~*~*~*~PAPER MARIO: THE THOUSAND-YEAR DOOR~*~*~*~

                         FAQ & Walkthrough
                         By nintendo_girl21
                   Copyright (c) Megan Lynch, 2007-...
                        mlynch2[at]rogers.com

               **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**

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[M1]

                              *Table of Contents*

Use the bracketed codes to easily find the right section.  To search
for a sub-section, see the bracketed codes tabbed over within each
section below.

[M1]  Table of Contents (you're looking at it)
[M2]  Version Info
     [M2.1]  Latest Version
[M3]  Game Information
      [M3.1]  Technical Info
      [M3.2]  Game Premise
      [M3.3]  Decoding My Directions
      [M3.4]  Bare Bones Guide to Completing the Game
[M4]   Basic Controls & Actions
[M5]   Characters
[M6]   Locations
[M7]   Walkthrough
      [M7.1]  Prologue:   A Rogue's Welcome
      [M7.2]  Chapter 1:  Castle & Dragon
      [M7.3]  Chapter 2:  The Great Boggly Tree
      [M7.4]  Chapter 3:  Of Glitz & Glory
      [M7.5]  Chapter 4:  For Pigs the Bell Tolls
      [M7.6]  Chapter 5:  The Key to Pirates
      [M7.7]  Chapter 6:  3 Days of Excess
      [M7.8]  Chapter 7:  Mario Shoots the Moon
      [M7.9]  Chapter 8:  The Thousand-Year Door
[M8]   Items
[M9]   Badges
[M10]  Shine Sprites
[M11]  Star Pieces
[M12]  Special Moves
[M13]  Zess T's Recipes
[M14]  Trouble Center
[M15]  Pit of 100 Trials
[M16]  Boss & Mini-Boss Strategies
[M17]  Tattle Log
[M18]  Shops
[M19]  Games
[M20]  Paper Mario vs. Thousand-Year-Door
[M21]  Secrets
[M22]  FAQs & Other Oddities
[M23]  Copyright, Thank-Yous & Contact Info

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[M2]

                                *Version Info*

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[M2.1]


                               *Latest Version*

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Version 5.0
February 18, 2011

Added secret re Yoshi in Excess Express.  Edited Double Pain badge availability
info.

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Version 5.0
February 8, 2011

Edited character placement in Paper Mario vs. TTYD--Bootler makes a cameo in
TTYD.

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Version 5.0
May 10, 2010

Added a follow-up on Mike's Juggernaut Mario Pit of 100 Trials guide.

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Version 5.0
May 3, 2010

Edited time determinants for Yoshi's colour.

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Version 5.0
April 23, 2010

Added a submitted Pit of 100 Trials experience.

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Version 5.0
December 22, 2009


               *~*~HAPPY HOLIDAYS & NEW YEAR 2010*~*~

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Version 5.0
September 18, 2009

Added info on order of Glitzville fights & separated Bowser's fight
into its own mini-section.

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Version 5.0
September 3, 2009

Added detatils on gold bars x3 in Items section.

Added secret on selling Whacka's Bumps.

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Version 5.0
August 20, 2009

Added AWESOME Pit of 100 Trials strategy guide to Pit section.  Thanks
Mike!

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Version 5.0
August 12, 2009

Moved secret about a colour file name as determining Yoshi's colour to
Rumours.  Thanks Mike for the correction.

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Version 5.0
May 5, 2009

Unfortunately, Yahoo! is shutting down all free Geocities web sites
this summer.  I have decided to close down all my Geocities web sites
early to beat the rush in saving all my files.  Until Yahoo!
officially dumps the sites, I've posted a short message there, but
all content has been removed.

Thank you for all of your support of my web sites for over 10 years!
I will be considering a move to my own web site domain, but for now,
you can access my video game FAQ/walkthroughs on GameFAQs.com and
any other sites located in the Credits section.

Many thanks & happy gaming,
~Megan~

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Version 5.0
March 30, 2009

Added FAQ on leveling up after completing the game.

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Version 5.0
March 11, 2009

Added additional secret info on Koopatrol.

Fixed errors on Dark Koopatrol and Rawk Hawk stats in Tattle Log.

Added Koopatrol to the Tattle Log.  Oooops...!

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Version 5.0
March 7, 2009

Added secret on boosting attack power using Chet Rippo and badges.

Added FAQ on maximum level and stats attainable in the game.

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Version 5.0
March 2, 2009

Added FAQ on how to hover with Yoshi

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Version 5.0
January 14, 2009

Walkthrough now available at ChapterCheats.com.

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Version 5.0
January 9, 2009

Walkthrough now available at Vgnerd.com.

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Version 5.0
December 20, 2008

Walkthrough now available on *NEW* website:
http://www.geocities.com/nintendo_girl21sfaqs

Old Zelda & Mario web sites have been removed.


                    *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~

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Version 5.0
November 16, 2008

Hey, hey!  So, I played through the entire game following the
walkthrough and getting all the necessary side quests completed.  It
seems that everything is in order for this to become a "mint-condition"
walkthrough.  I think the "Final" status on GameFAQs makes very litte
sense, since people always seem to come up with questions about a game,
so I'm setting this FAQ/walkthrough's status at 5.0.  Basically that
means that I won't be editing the walkthrough or other sections here
anymore, but I will continue to accept, post & answer any questions
related to the game.  I am attempting to make all 8 of my walkthroughs
version 5.0 (not an easy task) so they are the cream of the crop, the
king of the castle...you get the idea.

If I don't post updates before the holidays, have a Merry Christmas,
Happy Hanukkah, Krazy Kwanzaa, a Tip-Top Tett, and a Solemn, Dignified
Ramadan (as Krusty the Klown would say).

Happy gaming,

~Megan~ (a.k.a. nintendo_girl21)

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Version 1.0
September 15, 2008

Walkthrough now available on MyCheats.com

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Version 1.0
June 18, 2008

Walkthrough now also available on Wiiniis United.

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Version 1.0
June 17, 2008

Added FAQ on increasing HP & FP.

Added FAQ on Happy Lucky Lottery.

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Version 1.0
June 14, 2008

Added FAQ on characters.

Added FAQ on Rogueport badge shop.

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Version 1.0
April 22, 2008

Added FAQ on how to determine Yoshi's colour.

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Version 1.0
February 24, 2008

Added FAQ on leveling up with Mario.

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Version 1.0
February 17, 2008

Added secret on earning coins by fighting Armoured Koopas.

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Version 1.0
February 3, 2008

Added additional info to Items on Gold Bars.

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Version 1.0
February 1, 2008

Added secret about selecting Yoshi's colour.

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Version 1.0
January 30, 2008

FAQ now available at CheatCodes.com

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Version 1.0
January 25, 2008

Added FAQ on Prof. Frankly's secret treasure.

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Version 1.0
January 18, 2008

Walkthrough now available on CheatHappens.com

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Version 1.0
January 16, 2008

Walkthrough now available on Kuponut.com.

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Version 1.0
January 11, 2008

Added FAQ on Badge Bandit enemy in Pit of 100 Trials.

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Version 1.0
January 4, 2008

Added alternative method to summoning Atomic Boo in Chapter 4.

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Version 1.0
December 22, 2007

**HAPPY HOLIDAYS, FELLOW GAMERS**

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Version 1.0
December 9, 2007

Added FAQ on Goldbob & General White.

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Version 1.0
November 16, 2007

FAQ now available at Cheatingdome.com.

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Version 1.0
November 12, 2007

Added FAQ on gold bar x3 item and the mover in Pit of 100 Trials.

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Version 1.0
November 4, 2007

Added new badge location in Glitzville.

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Version 1.0
November 2, 2007

Added 2 FAQs on navigating Flurrie's house and using Yoshi versus the
Armoured Harriers.

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Version 1.0
October 10, 2007

I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct.  Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost.  Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize.  The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.

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Version 1.0
October 8, 2007

Happy Thanksgiving, Canada!

Walkthrough now available at Gamerevolution.com.

Still haven't recovered e-mails under old account yet.  Will get to
that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP

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Version 1.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are
now going to be posted less often.  *Wipe away a tear*.  Hence, I've
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)

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Version 1.0
September 21, 2007

Added FAQ on Petal Meadows switches.

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Version 1.0
September 8, 2007

Added FAQ on Atomic Boo.

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Version 1.0
August 30, 2007

Added FAQ on character upgrades.

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Version 1.0
August 29, 2007

Added FAQ on recipe problem.

Fixed recipe mistake on Poison Shroom and Trial Stew.

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Version 1.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com

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Version 1.0
August 20, 2007

Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
added links to my files on these sites from my Geocities site.

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Version 1.0
August 17, 2007

Walkthrough and checklists complete to the best of my knowledge.


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[M3]


                              *Game Information*


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[M3.1]

                              *Technical Info*


Genre: Adventure/RPG (Role-Playing Game)
Designer: Intelligent Systems
Publisher: Nintendo
System: Nintendo Game Cube
ESRB Rating: Everyone (E)
Player(s): 1
Release Date: October 2004 (North America)


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[M3.2]

                              *Game Premise*


2-D characters in 3-D world with even richer colours, more advanced
animation and creative adventures, but not without the mostly old-school
story and character conventions.

Mario and Peach get separated on a vacation and soon Mario is entrapped
in an effort to find Peach and solve the mystery of the ancient
Thousand Year-Door that legend tells of a secret treasure.

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[M3.3]


                             *Decoding My Directions*


Compass directions are represented as such:
North = up
South= down
West= left
East= right
Northwest= up & left
Northeast= up & right
Southwest= down & left
Southeast= down & right

I sometimes use the abbreviation #x, meaning number of times to
move or perform a task.  For example, 2x means "2 times".

Also note that at the top of each section of the walkthrough is
a tallied list of important items found within each section.  If
you're wondering why the badges total is incomplete, it is because
many badges have to be purchased at the badge shop in Rogueport
or from Charlieton, plus the Pit of 100 Trials rewards some
badges.  All of this must be done at your leisure.


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[M3.4]


                             *Bare Bones Guide*


Here is a short list of necessary things to do in order to fully
complete the game.  If you're feeling adventerous (and very patient),
give it a try.

1) Get two upgrades on Jump and Hammer.
2) Get seven partners (one optional).
3) Keep your badges in a strategic setting.
4) Explore all plausible areas of a setting.
5) Get hints on how to progress from townspeople.
6) Use the Inn to rest.
7) Save periodically.
8) Trade Star Pieces for badges with Dazzle.
9) Use Goombella's Tattle to keep track of enemy info.


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[M4]


                             *Basic Controls & Actions*


Jump- A
Move- Control Stick
Hammer- B
Display Stats (Taskbar)- Z
Scrolling in Menu- C-Stick
Plane/Boat Mode- Y
Paper/Tube Mode- R
Menu Screen- Start


How to Battle:

1) Start a fight.
2) Choose Strategies, Items, Jump, Hammer or Star Power.
3) Press A to select choice.
4) Choose from list with Control Stick.
5) Press A to select choice.
6) Use Control Stick to select enemy (if applicable)
7) Press A to begin.
8) Press A for action command (with timing).
9) Press A after action command for Stylish move (with timing).


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[M5]

                              *Characters*


Main Characters:


Mario
The same old short, fat, mustached plumber with red hat & overalls.
Abilities: Jump, Hammer, Items, Star Power, use of badges.


Princess Peach
The beautiful, headstrong princess of Mushroom Kingdom.


Goombella
A tiny but tough Goomba with extensive knowledge of people & places you visit.
Abilities:
Headbonk- Attack a single enemy
Tattle- Record enemies' stats
Multibonk- Attack a single enemy with multiple headbonks
Rally Wink- Gives Mario an extra turn


Koops
A shy Koopa with a shell attack that hits multiples and grabs faraway objects.
Abilities:
Shell Toss- Attack a single enemy
Power Shield- Attack multiple enemies
Shell Shield- Defend Mario with a giant shell
Shell Slam- Attack multiple enemies, lowering their defense


Flurrie
A flashy, theatric ghost with big...stage presence.
Abilities:
Body Slam- Attack a single enemy
Gale Force- Attack by blowing enemies away
Lip Lock- Attack a single enemy, adding their HP to her own
Dodgy Fog- Makes Mario dodge attacks temporarily


Yoshi
A tough-talking baby Yoshi who hatched from an egg you saved. Is named by you.
Abilities:
Ground Pound- Attack a single enemy
Gulp- Attack a single enemy, hitting the next enemy beside it
Mini-Egg- Attack enemies, shrinking them & lowering their attack power
Stampede- Attack multiple enemies


Vivian
A former Shadow Siren who wants to do good.
Abilities:
Shade Fist- Attack a single enemy with lasting fire
Veil- hides herself & Mario under the floor, protecting from enemy attacks
Fiery Jinx- Attack multiple enemies with lasting fire
Infatuate- Attack multiple enemies, with lasting confusion


Bobbery
An old Bob-omb with a heart for the high seas (and his late wife)
Abilities:
Bomb- Attack a single enemy
Bomb Squad- Attack multiple enemies with 3 bombs that explode after a turn
Hold Fast- Damages enemies that directly attack him
Bob-ombbast- Attack multiple enemies


Ms. Mowz
A feisty, badge-snooping mouse thief.  Optional partner.
Abilities:
Love Slap- Attack a single enemy
Kiss Thief- Steal an enemy's badge or item (must be displayed on screen)
Tease- Attack a single enemy with lasting dizziness
Smooch- Refreshes Mario's HP



Supporting Characters:


Professor Frankly
A renowned professor with a penchant for history and discovery.


Charlieton
A merchant in Rogueport who sells items & rare badges for steep prices.


TEC
A curious, monotonous-talking computer with a secret love for Princess Peach.


Koopie Koo
Loyal, tough-cookie girlfriend of Koops.


Koops' Father
Is reunited with Koops after being in Hooktail's belly.


Punies
Small, squishy creatures from the Boggly Woods, including Punio, his little
sister, Petuni, the doubting Puniper, and the madame Elder. Also included are
the Jabbi tribe.


Toadette
An eccentric Toad girl who explains how to use special moves when you
receive new boots & hammers.


Jolene
A hard-nosed but sincere manager of the Glitz Pit in Glitzville.


Twilight Town People
Citizens of Twilight Town, including Darkly, Crow, Parrot, Storekeeper,
and Storekeeper's Wife.


Flavio
A wealthy, pompous traveller who accompanies you to Keelhaul Key.


Keelhaul Key Toads
Toads from Rogueport who join you on your quest, including one looking
for a sibling.


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[M6]


                             *Locations*


Rogueport
The central hub of all locations. A rundown port town. Has 5 areas &
several buildings:


Main Area
West exit to West Side, south exit to Port, east exit to East Side/
Robbo Turf, Zess T's house, news bulletin board, item shop, inn, badge
shop, save block.


East Side/Robbo Turf
West exit to Main Area, back alley, Shine Shop (Merlon), Professor
Frankly's pad, pipe to Sewers, Bobbery's house, Trouble Center, Garf's
house.


Rogueport Sewers
Thousand Year-Door, west side (Dazzle, Merluvlee), Pit of 100 Trials,
Rip Cheato, pipes to Rogueport east & west sides, Petal Meadows, Twilight
Town & Fahr Outpost.


Rogueport Station
Located in West Side from north exit, portal for Excess Express train
and Cheep Cheep Blimp.


Mario's House
Unfortunately unreachable during the game, but is the location of the
opening cinema.


Bowser's Castle
Used in one "meanwhile..." cinema when you play Bowser.


Old School Level
One of three "old school" levels when you play Bowser during the game.
An homage to the original Super Mario Bros.


Petalburg
Home of Koops, Koops' father, Koopie Koo, General White and Mayor Kroop.
Located east of Rogueport from pipe in sewers. Features Petal Meadows,
Hooktail's Castle and Shhwonk Fortress. Main town holds inn, item shop,
and several houses.


Shhwonk Fortress
East of Petalburg. Holds the Stone Keys.


Hooktail's Castle
Located west and north from Petalburg, situated in Petal Meadows.
Home of red dragon Hooktail. Holds many secrets.


Boggly Woods
Home of Flurrie. Features the Great Tree and Flurrie's House.


Great Tree
Home of the Puni and Jabbi tribes.


Glitzville
Accessed via the Cheep Cheep Blimp in Rogueport Station.  Home of the
Glitz Pit and its manager, Jolene. Also houses the blimp landing site,
Juice Bar, item shop, and Hoggles' Hot Dog Stand.


Twilight Town
Accessed via pipe in Rogueport Sewers. Home of Darkly, Mayor Dour, Eve,
and many others. Houses item shop, inn, Mayor's house, and Eve's house.
East exit to Twilight Trail.


Twilight Trail
East of Twilight Town. Contains pipe to back forest. West of that is
Creepy Steeple.


Creepy Steeple
Home of Doopliss and his parrot. Situated within Twilight Trail, in the
forest off Twilight Town.


Keelhaul Key
A faraway island accessed by ship. Houses an inn, item shop, back jungle,
and Pirate's Grotto at east.


Pirate's Grotto
Home of Cortez. Contains watery caves, waterfalls, waves, and a pirate ship.


Excess Express
A fancy-dancy train bound for Poshley Heights from Rogueport Station.
Home of Chef Shimi, waitress, and ghost. Temporary "home" of Zip Toad,
Pennington, Toodles, and Goldbob & family. Houses many rooms, engineer's
area at east, baggage area at west, and item shop.


Riverside Station
Junction between Rogueport Station and Poshley Heights.


Poshley Heights
Contains many elegant homes, inn, outdoor kiosk, and Poshley Sanctum.
Home of many penguins, Goldbob & family, Toodles, and Pennington.


X-Naut Fortress
Situated on the moon. Home of X-Nauts and Grodus. Designed like a big technical
hub.


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[M7]


                               *Walkthrough*



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[M7.1]


                        *Prologue: A Rogue's Welcome*


Badges:  1  //  1/100- Power Smash
Shine Sprites: 0  //  0/42
Star Pieces: 4  //  4/100
Partners Gained:  1  //  1/7- Goombella
Tattles:  5  //  5/124- Goomba, Spiky Goomba, Paragoomba, Spinia, Blooper
Special Moves/Items:  2  //  2/23- Plane Mode, Sweet Treat


Rogueport Plaza

Watch the cute opening cinema, quite reminiscent of Paper Mario. I really
think you'll appreciate this game that much more if you've played all the
original Mario games. You arrive in Rogueport, a rundown area that acts as
the hub for several other locations. Save your game at left. Walk forward &
you will see a female Goomba being ambushed by a gang of short, fat, four-
eyed creatures. You must protect her, oh heroic one! Ahem. You will
automatically go into battle mode. The Goomba (real name: Goombella) will
guide you if you are not familiar with the RPG battle mode that occurs a lot
in this game. You can jump or hammer attack and use the Action Command. Keep
attacking Lord Crump until you beat him (easily). A huge onslaught of X-Naut
characters attacks you. Goombella will lead you out. Go up the stairs and out
of the area. Wuh-huh?!?!? Where'd ya go? You will meet up again with
Toadsworth (Peach's loyal servant). A long conversation ensues. Watch the
funny mafia hit in the background. Goombella will join your party. She is one
of my favourite partners, because her attacks are so easy and effective in
battle. After a while (huff, I say), you must find Professor Frankly, the
Goomba dude with freaky 3-D glasses. Head left and a girl will order you to
stop moving until she finds her contact lens. What will one baby step hurt?
Step anywhere and...crunch. Ooooops. She blocks the west side of town. We'll
fix that later. Find a *Star Piece* behind the crates at right against the
skull fence. Head right to the next area. A Bandit will run by and steal half
your coins (50 of the 100 you start with). You can get those back easily.
Head back one screen, go up into the alley, left to the door & enter the
hideout. Talk to ol' sticky fingers for your coins, and search behind an
object at left for another *Star Piece*. Go back right a screen and look
for a door with no sign. Enter Professor Frankly's office. Another long
chat (hoo boy). Some useful information about your quest is revealed. If
you don't know about Action Commands (or are deadly curious), try the
tutorial. You can press A for protection or B for a counterattack just as
the enemy tries to hit you in battle. Neatoroonie. Did I say that? Go down
the pipe Frankly opened for you to...


Rogueport Sewers

This is a big important area we'll be coming back to. Go left to a new area.
Behind the pillar is a *Star Piece*. Go in the first house to see Merluvlee,
a fortune teller. Go back right and continue east until you bump into three
different Goombas who hit on Goombella (!). You must fight them. Tattle on
all three enemies: *Goomba*, *Spiky Goomba* & *Paragoomba*. The whole family
tree. The two main things to remember are not to jump/headbonk on the spiked
one and you can't hammer the flying one. These guys are beyond easy. By the
way, from now on, I won't mention any enemies in the field unless they are
new & need to be tattled on or they ensue a battle you cannot escape from.
Anyway, when they take a beating and a hike, you'll get a tip from Frankly
about the first strike. Hit an enemy in the field before battle & you will
get to hit them before your first turn. Climb the stairs and go around left
in the back to the moving platform. Take it across to the enclosed pipe and
down you go. Go right and down the stairs. Hit the two item blocks for a
Mushroom and Fire Flower. Break the two yellow blocks with the wood tool (um,
hammer) and take the new pipe down. Behind the giant block is a *Star Piece*.
Fight & tattle on the new enemy, *Spinia*. Go right & jump/hammer the blue
switch to reveal stairs. Go up and through the door. Talk to the black chest.
It talks back?!?!? We need a Black Key. You might have seen it before. Go
back 1x, go left and fall off the edge to a small platform with the key.
Return to the chest and open it. Bah ha ha ha! You fell for it. Well, no
biggie. This "curse" (notice the quotation marks) is actually a good one.
You now have the Plane Mode ability. Go back out and left to see a platform
with an arrow. You can now use it. Press Y while standing on the glowing
platform and fly all the way left to the other side. It's tricky at first,
but at least get over the big block. When you reach it, go left and you will
reach the legendary Thousand-Year Door. Stand on the pedestal and the map
will glow, and fill in more detail on an area of the map. Look, it's a
Crystal Star! You also get a Special Move called Sweet Treat. Frankly will
give you a tutorial on Special Moves, Star Points, Bingo, and Audience, if
you need it (which you do if this is your first time playing this game). You
automatically return to Frankly's place. He finds out that the first star is
in Petal Meadows (more specifically a castle there). When you exit, Frankly
comes back with a badge, *Power Smash*, and will offer a tutorial on Badges.
Definitely equip this badge. It's imperative for the entire game (and it was
free!) Go down the pipe from before to the sewers. Go all the way right to
an airplane panel. Press Y and fly right to a new door. Go through a new area.
See the tentacle? Hammer it. YOWCH! Ooh, that won't heal easy. Now you must
fight a *Blooper*. Remember to Tattle. Hammer/jump/headbonk the two tentacles,
then smash away at the Blooper's body until he's finished. After the battle,
moving platforms appear. Carefully cross to a pipe & take it doooowwwwwnnnnn.


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[M7.2]

                        *Chapter 1: Castle and Dragon*


Badges:  10 //  11/100- Close Call, Multibounce, Happy Heart, HP Plus, Power
Bounce, Attack FX R, Last Stand P, Mega Rush P, Pretty Lucky, Damage Dodge
Shine Sprites: 3  //  3/42
Star Pieces: 6  //  10/100
Partners Gained:  1  //  2/7- Koops
Tattles:  10  //  15/124- Koopa Troopa, Bald Cleft, Bristle, Fuzzy, Gold
Fuzzy, Paratroopa, Dull Bones, Red Bones, Hooktail, Gus
Special Moves/Items:  3  //  5/23- Paper Mode, Diamond Star, Earth Tremor


Petal Meadows

What a pretty green place. Hammer the two trees for a *Star Piece* and
Mushroom, then save. Go forward and you'll see a huge dragon enter the dark
castle in the background. Cooool. Go right and hit the item block for
another Mushroom. Keep going right to another block, this time red which
always indicates a badge. Hit it for a *Close Call* badge. You should equip
this now. Go right 1x. Towards the end of the area, press A at the bush when
a ! appears. The bushes spread to reveal a pipe. Take it to go into the
background (looks like Super Mario Bros. 3 background with original SMB
influence). Go right and hit the blue switch to make a bridge appear in the
foreground (BTW: I may use short-forms f.g. for foreground and b.g. for
background, okey-dokey?). Continue all the way right for another *Star
Piece*. Take the pipe back to the f.g. (see?). You can get a Mystery from
another bush and a Fire Flower from the item block. Go right 1x.


Petalburg

A sweet, flowery town. I sound like a travel agent. Green Boots welcomes you.
You can stay at the Inn if you want and also buy things at the Item Shop, and
save, of course. The POW Blocks and Fire Flowers are key attack items (wink,
wink). Go right 1x to the pink house and enter. Talk to the mayor. Man, what
a jump-to-conclusions old fart he is! So, Murphy, you learn about the Stone
Keys from the Shhwonk Fortress you need to access Hooktail's Castle. Got it?
Nope? Fine, listen to me, lazy :o) Exit, and you'll get an e-mail (yes, Mario
has a Mailbox SP) from Frankly. Isn't technology great? Plus, Nintendo loves
to advertise new toys (Game Boy SP, eh?) Talk to the Koopa at the gate to
open the way. A shy Koopa named Koops tries to talk to you, but gives up.
Moving on...through the gate.


Shhwonk Fortress

What kind of name is Shhwonk? Shake the first bush here for a *Star Piece*.
Along the way, tattle on the *Koopa Troopa*. You can get a POW Block from the
item block as well. You'll finally come to the fortress. A wee room. Press A
when ! appears at either pillar to fight the *Bald Cleft* (well, two
actually). Tattle! It's best to use a POW Block. The closed door opens. Go
through it to go back outside. They should call these Shhwonk Fortresses. Go
forward to the next fortress. Press A at the pillar to fight *Bristle*. Do I
need to say tattle? I think not, but I just did. So do it. POW Block for
sure. There's no other way to beat them (now, anyway). Go forward to the
outdoors. Get the Fire Flower from the item block and an Inn Coupon in the
southern grass. On the way to the next fortress, you'll spot a Recovery
Block. It costs you x number of coins, depending on the little sign attached.
It refills HP & FP only. Enter the real Shhwonk Fortress. Ah...now I see. It's
a Shhwonk. Talk to it & take it on. It's a quiz show. Cute. Here are the
answers to the questions: 1) Stone Keys; 2) 16 coins; 3) Kroop; 4) Hooktail
Castle; 5) Go through a pipe. In case you got any wrong, the next two answers
are Koopa Troopas and seven. If you get three questions wrong, you fight a
Cleft. If you get five right, you win. Hoo. Ray. A pipe forms. Take it to a
watery sewer area. Hit the item block for the *Multibounce* badge. Equip it
now to fill all 3 BP you have. Go right 1x & tattle on the *Fuzzy*. Any
attack will do. Fire Flowers & POW Blocks are great against multiples. Go
right 1x to get the Sun Stone. A Fuzzy (4 in battle) attacks you. Kick butt.
Go left 2x to the first room, then head left until you get the Moon Stone.
Another Fuzzy ambush. Hy-yah! Go right back to the main room where a *Gold
Fuzzy* awaits you. Tattle on this rare enemy & fight to the finish.
Concentrate on the yellow one & forget the hoard that eventually comes in to
fight. Take the pipe and walk left back to Petalburg. Do any necessary
shopping & save. Go left into Petal Meadows. Koops, that shy turtle from
earlier, will ask to accompany you as a partner. What the hey! Koops joins
your party. He's a great attacker on multiple enemies and good at reaching
faraway items/switches in the field. His girlfriend, Koopie Koo, will Power
Shell you both. Women. Go left 1x. Take the pipe here to reach a higher one.
Use X with Koops to reach the *Happy Heart* badge. This is worth equipping.
Replace the Close Call & Multibounce with this one. Go left once more to
reach the stone slabs. Place the Moon & Sun Stones in their proper places &
a centre plaque will appear as well as two blue switches. This can be tough
on your first try. Stand to the open side of either switch and press & hold
X to release Koops and hold him in place. Move Mario to the other switch and
release X. After a thud sound is heard, jump/hammer the second switch. A
pipe appears. All that ground-shaking for a piece of metal? Take the pipe
into the background and walk right to Hooktail's Castle.


Hooktail's Castle

Take the spring up & refresh at left if you want to. Drop back down & save,
then spring up, and go right. Poor Koops (fraidy cat). Use the airplane panel
to fly right to the door. If you drop left onto a small island platform, you
can get the *HP Plus* badge with Koops at right. Backtrack to the door you
flew to & enter. Many Koopa Troopas and a new *Koopa Paratroopa* will attack
if you get close. Hit the red block for the *Power Bounce* badge. Personally,
I think the Multibounce is better at this time. Go right 1x. Koops will
recognize a blue-shirted skeleton as his father. Say yes to read the note.
Well, it's not Koops' father (some son he is), but Kolorado's (recognize the
name from Paper Mario for N64?). You get a hint that Hooktail's weakness is
"cr" & "icket" (sport or insect, do you think?) Go right and talk to the pink
pile of bones. An overload of skeletons falls on your head. Jump through the
crowd towards the pink one to start a battle. Tattle on *Dull Bones* & *Red
Bones*. One POW Block defeats all the Dull Bones. Focus mainly on the red one
(c'mon buddy, admit it: you're pink). After the win, go right 1x. Watch out
for any bones that come alive. Hit the yellow glowing block for a *Shine
Sprite* (taken from Super Mario Sunshine for Game Cube). I'll explain those
later (or check out my page devoted to them). Take the stairs and drop to a
purple switch in f.g. Hit it for a purple block to drop. Use Koops' delayed
hit (remember, hold X & move Mario), and stand on the new purple block. Let
go and it will ride you up. Go right & collect the *Star Piece*. Return to
the last room & you'll fall back down. Take the purple block elevator again
and this time jump left to the grey block, then to the yellow one. Smash it,
then hit the yellow switch to make the bigger block rise up. Stand under it
and use Koops to hit the red switch. The set of stairs switches to another
spot. Take them up and use Koops to get the Castle Key. Switch the stairs
back to normal, then take them up & unlock the door. Save here, then go right
1x. Use Koops' delayed hit left of the red switch, and move Mario in front of
the rightmost portion of the fence. A gate will rise. Go in and right. Talk
to the black chest. Hmmmm... Go into the next room and open the chest here for
the Black Key. Spikes form around you and the spiked ceiling slowly descends
towards you. D'oh! Follow the maze right, down, left, around right, up & left
around the top, down to the end, left & around to the door. Open the black
chest. Whee hee hee! FOOLS! Oh...no...another...curse. Boo...hoo. You can now
use Paper Mode to become thin. Go left into the fenced in area and use Paper
Mode (R) to get out. Use R to get the *Attack FX R* badge in the leftmost part.
Equip it now (and I mean NOW!). This is imperative in fighting Hooktail. Go
left all the way to the room with the bones (Koops' false father & Red
Bones). Use R to go through the bars in the back at left. Go right to get
another Castle Key. Come out and go right 2x. Save again. Take the stairs to
the green block. Stand on the big one and use Koops to hit the switch. A big
elevator ride (wheeeee!). Unlock the door and go through. Recover if
necessary. Go left and hit the first switch, using Koops on the second one to
advance. Hop into the open window, walk back right to collect a *Star Piece*,
then all the way left to another open window. Take the door. Use Koops'
delayed hit on the switch and have Mario stand on the big block to ride it up.
Go through the left door to meet Ms. Mowz, a mousey badge thief. Hm, hm, hm,
what a bold character (is that legal?). She'll remind you of that badge you
already have. Open the three chests for a Mushroom, Castle Key, and Honey
Syrup, and get the *Shine Sprite*. Go back 1x, and through the locked door at
right. Take the stairs down and hit the yellow switch. Use Koops' delayed hit
to ride the block. Go left along the thin edge and use R to reach the airplane
panel but don't take it yet. Go behind the bars on the other side and carefully
walk right to get a *Star Piece*. Go back, and fly like the paper airplane you
are (to the door at right). Take the stairs down, and hit the switch to drop
the block. Use Koops to get the Castle Key. Drop down on the block and collect
the *Last Stand P* badge. Backtrack left 2x, up the green elevator, right once,
up the yellow elevator, then fly right and take the stairs up. Get the *Shine
Sprite* here and go through the door. This part is cool. Go left to the tower
and walk up (this is a subtle, but familiar shot from Paper Mario & the tower
in Flower Fields). Refresh & save at the top. Have Goombella as your partner &
then enter to fight *Hooktail*. Cool drum beats. Best to use Goombella's
Headbonk & Mario's Power Smash. Don't give in to any of the dragon's pleas.
He'll eat half the audience to regain HP. Finish him off! Congrats on beating
your first boss. You get the Diamond Star, the special move Earth Tremor (it's
awesome), and Koops is reunited with his father. Awwwww...*sniff*


"Meanwhile..." Cinemas

From a third person POV, you see Peach is okay, and the dorky creeps who have
kidnapped her. BTW, do not attempt to adjust your TV screen. It is meant to
be in "panavision" mode with the frame. Grodus is the ugly Darth Vader reject
with the glass dome head. Peach's big mouth gives Mario's identity away
(blabbermouth princess). The location of the next Crystal Star is revealed
(Boggly Woods). Peach is taken to a dull locker room for now. Now you get to
play as Peach (like in Paper Mario, N64). Go left to the bathroom. Press A at
the tub to take a shower. Oy...I hope no one's watching. Psycho...*scary music
cued*. Notice her hair is now up. Cute. Go back right. The door at right will
open. Follow it all the way right to a computer room. Meet TEC, a very
intelligent, yet secretly lonely computer. This is no HAL. Yikes, he was
spying on Peach in the shower. Ew. Perhaps TEC is in love. Oooo-kay. He
allows you to send Mario an e-mail through the communicator. Boy, Peach is a
fast typer.

Now it's time for the Bowser show. Doesn't Bowser have an awesome castle? You
get to play the 'ole Bowz as well. Walk all the way right and Kammy Koopa
finally arrives. She hot-foots it (huffy haggy). After learning about this
treasure & Mario's attempts to covet it, Kammy asks you if you like fried
eggs. Pick an answer, it doesn't matter which. Silly question. Bowser vows to
find the Crystal Stars and get Peach back from his petty kidnapping
competitor. Notice he still rides that ugly balloon thing from Super Mario
World (SNES).


