Version 1.4:
Updated and removed some obsolete information.
Version 1.3:
Updated a few old bits of information and cleaned some things up.
Version 1.2:
New title, made it look a little better
Version 1.15:
Added Action Replay codes and some more of everything.
Version 0.95:
Added characters, FAQ, changed Casting Theater to Demo Theater (the way it
should be) finished the walkthrough, and added some more details here and
there. Still more to come.
Version 0.25:
Basic Controls, Walkthrough up to Underground Base, small stuff.
==== Donations ====
I'm not asking for or expecting them, but if you feel this guide has helped
you and want to send me a donation, just send me an e-mail and I'll let you
know where you can send them.
I. Characters
II. Basic Controls
III. Walkthrough - Disk One
IV. Walkthrough - Disk Two
V. Weapons and Items
VI. FAQ (Frequently Asked Questions, not help)
VII. Bonus Features
VIII. Action Replay Codes
IX. Thanks and Credits
New to the GameCube version of Metal Gear Solid is the most obvious one - the
graphics. The graphics have been completely redone and look just as good as
the graphics in Metal Gear Solid 2 for PS2. Some other new features are:
- First-person shooting.
- Lockers, to either hide in or hide bodies in.
- The ability to grab ledges.
- New cutscenes with new special effects.
- The M9 tranquilizer gun.
- Some new easter eggs, new voice work, etc.
- Dog tags (like in Metal Gear Solid 2)
=================================================
I. Characters
=================================================
Solid Snake -
Former member of Foxhound. Called to investigate the development of a new
Metal Gear on Shadow Moses.
Meryl Silverburgh -
Niece of Colonel Campbell. She wants to help Snake on his mission and becomes
a very important person to Snake.
Roy Cambpell -
Commander of Snake's mission and a former commander of Fox-Hound.
Naomi Hunter -
Provides support to Snake. Chief of the medical staff.
Mei Ling -
Manages your save files and offers some wisdom to Snake during his mission.
Hal "Otacon" Emmerich -
Lead designer of the Metal Gear Rex project. Becomes a good friend to Snake
during his mission.
Liquid Snake -
Leader of Foxhound and the one who started this mess.
Revolver Ocelot -
Member of Foxhound who is a expert at hand guns.
Vulcan Raven -
Giant Shaman that is obcessed with ravens.
Sniper Wolf -
Will wait weeks to kill her prey. Otacon has a big intrest in her.
Psycho Mantis -
Reads the minds of people and their memory cards. Has very powerful
telekinetic abilities.
Cyborg Ninja -
Wears a powerful exoskeleton and uses stealth to get around and kill people.
Can deflects bullets with his sword.
Big Boss -
The military calls this man "The greatest soilder who ever lived." Cells from
his body were used to clone Solid and Liquid Snake. Now his remains are
demanded by Liquid Snake.
=================================================
II. Basic Controls
=================================================
Analog stick: move Snake, aim in first-person view.
A Button: Grab enemies (when not holding weapon), fire weapon
B Button: punch/kick, knock on wall (when flat against it).
Y Button: hang from ledges, open locker doors, climb onto platforms.
X Button: croutch, roll (while running), let go of ledge
L Button: scroll through/equip items.
R Button: scroll through/equip weapons.
Z Button: go in first-person view
A + Start: Opens up the Codec.
B + Start: Pause game
C-Stick: change camera angles while looking around a corner.
==========================================
III. Walkthrough - Disk One
==========================================
This is a story free (not spoiler free) walkthrough. I give some opinions about
the story during the walkthrough, but the cutscenes in the game are there for
you to watch, so I don't need to talk about them.
== Cargo Bay ==
After the opening movie, get out of the water and crawl underneath the large
crate next to the stairway and get to the other side. Now you have to wait for
the elevator to come back down from the helipad. If you are bored you can go
ahead and take out the guards but avoid them if you want. Once the elevator
comes down get in it and it will take you up to the helipad.
== Helipad ==
After exiting the elevator and going through a long Codec conversation, walk
past the helipad - but be careful not to walk under a spotlight or the alarm
will go off. Now there is a truck nearby that has the SOCOM pistol in it.
Walk up to the back of the truck and grab it. Now you have to get to a vent
that is on the left side of the building near the ground. Walk up to it and
croutch, then crawl into it. As you continue to crawl through the vent, you
will come across some rats. Follow the rats and they will lead you to some
water. Swim through the water and to the other side. Keep following the rats
and they will lead you to the Tank Hangar.
