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Mega Man 5 v1.3
=============================| By Dragonlord |===============================
=============================
[email protected] ================================
Disclaimer:
This document was intended to assist and guide one through the course of the
aforementioned game. It is meant completely for usage on the world wide
web, and any form of rewriting, retransmitting, reproduction, or otherwise,
is a violation of this code and is subject to fines by law. This document
is not to be reprinted in magazines, newspapers, books, novels, or otherwise,
without the author's prior consent. This FAQ was meant for the exclusive use
of GameFAQs (
http://www.gamefaqs.com/) in addition to the sites written below
and is not to be copied to any site, whether personal or commercial,
under any circumstances. Plagiarism is not acceptable and the copying of
any information in this document will result in civil or criminal
prosecution.
The author of this guide is in no way associated with the companies stated
herein.
Sites granted with exclusive permission to use this FAQ:
GameFAQs -
http://www.gamefaqs.com/
Game Winners (Video Game Strategies) -
http://www.gamewinners.com/
www.psxcodez.com -
http://www.psxcodez.com/
Mega Man 5 Copyright © 1992 Capcom. All Rights Reserved.
=============================================================================
REVISION HISTORY ------------------------------------------------------------
=============================================================================
Version 1.3, 04/25/03
-My ISP decided to give me a real e-mail account, so that is
the only change in this version. =P
Version 1.2, 04/21/03
-Just updated my e-mail address.
Version 1.1, 4/6/02
-FAQ reformatted. Minor corrections and modifications.
Version 1.03, 01/23/02
-Very miniscule corrections, specifically reformatting. Also updated
some contact information.
-Modified strategies for Dr. Wily's second and third forms. Thanks to
The General for this information.
Version 1.02, 06/16/01
-Several corrections to the story-related part of this FAQ, thanks to
Megaman X (
[email protected])
Version 1.01- 04/05/01
-One minor update: FAQ is now allowed on psxcodez.com.
Version 1.00- 04/01/01
-The very first version is mostly complete. Features maps for all
stages, boss strategies for all bosses -- everything you need to beat
the game.
-More to come!
=============================================================================
TABLE OF CONTENTS -----------------------------------------------------------
=============================================================================
1. Introduction
2. Story
3. Controls
4. Order of Robots
5. Damage Chart
6. Stage Maps and Information
7. Proto Man's Fortress
8. Dr. Wily's Fortress
9. Strategies
i. Robot Master Strategies
ii. Proto Man's Fortress Boss Strategies
iii. Dr. Wily's Fortress Boss Strategies
10. Credits
=============================================================================
INTRODUCTION ----------------------------------------------------------------
=============================================================================
To begin with, please don't rip anything off of this FAQ or any other FAQ for
that matter. I put a lot of work into my guides and I wouldn't want someone
stealing anything from them. You probably feel the same about anything you
put a lot of work into.
In this FAQ, I have tried to cover everything in Mega Man 5. It was quite
surprising to see that no one had already written an FAQ or Walkthrough for
Mega Man 5 at GameFAQs. After all, it's no worse (not to say that the Mega
Man games aren't any good -- they rock!) than the other Mega Man games.
Mega Man 5 is for the Nintendo Entertainment System. Quite like any other
Mega Man game, there are eight enemies, powerups, and Dr. Wily. Mega Man 5
introduces Beat, who also appears as early as Mega Man 4 for Game Boy, but
not MM4 on NES. Mega Man 5 also features Rush, Mega Man's helpful red robotic
dog.
Following its predecessor, Mega Man 5 contains TWO fortresses after
defeating the eight robot masters. First you have to go through Proto Man's
fortress and after completing that fortress, you obviously have to go through
Dr. Wily's. Mega Man 6 had two fortresses as well. It seems Capcom decided
to toughen things up.
=============================================================================
STORY -----------------------------------------------------------------------
=============================================================================
The story of Mega Man 5 is basically the same as every other Mega Man game.
Dr. Wily escapes or builds eight robots to wreck havoc on the city, and Mega
Man must do something to stop them.
In the year 20XX AD, an army of vicious robots was unleashed on the world,
causing them to destroy and consume everything in sight.
And Behind this destruction is...
PROTOMAN?!
Protoman kidnapped Dr. Light, creator of Mega Man. He brought Dr. Light to
his fortress. Mega Man must now destroy the eight robot masters and rescue
Dr. Light!
