-------------------------------------------------------------------------------
--------------------------[ MEGAMAN NETWORK TRANSMISSION ]---------------------
---------------------------------[Battlechips List]----------------------------
------------------------------ [ Nintendo Gamecube ]---------------------------
--------------------------------[by Ice Queen Zero]----------------------------
-------------------------------------------------------------------------------

o---------------------o
     INTRODUCTION
o---------------------o

I noticed that there wasn't a Battlechips List FAQ on the site for this game
and fortunately I happened to have one on file as it was part of an FAQ that I
changed my mind about doing a while back and the only thing I had complete at
the time was the chips list.

o---------------------o
      DISCLAIMER
o---------------------o
Megaman: Network Transmission and its characters are trademarks of Capcom and
all of its copyrights belong to them.

This Chip List FAQ is the sole copyright of Andrea "Azul Fria" Castillo aka
Ice Queen Zero (or the Zophar Queen if you prefer) and cannot be put on other
sites or posted without my given permission nor can it be reproduced w/o proper
consent.

For more guides by myself visit this link:
http://www.gamefaqs.com/features/recognition/74803.html

o---------------------o
    CHIP LIST
o---------------------o

Rarity Guide

* = Very Common
** = Common
*** = Moderate
**** = Rare
***** = Very Rare

MB: The amount of MB used . It refills by resting or using  a refill.
Damage: How much damage a chip does. Doubles if

Aqua Chips hit Fire viruses
Fire Chips hit Wood viruses
Wood Chips hit Electric viruses
Electric Chips hit Aqua virus

Max you can carry: you can carry only a certain amount of a particular chip.

Use it when:

Running/standing - while you are still or in motion, you can use this.
Jumping - use it while jumping.
Ladder - use it while climbing the ladder.
Cyberbar - use it while hanging from the overhead bar.

------------------
001: Cannon
------------------
MB: 8
Damage: 40
Element: Null
Max you can carry: 30
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: A big bang that attacks one enemy in front of you.

------------------
002: HiCannon
------------------
MB: 16
Damage: 80
Element: Null
Max you can carry: 20
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: A big bang that attacks one enemy in front of you.

------------------
003: M-Cannon
------------------
MB: 32
Damage: 120
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: A big bang that attacks one enemy in front of you.

------------------
004: Shotgun
------------------
MB: 8
Damage: 40
Element: Null
Max you can carry: 30
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and area directly behind on contact.

------------------
005: V-Gun
------------------
MB: 8
Damage: 50
Element: Null
Max you can carry: 20
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and and the two diagonal areas behind it on contact.

------------------
006: CrossGun
------------------
MB: 16
Damage: 60
Element: Null
Max you can carry: 20
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and below, above, and behind it on contact.
------------------
007: Spreader
------------------
MB: 20
Damage: 70
Element: Null
Max you can carry: 10
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and radius around it on contact.

------------------
008: Bubbler
------------------
MB: 8
Damage: 50
Element: Aqua
Max you can carry: 30
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and area directly behind on contact.

------------------
009: Bub-V
------------------
MB: 8
Damage: 60
Element: Aqua
Max you can carry: 20
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and and the two diagonal areas behind it on contact.

------------------
010: BubCross
------------------
MB: 16
Damage: 20
Element: Aqua
Max you can carry: 20
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and below, above, and behind it on contact.

------------------
011: BubSpred
------------------
MB: 20
Damage: 80
Element: Aqua
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and radius around it on contact.

------------------
012: HeatShot
------------------
MB: 8
Damage: 80
Element: Fire
Max you can carry: 30
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and area directly behind on contact.

------------------
013: Heat-V
------------------
MB: 8
Damage: 60
Element: Fire
Max you can carry: 20
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and and the two diagonal areas behind it on contact.

------------------
014: HeatCros
------------------
MB: 16
Damage: 70
Element: Fire
Max you can carry: 20
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and below, above, and behind it on contact.

