_____       _              _   _            __  __       _        _
  | ____|_ __ | |_ ___ _ __  | |_| |__   ___  |  \/  | __ _| |_ _ __(_)_  __
  |  _| | '_ \| __/ _ \ '__| | __| '_ \ / _ \ | |\/| |/ _` | __| '__| \ \/ /
  | |___| | | | ||  __/ |    | |_| | | |  __/ | |  | | (_| | |_| |  | |>  <
  |_____|_| |_|\__\___|_|     \__|_| |_|\___| |_|  |_|\__,_|\__|_|  |_/_/\_\

Enter the Matrix by Atari (formerly Infogrames)
Copyright (c) 2003 Ominae (Mark Soo)
Date Created: July 30, 2003
Version Number: 1.22
System: Playstation 2 (PS2)

LEGAL NOTICE:

Enter the Matrix is a registered trademark of Infogrames Inc.
Enter the Matrix is a (c) 2003 Infogrames Inc.
Enter the Matrix is a (c) 2003 Shiny Entertainment. All rights are
reserved

This document is only for your own use. It is under copyright law,
which means that you can't use this to earn profit. You can't also
copy this document and place it in either your website or someone
else's website. If you want to put this at your website other than
Gamefaqs, pls. e-mail me at [email protected] for permission. Use
of this guide at any website or as part of public display is
prohibited and is a violation of the copyright law.

Type of Document: In-Depth FAQ (Weapons)

The following websites are authorized to post this document:

http://www.gamefaqs.com
http://www.cheats.de
http://faqs.ign.com
http://www.neoseeker.com

PLEASE BE ADVISED

This guide is compatible with Enter the Matrix in its other versions (Note
that there could be some changes in the other versions of the game):

Microsoft Xbox
Nintendo Gamecube
PC (Personal Computer)

CONTACT LINE:

Please contact me at my e-mail, which is [email protected], if you
have the following

- Questions
- Suggestions
- Corrections
- Comments
- Tips
- Things that I may have missed out

Don't forget to put Enter the Matrix: Weapons FAQ as the subject of
your e-mail

Otherwise, I will ignore your e-mail as spam mail

NOTES: PLEASE, PLEASE PUT THE NOTED SUBJECT ABOVE WHEN YOU E-MAIL ME
      AND TAKE MY WARNING VERY SERIOUSLY!! I HAVE HAD SOME E-MAILS
      IN WHICH THE SUBJECT LINE WAS NOT COMPLETE OR UNAPPROPRIATE!!
      I JUST HAD THEM IMMEDIATELY DELETED AND I WON'T HESITATE TO DO
      THE SAME THING TO YOURS AND I MIGHT BLOCK YOUR E-MAIL ADDRESS!
      SO, PAY ATTENTION TO THEM OR ELSE...

      (In other words, when you have to ask/comment/suggest/correct/hint/tell
       me something in the e-mail, it has to be something that's not either
       found on this FAQ or what should be in this FAQ. Thank you very much.)

Table of Contents:

I.   Version
II.  Overview of Guide
III. Overview of Weapons
IV.  Weapons
      a. Pistols
      b. Sub Machine-Guns
      c. Assault Rifles
      d. Sniper Rifles
      e. Shotguns
      f. General Purpose Machine Gun
      g. Projectile Launchers
      h. Grenades
      i. Miscellaneous
V.   Credits

I. Version

1.00
- My 1st version of this Guide

1.01
- Added Miscellaneous Section (Sorry for the lost update. Been busy
 with life)
- Made some corrections
- Added more info on some Weapon Sections
- Made some additional info on the Contact Line

1.10
- Changed "Light Machine-Gun" to "General Purpose Machine Gun" in Weapons
 Section)
- Changed "Projectile-Launchers" to just "Projectile Launchers" in Weapons
 Section
- Updated Sniper Rifles, Assault Rifles & Projectile Launcher information
- Updated Miscellaneous information
- Updated Overview of Weapons Section

1.20
- Included Maximum capacity and rate of fire for all firearms in all firearm
 sections
- Made little typo corrections
- Updated Contact Line
- Updated Legal Notice
- Updated General Purpose Machine Guns section
- Updated IMI Desert Eagle Pistol in Pistols section
- Updated Heckler and Koch MP5-N in Sub-machine Guns section
- Updated Heckler and Koch UMP in Sub-machine Guns section
- Updated Antique Double Crossbow in Projectile-Launchers section
- Updated GP-25 Chloro-Bromo Methane Gun in Projectile-Launchers section
- Added Arwen 37 in Projectile-Launchers section

1.21
- Changed Legal Notice

1.22
- Added ASCII text
- Last version of this In-depth FAQ, no updates will be provided.