Prep for Chapter 2

We now return to our regularly scheduled programming. In Petalburg. At the
mayor's house, use Paper Mode to go through the crack in the fence and
collect the *Mega Rush P* badge. Head left all the way back to Rogueport. On
the way, your Mailbox SP will sound. It's a ringtone (the theme from Super
Mario World, SNES)! The e-mail from Peach arrives. Anyway, take the pipe to
Rogueport Sewers. Go left 1x, then left again to Dazzle. You can trade Star
Pieces for badges (that's all the pieces are for). Head back right. Use Paper
Mode on the enclosed pipe right of the exit one. Take it down, then Paper
Mode it again through the fence, and take that pipe. Go right and up, use the
airplane panel and fly left to the Thousand Year Door. I will not repeat
these instructions, but this is the quickest way to reach the Door. Step on
the pedestal and the Boggly Woods will be highlighted on your map. You
automatically return to Rogueport at Frankly's place (I love the programmers
for saving time by doing that). After the chitty-chat, exit. You can talk to
Luigi here to learn about his adventure (it's long-winded, but very
creative). You can talk to him anytime after you complete a chapter of the
quest to listen to his stories, and then talk to his new partner to get a
less exaggerated version of the story. Enter the door left of Frankly's with
a Shine Sprite on it. This is Merlon and he will upgrade your partners'
attacks for three Sprites each. This is the only thing the Sprites are for,
but it's highly recommended. You should upgrade Goombella now. Back in
Rogueport, go right to find a tough guy with a spear guarding the far east
area (Robbo Turf). Say you'll fight him and go to work. Tattle on *Gus* for
info. Obviously, don't jump on him. Use Koops after Goombella tattles, and
Power Smash often. When you beat him, he runs off, opening up the Turf area.
You can now help out at the Trouble Centre (for now, #s 1-9). See my separate
section on that for help. Go to the sewers, take the second pipe from the
start, then the pipe down below (as if on your way to the TYD). A cute little
thing you might have seen earlier runs into a small hole. Before you follow
it, here's a neat hidden badge. From the front of the tiny hole, go down into
the front (towards you) and jump. Huzzah! *Pretty Lucky* badge at your
service. Now, use Paper Mode through the bars to follow the little thing.
Talk to it, and say you won't hurt it. His name is Punio and he will open the
way to Boggly Woods, which holds the Great Tree, his home. Go up the stairs
and left to get the *Damage Dodge* badge, then back right and through the
pipe to Boggly Woods.

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[M7.3]

                    *Chapter 2: The Great Boggly Tree*


Badges:  8  //  19/100- P-Down D-Up P, Quake Hammer, Super Appeal P, Damage
Dodge P, Charge, Shrink Stomp, FP Plus, Happy Heart P
Shine Sprites: 5  //  8/42
Star Pieces: 23  //  33/100
Partners Gained:  1  //  3/7- Flurrie
Tattles:  11  //  26/124- Cleft, Pale Piranha, Dark Puff, Vivian, Marilyn,
Beldam, X-Naut, Yux, Mini-Yux, Pider, Magnus von Grapple
Special Moves/Items:  3  //  8/23- Super Boots, Emerald Star, Clock Out


Boggly Woods

Save your game when you arrive. Watch the short cinema with the Shadow
Sirens. Poor Vivian. You don't battle them yet. Hit the first tree for a
Sleepy Sheep and collect the Honey Syrup between the two trees. Go right and
be ready to tattle on two new enemies: *Cleft* and *Pale Piranha*. Remember
not to jump on them. Go right 1x to reach the Great Tree (that idea seems to
be taken from Legend of Zelda: Ocarina of Time). Take the pipe into the
background and head into the tree. An ugly pink metal door is installed in
the front entrance. Talk to Punio, then follow him up the left side of the
tree. He suggests we visit Flurrie, the resident wind spirit. Go left 1x and
watch another cinema, this time a short intro to Flurrie. Well, it's kind of
weird, since you don't see her face. Take the pipe into the f.g. and go
right. Collect the Inn Coupon then go into the next screen. A new enemy to
tattle on: *Dark Puff*. Head right to a shimmery wall. Walk into it at the
bottom to get into the background of the area. Jump at the seventh tree from
the right to get the *P-Down D-Up P* badge. Go left to a switch and hit it to
extend the pipe. Collect the *Star Piece* left of the switch. Go back right
into the main area, and take the up pipe at left. On the airplane panel, use
Koops to get the *Shine Sprite* at left. Fly all the way right to the top of
the shiny wall. Hit the red item block for the *Quake Hammer* badge, then go
right 1x. Hammer the third tree to get another *Star Piece*. At the fence,
use Paper Mode to go through the crack. Find another *Star Piece* left of the
pipe, then take that pipe to the background and head into Flurrie's house.
She will eventually reveal that she is missing a necklace, the one that
Vivian found. The drama queen won't come out unless she has it on. Maybe it's
like that joke about the missing head being tied on? Whatever. Save here,
then go back out. The continuing story of the Shadow Sirens will play. Go
into the f.g. Refresh at right if you want. Go left all the way back to the
Shadow Sirens. They will spot you and a fight will commence. Be sure to
tattle on all three sisters: *Vivian*, *Marilyn* and *Beldam*. I would defeat
Marilyn first, since she is the strongest and can heal her partners. These
gals are a piece of cake. After your victory (okay, go ahead and dance), they
run away, dropping the Necklace. Pick it up, and go right back to Flurrie's
house. Press A at the bedroom door, and soon Flurrie will appear. Ichee-wa-
wa. Man, what a big....necklace that is. Flurrie ultimately joins your party.
She is a good, though not great partner. The best thing about her is that she
can blow things away on the field to reveal secret stuff. Exit the house,
then reenter it. Go into her bedroom to get the *Super Appeal P* badge from
the chest. Go back into the woods. You'll receive an e-mail, the RDM Issue.
It's a newsletter, mostly gossip. It's cute filler. Go left and into the
Great Tree. Climb the left side of the tree to the bough and use X with
Flurrie to blow away some bark, revealing a secret entrance (check out the
snazzy sign!). Punio will enter the tree and open the front door from inside.
Enter the Tree.


Great Tree

Everyone is gone. Two *X-Naut* enemies soon ambush you. Tattle, then beat up
these dorks. They run off to report to Lord Crump. The Punis soon come out of
hiding. A fat Puni refuses to accept you unless you save everyone. Man, that's
tight. Refresh and save at right, then take the next two pipes up. Shake
the rightmost bush to get a Power Punch (I love this item, because you get
really large!). Tattle on the new enemy, *Yux* and its *Mini-Yux* (in battle
with X-Naut or in the next area). Beat the Minis that protect the Yux before
hitting on the main unit. Take the next pipe up, then another up. A short
cinema of a mouse-shaped shadowy person hitting on an X-Naut plays. You come
to two jail cells where the other Punis are being held, including the elder
and Punio's sister, Petuni. Go left to bump into Ms. Mowz. She will soon
leave, and you'll have to fight the X-Naut who regains consciousness. After
beating him, collect the Red Key and an Ultra Shroom from the chest. Return
right, and free the elder in the red cell. After a long talking-to
(boooorrring), the female (!) elder will be free. Now to get the Blue Key. Go
all the way down to the main room and talk to Puniper (the bigger Puni).
The elder will knock on him, too. Zing! Ten Punies join your party for now,
and the elder gives you the Puni Orb. You must have all 11 Puines with you at
all times (check the number in the bottom left). If you lose any, backtrack
and find them, or return to the elder and have her whistle for them. Take the
pipe up, and notice the altar with the square platform. This is an elevator
(go figure). Place the Orb in the altar and the Punies will gather on the
platform (kind of like Pikmin, eh?). A new pipe forms. Take the Orb out, then
use the pipe. Fall down the pit and get the *Shine Sprite*. Also, shake the
rightmost bush for a Thunder Rage. Take the pipe back up, and press the
console button to activate the door. This door leads back to the first main
room. Place the Orb in this altar, then use Flurrie to blow the Punies into
the pit. They soon rise up in bubbles. Blow the bubbles across the pit to the
other side. Make sure you get all 11 over there. Get the Orb back, then hop
over, and take the pipe down. You'll encounter a new enemy, *Pider*. They
scare Punies. At left, blow away the black slab with Flurrie to reveal an
airplane panel. Use it to fly right, then use the second one to fly left to a
*Shine Sprite*. Fall down, go up the pipe to collect the Punies, then take
the next two pipes down. The Punies will recognize a Jabbi, a species that
has allied with the X-Nauts. Fall through the floor and shake the large bush
near the Save block for a *Star Piece*. Use Flurrie to blow the left wall
off to reveal Pungent's Shop, a cute little item shop. You can also have a
small Jabbi friend join your party temporarily by talking to him (he's hiding
at left behind the barrels). Take the pipe up, then enter the right cave
where the first Jabbi fled. A field battle ensues. The Punies do most of the
work, but you can use your hammer on the Jabbies to make it go faster. When
you win, the Punies destroy the Jabbi nest, opening up a new area. Go right
1x, and down to the chest. Open it for the Blue Key. At last! Exit left, and
a short cinema with the captured Punies will play. What a cute gesture by
Petuni. Now, back to the cells. Can't remember how to get there? Go left, up
pipe, up left pipe, up right pipe, left across with the bubbles to the main
room, up pipe, then up three more pipes. Free the Punies here, and 90 more
Punies join your party. Ay Carumba! Take the pipes down (including crossing
the bubble path) until you return to the room before the Jabbi cave. Use
Koops on the narrow path to hit an invisible block under the red item block.
Hit that block for the *Damage Dodge P* badge. Follow the narrow path left
(watch out for Piders), and through the left door. It's a Jabbi squadron! Use
your hammer to speed things up, though the fight is somewhat longer. They
destroy another hive, and another path forms. Go left through the new cave.
Take the pipe down. Get the *Star Piece* behind the pipe. Go into the next
area. Place the Orb in this altar and...what the heck?!?!? Ah, shoot! It's
Crump. Well, that's just peachy (get it? Princess Peach?) Use Paper Mode to
escape the cell, then take the pipe down. Hit the black switch, get the *Star
Piece* behind the pipe, then take it back up. We have to return to a previous
room. Go left, up, right 4x, then downstairs. This room had the Blue Key. Now
there are white switches in front of four different symbols. Hit the switches
so that the pictures show (from left to right): sun, moon, Puni, star. A door
is revealed. Enter and open the giant chest for....da, da, da, da! Super Boots!
Toadette gives you a tutorial on how to use them. You can now Spin Jump.
There are so many hidden Star Pieces we can get now! You can get two hidden
panel star pieces now or come back later. One *Star Piece* is found by Spin
Jumping in the blue jail cell. Another *Star Piece* is found by Spin Jumping
in the second room (take the up pipe from the main room). Anyway, go back one
room, and Spin Jump on the metal panel to fall down. Use Koops to retrieve
the *Charge* badge at left. If you fall, just take the pipe back up and fall
through the floor again. Jump around on the platforms & get the *Shine
Sprite*. Go left until you find another metal panel. You know what to do. You
fall to a new pipe. Don't take it yet. Go right to the jail cell. Use Paper
Mode to slide into the cage, then Spin Jump on the metal panel. Come back up
if you fall through, then use the Orb in the altar and Flurrie's breath (um,
breathmint?) to blow the Punies down the hole. Remove the Orb when finished,
and fall down. Take the up pipe. Go left & up another pipe. Use the Orb on
this altar & Flurrie to blow the Punies into the hole. Go through & down that
pipe that you ignored earlier. Go to another pipe & take it down. Go down
another & across the black & white platforms. Take the up pipe & step/hold
the blue switch. Use Koops' delayed hit. Move Mario off the switch, wait a
few seconds, then let Koops go to hit the other switch. The water drains and
refills the previous room. At bottom, get the *Shrink Stomp* badge from the
chest. Take the down pipe & hop across the lily pads to a *Shine Sprite*,
then down the pipe. Make sure you have all 101 Punies. Use the Orb on the
altar & the platform lowers to a new room in the bowels of the tree (I've
always wanted to sound like a sci-fi geek). Remove the Orb, refresh, get a
Mushroom from the left bush, then save. Head right, and we'll see a short
cinema of Lord Crump. He leaves when we arrive. Place the Orb in the altar &
the Emerald Star appears. Crump runs by and nabs it. D'oh! To make things
worse, he starts the timer on a remote time bomb. Yikes! Take the pipe as
Crump did. Quickly fight the two X-Nauts (no choice). Shake the bush near the
pipe for a *Star Piece*. Activate the door and take it left. Take all the up
pipes to the first main room. At the bubble pit, you can abandon the Punis
(they'll be safe). Go across and take the mechanical door left to the main
room where the elder has blocked Crump from leaving. Crump stops the timer
(with oodles of time left), and summons the *Magnus von Grapple*. Battle
time! Tattle, use Power Smash and Goombella's Multibonk. Be sure to defeat
the fists when released which have weak HP, but high attack power. Remember
that your jump is stronger because of the Super Boots. After you win, you
retrieve the Crystal Star, and learn the Special Move, Clock Out. Congrats!


"Meanwhile..." Cinemas

Grodus gets the unfortunate news. Now, it's time to play Peach. Walk around
aimlessly until the right door opens. Go right to TEC. He wishes to learn
about fun and dancing. You must dance with a hologram of yourself. Weird
science, indeed. Press the buttons as they appear to dance flawlessly. Brava!
Now you can use the communicator to e-mail Mario.

The Bowser Show. This is by far the most creative, and arguably the funniest
Bowser cinema in the game. You get to play the original Super Mario Bros.
game as Bowser with some new technology added. If you've played SMB for NES,
you'll recognize a lot of old school features. Awesome! The level is pretty
easy. Hit yellow blocks for meat and eat it to become HUGE! Press B to flame
out the enemies.  Finally, Bowser and Kammy arrive in Petal Meadows. He's
always one step behind, isn't he? He spots Peach in a window. NOOOOOOO! I'd
rather die than give up my life-size Peach poster. Whaaaa?!?!?! Great, now
I'm the great Koopa king who talks to POSTERS! Hilarious.


Prep for Chapter 3

The Punies send you a warm farewell. Head right around the tree and find the
*FP Plus* badge under the small waterfall. Go back out to the Boggly Woods,
right to Flurrie's house and Spin Jump in her bedroom for a *Star Piece*.
Head back left towards Rogueport. The e-mail from Peach will come in. Then
head down the leftmost pipe in Boggly Woods to the sewers. Spin Jump in front
of the pipe here for a *Star Piece*. Head back down & use Flurrie to blow
away to the wall under the stairs at right to get the *Happy Heart P* badge.
Go up these stairs, then east to the room with the black chest and Spin Jump
in front of it for another *Star Piece*. Head towards the Thousand-Year Door.
On the pedestal at the Door, your new Crystal Star will direct you to the
third star...in the sky? You'll warp to Frankly's, where you learn the next
star is in Glitzville, a fighting arena in the sky, and the only way to get
there is by taking the prestigious Cheep Blimp...through the Mafia syndicate!
Gulp. Go next door to Merlon and upgrade Koops. You can also backtrack and
get Star Pieces with your newly acquired Spin Jump move. I'll list them here.
In Petalburg, a *Star Piece* is found by Spin Jumping next to Bulbulber in the
bottom left of the first area. Another *Star Piece* is found in the east area
at right near the gate to Shhwonk Fortress.  In the Sewers in the first room,
Spin Jump in front of the moving platform for a *Star Piece*. Back in
Rogueport, Spin Jump in the back alley in the main plaza at right where the
Goomba is for a *Star Piece*. We must head through the west side...but that
girl is blocking the way, remember? In the main plaza, talk to Luigi if you
want, and go to the item shop. Talk to the first man inside, who will order
the contact lens for you. Go back out and east to Robbo Turf. Use Paper Mode
to slide through the crack. In the house, you could pay 64 coins to get some
information, but why pay when you've got me :o)  Get the *Star Piece* behind
the barrel here. Go back left and to the item shop. If the lens is not here
yet, go into the pipe to the sewers, then back out, and it should be ready.
Buy the Lens for 10 coins, then go left to Zess T., and give her the lens to
open the west side. She can now cook things for you if you bring her an
ingredient. See my Zess T. Cooking Guide if you want to learn more. Go left
into the ritzier west junction of Rogueport. There's a few Star Pieces here.
A *Star Piece* is behind the pipe. A *Star Piece* sits along the wall near
the exit to the east. A *Star Piece* is behind a trash can at far left near
a cracked wall. You can get another *Star Piece* by Spin Jumping on the
brownish spot in front of the Parlor. Whew! Go into the Item Shop next to the
Parlor. Buy a Dried Shroom, then a Dizzy Dial. The ghost is distracted by
your mustache and asks what colour it is. Say yellow anyway. Then, she gets
it right. Say yellow again. The left door is unlocked. Take it to the
apartment where the Don sits. I must say the writers of this game had the
image of the Italian mafia to a T. You may also notice these characters are
taken from Super Mario Sunshine for Game Cube. Talk to the orange Don who
asks you to find his daughter and her boyfriend who have run off in exchange
for a blimp ticket. Head to the Rogueport Harbor dock (south of the main
plaza area). Talk to Francesca and Frankie, who ask you to let them go. Say
yes, then return to the Don, and tell him where they are. The young kids in
love return to vouch for you. The Don gives you a blimp ticket. You'll get an
e-mail from Koopley (Koops' dad) soon after. Head into the west area, then
north to Rogueport Station. Spin Jump at left in front of the train for a
*Star Piece*. Go right and show your ticket to the Cheep-Cheep to board.
Collect the *Star Piece* from behind the pipe here, then take the pipe into
the b.g., and climb aboard the Cheep Cheep Blimp. Huzzah!

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.4]

                     *Chapter 3: Of Glitz and Glory*


Badges:  5  //  24/100- Power Plus P, Last Stand, Charge P, HP Plus P,
Soft Stomp
Shine Sprites: 7  //  15/42
Star Pieces: 22  //  55/100
Partners Gained:  1  //  4/7- Yoshi
New Enemies Tattled On:  29  //  55/124- KP Koopa, KP Paratroopa, Pokey,
Spiny, Lakitu, Bandit, Big Bandit, Hyper Bald Cleft, Bob-omb, Iron Cleft, Red
Spike Top, Red Buzzy Beetle, Shady Koopa, Shady Paratroopa, Green Fuzzy,
Flower Fuzzy, Red Magikoopa, White Magikoopa, Green Magikoopa, Bowser, Dark
Craw, Hammer Bro., Fire Bro., Boomerang Bro., Red Chomp, Dark Koopatrol, Rawk
Hawk, Macho Grubba, Spania
Special Moves/Items:  3  //  11/23- Super Hammer, Gold Star, Power Lift


Glitzville

What a glitzy place (a regular Einstein, eh?) Head right from the landing pad
and jump on the crates, then Spin Jump the big blue switch. Stairs form
nearby. Take them up, and open the chest for the *Power Plus P* badge. Use
Koops to get a *Star Piece* under the Rawk Hawk poster. Near the entrance to
the arena, you'll see a *Shine Sprite* up high. Hammer an invisible block
below it, then jump from there to get it. You'll also find a *Star Piece*
behind a bush near the arena's entrance. A *Star Piece* is found behind the
telephone booth left of the item shop. Another *Star Piece* is behind the
counter in the Juice Bar. Another *Star Piece* is underground south of the
blimp landing pad (Spin Jump). Enter the arena called the Glitz Pit. You can
enter the main doors to see the champion Rawk Hawk. You'll also notice he has
a belt with the gold Crystal Star on it. Spin Jump just right of the left
staircase on the main floor here for a *Star Piece*.  Go to the leftmost door
and talk to the guard who will allow you to enter as a new fighter. Go
through the hall to the door right of a locked one to meet Mr. Grubba, the
fight promoter. Say darn skippy (gag), and you'll be registered as a minor-
league fighter. His assistant, Jolene, will give you the tour. In case you
wondered what I look like, Jolene and I are pretty close :o) You are given a
new name: the Great Gonzales. Does anyone else realize that Mario is Italian,
not Latino? Anyway...you are shown how to fight in the minor league locker
room, where you will be staying for now.  Reserve a match.  Grubba gives
you the 411 (does anyone say that anymore?), as well as a request. **NOTE:
His instructions vary per match, but do what he says otherwise you will have
to fight that opponent again. His instructions may be: No jump, no hammer, no
items, no special moves, use at least one special move, appeal at least once
or three times, only Mario attacks, only your partner attacks, no switching
partners, finish the fight in 5 or fewer turns, no FP, win before you take 20
HP of damage, don't attack for the first three turns, or have your enemy
attack you 3 or 5 times. Also, the order of the fights varies based on
whether you lose any battles. The number of Star Points you receive also
varies. If you always win, the order below should be correct. Your first
opponents are the Goomba Bros. Easy. Security takes you to the arena for your
first fight.


Goomba Bros.

A Goomba lunges for the first strike. Try to block it. Five Goombas in total
to fight. They're already tattled on. Use basic moves, very simple. You get 3
coins and your rank is now 19. You are introduced to the other minor leaguers
here: King K, Master Crash, Bandy Andy, and Cleftor. You can restore HP & FP
by sleeping in the bed. The Save block is outside the door. Head back to the
hallway and find an open blue box.  Climb inside to collect the *Last Stand*
badge.  When you're ready, reserve the next match.


KP Koopas

Tattle on the new enemies: *KP Koopa* and *KP Paratroopa*. Goombella and
Koops are good partners. Easy enemies, like any other Koopa Troopa. You get 4
coins and your rank is 18. King K congratulates you on the win. Moving on...


Pokey Triplets

Tattle on the *Pokey*. It's a cactus, so don't jump on it. Hammer a lot and
use Koops' shell attacks. You get 4 coins, rank # 17. Bandy Andy is caught
snooping around by Jolene. Next match...


Dead Bones

These are Dull Bones from Hooktail's Castle that you already tattled on.
Simple enough. Any attack except Jump and Headbonk will do. Five coins, # 16.
Someone is dragged to the hospital. Ouch.


Spike Storm

Cool, new enemies! Tattle on the *Spiny* and *Lakitu*. These are a bit
tougher because you can't jump or hammer the Spinies. Earth Tremor is a good
special move to use. POW Block and Earth Quake are also good if you have
them. Five coins, # 15. King K informs you about a new Hot Dog item at the
stand outside. Let's check it out. Go outside the Glitz Pit, where you'll
find the pig at the Hot Dog Stand (ironic, isn't it?) chasing after a
colourful egg. Run around with it until it hops onto the roof of the stand.
Now what? Go right to where you got that badge on the roof of the Juice Bar,
spring to the top, and use the airplane panel to fly to the Hot Dog Stand's
roof. Talk to the egg and say it'll be safe. Let it join you for a while and
it will follow. Cute! Now return to the minor league room and reserve the
next fight. The egg will have to wait on the couch (or what looks like a
couch).


Hand-It-Overs

These guys are annoying! Tattle on *Bandit* and *Big Bandit*. They can steal
coins and items, so be sure to guard or counterattack with Action Command (A
or B). Beat them fast or they'll run off with your stuff! Very easy to
attack, anything will do. 6 coins, #14 ranking. King K tells you about some
chick at the bar. Whatever. Rest and save, then start a new fight.


Mind-Bogglers

These guys are from the Boggly Woods, so you've already tattled. You should
know how easy this is already. 6 coins, # 13 (oooh). King K talks about
retiring. Talk to the hand. Next fight...


Punk Rocks

Now to fight the weirdo Cleftor. Tattle on the *Hyper Bald Clefts*. You
better watch out when they increase attack power. POW Block/Earth Quake/Earth
Tremor is key to flipping them over and attacking their weaker underside. 7
coins, # 12. Next.


Bob-omb Squad

What a creative name. Tattle on *Bob-omb*. It's a bomb (um, duh?). They're
easy to defeat, but watch out when they're ready to explode. They only get
fired up if you use direct hits. 7 coins, # 11. King K is gone, and a new
fighter called Sir Swoop is brought in, and given a similar talking-to,
except his instructions from Grubba on how to fight are ridiculous! You
might get (or already got) RDM Issue 2 in the e-mail. Next fight, please.


Armored Harriers

Win this and you're in the majors. Tattle on the *Iron Cleft*. They are
TOUGH. You cannot possibly win. Sorry. Run away (it's under Strategies). You
get 1 coin, still # 11. The egg is gone, but it left a Yoshi! Wicked! You
must name it yourself. I will be referring to it as Yoshi, but name it
whatever you want. Please don't be cruel. Yoshi joins your party. He is
AWESOME! His Gulp move is terrific in battle, although I find that's his only
real attack power. In the field, he can hover over gaps, and you can ride
him, moving much faster. It's so cute. I honestly think that many players
complained when Yoshi was left out of Paper Mario, so the designers of this
game made him a prominent partner. I salute you :o) Reserve a rematch with
the Iron Clefts.


Rematch

You've already tattled, so have Yoshi as your partner, and use his Gulp move
on the enemies. Wow, what a move! Mario can only Appeal or Defend. Keep
Gulping until you win. 7 coins, # 10, and now you're in the major leagues.
Way to go, Idaho! Grubba gives you a 30 coin bonus, and you are taken to the
major league locker room. Now that's better. Rawk Hawk comes in and threatens
you. You'll get an e-mail (notice the ringtone is different, it's from the
World 6 map in Super Mario Bros. 3 for NES, I love it!). The e-mail is from X
and is wRiTtEn lIkE tHiS. X offers help in finding the Crystal Star. Hmmm...
trusting or no? I feel trusting. Get the Ice Storm in the left corner of the
lockers, then rest, save, and start a new fight.


Tiny Spinies

Tattle on *Red Spike Top* and *Red Buzzy Beetle* (if included). Use Yoshi's
Gulp or Earth Tremor/Earth Quake/POW Block for an easy beating. 11 coins,
# 9. Next fight...


Poker Faces

These guys (Bristles) are from Shhwonk Fortress. Use POW Block/Earth
Quake/Earth Tremor. Do NOT approach them. 12 coins, # 8. After the fight,
you'll get an e-mail from X. Go outside the Glitz Pit and into the Juice Bar.
Talk to the bartender who says you got a package. You get the Super Hammer!
Awesome! Toadette offers a tutorial. Now you can break big yellow blocks, and
your hammer attack power increases. Another e-mail from X. Back in the Glitz
Pit, walk towards the locked door and you'll see a short cinema with Jolene.
Go to your old minor league locker room (stupid guard), and smash the big
yellow block. Go in the side room, and jump on the shelf. Use Yoshi to hover
and get the Dubious Paper. It's a scientific document on the Crystal Stars.
Go back out and Jolene will catch you, confiscating the paper. Go back to the
major league room and reserve the next fight.


Shellshockers

New enemies: *Shady Koopa* and *Shady Paratroopa*. These guys are worse when
they're on their backs, so try to keep them upright by using hammer and Koops'
shell attacks.  After you win, the Armored Harriers rush on the stage to fight.
No choice here. Use Yoshi's Gulp on them. Wimps. 12 coins, # 7. You get a
threatening e-mail. No biggie.


**Note:  The next 3 fights may differ in order.  Follow the instructions under
the proper heading--e.g. if you happen to fight Craw-Daddy first, follow the
walkthrough under his name, including tasks to do after the fight.

Also note:  Bowser should charge the arena for a fight after the 2nd battle,
whatever opponent that may be.  Tips for fighting Bowser are now in a
separate section below**


The Fuzz

Tattle on the *Green Fuzzy* and *Flower Fuzzy*. Defeat the pink one
first, because he sucks out FP. Any attack will do. You get 13 coins, # 6.
Koopatrol informs you of a cake that arrived for you. You can eat it to
recover everything. Save, then time to fight.


Magikoopa Masters

Tattle on the three types: *Red Magikoopa*, *White Magikoopa* and *Green
Magikoopa*. They're all the same, really. They can use effect magic on
themselves or you. Any attack will do. If they duplicate, use Koops' Power
Shell, or POW Block/Earth Quake/Earth Tremor to discern the real one.


Bowser

After the fight, *Bowser* charges on! Yikes! What is with people charging the
arena? Sheesh. Tattle on him. He has a poisonous bite attack, fiery breath,
and can also smash you, knocking off one of your options (Jump, Hammer, Items,
Special Moves, or Strategies). Use Power Smash and Goombella's Multibonk. When
you win, you get 13 coins, # 5. Next...


Craw-Daddy

A somewhat tougher enemy. Tattle on *Dark Craw*. He's like Gus from
Rogueport. Don't jump on him because of the spear. Power Smash and Koops'
shell attack is best. You get 14 coins, # 4. You get another e-mail from X.
Fascinating. Outside the Glitz Pit, go to the telephone booth next to the
Item Shop and collect the Storage Key. You'll get another e-mail with
instructions. Go back into the pit and unlock the door left of Grubba's
office. Ms. Mowz? What the...? Oh, Mario, you lucky dog. She runs off again.
Another e-mail, asking you to find the staircase. First, Spin Jump in the
centre of the floor to get a *Star Piece*. Use Flurrie to blow away the metal
crates at right. Smash the blocks and collect the *Charge P* badge. Repeat
the process on the left to uncover the switch. Hit it, and the stairs form.
Take them up to the second floor. Get the *Shine Sprite* here. Use Yoshi, and
hop on the crates, hovering to the left side. Hammer the block, then use
Koops to get the *HP Plus P* badge. Fall down the hole into the ventilation
duct (ducts...why is it always ducts?). Notice the small hole with the dotted
text bubble. Listen through the hole to hear Grubba's ramblings. When he
overhears you, pick a funny reply, and he'll shrug it off. Fall through the
vent with R, then return to the ring.


Hamma, Bamma, and Flare

A neat tidbit...Hammer Bro. is using his grandpappy's hammer. It's neat,
considering these three enemies are all from SMB3 and they use old school
attacks the same way they did years ago. Tattle on all three: *Hammer Bro.*,
*Fire Bro.*, and *Boomerang Bro.*. Hamma can throw a single hammer or a
barrage. Flare spits out multiple fire balls that burn you (lasting). Bamma
throws out his weapon, which comes back, hitting you twice. Beat Fire first,
since his attack is more lasting. Any attack will do. You get 14 coins, # 3.
Another threat comes in the e-mail. Big whoop. Jolene brings another cake.
Don't eat it. It's poisonous, and your partner will be out sick for the
match.


Chomp Country

Tattle on *Red Chomp*. Hammer is much better than Jump here. Earth Tremor is
also good. But, of course, nothing beats Yoshi's Gulp. 15 coins, # 2. Rest,
save, then you know the drill.


Koopinator

Tattle on *Dark Koopatrol*. He's spiky, so use Yoshi or Koops, and Power
Smash to the max. You get 15 coins, # 1. All right! You get an e-mail from X.
Go into the lobby and up the stairs. You don't need to blow off all the
posters, just one. The top left one. Use Flurrie. You get a Storage Key.
Another e-mail comes in. Go back to the Storage Room, take the stairs, and
unlock the door there. Use Yoshi to hover over to the large block. Break it
and King K and Bandy Andy are revealed. Ouch, that block must have hurt. Get
the *Star Piece* behind the right crate. Exit, and you'll spot Jolene spying
on you. Nosy. Now to challenge Rawk Hawk. Refresh, and save, then reserve the
match. Security will take you to a minor league locker room. Huh? The door is
locked! Uh-oh. Drat. What to do. Glad you asked. Use Flurrie to blow off the
Peach poster at right. Go through into the other major league locker room.
Use the toilet in the bathroom at right as a pipe. Oh, gross. Exit the locker
room, and head into the arena for the fight. Rawk Hawk reveals he sent the
poisoned cake and locked you up, but didn't send threats and is clueless
about the Crystal Stars. Tattle on *Rawk Hawk*. Use Power Smashes, and
Goombella's Multibonk. Try to use counterattack or at least guard Action
Commands on the Hawk's attack. You win, Mr. Champion! You are taken to the
champion's room. Classy, but the bed looks uncomfortable. It's wood, for
crying out loud! You get an e-mail from X. Stand on the gifts at left and use
Yoshi to hover to the doorframe, then again to the vent. Smash it with your
Super Hammer move. Go right into the vent (again?). You'll overhear Grubba
talking crazy. Smash another vent door. Drop into his office. Get a *Star
Piece* from behind the plant and a *Star Piece* in the right desk drawer.
Open the other drawer to get the secret paper. Grubba comes in and then runs
off. Refresh, save, then head into the empty arena. Time to fight *Macho
Grubba*! Tattle. Focus on Power Smashes and Multibonks. When he becomes
invulnerable, try using Earth Tremor. This guy isn't too hard. When you win,
Jolene reveals herself as X, and she is reunited with her missing brother,
Mush. You receive the Gold Star, and learn Power Lift. What a great chapter!


"Meanwhile..." Cinemas

Peach is bored. No kidding, with a room like that. TEC opens the door for
you, so head on in. He wants you to disguise yourself as an X-Naut and ask
Grodus a question. He activates the elevator for you to use. Take it up a
level, then head right to the door with a green light above it. This is the
change room. Find an X-Naut uniform in the second locker from the right, then
enter a changing stall. Isn't it cool to play different characters? Exit the
room, then go through the rightmost door. It's Grodus' chamber. Talk to
Grodus to get the information, though it doesn't seem like much help. Go back
to the change room, change back into Peach, then exit. Somehow, you get back
to TEC's room, where he allows you to e-mail Mario.

Bowser, ever the slowpoke, enters Boggly Woods. As Bowser, search the bushes
until you find the elder Puni. This is quite funny. Select either choice
(personally, I love "It's hag vs. hag. Awesome!). The elder says he gave the
Crystal Star to Marty-o. Way to go, Marty-o!


