Guide    Money Making
  Game    Harvest Moon: Magical Melody
System    Gamecube
Author    Sephiroth101
E-mail    sabareq2(AT)hotmail(DOT)com
Version    1.01
  Date    April 28th, 2006


--'.....'-'................'---------------------------------------------------
   0.0     VERSION HISTORY
--'`````'-'````````````````'---------------------------------------------------
Version 1.01 -  Various errors corrected, more fish
Version 1.00 -  Initial release.

--'.....'-'...................'------------------------------------------------
   0.1     TABLE OF CONTENTS
--'`````'-'```````````````````'------------------------------------------------

   1.0     Introduction
   2.0     Foraging
   3.0     Crops
   4.0     Animals
   5.0     Fishing
   6.0     Credits

--'.....'-'..............'-----------------------------------------------------
   1.0     INTRODUCTION
--'`````'-'``````````````'-----------------------------------------------------
Although Harvest Moon: Magical Melody (shortened to HM: MM or MM) seems easy
to make money in, it can be difficult if you do not know what you are doing.
In addition, the number one obvious way to make money is from your crops.  Not
all people can do this however, as it requires a significant amount of time
each day.  This guide will help show all the various ways to make money and
help you decide which way is the best.

Oh yeah, e-mail any corrections, suggestions and so forth to:
sabareq2 (AT) hotmail (DOT) com

You will receive full credit.  I'd love to be able to do things like fish every
fish and this and that, but there's only so much information I can gather. I
only shipped 40 cabbage, so no strawberry data for me, as an example.

Oh yeah, and I'd rather not have this guide on ANY website other than GameFAQs.
Please send me an email if someone has stolen or reproduced this document!

--'.....'-'..........'---------------------------------------------------------
   2.0     FORAGING
--'`````'-'``````````'---------------------------------------------------------
Each season is home to special items that drop on occassion around the village.
These items can be sold, used as gifts, and so forth.  Unlike in previous
installments of Harvest Moon, foraged items are very random in their drop rate.
Some days nothing will be on the ground and then the next day you may have a
lot of items on the ground.

Foraging does not make a lot of money and it is rather time intensive, but it
is very efficient.  Picking up items takes little stamina use.  With a decent
sized rucksack, you can grab all the items in one trip too.  Most foraged items
are also edible and restore stamina, making for a good quick-fix when you're
about to collapse.

Foraged items also make excellent free gifts.  People like Theodore and Alex
will even gladly accept toadstools, while Saibara and Meryl will take coral
with pleasure.

Let's see what is available in each season.


                            SPRING FORAGING
..............................................................................
ITEM              SELL   USE/DESCRIPTION                FOUND
```````````````````````````````````````````````````````````````````````````````
Green Herb        100g   Edible/+Stamina/+Fatigue       Everywhere
Purple Herb        75g   Edible/+Stamina/Dye            Everywhere
Moondrop Flower    40g   Gift                           Mountain
Veryberry          85g   Edible/+Stamina/Cooking        Mountain
Coral              35g   Jewelry                        Beach
Mushroom           50g   Cooking/Gift                   Village South
Toadstool          60g   Cooking/Gift/Poisonous         Village South
Honey              83g   Edible/+Stamina                Mountain
Clam               40g   Dig near water with hoe        Beach


                            SUMMER FORAGING
..............................................................................
ITEM              SELL   USE/DESCRIPTION                FOUND
```````````````````````````````````````````````````````````````````````````````
Red Herb           80g   Edible/+Stamina/Dye            Everywhere
Pinkcat Flower    150g   Gift                           Mountain
Blueberry          50g   Edible/+Stamina                Mountain
Cayenne            40g   Edible/+Stamina                Mountain
Coral              35g   Jewelry                        Beach
Mushroom           50g   Cooking/Gift                   Village South
Toadstool          60g   Cooking/Gift/Poisonous         Village South
Honey              83g   Edible/+Stamina                Mountain
Clam               40g   Dig near water with hoe        Beach


