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Enter the Matrix by Atari (formerly Infogrames)
Copyright (c) 2003 Ominae (Mark Soo)
Date Created: July 30, 2003
Version Number: 1.22
System: Playstation 2 (PS2)
LEGAL NOTICE:
Enter the Matrix is a registered trademark of Infogrames Inc.
Enter the Matrix is a (c) 2003 Infogrames Inc.
Enter the Matrix is a (c) 2003 Shiny Entertainment. All rights are
reserved
This document is only for your own use. It is under copyright law,
which means that you can't use this to earn profit. You can't also
copy this document and place it in either your website or someone
else's website. If you want to put this at your website other than
Gamefaqs, pls. e-mail me at
[email protected] for permission. Use
of this guide at any website or as part of public display is
prohibited and is a violation of the copyright law.
Type of Document: In-Depth FAQ (Weapons)
The following websites are authorized to post this document:
http://www.gamefaqs.com
http://www.cheats.de
http://faqs.ign.com
http://www.neoseeker.com
PLEASE BE ADVISED
This guide is compatible with Enter the Matrix in its other versions (Note
that there could be some changes in the other versions of the game):
Microsoft Xbox
Nintendo Gamecube
PC (Personal Computer)
CONTACT LINE:
Please contact me at my e-mail, which is
[email protected], if you
have the following
- Questions
- Suggestions
- Corrections
- Comments
- Tips
- Things that I may have missed out
Don't forget to put Enter the Matrix: Weapons FAQ as the subject of
your e-mail
Otherwise, I will ignore your e-mail as spam mail
NOTES: PLEASE, PLEASE PUT THE NOTED SUBJECT ABOVE WHEN YOU E-MAIL ME
AND TAKE MY WARNING VERY SERIOUSLY!! I HAVE HAD SOME E-MAILS
IN WHICH THE SUBJECT LINE WAS NOT COMPLETE OR UNAPPROPRIATE!!
I JUST HAD THEM IMMEDIATELY DELETED AND I WON'T HESITATE TO DO
THE SAME THING TO YOURS AND I MIGHT BLOCK YOUR E-MAIL ADDRESS!
SO, PAY ATTENTION TO THEM OR ELSE...
(In other words, when you have to ask/comment/suggest/correct/hint/tell
me something in the e-mail, it has to be something that's not either
found on this FAQ or what should be in this FAQ. Thank you very much.)
Table of Contents:
I. Version
II. Overview of Guide
III. Overview of Weapons
IV. Weapons
a. Pistols
b. Sub Machine-Guns
c. Assault Rifles
d. Sniper Rifles
e. Shotguns
f. General Purpose Machine Gun
g. Projectile Launchers
h. Grenades
i. Miscellaneous
V. Credits
I. Version
1.00
- My 1st version of this Guide
1.01
- Added Miscellaneous Section (Sorry for the lost update. Been busy
with life)
- Made some corrections
- Added more info on some Weapon Sections
- Made some additional info on the Contact Line
1.10
- Changed "Light Machine-Gun" to "General Purpose Machine Gun" in Weapons
Section)
- Changed "Projectile-Launchers" to just "Projectile Launchers" in Weapons
Section
- Updated Sniper Rifles, Assault Rifles & Projectile Launcher information
- Updated Miscellaneous information
- Updated Overview of Weapons Section
1.20
- Included Maximum capacity and rate of fire for all firearms in all firearm
sections
- Made little typo corrections
- Updated Contact Line
- Updated Legal Notice
- Updated General Purpose Machine Guns section
- Updated IMI Desert Eagle Pistol in Pistols section
- Updated Heckler and Koch MP5-N in Sub-machine Guns section
- Updated Heckler and Koch UMP in Sub-machine Guns section
- Updated Antique Double Crossbow in Projectile-Launchers section
- Updated GP-25 Chloro-Bromo Methane Gun in Projectile-Launchers section
- Added Arwen 37 in Projectile-Launchers section
1.21
- Changed Legal Notice
1.22
- Added ASCII text
- Last version of this In-depth FAQ, no updates will be provided.
II. Overview of Guide
This guide will assist you in learning the various armaments that
rebels Ghost and Niobe can use in fighting against the Matrix's agents,
their law enforcement allies and the Exiles in the worlds of the
Matrix and the Exile.
