
= CNT. CONTROLS =
=====================
MOVEMENT:
Left Analog Stick or Directional Pad (Gamecube and PS2)
- Walk against the side of a building to start climbing (a building cannot
be climbed on a side that is hidden by another building)
- Walk against the front of a building to start climbing
- Up climbs up
- Down climbs down
- Hold up at the roof to get on the roof (when climbing)
- Hold down while on a roof top to start climbing down the building
- Buildings that are only 2 stories tall cannot be climbed
JUMPING:
A button (Gamecube) | X button (PS2)
- The longer the button is held, the higher a monster jumps off the ground
(max height varies by jump stat)
- Use in air for second jump
- Tap to let go of buildings (stop climbing)
- Hold + direction while climbing to leap off the building
- Drops picked up objects and people
PUNCHING:
B button (Gamecube) | Square button (PS2)
Ground/Roof Punches
Weak Punch - 1 press
Double Punch - 2 press
Triple Punch - 3 Press (third punch 2x as strong)
Overhead Swipe* - Up + Button (hits above, cannot damage buildings)
Ground Slam* - Down + Button (only damages buildings while on roof)
Eat* - 1 press (only when holding a person)
Climbing Punches
Normal Punch - 1 press (3 breaks an undamaged window)
Kidney Punch - Down + Button
Backhand* - Away from building + button (on building sides only)
Air Punch
Jump Smash*# - Drop straight down to ground slam. Very powerful when used
on roof tops.
KICKING:
Y button (Gamecube) | Triangle button (PS2)
Punt - A simple kick (ground only)
Heel Crush - Damages up to 3 windows across (climbing only)
Jump Kick - Kick while in the air
GRABBING/SPECIAL PUNCH/SPIN:
X button (Gamecube) | Circle button (PS2)
Grab* - Pick up objects (ground only)
Eat* - Eats picked up people/giant food (after grabbing)
Throw* - Throws picked up vehicles (after grabbing)
Strong Punch - Breaks a window and damages ones around it (climbing only)
Charged Punch# - Improved strong punch, damages farther windows
Spin Attack* - Keeps airborn and allows more air control
(Air only, cannot damage buildings)
Multi-Spin*# - Spin up to 3 times
ROAR ATTACK*#:
R button (Gamecube) | R2 button (PS2)
This move uses up 15 energy for most monsters, but is free when rampaged.
It reaches roughly 2 rows in front of a monster, 2 windows across, and
3 stories up/down. Roaring from a back row building will not reach the street
where helicopters fly.
* These attacks do not build energy for roaring/rampaging
# These moves must be unlocked for each monster by completing challenges in
campaign mode. They can be used, even if they are not unlocked, during a
rampage!
===================
= BAS. BASICS =
===================
-SAVING THE GAME-
When the game is first turned on, it will ask you to create a profile. The
name you use doesn't matter. You can create a new profile or change to a
different one at any time on the menu.
The game saves during campaign mode each time a block is cleared. So if you
complete a challenge or find a new monster, make sure you finish the block
so it saves the info for you.
The first time (and ONLY the first time) you visit a city, it saves your
place each time you clear a block. You can use this to complete all the
challenges and reveal all the monsters easily. After the final block is
cleared, future play throughs of that city will always start at the first
block.
-MONSTER STATS-
Every monster has 3 main stats visible on their in game card during monster
selection. These stats are crush, jump, and run. There are also a few stats
that are not listed that are covered in this guide: health, energy, and
climbing speed.
-CRUSH-
This determines how much damage a monster does to other monsters, tanks,
and bosses. It does not effect buildings AT ALL.
Nick and Philbert have higher crush then their in game stat card says.
Crush Stat (Boss specific):
6 - Philbert, Bart
7 - Rhett, Jack
8 - Jill
10 - George, Lizzie, Gilman, Cal, Leon, Marco, Icky, Venus, Harry, Shelby,
Amanda, Kingston, Edwin, Eyegore
12 - Ralph, Rojo, Wally, Nick
13 - Natalie, Ramsey
14 - Joe, Rocky
15 - Crock
17 - Kyle
20 - Bubba
Ground Slams to Kill a Tank:
1 - Bubba
2 - Ralph, Rojo, Wally, Nick, Natalie, Ramsey, Joe, Rocky, Crock, Kyle
3 - George, Lizzie, Gilman, Cal, Leon, Marco, Icky, Venus, Harry, Shelby,
Amanda, Kingston, Edwin, Eyegore
5 - Philbert, Bart, Rhett, Jack, Jill
Normal Punch Damage to Other Monsters:
4 damage (low) - Philbert, Bart, Rhett, Jack, Jill
5 damage (med) - George, Lizzie, Gilman, Cal, Leon, Marco, Icky, Venus,
Harry, Shelby, Amanda, Kingston, Edwin, Nick, Eyegore,
Ralph, Rojo, Wally, Natalie, Ramsey, Joe, Rocky
8 damage (high) - Crock, Kyle, Bubba
Kicks - 10 (low) and 20 (med/high)
Jump Kicks: 7 (low), 10 (med), 25 (high)
Ground Slams: 11 (low), 20 (med), 29 (high)
Triple Punch: Third punch does 2x punch damage and knocks monsters over
Overhead swipe: Low damage but will knock monsters off a building
Spin Attack: Normal punch damage, hits once per spin
Roar Attack: Low damage
Rojo's bull charge counts as the third punch in a triple punch
Crock's kick does 25 damage instead of 20.
Bubba's jump smash does 17 damage, but can hit twice for up to 34
Some damage values against other monsters may be off by 1 or 2, meaning it
-might- take one little extra attack to finish the job if you're having a
monster melee.
-JUMP-
This stat determines how high a monster can get off the ground without
using a second (air) jump. The longer the jump button is held, the higher
the monster goes based on their jump stat.
4 Kyle
6 Ramsey, Philbert
7 Marco
8 Rojo, Wally, Amanda, Natalie
9 Lizzie, Cal, Venus, Shelby
10 Ralph, Gilman, Leon, Crock, Icky, Rocky, Joe, Jill, Nick, Bubba
11 Bart
12 George, Harry, Kingston
15 Rhett, Jack
16 Edwin
20 Eyegore
Jump Heights (assuming second jump follows a FULL first jump):
6 and below must double jump to get on top of 2 story roof
7 double jump to a 3 story roof
8 double jump to a 4 story roof
9 to 11 ground jump to a 2 story roof, double to a 4 story roof
12 ground jump to a 2 story roof, double to a 5 story roof
16 ground jump to a 3 story roof, double to a 6 story roof
20 ground jump to a 4 story roof, double to a 7 story roof
Running starts:
- 11 and less gain half a story more
- 12 and up gain a full story worth of height
Bart's air jump can take him to a 12th story roof.
-RUN-
This is how fast the monster moves across the ground. About half of the
monsters are slower then their in game stat shows (Beast and Spaz types in
particular, see the Monster Section (MON.) for more info on the models).
Jack is much faster then his in game stat shows, the fastest runner in fact.
2 Shelby
3 Venus, Crock
4 Bubba, Rocky
5 Wally, Rojo (starting)
6 Philbert
7 Cal
8 Amanda, Bart
9 Ralph, Natalie
10 George, Gilman, Leon, Marco, Nick, Eyegore
11 Kyle
12 Edwin
13 Ramsey, Joe, Rhett, Kingston
14 Harry, Lizzie
15 Icky
17 Jill
20 Jack, Rojo (full speed)
-HEALTH-
Every monster has hit points. Good food restores health, while bad food and
attacks from other monsters and humans take it away. When a monster reaches
zero health, they revert to a naked human and slowly walk off the block.
Pushing any button will use up a life and restore the monster to its right
size and full health.
Campaign mode gives a monster 3 lives. Players can share lives in 2 player.
Hit Points:
320 - Shelby
250 - Amanda, Wally
200 - All monsters not listed
180 - Jack
170 - Jill
150 - Marco
-CLIMB SPEED-
This is a short list of which monsters can get to the top of a building
the quickest.
Harry is a very fast climber.
Crock is painfully slow.
Side of Building (fastest to slowest):
- Harry
- Cal, Venus, Natalie, Jill, Eyegore
- George, Lizzie, Ralph, Leon, Rojo, Wally, Edwin, Jack
- Ramsey, Gilman, Rhett, Kyle, Marco, Icky, Shelby, Amanda, Kingston,
Rocky, Joe, Bart, Nick, Philbert, Bubba
- Crock
The monsters between Harry and Crock have very close climb speeds on the
side of a building. Spotting the difference usually requires at least 8
stories worth of climbing.
Front of Building (fastest to slowest):
- Harry
- George
- Ramsey, Gilman, Kyle, Marco, Icky, Shelby, Rocky, Joe, Nick, Bubba
- Cal, Venus, Natalie, Jill, Eyegore
- Lizzie, Rhett, Leon, Rojo, Wally, Amanda, Kingston, Edwin, Bart, Jack,
Philbert
- Crock
There is about a 0.25 second difference in climbing speed at each level per
8 stories. So crock would take about 1 second longer then George to get to
the top of an 8 story building.
-ENERGY/ROARING/RAMPAGE-
Every monster has 100 energy. Energy is only gained by doing damage to a
building. Throwing cars at buildings, roaring, or destroying them from the
roof will NOT give energy. Some attacks do not give energy because they can't
damage buildings (spin, overhead swipe, etc).
Some bad foods will take energy away if eaten, and certain monsters can gain
energy by eating the right foods.
For most monsters, it takes 50 normal punches that damage a building (100 for
Edwin and only 30 for Philbert) to fill up the energy bar. Other attacks that
damage more then one window can give more energy IF they do full damage.
For example, Charge punching a building almost ready to collapse will give
almost no energy.
Rampage is triggered by getting a rampage item from a window, or filling the
energy bar up to 100. It lasts 25 seconds and increases the damage done to
buildings and almost doubles the speed the monster moves in every area.
Rampage cannot trigger in the air, so watch the energy bar if you're using
jump kicks to take down a building. The timer on a rampage can run out
in between blocks, so becareful not to waste it!
Roaring is availabe to monsters that have finished a challenge to earn it.
It requires 15 energy to use (10 for Leon, 30 for Joe). Roaring does not use
energy during a ramage.
-DESTROYING BUILDINGS-
The purpose of the game is to level buildings. Damaging buildings make up a
large portion of your score, and can boost it great if combos are achieved.
To get a combo, weaken lower floors with attacks, then destroy higher
stories. When the higher stories crash down, it will shatter the lower ones.
If the building is destroyed during a combo, a super combo bonus is awarded.
Ground Attacks:
The punch combos can be used to knock down buildings one story at a time.
This method is slow, clumsy, and unrelable except for 2 story buildings.
Climbing Punches:
A solid way to knock down a building. Undamaged windows take 3 shots to
reveal an item, cracked ones sometimes take 2. The biggest hazard is usually
eating bad food, though in later cities window miltiary can be deadly. This
method builds up the energy steadily. Combos are fairly easy if you only hit
each window 2-3 times as you go up the building.
From the Side:
This works best on buildings 2 or 3 windows wide. Use the kick attack while
on the building and trash each floor. If you hit each story once on the way
up (particularly on taller buildings), you should get a super combo by the
time it comes crashing down. This method builds energy slowly.
From the Top:
The top of a building is the safest place to be. Only bombers and helicopters
are any major threat. Using a ground slam to take down a building can be time
consuming, but still doable. Using Jump Smash (once earned) will destroy a
story in 2 attacks for most buildings (1 for Bubba). No energy is gained from
these methods. Comboing is impossible unless the building has damage on lower
floors.
Jump Kick:
Good for taller buildings and monsters with at least a 10 in jump. Jump in
front of the building and repeatedly use the jump kick to smash in the
windows. Most buildings only need 2-3 passes before they crumble. Energy
and combos are a little random with this method, but it's the fastest way
to drop a building aside from using Jump Smash.
Super/Charged Punch:
These moves are best used on wide buildings. They create diamond shaped
damage patterns, so if they're used on the outer edge of a building, almost
half of the damage they can do is wasted. Both can be easily interupted by
furniture, tanks, bombers, and missile choppers. Using them under heavy fire
is not reccomended. They give more energy the more damage they do, so once a
building is covered in cracks, swiching to basic punches might be better.
====================
= NME. ENEMIES =
====================
-POLICEMAN-
A single police car will arive with sirens blazing and skid to a stop, after
which a policeman will come out and chase your monster around. Once the
policeman is gone, as long as the police car is not destroyed, you won't be
bothered by this enemy for the rest of the block.
-BIKERS-
They travel randomly across the screen on the sidewalk and throw a grenade
at your monster. There's no way to stop them from coming, but they make up
for it by being a constant supply of food.
-STREET PUNKS-
This enemy usually shows up in groups of 2 or 3 on either side (or both) of
the block. They will throw grenades at your monster constantly. With in a
few seconds of killing a punk, another will show up to take his place.
Avoiding them is usually the best way to deal with these. They can make a
a handy snack in a pinch, however.
-WINDOW SWAT-
Police units that pop out of windows and fire at your monster. They don't
shoot very often, and their bullets travel fairly slow. This enemy is usually
only dangerous if there are a lot of them. Take buildings down from the roof
to avoid them, or simply eat them as you smash it.
-WINDOW SOLDIERS-
This enemy is just like window SWAT, but they fire more bullets more often
that travel faster. Even 1 of them alone can do noticable damage to your
monster if you let it get hit repeatedly. Just like the window SWAT, destroy
buildings from the top or eat this enemy often to keep them out of your way.
-WINDOW GRENADIERS-
These pests have a way of doing a lot of damage quickly. They also have
amazing throwing arms and can hit your monster when they're on the roof tops.
Eating them is usually the best option, but some blocks will let you avoid
them if you take down the buildings from the rooves.
-SWAT VAN-
A police siren marks the arrival of this enemy. A black van with SWAT on the
side will drop off 5 SWAT officers. They fire in short, fast bursts, that can
do noticable damage if left unchecked. The Van itself can also push your
monster across the block. The moment a SWAT team member is crushed or grabbed,
the rest of the team will run, giving you about 40 seconds until another
shows up. If you attack them as they're unloading, you may be able to make
only 1 or 2 stay. Leave those few alone, and a full team won't replace them.
They always drop of near your monster, so they can be left on an already
destroyed part of the city by waiting and just leaving them there.
-ARMY TRUCK-
A little more subtle then the SWAT van, the army truck is only heard from the
breaks screaching. 2 Soldiers are dropped off along with a Grenadier. The 2
soldiers are about the same as a SWAT team, while the grenadier will chase
your monster around and throw grenades at it. If the soldiers OR the grenadier
is killed, a new truck will drop off a new batch. Becareful about what you
kill on blocks with an Army Van.
-APC-
The armored personal carrier drops off 3 soldiers. They behave just like the
SWAT team, but their damage is quite high. They can destroy entire stories in
buildings by themselves. Deal with them quickly if you have to get in firing
range or try and trick them in to sitting on a side of the block you've
already cleared.
