This FAQ/Walkthrough is the legal property of Yami Shuryou.
Stealing of this is illegal under the US and Canada Copyright Law,
and in all cases, can be taken to court. This means you, Dave.
================= ====================
Table of Contents Document Information
================= ====================
1. Introduction (INTD) File Name: Megaman X3
============================================== Finished on February 29th
2. Controls (CTRL) Finished on March 6th
============================================== Number of Updates: 4
3. Upgrades/Armor (UGAR) File Size: 78 KB
==============================================
4. Walkthrough (WLTH)
4a. Maverick Hunters Headquarters (MHHQ)
4b. Blizzard Buffalo (BBFF)
4c. Toxic Seahorse (TXSS)
4d. Tunnel Rhino (TNRH)
4e. Volt Catfish (VLCF)
4f. Crush Crawfish (CRCR)
4g. Neon Tiger (NTGR)
4h. Gravity Beetle (GRBT)
4i. Blast Hornet (BLHR)
4j. Stages Revisited (STRV)
4k. Vile (VLE1)
4l. Dr. Doppler 1 (DDP1)
4m. Dr. Doppler 2 (DDP2)
4n. Dr. Doppler 3 (DDP3)
4o. Dr. Doppler 4 (DDP4)
4p. Bit & Byte (B&B)
==============================================
5. Questions (QSTN)
==============================================
6. Contact Information (CNIN)
===============================================================================
1. Introduction (INTD)
===============================================================================
Every Mega Man game that is out there, with a few exceptions of the worst, will
someday get an FAQ that goes down to the very bone of the game. Mega Man X3 now
is no exception, as my work proves it to be.
If you're wondering why my paragraphs are pretty short...Well, this is my first
action game, and I become a bit nervous at letting my paragraphs go on too long
and confusing the reader.
===============================================================================
2. Controls (CTRL)
===============================================================================
Here, I'll basically list the controls of this game. The words in brackets are
the Playstation equivalent. If there isn't a bracket, then it is the same
button, same name.
On-Screen
---------
A (Circle) - Dash, dash in mid-air
B (X) - Jump, jump up walls, slide down walls
X (Triangle) - Nothing. Zilch. Nada.
Y (Square) - Shoot with buster, hold down to charge shots, use Z-Saber, hit
with armor
L&R (L1, R1) - Change weapons (They are in an order though)
Left - Move left
Right - Move right
Start - Menu Screen
Select - Nothing. Zilch. Nada.
A + B (Circle + X)- Faster jump on walls
Menu Screen
-----------
D-Pad - Scroll through weapons and SubTanks
A (X)- Use Subtank
B (Circle) - Nothing. Zilch. Nada.
Y (Square) - Nothing. Zilch. Nada.
X (Triangle) - Nothing. Zilch. Nada. (Getting repetitive, huh?)
R (R1) - Go to Zero screen.
L (L1) - Exit out of Zero screen.
Start - Leave screen, choose weapon
Select - Nothing. Zilch. Nada.
Armor
-----
B (Circle) - Jump, Float
A (X)- Attack
Right (R1) - Move right
Left (L1) - Move left
Up + B (Up+Circle) - Jump out of armor
===============================================================================
3. Upgrades/Armor (UGAR)
===============================================================================
You may notice an absence of some items. Congratulations. I'm not putting in
the four chips. That's because this FAQ was written to get you the ultimate
upgrade; the Gold Chip.
Heart Tank
----------
Requirements: Chimera Armor
Get Chimera Armor first. About halfway through the level, you should see some
ice blocks. To the right, there will be an armor pod. Putting on the Chimera
Armor, hit the blocks and walk across the spikes to get the Heart Tank.
Dash Upgrade
------------
Requirements: None
Near the end of the level, get on top of the last part of the artificially
made ledge, and dash jump off of it to the right onto another ledge. It may
take a few times, but once you do, go in, and enter the Capsule after learning
how to do the Dash in mid-air from Dr. Light.
Sub Tank
--------
Requirements: Leg Upgrade
In the last outdoor area of Blizzard Buffalo, at the start, go on the ledge
with the first green robot, and after destroying it, perform a Dash Jump onto
the ledge with the Heart Tank.
zzzzzzzzzzzzzz
Toxic Seahorse
zzzzzzzzzzzzzz
Heart Tank
----------
Requirements: None
When climbing a vertical part of the level where there are pumps of acid that
will push you back, at the end of, don't go right, but continue up the wall to
see the easily accessible Heart Tank.
Kangaroo Armor
--------------
Requirements: Frost Shield, Arm Upgrade
When going into the underwater area of this level, place yourself a bit to the
right of the first pit. Charging the Frost Shield, let the ice cube go, and
climb up onto it. When the cube emerges out of the water, Dash Jump up onto the
ledge, and grab the Kangaroo Armor.
zzzzzzzzzzzz
Tunnel Rhino
zzzzzzzzzzzz
Sub Tank
--------
Requirements: Leg Upgrade
After the part of the level with the conveyor belts and falling sand, you'll
notice a ledge up to the right. Dash Jumping over, grab your quarry.
Heart Tank
----------
Requirements: Triad Thunder, Arm Upgrade
When you encounter the first rock-covered enemy, when climbing up the wall,
take the right path where there is a large rock blocking the Heart Tank. Charge
the Triad Thunder and let loose.
Helmet Upgrade(Radar)
---------------------
Requirements: Triad Thunder, Arm Upgrade
When you get to the part of falling rocks, look for one that slides right and
downwards. When you get to that one, climb up the left wall, and charge the
Triad Thunder to bring down the giant rock. Then climb up and go into the
capsule.
zzzzzzzzzzzz
Volt Catfish
zzzzzzzzzzzz
Heart Tank
----------
Requirements: Leg Upgrade
At the second panel in this level, where the first exit is to the left and the
second exit is to the right, get off at the second exit. A spike pit will lie
sprawled before you. Dash Jumping over to the other side of the pit, slide down
carefully to obtain the Heart Tank.
Sub Tank
--------
Requirements: Chimera Armor
A bit after the Armor Upgrade part and past the outside area, you'll find the
area where sparks line up the wall. Head up at the first opportunity, and put
on any armor. When you go down, the armor will crush the floor, making you fall
to another part of the area. Here, head left and, getting out of the armor,
grab the Sub Tank.
Armor Upgrade
-------------
Requirement: Gravity Well, Arm Upgrade
Through the level, look for the electric enemies that look like they have a
glass covering. In one of the small hallways, once you find them, continue a
bit to the next elevator. There, don't get off on the right, but let the
elevator continue to rise and get off on the left. Standing on the platform,
use a charged up Gravity Well, and the platform will rise, allowing you to get
at the Armor Upgrade.
zzzzzzzzzzzzzz
Crush Crawfish
zzzzzzzzzzzzzz
Hawk Armor
----------
Requirements: Triad Thunder, Arm Upgrade
Near the start of the level, you'll find a small floor that is horizontally
just ahead of the second ledge in the air. Going onto it, charge up the Triad
Thunder, and let it loose. The floor will collapse, taking you with it, and
down below, you'll find the Hawk Armor.
Heart Tank
----------
Requirements: Chimera Armor, but preferably use Hawk Armor
Taking the pod at the start of the level, put on the Hawk Armor. From there,
continue on normally until you get to the part where the red-armored robot
falls through the floors. Here, float over to the right, and a bit down, there
will be a cracked wall. Destroying it, you can go in and get the Heart Tank.
zzzzzzzzzz
Neon Tiger
zzzzzzzzzz
Heart Tank
----------
Requirements: Leg Upgrade
Near the end of the level, jump onto one of the bugs, and Dash Jump right onto
a wall. Climbing it, get the Heart Tank.
Sub Tank
--------
Requirements: Leg Upgrade
In the first part where you're forced to go upwards to continue the stage, and
where the first red robot is, Dash Jump up onto the wall right of the robot to
find the Sub Tank.
