Metroid Prime 2: Echoes room by room walkthrough for 100% items & scans
and Sequence breaking intro by Nolan 'Radix' Pflug, Version 1.4.
-- Table of Contents --
Purpose of this Walkthrough
Version History
Walkthrough Format
One time scans
Walkthrough
Logbook Hierarchy
Sequence Breaking
Closing Note
-- Purpose of this Walkthrough --
This walkthrough is designed as an efficient route for getting 100% of both
Logbook scans and items. If you've heard of me before, it was probably because
of my 100% in 1:37 speed run of Metroid Prime that I unleashed on the Internet
on November 9th 2003. Visit my site, Speed Demos Archive at
http://speeddemosarchive.com/ for current runs on a lot of games such as Echoes
100% 2:25. Anyway, I wanted to come up with a good route for 100% in Echoes,
even though I personally don't plan to record a 100% run, mainly because the
game is so much longer than the first Prime. The order for where to go in
Echoes is pretty obvious until you get the Light Suit, at which point you have
a whole bunch of crap to collect in whatever order you want. There are a lot
of items you can get earlier than I list them, but I designed the route with
speed in mind. I thought about it for 10 minutes or so and I think I've got a
great cleanup route, but it's quite possible there's a better one. If you're
actually going for a speed run you can use this guide for that and just ignore
the scans. To comment on the route, or point out mistakes etc, you can find my
contact information at SDA. I'm usually on irc.metroid2002.com.
After the full walkthrough there is a section about Sequence Breaking. Even
if you've already completed the game 100%, sequence breaking lets you
experience it again with different routes, like getting Gravity Boost without
Seekers, or Screw Attack before Spider ball.
-- Version History --
Version 1.0, 11/24/04
Version 1.1, 11/27/04
Fixed a few typos and room misplacements.
Moved the Transit Tunnel East tank from 3rd to 2nd Catacombs visit.
Slightly reorganized the route after the Transport Center missile. It might
save a minute in the time, but you'll have a tank less for Amorbis. If that
bothers you, you can still pick up the tank I move later (Mining Station
Access) with a small detour from Mining Station as I note.
Version 1.2, 12/14/04
Fixed some more typos and room omissions. (Thanks Bladegash)
Added Sequence Breaking section and Table of Contents.
Version 1.3, 1/24/05
Fixed a mistake in the Sequence Breaking section.
Updated One Time Scans section.
Version 1.4, 6/ 3/05
Probably the final update.
I finally beat Echoes on hard mode, using my own walkthrough as a guide to
check it for mistakes one last time. Shifted the 40% logbook note to the
correct spot, fixed a few typos, and moved a few items around to slightly
more efficient locations.
-- Walkthrough format --
The walkthrough is done one room at a time, listing the name of every room you
will go through. If you're not sure of a room name, and since there are so many
rooms I'm sure there's a lot you won't know the names of, just use Z to bring
up the map and check the names. Often there's only one place to go so there's
no confusion over what the next room is. In the case of multiple choices I
will list a note for where to go next, but sometimes it's not that clear. I
might use a direction like north, and you'd have to use the compass pointer
on the map to know which direction that is. If you're not sure where to go
next based on my description, just try a door and check the map. If that's not
what I have listed next, go back and try another door.
Anytime you should scan something it will say " scan - blah". There are a lot of
things to scan, but not everything is added to the Logbook. If you're not sure
what to scan, just try scanning everything that isn't green until you find what
I have listed. In a few places, especially with some of the Lore, the scan is
tucked away in some slightly hidden portion of the room, so look around!
For item pickups it will say " item - blah", so if you're just looking for a few
items to reach 100%, a search of this file for "item -" will get you the list.
I leave finding the items up to you, many of them involve complex puzzles that
take at least a minute. This is not a FAQ and I'm not telling you how to solve
the puzzles, only a good route and where the items & scans are. Similar for
bosses, you're on your own on how to beat them, there's already a Boss FAQ if
you need help.
I list optional save rooms and ammo stations in () sometimes, and also a few
other notes in () such as when 40/60/80/100% scans are, and a few other notes.
I have the area names in -- blah -- to separate the 1000+ lines into some order.
I consider the Great Temple to be part of Temple Grounds though because there's
so few rooms, and I also don't put up a section for switching between Light and
Dark Aether because that happens a lot later on.
-- One time scans --
There are a lot of scans in the game you only have one shot at. You can always
go back and get any item you missed, but not true for scans. Any enemy that has
a health meter is a one time, and usually there will be more than one scan for
them. Anytime the enemy changes at all, check for blue scans again to not miss
anything. If you don't pick up something I list before leaving a room, you
should reset to try again unless otherwise noted.
Aside from bosses there are a few other one times, which include Lightbringer,
Webling, Ing Webtrap and probably a few more. Even Samus's ship can be
considered one-time; later in the game its scan changes and it won't be added
to the log book. Again, if you miss what I have put I recommend resetting and
trying again. The scan percentage you'll have at the final save before going
to fight the Emperor is 96%.
Here's the walkthrough, hope you find it useful!
