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PPP     N.03


Papillion Challenge Guide



1. Introduction
2. Controls
3. Energy Drives
4. Walkthrough
5. Reward
6. Contact Information

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History:
5/01/2005
First started guide. Walkthough completed all the way to the end of the
third mission.

5/02/2005
Finished guide. Quick huh? My sweetie Rice was responsible for me
getting of my lazy butt and finishing it.

5/23/2005
Fixed some uglyness in the guide, fixed some spelling errors.

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1. Introduction.

Hi. Welcome to my guide. This guide is meant to help you with the
Papillion challenge. What is the Papillion challenge? Well it's beating the
game on normal or hard while wearing the Papillion the whole time. This is
no easy feat, as if you get hit once, you die. Simple as that. This guide
assumes that you have already maxed your suit out. All your points
earned will be spent towards continues.

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2. Controls

A button - Fire Weapon, open door.

B button - Jump. Hold up or down to jump in that direction.

R and L button - Side step in the respective direction. Can be used while
ducking.

X button - Switches Lock On

Y button - Duck

Z button - 180 turn (Important!)

Camera manipulation trick-
Many expert players know this, but while you have a lockon, if you move
the analog stick, you can change the angle. This is very useful to see
when an enemy is firing so you can move. This is vital!

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3. Energy Drives

I will now list all energy drives, what they do, and rate them how useful
they are on a 5 asterisk (*) system. All directions must be done on the
control pad, not the analog stick.

Swan **- Right Left A
Fires 4 homing lasers.

Gullwing * - Left Right A
Fires an energy ball that disperses upon impact and destroys other
enemies nearby.

Harrier * - Down Left A
Fires reflecting lasers that penetrates enemies and energy barriers.

Falcon ** - Right Down A
Destroys enemies by firing lasers in all directions by spinning her body.

Griffin * - Up Down A
Damages nearby enemies by releasing an energy wave that penetrates
any kind of obstruction, even energy barriers. (Note: In a normal game
this is a good move, but it is worthless here since you can't afford to get
that close)

Pegasus ** - Down Up A
Fires 2 powerful lasers that concentrate all of their power on the target.

Thunderbird * and 1/2 - Down Right A
Fires sparking energy balls that splits upon impact to destroy other
enemies nearby.

Tengu *** - Left Down A
Enables Vanessa to become invincible for 5 seconds. During this time the
power of her palm shot is doubled.

Swan Pro **** - Left Right Left A
The power up version of the Swan. There are more homing lasers than
that of the normal Swan.

Gullwing Pro ** - Right Left Right A
The power up version of the Gullwing.

Harrier Pro ** - Down Left Up A
The power up version of the Harrier.

Falcon Pro *** 1/2 - Right Down Right A
The power up version of the Falcon.

Griffin Pro ** - Down Up Down A
The power up version of the Griffin.

Pegasus Pro **** 1/2 - Up Down Up A
The power up version of the Pegasus. (Note: This is THE move to use
against bosses besides the last one that I will list)

Thunderbird Pro ** - Down Right Up A
The power up version of the Thunderbird.

Tengu Pro *****!!! - Left Down Left A
The power up version of the Tengu. The invincibility time lasts longer than
that of the normal Tengu. (10 secs.) (Note: This is the most important
move in the game. Use it when you are against a boss, or there are alot of
enemies, or anytime you get in trouble.)

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4. Walkthrough


Mission 1: Infiltrate the facility / Reach Sonnenblume
Rooms: 21


As soon as you are beamed down, run into the red sphere and change
into the Papillion. Now run until the next conversation pops up. Now
Tengu Pro up, and run straight to the goal, killing what you can find, and
re-tenguing. Once you get to the end, be sure to grab the full energy heal,
then go in the door. The rest of the level is VERY straight forward and
shouldn't be very hard at all. Take the first left turn that is given to you
and clear out the two optional rooms. Otherwise keep going on the only
path given. Eventually, you will come to a room that has two floors (
somewhat). You can go underneath the second by dropping down to the
first. There are powerups under the floors. And you will come to more
then one of these rooms, so always check. Once you reach Sossenblume,
use Tengu Pro, and keep firing until you are called back.