Arm Upgrade
-----------
Requirements: Tornado Fang, Leg Upgrade
Before you climb down the second ladder in the level, you'll notice in the wall
that there's a crack. Use the Tornado Fang on it to destroy the wall, then go
through and Dash Jump right. From there, Dash Jump onto the higher ledge and
go into the capsule.
zzzzzzzzzzzzzz
Gravity Beetle
zzzzzzzzzzzzzz
Heart Tank
----------
Requirements: Defeated Gravity Beetle
After defeating Gravity Beetle, make your way to the large indoor area in the
stage. When jumping up the ledges, at the top, go all the way left, and onto
the upper-left ledge to grab the Heart Tank.
Frog Armor
----------
Requirements: Leg Upgrade
After you make your way to the outsides for the second time, right next to the
ladder where you got outside from, there's a tall wall. Climb up most of the
way, and jump right, then Dash Jump and climb up the small ledge to get the
Frog Armor.
zzzzzzzzzzzz
Blast Hornet
zzzzzzzzzzzz
Heart Tank
----------
Requirements: Leg Upgrade
In the really large outside area, just before the path turns into a narrow
hallway, Dash Jump up onto the higher wall, and climb up to get the Heart Tank.
Chimera Armor
-------------
Requirements: Tornado Fang
In the really large outside area, when going over the top of the buildings,
use the Tornado Fang on the second set of blocks. When it blows up and the
floor beneath it collapses, go down, and destroy the wall left of you with the
Tornado Fang. Going through, destroy the two blocks there for the floor to
collapse again, and go down. Destroy the magnet holding the armor to get the
Chimera Armor.
===============================================================================
4. Walkthrough(WLTH)
===============================================================================
In the year 21XX, all the mavericks have been neutralized thanks to the
efforts of a Reploid scientist named, "Dr. Doppler". Using his Neuro Computer,
he has been able to suppress any abnormal behavior in the reploids and prevent
them from going berserk. Many of the most advanced reploids have gathered near
their mentor and founded "Dopple Town", a perfect Utopian community. With Dr.
Doppler guiding them, the world seemed ready to enter a new golden age...
After a few months...
The Mavericks who were supposed to have been neutralized by the Neuro Computer
suddenly appeared and began to riot... At Maverick Hunter Headquarters, all the
intelligence indicated that Dr. Doppler was the mastermind behind the invasion.
Soon, the call went out to X and Zero to destroy the invading Mavericks and to
bring Dr. Doppler to justice.
"Maverick Hunter X and Zero Dispatch!" A few hours later, emergency contact
was made by the headquarters of Maverick Hunter. "This is the headquarters of
Maverick Hunter. We are under attack from the Doppler force. All units return
to base immediately and return fire."
The most recommended order of bosses in this game is this;
Thus, this is the order of the walkthrough that I am making. In addition, Bit &
Byte are likely to be encountered during the normal stages, so refer to my
walkthrough section on them when required. Defeating Vile will result in slight
changes in storyline, but it must be done before you beat the last boss.
Lastly, boss strategies are within the stage's walkthrough itself.
On one last note, this WALKTHROUGH is designed to make you as powerful as
possible, with the exception of the Z-Saber.
You'll start this off by jumping onto an allied helicopter, which promptly is
shot and then crashes. In automatic motion, X jumps off the helicopter, and
ends up at the start of the Maverick Hunters HQ. Zero will tell you that he'll
clear the enemies outside, and that X should clear the enemies inside. Zero
then teleports off.
Go and kill the first enemy you see, then wall jump upwards, while charging a
blaster shot. Dash and hit the second enemy, then dash again and shoot at the
third with another full charge.
Continue on, and if you've taken a hit, grab the healing item. Otherwise, dodge
the latest enemy's diagonal attacks and go down the ladder.
Charge an attack, and when those two energy balls spring up and down, dash and
going downwards, head right and hit the next enemy with a charge shot.
Another charge shot, hitting another gunner. And another. AND ANOTHER! Now,
continue on to the right, and then go down the ladder.
Jumping off the ledge and heading left, X suddenly runs into Mac, a fellow
Maverick Hunter, and asks Mac where he has been. Mac suddenly backstabs X, and
shoots a paralyzing shot at X, keeping him from doing anything. Mac reveals
himself as one of Dopplers Reploids now, and that X shall be shown the true
destiny of the human race. A magnet suddenly comes and forces X along with it,
and you lose sight of X.
Enter, Zero! A part of the ceiling breaks and comes down, and Zero isn't far
behind! Same controls apply to Zero as apply to basic X, except you can also
use the Z Saber!
Dashing right, hit the enemies while dodging falling panels of the roof. Then
climb up the ledge and ladder, and continue on right.
On the wall here, spiked cannon balls will come down left and right, so
estimate
the right time to slide down, and make your way up. Once at the top, continue
right, charge up the Z-Saber. Continue through the door.
Here, you'll have to fight Mac. Mac, however, is an easy peasy, doing little
damage and falling to one Z Saber hit, or two full charged shots. After that's
done, hit the magnet with a charged shot to destroy it and release X.
X will tell Zero he's okay, and then Zero says he'll check around HQ again, &
then teleports away, giving you control of X again. From there, go through
the door. Climb up the wall, and go through the second door to encounter this
area's boss.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss Name: Maoh the Giant
Strategy: I officially do not trust you if you say you are unable to beat this
guy. But if you are speaking the truth, then listen up! Maoh has two spiked
cannons ready to come out of his arms and destroy a *very* small chunk of the
floor, so charge your buster, and when at full power, jump and release at his
head. Repeat to win.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Zero will appear, saying all the enemies have been swept out of HQ, and that he
will be at HQ if ever X needs him. He'll then teleport off, leaving you to
choose now where to go.
Charging up your buster, walk along the icy path while hitting the enemies with
only semi-charged shots(green shot) to destroy them. Jumping up onto the ledge,
again jump onto the ladder and climb up.
Charge your shot and go down the slope. As soon as you see the first enemy, and
have an aim that'll hit him, let go of the shot and if you slide down quickly
enough, it should destroy all the enemies here.
Anyways, downward, go right, and climb the wall. Run the two enemies through
with charged shots, and go down, and then through the double deck of doors.
Go down the two slopes, and have a charged shot ready. Hit the Ice enemy to
break its outer coating of ice, and then hit it with another charged shot to
destroy it. Aimed accurately, though, it could destroy the enemy in one hit.
Continue on and kill the same monster twice, and then climb up the ladder.
Destroying the enemy in your path, climb up the second ladder.
Wall climbing up the wall, jump up onto the third ladder and climb up it to be
outside again.
Here, climb up the road and walk along, with a charged buster prepared for one
enemy that drives at you. Once you reach the end, jump onto the next part of
the road.
Here, walk across, and Dash Jump over onto the ledge, and quickly get over.
Entering the room, a capsule will be there, so go over. Light will appear,
telling you that this capsule contains a leg upgrade, allowing you to dash in
mid-air, either left, right, or straight up! So enter, and then, after watching
the demonstration, go out.
Now, instead of entering through the door, retrace your steps to the start of
the outside area. See that Tank up on that ledge? Now with the Dash upgrade, it
can be reached. You'll have to jump off the edge of the ledge that the first
robot is/was standing on, and Dash Jump straight up and continue left at the
right moment, before you can get the Heart Tank.
After you're done all that, head back and through the double decker doors and
into the boss's lair to face...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss Name: Blizzard Buffalo
Power: 9200 rp
Speed: 3200 rp
Strategy: Heres a really simple strategy; Climb up the wall, charge your shot,
wait for him to hit the wall and then dash behind him, hit him with your
charged shot, then dash to the other side while charging your shot. Then, when
he comes, hit him again, and repeat the strategy.
However, sometimes, he'll spurt out ice crystals, so when he does that, instead
of running away, stay close to him, and after he shoots three out, then you can
run.
Lastly, on rare occasions, he'll shoot out a huge ice beam, but you can hear it
as kind of a huuuummmmm sound. When that happens, just climb up the wall, and
stay up there
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You are now awarded with Frost Shield.
===============================================================================
4c. Toxic Seahorse (TXSS)
===============================================================================
Going right destroying the two Auto-wannabes, head down. Continuing right,
demolish the gunners, and climb up the wall.