                             FALL FORAGING
..............................................................................
ITEM              SELL   USE/DESCRIPTION                FOUND
```````````````````````````````````````````````````````````````````````````````
Orange Herb       130g   Edible/+Stamina/Dye            Everywhere
Bluemist Flower   500g   Rare/Gift                      Mountain
Chestnut           50g   Cooking                        Everywhere
Truffle          1000g   Rare/Dig around Mora trees     Everywhere (Mora Trees)
Coral              35g   Jewelry                        Beach
Mushroom           50g   Cooking/Gift                   Village South
Toadstool          60g   Cooking/Gift/Poisonous         Village South
Honey              83g   Edible/+Stamina                Mountain
Clam               40g   Dig near water with hoe        Beach


                            WINTER FORAGING
..............................................................................
ITEM              SELL   USE/DESCRIPTION                FOUND
```````````````````````````````````````````````````````````````````````````````
Coral              35g   Jewelry                        Beach
Mushroom           50g   Cooking/Gift                   Village South
Toadstool          60g   Cooking/Gift/Poisonous         Village South

--'.....'-'.......'------------------------------------------------------------
   3.0     CROPS
--'`````'-'```````'------------------------------------------------------------
No two plants are alike.  Each type of crop or tree that you can plant will
yield drastically different results in terms of growth time and how much the
plant sells for.  The profit margin on crops in this game can be massive.
Seeds cost very little and the shipped product sells for several times the
cost amount.

Seeds can be planted in three different qualities of soil, indicated by how
dark the soil is.  The darkest being high quality, the lightest being low
quality, and the in-between being of normal quality.  Consequently, crops in
different quality soils have different properties, as shown in the following
table.