-TANK-
The only safe place from a tank is on top of a tall building. The shot will
knock your monster to the ground if it hits. Attack it from its side or get
behind it and use repeated ground slams to destroy it while it tries to turn
around to aim. Monsters with higher crush will kill the tank faster.
-HELICOPTER-
A reoccuring enemy in every city, and quite annoying. As you get farther in
the game, their shots become more powerful, frequent, and faster. They will
also show up 2 at time in later cities. Thankfully they die to 1 attack.
Overhead Swipe, Spin/Multi-Spin, and Roar Attack are all reliable ways to down
helicopters. More Helicopters usually show up about 1 minute after the last
group was destroyed. If only 1 of 2 helicopters is destroyed, the remaining
helicopter will continue to fight by itself until downed.
-MISSILE CHOPPER-
This enemy behaves just like a helicopter, except it fires missiles instead
of a machine gun. Each time a missile chopper shows up, the first seeking
missile fired to hit your monster will knock it out of the air or surprise it
on a building or the street. The missiles will fizzle out after a few seconds
and are usually slow enough to dodge if you see them coming.
-BOMBER-
Deadly but predictable, the bomber's bombs make a high whistle as they fall.
The bombs are always dropped on the front row of buildings, so being on top
of the front row, or on the front of back row buildings are the two major
spots you're likely to be hit. Get on the tallest building of the block and
Overhead Swipe the bomber out of the sky to keep it out of commission for
about a minute.
====================
= HAZ. HAZARDS =
====================
-FURNITURE-
Easy to spot dropped from windows by civilians, furniture doesn't hurt, but
it will stun your monster for a few a seconds.
-ELECTRIC SIGNS-
Found on the sides of buildings. If you climb in to one, your monster will
get zapped. Thankfully, this doesn't hurt, it just stuns for a few seconds.
-WATER SPOUTS-
Part of the decore in Las Vegas and released from fountains and fire hydrants
later on, these jets of water will knock your monster in to the air then on
to their butt. They don't hurt, but they leave your monster vulnerable.
-CABLE CARS-
Just like the SWAT Van, Army Truck, and APC, the Cable Cars can push your
monster. They're only a hazard because they get in the way.
-FORK LIFTS-
Like the cable car, these vehicles can push you and get in the way. They
show up in later cities, where getting stuck can mean getting pelted by
several soldiers and grenadiers.
-FREIGHTERS-
Only in Hong Kong, these large boats can push monsters along and cannot be
grabbed. Getting stuck on these usually means street punks and helicopters
get free hits.
-GARBAGE TRUCKS-
They show up randomly on some streets. If grabbed, your monster will eat
the contents and puke. Garbage trucks can do a lot of damage at full Health,
but if your monster is already damaged, these will restore some health, then
take it away again, doing very little damage over all.
-MERRY-GO-ROUND-
One of those playground toys that spins around. If your monster steps on it,
they go for a ride and are thrown off on to their backs. It does no damage,
but stuns you for a long time like the water spouts.
-CHOCOLATE SPILL-
San Francisco Chocolate Factory only. If the water barrel on top of the
factory is destroyed, it will cause chocolate to gush out of the building,
which makes monsters fall on their backs until they get out of it.
-SOAP SPILL-
In SoHo New York, there is a water barrel on top of the far left building.
Smash it and soap will pour down the front of the building, making it
impossible to climb until it goes away.
-ROCKET-
Found in 2 blocks as part of the challenge. The rocket will knock monsters
down and do some damage if they too close during launch.
-TRAINS (Chicago)-
They can hit monsters for a large amount of damage and knock them over.
Becareful when standing on their tracks.
-TRAINS (New York)-
Just like the trains in Chicago, except they do very little damage. However,
sometimes they carry Scum canisters that will explode on monsters when
attacked.
-RELIGIOUS FOLK-
Civilians with little gold rings above their heads (halos) invoke the wrath
of God when eaten. A few seconds after consuming one, a lightning bolt will
strike the monster that ate the religious person.
-RECESS-
Roaring near a school causes children to charge out the front, which will
trip any unfortunate monster that happens to be standing there.
===================
= FUD. EATING =
===================
HEALTH ENERGY FOOD
+10 Police, Swat, Soldiers, Grenadiers
+20 Civilians, Bikers, Street Punks
+30 Cherries, Bananas, Watermelon, Ice Cream, Donut,
Cake, Hot Dog, Hamburger, Spagetti, Fish, Crab
+50 Steak, Turkey, Busses, Cable Cars, Tour Carts
+100 Human form monster (multiplayer only)
-10 Chille Pepper
-20 Cat, Cockroach
-20 -20 Cactus
-25 Lemon
-40 -25 Poison, Radiation, Bio-Hazard
-50 Garbage Truck (damage is less if monster is already hurt)
-55 Bomb
-60 Syringe
-10 -50 Water (knocks monsters off buildings)
-25 -25 Fire
-35 -25 Electricity (stuns monsters for a few seconds)
Special Cases
-50 Steak (Rojo)
+20 Police, SWAT, Soldiers, Grenadiers (Marco)
+30 Civilians, Bikers, Street Punks (Marco)
+40 Bananas (George)
+50 Cats (Crock)
+50 Cockroaches (Icky)
+30 Poison (Kingston)
+15 Water (Venus)
+25 Water (Gilman, Cal, Marco, Natalie, and Jill)
+10 +10 Fire (Rocky)
+25 +25 Fire (Nick)
+30 +50 Electricity (Jill)
People can be found on the streets and sidewalk as well as windows.
Food and other hazards are found only in windows.
Most damaging food will cause monsters to spend a second puking.
Rampage - Also found in windows, this fills a monster's energy to max and
triggers an instant rampage.
Speed Boost - Only in windows as well, this item gives your monster a 20
second speed increase like when rampaged.
=========================
= MON. THE MONSTERS =
=========================
Model: The animation type the monster uses
Cromag - An ape like model that climbs building fronts the fastest
Spaz - These monsters have worst stats then listed in game
Beast - This model 'hops' up building sides and jumps back to roar
Tentacle - Spin attack hits lower (feet instead of shoulder)
Doesn't change colums climbing building fronts
Longer reach air kick
Can't be used in 4 player
Jump kick doesn't let them 'hang' in the air as long
Health: The monster's hit points.
Crush: Rating(1) - Hits to kill a tank - monster damage(2)
Crush is for damage against tanks, bosses, and other monsters
Jump: Rating - First jump height(3) - First Jump + Air Jump(4)
How high monsters can jump by holding the jump button
Run: Rating
How fast monsters move on the ground
1. Rating is based on a 1 (low) to 20 (high) scale.
2. Monster Damage is how much an attack does to a fellow monster and is
rated low, medium, or high. See the Basics (BAS.) section above for
more info on how crush works.
3. First jump height (in building stories) is the highest a monster can
go with a full jump from a standing start.
4. This is a full first jump combine with an air jump for maximum height.
Air jumps typically add about 2 stories of height.
Crush, Jump, and Run are based on research for the stats, and may differ
from the game's listed monster stat. (Examples: Lizzie has the largest bar
for run speed, but is NOT the fastest runner. Nick shows an average crush,
but actually has above average.)
Special: Extra abilities unique to the monster.
Some monsters have a favorite food that will restore extra health
and award 500 points. A few monsters even gain energy from it.
Weakness: Negative features of a monster
Rare Ability: Every monster except George, Lizzle, Ralph, Ramsey, Gilman, and
Rhett have 1 special move that can only be found on ONE block
in the entire campaign mode.
Location: What city the monster can be found in.
The challenge reward on each block is different for every monster. See
the full list in the Challenge Rewards (REW.) section below.
----------------
| 01. GEORGE |
----------------
Model: Cromag
Health: 200
Crush: 10 - 3 - Medium
Jump: 12 - 2 - 5
Run: 10
Special:
- Bananas +40 Health
- Slightly faster climb speed
- Every ability available in every city
Location: Always Available
----------------
| 02. LIZZIE |
----------------
Model: Beast
Health: 200
Crush: 10 - 3 - Medium
Jump: 9 - 2 - 4
Run: 14
Special: Every ability available in every city
Location: Always Available
---------------
| 03. RALPH |
---------------
Model: Beast
Health: 200
Crush: 12 - 2 - Medium
Jump: 10 - 2 - 4
Run: 9
Special: Every ability available in every city
Weakness: Lower run then listed
Location: Always Available
----------------
| 04. RAMSEY |
----------------
Model: Cromag
Health: 200
Crush: 13 - 2 - Medium
Jump: 6 - 1 - 2
Run: 13
Special: Every ability available in every city
Location: Always Available
----------------
| 05. GILMAN |
----------------
Model: Cromag
Health: 200
Crush: 10 - 3 - Medium
Jump: 10 - 2 - 4
Run: 10
Special:
- Water +25 Health and does not knock off building
- Every ability available in every city
Location: Always Available
---------------
| 06. RHETT |
---------------
Model: Spaz
Health: 200
Crush: 7 - 5 - Low
Jump: 16 - 3 - 6
Run: 13
Special: Every ability available in every city
Weakness: Lower run then listed
Location: Always Available
-------------
| 07. CAL |
-------------
Model: Tentacle
Health: 200
Crush: 10 - 3 - Medium
Jump: 9 - 2 - 4
Run: 7
Special: Water +25 Health and does not knock off building
Weakness: Lower over all stat total
Rare Ability: Roar Attack in Hard Luck Buffet (LV7.)
Location: Los Angeles
--------------
| 08. LEON |
--------------
Model: Beast
Health: 200
Crush: 10 - 3 - Medium
Jump: 10 - 2 - 4
Run: 10
Special: Roar Attack takes 10 energy (instead of 15)
Rare Ability: Multi-Spin in LaSalle (Ch6.)
Location: Las Vegas
---------------
| 09. CROCK |
---------------
Model: Spaz
Health: 200
Crush: 15 - 2 - High
Jump: 10 - 2 - 4
Run: 3
Special:
- Cats +50 Health (instead of -20)
- Uses tail for ground kick for more damage and better area of effect
Weakness:
- Lower run then listed
- Slower climbing speed then normal
Rare Ability: Multi-Spin in Apartment Complex (HK5.)
Location: Hong Kong
--------------
| 10. KYLE |
--------------
Model: Cromag
Health: 200
Crush: 17 - 2 - High
Jump: 4 - 1 - 2
Run: 11
Rare Ability: Jump Smash in The Backlot (LA3.)
Location: London
---------------
| 11. MARCO |
---------------
Model: Cromag
Health: 150
Crush: 10 - 3 - Medium
Jump: 7 - 1 - 3
Run: 10
Special:
- Water +25 Health and does not knock off building
- Police and Military people +20 Health (instead of 10)
- All other people +30 Health (instead of 20)
Weakness: Lower Health
Rare Ability: Charge Punch in Financial Center (HK7.)
Location: San Francisco
--------------
| 12. ROJO |
--------------
Model: Beast
Health: 200
Crush: 12 - 2 - Medium
Jump: 8 - 1 - 4
Run: 5 (20 when charging)
Special: Holding the stick to run will increase his speed to a charge. Rojo
can attack with a headbutt when he reaches full speed.
Weakness:
- Steak -50 Health
- Cannot complete steak eating challenges by himself
Rare Ability: Jump Smash in SoHo (NY5.)
Location: Chicago
--------------
| 13. ICKY |
--------------
Model: Cromag
Health: 200
Crush: 10 - 3 - Medium
Jump: 10 - 2 - 4
Run: 15
Special: Cockroaches +50 Health (instead of -20)
Rare Ability: Jump Smash in Trafalgar (Lo5.)
Location: London
---------------
| 14. VENUS |
---------------
Model: Tentacle
Health: 200
Crush: 10 - 3 - Medium
Jump: 9 - 2 - 4
Run: 3
Special:
- Water +15 Health and does not knock off building
- Radiation and Bio-Hazard -10 Health -5 Energy (instead of -40/-25)
- Electricity -5 Health -5 Energy (instead of -35/-25)
Weakness: Fire -50 Health -25 energy (instead of -25/-25)
Rare Ability: Multi-Spin in Beverly Hills (LA7.)
Location: Hong Kong
---------------
| 15. WALLY |
---------------
Model: Beast
Health: 250
Crush: 12 - 2 - Medium
Jump: 8 - 1 - 4
Run: 5
Special: Health is higher then normal
Rare Ability: Charge Punch in Harry's (LV2.)
Location: New York
---------------
| 16. HARRY |
---------------
Model: Cromag
Health: 200
Crush: 10 - 3 - Medium
Jump: 12 - 2 - 5
Run: 14
Special: Very fast climbing speed
Rare Ability: Jump Smash in Union Station (Ch8.)
Location: Chicago
----------------
| 17. SHELBY |
----------------
Model: Cromag
Health: 320
Crush: 10 - 2 - Medium
Jump: 9 - 2 - 4
Run: 2
Special: Highest Health of all monsters
Rare Ability: Multi-Spin in Central Park East (NY7.)
Note: Shelby is a girl!
Location: San Fransisco
----------------
| 18. AMANDA |
----------------
Model: Spaz
Health: 250
Crush: 10 - 2 - Medium
Jump: 8 - 1 - 4
Run: 8
Special: Health is higher then normal
Rare Ability: Multi-Spin in Lancelot's (LV4.)
Location: Los Angeles
------------------
| 19. KINGSTON |
------------------
Model: Spaz
Health: 200
Crush: 10 - 2 - Medium
Jump: 12 - 2 - 5
Run: 13
Special: Poison +30 Health (instead of -40 Health - 25 Energy)
Weakness: Much lower run then listed
Rare Ability: Charge Punch in Rodeo Drive (LA6.)
Location: Las Vegas
-----------------
| 20. NATALIE |
-----------------
Model: Tentacle
Health: 200
Crush: 13 - 2 - Medium
Jump: 8 - 1 - 4
Run: 9
Special: Water +25 health and does not knock from building
Weakness: Slightly lower jump and run then listed
Rare Ability: Multi-Spin in Trafalgar (Lo5.)
Location: San Francisco
---------------
| 21. ROCKY |
---------------
Model: Cromag
Health: 200
Crush: 14 - 2 - Medium
Jump: 10 - 2 - 4
Run: 4
Special: Fire +10 Health +10 Energy (instead of -25/-25)
Weakness: Slightly lower crush and run then listed
Rare Ability: Jump Smash in SoHo (NY5.)
Location: New York
---------------
| 22. EDWIN |
---------------
Model: Beast
Health: 200
Crush: 10 - 3 - Medium
Jump: 16 - 3 - 6
Run: 12
Special: Better over all stats
Weakness: Gains energy at half normal rate, taking twice as long to rampage
Rare Ability: Roar Attack in Apartment Complex (HK5.)
Location: London
-------------
| 23. JOE |
-------------
Model: Cromag
Health: 200
Crush: 14 - 2 - Medium
Jump: 10 - 2 - 4
Run: 13
Special: Better over all stats
Weakness: Roar Attack requires 30 energy (instead of 15)
Rare Ability: Multi-Spin in Chocolate Factory (SF7.)