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Mission 2:
Destroy the energy reactor within the enemy compound.
Rooms: 11


Room 1:
Start room

Room 2:
Simply avoid the lasers

Room 3: Run directly into the pillar. Wait until you hear 3 shots. Run
around the right side and kill the Seerose. Run to the locked door.
Another Seerose appears. Get on either side of it and waste it.

Room 4:
Be careful running around the corner, a Pilz awaits. Kill it, continue on, kill
the next one that appears, then move on.

Room 5:
Immediately open fire on the Seerose that is infront of you. Afterwards,
move to one of the side tubes, use Tengo Pro, run out to the side, and kill
the two Pilz's. Another Seerose will appear, you should be able to finish
him before your Tengu wears off. Make sure you aren't hitting a tube
though, it can be hard to see.

Room 6:
A break room. Jump over the lasers right when they meet, grab the
continue, jump over the next laser, and roll under the next lasers that
appear infront of you.

Room 7:
Tengu Pro immediately, and kill the Pilz in the little tunnel. Immediately run
and jump on the platform infront of you, and continue to make your way to
the back of the room, killing all Pilz you see. Don't worry about energy,
there is a full energy pickup to the left of the tunnel. You can spot the area
when you first walk in.

Room 8:
Another laser room. Just keep rolling until the laser infront of you is the
yellow laser. Wait until peaks and starts to descend, then jump over it. For
the last two lasers, just wait until they meet, and jump over them.

Room 9:
This room is tricky. You don't have to worry about energy though. You will
enter and be able to see two Pilz in the far off distance. Run until you
notice that they notice you. Tengu up, kill both Pilz, then the Seerose.
Then run and kill the next Seerose. You should be able to run to the point
where two Pilz will form on both sides. Kill one if you can, otherwise
Tengu and kill both, jump up, kill both on the sides, then the ones that
appear infront of the door.

Room 10:
Refreshing room. Get turned on by all the thong ass shaking that's been
going on yet? God knows I have.

Room 11:
Boss: Energy Reactor

Very easy. Wait until the force field is down, and use Pegasas Pro or
Tengu Pro. Either way, it'll go down. If for some reason it didn't die in one
Pegasas Pro, let it have another.

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Mission 3:
Destroy Sonnenblume
Rooms: 19


Room 1:
Start room

Room 2:
Open fire on the Pilz. He will rush up but be stopped by the platform. Keep
firing, and the platform will explode and the Pilz will fall shortly after. Run
straight until a scanner and a pilz appear. The Pilz will do the rush thing,
then duck, go around the side of the platform, and kill it. Then kill the
scanner. Another scanner warps in, kill it too.

Room 3:
Run around the corridor. Don't think you can kill the Pilz before he opens
fire on you, but you can't. Keep firing, when he does his sweep, duck, and
finish him off. Another Pilz appears, kill it, you should be able to get it
before it sweeps. Another Pilz hides around the corner, so don't be
surprised.

Room 4:
This is an all enemy room. All you have to do is kill everything around.
This is very easy since you will never have more then one enemy firing at
you. Feel free to use Tengu if you want, because there is a full energy refill
in this room. Jump over the 4 lasers, and kill the last Pilz to unlock the
next room.

Room 5:
In this room you are introduced to Walnusse's. They shoot normal lasers
and drop mines. Don't worry about the mines, they can only hit when you
are really close. In this first part just keep firing at one of them, keeping a
good idea where the other is.

Room 6:
A red pilz is waiting, immediately dodge to either side and open fire. Keep
dodging when necessary. Move forward and two more appear infront of
you. You can take the hard way and duck down into the wholes and take
pop shots, or you can take the easy way out and use a Pegasas Pro to
end their miserable lives.

Room 7:
Immediately look to your left to kill the Walnusse. Run up to the platform
ahead and hop up to it, and the one right above it. A Walnusse appears
infront of you, and begins to run. Open fire on it, and when it comes to the
point that your shots aren't hitting, run towards him a little and finish him
off. One will appear behind you in a moment, so dispatch it too. Follow the
loop around and you should be able to spot another Walnusse on a high
platform. Kill it off and move on forward to the end of the U shaped
platform. Another Walnusse appears to your left, so end it's life. Hop up
on the platform it was on, the on to the one to the right of it and exit the
room.

Room 8:
This is a rest room. You can use this room to safely stare at Vanessa's
tight butt in privacy.