Prep for Chapter 4

After the teary farewells, take the blimp back to Rogueport Station. Head to
the west side. Along the way, you'll get Peach's e-mail. Once in the West
Side, look for the grating in the centre of town. Use Paper Mode to fall
through it. We are on the west side of Rogueport Sewers now. Drop down and
you'll encounter a new enemy, *Spania*. Watch out for its spiked head. A
*Star Piece* is hidden in the top left corner. Take the up pipe back to the
west side of town, and fall back down where you were. With Yoshi, hover left,
and collect the *Shine Sprite*. Go down the pipe here into the b.g. Walk all
the way right to the *Star Piece*. Come back into the f.g., and hover with
Yoshi to the right. Hop on the platforms to the other side, and go right 1x.
Even the sewers are separated by the west and east classes of the town above.
In the shallow water in the southwest, open the chest for the *Soft Stomp*
badge. There are a few Star Pieces here. One *Star Piece* is hidden in the
rubble to the right. Another *Star Piece* is behind the leftmost pillar. Yet
another *Star Piece* is hidden under the floor of the bar in the room left
after taking the lift (Spin Jump). That's all for now. Go left 1x, drop down,
and take the down pipe. Take the path, collect items from the blocks, and
look on the wall for a loose piece. Use Flurrie to blow it off, revealing a
pipe. Take it down. This is the start of the Pit of 100 Trials. You should
not attempt the trials until you have finished the game. Get the *Star Piece*
from the behind the stairs, then go right 1x to the Thousand Year Door.
Another *Star Piece* is under the floorboards several feet south of the
pedestal (Spin Jump). You can also get a *Shine Sprite* by using Paper Mode
to go through the fence at right, use the spring, fly left and spring up.
Bingo! Before we get the next mark on the map, go right 1x, and drop down.
Super Hammer the big block to reveal a spring. Now it's quicker to access the
Door. Now, head back to the Door, stand on the pedestal, and the fourth star
will appear in an unknown town. At Frankly's, he finds out the star is in
Twilight Town, and is accessible underground. Some errands before we go... Spin
Jump in front of Frankly's place for a *Star Piece*. Go to the Shine Sprite
shop next door and upgrade Yoshi and Flurrie. You'll get an e-mail from
Koopie Koo (in fact, if you did some troubles at the Trouble Center already,
you would have gotten several e-mails before now). Go right to Robbo Turf,
and stand below the bridge in the bottom right corner of this side. Use Yoshi
to hover to the right, an otherwise inaccessible part. Climb up, slip through
the crates at top, and you'll find a *Shine Sprite*. Hover over to the other
side and slip through the crack to get back. Spin Jump for a *Star Piece* in
front of the execution block (gallows) in the main area of town. Go back down
to the sewers, and take the second pipe down. Use Paper Mode through the
fence, and go left 1x. This is the first shortcut room. Super Hammer the big
block, and use the lift to get up. Spin Jump both blue switches to reveal two
pipes. The left one leads to the Great Tree, and the right to Petalburg.
These are lifesavers, trust me. While here, get the *Shine Sprite* in the
upper right. Surface back to Rogueport. At right in Robbo Turf, hover with
Yoshi to the right, climb the crates and Spin Jump on the top of the rightmost
building for a *Star Piece*. Hover left, get the *Star Piece* from behind the
chimney, then hop to the back red roof to get the *Shine Sprite*. Fall down in
back, and then talk to Darkly, the somber-looking person near the Bandit. A
*Star Piece* is hidden among the crates in the back corner. Head to the west
side and fall through the grating. Hover left and go through the door. Take
the pipe. It rejects you! How rude. Return to Rogueport and talk to Darkly
again. He will write your name and that of your partner's on your backs. Weird
ritual. Head back to the pipe to Twilight Town and take it down. For real this
time.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.5]

                  *Chapter 4:  For Pigs the Bell Tolls*


Badges:  9  //  33/100- Defend Plus, Hammer Throw, Tornado Jump, Ice Smash,
Flower Saver, Lucky Start, Power Plus, Spike Shield, Attack FX B
Shine Sprites:  6  //  21/42
Star Pieces:  11  //  66/100
Partners Gained:  2 //  6/7- Vivian, Ms. Mowz
New Enemies Tattled On:  12  //  67/124- Hyper Goomba, Hyper Spiky Goomba,
Hyper Paragroomba, Crazee Dayzee, Amazy Dayzee, Hyper Cleft, Buzzy
Beetle, Spike Top, Atomic Boo, Boo, Swooper, ??? (Doopliss)
Special Moves/Items: 3  //  14/23- Tube Mode, Ruby Star, Art Attack


Twilight Town

Oh, it's just so flashy, isn't it? A citizen approaches you to talk, but soon
a bell rings and he is turned into a pig. Oinky, oinky. Soon, an old man (the
mayor, Dour) approaches you, and takes you to his house. He explains the
situation. Pretty easy to see by now. You too could be...piggified! Outside the
house, find a *Star Piece* just left of it. Go right 1x and all the way right
to a gate that a guy is blocking. After talking to him, go back to the mayor,
who has now become a pig. Oh darn. Check the grass in the bottom right area by
the tree for a *Star Piece*, then head back to the right area. A *Star Piece*
is sitting along the fence. Head into the Item shop where someone has been
sniffling. Talk to the woman who explains that her husband was turned into a
pig. She offers you any items in the back storage room if you can solve this
problem. Head outside and the bell rings. Whew, it's not you. It turns out
that our beloved gatekeeper is now a porker. Super. Not so much for him,
though I wouldn't mind living like a...oh, never mind. Go through the gate to
the outskirts of town. Look in the shed for a Black Key. Familiar? You'll
need it later. Continue right and be sure to tattle on the three new enemies:
*Hyper Goomba*, *Hyper Spiky Goomba*, and, of course, *Hyper Paragoomba*.
Continue until you're blocked by a fallen tree. Use Koops to retrieve the Shop
Key on the other side. Head back to town and revisit the Item shop. Talk to the
woman, then open the storage room. Help yourself to the Jammin Jelly, Boo's
Sheet, Life Shroom, *Defend Plus* badge in the chest, and, oh look, it's that
funky black chest. Talk to it 2x, then open it with the key. Here we go again.
Let's get this over with. Whee...hee...hee...oh...no...not...again. Was that
good enough? You get the Tube Mode ability. Personally, this is my favourite
one, because you can roll around as long as you want, and the Tube game at
Pianta Parlor is awesome. You get RDM Issue 3 in the e-mail. Go right through
town again to that fallen tree and use Tube Mode to roll under it. Get the
*Star Piece* in the top left of this side. Use Flurrie to blow the next tree
away, get the *Star Piece* from behind the pipe, then take it down and walk
left into the woods. Tattle on the new enemy, *Crazee Dayzee* (taken from
Paper Mario, N64). They either run away from battle or attack by singing. Try
to guard yourself from falling asleep. If you're lucky, you'll encounter a
shiny gold type called *Amazy Dayzee*. These are rare enemies that can be
found here if you keep trying. If you do find one, tattle on it, and try to
beat it before it runs away. It gives you loads of Star Points. Check out the
Secrets page for more help if you're so lucky to encounter one. I was so
stoked when I beat one (I got 45 Star Points!). Anyway, use Paper Mode to
slip through the grass, get the Earth Quake from the item block, then go left
1x. Another new enemy, *Hyper Cleft* is around here. That Earth Quake is a
good item for them. Hit the red item block for the *Hammer Throw* badge. Use
Flurrie to blow away the tree at the end, then go through it into the b.g. In
the next screen, have Flurrie blow off the dark spot, then Spin Jump it to
make a hole. Hop in, then push the boulder in the b.g., also moving the bigger
one in the f.g. Hop into the second hole, jump behind the last tree for a
*Shine Sprite*, then go right to Creepy Steeple.


Creepy Steeple

Refresh and save when you arrive. The gate is locked. Go down the well. Get
the *Shine Sprite* and tattle on the *Buzzy Beetle*. Jump and headbonk are
best here. Head right...smack into several Buzzy Beetles and another new enemy,
*Spike Top*. You'll need to use POW Block/Earth Quake/Earth Tremor on those
new guys (or if you have good timing and patience, use Guard Action Command,
B Button). When you're clear, get the *Tornado Jump* badge from the item
block, then exit the well. Use Tube Mode to roll through the gap near the
well to the house (you can open the gate from this side for a quicker route).
Left of the gates along the fence is a *Star Piece*. Now into the steeple.
The stained glass is so beautiful, eh? Very peaceful. Use Tube Mode and roll
into the top opening in the wall. Ooh, goodies! Get the Cookbook, *Shine
Sprite*, *Star Piece* (behind the furniture) and *Ice Smash* badge. Roll back
to the main room. At far right, push the statue of the Crystal Star to fall
down a hole under it. Here, use Flurrie to blow the wall north of the spring.
Enter that opening and head right to get the *Flower Saver* badge. Go back
and through the left door. Open the box and tons of Boos come out. Say 200 to
get an Ultra Shroom (math nerd). Go back right, use the spring, then talk to
the ghost. Say you won't be mean to it. You can get a badge now if you want.
Get twisted to do the Super Hammer trick, wait until about 4 ghosts surround
you, then spin the hammer to knock them off.  You can also do a ground pound.
If you did it right, they will form a big ghost called *Atomic Boo*. If it
doesn't work, they'll drop you off outside and you'll have to come back in.
Anyway, tattle on it. It's pretty easy, though you can't use your hammer.
Stick to jumps and Headbonks. For winning, you get the *Lucky Start* badge.
Now the Boos will not surround you, but instead hang around like normal
enemies on the field.  You can tattle on *Boo* now as well. Go through the
bottom door. A new enemy, *Swooper* attacks. Do I need to say tattle? You
can't use the normal hammer on these guys. If they hang from the ceiling, you
need to knock them down with Quake Hammer/Body Slam (Flurrie)/POW Block/Earth
Quake/Earth Tremor in order to reach them with a jump. Go right and press the
red switch. Take the door here, Spin Jump in the south floor area for a *Star
Piece*, then take the stairs up and through the door. Walk the path, then use
Yoshi to hover over the gap. Collect the Steeple Key. Drop down and take the
top door. Repeat the process, but this time hit the red switch 2x. Take the
door here, up the stairs, unlock the door at the end, refresh, go back and
save in the previous room, then ascend the staircase in the last room. Take
the spring to a secret attic. Time to fight, boy-o! Let the awesome circus
music begin! Tattle on *???*. It has no name (there's a reason, we'll get to
that later). Keep using Power Smashes and Multibonks. It's not hard. He
eventually turns into Shadow Mario (from Super Mario Sunshine, GC). Again,
not hard. You get the Crystal Star (Ruby). Huh? That was it? Doesn't Mario
look a bit weird to you? Everyone leaves, and Shadow Mario is alone.
Wait...it's you. Press A to get up. Cool, you're Shadow Mario. You will be
fighting enemies alone for now. Check out the start menu (it's different
now). Even your profile when you're in the field's b.g. is dark. Go down the
stairs and out of Creepy Steeple. A cinema of the Shadow Sirens plays. They
have (or should I say "had") a Superbobomb. Now back to Shadow Mario. Refresh
and save, then head all the way back until you reach the shed. The imposter
Maro pops out of the papery sky. He wants you to guess his name. Notice the
"p" is missing in the menu. You can't possibly guess his name now, so put in
anything you want. You enter a battle. Try to hit him. You can't, can you?
Well, neither can he. All you can do is run away, so do it. You run off
automatically into the next screen. Aw, shucks. You're back in town. Head
left 1x. Vivian will be searching for the Superbobomb in the grass. Help her
out and shake the bushes until you find it. Give it to her. She'll discover
it's broken. Pick either reply, and she will ask to hook up with you. Sure,
why not? Vivian joins your party. Great, another girl ghost. Don't be
jealous, Flurrie. Vivian is a GREAT attacker in battle (notice the CAPS on
GREAT). She can burn enemies and also help you hide from major attacks. She
can also hide you in the field. Great partner. If you go to the Mayor's
House, you will see "Mario" (funny...seeing yourself in person) getting kudos
and your partners' seemingly bewildered reactions. Find the crows on the tree
closest to the gate out of town. Get close until you see the speech bubble
with "..." in it. Press X to hide. Soon you will overhear their conversation.
Someone at Creepy Steeple knows the ghost's name. Head all the way back to
Creepy Steeple. At the shed, the imposter will come back. Guess some obscure
name again, then run away from the battle (again). When you finally arrive,
go down the well. Now that you have Vivian as a partner, go right and push
against the wall at right. When you're a few feet up, press X with Vivian and
hide under the floor. The wall moves back down, leaving you on the other
side. Head through the door. Get the *Shine Sprite* and save. In Tube Mode,
roll up the stairs to a wooden panel. Spin Jump it to fall through it. We
were in this room before, but now we're in the back. Walk right for a *Star
Piece*, then use Tube Mode to roll through the left opening. Pretty bird,
pretty bird. And it's a bonanza of prizes! Open the two chests for the *Power
Plus* badge and Mr. Softener. Open the two boxes for a letter "p" and a
Steeple Key. Also, Spin Jump here for a *Star Piece* Boy, wouldn't Ms. Mowz
be jealous. He, he, he. Press X with Vivian when you see the speech bubble on
the bird. He will blurt out the name of the imposter. Get ready for this...it's
Doopliss. Cue Nelson from The Simpsons (haw-haw!). Unlock the door, then exit
the Creepy Steeple (refresh and save outside if you want). Head back towards
Twilight Town until you meet up with (*giggle*) Doopliss. Now the "p" is
restored in the menu. Make sure you guess it correctly (with a capital D). He
will go loco, and runs away. Sorry to do this again, but...head back to Creepy
Steeple, and go into the house. Go back up to the top room where you first
fought him (take the top door, hit the switch 1x, take the door, stairs, walk
left). Refresh and save if you want, then head up to the secret attic. You'll
have to fight Doopliss without a partner. Drag. He's just as easy as before,
but he has employed your own partners against you (because they think he's
you). He'll use Goombella throughout the fight. Focus only on Doopliss, as
your partners are not enemies to beat. Vivian will return as your partner.
Use Power Smashes and Shade Fists on Doopliss. If you're desperate, Veil is
also good. When you win, Vivian joins your party for good, and you're re-
rewarded with the Ruby Star. Your partners discover their mistake, and
everyone is banded together with the real Mario, and you receive the Special
Move, Art Attack. Hurrah!


"Meanwhile..." Cinemas

The two remaining Shadow Sirens probably hook up with Doopliss here. Now to
Peach. TEC is debating whether to protect the Princess or follow orders from
Grodus. He decides to quiz Peach in order to get around it. Here are the 5
answers: Thousand Year Door opens, To conquer the world, A 1000-year-old
demon's soul, Bring the demon back to life, Crystal Stars. Now the plot seems
to be coming together. You get to use the communicator.

Bowser is at Rogueport Station, heading for Glitzville (you'd think he'd
figure out that Mario is gone from there by now...but no). He leaves in his
balloon thing (from Super Mario World, SNES). He runs out of gas on the way
and falls into the ocean. Cool, a water level! Propel Bowser through the
level, and use the spring at the end to return to Rogueport at the dock. I
hear Bloopers are a rare delicacy. Mmm...inky.


Prep for Chapter 5

Head back to Rogueport via the pipe at far left in Twilight Town. Peach's e-
mail comes in. Yadda, yadda, yadda...we already knew all that. Take the up pipe
to the west side for some errands. Enter the rightmost house here, and use Tube
Mode to roll through the hole at right to the outside. Get the *Shine Sprite*
then roll back through the flowers to appear in a drawer in the left house.
Head back east to the Shine Sprite Shop and upgrade Vivian. She now has the
awesome Fiery Jinx move. Head into the sewers. Now to get a great badge we
desperately need. Go through the second pipe, then through the bars to the
bottom part. Go right and go through the bars here into a cave. Avoid the
spikes by walking over the holes and use Vivian to hide before they come up.
Carefully make your way through to the chest for the *Spike Shield* badge.
You should definitely equip this so you can jump on spiky enemies. Too bad it
doesn't help with these spikes. You have to make your way through them again
to the exit. Once outside, go left and take the pipe. Take the spring up to
the Door. Get the next mark on the map. Frankly is afraid (very afraid) of
the demon story from Peach. He reveals the next Star location to be Keelhaul
Key. Go to the Inn in the main plaza and talk to the pompous guy, Flavio,
singing to his skull gem (*cough* weirdo *cough*). Pick any option and he will
join you for a quest of rrrrromance. Okey dokey. Before we continue, check out
the Trouble Center and feel free to do any troubles you haven't done yet. There
is one in particular we should do. Choose the trouble from ???, then head
back into the Inn, upstairs and out the door. Go left up on the roof and talk
to...Ms. Mowz. Hoo boy. She asks you to find a badge in Hooktail's Castle. Oh
crap, I thought we were finished with that place. Get the *Star Piece* behind
her on the roof's edge, then drop down and take the pipe to the sewers. The
quickest way to get there is to take the pipe to Petal Meadows. Once there,
head into the castle. You must go all the way through to the room where you
fought Hooktail. Shouldn't be hard to remember. In that room, walk until
you're stopped by a ! Use Flurrie to blow away the blockade and open the
chest for the *Attack FX B* badge. Head ALL the way back to Ms. Mowz on Zess
T.'s roof. She will admit she hid the badge to test you, and she joins your
party. She is an optional partner, not the greatest in battle, but very good
at finding items in the field. You also get to keep the badge. Alrighty then!
Go to the dock of the harbor and talk to Flavio. We are missing a navigator
and lazy Flavio sends you to look for him. Go to Robbo Turf, use Yoshi to
cross over (under the bridge), and cross over to the chimney. Use Tube Mode
to roll through it into the locked house. An old Bob-omb lives here. Talk to
him 2x (he will not co-operate), then go into his back room to get the *Shine
Sprite*, and exit. Upgrade Ms. Mowz at the Shine Sprite Shop, then go talk to
the bartender at the Inn.  Return to the first house in Robbo Turf and talk
to Bobbery again. Then back to the Inn and talk to the bartender. Say yes to
receive the old letter. Bring it to Bobbery, the old sea dog (um, he's a
bomb), and he will agree to come on the voyage, going ahead to the dock.
After receiving an e-mail from Petuni, head to the harbor dock, hop aboard
the ship, and tell Flavio we can depart. An X-Naut reports that a trooper is
on board. You know, that four-eyed guy with the bandanna did look suspicious.

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[M7.6]

                      *Chapter 5:  The Key to Pirates*


Badges:  6  //  39/100- Head Rattle, Ice Power, P-Down D-Up, Defend Plus P,
HP Drain, Double Dip
Shine Sprites: 9  //  30/42
Star Pieces: 14  //  80/100
Partners Gained: 1  //  7/7- Bobbery
Tattles:  10  //  77/124- Ember, Putrid Piranha, Lava Bubble, Bullet Bill,
Bill Blaster, Bulky Bob-omb, Parabuzzy, Cortez, Lord Crump, Magikoopa
Special Moves/Items: 3  //  17/23- Boat Mode, Sapphire Star, Sweet Feast


Keelhaul Key

Read Flavio's over-dramatic, boring diary. Suddenly one day, a band of ghosts
attacks the ship. We soon surface on Keelhaul Key, but unfortunately three
men, including Bobbery, are missing. In the first screen, Spin Jump above the
rock slab at right for a *Star Piece*. Also, explore the north end to bump
into a mole named Whacka (from Paper Mario, N64). If you hit Whacka you get
Whacka's Bump. You'll only be able to get so many of his bumps (how can you
eat a bump?) In the second screen, Flavio and a pirate Bob-omb with an
eyepatch named Pa-Patch are fighting. Soon a ghost arrives and you must
battle it. Tattle on the *Ember*. Stick to hammer attacks. Koops is a viable
partner. Flavio tells you to explore the island. Find a *Star Piece* in the
south end of the shallow water. Another *Star Piece* can be found on the east
side behind the rocks. Refresh, buy items, and save here if you want, then go
right 1x into the jungle. Shake the first bush here for another *Star Piece*.
Get the *Head Rattle* badge from the item block ahead, and a Courage Shell
from the other block. Head right 1x. A new enemy is here, *Putrid Piranha*.
Koops, Yoshi and Vivian are helpful against them. Guard well so you aren't
poisoned. Shake the bush nearby for a Mini Mr. Mini. When you see an item
block, jump above it to form another one. Find a *Star Piece* along the
eastern root, then jump up and head left across the item block, hovering with
Yoshi. At left on the high platform, hover left to the block and jump for a
*Shine Sprite*. Hover back right, get the Thunder Rage from the item block,
then go right. You'll see your three shipmates getting beat up. When you
approach, Bobbery offers himself as a sacrifice, so the others run off,
carrying you along. Notice the X-Naut guy addresses you the player to not
tell Mario about who he really is. What a nutbar. Head back right and Bobbery
is gone. Find an Inn Coupon behind the back bush. Cross the bridge and get
the *Shine Sprite* hidden by the tree. With Paper Mode, drop through the
right slat of the bridge to get the *Ice Power* badge. You should apply it
now. Head back left and under the bridge. Hover to the pipe with Yoshi and
take it into the b.g. Hammer the tree for a Coconut. Try to hang onto this
for later. Take a couple if you want. Hover left and cross the bridge again,
going right 1x. Bobbery was chased up a tree and is being ambushed by the
Embers. An easy first strike for you. Use Koops as your partner and hammer
away to win. Hammer the tree to knock down Bobbery. He believes he is done
for and wants his Chuckola Cola as a last request. Head back left to camp and
talk to Flavio. He will give you the cola in exchange for an exotic food as
replacement. Give him the Coconut and he will give you the cola. Take it back
to Bobbery, and he falls off. Hammer him to revive him, and he joins your
party for good. His attacks are great both in battle and on the field.
Remember any cracked walls you saw earlier? Well, Bobbery can blast them to
bits. He's a good ally. Head back left to camp and talk to Flavio. He will
follow you for now, though he's really useless. Go right until you come to
the tree where Bobbery was before. Shake the rightmost bush for a Spite
Pouch. Go right until you reach a dead end. Flavio stands back to wait. Press
A at the skull to get a clue, then talk to Flavio and ask for the Skull Gem.
Place it in the skull's eye, then like the song says, Spin Jump the red
statue 3x and hammer the blue one 4x to make an opening. Throw Bobbery up
there to blow open the cave. The Skull Gem drops at Flavio's feet and he runs
back to camp, leaving you to find HIS treasure (lazy bum). Check behind the
long stone slab for a *Star Piece*, then enter the Pirate's Grotto.


Pirate's Grotto

Doesn't this remind you of the Lavalava Volcano in Paper Mario, N64? Behind
the barrels here is a Ruin Powder. Save, then head right 1x. Drop to the very
bottom and go right again. Tattle on the new enemy, *Lava Bubble*. Ice Power
is a great badge to use here, because it lets you jump on fire enemies. Go
right to a small ship and jump while on the bow to get a *Shine Sprite*.
Along the bottom of the next platform, jump across to the *Star Piece*. Along
the top, use Yoshi to quickly run over the spikes when they're down. Head
right 1x. Two new enemies: *Bullet Bill* and *Bill Blaster*. You can use
Vivian to avoid the shooting Bullet Bills if you want. Vivian is the best
partner against these guys, because she can burn them. Your best bet is
hammering the Blaster and jumping or hammering the Bullets. When you clear
the area, go right 1x. Jump across the gap, then hover with Yoshi over the
next one. Another new enemy *Bulky Bob-omb*. He's so cute...and so fat. These
guys are easy to beat, because they take forever to load up their attack.
Head right 1x. Save, then head up the stairs. Tattle on the *Parabuzzy*, then
to get the *Shine Sprite*, hit the invisible block right of it, then hammer
it. Jump across the gap over the river in the back, then throw Bobbery up at
the switch to open the door. Go through, and Spin Jump here for a *Star
Piece*. Go up over the small mountain, then through the door at left. Use
Koops' delayed hit while standing on the moving platform when near the red
switch. Go stand on the chained platform & let go of Koops to ride up. Jump
to the crate at left and wait until it goes back up. Jump left to get the
*Shine Sprite* and a *Star Piece* hidden in the open barrel at the end.
Repeat the process, and this time jump right off the chained platform to the
edge and get the Grotto Key. Go right 2x, unlock the door, save, then enter
it. Fight or ignore the Parabuzzy squad, Spin Jump for a *Star Piece*, then
go south. Use Koops to get the *Shine Sprite* at right. With Tube Mode, roll
under the spikes at left, stopping under the gaps, making your way left 1x.
Hammer the invisible block under the *Shine Sprite*, then jump to get it.
Cross the river on the barrels, and to the boat. Use Bobbery to bomb the
wooden door, then enter. Watch out for the two barrages of Bullet Bills/Bill
Blasters. Go left 1x. Head left through a ship's opening. Get the *P-Down D-Up*
badge from behind the very familiar black chest. Talk to the chest who will
summon an Ember for you to fight for the Black Key. Do just that, then open
the chest. Oh Mario, you are so dumb. You get the ultimate move: Boat Mode.
This is such a creative, adorable move. Sail right to the other dock, then go
right 4x, up once, then left once. Save, then go up & left once. Sail right
through a watery door, then through the small waterfall & right to a platform
for the *Defend Plus P* badge. Sail back & left 1x. Go down the waterfall &
left until you reach a boat panel. Get off there & go left to collect a Gate
Handle. Use Yoshi to run over the spikes again, then go right 2x. Place the
handle in the winch at right to open the gate. Go right once, and up and left
once to the waterfall again, and sail down & right through the gate. Head
right through a watery door, and all the way right, avoiding the waves.
You'll see a number of Toads trapped on a platform. Head right to a boat
panel. Take the pipe there down into the b.g. and go to the boat there. Walk
to the leftmost pipe & take it. Use the airplane panel to fly to the first
pipe. Take it down, hit the switch, then fall down & take the leftmost pipe
to the left f.g. Fly again to the second pipe. Take it, hit that switch, and
the Toads are free. Frankie & Francesca are among them. Take the far right
pipe in the b.g. to the boat panel, and jump right. After a reunion, go right
to a new room. The X-Naut (dumb Mario still hasn't figured it out) follows
you. Refresh, save, then enter the ship here to fight *Cortez*, the resident
pirate ghost. Tattle, then switch to Vivian. No hammering in this battle. Use
jumps on Cortez, and Shade Fist for the first two phases. In the last phase,
use Fiery Jinx to immediately vanquish the sharp weapons. At some point here,
he will refill his HP by consuming half the audience (ick!).  Keep whacking on
Cortez. You get the Sapphire Star, and the Special Move Sweet Feast. Awesome!
Exit the ship, hover with Yoshi to the platform, refresh and save if you
want, then go left to the refugees. Use Bobbery to bomb the cracked wall and
escape the cavern. Two Toad siblings are reunited, Mario is chastised for
giving up all that treasure, then ka-boom. What? What ka-booming goes on
around here? It's Lord Crump! He was that four-eyed loser pirate all along.
What nerve! Take Flavio back inside the hole you created in the rocks, go
right, and into Cortez's ship. Flavio unexpectedly convinces Cortez to help
you out. The ship makes a grand entrance. Now you must fight Lord
Crump...again. Tattle on *Lord Crump* (as opposed to Magnus von Grapple). Power
Smashes, Spin Jumps and Multibonks will work. Ignore the X-Nauts as they just
reappear once defeated. After his HP goes down to 0, he refreshes it.
Continue the same strategy. Crump runs away. Baby.


"Meanwhile..." Cinemas

Crump is given his last warning by Grodus. What a chump. As Peach, you visit
TEC (what a surprise). You must retrieve a data disk for TEC to analyze
information regarding the situation. A little puzzle is underway. Take the
elevator & go three doors left to the potion room (the one left of the pink
button elevator). Read the memos if you want, but I'll tell you what to do.
Pick up all four potions from the table and place them in order (from left to
right) red, blue, orange, green in the machine. Press the button at left.
This is somewhat fast, so be careful. Press the button in front of each
section as the beaker stops there. When it finishes, it will be heated up for
30 seconds. Use the second hand on a watch or clock, or count to 30 slowly.
Press the button when finished. The potion should be green if it worked. If
it didn't, try it again. You can drink any other potions for funny effects.
When you drink the green potion, your head is invisible. Peach strips (to the
side) to become completely invisible. Exit the room and head right. You'll
see a small shadow on the ground to see where you're going. Enter the
rightmost door to the chamber, then the next door to Grodus' room. Get the
Data Disk from the shelf, then enter it into the computer. You'll hear Final
Fantasy music and see tiny Mario and Luigi characters on the screen. Neat! I
guess TEC was playing on the job. Replace the Disk on the shelf, then return
to the potion room. Drink the green potion to restore Peach to normal, then
exit. Somehow, she gets back to TEC's room, where she e-mails Mario.

Bowser is in Twilight Town. Talk to Lord Crump and he'll find the
Superbobomb. Soon, they form their armies. Crump throws the bomb but it
doesn't go off. Bowser breathes fire on it. Oh crud. Boom.


Prep for Chapter 6

Board the ship to return to Rogueport. Any time you want to return to
Keelhaul Key, the ship will always be waiting at the dock. You get Peach's e-
mail. You'll also get RDM Issue 4 in the e-mail. Rag mag. Head to the sewers
and to the Thousand Year Door. You know the drill. You return to Frankly's
and learn the next star is in Poshley Heights, and you must board a ritzy
train to get there. Now (*in a big booming voice*) to unveil multiple secrets
we could not reveal before. At the harbour, use the Boat Panel in the bottom
right and sail left to a small hideout (probably Ms. Mowz's). Open the chest
for the *HP Drain* badge and get the *Star Piece* behind the barrel. Sail
back right. Spin Jump by the stairs for another *Star Piece*. Go to the east
side where you'll see Merlon in front of the Shine Sprite place. Talk to him
and learn the weird message he received. We'll get that eventually. Go inside
and upgrade Bobbery. Head east to Robbo Turf, and use Paper Mode to go
through the crack. Use the Boat Panel to sail north, then left to a chest.
Inside is a *Double Dip* badge. Eureka! Sail back up, then head to the West
side. Left of the Item Shop, use Bobbery to bomb the cracked wall. At the end
is a *Shine Sprite*. Now we should get that thing for Merlon. Go into the
sewers and right to the area where you fought the Blooper. Use the Boat Panel
and sail to another *Shine Sprite*. Now take the pipe to Petal Meadows. Go
right and take the pipe here to Hooktail's Castle. Aw, this place again?
Well, at least the enemies are easy to beat if they catch you in a fight.
Once in the castle, go two rooms right to the room where you fought Red
Bones. Use Paper Mode to get through the bars, then Spin Jump the left side
for a *Star Piece*. Head all the way right to the room where you got the
cricket noise badge (Attack FX R). Slip through the bars at the right, and
into the room with the black chest. Go right to the spike room. Bomb the
right wall with Bobbery. Ooh, a secret cave! Hit the blue block, then open
the chest for an Up Arrow. Huh? Oh well. Head left back to the green elevator
by the Save block, and use it to head up and left 1x.  Find the gap between
the windows and fall through, hugging the back wall to land on a ledge.  On
the right side of it is a *Star Piece*. Head back left to Rogueport. While in
the sewers, go to the first area and bomb the cracked wall at left. This opens
the pipe to Chet Rippo's place. I don't like using this guy, but you might.
He upgrades one level (HP, FP or BP), but drops another. I don't think it's
worth it, unless you're desperate for an upgrade now. Head left to Dazzle.
You can trade Star Pieces for badges. Bomb the left cracked structure to join
the west and east sides of the sewer. Head east and take the first pipe behind
bars down. Slip through the bars. You might want to tattle on the new enemy,
*Magikoopa*. Now it's time to get that train ticket. Go back to Rogueport and
go to the mafia's place on the West side. Talk to Don Pianta, who misses his
daughter, and you'll reveal she's at Keelhaul Key. Now you must find them for
him. Head back to Keelhaul Key via the ship in the harbour. Go right 2x to
find the lovebirds. When you talk to them, you'll learn Francesca lost her
wedding ring. D'oh! You'll also have to endure Frankie saying "I love you"
99x! Aaaaarrrrggghhhh! So hit the A button (or B, which is a bit faster) 99
more times. Oy vay. Go right 3x and you'll find the ring left of the tree
where you revived Bobbery. Bring it back to Francesca, and they will head
left to the ship. Uh, you're welcome? Take the ship back to Rogueport, then
head back to Don Pianta. After the Don retires and leaves Frankie to take his
place, you receive your Train Ticket for the Excess Express. After an ugly
encounter with Beldam, visit Merlon and give him the Up Arrow. He will
suddenly remember something and the Ultra Stone drops from the attic. Now you
can upgrade your partners a second time. Woo hoo! I suggest upgrading
Goombella, Vivian, and Bobbery. Now go to the West side and north to the
station. The blimp is on your right, the train on your left. Talk to the
conductor, and you will board the train.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
[M7.7]

                       *Chapter 6:  3 Days of Excess*


Badges:  9  //  48/100- HP Plus, P-Up D-Down, Close Call P, HP Drain P, L
Emblem, Defend Plus, FP Plus, Flower Saver P, Defend Plus P
Shine Sprites: 10  //  40/42
Star Pieces: 11  //  91/100
Partners Gained: 0  //  7/7
New Enemies Tattled On:  7  //  84/124- Ruff Puff, Poison Pokey, Spiky
Parabuzzy, Smorg, Dark Boo, Koopatrol, Spunia
Special Moves/Items: 4  //  21/23- Ultra Boots, Orange Star, Showstopper,
Ultra Hammer


Day One

This is probably my favourite chapter next to Chapter 7. I find the train
adventure really creative, like something out of Strangers on a Train or
Murder on the Orient Express. It is Day One. A note is on the ground,
threatening you. So, I guess our enemy is on board. Hit the yellow block
behind the lamp for a *Shine Sprite*. You can also get a Dried Shroom from
your dresser. Ew. Exit (notice the cool peeling paper effect), and go left
until you reach Room 008. Inside is the Bob-omb family. Find a *Star Piece*
in the dresser. Talk to the conductor at left. Now go right to the dining
room. Talk to the penguin detective to learn that a pot of stew is missing
from the kitchen. It's YOU, you gluttonous woman! Ha ha ha. Look at the
ground at right where you'll notice messy footprints. Don't lick it to check,
but it's stew. Go right to Room 003. Talk to the fat toad, then check his
drawer to find the Galley Pot. Ah-ha! Sure, always blame the fat people for
stealing food. Return the pot to Chef Shimi in the kitchen for a *Star
Piece*. Head to Room 006 and talk to Pennington. So, Luigi (!), you are now
his assistant. It is now sunset and the rooms have a dark yellowish glow.
Head to Room 008, and talk to the Bob-ombs. Say yes to figure out what the kid
wants most for his birthday. Talk to him 2x more to learn he wants someone's
autograph. Talk to the conductor at left to learn that the kid wants to be a
train engineer. Head to the dining room and talk to the girl here. We must
find her shell earrings. Go to Room 002 and talk to the girl there to take on
the task of finding her lost ring. Now go right to the engineering room. Spin
Jump here for a *Star Piece*, then talk to the engineer to get his Autograph.
Bring it to the kid in Room 008 to get a *Shine Sprite*. Now it is evening.
Go to Room 006 and talk to Pennington for your next assignment. Go to the
conductor at the far left to learn he's missing a blanket (call me Blanket
P.I.!) Go to Room 004, Spin Jump for a *Star Piece*, then use Vivian to hide
under the floor. A ghost will appear. Oooooh.... Talk to him to learn he needs
a diary from the baggage compartment. Go back to the conductor, who will let
you through. Use Paper Mode to slip between the crates and get the Ragged
Diary. DON'T READ IT (you'll get a game over)! Bring it to the ghost in Room
004 to get the blanket. Bring it to the conductor to get a Mushroom. Now go
to your room (005) and sleep.


