Go! Go! Hypergrind FAQ
===============================================================================
v. 1.2 by airbat <
[email protected]>.
3/03/04
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Legal: *Yawn* You know the drill...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ This document is protected by US Copyright Law, and the Berne Copyright +
+ Convention of 1976. It is for private and personal use only--it cannot +
+ be reprinted in part or in whole, or reproduced in any way or in any +
+ form (written or otherwise). It is a free document that cannot be used +
+ in any sort of commercial transaction, including selling it or giving +
+ it away as a gift. This FAQ cannot be referenced, altered, or used by +
+ anybody (including webmasters, publishers, and magazine staff) without +
+ my express written permission. This FAQ was created and is owned by +
+ R. W. B. II <
[email protected]>. All copyrights and trademarks are +
+ acknowledged and respected that are not specifically mentioned herein. +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Written exclusively for the good people at www.gameFAQs.com.
If any other website is using this, please inform me.
-------------------------------------------------------------------------------
This is my first FAQ, and probably my last. It was born out of the
need to HAVE an FAQ for this great game someplace.
Version History:
0.1 Started this damn thing *grumble grumble*
1/16/04
0.3 Character stats, basic move list, *some* of the secrets info, and special
move list completed. Info on the 10 main tracks is done.
1/17/04
0.5 Finished up various bits that needed finishing.
1/19/04
0.7 Added Kevin to the Secrets & Unlockables section, as well as info to the
Levels section.
1/20/04
1.0 Added correct figurine info, as well as finished up most of the
Levels/Walkthrough section. Reformatted as well.
1/21/04
1.2 Changed some grammatical errors and added some info for Single
Session mode. Color info and gear list added as well. Added the one,
the only, Captain Milky to the credits as well.
3/03/04
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To do:
All that is really left to do is the Gold Figurine info and the Single Session
info; And maybe info about Battle, Race and other modes. A ASCII title would
be nice too (*hint hint* loyal readers).
===============================================================================
Table of Contents
===============================================================================
1. Introduction
2. Controls/Basic Move List
3. Characters/Special Move list
4. Levels/Walkthrough
5. Single Session mode
6. Gear List
7. Secrets/Unlockables
8. Music
9. Credits and Misc.
===============================================================================
1. Introduction.
===============================================================================
Go! Go! Hypergrind (GGH) is the product of a union between Atlus and
SPÜMCØ (the animation company behind Ren & Stimpy, Ripping Friends, and the
flash cartoon Weekend Pussy Hunt). The result is a skateboarding game where
you have to decapitate, flatten and blow-up your skater to win. It's the
type of game that grows on you as well. The first time I played it, I
thought it was merely okay. As time wore on, I found myself really enjoying
it; trying to get 70+ Negative Reaction combos, the hyper-addictive music, the
frustrating and oddly satisfying race modes, and trying to figure out how the
hell to unlock the figurines.
It's not Tony Hawk Pro Skater; nowhere close to it. For some people,
this is a HUUUUGE deal, however, if you can deal with it, then feel free to
continue on.
===============================================================================
2. Controls Basics.
===============================================================================
Simple rundown on the controls used to maneuver your skater through
the toon world. More detailed information is under the Characters/Move List
section.
Control Stick:
Up- speeds up your skater.
Down- slows down your skater.
Left/Right- turns your skater to the left or right.
- Also used to balance your skater during grind, lip, and
manual appeals.
Control Pad:
Same as control stick.
C-Stick:
Use to position the camera when your skater is doing a pole appeal.
A Button:
Ollie (jump). The longer you hold in the A button, the higher you
will ollie.
B Button:
Use the B button for air appeals and flip appeals.
X Button:
Enters your skater into the "Negative Reaction"(NR) state
(if applicable).
Y Button:
Use the Y button to perform grind, lip, and pole appeals.
L/R Button:
Used to turn your skater while in the air, as well as perform reverts
when coming down a ramp and to enter your skater into their "switch"
stance. Press L+R to do 180° turns, as well as transfer over ramps
and half pipes.
Z Button:
Not used.
Start Button:
Pauses the game and brings up the game menu.
-------------------------------------------------------------------------------
Negative Reactions (NRs)
NRs are the bread and butter of this game. To enter into a NR simply
go up to the numerous objects in the game such as fire, saws, etc. When you
approach, you should see an X button icon appear. If you hit X at the right
time you will enter a NR state. While in the NR state you will have an NR
meter. The NR meter allows you to combo multiple appeals together to increase
your score. The more NRs you get, the more your multiplier is.
With practice, you can easily string 70+ tricks together and be getting scores
of 3,000,000. Theoretically, you could have an infinite number of NRs, but
if you re-visit one before you have a sufficient number of other "cushion" NRs,
your multiplier will be penalized.
NRs are also the way to access different areas of different levels.
For instance, the only way to get to higher areas in various levels is to get
a fire NR, then go to a bomb and ignite it; the resulting explosion will
launch you someplace that you might not have been able to get to ordinarily.
Some NRs only appear in one specific area of a stage, so you need to pay
careful attention for those in the Simon Says rank event.
Basically, LEARN THE NRs!
-------------------------------------------------------------------------------
Basic Tricks
Key: U= Up UR= Up-right UL= Up-left
L= Left R= Right
D= Down DR= Down-right DL= Down-left
Basic tricks are tricks that every character has access to during
their NR phase. When not in a NR, some of the normal moves are replaced by
the skaters' special moves.
-------------------------------------------------------------------------------
Air Appeal
Tricks done in the air are known as air appeals. These are your most
basic moves and probably the ones that you will use the most. The longer you
hold down the B button, the more points you can get for that trick.
U+B= Air walk
UR+B= Christ Air
R+B= Method
DR+B= Board Toss
D+B= Tail Grab
DL+B= Benihana
L+B= Double Grab
UL+B= Air Stand
-------------------------------------------------------------------------------
Flip Appeals.
Flip appeals are also done in the air, but they cannot be held for
more points. To pull one off, get some air, hold down the B button, and
quickly flick the control stick either U, D, L, or R to pull off a move.
B+U= W. O. A. Kickflip
B+D= W. O. A. Shove-it
B+L= W. O. A. Impossible
B+R= W. O. A. Heel Flip
-------------------------------------------------------------------------------
Grind Appeals.
Grind appeals are done by hitting an edge at an angle (straight on for
rails) and holding the joystick in any direction and pressing the Y button.
The longer you can hold the grind, the more points you get. Use Left and Right
on the control stick/pad to balance yourself.
U+Y= 50-50
UR+Y= Nose Slide
R+Y= F/S Board Slide
DR+Y= 5-0 Grind
D+Y= Dark Slide
DL+Y= Tail Slide
L+Y= B/S Board Slide
UL+Y= K-Grind
-------------------------------------------------------------------------------
Lip Appeals.
Lip appeals are pulled off by hitting any ledge straight-on and
hitting a direction plus the Y button. Use Up and Down on the control
stick/pad to balance your skater. Like all "balance" tricks, the longer you
can hold the lip appeal, the more points you get for it.
