:::   :::   :::::::::   ::::::::     :::
                     :+:+: :+:+:  :+:        :+:    :+:  :+: :+:
                   +:+ +:+:+ +:+ +:+        +:+        +:+   +:+
                  +#+  +:+  +#+ +#++:++#   :#:       +#++:++#++:
                 +#+       +#+ +#+        +#+  +#+# +#+     +#+
                #+#       #+# #+#        #+#   #+# #+#     #+#
               ###       ### ########## ########  ###     ###

                   :::   :::       :::      ::::    :::    :::::::::
                 :+:+: :+:+:    :+: :+:    :+:+:   :+:    :+:
               +:+ +:+:+ +:+   +:+  +:+   :+:+:+  +:+    +:+
              +#+  +:+   +#+ +#++:++#+:  +#+ +:+ +#+      +#+#+#+
             +#+        +#+ +#+     +#+ +#+  +#+#+#           #+#
            #+#        #+# #+#     #+# #+#   #+#+#    #+#    #+#
           ###        ### ###     ### ###    ####      #######

               P A S S W O R D  M E C H A N I C S  G U I D E



                     Mega Man 5 Password Mechanics Guide
                            For the Nintendo NES
                             Version 1.2 (FINAL)
                            Written by Pseudonym
                         Email: [email protected]
_______________________________________________________________________________


Table of Contents
-----------------

Revision History
Copyright
FAQ
Introduction
Interesting Stuff
Closing

===============================================================================
Revision History
===============================================================================

Version 1.2 (FINAL)
November 15th 2005

I cleaned up everything again, adding some tables and rewrote parts of the
guide.

===============================================================================
Copyright
===============================================================================

This document is licensed for public use according to the GNU Free
Documentation License. If you'll read the license, you'll see that it allows
for inclusion within another work, provided that the other work in turn
maintains the license.

Some key parts of the license:

This license applies to any manual or other work, in any medium, that contains
a notice placed by the copyright holder saying it grants a world-wide, royalty-
free license, unlimited in duration, to use that work under the conditions
stated herein. The "document", below, refers to any such manual or work. Any
member of the public is a licensee, and is addressed as "you". You accept the
license if you copy, modify or distribute the work in a way requiring
permission under copyright law.

A "modified version" of the document means any work containing the document or
a portion of it, either copied verbatim, or with modifications and/or
translated into another language. You may copy and distribute a modified
version of the document under the conditions of sections 2 and 3 above,
provided that you release the modified version under precisely this License,
with the modified version filling the role of the document, thus licensing
distribution and modification of the modified version to whoever possesses a
copy of it.

To summarise, you may use my guide in part or whole, without any additional
permission from myself, provided that the resulting guide is similarly released
under the GNU FDL. If this is problem for you, I would be happy to give you
separate permission, PROVIDED THAT I AM GIVEN CREDIT. The latest version of
this guide can always be found at GameFAQs. It's the responsibility of any
other site that has this guide to get the latest version, and no, I won't send
updates to sites already hosting this guide.

Copyright 2005 Tim Courchene aka Pseudonym. All rights reserved.

===============================================================================
FAQ
===============================================================================

Q: Why can’t the password system save any of the E-Tanks I had while I was
playing?

It just doesn’t. For some reason, Capcom didn’t add that to this game and the
password system reflects that. NONE of the six dots used to make a valid
password controls how many E-Tanks you had in a previous start.

===============================================================================
Introduction
===============================================================================

Did you ever wonder how the passwords were created when you were a kid? This
document will hopefully help you understand and create your own passwords to go
as you please through this game. The password system for this game is more
complex than the ones before it so it takes a little more effort to create a
password. If you have any suggestions, comments, or constructive critism,
please email me at <[email protected]> with the heading Mega Man 5.

===============================================================================
Password Mechanics
===============================================================================

Preamble
--------

The password system is refined further in the fifth game to the Mega Man
series. The columns are lettered from A to F, and the rows are numbered from 1
to 6 forming a 6x6 grid totaling 36 empty spaces. The passwords themselves are
inputted like a coordinates on a map via dots. This sort of stuff should be
second nature if you’ve done basic Cartesian Geometry in math class. There are
only six dots used to make a valid password in this game.

Each of the six dots controls two or more Robot Masters or Beat Letters. When
you place a dot in the correct place, it will indicate that the Robot Master(s)
controlled by that dot is defeated or the Beat Letter is collected. The
password system doesn’t check for E-Tanks so you can’t continue with them if
you use a password. It also isn’t possible to create a password that lets you
start on any of the Dr. Willy stages.