Day Two

Go to Room 006 (RDM Issue 5 comes in). A businessman has lost his precious
briefcase. If you've figured it out, the gold ring and shell earrings mixed
with his Nitro Honey will cause a sticky explosion. Elementary, my dear
Luigi. Head to Room 001. You'll find a Vital Paper on the floor. Take it to
Room 006 and give it to Pennington. Now to find the occupant of that room,
the actor Zip Toad. Go to Room 005 (yours). Another paper. Use Vivian to hide
under the floor. The toad pops up from his hiding spot. Come back up and
he'll run around. Stand on the couch to eventually stop him. You get the
three stolen items back. Give the rat businessman his Briefcase. Now you'll
be stopping at Riverside Station.


Riverside Station

Zip Toad is revealed as really being Doopliss. Dagnabit! Go to the dining
room and give the girl the Shell Earrings for a *Star Piece*. Head to Room
002 and give the girl there the Gold Ring for 30 coins. Now exit the train at
the south door here. Talk to the blue Toad near the bridge who is upset that
the train cannot proceed because the drawbridge is up. He gives you the
Station Key. Refresh and save here if you want, then unlock the door to the
station. Inside, go right 1x, then use Tube Mode to roll under the wooden
part. Hit the switch at right to form stairs. Take them up and go through the
door to the next room. Tattle on the new enemy *Ruff Puff*, then take the
stairs and hop across the rotors. Roll under the piece here with Tube Mode,
then stand on the yellow wheel, jump to the rotating tube with the missing
piece, then to the platform. Use Yoshi to hover under the moving wall to the
Station Key. Behind that platform is a *Star Piece*. Exit one room back, and
unlock the door. It looks like we're outside. Tattle on the new enemy *Poison
Pokey*. With Tube Mode, roll under the stairs through the opening to get the
*HP Plus* badge. Roll back right, jump above the block to get a Thunder Rage,
and get the *Shine Sprite*. Go left to the dead end wall. Use Flurrie to blow
off the papers, revealing a door. Take it inside. Tattle on the *Spiky
Parabuzzy*, then roll with Tube Mode into the left opening. In the maze, go
right, jump right, jump left, then up the stairs to reach the *P-Up D-Down*
badge. Take the maze again by springing up at right, and hug the left side.
Make your way through the bottom door at left. Go left 2x, then defeat all
the Goombas here (how easy). Hit the switches the number of times indicated
to form stairs. Take them up, using Koops to get the *Shine Sprite*, then
headright and open the big chest for the Ultra Boots. Woo hoo! Now you can
reach the piping along the ceiling. Use Spring Jump in the back right corner
and climb over the boxes. Use Paper Mode to fall through the vent, then use
Yoshi to hover to the box next to the fence, and Spring Jump to get over the
fence. Spring Jump under the shelf to knock down the Elevator Key (ouch).
Make your way back to the first room of the station. Spring Jump under the
shelf at left to get the *Close Call P* badge. What pain Mario goes through
for these things! Use the key on the elevator to take it down. These weird
enemies are mingling about. They look like Fuzzies, but are somewhat
different. Hammer away at them until they take off. Flip the switch they
were blocking to form stairs. Hit the blue switch there to lower the
drawbridge for the train. Take the elevator back up, and exit the station.
Refresh and save here if you want, then enter the train. Sleep tight.


Day Three

Ah, the last day of train travel. But...where is everyone? Go right to the
engineer and talk to him. Soon, legions of those Fuzzy-like creatures stick
all over the train. Go all the way left to the baggage compartment. Hammer
away at the creatures to save the conductor and the girl from the kitchen.
Use Spring Jump to reach the piping and go left through the door. Wow, we're
on top of the moving train! Awesome. Hammer your way right through the uber-
Fuzzies (well, what would you call them?). They eventually form a *Smorg*. At
least that's what it keeps saying. Time to battle! Let the awesome music
begin! Tattle, of course. Use basic attacks to clear the tentacles, then use
big attacks on the body, especially Power Smash. Its defense and attack drops
when you clear the tentacles. It's probably best to use Bobbery to attack the
multiple parts (aren't you glad you upgraded him?) Soon it will form a
piranha-like figure. Just keep attacking the body. And voila!


Poshley Heights

You're in your room and everyone is safe and sound. Take the south door by
room 001 and 002 to exit the train once you arrive in Poshley Heights. There
are several Star Pieces here. *Star Piece* behind the lawn chair at the
leftmost house. Spin Jump near the Save Block for a *Star Piece*. In the blue
house, use Paper Mode to slip through the wall and get the *HP Drain P* badge
from the chest. Walk in the hedges by the red house for another *Star Piece*.
Go to the next screen. A *Star Piece* is behind the hedge at right at the
house left of the Inn. An Inn Coupon is behind the vendor. Do you carry
kukulash? (Simpsons joke). In the next screen is the Poshley Sanctum. Right
of it is a *Shine Sprite*. Use Spring Jump to get it. Try to enter the
Sanctum. D'oh, it's locked. Pennington appears and opens the door for you.
Lucky for you, it's his place. Inside the Shadow Sirens make off with the
Crystal Star. Or did they? Pennington reveals that one was a fake. Now to
find the real one. Spring Jump on the star tile at left, then climb right to
the other side of the room. Spring up until you reach an airplane panel. Fly to
the left side of the room. Spring Jump up to the blue switch and hit it. Pay
no attention to the pipe behind the curtain. Well, screw it. Take it away.
New enemies in this room: *Dark Boo*. Take out as many as you want in order
to easily maneuver in this room. Spring Jump up to the upper right, then fly
left to get a *Shine Sprite* and the *L Emblem* badge. Now drop down and
collect the Crystal Star, learning the new move Showstopper. Sweet deal. Head
back down to Pennington, then exit the sanctum. Cue the cinemas...


"Meanwhile..." Cinemas

Take Peach to TEC, where you learn he has analyzed the newfound data. He does
not tell you (the player) everything, but you are on stationed on the moon.
Betcha didn't see that coming. He allows Peach to send Mario an e-mail, but
Grodus barges in as you are typing. TEC is unplugged. Oh darn. I-l-o-v-e-y-o-
u... Well, shucks.

Bowser is back in Rogueport. Kammy learns that there is a Crystal Star in an
underground area. Now for the last (*sniff*) old-school SMB level, a castle
level no less. Make your way through (it's not so hard). Bowser gets a
Crystal Star! Wow, it's Rawk Hawk. Time for battle! Squish. Well, maybe not.
Another fake. Another crushing blow for Bowser. Haw, haw!


Prep for Chapter 7

The train returns to Rogueport Station. The incomplete e-mail from Peach
arrives. Uh-oh, what happened to her? Now for the ultimate item. In the main
plaza, Spring Jump under the giant chest near the Inn, then open it for the
Ultra Hammer. Sweeeeeeet! At Merlon's, upgrade Koops and Yoshi. In the West
side, slip through into the sewers and take the down pipe. Slip through the
bars and tattle on the new enemy, *Koopatrol*. At left is a pipe, but don't
take it. Take the left tunnel to a Boat Panel. Sail right until you reach a
new room with several Spania enemies and three Shine Sprites. Beat all the
enemies here, and be sure to tattle on the *Spunia* at the top. Get the
*Shine Sprite* (x2), then use Spring Jump to get another *Shine Sprite*. At
the top, use Yoshi to hover to the moving platform, and retrieve the *Defend
Plus* badge. Sail back left to the boat panel. Head right to the second pipe
shortcut room. Ultra Hammer the huge block, then Spin Jump the two blue
switches to open up the two pipes. The left one goes to Poshley Heights, the
right to Keelhaul Key. Next to the left pipe is the *FP Plus* badge. Head all
the way right & take the up pipe to the first room of the sewers, then head
left to the west side where the pipes are. A red X is on the ground at
left. Spring Jump on it, then climb left to the *Flower Saver P* badge.
Spring Jump to climb back. Go to the west side of the sewers where Dazzle is
(take the up pipe, slip through the sewer grate, go right across the
platforms). Take the lift up and go back a bit to the vertical piping.
Spring Jump here and climb right. Go right to the top of the pillar and
Spring Jump for a *Shine Sprite*. Go right until you reach the room with the
Petal Meadows pipe (and where you fought the Blooper). Spring Jump while
standing next to the vertical piping, then climb right all the way to a pipe.
Take it into the b.g. house and get a *Star Piece* on the hammock (climb the
boxes to get it). Come back out and climb the piping left to a dead end wall.
Use Bobbery to bomb it, then open the chest for the *Defend Plus P* badge.
Now to begin Chapter 7. Head to the Thousand Year Door for the next mark.
Frankly deduces it's on the moon (a regular Einstein). He needs a few moments
to figure out how to get there. Dawdle around town for a while. Perhaps you
can fulfill some Troubles at the Trouble Center or other side quests. Check
back with Frankly until he finally has a solution. You must go to Fahr
Outpost to be shot from their cannon. Of course! Elementary, my dear Frankly
(if only Pennington could see you now). In the west side, drop into the west
sewers, then hover with Yoshi to the left. Hammer the metal block, then take
the blue pipe to Fahr Outpost.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.8]

                    *Chapter 7:  Mario Shoots the Moon*


Badges:  4  //  52/100- Double Dip P, HP Plus P, Feeling Fine, Feeling Fine P
Shine Sprites: 2  //  42/42
Star Pieces: 9  //  100/100
Partners Gained: 0  //  7/7
New Enemies Tattled On:  10  //  94/124- Ice Puff, Frost Piranha, Moon Cleft,
Z-Yux, Mini Z-Yux, Elite X-Naut, X-Naut PhD, X-Yux, Mini X-Yux, Magnus von
Grapple 2.0
Special Moves/Items: 2 //  23/23- Aqua Star, Supernova


Fahr Outpost

It is STUPID cold out here (you said it Yoshi)! Spin Jump left of the pipe
for a *Star Piece*. In front of the rightmost tree, jump to a hidden block
which carries the *Double Dip P* badge. Head right 1x. Tattle on the new
enemies, *Ice Puff* and *Frost Piranha*. Behind the second tree, partially
hidden, is a *Shine Sprite*. At right in a bush is a *Star Piece*. Next
screen. Get the *HP Plus P* badge from the item block, then walk along the
front wall for a *Star Piece*. Head right once again to reach Fahr Outpost.
Walk along the front wall for another *Star Piece*, then go right 1x. Get the
Inn Coupon behind the Inn's stairs. Another *Star Piece* lies in the house
right of the Item shop behind some boxes. A *Shine Sprite* is to the right of
that house. Finally, Spin Jump left of the cannon for a *Star Piece*. With
Bobbery as your partner, talk to the green Bob-omb to learn you need
permission from Goldbob and General White before launching the cannon.


Goldbob & General White

Head back to Rogueport Sewers and take the shortcut pipe to Poshley Heights.
Go left 2x and talk to Goldbob. He will ask for money. Offer him all your
coins and say yes until he takes them. I'm not kidding, trust me. He gives
you the Goldbob Guide...and returns your coins. See? No harm done. General
White is not so easy to find, but we'll do it. You'll receive RDM Issue 6 in
the e-mail. Take the shortcut pipe to Petalburg and talk to the mayor. He
says General White moved on. Take the shortcut pipe to Keelhaul Key and talk
to Pa-Patch at your old camp. He says you just missed 'em, mate. Head to
Glitzville via the blimp and talk to the bartender at the Juice Bar. Missed
him again. In case you're wondering, yes this is necessary to find him. I'm
not pulling your leg. Go to the Great Tree (shortcut pipe) and talk to the
first Puni there. Man, oh man. Head to Twilight Town and talk to the man in
front of the Inn. This is getting pretty old. Go back to Fahr Outpost and
talk to the green Bob-omb. You'll see a mustachioed man in front of that
house in the b.g. Hmmm... Head inside that house. He's asleep, and quite a
sound sleeper. Keep jumping on him until he wakes up. HE'S been looking
EVERYWHERE for YOU! Grrrr... Talk to the green Bob-omb here again and in the
left screen to start the process. You are shot to the moon. Cue Rocket Man by
Elton John. *And I think it's going to be a long, long time*. Ahem. Gravity
takes effect while you're moonwalking. In other words, Mario is slooooooow.
Imagine if you wore the Slow Go badge here? Talk about cement shoes. A tip:
Hide from the Cleft enemies by standing in the deep craters. They can't get
inside. Ha, ha, ha. Bomb the back left rock for a Stop Watch. Save and go
right 1x. Bomb the front cracked rock for a Volt Shroom. Keep going right. Be
sure to tattle on the new enemy, *Moon Cleft*. Use Yoshi's Gulp and it's a
snap. Or Bobbery's Bomb if you're low on FP. Also tattle on the *Z-Yux* and
*Mini Z-Yux*. In the fourth area (also the last) with the fortress in the
b.g., get a *Star Piece* behind a rock. Blow up the front one for a Power
Punch. Bomb the back one for a pipe. Take it into the b.g., and enter the
fortress.


X-Naut Fortress

Okay, maybe this is a close second of my favourite levels in this game. This
is awesome! Even though Mario is unaware of where you are, it's the X-Naut
Fortress. Take the conveyor belt up and go right 1x. Tattle on the *Elite X-
Naut*. You must fight two to proceed. Refresh and save. Awesome music, eh?
This level is designed from its interior to its music like Mega Man, don't
you think? I consider this whole game an homage to older games. Anyway, go
right 2x to an electric room. The floor is electrically charged and the safe
walking pattern flashes green when you enter. Missed it? The pattern changes
from game to game. You can exit to refresh, but the pattern will be
different. Open the chest for an Elevator Key. The floor turns neutral, so
you can walk on it. Get the Super Shroom from the block, then exit. Use the
key on the elevator and go to Sublevel 2. This is where Peach was held
captive, but she's gone. The first door at right is a shortcut to Rogueport
Sewers. At left is a new enemy to tattle on, *X-Naut PhD*. Not much of a
brain, considering they're easy to beat. In the third room down, read the two
memos for two pieces of vital information: The code for the door is 014029,
and the switches for the crane are left, right, middle. O-kay. Doesn't mean
much now, but it will. The next room is Grodus' chamber. A new enemy, *X-Yux*
and its *Mini X-Yux* is there. Enter the next room in the chamber and get the
Card Key sticking out of the computer. Go left 2x, then go two doors left of
the green button elevator (the far left door). Another electric room. This one
has the safe pattern on the wall. If you can't figure it out, it's down 2x
(from the door), left 3, up 1, left 1, up all the way, left to the item
block, down 4, left 1, down 1, left all the way, then up to the chest for
another Card Key. The floor neutralizes. Get the Sleepy Sheep from the block,
then exit. Go two doors right of the green-button elevator to the transporter
room. Spring Jump through the upper right hatch that's open. If you go in the
rightmost vent, and into the changeroom, you'll become 8-bit Mario (and your
partners will also be 8-bit). Check out the Party section of the Start menu!
In the air duct, go left all the way for a *Star Piece*. Use Paper Mode on
the vent just left of where you came in. Use Koops to get the Cog. Drop down,
and take the elevator to Sublevel 1. Go through the first door at left. Put
the Cog in the crane, then press the buttons in order left, right, middle
(sound familiar?) The crane is activated. Use it to get the *Star Piece* and
the two badges, *Feeling Fine* and *Feeling Fine P*. The coins probably
aren't worth it. A tip: The light changes when the crane is over the item,
so that's when to press the button. Once you're finished here, exit then,
at the far right door, enter the access code 014029. Talk to the Thwomp to
play a little game. Here are the answers: Elevator Key, Koopie Koo, 6 feet,
Hooktail's belly, Prince Mush. If you miss these, you fight two X-Yux. Well,
you should win. You get another Elevator Key. Exit and take the green button
elevator to Sublevel 2. Go right to the pink-button elevator and use the new
key on it. Go to Sublevel 4. Head left to Peach's room. She's gone. It's so
funny...if you go into the bathroom at left, there's an X-Naut in the tub!
TEC's door is locked. Head to Sublevel 3. Go left to a third electric floor
room. This is trickier. I suggest jumping to the middle block once the chain
of three blocks lines up with the solo one. It might be fast, so wait for it
to slow down. Stay on the middle one to be safe. Follow it along to the chest
for the Card Key. The floor returns to normal. Get the HP Drain from the
block, then exit. Go through the rightmost door to find 3 slots. Place the
Card Keys (in no particular order) into the slots to advance. This part is
just like the old Jumpman game with Donkey Kong. Fight the X-Naut, then throw
Bobbery over the fence to bomb the switch, creating an opening. Use Paper Mode
to slip behind it, then use Vivian to hide under the blockade. Take the
platform up, then hop left to a pipe. Take it into the b.g. You can go across,
then up and left to an Ultra Shroom. Make your way right to a cog. Carefully
hop across to another, then into a pipe that is encased. In the f.g. now, head
right & hit the blue switch to form stairs. Take the pipe here into the b.g.,
go right to the high pipe (over the enclosure, use the platforms at right, not
the cogs). Take it and use the airplane panel to fly left to a Card Key. Drop
down, refresh and save, then use the pipe to go through the b.g. area again.
Take the encased pipe back, then use the stairs to reach the door. Prepare
yourself for battle, then insert the Card Key, and enter. Lord Crump has
"improved" (though not to the greatest extent) the Magnus von Grapple to
create *Magnus von Grapple 2.0*. Boy, what a tease. Goombella is a great
partner here. Tattle of course, then use Power Smash on Magnus himself, and
Goombella's Multibonk. Rid him of his strong X-Punches. The fists have high
attack power, so beat them when they appear. A good backup is using Art Attack
and Bobbery's Bobomblast move or Vivian's Fiery Jinx. Halfway through the
battle, Magnus eats audience members and catapults them at you. Try to block
with A, and be sure to heal yourself if you're in trouble. He's not impossibly
hard. When you win, you get the last Crystal Star and you learn the awesome
move, Supernova.


"Meanwhile..." Cinemas

Bowser arrives in Poshley Heights. Check the door of the sanctum. Locked. He
pounds it down. Huzzah! Enter the sanctum and he will nab the Crystal Star.
Um, Bowser, it's a fake. What a dum-dum. Say Koopa Koot if you've played
Paper Mario, because his line is so funny. So is Pennington's. LUIGI beat me
here?!?!?! Wow, that's pretty bad, Bowser. Notice the Paragoomba settles on
Pennington's head. He he he. Onward!

Only one cinema?!?!? Well, this is kind of a cinema, but Mario's involved. Go
left 1x and take the first elevator to Sublevel 4 and right to TEC's room. The
door is now unlocked and the power flickers on. TEC explains the situation and
powers the teleporter so you can return to Rogueport. What a hero! The rooms
are now infra-red! Neat. Head back a screen and use the elevator again to reach
Sublevel 2.  Head two doors left to the teleporter room. Press the button and
step into the portal to be swept away to Rogueport. So long, TEC.


Prep for Chapter 8

Exit the room to be in the west sewers. Frankly calls you over, then heads to
the Thousand Year Door. The last issue of RDM arrives. Oh boy, I'm going to
miss that (dripping sarcasm). But seriously, it was cute and creative. At
this point, you should complete all side quests, except for the Pit of 100
Trials now. Get all the Shine Sprites, Star Pieces, Merlon's upgrades (just
Flurrie and Ms. Mowz left), Troubles, and any other nitpicky things. You
will have two badges to get in Chapter 8, and 10 from the Pit. All others
should be available to you now. When you're ready, head to the Thousand Year
Door, and step on the pedestal. Amazing effects, eh? The door soon opens.
Oooh, spooky. Frankly stays behind. He sounds weird. Enter the...gotta love
this name...Palace of Shadow.


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[M7.9]

                   *Chapter 8:  The Thousand-Year Door*


Badges:  2+  //  100/100- All or Nothing, P-Up D-Down P, plus 46 badges from
Dazzle and Badge Shop (see Star Pieces & Shops sections)
Shine Sprites: 0  //  42/42
Star Pieces: 0  //  100/100
Partners Gained: 0 //  7/7
New Enemies Tattled On:  13+  //  124/124- Swoopula, Dry Bones, Bombshell Bill,
B. Bill Blaster, Phantom Ember, Dark Bones, Chain Chomp, Dark Wizzerd,
Gloomtail, Grodus, Grodux X, Kammy Koopa, Shadow Queen, plus 17 remaining
enemies in the Pit of 100 Trials
Special Moves/Items: Beating the game


Palace of Shadow

Fancy digs, eh? Head right 1x. Get the Stopwatch in the upper crevice, then
head right. Tattle on the *Swoopula*, then go right 1x. Hit the item block for
a Shooting Star, then tattle on the *Dry Bones*. Go down the stairs and be
sure to tattle on the *Bombshell Bill* and *B. Bill Blaster*. Vivian is great
at dodging the bills in the field and fighting in battle. Go right 1x. Hit
the red item block for the *All or Nothing* badge. Watch out for the spikes.
If your badge lands in the spikes, use Koops to get it or exit and come back
in, and it will reset. Head through the door and save here. Jump over the
rotating flames (reminiscent of SMB). If you jump over them several times,
they will go faster and eventually disappear leaving behind several coins.
Anyway, head right and tattle on the *Phantom Ember*. Hit the invisible item
block above the double-flame chain for a Boo's Sheet. This next part is
tricky. The most fun way to beat this is using Tube Mode. Roll under the high
flames and jump over the low ones until you reach the end. Go through the
door and talk to the blue pile of bones at the locked door. This seems
strangely familiar...Aaaaahhh! It's raining men...I mean, bones :o) Use the
hammer to break through the mob, eventually reaching the *Dark Bones*. Tattle
on him. Beat the weaker enemies first, then devote all your power to the Dark
one. When you win, you get the Palace Key. Unlock the door. Get the Ultra
Shroom from the item block. Go through two sets of B. Bill Blasters (Vivian
is great for dodging the Bills). When you clear the room, go through the door
right. Get the *P-Up D-Down P* badge and the Jammin Jelly (and 1 coin if you
want) from the item blocks, then go right 1x. This is taken from Paper Mario
(N64). Go through the doors where the torch beside it is lit. Okay, lazy,
it's lower right 2x, upper right 2x, lower right, upper right, lower right.
Ooh, an underground city (of lore?). Go over the bridge and tattle on the
*Chain Chomp*. Yoshi's Gulp saves the day. Refresh and save here, then go
right 1x. Tattle on the *Dark Wizzerd*, then go right again. Fight the Chomp
again, then right 2x to two Phantom Embers. Save here and adjust your badges
accordingly. Time for a fight. *Gloomtail* is the brother of Hooktail (who
ironically is a girl). I suggest using Defend Plus/P, Pretty Lucky, Feeling
Fine/P, and your usual Power Smash, plus Happy Heart, Happy Flower, HP/FP
Plus and any other badges you like to fight this boss. Tattle first.
Goombella is actually a good partner for this fight. Use Power Smash and
Multibonk. If Goombella is knocked down, use Bobbery (Bomb) or Flurrie (Lip
Lock) against the dragon. When Gloomtail charges up an attack, use Vivian's
Veil to hide. This is not an impossible fight, but somewhat tough. If you
have a strong HP/FP/BP status, you should do well. When you win, he spits out
a chest. Open it for the Star Key. Use Bobbery to bomb the right wall and
enter a tunnel to get a Jammin Jelly and Ultra Shroom. Go left until you
reach the underground city (of lore). Throw Bobbery into a Chomp statue to
reveal a pipe. Take it into the b.g. and hit the blue switch to reveal a Boat
Panel. Do the same for the other Chomp statue. Refresh, save, then take the
south panel to the building in the centre. Entrez!


Palace Labyrinth

This is like the Crystal Palace in Paper Mario. We have to solve several
small puzzles to contribute to a bigger one. Okay. Enter the door in the
lower right.

Use Flurrie to blow the barrier in front of the sign. Open the chest for a
Palace Key (#1). We'll be collecting many of these. Exit and go in the room
above it. Walk through the wall, hit the blue block, and collect the Palace
Key (#2). Exit and go in the upper left door. Hammer the gray block at
left, exit and take the stairs to the second floor. Enter the corresponding
door, hammer both gray blocks, and go back down to the first floor in the
upper left room. Hit the blue block for another Palace Key (#3). Hammer the
gray block, go back up to the second floor upper left room, and hit the blue
block there for a Palace Key (#4). Go back down to the first floor and enter
the lower left door. Hit the left block 3x and the right one 2x for another
Palace Key (#5). Go to the second floor and into the lower right room. Hide
under the floor with Vivian to spot an invisible blue block. Come back up and
hit it for another Palace Key (#6). Exit and go through the upper right door.
Use Bobbery to bomb the right wall for another Palace Key (#7). Exit and go
to the lower left door. Defeat the enemies in order from weakest to hardest
(Dull, Red, Dry, Dark). Dull Bones is greenish, Red is red, Dry is gray and
Dark is blue. Hit the block that appears for the Palace Key (#8). Take the
stairs to the third floor. What a brilliant display! Put the Star Key in its
slot to make several pillars with key holes appear. In case you haven't
figured it out, put all 8 Palace Keys in the slots. The display (the solar
system?) rotates and forms stairs in the main palace leading down into the
basement level. Interesting turn of events. Go down two levels and exit the
palace. Take the Boat Panel south, then refresh and save here. Go right as if
entering the main palace again. I smell trouble. The Shadow Sirens appear. It
turns out Doopliss disguised himself as Professor Frankly, allowing them to
enter the Thousand Year Door with us. Oh crud. Time to battle. These guys are
as easy as they were before. Beat Marilyn first as she's the toughest, then
Doopliss, then big-mouth Beldam. After the battle, they're seeing stars.
Refresh and save again, then enter the right door for real this time.


Depths of the Palace

Go down the newly formed stairs. Spring Jump under the item block to get
Thunder Rage. Go right and use Flurrie to blow off the wallpaper. Take the
stairs up and left, using Yoshi to hover to the door. Take it inside. Use
Koops' delayed hit on the switch and take Mario up the left stairs. Let Koops
go to reveal a platform. Take it across, get the Repel Cape in the item
block, then go through the door. Go left through another door. Hit the green
block, and take the right door. Use Yoshi to hover across. Jump into the pit.
You can't use Koops here, so hit the purple switch, jump quickly to the
purple block, then just as quickly use Yoshi to hover right about halfway up.
Hover again to the door. Spring Jump to reach the piping and do this 2x to
reach the end door. Go up the short flight of stairs, and use Bobbery to bomb
the switch in the pit. Go across using the platform, fight the Chomp, then go
up to save. Go right and use Yoshi to hover to the centre platform of the cog
below. Hover again to the Palace Key. Go back up and unlock the left door.
Use Spring Jump to get the Life Shroom, then go up the stairs. Use Paper Mode
to get through the narrow parts. Fight the Dark Wizzerd to clear the area,
then hit the blocks in order (from left to right): # 1, 3, 4, 6. Something
good happens. Go back one room and right. The cog is now rotating. Jump to
it, get the Life Shroom from the block in the top centre of the cog, then go
through the right door. Use Flurrie to blow off the paper, then hammer the
big block. Spin Jump through the wooden panel to reach the floor below.
Hammer the block for a coin, jump above it for a Point Swap, then go south.
Head right slowly across the narrow path to the door. Use the airplane panel
and fly to the first door you see. Go down the stairs and hit the red block,
then quickly use Yoshi to ride right, up the stairs and across to the left.
Open the chest for a Palace Key. Go back 1x, and hover with Yoshi right as
far as you can. If you fall, go to the far left and take the spring. You'll
first land on a Life Shroom, then hover again to a Shooting Star. Drop down,
go left and use the spring to get back up. Fly to the far right door, unlock
it, and enter. Refresh and save here, then enter the door for another fight.
It's *Grodus*! Man, is he ug-ly. In battle, tattle first, then use Vivian or
Yoshi or any multiple attack moves to hid him of the *Grodus X* (which you
should also tattle on). Once Grodus is free of his X's, attack him with no
mercy. Power Smash big time! Special Moves like Earth Tremor and Art Attack
are also great for ridding the field of Grodus X's. Pretty easy battle. When
you win, Grodus reveals Peach. He'll zap you with lightning. Say attack, and
just as Grodus is about to finish you, there is a rumbling sound. Huh? Bowser
drops on in. How you doin'? Now you must fight him and *Kammy Koopa*. Bowser
is already tattled, but she is not, so do so. Beat Kammy first as she is
weaker in HP, but offers good effects for Bowser or bad ones to you. Art
Attack is a good move, as well as multiple moves that hit both enemies. Once
Kammy is down, whack Bowser with Power Smash and your typical major attacks.
Bowser's attacks are bite, bad breath or stomping, which can take away an
ability temporarily if you don't guard with A. Bobbery's Bobomblast is a good
multiple attack, as is Vivian's Fiery Jinx. When Kammy is down, use strong
single attacks. Not too shabby. When Grodus runs off, go back left to refresh
and save, then follow them right. Open the chest here for an Ultra Shroom,
then go down the stairs (huff, I say) to another chest (Jammin Jelly). Adjust
your badges accordingly. I suggest any or all of these badges: Power Smash,
Feeling Fine/P, Lucky Day/Start/Pretty Lucky/Close Call, HP Plus/P, FP Plus,
Happy Heart, Happy Flower, Power Rush, Zap Tap, Last Stand, Power Plus/P, and
Power Bounce/Jump. Save, then enter the door.


Final Battle

After a long cinema, the witch is freed. Yikes! Say no to her offer. Tattle
on the *Shadow Queen*. This is the first of three phases. Attack her with all
you have, any attacks you like: Power Smash, Multibonk, whatever. It doesn't
matter if you use up a lot of FP or Star Power, just as long as you keep your
HP fairly intact. As for partners, Goombella is good enough. After losing
around 50-100 HP of her own, she will form phase two. Here, she is
impenetrable. No attack works. But you MUST attack her for every turn
otherwise the battle will never end. Attack her for all your turns unless you
are dying and need replenishing. After 3 turns of attacking only, she will
consume the audience to max out her HP. She makes another offer, one we can
refuse. Suddenly, the Crystal Stars come to life. They return to their
rightful homes where the people you met throughout your quest offer their
support. Aw, how cute. Then, Peach comes to life and refills all your HP, FP
and Star Power for you and all your partners. Sweet! Now it's time for a REAL
battle. You can attack the Queen now. Koops is a great partner as his Power
Shell can defeat the two hands and damage the Queen for cheap FP. Use Power
Smash on the Queen, and the occasional Special Move if you want. Anything
goes! Your first Bingo seems to always be a Shine Sprite Bingo. I swear that
it's by design. I've played the game several times and it's always been that
way. Remember to guard with A always. When the Queen powers up an attack, use
Vivian's Veil to hide. When Koops is exhausted, use Bobbery's Bobomblast.
After that, Vivian's Fiery Jinx as a last resort as it's not as effective.
Hopefully you have a lot of Ultra Shrooms and Jammin Jellies. I would use
Sweet Feast before you use items to refresh your status. Use them carefully.
I suggest using them when you're at 20 HP or under. Deliver the last blow and
YOU WIN! Congratulations, oh heroic one! Enjoy the satisfying end cinema.
Whatever you do, DO NOT TURN OFF THE GAME DURING THE END CREDITS!!! Hang in
there until the end credits are finished and you can save your game! If you
turn it off (like I was so foolish to do once), you'll have to fight the
Shadow Queen again, and trust me, you don't want to do that! After saving,
you can reopen the same file and continue collecting stuff in Rogueport. You
can do the Pit of 100 Trials, and three more Troubles at the Trouble Center,
as well as getting all the badges, recipes, and tattles you want.


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[M8]

                                  *Items*


There are so many items in this game, but it seems too important to pass up
making a complete list, so why not? They are categorized by their use (Attack,
Defense, Recovery, Effect, Important, Healing). Many items are found in shops
or by defeating enemies on the field. Unusual items have a location listed, as
well as all items' uses. Zess T.'s recipes are not included (see Recipes
section instead).


Attack Items:


Earth Quake
Effect: Attacks all enemies, flips over some.

Fire Flower
Effect: Burns enemies and does 3 HP of damage.

HP Drain
Effect: Takes 5 HP from one enemy and adds it your own HP.

Ice Storm
Effect: Freezes non-ice enemies and does 3 HP of damage.

POW Block
Effect: Does 2 HP of damage to all enemies.

Shooting Star
Effect: Damages all enemies, can confuse enemies

Thunder Bolt
Effect: Does 5 HP of damage to one enemy

Thunder Rage
Effect: Does 5 HP of damage to each enemy.


Defense Items:


Boo's Sheet
Effect: Makes you invisible, immune to all attacks for about 2 turns.

Courage Shell
Effect: Raises defense by 2.

Repel Cape
Effect: Makes you dodgy for about 2 turns, increases chances of avoiding
attacks.

Volt Shroom
Effect: Electrifies you, dealing 1 HP of damage to enemies who attack
directly.


Recovery Items:


Cake Mix
Effect: Recovers 3 HP, but is best used in recipes.
Found: Pianta Parlour (6 piantas, equivalent of 18 coins)

Coconut
Effect: Recovers 3 HP, but is best used in recipes.
Found: Keelhaul Key (hammer the tree off the bridge)

Dried Bouquet
Effect: Recovers 1 HP, but is best used in recipes.
Found: Reward for Bubulber's trouble at Trouble Center; after the
trouble is finished, bring Bubulber a Hot Dog in exchange for one

Dried Shroom
Effect: Recovers 1 HP.