U+Y= Rock
UR+Y= W. O. A. Handplant
R+Y= Ho-Ho Plant
DR+Y= Egg Plant
D+Y= Tap
DL+Y= Boneless
L+Y= Board Sit
UL+Y= Dark Tap
-------------------------------------------------------------------------------
Pole Appeals.
In GGH, skaters can grab a hold of certain poles (usually the skinny
ones of one solid color), and spin around them, performing a Pole Appeal. To
pull one off, just ollie up to whatever pole you want to do the Pole Appeal
on and hit the Y button. While in the Pole Appeal state, you can use the
C-stick to move the camera around so you can judge your dismount better. To
dismount, simply hit the A button.
-------------------------------------------------------------------------------
Manual Appeals.
Manual appeals are the easiest appeals to pull off; you simply need to
press the directional stick/pad U,D or D,U. Use Up and Down on the
directional stick/pad to balance yourself. The longer you hold it, the more
points you get, blah blah blah. Also, all skaters have two Manual Appeal
Specials that they can pull off during a manual (except when in a NR of course)
, which is covered in the Character/Special Moves section.
U,D= Manual
D,U= Nose Manual
===============================================================================
3. Characters/Move List
===============================================================================
One of the best aspects about GGH is the great characters. Each one is
unique down to how they perform even the basic appeals; basically each
character has their own unique way of doing everything. The voices add a lot
of personality as well and match up with the individual characters. It is
a shame that they could not include some various SPÜMCØ personalities as
unlockable characters; like Sodey Pop, Ren or Stimpy, Muddy Mudskipper,
or Jimmy the idiot boy. Oh well...
Each character starts of with their own unique stats, which can be
tweaked through purchasing/winning various gear in the story mode.
They also each have 6 unique special moves, and unlike other skateboarding
games, you do not need to have any sort of special meter to use them; you can
use them whenever you want unless you are in a NR combo.
The move listing is as follows:
Move name: (what the character says*) Move directions (U+B for example)
A basic description of the move, i.e. "Decker does a flip."
*???= Not 100% sure what the character was saying;
during some moves the characters say nothing, and this space is left blank.
In freeride and versus mode you can select the color scheme of your
character by holding down the X button and pressing A to select. There are
two color schemes for each character; one corresponding to each of the
non-gold figurines. (thanks to Captain Milky for figuring this out!)
-------------------------------------------------------------------------------
Decker - The rock'n'roll wolf.
=======Stats======
|Ollie: 7|
|Air: 5|
|Rail: 7|
|Manual: 7|
|Lip: 6|
|Reaction: 4|
==================
All the concept art of Decker has him sporting a nose-ring,
but it never appears in-game.
Air Appeal Specials Tornado: (Yee-ha!) D+B
A spinning headstand with orange flames/sparkles.
Biting flip: (Come on!) DR+B
A spinning kickflip with purple flames/sparkles.
Lip Appeal Specials Typhoon: (Let 'er rip!) D+Y
Decker pivots on his board and spins like a tornado
Grind Appeal Specials Biting Slide:(Woooooooh! *howl*)- DR+Y
Decker bites the front of his board
and does a headstand.
Manual Appeal Specials Handstand: (Check this out!)L,R+Y during manual
Decker does a one-handed handstand on his board.
Rock'n'roll: (Rock'n'roll!) R,L+Y during manual
Decker pulls out his guitar and jams with it.
-------------------------------------------------------------------------------
Freddy- The wind-up Frankenstein robot
=======Stats======
|Ollie: 2|
|Air: 4|
|Rail: 7|
|Manual: 7|
|Lip: 9|
|Reaction: 3|
==================
Air Appeal Specials Laser Beam: (LASER BEAM!) R+B
Freddy spins his arm and head around and shoots
lasers from his eyes and fingers.
Jack-in-the-Box: (Duuuuh...) UL+B
Freddy's head opens up and all sorts of nuts, bolts
and springs come pouring out.
Lip Appeal Specials Tiny Robots: (Freddy's ready!) DR+Y
Freddy opens his mouth and pukes out HUNDREDS of
tiny Freddy robots.
Grind Appeal Specials Jet Grind: (TURBO!) UL+Y
Freddy does a handstand while blue flame shoots
out of his feet.
Manual Appeal Specials Shutdown: (Power failure...) L,R+Y during manual
Freddy takes the key out of his back and falls down;
if you hold it long enough, birds will start to land
on him (a BIG one at the end).
Overheat: (Meltdown...) R,L+Y during manual
Freddy takes the silver key out of his back and
replaces it with a gold one, then proceeds
to freak out.
-------------------------------------------------------------------------------
Gigi- The pink bunny brat
=======Stats======
|Ollie: 10|
|Air: 8|
|Rail: 3|
|Manual: 4|
|Lip: 4|
|Reaction: 4|
==================
Air Appeal Specials Love and Peace: (Love and Peace!) UL+B
Gigi does her Vash the Stampede impression. Err,
I mean her ears form a heart shape and pink hearts
float out of a large heart between her ears.
Rabbit Power: (Fire in the hole!) DL+B
Gigi tucks into a ball and shoots out
firework-looking sparkles.
Lip Appeal Specials Dancin' Machine: (Go Gigi! Go Gigi! Go!) DR+Y
Gigi breaks it down on the dancefloor.
Grind Appeal Specials Crescent Grind: (Here we go!) DL+Y
Gigi's board turns into a crescent moon
and spins around her.
Manual Appeal Specials Low Gravity: (Whoooo hooooo!) L,R+Y during manual
Gigi gets up on her ears and runs around.
Crayoller: (Doo doo dee doo...) R,L+Y during manual
Gigi pulls out a huge crayon and draws on the
ground with it.
-------------------------------------------------------------------------------
The Johnson Brothers- The Two-for-one
=======Stats======
|Ollie: 1|
|Air: 9|
|Rail: 2|
|Manual: 8|
|Lip: 3|
|Reaction: 10|
==================
Air Appeal Specials Johnson Juice: (Oh Yeah!) R+B
The bros twist themselves in opposite directions and
squirt out a yellow liquid.
Blow yer Nose: (That's it man!) DL+B
The bros do a robot dance as their noses
shoot off their faces.
Lip Appeal Specials Weener Jam: (Don't blow it!) U+Y
The bros get up and dance, dance, dance.
Grind Appeal Specials Yellow Submarine: (We'll be fine. *???*) R+Y
The bros lay on their backs and do the backstroke
while their noses spin around like periscopes.
Manual Appeal Specials Hive Jive: (*gibberish/Spanish*) L,R+Y during manual
Bees swarm around the bros as they try to
swat them away.
Synchro Swim: (Here we go!) R,L+Y during manual
The bros dive into the ground and do a synchronized
swimming routine.
-------------------------------------------------------------------------------
Penny- The sex kitten
=======Stats======
|Ollie: 4|
|Air: 4|
|Rail: 10|
|Manual: 5|
|Lip: 6|
|Reaction: 3|
==================
FYI, the original Penny design was practically naked, clad only in shorts.