Up at the end of the wall, where you can walk again, continue climbing upwards
to go and grab a Heart Tank. Dropping down a small amount, go right and through
the double deck of doors, and then down.
In the water, stay low, and go down the under path once you reach the branch,
using charged shots against the turtles. Heading through, watch it for the
spikes, and go through the next door at the end of the path.
MINI-BOSS
---------
Charging your shots, jump up and hit it right where its head would be. When it
starts coming at you, dash to the other side. When it shoots out some
missiles at you, quickly move to get some range off the missiles.
After defeating the MINI-BOSS, head through the second door. The water will
drain out, so climb up the first ladder, then jump over and climb up the
second ladder.
Dashing over, hit the enemy with a full shot, and climbing up, dash to the left
again. There, climb the ladder, kill the second enemy with another charged
shot, and once again, climb, and after the ladder, out of the compound.
Here, drive through the enemies with charged shots, and jump over the
platform. Once heading downward, you'll encounter a spike pit ahead of you.
Destroying the enemy, use a Dash Jump to get over, and then climb down the
stairs. Then go through the doors to encounter the boss of the hour, who is
none other than...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss Name: Toxic Seahorse
Power: 5800 rp
Speed: 4300 rp
Strategy: With the Frost Shield, here is a really easy strategy. When he jumps
at you, shoot a Frost Shield, then get out of the way of the incoming Toxic
Seahorse. Repeating it, he'll keep going with the same maneuver, killing
himself.
Of course, if you're NOT using Frost Shield, he's a lot more difficult.
How to beat him without the Frost Shield? Well, when he's jumping around, use
a charged shot against him at all times, and try to stay near the middle to
avoid the spurts of poison acid when they hit the walls.
When he spits out acid balls that do NOT float, or metalizes and turns into
toxic and disappears, climb up the walls to avoid the attacks. Although much
longer than using Frost Shield, he will easily be beat still.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Afterwards, you've got Acid Burst!
A mini-scene will now occur, if this is the second stage that you have beaten,
where Dr. Doppler ponders how to defeat X. Summoning Bit and Byte, two of his
Mavericks, he tells them to bring X to him, alive.
A mysterious Maverick who looks an awful lot like Boba Fett comes in, telling
the Doctor that he has his score to settle, and that he'll do it his way. As he
leaves, the Doctor comments to himself that he can't believe X beat his master
twice before.
===============================================================================
4d. Tunnel Rhino (TNRH)
===============================================================================
Dashing under the rocks that will be falling down, climb down the ladder and
continue on down.
Going across, cut through the barrier and Rock Golem with charged shots, and
go up. There, destroy the second Rock Golem, and continue on upwards. Dodging
the falling sand, Dash Jump it across the spike pit.
Climb up the walls and jump onto the ledge. After destroying the Rock Golem,
fight against force to make it across the conveyor belt, and go up. Again, go
across the conveyor belt and climb the wall.
Going across the two sets of belts, jump up and grab the Subtank, something
that you should consider completely helpful. Make your way down, and go through
the two sets of boss doors.
Go along the long room, and after destroying the tank, get through the barrier.
Destroying another tank, climb up the wall. Continue right, over the spike pit,
and destroying the barrier.
Climb up the wall, dodging the falling rock, and Dash Jump over the spike pit.
Jump up quickly to avoid the rolling rock, and after climbing, continue heading
right.
Making your way across, go down before the rolling rock can hit you, or wait
for it to fall, and go through the door.
MINI-BOSS
---------
This guy is really easy, with a simple strategy; Jump up the wall, and charge.
When he hits the wall, jump off just before he does, and the shockwave won't
stop you from moving for a second. Once down on the ground, hit him with the
charged shot, and then climb up again. However, don't get much more than your
full body length vertically above his head.
After destroying this guy, continue going right, destroying the tank and the
Rock Golem. Climbing up the ladder, drive through another Rock Golem with a
charged shot, and after destroying the climber, climb up the wall.
Hitting the second robot, Dash Jump over, and quickly climb up. Doing a Dash
Jump over the tank, stop to hit the Rock Golem with a charged shot, then climb
up. Going up the wall and the ladders, go through the double set of doors to
face...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Tunnel Rhino
Power: 4200 rp
Speed: 8000 rp
Strategy: Without Acid Burst, there still is a simple strategy.
Climbing up the walls, when Tunnel Rhino comes running at the wall, Dash Jump
over him, shoot him, and then climb up the other wall, charging again. After a
while, though, he may suddenly stop before hitting the wall, and go and hit the
other wall.
With Acid Burst, it's kind of the same strategy, except this time, hitting him
with Acid Burst can be done not just by shooting it at him, but laying it on
the ground and waiting for him to run over it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you win, you get Tornado Fang!
===============================================================================
4e. Volt Catfish (VLCF)
===============================================================================
Start off by dashing through the red lines as soon as they reach the far right,
and killing the electrical enemies.
NOTE: The moving panel will take you to a special capsule, and you can enter to
fight Vile.
Having said that, continue right onto the second moving panel, and, going up,
keep a watch and destroy the robots.
Getting off, destroy the electric Maverick and dash through the line when it's
to the far left.
Dashing through the two robots, climb up the wall, destroy the electrical enemy
and go onto the moving panel. Let the panel reach its full length, and get off
to the right.
Ahh, here's the Heart Tank in this level. However, it is protected by a spike
pit. How to grab it? Well, slide down the left wall, and do a Dash over to the
right, again sliding, and after you grab it, Dash back to the left.
Now, simply walk off the ledge, and Dash into the left room now.
Make it through the two missile enemies there, and climb up the wall, dodging
the diagonal attacks, then go right onto the moving panel. This time, take the
first exit you see, and go outside. Go past the double doors now.
Head right, and let yourself fall down. Going left now, destroy the electrical
monsters, and dash once the line is as unstraight as possible.
Going down, you could either just avoid all the robots, or destroy them. Either
way, at the end, go right, and Dash Jump up past the first electrical charge.
Continuing on, destroy the robot and make your way down, and through the two
doors to face...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Volt Catfish
Power: 8200 rp
Speed: 1600 rp
Strategy: You are in hot water if you didn't bring Tornado Fang along, so as
such, I'll give a strategy.
For the first little while, he'll jump on you. When he does so, Dash underneath
and hit him with a charged shot. When he shoots his electric charge, just jump,
and when he sends out the three electrical charges onto the walls, try to Dash
Jump over him onto the other side before he sends out the second part of the
attack.
After a while, he'll go into the middle of a room, a bolt of lightning will
come down and strike him, rendering him invincible for a while, and he'll send
out electric sparks. I recommend staying near the top of walls for this.
With Tornado Fang;
Get close to the wall, but not touching it. When Volt Catfish comes jumping at
you, retreat completely to the wall, and hit him with a Tornado Fang. While he
is stunned, jump up the wall and dash over him to the other wall. He'll come
jumping at you again, yet when he jumps down, he'll be hit by the same Tornado
Fang, while you jump back to the original position. Repeat.
After a while of that, he'll suddenly jump into the middle and try to absorb
the lightning. Get close to him, and as soon as he finishes his jump, hit him
with a Tornado Fang. He'll keep trying to perform the move, so hit him with
Tornado Fangs until he is dead.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You've got Triad Thunder!
===============================================================================
4f. Crush Crawfish (CRCR)
===============================================================================
Make your way across the top, then start heading down, and to the right. Here,
one of the large spiked arm robots will appear, and will promptly crash through
a few floors. Go to the other side with a Dash first, then head down. Walk
across, and through the double set of doors. Going right, destroy the robots.
NOTE: Down in the lower section where that HP recovery is, if you haven't
yet faced Vile, the floor will give way to a capsule.
Anyways, continuing right, head down the double set of ladders. Dash Jumping on
to the next section, destroy the first robot, and Dash Jump over the second
and then destroy him, the ground beneath him collapsing. Go down then.
Make your way through the conveyor belts, destroying the annoying amounts of
the flying enemies, and go through the door. Here, destroy the machine.
Climbing up the wall, get right below the hole and Dash Jump upwards to get
through. From there on, climb the walls and go through the doors to face...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Crush Crawfish
Power: 4000 rp
Speed: 7600 rp
Strategy: Without Triad Thunder, this is a much harder match. But anyways, here
is what to do.