-- Temple Grounds --
Landing Site
scan - Samus's Gunship
Hive Access Tunnel
Hive Chamber A
scan - GF Gate Mk VI
Hive Tunnel
scan - Worker Splinter
Command Chamber
scan - GSGT C. Benet
scan - SPC B. Reevs
scan - Bomb Slot
scan - Dark Trooper
Hive Storage
Hive Chamber B
Hive Chamber C
(Hive Save Station)
Hive Transport Area
Industrial Site
scan - GF Bridge
scan - Splinter Cocoon (not scanable if you get too close and the Splinters
pop out. This is your only chance in this room, but you can get this any
time in Trooper Security Station if you screw up)
scan - Splinter
scan - Green Kralee
Collapsed Tunnel
scan - PFC M. Veroni
Temple Assembly Site
Dynamo Chamber
scan - GF Gate Mk VII
Communication Area
scan - PFC L. Brouda
Trooper Security Station
scan - Growler Class Turret
scan - SPC M. Angseth
GFMC Compound
scan - GFS Tyr
scan - CAPT A. Exeter
scan - LCPL J. Brode
scan - PFC G. Haley
scan - PFC S. Milligan
scan - SPC F. Triplette
scan - PFC I. Crany
item - Missile Launcher
scan - Dark Splinter
scan - Kinetic Orb Cannon
Sacred Bridge
scan - PFC E. Denys (100% of Trooper Logs)
scan - War Wasp
Sacred Path
scan - War Wasp Hive
Temple Transport A
Transport A Access
scan - Sandbats (easy to miss, will list again later)
Temple Sanctuary
scan - Alpha Splinter
scan - Dark Alpha Splinter
item - Unknown item (does not count for percent)
Controller Transport
Main Energy Controller
item - Violet Translator Module
scan - Energy Controller
scan - U-Mos
scan - Origins
Controller Transport
Temple Sanctuary
Transport B Access
scan - Lightflyer
Temple Transport B
Temple Assembly Site
take missile door
Storage Cavern B
item - Energy Tank
Temple Assembly Site
turn right and take that blue door
Collapsed Tunnel
Industrial Site
take door behind Translator door
scan - J-Fme's Testament
Agon Transport Access
Transport to Agon Wastes
item - Missile Expansion
scan - Our Heritage
-- Agon Wastes --
Transport to Temple Grounds
scan - Agon Bearerpod
Plaza Access
scan - Lumite
scan - Sandgrass
Mining Plaza
scan - Sandigger
(take missile door to Save Station A)
scan - Sandbats (if you missed it)
Mining Station Access
Mining Station A
scan - Pirate Trooper
scan - Brizgee
take missile door
Temple Access
scan - Shriekbat
Agon Temple
scan - Alpha Sandigger
scan - Bomb Guardian
item - Morph Ball Bomb
Controller Access
Agon Energy Controller
item - Amber Translator Module
scan - Saving Aether
Controller Access
Agon Temple
Temple Access
Mining Station A
take door behind translator door
Sand Cache
item - Missile Expansion
Mining Station A
drop down, turn around and take that door
Portal Access A
item - Missile Expansion (or save ~5 sec and get it the next time you're here)
Portal Terminal
scan - Dark Pirate Trooper
scan - Light of Aether
scan - Pillbug
Portal Site
scan - Bladepod
scan - Light Crystal
scan - Light Beacon
Crossroads
scan - Inglet
Save Station 2
scan - Nightbarb
Duelling Range
scan - Warrior Ing
scan - Lightbringer
Junction Site
Judgment Pit
scan - Jump Guardian
item - Space Jump Boots
take south blue door
Portal Access
Portal Site
scan - Light Portal
Portal Terminal
take left door
Transport Center
item - Missile Expansion
Portal Terminal
Portal Access A
Mining Station A
(get tank in Mining Station Access if you're desperate)
scan - Cataclysm
take door uncovered by the pole scan
Central Station Access
Central Mining Station
scan - Vigilance Class Turret
Command Center Access
Command Center
item - Missile Expansion
scan - Aether
scan - Dark Aether (Research)
scan - Log 50086
scan - Log 54421
scan - Log 44681
scan - Log 48853
scan - Log 62217
Security Station B
Command Center
Security Station B
Command Center
take remaining blue door
Biostorage Access
scan - Humility Class Turret
Biostorage Station
scan - Log 63622
scan - Tallon Metroid
Security Station A
Bioenergy Production
scan - Pirate Aerotrooper
if you'e desperate, get the Energy Tank, but it's
much faster to get it later when you have screw attack
Ventilation Area B
Save Station C
scan - Log 67135
Sand Processing
Main Reactor
scan - Dark Samus 1
scan - Phazon
Storage D
scan - Log 69898
item - Dark Beam
Main Reactor
Security Station B
scan - Log 70136
Command Center
take portal
Doomed Entry
scan - Nullified Beacon (shoot a Beacon with Dark Beam)
scan - Nullified Crystal
scan - Light Lift Crystal
take north dark door
Oasis Access
Dark Oasis
Hall of Stairs
scan - Dark Lift Crystal (after you lower the platform)
Save Station 3
Bitter Well
Phazon Site
Watering Hole
scan - Ingclaw
Feeding Pit
Ing Cache 1
item - Light Beam
Feeding Pit
scan - Energized Crystal (shoot crystal with Light Beam)
scan - Energized Beacon (same at a Beacon)
Feeding Pit Access
scan - Webling (40% Logbook)
Doomed Entry
item - Dark Temple Key (no keys count for percent)
take dark door right by key
Double Path
Battleground
scan - Ing Webtrap
item - Dark Temple Key
Double Path
scan - Darkling Tentacle
Doomed Entry
Oasis Access
Dark Oasis
take portal
Main Reactor
Security Station B
Command Center
scan - Pirate Grenadier
take light door
Command Center Access
Central Mining Station
use the left turret to blow things up, don't fall off before you do
or you can't get the item without going around again