She didn't have nipples or anything, but the powers that be changed her design
anyways.
Air Appeal Specials Passion Flower: (¡Olé!) D+B
Penny does a Spanish dance (complete with castanets,
rose, and Spanish guitar music) while roses fall all
about her.
Moon-sault: (The sky's the limit!) L+B
Penny does a backflip and lands back on her board.
Lip Appeal Specials Aloha 'Oe: (This is how it's done.) U+Y
Penny puts on a grass skirt and lei and does a
Hawaiian dance.
Grind Appeal Specials Penny Strut: (It's ShowTime!) UR+Y
Penny does her model strut using her board as
the runway.
Manual Appeal Specials Cool Chillin': (Impress me.) L,R+Y during manual
Penny chills in a beach chair with a cocktail and
her shades.
Cheerleader: (Follow me!) R,L+Y during manual
Penny pulls out some pom-poms and performs a
cheerleader routine.
-------------------------------------------------------------------------------
Piggy Sue- The porker in the bikini
=======Stats======
|Ollie: 3|
|Air: 3|
|Rail: 7|
|Manual: 8|
|Lip: 3|
|Reaction: 8|
==================
Piggy Sue has a weight problem. She also "keeps drinking too much paint."
I kid you not, it is right in the manual, pg 21. The first video-game
cartoon skateboarding character with a substance abuse problem. It turns out
she used to be quite the cutie as well (Revealed in one of Mr. Smith's movies.)
Air Appeal Specials Impish Wink: (Like what you see?) D+B
Her big, fat paint-drinking head inflates to even
larger proportions as she turns to wink at the
screen and shatter the glass.
Blowin' a Kiss: (There you go!) UR+B
Piggy blows a kiss and hearts shoot out of her snout.
Lip Appeal Specials Chug-a-Lug: U+Y
Piggy pulls out bottle after bottle of Cola (Paint!?)
and chugs them.
Grind Appeal Specials Prima-Ballerina: (It's princess (???) time!) L+Y
Piggy dons a swan tutu and tiara and does a
ballerina routine.
Manual Appeal Specials Re-Lax: L,R+Y during manual
Piggy gets into a bubble bath relaxes in it.
Rub a dub dub: R,L+Y during manual
Piggy gets into a bubble bath and washes herself.
-------------------------------------------------------------------------------
Pxhbiqt (Bob)- The bling-bling pharaoh
=======Stats======
|Ollie: 7|
|Air: 10|
|Rail: 4|
|Manual: 4|
|Lip: 5|
|Reaction: 3|
==================
Air Appeal Specials Snake Copter: (Cobra Copter!) L+B
Bob's snake spins around like a propeller and spits
out purple stuff.
Bling-Bling: (Whoo hoo! *???*) DR+B
Bob goes magnet with the money y'all; Represent!
Lip Appeal Specials Snack Attack: (Yum yum!) L+Y
Bob pulls out a pyramid shaped snack and pops it
into his mouth.
Grind Appeal Specials Facial: (Look at me!) D+Y
Bob tucks into his headdress and spins around while
Egyptian music plays.
Manual Appeal Specials Camel Ride: (Charge everything!) L,R+Y during manual
Bob pulls out a stick camel and rides it and tosses
money around.
Snake Dance: (Oh yeah!) R,L+Y during manual
Bob plays his curse flute and lays down the shimmy.
-------------------------------------------------------------------------------
Sally- The mummified schoolgirl witch
=======Stats======
|Ollie: 5|
|Air: 6|
|Rail: 5|
|Manual: 6|
|Lip: 5|
|Reaction: 6|
==================
The Atlus GGH Homepage (
http://www.atlus.com/gogo/) makes Sally out to
be a secret character, but she is not. She is available right from the
beginning and even appears in the opening movie! She does not appear in the
instruction booklet either, so just use your imagination for her
background story.
Air Appeal Specials Magic Wand: (Aaugh! *it's me! it's me!*) U+B
Sally pulls out her wand and summons tiny Sallies.
Black Magic: (Surprise!) DR+B
Sally pulls out lots and lots of toads and
bugs from her hat.
Lip Appeal Specials Speed Reader: (Uh-huh!) D+Y
Sally puts on her reading glasses and reads
book after book.
Grind Appeal Specials Flying Broom: D+Y
Sally summons up her broomstick and grinds with it.
Manual Appeal Specials String Puppet: (Do you like it?) L,R+Y during manual
Sally plays a haunting melody on her violin while
mummies dance behind her.
Mummy Parade: (Here ya go!) R,L+Y during manual
Sally holds out her wand like a marching baton and
three tiny mummies start to follow her around.
-------------------------------------------------------------------------------
Mr. Smith- The monkey with the suit
=======Stats======
|Ollie: 4|
|Air: 5|
|Rail: 6|
|Manual: 4|
|Lip: 4|
|Reaction: 10|
==================
Toon actor extraordinaire and father of 15 (must be Catholic).
Air Appeal Specials Smith Paddle: (Smack!) U+B
Smith attempts to swim in the air, kicking his legs
and paddling with his arms.
Soulful Banana: (Getta load of THIS!) DR+B
Smith performs a Hadoken/Kamehameha and shoots
out bananas. You need a LOT of air to pull this one
off; personally I always go at a diagonal on a ramp
and hold L or R to spin while I do it. This almost
always gives you enough time to pull it off.
Lip Appeal Specials Pick-a-Winner: R+Y
Smith does a board sit and picks his nose. He pulls
out a piece of brain matter and flicks it at
the screen.
Grind Appeal Specials Smith Wheel: (Yeeeah baby!)- UL+Y
Smith tucks himself into a wheel and rolls along the
edge. One of my favorites.
Manual Appeal Specials Bull's Eye: (Damn!) L,R+Y during manual
Smith repeatedly hits himself in the nuts
with his board.
Smith Twist: (Whoo whoo whoo whoo!) R,L+Y during manual
Smith breakdances, old school.
===============================================================================
4. Levels/Walkthrough
===============================================================================
Info on the levels and the Freeride mode will be put here sometime in
the not-to-distant future.
There is ONE tip that I can offer so far, as it applies to every
level :Use the rehearsal. Learn all the levels inside-out. Learn all the
locations of all the various types of NRs. Learn how to get to higher levels
and what NRs can be strung together. If you learn the level well enough,
the Story Mode is a breeze (with the exception of Races... That is another
stinky kettle of fish muchachos...).
Key: Level (level name)
#(Round number/event number) Event
(Difficulty) Info
The place listing for gear/figurines/money indicates the minium rank that
you have to get in that event to earn whatever item. If it says "3rd place
will get you X." You will still get it if you place ABOVE 3rd.
-------------------------------------------------------------------------------
Level 1: Toon City
#1. Appeal Champ
Easy. Rack up the NRs and rack up the points. You can really spank
the competition in this event; it's a shame that you don't get any
reward for the amount of points you can rack up during these.