When he comes right at you, be on the wall and Dash over him, then hit him with
a charged shot, then jump up the opposite wall. When he tries to throw the
brown rings at you, try to stay up. He'll usually fire his pincer either
straight forward and diagonally, and trying to stay upwards will cause him to
fire his pincer diagonally, allowing you to go down, and hit him. When he goes
straight at you, perform a Dash Jump over him BEFORE he stops.
With Triad Thunder; IMFO, he's harder with Triad Thunder, for some reason.
Anyways, get close to him, and use Triad Thunder to shock him. Go and climb up
the walls, and wait for him to either shoot the rings, hit you with the pincer,
or dash at you, then get into a location(Dash Jump or drop down) where you can
hit him with the Triad Thunder again. Since there has been a few seconds
between the attacks, he won't be shocked and invulnerable to an attack still,
so he'll be hurt. Then, go climb up the opposite wall and wait for him to do
something. After a while, he'll die.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You've got Spinning Blade (AKA the Weapon this guide was dedicated to)!
Start walking along the curved slopes, and Dash Jump over the spike pits. Going
through the small building, jump over another spike pit.
Killing the purple tanks, climb up the wall and destroy the red robot. Then,
Dash Jump upwards and grab the Subtank.
Jumping back onto the cliff where the red robot was, go left, and Dash Jump on
to the second bug-like machine, and when it takes you further left, Dash Jump
over the second red robot, and go to the next ledge on the route. Again, Dash
Jump over the third robot before it fires its spikes, and go up the ladders.
Go right, and jump over the spikes. Making your way through the three barriers,
destroy the gunner.
Now. You should have Tornado Fang if you're following the set-up of bosses that
I have recommended, so equip it, and use it on the wall where it's cracked to
destroy it. Dash Jump over the large amount of spikes, and then Dash Jump
upwards. Then go to the capsule.
Another Dr. Light hologram will appear, and he will tell you to enter this
capsule. You will be able to receive an X-Buster upgrade, which will allow you
to charge to a further strength, and shoot two charged shots at once. If they
overlap, they can create a special attack. In addition, you can charge your
special weapons.
After entering the capsule and watching the demonstration, go left and up the
wall, and then down the ladders. If you want to get down quickly, press B while
on the ladder and you'll let go. Then enter the door.
MINI-BOSS
---------
Just to let you know, you can shoot him as soon as he appears.
Right. Anyways, after the first turn around, he'll usually go from up to down
and down to up in his directions until after a while. While he's moving around,
he will let loose two bombs that bounce around, but aren't a real annoyance,
only taking two bars of health per hit, and explode after the next set is let
out.
Charge your buster, and when he comes out of the ground or roof, hit him in the
head with it. In the case that he turns around on the ground, hit him and then
Dash Jump over him. After a while, he'll explode, so head out right.
Anyways, head right, jumping over the spikes, while dodging the imaginary
enemies, and climb up the ladder.
Going across a long stretch, Dash Jump over the red robots before they can
attack, and destroy the electrical guys when you can. After a ways, jump on the
flying parasite, and when it goes right, Dash Jump over and onto the wall, and
get the Heart Tank. Now, go and head through the double set of doors to face...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Neon Tiger
Power: 3600 rp
Speed: 9900 rp
Strategy: Without the Spinning Blade, I just wish to say that I hope you bought
life insurance that the Maverick Hunters can use.
Actually, he isn't as hard with Buster only as some make him out to be. His
main attack, Ray Splasher, can easily be dodge and only heads straight about
one third of the times. You can hit him when he's attacking and when he's
moving around, but he uses his claws for blocking your buster. No, it's near
death when he does something worrying.
He'll turn orange, dash at you, go up the wall, and then come back down. If you
are caught, then you are in deep trouble. However, this is easily remedied by
staying on the opposite wall of him and Dash Jumping over, as when he is
jumping up onto the opposite wall, he'll come back to his starting point, and
not fall on you.
With Spinning Blade, he actually is somewhat harder if you don't alternate
between Buster, as it is meant for high distance, not long distance, but if you
hit him when jumping, he'll usually keep jumping on and on, not shooting at you
on the ground, so just keep hitting him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You've got Ray Splasher!
===============================================================================
4h. Gravity Beetle (GRBT)
===============================================================================
Once you finish teleporting, start dashing right and Dash Jump over the first
shooting robot, then getting into the building, go through the narrow hallway.
Here, destroy the mechaniloid, and jump up right and overpower the second
robot.
Climbing up the wall, destroy the gunner, then jump to where it had formerly
made its home. From there, destroy the shooting robot to the right, and jump up
onto the platform. Charging up your shot, Dash Jump right and destroy the
purple gunner, then start climbing.
Here, deal the gunner a swift execution, and continue on through the Bit and
Byte area, and climbing up the ladder, end outside.
Here, the Frog Armor lies waiting for you. How to get it? Climb up the left
wall, and jump right. From there, Dash Jump upwards, and climb up the ledge to
get the Frog Armor.
Now, Dash Jump left, and destroy the gunners and floating spinning fire wheel
dudes in your way. After all, they claimed the territory you're covering, so
you've got to fight back.
Now, make your way up more, destroying some more gunners and the wheel guys,
along with encountering a ground-based wheeler. Climbing past the wall, let the
next two wheelers come at you, and they'll be easy pickings to Dash Jump over.
At the end, destroy the gunner, grab the capsule, and climb down the ladder.
Here, dash right, while changing to the Spin Blade. Taking the elevator, it'll
lift you up, but three of the shooting mechaniloids will make your visit a
living hell. However, firing the Spin Blade in the middle of each will destroy
them immediately, allowing you to grab the items.
Going through the door, stick with the Spin Blade, and continue right. Dash
across the floor before it falls down, and destroy the gunner. Dashing across
the second floor, destroy the next two purple gunners. Now, dash yourself
upwards, and right.
Facing death at the hands of another three mechaniloids, use the Spin Blade as
you did before, destroying the bots. Reaching the end, climb the wall.
Meeting the second interval, take out the two gunners and the one electric
enemy, and continue your way up. At the top, go through the door to face...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Gravity Beetle
Power: 6200 rp
Speed: 3600 rp
Strategy: If you have not got Ray Splasher, you're the closest thing to screwed
if you don't have a good eye.
With buster;
On highest charge, hit him separately with the two attacks. When he shoots out
the black electrical orbs, you'll have to jump and run around like crazy, while
hitting him. From time to time, he'll shimmer some painful colors, and dash at
the wall of the side you're on. You can easily Dash Jump over him, though.
After you've beaten him down about halfway, he'll shoot up a really large
energy ball, and it'll create a black hole which will damage you if you touch
it. From then on, he'll dash at you, and when he hits the wall, some stones
will start rising into the black hole, so it's imperative you beat him quickly.
With Ray Splasher;
This time, he's a joke. Hit him with the Ray Splasher, and when he jumps, hit
him again when he touches the ground. Once he reaches the wall, Dash Jump over
and start hitting him again.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You've got Gravity Well!
===============================================================================
4i. Blast Hornet (BLHR)
===============================================================================
Start off by moving right, and Dash Jump over the wall while destroying the
gunner with a charged shot. Going past the second barrier, freefall straight
down with a charged shot, and destroy the next gunner in line. Now, equip the
Spin Blade, and dash right and hit the mechaniloid, and let the elevator carry
you.
On the next part of the elevator trip, when encountering the two mechaniloids,
just get in close and hit them both with the Spin Blade. Enjoy the trip to the
top from there.
From here, dash all the way along the long hallway, and go down onto the
conveyor belts. Destroying the first gunner immediately on the top belt, go
left and make your choice of whether to destroy the two gunners. After you're
down onto the second conveyor belts, head right, and again make your choice of
whether to destroy the gunner or just run past them. Taking your track left and
off the conveyor belts, just ignore the gunner there, and move down and right
while getting away from the pit. Enter the door to fight the MINI-BOSS.
