Fire Emblem: Path of Radiance Weapon/Item FAQ by TripleJump
Copyright (c) 2006-2008 TripleJump
Created: February 08, 2006
Last Updated: June 11th, 2006
Version: Final
Contact: triplejumpfaqs[at]gmail[dot]com
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Table of Contents
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===================================Weapons=====================================
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DUR= Durability, the number of times a weapon can be used
LVL= Level of Skill, the level a character needs to have with the weapon type
to wield it
MT= Might, the weapon's power
HIT= Hit Percentage, change of hitting.
CRT= Critical Hit Percentage, chance of getting a critical hit.
WT= Weight, determines how well it will level up the skill for a weapon per use
RNG= Range, the distance a weapon can fire
COST= The price at a store
There are some instances in the game where you can steal items from
enemies. This is the way to attain the Venom Weapons. Thanks to Glowing Jesus
for pointing this out.
WIND MAGIC
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-Name DUR LVL MT HIT CRT WT RNG COST-
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Blizzard 5 C 8 75 0 10 3-10 700
Elwind 30 D 4 90 0 2 1-2 1650
Rexcalibur ?? S 12 85 0 9 1-2 NONE
Tornado 20 A 6 90 0 5 1-2 1800
Wind 40 E 2 100 0 1 1-2 520
FIRE MAGIC
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-Name DUR LVL MT HIT CRT WT RNG COST-
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Bolganone 20 A 9 85 0 9 1-2 2000
Elfire 30 D 5 85 0 5 1-2 1800
Fire 40 E 3 95 0 3 1-2 560
Meteor 5 C 11 70 0 11 3-10 750
Rexflame ?? S 14 85 0 12 1-2 NONE
THUNDER MAGIC
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-Name DUR LVL MT HIT CRT WT RNG COST-
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Bolting 5 C 13 65 5 13 3-10 800
Elthunder 30 D 7 75 10 6 1-2 1950
Rexbolt 20 S 15 75 10 14 1-2 NONE
Thoron 20 A 10 85 5 7 1-2 2200
Thunder 40 E 4 85 5 3 1-2 600
LIGHT MAGIC
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-Name DUR LVL MT HIT CRT WT RNG COST-
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Light 40 D 2 80 0 4 1-2 800
Nosferatu 20 A 7 70 0 12 1-2 3000
Purge 5 B 10 70 0 8 3-10 1000
Rexaura 20 S 12 85 5 10 1-2 NONE
Shine 30 C 4 75 0 6 1-2 2100
STAVES
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-Name DUR LVL HEAL WT RNG EFFECT COST-
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Ashera Staff 3 S Full NONE 1-M/2 Heal everyone in range NONE
Berserk Staff ? NONE ? 5-15 Send enemies mad ????
Fortify 8 A 10+M 7 1-M/2 Heal everone in range 6400
Hammerne 3 C NONE 7 1 Fixes a weapon 1800
Heal 40 E 10+M 2 1 Heals an adjacent ally 800
Mend 20 D 20+M 4 1 Heals an adjacent ally 1000
Physic 15 C 10+M 5 1-M/2 Heals an ally in range 3750
Recover 15 B FULL 6 1 Heals an adjacent ally 2250
Rescue 3 B NONE 6 1-M/2 Moves an ally nearby 1800
Restore 10 C COND 4 1 Negates an allies cond. 2000
Sleep 3 B NONE 8 1-M/2 Freezes an enemy unit 1500
Silence 3 B NONE 8 1-M/2 Stops unit from using mg 1200
Ward 15 C NONE 4 1 Raises ally's resistance 2250
KNIVES
Knives have no level, but only two unit types can use them.
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-Name DUR LVL MT HIT CRT WT RNG COST-
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Dagger 30 NONE 4 90 0 4 1 600
Knife 30 NONE 2 100 5 2 1 320
Stiletto 20 NONE 8 95 10 8 1 1500
LAGUZ
Laguz Weapons cannot be traded. But have no level. Nor can they be sold.
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-Name DUR LVL MT HIT CRT WT RNG COST-
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Beak NONE NONE 7 90 0 1 1 NONE
Beak NONE NONE 8 95 0 1 1 NONE
Breath NONE NONE 10 90 0 1 1 NONE
Claw NONE NONE 8 90 0 1 1 NONE
Claw NONE NONE 9 90 0 1 1 NONE
Claw NONE NONE 10 95 0 1 1 NONE
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=====================================Items=====================================
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-Name DUR EFFECT -
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Antitoxin 3 Stops Poison
Archer Band INF Increases chance of increasing Skill/Speed when leveling
Arms Scroll 1 Increases weapon level
Ashera Icon 1 Increases luck by 2
Beorcguard INF 1/2's damage dealt by beorc. For Laguz
Blue Gem 1 Sold For Gold
Boots 1 Increases movement by 2
Coin 1 Sold For Gold
Demi Band INF Allows laguz to be in attack form. Stats are lowered
Dracoshield 1 Increases defence by 2
Elixir 3 Completely Heals Unit
Energy Drop 1 Increases strength by 2
Fighter Band INF Increases chance of increasing HP/Str when leveling up
Full Guard INF Cancels any bonus damage a weapon may inflict
Knight Band INF Increases chance of increasing Def/Str when leveling up
Knight Ring INF Gives unit a cavalry like movement after an action
Knight Ward 1 Increases defence and resistance by 3
Laguz Stone 2 Changes a humanoid form Laguz to attack form
Laguz Band INF Allows Laguz to stay in attack form w/out status deduct
Laguzguard INF 1/2's damage taken by Laguz.