scan - Pirate Skiff (could have got this earlier if you were quick)
scan - Log 71599 (100% Pirate Logs)
item - Beam Ammo Expansion
scan - J-Stl's Testament
Central Station Access
Mining Station A
Portal Access A
Portal Terminal
scan - Dark Portal
Portal Site
Portal Access
Judgment Pit
(take dark door to Save Station 1)
take missile door
Dark Agon Temple Access
Dark Agon Temple
Trial Tunnel
item - Dark Temple Key
Dark Agon Temple
scan - Amorbis 1
scan - Amorbis 2
item - Dark Suit
Dark Controller Access
Dark Agon Energy Controller
collect energy
Dark Controller Access
Dark Agon Temple
Dark Agon Temple Access
Judgment Pit
Portal Access
Portal Site
Portal Terminal
Portal Access A
Mining Station A
Temple Access
Agon Temple
Controller Access
Agon Energy Controller
return energy
Controller Access
Agon Temple
Temple Access
Mining Station A
Mining Station Access
item - Energy Tank
Mining Plaza
scan - Paradise
Plaza Access
Transport to Temple Grounds
-- Temple Grounds --
Transport to Agon Wastes
Agon Transport Access
Industrial Site
Collapsed Tunnel
Temple Assembly Site
item - Missile Expansion
Temple Transport B
Transport B Access
item - Missile Expansion
Temple Sanctuary
Controller Transport
Main Energy Controller
visit U-Mos
Controller Transport
Temple Sanctuary
Transport C Access
scan - Harmony Class Drone
Temple Transport C
Meeting Grounds
scan - Age of Anxiety
Hall of Eyes
Base Access
Abandoned Base
scan - Corrupted Sentreye
Path of Eyes
Torvus Transport Access
Transport to Torvus Bog
-- Torvus Bog --
Transport to Temple Grounds
Temple Transport Access
scan - Torvus Hanging Pod
Torvus Lagoon
scan - Torvus Bearerpod
scan - S-Dly's Testament
scan - Shredder
(take missile door to Save Station A)
Path of Roots
scan - Hydlings
Great Bridge
scan - Shrieker
scan - Sentinel Crystal
take missile door
Portal Chamber
Torvus Lagoon
Ruined Alcove
Forgotten Bridge
scan - Grenchler
scan - Bloatsac
Dark Forgotten Bridge
scan - Dark Sentinel Crystal
scan - Ingsphere Cache
scan - Dark Phlogus
Forgotten Bridge
scan - Dark Pirate Commando
item - Missile Expansion
Abandoned Worksite
scan - Sporb
Great Bridge
take dark door
Temple Access
Torvus Temple
item - Super Missile
Controller Access
Torvus Energy Controller
item - Emerald Translator Module
scan - Dark Aether (Lore)
Controller Access
Torvus Temple
Temple Access
item - Energy Tank
Torvus Temple
take blue door behind translator door
Underground Tunnel
item - Missile Expansion
scan - Our War Begins
Torvus Grove
scan - Pirate Commando
Meditation Vista
Gloom Vista
Polluted Mire
scan - Hunter Ing
Dark Falls
Dark Forgotten Bridge
Dark Arena Tunnel
Dark Torvus Arena
scan - Dark Preed
scan - Boost Guardian
item - Boost Ball
item - Dark Temple Key
Dark Arena Tunnel
Dark Forgotten Bridge
Dark Falls
Polluted Mire
Gloom Vista
Meditation Vista
Torvus Grove
take dark door
Grove Access
scan - Krocuss
Forgotten Bridge
scan - Spinner
Ruined Alcove
Torvus Lagoon
Temple Transport Access
Transport to Temple Grounds
-- Temple Grounds --
Transport to Torvus Bog
Torvus Transport Access
Path of Eyes
scan - The World Warped
Hall of Eyes
Meeting Grounds
boost up the half pipe into the tunnel
Service Access
Path of Honor
Hall of Honored Dead
item - Seeker Launcher
Path of Honor
Service Access
take blue door
Landing Site
scan - M-Dhe's Testament
Hive Access Tunnel
Hive Chamber A
scan - Dark Missile Trooper
item - Missile Expansion
Hive Tunnel
Command Chamber
Hive Storage
Hive Chamber B
item - Missile Expansion
Hive Chamber C
Hive Transport Area
Industrial Site
Agon Transport Access
Transport to Agon Wastes
-- Agon Wastes --
Transport to Temple Grounds
Plaza Access
Mining Plaza
Save Station A
scan - Blueroot Tree
Transport Center
take portal
Crossroads
item - Missile Expansion
Portal Site
Portal Terminal
Transport Center
take seeker door
Transport to Torvus Bog
-- Torvus Bog --
Transport to Agon Wastes
Torvus Temple
take super door
Underground Transport
Hydrodynamo Station
(take missile door to Save Station B)
scan - Preed
scan - Blogg
item - Missile Expansion
Training Access
Training Chamber
scan - Recovering Energy (60% Logbook)
Transit Tunnel East
Catacombs
scan - G-Sch's Testament
scan - The New Terror
Catacombs Access
Hydrodynamo Station
scan - Bloggling
Training Access
scan - Seedburster
Training Chamber
Transit Tunnel West
Gathering Hall
scan - New Weapons
Crypt
Gathering Hall
Gathering Access
Hydrodynamo Station
Hydrodynamo Shaft
Main Hydrochamber
Hydrochamber Storage
item - Gravity Boost
Main Hydrochamber
scan - Alpha Blogg
Hydrodynamo Shaft
take portal
Undertemple Access
item - Dark Temple Key
Hydrodynamo Shaft
Hydrodynamo Station
Catacombs Access
Catacombs
Transit Tunnel East
item - Energy Tank
Catacombs
take portal
Dungeon
scan - Dark Grenchler
Undertransit Two
Sacrificial Chamber
Undertransit One
item - Missile Expansion
Crypt
Crypt Tunnel
Undertemple Shaft
(take missile door to Save Station 2)
Sacrificial Chamber Tunnel
Sacrificial Chamber
scan - Grapple Guardian
item - Grapple Beam
scan - Grapple Point
Sacrificial Chamber Tunnel
Undertemple Shaft
Crypt Tunnel
Crypt
Gathering Hall
Gathering Access
Hydrodynamo Station
Underground Transport
Torvus Temple
Temple Access
Great Bridge
Abandoned Worksite
Forgotten Bridge