== Tank Hangar ==
There is not much to do in this room - it just connects a bunch of rooms
together. There are a few things to grab upstairs like Chaff Grenades and the
Thermal Goggles. Once you grab them, head downstairs and go north to the
elevator. Walk up to the switch and go inside. Head to B1 - the Holds.
== Holds ==
Go past the doors and in the corner of the room is a ladder. There is also a
vent with a ration in it nearby. When you are ready, go up the ladder and into
a air vent. As you crawl through the vent, you will pass a female prisoner.
Keep crawling and you will find the DARPA Chief. After the conversation with
the DARPA Chief, you will be forced to take out some guards with your "new
friend". Once all the guards are dead, there will be a cutscene.
After the cutscene, go to the elevator and down to B2, the Armory.
== Armory ==
In this room, there are traps on the floor that open up if you walk on them.
You will fall down the hole if you don't run over them, so be careful. There
are a bunch of small rooms with different stuff in them, but you can only go
into the two in the south part of the room. In these rooms are C4 and
Grenades. Pick them up and make your way to the southwest corner of the room
and in first person view, you will notice a discoloration on the wall. Set
some C4 next tio this part of the wall and press B to dentonate it. Now walk
through the new hole and keep going south till you see another wall like that.
Blow it with C4 and go east. Now you will run into two walls that can be blown
with C4. The right wall leads to some locked doors and a ration. The north
one leads to Armstech President Baker. When you're ready, go through the north
wall and we come to our first boss battle.
This is the easiest boss battle in the game. All you have to do is use
first-person view and shoot at Ocelot's head (for max. damage) and watch out
for Baker. You will notice how many bullets are in his chamber by looking near
the health bar. While he is reloading, run after him and shoot. Like I said,
really easy and will take about a minute to beat.
Now with a new keycard, head back to the Armory. Get the FA-MAS out of a room
with a big 2 on the door. Be careful in this room because there are invisible
lasers and you need to crawl under them to reach the FA-MAS. Now that you have
the gun, go north to the elevator and go back up to the Tank Hangar.
== Tank Hangar ==
Baker mentioned that Meryl's codec number was on the back of the game case, so
look there to find her number. If you don't have the case around, it is
140.15. Now use that frequency to call her and she will open the large doors
leading to the Nuclear Warehouse. This takes her a minute to open so avoid the
guards and wait until she opens the door. Behind the door is a series of
lasers going up and down. To get past them, use the thermal goggles. If you
didn't get them earlier, shoot the fire extinguisher to reveal the lasers.
When you get past them, you will end up in the Canyon.
This battle can be a little tricky. First equip your rations, cause unless
you're a master at this, you're gonna need them. The tank is on the far north
side of the canyon. Make you're way there and try your best to avoid the
cannon's missile fire. When you get close enough to the tank, it will start
moving. There are grenades around here you can use to throw inside the
gunner's seat and while they do a good amount of damage they're not very
accurate. Take out your SOCOM or FA-MAS and in first-person view, aim at the
gunner when he pokes up out of the tank and fire. There are two gunners to
kill, so try to use your ammo accordingly.
Now that the tank's out of the way it's time to go into Nuke Building #1
== Nuke Building # 1 ==
Go forward and crawl under the large steel door. Naomi warns you about
shooting your weapons in this room because of the warheads, so the only gun you
can fire is your M9.
Go up the staircase on the right side of the room and walk down the path until
you get to the elevator. Go down to B1.
== Nuke Building B1 ==
Go in the room right across from the elevator and you will see a bunch of
computers and office equipment. Grab the Nikita on the right side of the room
and the ammo next to it. Now go back to the elevator and to B2.
== Nuke Building B2 ==
This hallway is filled with gas and there is electricity running through the
floor. Now if you're about to run out of oxygen, go back into the air filter
room. Using the Nikita, you need to destroy the power generator to stop power
flow through the floor. The cutscene shows you where to aim. After you
destroy the generator, walk down the hall and go right. Once the cutscene is
over, go up and into the computer room where you run into the Ninja again.
This battle is easy for the most part. You can't use a weapon because he will
just block all bullets you shoot at him. Use your thermal goggles to spot him,
and if you don't have those by now, well good luck trying to spot him. Then
use punch and kick combos on him until his energy is depleted.