=============================================================================
CONTROLS --------------------------------------------------------------------
=============================================================================
The controls in Mega Man 5 are simple and remain the same throughout the
entire game. You will not have any trouble controlling Mega Man.
** Buttons without descriptions are apparently of no use.
** Control not to scale. :)
___________________________
| _ |
| _| |_ _ _ |
||_ _| (A) (B)|
| |_| -Start- -Sel- |
|___________________________|
[Directional Pad] Move Mega Man left or right
[A] Jump
[Down + A] Slide
[B] Shoot; Hold to charge-up
[Start] Weapon Selection screen
=============================================================================
ORDER OF ROBOTS -------------------------------------------------------------
=============================================================================
In every game of the Mega Man series, there's a special order in which you
should kill the robot masters so that it's easier. It's important that you
try to follow it so that it will be easier for you.
Star Man ___ ___ ___
* Use M. Buster |_6_|_2_|_4_|
* Get Star Crash + Super Arrow |_7_|_X_|_5_|
|_8_|_1_|_3_|
Gravity Man
* Use Star Crash
* Get Gravity Hold
Gyro Man
* Use Gravity Hold
* Get Gyro Attack
Crystal Man
* Use Gyro Attack
* Get Crystal Eye
Napalm Man
* Use Crystal Eye
* Get Napalm Bomb
Stone Man
* Use Napalm Bomb
* Get Protect Stone
Charge Man
* Use Protect Stone
* Get Charge Kick
Wave Man
* Use Charge Kick
* Get Water Wave
=============================================================================
DAMAGE CHART ----------------------------------------------------------------
=============================================================================
The damage chart shows what weapon damages which robot and how much it
damages the robot by. It can be a useful guide for times you are out of the
primary needed weapon against the robot. You can refer to it to find out what
other weapons work good against the enemy.
* Thanks to Colin Moriarty for giving me permission to make a damage chart
in my FAQ. The idea was from his MM1 through MM6 FAQS that can be found on
GameFAQs.
__________________________________________________________________________
|LEGEND |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WW = Water Wave CE = Crystal Eye |
| SC = Star Crash NB = Napalm Bomb |
| GH = Gravity Hold PS = Protect Stone |
| GA = Gyro Attack CK = Charge Kick |
| |
| * Numbers indicate amount of energy bars taken out from weapon. |
| * -- Indicates no effect or that the weapon cannot reach the enemy |
| * All bosses are damaged by the Mega Buster by 01, charged by 03 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________
|_ROBOT MASTERS________________________________|
| WW SC GH GA CE NB PS CK |
| Gravity Man -- 04 -- 01 01 01 01 -- |
| Wave Man 01 01 -- 01 01 01 01 04 |
| Stone Man 01 01 01 01 01 04 01 -- |
| Gyro Man 01 01 04 01 01 01 01 01 |
| Star Man 04 01 -- 01 01 01 01 01 |
| Charge Man 01 01 -- 01 01 01 04 -- |
| Napalm Man 01 01 -- 01 03 01 01 -- |
| Crystal Man 01 01 01 04 01 01 01 01 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________
|_PROTO MAN'S FORTRESS_________________________|
| WW SC GH GA CE NB PS CK |
| Track-Bot 03 01 -- 01 01 01 01 01 |
| Shield-Bot 01 01 -- 01 02 02 01 -- |
| Cannon-Bot 01 01 -- 02 01 01 01 01 |
| Mega-Bot 01 02 -- 01 01 01 02 01 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________
|_DR. WILY'S FORTRESS__________________________|
| WW SC GH GA CE NB PS CK |
| Wheel-Bot -- -- -- 01 04 01 01 -- |
| Armored-Bot -- 01 01 04 01 01 -- -- |
| Dr. Wily (1) -- -- -- 01 01 01 -- -- |
| Dr. Wily (2) -- 01 -- 01 01 01 01 -- |
| Dr. Wily (3) -- 01 -- 01 01 01 -- -- |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=============================================================================
STAGE MAPS AND INFORMATION --------------------------------------------------
=============================================================================
This section provides you with valuable information on each level. It also
has maps created in ASCII. Use this guide so that you won't miss any hidden
items.
** These maps are in no way 100% perfect. I've tried my best to made sure
that they are accurate.
_
One square (|_|) represents one whole screen.