...........................................................
SOIL            CROP VALUE    SOIL COLOR           GROW TIME
````````````````````````````````````````````````````````````
Low Quality            70%    Light color     One day longer
Normal Quality        100%    Medium color            Normal
High Quality          200%    Dark color     One day shorter

So a turnip grown in NQ soil will sell for 100% of its normal value (90g) and
will grow in a normal amount of time.  The same turnip in HQ soil grows faster
and sells for 200% of its value (180g).  The LQ turnip ends up growing slow
and sells for just 70% of its value (63g).

You can improve soil qiality with fertilizers.  After you ship 10 limestone, it
becomes available to buy.  The fertilizer increases soil quality by one level
for each use in a 9x9 area centered on your character.  It is highly
reccomended to ship the 10 limestones quickly if you have LQ soil to work with.
The easiest way to do this is to go into the mine, go down one level, and break
all the rocks on that floor until you get a limestone.  Repeat the process.

Take note that if you have poor soil, you can plant crops on any other
property, but take warning, if someone moves in and takes that land with your
crops, you will lose them.  Onto the crops!


===============================================================================
SPRING CROPS
===============================================================================

     Plant: Turnip
Growth Time: 3-5 days
Growth Type: Single Harvest
Seed Price: 20g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  63g   5 days    547g  (109g/day)
Norm Quality  90g   4 days    790g  (198g/day)
High Quality  180g  3 days    1600g (533g/day)

     Notes: Very efficient in HQ soil, fast growth amd high price.

-------------------------------------------------------------------------------

     Plant: Potato
Growth Time: 5-7 days
Growth Type: Single Harvest
Seed Price: 30g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  100g  7 days    870g  (124g/day)
Norm Quality  100g  6 days    870g  (145g/day)
High Quality  100g  5 days    870g  (174g/day)

     Notes: Soil quality doesn't affect sell price, only grow time.
            Bad crop choice, though better than turnips in LQ.

-------------------------------------------------------------------------------

     Plant: Cabbage
Growth Time: 6-8 days
Growth Type: Single Harvest
Seed Price: 40g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  119g  8 days    1031g  (129g/day)
Norm Quality  170g  7 days    1490g  (213g/day)
High Quality  340g  6 days    3020g  (503g/day)

     Notes: Very efficient in HQ soil, fast growth amd high price.
            Poor in lesser soils, though better than turnip/potato.
            50 must be shipped to unlock stawberries.

-------------------------------------------------------------------------------

     Plant: Breadfruit
Growth Time: 6-8 days
  Regrowth: 2 days
Growth Type: Multiple Harvest
Seed Price: 60g

    Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
------------  ----  ------    --------------------  -----------------
Low Quality  105g  8 days    885g   (111g/day)     945g    (473g/day)
Norm Quality  150g  7 days    1290g  (184g/day)     1350g   (675g/day)
High Quality  300g  6 days    2640g  (440g/day)     2700g  (1350g/day)

     Notes: Extremely efficient profit even at low quality with regrowths.
            Best crop for Spring, without stawberries.

-------------------------------------------------------------------------------

     Plant: Moondrop Flower
Growth Time: 4-6 days
Growth Type: Single Harvest
Seed Price: 20g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  40g   6 days    340g  (57g/day)
Norm Quality  40g   5 days    340g  (68g/day)
High Quality  40g   4 days    340g  (85g/day)

     Notes: Soil quality doesn't affect sell price, only grow time.
            Worst plant in the game for profit, though it has many other uses.

-------------------------------------------------------------------------------

     Plant: Green Herb
Growth Time: 3-5 days
Growth Type: Single Harvest
Seed Price: 20g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  100g  5 days    880g  (176g/day)
Norm Quality  100g  4 days    880g  (220g/day)
High Quality  100g  3 days    880g  (293g/day)

     Notes: Soil quality doesn't affect sell price, only grow time.

-------------------------------------------------------------------------------

     Plant: Spring Seed Pouch
Growth Time: Random
Growth Type: Random
Seed Price: 60g

     Notes: Can contain any mix of seeds from spring, including grass.


===============================================================================
SUMMER CROPS
===============================================================================

     Plant: Onion
Growth Time: 3-5 days
Growth Type: Single Harvest
Seed Price: 20g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality   63g  5 days    547g  (109g/day)
Norm Quality   90g  4 days    790g  (198g/day)
High Quality  180g  3 days    1600g (533g/day)

     Notes: Excellent in HQ soil, essentially the turnip for summer.

-------------------------------------------------------------------------------

     Plant: Corn
Growth Time: 8-10 days
  Regrowth: 2 days
Growth Type: Multiple Harvest
Seed Price: 40g

    Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
------------  ----  ------    --------------------  -----------------
Low Quality  105g  10 days   905g    (91g/day)     945g    (473g/day)
Norm Quality  150g  9 days    1310g  (146g/day)     1350g   (675g/day)
High Quality  300g  8 days    2660g  (333g/day)     2700g  (1350g/day)

     Notes: Extremely efficient profit even at low quality with regrowths.
            Best summer crop.

-------------------------------------------------------------------------------

     Plant: Tomato
Growth Time: 6-8 days
  Regrowth: 3 days
Growth Type: Multiple Harvest
Seed Price: 50g

    Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
------------  ----  ------    --------------------  -----------------
Low Quality  150g  8 days    1300g  (163g/day)     1350g   (450g/day)
Norm Quality  150g  7 days    1300g  (186g/day)     1350g   (450g/day)
High Quality  150g  6 days    1300g  (217g/day)     1350g   (450g/day)

     Notes: Soil quality doesn't affect price, only grow time.
            Poor crop choice for profit.