Location: New York
--------------
| 24. BART |
--------------
Model: Spaz
Health: 200
Crush: 6 - 5 - Low
Jump: 11 - 2 - 12
Run: 8
Special: Very high air jump, making Bart the highest jumper
Weakness:
- Air jump can't be interupted and can waste time on short buildings
- Run is slower then listed
Rare Ability: Charge Punch in Union Station (Ch8.)
Location: Los Angeles
--------------
| 25. JACK |
--------------
Model: Beast
Health: 180
Crush: 7 - 5 - Low
Jump: 16 - 3 - 6
Run: 20
Special: Fastest runner of all the monsters
Weakness: Slightly lower Health then normal
Rare Ability: Multi-Spin in Beverly Hills (LA7.)
Location: Las Vegas
--------------
| 26. JILL |
--------------
Model: Tentacle
Health: 170
Crush: 8 - 5 - Low
Jump: 10 - 2 - 4
Run: 17
Special:
- Water +25 Health and does not knock off building
- Electricity +30 Health +50 Energy (instead of -35/-25)
Weakness: Lower Health then normal
Rare Ability: Roar Attack in Rodeo Drive (LA6.)
Location: Hong Kong
--------------
| 27. NICK |
--------------
Model: Cromag
Health: 200
Crush: 12 - 2 - Medium
Jump: 10 - 2 - 4
Run: 10
Special:
- Fire +25 Health +25 Energy (instead of -25/-25)
- Higher crush then listed
Rare Ability: Roar Attack in SoHo (NY5.)
Location: Chicago
------------------
| 28. PHILBERT |
------------------
Model: Spaz
Health: 200
Crush: 6 - 5 - Low
Jump: 6 - 1 - 2
Run: 6
Special:
- Gains energy almost twice as fast
- Crush is higher then listed (but still the lowest of the monsters)
Weakness: Very low stat total
Rare Ability: Charge Punch in Financial Center (HK7.)
Location: Complete the par star for all 7 cities
-----------------
| 29. EYEGORE |
-----------------
Model: Tentacle
Health: 200
Crush: 10 - 3 - Medium
Jump: 20 - 4 - 7
Run: 10
Special:
- Unlimited Multi-Spin (once the move is gained)
- Faster travel speed when jumping
Rare Ability: Roar Attack in Beverly Hills (LA7.)
Location: Complete the challenge star for all 7 cities
---------------
| 30. BUBBA |
---------------
Model: Cromag
Health: 200
Crush: 20 - 1 - High
Jump: 10 - 2 - 4
Run: 4
Special: Jump Smash (once gained) destroys buildings twice as fast and can do
massive damage to other monsters
Weakness: Jump Smash takes longer to finish (he has to get off his back)
Rare Ability: Multi-Spin in Central Park East (NY7.)
Location: Unlock the other 29 monsters
==============================
= REW. CHALLENGE REWARDS =
==============================
Each ability is listed by city and then the block it appears on.
Moves marked with an asterix (*) are the rare ability for that monster.
LV = Las Vegas SF = San Francisco Lo = Lodon
LA = Los Angeles Ch = Chicago HK = Hong Kong
NY = New York
--------------------
| MONSTERS 1 - 5 |
--------------------
LV GEORGE LIZZIE RALPH RAMSEY GILMAN
1 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin
2 | Multi-Spin | Charge Punch | Roar Attack | Jump Smash | Charge Punch
3 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
4 | Charge Punch | Multi-Spin | Jump Smash | Charge Punch | Roar Attack
5 | Jump Smash | Jump Smash | Charge Punch | Charge Punch | Multi-Spin
6 | Roar Attack | Roar Attack | Charge Punch | Jump Smash | Jump Smash
7 | Multi-Spin | Charge Punch | Multi-Spin | Roar Attack | Jump Smash
8 | Charge Punch | Roar Attack | Multi-Spin | Roar Attack | Multi-Spin
SA GEORGE LIZZIE RALPH RAMSEY GILMAN
1 | Charge Punch | Charge Punch | Jump Smash | Roar Attack | Roar Attack
2 | Jump Smash | Multi-Spin | Charge Punch | Charge Punch | Multi-Spin
3 | Jump Smash | Roar Attack | Roar Attack | Charge Punch | Roar Attack
4 | Jump Smash | Roar Attack | Charge Punch | Jump Smash | Charge Punch
5 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
6 | Charge Punch | Roar Attack | Charge Punch | Jump Smash | Multi-Spin
7 | Roar Attack | Charge Punch | Multi-Spin | Roar Attack | Roar Attack
8 | Multi-Spin | Jump Smash | Multi-Spin | Jump Smash | Jump Smash
9 | Charge Punch | Multi-Spin | Roar Attack | Charge Punch | Multi-Spin
Lo GEORGE LIZZIE RALPH RAMSEY GILMAN
1 | Roar Attack | Multi-Spin | Multi-Spin | Charge Punch | Jump Smash
2 | Jump Smash | Roar Attack | Roar Attack | Charge Punch | Multi-Spin
3 | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash | Roar Attack
4 | Charge Punch | Charge Punch | Charge Punch | Roar Attack | Jump Smash
5 | Charge Punch | Jump Smash | Jump Smash | Multi-Spin | Charge Punch
6 | Jump Smash | Multi-Spin | Roar Attack | Jump Smash | Multi-Spin
7 | Multi-Spin | Charge Punch | Charge Punch | Roar Attack | Roar Attack
LA GEORGE LIZZIE RALPH RAMSEY GILMAN
1 | Multi-Spin | Charge Punch | Jump Smash | Charge Punch | Multi-Spin
2 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin
3 | Charge Punch | Multi-Spin | Roar Attack | Jump Smash | Jump Smash
4 | Jump Smash | Roar Attack | Multi-Spin | Jump Smash | Roar Attack
5 | Roar Attack | Jump Smash | Charge Punch | Roar Attack | Charge Punch
6 | Charge Punch | Multi-Spin | Roar Attack | Roar Attack | Jump Smash
7 | Multi-Spin | Charge Punch | Multi-Spin | Multi-Spin | Roar Attack
Ch GEORGE LIZZIE RALPH RAMSEY GILMAN
1 | Jump Smash | Roar Attack | Charge Punch | Roar Attack | Roar Attack
2 | Jump Smash | Multi-Spin | Roar Attack | Charge Punch | Multi-Spin
3 | Roar Attack | Charge Punch | Jump Smash | Charge Punch | Jump Smash
4 | Charge Punch | Roar Attack | Charge Punch | Multi-Spin | Multi-Spin
5 | Charge Punch | Roar Attack | Jump Smash | Jump Smash | Multi-Spin
6 | Multi-Spin | Multi-Spin | Roar Attack | Jump Smash | Roar Attack
7 | Jump Smash | Jump Smash | Multi-Spin | Multi-Spin | Jump Smash
8 | Multi-Spin | Charge Punch | Multi-Spin | Roar Attack | Charge Punch
HK GEORGE LIZZIE RALPH RAMSEY GILMAN
1 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin
2 | Jump Smash | Multi-Spin | Jump Smash | Jump Smash | Charge Punch
3 | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack | Multi-Spin
4 | Charge Punch | Jump Smash | Multi-Spin | Multi-Spin | Roar Attack
5 | Charge Punch | Charge Punch | Roar Attack | Charge Punch | Roar Attack
6 | Roar Attack | Multi-Spin | Roar Attack | Jump Smash | Jump Smash
7 | Multi-Spin | Charge Punch | Charge Punch | Roar Attack | Jump Smash
NY GEORGE LIZZIE RALPH RAMSEY GILMAN
1 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin
2 | Jump Smash | Charge Punch | Charge Punch | Multi-Spin | Roar Attack
3 | Charge Punch | Multi-Spin | Jump Smash | Roar Attack | Jump Smash
4 | Jump Smash | Roar Attack | Roar Attack | Charge Punch | Multi-Spin
5 | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch | Jump Smash
6 | Roar Attack | Roar Attack | Roar Attack | Jump Smash | Roar Attack
7 | Charge Punch | Charge Punch | Multi-Spin | Roar Attack | Roar Attack
8 | Charge Punch | Multi-Spin | Roar Attack | Jump Smash | Multi-Spin
9 | Multi-Spin | Jump Smash | Charge Punch | Jump Smash | Charge Punch
---------------------
| MONSTERS 6 - 10 |
---------------------
LV RHETT CAL LEON CROCK KYLE
1 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch
2 | Roar Attack | Multi-Spin | Jump Smash | Roar Attack | Charge Punch
3 | Charge Punch | Multi-Spin | Roar Attack | Roar Attack | Charge Punch
4 | Jump Smash | Jump Smash | Roar Attack | Charge Punch | Roar Attack
5 | Multi-Spin | Multi-Spin | Jump Smash | Roar Attack | Charge Punch
6 | Multi-Spin | Charge Punch | Jump Smash | Roar Attack | Roar Attack
7 | Charge Punch | Roar Attack* | Charge Punch | Charge Punch | Roar Attack
8 | Jump Smash | Jump Smash | Roar Attack | Roar Attack | Charge Punch
SF RHETT CAL LEON CROCK KYLE
1 | Roar Attack | Multi-Spin | Roar Attack | Charge Punch | Charge Punch
2 | Multi-Spin | Multi-Spin | Roar Attack | Roar Attack | Charge Punch
3 | Jump Smash | Jump Smash | Roar Attack | Roar Attack | Roar Attack
4 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch
5 | Charge Punch | Charge Punch | Jump Smash | Charge Punch | Roar Attack
6 | Jump Smash | Jump Smash | Roar Attack | Roar Attack | Charge Punch
7 | Charge Punch | Multi-Spin | Charge Punch | Jump Smash | Multi-Spin
8 | Jump Smash | Jump Smash | Jump Smash | Roar Attack | Roar Attack
9 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch
Lo RHETT CAL LEON CROCK KYLE
1 | Charge Punch | Jump Smash | Roar Attack | Charge Punch | Charge Punch
2 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Charge Punch
3 | Jump Smash | Multi-Spin | Jump Smash | Charge Punch | Multi-Spin
4 | Roar Attack | Multi-Spin | Roar Attack | Jump Smash | Roar Attack
5 | Charge Punch | Jump Smash | Jump Smash | Roar Attack | Charge Punch
6 | Multi-Spin | Multi-Spin | Roar Attack | Roar Attack | Charge Punch
7 | Multi-Spin | Charge Punch | Charge Punch | Charge Punch | Roar Attack
LA RHETT CAL LEON CROCK KYLE
1 | Roar Attack | Multi-Spin | Jump Smash | Roar Attack | Roar Attack
2 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Charge Punch
3 | Charge Punch | Charge Punch | Jump Smash | Charge Punch | Jump Smash*
4 | Multi-Spin | Jump Smash | Roar Attack | Roar Attack | Charge Punch
5 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Roar Attack
6 | Charge Punch | Jump Smash | Charge Punch | Jump Smash | Multi-Spin
7 | Jump Smash | Jump Smash | Jump Smash | Charge Punch | Charge Punch
Ch RHETT CAL LEON CROCK KYLE
1 | Multi-Spin | Multi-Spin | Jump Smash | Roar Attack | Charge Punch
2 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Roar Attack
3 | Roar Attack | Jump Smash | Jump Smash | Charge Punch | Charge Punch
4 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Charge Punch
5 | Jump Smash | Charge Punch | Jump Smash | Jump Smash | Roar Attack
6 | Charge Punch | Jump Smash | Multi-Spin* | Roar Attack | Multi-Spin
7 | Multi-Spin | Jump Smash | Charge Punch | Roar Attack | Roar Attack
8 | Charge Punch | Multi-Spin | Roar Attack | Charge Punch | Charge Punch
HK RHETT CAL LEON CROCK KYLE
1 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Charge Punch
2 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch
3 | Charge Punch | Multi-Spin | Jump Smash | Jump Smash | Charge Punch
4 | Multi-Spin | Jump Smash | Roar Attack | Roar Attack | Charge Punch
5 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin* | Roar Attack
6 | Roar Attack | Charge Punch | Jump Smash | Charge Punch | Multi-Spin
7 | Charge Punch | Jump Smash | Charge Punch | Roar Attack | Roar Attack
NY RHETT CAL LEON CROCK KYLE
1 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch
2 | Jump Smash | Multi-Spin | Jump Smash | Roar Attack | Roar Attack
3 | Roar Attack | Jump Smash | Roar Attack | Charge Punch | Charge Punch
4 | Multi-Spin | Charge Punch | Roar Attack | Roar Attack | Charge Punch
5 | Charge Punch | Multi-Spin | Charge Punch | Jump Smash | Multi-Spin
6 | Jump Smash | Jump Smash | Roar Attack | Roar Attack | Charge Punch
7 | Charge Punch | Multi-Spin | Jump Smash | Charge Punch | Roar Attack
8 | Multi-Spin | Jump Smash | Roar Attack | Roar Attack | Roar Attack
9 | Jump Smash | Multi-Spin | Jump Smash | Charge Punch | Charge Punch
----------------------
| MONSTERS 11 - 15 |
----------------------
LV MARCO ROJO ICKY VENUS WALLY
1 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack
2 | Jump Smash | Charge Punch | Charge Punch | Jump Smash | Charge Punch*
3 | Roar Attack | Charge Punch | Charge Punch | Charge Punch | Roar Attack
4 | Jump Smash | Roar Attack | Charge Punch | Jump Smash | Jump Smash
5 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack
6 | Jump Smash | Multi-Spin | Charge Punch | Roar Attack | Jump Smash
7 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Multi-Spin
8 | Roar Attack | Charge Punch | Charge Punch | Charge Punch | Roar Attack
SF MARCO ROJO ICKY VENUS WALLY
1 | Jump Smash | Charge Punch | Roar Attack | Jump Smash | Roar Attack
2 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
3 | Jump Smash | Multi-Spin | Roar Attack | Charge Punch | Jump Smash
4 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
5 | Roar Attack | Multi-Spin | Charge Punch | Roar Attack | Multi-Spin
6 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Jump Smash
7 | Jump Smash | Multi-Spin | Multi-Spin | Charge Punch | Roar Attack
8 | Multi spin Roar Attack | Roar Attack | Charge Punch | Jump Smash
9 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
Lo MARCO ROJO ICKY VENUS WALLY
1 | Jump Smash | Charge Punch | Charge Punch | Jump Smash | Jump Smash
2 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
3 | Jump Smash | Multi-Spin | Multi-Spin | Charge Punch | Multi-Spin
4 | Roar Attack | Multi-Spin | Charge Punch | Roar Attack | Jump Smash
5 | Multi-Spin | Roar Attack | Jump Smash* | Charge Punch | Roar Attack
6 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
7 | Jump Smash | Charge Punch | Charge Punch | Jump Smash | Roar Attack
LA MARCO ROJO ICKY VENUS WALLY
1 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack
2 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
3 | Jump Smash | Multi-Spin | Roar Attack | Roar Attack | Jump Smash
4 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
5 | Jump Smash | Charge Punch | Charge Punch | Charge Punch | Roar Attack
6 | Roar Attack | Roar Attack | Multi-Spin | Charge Punch | Jump Smash
7 | Multi spin Multi-Spin | Charge Punch | Multi-Spin* | Multi-Spin
Ch MARCO ROJO ICKY VENUS WALLY
1 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
2 | Jump Smash | Multi-Spin | Charge Punch | Charge Punch | Jump Smash
3 | Jump Smash | Multi-Spin | Roar Attack | Charge Punch | Roar Attack
4 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
5 | Roar attakc Multi-Spin | Roar Attack | Roar Attack | Jump Smash
6 | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch | Roar Attack
7 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