______________________________________________________________________
| LEGEND |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| X = Extra Life B = Boss M = M-Tank |
| E = E-Tank I = Item |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=============================================================================
Star Man
=============================================================================
Weakness: Water Wave Receive: Star Crash
Item: "M", required for Beat Super Arrow
_ _ _
|_|_|_|_ _ _ _ _ _ _ _ _ _ _ _ _
|_|_|_|_|_| |_|_|_|_|_|_|_|_|B|
|_|_ _|_|
|_|I|_|_|
Low gravity, falling meteorites, and spike-lined walls. It doesn't get any
more annoying than this. Be careful not to jump too high when the ceiling
is covered in spikes. Some platforms are better to 'fall' off of rather than
actually jumping to the adjacent one.
-----------------------------------------------------------------------------
=============================================================================
Gravity Man
=============================================================================
Weakness: Star Crash Receive: Gravity Hold
Item: "M", required for Beat
_ _
_ _ _|_|_| _ _ _
|_|_|_|_|_|_ |_|_|B|
|_|X| |_|_|_ _ _ _ _|_|
|_|_|_|_|I|_|_|
Perhaps I was wrong. This is far more annoying than Star Man's level. There
are 'gravity changers' placed in set locations of the stage that, when walked
through, reverse the gravity. There are spikes and holes on the ceilings that
require quick reflexes to avoid.
-----------------------------------------------------------------------------
=============================================================================
Gyro Man
=============================================================================
Weakness: Gravity Hold Receive: Gyro Attack
Item: "A", required for Beat Rush Jet
_ _ _ _
|_|_|_|_|_ _
|_| |_|_|B|
_ _ _ _|_|
|_|_|I|_|_|
_ _|_|
|_|_|_|
_ _ _|_|
|_|_|X|_|
_ _ _|_|
|_|_|_|_|
_|_|
|_|_|
Gyro Man's stage is not too bad, overall. The only part that could get
challenging is the section with the falling blocks. To get the "A", stand on
the block above it. As soon as it begins to fall and the "A" disappears, jump
to the block next to it and continue. It's a lot harder than it sounds.
-----------------------------------------------------------------------------
=============================================================================
Crystal Man
=============================================================================
Weakness: Gyro Attack Receive: Crystal Eye
Item: "V", required for Beat
_ _ _
|_|_|_|
_ _ _ _ _|_| |E|
|_|_|_| |_|_|_| |_|_ _
|_|_|_| |_|M|_|
|_|_|_| |_|
|I|_
|_|_|
|_|_ _
|_|_|B|
Crystal Man's stage is probably one of the easiest in Mega Man 5. The
falling crystals can be moderately annoying but the rest of the level is
simple. The "V" is definitely difficult to get. What you have to do is hug
the left wall before the screen with the "V". This can be difficult because
of the spikes below, so wait until you pass the last spike and THEN hold left
onto the next screen and you should be able to pick it up.
-----------------------------------------------------------------------------
=============================================================================
Napalm Man
=============================================================================
Weakness: Crystal Eye Receive: Napalm Bomb
Item: "N", required for Beat
_ _ _ _
_ _ _ _ |_|_|_|I|
|_|_|_|_| _ _ _ _|_| |_|
|_|_ _ _|E|_|_|_|_| |X|_ _ _
|_|_|_|_|_| |_|_|_|_|
|_|_ _ _ _
|_|_|_|_|B|
Napalm Man himself is easy to defeat. Unfortunately, his level is not. It's
loaded with tons of annoying traps and robots of all sorts. The wall where
there's an E-Tank supposedly trapped in is really just false. Jump up and
press left towards it. Walk in, jump again, and continue walking to grab it.
-----------------------------------------------------------------------------
=============================================================================
Stone Man
=============================================================================
Weakness: Napalm Bomb Receive: Protect Stone
Item: "G", required for Beat
_ _ _ _ _ _ _
|_|_|_|_|_|_|B|
_ _ _ _|_|
_ _ _ _|X|_|_|_|E|
|_|_|_|_|_|
_ _ _|_|
_ _|_|_|_|_|
_|_|_|_|
_ _ _|_|_|I|
|_|_|_|_|
Stone man is definitely the easiest robot master in the game. You may have
a problem finding the "G" on this level. Look at the map. When you come to
the room before the item, the block at the lower-right hand side of the
screen is breakable. Destroy it and slide underneath.