------------------
015: HeatSprd
------------------
MB: 20
Damage: 80
Element: Fire
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Attacks object and radius around it on contact.

------------------
016: MiniBomb
------------------
MB: 8
Damage: 50
Element: Null
Max you can carry: 30
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Launches bomb forward.

------------------
017: LilBomb
------------------
MB: 16
Damage: 50
Element: Null
Max you can carry: 20
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Launches bomb forward with sideways explosion.

------------------
018: CrosBomb
------------------
MB: 20
Damage: 60
Element: Null
Max you can carry: 20
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Launches bomb forward explodes in cross pattern.

------------------
019: BigBomb
------------------
MB: 24
Damage: 80
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Launches big bomb forward.

------------------
020: TreeBom1
------------------
MB: 24
Damage: 100
Element: Wood
Max you can carry: 20
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Launches tree seed that makes tree spikes rise in a wave pattern.

------------------
021: TreeBom2
------------------
MB: 28
Damage: 120
Element: Wood
Max you can carry: 20
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Launches tree seed that makes tree spikes rise in a wave pattern.

------------------
022: TreeBom3
------------------
MB: 32
Damage: 140
Element: Wood
Max you can carry: 20
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Launches tree seed that makes tree spikes rise in a wave pattern.

------------------
023: Sword
------------------
MB: 8
Damage: 80
Element: Null
Max you can carry: 20
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Slice enemy in front of you.

------------------
024: WideSwrd
------------------
MB: 16
Damage: 80
Element: Null
Max you can carry: 20
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Vertical slash

------------------
025: LongSwrd
------------------
MB: 16
Damage: 80
Element: Null
Max you can carry: 20
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Long slash ahead of you.

------------------
026: FireSwrd
------------------
MB: 24
Damage: 100
Element: Fire
Max you can carry: 10
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Vertical Fire Slash

------------------
027: AquaSwrd
------------------
MB: 24
Damage: 100
Element: Aqua
Max you can carry: 10
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Vertical Water Slash

------------------
028: ElecSwrd
------------------
MB: 24
Damage: 100
Element: Electric
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Vertical Electric Slash

------------------
029: FireBlde
------------------
MB: 24
Damage: 90
Element: Fire
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Horizontal Fire Slash

------------------
030: AquaBlde
------------------
MB: 24
Damage: 90
Element: Aqua
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Horizontal Water Slash

------------------
031: ElecBlde
------------------
MB: 24
Damage: 90
Element: Electric
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Horizontal Electric Slash

------------------
032: SonicBld
------------------
MB: 24
Damage: 80
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Shockwave slash

------------------
033: Z-Saber
------------------
MB: 48
Damage: 80
Element: Null
Max you can carry: 1
Rarity: ****
Can use while: Standing/Running

Attributes: Triple Slash.

------------------
034:  Kunai1
------------------
MB: 16
Damage: 50
Element: Null
Max you can carry: 20
Rarity: *
Can use while: Standing/Running

Attributes: Spinning kunai moves diagonally upwards.

------------------
035: Kunai2
------------------
MB: 16
Damage: 60
Element: Null
Max you can carry: 20
Rarity: **
Can use while: Standing/Running

Attributes: Spinning kunais move diagonally up and down.

------------------
036: Kunai3
------------------
MB: 16
Damage: 70
Element: Null
Max you can carry: 20
Rarity: ***
Can use while: Standing/Running

Attributes: Spinning kunais moves in an X

------------------
037: CustSwrd
------------------
MB: 32
Damage: higher the custom bar is. 0 if full.
Element: Null
Max you can carry: 10
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: The bar fills up, it gets more powerful but useless if bar's full.

------------------
038: Muramasa
------------------
MB: 64
Damage: Max HP minus current HP
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: The more HP you lose the more powerful the sword is.

------------------
039: VarSwrd
------------------
MB: 32
Damage: Varies
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Slash varies.