-------------------------------------------------------------------------------

     Plant: Cocoa
Growth Time: 8-10 days
  Regrowth: 3 days
Growth Type: Multiple Harvest
Seed Price: 50g

    Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
------------  ----  ------    --------------------  -----------------
Low Quality  112g  8 days    958g   (120g/day)     1008g   (336g/day)
Norm Quality  160g  7 days    1390g  (199g/day)     1440g   (480g/day)
High Quality  320g  6 days    2830g  (472g/day)     2880g   (960g/day)

     Notes: Poor crop choice for profit.

-------------------------------------------------------------------------------

     Plant: Pinkcat Flower
Growth Time: 6-8 days
Growth Type: Single Harvest
Seed Price: 20g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  150g   8 days   1330g  (166g/day)
Norm Quality  150g   7 days   1330g  (190g/day)
High Quality  150g   6 days   1330g  (222g/day)

     Notes: Soil quality doesn't affect sell price, only grow time.

-------------------------------------------------------------------------------
     Plant: Summer Seed Pouch
Growth Time: Random
Growth Type: Random
Seed Price: 60g

     Notes: Can contain any mix of seeds from Summer, including grass.


===============================================================================
FALL CROPS
===============================================================================

     Plant: Carrot
Growth Time: 4-6 days
Growth Type: Single Harvest
Seed Price: 40g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality   77g  6 days    653g   (109g/day)
Norm Quality  110g  5 days    950g   (190g/day)
High Quality  220g  4 days    1940g  (485g/day)

     Notes: Effective in HQ soil, but totally worthless crop for profit,
            spinach has the same grow time and sells for more.

-------------------------------------------------------------------------------

     Plant: Spinach
Growth Time: 4-6 days
Growth Type: Single Harvest
Seed Price: 40g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality   91g  6 days    779g   (130g/day)
Norm Quality  130g  5 days    1130g  (226g/day)
High Quality  260g  4 days    2300g  (575g/day)

     Notes:  Exactly the same as carrots, except sells for more.

-------------------------------------------------------------------------------

     Plant: Pumpkin
Growth Time: 7-9 days
Growth Type: Single Harvest
Seed Price: 70g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  126g  9 days    1064g  (118g/day)
Norm Quality  180g  8 days    1550g  (194g/day)
High Quality  360g  7 days    3170g  (453g/day)

     Notes: Totally worthless crop for profit, spinach does better in all
            soil qualities.

-------------------------------------------------------------------------------

     Plant: Bell Pepper
Growth Time: 4-6 days
  Regrowth: 3 days
Growth Type: Multiple Harvest
Seed Price: 40g

    Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
------------  ----  ------    --------------------  -----------------
Low Quality   49g  6 days    401g   (67g/day)      441g    (147g/day)
Norm Quality   70g  5 days    590g   (118g/day)     630g    (240g/day)
High Quality  140g  4 days    1220g  (305g/day)     1260g   (420g/day)

     Notes: Poor performing crop for one that regrows.  Totally
            outclassed by eggplants in every way.

-------------------------------------------------------------------------------

     Plant: Eggplant
Growth Time: 5-7 days
  Regrowth: 3 days
Growth Type: Multiple Harvest
Seed Price: 40g

    Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
------------  ----  ------    --------------------  -----------------
Low Quality   84g  7 days    716g   (102g/day)      756g   (252g/day)
Norm Quality  120g  6 days    1040g  (173g/day)     1080g   (360g/day)
High Quality  240g  5 days    2120g  (424g/day)     2160g   (720g/day)

     Notes: Best crop for fall for any soil types.

-------------------------------------------------------------------------------

     Plant: Yam
Growth Time: 5-7 days
  Regrowth: 3 days
Growth Type: Multiple Harvest
Seed Price: 30g

    Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
------------  ----  ------    --------------------  -----------------
Low Quality   80g  7 days    690g  (99g/day)       720g   (240g/day)
Norm Quality   80g  6 days    690g  (115g/day)      720g   (240g/day)
High Quality   80g  5 days    690g  (138g/day)      720g   (240g/day)

     Notes: Worst regrowing crop in the game.  Soil quality doesn't affect
            sell value, only grow times.

-------------------------------------------------------------------------------

     Plant: Orange Herb
Growth Time: 3-5 days
Growth Type: Single Harvest
Seed Price: 20g

    Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  130g  5 days    1150g  (230g/day)
Norm Quality  130g  4 days    1150g  (288g/day)
High Quality  130g  3 days    1150g  (383g/day)

     Notes: Soil quality doesn't affect sell price, only grow time.
            Very efficient in LQ and NQ soil compared to other single
            harvest crops for fall.

-------------------------------------------------------------------------------

     Plant: Fall Seed Pouch
Growth Time: Random
Growth Type: Random
Seed Price: 60g

     Notes: Can contain any mix of seeds from fall, including grass.
            Unknown if bluemist flowers can come from this seed.

--'.....'-'.........'----------------------------------------------------------
   4.0     ANIMALS
--'`````'-'`````````'----------------------------------------------------------
There is of course another way to making money in HM: MM and that is through
animals.  The two main methods involve selling off an animal or selling it's
produce.  Animal produce comes in three qualities.  The more affection an
animal has towards you, the more likely it is to produce the highest quality
produce.  Take note though that even a ten heart cow will on occassion produce
low quality milk.

As with crops, produce sell prices are percentages of the normal quality, as
seen in the following:

.......................................................................
QUALITY          VALUE    EGG NAME        MILK NAME        WOOL NAME
````````````````````````````````````````````````````````````````````````
Low Quality        70%    Egg             Milk            Dirty Wool
Normal Quality    100%    Good Egg        Good Milk       Ordinary Wool
High Quality      200%    Special Egg     Special Milk    Shiny Wool

