Do yourself a favor and READ ANY AND ALL JAMES BOND BOOKS by Ian Fleming
FROM RUSSIA WITH LOVE
ATTACHE CASE GUIDE
By bobschnoozleheimer
Copyright 2011 bobschnoozleheimer
I. Introduction
II. What is an Attache Case?
III. How the f--- do I use the cases??
IV. WALKTHROUGH
V.& VI. Stuff
VII. Legal Jargon
I. Introduction
Hello and welcome!! This guide is here to help you (and only you) collect every
Attache Case in From Russia with Love. Finding each one can be somewhat
frustrating, and given that no guide like this exists, I created one. This
(along with my Bond Moment Guide) is the first guide I'm submitting to Gamefaqs
but I've been working on numerous guides for quite some time (look for every
Metroid Prime game!) I'm much too busy (lazy shit) to work on them as much as I
would like. Let's get to business, shall we?
II. What is an Attache Case?
There are 12 Attache Cases scattered throughout almost every level. No more
than one per level. The cases reward you with Research Points that are used to
upgrade weapons and gadgets. Schematics reward you with Research Points as
well, but Attache cases will eventually award many more points than Schematics.
III. How the f--- do I use the cases??
Collect the first case and it will appear on the inventory menu (press UP on
the control pad to view the inventory menu). Select the case and a submenu will
pop up listing every Attache Case you've collected thus far. Pick a case and a
picture of the case will show up, along with a row of buttons and a small
screen. The screen will show a random controller button (L R A B X Y) for a
second then swap it with another. The object of this little mini-game is to
press the corresponding button from the row before time runs out. Press the
wrong button and you'll be unable to press any buttons for a moment. Press the
buttons IN ANY ORDER - as long as a button that's in the row appears on the
screen, you can press the button at any time. You can also press a button
MULTIPLE TIMES when it appears. This is a little difficult to explain, so let
me use an example:
Say this row of buttons appears: L A B L X
When any of these buttons appear on the screen, press the corresponding button
on your controller. Should an A appear first, press A. Remember, ORDER DOESN'T
MATTER. When L appears, quickly press it TWICE. L does NOT have to appear two
different times. By the way, the small red bar in between the row of buttons
and the screen represents the time; when the bar is full, time is up!
Attache Cases have at least two different rows per case. When all rows have
been unlocked successfully, you'll get the reward! It's very simple, I promise.
The higher the case number, the harder it will be. Less time, buttons rotating
quicker, more buttons, and more rows are all factors that may change from case
to case. One last note: Say you pick up a case and unlock it then proceed to
die. You will have to find the case again, and unlock it again.
IV. WALKTHROUGH
*********************************SPOILERS AHEAD********************************
Although the story of From Russia With Love is hardly a secret (cuz it's a 50
year old movie, duh), I feel it's only right to give fair warning that the
following walkthrough will contain bits of information that will indeed spoil.
The format for this will be a simple level-by-level arrangement. I'll briefly
describe how to find the case and the events leading up to it. Each case number
will be listed. They are in numerical order parallel with the levels (the
higher the case number, the higher the level), and each case is typically
harder than the one before it (Case 10 is harder than Case 8, etc.). The amount
of buttons, number of rows, and the reward will also be listed. I will NOT
begin each case's walkthrough at the beginning of the level; look at another
lovely FAQ for that information. Here's an example:
+--------------------------+
| 00 Mission Name - CASE # |
+--------------------------+
X rows of X
Reward: X Research Points
The following levels DO NOT contain an Attache Case:
01 London, 10 Istanbul Pt.3, and all four of the bonus levels.
Good Luck, old man (or woman)!
+-----------------------+
| 02 Hedgemaze - CASE 1 |
+-----------------------+
2 rows of 3
Reward: 2 Research Points
After you navigate the hedge maze you will control the real James Bond at MI6
headquarters. Speak with M and take the elevator to Q. Speak with Q and enter
the metal door. Use your Q Watch to fry the panel and walk through the door.
Continue through the hallways blasting drones along the way. When you reach
another door, use the watch on the orange and white barrel to break the glass.
The Attache Case is sitting on a table beyond the glass, in plain sight.
+---------------------------+
| 03 Istanbul Pt.1 - CASE 2 |
+---------------------------+
2 rows of 3
Reward: 3 Research Points
Once you reach the tank, Bond will continue on foot. Swing into the final
building, breaking through the glass to enter. Round counters in either room
mirror each other; the case is behind this counter in the room with the turret.
+-----------------------+
| 04 Station T - CASE 3 |
+-----------------------+
2 rows of 3
Reward: 5 Research Points
Navigate the train station until you reach the main room (it's the gigantic
one). The door directly across from this room's entrance, on the ground floor,
is locked. Use a Q Copter to fly through the nearby vent and blow up a chair
blocking the door. Kill the bad guys and climb the stack of boxes to the case.
+---------------------------+
| 05 Istanbul Pt.2 - CASE 4 |
+---------------------------+
3 rows of 3
Reward: 7 Research Points
When you arrive at the Russian checkpoint, enter the door that an Assault Rifle
is leaning against. Walk along this hallway, PAST THE FIRST DOOR. This door is
highlighted (metaphorically speaking, of course) on your radar and once you
enter, you cannot return. Enter the door at the end of the hallway - it's the
only other door you can enter - to find the case.