------------------
040: Slasher
------------------
MB: 32
Damage: 180
Element: Null
Max you can carry: 30
Rarity: ****
Can use while: Standing/Running

Attributes: Powerful slash that nails enemies who come close.

------------------
041: ShockWav
------------------
MB: 8
Damage: 40
Element: Null
Max you can carry: 30
Rarity: *
Can use while: Standing/Running

Attributes: Shockwave attack.

------------------
042: SonicWav
------------------
MB: 16
Damage: 70
Element: Null
Max you can carry: 20
Rarity: **
Can use while: Standing/Running

Attributes: Shockwave attack.

------------------
043: DynaWav
------------------
MB: 24
Damage: 100
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Runnung

Attributes: Shockwave attack.

------------------
044: FireArm
------------------
MB: 24
Damage: 30
Element: Fire
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Piercing flamethrower attack.

------------------
045: FootStmp
------------------
MB: 24
Damage: 90
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running

Attributes: Jump and stomp the enemy.

------------------
046: DoubJump
------------------
MB: 24
Damage: 0
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Jumping

Attributes: Jump again in the middle of a jump.

------------------
047: GutPunch
------------------
MB: 16
Damage: 100
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Punches object in front and moves it forward.

------------------
048: ColdPnch
------------------
MB: 16
Damage: 80
Element: Aqua
Max you can carry: 10
Rarity: **
Can use while: Standing/Running

Attributes: Punches object in front and moves it forward.

------------------
049: BrnzFist
------------------
MB: 16
Damage: 80
Element: Null
Max you can carry: 15
Rarity: **
Can use while: Standing/Running

Attributes: Mighty fist attack.

------------------
050: SilvFist
------------------
MB: 24
Damage: 120
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running

Attributes: Mighty fist attack.

------------------
051: GoldFist
------------------
MB: 32
Damage: 160
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Mighty fist attack.

------------------
052: IceSlshr
------------------
MB: 16
Damage: 100
Element: Aqua
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Blade of ice slashes enemy.

------------------
053: QuikBmrg
------------------
MB: 16
Damage: 60
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Throws a boomerang that returns.

------------------
054: ClrBall
------------------
MB: 16
Damage: 80
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Tosses small bouncing balls.

------------------
055:
------------------
MB: ThunBeam
Damage: 60
Element: Electric
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Throws a bolt in 3 directions.

------------------
056: GrvtyHld
------------------
MB: 20
Damage: 20
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Piercing gravity bolt.

------------------
057: StrArrow
------------------
MB: 32
Damage: 40
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: An arrow you can ride too.

------------------
058: DashAtk
------------------
MB: 16
Damage: 90
Element: Null
Max you can carry: 10
Rarity: *
Can use while: Standing/Running

Attributes: Dashing kamikaze attack.

------------------
059: Wrecker
------------------
MB: 16
Damage: 80
Element: Null
Max you can carry: 20
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Tosses wrecking ball.

------------------
060: CannBall
------------------
MB: 24
Damage: 120
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Tosses cannonball.

------------------
061: Hammer
------------------
MB: 32
Damage: 160
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Tosses hammers.

------------------
062: DoublNdl
------------------
MB: 12
Damage: 50 each
Element: Null
Max you can carry: 30
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Shoots two needles.

------------------
063: TripNdl
------------------
MB: 16
Damage: 50 each
Element: Null
Max you can carry: 20
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Shoot three needles.

------------------
064: QuadNdl
------------------
MB: 20
Damage: 50 each
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Shoots four needles.

------------------
065: NdlCanon
------------------
MB: 20
Damage: 20 each
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Shoots eight needles.

------------------
066: Ratton1
------------------
MB: 16
Damage: 70
Element: Null
Max you can carry: 10
Rarity: *
Can use while: Standing/Running

Attributes: Crawling rat missile.