Fresh Pasta
Effect: Recovers 10 HP and 5 FP.
Found: Poshley Heights kiosk for 50 coins each.

Golden Leaf
Effect: Recovers 10 FP.
Found: Creepy Steeple

Honey Syrup
Effect: Recovers 5 FP.

Horsetail
Effect: Recovers 3 FP.
Found: Petal Meadows (hammer the blue candy cane just before the bridge
10x)

Hot Dog
Effect: Recovers 5 HP and 5 FP.
Found: Hoggle's Hot Dog Stand in Glitzville

Jammin' Jelly
Effect: Recovers 50 FP

Keel Mango
Effect: Recovers 5 HP.
Found: Keelhaul Key

Life Shroom
Effect: When you or your partner hit 0 HP, you automatically
regain 10 HP.

Maple Syrup
Effect: Recovers 10 FP.

Mushroom
Effect: Recovers 5 HP.

Mystic Egg
Effect: Recovers 5 HP.
Found: Reward for Petuni's trouble at Trouble Center

Peachy Peach
Effect: Recovers 1 HP and 2 FP.
Found: Twilight Town inn (free after a rest)

Super Shroom
Effect: Recovers 10 HP.

Tasty Tonic
Effect: Cures poisoning and shrinking.

Turtley Leaf
Effect: Recovers 3 FP.
Found:  Petalburg (reward from Kroop's Trouble and from shaking
the bushes by his house--sneak through the fence to find them).

Ultra Shroom
Effect: Recovers 50 HP.

Whacka Bump
Effect: Recovers 25 HP and 25 FP.
Found: Keelhaul Key, hammer the Whacka


Effect Items:


Dizzy Dial
Effect: Makes some enemies dizzy.

Fright Mask
Effect: Summons an apparition of Bowser to scare away some enemies.

Gradual Syrup
Effect: Slowly refills FP.

Hot Sauce
Effect: Recovers 5 HP, but is best used in recipes.
Location: Reward for rat businessman in Glitzville's trouble; costs
10 coins each after the trouble is finished

Inn Coupon
Effect: Stay at an Inn free of charge.

Mini Mr. Mini
Effect: Shrinks enemies, reducing their attack power.

Mr. Softener
Effect: Drops enemies' defense by 3.

Mystery
Effect: Random item

Point Swap
Effect: Switch HP with your partner.

Power Punch
Effect: Increases your attack power for about 2 turns.

Ruin Powder
Effect: Confuses some enemies so they miss or misjudge attacks.

Sleepy Sheep
Effect: Makes some enemies fall asleep.

Slow Shroom
Effect: Slowly refills you & your partner's HP.

Spite Pouch
Effect: When an enemy attacks directly, they take half the damage.

Stop Watch
Effect: Freezes time, making all enemies vulnerable.


Important Items:


Autograph
Effect: From the engineer for Bub's birthday
Location: Excess Express

Battle Trunks
Effect: Dirty sports trunks to dispose of for the Trouble Center.
Location: Glitz Pit in Glitzville

Black Key
Effect: To open black chests to receive a "curse" (special paper
move).

Blanket
Effect: For the train conductor that was in the ghost's room.
Location: Excess Express

Blimp Ticket
Effect: From Don Pianta to ride the Cheep Cheep Blimp to
Glitzville.
Location: Don Pianta

Blue Key
Effect: Opens the cell door of the Punies.
Location: Great Tree

Blue Potion
Effect: Used to make Peach invisible.
Location: X-Naut Fortress

Box
Effect: A package to dispose of for a Goomba at Trouble Center.
Location: Back alley of Rogueport Plaza

Briefcase
Effect: Recovered for the rat businessman from Doopliss (posing
as Zip Toad)
Location: Excess Express

Card Key
Effect: Used to open doors in the X-Naut Fortress.
Location: X-Naut Fortress

Castle Key
Effect: Opens locked doors in Hooktail's Castle.
Location: Hooktail Castle

Cave Key
Effect: Opens a door in Pirate's Grotto.
Location: Pirate's Grotto

Champ's Belt
Effect: A reward for becoming the new champion in Glitzville.
Location: Glitz Pit in Glitzville

Chuckola Cola
Effect: A bottle of soda as Bobbery's last request.
Location: Keelhaul Key

Cog
Effect: Used to operate the crane in the X-Naut Fortress.
Location: X-Naut Fortress

Contact Lens
Effect: A replacement for Zess T.'s that you broke, opening the
west side.
Location: Toad Bros. Bazaar in Rogueport (on order)

Cookbook
Effect: Allows Zess T. to cook with two ingredients.
Location: Creepy Steeple

Data Disk
Effect: Retrieve for TEC in Grodus' chamber as Peach.
Location: X-Naut Fortress

Dubious Paper
Effect: Found in minor league locker room, confiscated by Jolene,
contains data on Crystal Stars.
Location: Glitz Pit in Glitzville

Elevator Key
Effect: Used to operate the elevators in X-Naut Fortress.
Location: X-Naut Fortress

Floodgate Handle
Effect: Raises a watery gate in Pirate's Grotto.
Location: Pirate's Grotto

Galley Pot
Effect: Stolen by fat toad from Chef Shimi.
Location: Excess Express.

Gold Bar
Effect: Increases the amount of coins you can carry.
Location: Pianta Parlor, Underground Shop

Gold Bar x 3
Effect: Increases the amount of coins you can carry threefold.
The purpose of gold bars is to change money to items and back,
so you can have more than 999 coins.  I.e. spend all 999 coins,
then sell the gold bar/gold bar x3 to rack up another 999 or so
coins
Location: Pianta Parlor, Underground Shop

Gold Card
Effect: Allows you to access Tube Mode game at Pianta Parlour.
Location: Trouble Center (Frankie)

Gold Ring
Effect: Stolen by Doopliss (posing as Zip Toad) from Toodles.
Location: Excess Express

Goldbob Guide
Effect: Allows you use the cannon in Fahr Outpost to reach the
moon.
Location: Poshley Heights

Green Potion
Effect: Needed to make Peach invisible.
Location: X-Naut Fortress

House Key
Effect: Trouble Center (Garf)
Location: Robbo Turf, east side of Rogueport

Lottery Ticket
Effect: A permanent pass to try the Happy Lucky Lottery once daily
to win coins.
Location: Rogueport, West Side

Mailbox SP
Effect: Mario's e-mail system under Gear, Important Items in menu.
Location: Start Menu

Moon Stone
Effect: A stone key to access Hooktail's Castle.
Location: Shhwonk Fortress

Necklace
Effect: Found by Vivian, belongs to Flurrie.
Location: Boggly Woods

Old Letter
Effect: To Bobbery from his widow Scarlette, kept by Podley.
Location: Rogueport Inn

Palace Key
Effect: Opens a new path in the palace.
Location: Palace of Shadow

Platinum Card
Effect: Allows you to play the Boat Mode game at Pianta Parlour.
Location: Trouble Center (Toodless)

Present
Effect: Deliver it from Bub to his mother in Trouble Center.
Location: Poshley Heights

Puni Orb
Effect: The symbol of the Puni tribe, used in portals as a
shrine/elevator.
Location: Great Tree

Ragged Diary
Effect: Belongs to a ghost on the train. If you read it, you get
a game over. It's short anyway.
Location: Excess Express

Red Key
Effect: Let's you open the red cell containing the Puni Elder.
Location: Great Tree

Red Potion
Effect: Used to turn Peach invisible.
Location: X-Naut Fortress

Routing Slip
Effect: From Mayor Dour at Trouble Center for mayors of other
towns to see.
Location: Twilight Town

Shell Earrings
Effect: Stolen by Doopliss (posing as Zip Toad) from the waitress.
Location: Excess Express

Silver Card
Effect: Allows you to access the Paper Mode game at Pianta Parlour.
Location: Trouble Center (Pine T. Jr.)

Skull Gem
Effect: An heirloom from Flavio that opens the entrance to Pirate's
Grotto.
Location: Keelhaul Key

Special Card
Effect: Allows you access to Plane Mode game at Pianta Parlour.
Location: Trouble Center (Koopook)

Star Key
Effect: After beating Gloomtail, allows you to open a new path in
the palace.
Location: Palace of Shadow

Station Key
Effect: From the conductor, opens Riverside Station.
Location: Riverside Station

Steeple Key
Effect: Opens a door in Creepy Steeple.
Location: Creepy Steeple

Storage Key
Effect: Opens the storage room in the Glitz Pit.
Location: Glitzville

Strange Sack
Effect: Lets you carry 20 items at once (up from 10).
Location: Level 50, Pit of 100 Trials

Sun Stone
Effect: A stone key that helps open the way to Hooktail's Castle.
Location: Shhwonk Fortress

Super Luigi 1, 2, 3, 4 & 5
Effect: Books about Luigi's adventures.
Location: Toad Bros. Bazaar

Superbobomb
Effect: An attack item from the Shadow Sirens that breaks & later
explodes for Bowser & Lord Crump.
Location: Twilight Town

The Letter "p"
Effect: Retrieved to guess Doopliss' name.
Location: Creepy Steeple

Train Ticket
Effect: From Don Pianta to board the Excess Express train to Poshley
Heights.
Location: Don Pianta

Ultra Stone
Effect: Found by Merlon to upgrade each partner a second time.
Location: Shine Shop

Up Arrow
Effect: Found in a cave as a hint for Merlon to find the Ultra Stone.
Location: Hooktail's Castle

Vital Paper
Effect: Found in Grubba's office, detailing his evil plan.
Location: Glitz Pit

Wedding Ring
Effect: Frankie & Francesca's bands that they both lose.
Location: Keelhaul Key, Trouble Center

Wrestling Mag
Effect: From Jolene for Toodless in Trouble Center
Location: Glitz Pit

Yellow Potion
Effect: Used to turn Peach invisible.
Location: X-Naut Fortress


Mario’s Equipment:


Magical Map
Effect: Shows the path to the next Crystal Star when shown
before the Thousand-Year Door.
Location: Given to Mario by Peach in the Prologue.

Diamond Star
Effect: A Crystal Star from defeating Hooktail, Earth Tremor
special move.
Location: Hooktail Castle

Emerald Star
Effect: A Crystal Star from defeating Magnus von Grapple,
Clock Out special move.
Location: Great Tree

Gold Star
Effect: A Crystal Star from defeating Macho Grubba, Power
Lift special move.
Location: Glitzville

Ruby Star
Effect: A Crystal Star from defeating Doopliss, Art Attack
special move.
Location: Creepy Steeple

Sapphire Star
Effect: A Crystal Star from defeating Cortez, Sweet Feast
special move.
Location: Pirate's Grotto

Garnet Star
Effect: A Crystal Star from defeating Smorg, but retrieved
after, Showstopper special move.
Location: Poshley Sanctum

Crystal Star
Effect: THE Crystal Star from defeating Magnus von Grapple
2.0, Supernova special move.
Location: X-Naut Fortress

Hammer & Boots
Effect: For basic jump & hammer attacks.
Location: Starting items

Super Boots
Effect: For Spin Jump attack, doubling the Boots' attack
power.
Location: Great Tree

Super Hammer
Effect: For Super Hammer attack, doubling the Hammer's
attack power.
Location: Glitzville

Ultra Boots
Effect: For Spring Jump attack, tripling the Boots'
attack power.
Location: Riverside Station.

Ultra Hammer
Effect: For Ultra Hammer attack, tripling the Hammer's
attack power.
Location: Rogueport Plaza

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[M9]

                                  *Badges*


Badges are extremely useful tools to win fights. They are found,
rewarded with, or purchased. Sellers include Dazzle (trade for Star
Pieces in west end of Rogueport sewers), Rogueport Badge Shop (in main
plaza) and Charlieton (merchant in main plaza or Pit of 100 Trials).
Some badges are multiples. If you get a multiple, you can sell it, or
use both if you prefer. Below is a list of badges, how to get them, and
their uses.  There are 85 single badges or a grand total of 100
(including multiples)


Power Jump
Use: Increases jump attack power by 2 in battle.
Acquired: Rogueport Badge Shop

Multibounce
Use: Use jump attack on all enemies in battle.
Acquired: Shhwonk Fortress

Shrink Stomp
Use: Jump on enemy in battle to shrink him, causing attack and defense
to drop.
Acquired: Great Tree

Sleepy Stomp
Use: Jump on enemy in battle to make him fall asleep.
Acquired: 10th Floor, Pit of 100 Trials

Soft Stomp
Use: Jump on enemy in battle to reduce his defense
Acquired: Rogueport Sewers

Tornado Jump
Use: Jump on enemy with increased velocity.
Acquired: Creepy Steeple

Power Bounce
Use: Multiple jump attack based on number of perfect Action Commands.
Acquired: Hooktail’s Castle

Power Smash
Use: Increases hammer attack by 2.
Acquired: Professor Frankly

Piercing Blow
Use: Hammer attack that decreases enemy’s defense.
Acquired: Rogueport Badge Shop

Hammer Throw
Use: Throw hammer at any enemy in battle.
Acquired: Twilight Trail

Head Rattle
Use: Hammer attack.
Acquired: Keelhaul Key

Ice Smash
Use: Hammer attack to freeze enemies.
Acquired: Creepy Steeple

Quake Hammer
Use: Hammer attack that shakes the ground, affecting all enemies,
bringing down high ones and flipping over some enemies.
Acquired: Boggly Woods

Fire Drive
Use: Hammer attack with fire.
Acquired: 20th level, Pit of 100 Trials

Charge
Use: Gradually increase power of attack, a Tactic.
Acquired: Great Tree

Charge P
Use: Allows partner to gradually increase power of attack, a Tactic.
Acquired: Glitzville (Storage Room).

Double Dip (x2)
Use: Use two items in one turn.
Acquired: Robbo Turf; 60th Level, Pit of 100 Trials

Double Dip P (x2)
Use: Allows partner to use two items in one turn.
Acquired: Fahr Outpost; 70th Level, Pit of 100 Trials

HP Plus (x2)
Use: Increases HP by 5.
Acquired: Hooktail’s Castle; Riverside Station

HP Plus P (x2)
Use: Increases partner’s HP by 5.
Acquired: Fahr Outpost; Glitzville, Storage Room

FP Plus (x2)
Use: Increases FP by 5.
Acquired: Rogueport Sewers; Great Tree

Power Plus (x2)
Use: Increases jump and hammer attacks by 1.
Acquired: Dazzle; Creepy Steeple

Power Plus P (x2)
Use: Increases partner’s attacks by 1.
Acquired: Dazzle; Glitzville

All or Nothing
Use: Increases attack by 1 if Action Command is successful;
no damage if failed.
Acquired: Palace of Shadow

Jumpman
Use: Increases jump power, but disables hammer.
Acquired: Charlieton

Hammerman
Use: Increases hammer power, but disables jump
Acquired: Rogueport Badge Shop

P-Up D-Down
Use: Raises attack power by 1, but lowers defense by 1.
Acquired: Riverside Station

P-Up D-Down P
Use: Raises partner’s attack power by 1, but lowers defense
by 1.
Acquired: Palace of Shadow

P-Down D-Up
Use: Raises defense by 1, but decreases attack power by 1.
Acquired: Pirate’s Grotto

P-Down D-Up P
Use: Raises partner’s defense by 1, but decreases attack power
by 1.
Acquired: Boggly Woods

Damage Dodge
Use: Defense raised by 1 for every successful Guard Action
Command.
Acquired: Rogueport Sewers

Damage Dodge P
Use: Partner’s defense raised by 1 for every successful Guard
Action Command.
Acquired: Great Tree

Defend Plus (x2)
Use: Raises defense by 1.
Acquired: Rogueport Sewers; Twilight Town

Defend Plus P (x2)
Use: Raises partner’s defense by 1.
Acquired: Rogueport Sewers; Pirate’s Grotto

Double Pain
Use: Doubles damage received.
Acquired: Charlieton

Power Rush
Use: Increases attack power by 2 when in Danger (has 5 HP
or less).
Acquired: Rogueport Badge Shop

Power Rush P
Use: Increases partner’s attack power by 2 when in Danger.
Acquired: Rogueport Badge Shop

Last Stand
Use: Cuts damage received in half when in Danger.
Acquired: Rogueport Badge Shop; Glitzville

Last Stand P
Use: Cuts partner’s damage received in half when in Danger.
Acquired: Hooktail’s Castle

Mega Rush
Use: Increases attack power by 5 when in Peril (1 HP left).
Acquired: Rogueport Badge Shop

Mega Rush P
Use: Increases partner’s attack power by 5 when in Peril.
Acquired: Petalburg

Close Call
Use: Causes some enemies to miss attacks when in Danger.
Acquired: Petal Meadows

Close Call P
Use: Causes some enemies to miss attacks when partner is
in Danger.
Acquired: Riverside Station

Pretty Lucky
Use: Causes some enemies to miss attacks at any time.
Acquired: Rogueport Sewers

Pretty Lucky P
Use: Causes some enemies to miss attacks on your partner at
any time.
Acquired: Rogueport Badge Shop

Lucky Day
Use: Causes enemies to miss attacks more often.
Acquired: 90th Level, Pit of 100 Trials

Lucky Start
Use: Rewards you with a increased attack, defense or an
electric charge before battle.
Acquired: Creepy Steeple (Atomic Boo)

Happy Heart (x2)
Use: Restores 1 HP per turn during battle.
Acquired: Petal Meadows; Dazzle

Happy Heart P (x2)
Use: Restores 1 HP per partner’s turn during battle.
Acquired: Rogueport Sewers; Dazzle

Happy Flower (x2)
Use: Restores 1 FP per turn.
Acquired: Dazzle; Rogueport Badge Shop

Flower Saver (x2)
Use: Cuts FP used on attack by 1.
Acquired: Dazzle; Creepy Steeple

Flower Saver P (x2)
Use: Cuts FP used on attack by partner by 1.
Acquired: Dazzle; Rogueport Sewers

Pity Flower
Use: Sometimes restores 1 FP when attacked.
Acquired: 40th Level, Pit of 100 Trials

HP Drain
Use: Restores 1 HP per turn, but decreases attack power by 1.
Acquired: Rogueport

HP Drain P
Use: Restores 1 HP for partner per turn, but decreases attack
power by 1.
Acquired: Poshley Heights

FP Drain
Use: Restores 1 FP per turn, but decreases attack power by 1.
Acquired: Rogueport Badge Shop

Heart Finder
Use: More hearts appear in the field after a battle (restores
HP).
Acquired: Dazzle

Flower Finder
Use: More flowers appear in the field after a battle (restores
FP).
Acquired: Dazzle

Item Hog
Use: More likely that items will appear in the field after a
battle.
Acquired: Dazzle

Ice Power
Use: Jump on fire enemies without taking damage.
Acquired: Keelhaul Key

Spike Shield
Use: Jump on spiky enemies without taking damage.
Acquired: Rogueport Sewers

Zap Tap
Use: Makes Mario constantly electrified in battle, causing
enemies who touch him to lose 1 HP.
Acquired: 30th Level, Pit of 100 Trials

Return Postage
Use: Half the damage you receive in battle is dealt to your
enemy when touched.
Acquired: 100th Level, Pit of 100 Trials (Bonetail)

Feeling Fine
Use: Immune to dizziness and poison attacks.
Acquired: X-Naut Fortress

Feeling Fine P
Use: Partner is immune to dizziness and poison attacks.
Acquired: X-Naut Fortress

Refund
Use: When items are used in battle, some coins are returned
based on store prices.
Acquired: Pianta Parlor

Money Money
Use: More coins appear in the field after battle.
Acquired: Pianta Parlor

Super Appeal
Use: More Star Power is applied when using Appeal in battle.
Acquired: Rogueport Badge Shop

Super Appeal P (x2)
Use: More Star Power is applied when partner uses Appeal in
battle.
Acquired: Rogueport Badge Shop; Boggly Woods (Flurrie’s House)

Peekaboo
Use: Makes enemy’s HP visible constantly.
Acquired: Dazzle

Quick Change
Use: Allows you to switch partners without losing a turn
Acquired: Dazzle

Timing Tutor
Use: Indicates with a ! when to press A for a Stylish move.
Acquired: Charlieton

Simplifier
Use: Makes Action Commands easier, but earn less Star Power.
Acquired: Rogueport Badge Shop

Unsimplifier
Use: Makes Action Commands harder, but earns more Star Power.
Acquired: Rogueport Badge Shop

Chill Out
Use: Prevents enemies from getting the First Strike on the field.
Acquired: Dazzle

First Attack
Use: Allows you to defeat a weaker enemy on the field with a First
Strike.
Acquired: Rogueport Badge Shop

Bump Attack
Use: Allows you to defeat a weaker enemy on the field by touching
them.
Acquired: 80th Level, Pit of 100 Trials

Attack FX R
Use: Changes sound of attack to a cricket chirp.
Acquired: Hooktail’s Castle

Attack FX Y
Use: Changes sound of attack to metal clanging.
Acquired: Dazzle

Attack FX B
Use: Changes sound of attack to smacking.
Acquired: Hooktail’s Castle (via Trouble Center)

Attack FX G
Use: Changes sound of attack to laughing.
Acquired: Charlieton

Attack FX P
Use: Changes sound of attack to groaning.
Acquired: Rogueport Badge Shop

L Emblem
Use: Lets Mario wear Luigi’s clothes (green).
Acquired: Poshley Heights (Sanctum)

W Emblem
Use: Lets Mario wear Wario’s clothes (yellow).
Acquired: Charlieton

Slow Go
Use: Slows down Mario’s walking speed.
Acquired: Charlieton


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[M10]

                                  *Shine Sprites*


There are 42 in total. Take them to Merlon at the Shine Sprite Shop in
Rogueport for partner upgrades.


Rogueport Plaza:

1) Use Yoshi to hover under the bridge at Robbo Turf, use Paper Mode to
slip through the crates on the roof of the rightmost house.

2) Use Yoshi to hover under the bridge in Robbo Turf. Climb to the roof,
hop to the next one, then to the back red one. Bingo!

3) In the West side, enter the rightmost house, use Tube Mode through the
hole, and get it outside.

4) In Bobbery’s house in the back room.

5) In the West side, have Bobbery bomb the cracked wall left of the Item
shop. It’s in the back.


Rogueport Sewers:

6) In the room with the Thousand-Year Door, use Paper Mode to get through
the right fence, spring up, and fly on the airplane panel left to get it.

7) In the first pipe shortcut room (take the second pipe from the first
room of the sewers, and go left 1x).

8) In the West side, fall through the grating to the sewers, hover left
with Yoshi, and there you go.

9) In the rightmost room of the first area (where the Petal Meadows pipe
is, where you fought the Blooper), use Boat Mode to reach it.

10) In the West side of the sewers, take the down pipe, then use Flurrie
to blow off the peeling wall. Walk left to a boat panel. Sail all the way
right. There are three in total here. One needs to be reached with Spring
Jump.

11) See # 10.

12) See # 10.

13) In the West side of the sewers where Dazzle is, take the lift and stand
next to the piping. Spring Jump and go right. Jump on the pillar behind
Dazzle to get it.


Hooktail’s Castle

14) In the room after Red Bones.

15) In the room where you met Ms. Mowz.

16) One room before the tower, at the top of the stairs.


Boggly Woods

17) At the airplane panel in the screen before Flurrie’s house, use Koops
to get it at left.


Great Tree

18) In the room with the floating bubbles, fall down and there it is.

19) After blowing off the black slap on the airplane panel, fly twice to
find it.

20) In the room with the lily pads after draining the water.

21) In the room before the Super Boots, Spin Jump the panel and hop to it.


Glitzville

22) Next to the Glitz Pit. Hammer the invisible block below to reach it.

23) In the second floor of the Storage Room.


Twilight Trail

24) After the holes with the movable boulder in front of a tree (partially
hidden).


Creepy Steeple

25) In the first room of the well.

26) In the main room, use Tube Mode at the top opening. It’s among several
prizes.

27) In the second room of the well after pushing the wall and hiding with
Vivian, it’s in the following room.


Keelhaul Key

28) In the screen before the bridge on the high point of the small cliff,
use Yoshi to hover left to it, above a block.

29) Partially hidden by shrubbery on the other side of the bridge.


Pirate’s Grotto

30) On the bow of a small sunken ship.

31) In the room with the Save block on the stairs, hit the invisible block
nearby, then hammer it.

32) In the room with the Grotto Key on the left while riding the chain lift.

33) Right of the spikes that jut out of the wall; use Koops to reach it.

34) Use the hammer to hit an invisible block below a high one in the room
after #33.


Excess Express

35) In Mario’s room (#005).

36) Give Bub the engineer’s autograph (in room #008)


Riverside Station

37) By the stairs in the outdoor area.

38) Use Koops to reach one on the stairs in the room before the Ultra Boots
(Goombas and switches are around).


Poshley Heights

39) Spring Jump to it; right of the Sanctum.

40) In the Sanctum, Spring Jump in the second room to the bars and climb to it
on the left.


Fahr Outpost

41) On the path to the Outpost behind a front tree.

42) Right of General White’s house.


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[M11]

                                  *Star Pieces*


There are 100 in total. Their only purpose is to trade them with Dazzle
(a jester-like character in the west side of Rogueport Sewers) for badges.
They can be hidden in floor panels, in plain sight, behind objects or given
as rewards by other characters.

As an added bonus, here is Dazzle’s inventory & price list:

Attack FX P- 1
Chill Out- 2
Pretty Lucky- 3
Happy Flower- 4
Happy Heart- 4
Happy Heart P- 4
Item Hog- 5
Flower Finder- 6
Peekaboo- 7
Quick Change- 8
Flower Saver- 10
Flower Saver P- 10
Power Plus- 15
Power Plus P- 15


And here is where to find the Star Pieces:


Rogueport

1) Behind the crates in the main plaza along the skull fence.
2) In the alley behind the Inn in the Bandit’s hideout.
3) On the roof of Zess T’s house towards the back at left.
4) On crates behind Professor Frankly’s place near Darkly.
5) Behind the barrel in Robbo Turf next to Ishnail’s House (use
Paper Mode through the crack).
6) Behind the chimney at Bobbery’s house.
7) Along the rightmost wall in West Side.
8) Behind the pipe in West Side.
9) In front of the cracked wall at far left in West Side (behind a
trash can).
10) In the Harbour at right, use the Boat Panel to sail left to a
small area; behind the barrel.
11) Behind the warp pipe at the Station that leads to the blimp.
12) Spin Jump in front of the execution block (gallows) in the main
plaza.
13) Spin Jump behind Zess T’s house near the reclusive Goomba.
14) Spin Jump on the first roof when climbing up on Robbo Turf.
15) Spin Jump in front of Professor Frankly’s house.
16) Spin Jump in front of the train at the Station.
17) Spin Jump by the stairs in the Harbour.
18) Spin Jump in front of Pianta Parlour in West Side.


Rogueport Sewers

19) In the left back corner of the West Side ground level (where the
entrances to Fahr Outpost and Twilight Town are).
20) Behind the rightmost pillar near Dazzle in the West end.
21) In the entrance to Pit of 100 Trials, behind the stairs.
22) Behind the big yellow block one room right of the Thousand Year
Door.
23) In the room with the pipe to Petal Meadows and where you fought
Blooper, Spring Jump near the vertical bar, and go right to a pipe.
Take it to the house in the b.g. to find one.
24) In the West on the upper level (same room as #19), hover with
Yoshi left, then take the pipe down into the b.g., and go right all
the way to it.
25) Behind the leftmost pillar in the West end.
26) Behind debris at right in the West end.
27) In the West end, take the lift and enter the bar at left. Spin
Jump here.
28) Spin Jump in the south part in the Thousand Year Door room.
29) Spin Jump in front of the moving platform in the first room in
the East.
30) Spin Jump by the pipe to Boggly Woods where Punio led you.
31) Spin Jump in front of the black chest in a cave in the room right
of the Thousand Year Door.


Petal Meadows

32) Hammer the tree left of the Save Block upon entering.
33) In the b.g. where you hit the switch for the bridge, go right all
the way.


Petalburg

34) Spin Jump by the flowers at the far right of the east area.
35) Spin Jump near Bub-ulber in the west area at the left end.


Shhwonk Fortress

36) Check the first bush in the first area from Petalburg.


Hooktail Castle

37) Spin Jump behind the bars in the room with Red Bones.
38) In the dead end area where you hop out the window, go right.
39) On the narrow rails on the upper floor, go right.
40) In the same spot as #38, fall to a ridge on the wall with one.
41) In the room with the purple block elevator, take it up and go through
the door at right.


Boggly Woods

42) Left of the switch for the warp pipe.
43) Left of the pipe to Flurrie’s house.
44) Hammer the third tree from left near Flurrie’s house.
45) Spin Jump in Flurrie’s house, in the bedroom.


Great Tree

46) Spin Jump in the blue jail cell.
47) From the first room, take the up pipe and Spin Jump to the right.
48) In the area before Pungent’s Shop, shake the bush near the store.
49) From the room where Crump trapped you in a cell, take the down pipe
& check behind the next pipe.
50) In the room where Crump stole the Crystal Star, take the up pipe and
check the bush there.
51) Behind the pipe left of the room in #49.


Glitzville

52) Under the Rawk Hawk poster on the roof of the Juice Bar; use Koops to
nab it.
53) Check the bush by the arena.
54) Behind the phone booth left of the Item Shop.
55) Behind the Juice Bar counter.
56) Shake a plant in Grubba’s office.
57) In the right desk drawer in Grubba’s office.
58) Spin Jump south of the blimp landing site.
59) Spin Jump near the left staircase in the ground floor lobby of the
arena.
60) Spin Jump in the Storage Room.
61) Behind crates at far right in the upper floor room of the Storage
Room.


Twilight Town

62) In the first area next to the Mayor’s house.
63) In a southern bush in the first area.
64) Behind some barrels in the fenced-in part of the second area.


Twilight Trail

65) Behind the fallen tree in upper left.
66) Behind the warp pipe just after #65.


Creepy Steeple

67) Behind the fence just outside the Steeple, left of the gate.
68) Spin Jump right of the staircase that you hit a switch to maneuver.
69) In the room with the items (first room you roll into) behind furniture
in the middle.
70) In the well, in the background of the room where you freed the Boos at
right.
71) Spin Jump by the door in the parrot’s room in the well.


Keelhaul Key

72) Spin Jump by the rock at right in the first area where you arrive.
73) At left in the shallow water at the camp site.
74) Behind the rightmost rocks at the camp site.
75) In the area just after camp, check the first bush.
76) Behind a big root at right in the area before the bridge.
77) Near the entrance to Pirate’s Grotto behind a rock in front.


Pirate’s Grotto

78) In the room with a Shine Sprite on the bow of a ship, on a small
island.
79) Spin Jump the floor with the Parabuzzy troupe.
80) In the room with the Grotto Key, inside an open barrel on the top
level at left.
81) Spin Jump the floor near the right door before the Grotto Key room.


Excess Express

82) Spin Jump in room #004.
83) Return the Galley Pot to Chef Shimi in the kitchen.
84) Return the Shell Earrings to the waitress in the dining room.
85) Spin Jump in the engineering room located in the far right of the
train.
86) In the nightstand in room #008.


Riverside Station

87) Behind the mechanism with the Storage Key in the machinery room.


Poshley Heights

88) Spin Jump in front of the stairs to the train near the Save Block.
89) In the hedge right of the red/pink house.
90) Behind a lawn chair at the blue house.
91) Behind the hedge at the house left of the Inn.

Fahr Outpost

92) Spin Jump by the pipe upon entering.
93) In a bush in the area just right of the pipe in #92.
94) Along the front wall in the area before the outpost.
95) Spin Jump left of the cannon.
96) Behind the front wall in the west area of the outpost.
97) Behind boxes in the far right house.

The Moon

98) Behind a rock in the last area with the fortress in the b.g.

X-Naut Fortress

99) In the far left of the air duct.
100) In the crane room using the machine.

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[M12]

                               *Special Moves*


Unlike the previous Mario games, TTYD offers four new "paper" moves
that allow you to explore new areas, open up new possibilities, and play
a set of games at Pianta Parlour. There are also 8 Special Moves for each
Crystal Star (and the map). Here are the details.


Paper Abilities:


Plane Mode
Ability: Press Y while standing on an arrow platform to fold into a paper
airplane. Control flight by pushing the Control Stick left/right. Land or press
Y to transform back.
Acquired: Rogueport Sewers


Paper Mode
Ability: Press R to turn sideways and become paper thin, allowing you to slip
through thin cracks and between bars. Let go of R to transform back.
Acquired: Hooktail's Castle


Tube Mode
Ability: Press R to get into Paper Mode, then rotate the Control Stick until
you roll up into a tube. Use Control Stick to roll. Press Y to transform back.
Acquired: Twilight Town


Boat Mode
Ability: Press Y while standing on a boat platform to fold into a paper boat.
Use Control Stick to sail along the water. Press Y at a boat platform to
transform back.
Acquired: Pirate's Grotto


Special Moves:


Sweet Treat
Ability: Heals HP (for Mario & partner) and FP.
Manuever: Use Control Stick to aim for the Mario, partner, and flower targets,
avoiding the poison mushrooms.
Acquired: Rogueport Sewers, at Thousand Year Door (Map).