-----------------------------------------------------------------------------
=============================================================================
Charge Man
=============================================================================
Weakness: Protect Stone Receive: Charge Kick
Item: "A", required for Beat
_ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _|_|_|_|_|_|_|_ _ _ _ _|_|_|_|_|_|_|_|_|_ _
|_|_|_| |_|_|_|_|_|I|_| |_|_|B|
A straightforward level. The A is well within reach too.
When you see it, destroy the robots in the vicinity to make things easier.
Then use Rush Coil and nab it.
-----------------------------------------------------------------------------
=============================================================================
Wave Man
=============================================================================
Weakness: Charge Kick Receive: Water Wave
Item: "E", required for Beat
_ _ _ _ _ _ _ _ _________________________ _ ______ _ _ _ _
|_|_|_|_| |_|_|_|_|_________________________|_|____I_|_|_|_|B|
|_| |_|
|X|_|_|
|_|_|_|
You may have a problem avoiding the spikes when you get to the room where
bubbles rise up from the ground. What you have to do is jump on the bubble to
the far right on the first screen. When you get to the second, wait until you
see a small bubble. Jump on this bubble, then quickly jump to the other small
one on the left and next to the large one.
-----------------------------------------------------------------------------
=============================================================================
PROTO MAN'S FORTRESS --------------------------------------------------------
=============================================================================
Proto Man's fortress consists of four levels. On the final level, you must
battle a Mega-Bot, but NOT Proto Man!
=============================================================================
Proto Man's Fortress Level 1
=============================================================================
Boss: Track-Bot
_ _ _ _
_ _ _ _ _ _ _ |_|_|_|B|
|_|_|_|_|_|_|_| |_|
_ _ _ _ _ _ _|_| |_|_|_|
|_|_|_|_|_|_|_|_| |_|_|_|
The first level of Proto Man's fortress should be no problem to you,
providing you know how to use Rush Jet, Super Arrow, and know how to get by
those flashing boxes that appear in every game in the series. The boss of
this level is INSANELY easy.
-----------------------------------------------------------------------------
=============================================================================
Proto Man's Fortress Level 2
=============================================================================
Boss: Shield-Bot
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_| |_|_|E| |_|_|_|_|B|
|_| |_|_ _|_| |X|_|_|
|_| |_|_|_|_| |_|_|_|
The second journey through Proto Man's Fortress shouldn't trouble you at all.
Be sure to nab the E-Tank by sliding under the bottom platform. Once you
pick it up, make haste to press left so that you don't hit the spikes.
-----------------------------------------------------------------------------
=============================================================================
Proto Man's Fortress Level 3
=============================================================================
Boss: Cannon-Bot
_ _ _ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_| |_|_|_|_|_|B|
_ _ _ _ _|_| |_|_ _|E|
|_|_|_|_|_|_| |_|_|_|_|
_|_|
|_|_|
_ _ _ _|_|
|_|_|_|_|_|
The third level introduces a little more difficulty with moving platforms
and spike-lined walls. The boss is also significantly more complex but can
be taken out with a little skill.
-----------------------------------------------------------------------------
=============================================================================
Proto Man's Fortress Level 4
=============================================================================
Boss: Mega-Bot
I'm not going to bother drawing a map for this level, as it's only four
screens long. To reach the Mega-Bot, make sure you destroy the top blocks
first so that when the floor rises it doesn't crush you. It may take more
than one attempt but it's not hard if you think before you shoot.
-----------------------------------------------------------------------------
=============================================================================
DR. WILY'S FORTRESS ---------------------------------------------------------
=============================================================================
Dr. Wily's fortress consists of four levels as well. The eight robot masters
must be defeated on the final level, à la every other Mega Man.
=============================================================================
Dr. Wily's Fortress Level 1
=============================================================================
Boss: Wheel-Bot
_ _ _ _ _ _ _ _
|E| |_|_|_|_|_|_|B|
|_| _ _ _ _ _ _ _ _ _|_|
|_| _ _ _|_|_|_|_|_|_|_|_|_|_|
|_| |_|_|_|_|
|_|_|_|
|_|_|_|
Dr. Wily starts his fortress off with a really annoying level. It
includes falling ceilings, tons of robots out to own you, and spike-lined
floors. To add to the annoyance, the boss is tough!