Dark Forgotten Bridge
take super door
Brooding Ground
scan - Liftvine Crystal
Venomous Pond
item - Dark Temple Key
(take missile door to Save Station 1)
take light door
Dark Torvus Temple Access
Dark Torvus Temple
take super door
Cache B
item - Energy Tank
Dark Torvus Temple
(refill in Ammo Station)
scan - Chykka Larva
scan - Dark Shredder
scan - Chykka
scan - Dark Chykka
scan - Chyklings
item - Dark Visor
Dark Controller Access
Dark Torvus Energy Controller
collect energy (or skip it, see Sequence breaks)
Dark Controller Access
Dark Torvus Temple
Dark Torvus Temple Access
Venomous Pond
Brooding Ground
Dark Forgotten Bridge
Forgotten Bridge
Abandoned Worksite
item - Missile Expansion
Great Bridge
take dark door
Temple Access
Torvus Temple
Controller Access
Torvus Energy Controller
return energy
Controller Access
Torvus Temple
Temple Access
Great Bridge
Path of Roots
scan - The Ing Attack
item - Missile Expansion
Torvus Lagoon
item - Missile Expansion
Temple Transport Access
Transport to Temple Grounds
-- Temple Grounds --
Transport to Torvus Bog
Torvus Transport Access
Path of Eyes
Hall of Eyes
Meeting Grounds
Temple Transport C
Transport C Access
Temple Sanctuary
Controller Transport
Main Energy Controller
visit U-mos
Controller Transport
Temple Sanctuary
Transport A Access
item - Missile Expansion
Temple Transport A
Sacred Path
Sacred Bridge
GFMC Compound
item - Missile Expansion
Fortress Transport Access
scan - Luminoth Turret
scan - The Sky Temple
Transport to Sanctuary Fortress
-- Sanctuary Fortress --
Transport to Temple Grounds
Temple Transport Access
scan - Serenity Class Drone
Sanctuary Entrance
Power Junction
scan - Octopede
Reactor Access
scan - Rezbit
Reactor Core
scan - Quad MB
scan - Quad CM
(take missile door to Save Station A)
Minigyro Chamber
Hall of Combat Mastery
Culling Chamber
scan - Ingworm Cache
take door near portal
Hazing Cliff
scan - Dark Diligence Drone
scan - Dark Tallon Metroid
item - Missile Expansion
Culling Chamber
take dark door
Central Hive East Transport
Hive Dynamo Works
take portal
Dynamo Works
Dynamo Access
scan - Diligence Class Drone
scan - Mechlops
Main Gyro Chamber
(take missile door to Save Station B)
take blue door
Temple Access
Sanctuary Temple
scan - Dark Quad MB
scan - Dark Quad CM
Controller Access
Sanctuary Energy Controller
item - Cobalt Translator Module
scan - Agon Falls
Controller Access
Sanctuary Temple
Workers Path
Dynamo Works
scan - Spider Guardian
item - Spider Ball
item - Missile Expansion
scan - C-Rch's Testament
Central Area Transport East
Hall of Combat Mastery
scan - Spider Ball Track
scan - The Final Crusade
item - Missile Expansion
Culling Chamber
item - Dark Temple Key
Hall of Combat Mastery
Minigyro Chamber
Reactor Core
item - Energy Tank
Reactor Access
Power Junction
Sanctuary Entrance
Temple Transport Access
Transport to Temple Grounds
-- Temple Grounds --
Transport to Sanctuary Fortress
Fortress Transport Access
GFMC Compound
Sacred Bridge
Sacred Path
Temple Transport A
Transport A Access
Temple Sanctuary
Transport C Access
Temple Transport C
Meeting Grounds
Hall of Eyes
Path of Eyes
Torvus Transport Access
Transport to Torvus Bog
-- Torvus Bog --
Transport to Temple Grounds
Temple Transport Access
Torvus Lagoon
Portal Chamber
Great Bridge
Temple Access
Torvus Temple
Underground Transport
Hydrodynamo Station
Hydrodynamo Shaft
Main Hydrochamber
Undertemple
scan - Power Bomb Guardian
item - Power Bomb
Undertemple Access
Hydrodynamo Shaft
Hydrodynamo Station
Training Access
Training Chamber
scan - Dark Blogg
item - Missile Expansion
Fortress Transport Access
Transport to Sanctuary Fortress
-- Sanctuary Fortress --
Transport to Torvus Bog
Torvus Transport Access
Main Research
scan - Torvus Falls
scan - Caretaker Class Drone
item - Missile Expansion
Transit Station
Hive Portal Chamber
scan - Dark Ingsmasher
Transit Station
Hive Portal Chamber
Transit Station
item - Power Bomb Expansion
Reactor Core
Minigyro Chamber
Hall of Combat Mastery
scan - Ingsmasher
Central Area Transport East
Dynamo Works
Dynamo Access
Main Gyro Chamber
Checkpoint Station
Aerie Transport Station
Aerie Access
scan - Dark Samus 2 (80% Logbook)
Aerie
Hive Summit
Aerie
item - Echo Visor
Aerie Transport Station
Checkpoint Station
Main Gyro Chamber
Dynamo Access
Dynamo Works
Central Area Transport East
Hall of Combat Mastery
Minigyro Chamber
Reactor Core
Transit Station
Main Research
Staging Area
Main Research
Central Area Transport West
Watch Station
scan - Sanctuary Falls
item - Beam Ammo Expansion
take portal
Aerial Training Site
Judgment Drop
Grand Abyss
Vault
Vault Attack Portal
scan - Dark War Wasp
Vault
Vault Attack Portal
Vault
item - Screw Attack
Grand Abyss
Watch Station
Central Area Transport West
item - Missile Expansion
Main Research
Staging Area
Central Hive West Transport
scan - Wall Jump Surface
Aerial Training Site
item - Dark Temple Key
item - Missile Expansion
Watch Station
take light door
Watch Station Access
item - Energy Tank
Main Gyro Chamber
Dynamo Access
Dynamo Works
Hive Dynamo Works
take white door
Hive Dynamo Access
Hive Gyro Chamber
item - Dark Temple Key
(take north blue door to Hive Gyro Access for ammo refill)
(take missile door to Hive Save Station 2)