Room 9:
Kill the 2 scanners, jump the lasers, and kill a 3rd scanner. Now you will
notice a row of lasers on the ground, and a purple laser. Wait until the
purple laser is in front of you and starts to go over the lasers, and quickly
roll past the lasers. Kill the next scanner that appears, jump the last set of
lasers, and exit.

Room 10:
Immediately run for high ground. Go on the right side of the door (right
side when running up.) Kill the Walnusse that is on the ground, and kill
the 2 that will appear on the left side of the door.

Room 11:
Start shooting, then a split second later, dodge to either direction.
Continue to shoot, ducking if he starts to fire at you. Another appears in
front of you, shoot at him. If he charges, continue to fire. If he opens fire,
duck, and fire.

Room 12: Immediately Tengu Pro, kill the Pilz, run forward, kill the next
Pilz, exit.

Room 13:
Roll under the blue laser, jump over the yellow. Afterwards, run to a
corner, Tengu, come out, and kill the two Pilz. Quickly run to the end of
the corridor and look to the left and kill the last Pilz before your Tengu
runs out. Follow this down, and kill the Walnusse at this corridor. Run
down this hallway, jump over the lasers carefully, and exit.

Room 14:
Immediately open fire on the left cannon. If you're lucky, the right one
won't notice, and you can then kill that one before it opens fire too. Run
up the ramp, quickly kill the Walnusse, turn around, Tengu Pro, and kill
the two Cannons behind you. ReTengu, and kill the rest of the Walnusse's
that appear. There is a +3 continue pickup behind the 2nd row of
cannons. And be sure to get the full energy refill too.

Room 15:
The next room has two Pilz. Follow the standard strategy, fire until they
come to a stop after their rush, sidestep to either side, duck, then fire after
they sweep you.

Room 16:
9 Eichel's here. Shouldn't be to hard to combo them all.

Room 17:
Run straight until the Walnusses come together, Pegasas Pro them, grab
the energy power up, and keep moving forward. A red Pilz appears, kill it
normally. Jump up on the next platform, Tengu Pro, and kill whatever you
want, exit the room.

Room 18:
Rest room for final boss. Only a few areas of this room has good lighting
for staring at Vanessa's thong clad butt.

Room 19:
Boss: Sonnenblume

Use a Pegasas Pro, then Tengu Pro and fire at his base until he falls.

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Misson 4:
Destroy the core of the enemy units' insertion point
Rooms: 6


Room 1:
This whole room is just a big straight away guarded by 7 WeibBurke's.
Just kill em as you find em, be careful that they do occasionally fire a
regular laser.

Room 2:
Immediately run straight until you see a Gardenie warp in. Run up on him
and get on the side of him and kill him. Keep moving and 3 WeibBurke's
will phase in, but not at the same time, one after another. Kill each one as
they appear, and keep moving straight. As soon as you see the Gardenie
warp in, Pegasas Pro him and leave.

Room 3:
Kill the Gardenie that appears by hiding behind the left wall and popping
out when he's gone. Now use Tengu Pro, run straight to the end of the
level. Turn around, blast what you can find, then leave. The reason why I
had you skip this possible huge combo is because it is very hard to track
where each of the Iris' (the little Wright Brother's Airplanes) are, and they
can easily kill you from behind.

Room 4:
Run until the dual Gardenie team appears, Tengu up, kill one, then aim at
the two cannons, then kill the other one.  Grab the full refill, run until the
next Gardenie appears, and Pegasas Pro it.

Room 5:
In this room, kill the Weibburkes and drop down. Get the +3 continue on
the ground, and now run through the rest of the level until you get to the
end. You can use Tengu Pro whenever you get in trouble.

Room 6:
Part rest room, part battle. This area can be challenging. Run to the left
side until you see the first set come in. Tengu Pro, kill them. Run to the
middle set, Tengu Pro, kill them. With the second set you should be able
to kill the Pilz from the 3rd set while still in Tengu. Otherwise, do it again.
It's easier said then done, believe me.

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Mission 5:
Destroy the CAMS' command tower.
Rooms: 10


Room 1:
Start room

Room 2:
In this room you are introduced to the Ranke. Just kill them as you run up
the hallway, no big deal.