#2. Simon Says
Easy. The Box NR is a flapping chute that can be found by going
straight from the starting point and transfering over the quarterpipe;
then go right on the rooftop and it should be pretty easy to spot.
The puncture NR is in the Arms Museum building. You can skate through
the windows to get inside.
#3. Battle
Medium/Hard. The level makes it a little difficult to stay on top
of the CPU, and I have been ambushed more than once by the
footbridge. Unless you are going for a perfect score, I wouldn't
sweat this one too much.
#4. 1 Link Appeal
Easy. Just pick your favorite spots and NRs that you can link easily.
3rd place will get you Gear #91: Kaminari.
#5. Mini Game (Car Chaser)
Easy. Stay in the street and get hit by the cars. Just keep skating
and hitting them; the cable-car also counts as a car, so hit that too.
3rd place will get you $25,000.
-------------------------------------------------------------------------------
Level 2: Western Film
#6. Appeal Champ
Easy. Don't rely too much on the powder kegs; if you are not careful
you could end up penalizing your NR multiplier not to mention just
bailing your combo.
#7. Race
Medium. It's mainly about luck here. I have found that the streets
and mine areas tend to be a little luckier than the teepee/powderkeg
area.
#8. 1 Link Appeal
Easy. I try to stick to the teepee/powderkeg area because of the
wooden quarterpipe structure and the railroad; do air/lip on the
quarterpipe and grinds on the railroad. 3rd place gets you
Gear #92: Samurai.
#9. Simon Says
Easy. Staying in the center of the town seems to help, as long as you
know the layout of the NRs.
#10. Mini-Game (TNT)
Super Easy. 3rd place gets you $25,000.
-------------------------------------------------------------------------------
Level 3: Fantasy Studio
#11. Appeal Champ
Easy. You could probably pull off your first 70+ trick combo here.
#12. Battle
Easy/Medium. The level is fairly open, making it easy to stay on
top of the CPU. 1st place will get you Figurine #1.
#13. 1 Link Appeal
Easy. I prefer to use the castle section for this. The moat is a
great place to rack up air appeals and it is easy to recharge your
NR meter here as well.
#14. Race.
Medium. Mostly luck; 3rd place nets you Gear #93: Geisha.
#15. Simon Says
Easy. The gingerbread house area is the best place to do this; it
gives you plenty of access to lots of different NRs. The spinning
wheel counts as a flatten NR.
-------------------------------------------------------------------------------
Level 4: Haunted Night
#16. 1 Link Appeal.
Easy. I recommend keeping it on ground level so you don't have to worry
about coming down at an awkward angle and losing your combo. There is
also halfpipe that you can get some good air appeals in (and pole
appeals if that is your thing).
#17. Race
Medium. The level is small enough that you can go all over it without
worrying about getting to the gate in time. 2nd place gets you
Gear #94: Rice Cake.
#18. Simon Says
Easy. You can cut through the back wall of the house (coming from
the inside only; aim for the portrait and ollie, you should smash
through the wall and be in the backyard) as a shortcut. The ghost cars
count as accordian NRs, and the box NR is located in a coffin behind
the stairs in the house.
#19. Appeal Champ
Easy. Once again, the halfpipe in the front yard is a good place to
rack up points. 1st place bestows you with $50,000.
#20. Mini-Game (Pumpkin Smasher)
Easy. Just focus on the pumpkins in the front yard. Grind all the
way across the porch and go through the yard again. By the time you
get to one end, the pumpkins should have grown back. You can easily
get over 50 pumpkins smashed here. 1st place snags you
Gear #95: Gears.
-------------------------------------------------------------------------------
Level 5: Factory
#21. Race
Easy. Its a big open level with lots of NRs. Even getting whammied
with a disorder or two shouldn't hurt you *too* much.
#22. Simon Says
Easy. A cement mixer on the second floor is a cylinder NR and the
laser beam on the second floor is a decapitate NR. 3rd place will
award you with $25,000.
#23. Battle
Easy/Medium. Open level, lots of NRs. This lets you stay on top of
the CPU and snipe them. 2nd place will get you Gear #96: Gavel.
#24. 1 Link Appeal
Easy. Lots of room to do your thing. Just watch out for the roving
steamrollers and trucks.
#25. Mini-Game (Furnace Fodder)
Super Easy. The best tactic is to transfer over the furnace walls as
opposed to grinding into it. By transferring into it, you reduce the
risk of hitting a "sweet spot," which will send you all the way across
to the other side of the level. With the transfer method you will
more than likely be shot up instead of out, which will allow you to
fall right back into the furnace. Get 1st place and you get $50,000.
-------------------------------------------------------------------------------
Level 6: Jungle
#26. Appeal Champ
Easy. Get the NRs, get the points. 1st place gives you Gear #97:
Bronze Medal as well as $25,000 bonus money.
#27. Race
Hard. The layout of the level makes this one tough. Because the
individual areas are so far apart and you HAVE to go to the different
ones unless you want to start getting your own items dropped
back on ya. This means that you probably will be a ways off from the
goal when you get your 3 coins, giving the CPU time to sneak in some
bombs and disorders. 1st place awards you with figurine #2.
#28. 1 Link Appeal
Easy. You should be a master of this by now.
#29. Simon Says
Medium. The placement of the NR items is kinda wonky, and some of
them are not BLATANTLY obvious as to what they are. For example,
the Hut with the big mouth is a Cylinder NR. Rehearsal, rehearsal,
reahearsal!
#30. Mini Game (Turtle jumping)
Easy/Medium. This can be kinda annoying if you get stuck on the side
with the gorilla and the laser beams. You basically have to ollie to
the little island in the middle of the river, and then ollie onto
a turtle, otherwise the cliff gets in the way of your view. The
problem with going to the little island is that it makes your jump
onto the turtle crooked, which in turn makes your launch crooked.
Even with this in mind, you should have no trouble placing high in
this one.
-------------------------------------------------------------------------------
Level 7: Ninja Village (Jipang!)
#31. Battle
Easy/Medium. The open layout of the level makes it easier to stay on
top of the CPU and hammer them with whatever weaponry you can get a
hold of.
#32. Appeal Champ
Easy. Get the NRs and you get the points. The halfpipe on the roof of
the dojo is a good place to do air appeals. 1st place gets you
Gear #98: Silver Medal.
#33. Simon Says
Easy. The one electrical NR is the disco ball underneath the central
dojo. Also, there are accordian, decapitation, and fire NR Ninjas.
The lobster tails also count as accordian NRs. 3rd place gets
you $25,000.
#34. Race
Medium. The hardest part about this race is finding the goal. It is
in the corner by the koi pond (your starting point), in the large,
square alley formed by the wall and the red building with the
butterfly paddles on top. Since the goal marker is red, and the
building is red, the two blend together at a distance.
1st place gets you $50,000.
#35. Mini Game (Tea Robot)
Easy. Follow the Tea Robot around and get the paint NR off of it.
