By Mega Boy
tommy(at)arobas.net
Version 0.8 - April 6th 2003
RANT
----
Be sure you have the latest version of this file and to read everything before
e-mailing me, otherwise I will ignore you. I may have missed some secret
places, if so, contact me and explain me in detail. I will update my maps and
give credit to the first one.
INTRODUCTION
------------
What do you get when you mix MegaMan Battle Network elements with the old
MegaMan NES games: A winner! This guide goes with the maps for this game.
I did not thought I would be doing maps for a 2D side-scroller, but since there
are many hidden areas and sprites were easy to see, I chose to do them anyway.
You will find all Internet areas with their items, obstacles, etc.
SUB-CHIPS
---------
Mini Energy: Refills some of your energy
Half Energy: Refills half of your energy
Full Energy: Refills all your energy
Unlock: Unlocks purple mystery data
MP Recovery: Refills your MP meter
..
As you progress in the game, more jack-in sockets will appear on the map.
Some names are temporary.
Higsby's shop
Not really a stage, just a shop
Lan's house
Access to Den area 1 & SciLab 4
Mayl's house
Access to Den area 3
Yai's house
Access to NeedleMan's stage
Dex's house
Access to SciLab 3
Metroline Subway
Access to BrightMan, IceMan and ElecMan's stages
Bus Stop
Access to QuickMan & ColoredMan's stages
School
Access to ShadowMan's stage
STAGES & BOSSES
---------------
Den Areas (Lan's and Mayl's houses)
In the area 2, you will see a glass block that can be destroyed with a
piercing attack, like a Punch chip or Howitzer.
Right after, you will have some spikes you need to slide under, jump when
you have a free space.
The third area will be completely accessible after FireMan.
You can go to the last segment from FireMan's stage with some Double Jump to
access the secret boss.
SciLab areas (Dex's house)
Much like the Den areas...
FireMan area (Den area 3 later)
Some bits of this stage are like the old NES FireMan's stage in MM1. Be
careful on the falling blocks and do not fall in the lava.
Boss stategy: Use Bubbler, Wrecker and the DreamSword1 PA combo. Slide under
FireMan's flamethrower.
GutsMan (SciLab 3)
Boss stategy: Use Invis1 and Recov chips. Jump at any GutsMan's attacks.
NeedleMan Areas (Yai's house)
Quite simple stage, but be careful with the mechanical needles.
Boss stategy: Use fire-based chips (FireMan). Slide under NeedleMan's attack.
BrightMan (Subway)
This stage is pretty easy, just take your time with the lasers.
Boss stategy: Shoot BrightMan to lower his shield, then use a Wood-based chip
(NeedleMan).
IceMan Areas (Subway)
The second area has the disappearing blocks from the NES IceMan's stage.
In the third area, you have to fight a giant boss, so prepare Elec-based
chips.
Boss stategy: Shoot IceMan and jump over him.
ElecMan Areas (Subway)
This time, you will travel on high voltage wires, just be sure not to touch
the wires and the ground at the same time. (Just kidding ;)
Boss stategy: Shoot ElecMan, slide away, turn and attack for real. Repeat.
QuickMan Areas (Bus Stop)
Argh! The killing lasers are back from MM2! Check the maps and try to figure
out the best way out of this place.
Boss stategy: Slide under QuickMan as he get close. Use Invis1 chips
ColoredMan Areas (Bus Stop)
There is a funny pinball-like in the second area. There is also a secret
warp that leads to a slot machine with prizes.
Boss stategy: Attack ColoredMan's head.
SwordMan Areas (Den area 4)
Keep the rythym and the swords will not touch you.
Boss stategy: Slide away at any attack.
GravityMan Areas (Den area 4)
Some blocks are multiplying the gravity there: the dark ones two times and
the light ones four times. In the second area, the gravity will be reversed,
try not to jump too high when crossing the bands.
Boss stategy: Aim at his head. Jump at the ceiling or floor when surrounded.
StarMan Areas (Den area 4)
Low-gravity area, have fun. :D
Boss stategy: StarMan teleports often, do not give up.
Zero Area (Den area 4)
Only one area there, but that's enough.
Boss stategy: Shoot, slide under Zero, turn and attack.
PharaohMan Areas (SciLab area 3)
Many traps there, just keep on your toes.
At the end of the first area, there is a little dog that can be defeated
with ten hits. After five times, a new dog will appear with 150 hits!
It will give you the Pop-up Battle Chip.
Boss stategy: Destroy the Anubis statues as soon as you can if they appear.
ShadowMan Areas (School)
The first area has some bolts platforms with holes in the middle, be careful.
The second area will remind you of the NES GutsMan stage with the flipping
platforms, jump at the last moment.
Cross the subway gates in the good direction or ghost will attack you.
Boss stategy: Be stealty as a ninja: use Invis chips.