Earth Tremor
Ability: A quake attack that can reach ground, air & ceiling bound enemies.
Manuever: Press A when the bar reaches each target through 5 levels (rising in
difficulty). The longer you last, the more powerful the attack.
Acquired: Hooktail's Castle (Diamond Star)


Clock Out
Ability: Stops enemies for a short period of time.
Manuever: Press the correct button when the bomb is placed over your enemies
(not yourself or the audience). Hold the button to make it bigger.
Acquired: Great Tree (Emerald Star)


Power Lift
Ability: Increases attack power of Mario & partner temporarily.
Manuever: Use Control Stick and press A to select a "good" panel (orange or
blue arrow) to slowly increase attack or defense. Avoid the poison mushroom
panels.
Acquired: Glitzville (Gold Star)


Art Attack
Ability: Focus on particular enemies with a continued attack.
Manuever: Use Control Stick to "draw" around the enemy. Forming a shape around
them completes the attack.
Acquired: Creepy Steeple (Ruby Star)


Sweet Feast
Ability: Heals HP (Mario & partner) and FP.
Manuever: Use Control Stick to aim and shoot at Mario, partner & flower
targets, avoiding the poison mushrooms. Like Sweet Treat, only there are
also bigger targets.
Acquired: Pirate's Grotto


Showstopper
Ability: An attack that can defeat enemies in one turn or deliver a big attack
on bosses.
Manuever: Press the button indicated constantly for 5 levels.
Acquired: Poshley Heights (Garnet Star)


Supernova
Ability: An attack that deals major damage to enemies & bosses.
Manuever: Press A constantly for 5 levels.
Acquired: X-Naut Fortress (Crystal Star)


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[M13]

                           *Zess T.'s Recipes*


Zess T. is a cook who lives in the leftmost house in the east side of
Rougeport. After giving her a contact lens, she will cook an item that you
bring to her. After giving her the Cookbook, she can cook with two items.

NOTE:  Any food item that you receive in regular gameplay as a reward or
otherwise does NOT count in the recipe totals found under Journal in the
Start/Pause menu.  You must make the food yourself by following the
recipe for the food to count in the list.

Here is a listing of all recipes and the possible combination of ingredients.
I've listed the easiest and/or cheapest method first, followed by other possible
combos.  For details on the individual ingredients, check out the Items page.
There are 57 total recipes, listed alphabetically below.  An additional number
of recipes will make attack or defense items, though they do not count in the
Start/Pause menu tally.  They are listed under Optional Recipes below.


1) Choco Cake
Mousse Cake + Inky Sauce


2) Coco Candy
Cake Mix + Coconut


3) Coconut Bomb
Coconut + Fire Flower


4) Couple's Cake
Snow Bunny + Spicy Soup


5) Courage Meal
Courage Shell + Zess Special
Courage Shell + Zess Dinner
Courage Shell + Zess Deluxe


6)  Egg Bomb
Mystic Egg + Fire Flower
Dried Bouquet + Courage Meal


7)  Electro Pop
Cake Mix + Volt Shroom


8)  Fire Pop
Cake Mix + Fire Flower
Cake Mix + Hot Sauce


9)  Fresh Juice
Honey Syrup
Keel Mango
Peachy Peach
Maple Syrup
Gradual Syrup
Jammin' Jelly
Honey Syrup + Turtley Leaf
Turtley Leaf + Coconut
Keel Mango + Coconut
Peachy Peach + Coconut
Honey Syrup + Maple Syrup
Maple Syrup + Turtley Leaf
Honey Syrup + Gradual Syrup
Maple Syrup + Gradual Syrup
Honey Syrup + Jammin' Jelly
Gradual Syrup + Turtley Leaf
Jammin' Jelly + Turtley Leaf
Jammin' Jelly + Gradual Syrup


10)  Fried Egg
Mystic Egg


11)  Fruit Parfait
Honey Syrup + Keel Mango
Honey Syrup + Peachy Peach
Keel Mango + Peachy Peach
Maple Syrup + Keel Mango
Maple Syrup + Peachy Peach
Gradual Syrup + Keel Mango
Jammin' Jelly + Keel Mango
Jammin' Jelly + Peachy Peach


12)  Healthy Salad
Turtley Leaf + Horsetail
Golden Leaf + Turtley Leaf


13  Heartful Cake
Cake Mix + Ruin Powder
Peachy Peach + Ruin Powder


14)  Honey Candy
Cake Mix + Honey Syrup


15)  Honey Shroom
Mushroom + Honey Syrup
Volt Shroom + Honey Syrup


16)  Honey Super
Super Shroom + Honey Syrup
Life Shroom + Honey Syrup


17)  Honey Ultra
Ultra Shroom + Honey Syrup


18)  Icicle Pop
Honey Syrup + Ice Storm


19)  Ink Pasta
Inky Sauce + Fresh Pasta
Inky Sauce + Spaghetti
Inky Sauce + Koopasta
Inky Sauce + Spicy Pasta


20)  Inky Sauce
Hot Sauce + Turtley Leaf
Hot Sauce + Tasty Tonic
Hot Sauce + Koopa Tea
Hot Sauce + Fresh Juice
Hot Sauce + Zess Tea
Hot Sauce + Shroom Broth


21)  Jelly Candy
Cake Mix + Jammin' Jelly


22)  Jelly Shroom
Mushroom + Jammin' Jelly
Volt Shroom + Jammin' Jelly


23)  Jelly Super
Super Shroom + Jammin' Jelly
Life Shroom + Jammin' Jelly


24)  Jelly Ultra
Ultra Shroom + Jammin' Jelly


25)  Koopa Bun
Keel Mango + Turtley Leaf


26)  Koopa Tea
Turtley Leaf


27)  Koopasta
Turtley Leaf + Fresh Pasta
Turtley Leaf + Spaghetti


28)  Love Pudding
Mystic Egg + Mango Delight


29)  Mango Delight
Cake Mix + Keel Mango
Life Shroom + Maple Syrup
Super Shroom + Maple Syrup


30)  Maple Shroom
Mushroom + Maple Syrup
Volt Shroom + Maple Syrup


31)  Maple Super
Super Shroom + Maple Syrup


32)  Maple Ultra
Ultra Shroom + Maple Syrup


33)  Meteor Meal
Shooting Star + Shroom Fry
Shooting Star + Shroom Roast
Shooting Star + Shroom Steak


34)  Mistake
Any two incompatible ingredients


35)  Mousse Cake
Cake Mix


36)  Omelette Meal
Mushroom + Mystic Egg
Horsetail + Mystic Egg
Life Shroom + Mystic Egg
Super Shroom + Mystic Egg
Ultra Shroom + Mystic Egg


37)  Peach Tart
Cake Mix + Peachy Peach


38)  Poison Shroom
Point Swap + Slow Shroom
Inky Sauce + Slow Shroom


39)  Shroom Broth
Golden Leaf + Poison Shroom


40)  Shroom Cake
Cake Mix + Mushroom
Cake Mix + Super Shroom
Cake Mix + Life Shroom


41)  Shroom Crepe
Cake Mix + Ultra Shroom


42)  Shroom Fry
Volt Shroom
Mushroom + Turtley Leaf
Mushroom + Golden Leaf


43)  Shroom Roast
Life Shroom
Slow Shroom
Life Shroom + Volt Shroom
Mushroom + Fire Flower
Mushroom + Volt Shroom
Mushroom + Super Shroom
Mushroom + Gradual Syrup
Super Shroom + Turtley Leaf
Super Shroom + Dried Shroom
Super Shroom + Volt Shroom
Super Shroom + Golden Leaf


44)  Shroom Steak
Ultra Shroom
Mushroom + Life Shroom
Mushroom + Ultra Shroom
Super Shroom + Life Shroom
Super Shroom + Ultra Shroom
Life Shroom + Dried Shroom
Life Shroom + Golden Leaf
Life Shroom + Turtley Leaf
Ultra Shroom + Dried Shroom
Ultra Shroom + Golden Leaf
Ultra Shroom + Life Shroom
Ultra Shroom + Turtley Leaf
Ultra Shroom + Volt Shroom


45)  Snow Bunny
Golden Leaf + Ice Storm


46)  Space Food
Dried Bouquet + Dried Shroom
Dried Bouquet + Turtley Leaf
Dried Bouquet + Mushroom
Dried Bouquet + Horsetail
Dried Bouquet + Keel Mango
Dried Bouquet + Coconut
Dried Bouquet + Mystic Egg
Dried Bouquet + Hot Dog
Dried Bouquet + Peachy Peach
Dried Bouquet + Super Shroom
Dried Bouquet + Life Shroom
Dried Bouquet + Ultra Shroom
Dried Bouquet + Cake Mix
Dried Bouquet + Choco Cake
Dried Bouquet + Coco Candy
Dried Bouquet + Couple's Cake
Dried Bouquet + Egg Bomb
Dried Bouquet + Electro Pop
Dried Bouquet + Fire Pop
Dried Bouquet + Fresh Pasta
Dried Bouquet + Fruit Parfait
Dried Bouquet + Golden Leaf
Dried Bouquet + Healthy Salad
Dried Bouquet + Heartful Cake
Dried Bouquet + Honey Candy
Dried Bouquet + Honey Shroom
Dried Bouquet + Honey Super
Dried Bouquet + Honey Ultra
Dried Bouquet + Ink Pasta
Dried Bouquet + Jelly Candy
Dried Bouquet + Jelly Shroom
Dried Bouquet + Jelly Super
Dried Bouquet + Jelly Ultra
Dried Bouquet + Koopa Bun
Dried Bouquet + Koopasta
Dried Bouquet + Love Pudding
Dried Bouquet + Mango Delight
Dried Bouquet + Maple Shroom
Dried Bouquet + Maple Super
Dried Bouquet + Maple Ultra
Dried Bouquet + Meteor Meal
Dried Bouquet + Mistake
Dried Bouquet + Mousse Cake
Dried Bouquet + Omelette Meal
Dried Bouquet + Peach Tart
Dried Bouquet + Poison Shroom
Dried Bouquet + Shroom Cake
Dried Bouquet + Shroom Crepe
Dried Bouquet + Shroom Fry
Dried Bouquet + Shroom Roast
Dried Bouquet + Shroom Steak
Dried Bouquet + Spaghetti
Dried Bouquet + Spicy Pasta
Dried Bouquet + Zess Cookie
Dried Bouquet + Zess Deluxe
Dried Bouquet + Zess Dinner
Dried Bouquet + Zess Special


47)  Spaghetti
Fresh Pasta


48)  Spicy Pasta
Hot Sauce + Fresh Pasta
Hot Sauce + Spaghetti
Hot Sauce + Koopasta


49)  Spicy Soup
Fire Flower
Horsetail
Dried Bouquet
Snow Bunny
Dried Bouquet + Fire Flower
Hot Sauce + Fire Flower


50)  Trial Stew
Couple's Cake + Poison Shroom


51)  Zess Cookie
Cake Mix + Mystic Egg
Cake Mix + Maple Syrup
Cake Mix + Gradual Syrup


52)  Zess Deluxe
Ultra Shroom + Fresh Pasta
Healthy Salad + Shroom Steak


53)  Zess Dinner
Mushroom + Horsetail
Fresh Pasta + Mystic Egg
Fresh Pasta + Coconut
Super Shroom + Horsetail
Super Shroom + Keel Mango
Super Shroom + Fire Flower
Super Shroom + Peachy Peach
Life Shroom + Horsetail
Life Shroom + Fire Flower
Coconut + Spicy Pasta
Super Shroom + Gradual Syrup
Life Shroom + Gradual Syrup
Fresh Pasta + Healthy Salad
Healthy Salad + Fried Shroom
Healthy Salad + Spaghetti
Healthy Salad + Koopasta
Meteor Meal + Fruit Parfait
Ultra Shroom + Keel Mango


54)  Zess Dynamite
Egg Bomb + Coconut Bomb


55)  Zess Frappe
Ice Storm + Maple Syrup
Ice Storm + Jammin' Jelly


56)  Zess Special
Dried Shroom + Fresh Pasta
Mushroom + Fresh Pasta
Super Shroom + Fresh Pasta
Life Shroom + Fresh Pasta
Ultra Shroom + Horsetail
Ultra Shroom + Fire Flower
Ultra Shroom + Peachy Peach
Ultra Shroom + Gradual Syrup
Healthy Salad + Ink Pasta
Healthy Salad + Shroom Roast
Healthy Salad + Spicy Pasta


57)  Zess Tea
Golden Leaf
Maple Syrup + Jammin' Jelly



Optional Recipes


1)  Courage Shell
Point Swap + Mr. Softener
Dried Bouquet + Courage Meal


2)  Dried Shroom
Mr. Softener + Mushroom
Mr. Softener + Super Shroom
Mr. Softener + Life Shroom
Mr. Softener + Ultra Shroom


3)  Earth Quake
Point Swap + Thunder Bolt


4)  Fire Flower
Point Swap + Ice Storm


5)  Gold Bar
Point Swap + Gold Bar x 3


6)  Honey Syrup
Point Swap + Mushroom
Point Swap + Gradual Syrup


7)  Ice Storm
Point Swap + Fire Flower


8)  Jammin' Jelly
Point Swap + Ultra Shroom


9)  Maple Syrup
Point Swap + Super Shroom


10)  Mini Mr. Mini
Point Swap + Power Punch


11)  Mr. Softener
Point Swap + Courage Shell


12)  Mushroom
Dried Shroom + Hot Sauce
Point Swap + Dried Shroom
Point Swap + Honey Syrup
Dried Shroom + Peachy Peach
Dried Shroom + Power Punch
Point Swap + Poison Mushroom
Point Swap + Gold Bar


13)  Power Punch
Point Swap + Mini Mr. Mini


14)  Random Item
Point Swap + Mystery


15)  Repel Cape
Point Swap + Boo's Sheet


16)  Ruin Powder
Point Swap + Spite Pouch


17)  Shooting Star
Point Swap + Thunder Rage


18)  Sleepy Sheep
Point Swap + Tasty Tonic


19)  Spite Pouch
Point Swap + Ruin Powder


20)  Super Shroom
Point Swap + Volt Shroom
Point Swap + Maple Syrup
Point Swap + Life Shroom


21)  Tasty Tonic
Coconut
Hot Sauce
Hot Sauce + Honey Syrup
Hot Sauce + Maple Syrup
Hot Sauce + Peachy Peach
Point Swap + Sleepy Sheep
Hot Sauce + Jammin' Jelly


22)  Thunder Bolt
Point Swap + Earth Quake


23)  Thunder Rage
Point Swap + Shooting Star
Dried Bouquet + Volt Shroom


24)  Ultra Shroom
Point Swap + Jammin' Jelly


25)  Volt Shroom
Mushroom + Thunder Bolt

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[M14]

                           *Trouble Center*


This is mainly an honourary side quest, but the rewards are pretty good, and
a couple of them are even required to continue. Troubles are limited until
you complete a chapter of the main quest, then more are opened. To complete a
trouble, go to the Trouble Center in Robbo Turf (door just left of the skull
bridge), read the bulletin board, take one on, talk to the person who posted
the trouble, complete it, then return to the original person for a reward.


1) Need a Key- Garf
Trouble: Guy in front of house in Robbo Turf lost his key.
Solution: Go through the Inn to the upper floor, left past the Badge shop
to the key.
Reward: 20 coins.


2) Safe Delivery- McGoomba
Trouble: Goomba in back alley of Rogueport main plaza needs a delivery man.
Solution: Take package to Goomfrey, Goomba near Shine Shop in east plaza.
Reward: 20 coins.


3) Price Adjustment- Arfur
Trouble: Guy in front of Trouble Center in Robbo Turf needs price list.
Solution: I'll save you time- the answers are 10, 8, 3.
Reward: 20 coins.


4) Find This Guy- Goomther
Trouble: Goomba in Rogueport's main plaza by the gallows needs to bring
bandit to justice.
Solution: Talk to bandit in back alley of east plaza (left side), harbour, and
in front of Bandit's house in back alley of main plaza.
Reward: 20 coins.


5) Hit Me, Please- Mousimilian
Trouble: Rat in front of Rogueport's main plaza item shop is losing memory.
Solution: Hammer him several times.
Reward: A chinsy money-making tip.


6) I'm Hungry- Bomberto
Trouble: Sailor Bob-omb in Rogueport Harbor (by the save point) needs food.
Solution: Buy any food at any price for him.
Reward: 11 coins.


7) Try to Find Me- Koopook
Trouble: Hiding Koopa wants playmate.
Solution: Go to Hooktail Castle and into the room with the Save Block and big
green elevator block. Take the block up, go left 2x, take the
next block elevator, and fall off in top left. Get the Life Shroom here
through the bars with Paper Mode, and there he is!
Reward: Special Card (Plane Mode game at Pianta Parlor)


8) Listen to Me- Mayor Kroop
Trouble: Mayor of Petalburg needs listener.
Solution: Talk to the mayor. After this trouble is over, buy five Courage
Shells at Item Shop.
Reward: Turtley Leaf


9) Order Me an Item- Plenn T.
Trouble: Item Shop owner in Rogueport needs Courage Shells for store.
Solution: Get Shells while doing trouble #8 for 25 coins.
Reward: Ultra Shroom


10) Emergency Shroom- Puni Elder
Trouble: Puni Elder in Great Tree wants Life Shroom.
Solution: Use Life Shroom from trouble # 7, or buy one at an item shop.
Reward: 60 coins


11) Play With Me- Lahla
Trouble: Item shop girl at Pianta Parlor is having grand opening.
Solution: Talk to girl ghost.
Reward: 10 piantas


12) Help My Daddy- Pine T. Jr.
Trouble: Little toad in Pit of 100 Trials entrance is worried about his dad
trapped on the 18th floor.
Solution: Go through Pit to Level 18, beat enemy there, talk to Pine T. to
save him. Complete the Pit up to Level 20 for reward (if not already
collected), then exit.
Reward: Silver Card (Paper Mode game at Pianta Parlor)


13) Help Wanted- Jolene
Trouble: Glitz Pit owner in Glitzville needs garbage man.
Solution: Talk to Jolene in office, get all 20 Battle Trunks from Storage
Room, talk to Jolene again, take trunks to Goomfrey in Rogueport east plaza,
talk to Jolene again.  While here, buy 2 Hot Dogs for Trouble #15.
Reward: 30 coins


14) Heartful Cake Recipe- Merlee
Trouble: Fortuneteller in Rogueport Sewers (main area, take 3rd pipe into
b.g.) needs recipe.
Solution: Talk to Toce T., the girl in Petalburg (rightmost house by gate
to Shwonkk Fortress), buy Cake Mix from Pianta Parlor (trade coins for
Piantas at exchange machine in Parlor; no Ruin Powder necessary; while here,
buy a 2nd Cake Mix for Trouble #15), take ingredient back to Merlee.
Reward: 30 coins


15) The Food I Want- Bub-ulber
Trouble: Bub-ulb in Petalburg (across from inn in 1st area) wants Hot Dogs,
then Mousse Cake.
Solution: Buy 2 Hot Dogs in Glitzville, buy Cake Mix at Pianta Parlor, take
ingredient to Zess T. in Rogueport main plaza, take all 3 to Bub-ulber.
Reward: Dried Bouquet


16) Elusive Badge- ???
Trouble: Ms. Mowz, the badge hunting mouse near the Badge Shop, wants secret
badge.
Solution: At Hooktail's Castle, return to final room where you battled
Hooktail, use Flurrie to blow away blockage in front, bring Attack FX B badge
to Ms. Mowz.
Reward: Attack FX B badge, and Ms. Mowz joins your party.


17) Newsletter- Mayor Dour
Trouble: Twilight Town mayor needs signatures from other mayors.
Solution: Take Routing Slip to Puni Elder at Great Tree, then to Mayor Kroop
in Petalburg, then back to Dour.
Reward: 30 coins


18) Seeking Legendary Book- Zess T.
Trouble: Cook in Rogueport main plaza wants cookbook.
Solution: In Creepy Steeple, roll through gap into first room. Among the
treasures is a cookbook (this is in the walkthrough as part of that chapter).
Reward: Honey Shroom, and ability to make food with two ingredients


19) Tell That Person- Eve
Trouble: Woman in Twilight Town (first house in east area) wants message
relayed.
Solution: Talk to Podley, bartender at Rogueport Inn, then talk to Eve again.
Reward: Meteor Meal


20) Looking For a Gal- Goom Goom
Trouble: Lonely Goomba in Pirate's Grotto (Grotto Key room) wants female
mate.
Solution: Talk to Goom Goom with Goombella as partner.
Reward: Couple's Cake


21) Important Thing- Frankie
Trouble: New mafia boss in West Rogueport has lost his wedding ring.
Solution: In Robbo Turf, hover with Yoshi under the bridge to the right to
find it.
Reward: Gold Card (Tube Mode game at Pianta Parlor)


22) Get These Ingredients- Chef Shimi
Trouble: Excess Express chef needs Golden Leaf, Mystic Egg and Keel Mango for
recipe.
Solution: Get Golden Leaf at Creepy Steeple (take upper door, slip through
crack in gate at right end, hammer tree there), Mystic Egg at Great Tree
(talk to Petuni, play game, form question as "Mario likes which person the
most?"), and Keel Mango at Keelhaul Key (take shortcut pipe from Rogueport
Sewers, hammer 4th tree left of pipe), return ingredients to Chef Shimi.
Reward: 40 coins


23) I Must Have That Book- Toodles
Trouble: Rich lady in Poshley Heights (red house) needs magazine.
Solution: Talk to Jolene at Glitz Pit in Glitzville, bring Wrestling Mag to
Toodles.
Reward: Platinum Card (Boat Mode game at Pianta Parlor)


24) Security Code- Businessman
Trouble: Rat businessman in Glitzville forgot code for briefcase.
Solution: He wants you to check the number of chairs in certain areas. Well,
screw that, here's the code: 2625.
Reward: Hot Sauce


25) Delivery, Please- Goldbob
Trouble: Rich Bob-omb in Poshley Heights needs package delivered to General
White.
Solution: Take Package to Fahr Outpost, talk to Bob-omb at his house, talk to
Rogueport Inn bartender (Podley), Juice Bar bartender in Glitzville, Goldbob
again, then finally to General White back at his home in Fahr Outpost.  Wake
him up as you did earlier to give him the package.
Reward: 64 coins


26) I Can't Speak- Gob
Trouble: Bob-omb by snowman in Fahr Outpost needs cough drop.
Solution: Buy Cake Mix at Pianta Parlor and Honey Syrup at an Item Shop,
bring ingredients to Zess T. (trouble #18 must be done), take candy to Bob-
omb, pick yes first, then any options.
Reward: 20 coins


27) I Wanna Meet Luigi- Toadia
Trouble: Fan in Poshley Heights near fountain by the Sanctum wants to meet
her hero.
Solution: Talk to girl wearing L Emblem badge.
Reward: Choco Cake


28) Roust These Cads- Doe T.
Trouble: Toad in second area of Boggly Woods needs warrior.
Solution: Defeat all enemies in this area so he can advance.
Reward: 20 coins


29) Help Me Make Up- Bub
Trouble: Little bob-omb in Poshley Heights by the Sanctum needs present.
Solution: Choose Keel Mango, take shortcut pipe in Rogueport Sewers to
Keelhaul Key, hammer 4th tree left of pipe, take mango to Bub, take
present to his mother in first area.
Reward: 3 coins


30) Erase That Graffiti- Swob
Trouble: Bob-omb near cannon in Fahr Outpost wants his message in Pit of 100
Trials erased.
Solution: On 50th floor of the Pit, bomb the graffiti at left.
Reward: Snow Bunny


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
[M15]

                            *Pit of 100 Trials*


Basic Info:

Found in the Thousand Year Door area. Once at the Door, use Paper Mode on the
fence at left, spring up, fly left, then drop, and use Paper Mode on that
fence. Go left 1x to find the pipe with a sign and there you go!

This is a highly strategic, challenging side quest that should not be
attempted until you have nearly everything in the game. I recommend trying it
after you finish the game and Mario returns to finish off any aftermath.

Also remember that you cannot save data from within the Pit unless you stop
and get out at any tenth floor, or you finish it all!

Within the Pit is a Mover, a Puni with sunglasses that appears randomly to
move you forward for a fee. Always pick to skip 5 floors unless you can't
afford 30 coins. In that case, pay 10 coins to move down 2 floors.  But
don't skip over any reward level floors if you don't have the prize yet!


What You Need:

You should have the following:
1) Be around Level 30.
2) Have all partners upgraded (in other words, have all the Shine Sprites).
3) Be ready to waste a lot of time, and maybe lose new data if you go too far
and get game over.

I recommend all these badges, if you have enough BP to use them all. They are
ranked from most to least important:

Power Smash
Spike Shield
Ice Power
Multibounce
Chill Out
Damage Dodge
Feeling Fine/P
Pretty Lucky
HP Plus
Lucky Start
Mega Rush
Close Call
Power Jump

Also, equip the following after you get them in the Pit: Zap Tap, Lucky Day.
These are probably the most important badges to equip.


Rewards:

10th Floor- Sleepy Stomp
20th Floor- Fire Drive
30th Floor- Zap Tap
40th Floor- Pity Flower
50th Floor- Strange Sack
60th Floor- Double Dip
70th Floor- Double Dip P
80th Floor- Bump Attack
90th Floor- Lucky Day
100th Floor- Return Postage


Basic Strategies:

Use Goombella to tattle. Once you have the first 90 floors of enemies tattled
on, you can save her until you get there again. I used Koops from Level 1 to
about Level 60-70. He's great for multiple enemies. Save your big partners
(Bobbery, Vivian, Yoshi) for later. Use Yoshi before then only for heavy or
spiked enemies if you don't have Star Power for Earth Tremor or have any
Earth Quakes or POW Blocks.

Try to salvage as much FP as possible. Use Star Power before you use items. I
used Sweet Feast when I was low on both HP and FP before I dove into my Ultra
Shrooms and Jammin Jellies.  Of course, try to get the First Strike on the
enemy you face in the Pit to get a head start on attacking.  A definite plus!


Floor Guide:


Floors 1-10
Use Goombella to tattle on Level 1, then use Koops to fight.

1) Gloomba- Jump/hammer, Koops
2) Spinia- Jump/hammer, Koops
3) Spania- Multibounce
4) Dull Bones- Koops, jump/hammer
5) Fuzzy- Multibounce
6) Gloomba
7) Spinia
8) Spania
9) Dull Bones
10) Sleepy Stomp badge

Floors 11-20
Use Goombella to tattle on Level 11, then use Koops afterwards, except for
level 12 where Yoshi is better.

11) Paragloomba- jump/hammer, Koops
12) Cleft- hammer, Yoshi
13) Pokey- jump/hammer, Koops
14) Dark Puff- jump/hammer, Koops
15) Pider- jump/hammer, Koops
16) Paragloomba
17) Cleft
18) Pokey
19) Dark Puff
20) Fire Drive badge

Floors 21-30
Use Goombella to tattle on level 21, then use Koops for all, except Level 23
& 28 where Yoshi is better.

21) Spiky Gloomba- jump/hammer, Koops
22) Bandit- jump/hammer, Koops
23) Lakitu- jump/hammer, Yoshi
24) Bob-omb- jump/hammer, Koops
25) Boo- jump/hammer, Koops
26) Spiky Gloomba
27) Bandit
28) Lakitu
29) Bob-omb
30) Zap Tap badge

Floors 31-40
Use Goombella to tattle on Level 31, then use Koops on all but level 32 & 37
where Yoshi is better.

31) Dark Koopa- jump/hammer, Koops
32) Hyper Cleft- hammer, Yoshi
33) Parabuzzy- jump/hammer, Koops
34) Shady Koopa- hammer, Koops
35) Flower Fuzzy- jump/hammer, Koops
36) Dark Koopa
37) Hyper Cleft
38) Parabuzzy
39) Shady Koopa
40) Pity Flower badge

Floors 41-50
Use Goombella to tattle on Level 41, then Koops to fight.

41- Dark Paratroopa- jump/hammer, Koops
42- Bulky Bob-omb- jump/hammer, Koops
43- Lava Bubble- jump/hammer, Koops
44- Poison Pokey- jump/hammer, Koops
45- Spiky Parabuzzy- jump/hammer, Koops
46- Dark Paratroopa
47- Bulky Bob-omb
48- Lava Bubble
49- Poison Pokey
50- Strange Sack

Floors 51-60
Use Goombella to tattle on Level 51, then use Koops. On Level 54,
use Yoshi or Bobbery, and use Yoshi on Level 55.

51- Badge Bandit- jump/hammer, Koops
52- Ice Puff- jump/hammer, Koops
53- Dark Boo- jump/hammer, Koops
54- Red Chomp- hammer, Yoshi/Bobbery
55- Moon Cleft- hammer, Yoshi
56- Badge Bandit
57- Ice Puff
58- Dark Boo
59- Red Chomp
60- Double Dip badge

Floors 61-70
Use Goombella to tattle on Level 61. This is where Yoshi is a
better replacement for Koops. Bobbery is also good, especially on Levels 63 &
65.

61- Dark Lakitu & Sky Blue Spiny- jump/hammer, Koops/Yoshi
62- Dry Bones- hammer, Koops/Yoshi
63- Dark Wizzerd- hammer, Yoshi/Bobbery
64- Frost Piranha- hammer, Yoshi/Bobbery
65- Dark Craw- jump/hammer, Yoshi/Bobbery
66- Dark Lakitu
67- Dry Bones
68- Dark Wizzerd
69- Frost Piranha
70- Double Dip P badge

Floors 71-80
Use Goombella to tattle on Level 71. Koops is not as good here.
Stick to Yoshi with Bobbery and Vivian as good backups.

71- Wizzerd- hammer, Yoshi/Bobbery/Vivian
72- Dark Koopatrol- jump/hammer, Yoshi/Bobbery
73- Phantom Ember- jump/hammer, Yoshi
74- Swoopula- jump/hammer, quaking item/Earth Tremor, Goombella/Vivian
75- Chain Chomp- tattle; hammer, Yoshi/Bobbery/Vivian
76- Wizzerd
77- Dark Koopatrol
78- Phantom Ember
79- Swoopula
80- Bump Attack badge

Floors 81- 90
Bring in the big guns. Use Yoshi and Vivian religiously with Bobbery
as good backup. Only use Goombella to tattle on Levels 82, 83 & 84.

81- Spunia- jump/hammer, Vivian/Yoshi
82- Dark Bristle- jump, quaking item/Earth Tremor
83- Arantula- jump/hammer, Bobbery/Vivian/Goombella
84- Piranha Plant- jump/hammer, Yoshi/Bobbery/Vivian
85- Spunia
86- Spunia
87- Dark Bristle
88- Arantula
89- Piranha Plant
90- Lucky Day badge

Floors 91- 100
Major action here. Hammer becomes more powerful than jump.
Use a lot of Star Power attacks, and only your best partners.
Use Goombella to tattle on Levels 91-94.

91- Elite Wizzerd- hammer, Yoshi/Bobbery/Vivian
92- Poison Puff- jump/hammer, Yoshi/Bobbery/Vivian
93- Bob-ulk- hammer, Yoshi/Bobbery/Vivian
94- Swampire- jump, quaking item/Earth Tremor, Goombella/Vivian
95- Elite Wizzerd
96- Poison Puff
97- Bob-ulk
98- Swampire
99- Elite Wizzerd

STOP! Before you go into the 100th floor, prepare your badges.
Here are the recommended ones:

All Attack FX badges (R, Y, B, G, P)
Damage Dodge/P
Pretty Lucky
Happy Heart/P
Happy Flower
HP Plus/P
FP Plus
Lucky Start
Power Plus
Lucky Day
Quick Change
Power Smash
Zap Tap
Feeling Fine/P

100- Bonetail

A BIG boss. Tattle. I really find having the enemy's HP on screen an
advantage. Focus on knocking off his HP, always Power Smashing and
Multibonking. After Goombella, Bobbery is the best partner with his
bombing ability. Vivian and Flurrie are good backups with Shady Fist/
Veil/Fiery Jinx and Flurrie's Lip Lock. Try to save a lot of your
Jammin Jellies, Ultra/Life Shrooms, Power Punches, and Boo's Sheets
for this battle because you will need it.


Bonetail's Attacks:

His attacks are similar to Hooktail and Gloomtail. He can bite, stomp
or blow breath, which conks out an average of about 6-7 HP depending on
if you guard yourself with A. The breath can make you sleepy, poisoned,
or dizzy (the last two don't exist with Feeling Fine badges applied).
Try to guard with A. Zap Tap is good if he touches you, taking off 1 of
his HP.

My Own Experience:

I went into the battle with 75 HP (with HP Plus), 50 FP (with FP Plus),
and 39 BP. I used all the badges listed above, except Quick Change. Lucky
Start and Lucky Day were amazing contributors. Simple 1 BP badges like
Power Rush also help. I used Goombella to tattle and used her Multibonk
ability until she croaked. Mario was always for Power Smash. By the time
I fought Bonetail, all but Goombella, Flurry and Ms. Mowz were at 0 HP!
After Goombella, I used Flurry's Lip Lock, which zaps 6 HP when fully
executed. I also used Supernova which blows off 15 HP at the most
(average hit of about 12 HP). Use Stylish moves by hitting A after
finishing an attack or before starting one (use Timing Tutor badge if
necessary) to refill more Star Power. Sweet Feast was a big must to save
Ultra Shrooms and Jammin Jellies until I was low on everything. I didn't
find the battle to be impossibly hard, but he is quite tough. Tougher than
the Shadow Queen for sure.

You get the Return Postage badge for winning. If you beat this, you are a
MASTER!



MIKE'S 100% JUGGERNAUT MARIO
(A Pit of 100 Trials Strategy Approach, submitted by Mike)

The Pit of 100 Trials setup tends to kill the fun of the game, because
Mario will end up being able to kill every basic enemy troop on the first
turn without leaving his guard down. The partners are pretty safe, too, so
it's a useful setup to use for completion purposes, but it requires a hell
of a lot of coins and preparation, but the payoff is awesome.

.Oh, one more thing.. this set does not reach it's full potential by far,
and about half of the badges is up to personal preference. I tried to make
the best of the badges which are easily available and aimed for a high
damage/high defense/low HP version.

Available after Chapter 5 or 6
5 HP/??? FP/99 BP

Since his HP is only 5, I'll start with DEFENSE. All attack is in vain if
Mario dies in one hit.