Room 3:
Kill the Weibburke's as they appear, and watch out because one might get
behind you. Try your best to combo in the Weiburkes with the upcoming
Rankes for big points.

Room 4:
Kill the Weibburke that appears on the left. Move forward, and another will
appear on the right. Keep running. Two Eichel will appear. Run past them
and another Weiburke appears. Quickly kill it, then do a 180 and kill the
two Eichel.

Room 5:
Immediately kill the Walnusse. Run forward, and take out the two turrets.
Kill another Walnusse, and then two more turrets, exit.

Room 6:
Another easy room. Just kill the Rankes and turrents as they appear. The
room straight is a rest room, the room to the left is the rest of the leve.

Room 7:
Rest Room. Horrible lighting for checking out Vanessa's butt, so really a
waste of time. But I do suggest going in it so you get a 10/10 room clear.

Room 8:
Run until a Gardenie appears, and Pegasas Pro it. Hop up to the next
level, and do the same for the one that appears by the exit. Wait for the
Rankes to appear, kill them, drop back down to the lower level, kill the two
remaining Rankes, and leave.

Room 9:
Kill the first 3 turrets, run straight and kill all the Rankes. Then hop up on
the boxes and kill two more turrets. Run in the direction the turrets were
and hop off the box for a continue. There is another Ranke in a pit, and a
Walnusse guarding the door. Kill them both, get the full refill by the door,
and exit.

Room 10:
Boss: CAMs Command Tower, CAM Tower Guards
Open fire on the first turret, as soon as it dies, dodge the 3 missles. Fire on
the second one, and jump over this set of missles. Finish the third turret
off. The rest of this room is very hard because you have to be aware of
your surrondings at all times. Jump on the platform they are on, turn
around, and jump to the next one. Use Tengu Pro, and kill the 4 turrets. Go
to the next level (if you have unlocked the Papillion suit, I shouldn't have
to explain how), kill the turret infront of you, and on both sides. Go to one
of the sides, kill the turret you couldn't see, then turn around and kill the
one on the opposing side. Then go on to the final platform, kill the turrets
in this area, and finish off the core in the middle.

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Mission 6:
Destroy Orchidee
Rooms: 12


Room 1:
Start room. Great lighting to check out Vanessa's butt.

Room 2:
Since points aren't terribly important any more, as you should have
PLEANTY of continues, just kill the Eichel's as they appear, then kill the
Pilz, then more Eichel's, then a last Pilz.

Room 3:
Open fire on the Seerose. Use the camera pan feature while firing to view
from the side to see whether or not is is going to use standard lasers or
the charge cannon. If regular lasers, dodge to the right and hide behind
the tube. If charge cannon, just waste him and he won't have time to
finish. Now run straight until another Seerose arrives. Get on the side of
him and keep firing until he dies. Run to the left wall and try to get an
angle on the Pilz that you probably have noticed are firing at you. After
you kill one, wait until you see the lasers from the other one stop, then
pop out and kill it. Now run forward, two more appear. Kill one, then
immediately dodge away from the other one, then kill it. Quickly run
straight, if you want to take a risk to get two more combo kills, open fire on
one of the final Pilz that appears, and dodge when you believe it will die (I
refer to this as not shooting until it dies, but shooting until it's low on
health and then dodging, assuming the rest of lasers that are in flight will
kill it.) Then kill the last one. If you aren't feeling brave, just run to the
side and kill them both. You can Tengu on any part of this room except for

the
last part (assuming you want the combo)

Room 4:
Rest Room. A fun trick to check out Vanessa's butt is to press the Y
button, but the lighting here sucks.

Room 5:
Run to the right and enter the corridor on the right side. Don't bother
opening fire on anything. For the lasers, wait until the purple one goes on
top, then jump over the first red laser, and roll under the second.

Room 6:
Easy room. 4 missle turrets, 2 pilz. Avoid the missles, kill the turrets, kill
Pilz in standard fashion. Shouldn't be hard to combo the whole room.

Room 7:
Kill the Walnusse that appears before you. Run to the door infront of you.

Room 8:
Rest room. Decent lighting for checking out her butt.

Room 7:
Now go to the hallway on your right. Kill the few Pilz that appear. When
you come to a room with two doors, go on the one to the left (assuming
that you are looking at the room)

Room 9:
Kill the 3 rankes, check to see what power up it is, leave.