Try not to approach it from directly behind, as you will just run into
it and not get the NR. Try to always hit it at an angle aiming
for the tea bowl. 1st place gets you Gear #99: Gold Medal.
-------------------------------------------------------------------------------
Level 8: Hong Kong Night
#36. Race
Medium. This one is mostly luck. The goal is in plain sight by the
waterfront. 1st place gets you $50,000.
#37. Appeal Champ
Easy. You can NR for a LONG time in this level. There are NR items
all over the place. Try to avoid doing ollies in the street with all
the neon signs. If you misjudge you can hit a sign and lose your
NR combo. I try to keep it on the rooftops and the waterfront.
1st place gets you Gear #100: Kevin's Medal.
#38. Simon Says
Easy. The flapping ventilation ducts count as box NRs, while the
doors count as pinch NRs. The dragon in the bay is a cylinder NR.
1st place gets you $50,000.
#39. 1 Link Appeal
Easy. Follow the same strategy you did for the appeal champ and
you shouldn't have any problems.
#40. Minigame (Car chaser)
Easy. This is the exact same minigame that was in Toontown.
Just stick to the road by the waterfront and you should have no
problem doing well on this one.
===============================================================================
5. Single Session Mode
===============================================================================
Single Session mode is fairly similar to the various timed runs that
appear in Tony Hawk games; You have a time limit, 120 seconds, to get the
highest score you can and receive a ranking at the end of your run. The
rankings determine what reward, if any, you recieve. These rewards come in the
form of SPÜMCØ illustrations. They have no real bearing on the game (as far as
I can tell) other than something to strive for.
Your ranking depends on a few factors. Your score is the primary factor;
a score of 700,000 is going to get you a better ranking than one of just 7,000,
however, bonuses and variation (or style, if you will) are also taken into
consideration.
Bonuses are awarded for various feats like: never falling/bailing, using
all 8 air/lip/grind appeals, grinding for X amount of time, hitting all 5
bulls-eye targets, etc. (a full list is in the manual). The variation bit, it's
a little murky. I have noticed that when I have skated around the whole level
grinding, lip-appealing, and manualing as opposed to just focusing on using a
specific half-pipe/area and doing mainly air appeals, my ranking has been
better. Whether or not this is actually true has yet to be scienfically proven
(or disproven!).
So, in short, a score of 700,000 with multiple bonuses and lots of
variation in your appeals will net you a better ranking than just the 700,000
points.
The levels have ascending standards as well. A run that would get you a
gold medal ranking in Toon Town might only get you a silver medal ranking in
the Western Film stage, etc. To give you an idea of the ranking curve, a 70+
combo with a score of around 3 million points will almost assuredly get you
a medal in Toon Town. That same 70+ combo and 3 million points will only get
you a C- in the Jungle.
There is not much more to Single Session mode, but here are two additional
bits of info:
1. You can choose your character's alternate color scheme by holding down the
X button when you select them. The alternate color scheme is the one that
appears on the #2 figurine of whatever character you are using.
( Thanks to Captain Milky for pointing this out )
2. The next update of this FAQ *will* feature the location of all the bulls-eye
targets in each level. Of course, that could be MONTHS from now (3/03/04) so
don't hold your breath on that one.
===============================================================================
6. Gear List
===============================================================================
Here it is, a complete listing of all the gear found inGo! Go! Hypergrind.
A very hearty thanks to Ænigma for all his hard work!
=========================|==========================|=========================
[001] Digital | [002] Quartz | [003] Wind-up
PRICE: 3000 | PRICE: 3000 | PRICE: 3000
[OLLIE -1] [MANUAL ] | [OLLIE -1] [MANUAL ] | [OLLIE +2] [MANUAL ]
[AIR ] [LIP ] | [AIR -1] [LIP ] | [AIR ] [LIP -2]
[RAIL ] [REACTION +1] | [RAIL +2] [REACTION ] | [RAIL ] [REACTION ]
=========================|==========================|=========================
[004] Pouch | [005] Knapsack | [006] Travel Bag
PRICE: 3000 | PRICE: 3000 | PRICE: 3000
[OLLIE ] [MANUAL ] | [OLLIE +1] [MANUAL ] | [OLLIE +1] [MANUAL -1]
[AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +1] [LIP ]
[RAIL -1] [REACTION +1] | [RAIL +1] [REACTION -2] | [RAIL ] [REACTION -1]
=========================|==========================|=========================
[007] Alpha Ring | [008] Notch Ring | [009] Skull Ring
PRICE: 3000 | PRICE: 3000 | PRICE: 3000
[OLLIE ] [MANUAL ] | [OLLIE +1] [MANUAL -1] | [OLLIE +2] [MANUAL ]
[AIR -2] [LIP ] | [AIR ] [LIP ] | [AIR ] [LIP ]
[RAIL ] [REACTION +2] | [RAIL ] [REACTION ] | [RAIL ] [REACTION -2]
=========================|==========================|=========================
[010] Wrench | [011] Flathead | [012] Phillips
PRICE: 3000 | PRICE: 5000 | PRICE: 5000
[OLLIE +1] [MANUAL -2] | [OLLIE -2] [MANUAL ] | [OLLIE ] [MANUAL +1]
[AIR +1] [LIP ] | [AIR +3] [LIP ] | [AIR -2] [LIP ]
[RAIL ] [REACTION ] | [RAIL ] [REACTION +1] | [RAIL +3] [REACTION ]
=========================|==========================|=========================