ProtoMan (SciLab area 4)
Boss strategy: Same as Zero. Using Invis chips helps.
Last Stage Area (Den area 4)
You need powerful elemental attacks to defeat the Bits with their auras.
The warp is a point of no return, so if you want to save all the items you
got there (there are a lot of them), jack-out before the warp and return
after.
Do not be afraid to use all your chips against the first boss, they will
return right after that battle.
Boss stategy: Destroy one of the cannon so the lasers stops, destroy the
other, then take care of the giant beam. Don't panic.
Next, you will have to fight most of the previous bosses one right after the
other, so prepare a good deck. Do not worry if you die, you will continue
with the last boss you fought. Again, all your chips will be resplendished
after for the final battle.
Boss stategy: Use attacks with an attack of 100 or higher to take down the
aura.
ITEMS AND OBSTACLES
-------------------
Here is a short description of every icon you'll find on the maps.
Zenny: Currency in the MMBN world. They are red, silver and gold ones.
Mystery Data: Those crystals are found in the cyberspace and contain zennies,
items or Battle Chips. There are four kinds:
Green: Random items that return each time you jack-in.
Blue: One-time item.
Purple: One-time locked item. You need an UnLock to get them.
Yellow: One-time story-driven item.
Battle Chips: They give you special attacks.
Energy pellet: Refills your health. There are small and big ones.
Life Up: Adds one life to your maximum life count.
Spikes: Take a big chuck out of your health. Can be lethal if you do not
have much health.
Securiblock: Obstacle that will prevent you of going any further, you need
either a Passcode or a certain condition to get rid of them.
They are represented as big grey blocks marked "LOCK"
Warp: A teleporter that will transport you to another area.
Dash icon: Shows a place where you have to use the Dash chip.
Jump icon: Shows a place where you have to use an AirShoes chip.
Wires: You can hang and travel on them by pressing UP.
Number blocks: Shows the order of appearance of the vanishing blocks.
Conveyor belt: Some move slowly, but others speeds up.
Rotating bolt: A small round platform that rotates.
GENERAL TIPS AND STRATEGIES
---------------------------
- It is a personal preference, but when installing Buster Up, fill Attack,
Charge, then Rapid.
- You can stop a slide by jumping.
- If you are sliding toward an edge, you can jump after the slide, this can be
VERY useful!
- You can also jump on a platform directly above you if you get on the very
edge and turn back as you jump.
- Many places might look like you need to use a Dash of double jump, but most
of the time, it's not the case.
- The Invis or Dash chip can be useful if you want to get though spikes.
- The Repair chip replaces the fallen blocks.
- In a battle, don't panic, and use the "Standy" button often to switch Battle
Chips.
- Try to recognize an enemy by the sounds it makes.
- The faster you delete an ememy, the better the reward.
- Do not give up, the bosses may be difficult at first, but as strange as it
could seem, the bosses will get easier as you progress. If you are stuck,
collect and buy as many upgrades as you can, use PA combos, etc.
- Remember the element loop: Water -> Fire -> Wood -> Elec -> Water. This
applies also to your armor, so be careful.
- Enemies return if you get far enough and turn back, so filling the maximum
capacity of Battle Chips can be easy.
- Your normal shots go farther than the screen edge, so use that to your
advantage.
- Try to have a balanced folder with shots, swords, bombs, recovery and Navis.
- You should buy as many Unlocks as you can before entering a new stage.
- If you collected many items in a stage, you might want to jack-out and save
before fighting the boss. Just to be on the safe side.
- Wait until you have the chips you want and to have a full custom meter before
entering a boss room. To be sure to have the chips you want, use up all the
others. :)
- You can slide between bosses legs without getting hit. :)
- If you want a cheap victory, use the Zeta Cannon PA to beat most of the
toughest enemies.
- Even if you use up all of one chip, you can still have more by collecting the
chip again from the enemy. For example: Let's suppose you used up all your
"Cannon" chips and you collect one other from a Cannon enemy, you will be
able to use it once more, even if you reached the maximum limit of that chip.
*** Spoiler ***
- There is a secret boss in Den area 3. You can access its warp if you are at
the 100th level and have all the Navis chips. Don't be fooled by its energy
meter.
V 0.8 Updates:
- First version that contains:
This guide and maps.
Some item and obstacle locations.
Description of the items and obstacles.
V 1.0 Wish-list (When american version is out):
- Add remaining items.
- Convert the Japanese names to English.
For those who are interested to know, I have made those maps with MS-Paint with
10X10 pixels sprites.
Those maps are copyrighted (2003) to MegaBoy.
You can put them on your web site, unmodified and with proper credit
but contacting me would be appreciated to keep track and to send you
updates when new versions are available.
Special thanks to GameFAQs MMNT forum people for all the useful information.
Rockman EXE, MegaMan Battle Network, Rockman, MegaMan and all related
characters and names are trademarks of Capcom Entertainment, Inc.