take south blue door
Hive Temple Access
Hive Temple
scan - Quadraxis
scan - Damaged Quadraxis
scan - Shielded Head Module
scan - Stunned Head Module
scan - Final Head Module
item - Annihiliator Beam
Hive Controller Access
Hive Energy Controller
collect energy
Hive Controller Access
Hive Temple
Temple Security Access
Aerial Training site
scan - Super Crystal (shoot crystal with annihiliator)
scan - Super Beacon (ditto for beacon)
Watch Station
Sentinel's Path
scan - Mekenobite
item - Missile Expansion
Sanctuary Temple
Controller Access
Sanctuary Energy Controller
return energy
Controller Access
Sanctuary Temple
Workers Path
Dynamo Works
take pb door
Dynamo Storage
Hive Cache 3
Hive Dynamo Works
scan - Flying Ing Cache
item - Sky Temple Key
Hive Cache 3
Dynamo Storage
Dynamo Works
Dynamo Access
Main Gyro Chamber
item - Power Bomb Expansion
scan - Shattered Hope
Temple Access
item - Missile Expansion
Main Gyro Chamber
Dynamo Access
Dynamo Works
Central Area Transport East
Hall of Combat Mastery
Minigyro Chamber
Reactor Core
Reactor Access
Power Junction
Sanctuary Entrance
scan - Twilight
scan - S-Jrs's Testament
item - Power Bomb Expansion
Temple Transport Access
Transport to Temple Grounds
-- Temple Grounds --
Transport to Sanctuary Fortress
Fortress Transport Access
GFMC Compound
Trooper Security Station
Communication Area
item - Missile Expansion
Storage Cavern A
scan - D-Isl's Testament
Communication Area
Dynamo Chamber
item - Power Bomb Expansion
Temple Assembly Site
take portal
Plain of Dark Worship
item - Missile Expansion
Lake Access
Accursed Lake
scan - Dormant Ingclaw
item - Sky Temple Key
Lake Access
Plain of Dark Worship
Temple Assembly Site
Temple Transport B
Transport B Access
Temple Sanctuary
Controller Transport
Main Energy Controller
item - Light Suit
use teleporter
-- Agon Wastes --
Agon Energy Controller
Controller Access
Agon Temple
take dark door
Mine Shaft
item - Energy Tank
Mining Station B
scan - Kralee
take light door
Storage A
item - Missile Expansion
Mining Station B
scan - The Stellar Object
take portal
Trial Grounds
Dark Transit Station
Duelling Range
Mining Plaza
Transit Station
Mining Station B
item - Darkburst
Mine Shaft
Agon Temple
take light door
Sandcanyon
item - Power Bomb Expansion
Ventilation Area A
item - Missile Expansion
Transport to Sanctuary Fortress
-- Sanctuary Temple --
Transport to Agon Wastes
Agon Transport Access
Hall of Combat Mastery
Culling Chamber
Unseen Way
Hive Reactor
(take blue door to refill in Hive Cache 1)
(take missile door to Hive Save Station 1)
Hive Reactor Access
Entrance Defense Hall
scan - Ing Larva Swarm
Hive Entrance
item - Sky Temple Key
Entrance Defense Hall
Hive Reactor Access
Hive Reactor
Unseen Way
Culling Chamber
Hall of Combat Mastery
Minigyro Chamber
Reactor Core
Sanctuary Map Station
item - Missile Expansion
Reactor Core
Minigyro Chamber
Hall of Combat Mastery
Agon Transport Access
Transport to Agon Wastes
-- Agon Wastes --
Transport to Sanctuary Fortress
Ventilation Area A
Main Reactor
scan - B-Stl's Testament
item - Missile Expansion
Sand Processing
item - Missile Expansion
Save Station C
Ventilation Area B
Bioenergy Production
item - Energy Tank
Storage C
item - Missile Expansion
Bioenergy Production
Security Station A
Biostorage Station
Storage B
item - Missile Expansion
Biostorage Station
Biostorage Access
turn back when you reach the door
Biostorage Station
scan - Metroid Cocoon (100% Research)
scan - Infant Tallon Metroid
Biostorage Access
Command Center
Doomed Entry
Feeding Pit Access
Feeding Pit
item - Power Bomb Expansion
Watering Hole
Phazon Site
Ing Cache 2
item - Sonic Boom
Phazon Site
Bitter Well
Save Station 3
Hall of Stairs
Dark Oasis
scan - Ingstorm
item - Sky Temple Key
(take light door to refill in Ing Cache 3)
Oasis Access
Doomed Entry
take dark door
Double Path
Battleground
item - Sky Temple Key
Warrior's Walk
item - Missile Expansion
Judgment Pit
Junction Site
item - Missile Expansion
Duelling Range
Ing Cache 4
item - Missile Expansion
Duelling Range
Save Station 2
Crossroads
Portal Site
Portal Terminal
Portal Access A
Mining Station A
item - Missile Expansion
Mining Station Access
Mining Plaza
item - Energy Tank
Save Station A
Transport Center
Transport to Torvus Bog
-- Torvus Bog --
Transport to Agon Wastes
Torvus Temple
Underground Transport
Hydrodynamo Station
Hydrodynamo Shaft
Main Hydrochamber
Undertemple
item - Missile Expansion
Main Hydrochamber
Hydrodynamo Shaft
Hydrodynamo Station
Gathering Access
Gathering Hall
item - Missile Expansion
Transit Tunnel South
item - Missile Expansion
Catacombs
Dungeon
scan - Watchdrone
item - Sky Temple Key
Catacombs
Catacombs Access
Hydrodynamo Station
Underground Transport
Torvus Temple
Underground Tunnel
Torvus Grove
item - Missile Expansion
Meditation Vista
item - Energy Tank
Torvus Grove
Grove Access
Forgotten Bridge
Plaza Access
item - Missile Expansion
Torvus Plaza
item - Energy Tank
Plaza Access
Forgotten Bridge
Dark Forgotten Bridge
Putrid Alcove
item - Power Bomb Expansion
Poisoned Bog
item - Sky Temple Key
take seeker door
Cache A
item - Beam Ammo Expansion
Poisoned Bog
Portal Chamber
item - Missile Expansion (take portal twice, the room is named the same!)