8 | Jump Smash | Charge Punch | Charge Punch | Jump Smash | Multi-Spin
HK MARCO ROJO ICKY VENUS WALLY
1 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
2 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack
3 | Multi-Spin | Multi-Spin | Charge Punch | Charge Punch | Jump Smash
4 | Roar Attack | Charge Punch | Charge Punch | Roar Attack | Roar Attack
5 | Jump Smash | Roar Attack | Charge Punch | Charge Punch | Multi-Spin
6 | Jump Smash | Charge Punch | Roar Attack | Jump Smash | Roar Attack
7 | Charge Punch*| Multi-Spin | Multi-Spin | Jump Smash | Jump Smash
NY MARCO ROJO ICKY VENUS WALLY
1 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack
2 | Roar Attack | Multi-Spin | Charge Punch | Charge Punch | Jump Smash
3 | Jump Smash | Multi-Spin | Charge Punch | Charge Punch | Roar Attack
4 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Roar Attack
5 | Jump Smash | Jump Smash* | Multi-Spin | Jump Smash | Jump Smash
6 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Roar Attack
7 | Multi-Spin | Roar Attack | Roar Attack | Charge Punch | Multi-Spin
8 | Roar Attack | Charge Punch | Charge Punch | Charge Punch | Roar Attack
9 | Jump Smash | Multi-Spin | Roar Attack | Jump Smash | Jump Smash
----------------------
| MONSTERS 16 - 20 |
----------------------
LV HARRY SHELBY AMANDA KINGSTON NATALIE
1 | Roar Attack | Jump Smash | Roar Attack | Roar Attack | Charge Punch
2 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | Jump Smash
3 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch
4 | Charge Punch | Charge Punch | Multi-Spin* | Multi-Spin | Roar Attack
5 | Charge Punch | Jump Smash | Jump Smash | Roar Attack | Charge Punch
6 | Multi-Spin | Charge Punch | Roar Attack | Jump Smash | Roar Attack
7 | Charge Punch | Roar Attack | Charge Punch | Jump Smash | Jump Smash
8 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Roar Attack
SF HARRY SHELBY AMANDA KINGSTON NATALIE
1 | Charge Punch | Roar Attack | Charge Punch | Jump Smash | Charge Punch
2 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Roar Attack
3 | Roar Attack | Jump Smash | Roar Attack | Roar Attack | Charge Punch
4 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Charge Punch
5 | Roar Attack | Charge Punch | Charge Punch | Jump Smash | Jump Smash
6 | Multi-Spin | Jump Smash | Jump Smash | Roar Attack | Roar Attack
7 | Charge Punch | Roar Attack | Roar Attack | Multi-Spin | Jump Smash
8 | Multi-Spin | Charge Punch | Jump Smash | Jump Smash | Charge Punch
9 | Roar Attack | Charge Punch | Jump Smash | Multi-Spin | Roar Attack
Lo HARRY SHELBY AMANDA KINGSTON NATALIE
1 | Charge Punch | Roar Attack | Jump Smash | Jump Smash | Charge Punch
2 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch
3 | Charge Punch | Charge Punch | Roar Attack | Multi-Spin | Roar Attack
4 | Multi-Spin | Jump Smash | Roar Attack | Jump Smash | Roar Attack
5 | Roar Attack | Roar Attack | Charge Punch | Roar Attack | Multi-Spin*
6 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch
7 | Charge Punch | Charge Punch | Roar Attack | Jump Smash | Jump Smash
LA HARRY SHELBY AMANDA KINGSTON NATALIE
1 | Charge Punch | Jump Smash | Roar Attack | Jump Smash | Roar Attack
2 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch
3 | Roar Attack | Charge Punch | Roar Attack | Roar Attack | Charge Punch
4 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Roar Attack
5 | Multi-Spin | Jump Smash | Jump Smash | Jump Smash | Roar Attack
6 | Charge Punch | Roar Attack | Charge Punch | Charge Punch*| Charge Punch
7 | Roar Attack | Charge Punch | Jump Smash | Multi-Spin | Jump Smash
Ch HARRY SHELBY AMANDA KINGSTON NATALIE
1 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch
2 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Roar Attack
3 | Roar Attack | Charge Punch | Jump Smash | Jump Smash | Charge Punch
4 | Roar Attack | Jump Smash | Jump Smash | Jump Smash | Roar Attack
5 | Charge Punch | Charge Punch | Jump Smash | Roar Attack | Charge Punch
6 | Multi-Spin | Roar Attack | Roar Attack | Roar Attack | Jump Smash
7 | Roar Attack | Charge Punch | Roar Attack | Jump Smash | None
8 | Jump Smash* | Jump Smash | Charge Punch | Multi-Spin | Charge Punch
HK HARRY SHELBY AMANDA KINGSTON NATALIE
1 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Roar Attack
2 | Roar Attack | Charge Punch | Jump Smash | Roar Attack | Roar Attack
3 | Charge Punch | Jump Smash | Roar Attack | Jump Smash | Charge Punch
4 | Roar Attack | Jump Smash | Jump Smash | Jump Smash | Roar Attack
5 | Roar Attack | Roar Attack | Charge Punch | Jump Smash | Charge Punch
6 | Roar Attack | Charge Punch | Jump Smash | Roar Attack | Charge Punch
7 | Multi-Spin | Charge Punch | Jump Smash | Multi-Spin | Jump Smash
NY HARRY SHELBY AMANDA KINGSTON NATALIE
1 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Roar Attack
2 | Roar Attack | Jump Smash | Roar Attack | Roar Attack | Charge Punch
3 | Charge Punch | Charge Punch | Jump Smash | Multi-Spin | Roar Attack
4 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch
5 | Charge Punch | Roar Attack | Roar Attack | Jump Smash | Charge Punch
6 | Multi-Spin | Jump Smash | Jump Smash | Roar Attack | Roar Attack
7 | Charge Punch | Multi-Spin* | Charge Punch | Jump Smash | Jump Smash
8 | Roar Attack | Jump Smash | Roar Attack | Roar Attack | Charge Punch
9 | Roar Attack | Charge Punch | Jump Smash | Multi-Spin | Charge Punch
----------------------
| MONSTERS 21 - 25 |
----------------------
LV ROCKY EDWIN JOE BART JACK
1 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
2 | Roar Attack | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
3 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
4 | Multi-Spin | Jump Smash | Charge Punch | Roar Attack | Jump Smash
5 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
6 | Charge Punch | Jump Smash | Charge Punch | Roar Attack | Jump Smash
7 | Multi-Spin | Charge Punch | Jump Smash | Jump Smash | Charge Punch
8 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
SF ROCKY EDWIN JOE BART JACK
1 | Multi-Spin | Jump Smash | Roar Attack | Multi-Spin | Roar Attack
2 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
3 | Roar Attack | Multi-Spin | Charge Punch | Roar Attack | Jump Smash
4 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
5 | Multi-Spin | Charge Punch | Jump Smash | Roar Attack | Jump Smash
6 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
7 | Roar Attack | Jump Smash | Multi-Spin* | Jump Smash | Charge Punch
8 | Charge Punch | Multi-Spin | Charge Punch | Multi-Spin | Jump Smash
9 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Roar Attack
Lo ROCKY EDWIN JOE BART JACK
1 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Roar Attack
2 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
3 | Charge Punch | Jump Smash | Charge Punch | Roar Attack | Jump Smash
4 | Charge Punch | Charge Punch | Charge Punch | Jump Smash | Jump Smash
5 | Roar Attack | Jump Smash | Jump Smash | Roar Attack | Charge Punch
6 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
7 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
LA ROCKY EDWIN JOE BART JACK
1 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
2 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
3 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Jump Smash
4 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
5 | Charge Punch | Multi-Spin | Charge Punch | Multi-Spin | Roar Attack
6 | Charge Punch | Charge Punch | Charge Punch | Roar Attack | Charge Punch
7 | Roar Attack | Jump Smash | Jump Smash | Jump Smash | Multi-Spin*
Ch ROCKY EDWIN JOE BART JACK
1 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
2 | Charge Punch | Jump Smash | Roar Attack | Multi-Spin | Jump Smash
3 | Charge Punch | Jump Smash | Roar Attack | Roar Attack | Jump Smash
4 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
5 | Multi-Spin | Multi-Spin | Charge Punch | Roar Attack | Roar Attack
6 | Charge Punch | Jump Smash | Charge Punch | Jump Smash | Roar Attack
7 | Roar Attack | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
8 | Multi-Spin | Charge Punch | Jump Smash | Charge Punch*| Charge Punch
HK ROCKY EDWIN JOE BART JACK
1 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
2 | Charge Punch | Multi-Spin | Roar Attack | Roar Attack | Roar Attack
3 | Multi-Spin | Multi-Spin | Charge Punch | Multi-Spin | Jump Smash
4 | Charge Punch | Charge Punch | Roar Attack | Roar Attack | Charge Punch
5 | Multi-Spin | Roar Attack* | Jump Smash | Multi-Spin | Jump Smash
6 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
7 | Roar Attack | Multi-Spin | Charge Punch | Jump Smash | Jump Smash
NY ROCKY EDWIN JOE BART JACK
1 | Charge Punch | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
2 | Multi-Spin | Multi-Spin | Charge Punch | Multi-Spin | Roar Attack
3 | Charge Punch | Jump Smash | Roar Attack | Multi-Spin | Jump Smash
4 | Charge Punch | Multi-Spin | Roar Attack | Jump Smash | Roar Attack
5 | Jump Smash* | Jump Smash | Charge Punch | Multi-Spin | Charge Punch
6 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Roar Attack
7 | Roar Attack | Charge Punch | Jump Smash | Roar Attack | Jump Smash
8 | Multi-Spin | Multi-Spin | Roar Attack | Roar Attack | Jump Smash
9 | Charge Punch | Jump Smash | Charge Punch | Roar Attack | Roar Attack
----------------------
| MONSTERS 26 - 30 |
----------------------
LV JILL NICK PHILBERT EYEGORE BUBBA
1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
2 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
3 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
4 | Multi-Spin | Charge Punch | Multi-Spin | Jump Smash | Charge Punch
5 | Jump Smash | Jump Smash | Roar Attack | Multi-Spin | Jump Smash
6 | Jump Smash | Multi-Spin | Multi-Spin | Jump Smash | Charge Punch
7 | Charge Punch | Jump Smash | Jump Smash | Jump Smash | Jump Smash
8 | Multi-Spin | Jump Smash | Roar Attack | Multi-Spin | Roar Attack
SF JILL NICK PHILBERT EYEGORE BUBBA
1 | Jump Smash | Jump Smash | Roar Attack | Jump Smash | Jump Smash
2 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
3 | Jump Smash | Jump Smash | Roar Attack | Multi-Spin | Jump Smash
4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
5 | Multi-Spin | Charge Punch | Jump Smash | Jump Smash | Charge Punch
6 | Jump Smash | Multi-Spin | Multi-Spin | Multi-Spin | Jump Smash
7 | Charge Punch | Jump Smash | Multi-Spin | Charge Punch | Charge Punch
8 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Charge Punch
9 | Multi-Spin | Jump Smash | Multi-Spin | Jump Smash | Charge Punch
Lo JILL NICK PHILBERT EYEGORE BUBBA
1 | Multi-Spin | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
2 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
3 | Charge Punch | Jump Smash | Jump Smash | Jump Smash | Charge Punch
4 | Multi-Spin | Charge Punch | Multi-Spin | Jump Smash | Charge Punch
5 | Multi-Spin | Jump Smash | Multi-Spin | Charge Punch | Roar Attack
6 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
7 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
LA JILL NICK PHILBERT EYEGORE BUBBA
1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Charge Punch
2 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
3 | Jump Smash | Charge Punch | Multi-Spin | Jump Smash | Jump Smash
4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
5 | Multi-Spin | Multi-Spin | Roar Attack | Charge Punch | Charge Punch
6 | Roar Attack* | Jump Smash | Multi-Spin | Jump Smash | Jump Smash
7 | Charge Punch | Jump Smash | Jump Smash | Roar Attack* | Roar Attack
Ch JILL NICK PHILBERT EYEGORE BUBBA
1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
2 | Jump Smash | Jump Smash | Roar Attack | None | Jump Smash
3 | Jump Smash | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch
4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
5 | Jump Smash | Multi-Spin | Multi-Spin | Jump Smash | Charge Punch
6 | Charge Punch | Jump Smash | Roar Attack | Multi-Spin | Roar Attack
7 | Multi-Spin | Jump Smash | Multi-Spin | Multi-Spin | Jump Smash
8 | Multi-Spin | Charge Punch | Jump Smash | Charge Punch | Charge Punch
HK JILL NICK PHILBERT EYEGORE BUBBA
1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
2 | Jump Smash | Jump Smash | Roar Attack | Multi-Spin | Jump Smash
3 | Multi-Spin | Multi-Spin | Multi-Spin | Jump Smash | Charge Punch
4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
5 | Multi-Spin | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch
6 | Jump Smash | Jump Smash | Roar Attack | Jump Smash | Jump Smash
7 | Charge Punch | Charge Punch | Charge Punch*| Charge Punch | Roar Attack
NY JILL NICK PHILBERT EYEGORE BUBBA
1 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
2 | Multi-Spin | Multi-Spin | Roar Attack | Jump Smash | Jump Smash
3 | Jump Smash | Jump Smash | Multi-Spin | Multi-Spin | Charge Punch
4 | Jump Smash | Multi-Spin | Roar Attack | Multi-Spin | Jump Smash
5 | Charge Punch | Roar Attack* | Jump Smash | Jump Smash | Charge Punch
6 | Jump Smash | Jump Smash | Roar Attack | Multi-Spin | Jump Smash
7 | Charge Punch | Charge Punch | Multi-Spin | Charge Punch | Multi-Spin*
8 | Jump Smash | Multi-Spin | Multi-Spin | Multi-Spin | Charge Punch
9 | Multi-Spin | Jump Smash | Roar Attack | Jump Smash | Jump Smash
==========================
= CAM. CAMPAIGN MODE =
==========================
Like most games, campaign mode is used to unlock features in the game
including 24 of the monsters, 6 more cities, and 4 special movies for each
monster.
The challenge reward on each block is different for every monster. See
the full list in the Challenge Rewards (REW.) section above.