Now that you have talked to Otacon, it's time to find Meryl, so go back to the
elevator. On your way through the hallway with the gas in the air, go into the
small rooms on the right and you will find a gas mask. When you get in the
elevator, go to B1
== Nuke Building B1 ==
Go back to the computer room where you got the Nikita and there are some guards
walking around. One of the guards walk a little differently than the others.
That's Meryl. Follow her around until she leaves the room and goes to the
bathroom. When you get to the bathroom, there will be a cutscene. When you
two are done in the bathroom, head to the hall that leads north to a new room.
This is a crazy one. First he will give you a taste of his psychic powers. If
you have a save file from one of the games listed in the Bonus Section, he will
mention them. Before the battle begins, the screen will turn black and HIDEO
will appear in the upper right corner of the screen. Take the your controller
and plug it in Port #4. Now the battle will start. When ever he is trying to
control Meryl, use a punch/kick combo on her until she is knocked out. Use
your thermal goggles to find out where Mantis is at and shoot at him. Do this
enough and he will reappear and start throwing balls of fire and electricity at
you. Dodge the blasts and shoot at him until he gives up.
When Mantis is done talking, pick up his body and grab his dog tag. While
you're at it, knock Meryl out again and pick up her body and you will also get
her dog tag. Once you are done, go down into the room behind the bookcase and
into the caves. Before you go to the caves though, you want to pick up the
sniper rifle, you're going to need it. You can find the PSG-1 Sniper Rifle in
one of the strorage rooms in the Armory.
== Caves ==
This area has some wolves that walk around and if they get together, that can
become really irritating, so shoot them with the M9 to put them to sleep. Your
job in this area is to find Meryl. There is a small opening in the rock north
of the entrance. Crawl under there to get to the other side. Now just follow
the path going east until you get to another opening under the wall. Crawl
under it and Meryl will be waiting for you.
== Underground Passage ==
Meryl walks a path in the snow showing you where to walk because of the
claymore mines that are set around there. Follow Meryl's path exactly and get
to the other side.
Before you even think about fighting her, you need a sniper rifle. If you
didn't get one from the Armory, you need to go back and get it from one of the
many storage rooms.
Using the sniper rifle, zoom in with the B Button and get a good aim at her.
If you need to zoom out, press the X Button. Try your best to avoid her fire,
she can be really sneeky sometimes. Meryl is still in danger in this part, so
don't let Wolf shoot at her.
Save the game. Now walk north until you get to the door in the northeast
corner.
== Torture Chamber ==
Ocelot wants to have some fun with you. During this sequence, he will pump
electricity through you. If you give up by pressing Start, Meryl will die. If
you don't give up, but run out of energy, the game is over and you have to
start at your last save point. That's why I told you to save after the Sniper
Wolf battle. If you can tap A fast enough and live, Meryl will live and this
will effect the ending of the game.
Snake is now in a prison cell with the DARPA Chief and no equipment. There is
a guard that walks around your cell and keeps an eye on you. Soon the guard
will have some stomach problems and he runs off to the bathroom. During this
scene, Otacon will show up. Otacon gives you a hankerchief and a bottle of
ketchup. Once Otacon leaves, lay down on the ground and use the ketchup. This
will make Snake look like he's injured. Make sure you stay on the ground until
the guard sees you and unlocks the door. Now take out the guard, run into the
torture chamber and grab the box with your supplies in it. Go east out of that
room and take the elevator up to the Tank Hangar. Now using the same path you
took before, make your way back to the Underground Passage where you fought
Sniper Wolf. Make your way back to the north door where you were captured
before and go through it. Time to switch to Disk 2.
==========================================
IV. Walkthrough - Disk 2
==========================================
== Communications Tower A ==
Make your way though the hallway and collect the rope. You will come upon a
very tall staircase. Keep walking up the stairs until you get to get to a door
that's frozen shut. Otacon tells you that there is no way to open it from the
inside, so you need to blast it with C4 from the outside. Don't worry about
that door right now and continue walking up the stairs until you get to a
ladder. Climb up the ladder and it will take you to the roof.