In addition, eggs, milk, and wool can be turned into other kinds of produce
with the help of machines that you can buy.  These sell for more than the
original product, but the machines have a rather large initial investment.

..............................................................................
QUALITY          VALUE    EGG CREATES...  MILK CREATES...       WOOL CREATES...
```````````````````````````````````````````````````````````````````````````````
Low Quality        70%    Mayo            Butter/Cheese         Dull Yarn
Normal Quality    100%    Good Mayo       Good Butter/Cheese    Yarn
High Quality      200%    Special Mayo    Special Butter/Cheese Special Yarn

===============================================================================
CHICKENS
===============================================================================
The lowest tier of animal is the chicken.  It is cheap to maintain, easy to
reproduce, easy to replace, and has a low initial cost and requirement.
Chickens need a chicken coop before they can be bought.  The coop also allows
you to incubate an egg, which will create a baby chicken that grows into an
adult egg-laying chicken.

Growing a chicken, however, takes precious time, even though it is free.  Adult
chickens cost 1,200g and can lay eggs immediately.  They will begin laying the
lowest quality eggs until you can get their affection level higher.  Despite
that fact, hatching a chicken yourself is still cheaper and the most economical
choice.

Chickens can lay three qualities of eggs.

....................................
QUALITY           SELL    EGG NAME
`````````````````````````````````````
Low Quality        56g    Egg
Normal Quality     80g    Good Egg
High Quality      160g    Special Egg

These can be turned into mayonnasie with the proper machine.  The mayonnaise
maker is available to buy from the Junk Shop and costs a hefty 3,000g.