Each city has is made up of 8 to 10 blocks, a target high score to beat,
special challenge for every block, and 3 monsters that can be revealed.
A star is awarded for each of these completed in a city. There is also a boss
at the final block of every city.
- The first star is awarded simply for destroying all blocks in the city.
- The second star is for beating the Par score.
- The third star is for completing all challenges in one play through. This
means every challenge on every block must be finished in order including
defeating the boss, or you must start over to get the begining.
- The fourth star is for finding all 3 monsters in a city. Only 1 monster can
be found per play through normally.
The first time you visit a city, the game will save your place each time a
block is cleared. This means if you quit or lose all your lives, you can
start at the last block you left off at, but ONLY the first time you go
through a city. This makes finishing 2 of the star objectives much easier.
- Play the same block (without clearing it) until you complete the challenge.
This makes it much easier to unlock Eyegore, because one little mistake on
a later block means you start that block over instead of the whole city.
- Collect all the monsters on one trip through. If you happen to know what
monsters will reveal other monsters and have them available, you can reveal
a monster at each of the 3 blocks in each city that has a cryo-tube. Once
you release a monster, clear the block and let it save then quit. When you
return and get to the second block, use the appropriate monster and reveal
another new monster. Do this again for the third spot, and you can have all
3 monsters from a city on your first play through.
- Your score is NOT saved if you quit and return later, so the Par star
needs to be earned on a different play through if you use this trick.
Remember, this only works on the FIRST play through of a city. Once it is
cleared, it will no longer save your spot at the last block played.
Included in this guide are basic maps of city blocks where challenge items
are hidden in windows.
How to read the maps:
ROW <-- Rows are either front or back
_____ <-- Roof
7* [ | ]
6 [ | ]
5 [ | ]
4 [ | ]
3 [ | ] <-- Where a monster punches when first climbing
2 [ | ] <-- Sometimes has windows, but never items in them
1 [___] <-- This story is the 'Ground Floor'
1 <-- The number for the building for easier reference
*These numbers are the story for the building, showing how tall it is.
Item locations are listed by (including Cryo-Tubes):
- Row (front or back)
- How far over (starting from the left), or left/right side
- What story up (starting from the ground floor as 1), or top floor
Example (from Las Vegas):
Challenge: Collect 2 Kings <-- What to collect
A. Front Row 2 - right side - 3 up
B. Front Row 3 - right side - 5 up <-- Notice the front row and # for B?
C. Back Row 1 - 3 over - 3 up
D. Back Row 3 - 3 over - top floor <-- a back row example for D.
FRONT ROW <-- There's the front row for B.
_____ _____ _____
6 [ | ] [ | ] [ | ]
5 [ | ] [ | ] [ |B]
4 [ | ] [ | ] [ | ]
3 [ | ] [ |A] [ | ]
2 [ | ] [ | ] [ | ]
1 [___] [___] [___]
1 2 3 <-- There's the number for B.
BACK ROW <-- These buildings line up with the
_____ front row and are always behind
6 [ | ] them if they over lap.
5 _________[ | ]_________
4 [ | | | ][ | ][ | |D| ]
3 [ | |C| ][ | ][ | | | ]
2 [ | | | ][ | ][ | | | ]
1 [_______][___][_______]
1 2 3 <-- Back row, building 3 for D!
Backrow building 2 is behind Front Row building 2, so cannot be reached
until Front Row 2 is destroyed. See how they're lined up on the map?
Back Row 1 and 3 can be reached normally because there are no front
row buildings in the way. Notice Front Row 1, 2, and 3 don't overlap back
row 1 and 3 at all?
It is possible for a back row building to be partially covered by a front
row building, and the maps will show this as best they can.
-------------------
| LV. LAS VEGAS |
-------------------
Blocks: 9
Par Score: 175,000
Monsters: Leon, Kingston, Jack
Bad Food: Lemon, Chille Pepper, Cactus, Cat, Bio-Hazard, Fire
Good Food*: [Cherries], Bananas, [Ice Cream], Hot Dog, [Hamburger],
Steak, Turkey
*Food with brackets around them are only available as part of a challenge on
certain blocks.
The challenge reward on each block is different for every monster. See
the full list in the Challenge Rewards (REW.) section above.
===========================================================
LV1. DOWNTOWN
Enemies: Policeman
Hazards: Furniture, Electric Signs
Challenge: Eat 2 Ice Cream Cones
A. Back 1 - left side - 4th window up
B. Back 2 - right side - 4th window up
FRONT ROW
_____
7 [ | ]
6 [ | ]
5 [ | ]
4 [ | ]
3 [ | ]_______ _______
2 [ | ][ | | ] [ | | ]
1 [___][_____] [_____]
1 2 3
BACK ROW
_____ _________
7 [ | ] [ | | | ]
6 [ | ] [ | | | ]
5 [A| ] [ | | |B]
4 [ | ] [ | | | ]
3 [ | ] [ | | | ]
2 [ | ] [ | | | ]
1 [___] [_______]
1 2
Notes: Furniture may interupt eating Ice Cream Cones and cause you to fail the
challenge. The Casino signs on the sides of buildings are the biggest
threat in this stage.
===========================================================
LV2. HARRY'S
Enemies: Policeman
Hazards: Furniture, Electric Signs
Cryo-Tube: Back Row Building 2 - 3 over - 5 up (marked by an *)
Challenge: Collect 4 Aces
A. Back Row 1 - 2 over - 6 up
B. Back Row 1 - 2 over - 7 up
C. Back Row 2 - top left corner
D. Back Row 2 - 3 over - 6 up
FRONT ROW
_________
2 [ | | | ]
1 [_______]
1
BACK ROW
_______ _________
9 [ | | ] [C| | | ]
8 [ | | ] [ | | | ]
7 [ |B| ] [ | | | ]
6 [ |A| ] [ | |D| ]
5 [ | | ] [ | |*| ]
4 [ | | ] [ | | | ]
3 [ | | ] [ | | | ] _________
2 [ | | ] [ | | | ] [ | | | ]
1 [_____] [_______] [_______]
1 2 3
Notes: Aces are picked up just like bonus points: hit them with any attack
while on the building.
===========================================================
LV3. SLOT WORLD
Enemies: Bikers, Window SWAT
Hazards: Electric Signs
Challenge: Reveal a Jackpot
A. Back Row 3 - left side - 6 up
B. Back Row 3 - 2 over - 6 up
C. Back Row 3 - right side - 6 up
FRONT ROW
_______
2 [ | | ]
1 [_____]
1
BACK ROW
_______
7 [ | | ]
6 _____ [A|B|C] _____
5 [ | ] [ | | ] [ | ]
4 [ | ] [ | | ] [ | ]
3 [ | ] _______[ | | ]_______ [ | ]
2 [ | ] [ | | ][ | | ][ | | ] [ | ]
1 [___] [_____][_____][_____] [___]
1 2 3 4 5
Notes: The jackpot is 3 cherries. You must eat them all to complete the
challenge. They're found in the "Lucky's" building with the slot
machine handle on the right side.
===========================================================
LV4. LANCELOT'S
Enemies: Policeman, Window SWAT
Hazards: Water Spouts
Challenge: Collect 2 Kings
A. Front Row 2 - right side - 3 up
B. Front Row 3 - right side - 5 up
C. Back Row 1 - 3 over - 3 up
D. Back Row 3 - 3 over - 3 up (top floor)
FRONT ROW
_____ _____ _____
6 [ | ] [ | ] [ | ]
5 [ | ] [ | ] [ |B]
4 [ | ] [ | ] [ | ]
3 [ | ] [ |A] [ | ]
2 [ | ] [ | ] [ | ]
1 [___] [___] [___]
1 2 3
BACK ROW
_____
6 [ | ]
5 _________[ | ]_________
4 [ | | | ][ | ][ | |D| ]
3 [ | |C| ][ | ][ | | | ]
2 [ | | | ][ | ][ | | | ]
1 [_______][___][_______]
1 2 3
Notes: Kings are picked up just like bonus points: hit them with any attack
while on the building. Any 2 of the 4 available kings will complete
the challenge.
===========================================================
LV5. JOLLY ROGER'S
Enemies: Policeman, Window SWAT
Challenge: Eat 10 Mimes
Mimes come 2 at a time from the far left of the block. The sooner you eat
or kill them, the sooner more will show up. They will wander back and forth
once they show up. Only 10 mimes total may show up, so you may want to
finish the challenge before you level the block.
Notes: The pirate ship in the middle shoots a canon at you. It takes 2 ground
slams to detroy it for an easy 1,000 points.
===========================================================
LV6. THE OASIS
Enemies: Policeman, Window SWAT, Helicopter
Hazards: Water Spouts
Cryo-Tube: Front Row 2 - left side - 7 up (marked with an *)
Challenge: Collect 3 Gold Coins
A. Front Row 3 - left - 3 up
B. Back Row 1 - 3 over - 6 up
C. Back Row 2 - right - 7 up
FRONT ROW
_____
8 [ | ]
7 [*| ]
6 _____ [ | ] _____
5 [ | ] [ | ] [ | ]
4 [ | ] [ | ] [ | ]
3 [ | ] [ | ] [A| ]
2 [ | ] [ | ] [ | ]
1 [___] [___] [___]
1 2 3
BACK ROW
_____
8 _________ [ | ] _________
7 [ | | | ] [ |C] [ | | | ]
6 [ | |B| ] [ | ] [ | | | ]
5 [ | | | ] [ | ] [ | | | ]
4 [ | | | ] [ | ] [ | | | ]
3 [ | | | ] [ | ] [ | | | ]
2 [ | | | ] [ | ] [ | | | ]
1 [_______] [___] [_______]
1 2 3
Notes: Coins are picked up just like bonus points: hit them with any attack
while on the building.
===========================================================
LV7. HARD LUCK BUFFET
Enemies: Bikers, Window SWAT, Helicopter
Challenge: Eat 3 Hamburgers
A. Front Row 1 - right - 7 up
B. Front Row 3 - 3 over - 4 up
C. Back Row 2 - Left - 2 up
D. Back Row 3 - 2 over - 5 up
E. Back Row 3 - top right corner
FRONT ROW
_____
9 [ | ]
8 [ | ]
7 [ |A]
6 [ | ]
5 [ | ] _________
4 [ | ] [ | |B| ]
3 [ | ] _________[ | | | ]_________
2 [ | ] [ | | | ][ | | | ][ | | | ]
1 [___] [_______][_______][_______]
1 2 3 4
BACK ROW
__________ _______
9 [ | ][ | ] [ | |E]
8 [ | ][ | ] [ | | ]
7 [ | ][ | ] [ | | ]
6 [ | ][ | ] [ | | ]
5 [ | ][ | ] [ |D| ]
4 [ | ][ | ] [ | | ]
3 [ | ][C| ] [ | | ]
2 [ | ][ | ] [ | | ]
1 [___][___] [_____]
1 2 3
Notes: Any 4 of the 5 available Hamburgers can be eaten to complete the
challenge.
===========================================================
LV8. SINBAD'S
Enemies: Policeman, Window SWAT, Helicopter
Cryo-Tube: Back Row 4 - right side - 3 up (marked with an *)
Challenge: Reveal a Jackpot
A. Back Row 2 - left side - 7 up
B. Back Row 2 - 2 over - 7 up
C. Back Row 2 - 3 over - 7 up
FRONT ROW
_____ _____
7 [ | ] [ | ]
6 [ | ] [ | ]
4 [ | ] [ | ]
3 _________[ | ] [ | ]_________
2 [ | | | ][ | ] [ | ][ | | | ]
1 [_______][___] [___][_______]
1 2 3 4
BACK ROW
______________
9 [ | | ][ | | ]
8 [ | | ][ | | ]
7 _____ [A|B|C][ | | ] _____
6 [ | ] [ | | ][ | | ] [ | ]
5 [ | ] [ | | ][ | | ] [ | ]
4 [ | ] [ | | ][ | | ] [ | ]
3 [ | ] [ | | ][ | | ] [ |*]
2 [ | ] [ | | ][ | | ] [ | ]
1 [___] [_____][_____] [___]
1 2 3 4
Notes: The jackpot is 3 cherries. You must eat them all to complete the
challenge.
===========================================================
LV9. NERO'S
Hazards: Water Spouts
Challenge: Defeat the Scum Carbonator
This boss is basically a tank. It will typically come from the left side of
the block and float there for several seconds taking aim. The canon shot
will knock your monster over if it hits. Occationally it will do a shockwave
around itself that will also knock your monster over.
Get on the other side and do the Ground Slam repeatedly. You should hit the
Scum Carbonator several times as it tries to escape. It can even push you
along as you smash it.
Avoiding the water spouts should be a given.
As with all bosses, monsters with higher crush will defeat it faster.
----------------------
| SF. SAN FRANCISCO |
----------------------
Blocks: 10
Par Score: 175,000
Monsters: Marco, Shelby, Natalie
Bad Food: Chille Pepper, Poison, Syringe, Water, Fire, Electricity
Good Food*: Cherries, Watermelon, Ice Cream, Donut, Cake,
[Giant Chocolate Bar], Spagetti, [Steak], Fish, [Crab]
*Food with brackets around them are only available as part of a challenge on
certain blocks.
The challenge reward on each block is different for every monster. See
the full list in the Challenge Rewards (REW.) section above.
===========================================================
SF1. FISHERMAN'S WARF
Enemies: Policeman, Helicopter
Hazards: Cable Cars
Challenge: Eat 3 Crabs
A. Back Row 2 - 3 over - 3 up
D. Back Row 2 - left side - 4 up
C. Back Row 2 - left side - 7 up
D. Back Row 2 - right side - 7 up
FRONT ROW
6 _________
5 [ | | | ]
4 [ | | | ]_______ _______
3 [ | | | ][ | | ] [ | | ]
2 [ | | | ][ | | ] [ | | ]
1 [_______][_____] [_____]
1 2 3
BACK ROW
_________
8 [ | | | ]
7 _________ [C| | |D]
6 [ | | | ] [ | | | ] _________
5 [ | | | ] [ | | | ] [ | | | ]
4 [ | | | ] [B| | | ] [ | | | ]
3 [ | | | ] [ | |A| ] [ | | | ]
2 [ | | | ] [ | | | ] [ | | | ]
1 [_______] [_______] [_______]
1 2 3
Notes: All the crabs are in the "Crab House" building. The crabs sometimes
aren't there or seem to get crushed with a punch instead of eaten.
===========================================================
SF2. THE PARK
Enemies: Policeman, Helicopter
Hazards: Cable Cars
Challenge: Destroy 5 Cable Cars
The cable cars will show up on the right side of the block ever 15 seconds.
They stop briefly in the middle before leaving on the left side.
===========================================================
SF3. PACIFIC HEIGHTS
Enemies: Policeman, Helicopter
Hazards: Furniture, Garbage Trucks
Cryo-Tube: Back Row 4 - left side - 3 up
Challenge: Eat 5 Skaters
There are only 5 skaters on the block. They move back and forth randomly.