MINI-BOSS
---------
Head into this battle with your Acid Burst. When the star is moving sideways,
just aim the Acid Burst into about the middle of the floor, and the star will
hit it. When it is climbing the wall and ceiling, get onto the floor and hit
it. Lastly, when it is jumping up and down, get to the top and shoot from
there. With five hits, it should be destroyed, so head out the door.
Here, climb up the right wall. Upwards, start destroying the shooters and the
gunners, and equip your Tornado Fang. On the second set of blocks, impale it
twice with the Tornado Fang to destroy them and open up the floor that was
holding them. Going down, destroy the left wall, and the single block in there.
With another collapsed floor, go down.
Here, destroy the magnet, and get into the Chimera Armor. From now on, you will
be able to equip Ride Armors if you've claimed them.
Now, go left and take the elevator up. After destroying the weak wall to the
right, get out of the ride armor, and continue right. Once you're blocked off
again, use the Tornado Fang, and then continue on to before the door.
Here, Dash Jump up the wall, and climb it, then go right to claim the Heart
Tank. Then come back down, and go past the Bit and Byte doors.
Let yourself fall onto the conveyor belt, and destroy the gunner. Charging up
your shot, go two belts downward and kill the second gunner. Another two belts
down, kill the last purple gunner, and equip Spin Blade.
Falling onto firm ground, hit the shooting mechaniloid with the Spin Blade, and
continue on, to destroy a second. Hitting the blocks with one blast, they'll be
destroyed and blocks will fall down at a slow pace, so jump over and hit the
next robot with another taste of the Spin Blade.
Past the second tower of blocks, destroy the latest robot, and then go through
the last tower of boxes, and the last Maverick, and go through the double doors
to face...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Blast Hornet
Power: 3400 rp
Speed: 8600 rp
Strategy:
With buster;
Despite that people have often thought him as hard without Gravity Well, that's
not really the case. For the first little while, Gravity Beetle will just float
around in a path that is easily memorable, and which won't touch you if you
stay in a corner, and from time to time, send out bees that stay in one spot
and can be destroyed with the lowest power setting, or do an easily dodgeable
attack by hitting you with his stinger.
After a while, he'll start sending out pink balls that will follow you around,
and four bees will circle around his body. If the ball catches you, the bees
will follow you until they are destroyed or enough time passes, so you'll want
to prepare your charged shots all the time.
With Gravity Well;
He's a joke, I tell you, a joke.
Anyways, all you really have to do here is fire your Gravity Well, and he'll
be paralyzed while it saps his HP. However, one thing you'll want to do is
center yourself in the Gravity Well attack, as the Well must return to you
first before it can be fired again. If you center yourself over the Well, it
takes all of 0.007 seconds to get the Well back, and you can fire it again.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You've got Parasitic Bomb!
A scene will now occur, if this is the last Maverick you've defeated. Talking
to Dr. Cain, X and Zero will learn that he has pulled some of the memory chips
of the Mavericks controlled by Dr. Doppler. It appears that Doppler is trying
to create a Battle Body by collecting the special abilities from the latest
breed of Reploids.
X and Zero are shocked when they learn that Dr. Doppler is not creating the
body for himself, as he is not compatible with it. Who else, but our nemesis,
Sigma?
Dr. Cain says that a hidden laboratory has been pinpointed at point 0. After
Zero says that they need to put a stop to Sigma for once and for all, Zero and
X warp out.
Now, although you may be eager to go and fight Sigma now, you will very well
want to collect all the items(With the exclusion of the chips), so in the
next subchapter, it will be revisiting stages and gaining all the items you
have yet to collect. Also, I will not be taking you from stage beginning to
stage end, but I believe that the directions are clear enough.
Blizzard Buffalo
++++++++++++++++
After taking the first ladder in the stage, go onto the pod and get any of the
armors. Getting it on, go and destroy the ice blocks. Once you are done, cross
the spikes, and claim the Heart Tank.
Toxic Seahorse
++++++++++++++
Once you get around to the underwater area, go to a bit right of the first pit
in this area. Equipping the Frost Shield, charge it and a block of ice will
form, and will rise above the water. Climb up onto it before it gets out of
your range, and once it emerges from the water, a simple Dash Jump will suffice
to get the Kangaroo Armor.
Tunnel Rhino
++++++++++++
After the first barrier and Rock Golem, when choosing between the path with the
left having a Rock Golem in the way and the right having the rock blocking off
the heart tank, choose the right.
Equip Triad Thunder and charge it, and let it loose. The rock will fall down
from the force of the impact, allowing you to claim the Heart Tank.
Sometimes after the rocks start falling, look for one that slides right instead
of just falling. Once you've located it, climb up the wall, go to the left, and
use a charged-up Triad Thunder. The impact will make the rock fall down, so you
can go up and get the Helmet Upgrade from the Capsule, a radar.
Volt Catfish
++++++++++++
After going through the small hallway with the glass-protected enemies, and
going on the hallway, let the elevator take you above the exit to the right,
and get off on the left higher up. Stand on the platform, and equip Gravity
Well. Charging it, the platform will rise, allowing you to get the Armor
Upgrade from the capsule.
Once you're past the small area outside, and in the part where sparks line the
wall, climb up at the first section, and put on any armor. Falling to the floor
below, you'll break it, and continue on. Once down, destroy the enemies, get
out of the armor you chose, and grab the Subtank.
Crush Crawfish
++++++++++++++
Starting off on a ledge in the air, go to the second ledge, and get off at the
end. Look for a small floor about twice as wide as X that is surrounded by
higher elevations of flooring, and go stand there. Equipping Triad Thunder,
charge it, and it'll destroy the floor. Falling down, you'll be able to claim
the Hawk Armor.
Back at the beginning, go to the lower part, and get any armor, preferably the
Hawk Armor, from the pod. From there, continue on until the large red robot
comes down and destroy the floor. From there, float right, and a few floors
down, get onto the ledge. The wall there will be cracked, so attack it,
destroying the wall. Going through, you can grab the Heart Tank.
Gravity Beetle
++++++++++++++
In the large open area at the beginning of the stage with all the platforms,
make your way up to the upper-left corner, and grab the Heart Tank there.
Now you should be done with everything.
===============================================================================
4k. Vile (VLE1)
===============================================================================
Vile's stage can be reached by going into the capsule accessible from three
different locations, until you beat the eight bosses;
VOLT CATFISH stage - At the start of Volt Catfish's stage, go onto the floating
panel, and it'll move down. Go left, and you'll find the capsule.
BLIZZARD BUFFALO - Past the part where you might fight Bit or Byte, and past
the slippery slopes, but before you climb up the ladder, slide down the wall
below the ladder to find a capsule.
CRUSH CRAWFISH - After the Bit/Byte area, when you see the first green robot,
one that shoots laser, go to the floor below. An invisible gap will have you
falling down to a capsule. Here, you'll have to Dash Jump back up to escape.
I recommend waiting until you kill the boss of the area that the capsule is in,
because then the elevator in Vile's stage will be moving.
Now, let's get to the actual stage.
Start off by shooting your way through the two gunners, and, after destroying
the top blue robot, go down the first wall. Dashing left, head down further,
then start your journey right again.
Hopefully you have beaten the stage already, so the elevators will be moving
up. If you haven't, you'll have to climb the walls, dodging the falling rocks.
Once at the top, continue right.
Going across the spike pit, Dash Jump over the red robot. Climb up the ladder,
and then go through the double set of doors, to face... VILE?
Vile will tell X that he's trapped, and X will be denying Vile, saying that he
and Zero destroyed Vile years ago. Vile ignores X, saying that the factory is
set to blow in a matter of minutes, and that he'll do his best to delay X until
then.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss Name: Vile
Power: 9200 rp
Speed: 7200 rp
Strategy: Beating Vile with your last shot being Ray Splasher or Spinning Blade
will destroy him, not just beating him. This will result in storyline
differences.
He'll be a pain with his armor, if you get hit, but here's a simple
strategy with the buster.
Climb up a wall, while charging your buster. When Vile charges at you, Dash
Jump over him and hit him with the shot, then Dash Jump over to the opposite
wall. This strategy actually works, but in some cases, Vile may hit the wall
before you can Dash Jump over, causing a vibration and dropping you to the
floor. In this case, you can still manage to jump up the wall and Dash over him
taking only a single collision with his armor.