-----------------------------------------------------------------------------
=============================================================================
Dr. Wily's Fortress Level 2
=============================================================================
Boss: Armored-Bot
_ _ _ _ _ _ _ _ _
|_|_|_| |_|_|_|_ _|_|_|B|
|_|_ _ _ _ _ _ _ _ _ _ _|_| |_|_|_|_|
|E|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|
Water in a fortress? Yup. Most of the level is simple to get through
but you might be stuck at the screen where there's a giant green robot and
spikes. Use the Super Arrow and jump on it to fly across the spikes. Rush Jet
won't work here.
-----------------------------------------------------------------------------
=============================================================================
Dr. Wily's Fortress Level 3
=============================================================================
Boss: All 8 Robot Masters & Dr. Wily
(A) (B)
_ _ _
_ _ _ _ Gravity|+| |+|Wily |+|Charge
|E|_|_|+| Wave|+| |+|Gyro |+|Napalm
\ Stone|+| |+|Star |+|Crystal
To B
This level involves killing the eight robot masters once again and then
battling Dr. Wily.
-----------------------------------------------------------------------------
=============================================================================
Dr. Wily's Fortress Level 4
=============================================================================
Boss: Dr. Wily (2) & Dr. Wily (3)
_ _
|_|_|
|_|
|_|_ _ _
|_|_|_|B|
A very short level. Use the red cannon to your advantage by destroying the
bullets it shoots out but not the cannon itself. Doing this will make them
leave behind weapon or energy pellets, which you would likely need by now.
-----------------------------------------------------------------------------
=============================================================================
BOSS STRATEGIES -------------------------------------------------------------
=============================================================================
Here are strategies for all known bosses in Mega Man 5. Difficulty is rated
on a scale of 1 to 5, 1 being the easiest and 5 being the hardest. Most
bosses in MM5 are simple, mind you.
-----------------------------------------------------------------------------
i. Robot Master Strategies
-----------------------------------------------------------------------------
=============================================================================
Gravity Man
=============================================================================
Suggested Weapon: Star Crash Difficulty: 2.5
Gravity Man, while being very annoying, is easy to kill if you pack Star
Crash in your armory. He has a basic attack which is the equivalent of the
Mega Buster. Other than using it, he just rotates the gravity. What you have
to do is use star crash and stay almost aligned with him on the opposite
wall. When he rotates gravity the Star Crash will hit him, taking out 4 bars.
-----------------------------------------------------------------------------
=============================================================================
Wave Man
=============================================================================
Suggested Weapon: Charge Kick Difficulty: 2.8
Once you get the hang of Wave Man's attacks, you'll have no problem
defeating him. He comes equipped with two attacks, his own form of Water
Wave and an arrow gun or something of that sort. Half the time the Water
Wave won't even pop up where you are standing, so that's not to worry about.
When he shoots an arrow at you, jump over it and quickly slide under him.
Take any available chance to hit him with Charge Kick.
-----------------------------------------------------------------------------
=============================================================================
Stone Man
=============================================================================
Suggested Weapon: Napalm Bomb Difficulty: 1.2
Excuse me while I stop laughing from how easy Stone Man is. He has a total
of one attack, which will seldom hit you. Other than this attack, all he does
is hop around the screen, hoping to crush Mega Man under him. Stand beside
where you think he's going to land and use Napalm Bomb to reduce this pile of
stones to dust.
-----------------------------------------------------------------------------
=============================================================================
Gyro Man
=============================================================================
Suggested Weapon: Gravity Hold Difficulty: 1.6
Gyro Man. You MUST have a full bar of Gravity Hold, as you'll leave his stage
with an empty one. He has an arsenal of two attacks. The first being when he
just whips a Gyro blade at you. Just jump over that. The second being when he
flies into the air, shoots down a Gyro blade at you and then comes crashing
down on Mega Man. Jump over the blade and quickly slide to avoid being hit.
Use Gravity Hold whenever you wish , as it hits him no matter what.
-----------------------------------------------------------------------------
=============================================================================
Star Man
=============================================================================
Suggested Weapon: Water Wave Difficulty: 2.1
Star Man has no real attacks. He basically keeps using Star Crash and throws
it at you, thereafter jumping towards you. His pattern of attacks are: 1)
Jump at Mega Man with Star Crash. 2) Fire Star Crash at Mega Man. Repeat.