== Communications Tower Roof ==
Snake notices a door a little ways away on the roof. Walk towards it and you
will be greeted by Liquid in a Hind helicopter. Equip the rope you have and
walk towards the railing near the edge. Using the rope, you need to rappel
down the side of the tower. During this, the Hind will be shooting at you, so
try to avoid it by jumping in a certain direction. Once you get to the bottom,
there will be a few guards shooting at you from far away. You can't get close
to them, so use your Sniper Rifle to take them out. When the guards are dead,
walk north on the walkway and follow the path to the door and pick up the
Stinger Missle Launcher.
== Communications Tower B ==
Walk down the flight of stairs and you will reach a dead end. When the
conversation with Otacon is over, walk upstairs and go up the ladder. The
ladder is easy to miss, so look carefully.
Take out your Stinger Missiles and aim at the Hind. Wait until a target box
turns red and fire. Liquid will sometimes shoot large missles at you that can
take a chunk of your health, so be careful not to stand in one place to long.
Shoot enough Stingers at the Hind and it will go down for good.
Go back downstairs and Otacon will tell you that the elevator is now working.
Go into the elevator and go to the first floor. The weight warning goes off
for some reason when you enter. That's because there are four guards on the
elevator with you, but they are wearing stealth camoflauge. Kill the guards
and you wil end up on the first floor. Now go through the southeast door and
you will end up in the snowfield.
Just like the last battle, just wait for her to come out from behind the trees
and shoot at her using the PSG-1.
After the battle, make your way north. When the cutscene is over, pick up her
body and you'll get ther dog tag. Now go through the door into the Blast
Furnace.
== Blast Furnace ==
Go right along the west along the metal path and you'll see a ledge for Snake
to walk on. Lean against the wall and walk along the edge until you get to a
crane hook that's in your way. Don't fall or Snake is going to melt like the
Terminator did. While leaning, press X and Snake will croutch. Continue
crawaling underneath the hook and across until you get to the metal path. Go
downstairs and into the northeast door.
== Cargo Elevator ==
Get on the large platform and activate the elevator. While moving down, four
guards will jump down shooting. When they get on the platform, kill them.
Once that is over, get off the platform and go right. Same thing - activate
the elevator and go down. No enemies this time, just some ravens......
This might take a few minutes. Raven has a big, BIG machine gun that will hit
you if you even look at the guy, so shooting at him won't work. You need to
place some claymore mines (which you can find in this room) on the ground where
he will walk. This is the most effective way. You can also use C4 but you
need to remember where you set it. With enough blasts to his side, this Native
giant will be defeated. If you are collecting Dog tags, go back to where his
gun is and his dog tag will be laying next to it. Go north through the doors.
== Warehouse North ==
Look for some cameras with guns attached to them and take them out on your way
through here. Go through the north door.
== Underground Base ==
Walk north down this path and you will finally see what all the fuss is about -
Metal Gear Rex! Go right and up the stairs. Watch for guards on the way up.
When you get to the top near Rex, go south and you will find the Control Room.
Listen in on what Liquid and Ocelot are talking about. Ocelot notices you and
shoots at you, causing Snake to drop the PAL key into the drainage ditch.
Once you get to the bottom where the drainage ditch is, go on in the water and
start searching. Watch your health because the water slowly damages you. While
looking in the water, you might come across a Time Bomb - not a good thing. If
you pick this up, go to the bomb in your items area and toss the thing before
time runs out. If the card dosen't show up in the water, Master Miller will
tell you that a rat most likely ate the card and that you need to find the rat.
There is a really small vent in the northwest corner of the room that rats will
hide in. Put some C4 next to the vent and wait for a rat to come out. When it
does, detonate the C4 and grab the card the rat dropped. Now make your way
back up to the control room and equip the PAL card. Go to the first computer
on the left and press Y. Snake will insert the card and active 1 of the 3
computers.
Now you need to take the PAL card to the cold Warehouse (where you fought
Vulcan Raven). Wait there until the card turns blue. Now that the card is
cold enough, quickly get back to the control room and insert it in the second
computer before it become room temperature again. Now there is one last
computer to activate.
Take the card to the Blast Furnace (where you had to sneak along the wall
without falling). Now when you get there, go into the small area acoss from
the exit. If you see steam coming out of the walls, you're in the right spot.
Stay in that small room until the card turns red. Is your card red? Good, now
make your way back to the control room before it turns back to room
temperature. Once the last card is put into the computer, you will
accidentally activate Metal Gear Rex. Ooops. Before you are able to get out of
the room, the doors are locked and gas is pumped in the room. Call Otacon on
the Codec and he will unlock the door for you. Leave the room and a cutscene
will play.
