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                     Megaman X Command Mission
                   Treasure Token FAQ by Halibut
                                             v. 0.1
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                 [Insert crappy ASCII art here. >P]

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[TOC] Table of Contents
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[TOC] Table of Contents
[COP] Copyright Information
[INT] Introduction
[HIS] Revision History
[FUT] Future Updates
[FAQ] Frequently Asked Questions
[LOC] Treasure Token Locations
[CRE] Credits

    Press Ctrl+F and do a search on the [***] to zip to a particular
section.



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[COP] Copyright Information
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Copyright 2004 Halibut ([email protected])

    This document may only be reproduced for personal, private use in
its original, whole and unaltered form. It may not be placed or
distributed on any public or commercial forum, such as a web site or
magazine without the expressed written permission of the author. At
this time, only the website GameFAQs (www.gamefaqs.com) is permitted
to host this document publicly. Any other use of this document is
strictly prohibited by copyright law.

    All trademarks and copyrights in this document are the property
of their individual owners.



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[INT] Introduction
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    I’ve been playing through this game, and loving it, and _Tim_’s
FAQ was a mountain of information; however, it was missing something.
Aside from a missing chapter 8, it also didn’t have info on the
Treasure Tokens, since the FAQ was made for the PS2 version, and not
the GCn version. Since no one else wrote a FAQ for it, I decided to
write one. Enjoy.

[email protected]



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[HIS] Revision History
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ver 0.1: Started this FAQ and laid out the topics. Entered the list of
        Treasure Tokens



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[FUT] Future Updates
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*  May include some more info on the token sets.



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[FAQ] Frequently Asked Questions
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Q1.  When can I use the Treasure Radar?

    The Treasure Radar becomes available after chapter 3.


Q2.  Where do I trade in my tokens?

    The vending machine is located at Air City 3rd street in the
Central Tower. As you play through the game, more figure sets will
appear. There are six in total, but the last two sets will not appear
until you finish the game.


Q3.  How do I use the radar?

    Connect your GBA to the GameCube in either controller port 2, 3
or 4; remove any game cartridges, and turn on the unit. On the
GameCube, bring up the camp menu and scroll down to “Treasure Radar”,
it’s the last option; if it doesn’t appear, then you haven’t gotten it
from Nana at the end of chapter 3. Select “Treasure Radar” and the
game will load the radar onto the GBA.

    To use the radar, press the L and R buttons to zoom in and out,
and A and B to change the brightness; if you are in an area with a
treasure token, it will appear as a white dot on the GBA. When you
head for that location, you’ll see the treasure token appear on screen
as a glowing light; step up to it and a green cursor will appear;
press A on the Cube to pick it up.

Note: Even if you go to the locations listed below, the tokens will
not appear unless you connect the GBA and turn on the radar.


Q4.  Is there an easier way to know which tokens I’m missing?

    Yes there is. If you go to the Sky Room and go to the right
console, you can bring up information about the game, including
completion statistics. When you start collecting treasure tokens,
token collection data will appear next to item collection data and
will show you the number of tokens in an area, and the number you
collected.



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[LOC] Treasure Token Locations
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    Here are the locations of all 72 treasure tokens, organized by
level. Listed are the areas the tokens appear in and more specifics on
where to find it, unless the area is a simple room and it’s out in the
open.

Lagrano Ruins
  1) 5F: Test Hall 2 – Near teleporter
  2) East Block Stairs, 4F to 5F
  3) 3F: High Performance Reploid Development
  4) Area 2F-East – Middle room
  5) Area 1F-East – End of corridor

Central Tower
  6) Base Gateway – Medical station
  7) Base Gateway – Air bus terminal
  8) Data Backup Room, Hall A – Dead end
  9) Data Backup Room, Hall A – East room, near north door
 10) Equipment Maintenance B – Behind shelves in main room
 11) Tower Base Access Tunnel – Long corridor near explosion site
 12) Air City Gate – Northwest area, near door heading down
 13) Shaft 999F – Northwest area

Tianna Camp
 14) Security Reploid Patrol Area – 2nd room, right niche
 15) West Prison – 1st prison cell on left
 16) Maze Area 1 – Left fork past locked door
 17) Maze Area 1 – Eastern room
 18) Maze Area 2 – Eastern room
 19) Security Panel Area – Northwest room
 20) Aqua Coliseum

Gaudile Laboratory
 21) Teleport Arrivals Area – Near sealed door
 22) Teleport Arrivals Area – Behind elevator
 23) East Deck High Speed Lift Area – Eastern room
 24) Observation Deck Area – Southern room
 25) Observation Deck Area – Next to elevator
 26) Laboratory Approach – Southwest room
 27) Laboratory Approach – Near lab entrance
 28) Counter-Biohazard Sample Storage – Cinnamon’s room
 29) West Deck Main Route – 1st room
 30) West Deck Main Route – 2nd room
 31) West Deck Main Route – 3rd room
 32) Great Tree Stump Hall

Ulfat Factory
 33) Smelting Furnace 1 – Slag pool near south door
 34) Smelting Furnace 2 – Behind boxed door
 35) Smelting Furnace 3 – Slag pool near north wall
 36) Parts Intake Line – Last platform before exit
 37) Parts Delivery Line – Northeast platform
 38) Parts Delivery Line – Northern platform
 39) Parts Delivery Line – Central platform
 40) Freight Lift 1 – Upper floor

Gimialla Mine
 41) Level 1 Shaft Entrance – Large room
 42) Level 2 Main Tunnel – Southern room
 43) L2 Southeast Division – Room behind boulders
 44) L2 Southwest Division – Behind boulders
 45) L3 Northwest Division – Near red Degraver
 46) L3 Northwest Division – Room behind yellow Degraver
 47) L3 Southwest Division – Southeast room

Vanallia Desert
 48) Quicksand South Side – Dead end with red switch north of
        the entrance
 49) Quicksand South Side – Dead end with blue switch
 50) Quicksand South Side – Central dead end with red switch
 51) Quicksand South Side – Northern most dead end with red switch
 52) Quicksand North Side – Dead end with yellow switch
 53) Quicksand North Side – Eastern room (triple-red lock room)
 54) Quicksand North Side – Elevator room
 55) Quicksand Central Passageway – East corridor, south end
 56) Quicksand Central Passageway – West corridor, north end
 57) Signal Jammer Laser Energy Generator – North corridor, east end
 58) Signal Jammer Laser Energy Generator – Southeast room

Melda Ore Plant
 59) Area E-B02 – Southwest room
 60) Area E-B03 – Central room
 61) Area W-B04 – Northeast room
 62) Area W-B03 – Northern corridor
 63) Area W-B02 – Southeast room
 64) Area W-B01 – Eastern room on other side of missile silo

Grave Ruins Base
 65) Level D Security Zone – Western room
 66) Level E Security Zone – 2nd small room near center of map
 67) Level C Security Zone – Circular corridor, east corridor
 68) Level B Security Zone – Room behind western door
 69) Level B Security Zone – Room behind eastern door
 70) Level B Security Zone – Teleporter Room
 71) Revolver Shaft Area – Near exit to southern teleporter room
 72) Level S Top Security Zone – Western Corridor



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[CRE] Credits
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Capcom, creators of Megaman X Command Mission.

Nintendo, makers of the GameCube and Gameboy Advance (SP).

GameFAQs and all who run it, for their great work in creating an
awesome video game help site.