III. Overview of Weapons
There are various types of weapons that you can use in Enter the
Matrix. The following are Pistols, Sub Machine-Guns, Assault Rifles,
Sniper Rifles, Shotguns, General Purpose Machine Guns, Projectile Launchers,
Grenades and Miscellaneous weapons.
Most of the weapons can be found in the hands of law enforcers or in
specific levels.
All of the weapons are based on real-world models, so there are made
very realistic.
IV. Weapons
A. Pistols
I.) Beretta 92FS
Stats
Maker: Beretta
Origin: Italy
Caliber: 9x19 Parabellum
In-game Caliber: Same
Capacity: 15 rounds
Max. Capacity: 40 round
Rate of Fire: Semi-Automatic
Users: Niobe and Ghost
Stopping Power: Good
How to use it:
- A basic pistol. The advantage of this pistol is that it has a
lot of rounds for you to dispense. So, fire away when you
have a need of it. As a norm in gun fighting, use the pistol
only when you're out of ammo or when you need an alternative
to fight.
II.) Beretta 9000 S
Stats
Maker: Beretta
Origin: Italy
Calibers: 9x19 Parabellum, .40 S&W
In-game Caliber: 9x19 Parabellum
Capacity: 12 rounds (10 rounds for .40 S&W)
Max. Capacity: 30 rounds
Rate of Fire: Semi-Automatic
Users: Niobe
Stopping Power: Good
How to use it:
- A basic pistol for Niobe. This has the same advantage as the
Beretta 92F pistol. So, don't be hesitant to use it when
needed. As a norm in gun fighting, use the pistol only
when you're out of ammo or when you need an alternative
to fight.
III.) Browning BDA .380 Mustang
Stats
Maker: Browning
Origin: Belgium
Calibers: 9x17 Short (.380 ACP), 7.65x17 (.32ACP)
In-game Caliber: 9mm Short (.380 ACP)
Capacity: 13 rounds (9x17 Short or .380 ACP), but 7 in game
Max. Capacity: 40 rounds
Rate of Fire: Semi-Automatic
Users: Niobe and Ghost
Stopping Power: Not Good
How to use it:
- A fair pistol. Use it only when you run out of ammo for the
other pistols or if it's the only pistol that you can get.
As a norm in gun fighting, use the pistol only when you're
out of ammo or when you need an alternative to fight.
IV.) Glock 18C
Stats
Maker: Glock
Origin: Austria
Caliber: 9x19 Parabellum
In-game Caliber: Same
Capacity: 34 rounds
Max. Capacity: 90 rounds
Rate of Fire: 800 rpm (rounds per minute)
Users: Niobe and Ghost
Stopping Power: Good
How to use it:
- A good pistol. Since it has the highest magazine capacity,
this is the best sidearm for you to use. Make sure to use
it among all the other pistols. Don't be scared to use it and
with the help of a high pistol capacity, this handgun can
turn the tides of a gun fight on your side. As a norm in gun
fighting, use the pistol only when you're out of ammo or when
you need an alternative to fight.
V.) IMI Desert Eagle
Stats
Maker: Israel Military Industries (IMI)
Origin: Israel
Calibers: .50 Action Express (AE), .357 Magnum, .44 Magnum
In-game Caliber: .50 Action Express (AE)
Capacity: 9 rounds
Max. Capacity: 90 rounds
Rate of Fire: Semi-Automatic
Users: Ghost
Stopping Power: Very Good
How to use it:
- An excellent gun. Since its caliber is very powerful, you can
blow away the competition and gain an advantage for
yourself with the help of this weapon. Save it for the
enemy ambushes or bosses (If possible). As a norm in gun
fighting, use the pistol only when you're out of ammo or when
you need an alternative to fight.
VI.) Sig Sauer P229
Stats
Maker: Sig Sauer
Origin: Switzerland
Calibers: 9x19 Parabellum, .357 Sig, .40 S&W
In-game Caliber: .357 Sig
Capacity: 12 rounds
Max. Capacity: 30 rounds
Rate of Fire: Semi-Automatic
Users: Ghost
Stopping Power: Good
How to use it:
- Ghost's pistol. Another ideal pistol to use and if you use
Ghost as your main character, his pistol is very useful and
because it has a capacity of 12 rounds, you'll want to make
this a handy weapon for you to utilize. As a norm in gun
fighting, use the pistol only when you're out of ammo or
when you need an alternative to fight.