In addition everything so far, you can also use red or blue dots in a password.
The red and blue dots have different functions that I’ll explain in simple
terms since it’s more complex than that. Basically the blue dots are used for
determining which Beat letters you’ve collected. The red dots are used for
determining which Robot Master you’ve defeated. One Beat Letter is found in
each stage and there are two M’s and two A’s in the game.

M : Found in Gravity Man’s stage
E : Found in Wave Man’s stage
G : Found in Stone Man’s stage
A : Found in Gyro Man’s stage
M : Found in Star Man’s stage
A : Found in Charge Man’s stage
N : Found in Napalm Man’s stage
V : Found in Crystal Man’s stage

I point out in the tables below the first M (Gravity Man), the second M (Star
Man), the first A (Gyro Man) and the second A (Charge Man). This is to make it
easier to create passwords. When you get to the blue dot tables there will be
two coordinates that you can use. You should use the first one first and the
second one if the first one is already used by something else. That should be
everything you need to know so I’ll get on with the tables now.


Password Tables
---------------

------------------------------------------------
| First Red Dot                                |
------------------------------------------------
| Crystal Man Defeated                 |  D2   |
| Napalm Man Defeated                  |  E2   |
| Both Defeated                        |  C1   |
| None Defeated                        |  B1   |
------------------------------------------------

------------------------------------------------
| Second Red Dot                               |
------------------------------------------------
| Wave Man Defeated                    |  B6   |
| Stone Man Defeated                   |  B5   |
| Gravity Man Defeated                 |  C6   |
| Wave/Stone Man Defeated              |  C5   |
| Wave/Gravity Man Defeated            |  A5   |
| Stone/Gravity Man Defeated           |  A6   |
| All Defeated                         |  F6   |
| None Defeated                        |  F5   |
------------------------------------------------

------------------------------------------------
| Third Red Dot                                |
------------------------------------------------
| Gyro Man Defeated                    |  A4   |
| Star Man Defeated                    |  F4   |
| Charge Man Defeated                  |  F3   |
| Gyro/Star Man Defeated               |  E3   |
| Gyro/Charge Man Defeated             |  E4   |
| Star/Charge Man Defeated             |  A3   |
| All Defeated                         |  D4   |
| None Defeated                        |  D3   |
------------------------------------------------

* Use the second coordinate if the first one is occupied.
------------------------------------------------
| First Blue Dot                               |
------------------------------------------------
| First M Collected                | C6 / E6   |
| E Collected                      | B6 / E6   |
| G Collected                      | B5 / D5   |
| First M/ and E Collected         | A5 / E5   |
| First M/ and G Collected         | A6 / D6   |
| E/ and G Collected               | C5 / D5   |
| All Collected                    | F6 / D6   |
| None Collected                   | F5 / E5   |
------------------------------------------------

* Use the second coordinate if the first one is occupied.
------------------------------------------------
| Second Blue Dot                              |
------------------------------------------------
| First A Collected                | A4 / C4   |
| Second M Collected               | F4 / C4   |
| Second A Collected               | F3 / C3   |
| First A/ and Second M Collected  | E3 / B3   |
| First A/ and Second A Collected  | E4 / B4   |
| Second M/ and Second A Collected | A3 / C3   |
| All Collected                    | D4 / B4   |
| None Collected                   | D3 / B3   |
------------------------------------------------

* Use the second coordinate if the first one is occupied.
------------------------------------------------
| Third Blue Dot                               |
------------------------------------------------
| N Collected                      | E2 / A2   |
| V Collected                      | D2 / A2   |
| Both Collected                   | C1 / F1   |
| None Collected                   | B1 / F1   |
------------------------------------------------

===============================================================================
Closing
===============================================================================

-------------------------------------------------------------------------------
Final Comments
-------------------------------------------------------------------------------

Goodbye. It's been fun writing this thing for you all. Well, not really, but I
had to have something nice to say since this guide is almost at the end. Heh.
Just kidding. If you have any suggestions, comments, or constructive criticism,
please email me at <[email protected]> with the heading Mega Man 5 Password.
All flames, threats, childish comments, etc. will be deleted and you're email
address filtered. If you're planning on using this guide for your site, I'd
appreciate it if you emailed me first.

-------------------------------------------------------------------------------
Credits
-------------------------------------------------------------------------------

Capcom for creating one of the best series around. Weee!

The Mega Man Password Creator for helping make this file. Yay!

Pepsi and Mountain Dew for keeping me awake while I'm writing, as always.

And you for reading. Thanks.

Anyone else who contributes will get a nifty spot here, so don't delay,
contribute today!

End of Document________________________________________________________________