When he jumps at you, just slide underneath or if the jump is close, jump
over. The gravity is low in this room and you can jump real high. Whenever
he's standing on the ground, make haste to use Water Wave.
-----------------------------------------------------------------------------
=============================================================================
Charge Man
=============================================================================
Suggested Weapon: Protect Stone Difficulty: 3
There's a reason they call him Charge Man. He has two attacks, all of which
he follows in the same order continuously. First, he'll walk towards you.
Jump over him and walk to the other side of the screen. He'll then make a
noise and shoot out fireballs. These can easily be avoided by walking away
from them once you see them falling. Finally, he'll charge at you. Just jump
over him. After he's charged at you is a perfect chance to use Protect Stone
to hit him, so take advantage of this situation.
-----------------------------------------------------------------------------
=============================================================================
Napalm Man
=============================================================================
Suggested Weapon: Crystal Eye Difficulty: 3.4
I must admit, Napalm Man will give you a little bit of trouble, but nothing
to wet your pants over. He has two attacks and they're quite difficult to
avoid. He mainly shoots out three missiles, which can be hopped over and
Crystal Eye can be shot in between. The problem is that as he gets closer and
closer to you it becomes more and more difficult to avoid the missiles. You
have to jump over him and get to the other side. His second attack is a
Napalm Bomb shot into the air diagonally. He usually jumps at Mega Man after
this, so slide under him.
-----------------------------------------------------------------------------
=============================================================================
Crystal Man
=============================================================================
Suggested Weapon: Gyro Attack Difficulty: 2.8
Finally, Crystal Man. He is programmed with two attacks, one which you |
can disregard since it's so easy to avoid. Crystal Man will use one really
unavoidable attack. When he shoots four mini-Crystal Eye balls out of his
chest. These will bounce around the room and it's inevitable that you'll be
hit. The best time to hit Crystal Man is when he's jumping about and shooting
single plasma shots. These are easy to avoid and when he hits the ground,
fire away!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
ii. Proto Man's Fortress Boss Strategies
-----------------------------------------------------------------------------
=============================================================================
Track-Bot
=============================================================================
Suggested Weapon: Water Wave Difficulty: 1
I really think that Capcom got lazy when programming bosses. This thing is
easy as hell. It uses one attack, a plasma burst. When it shoots this out,
jump over it and fire away with Water Wave. Each time the robot is hit, it
will shoot out another plasma burst and slowly become faster. Do your best to
avoid the shots and crush this excuse for an enemy. :)
-----------------------------------------------------------------------------
=============================================================================
Shield-Bot
=============================================================================
Suggested Weapon: Crystal Eye Difficulty: 1.2
Both Crystal Eye and Napalm Bomb work equally as well on this boss. Following
the trend of easy bosses, the only difference between this one and the
Track-Bot is the shield that rotates around. Likewise, it gets faster as it
weakens. However, this thing doesn't even have an attack! It just charges at
you where you can just hop over it without any trouble. Fire away with
Crystal Eye (I recommend it over Napalm Bomb) and be ready to jump whenever
it charges at you.
-----------------------------------------------------------------------------
=============================================================================
Cannon-Bot
=============================================================================
Suggested Weapon: Gyro Attack Difficulty: 2.8
Capcom finally decides to heat things up at Proto Man's Fortress and
introduces a boss that requires a bit of strategy. It has two attacks: the
first is when it fires out three circular shots in a spreadfire towards Mega
Man. If they hit Mega Man, he will become frozen in his tracks. The second is
when the robot jumps into the air and fires out 5 consecutive balls of
plasma. It usually uses attack 1 and attack 2 right after. When he uses the
first attack, get away and jump in between the top and middle circles OR over
the top circle. This can be difficult, indeed. When the bot jumps up and
starts firing the circles, slide underneath it and avoid them. Unleash the
Gyro Attack whenever you have the chance.
-----------------------------------------------------------------------------
=============================================================================
Mega-Bot
=============================================================================
Suggested Weapon: Star Crash Difficulty: 3
Combining the skills of all the previous robots in the Proto Fortress, the
Mega Bot will give you some trouble. It has two attacks and both are very
difficult to avoid. The first is when it shoots 3 plasma blasts. They can be
avoided with some quick jumping. The second involves the robot firing its
shield in Mega Man's path, jumping to the other side of the screen and
getting its shield back. This is a great chance to hit it with the Star
Crash. Star Crash has very poor range which also adds to the difficulty.