Snake and Liquid talk for a while and then it's time for you to fight the giant
mech.
Take out the stinger missles and aim for the right side of Rex. There is a
round dish like thing called a radome. That is what you have to destroy. Keep
attacking the radome until an old friend appears...
Grey Fox destroys the radome, and now you have to choose whether or not to
shoot Liquid or Fox. The truth is you can't make a decision cause the game
dosen't let you. After this scene, you go back to attacking Rex.
Aim for Liquid with the stinger missles. Watch out for the rail gun and the
missles. Shoot one missle at a time to be safe. Eventually Liquid gives up
and Metal Gear Rex is destroyed.
Now it's just you and him - man to man. Similar to the fight with Grey Fox,
use punch and kick combos and knock away at his health. There is a time limit
of three minutes during the battle, so don't waste time. During the battle,
try to punch Liquid over the side of Rex and he will drop his dog tag. Grab it
and continue fighting with him until he gives up.
With Liquid out of the way, you make it to the garage with the assault jeeps.
When Otacon finds one with the keys still inside, jump in the back and shoot
the guards in the way. Now you're almost out. There are two checkpoints you
run into with guards blocking the way. Shoot the barrels and the guards and
Otacon will continue to drive through the tunnel. Let's recap for a second.
Liquid had been shot down in a helicopter, blown out of a giant walking
mechanical beast and uppercutted off the side of Metal Gear Rex from 45 feet in
the air. Now if that dosen't kill a man, I don't know what will. Even after
all that, Liquid manages to catch up to you and Otacon in another jeep.
Shooting at Liquid keeps him from bashing into the side of your vehicle. Keep
this up long enough and it will take you to the final scene of the game. Now
watch the ending to see if Liquid finally dies! There are two different
endings depending on how long you could hold out during the torture scene with
Ocelot.
==========================================
V. Weapons and Items
==========================================
Socom:
------
Main pistol used in the game. Can be found in a truck on the helipad in the
beginning of the game.
M9:
---
Tranquilizer gun used to knock out enemies without killing them. All ready
equiped at beginning of the game.
FA-MAS:
-------
Automatic machine gun
PSG-1:
------
Sniper rifle used for shooting far away enemies or objects.
PSG-T:
------
Same as the PSG1 but uses non-lethal darts.
Grenade:
--------
Throw it and it blows up, just like a grenade should. Found in the armory.
Chaff Grenade:
--------------
These can be used to knock cameras offline for a few moments. Found in the
Tank Hangar.
Stun Grenade:
-------------
These can be used to make a big flash and knockout enemies.
C4:
---
Used to blow up concrete walls and other things and uses a detonator. Can be
found in the armory.
Claymore:
---------
These are motion sensored mines that are laid on the ground. If you are an
enemy walk in front of one, it blows up and knocks you down.
Stinger:
--------
Weapon that shoots homing missles at enemies.
Nikita:
-------
Remote contolled missle launcher that is used to blow up things in places you
can't reach.
Book:
-----
Lay down a book on the floor and if a guard finds it, he will become distracted
for a while.
Magazine:
---------
Not the ones you read. These are ammo magazines that can be thrown to distract
enemies.
Ration:
-------
Used to fill health bar. Will automatically fill health bar when you would
normally die, if equipped. Found in various locations.
Bandage:
--------
Used to stop bleeding if your health is low. Various locations
Card Lv. 1-10:
--------------
Used to open security doors throughout the base.
Cardboard Box:
--------------
A box Snake can hide under and walk around in.
Scope:
------
An item that lets you see far away.
Thermal Goggles:
----------------
Goggles used to see enemies body heat or other differences in temperature.
Socom Suppressor:
-----------------
Used to silence the fire from the SOCOM's barrel.
Ketchup:
--------
When used, makes guards think you were wounded.
==========================================
VI. FAQ
==========================================
Q: Will this be coming out for PlayStation 2 or Xbox?
A: I wouldn't count on it. The game didn't exactly sell though the roof.
Q: Is there VR missions on it like the first one?
A: No.
Q: Are there new voice actors?
A: Well I guess not. Before I said that Mei Ling and Naomi had new voice
actors but I got about ten e-mails telling me I was wrong. So there are no
new voice actors are in the game.
Q: How good/bad is the frame rate?
A: This can be an issue during a select few parts of the game, usually boss
battles, but nothing that hampers the experience.