-3 DEFEND PLUS and 1 P DOWN D UP give Mario a defense value of 4. Though you
can stack Defend Pluses, you would want to take more D Up P Downs because
they cost less BP and the damage loss can easily be corrected.
-2 DAMAGE DODGE are cool if you guard a lot. They stack Mario's defense to 6.
-1 HP DRAIN recovers the 1 damage Mario suffers from an attack.
-1 LAST STAND halves the damage Mario recieves. Since he only has 5 HP, it's
always active. There is just one because they don't stack, but Mario basically
has 8 base defense and 12 guard defense with these badges.
-1 LUCKY DAY, 5 PRETTY LUCKY and 4 CLOSE CALL give Mario a ridiculous evasion
rate. His defense is high enough to live through anything, but these ensure he
doesn't even get hit in the most cases. You can replace some of these with
something else, but keep in mind the abysmal HP count when you think about that.
-1 CHILL OUT guarantees not to get hit by First Strikes, but it's pretty
optional. and can easily be replaced with something else.
-1 FEELING FINE makes sure Mario won't suffer from poison. You don't want to be
poisoned with 5 HP.
-1 ZAP TAP is again pretty replaceable, as it's most obvious use is to prevent
Fuzzies and Swoopers from being the suckers they are. It's secondary use is to
damage direct attackers, but with that evasion rate, it doesn't avtivate that
often.
-------------------------------------------------------------------------------
-You will want to kill Wizzerds ASAP. Though unlikely, they can pierce your
stellar defenses with their green laser beam.
-I think the Elites also have a tickle attack that recovers their own HP, so
Zap Tap might have another use.
-Zap Tap's third situational use is to turn down bandits, should they ever get
through your evasion. The static prevents them from stealing, and the guard
timing is tough.


Now Mario has a puny 1 ATTACK value when he uses basic jumps. Time to fix that.

-13 POWER RUSH serve multiple purposes. The most important is that they kill
just about anything that isn't a boss (the only normal monster that survives is
the Dark Koopatrol). Mario's measly 5 HP ensure they are always active. The
other main reason you will want to put these on is the attack loss of HP Drain,
FP Drain and P Down D Up. 2 P Down D Up and 1 Power Rush give 2 defense for the
same price that 1 Defend Plus has, so use these if you have them. You can get
these at the Pianta Parlor.
-1 MULTIJUMP doesn't leave Mario open against multiple enemies.
-1 SPIKE SHIELD lets Mario Multijump on spiked enemies.
-1 ICE POWER lets Mario jump on fire enemies. Now he can jump on anything.
-1 FLOWER SAVER drops the cost of Multijump to 1 FP.
-1 FP DRAIN lowers Mario's attack by one, but we have 13 Power Rushes to make
up for that. More important, after Mario attacked, he gains that 1 FP back he
lost when he used Multijump. This allows the setup to function even with 5 FP
maximum while still being independant of recovery items.
-------------------------------------------------------------------------------
-The attack badges and the max 5 HP are the core of the setup. NEVER replace
them (unless you're up against Bonetail or the SQ). Multijump against the
Shadow Queen isn't so bad actually, as it kills both of her hands and severely
damages her body, but you don't need Ice Power in Boss battles.
-When you are in the 90ish levels of the Pit of 100 trials, STAY THE HELL AWAY
FROM CHARGED POISON PUFFS. The charge has the effect of the Return Postage
badge, meaning you will recieve half the damage you deal, ignoring defense. The
Puff may die, but over 20 attack and 5 HP mean that you will die, too.
-Try to use Power Bounce on Bonetail and the SQ. It's earth-shatteringly cool
to rip 20 HP out of them each time you hit them.

Ok.. we have plenty of BP left, so let's waste them!

OTHER BADGES:

-1 DEFEND PLUS P adds some durability to your partner.
-2 DAMAGE DODGE P adds some more durability to your partner if you like to
  guard.
-4 PRETTY LUCKY P try to mimick Mario's stellar evasion rate.
-1 QUICK CHANGE allows you to switch partners without losing a turn.
-ALL OR NOTHING adds 1 attack power if the hits connect, but if it doesn't,
you won't deal damage. Pretty much below average.
-POWER STOMP ..well, add a continuous barrage to a monstrous attack power and
you have a surefire KO against literally anything. Mario does not have an RPG
launcher to 'spike-bomb punks into submission', but this is even better if you
time the actions well.
-LUCKY START adds a random positive effect to Mario at the start of the battle.
I don't know all of them, but two are the static effect granted by Zap Tap and
another evasion boost, so.. not too effective.
-HEART FINDER, FLOWER FINDER and ITEM HOG for earning more HP, FP or items
after a battle. Heart Finder and Flower Finder are mostly for the partners, as
Mario heals himself during battle and has seven evasion boosts (Lucky Day
counts 5x, Pretty Lucky and Close Call) while the partners only have one from
Pretty Lucky P. Item Hog isn't desperatedly needed either, but can be cool to
stock up on items.
-DOUBLE DIP/P and REFUND work well in tandem if you like to like to use items.
If you use Double Dip or Double Dip P, reconsider using Flower Finder or Happy
Flower because the Double Dip require FP to work. Refund gives you a small
amount of coins back if you use an item, so its a cool addition to the
strategy.
-MONEY MONEY can be used for similar purposes, but it takes 702 coins or 234
Piantas to even get it, which somewhat undermines it's purpose. If you have it
equipped and stomp your way through the Pit of 100 Trials though, you will
quickly have them back.
-ANY STOMP OR SMASH BADGE only for fun, really. You won't make use of the
effect because of the sheer attack power Mario wields and Mario kills
everything with Multijump anyway, but you can go with Fire Drive if you
dislike Multijump. But keep in mind that it only hits grounded enemies and
costs a whopping 5 FP. *points at Flower Finder and Happy Flower again*
I'm not entirely sure wether the attack boost carries over to Quake Hammer
and Tornado Jump, but I think it doesn't.
-JUMPMAN/HAMMERMAN for 1 more attack on stomps/smashes while permitting the
use of the other. Pretty much used as a challenge. Hammerman makes Spike
Shield and Multijump useless and limits the usage of Ice Power, but if you
prefer hammering over jumping, feel free to give it a shot. Hammerman makes
some of the Hammer move badges more viable. The jumper is much more
devastating though.
-SIMPLIFIER/UNSIMPLIFIER/TIMING TUTOR/SUPER APPEAL/P are more useful if you
go for the hammering option, since that set is more likely to be in the need
of star power. Timing Tutor shows the stylish commands, the Super Appeals
add more tension of the crowd to your star meter if you wave to them the
other two explain themselves pretty well. If you just like star powers and
have the BP to equip them, definitely go for it.
-POWER RUSH ..You only have 13. 14 is cooler than 13 and 15 is cooler than
14.. etc.
-ANY BADGE YOU STEAL FROM MONSTERS THAT CAN BE STACKED. Stay the hell away
from more than one Last Stand. And some of the other badges that can be
afforded and stacked have questionable use like another Multijump.

--------------------------------------------------------------------------------
-These are completely up to you, but this set of badges adds some bulk and
swiftness to your partners. They make up for their lower defense and evasion
with their higher HP count.
-This makes an effective 100% setup as you don't ever have to worry about
battles. Goombella can switch in, Tattle, switch out and be replaced with
someone more bulky like Bobbery.
-If you are a defense maniac, Vivian and Koops can provide a sort of absolute
defense with Veil and Shell Shield (or whatever it's called).
-The most useful partner by far is Ms. Mowz as she can steal stuff held by
enemies, including badges. She is the reason I added so much defense stuff for
the partners, as her base HP is only 25 and she doesn't sport any defense.
-You won't ever need Mushrooms, but you might want to have one or two Life
Mushrooms in your inventory. The Palace of Shadows is a tricky place where you
might or might not fall often. But since any fall cuts one of Mario's 5 HP,
it's handy to have some of those Life Mushrooms around. Also take some for
Bonetail, he is a tough dog to take down.
-The only reason anyone should ever use this is to get 100% completion, I can't
stress this enough. If you focus on battling, take another set, because this
nukes anything in sight on the first turn. It also makes half of the game's
battle tactics useless, as this setup doesn't rely on star power, item use or
the hammer. You can use it, but the sheer power of this set lies in 25ish
Multijumps for basically no FP.
-Mario HAS to stay at 5 HP, as it's required for the Power Rushes, the Close
Calls and the Last Stand to work. If you ever add HP by mistake, return to
Rougeport Sewers and fix that. Mario has the attack, defense and recovery to
stay alive several turns, even though his HP count says differently.
-This setup will take both time and coins, but the payoff is immense. Just walk
around and fight stuff for money and let HP Drain heal you during battle. Any
FP the partners might use up can be recovered after the battle together with
collecting coins.
-You can steamroll through the Pit of 100 Trials right after you have access to
this setup (Bobbery is required to get Mario's max HP to 5). When using this,
focus on upgrading Goombella and Ms. Mowz, as they are the most useful partners.


My setup uses all 99 BP.  Like I said before, this set isn't used to it's
limits, but I tried to use the common badges you can get easily. I was just
lucky on the Pretty Luckies, the game offers one or two each for you and your
partner.

And now for something completely different - minor random stuff.

If you don't feel like wasting BP with random badges you're likely not to need
anyway, you can stock up on FP and let hell loose or spam Fire Drives,
recovering FP with Happy Flowers, Flower Finders and Syrups while gaining coins
back with Refund.

I also found out that first strikes with FP Drain can recover 2 FP per battle
while losing only one, so if you have the patience and time, you can just dish
out first strikes if you feel you're too low on FP.

Once you reach the level where you have 99 BP and 200 FP, you HAVE to add HP,
making this setup pretty useless. The level where this happens is in the 70s
though.

**FOLLOW-UP**

I completely forgot the high playing time and the big number of badges that I
had been able to snatch from enemies.  It appears that disregarding the Pianta
Parlor badges and random badges on enemies, there are only 1 or 2 of each
badge hidden in the game. I also adapted the setup a little.

The setup without stolen badges looks like this:

-2 Defend Plus (I had 3 before)
-2 Damage Dodge
-1 HP Drain
-1 Last Stand
-1 Lucky Day
-2 Pretty Lucky (I had 5 before)
-1 Chill Out
-1 Feeling Fine
-1 Zap Tap

-14 Power Rush (I had 13 before; 14 is a one-hit kill on Dark Koopatrols)
-1 Multijump
-1 Spike Shield
-1 Ice Power
-1 Flower Saver (maybe 2 if you care to use other FP attacks.. I think the game
gives you two and you have BP coming out of your ears anyway)
-1 FP Drain

Also note that there are only 2 Pretty Lucky P (among Other Badges) and the 5
Pretty Luckies and 13 Power Rushes are mentioned in Other Badges aswell.



Pit of 100 Trials Experience, 04-20-2010 (submitted by Chip)

I beat the boss of the pit of 100 trials! On level 99 I leveled up my character
to level 31 (I entered “pit” on level 28). I had 50HP, 50FP and 42BP. Today is
monumental! It took me approximately 6 hours to complete the Pit of 100 trials.
I started the "pit" with 1 Zess Tea, 2 wackabumps, 2 life shrooms, 2 honey
supers, 2 jelly ultras, 2 maple ultras, 4 maple supers, 5 maple shrooms. When I
exited I only had Jelly Ultra and Zess Tea left.

Before beating it I had previously gone up to level 70. When I decided to go
all the way I picked up 3 new badges on level 80, 90, and 100. Return postage
being the grand prize. What is so cool is that I did not opt out of the "pit"
after 80 or 90 to save and make sure I kept my new badges should I die before
completion. And I beat it with the minimum requirement of level 30. I am very
lucky that I leveled up at level 99, which is way cool, couldn’t be better. On
a side note the first time I beat the “pit” I was level 55.

The badges I had equipped are as follows: quick change, lucky day, feeling fine
P, felling fine,  power bounce, happy flower, pretty lucky P x4, pretty lucky,
close call P x2, close call, piercing blow, multibounce. I did not have any
attack enhancers equipped so multibounce and power bounce were relatively
ineffective. So I used piercing blow exclusively for an attack of 6. I feel I
had a good badge set up. However, hind sight 20/20 says multibounce and power
bounce should not have been equipped. Rather I should have equipped happy
hearts and flowers or another pretty lucky.

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[M16]

                                  *Bosses*


Here is a listing of bosses & mini-bosses encountered in the game,
personal strategies on how to defeat them, their stats (from tattle log)
& a rating out of 5* based on difficulty.


Blooper
Found at: Rogueport Sewers
HP: 12
Attack: 1
Defense: 0
Notes: Hammer/jump/headbonk the two tentacles, then at the Blooper’s body
until he’s finished.
Difficulty: *


Hooktail
Found at: Hooktail's Castle
HP: 20
Attack: 5
Defense: 1
Notes: Best to use Goombella’s Headbonk & Mario’s Power Smashes. Don’t give
in to any of the dragon’s pleas.
Difficulty: * 1/2


Gus
Found at: Rogueport, Robbo Turf (east side)
HP: 20
Attack: 3
Defense: 1
Notes: Obviously, don’t jump on him. Use Koops after Goombella tattles, and
Power Smash often.
Difficulty: *


Shadow Sirens (Beldam, Marilyn, Vivian)
Found at: Boggly Woods, Palace of Shadow (minus Vivian)
HP: 30, 40, 10
Attack: 5, 7, 1
Defense: 0
Notes: I would defeat Marilyn first, since she is the strongest and can heal
her partners. Basic attacks work.
Difficulty: *


Magnus von Grapple
Found at: Great Tree
HP: 30
Attack: 2
Defense: 1
Notes: Use Power Smash and Goombella’s Multibonk. Be sure to defeat the fists
when released which have weak HP, but high attack power. Remember that your
jump is stronger because of the Super Boots.
Difficulty: * 1/2


Bowser
Found at: Glitzville
HP: 70
Attack: 7
Defense: 2
Notes: He has a poisonous bite attack, fiery breath, and can also smash you,
knocking off one of your options (Jump, Hammer, Items, Special Moves, or
Strategies). Use Power Smash and Goombella’s Multibonk.
Difficulty: **


Rawk Hawk
Found at: Glitzville
HP: 40
Attack: 3
Defense: 1
Notes: Use Power Smashes, and Goombella’s Multibonk. Try to use counterattack
or at least guard Action Commands on the Hawk’s attack.
Difficulty: **


Macho Grubba
Found at: Glitzville
HP: 60
Attack: 4
Defense: 0
Notes: Focus on Power Smashes and Multibonks. When he becomes invulnerable,
try using Earth Tremor or items.
Difficulty: ** 1/2


Atomic Boo
Found at: Creepy Steeple
HP: 40
Attack: 4
Defense: 0
Notes: You can’t use your hammer. Stick to jumps and Headbonks.
Difficulty: * 1/2


Doopliss
Found at: Creepy Steeple
HP: 40
Attack: 6
Defense: 0
Notes: In your first fight, keep using Power Smashes and Multibonks.
Difficulty: **


Cortez
Found at: Pirate's Grotto
HP: 20
Attack: 4
Defense: 1
Notes: Tattle, then switch to Vivian. No hammering in this battle. Use jumps
on Cortez, and Shade Fist for the first two phases. In the last phase, use
Fiery Jinx to immediately vanquish the sharp weapons. Keep whacking on
Cortez.
Difficulty: ***


Lord Crump
Found at: Keelhaul Key
HP: 30
Attack: 3
Defense: 0
Notes: Power Smashes and Multibonks will work. Ignore the X-Nauts as they
just reappear once defeated. After his HP goes down to 0, he refreshes it.
Continue the same strategy.
Difficulty: * 1/2


Smorg
Found at: Excess Express
HP: 50
Attack: 5
Defense: 1
Notes: Use basic attacks to clear the tentacles, then use big attacks on the
body, especially Power Smash. Its defense and attack drops when you clear the
tentacles. It’s probably best to use Bobbery to attack the multiple parts
(aren’t you glad you upgraded him?) Soon it will form a piranha-like figure.
Just keep attacking the body.
Difficulty: ***


Magnus von Grapple 2.0
Found at: X-Naut Fortress
HP: 70
Attack: 6
Defense: 2
Notes: Goombella is a great partner here. Tattle of course, then use Power
Smash on Magnus himself, and Goombella’s Multibonk. Rid him of his strong
X-Punches. The fists have high attack power, so beat them when they appear.
A good backup is using Art Attack and Bobbery’s Bobomblast move or Vivian’s
Fiery Jinx. Halfway through the battle, Magnus eats audience members and
catapults them at you. Try to block with A, and be sure to heal yourself if
you’re in trouble.
Difficulty: ***


Gloomtail
Found at: Palace of Shadow
HP: 80
Attack: 8
Defense: 2
Notes: I suggest using Defend Plus/P, Pretty Lucky, Feeling Fine/P, and your
usual Power Smash, plus Happy Heart, Happy Flower, HP/FP Plus and any other
badges you like to fight this boss. Tattle first. Goombella is actually a
good partner for this fight. Use Power Smash and Multibonk. If Goombella is
knocked down, use Bobbery (Bomb) or Flurrie (Lip Lock) against the dragon.
When Gloomtail charges up an attack, use Vivian’s Veil to hide.
Difficulty: ****


Grodus
Found at: Palace of Shadow
HP: 50
Attack: 7
Defense: 1
Notes: Tattle first, then use Vivian or Yoshi or any multiple attack moves
to rid him of the Grodus X (which you should also tattle on). Once Grodus is
free of his X’s, attack him with no mercy. Power Smash big time! Special Moves
like Earth Tremor and Art Attack are also great for ridding the field of Grodus
X’s.
Difficulty: ** 1/2


Bowser & Kammy Koopa
Found at: Palace of Shadow
HP: 70, 50
Attack: 7, 5
Defense: 2, 0
Notes: Bowser is already tattled, but she is not, so do so. Beat Kammy first as
she is weaker in HP, but offers good effects for Bowser or bad ones to you. Art
Attack is a good move, as well as multiple moves that hit both enemies. Once
Kammy is down, whack Bowser with Power Smash and your typical major attacks.
Bowser’s attacks are bite, bad breath or stomping, which can take away an
ability temporarily if you don’t guard with A. Bobbery’s Bobomblast is a good
multiple attack, as is Vivian’s Fiery Jinx. When Kammy is down, use strong
single attacks.
Difficulty: ** 1/2


Shadow Queen
Found at: Palace of Shadow
HP: 150
Attack: 7
Defense: 1
Notes: This is the first of three phases. Attack her with all you have, any
attacks you like: Power Smash, Multibonk, whatever. It doesn’t matter if you
use up a lot of FP or Star Power, just as long as you keep your HP fairly
intact. As for partners, Goombella is good enough. After losing around 50-100
HP of her own, she will form phase two. Here, she is impenetrable. No attack
works. But you MUST attack her for every turn otherwise the battle will never
end. Attack her for all your turns unless you are dying and need replenishing.
After just 4 turns of attacking only, she will consume the audience to max out
her HP. She makes another offer, one we can refuse. Suddenly, the Crystal Stars
come to life. They return to their rightful homes where the people you met
throughout your quest offer their support. Aw, how cute. Then, Peach comes to
life and refills all your HP, FP and Star Power for you and all your partners.
Sweet! Now it’s time for a REAL battle. You can attack the Queen now. Koops is
a great partner as his Power Shell can defeat the two hands and damage the
Queen for cheap FP. Use Power Smash on the Queen, and the occasional Special
Move if you want. Anything goes! Your first Bingo seems to always be a Shine
Sprite Bingo. I swear that it’s by design. I’ve played the game a lot and it’s
always been that way. Remember to guard with A always. When the Queen powers up
an attack, use Vivian’s Veil to hide. When Koops is exhausted, use Bobbery’s
Bobomblast. After that, Vivian’s Fiery Jinx as a last resort as it’s not as
effective. Hopefully you have a lot of Ultra Shrooms and Jammin Jellies. I
would use Sweet Feast before you use items to refresh your status. Use them
carefully. I suggest using them when you’re at 20 HP or under.
Difficulty: *****


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[M17]

                                  *Tattle Log*


Throughout the game, you should use Goombella's Tattle ability to record stats
about the enemies you encounter for future use. Tattling gives you tips on how
to beat each enemy, its HP, defense and attack power, and a mugshot. Here are
all the Tattle Log entries in the order as it appears in the game. To access
your Tattle Log, go to the main menu (press Start), go to Journal, then Tattle
Log.  There are 124 tattle log entries in total.


Goomba
Max HP: 2
Attack: 1
Defense: 0

Paragoomba
Max HP: 2
Attack: 1
Defense: 0

Spiky Goomba
Max HP: 2
Attack: 2
Defense: 0

Hyber Goomba
Max HP: 8
Attack: 2
Defense: 0

Hyper Paragoomba
Max HP: 8
Attack: 2
Defense: 0

Hyper Spiky Goomba
Max HP: 8
Attack: 3
Defense: 0

Gloomba
Max HP: 7
Attack: 3
Defense: 0

Paragloomba
Max HP: 7
Attack: 3
Defense: 0

Spiky Gloomba
Max HP: 7
Attack: 4
Defense: 0

Koopa Troopa
Max HP: 4
Attack: 2
Defense: 1

Paratroopa
Max HP: 4
Attack: 2
Defense: 1

KP Koopa
Max HP: 4
Attack: 2
Defense: 1

KP Paratroopa
Max HP: 4
Attack: 2
Defense: 1

Shady Koopa
Max HP: 8
Attack: 3
Defense: 1

Shady Paratroopa
Max HP: 8
Attack: 3
Defense: 1

Dark Koopa
Max HP: 8
Attack: 4
Defense: 2

Dark Paratroopa
Max HP: 8
Attack: 4
Defense: 2

Koopatrol
Max HP: 6
Attack: 4
Defense: 2

Dark Koopatrol
Max HP: 25
Attack: 5
Defense: 2

Dull Bones
Max HP: 1
Attack: 2
Defense: 1

Red Bones
Max HP: 5
Attack: 3
Defense: 1

Dry Bones
Max HP: 8
Attack: 5
Defense: 2

Dark Bones
Max HP: 20
Attack: 5
Defense: 2

Hammer Bro.
Max HP: 7
Attack: 4
Defense: 1

Boomerang Bro.
Max HP: 7
Attack: 2
Defense: 1

Fire Bro.
Max HP: 7
Attack: 3
Defense: 1

Lakitu
Max HP: 5
Attack: 2
Defense: 0

Dark Lakitu
Max HP: 13
Attack: 5
Defense: 0

Spiny
Max HP: 3
Attack: 3
Defense: 3

S. Blue Spiny
Max HP: 6
Attack: 6
Defense: 4

Buzzy Beetle
Max HP: 5
Attack: 3
Defense: 4

Spike Top
Max HP: 5
Attack: 3
Defense: 4

Parabuzzy
Max HP: 5
Attack: 3
Defense: 4

S. Parabuzzy
Max HP: 5
Attack: 3
Defense: 4

R.S. Buzzy
Max HP: 5
Attack: 3
Defense: 5

Magikoopa
Max HP: 7
Attack: 4
Defense: 0

Red Magikoopa
Max HP: 7
Attack: 4
Defense: 0

White Magikoopa
Max HP: 7
Attack: 4
Defense: 0

Green Magikoopa
Max HP: 7
Attack: 4
Defense: 0

Kammy Koopa
Max HP: 50
Attack: 5
Defense: 0

Bowser
Max HP: 70
Attack: 7
Defense: 2

Gus
Max HP: 20
Attack: 3
Defense: 0

Dark Craw
Max HP: 20
Attack: 6
Defense: 0

Bandit
Max HP: 5
Attack: 2
Defense: 0

Big Bandit
Max HP: 8
Attack: 3
Defense: 0

Badge Bandit
Max HP: 12
Attack: 5
Defense: 0

Spinia
Max HP: 3
Attack: 1
Defense: 0

Spania
Max HP: 3
Attack: 1
Defense: 0

Spunia
Max HP: 12
Attack: 7
Defense: 2

Fuzzy
Max HP: 3
Attack: 1
Defense: 0

Gold Fuzzy
Max HP: 10
Attack: 1
Defense: 0

Green Fuzzy
Max HP: 5
Attack: 3
Defense: 0

Flower Fuzzy
Max HP: 6
Attack: 3
Defense: 0

Pokey
Max HP: 4
Attack: 3
Defense: 0

Poison Pokey
Max HP: 8
Attack: 4
Defense: 0

Pale Piranha
Max HP: 4
Attack: 2
Defense: 0

Putrid Piranha
Max HP: 8
Attack: 3
Defense: 0

Frost Piranha
Max HP: 10
Attack: 5
Defense: 0

Piranha Plant
Max HP: 15
Attack: 9
Defense: 0

Crazee Dayzee
Max HP: 7
Attack: 2
Defense: 0

Amazy Dayzee
Max HP: 20
Attack: 20
Defense: 1

Pider
Max HP: 5
Attack: 2
Defense: 0

Arantula
Max HP: 16
Attack: 7
Defense: 0

Swooper
Max HP: 6
Attack: 3
Defense: 0

Swoopula
Max HP: 9
Attack: 4
Defense: 0

Swampire
Max HP: 20
Attack: 6
Defense: 0

Dark Puff
Max HP: 3
Attack: 2
Defense: 0

Ruff Puff
Max HP: 7
Attack: 4
Defense: 0

Ice Puff
Max HP: 9
Attack: 4
Defense: 0

Poison Puff
Max HP: 15
Attack: 8
Defense: 0

Boo
Max HP: 7
Attack: 3
Defense: 0

Atomic Boo
Max HP: 40
Attack: 4
Defense: 0

Dark Boo
Max HP: 8
Attack: 5
Defense: 0

Ember
Max HP: 8
Attack: 3
Defense: 0

Lava Bubble
Max HP: 6
Attack: 4
Defense: 0

Phantom Ember
Max HP: 10
Attack: 5
Defense: 0

Bald Cleft
Max HP: 2
Attack: 1
Defense: 2

Hyper Bald Cleft
Max HP: 3
Attack: 2
Defense: 2

Cleft
Max HP: 2
Attack: 2
Defense: 2

Iron Cleft
Max HP: 6
Attack: 4
Defense: Unknown

Iron Cleft (repeated)
Max HP: 6
Attack: 4
Defense: Unknown

Hyper Cleft
Max HP: 4
Attack: 3
Defense: 3

Moon Cleft
Max HP: 6
Attack: 5
Defense: 5

Bristle
Max HP: 2
Attack: 1
Defense: 4

Dark Bristle
Max HP: 8
Attack: 8
Defense: 4

Bob-omb
Max HP: 4
Attack: 2
Defense: 1

Bulky Bob-omb
Max HP: 6
Attack: 2
Defense: 1

Bob-ulk
Max HP: 10
Attack: 4
Defense: 2

Chain-Chomp
Max HP: 7
Attack: 6
Defense: 5

Red Chomp
Max HP: 6
Attack: 5
Defense: 3

Bill Blaster
Max HP: 5
Attack: N/A
Defense: 2

Bullet Bill
Max HP: 2
Attack: 4
Defense: 1

Bombshell Bill Blaster
Max HP: 10
Attack: N/A
Defense: 4

Bombshell Bill
Max HP: 3
Attack: 6
Defense: 2

Dark Wizzerd
Max HP: 10
Attack: 5
Defense: 2

Wizzerd
Max HP: 10
Attack: 6
Defense: 3

Elite Wizzerd
Max HP: 12
Attack: 8
Defense: 5

Blooper
Max HP: 12
Attack: 1
Defense: 0

Hooktail
Max HP: 20
Attack: 5
Defense: 1

Gloomtail
Max HP: 80
Attack: 8
Defense: 2

Bonetail
Max HP: 200
Attack: 8
Defense: 2

Rawk Hawk
Max HP: 40
Attack: 3
Defense: 0

Macho Grubba
Max HP: 2
Attack: 1
Defense: 0

Doopliss
Max HP: 2
Attack: 1
Defense: 0

Cortez
Max HP: 20
Attack: 4
Defense: 1

Smorg
Max HP: 50
Attack: 5
Defense: 1

X-Naut
Max HP: 4
Attack: 3
Defense: 0

X-Naut PhD
Max HP: 9
Attack: 4
Defense: 0

Elite X-Naut
Max HP: 10
Attack: 5
Defense: 1

Yux
Max HP: 3
Attack: 2
Defense: 0

Mini-Yux
Max HP: 1
Attack: 0
Defense: 0

Z-Yux
Max HP: 7
Attack: 4
Defense: 0

Mini Z-Yux
Max HP: 2
Attack: 0
Defense: 0

X-Yux
Max HP: 10
Attack: 3
Defense: 1

Mini X-Yux
Max HP: 1
Attack: 0
Defense: 0

Grodus X
Max HP: 3
Attack: 4
Defense: 0

Magnus von Grapple
Max HP: 30
Attack: 2
Defense: 1

Magnus von Grapple 2.0
Max HP: 70
Attack: 6
Defense: 2

Lord Crump
Max HP: 30
Attack: 3
Defense: 0

Grodus
Max HP: 50
Attack: 7
Defense: 1

Beldam
Max HP: 30
Attack: 5
Defense: 0

Marilyn
Max HP: 40
Attack: 7
Defense: 0

Vivian
Max HP: 10
Attack: 1
Defense: 0

Shadow Queen
Max HP: 150
Attack: 7
Defense: 1

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[M18]

                                    *Shops*


Here are the inventory & price lists for all item shops and other obscure
shops. The currency is in coins unless otherwise listed.


Item Shops

Note: In these shops you get 1 shop point for each item you buy. When you
save a certain number of points, you get a free item. This goes for every
item shop (not the unconventional shops) & your point total applies to every
item shop. When you get an RDM issue in the e-mail, the shop advertised there
offers double the points on items for 15 minutes. Here's a legend:

Mushroom: 10 Points
Ice Storm: 20 Points
Super Shroom: 30 Points
Thunder Rage: 50 Points
Shooting Star: 70 Points
Gold Bar: 100 Points
Life Shroom: 150 Points
Ultra Shroom: 200 Points
Jammin' Jelly: 250 Points
Gold Bar x 3: 300 Points


Toad Bros. Bazaar
Location: Rogueport Plaza (main)
Note: They also sell Zess T.'s contact lens (10 coins) and 4 Super Luigi
Books.

Fire Flower: 10
Fright Mask: 5
Honey Syrup: 5
Mushroom: 5
Sleepy Sheep: 8
Tasty Tonic: 3


Westside Goods
Location: Rogueport, West Side

Dizzy Dial: 12
Dried Shroom: 2
Life Shroom: 50
Super Shroom: 20
Thunder Bolt: 10
Volt Shroom: 10


Underground Shop
Location: Rogueport Sewers, west end

Gold Bar: 110
Gold Bar x 3: 350
Gradual Syrup: 15
Jammin' Jelly: 200
Slow Shroom: 15
Ultra Shroom: 200


Niff T.'s Shop
Location: Petalburg

Courage Shell: 5
Fire Flower: 8
Honey Syrup: 5
Mr. Softener: 8
Mushroom: 4
POW Block: 5


Pungent's Shop
Location: Great Tree (see walkthrough on how to open it)

Honey Syrup: 5
HP Drain: 10
Ice Storm: 15
Mini Mr. Mini: 8
Mushroom: 3
Mystery: 3


Souvenir Shop
Location: Glitzville
Note: Nearby are the Hoggle's Hot Dog Stand (5 coins for a Hot Dog) and
Rat Businessman (10 coins for Hot Sauce after his Trouble is complete)

Earth Quake: 15
Point Swap: 5
Power Punch: 15
Repel Cape: 15
Super Shroom: 15
Thunder Bolt: 12


Twilight Shop
Location: Twilight Town

Life Shroom: 40
Maple Syrup: 20
Spite Pouch: 10
Stop Watch: 30
Super Shroom: 15
Thunder Rage: 20


Keelhaul Galleria
Location: Keelhaul Key

Fire Flower: 5
Fright Mask: 2
Honey Syrup: 3
Ice Storm: 15
Sleepy Sheep: 10
Super Shroom: 12


Sales Stall
Location: Excess Express
Note: After arriving at Poshley Heights, visit the kiosk for Fresh Pasta
(50 coins)

Boo's Sheet: 20
Maple Syrup: 15
Mystery: 3
Super Shroom: 15
Tasty Tonic: 3
Thunder Rage: 15


Northwinds Mart
Location: Fahr Outpost

Ice Storm: 6
Maple Syrup: 20
Ruin Powder: 15
Shooting Star: 30
Stop Watch: 12
Super Shroom: 15


Unconventional Shops


Dazzle
Location: Rogueport Sewers, west end
Currency: Star Pieces

Attack FX P: 1
Chill Out: 2
Pretty Lucky: 3
Happy Flower: 4
Happy Heart: 4
Happy Heart P: 4
Item Hog: 5
Flower Finder: 6
Heart Finder: 6
Peekaboo: 7
Quick Change: 8
Flower Saver: 10
Flower Saver P: 10
Power Plus: 15
Power Plus P: 15


The Lovely Howz of Badges
Location: Rogueport (go upstairs at inn, and west)
Note: Certain badges are not available until a certain chapter of the main
quest is completed. The price is cheaper when it is on display. The "sale"
price is in brackets, next to the regular price.

Prologue:
FP Drain: 100 (70)
Happy Flower: 150 (105)
Last Stand: 50 (35)
Last Stand P: 50 (35)
Piercing Blow: 75 (52)
Power Jump: 50 (35)
Simplifier: 50 (35)
Super Appeal: 50 (35)
Unsimplifier: 50 (35)


Chapter 1:
Close Call: 100 (70)
Close Call P: 100 (70
Sleepy Stomp: 75 (52)


Chapter 2:
First Attack: 100 (70)
Power Rush: 50 (35)
Pretty Lucky P: 150 (105)


Chapter 3:
Ice Smash: 75 (52)
Power Rush P: 50 (35)
Shrink Stomp: 75 (52)


Chapter 4:
Damage Dodge: 150 (105)
Head Rattle: 100 (70)
Soft Stomp: 75 (52)


Chapter 5:
Damage Dodge P: 150 (105)
Fire Drive: 100 (70)
Super Appeal P: 50 (35)


Chapter 6:
Attack FX P: 100 (70)


Charlieton
Location: Rogueport Plaza (main), Pit of 100 Trials (random floors)
Note: His inventory is always changing and he won't always have the same
items. These are the items/badges he carries over time.

Rogueport Plaza

Attack FX C: 120
Boo's Sheet: 24
Double Pain: 36
Dried Shroom: 2
Earth Quake: 18
Hammerman: 180
Jammin' Jelly: 120
Jumpman: 180
Mega Rush: 60
Repel Cape: 18
Shooting Star: 36
Slow Go: 12
Stop Watch: 24
Timing Tutor: 120
Ultra Shroom: 120
W Emblem: 360

In Pit of 100 Trials
Note: Prices go up as you go up in the trials. These are the lowest of
his prices.