Good luck!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
iii. Dr. Wily's Fortress Boss Strategies
-----------------------------------------------------------------------------
=============================================================================
Wheel-Bot
=============================================================================
Suggested Weapon: Crystal Eye Difficulty: 2.3
This tall can of junk requires a tad bit of strategy and swiftness. You MUST
have at least half a bar full of Crystal Eye, or it will be a lot harder to
kill. The way the robot operates is whatever "wheel" you shoot it will fire
at you. This can be used to your advantage. Shoot the bottom "wheel", jump
on it, and shoot the top one. Jump on that and aim towards the robot's eyes
with Crystal Eye. Seven shots to the eyes will put it back in the junkyard.
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Armored-Bot
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Suggested Weapon: Gyro Attack Difficulty: 2.1
This thing looks like a large version of one of those hard-hat robots that
pop up and shoot you. I must say, it's very easy to kill, requiring only the
evasion of a few attacks. Its first attack is when it shoots out orange balls
from the top of its head. The second is the same thing except from its mouth.
Sounds easy? It is. Stand on one of the platforms and wait until the sides
open up. When they do, unleash Gyro Attack on it. One Gyro Attack will take
out 4 energy bars, so it's not very difficult to kill.
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Dr. Wily 1
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Suggested Weapon: M. Buster Difficulty: 2
Dr. Wily's first diabolical machine was constructed with simple programming.
It hovers around the room, attempting to scare Mega Man, but all it really
does is wait until Mega Man is stopped. It then comes crashing down onto Mega
Man. This can easily be avoided. When you see the window open up and the ship
stops, get out of the way! When the machine hits the ground, jump and release
a charged Mega Buster shot at the window where Dr. Wily can be seen.
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Dr. Wily 2
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Suggested Weapons: M. Buster, Super Arrow Difficulty: 3.4
The second machine in Dr. Wily's arsenal is a heavy piece of artillery. It
can be quite the challenge. It has two attacks. The first being when it
shoots out either blue bouncing balls or red homing missiles. Both are
equally as dangerous and nearly impossible to avoid. The second is when it
tries to suck you up. You see that vacuum-like mouth? That's the weak part of
the bot. Power up your Mega Buster and aim for it. The missiles are quite
fast and so they're hard to avoid. I was told that the you can also use the
Super Arrow on the tank and it's effective, but I have not yet tested this.
Give it a shot!
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Dr. Wily 3
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Suggested Weapon: M. Buster Difficulty: 3.2
Just when you thought it was over, now you must kill Wily as he flies
around in a small spaceship. Again, no weapon is as good as a charged-up Mega
buster shot on him. This final boss features two attacks. The first is used
as soon as Dr. Wily appears. Two purple balls are shot down and split in both
directions. After these are shot is a PERFECT chance to release the
charged-up Buster. After this attack, he'll fire four more purple balls in
all four directions that act like Protect Stone. These are quite hard to
avoid. The good thing about this final battle is that Dr. Wily will *NEVER*
appear at the bottom middle of the screen, so that's a "safe zone." Stay
there and if Dr. Wily appears on the left bottom or right bottom, jump up and
release the shot. Once you take out this final boss, congratulations! You've
won!
Strategy B, submitted by The General (
[email protected])
** Note: I haven't tested it, but it sounds rather valid
.. "Try using Beat on Dr. Wily when he randomly appears and disappears after
the tank. Beat hits him once, then move towards Wily so Beat gets close to
him. Beat hits him again and hovers in the space he occupies. Then he flies
to a new spot and stays there-EXACTLY WHERE WILY NEXT APPEARS!!!!!!!!!!!!"
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CREDITS ---------------------------------------------------------------------
=============================================================================
-o- Dragonlord (
[email protected])
The guy who wrote the whole thing! ;) Me!
-o- Colin Moriarty (
[email protected])
For letting me use the damage chart idea in several of my walkthroughs.
-o- Megaman X (
[email protected])
For many corrections to the early sections of this FAQ.
-o- The General (
[email protected])
For strategies concerning Dr. Wily in general
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FAQ Copyright © Anthony Rossi 2002. All Rights Reserved.
Completed on Sunday, April 1st, 2001.
Last Revision on Friday, April 25th, 2003.