Q: Is there a lot of blood?
A: Yeah, ecspecially for a Nintendo game. The "M" rating it received was well
deserved.
==========================================
VII. Bonus Features and Secrets
==========================================
Mario and Yoshi Figures:
Go into the computer room where you fought Grey Fox and you can see them on a
computer monitor.
GameCube:
If you look around the room where you meet Otacon, you will see a GameCube, a
WaveBird controller and a screen with the GameCube options screen.
Eternal Darkness Poster:
In the armory room is a room full of nikita equipment. Inside is a locker. Open
it up and there will be an Eternal Darkness poster inside.
Zone of the Enders: The 2nd Runner Poster:
In the computer room where you meet Otacon.
Psycho Mantis Memory Card Saves:
If you have save files of The Legend of Zelda: The Wind Waker, Super Mario
Sunshine, Eternal Darkness or Super Smash Bros. Melee, he will mention them
when he "reads your mind".
Meryl in her underwear, again:
The first time you past Meryl's cell in the vent, she is doing sit-ups. Go
back down the ladder and the back into the vent. Now when you pass her, she
will be in her underware, doing a different exercise.
Psycho Mantis' Portraits -
Behind his desk, he has pictures on the wall of (from left to right), Shigeru
Miyamoto, Hideo Kojima and Denis Dyack (President of Silicon Knights).
Demo Theater allows you to watch all the cutscenes during the game and the
ending with either Meryl or Otacon. Unlocked after you beat the game with
Meryl or Otacon.
New to this version, you can now hold up guards for their dog tags like in
Metal Gear Solid 2. Important dog tags, like the ones from bosses are included
in the walkthrough. There are different dog tags for each difficulty you play
on.
Hold - Up:
To hold up a guard, get behind him in first person view and raise your weapon.
Snake will yell "Freeze!" and the guard will put his hands in the air. Now you
have about 5 seconds to walk around and aim your gun at his head. He will
shake around and drop a dog tag if he still has one.
==========================================
VIII. Action Replay Codes
==========================================
If you have done everything possible in this game, then have a little fun with
these codes.
(M)
TJCP-ZRP3-KCF2Y
U1HQ-C09X-AKTK4
Infinite Health
DAYT-ZZJU-59XY1
UC1E-K4BK-D9ZMW
CKK4-M516-3PDQQ
MZF2-ZP75-5CVJG
CUG4-3YT7-T81NP
Infinite Oxygen
02BF-20DY-XN5T5
U1EX-B2VM-FK4W3
Infinite Grip
UYVJ-K7XW-EV46H
BNR2-650M-ZTVWC
Max Grip Level
PDKA-W0CT-2ZR9K
T9H9-NGPH-P1KJP
No Reload
UECU-4UMV-4CZQP
C4NC-QBBC-JTHU5
ZZVW-2GDU-DGH8J
WV4Y-X9TW-UUE0G
UXK3-G83X-75FQZ
Have Infinite Rations
AMUV-310Y-ZH9AK
E92K-7JU3-UUNRV
Have Infinite Medicine
P54Y-1EH6-C46HK
PDH6-U4HX-8HDKN
Have Infinite Bandages
0WP5-H3D9-QWVTD
VTER-F181-Y24MB
Have Infinite Pentazem
0Q2G-NRWR-N5G4U
NJ6X-Q89W-AR8PK
Have Body Armor
DK5G-868A-C2413