------------------
067: Ratton2
------------------
MB: 18
Damage: 80
Element: Null
Max you can carry: 10
Rarity: **
Can use while: Standing/Running

Attributes: Crawling rat missile.

------------------
068: Ratton3
------------------
MB: 20
Damage: 90
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running

Attributes: Crawling rat missile.

------------------
069: 3-way
------------------
MB: 16
Damage: 60
Element: Null
Max you can carry: 20
Rarity: *
Can use while: tanding/Running

Attributes: Fires in three directions.

------------------
070: RemoPlug
------------------
MB: 16
Damage: 80
Element: Electric
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Controllable plug attack.

------------------
071: Tornado
------------------
MB: 16
Damage: 20
Element: Null
Max you can carry: 15
Rarity: **
Can use while: Standing/Running

Attributes: Tornado that hits eight times.

------------------
072: Twister
------------------
MB: 16
Damage: 20
Element: Wood
Max you can carry: 15
Rarity: **
Can use while: Standing/Running

Attributes: Wood-element tornado that hits eight times.

------------------
073: Blower
------------------
MB: 16
Damage: 20
Element: Fire
Max you can carry: 15
Rarity: **
Can use while: Standing/Running

Attributes: Fire-element tornado that hits eight times.

------------------
074: Burner
------------------
MB: 32
Damage: 80
Element: Fire
Max you can carry: 10
Rarity: **
Can use while: Standing/Running

Attributes: Fireball that surrounds you.

------------------
075: Zapring1
------------------
MB: 12
Damage: 20
Element: Electric
Max you can carry: 10
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Electric ring that stuns enemies.

------------------
076: Zapring2
------------------
MB: 16
Damage: 30
Element: Electric
Max you can carry: 10
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Electric ring that stuns enemies.

------------------
077: Zapring3
------------------
MB: 20
Damage: 40
Element: Electric
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Electric ring that stuns enemies.

------------------
078: Satelit1
------------------
MB: 20
Damage: 60
Element: Electric
Max you can carry: 10
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Wave pattern sattelite that spins on objects.

------------------
079: Satelit2
------------------
MB: 26
Damage: 80
Element: Electric
Max you can carry: 10
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Wave pattern sattelite that spins on objects.

------------------
080: Satelit3
------------------
MB: 32
Damage: 100
Element: Electric
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Wave pattern sattelite that spins on objects.

------------------
081: Spice1
------------------
MB: 16
Damage: 40
Element: Wood
Max you can carry: 10
Rarity: *
Can use while: Standing/Running

Attributes: Sprouts powder from body.

------------------
082: Spice2
------------------
MB: 24
Damage: 60
Element: Wood
Max you can carry: 10
Rarity: **
Can use while: Standing/Running

Attributes: Sprouts powder from body.

------------------
083: Spice3
------------------
MB: 16
Damage: 40
Element: Wood
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running

Attributes: Sprouts powder from body.

------------------
084: MagBomb1
------------------
MB: 16
Damage: 80
Element: Electric
Max you can carry: 10
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Stuns enemies momentarily after launch.

------------------
085: Magbomb2
------------------
MB: 20
Damage: 90
Element: Elecrtric
Max you can carry: 10
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Stuns enemies momentarily after launch.

------------------
086: Magbomb3
------------------
MB: 24
Damage: 100
Element: Electric
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Stuns enemies momentarily after launch.

------------------
087: Yo-Yo1
------------------
MB: 16
Damage: 40
Element: Null
Max you can carry: 10
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: A sharp yo-yo that returns.

------------------
088: Yo-Yo2
------------------
MB: 20
Damage: 50
Element: Null
Max you can carry: 10
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: A sharp yo-yo that returns.

------------------
089: Yo-Yo3
------------------
MB: 24
Damage: 60
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: A sharp yo-yo that returns.