...........................................
QUALITY           SELL    MAYO NAME
````````````````````````````````````````````
Low Quality        84g    Mayonnasie
Normal Quality    120g    Good Mayonnasie
High Quality      240g    Special Mayonnasie

Chickens can be sold for half of their buy price.  This is generally not a
good idea.  600g isn't much, and before you can raise another adult chicken,
the sold chicken would have made you more money from eggs.  Selling chickens
is best left for a quick fix of needed money.

Maintaining chickens is an interesting task.  Chickens can be left indoors or
outdoors.  There are differences obviously between them as shown here:

+------------------+-----------------+
| Outdoor chicken  | Indoor chicken  |
+------------------+-----------------+
| Doesn't eat      | Eats food       |
| Doesn't lay eggs | Lays eggs       |
| Exposed to rain, | Protected from  |
|  snow, and       |  weather        |
|  typhoons        |                 |
+------------------+-----------------+

Chicken feed costs 20g for one unit of feed.  Indoor chickens can either be
handfed the food or eat it from the bin if you place it there.  They will not
eat from the food bin if you handfeed them.  Handfeeding chickens causes them
to like you more, along with picking them up.  It is unknown if outdoor
chickens raise hearts as fast as indoor handfed chickens.

Because the cost of chicken feed takes a significant chunk from potential egg
profit, you can contruct a windmill near your coop.  Windmills carry a rather
steep initial price of 4,000g and 40 pieces of lumber.  The benefit from this
is the ability to toss an ear of corn into the windmill.

1 ear of corn = 15 units of chicken feed

Now the question: is it worth it?  It depends.

15 units of chicken feed cost 300g
1 LQ ear of corn is worth 105g
1 NQ ear of corn is worth 150g
1 HQ ear of corn is worth 300g

If your corn is of high quality, then you're just wasting cash on the expensive
windmill.  However, you can buy corn for less than 300g at the Spring seed
shop, making the windmill slightly economical.  It will of course take nearly
120 ears of corn before the windmill pays itself off, so you decide if it's
worthwhile.  I was growing a TON of corn and had a huge amount to sacrifice to
the grinder for the chickens.  Plus, the windmill looks nice.

As a sidenote, chickens also eat weeds, handfed that is.  This is a cheap way
to keep them fed without having to invest in feed, a windmill, or corn.  Take
care as it nears towards winter though, as the weeds will die off.

Now as for the other cost of a chicken, it's life.

Chickens have a lifespan in the game.  It is unknown to me, but is probably
around 3-4 years.  Feel free to correct me.  Along with this, poorly taken
care of chickens can get sick.  Animal medicine costs 800g.  Now, it is
actually cheaper to let the chicken die off and raise a new one, but that's
rather cruel.  If your chicken is able to produce good or special eggs, it's
best to give it the medicine as it takes a lengthy amount of time to raise a
new chicken back to that level of laying eggs.  If your chicken only pops out
low quality eggs, then it's your call on whether you want to let it die or save
it.

--'.....'-'.........'----------------------------------------------------------
   5.0     FISHING
--'`````'-'`````````'----------------------------------------------------------
There are a decent amount of fish in this game.  Nearly all of them can be
cooked in some way.  The two downsides to fishing are the time investment
and the stamina hit.  Most fish don't sell too well raw, but cooking them can
significantly increase their value.  Let's see what we can get from raw fish.

..............................................................................
FISH NAME       LOCATION                           SEASON                  SELL
```````````````````````````````````````````````````````````````````````````````
Amago           Upstream rivers                    ????????                100g
Blowfish        ???????                            ????????                  3g
Bonito          ???????                            ????????                140g
Char            Upstream rivers                    Fall                     90g
Crawfish        Midstream rivers/deltas/ponds      ????????                 10g
Crucian Carp    Ponds                              Fall                     30g
Chulowfish      ???????                            ????????                  5g
Cureall         River mouth                        Spring-Fall              30g
Dace            Midstream rivers                   ????????                 15g
Flounder        ???????                            ????????                 45g
Halfbeck        Island                             ????????                 35g
Halibut         ???????                            ????????                 50g
Huchen          ???????                            ????????               1000g
Jamasquid       ???????                            ????????               1000g
Lampsquid       Coastal waters                     Summer-Winter            60g
Lobster         Coastal waters                     ????????                 90g
Mackerel        ???????                            ????????                 30g
Maple Flounder  Coastal waters                     Fall                     60g
Opaleye         ???????                            ????????                 60g
Rainbow Trout   Mid/Upstream rivers                ????????                 35g
Salmon          Mid/Downstream rivers              ????????                120g
Sardine         ???????                            ????????                 25g
Saury           ???????                            ????????                 30g
Shinapper       Island                             Winter                  200g
Shrimp          ???????                            Year-round              100g
Silver Carp     Midstream rivers                   Fall                     20g
Smelt           Lakes                              Fall                     10g
Snadore         ???????                            Year-round              250g
Snapper         Island                             ????????                150g
Squid           ???????                            ????????                 35g
Squid Prince    Island, day after rain/typhoon     ????????               1000g
Tuna            Island                             ????????                300g
Yamame          Upstream rivers                    ????????                 80g
Yellowtail      ???????                            ????????                140g

Location taken from in-game desciption of fish on the fish stats screen.
Seasons from some of the fish books.

--'.....'-'.........'----------------------------------------------------------
   6.0     CREDITS
--'`````'-'`````````'----------------------------------------------------------
CjayC    The things that a rainy day with nothing to do can bring.
Reyhn    Keep working hard!
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