AP2B-J26J-0XYA0
Have Mine Detector
9GC4-YNBH-ZNRCJ
6NBP-GPUP-9920J
Have RP Sensor
3PDB-3N2U-TB7RP
6F1T-WWYA-R4YC2
Have Gas Mask
8A9G-P366-3V6ZM
7GQD-6TF2-5AXA4
Have Night Vision Goggles
EPNX-X7FD-ZAYHH
FD7N-11M1-1E2NH
Have Thermal Goggles
W5GF-5UXM-JU1YN
RGGD-JXYC-9E5CA
Have Scope
3N5Q-3008-M1Z2P
9UN2-24FU-WBH6Y
Have Digital Camera
W26R-TNXB-J3FAN
V0WA-BXJM-7A7ZN
Have Rope
21V2-Y02C-3W6G5
K20K-6TE4-1VMHD
Have Handkerchief
1ZMV-8C1Q-BAZ74
44DE-AF60-EQTXV
Have Box 1
EKH0-HQPN-XMAN7
X8MZ-BQDA-BYBPT
Have Box 2
4YBM-WZYT-UT4BD
PQGX-9MNX-JQ3TV
Have Box 3
NZ1R-VQYM-ZNWK4
VY26-QW0H-ENHBE
Have Ketchup
48AT-FCWE-JAYAD
GJ3W-NKNE-ADXTF
Have SOCOM Suppressor
HKVK-RU3K-VGEUP
6EGD-BVXA-1WP0T
Have MO Disc
CEHV-RARX-NND3V
9EFH-T0P6-84KQ3
Have Level 99 Keycard
Z6P6-3UTA-FKVY2
EQEP-XVH6-64VXR
Have Bandana
071M-T8WH-79262
1ZPU-3RNZ-RPZ0Y
Have Stealth Suit
33VQ-MJU0-YQEXY
23MQ-KVBK-9FRPG
WEAPON CODES:
Have M9 (Infinite Ammo)
ZMJY-M7C6-84XVX
JR26-75H9-7ZRQC
Have SOCOM (Infinite Ammo)
Q5U9-J8DQ-C3V8Y
4VA4-Q82Z-5WCG8
Have PSG1 (Infinite Ammo)
RA33-ENUV-RTQ5R
X8PE-XDQA-NP82J
Have Nikita (Infinite Ammo)
Q0KB-KJA0-KBD5J
QDVW-U2K6-YNRXX
Have Stinger (Infinite Ammo)
PFW5-D2XY-4DRM0
H6BR-X2MD-V4KAB
Have Claymore (Infinite Ammo)
C8MP-Y8RW-U3XB0
029V-NRHJ-VQVJJ
Have C4 (Infinite Ammo)
1BNP-Z2J9-T59AW
DRX0-3E69-9GPBD
Have Chaff Grenade (Infinite Ammo)
GFN4-0104-91AHC
V3WE-Z5YY-9778Y
Have Stun Grenade (Infinite Ammo)
97BJ-DR84-1UVWC
4QMB-TY93-JA7CH
Have Grenade (Infinite Ammo)
Q1MQ-1KTC-963RF
8J5U-H231-UGCVA
Have FAMAS (Infinite Ammo)
G038-6TBP-3RDDP
AZZ1-X3AH-YFPMV
Have PSG1-T (Infinite Ammo)
RBJF-300Q-3CE36
N6U4-F4TG-7RNAF
Have Book (Infinite Ammo)
J2AQ-1KHJ-ND31M
BJW8-0JW0-NN3JY
Have Magazine (Infinite Ammo)
M1M8-AE4B-DDW1W
EYQN-A0U6-3QM7Q
PAL KEYS CODES: (Use one code at a time)
Have No PAL Key
U16T-1030-AJPYT
ZK0B-970J-B4YF9
Have Warm (Yellow) PAL Key
4HTN-F90G-V8YYB
JQD2-0KMT-TGX3H
Have Cold (Blue) PAL Key
B1MK-Y4ZH-8UM5K
HP2D-0Z5A-WC9Q2
Have Hot (Red) PAL Key
Y223-755R-VPKR1
F416-T9AM-WFC8P
RESULTS CODES:
Low Total Game Time
EHKE-C6GA-92VCW
9BEH-RY6P-TA410
Saved 0 Times
4DF3-3ZNP-4P23F
A6HT-ZZM0-YZ3KZ
Continued 0 Times
AZB7-MMGJ-ZZ3GT
KG1A-UBMY-JF4UD
999 Kills
ZG4J-WF3K-3W5JC
10F4-RJYU-QAUBB
0 Rations Used
MDFK-Y8YQ-5V5C8
D2NT-KT4U-EQYAT
==========================
IX. Credits and Thanks
==========================
A. Thank You -
- Konami! Another great (even though it's a remake) installment in the Metal
Gear series. It's about time Nintendo got another exclusive piece of
"Metal". It's only been 15 years.
- Nintendo. Now GameCube owners have a chance to play a great Metal Gear game.
- Silicon Knights, for taking on this project and making the charcters of Metal
Gear Solid come to life even better then before.
B. Credits -
- ME! For writing this FAQ.
- Ogreatone. For giving me tips on the easter eggs.
This FAQ is to only be hosted on GameFaqs.com.
Matthew M. Jean
Copyright 2004 - 2015