B. Sub Machine-Guns
I.) Colt Model RO635
Stats
Maker: Colt
Origin: United States of America
Caliber: 9x19 Parabellum
In-game Caliber: Same
Capacity: 30 rounds
Max. Capacity: 60 rounds
Rate of Fire: Semi-Automatic
Users: Niobe and Ghost
Stopping Power: Good
How to use it:
- A decent submachine gun, this is a "good weapon" for you to
use. Make good use of it as a weapon to mow down the bad
guys. This is maybe a reasonable SMG, but the MP5-N is a
better choice.
II.) Heckler and Koch MP5-Navy
Stats
Maker: Heckler and Koch
Origin: Germany
Caliber: 9x19 Parabellum
In-game Caliber: Same
Capacity: 30 rounds
Max. Capacity: 90 rounds
Rate of Fire: 800 rpm (rounds per minute)
Users: Niobe and Ghost; Ghost (during car driving part of game)
Stopping Power: Good
How to use it:
- A better submachine gun to use than the Colt RO635. Besides,
most of the enemies will drop ammunition for this. In my
opinion, the MP5-N is very good weapon to use until you get
the UMP.
III.) Heckler and Koch UMP
Stats
Maker: Heckler and Koch
Origin: Germany
Caliber: 9x19 Parabellum, .45 ACP, .40 S&W
In-game Caliber: .40 S&W
Capacity: 30 rounds
Max. Capacity: 90 rounds
Rate of Fire: 800 rpm (rounds per minute)
Users: Niobe and Ghost
Stopping Power: Very Good
How to use it:
- Much better to use than the first two submachine guns.
Its bullet can help you drop the competition down before
things can get worse when you face the baddies with firearms
up their sleeves.
IV.) Ingram MAC-11
Stats
Maker: Ingram
Origin: United States of America
Caliber: 9x19 Parabellum, 9x17 Short
In-game Caliber: 9x19 Parabellum
Capacity: 30 rounds
Max. Capacity: 90 rounds
Rate of Fire: 1100 rpm (rounds per minute)
Users: Niobe and Ghost
Stopping Power: Good
How to use it:
- The advantages of this weapon are the high magazine
capacity and the high rate of fire when used. Use this
SMG when you need to make a fast getaway or when you need
to finish a gun battle in a hurry.
C. Assault Rifles
I.) Colt M16A2
Stats
Maker: Colt
Origin: United States of America
Caliber: 5.56x45 NATO
In-game caliber: Same
Capacity: 30 rounds
Max. Capacity: 90 rounds
Rate of Fire: 750 rpm (rounds per minute)
Users: Niobe and Ghost
Stopping Power: Excellent
How to use it:
-A decent assault rifle, you can take advantage of this rifle
by taking out the bad guys who are body armor up their sleeves
to protect themselves.
II.) Heckler and Koch G36 (with AG36 Grenade Launcher attached)
Stats
Maker: Heckler and Koch
Origin: Germany
Caliber: 5.56x45 NATO
In-game Caliber: Same
Capacity: 30 rounds, but 60 in game
Max. Capacity: 120 rounds
Rate of Fire: 750 rpm (rounds per minute)
Users: Niobe and Ghost
Stopping Power: Excellent
How to use it:
- An almighty assault rifle to use. This can make any
bad guy "drop dead", even those who wear body armor.
The 5.56 NATO caliber in the rifle will be a very good
ally to use here. A better type of rifle to use than the
M16A2.
III.) SIG SG-552
Stats
Maker: SIG
Origin: Switzerland
Caliber: 5.56x45 NATO
In-game Caliber: Same
Capacity: 30 rounds
Max. Capacity: 90 rounds
Rate of Fire: 780 rpm (rounds per minute)
Users: Ghost
Stopping Power: Excellent
How to use it:
- The coolest assault rifle in the game!! With the assistance
of its high rate of fire and its 5.56 NATO caliber, this
awesome weapon is a handy one in your arsenal. Use this to
fight against baddies who have body armor and the nasty
agent-controlled chopper when you play as Ghost. Make good use
of this weapon, it's better than all of the other rifles in
the game.
