_ _ _             _ _ _              _ __
' ) ) )           ' ) ) )            ' )  )   _/_              /
/ / / _  _,  __.  / / / __.  ____    /  / _  /  , , , __ __  /_
/ ' (_</_(_)_(_/|_/ ' (_(_/|_/ / <_  /  (_</_<__(_(_/_(_)/ (_/ <_
         /|
        |/
 ______                                               _ __  __
   /                                                 ' )  )/  )
--/ __  __.  ____  _   ______  o _   _   o __ ____    /--'/--/
(_/ / (_(_/|_/ / <_/_)_/ / / <_<_/_)_/_)_<_(_)/ / <_  /   /  (_


  _____ __   __
   /  '/  ) /  )
,-/-, /--/ /  /
(_/   /  (_(_\/
             `


Created By: BF_Gamer
Version 1.1

Table of Contents
--------------------------------
I.   Introduction
II.  Version History
III. Program Advances
VII. Contact, Legal, & Credits
--------------------------------

                            ===================
=============================  I. Introduction  ==============================
                            ===================

The PAs have been part of the MegaMan Battle Network Series since the start.
There are usually a lot in the games, however there are only a few here.
This FAQ will help you to know what chips to use to pull off those PAs. When
you choose the correct combination of chips a Program Advance it activated.
You will know you did it right when MegaMan says, "I can feel an advance
coming on!" At that point, you can choose to use the Program Advance or cancel
it.

                          =======================
===========================  II. Version History  ============================
                          =======================
Verision 1.1
Some information added to the introduction on how to use the P.A.s thanks to
an email.

Version 1.0
All P.A.s added.

                         =========================
==========================  III. Program Advances  ===========================
                         =========================

------------------------------------------------------------------------------
#01 Z-Canon
------------------------------------------------------------------------------
Chips: Cannon , HiCannon , M-Cannon
MP: 8
Restrictions: None
Damage: 120 and Invis3
Element: None

------------------------------------------------------------------------------
02 - Z-Raton
------------------------------------------------------------------------------
Chips: Ratton1 , Ratton2 , Ratton3
MP: 8
Damage: 90 and Invis3
Element: None

------------------------------------------------------------------------------
#03 GigaDeth
------------------------------------------------------------------------------
Chips: Spreader , BubSprd , HeatSprd
MP: 8
Damage: 300
Element: None

------------------------------------------------------------------------------
#04 Arrows
------------------------------------------------------------------------------
Chips: DoubNdl , TripNdl , QuadNdl
MP: 8
Damage: 100
Element: None

------------------------------------------------------------------------------
#05 UltraBmb
------------------------------------------------------------------------------
Chips: LilBomb , CrosBomb , BigBomb
MP: 8
Damage: 200
Element: None

------------------------------------------------------------------------------
#06 LifeSrd1
------------------------------------------------------------------------------
Chips: Sword , WideSwrd , LongSwrd
MP: 8
Damage: 200
Element: None

------------------------------------------------------------------------------
#07 LifeSrd2
------------------------------------------------------------------------------
Chips: FireSwrd , AquaSwrd , ElecSwrd
MP: 8
Damage: 300
Element: None

------------------------------------------------------------------------------
#08 LifeSrd3
------------------------------------------------------------------------------
Chips: FireBlde , AquaBlde , ElecBlde
MP: 8
Damage: 400
Element: None

------------------------------------------------------------------------------
#09 Punch
------------------------------------------------------------------------------
Chips: GutPunch , ColdPnch , DashAtk
MP: 8
Damage: 100
Element: None

------------------------------------------------------------------------------
#10 Meteors
------------------------------------------------------------------------------
Chips SonicBld , GrvtyHld , StrArrow
MP: 8
Damage: 80
Element: None

------------------------------------------------------------------------------
#11 BigHeart
------------------------------------------------------------------------------
Chips: Repair , Recov300 , Roll
MP: 8
Damage: 200 and gives you back all your HP
Element: None

------------------------------------------------------------------------------
#12 GtsShoot
------------------------------------------------------------------------------
Chips: Guard , DashAtk , GutsMan
MP: 8
Damage: 300
Element: None

------------------------------------------------------------------------------
#13 2xHero
------------------------------------------------------------------------------
Chips: CustSwrd , VarSwrd , ProtoMan
MP: 8
Damage: 70
Element: None

------------------------------------------------------------------------------
#14 ZerCntr
------------------------------------------------------------------------------
Chips: HiGuard , Z-Saber , Zero
MP: 8
Damage: 300
Element: None

                     ==================================
======================  VII. Contact, Credits, & Legal  ======================
                     ==================================
Everything from this FAQ/Walkthrough was written and done by BF_Gamer unless
noted below.  This is copyrighted to BF_Gamer.  All characters, graphics,
music, and any other part of this game is copyrighted to Capcom.

If you would like to contact me about anything in this FAQ feel free to do so,
with only one rule.  That one rule is that you put MMNT PA FAQ in the subject.
If you fail to do so I will simply delete the email as if it were junk.  My
email is [email protected] DON'T FORGET THE RULE!

This FAQ is to only be on the following sites (if it is on another email me):
GameFAQs (Gamefaqs.com)