When he gets out of his armor, though, you'll get another easy challenge.
With Normal Buster;
Vile will jump over you, releasing a single small bomb that will transform into
a rising fire pillar, but this can easily be Dash Jumped over. On other
occasions, he'll rise up and shoot out some bullets, but these won't do much
damage to you. In all, just climb up the walls, and dash around when you can,
hitting Vile, and he'll soon lose, and leaves the battle.
With Ray Splasher;
He will do the same attacks as before. When he jumps up or rises, then he is
easy game for Ray Splasher. However, when he is shooting his bullets, you will
be unable to hit him, so you will have to move around.
With Spinning Blade;
Pretty much the same strategy with the Ray Splasher, although your movement
will be a bit changed by the fact that the Spinning Blade operates a bit
differently from the Spinning Blade.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you destroy him, Vile will say that this is not the end, and that he will
haunt X until the day he dies.
Exiting out the right door, a timer will suddenly count down starting at 50.
Making your way, Dash Jump up and over the red mechanoid, and let yourself
freefall away from the blue robot. Dash left, and again freefall down while
dodging. Equip Triad Thunder on the subscreen.
Going over, you'll encounter three barriers. Use a single Triad Thunder attack
on each to destroy them.
Here, the elevator will be there. If you had not beat the boss of the level
that the capsule was located, then it will not be moving, and you will have to
climb the walls. If you are forced to do so, I recommend using Triad Thunder in
conjunction with your climbing to protect yourself. Otherwise, go into the
elevator, and when it reaches the top, go right.
Here, three sets of falling blocks will await you. Timing your jump, you can
Dash over the first set, and you can get over the second one with two Dashes
before it falls down. The third is somewhat tougher, and I suggest you Dash
Jump and then do a second Dash Jump.
Do not worry if you fall, as it will be a stable floor underneath, and you
should at present have plenty of time left.
Once you make it to the end, enter the capsule. You will return to a point in
the level you left from.
===============================================================================
4l. Dr. Doppler 1 (DDP1)
===============================================================================
Start off by equipping Spin Blade, then go right. Destroy the shooting mech
with
the Spin Blade, and avoiding the electrical enemy, continue on right and again
destroy a shooter with the Spin Blade.
Climbing up the ladder, wait for your enemy to shoot the sparks, and when it
protects itself with the glass again, get off the ladder, go left and climb up
the wall, where you should obliterate another mech.
Going right, Dash Jump over our resident shooter, who appears too often, and
get down onto the ledge before part of the ceiling falls down.
Taking the time to destroy this next mechafighter, wait for the ceiling to
again come down, and proceed. Destroying yet another shooter, dash over onto
the next wall, and climb up.
Killing this second to last shooter, just dash straight right, climb up, and
destroy the last shooter with the Spin Blade. Of course, continuing right,
just Dash Jump over the TRULY last shooting robot.
Now, climb up the ladder. Yes, that's right, :P, walls that cave in. My advice
here is to climb up the left wall first, and dash over to the right when you
finish the first set, and then go over to the left when you finish the second
wall, and so on.
Once you reach the top, climb the ladder, and go left. Here, destroy the big
fat ugly chain-lined red robot, and the enemy on the wall with the Spin Blade.
From there, climb up, grab the recovery items if needed, and go through the
vacant doorway.
Here, the door will seal behind you, the spiked ceiling will suddenly start
coming down, and to top it off, a clown-like robot will start coming at you. If
Zero didn't get damaged, he'll appear and tell you that he'll stop the wall
from coming down quickly, so you're left to fight this clown on your own.
MINI-BOSS
---------
This guy will back up and send small missiles at you. You have the Spin Blade
equipped. This guy dies with five hits of the Spin Blade. What do you do?
Anyways, after you defeat this MINI-BOSS, Zero will tell you that there is an
entire army of powerful Mavericks in Dr. Dopplers lab modified by the man
himself into powerful war machines. He says he'll scout around, then teleports
out.
Now, making your way out, go right and destroy the red robot, and climb up the
wall, and jump left. Here, terminate the two bots, then continue upwards onto
the ledge overlooking the vast area.
Anyways, make your way down the recurring area, destroying the electric wall
enemies and the laser bots. Once down the floor from the two green robots, I
will say this, RECOVER YOURSELF TO FULL HP!
RECOVER YOURSELF TO FULL HP! I hate to repeat it, but I really need to
emphasize it. Since you've been following a walkthrough, it would be a shame if
you couldn't get the ultimate upgrade, so slide down the left wall that leads
to a pit, AFTER YOU RECOVER YOURSELF TO FULL HP, and you'll find a purple
capsule. After Light's briefing, enter it, and get the Golden Chip.
Anyway, reequip the Spin Blade, and get out of the hidden area, and climb up.
Dash Jumping over the spike when it falls down, destroy the barrier with a well
aimed Spin Blade, and continue.
Here, jump onto the next section, and quickly make your way over before the
spike falls down, and jump over to the next part. Here, just get out of the
spikes way, and destroy the barrier.
Onwards, fall down the vertical hallway, and destroy the red robot that is an
obstacle in your way. With it out of commission, just continue on, climb the
wall, and continue through the double set of doors to face....
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Press Disposer
Strategy: You will only be facing this dude in battle if you destroyed both Bit
and Byte.
Thankfully, this guy has his weakness, like all others.
First take an aim at his trunk. Hitting the trunk after about three times and
having the Tornado Fang at full effect, his trunk will fall off, and the boss
will spew lava onto the floor.
From here, with the Golden Chip, usually slide down and wait for the boss to
shoot out his arm, and then jump up. Just before he finishes retracting his
coiled arm, Dash Jump right, shoot a Tornado Fang at the head, and then Dash
Jump back left. He'll suffer quickly, and will die off soon.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Godkarmachine O Inary (Bit and Byte)
Power: 22900 rp
Speed: 7200 rp
Strategy: Equip Parasitic Bomb.
First off, climb up the wall. If GOI follows, hit him with the Parasitic Bomb,
then freefall downwards and right a bit, and the slash-bolt that he fires at
you will miss, allowing you to hit him a lot.
Eventually, though, GOI will send a fist at you, so fall down/Dash Jump over
the fist when you can. GOI will send his second fist to match the first one,
and you can hit him while he's doing so. However, his hands will return, so
watch out for that.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================================
4m. Dr. Doppler 2 (DDP2)
===============================================================================
With the almighty Spin Blade at your handle, go right and Dash Jump over the
red robot, then take a shot at the gunner and the electrical wall-climbing
enemy.
Climbing up the wall, Dash left about midways, then destroy the red robot here,
and climb up the left part of the next wall. Just before you might run into
the wall climber here, Dash Jump right, and Dash Jump over the third red
robot. Then, going down a bit, destroy the gunner and Dash Jump over the fourth
robot. Continuing right, freefall downwards onto the Armor Pod. Personal
recommendation is Hawk Armor.
IF YOU HAVE NOT BEATEN VILE...
Destroy the red robot that you encounter after your freefall, then go forward
while pressing A, and just before you leave the ledge, press B to float
upwards, and continue right onto the third platform. Here, destroy the third
red robot. Then float again right, and destroy the last red robot.
Getting out of the Hawk Armor, climb up the wall, and Dash Jump over the tricky
parts of this wall, and once up on stable ground, go through the double set
of doors.
If you HAVE BEATEN VILE...
This time, water will have flooded the lower levels, so don't take any armor.
Do everything as you did before up to the first door, by jumping in the water
from ledge to ledge. This time around, switch to Zero, and go in. You'll
encounter a large bug.
MINI-BOSS
---------
This bug will float around, and tries to dash right at you onto the ground when
the time is right. To dodge this, stay far away from the bug, and hit it with
the Z-Saber when you can.
The bug will malfunction, then it falls, over Zero, and explodes! X warps in,
and notices Zero, asking what the explosion was, and if Zero is ok. Zero tells
X that he has failed, and that his power generator is damaged. He says that he
will try to make it back to Dr. Cain's for repairs, and gives X his beam
saber, then warps out.