+-------------------------+
| 06 Underground - CASE 5 |
+-------------------------+
3 rows of 4
Reward: 8 Research Points
When you reach the observation room, 007 will continue on foot. Navigate to the
large warehouse - you'll pass through two chain link fence doors in the room
before it - and enter the upper door on your right. The case is on the table.
+------------------------+
| 07 Gypsy Camp - CASE 6 |
+------------------------+
3 rows of 4
Reward: 10 Research Points
This case coincides with the Bond Moment (and it's not the first one to do so).
After the gunner gets gunned down, enter the house. The door on the right is
locked. Fortunately, the nearby vent near a table is not. Fly through the vent
with the Q Copter and blow a chair blocking the door to pieces. Enter the door,
blast the dude - preferably using a shotgun - and collect Case 6 on the counter
+--------------------------+
| 08 Sniper Alley - CASE 7 |
+--------------------------+
3 rows of 4
Reward: 12 Research Points
Obtain the Apartment Key, walk upstairs and enter the door. Kill the lone
soldier (sneak up behind him) and jump the gap outside. Enter the double doors
and clear the room of jerks. The case is in the corner, on the floor near some
filing cabinets, close to the wall opposite the staircase.
+-----------------------+
| 09 Consulate - CASE 8 |
+-----------------------+
3 rows of 5
Reward: 13 Research Points
After you get the elevator back online and go through the doors that require
both you and Tatiana to open, you will end up in another gas filled room - grab
the gasmask that hangs near the showers. Another door that requires both of you
to open is the focal point of this gas filled room. Head right, killing the
goons in this room. Walk past the cells; the case is across from the left cell,
on the floor. You do NOT need to open the cells to obtain the case.
+-------------------+
| 11 Train - CASE 9 |
+-------------------+
4 rows of 5
Reward: 15 Research Points
When you reach the Octopus train, slay everything!! After the three turrets are
ravaged, walk towards the remains of the right turret. Follow the train wall
away from the turret & door (and pretty much everything) to find case number 9
tucked away. It's on the ground, in plain sight. Random Note: see the open vent
on the train across from the case? Apparently you can use the Q Copter to fly
in and destroy the turrets. Who knew?
P.S. Use the Briefcase Turret on Red Grant!! It's a lot of fun :)
+----------------------+
| 12 Factory - CASE 10 |
+----------------------+
4 rows of 5
Reward: 17 Research Points
Use the Factory Key to gain access to the main entrance of the factory. The
Attache Case is behind the front desk, leaning against the wall.
+---------------------+
| 13 Border - CASE 11 |
+---------------------+
4 rows of 6
Reward: 18 Research Points
When 007 exits his sexy Aston Martin a second and final time, walk through the
door to the Docks. Trek to the bottom of this hill and onto the actual dock
(it's wooden). A stack of three boxes against the rock wall nearest the
building conceals the case.
+---------------------------+
| 14 Octopus Base - CASE 12 |
+---------------------------+
4 rows of 6
Reward: 20 Research Points
Once again, the Attache Case coincides with the Bond Moment. You will enter the
missile silo two different times, from two different directions, using two
different routes. The lower door in the main room (it has a giant ball in the
center) leads to the warhead. Just after disarming the warhead (or before, just
make sure you're standing next to it), send a Q Copter into the nearest room
via a broken window. A cardkey slot (it might be a keypad) next to the door
won't have the typical glowing red light, but blow it up anyway. You can now
enter this room; simply walk through the hatch door at the end of the walkway.
The final Attache Case is lying on the floor near some ammo in the corner.
V. How this guide was created
I simply played From Russia with Love on the GameCube a handful of times -
repeating some levels more than others - until I felt I had mastered the
locations of the Attache Cases. It only took a few days to write this FAQ.
Needless to say, I am very proud (Awww). I drank a lot of...soda :X Hah!
VI. Conclusion & Contact
Well, that's about it, old man (or woman). I hope this guide was able to help
you. I certainly learned a lot about this game by writing this guide. The more
I played From Russia with Love, the more I liked it! But having conquered
everything (except that stupid Plaza level...I gave up), I've grown bored with
it. Look for it on eBay ;) Only joking! It already sold.
If you see any mistakes - anything at all - feel free to email me. I would love
to hear some feedback or even an alternate strategy (though most of these are
pretty black & white). Include the game and guide in the subject. Here ya go:
[email protected] --------> I had to change my email, long story....
Thank you for putting up with my cheesy jokes, charming sarcasm, and the
occasional insult (my deepest apologies...) Hope we meet again!
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
VII. Legal Jargon
This guide/document may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. Should I find this on any other website, I will
take IMMEDIATE legal action. My lawyer is just a phone call away :) Gamefaqs
(www.gamefaqs.com) is the ONLY website/publication that can use this guide.
Version 1.0 - Sometime in 2011. Probably Winter. O.G.
Version 1.1 - 9/25/15 Slight format change.Minor word/phrasing changes. TOfC LG