Fire Flower: 10
Honey Syrup: 10
Maple Syrup: 20
Mushroom: 5
Super Shroom: 20
Thunder Rage: 20


Pianta Parlor

Location: Rogueport, West Side
Currency: Piantas
Note: You can exchange coins for Piantas and gamble while you shop!

Cake Mix: 6
Super Shroom: 10
Maple Syrup: 14
Power Jump: 34
Power Rush: 34
Power Rush P: 34
Power Smash: 34
Refund: 34
Super Appeal: 34
Hammer Throw: 50
Multibounce: 50
Jammin' Jelly: 67
Quake Hammer: 67
Tornado Jump: 67
Ultra Shroom: 67
FP Plus: 100
HP Plus: 100
HP Plus P: 200
Money Money: 234
Gold Bar x 3: 234

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[M19]

                                    *Games*


There is one, and only one game center in Paper Mario: TTYD. Sounds
disappointing, but it's a lot of fun. If you're looking for more side
quests (which I guess count as "games"), check out Pit of 100 Trials
and Trouble Center.

Pianta Parlour is located on the west side of Rogueport. You can't miss
it with its flashy design. It's a casino with two slot machines and a game
center with four races based on your paper abilities. You can also exchange
coins for Piantas and check the giant Game Boy for high scores. Talk to Lahla
(the girl ghost) to play in the game center and trade in piantas for items and
badges.


Slot Machines

The slots are located in the middle of the room and are identical. Pay 1
Pianta to play. Here's a legend of combos:

3 Don Piantas= 3 Piantas
3 Stars= approx. 20 Piantas
3 7s= approx. 40 Piantas


Paper Ability Games

These games are opened when you get the access cards throught the Trouble
Center. They cost 10 Piantas each to play. Here's who to help to get the
cards (see Trouble Center for more info):

Special Card (Plane Mode) = Koopook
Silver Card (Paper Mode) = Pine T. Jr.
Gold Card (Tube Mode) = Frankie
Platinum Card (Boat Mode) = Toodless

And here's the lowdown on the games:


Plane Game
Basics: Launch your paper airplane self across the arena. Catch Piantas in the
air, get as far across as you can, and try to land on x2 or x3 platforms to
gain extra Piantas.
Extra: Hold the Control Stick left to gain mileage. Forget the Piantas in the
air. The further you get, the better.


Paper Game
Basics: Hold R to move through the course in Paper Mode. Release R to go
through normally. Hold and release in sync with the fans to get across
faster and beat the Toads.
Extra: Jump over the gaps in Paper Mode. Push Toads out of the way.


Tube Game
Basics: Roll through the obstacle course solo in the fastest time.
Extra: Roll in the inside lane to save time. Try to keep moving and not get
stopped or roll off. Keep the Control Stick in the right direction always.


Boat Game
Basics: In Boat Mode, dodge the barrels and whirlpools solo to complete the
course in the fastest time.
Extra: Try to turn on the inside lane. Avoid getting continually caught in
whirlpools.


Trade-In

Talk to Lahla at left to trade in piantas for items or badges. Here's an
inventory & price list (currency is in piantas; Cake Mix, Refund and Money
Money can only be found here):

Cake Mix- 6
Super Shroom- 10
Maple Syrup- 14
Jammin' Jelly- 67
Ultra Shroom- 67
Gold Bar x 3- 234
Power Rush P- 34
Power Rush- 34
Power Jump- 34
Power Smash- 34
Refund- 34
Super Appeal- 34
Hammer Throw- 50
Multibounce- 50
Quake Hammer- 67
Tornado Jump- 67
HP Plus- 100
FP Plus- 100
HP Plus P- 200
Money Money- 234


Money Exchange

The machine shaped like Don Pianta can give you Piantas for your coins.
Basically, it's 3 coins for 1 Pianta, but they also come in bulk.


My Personal High Scores

In all honesty, these are my best scores. I'll update them as they change.

Plane Game- 432.26
Paper Game- First Place
Tube Game- 2:13:48
Boat Game- 1:34:35

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[M20]

                     *Paper Mario vs. Thousand-Year-Door*


Inspired by my Ocarina of Time vs. Majora's Mask section of both walkthroughs,
I made this one to compare Paper Mario (N64) with Thousand-Year-Door (GC),
since there are many similar characters, areas, and tasks.

If you have any further comparisons to make between these two games, send me
an e-mail & I'll credit you for any additions you make.

CHARACTERS THAT APPEAR IN BOTH GAMES (based on appearances or purpose; names
may change):

Mario
Luigi
Bowser
Kammy Koopa
Princess Peach
Parakarry/Mailman
Toads
Goombario/Goombella
Merlon
Merluvlee
Kooper/Koops
Lakilulu/Koopie Koo
Bululbs
Minister
Merlow/Dazzle (both trade Star Pieces for badges)
Tayce T./Zess T.
Koopa Koot/Trouble Center
Bombette/Bobbery
Yoshis
Chet Rippo
Rip Cheato/Charlieton
Bow/Flurrie, Vivian
Bootler
Bartender/Podley
Shiver City Penguins/Poshley Heights Penguins
Whacka

AREAS THAT APPEAR IN BOTH GAMES (based on appearances or purpose; names may
change):

Mario & Luigi's House (unaccessible in TTYD)
Bowser's Castle (unaccessible in TTYD)
Toad Town/Rogueport
Toad Town Sewers/Rogueport
Pleasant Path/Petal Meadows
Koopa Village/Petalburg
Koopa Bros. Fortress/Hooktail's Castle


BOSSES & ENEMIES THAT APPEAR IN BOTH GAMES (based on appearances or
purpose; names may change):

Koopatrol
Goomba
Paragoomba
Spiked Goomba
Blooper
Dry Bones
Duplighost/Doopliss

CHARACTERS, AREAS, BOSSES & ENEMIES THAT APPEAR IN PAPER MARIO ONLY:

Watt
Sushie
Lakilester
Twink
Chan
Chanterelle
Chuck Quizmo
Seven Star Spirits- Eldstar, Mamar, Skolar, Muskular, Misstar, Klevar, Kalmar
Fice T.
Fishmael
Goomba Family- Gooma, Goompa, Goommama, Goompapa, Goombaria
Gourmet Guy
Harry
Herringway
Kolorado
Kolorado's Wife
Lee
Lily
Master
Lyricist
Mayor Penguin
Mayor's Wife
Merlar
Merle
Minh-T
Moustafa
Nomadimouse
Oaklie
Petunia
Posie
Postmaster
Radio Toad
Raphael the Raven
Rip Cheato
Rosie
Rowf & Ruff
Russ-T
Shiver City Police Chief
Sun
Tolielip
Twister
Vanna-T
Wise Wisterwood
Yoshi Chief
Shooting Star Summit
Forever Forest
Shy Guy's Toy Box
Toad Town Port
Club 64
Lavalava/Yoshi Island
Mt. Rugged
Dry Dry Desert/Outpost/Ruins
Boo's Mansion
Gusty Gulch
Tubba Blubba's Castle
Jade Jungle
Mt. Lavalava
Flower Fields
Shiver City
Crystal Palace
Starborn Valley


CHARACTERS, AREAS, BOSSES & ENEMIES THAT APPEAR IN TTYD ONLY:
Professor Frankly
Hooktail
X-Nauts
Grodus
Lord Crump
Bristle
Bald Cleft
Kroop
Koops' Dad
Red Bones
Vivian
Marilyn
Beldam
Ms. Mowz
Charlieton
TEC
Punies
Toadette
Jolene
Twilight Town People
Flavio
Old School Level
Shhwonk Fortress
Boggly Woods
Great Tree
Glitzville
Twilight Town/Trail
Creepy Steeple
Keelhaul Key
Pirate's Grotto
Excess Express
Riverside Station
Poshley Heights
X-Naut Fortress

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[M21]

                                     *Secrets*


Secrets are things you can actually do in the game that you might not have
known. Rumours are supposed secrets which may or may not be true. Special
thanks to Edua at GameFAQS for contributing several secrets. Within the
secrets, I list other games. Some short-forms:

PM = Paper Mario (N64)
RPG = Super Mario RPG (Super NES)
SMS = Super Mario Sunshine (GC)
SMB = Super Mario Bros. (or 2 & 3, NES)
SMW = Super Mario World (Super NES)
MK = Mario Kart (N64)

Character Cameos

*Luigi- from beginning and appears after each chapter with a new partner from
his own adventure
*Toadsworth- from SMS, always at Rogueport Inn after arriving
*Parakarry- at beginning, delivering mail
*Merlon, Merlee & Merluvlee- fortunetellers from PM, in Rogueport & Sewers
*Chet Rippo- level-upper from PM, in Rogueport Sewers
*Enemies- several enemies from Paper Mario return
*Thwomp- from SMB on, in Shhwonk Fortress & X-Naut Fortress
*Kolorado- from PM, his father mentions him in letter at Hooktail's Castle
*Whacka- from PM, appears at Keelhaul Key
*Piantas- from SMS, at Don Pianta's place
*Zess T.- taken from PM (Tayce T.)
*Travelling Sisters- seem to be modeled after the beautiful sisters (PM)
*Shy Guys- audience members who go backstage to reek havoc
*Barkeeps- modeled after barkeeper at Club 64 (PM)
*Peach- like in PM, you get to play her again
*Bowser- his castle (from SMB on), circus reject balloon (from SMW on)
*Toad Video Gamer- in Petalburg, modeled after gamer in RPG
*Shiver City Penguins- in Poshley Heights, from PM
*Bow & Bootler- from PM, found at Poshley Heights upon returning after
finishing game
*Jr. Troopa- from PM, found in e-mail photo from Zip Toad in upper left
corner
*Kolorado, Moustafa & Buzzar- all from PM, mentioned in Lumpy's journal
*Grifty- modeled after Moustafa from PM
*Rawk Hawk- obviously modeled after The Rock (WWE)
*Jolene- is also the girl at Juice Shop in Glitzville
*Pennington- is modeled after Sherlock Holmes, but is named after a character
from Agatha Christie's Poirot series
*Adult green Yoshi- Excess Express after the 6th Crystal Star is obtained


Locations, Objects, Etc.

*Mario & Luigi's House- like PM, is the setting at beginning
*Abilities- Star Points (PM), HP/FP (PM), action command (RPG, PM), badges
(PM)
*Plot- letter from Peach (SMB3, PM)
*Recipes- several from PM
*Keelhaul Key- back jungle is modeled after Jade Jungle (PM)
*Sea- the wavy sea in Pirate's Grotto resembles the sea in Legend of Zelda:
Wind Waker (GC)
*Mailbox SP- modeled after Game Boy Advance SP, e-mail & ringtones
*Pianta Parlour- modeled after playroom in PM, includes an original Game Boy
*Excess Express- mode of transportation that also appeared in PM (Toad Town
train, toy train), and RPG (Nimbus bus)
*Constellations- on moon, outside X-Naut Fortress, there are four
constellations (flower, mushroom, chomp, star) taken from MK's Rainbow Road
level


Retro Mario & Music

*Peach Tunes- during each Peach adventure (whenever possible), have her take
a shower and she will hum a Mario tune: SMW title music, SMB 1-1 music, SM64
castle music, and one unidentified.
*Retro Game Disk- when Peach loads the game disk at Grodus' castle for TEC,
the SMB3 battle mode comes on screen, as does music that seems to be from
Final Fantasy
*Mailbox SP Ringtones- e-mails from Peach have SMW title music, and e-mails
from X (Jolene) are from SMB3, World 6 map music
*Brotherly Love- Mario's torment of Luigi continues with the "I wanna meet
Luigi" trouble; see also PM (diary reading), and basically SMB on, however
Luigi gets his revenge in the ending of Luigi's Mansion :o)


Something's Missing...

*The SMW title music that usually appears after waiting at the Chapter screen
(started in PM) does not appear in TTYD. At Chapter 5, you hear the Excess
Express music.


Try These On For Size

*Wonky's Tales- in Rogueport Sewers, pay 5 coins each for hints (repeat
readings are free)

*Lahla- after getting Paper Mode, slip through the bars in Pianta Parlour and
talk to her to learn more about her; get more info by getting high scores:

Plane Game- beat 375.14
Paper Game- 1st place
Tube Game- beat 2:13:20
Boat Game- beat 1:33:15

*Grifty- on the roof of Shine Shop; pay 5 coins each to hear stories.

*Lumpy- rat at Rogueport Harbour- invest money (in hundred coin increments)
to earn profit later- after returning from Poshley Heights, talk to him to
get 3x your investment (!) and read the diary of his journey.  You can only
invest up to 300 coins, since Mario can only carry up to 999 coins (minus
gold bars).  Lumpy will say "Thanks to you, I'm all set to go" once you've
reached the maximum investment.

*Amazy Dayzees- found in road to Creepy Steeple once in a blue moon (gold
Crazee Dayzees)- use Goombella to tattle and have Mario use Art Attack and
Goombella's Rally Wink for an extra turn- defeat it before it runs away for
lots of Star Points!

*Right after I got the 6th star from Cortez, in Rogueport Sewers on the west
side, the Armored Koopas are there and you know how they call in reinforcements?
I found that if you let them keep calling in reinforcements by appealing or
defending, you can add up a crazy amount of xp coins.  I used it like mad but
it probably only works at that certain time when you get the sixth star seeing
as how the xp goes down as you get farther in the game.

**FOLLOW-UP**

The Koopatrol secret is a good strategy for getting great amounts of star
points, and it works with every enemy that can multiply itself (Pokey, Poison
Pokey, Ember, Phantom Ember and Lava Bubble). But this strategy works better
with the Green Fuzzy. Why? Because, compared with the other enemies I listed
above, it is the easiest of them all. Test it when fighting "The Fuzz" in
Glitzville. I did it, and I received 0 star points for the Fuzzie, 5 for the
Flower Fuzzie, and 5 for each Green Fuzzie I defeated. At the end of the
battle, I received 80 star points! I repeated this when I fought the Green
Fuzzies in Keelhaul Key, but I just received 2 star points for each Fuzzie,
and at the end I received 50 star points in one battle and 26 star points in
another.

*In Frankly's office, in the top right corner of the bookshelves, there are 4
symbols: sun, moon, Puni & star.  This is the same order of symbols needed to
get the Super Boots in the Great Tree of Boggly Woods.


*You need:

- To have Chet Rippo's place unlocked
- Close call, Pretty Lucky (for Mario), Last Stand (for Mario) and A LOT of
Power Rush (for Mario) badges
- Lucky Day badge, if you already have it.

First, go to Chet Rippo's place and pay him coins until your MAX HP is 5. When
asking which stat you want to raise, select BP. If you reach the MAX BP (which
is 99, I guess) then raise FP. After that, go to the Pianta Parlor and exchange
Piantas for Power Rush badges. If you need more money, try selling badges or
items you don't use. Equip all of your Power Rush, Close Call, Pretty Lucky,
Last Stand and Mega Rush badges.

While having 5 HP as your MAX HP, Mario will always be in danger. With all
those Power Rush (in my game I have 17, and I will get more) equipped you can
deal aprox. 40 of damage with the normal hammer and aprox. 37 of damage for
each jump attack. Close Call, Pretty Lucky and Lucky Day badges will make sure
that most of your enemy's attacks will miss. Last Stand will help you survive
an attack if somehow you don't get a "Lucky". AND you can use Multibounce and
Quake Hammer to finish quickly with every normal enemy you fight. This strategy
is great for clearing The Pit of 100 Trials in record time, just remember to
always carry Life Shrooms in your inventory.

The only bad thing of this strategy is that you have to spent A LOT of coins,
and that it will work until you have reached your MAX FP and BP, because you
will have to raise your HP from that moment on.

*Whacka Bumps sell for 100 coins on the Excess Express instead of the typical
50-60 coins at other shops.

RUMOURS

*At the beginning of the game, when entering a name for your file, enter
a colour and your Yoshi will become that colour!

**FOLLOW-UP**

This is NOT true. I tried it twice with red and blue and Yoshi was green
both times. However, I started another game file, saved just before you get
Yoshi and tried several other methods of altering his color. It seems to be
based on the time you run around with his egg, starting with green. After a
certain time has passed (which I am unfortunately unable to tell you), his
color changes, be it red, yellow, blue or even black. I do not know in which
order these colors appear, nor do I know their timers, but they seem to be
different (for instance, the green timer is much longer than the black timer).
I have heard about a white Yoshi from a friend, too, but I was unable to
hatch one, so either it doesn't exist or the timer is pretty tough to get.
-- from Mike


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[M22]

                       *FAQs & Other Oddities*

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Q:  I have a question about how to level up in this game. When I'm figthing a
   enemy I didn't fight before I get a lot of stars points but pass the time
   and my enemies get weaker and they don't give me the same amount of stars
   points. How can I level up mario if I get so little stars points. If there
   is any way to gain a lot of stars points? You know what I mean? In this
   game every level up I have to choose which I want to level up my HP, FP,
   BP and with little amounts of star points make this game difficult. I will
   wait wait for your answer. You got a very good guide, Its very helpful--
   from Henry

A:  You're right, leveling up is easier when the enemies give out more star
   points, so you need to milk them for what they're worth when they are still
   strong.  Otherwise, try re-competing in the Glitz Pit, or finding the
   toughest enemies to fight over and over.  Other than that, it's basically
   up to you to fight as many enemies as you can in the dungeon and outdoor
   areas when they are their strongest.

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Q:  Do you/can you find out what the "secret" treasure was from Goombella and
   Prof. Frankly? The one that Prof. Frankly finds @ the end of the game?
   -- from Felicia

A:  Yes, you can.  Once you defeat the Shadow Queen, let the credits roll by
   and you will be able to reopen your file.  Mario will return to Rogueport.
   Revisit Prof. Frankly and he will tell you about the treasure.  It's
   a mushroom!

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Q:  I am somewhere in the 50s level in the Pit of 100 Trials. There are two
   badge thieves. One takes a coin, the other takes a badge. There is a 3rd
   something, can’t remember. Every time I destroy then, back in the pit,
   the thief is following me around and I have to fight them again, over
   and over.

   Why? I have destroyed both the thieves in one turn, then the other 3rd
   something, same thing happens.

   If I hit one of the thieves without killing it, at least one runs off.

A:  Sounds like you're doing well to be halfway through the pit!

   The Badge Bandit enemy is one of the worst enemies in the game (aside
   from the major bosses) simply for the reason you have given.  According
   to the Enemy FAQ by JJ64 on GFAQs, you have to continue fighting him
   until he is soundly defeated (without running away).

   Protect yourself against a robbery by using the defense action command
   (press A at the very moment he attempts to steal your item).  This may
   not be enough, but it's a start.  The other alternative is if you get
   an item stolen, focus on defeating that enemy PRONTO!  Use Goombella's
   Rally Kiss to earn an extra turn and use the biggest attack power you
   have (like Supernova).  You can also use an item or star power to
   freeze (either in time or literally with ice) to keep him from running.
   Other than that, I guess you just have to persevere until he's finished!

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Q:  In chapter 8, when Mario shoots for the moon, I'm supposed to talk to
   Goldbob but all he talks about is needing a train set for his son. How
   do i talk to him about the cannon?-- from Triolaxduh

A:  First of all, you shoot for the moon in Chapter 7, so maybe you aren't
   quite at that point yet.  Have you uncovered Fahr Outpost?  After
   finishing up at Poshley Heights and revealing the new location, head to
   the west end of Rogueport Sewers, hover on the upper level with Yoshi,
   hammer the block, then take the pipe.

   You need to speak with the green Bob-omb by the cannon, who will direct
   you to Goldbob.  Find Goldbob in Poshley Heights, pay him all your
   money, then you'll get the Goldbob Guide.  Then you'll have to go on a
   world tour to find General White :o)

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Q:  Now I got a couple of questions....How does the gold bar x3 work? I
   have one, but I don't carry anymore coins than the 999...Also, what
   is the point of the stupid mover thing in the pit of 100 trials??--
   from Stephanie

A:  The gold bar is supposed to allow you to carry more coins.  If you
   carry gold bar x3, you can hold 999 coins.  I guess you've already
   accomplished that?!?  The Items FAQ on GameFAQs didn't really specify
   and, to be honest, I could usually pull through without carrying that
   many coins, so I never really tried carrying 3 gold bars.  As for the
   Mover, under my Pit of 100 Trials section, I wrote, "Within the Pit is
   a Mover, a Puni with sunglasses that appears randomly to move you
   forward for a fee. Always pick to go up 5 floors unless you can't
   afford 30 coins. In that case, pay 10 coins to move down 2 floors."
   I find him helpful to skip incredibly easy or incredibly hard floors.

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Q:  hey, so i have a question, i brought this game when it first came out,
   and i played it maybe hours a day or even a day, i was addicted and
   then i got to the point i gave up when i got to maybe close to the
   middle of the game i dont remember where, so i stop playing for a year
   and then i started to play a continue where i was but it  didn't help
   so i erased it and now im addicted to it again to beat this game this
   time with you help for the helps... so im stuck on the level where i
   have to go to Flurrie's house and i've been in here walking around
   trying to get a saying from her so nothing, so i went back to where
   the 3 sisters are and i still got no fight when and how is she going
   to come out "She will eventually reveal that she is missing a
   necklace, the one that Vivian found. The drama queen won't come out
   unless she has it on" i dont remember how i did this... what am i
   doing wrong? thanks-- from judy

A:  The problem with starting up a file you used a long time ago is that
   you forget where you left off, so it's probably best that you started
   a new file.  It will refresh your memory better.  First of all, did
   you talk to Flurrie already with Punio to get her request for the
   necklace?  If not, you should be able to pass by the 3 sisters
   (Beldam, Marilyn, and Vivian) without being spotted, head to Flurrie's
   house, and press A at the door.  After her request for the necklace
   is given, return to the 3 sisters to begin the fight.  If you win
   the fight, you get the necklace.  Return it to Flurrie to earn her
   skills as a partner, and continue from there.  Hope that helps!

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Q:  i have a big questions, and its prob stupid, i can't get yoshi to gulp
   when it comes to the fights. im stuck with Armored Harriers  and i
   can't pass them, i've been on it for like prob 30 tries, and i still
   wondering what is wrong, im readying the thing correctly and it says
   to hold r down till the red lights up and then lets go, and its not
   working, thanks for you can solve my problem-- from judy

A:  After getting Yoshi as a partner, the rematch against the Armoured
   Harriers (Iron Clefts) should be a snap.  Mario's moves are useless
   against them for now, but for Yoshi, after selecting the Gulp move
   to use with A, press and hold R immediately and don't let go until
   red dot with a star in it lights up.  Let go of R and the rest should
   fall into play.  If it doesn't work, make sure the R button of your
   controller works okay.  Try another move that requires use of R or
   plug in another controller.  Hope that helps!

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Q:  hello i bought the game in level 3 just before you go to hooktails
   castle is their any detail about how you hit the 2 switches i have
   released the turle and hold but i'm not hearing a sound and when i
   release the turtle its not hitting the switch how is this done i
   need to know is their moore detail to this so i can get to hooktails
   castle please email me of a easy way.  i tried to release him close
   as possible-- from Smiley

A:  Place the Moon & Sun Stones in their proper places & a centre plaque
   will appear as well as two blue switches. This can be tough on your
   first try. Stand to the open side of either switch and press & hold
   X to release Koops and hold him in place. Move Mario to the other
   switch and release X. After a thud sound is heard, jump/hammer the
   second switch. A pipe appears.

   The trick is to hold X while moving Mario to the other switch.  Try
   to keep your thumb on the button while moving the Control Stick with
   your left hand.  Once you release, Koops hits the switch and you can
   jump or hammer the one right by Mario.

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Q:  STOPING TO SAY HELLO AND ASK YOU ABOUT MY TATTLE LOG I CANT FIND A
   ENEMY I CHECK YOUR PAGE AND I THINK ITS Atomic Boo, Max HP: 40,
   Attack: 4, Defense: 0.  -- from Sergio David/Syd Pacheco

A:  Atomic Boo is found in Creepy Steeple.  This part is right within my
   walkthrough.  Open the box (in the room after getting the Cookbook and
   other goodies) and tons of Boos come out. Say 200 to get an Ultra
   Shroom (math nerd). Go back right, use the spring, then talk to the
   ghost. Say you won't be mean to it. You can get a badge now if you
   want. Get twisted to do the Super Hammer trick, wait until about 4
   ghosts surround you, then spin the hammer to knock them off. If you
   did it right, they will form a big ghost called *Atomic Boo*. If it
   doesn't work, they'll drop you off outside and you'll have to come back
   in. Anyway, tattle on it. It's pretty easy, though you can't use your
   hammer. Stick to jumps and Headbonks. For winning, you get the *Lucky
   Start* badge. Now the Boos will not surround you, but instead hang
   around like normal enemies on the field.

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Q:  YOUR RECIPES ARE VERY USEFULL BUT A HAVE A PROBLEM I CAN'T FIND THE
   Trial Stew.  I HOPE YOU CAN TELL ME WHERE I CAN FIND IT.  -- from
   Sergio David/Syd Pacheco

A:  Thanks for your nice comments.  Sorry, I seem to have made a mistake
   on my recipes page [note: now fixed].  Trial Stew is made from a
   Poison Shroom and Couple's Cake.  All of these items are made through
   Zess T.  Poison Shroom is a combination of Point Swap + Slow Shroom or
   Inky Sauce + Slow Shroom.  Couple's Cake is best found through the
   Trouble Center (Goom Goom- "Looking for a Gal"), but can also be made
   with Snow Bunny + Spicy Soup.  Whew!

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Q:  Can your partner level more than once?  If so, how? -- from
   Vgamer356

A:  If you're referring to Paper Mario: The Thousand-Year Door, I've
   listed all upgrades under Characters.  You upgrade characters by
   collecting Shine Sprites throughout the game worlds.  A complete
   list of locations is also available under Shine Sprites.  Bring the
   Sprites to Merlon in Rogueport (there's a picture of a Shine Sprite
   above his door) and he will upgrade each of your partners for 3
   Sprites each.  Collect the Ultra Stone to upgrade each of your
   partners a second time.  Therefore, each partner gets four
   abilities.

   Hope that helps!  If you're referring to another game, you'll have to
   e-mail me back.  I have 8 walkthroughs to keep track of!

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Q:  If I don't write the colour of the yoshi I want in the file name the
   Yoshi's colour will be random?-- from Marie

A:  The Yoshi's colour can supposedly be determined by the time it takes
   to capture the egg.

   On the GFAQs message board, I found out that the timer starts after you
   capture the egg and keeps ticking until you lose to the Iron Clefts &
   the egg hatches.  Apparently the pattern goes:

   0-6 minutes = Green
   6-9 = Red
   9-11 = Blue
   11-15= Orange
   15-18 = Pink
   18-19 = Black
   19-20 = White

**FOLLOW-UP**

   Please note that I have edited the information above--thanks Frank!
   Originally I had these times for determining Yoshi's colour:

   Less than 1 minute- Green
   1 minute- White
   2 minutes- Orange
   3 minutes- Black or Blue
   4 minutes- Pink
   6 minutes- Red

   These times are suppposedly incorrect, so please use the first set
   of times instead.

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Q:   In your guide it says there are 7 playable characters.  I've beaten
    the game and I'm wondering... Who are the other two characters and
    how do I get them?-- from waffle89

A:  I assume you're talking about Paper Mario: The Thousand Year-Door and
   the 7 characters would be Mario's partners that you acquire throughout
   the game (see my Characters section).  Ms. Mowz is an optional partner
   and you can get her in Chapter 4 if you go to the Trouble Center.
   Choose the trouble posted by ??? (no name given).  She's on the roof
   of the badge shop.  Get the badge she wants from Hooktail's Castle and
   your reward is that she joins your party.  I'm not sure about the
   second character you mentioned since all but Ms. Mowz are hidden.

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Q:  As to the badge shop in Rogueport that you mention… I know of that
   guy who sells them, but I’m pretty sure you’re not referring to that,
   and I also read that you said it was in the main area, but for some
   reason I couldn’t find it. (I don’t know if I even knew there was a
   badge shop the first time I played… but it’s been so long) Where
   exactly is it and do I have to be at a certain chapter to access it?
   (I just finished Chapter 2 in my new file)-- from Alex Browne

A:  The badge shop in Rogueport is in the first main area where the inn
   and item store are.  Go inside the inn, take the stairs to the second
   floor, and go out the door at left.  Head left and bingo, there it is!
   You should be able to access it at any time, however the availability
   of certain badges changes as you progress through the chapters of the
   game.

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Q:  What do you recommend for HP/FP (I’ve already heavily boosted my BP)
   for facing the Shadow Queen? Or what worked best for you? Because
   that’s my main concern as I’ve gotten stuck on just that part the
   previous times I’ve played-- from Alex Browne

A:  You can read over my suggestions for fighting the Shadow Queen in
   my walkthrough towards the end, or in the Bosses section.  If you
   want to increase your HP/FP/BP, you need to rack up more Star Points.
   You need to refight enemies, or you can also re-enter the Glitz Pit
   and fight a series of them there.  You can also try to fight a rare
   Amazy Dayzee enemy (see my Secrets section) which will give you 40
   Star Points.  You can also wear the HP Plus, FP Plus, Happy Heart/P,
   and Happy Flower to increase their points during battle.

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Q:  Do you know what the prizes are for the lottery?-- from yuyu13

A:  According to a GameSpot forum, you win a Power Plus badge for 1st
   place, coins or mushrooms for secondary placements.  I've never won
   myself, but you supposedly get a friendly message and the prize.
   Odds have been calculated as 1 in 10 000, but someone also claims
   that winning is not random, but calculated.

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Q:  I am playing Mario Paper and I am in Glitz Pit and at the point where
   Yoshi is supposed to help me hover to get some papers.  The problem
   is that I cant get him to hover more than for about 2 seconds and he
   doesnt really fly me.  I have tried everything here and nothing works.
   I am kinda stuck here because I am suspended from fighting and cant
   do anything.  Can you help me?-- from Jeff

A:  You need to use the Control Stick to direct Yoshi's hover in the right
   direction.  Make sure you're standing as close to the edge of the gap
   as you can before hovering.

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Q:  Do you know until which level you can raise your stats in this game?
   -- from Gustavo

A:  I found your answer by Googling, and according to a GameSpot forum, the
   maximum level is 99, and maximum stats are 200 HP, 200 FP, and 99 BP,
   but they can't all be maxed out at the same time unless you use badges
   like HP Plus and FP Plus.

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Q:  Hi, I was wondering where should I level after completing the game?--
   from Orlando

A:  I assume you mean how to boost your HP, FP, BP, and overall level.
   You can earn Star Points in the Pit of 100 Trials and by continually
   fighting enemies in the field or dungeons, though if you've finished
   the game, they won't give out as many Star Points.  Also, check out
   previously submitted FAQs and the Secrets section for more tips.

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Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
A:  When more people e-mail me with questions!  Sheesh (lol).

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[M23]


                *Copyright, Thank-Yous & Contact Info*


This walkthrough is copyright (c) Megan Lynch, 2007-...

This walkthrough is authorized to appear on:

GameFAQs.com (duh)
SuperCheats.com
Neoseeker.com
Gamesradar.com
Cheatplanet.com
Gamerevolution.com
Cheatingdome.com
Kuponut.com
CheatHappens.com
CheatCodes.com
Wiiniis-united.co.nr
MyCheats.com
Vgnerd.com
ChapterCheats.com

This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the
author (a.k.a. me).

Mario is a registered trademark of Nintendo and I am not directly
affiliated with the corporation.  Of course, you knew that already, right?

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I would like to thank Nintendo for creating such excellent games.

Thanks to all the Mario sites out there for spending so much time in making
their walkthroughs and FAQs.

Thanks to MysticalMoon and Kirby021591 for their great walkthroughs that helped
me finish the game.

Thanks to Edua for additional secrets.

Thanks again to Geocities for hosting my web sites.

Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.
And thanks for giving my walkthroughs another home on the Web.

Thanks to:

Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com
Blake at Gamerevolution.com
Marcel at Cheatingdome.com
Kuponut.com
Chris at CheatHappens.com
Steve at CheatCodes.com
Pikaboo at Wiiniis-united.co.nr
Justin at MyCheats.com
Kris at Vgnerd.com
Eelco at ChapterCheats.com

..for posting my walkthroughs.


Thanks to the following for their questions for the FAQs:

Sergio David/Syd Pacheco
Vgamer356
Smiley
Judy
Stephanie
Felicia
Henry
Marie
waffle89
Alex Browne
yuyu13
Jeff
Gustavo

Thanks to Msterchief for helping me correct a recipe error.

Thanks to Stephanie for finding the Last Stand badge in Glitzville.

Thanks to Nate for finding an alternative method to summon Atomic Boo
and for the Yoshi colour secret.

Thanks to Joel for the additional info on Gold Bars in the Items section.

Thanks to Josh for the Armoured Koopa coin secret.

Thanks to Gustavo for the Chet Rippo/attack power secret, additional info
on the Koopatrol secret, and correcting errors in the Tattle Log.

Thanks to Mike for correcting the Yoshi colour/file name secret and for
the awesome Pit of 100 Trials strategy guide.

Thanks to Chip for his Pit of 100 Trials approaches.

Thanks to Frank for editing the times for determining Yoshi's colour.

Thanks to David for pointing out Bootler's cameo, the green Yoshi at
Excess Express, and that the Double Pain is available at Charlieton's,
not the Rogueport Badge Shop as previously listed.


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Contacting Me...

Please do.  I can really only be reached by e-mail at
mlynch2[at]rogers.com.  Remove the brackets & change at to @ before
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid).  The brackets and "at" are there only to avoid additional
spam e-mail.  I get enough of those already as it is.

**A REPLY MAY TAKE UP TO 1 WEEK**

E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc.  If you need additional help with the game, please keep e-mails
as detailed as possible.  Any e-mails with @&*&@&* excessive profanity,
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.

**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**

Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section.  I look forward to the sleepless
nights reading your messages by the light of the moon...he he he.


                                 **THE END**


















...bye?




























....now you don't really think I'm going to do another one of these
scroll jokes?













































..do you?




































..man, you must be sooooo bored to be doing this



































....or are you just waiting to see how I'll end this?







































....well....




































...I'm....


































...not going to tell you, bwa ha ha!



































.....oh, that's right....



































...I have to.






































..d'oh!  *a registered trademark of Matt Groening & the Fox
network*






































...P.S.  I love The Simpsons.







































..and I love you too ;o)