Poisoned Bog
Putrid Alcove
Dark Forgotten Bridge
Forgotten Bridge
Abandoned Worksite
Great Bridge
item - Power Bomb Expansion
Portal Chamber
Torvus Lagoon
Temple Transport Access
Transport to Temple Grounds
-- Temple Grounds --
Transport to Torvus Bog
Torvus Transport Access
Path of Eyes
Windchamber Gateway
item - Energy Tank
Grand Windchamber
Ing Windchamber
Grand Windchamber
item - Sunburst
Windchamber Tunnel
GFMC Compound
Fortress Transport Access
item - Energy Tank
GFMC Compound
Sacred Bridge
Sacred Path
take portal
Profane Path
item - Beam Ammo Expansion
Phazon Pit
Phazon Grounds
item - Missile Expansion
Reliquary Access
Reliquary Grounds
Ing Reliquary
item - Sky Temple Key
Reliquary Grounds
Reliquary Access
Phazon Grounds
Phazon Pit
Profane Path
Sacred Path
Temple Transport A
Transport A Access
Temple Sanctuary
Transport C Access
Temple Transport C
Meeting Grounds
Hall of Eyes
Base Access
War Ritual Grounds
item - Missile Expansion
Shrine Access
take super door
Defiled Shrine
item - Sky Temple Key
Shrine Access
Gateway Access
Sky Temple Gateway
caution: don't step in the middle circle or you'll lose your chance at these
scan - B-Stl's Key
scan - J-Stl's Key
scan - J-Fme's Key
scan - M-Ohe's Key
scan - A-Kul's Testament
scan - D-Isl's Key
scan - C-Rch's Key
scan - S-Jrs's Key
scan - G-Sch's Key
scan - S-Dly's Key (100% Lore)
Sky Temple Energy Controller
Sanctum Access
Sanctum
scan - Emperor Ing Body
scan - Emperor Ing Head
scan - Emperor Ing Eye
scan - Emperor Ing Chrysalis
scan - Mutated Emperor Ing
Sanctum Access
Sky Temple Energy Controller
Sky Temple Gateway
scan - Dark Samus 3
scan - Dark Samus 4 (100% Logbook)
-- Logbook Hierarchy --
The following section shows how the categories are layed out in the Logbook as
seen in the game's god-awful worst-designed-i've-ever-seen-in-my-life menus.
If you want to try to finish off the Logbook in a file you've already completed,
or if you missed something in the above walkthrough, you can use this section to
figure out what you're missing. You might not be able to go back and get it
though, if it's a one time scan!
Creatures
Aether
Aquatic
Large Aquatic
- Alpha Blogg
- Blogg
Small Aquatic
- Bloggling
- Hydlings
Flying
Large Flyers
- Shredder
- Shriekbat
- Shrieker
Small Flyers
- Lightflyer
- Lumite
- Sandbats
- War Wasp
Ground
Predators
- Alpha Sandigger
- Alpha Splinter
- Grenchler
- Sandigger
- Splinter
- Sporb
Surface Prowlers
- Brizgee
- Green Kralee
- Kralee
- Krocuss
- Lightbringer
- Seedburster
Tunnel Prowlers
- Pillbug
- Worker Splinter
Mechanoids
Large
- Ingsmasher
- Mekenobite
- Quad CM
- Quad MB
- Watchdrone
Small
- Diligence Class Drone
- Harmony Class Drone
- Mechlops
- Octopede
- Rezbit
- Serenity Class Drone
Stationary
- Caretaker Class Drone
- Growler Class Turret
- Humility Class Turret
- Luminoth Turret
- Vigilance Class Turret
Dark Aether
Darklings
Darkling Aquatic
- Dark Blogg
- Dark Phlogus
Darkling Flyers
- Dark Shredder
- Dark War Wasp
- Nightbarb
Darkling Ground
- Dark Alpha Splinter
- Dark Grenchler
- Dark Splinter
Darkling Mechanoids
- Corrupted Sentreye
- Dark Diligence Drone
- Dark Ingsmasher
- Dark Quad CM
- Dark Quad MB
Darkling Offworld
- Dark Missile Trooper
- Dark Pirate Commando
- Dark Pirate Trooper
- Dark Preed
- Dark Tallon Metroid
- Dark Trooper
Emperor Ing
- Emporer Ing Body
- Emporer Ing Chrysalis
- Emporer Ing Eye
- Emporer Ing Head
- Mutated Emporer Ing
Guardians
Amorbis
- Amorbis 1
- Amorbis 2
Chykka
- Chykka
- Chykka Larva
- Chyklings
- Dark Chykka
Quadraxis
- Damaged Quadraxis
- Final Head Module
- Quadraxis
- Shielded Head Module
- Stunned Head Module
Sub Guardians
- Bomb Guardian
- Boost Guardian
- Grapple Guardian
- Jump Guardian
- Power Bomb Guardian
- Spider Guardian
Ing
- Darkling Tentacle
- Hunter Ing
- Ing Larva Swarm
- Inglet
- Ingstorm
- Warrior Ing
Offworld
Dark Samus
- Dark Samus 1
- Dark Samus 2
- Dark Samus 3
- Dark Samus 4
Metroids
- Infant Tallon Metroid
- Tallon Metroid
Pirates
- Pirate Aerotrooper
- Pirate Commando
- Pirate Grenadier
- Pirate Trooper
- Preed
Lore
Luminoth Lore
A-Kul's Clues
Cadre 1 Clues
- B-Stl's Key
- G-Sch's Key
- J-Stl's Key
- S-Dly's Key
Cadre 2 Clues
- C-Rch's Key
- D-Isl's Key
- J-Fme's Key
- M-Ohe's Key
- S-Jrs's Key
Conflict
First Phase
- Dark Aether
- New Weapons
- Our War Begins
- Recovering Energy
- The New Terror
Second Phase
- Agon Falls
- Shattered Hope
- The Final Crusade
- The Sky Temple
- Torvus Falls
Final Phase
- Twilight
- Sanctuary Falls
History
Dark Age
- Age of Anxiety
- Cataclysm
- The Ing Attack
- The World Warped
Golden Age
- Light of Aether
- Origins
- Our Heritage