Sometimes they will go off screen and -might- come back. Try to eat them
all at the begining, or they may escape.
Notes: The Cryo-Tube is in the red building towards the left (between the
green and silver building that are shaped the same). Get on the front
of the building but do NOT climb. Punch at the left side for the tube.
If you don't find it, then you may need to try a different monster.
===========================================================
SF4. HAIGHT STREET
Enemies: Bikers, Helicopters
Hazards: Furniture, Garbage Trucks, Merry-go-round
Challenge: Eat 6 Bikers
Bikers ride from either side of the block right next to the sidewalk.
There are only 6 bikers on this block, so be sure to eat them all so they
aren't accidently killed.
===========================================================
SF5. SoMa
Enemies: Policeman, Window SWAT, SWAT Van, Helicopter
Hazards: Water Spouts
Challenge: Eat 10 SWAT Officers
There are several in windows to eat. SWAT vans will also drop off groups of
6 SWAT officers.
Notes: The SWAT van will show up after roughly 20 seconds. Once a team is
gone, it will take roughly 40 seconds for another van to show up.
===========================================================
SF6. TENDERLOIN DISTRICT
Enemies: Bikers, Policeman, Window SWAT, SWAT Van
Challenge: Destroy 4 Streetlights
2 streetlights are at each end of the block (far left and far right).
Notes: Be careful when you destroy helicopters or jump while carrying cars.
Either of those crashing in to the ground can destroy the lights
and cause you to fail the challenge. Biker grenades can also destroy
lights.
===========================================================
SF7. CHOCOLATE FACTORY
Enemies: Policeman, SWAT Van, Window Soldiers, Helicopter
Hazards: Chocolate Spill
Cryo-Tube: Back Row 2 - top right corner (marked with an *)
Challenge: Eat 4 Bars of Chocolate
A. Front Row 1 - 2 over - 3 up
B. Back Row 1 - 2 over - 3 up
C. Back Row 2 - 2 over - 3 up
D. Back Row 3 - 2 over - 4 up
FRONT ROW
_____
8 [ | ]
7 [ | ]
6 [ | ] _______
5 [ | ] [ | | ]
4 _________ _________ [ | ] [ | | ]
3 [ |A| | ] [ | | | ] [ | ] [ | | ]
2 [ | | | ] [ | | | ] [ | ] [ | | ]
1 [_______] [_______] [___] [_____]
1 2 3 4
BACK ROW
_______
5 [ | | ]
4 __________________ [ |C| ]
3 [ |B| | ][ |C| |*] [ | | ]
2 [ | | | ][ | | | ] [ | | ]
1 [_______][_______] [_____]
1 2 3
Notes: You may need to destroy Front Row Building 2 (it covers the window)
before you can release the Cryo-Tube.
===========================================================
SF8. Market Street
Enemies: Policeman, SWAT Van, Helicopter
Hazards: Cable Cars, Electric Signs
Challenge: Eat 4 Steaks
A. Building 1 - left side - 3 up
B. Building 1 - 3 over - 4 up
C. Building 2 - 2 over - 3 up
D. Building 5 - right side - 8 up
BOTH ROWS
_____ _____
11 [ | ] [ | ]
10 [ | ] [ | ]
9 [ | ] [ | ]
8 [ | ] [ |D]
7 _____________________ [ | ] [ | ]
6 [ | | ][ | | ][ | | ] [ | ] [ | ]
5 [ | | ][ | | ][ | | ] [ | ] [ | ]
4 [ | |B][ | | ][ | | ] [ | ] [ | ]
3 [A| | ][ |C| ][ | | ] [ | ] [ | ]
2 [ | | ][ | | ][ | | ] [ | ] [ | ]
1 [_____][_____][_____] [___] [___]
1 2 3 4 5
Notes: Rojo cannot complete the challenge because steak makes him puke.
===========================================================
SF9. CHINATOWN
Enemies: Policeman, SWAT Van, Helicopter
Hazards: Garbage Trucks, Rocket
Cryo-Tube: Far right front row building - 2 over - top floor
Challenge: Launch 1 Rocket
The rocket is on top of the middle building (also the tallest).
Simply attack the rocket to launch it.
Notes: The Cryo-Tube building has a 2 red ribbons on it (over the left most
and right most colums of windows).
===========================================================
SF10. PRESIDO
Challenge: Defeat the Scum-Hawk
Fighting this boss is very similar to Missile Choppers that appear later.
He will swoop in, hover in the air, and fire 2 homing missiles. The first
missile hit on each run will surpise your monster or knock it out of the
air.
Use the buildings for cover against the missiles or try to dodge around
them to hit the boss. Multi-Spin can hit it several times, so monsters with
a high Crush may be able to defeat the Scum-Hawk in one jump.
----------------
| Lo. LONDON |
----------------
Blocks: 8
Par Score: 195,000
Monsters: Kyle, Icky, Edwin
Bad Food: Cat, Poison, Radiation, Bomb, Water, Fire
Good Food*: Cherries, Bananas, [Watermelon], Cake, Hot Dog, Spagetti,
Steak, Turkey
*Food with brackets around them are only available as part of a challenge on
certain blocks.
The challenge reward on each block is different for every monster. See
the full list in the Challenge Rewards (REW.) section above.
===========================================================
Lo1. CHELSEA
Enemies: Policeman, Window SWAT, SWAT Van, Helicopter
Hazards: Water Spout
Challenge: Collect 4 British Flags
A. Front Row 2 - top right corner
B. Back Row 1 - top left corner
C. Back Row 2 - 2 over - 5 up
D. Back Row 3 - right side - 7 up
FRONT ROW
_____ _____
4 [ | ] [ |A]
3 [ | ] [ | ]
2 [ | ] [ | ]
1 [___] [___]
1 2
BACK ROW
_________ _________ _________ _________
9 [B| | | ] [ | | | ] [ | | | ] [ | | | ]
8 [ | | | ] [ | | | ] [ | | | ] [ | | | ]
7 [ | | | ] [ | | | ] [ | | |D] [ | | | ]
6 [ | | | ] [ | | | ] [ | | | ] [ | | | ]
5 [ | | | ] [ |C| | ] [ | | | ] [ | | | ]
4 [ | | | ] [ | | | ] [ | | | ] [ | | | ]
3 [ | | | ] [ | | | ] [ | | | ] [ | | | ]
2 [ | | | ] [ | | | ] [ | | | ] [ | | | ]
1 [_______] [_______] [_______] [_______]
1 2 3 4
Notes: Flags are picked up just like bonus points: hit them with any attack
while on the building.
===========================================================
Lo2. MAYFAIR
Enemies: Policeman, Window SWAT, SWAT Van, Helicopter
Cryo-Tube: Front Row 3 - 2 over - top floor
Challenge: Destroy 5 Chimneys
Climb to the roof tops and knock down all the chimneys before damaging
the buildings. There are 6 possible chimneys to destroy.
Notes: The Cryo-Tube here is easy to get to and might be useable to quickly
collect all 3 London monsters.
===========================================================
Lo3. WEST END
Enemies: Policeman, Window SWAT, SWAT Van, Helicopter, Tank
Hazards: Furniture, Electric Sign, Water Spout
Challenge: Collect 5 Money Bags
A. Front Row 1 - right side - 6 up
B. Back Row 1 - top left corner
C. Back Row 2 - right side - 5 up
D. Back Row 3 - right side - 8 up
E. Back Row 5 - 2 over - 13 up
FRONT ROW
_______ _____
7 [ | | ] [ | ]
6 [ | |A] [ | ]
5 [ | | ] [ | ]
4 [ | | ] [ | ]
3 [ | | ] [ | ]
2 [ | | ] [ | ]
1 [_____] [___]
1 2
BACK ROW
_______
15 [ | | ]
14 [ |E| ]
13 [ | | ]
12 [ | | ]
11 _______ [ | | ]
10 _______ [ | | ] [ | | ]
9 [ | | ] [ | | ] [ | | ]
8 [ | |D] [ | | ] [ | | ]
7 _____ [ | | ] [ | | ] [ | | ]
6 [ | ] [ | | ] [ | | ] [ | | ]
5 _____ [ |C] [ | | ] [ | | ] [ | | ]
4 [B| ] [ | ] [ | | ] [ | | ] [ | | ]
3 [ | ] [ | ] [ | | ] [ | | ] [ | | ]
2 [ | ] [ | ] [ | | ] [ | | ] [ | | ]
1 [___] [___] [_____] [_____] [_____]
1 2 3 4 5
Notes: Money Bags are picked up just like bonus points: hit them with any
attack while on the building.
===========================================================
Lo4. BAKER STREET
Enemies: Policeman, Window SWAT, SWAT Van, Helicopter, Tank
Hazards: Merry-go-round
Cryo-Tube: Back Row 1 - top right corner (marked with an *)
Challenge: Eat 4 Watermelons
A. Front Row 1 - right side - 5 up
B. Front Row 2 - left side - 3 up
C. Back Row 2 - top left corner
D. Back Row 3 - right side - 3 up
E. Back Row 5 - right side - 4 up
F. Back Row 5 - right side - 6 up
FRONT ROW
_____
6 [ | ]
5 [ |A] _____
4 [ | ] [ | ]
3 [ | ] [B| ]
2 [ | ] [ | ]
1 [___] [___]
1 2
BACK ROW
_____
7 _____ [ | ] _______ _____
6 [C| ] [ | ] [ | | ] [ |F]
5 _______ [ | ] [ | ] [ | | ] [ | ]
4 [ | |*] [ | ] [ | ] [ | | ] [ |E]
3 [ | | ] [ | ] [ |D] [ | | ] [ | ]
2 [ | | ] [ | ] [ | ] [ | | ] [ | ]
1 [_____] [___] [___] [_____] [___]
1 2 3 4 5
Notes: Extra watermelons can appear in any window.
===========================================================
Lo6. TRAFALGAR
Enemies: Policeman, Window SWAT, SWAT Van, Helicopter, Tank
Hazards: Water Spout
Challenge: Eat 15 SWAT
SWAT officers can be found in many windows. You can also wait for a SWAT
Team to be dropped off.
Notes: If you eat a SWAT Team member as they come off the van, sometimes the
rest of the team won't run. A SWAT team will show up after roughly 30
seconds, and a replacement team will arrive roughly 40 seconds after
the previous team is gone.
===========================================================
Lo6. PICADILLY CIRCUS
Enemies: Policeman, SWAT Van, Window Grenadier, Helicopter, Tank
Challenge: Pop the Ralph Balloon
The balloon is in the middle of the block on the roof tops. Attack it until
it pops.
Notes: Causing the building the balloon is hovering over (it has a "Rampage:
the Movie" poster on it) to lose a floor/be destroyed makes the
balloon fly off the screen.
===========================================================
Lo7. PARLIAMENT
Enemies: Policeman, Window SWAT, SWAT Van, Helicopter, Tank
Cryo-Tube: Back row 3 (far right building) - 2 over - 3 up
Challenge: Eat 6 Royal Guards
In each nook where a tree sits there is also a blue box that looks like a
telephone booth. The royal guards go in and out of those booths, so don't
destroy them until you've completed the challenge.
Notes: There is a nook on the left and right side of this block where you
can reach the back row buildings. In the right nook 3 stories up
right in the middle of the building is the cryo-tube.
===========================================================
Lo8. BIG BEN
Enemies: Window Soldiers, Window Grenadier
Hazards: Furniture
Challenge: Defeat the Cyclo-saucer
This boss hovers on to the screen randomly. Usually it has a shield up that
prevents damage. Strike it when it drops the shield to attack. A monster
with multi-spin might be able to hit the saucer several times before it
retreats for another pass.
This boss does little damage. The lightning strikes usually miss, and the
cyclone stuns your monster for several seconds for little damage.
The military units in the windows are a bigger threat then the boss.
---------------------
| LA. LOS ANGELES |
---------------------
Blocks: 8
Par Score: 135,000
Monsters: Cal, Amanda, Bart
Bad Food: Lemon, Chille Pepper, Cactus, Poison, Bio-Hazard, Syringe,
Electricity
Good Food*: Cherries, Bananas, Watermelon, Ice Cream, [Cake], Hamburger,
Crab
*Food with brackets around them are only available as part of a challenge on
certain blocks.
The challenge reward on each block is different for every monster. See
the full list in the Challenge Rewards (REW.) section above.
===========================================================
LA1. MIDWAY STUDIOS
Enemies: Policeman, SWAT Van, Helicopter, Tank
Hazards: Water Spout
Challenge: Destroy 5 Police Cars
Destroy the police car and the policeman each time to make a new car show
up. The policeman will follow you around, so finding him should be easy if
he had time to get out of his car.
Notes: It takes about 30 seconds for a new police car to show up.
===========================================================
LA2. STUDIO B
Enemies: Policeman, SWAT Van, 2 Helicopters, Tank
Cryo-Tube: Back Row 1 - 3 over - 3 up
Challenge: Pop the Lizzy Balloon
The balloon is attached to the taller building in the middle. Pop the
balloon before you destroy that building or it will fly away.
Notes: The Cryo-Tube is on the far left in the back building. That means
destroy the front building with the "Rampage The Movie" sign on it
first. The tube is 2 down from the top and 3 over from the left.
===========================================================
LA3. THE BACKLOT
Enemies: Window SWAT, SWAT Van, Army Truck, Helicopter, Tank
Challenge: Eat 10 Business People
There are exactly 10 business men on this block. Their locations seem
random, so make sure you eat them all before you start punching buildings.
Notes: Hitting a building in any way can cause a business man looking out
a window to fall to the ground. Catch them before they run away!
===========================================================
LA4. LABREA
Enemies: SWAT Van, Army Truck, 2 Helicopters, Missile Chopper
Hazards: Water Spout
Challenge: Destroy 8 helicopters
Military and news helicopters both count. Make sure you finish the challenge
before you clear the buildings, since this block is so easy to demolish.
===========================================================
LA5. BURBANK
Enemies: Policeman, Window Soldiers, Tank
Hazards: Garbage Trucks
Cryo-Tube: Front Row 1 - left side - 3 up
Challenge: Destroy 5 Tanks
The tank will show up every 30 seconds after you kill one. Jumping over it
and using the ground smash attack should kill the tanks pretty quickly.
Monsters with higher crush will take out tanks in fewer hits.
Notes: The Cryo-Tube is in the K.C. Kluck's building on the left side in the
second window from the top.
===========================================================
LA6. RODEO DRIVE
Enemies: Window Soldiers, Window Grenadiers, Army Truck, Grenadier
2 Helicopters, Tank
Hazards: Electric Signs, Water Spout
Challenge: Collect 3 Diamonds
A. Building 1 - over 2 - top floor
B. Building 4 - right side - top floor
C. Building 7 - left side - top floor
BOTH ROWS
___
6 _______ {C| }
5 _____ _____[ | | ]_____ ___ { | }
4 { |A| }[ | ][ | | ][ |B]{ | }_______{ | }
3 { | | }[ | ][ | | ][ | ]{ | }[ | | ]{ | }
2 { | | }[ | ][ | | ][ | ]{ | }[ | | ]{ | }
1 {_____}[___][_____][___]{___}[_____]{___}
1 2 3 4 5 6 7
Back Row buildings indicated with {}
Notes: Diamonds are picked up just like bonus points: hit them with any
attack while on the building.