[013] Blow Torch | [014] Hammer | [015] Buzz Saw
PRICE: 5000 | PRICE: 5000 | PRICE: 5000
[OLLIE ] [MANUAL ] | [OLLIE ] [MANUAL +3] | [OLLIE +3] [MANUAL ]
[AIR ] [LIP +3] | [AIR ] [LIP ] | [AIR ] [LIP ]
[RAIL -2] [REACTION +1] | [RAIL -2] [REACTION +1] | [RAIL +1] [REACTION -2]
=========================|==========================|=========================
[016] Nut | [017] Bolt | [018] Tool Box
PRICE: 5000 | PRICE: 7000 | PRICE: 7000
[OLLIE ] [MANUAL -2] | [OLLIE +1] [MANUAL -1] | [OLLIE ] [MANUAL +1]
[AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +1] [LIP +1]
[RAIL +1] [REACTION +3] | [RAIL +1] [REACTION +1] | [RAIL ] [REACTION -1]
=========================|==========================|=========================
[019] Lipstick | [020] Hair Brush | [021] Hand Mirror
PRICE: 7000 | PRICE: 80000 | PRICE: 7000
[OLLIE +1] [MANUAL ] | [OLLIE +1] [MANUAL +1] | [OLLIE -1] [MANUAL +1]
[AIR -1] [LIP +1] | [AIR +1] [LIP +1] | [AIR ] [LIP ]
[RAIL +1] [REACTION ] | [RAIL +1] [REACTION +1] | [RAIL +1] [REACTION +1]
=========================|==========================|=========================
[022] Foundation | [023] Brush | [024] Nail Polish
PRICE: 7000 | PRICE: 7000 | PRICE: 7000
[OLLIE +1] [MANUAL ] | [OLLIE ] [MANUAL -1] | [OLLIE +1] [MANUAL ]
[AIR +1] [LIP ] | [AIR +1] [LIP +1] | [AIR -1] [LIP +1]
[RAIL -1] [REACTION +1] | [RAIL +1] [REACTION ] | [RAIL +1] [REACTION +1]
=========================|==========================|=========================
[025] Lollypop | [026] Sucker | [027] Swirly Pops
PRICE: 7000 | PRICE: 7000 | PRICE: 7000
[OLLIE -1] [MANUAL +1] | [OLLIE ] [MANUAL -1] | [OLLIE +1] [MANUAL +1]
[AIR +1] [LIP +1] | [AIR +1] [LIP +1] | [AIR +1] [LIP ]
[RAIL ] [REACTION +1] | [RAIL +1] [REACTION +1] | [RAIL -1] [REACTION +1]
=========================|==========================|=========================
[028] Cola | [029] Grape Soda | [030] Soda Pop
PRICE: 7000 | PRICE: 7000 | PRICE: 10000
[OLLIE +1] [MANUAL ] | [OLLIE +1] [MANUAL +1] | [OLLIE +2] [MANUAL ]
[AIR +1] [LIP +1] | [AIR +1] [LIP ] | [AIR ] [LIP +2]
[RAIL +1] [REACTION -1] | [RAIL +1] [REACTION -1] | [RAIL ] [REACTION ]
=========================|==========================|=========================
[031] Fridge | [032] Scale | [033] Apmlifier
PRICE: 10000 | PRICE: 10000 | PRICE: 110000
[OLLIE ] [MANUAL +2] | [OLLIE ] [MANUAL ] | [OLLIE +2] [MANUAL +2]
[AIR +2] [LIP ] | [AIR ] [LIP ] | [AIR +2] [LIP +2]
[RAIL ] [REACTION ] | [RAIL +2] [REACTION +2] | [RAIL +2] [REACTION +2]
=========================|==========================|=========================
[034] Camera | [035] Exercycle | [036] Treadmill
PRICE: 8000 | PRICE: 8000 | PRICE: 8000
[OLLIE +3] [MANUAL ] | [OLLIE ] [MANUAL +3] | [OLLIE +1] [MANUAL ]
[AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +1] [LIP ]
[RAIL ] [REACTION ] | [RAIL ] [REACTION ] | [RAIL +2] [REACTION ]
=========================|==========================|=========================
[037] Suitcase | [038] Rare Flower | [039] Blackboard
PRICE: 8000 | PRICE: 10000 | PRICE: 10000
[OLLIE ] [MANUAL +1] | [OLLIE +2] [MANUAL ] | [OLLIE ] [MANUAL ]
[AIR ] [LIP ] | [AIR ] [LIP ] | [AIR ] [LIP +2]
[RAIL +1] [REACTION +2] | [RAIL ] [REACTION +2] | [RAIL +2] [REACTION ]
=========================|==========================|=========================
[040] Basket | [041] Guitar | [042] Chair
PRICE: 8000 | PRICE: 8000 | PRICE: 8000
[OLLIE ] [MANUAL ] | [OLLIE ] [MANUAL ] | [OLLIE ] [MANUAL ]
[AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +3] [LIP ]
[RAIL +3] [REACTION ] | [RAIL ] [REACTION +3] | [RAIL ] [REACTION ]
=========================|==========================|=========================
[043] MicroPhone | [044] Snow Maker | [045] Fan
PRICE: 12000 | PRICE: 12000 | PRICE: 130000
[OLLIE +5] [MANUAL -1] | [OLLIE -1] [MANUAL -1] | [OLLIE +3] [MANUAL +3]
[AIR -1] [LIP -1] | [AIR +5] [LIP -1] | [AIR +3] [LIP +3]
[RAIL -1] [REACTION -1] | [RAIL -1] [REACTION -1] | [RAIL +3] [REACTION +3]
=========================|==========================|=========================
[046] Treasure | [047] Throne | [048] Poster Bad
PRICE: 12000 | PRICE: 12000 | PRICE: 12000
[OLLIE -1] [MANUAL -1] | [OLLIE -1] [MANUAL +5] | [OLLIE -1] [MANUAL -1]
[AIR -1] [LIP -1] | [AIR -1] [LIP -1] | [AIR -1] [LIP +5]
[RAIL +5] [REACTION -1] | [RAIL -1] [REACTION -1] | [RAIL -1] [REACTION -1]
=========================|==========================|=========================
[049] Wallscroll | [050] Minicar | [051] Slugger
PRICE: 12000 | PRICE: 150000 | PRICE: 13000
[OLLIE -1] [MANUAL -1] | [OLLIE +4] [MANUAL +4] | [OLLIE ] [MANUAL +3]
[AIR -1] [LIP -1] | [AIR +4] [LIP +4] | [AIR +3] [LIP ]
[RAIL -1] [REACTION +5] | [RAIL +4] [REACTION +4] | [RAIL ] [REACTION ]
=========================|==========================|=========================
[052] Boom Box | [053] Oil Drum | [054] Gas Pump
PRICE: 13000 | PRICE: 13000 | PRICE: 13000
[OLLIE ] [MANUAL ] | [OLLIE +3] [MANUAL ] | [OLLIE -1] [MANUAL ]
[AIR ] [LIP +3] | [AIR ] [LIP ] | [AIR +2] [LIP +2]
[RAIL +3] [REACTION ] | [RAIL ] [REACTION +3] | [RAIL ] [REACTION +2]
=========================|==========================|=========================
[055] 20in TV | [056] Dim Sum | [057] Rare Vase
PRICE: 13000 | PRICE: 13000 | PRICE: 13000
[OLLIE +2] [MANUAL ] | [OLLIE ] [MANUAL +2] | [OLLIE +2] [MANUAL -1]
[AIR ] [LIP +2] | [AIR +2] [LIP ] | [AIR +2] [LIP ]
[RAIL +2] [REACTION -1] | [RAIL -1] [REACTION +2] | [RAIL +2] [REACTION ]
=========================|==========================|=========================