- Paradise
- Saving Aether
- The Stellar Object
Keybearer Lore
Cadre 1
- A-Kul's Testament
- B-Stl's Testament
- G-Sch's Testament
- J-Stl's Testament
- S-Dly's Testament
Cadre 2
- C-Rch's Testament
- D-Isl's Testament
- J-Fme's Testament
- M-Ohe's Testament
- S-Jrs's Testament
Space Pirate Logs
Cycle 4
- Log 44681
- Log 48853
Cycle 5
- Log 50086
- Log 54421
Cycle 6
- Log 62217
- Log 63622
- Log 67135
- Log 69898
Cycle 7
- Log 70136
- Log 71599
Trooper Logs
Force One
- CAPT A. Exeter
- LCPL J. Brode
- PFC G. Haley
- PFC I. Crany
- PFC S. Milligan
- SPC F. Triplette
Force Two
- GSGT C. Benet
- PFC E. Denys
- PFC L. Brouda
- PFC M. Veroni
- SPC B. Reeves
- SPC M. Angseth
Research
Aether Studies
Aether
- Aether
- Dark Portal
- Energy Controller
- U-mos
Dark Aether
- Dark Aether
- Light Portal
- Phazon
Biology
Cocoons
- Metroid Cocoon
- Splinter Cocoon
- War Wasp Hive
Darklings
- Dormant Ingclaw
- Ing Webtrap
- Ingclaw
- Webling
Ing Storage
- Bladepod
- Flying Ing Cache
- Ingsphere Cache
- Ingworm Cache
Plantforms
- Agon Bearerpod
- Bloatsac
- Blueroot Tree
- Sandgrass
- Torvus Bearerpod
- Torvus Hanging Pod
Luminoth Technology
Lift Crystals
- Dark Lift Crystal
- Light Lift Crystal
- Liftvine Crystal
Light Beacons
- Energized Beacon
- Light Beacon
- Nullified Beacon
- Super Beacon
Light Crystals
- Energized Crystal
- Light Crystal
- Nullified Crystal
- Super Crystal
Utility Crystals
- Dark Sentinel Crystal
- Sentinel Crystal
Mechanisms
GF Security
- GF Bridge
- GF Gate Mk VI
- GF Gate Mk VII
Systems
- Bomb Slot
- Grapple Point
- Kinetic Orb Cannon
- Spider Ball Track
- Spinner
- Wall Jump Surface
Vehicles
- GFS Tyr
- Pirate Skiff
- Samus's Gunship
-- Sequence Breaking --
Getting items early, out of sequence, or skipping them completely was very
common in the first Metroid Prime. In the week after the release of Echoes,
the team who tore about Prime felt the chances of anything similar in Echoes
was low because of the way all items are guarded by bosses that need the
previous item to defeat. Yet there are still some pretty big things.
You can skip the Dark Suit entirely if you get enough tanks, doing a 'ghetto
jump' in Abandoned Base, the room that was supposed to prevent skipping the
Dark Suit. A ghetto jump is basically a jump against a slope of a wall;
you'll get extra height, in this case just barely enough to reach to portal
without going all the way through the room. You'll need at least 2 tanks to
survive the harsh toxic gas that the Ingclaws spew out, I recommend 4! The
Boost Guardian will be pretty tricky without the Dark Suit, but he's quite
dooable. You just have to get lucky with him smashing the pillars for ultra
energy at the right time. Quadraxis is actually easier than Boost Guardian,
I think, because he spews out a lot more energy.
Of course you don't want to skip anything in a 100% run, but there's still
things you can do. You can just skip returning Torvus's energy. After Chykka,
simply go into the next room, walk or roll behing the bomb slot, and then go
back to the door. This will reload the room, as you can see by the door not
opening right away. The elevator to leave will be there, and you can head out
witout the energy. The effect of skipping the energy is twofold: not only do
you not have to return it, but you won't have to talk to U-Mos in the Great
Temple before going to the next area, as his psychic "you have to talk to me
now" barrier won't be there. You do have to collect and return the Sanctuary
energy, and this is enough for U-Mos to give you the Light Suit. After you
have that, and the teleporters activate, if you then go back and try to return
the Torvus energy, humorous things happen!
A big sequence break you can use in 100% runs involves getting the seekers
after you've already finished Torvus and collected the Dark Visor. The only
seeker door you need them for up to then is in Hydrodynamo Station, heading
toward Gathering Hall where you go in two directions to come back to HS and
scan the poles you couldn't reach. But you CAN reach them. Stand on the ring
near the water's surface, look down and face the door ledge you want to reach,
light or dark. Jump backwards off the ledge, then after you've fallen below
the platform, jump forward and hold B + R. You'll go flying forward, then turn
around and scan the poles! If you don't go forward enough, you jumped too late.
With this trick, the route can be revised after getting Super Missiles as
follows, but note that I'm not placing any scans as I assume you don't care
about scans anymore if you're trying crazy sequence breaks like this!