Room 7:
Go in the last room you never went to.

Room 10:
Kill all the rankes in the first section first, then open fire on both Pilz
from the side. More Pilz will appear in the beginning of the next section,

take
them our normally. Now run to the end, and Pegasas Pro the Seerose until
they are both dead.

Room 11:
Rest room. Too much dust flying around to really get a good look at

Vanessa's butt.

Room 12:
Boss: Orchidee
Run to the center. Open fire on it normally until it begins to shoot out
lasers. Then use a Swan Pro and then try to avoid the rest of the lasers.
Open fire again, once it fires lasers again, use Tengu, then finish it.

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Misson 7:
Destroy Another Energy Core.
Rooms: 13


Room 1:
Starter room. Bad lighting for oogling you know who.

Room 2:
Laser room. Very easy, just jump over all of them.

Room 3:
Run until you see a sort of a door way. Get on the left side and kill the Pilz
that is in range. A Kirsche will shield the Pilz that is out of range, wait til
he
is done shooting, sidestep out, kill the Kirsche, take a few shots at the
Pilz, then retreat back to your corner. Now kill it normally. Now run all the
way forward until two more Pilz warp in. Run hard to the left hand wall
divider thing. You can use this angle to kill the Pilz without danger. One
more Pilz waits around the corner, so hug the right wall to get the best
angle at him. Duck if he charges and sweeps.

Room 4:
You've seen this room a hundred times before, just now it has Kirsche's
to defend the Pilz. Do the same thing you've done a hundred times. There
is a full refill and a continue in this room.

Room 5:
Two Seerose haunt the initial room. Play shadow games with one, using
the wall to your advantage. The other one shouldn't be even able to come
close to touching you. For the second one shadow yourself with the tube
to protect yourself. Run forward, and two Pilz come out. Open fire on one
until the Kirsche comes out. Retreat to the nearest side, wait until firing
stops, kill the Kirsche, then the Pilz, then retreat. Rinse and repeat. Two
more Pilz appear at the end, but if you hug the side, they won't appear at
the same time, so they are much easier to deal with.

Room 6:
In this room, immediately open fire on the Pilz. Use the camera
manipulation technique to see if he is firing lasers or missles. If lasers,
duck, if missles, start running before they even launch and you can run
underneath him to finish him off. If the Kirsche appears, it won't be right
away, so kill it. Do the same for the next.

Room 7:
Screw this room. Run straight across to the left and exit without being hit.

Room 8:
Rest room. Decent lighting for drooling at Vanessa's butt.

Room 9:
Waste the 4 Eichels that appear and run to where the energy refill is,
without picking it up, Tengu Pro up, kill the Pilz and their Kirsche buddies.
the next part is just skill. Run up until more come out and use the rest of
your Tengu to kill another Pilz. Run back to the opposite of the place
where the first refill was, and take care of the rest from that spot. Get both
refills, exit.

Room 10:
Laser room. Don't try rolling at any time. Continue is infront of you.

Room 11:
Next room just Tengu your heart out until everything is dead. Get the full
refill and exit.

Room 12:
Rest room. Decent lighting for staring at Vanessa shaking it.

Room 13:
Kill the first cannon on the left normally. Then Tengu Pro for the last two.
Run towards the dead cannons, and run up the left ramp. Get on the
platform that faces the energy core, and kill the two Pilz ontop of it with
regular palm shots. Then kill the energy core.

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Mission 8:
Destroy Lowerzahn
Rooms: 5

Room 1:
Avoid the spotlights, get to the door. Grab the +3 continue to the left of the
door, ignore the Seerose.

Room 2:
Starter room that you don't start at. ;P Bad lighting.

Room 3:
If you hug the left wall you can get through this room without fighting if
you jump through the little notches.

Room 4:
Rest room. Pretty easy mission so far, eh? Bad lighting everywhere
except by the exit door.

Room 5:
Boss: Lowenzahn
Make sure you are hitting his center, not his limbs. Fire at him as long as
you can from the first bright hole to the right of the entrance. When he
starts to spin, duck. You can sit in this hole and fire at his core until he
changes. Be sure to duck when you see points of light on him, and stay
ducked if he goes on the other side.
Fire at his core until you hear his main laser charging up. Tengu up, fire at
his core, and you should be able to finish him off before Tengu is over.