[058] Windmill | [059] Badge | [060] Barrel
PRICE: 15000 | PRICE: 15000 | PRICE: 180000
[OLLIE +2] [MANUAL +2] | [OLLIE +1] [MANUAL -1] | [OLLIE +5] [MANUAL +5]
[AIR +1] [LIP +1] | [AIR +2] [LIP ] | [AIR +5] [LIP +5]
[RAIL ] [REACTION -1] | [RAIL +2] [REACTION +1] | [RAIL +5] [REACTION +5]
=========================|==========================|=========================
[061] Cactus | [062] Swan Tutu | [063] Dodo Tutu
PRICE: 30000 | PRICE: 30000 | PRICE: 30000
[OLLIE +2] [MANUAL +3] | [OLLIE ] [MANUAL ] | [OLLIE ] [MANUAL +2]
[AIR ] [LIP ] | [AIR +3] [LIP ] | [AIR +3] [LIP ]
[RAIL ] [REACTION +2] | [RAIL +2] [REACTION +2] | [RAIL ] [REACTION +2]
=========================|==========================|=========================
[064] Carp Flag | [065] Clapperboard | [066] Bee
PRICE: 18000 | PRICE: 18000 | PRICE: 18000
[OLLIE +7] [MANUAL -1] | [OLLIE -1] [MANUAL -1] | [OLLIE -1] [MANUAL -1]
[AIR -1] [LIP -1] | [AIR +7] [LIP -1] | [AIR -1] [LIP -1]
[RAIL -1] [REACTION -1] | [RAIL -1] [REACTION -1] | [RAIL +7] [REACTION -1]
=========================|==========================|=========================
[067] Bathtub | [068] Cobra Pipe | [069] Pointed Hat
PRICE: 18000 | PRICE: 18000 | PRICE: 18000
[OLLIE -1] [MANUAL +7] | [OLLIE -1] [MANUAL -1] | [OLLIE -1] [MANUAL -1]
[AIR -1] [LIP -1] | [AIR -1] [LIP +7] | [AIR -1] [LIP -1]
[RAIL -1] [REACTION -1] | [RAIL -1] [REACTION -1] | [RAIL -1] [REACTION +7]
=========================|==========================|=========================
[070] Broom | [071] Crayon | [072] Stick Camel
PRICE: 20000 | PRICE: 20000 | PRICE: 20000
[OLLIE +4] [MANUAL ] | [OLLIE -2] [MANUAL +4] | [OLLIE -1] [MANUAL -1]
[AIR +4] [LIP ] | [AIR ] [LIP +4] | [AIR ] [LIP ]
[RAIL -2] [REACTION ] | [RAIL +4] [REACTION -2] | [RAIL +3] [REACTION +5]
=========================|==========================|=========================
[073] Spectacles | [074] Magic Wand | [075] Violin
PRICE: 20000 | PRICE: 30000 | PRICE: 30000
[OLLIE -1] [MANUAL +4] | [OLLIE +5] [MANUAL +2] | [OLLIE +8] [MANUAL ]
[AIR -1] [LIP ] | [AIR +3] [LIP +3] | [AIR +6] [LIP ]
[RAIL +4] [REACTION -2] | [RAIL -2] [REACTION ] | [RAIL ] [REACTION ]
=========================|==========================|=========================
[076] Tass | [077] Spinning Top | [078] Ref's Flag
PRICE: 20000 | PRICE: 30000 | PRICE: 20000
[OLLIE +5] [MANUAL ] | [OLLIE ] [MANUAL +6] | [OLLIE ] [MANUAL +5]
[AIR +5] [LIP ] | [AIR ] [LIP ] | [AIR ] [LIP ]
[RAIL ] [REACTION ] | [RAIL +8] [REACTION ] | [RAIL +5] [REACTION ]
=========================|==========================|=========================
[079] Tuna Sushi | [080] Tamago Sushi | [081] Ebi Sushi
PRICE: 30000 | PRICE: 30000 | PRICE: 240000
[OLLIE +2] [MANUAL ] | [OLLIE ] [MANUAL +2] | [OLLIE +6] [MANUAL +6]
[AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +6] [LIP +6]
[RAIL ] [REACTION +7] | [RAIL +2] [REACTION +5] | [RAIL +6] [REACTION +6]
=========================|==========================|=========================
[082] Tomahawk | [083] Pike | [084] Broad Blade
PRICE: 40000 | PRICE: 30000 | PRICE: 40000
[OLLIE ] [MANUAL +7] | [OLLIE ] [MANUAL +4] | [OLLIE +4] [MANUAL +3]
[AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +3] [LIP ]
[RAIL +8] [REACTION ] | [RAIL +4] [REACTION ] | [RAIL ] [REACTION +3]
=========================|==========================|=========================
[085] Sword | [086] Shuriken | [087] Ninja Knife
PRICE: 50000 | PRICE: 30000 | PRICE: 30000
[OLLIE +6] [MANUAL +3] | [OLLIE +1] [MANUAL +3] | [OLLIE +4] [MANUAL +1]
[AIR +5] [LIP +3] | [AIR +1] [LIP +2] | [AIR +4] [LIP +1]
[RAIL ] [REACTION ] | [RAIL +4] [REACTION ] | [RAIL +1] [REACTION ]
=========================|==========================|=========================
[088] Rifle | [089] Machine-Gun | [090] Stun Gun
PRICE: 30000 | PRICE: 30000 | PRICE: 300000
[OLLIE +1] [MANUAL +1] | [OLLIE ] [MANUAL +4] | [OLLIE +9] [MANUAL +9]
[AIR +4] [LIP +1] | [AIR +1] [LIP +1] | [AIR +9] [LIP +9]
[RAIL +4] [REACTION ] | [RAIL +1] [REACTION +4] | [RAIL +9] [REACTION +9]
=========================|==========================|=========================
[091] Kaminari | [092] Samurai | [093] Geisha
Won in Story Mode | Won in Story Mode | Won in Story Mode
[OLLIE +5] [MANUAL -5] | [OLLIE +9] [MANUAL -5] | [OLLIE -5] [MANUAL -5]
[AIR -5] [LIP +5] | [AIR -5] [LIP -5] | [AIR +9] [LIP -5]
[RAIL -5] [REACTION +2] | [RAIL -5] [REACTION -5] | [RAIL -5] [REACTION -5]
=========================|==========================|=========================
[094] Rice Cake | [095] Gears | [096] Gavel
Won in Story Mode | Won in Story Mode | Won in Story Mode
[OLLIE -5] [MANUAL -5] | [OLLIE -5] [MANUAL +9] | [OLLIE -5] [MANUAL -5]
[AIR -5] [LIP -5] | [AIR -5] [LIP -5] | [AIR -5] [LIP +9]
[RAIL +9] [REACTION -5] | [RAIL -5] [REACTION -5] | [RAIL -5] [REACTION -5]
=========================|==========================|=========================
[097] Bronze Medal | [098] Silver Medal | [099] Gold Medal
Won in Story Mode | Won in Story Mode | Won in Story Mode
[OLLIE -5] [MANUAL -5] | [OLLIE -9] [MANUAL -9] | [OLLIE +2] [MANUAL +2]
[AIR -5] [LIP -5] | [AIR -9] [LIP -9] | [AIR +2] [LIP +2]
[RAIL -5] [REACTION +9] | [RAIL -9] [REACTION ] | [RAIL +2] [REACTION -9]
=========================|==========================|=========================
[100] Kevin's Medal |
Won in Story Mode |
[OLLIE -9] [MANUAL -9] |
[AIR -9] [LIP -9] |
[RAIL -9] [REACTION -9] |
Oh, btw, be sure to visit his site!
http://www.aenigmafonts.com/
Great fonts, games, screensavers and more.