===========================================================
LA7. BEVERLY HILLS
Enemies: Window Soldiers, SWAT Van, Army Truck, 2 Helicopters,
Tank
Hazards: Water Spout
Cryo-Tube: Front Row 1 - top right corner (indicated with an *)
Challenge: Eat 5 Cakes
A. Front Row 1 - left side - 5 up
B. Back Row 2 - top left corner
C. Back Row 4 - 2 over - top floor
D. Back Row 4 - right side - 3 up
E. Back Row 5 - top left corner
FRONT ROW
_____
6 [ |*]
5 [A| ]
4 [ | ]
3 [ | ]
2 [ | ]
1 [___]
1
BACK ROW
_______ ________________
4 _____[B| | ]_____ [ |D| | ][E| | ]
3 [ | ][ | | ][ | ] [ | | |C][ | | ]
2 [ | ][ | | ][ | ] [ | | | ][ | | ]
1 [___][_____][___] [_______][_____]
1 2 3 4 5
===========================================================
LA8. HOLLYWOOD BLVD.
Enemies: Window Soldiers, Window Grenadiers, 2 Missile Choppers
Hazards: Furniture, Electric Signs
Challenge: Defeat the Scum Carbonator
This boss is basically a tank. It will typically come from the left side of
the block and float there for several seconds taking aim. The canon shot
will knock your monster over if it hits. Occationally it will do a shockwave
around itself that will also knock your monster over.
Get on the other side and do the Ground Slam repeatedly. You should hit the
Scum Carbonator several times as it tries to escape. It can even push you
along as you smash it.
The boss is no different then before, but the added military help makes
it a little more tricky this time around.
As with all bosses, monsters with higher crush will defeat it faster.
-----------------
| Chi. CHICAGO |
-----------------
Blocks: 9
Par Score: 200,000
Monsters: Rojo, Harry, Nick
Bad Food: Cockroach, Poison, Radiation, Bomb, Fire, Electricity
Good Food: Donut, Cake, Hot Dog, Hamburger, Spagetti, Turkey, Fish
The challenge reward on each block is different for every monster. See
the full list in the Challenge Rewards (REW.) section above.
===========================================================
Ch1. STREETERVILLE
Enemies: 3 Street Punks, SWAT Van, Army Truck, 2 Helicopters, Tank
Hazards: Electric Signs
Challenge: Destroy 4 Fire Trucks
The fire trucks regularly pass by on the street with no limit.
Destroy them like you would any car.
===========================================================
Ch2. MICHIGAN AVE
Enemies: 3 Street Punks, Window SWAT, SWAT Van, 2 Missile Choppers, Tank
Cryo-Tube: Back Row 1 - 2 over - top floor
Challenge: Find 1 Gold Coin
In the middle of the block is a museum, which has a front row building
and a back row building on each side. The left building of the museum
has the gold coin in the top right corner.
Notes: The Cryo-Tube is located in the far left building. The building is
blue and partially hidden by another building. The tube can be found
without destroying any buildings. It's on the top floor 2 windows in.
===========================================================
Ch3. THE LOOP E.
Enemies: 2 Street Punks, Window SWAT, SWAT Van, Helicopter, Tank
Hazards: Furniture, Garbage Trucks, Trains
Challenge: Destroy 4 Trains
The trains travel across the rooves of the front row buildings. If the
buildings are destroyed, the trains will stop coming. Sometimes a train
will be stopped on the far sides of the block once this happens.
Only 1 train car needs to be destroyed to count towards the challenge,
but destroying the other cars on the same train will NOT.
Trains travelling left to right can be hit from the sidewalk.
Spin attack is a safe way to hit the trains without damaging
the building or taking damage.
Notes: Trains can do a large amount of damage if they hit your monster.
Attacking them from the tracks is risky unless your timing is perfect.
===========================================================
Ch4. DOWNTOWN
Enemies: Window SWAT, Army Truck, Tank, Bomber
Hazards: Religious Folk, Water Spout, Electric Signs
Challenge: Eat 4 Grenadiers
Wait for the army truck to show up and eat the grenadier who will follow
you around. The sooner you eat him or remove the 2 Army Men he's dropped
off with the sooner another will be trucked in.
Notes: He'll be back.
===========================================================
Ch5. STATE ST.
Enemies: Window Swat, Army Truck, Bomber
Hazards: Furniture, Electric Signs
Cryo-Tube: Front Row 4 - left side - 5 up
Challenge: Destroy 8 Tanks
The tank will show up every 30 seconds after you kill one. Jumping over it
and using the ground smash attack should kill the tanks pretty quickly.
Monsters with higher crush will take out tanks in fewer hits.
Notes: The cryo-tube is in the tall thin building next to the large
Scumbuckets building on the right of the block. Look 5 stories up on
the left side to find it.
===========================================================
Ch6. LASALLE
Enemies: Window Grenadiers, Army Truck, 2 Missile Choppers, Tank, Bomber
Hazards: Garbage Trucks, Trains
Challenge: Destroy 6 Trains
The trains travel across the rooves of the front row buildings. If the
buildings are destroyed, the trains will stop coming. Sometimes a train
will be stopped on the far sides of the block once this happens.
Only 1 train car needs to be destroyed to count towards the challenge,
but destroying the other cars on the same train will NOT.
Trains travelling left to right can be hit from the sidewalk.
Spin attack is a safe way to hit the trains without damaging
the building or taking damage.
Notes: The bomber can destroy the track buildings if they are damaged
enough. Get to the roof of a back row building and destroy it
with an Overhead Swipe if this is a problem.
===========================================================
Ch7. WACKER
Enemies: Window Military, Army Truck, 2 Helicopters, Tank
Hazards: Water Spout
Challenge: Eat 5 Hot Dogs
The hot dog stands at the far left and right of the block count for the
challenge (2 possible). Hot dogs in windows seems to be random, but there
are usually at least 8 hot dogs available. Search the windows with a
normal punch, it shouldn't take long to find 3 more.
===========================================================
Ch8. UNION STATION
Enemies: Window Military, Army Truck, 2 Missile Choppers, Tank, Bomber
Hazards: Furniture, Electric Signs
Cryo-Tube: Front Row 2 - left side - 8 up
Challenge: Eat 6 Bus Commuters
All 6 of the commuters are on the sidewalk right in the middle of the block.
Stand in the street and eat them right at the start so nothing can happen
to them. Don't stand to close to the buildings because falling furniture
can cause you to throw the commuters instead of eating them.
Notes: The Cryo-Tube is in the Tribune Building towards the left side of
the block. The 8th story window on the left side holds the tube.
===========================================================
Ch9. THE TOWER
Enemies: 6 Street Punks, Tank
Challenge: Defeat the Cyclo-Saucer
This boss hovers on to the screen randomly. Usually it has a shield up that
prevents damage. Strike it when it drops the shield to attack. A monster
with multi-spin might be able to hit the saucer several times before it
retreats for another pass.
This boss does little damage. The lightning strikes usually miss, and the
cyclone stuns your monster for several seconds for little damage.
The tall buildings here means the saucer can hover much higher then before.
Monsters with poor jump may have trouble defeating him, or will at least
have to wait on roof tops for the chance to strike.
-------------------
| HK. HONG KONG |
-------------------
Blocks: 8
Par Score: 150,000
Monsters: Croc, Venus, Jill
Bad Food: Lemon, Chille Pepper, Cat, Poison, Bio-Hazard, Water, Fire
Good Food: Bananas, Watermelon, Fish, Crab
The challenge reward on each block is different for every monster. See
the full list in the Challenge Rewards (REW.) section above.
===========================================================
HK1. PORT
Enemies: 6 Street Punks, Window Soldiers, Window Grenadiers, 2 Helicopters
2 Missile Choppers, Bomber
Hazards: Freighters, Fork Lifts, Rockets
Challenge: Launch 2 Rockets
The rockets are on the 1st and 3rd buildings (from the left). Attack them
before you destroy the buildings so they don't lauch by themselves.
Notes: The bomber returns very quickly on this stage. Avoiding the bombs
may be easier then trying to destroy it repeatedly.
===========================================================
HK2. DOCKS
Enemies: 6 Street Punks, Window Soldiers, Window Grenadiers, 2 Helicopters
2 Missile Choppers, Bomber
Hazards: Freighters
Challenge: Destroy 5 Scum Freighters
The freighters are the large boats that pass by in the water. A Ground Slam
destroys them in 1 hit. They show up randomly from either side of the block
every 20 seconds after the last one on screen leaves or is destroyed.
Notes: The bomber returns very quickly on this stage. Avoiding the bombs
may be easier then trying to destroy it repeatedly.
===========================================================
HK3. TECHNOLOGY PARK
Enemies: 1 Street Punk, Window Soldiers, Window Grenadiers, Army Truck,
Tank, Bomber
Hazards: Water Spouts
Cryo-Tube: Back Row 3 - right side - 6 up
Challenge: Destroy 4 Bombers
Stand on any of the four tall buildings facing towards the screen. When
the bomber passes by, do an Overhead Swipe to destroy it. You may want to
get rid of the military in the windows first so you don't get attacked
while waiting.
Notes: The Cryo-Tube is in the third tall building from the left. On the
right side, punch the 5th window (6th story).
===========================================================
HK4. GONG PARK
Enemies: Window Soldiers, Army Truck, APC, Tank, Bomber
Hazards: Furniture, Religious Folk
Challenge: Hit 6 Gongs
The building cluster on the left side of the block has 2 gongs on the
roof tops, and 2 right on the street level. One gong is left of the tall
building on the right, and the final gong is on top of the tall building.
===========================================================
HK5. APARTMENT COMPLEX
Enemies: Window Soldiers, Window Grenadier, Army Truck, 2 Helicopters,
Tank, Bomber
Hazards: Furniture
Cryo-Tube: Back Row 2 - left side - 9 up
Challenge: Eat 8 Cherries
A. Front Row 1 - 2 over - 5 up
B. Front Row 2 - right side - 9 up
C. Front Row 2 - 2 over - 13 up
D. Front Row 3 - left side - 4 up
E. Front Row 3 - right side - 11 up
F. Back Row 1 - right side - 7 up
G. Back Row 1 - left side - 11 up
H. Back Row 1 - 2 over - top floor
FRONT ROW
_______
15 [ | | ]
14 [ | | ]
13 [ |C| ] _______
12 [ | | ] [ | | ]
11 _______ [ | | ] [ | |E]
10 [ | | ] [ | | ] [ | | ]
9 [ | | ] [ | |B] [ | | ]
8 [ | | ] [ | | ] [ | | ]
7 [ | | ] [ | | ] [ | | ]
6 [ | | ] [ | | ] [ | | ]
5 [ |A| ] [ | | ] [ | | ]
4 [ | | ] [ | | ] [D| | ]
3 [ | | ] [ | | ] [ | | ]
2 [ | | ] [ | | ] [ | | ]
1 [_____] [_____] [_____]
1 2 3
BACK ROW
_______ ______________
12 [ |H| ] [ | | ][ | | ]
11 [G| | ] [ | | ][ | | ]
10 [ | | ] [ | | ][ | | ]
9 [ | | ] [*| | ][ | | ]
8 [ | | ] [ | | ][ | | ]
7 [ | |F] [ | | ][ | | ]
6 [ | | ] [ | | ][ | | ]
5 [ | | ] [ | | ][ | | ]
4 [ | | ] [ | | ][ | | ]
3 [ | | ] [ | | ][ | | ]
2 [ | | ] [ | | ][ | | ]
1 [_____] [_____][_____]
1 2 3
Notes: The cyro-tube is on the left side of the second back row building
covered by a front row building. Search 4 windows down from the roof
to find it.
===========================================================
HK6. MARKET PAVILLION
Enemies: Window Soldiers, Window Grenadier, Army Truck, APC, Bomber
Hazards: Electric Signs
Cryo-Tube: Front Row 2 - right side - 7 up
Challenge: Eat 8 Grenadiers
The army truck will drop them off every time you eat them off the ground.
Grenadiers can also be found in many windows on this block.
Notes: The Cryo-Tube is in the front building (with the "Computers" sign)
just left of center in the 7th story window on the right side.
===========================================================
HK7. FINANCIAL CENTER
Enemies: Window Soldiers, Window Grenadier, Army Truck, 2 Helicopters,
Tank, Bomber
Hazards: Furniture
Challenge: Eat 12 Business People
There are many chances for the business men on this block. Try to
eat ones out of the front row buildings on the right first so you can
destroy them as soon as possible. This will make watching the back
buildings much easier for a chance to scarf the challenge target.
Business might fall to the ground if the building is hit while they
look out. Catch them before they run away.
Notes: You may not destroy all the buildings in the time limit when trying
the challenge here. Eating the military troops out of the windows
can save you a lot of damage while you wait for business men.
Tanks, Bombers, and Furniture can be a real problem here because they
can interupt eating. Helicopters and Army Men can also be a problem
if they damage too many windows. Business men don't seem to show up
most of the time in smashed windows.
===========================================================
HK8. FORTRESS
Enemies: 6 Street Punks, Window Soldiers, Window Grenadier
Challenge: Defeat the Scum Leaper
This boss will jump off screen and land on a random building later. Each
time it lands, it will release Scum Soda over the face of the building
(two windows wide) that will knock any monster it touches over.
An easy way to handle the Leaper is to destroy all but a 2 window wide
building. Wait on the top of the last building and use the Overhead Swipe
every time the Leaper tries to land. Eating the military from the windows
makes you pretty safe from damage unless you get hit by the green goop.
Monsters with a higher crush will destroy this boss much faster.
------------------
| NY. NEW YORK |
------------------
Blocks: 10
Par Score: 200,000
Monsters: Wally, Joe, Rocky
Bad Food: Cockroach, Radiation, Syringe, Bomb, Water, Fire, Electricity
Good Food*: Donut, Cake, Hamburger, Spagetti, [Steak], Fish
*Food with brackets around them are only available as part of a challenge on
certain blocks.
The challenge reward on each block is different for every monster. See
the full list in the Challenge Rewards (REW.) section above.
===========================================================
NY1. THE BRONX
Enemies: 2 Street Punks, Window Soldiers, Window Grenadiers, Army Truck,
2 Helicopters, Tank, Bomber
Hazards: Merry-go-round, Garbage Trucks, Recess
Challenge: Eat 6 Street Punks
The punks come from the left side of the block. More show up within a few
seconds of any of them being killed or eaten. There are only 6 total punks
to eat on this block, so make sure you get them all.
===========================================================
NY2. SCUM FACTORY
Enemies: Window Soldiers, 2 Helicopters, Bomber
Hazards: Fork Lift, Trains
Challenge: Destroy 3 Scum Freight Cars
There are 2 different trains here. The one for the challenge has stacked
boxes and white tanks with "Scum" on the side. Only 1 car on a train needs
to be destroyed for credit, but only the first car destroyed per train
gives credit. You will need to destroy a car on 3 different trains to
finish the challenge.