------------------
090: Guard
------------------
MB: 16
Damage: 0
Element: Null
Max you can carry: 10
Rarity: *
Can use while: Standing/Running

Attributes: Blocks attacks and sends back a shockwave.

------------------
091: ShldGard
------------------
MB: 16
Damage: 0
Element: Null
Max you can carry: 10
Rarity: **
Can use while: Standing/Running

Attributes: Blocks attacks and sends back a shockwave.

------------------
092: HiGuard
------------------
MB: 16
Damage: 0
Element: Null
Max you can carry: 10
Rarity: ***
Can use while: Standing/Running

Attributes: Blocks attacks and sends back a shockwave.

------------------
093: Repair
------------------
MB: 8
Damage: 0
Element: Null
Max you can carry: 5
Rarity: *
Can use while: Standing/Running

Attributes: Restores broken and fadded areas.

------------------
094: Recov10
------------------
MB: 8
Damage: 0
Element: Null
Max you can carry: 15
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Recover 10HP.

------------------
095: Recov30
------------------
MB: 8
Damage: 0
Element: Null
Max you can carry: 10
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Recover 30HP.

------------------
096: Recov80
------------------
MB: 16
Damage: 0
Element: Null
Max you can carry: 5
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Recover 80HP.

------------------
097: Recov150
------------------
MB: 20
Damage: 0
Element: Null
Max you can carry: 5
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Recover 150HP.

------------------
098: Recov300
------------------
MB: 32
Damage: 0
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Recover 300HP.

------------------
099: Candle1
------------------
MB: 16
Damage: 0
Element: Null
Max you can carry: 5
Rarity: **
Can use while: Standing/Running

Attributes: Candle restores HP.

------------------
0100: Candle2
------------------
MB: 24
Damage: 0
Element: Null
Max you can carry: 5
Rarity: ***
Can use while: Standing/Running

Attributes: Candle restores HP.

------------------
101: Candle3
------------------
MB: 32
Damage: 0
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Candle restores HP.

------------------
102: RockCube
------------------
MB: 24
Damage: 20
Element: Null
Max you can carry: 5
Rarity: **
Can use while: Standing/Running

Attributes: Summons a protective cube that can be pushed with a Fist.

------------------
103: IceCube
------------------
MB: 24
Damage: 20
Element: Aqua
Max you can carry: 5
Rarity: **
Can use while: Standing/Running

Attributes: Summons an ice cube that can be pushed at enemies.

------------------
104: Anubis
------------------
MB: 24
Damage: 20
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running

Attributes: Summons an Anubis statue that drains enemy HP.

------------------
105: Invis1
------------------
MB: 12
Damage: 0
Element: Null
Max you can carry: 5
Rarity: *
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Invisible and invincible for a short time.

------------------
106: Invis2
------------------
MB: 24
Damage: 0
Element: Null
Max you can carry: 5
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Invisible and invincible for a short time.

------------------
107: Invis3
------------------
MB: 36
Damage: 0
Element: Null
Max you can carry: 5
Rarity: ***
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Invisible and invincible for a short time.

------------------
108: DropDown
------------------
MB: 64
Damage: 0
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Invisible and invincible for a short time.

------------------
109: PopUp
------------------
MB: 64
Damage: 0
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Invisible and invincible for a short time.

------------------
110: StoneBod
------------------
MB: 8
Damage: 0
Element: Null
Max you can carry: 5
Rarity: *
Can use while: Standing/Running

Attributes: Can't move or be harmed.

------------------
111: IronBody
------------------
MB: 12
Damage: 0
Element: Null
Max you can carry: 5
Rarity: **
Can use while: Standing/Running

Attributes: Can't shoot or be harmed.

------------------
112: MetalBdy
------------------
MB: 16
Damage: 0
Element: Null
Max you can carry: 5
Rarity: ***
Can use while: Standing/Running

Attributes: Can't shoot or be harmed.