Now, go through the second door.
Here, start by Dash Jumping over the red robot, then perform a second Jump over
the second robot, and climb up the wall. Before you hit the wall enemy, just
Dash Jump to the left, and quickly jump over the red robot. Going on left some
more, Dash Jump over the second and third red robots, and climb the wall. After
destroying either of the two wall-climbers, get off the wall and go right.
Here, you will have to destroy the shells on the machines that go up and down
the walls before you can get onto the small ledges attached to them. Spin Blade
the first one, and get on. While going up, Ray Splasher the hovering enemies as
they come to attack you, and when one of the shelled machines appear on the
other side, destroy the Shell, and Dash Jump to the other side.
Going through another length of enemies, when the next shelled machine appears,
Ray Splasher it, and dash over. This time, however, when you see the fourth
machine, don't destroy it. Instead, the one you're on will continue going up,
so when you encounter the fifth machine, destroy it's shell, dash over, and up
the wall. If you've destroyed Vile, you'll fight a boss through the first two
doors. If you haven't, then you'll have to go through the third door to face
Vile, where he will tell you that his waiting has come to an end, and
introduces his latest armor, the Goliath.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Goliath/Vile
Strategy: While in his armor, switch to Tornado Fang. Hit him with the Tornado
Fang, and climb up the walls. When he comes dashing at you, Dash Jump over him
and hit him again, then go to the other wall. Sometimes, he'll send some small
rectangles, and they'll transform into mini-barriers, but they will only form
on the ground and not on the wall, and they shouldn't pose to much of a problem
to you.
If you stay too close to him, his chest will sometimes open up and shoot a
blast of energy at you, so again, run away to the other side.
When you finally destroy his Goliath, Vile will fight you, armorless, but he's
still a tough cookie. Switching to Spin Blade, hit him at every chance you get.
Whenever he jumps is preferably the time to hit him.
Of his four attacks, he'll jump for three of them. The first, if he just jumps
in a circular motion, not floating at all, he'll release a small flame which
will turn into a large wall, but you should be able to jump over it.
The second attack, he'll float up and shoot out pellets, but the farther away
you are, the more distance there is between each pellet, and the easier it is
to dodge.
The third attack, he'll float up, and shoot one big electric ball, and they'll
separate into five smaller electrical balls, and if you're hit, you're
paralyzed, allowing Vile to do his last attack. However, they follow the same
rule as the pellets; the farther away you are, the more distance there is
between each electric ball, allowing you to dodge them easier.
When you're paralyzed, and at a few times when you're on the ground, Vile will
dash at you and grab you. After a few seconds of HP loss, he'll let you go, so
avoid this if you weren't caught by an electric ball by Dash Jumping over him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Squid
Strategy: Although the Beam Saber is nice, here's how to go about things.
Never minding the missiles that the squid as I refer to him shoots out, equip
Triad Thunder, and making the triangle, go under the squid and jump up a bit.
This will shock him, taking out a hefty bit of health. Also, since you should
have the Beam Saber, you can go off either wall and fire the Beam Saber at the
squid, thus hurting him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================================
4n. Dr. Doppler 3 (DDP3)
===============================================================================
Here, freefall and Dash down to the bottom of the room you start in. Going
through the door, you'll encounter eight capsules. In each of these eight
capsules, you'll fight your old nemesiss from before. Here's a list of the
boss weaknesses and strengths for those who need to refer to them, as well as
an (crude) ASCII art of the capsules.
Once you've finished beating all of the bosses, go through the second door, and
continue downwards. Here, dash past all the lasers, and climb the wall while
charging your shot. At the top of the wall, destroy the green bot, and pressing
on, go through the door to face Dr. Doppler.
Dr. Doppler introduces himself, telling X that he has been waiting for him, and
that he has been watching X's battles closely, and that his victories over the
Doctors men were quite impressive. Doppler invites X to join the Mavericks,
telling X that he needs superior reploids like him, and gives away the fact
that Sigma has indeed returned. X refuses, telling the Doctor that his schemes
end here and now. We now battle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Dr. Doppler
Power: 17400 rp
Speed: 18000 rp
Strategy: Acid Burst will be your friend in this battle.
Dr. Dopplers first attack is to fire out electric balls, easily dodgeable from
about midways through the room.
His second attack is for an orange bubble to form around him, and he'll dash
at you. Even when he's protected by the bubble, you can still hit him with the
Acid Burst. To dodge this, jump up the wall and Dash over him.
Third, he'll stop, and a green stasis field will appear over him, and he'll
recover a few bars of health. DO NOT ATTACK HIM DURING THIS TIME. Doing so, he
will recover another set of bars, thus worsening the situation.
Overall, he shouldn't be too hard.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dr. Doppler tells X that he is strong, strong enough to defeat Sigma. X asks
the Doctor if he can talk (DUH!) Doppler reveals that Sigma's true form is that
of a computer virus, and that he was corrupted by him, and created a horrific
new body for Sigma.
X asks where the body is, and Dr. Doppler tells him that it is in the
underground hangar of the lab that we're in, and that he doesn't believe Sigma
has occupied it. Doppler tells X not to worry about him, but to destroy the
battle body before it is too late. X thanks the Doc before he leaves.
===============================================================================
4o. Dr. Doppler 4 (DDP4)
===============================================================================
It's the LAST STAGE! CELEBRATE! Ok, not yet, you've still got to get to Sigma.
Going right with a charged shot, destroy the green bot, then the blue robot
that's down on the ground, then continue right without bothering to destroy
the robots upwards.
If Zero has not died, he will come, and tells X that he will go ahead and
destroy the power generator, while X should go and destroy Sigma. Zero then
makes a hole in the wall, and runs off to destroy the generator. Climb up the
ladders from here now, then go right, and climb up the walls and into a large
room to face Sigma.
Sigma tells X that they meet again(OBVIOUSLY), and that it was easy to corrupt
Dr. Doppler, who he calls a fool. He tells X that he would've succeeded if X
hadn't interfered. He tells X, but then again, aren't they always destined to
meet? We then battle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Sigma
Power: 19000 rp
Speed: 19000 rp
Strategy: Siggy is weak to one weapon. Can you guess what weapon it is? Yes,
that is correct, Spin Blade.
His first attack is to fire some fireballs that either streak down the ground,
go straight through where X's head is when standing, and a bit above X's head.
When they hit the wall, they'll travel upwards. To dodge this, you'll have to
be quick, so jump above the ground ones, dash under the head-directed ones, and
stay under the higher fireballs. Hit him with Spin Blade at any time you are
able to.
Siggy will jump, and in the center of the room, either fire some more fireballs
in your direction, or they will hit the center of the ground, splitting into
two small fireballs that you can jump over. If he shoots them either right or
left, go to the opposite direction. Hit him with Spin Blade when he's in the
air.
Lastly, Siggy will, when standing on the ground, sometimes throw his shield,
and it will go in a circular motion and return to him. Jump over it when he
throws it. Hit him with Spin Blade when he's without his shield, and even with
his shield.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you destroy Sigma, the lights suddenly dim, and two small yellow eyes
appear in the darkness. Sigma returns from the dead(again), telling X that he
did a job well done, but that Sigma is stronger than his previous forms. He
tells X to behold the ultimate battle body, and suddenly the lights turn back
on, revealing the Action genre's equivalent of Sephiroth, that bishounen, known
as Kaiser Sigma.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Kaiser Sigma
Power: 32000 rp
Speed: 20000 rp
Strategy: Without the Z-Saber at your side, he's a real pain in the arse for
sure. At least, if you didn't follow my walkthrough, and never got the Golden
Chip, and thus didn't get the Hyper Charge.
With the Hyper Charge;
He'll constantly shoot missiles and what I think are sensor mines at you, but
the missiles can be dodged, as well as the mines once you get the hang of their
direction. The thing you want to do, is to hit Sigma on the head, so try to aim
right above the cannons below his shoulders to hit his head.
When he lifts up, jump up the wall, and shoot at him, but dodge when missiles
or mines come at you. Hug the ground when you can; when he seems to be charging
some energy, if it's facing downwards, climb up a wall. If it's facing upwards,
drop down the wall. Overall, he doesn't face as much a challenge as some people
think, as long as you have the Hyper Charge.