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Misson 8:
Investigate life signs coming from the CAMs facility.
Rooms: 15

(This area is such a pain for a Papillion user, so most of the time we won't
be fighting)

Room 1:
Starter room. Some areas have really nice lighting for getting down with
Vanessa.

Room 2:
Just jump over the Pilz, you'll be fine.

Room 3:
Run to the left, and hug the wall until you cant. Jump over these Pilz.

Jump between the next two, then run to the right of the right tube, then
zig zag around to the tube infront of you, then run in that line and you
won't be hit.

Room 4:
You think it's a rest room, and you start staring at Vanessa's backside,
then an ambush! Just run to the end.

Room 5:
You have to fight here unfortunately. Run all the way to the locked door,
use a Tengu to kill the 2 Pilz, then take out the cannons on both sides.
Then aim down and kill the two remaining Pilz.

Room 6:
Kill the first Pilz you see with standard bait tactics, because this one will
always get you. Now run and jump over the other two and exit.

Room 7:
Run to the first door you see on your right.

Room 8:
Power up, leave

Room 7:
Run to the next area, kill the baddies if you want, but by now, you should
have more then enough continues.

Room 9:
Gotta fight this room too. Run to the part in the left wall where it sticks out
and use this part to kill this Pilz. Use the next part of the wall on the right
hand side to kill this Pilz, this one has a shield buddy with him, so beware.
The Gardenie can be taken care of by simple bait and switch tactics hiding
on the right hand part of the wall. Use the camera to see when his cannon
lights up, then dodge. Stand where he was. A missle will fly by you
shortly. Now make a break to the nearest door.

Room 10:
Rest room. Great lighting for 'enjoying' the view.

Room 9:
Don't move. Aim at the right Pilz then kill it. Sidestep to the right once, and
kill the left hand one. Now hug the right side of the raised platform, and kill
the last one without being in any danger.

Room 11:
Shoot the three turrets, dodging when needed.

Room 12:
Rest room, GREAT lightning. A cool tip is to get Vanessa shaking it, then
turning the controller upside down and lean it on something so the A
button stays pressed. Then you have both hands free to do whatever.

Room 13:
Boss: Orchidee II
Very easy, Tengu Pro up, and keep firing as he circles you. Doesn't get
much easier then this.

Room 14:
He's back for more! You should still have one Tengu left, so use it. It
should only take two Tengu's of firing to KO him.

Room 15:
A cool scene, but you've seen it before.

Escape room 1:
Leave the pod

Escape room 2:
Go up the elevator

Escape room 3:
Run out the door ahead of you

Escape room 4:
One way to go

Escape room 5:
Jump over missles, exit

Escape room 6:
Head in the direction of the farthest door. Pegasas Pro the big guy when
he gets in the way, exit.

Escape room 7:
You gotta kill everything, so do it.

Escape room 8:
Head in the white orb

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Misson 10:
Destroy ANOTHER Energy Reactor
Rooms: 15

Room 1:
Starting room. GREAT lighting.

Room 2:
I like to jump past the first two Pilz and just run past the next two. You can
kill them the basic way if you want.

Room 3:
Just jump straight across this room, it's not worth it to fight.

Room 4:
Run to the side of the Seerose and kill him. Two Weibburke's are ahead,
not at once, kill em both and move on.

Room 5:
A big locked room. Don't be afraid to use Tengu 3 times, just save the refill
for the end. Make sure when fighting the first two Pilz that the Pilz on the
top don't hit you with a missle.

Room 6:
Kill all the Rankes you see. Now be careful around this corner. Hug the
right wall, and shoot the first Pilz from the wall. Now use the ol bait and
switch on the second one.

Room 7:
Kill the first Walnusse you see in front of you. Now sidestep to the left until
you have some targets. Keep firing and dodging missles until they are all
gone. Feel free to Tengu the hell out of this room.

Room 8:
Kill the Walnusse, run to the end, be real careful because there are two
Pilz and they are asses.

Room 9:
Run on the right side, and kill the Gardenie. Grab the +3 continue, and
move on.

Room 10:
5 Rankes here. Nothing special.

Room 11:
Rest room. Lower level has a +1 continue. Look on the high right wall
where the wall begins to slope for a +3 continue.