Notes: White scum tanks on the trains explode when hit. The train pulling the
yellow boxcars does not count towards the challenge.
===========================================================
NY3. GARMENT DIST.
Enemies: Window Soldiers, Window Grenadier, Army Truck, APC,
2 Helicopters, Tank, Bomber
Hazards: Garbage Trucks
Cryo-Tube: Back Row 1 - right side - 5 up (marked with an *)
Challenge: Eat 4 Steaks
A. Front Row 2 - right side - 3 up
B. Front Row 2 - left side - 5 up
C. Front Row 4 - 2 over - 5 up
D. Back Row 1 - 2 over - 6 up
FRONT ROW
_______
7 _______ [ | | ]_______
6 _______ [ | | ] [ | | ][ | | ]
5 [ | | ] [B| | ] [ | | ][ |C| ]
4 [ | | ] [ | | ] [ | | ][ | | ]
3 [ | | ] [ | |A] [ | | ][ | | ]
2 [ | | ] [ | | ] [ | | ][ | | ]
1 [_____] [_____] [_____][_____]
1 2 3 4
BACK ROW
_______ _______
8 _______ [ | | ] [ | | ]
7 [ | | ] [ | | ] _______[ | | ]
6 [ |D| ] [ | | ] [ | | ][ | | ]
5 [ | |*] [ | | ]_______[ | | ][ | | ]
4 [ | | ] [ | | ][ | | ][ | | ][ | | ]
3 [ | | ] [ | | ][ | | ][ | | ][ | | ]
2 [ | | ] [ | | ][ | | ][ | | ][ | | ]
1 [_____] [_____][_____][_____][_____]
1 2 3 4 5
Notes: The Cryo-Tube is in the back left building on the 5th floor on the
right side. Destroy the Fish Market building to get to it.
Rojo cannot complete the challenge here because steak makes him puke.
===========================================================
NY4. GREENWICH
Enemies: Window Soldiers, Window Grenadiers, Army Truck, APC, Tank, Bomber
Hazards: Garbage Trucks, Electric Signs
Challenge: Destroy 3 Bombers
Make sure the tallest building remains standing so the bombers can
easily be Overhead Swiped to complete the challenge.
===========================================================
NY5. SoHo
Enemies: Window Soldiers, Window Grenadiers, Army Truck, APC,
2 Helicopters, Tank, Bomber
Hazards: Water Spout, Electric Signs, Soap Spill
Challenge: Eat 20 Soldiers
Soldiers include Army Men and Grenadiers dropped off from the truck and APC
or found in windows. Chow down!
Notes: Window Grenadiers do not count towards the challenge here, but the
ones dropped off by the army truck do.
===========================================================
NY6. CENTRAL PARK WEST
Enemies: Window Soldiers, Window Grenadiers, Army Truck, APC,
2 Helicopters, Tank, Bomber
Hazards: Water Spout
Cryo-Tube: Back Row 2 - left side - 7 up
Challenge: Pop 3 Balloons
The balloons are part of the parade and are floating in easy Overhead Swipe
range over the street and will wait there to be popped to the very end.
Notes: The Cryo-Tube is in the back right building on the left side of the
7th story. The front row building needs to be destroyed to get to it.
===========================================================
NY7. CENTRAL PARK EAST
Enemies: Window Soldiers, Window Grenadiers, Army Truck, APC,
2 Helicopters, 2 Missile Choppers, Bomber
Hazards: Water Spouts, Electric Signs
Challenge: Collect 8 Money Bags
A. Back Row 1 - left side - 4 up
B. Back Row 2 - 3 over - 3 up
C. Back Row 2 - right side - 4 up
D. Back Row 2 - left side - 8 up
E. Back Row 3 - right side - 6 up
F. Back Row 4 - 2 over - 4 up
G. Back Row 4 - 2 over - 6 up
H. Back Row 4 - left side - 7 up
BACK ROW
_________
11 [ | | | ]
10 [ | | | ] _______ _______
9 [ | | | ] [ | | ] [ | | ]
8 _______ [D| | | ] [ | | ] [ | | ]
7 [ | | ] [ | | | ] [ | | ] [H| | ]
6 [ | | ] [ | | | ] [ | |E] [ |G| ]
5 [ | | ] [ | | | ] [ | | ] [ | | ]
4 [A| | ] [ | | |C] [ | | ] [ |F| ]
3 [ | | ] [ | |B| ] [ | | ] [ | | ]
2 [ | | ] [ | | | ] [ | | ] [ | | ]
1 [_____] [_______] [_____] [_____]
1 2 3 4
===========================================================
NY8. BROADWAY
Enemies: Window Soldiers, Window Grenadiers, 2 Helicopters, Tank, Bomber
Hazards: Furniture, Water Spout
Challenge: Destroy 6 Tanks
The tank will show up every 30 seconds after you kill one. Jumping over it
and using the ground smash attack should kill the tanks pretty quickly.
Monsters with higher crush will take out tanks in fewer hits.
===========================================================
NY9. TIMES SQUARE
Enemies: Window Soldiers, Window Grenadier, Army Truck, APC,
2 Helicopters, Tank, Bomber
Hazards: Water Spout
Cryo-Tube: Back Row 2 - 2 over - 8 up
Challenge: Eat 12 Business People
Get as many business men out of the front row buildings as you can before
you destroy them to get to the back row. Try to avoid damaging buildings
until you're certain you've gotten all the business men you can from them.
Damaging a building can knock business men out of the windows. Grab them
off the street before they escape.
There are plenty of chances to grab them as long as the buildings stay
mostly in tact.
Notes: The far left front row building is blocking the building the
Cryo-Tube is in. Once the back row building is free to climb, you can
find the tube 2 windows over on the 8th story window.
===========================================================
NY10. EMPIRE BUILDING
Enemies: Window Soldiers, Window Grenadiers
Challenge: Defeat the Scum Blimp
Destroy the 2 front row buildings first to reveal the power generators.
Destroy the Generators to remove the electric fields that protect the roof
tops. Climb to the top and pummel the blimp in to submission.
The blimp itself attacks by dropping bombs randomly (they look the same as
a bomber's bombs). It also locks on to a spot with a little blue circle and
fires a green lazer that doesn't seem to do much damage.
Unlike previous boss fights, you MUST defeat the boss to clear the level
before the timer runs out.
Monsters with high jump might be able to climb up the little buildings
on the left and right and attack the blimp without destroying the field
generators.
=============================
= OTR. OTHER GAME MODES =
=============================
KING OF THE CITY:
This is a 4 player mode that must have at least one player and can have up
to 3 computer players. Monsters compete for the biggest score by trashing
buildings, and the winner is the one with that gets the highest score on the
most blocks.
Monsters have unlimited lives in this mode of play.
Tentacled monsters cannot be used here (likely a graphics issue).
KING OF THE WORLD:
This is basically king of the city, but it goes on until one monster has
won king of the city a certain number of times.
Monsters have unlimited lives in this mode of play.
Tentacled monsters cannot be used here (likely a graphics issue).
TIMED RUN:
A 1 to 4 player cooperative mode for destroying a city as quickly as
possible. Each time a block is destroyed, any remaining time is added
to the timer for the next block.
In a 4 player timed run, tentacled monsters cannot be used.
CLASSIC RAMPAGE:
Press the X button (Gamecube) or Triangle button (PS2) to access the bonus
games section. This is the original rampage that was released in Arcades and
the NES. The NES version did not include Ralph.
For detailed info on the original Rampage, try the NES section of gamefaqs:
http://www.gamefaqs.com/search/go.php?id=587557&tp=2.html
RAMPAGE WORLD TOUR:
This game was released on the Nintendo 64 and Playstation. It handles just
like an arcade game with player 1 slot being George, player 2 being Lizzie,
and player 3 being Ralph.
For detailed info on World Tour, try the N64 section of gamefaqs:
http://www.gamefaqs.com/search/go.php?id=198410&tp=2.html
============================
= TIP. TIPS AND TRICKS =
============================
- Busses, tour carts, and cable cars are a great way to restore health
- Watch what you eat, and eat often. Later cities can do a lot of damage
and letting your monster's health slide could cause death.
- Destroy tanks as soon as they show up unless you're destroying buildings
from the roof tops.
- Roaring is an excellent way to take care of helicopters, unless you're on
a back row building where the roar won't reach them.
- Bombers take a while to come back on most levels when they're destroyed
- Destroy buildings faster using rampage and speed boosts to cut down time
between attacks
- Many enemies like tanks take several minutes to show up from the start of
a block. Destroy the buildings quickly to avoide then entirely and get a
hefty time bonus to boot.
- Completing as many challenges as possible as well as destroying every
building is the best way to get the par challenge star
- Monsters can be released from any cryo-tube in a city. Play to the first
block that has a tube, release the monster, clear the block, and quit after
the game auto saves.
- The first time a city is visited, the game saves the last block you were
on. If you screw up a challenge, quit and try the block again to get the
challenge star for a city with little effort.
- Once a monster is released and the game saves on the FIRST visit to a city,
quit the campaign mode and come back. The next block with a cryo-tube can
release another monster. All 3 monsters per city can be found like this.
- Use the jump kick or spin moves to suspend your monster in the air a
little longer. They can also be used to go left, right, and backwards
with a little more control then just jumping allows.
=====================
= GLI. GLITCHES =
=====================
HUMAN WRIST WATCH:
SWAT and Soldiers in windows will stay even if the window is punched out
to reveal an item. When they duck out of sight, try to eat the item in the
window. Your monster will move like it ate something, and the item will
vanish, but the good (or bad) effect of the food won't happen. Instead,
the person will be stuck to your monster's wrist.
You can continue to attack the building normally like this. If you jump, the
person will fly off the screen. On the ground or roof top, grabbing will take
hold of the personall normally, at which point you can eat them. This can
be handy to have a quick snack ready, esspecially for Marco.
REVERSE BUNGEE JUMP:
Normally jumping off a building's roof as it falls will save your monster
from falling stunned to the street. If you try to jump on to the side of a
building right next to the crumbling one, but don't grab the side before your
monster starts to fall again, it will count the monster as still being on the
crumbling building and knock them to the ground. This is easier to notice
on monsters with a high jump stat.
RAMPAGE WAITS FOR NO MONSTER:
The 25 second rampage timer will continue to count down in between levels
during the News Flash. Try not to rampage just as a block is clear, or all
that built up energy will go to waste!
MERRY-GO-ROUND AND SEEK:
If you step on a merry-go-round just as the final building crumbles,
sometimes your monster will end up behind the buildings of the next level
during the level change News Flash. No practical use, but funny to watch.
THE WRATH OF GOD:
Eat a religious person just as a block is cleared (they have to actually
enter the monster's mouth). During the News Flash between levels, the bolt
of lightning will strike your monster and knock them down.
TRAFFIC IS CRACKALACKIN PEOPLE:
Sometimes when a block is cleared, vehicles that can push monsters (SWAT Van,
Army Truck, APC, Cable Car, etc) will push them off the screen. The monster
won't show up in the News Flash between levels. This usually only happens
in 2 player campaign mode to the monster that gets the lower score for that
block.
=======================================
= FAQ. FREQUENTLY ASKED QUESTIONS =
=======================================
WHO IS THE BEST MONSTER?
That depends on how you like to play. There really isn't a bad monster,
but there are definately a few that shine at what they do.
- Harry is great for using climbing punches because of his climb speed.
- Eyegore, Edwin, Rhett, and Jack are all great at destroying buildings
with the jump kick because they jump so high.
- Bubba destroys buildings the fastest with Jump Smash.
- Bart is good for New York and Chicago to get on top of tall buildings
if you destroy them from the top
- Philbert is best for someone that likes to use the basic attacks really
fast because he rampages much faster
- Jill and Rocky can rampage quickly in the right cities because of hazards
giving them health and energy
WHAT'S THE DIFFERENCE BETWEEN THE PS2 AND GAMECUBE VERSION?
The Gamecube has 4 player ports ready to go, while the PS2 needs a special
adapter to support more then 2 people. That's all I know of.
WHY DID YOU RIGHT THIS GUIDE?
I was trying to complete the challenges in every city, and got a pretty good
list of how to do them all. By then a challenge guide as already up, so I
said what the heck and took to picking the game apart to do a full guide.
DID YOU REALLY FIND ALL THIS INFO YOURSELF?
Most of it, yes. The credits section lists the major contributions from
people on the gamefaqs gamecube forums for this game. The bulk of my focus
was on the raw numbers of the game, like Health and Crush, the kind of info
that the average gamer probably wouldn't take the time to figure out by
themselves.
HOW DID YOU GET THE INFO IN YOUR GUIDE?
Comparison, to put it simply. To find out the fastest monsters, I raced them.
To find the strongest monsters, I had them destroy tanks and bosses. For
the best jumpers, I measured their jumping height. It really came down to
finding mathamatical constants and forming a system around them. I chose the
numbers I did because they were as low as possible without having decimals,
which (hopefully) made them simple to compare and understand.
YOU SPELLED WORDS WRONG!
Not really a question, and not a big deal either. Even popular novels are
bound to have a few spelling and grammar mistakes now and then. Please
don't point these out unless it is SO bad the information makes no sense
because of it.
CAN I CONTACT YOU WITH QUESTIONS?
You'd have better luck on the forums. I tried to cover as much of the info
I had in the guide itself so I wouldn't need to nit pick over little details
in email. It's a pretty simple game, anyway, part of the fun is figuring it
out. :)
THERE'S A MAJOR MISTAKE IN THE GUIDE, WHAT SHOULD I DO?
Please let me know! My contact info is at the bottom of this guide. If
it turns out I did goof, you'll be creditted for catching the mistake.
Once again, please don't bother me with minor details of mispelled words.
CAN I POST THIS GUIDE ON A FORUM/WEB SITE/ETC?
No. This is meant to be hosted ONLY at www.gamefaqs.com. If you want to
share the guide with others, just give them the link to it please. :)
WILL YOU POST THE CHEAT CODES?
Cheats are already available on the cheats and code section of gamefaqs.
It would be kind of redundant for them to be in my guide as well.
====================
= CRD. CREDITS =
====================
www.gamefaqs.com - being the awsome game info site they are and hosting this
Rampage guide
LINKTHECHAMPION - starting and maintaining the message board topic (for his
monster guide) that collected a bounty of information
Coolmanfran - pointing out tentacle monsters don't change directions to climb
Tarzan040 - listing Rojo, Bart, Eyegore, and Crock's special features
MetalDragonFire - providing several monster abilities and weaknesses
aledem - pointing out the recess hazard
EmeraldDragon7 - listing several favorite foods
Everyone else on gamefaqs for contributing to the forums and reading this
guide!
=========================
= CON. CONTACT INFO =
=========================
gamefaqs.com message board name: NeoDragoon
MSN instant messenger:
[email protected]
E-mail:
[email protected]