Mage Band INF Increases chance of increasing Magic when leveling up
Master Seal 1 Promotes a LVL 10+ Unit.
Pegasus Band INF Increases chance of increasing Res/Luck when leveling up
Priest Band INF Increases chance of increasing Res/Luck when leveling up
Pure Water 3 Increases Resistance for short periods of time.
Paladin Band INF Increases chance of increasing HP/Speed when leveling up
Red Gem 1 Sold For Gold
Secret Book 1 Increases Skill by 2
Seraph Robe 1 Increases HP by 7
Soldier Band INF Increases chance of increasing HP/Def when leveling up
Speedwing 1 Increases Speed by 2
Spirit Dust 1 Increases Magic by 2
Statue Frag 1 Increases unit's Build by 2*
Sword Band INF Increases chance of increasing DEF/Luck when leveling up
Talisman 1 Increases resistance by 2
Thief Band INF Increases chance of increasing SKL/SPD when leveling up
Torch 5 Decreases fog of war temporarily
Vulnerary 3 Heals 10 health
White Gem 1 Sold for Gold
Wyvern Band INF Increases chance of increasing STR/DEF when leveling up
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=====================================Skills====================================
===============================================================================
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-Name CAPACITY EFFECT -
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Adept 10 Can attack twice per turn
Aether 20 Triggers Sol and Luna simultaneously
Astra 20 Attacks with 5 strokes at half damage
Blessing 20 Restore HP to adjacent allies
Blossom 15 1/2 exp gained, but better stats gained
Boon 20 Restores normal condition to adjacent allies
Cancel 20 Stops an enemy's attack
Canto 20 Allows you to give an ajacent unit an extra turn
Celerity 15 Gives unit two extra movement squares
Colossus 20 Extra damage is dealt if Cn is higher than enemy's
Corrosion 10 Causes enemies weapon to break easier
Counter 10 Enemy receives the damage it dealt to you
Daunt 10 Decreases Critical and normal hit rates by 5
Deadeye 20 Increases Critical and normal hit rates by 50
Dicipline 00 Stops units from killing
Flare 20 Lowers enemy's resistance
Gamble 10 50% less chance of hitting, x2 chance of critical
Guard 10 Enemies cannot attack twice on your unit
Insight 00 Adds chance of hitting
Knives 00 Allows unit to use knives
Lethality 20 Causes 1 hit KO's
Lumina 00 Allows unit to use Light Magic
Luna 20 1/2's the enemies defence
Mantle 00 Decreases damage dealt by enemies
Miracle 05 Take half damage from enemies
Nihil 15 Stops enemy's skills
Paragon 15 Doubles EXP gained
Parity 05 Cancels all bonuses, making unit fight on strength
Provoke 05 Enemies will attack this unit more likely
Reinforce 15 Call in pegasus allies
Renewal 15 Heals some health when damage is taken
Resolve 10 Increases status when half health or lower
Roar 20 Stuns an enemy, one use per map
Savior 20 No status drop when rescuing
Serenity 05 Biorhythm effects are changed
Shade 05 Enemies are attracted to units without this skill
Smite 10 Shoves units 2 spaces instead of one
Sol 20 Restores the health gained by unit's attack
Steal 00 Allows unit to steal unequipped items from enemies
Stun 20 Stuns an enemy
Tempest 05 Biorhythm effects are changed
Vantage 10 Allows unit to attack first in all fights
Viglilence 00 Increases the chance of avoiding an attack
Vortex 20 A wind magic attack is used when activated
Wrath 10 When unit has 1/2 health, increases critical hit
chance
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===================================Questions===================================
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Q. How Do I Get Skills?
A. You win them from enemies, just like you would an Item or Weapon.
Q. Why haven't I found a _____ Skill?
A. The Skills that take up 20 are obtained from the "Occult" Skill. The unit
must also be promoted to use it.
Q. Who can use Knives?
A. Thieves and Sages. Only some sages can use it though.
Q. Why are there more than one type of Laguz Weapons?
A. There are more than one laguz weapon, some vary in strength.
Q. What does "1-M 1/2" mean?
A. The range is 1 to whatever the mage's magic is halved.
Q. Why is there a "none" in the weapon level column for Swords?
A. That means that only a special unit can use the weapon.
Q. What are the Bands?
A. The Bands are found with characters in your second playthrough. Each one
will give your character a better chance of levelling up a certain Status.
Q. How do you Buy/Sell Items?
A. You have to go to "Manage" from the base screen. Then select a character
and the "Shop" to sell your things.
Q. Can I repair a breaking weapon?
A. Yes, you need the Hammerne Staff. There is one staff and only 3 uses. Too
bad it cannot repair itself.
Q. What exactly will the full guard do?
A. It will negate the special item effects. Such as Bows are strong against
Pegasus Knights.
- Myself
- My Parents
- GameFAQs
- God
- ArchsageX, for pointing out some weapons that I missed and many corrections
on Weapons statuses
- Glowing Jesus, for saying that you can get the Venin Weapons
- Tim Bolin, for showing me the Wyvern Band
This Document is Copyrighted (c) 2006-2008 TripleJump.
Thanks for reading, until next time.
Even though this file is in final version, that doesn't mean is is never going
to be updated ever again, if you still have some information, email me it.