Room 12:
Kill the Walnusse and 2 rankes, easy

Room 13:
A gardenie is here. Feel free to Tengu up to kill it. There is another one
right behind it and to the left. Get the refill.

Room 14:
Rest room. Not that it is needed. Bad lighting here.

Room 15:
Tengu Pro up, take out the two cannon, then the main core. Beware,
because it can shoot you this time.

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Mission 11:
Destroy Alraune
Rooms: 18

Room 1:
Start room, good lighting.

Room 2:
Just run past all the enemies in this room, hug the wall when the hallway
opens up again, wait for lasers to fly by, the break for the door, jumping
over one more Pilz.

Room 3:
A room of nothing but turrets. You can kill them if you want, but I just kept
heading straight and jumping and noone ever came close to touching me.

Room 4:
Exact same room as room 3.

Room 5:
2 Walnusse's and a scanner. Kill em if you want, but since they hardly
ever fire, I said screw it and just ran past them.

Room 6:
Kill the two Seerose normally. Now run where the cannons are in range,
then Tengu Pro, and finish them off.

Room 7:
Rest room with good lighting. There is a +3 continue here.

Room 8:
Kill the Walnusse and the shielder. Go to the left side and dispatch
another Pilz hiding behind the corner. Now be careful and go where the
Walnusse was circling. Go to the back and wait for a Pilz to appear.
Retreat to the right wall with the part that shields you. After you see 3 laser
volleys, pop out, shoot it. A Kirsche will shield him. Hide, wait, pop out,
kill it, hide again, pop out, kill the Pilz. Another one will be in the other
dead end, same deal, only no Kirsche. Now go on the right tunnel, beware

of
the Pilz, hide, take him out. A final one guards the door, and he has a
Kirsche friend. Same deal as always.

Room 9:
A weibburke awaits you. Kill it, travel further down, two more appear, take
care of them. Two more await you at the end.

Room 10:
Two cannons await you on either side. Make use of the wall thing infront
of you and kill both with normal handshots. Duck down when they are
close to you. When you get close enough, a Gardenie and two Pilz
appear. Tengu Pro up, kill em all, get the refill, and move on.

Room 11:
This room has 3 Walnusse and some scanners. Just run past it all.

Room 12:
Kill the weibburke, then make use of the walls infront of the two cannons
so you can get an angle at one while the other can't fire at you. Do the
same for the other one. Another weibburke tries to come and ask Vanessa
on a date, show him what you think of him.

Room 13:
Laser room. Roll under the first one, jump the second. Walk under the
blue one, wait for the next red set and walk under it. The rest is self
explanitory.

Room 14:
Easy room. Kill the first cannon with regular shots. Then run out into the
open, and keep Tengu Proing until everything is dead. Then get the refill
behind a broken cannon and leave.

Room 15:
A rest room. Great lighting, so enjoy the 'sights'.

Room 16:
Boss: Lowenzahn II
Exact same fight as last time. Now he has a bird form at the end, just
Tengu Pro up and you'll be fine.

Room 17:
Boss: Alraune
Don't waste energy on the 1st form. Just dodge the rays and it's over real
quick.

For the second form, just Tengu up, make sure you get the most out of
your shots, and re Tengu when needed. Be very careful when Re-
Tenguing, because crap is flying everywhere.

Room 18:
Game over, you win. Congratulations. Now THAT was hard.

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5. Reward
Your reward for all of this? Why being able to look at Vanessa shaking it in
a thong all game is your reward!



...


Alright, you also get a secret ending with Vanessa in the shower and hints
of a sequel.

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Thanks:
Thanks to Shinji Mikami for making this and Resident Evil 4 and thanks for
making it for GameCube.

Thanks to my one and only sweetheart, IGN user Rice8396 for her

undying support
for me to actually finish writting this.

And thank you to God for blessing Vanessa with the best backside in

existance.

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6. Contact Information

You can get in touch with my by AIMing Xvz Duck zvX at anytime or
emailing [email protected]. Make sure the header is something that I
can recgonize as a question so I don't mistake it for spam.

Also, if you loved this game, please come to this thread and sign it or
something.

http://boards.ign.com/GameCube_General_Board/b5002/62378486/p1

It'll only work if you have IGN Insider though.

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