D. Sniper Rifles
I.) Barrett M95
Stats
Maker: Barrett
Origin: United States of America
Caliber: .50 Browning Machine Gun (BMG)
In-game Caliber: Same
Capacity: 5 rounds, 18 in game
Max. Capacity: 24 rounds
Rate of Fire: 360 rpm (rounds per minute)
Users: Ghost
Stopping Power: Excellent
How to use it:
- An anti-armor sniper rifle. This is an excellent sniper rifle
because its .50 Browning Machine Gun (BMG) caliber can make
the bad guys go down the easy way and in only a few seconds.
very handy to have around when you have to kill bad guys who
have body armor up their sleeves. In fact, this rifle will
play a key role in rescuing fellow rebel Axel by blasting out
the private jet's tire when you're using Ghost.
II.) Heckler and Koch 33 SG-1
Stats
Maker: Heckler and Koch
Origin: Germany
Caliber: 5.56 x 45 NATO
In-game Caliber: Same
Capacity: 18 rounds
Max. Capacity: 24 rounds
Rate of Fire: 120 rpm (rounds per minute)
Users: Niobe and Ghost
Stopping Power: Good
How to use it:
- A decent sniper rifle. It's very adequate since it can take down
the enemies. Very good to use in some levels against the law. But
soon enough, the weapon won't be needed 'cause the cops seemed
to be hyped up in body armor. Just reserve this rifle
in case the Barrett M95 ammo runs out and you need a backup.
E. Shotguns
I.) Mossberg 590
Stats
Maker: Mossberg
Origin: United States of America
Caliber: 12 Gauge
In-game Caliber: Same
Capacity: 9 rounds, 6 in game
Max. Capacity: 16 rounds
Rate of Fire: 120 rpm (rounds per minute)
Users: Niobe and Ghost
Stopping Power: Good
How to use it:
- A decent shotgun for you to use. Use this to gun down the
enemies down when you need a fast getaway from them. But
if you're up against armored enemies, throw away the weapon,
'cause you'll need a lot of rounds to take them down.
II.) RDI Street Sweeper
Stats
Maker: Reutech Defense Industries (RDI)
Origin: South Africa (Street Sweeper made under license in US)
Caliber: 12 Gauge
In-game Caliber: Same
Capacity: 24 rounds
Max. Capacity: 45 rounds
Rate of Fire: Semi-Automatic
Users: Niobe and Ghost
Stopping Power: Very Good
How to use it:
- A much better shotgun to use in your arsenal. The rate of
fire can assist in bringing down the house ('er, I mean the
bad men). As for armored bad guys, the power of this weapon
will knock them down to give you enough time to deliver their
just desserts.
F. General Purpose Machine Gun
I.) FN MAG (known as M240 in US Armed Forces service)
Stats
Maker: Fabrique Nationale (Herstal, Belgium)
Origin: Belgium (FN MAG made under license in US)
Caliber: 7.62x51 NATO
In-game Caliber: Same
Capacity: Belt system with various rounds, 120 in game
Max. Capacity: 200 rounds
Rate of Fire: 850 rpm (rounds per minute), 1000 in game
Users: Niobe and Ghost
Stopping Power: Excellent
How to use it:
- The most BRUTAL OF ALL FIREARMS!!! Utilize this when you
have to give the enemies a good knockdown when you hose the
weapon's bullets in their bodies. When used on bosses like
the SWAT chopper, you can blow it away in just a few minutes.
* Only available by hacking your saved file. Remember to be moderate
when you hack it for cheats or your saved file is in a heap
of trouble.
G. Projectile-Launchers
I.) Antique Double Crossbow
Stats
Maker: None
Origin: Started in Ancient China
Caliber: None
In-game Caliber: None
Capacity: 2 bolts
Max. Capacity: 30 bolts
Rate of Fire: 30 bpm (bolts per minute)
Users: Niobe and Ghost
Stopping Power: Excellent
How to use it:
- One of the only few weapons for you to use against vampires
in the Exiles World. One launch of this bolt into a vampire's
heart will end it all.
II.) Arwen 37 Grenade Launcher
Stats
Maker: Arwen
Origin: Britain
Caliber: 40mm
In-game Caliber: Same
Capacity: 6 Grenades
Max. Capacity: 6 Grenades
Rate of Fire: 120 rpm (rounds per minute)
Users: Niobe and Ghost
Stopping Power: Excellent
How to use it:
- Use this awesome grenade launcher when you need to go on an
offensive. Its 40mm grenades will explode on contact, taking out
squads of bad guys, which makes it either a useful ambush or an
anti-ambush weapon.
