Madden NFL 2003
All Consoles (2002) (North America)
Rating Categories Explained
v1.0 [August 29, 2002]
written by Anthony Charles Ambrose (ACA) <
[email protected]>
Document ©2002. All Rights Reserved. Full legal notice at end.
Additional guides can be found at
http://www.timefall.com/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Rating Categories Explained
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When looking at your player's ratings of speed, agility, and other categories,
have you ever wondered what each one does? This section provides an invaluable
look at what each category means. Now you can decide who to cut and who to
keep, without relying solely on the OVR rating for a player.
Thanks to Scott Taylor (Development Director of Tiburon - Electronic Arts), we
now know exactly what each category means. Very useful information. Thanks
also goes to SystemofaLetDown for finding this information on the IGN message
boards.
This information is directly from Scott Taylor. I've only formatted it and
reworded some confusing sections.
Height
- Player model scaling
Strength
- Used in determining if a defensive back should bump a receiver
- Used to determine the outcome of a bump, if a bump occurs
- Used in determining how long the Oomph move lasts
- Used in determining when to chop block
- Used in determining the outcome of a Stiff arm
- Used in determining the outcome of an Oomph
Agility
- Player’s delay before getting up adjusted a bit by agility
- Used in determining if a player gets faked by Juke or Spin
- Used in determining velocity changes in Man To Man coverage's
- Blocking adjustments when engaged in a block
- Used in determining whether the CPU player will attempt Spin, Juke, etc
- Used in determining velocity changes to receivers running routes
- Used in determining speed of Spin move
- Used in determining velocity of player during Juke
- Used in determining if a chopped player will fall
- Used in determining how fast a player changes direction when moving
Speed
- Used in determining an estimate of Time To Intercept for player to a location
- Used in determining if a defensive back should bump a receiver
- Used to determine the outcome of a bump, if a bump occurs
- Used in determining Defensive pursuit angles
- Used in determining speed of player for the Defensive Bone move
- Used in determining when a Defensive covering the flats needs to get there
- Used in determining how a Ball Carrier should run (threats)
- Used in determining effectiveness of Speed Burst
- Used in determining blocking pursuit angles
- Used in determining maximum top speed of a player
Acceleration
- Used in determining if a defensive back should bump a receiver
- Used to determine the outcome of a bump, if a bump occurs
- Used in determining effectiveness of Speed Burst
- Used in determining turning velocity (change of direction momentum)
Awareness
- Used whenever a player must make an intelligent football decision
Catch Ability
- Catching the football in the air
Carry
- Used in determining whether or not the ball carrier will fumble when hit
Throw Power
- Used in determining the distance a QB can throw with power
Throw Accuracy
- Used in determining the accuracy of all throws
Kick Power
- Used in determining the distance of kicked balls
Kick Accuracy
- Used in determining the accuracy of kicked balls
Break Tackle
- Used in determining the chance of avoiding or breaking a tackle
Tackle
- Used in determining the chance of tackling the ball carrier
Importance
- Used in determining the price of Trades and who gets Resigned
Pass Block
- Blocking adjustments when engaged in a block
- Used in determining when to chop block
Run Block
- Blocking adjustments when engaged in a block
- Used in determining when to chop block
Injury
- Used in determining the chance and severity of an injury to a player
Hand
- Left or Right handed, used for determining the QB Throw animation to use.
Real Position
- The player’s real NFL position
- Players lose stat points for playing out of position
- Example: LOLB could play ROLB without stat penalty
- Example: CB could play WR with a stat penalty
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Copyright 2002 Anthony Charles Ambrose (ACA)
[email protected]
All rights reserved
This document was created and maintained by ACA, its author. It is
the sole property of its author, whom bears the copyright and reserves all
rights. It is protected by "United States Code: Title 17 - Copyrights",
the "Berne Convention for the Protection of Literacy and Artistic Works
(Paris Text 1971)", any and all copyright and patent laws applicable and
International Treaties.
This document can only appear in one of two forms: electronic and a
personal printed file for private use. The ONLY websites that can post
this document are:
http://www.gamefaqs.com/
http://www.timefall.com/
This document may not be reproduced or retransmitted (the above listed
websites are the only sites exempted from this) in any way, shape, form, or
medium. You shall contact ACA if you want your site to use this
information in anyway.
You may not alter, edit, format, remove or add materials to any part of
this document. It may not be offered for money and/or compensation (even
if profit attempt fails) or offered as a bonus or gift for accessing a web
page or purchasing an item. It may not be added to an archive of any type.
It must always remain in the English Language. It will not be translated
to any language for any reason whatsoever. It will not appear in any
publication. This document was in no way intended for commercial,
promotional and/or profitable uses. This guide is limited to personal and
private use only. Any other uses MUST be approved by the author,
ACA.
If this copyright is transgressed, the violators will face immediate civil
and/or criminal penalties to the fullest extent possible. Any breach of
copyright (which includes acts of stealing, plagiarism, pirating, uses not
private and personal, posting without permission, etc.) is considered a
felony, and will be punished accordingly.
By accessing, reading, viewing, or using this document in any way, you
automatically agree to abide by this copyright. This copyright supercedes
any conversation, verbal exchange and written statements that have any
affiliation with this guide. The latest version of this document contains
the copyright information that is valid for the latest version, and all
prior versions. There's no reason for not checking the latest version,
their locations are listed above. Ignorance to this, the copyright, or
the law is no excuse. Also, any part of this copyright may change at
anytime, without prior warning.
All characters and associated materials are copyright their owner.
No breach of copyright intended. This guide, its author,
and persons otherwise associated (through contributions, hosting, etc.)
make no claims to the above stated articles. All trademarks and copyrights
not acknowledged in this document are respected.
Information in this document is provided "as is," without warranty or
guarantee of any kind, either express or implied.
Under no circumstances will this guide, its author, and persons otherwise
associated with this guide, be held responsible by any party for any
direct, indirect, consequential, or special damages incurred through use of
this document, including without limitation, lost profits, and loss of
computer data.
If for any reason you do not agree with parts or the entire copyright, your
only remedy shall be to not use this guide.