With the Z-Saber;
OK, now he's an easy picking.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sigma is incredulous that you have defeated him, even with such a battle body
as he just had. He arrives at a conclusion...He has no choice but to possess X!
A big fat computerized head of Sigma appears. Lava will start climbing up, so
start to the right wall and climb up. The wall will edge a bit to the left, so
you will be required to Dash Jump a bit. While climbing, Sigma will sometimes
try to hit you, but as long as you stay at the top of the screen, you have no
necessary worries.
At the top, escaping the lava, X goes right, only to find out it is a dead end.
Sigma appears and tells X to give it up, that he'll possess X and rule the
whole entire world. Now, one of two scenes happens.
If Zero did NOT die;
Zero will come in crashing through the ceiling, and quickly slashes Sigma.
Sigma growls, realizing it's Zero again, and Zero asks Sigma how he likes that,
mentioning that he picked up an Anti-Sigma virus program from Doppler and that
he used it on his Beam Saber. Zero then apologizes to X about the delay, saying
that he though the anti-virus would be the only thing to work against Sigma.
Sigma will then say his program is disappearing, and tries to make one last
attempt to say he will return someday, but fails.
Suddenly, the laboratory starts self-destructing, and X and Zero warp out.
If Zero DID die;
Doppler will come crashing through the ceiling, and grabs a hold of Sigma.
Sigma will realize it's Doppler, and asks how he obtained the Sigma anti-virus.
Doppler asks Sigma how he feels now, with his special vaccine for the Sigma
Virus.
Doppler then apologizes to X for all the trouble he's caused, saying that he
knows he can't atone for what he's done. Sigma says his program is
disappearing, and Doppler wishes X a farewell as X warps out of the lab,
leaving it to explode with Doppler and Sigma in it.
+++++++++++++++++++++++++++++WARNING: MAJOR SPOILERS+++++++++++++++++++++++++++
*X is standing on a cliff, looking at Dopplers destroyed lab. If Zero did not
die, he will be standing with X*
X has crushed Sigma's plan once again. But many questions still occupy his
mind......
"Why must humans fight against Reploids...?"
"And, why must Reploids fight against each other..."
As X stares at the burning remnants of Doppler's lab, his body trembles from an
unknown sorrow. "What does fate have in store for me?" he wonders.
He can only hope that someday Dr. Light's plan for him will someday be
revealed. Unknown to X, his destiny already (has) been decided. To save
mankind, he must destroy Zero. But only time will tell, when and why.....
++++++++++++++++++++++++++++++++END MAJOR SPOILERS+++++++++++++++++++++++++++++
===============================================================================
4p. Bit & Byte (B&B)
===============================================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Bit
Power: 9400 rp
Speed: 18000 rp
Strategy: Bit will either throw a ring or shoot out an annoying energy ball.
Easily dodge the rings by keeping on the wall, and shooting out between them
and Bit when he comes forth at you.
The orange energy balls are somewhat harder to dodge, but you can dash over
them if required.
When Bit jumps, climb up the wall, and when he finally starts dashing at you,
either hit him with a charged shot or Frost Shield.
If your last shot against him if the Frost Shield, then he will be destroyed.
Otherwise, he'll teleport away. This will occur in storyline differences.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name: Byte
Power: 18800 rp
Speed: 8200 rp
Strategy: I hope you have Tornado Fang, because if you don't, you will be
feeling true pain. However, I hope you have at LEAST gotten the Dash Jump,
because it can be your savior otherwise.
Byte will start off by throwing something at the wall, which will pull X down.
He'll then rush at you, destroying the magnet and hitting the wall, causing X
to fall down.
How to counteract this? After the magnet hits the wall, continue jumping up,
but use the Dash Slide to keep yourself up the wall, and charge your shot, or
prepare your Tornado Fang. When Byte comes hitting the wall, Dash Jump over him
and hit him with your attack. Hit him with a charged shot if you're using the
buster, but if using the Tornado Fang, shoot the Tornado Fang connecting with
him to take off 8 bars of health per try.
If you defeat him with something other than Tornado Fang, he'll comment that
you are strong, and will run off. Defeating him with the Tornado Fang, he'll be
incredulous at his defeat, wondering how he was defeated as X is an ancient
machine, and then will congratulate X on his victory.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#1 - Why am I unable to access armor at the pods, even though I have at least
one set of armor?
A - This is the most common problem that crops up in MMX3. In order to use any
one of the armors, you must FIRST acquire the Chimera Armor in Blast
Hornet's stage. To do this, though, you must first get the Tornado Fang
from Tunnel Rhino.
Going along the top of the buildings, you'll soon spot some blocks. After
the first set, you should be able to find the second set. Here, destroy the
blocks for part of the roof to collapse, and go down. Destroying the wall
to the left, continue and demolish the lone block, and head down.
Here, continue on left, and destroy the magnet that is holding the armor.
Getting on, you can now use all the armors.
#2 - What is your personal favorite special weapon?
A - My favorite weapon, besides the Z Saber of course, would definitely have to
be the Spin Blade. Not only can this weapon make two hits with one shot,
killing most normal enemies, the two blades also curve up and back, hitting
enemies that are painfully out of your reach.
#3 - Why can I not get the Z-Saber?
A - To get the Z Saber, you first must destroy Vile before clearing the eight
Mavericks by defeating him with Triad Thunder as your last shot. Later,
when in Dr. Doppler 2, as soon as you get out of the water, switch to Zero,
and defeat the MINI-BOSS bug. After a touching scene, you'll get the
Z-Saber.
#4 - How do I get the Golden Chip?
A - First off, DO NOT GET ANY OF THE REGULAR CHIPS! Now, in Dr. Doppler Stage
1, travel along until you hit the part where cannonballs fall down from
the ceiling. Here, restore yourself to full HP with Sub-Tanks, then go to
the first pit in this area. Slide down the left wall, and you'll go into a
hidden chamber. If you do not have all the regular upgrades and Ridepods,
THIS WILL NOT WORK. If you do and have full HP, you'll see a golden
capsule. Go and talk to Dr. Light to receive your ultimate upgrade - the
Golden Chip.
#5 - About midway into the level, I went through these boss doors and some guy
calling himself Bit/Byte shows up? WTF?
A - Refer to the Bit & Byte section to see what to do to deal with them. They
will only show up randomly after you've defeated two Mavericks.
#6 - Why the Blizzard Buffalo through Blast Hornet path?
A - This works out as the best path to take for three very good reasons. The
first is that Blizzard Buffalo is arguably the single easiest boss to
defeat when only using the Buster. The second is that you get the Dash
Upgrade in Blizzard Buffalo's stage as well, and this will prove very
helpful, especially when traveling upwards the very next stage in Toxic
Seahorse's stage. The third reason is the strongest reason - Bit and Byte.
What do I mean by Bit and Byte? Well, respectively, Bit is weak to
Blizzard Buffalo's weapon, and Byte to Tunnel Rhino's weapon. They only
show up after your second stage has been defeated. If you grab Blizzard
Buffalo's weapon off the bat, and go through Tunnel Rhino's stage first,
there is only the SLIGHTEST of chances that you will face Byte in Tunnel
Rhino's stage before you obtain Tunnel Rhino's weapon. This thus means that
it is the lowest-risk path to take if you have a hard time beating Bit and
Byte without their weaknesses, short of fighting Blizzard Buffalo and then
Tunnel Rhino.
===============================================================================
6. Contact Information (CNIN)
===============================================================================
Before emailing me, read this;
-Please do NOT email me questions that are CLEARLY answered in the FAQ. I will
not bother to answer if you do so.
-PLEASE use at least a semi-assed effort at grammar and spelling. I cannot read
incoherent letters and be expected to reply.
-Contribution of stuff is perfectly fine (heck, I encourage it), along with
notes on any errors that I may have created so that I may correct them. Proper
credit will be given (note if you want to be credited by a certain name, or
else "Anonymous").
yamishuryou AT gmail DOT com
=========
=Credits=
=========
-Various hosts of this guide.