* Only available by hacking your saved file. Remember to be moderate
when you hack it for cheats or your saved file is in a heap
of trouble.
III.) GP-25 Chloro-Bromo Methane Gun
Stats
Maker: Unknown (Believed to be fashioned from the Russian GP-25 Grenade
Launcher)
Origin: Unknown (Believed to be from Russia)
Caliber: 60mm
In-game Caliber: Same
Capacity: 6 Grenades
Max. Capacity: 6 Grenades
Rate of Fire: 12o rpm (rounds per minute)
Users: Niobe and Ghost
Stopping Power: Excellent
How to use it
- A grenade launcher used to put out fires at a nuclear power plant.
What the weapon does is that it uses a special grenade to drain
the fires of the needed oxygen. If used well, this deadly weapon
can be used to turn the tides of battle to your hands, since the
special grenade will "rob" the enemies of their oxygen,
ultimately killing them.
H. Grenades
I.) Flashbang
Stats
Maker: None
Origin: United States of America
Caliber: None
In-game Caliber: None
Capacity: 5 flash bangs
Max. Capacity: Same
Rate of Fire: None
Users: Niobe and Ghost
Stopping Power: Good
How to use it:
- Utilize this weapon as a distraction device. Toss it in
first as a interruption to an enemy ambush or to a boss
(when possible), then dish out the damage when you're
ready.
II.) Offensive
Stats
Maker: None
Origin: United States of America
Caliber: None
In-game Caliber: None
Capacity: 5 grenades
Max. Capacity: Same
Rate of Fire: None
Users: Niobe and Ghost
Stopping Power: Excellent
How to use it:
- A handy grenade. Chuck it in the heat of battle if you need
to get away from the enemies or when you need to give big
and heavy damage to a boss (when possible). Make sure that
you're careful in chucking the grenade, or you'll be at the
receiving end of the blast.
III.) Stun
Stats
Maker: None
Origin: United States of America
Caliber: None
In-game Caliber: None
Capacity: 5 grenades
Max. Capacity: Same
Rate of Fire: None
Users: Niobe and Ghost
Stopping Power: Very Good
How to use it:
- A good grenade when you need a few seconds of gun work or
foot work to finish off an enemy/enemies. Also nice to have
in your pocket when you need to escape from a place which is
barricaded by windows, just like the guard station in the
airport stage.
I. Miscellaneous
I.) Katana
Stats
Maker: None
Origin: Started in Ancient Japan
Caliber: None
In-game Caliber: None
Capacity: None
Users: Niobe and Ghost
Stopping Power: Excellent
How to use it:
- Taking the place of the disarming command. This weapon rocks in a
way that when you have to grab a weapon from the bad guy, the main
character (Niobe or Ghost) will simply just use the Katana to
slice the enemy like a vegetable.
* Only available by hacking your saved file. Remember to be moderate
when you hack it for cheats or your saved file is in a heap of
trouble.
II.) Stake
Stats
Maker: None
Origin: None
Caliber: None
In-game Caliber: None
Capacity: Unlimited
Users: Niobe and Ghost
Stopping Power: Excellent
How to use it:
- Another anti-vampire weapon. This is an alternative to the
Antique Double Crossbow if you're running out of crossbow bolts.
The only step that you have to do is to thrust this at the
vampire's heart.
V. Credits
I would like to thank the following:
Shiny Entertainment
- for creating and developing the game
Atari (formerly Infogrames)
- for publishing the game for the Playstation 2
Gamefaqs
- for posting this FAQ
Larry and Andy Wachowski
- for directing the game script and the Matrix movies
The Matrix Reloaded cast
- for their cooperation in the game
The various firearm companies
- for providing the specs and the features of their weapons for the
game
Anthony Wong and Jada Pinkett Smith
- for cooperating in the game as the main characters
Jane's Guns Recognition Guide
- for providing the stats of most of the firearms
http://www.network-science.de/ascii/ (ASCII Generator)
- for providing the ASCII text
http://world.guns.ru (World Guns)
- for providing the stats of most of the firearms
You
- for taking your time to read my FAQ