Temple Access
item - Energy Tank
Torvus Temple
take super door
Underground Transport
Hydrodynamo Station
(take missile door to Save Station B)
item - Missile Expansion
activate all three scans using the trick jump
Hydrodynamo Shaft
Main Hydrochamber
Hydrochamber Storage
item - Gravity Boost
Main Hydrochamber
Hydrodynamo Shaft
take portal
Undertemple Access
item - Dark Temple Key
Hydrodynamo Shaft
Hydrodynamo Station
take light door
Gathering Access
Gathering Hall
take portal
Crypt
ghetto jump on top of the laser to reach light door
Crypt Tunnel
Undertemple Shaft
(take missile door to Save Station 2)
Sacrificial Chamber Tunnel
Sacrificial Chamber
item - Grapple Beam
Sacrificial Chamber Tunnel
Undertemple Shaft
Crypt Tunnel
Crypt
Gathering Hall
Gathering Access
Hydrodynamo Station
Underground Transport
Torvus Temple
..
continue route after Super Missiles toward Boost Ball as if you hadn't
deviated from the route
..
Dark Torvus Arena
item - Boost Ball
item - Dark Temple Key
Dark Arena Tunnel
Dark Forgotten Bridge
Dark Falls
Polluted Mire
Gloom Vista
Meditation Vista
Torvus Grove
take dark door
Grove Access
Forgotten Bridge
Dark Forgotten Bridge
take super door
Brooding Ground
..
continue to Chykka
..
Dark Controller Access
go behind the bomb slot!
Dark Torvus Temple
Venomous Pond
Brooding Ground
Dark Forgotten Bridge
Forgotten Bridge
Ruined Alcove
Torvus Lagoon
Temple Transport Access
Transport to Temple Grounds
-- Temple Grounds --
Transport to Torvus Bog
Torvus Transport Access
Path of Eyes
Hall of Eyes
Meeting Grounds
boost up the half pipe into the tunnel
Service Access
Path of Honor
Hall of Honored Dead
item - Seeker Launcher
Path of Honor
Service Access
take blue door
Landing Site
Hive Access Tunnel
Hive Chamber A
item - Missile Expansion
Hive Tunnel
Command Chamber
Hive Storage
Hive Chamber B
item - Missile Expansion
Hive Chamber C
Hive Transport Area
Industrial Site
Collapsed Tunnel
Temple Assembly Site
Temple Transport B
..
proceed to Sanctuary
The next big-break to be found was a method of reaching Screw Attack without
the Echo Visor. You can get the Screw Attack as soon as you enter Sanctuary,
and as a result get a Power Bomb Expansion before the main Power Bomb. Be
warned that this is very hard! In Watch Station Access it is possible to do a
strange dash jump into the pit far enough to make the terminal fall put you on
the other side. Stand on the cord at the left wall for a little bit of extra
height, then turn and scan the light door to completion. Now you need to lock
onto the door, press left and tap B all at the same time to dash to the left,
then almost immediately move the stick from left to down. Because you've
already scanned the door, the view will soon freeze. At this time you need to
press in R, adjust the stick to be down but very slightly to the right, then
release L. An instant later press L again but only halfway, then another
second later press B again. If you do it right and luck is on your side, the
game will place you on the other side. I've only done it twice myself out of
around 250 tries as I write this... so yes, it is very hard! To do the next
room, Watch Station, without the Spider Ball is also tricky. You have to wait
for one of the Rezbits to make a shield and then jump on it, and from there
jump on top of the lower horizontal spider ball tracks near the bomb slot.
From there jump to the upper track, and face away from the bomb slot. If you
space jump backwards to the wall and then morph when you hit the wall, maybe
you will appear in the bomb slot... if you're lucky. Good luck trying to do
BOTH of these crazy tricks in a speed run. Maybe you should go back and save
after you scan the pole in WSA to activate the grapple points ;-)
Once you have the screw attack you have to pick up the Translator and the
Spider Ball before you can get the PB expansion. You can get through the
Sanctuary Temple faster though, skipping the Dark Quad cutscene by using
Screw Attack. After getting Spider, return to Sanctuary Entrance and watch
Dark Samus destroy the bridge (or not, thanks for letting us skip ALL
non-loading cutscenes Retro!). Jump onto the box to the right of where the
bridge was, then onto the pole to the left. From there you can screw attack
over to lower platform below where the turret will be. Once there, turn to
face sanctuary and screw attack into where the scan pole is to activate the
turret. Normally you'd use a power bomb on the denzium below to reach this.
After scanning, jump on top of the pole and then out of the area. Take the
morph ball cannon and spider up to the turret. Collect the expansion like you
normally would, and have fun with early power bombs... bomb! Note that you
still have to fight the Power Bomb Guardian. If you don't, the Sky Temple
key in Dark Oasis won't be there.
-- Closing Note --
Hope this helps a lot of confused gamers out there get that 100% Logbook, so
you can unlock that pretty art gallery, look at it once and never again... is
it worth it? Sure, if you're a completionist like me! I wrote the original
guide within a day, and by the end I was somehow still awake after 26 hours,
hopefully I've fixed all the mistakes that caused by now. Thanks to Scarlet
for helping me find the missing things (in my original playthrough as well).
My time when I first finished this walkthrough was 5:53. At the time of
version 1.4, sparky has the fastest 100% in a time of 2:25, with a route that
involved plenty of sequence breaks and faster methods to get expansions. See
the run at
http://speeddemosarchive.com/MetroidEchoes.html
Hopefully the Sequence breaking section will give you a sampling of the things
that are possible. For full details on sequence breaking, speed tricks and
new speed runs, visit
http://www.metroid2002.com/echoes/
Legal note: you can post this walkthrough online or anywhere else you want
without my permission as long as it is not modified at all. The original
location for this document is
http://radix.metroid2002.com/echoes100_100.txt