------------------
113: Barrier
------------------
MB: 16
Damage: 0
Element: Null
Max you can carry: 5
Rarity: **
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Immune to one hit.

------------------
114: AquaAura
------------------
MB: 32
Damage: 0
Element: Aqua
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Immune to attacks under 40HP damage except for Electricity.

------------------
115: FireAura
------------------
MB: 32
Damage: 0
Element: Fire
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Immune to attacks under 40 HP damage except for Aqua.

------------------
116: WoodAura
------------------
MB: 32
Damage: 0
Element: Wood
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Immune to attacks under 80HP damage except for Fire.

------------------
117: ElecAura
------------------
MB: 32
Damage: 0
Element: Electric
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Immune to attacks under 80HP damage except for Wood.

------------------
118: LifeAur1
------------------
MB: 32
Damage: 0
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Immune to attacks under 80HP damage.

------------------
119: LifeAur2
------------------
MB: 32
Damage: 0
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Immune to attacks under 100HP damage.

------------------
120: LifeAur3
------------------
MB: 32
Damage: 0
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running, Jumping, Ladder, Cyberbar

Attributes: Immune to attacks under 150HP damage.

------------------
121: Roll
------------------
MB: 24
Damage: 80
Element: Null
Max you can carry: 5
Rarity: **
Can use while: Standing/Running

Attributes: Attacks and enemy the heals you.

------------------
122: Gutsman
------------------
MB: 24
Damage: 90
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Deadly shockwave.

------------------
123: Protoman
------------------
MB: 48
Damage: 160
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running

Attributes: Tracks the enemy and slashes.

------------------
124: Fireman
------------------
MB: 32
Damage: 40
Element: Fire
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: A pirecing flamethrower attack.

------------------
125: Needleman
------------------
MB: 32
Damage: 80
Element: Wood
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Rains needles from the air.

------------------
126: Brightman
------------------
MB: 32
Damage: 20
Element: Electric
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Flash of light stuns enemies.

------------------
127: Iceman
------------------
MB: 32
Damage: 90
Element: Aqua
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Summons ice pillars.

------------------
128: Quickman
------------------
MB: 32
Damage: 60
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Piercing quick boomerang.

------------------
129: Colorman
------------------
MB: 32
Damage: 100
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Tosses a ball at enemy.

------------------
130: Elecman
------------------
MB: 32
Damage: 90
Element: Electric
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Lightning cloud shoots lightning bolt.

------------------
131: Swordman
------------------
MB: 48
Damage: 60
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: summons a sword attack.

------------------
132: Gravityman
------------------
MB: 48
Damage: 0
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Smaller virus float away.

------------------
133: Starman
------------------
MB: 48
Damage: 50
Element: Null
Max you can carry: 5
Rarity: ****
Can use while: Standing/Running

Attributes: Calls forward a meteor shower.

------------------
134: Zero
------------------
MB: 64
Damage: 100
Element: Null
Max you can carry: 2
Rarity: *****
Can use while: Standing/Running

Attributes: Appears and does a triple slash.

------------------
135: Pharoahman
------------------
MB: 56
Damage: 30
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running

Attributes: Shoots a ;aser from a coffin.

------------------
136: Shadowman
------------------
MB: 56
Damage: 90
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running

Attributes: Appears and throws shurikens.

------------------
137: Bass
------------------
MB: 64
Damage: 60
Element: Null
Max you can carry: 5
Rarity: *****
Can use while: Standing/Running

Attributes: Full screen blast.

o---------------------o
       CREDITS
o---------------------o

Capcom whom created the game

GameFAQs for hosting

You for reading this FAQ.

o---------------------o
     CONTACT ME
o---------------------o
azulfria[at]hotmail[dot]com
[at] = @ and [dot] = .
Don't want any email bots.

For me and my sisters Youtube page:
http://www.youtube.com/PurrfectTrio

My facebook ID is icequeenzero

Thank you for reading

-Ice Queen Zero