===============================================================================
7. Secrets & Unlockables
===============================================================================
A. Unlockable Characters
I. Vert: Unlocked by beating the game once, with any character.
*Vert- The samurai skater cat*
=======Stats======
|Ollie: 8|
|Air: 8|
|Rail: 9|
|Manual: 9|
|Lip: 8|
|Reaction: 8|
==================
Air Appeal Specials Banzai Twist: (Banzai twist.) D+B
A very cool ninja flip with green flame.
Samurai Style: (Samurai slash!) DR+B
Vert pulls out his katana and slashes
repeatedly; the screen is cut by his sword
and collapses.
Lip Appeal Specials The Finger: UL+Y
Vert balances on the tip of his board on one finger.
A pretty damn cool Lip Appeal IMHO.
Grind Appeal Specials Pump You Up: (Let's do it.)
Vert does sit-ups and push-ups on his board.
Manual Appeal Specials Balancing Act: L,R+Y during manual
Vert balances his board on his nose.
Samurai Soul: (Hi-ya!) R,L+Y during manual
Vert tosses watermelons into the air and cuts them
in half with his katana.
-------------------------------------------------------------------------------
II. Kevin: Unlocked by beating the game a second time, with any character.
To select Kevin, highlight Vert in the character select menu and
press L+R and A. If you did it correctly you will hear Kevin's voice.
*Kevin- The "normal" one*
=======Stats======
|Ollie: 8|
|Air: 8|
|Rail: 9|
|Manual: 9|
|Lip: 8|
|Reaction: 8|
==================
Kevin looks like he could be the illegitimate offspring of another SPÜMCØ
character, George Liquor, but probably isn't. Kevin has some really cool
basic moves. His version of the Dark Slide and Board Toss are amongst the
coolest in the game. Kevin is also prone to insane giggling and face-making
during NRs.
Air Appeal Specials Laser Beam: (Laser Beam!) R+B
Kevin shoots lasers from his eyes and hands.
Samurai Style: (Samurai Slash!) DL+B
Just like Vert's, but a tad cooler because you
can see it better.
Lip Appeal Specials Tiny Kevin: (It's all me baby!) DR+Y
Kevin pukes out tiny Kevin heads. Weird.
Grind Appeal Specials Dark Ballerina: (*insane giggling*) DR+Y
Just like Piggy-Sue's except the music is all
wonky and instead of a swan tutu he has a
vulture one.
Manual Appeal Specials Kickin' Back: L,R+Y during manual
Just like Piggy-Sue's Re-Lax manual.
Synchro Swim: R,L+Y during manual
Similar to Johnson Brother's Synchro Swim
manual, but a little better IMHO.
-------------------------------------------------------------------------------
B. Unlockable Items
I. SPÜMCØ Art.
SPÜMCØ Art is unlocked by winning the various grades in the Single
Session mode. One piece of art is awarded for each rank of C- all the way
through the Gold Medal. There are 12 pieces of art to be found in each level,
for a total of 96.
II. Figurines. (Special thanks to ÆNIGMA for pointing this out to me)
There are 33 figures in all; three for each character (including
unlockable characters). The two basic figurines for each character (except
Kevin) can be won by getting first place in event matches #12 and #27.
You get the figurine for whatever character you are using, so if you use
Decker, you will unlock the Decker figurine, etc. The gold figurines are
still a msytery, however. More info to be added on them when I figure out
how the hell to unlock them.
To unlock the Kevin figurines (including the gold one), you simply
have to play the Poponchi shooting gallery mini-game. It is uncertain whether
you need to hit a specific number of targets, or meet some other condition
(accuracy, etc.) I managed to unlock mine with a score of 16/20 and two
scores of 20/20.
III. Movies.
Movies are the easiest to unlock. Just play through the game with a
given character to get their movies. All the characters have 3 movies
apiece: two story ones, and one victory movie.
-------------------------------------------------------------------------------
C. Poponchi Shooting Gallery Mini-game
The shooting gallery mini-game opens up when you beat the game for the
first time. After the credits roll you will be taken to a pink room with a
mechanical hand. Use the control stick to change the arc, and the A button to
throw the paintballs. The object is to try to hit the portraits of the
Poponchi team. At the end you are given a printoutof your accuracy, how many
team members you hit, etc. You have to play the mini-game at least three
times to get the Kevin figurines.
After you beat the game the first time, you can go back and play the
mini-game anytime you want. Simply go to the options menu, and select
credits. You can either watch the credits roll, or you can hit start to be
taken directly to the mini-game. If you want to exit the mini-game before the
time limit is up, simply hit start again to be taken to the title menu.
===============================================================================
8. Music
===============================================================================
This game has really good, hyper-addictive music. Each tune fits
extremely well with the level it is paired with, and they are super catchy; I
have found the Full Metal Jungle track stuck in my head more times that I
would like to remember. So here are all the credited tracks for the game.
If you go under the options menu and go into the sound menu, you can
preview the 10 "main" tracks for the game. The credits list more than
these 10, but I am not entirely sure where they are played. Info to be added
as it is discovered.
Indestructible "ROCK" Joints:
1. Rattle Toy - Toon Town BGM;
performed by GRIZZLY.
2. Jam Jam Hype!?- Opening movie music, Western Film BGM;
performed by GRIZZLY
3. Electric Party- Fantasy Studio BGM
(and Gigi's theme as I like to call it);
performed by Yuki Nakagawa.
4. Dra Spring- Haunted Night BGM; remix of a Vivaldi piece (Spring, from the
Four Seasons suite perhaps?) by Yuki Nakagawa.
Performed by Yuki Nakagawa.
5. Russian Roulette- Factory BGM;
performed by Tsunami Bomb.
6. Full Metal Jungle- Jungle BGM;
performed by SHINCO.
7. Trick- Ninja Village (Jipang!) BGM;
performed by PARKING OUT.
8. Masaya Nakahara- Hong Kong Night BGM;
performed by Masaya Nakahara
9. Walkure- Training BGM; a remix of a Wagner piece (From his opera Walkure,
presumably. Flight of the Valkryies, maybe?) by Yuki Nakagawa.
Performed by Yuki Nakagawa
10. Creature- Closing credits theme;
performed by GRIZZLY.
The credits list other songs, which will find their way in here
eventually; watching the credits 1000 times in a row and frantically trying to
write down the names is a pretty tedious process.
Any help on this is appreciated!
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9. Credits and Misc.
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Credits and Thank Yous.
Thanks to Atlus, Poponchi and SPÜMCØ for a great, great game.
Special thanks goes out to ÆNIGMA on the www.gameFAQs.com message board for
cluing me in about the figurines. He also went to all the trouble of making
the friggin' GREAT gear list. Check out his very excellent site at
http://www.aenigmafonts.com/ (the creator of the 8-bit limit font! Whooo!)
Thanks also to Captain Milky from www.gamefaqs.com message boards for the info
on the color selection.
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*Le Fin*
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