II. Overview of Guide

This guide will assist you in learning the various armaments that
rebels Ghost and Niobe can use in fighting against the Matrix's agents,
their law enforcement allies and the Exiles in the worlds of the
Matrix and the Exile.

III. Overview of Weapons

There are various types of weapons that you can use in Enter the
Matrix. The following are Pistols, Sub Machine-Guns, Assault Rifles,
Sniper Rifles, Shotguns, General Purpose Machine Guns, Projectile Launchers,
Grenades and Miscellaneous weapons.

Most of the weapons can be found in the hands of law enforcers or in
specific levels.

All of the weapons are based on real-world models, so there are made
very realistic.

IV. Weapons

A. Pistols

I.)    Beretta 92FS

      Stats

      Maker: Beretta
      Origin: Italy
      Caliber: 9x19 Parabellum
      In-game Caliber: Same
      Capacity: 15 rounds
      Max. Capacity: 40 round
      Rate of Fire: Semi-Automatic
      Users: Niobe and Ghost
      Stopping Power: Good

      How to use it:

      - A basic pistol. The advantage of this pistol is that it has a
        lot of rounds for you to dispense. So, fire away when you
        have a need of it. As a norm in gun fighting, use the pistol
        only when you're out of ammo or when you need an alternative
        to fight.

II.)   Beretta 9000 S

      Stats

      Maker: Beretta
      Origin: Italy
      Calibers: 9x19 Parabellum, .40 S&W
      In-game Caliber: 9x19 Parabellum
      Capacity: 12 rounds (10 rounds for .40 S&W)
      Max. Capacity: 30 rounds
      Rate of Fire: Semi-Automatic
      Users: Niobe
      Stopping Power: Good

      How to use it:

      - A basic pistol for Niobe. This has the same advantage as the
        Beretta 92F pistol. So, don't be hesitant to use it when
        needed. As a norm in gun fighting, use the pistol only
        when you're out of ammo or when you need an alternative
        to fight.

III.)  Browning BDA .380 Mustang

      Stats

      Maker: Browning
      Origin: Belgium
      Calibers: 9x17 Short (.380 ACP), 7.65x17 (.32ACP)
      In-game Caliber: 9mm Short (.380 ACP)
      Capacity: 13 rounds (9x17 Short or .380 ACP), but 7 in game
      Max. Capacity: 40 rounds
      Rate of Fire: Semi-Automatic
      Users: Niobe and Ghost
      Stopping Power: Not Good

      How to use it:

      - A fair pistol. Use it only when you run out of ammo for the
        other pistols or if it's the only pistol that you can get.
        As a norm in gun fighting, use the pistol only when you're
        out of ammo or when you need an alternative to fight.

IV.)   Glock 18C

      Stats

      Maker: Glock
      Origin: Austria
      Caliber: 9x19 Parabellum
      In-game Caliber: Same
      Capacity: 34 rounds
      Max. Capacity: 90 rounds
      Rate of Fire: 800 rpm (rounds per minute)
      Users: Niobe and Ghost
      Stopping Power: Good

      How to use it:

      - A good pistol. Since it has the highest magazine capacity,
        this is the best sidearm for you to use. Make sure to use
        it among all the other pistols. Don't be scared to use it and
        with the help of a high pistol capacity, this handgun can
        turn the tides of a gun fight on your side. As a norm in gun
        fighting, use the pistol only when you're out of ammo or when
        you need an alternative to fight.

V.)    IMI Desert Eagle

      Stats

      Maker: Israel Military Industries (IMI)
      Origin: Israel
      Calibers: .50 Action Express (AE), .357 Magnum, .44 Magnum
      In-game Caliber: .50 Action Express (AE)
      Capacity: 9 rounds
      Max. Capacity: 90 rounds
      Rate of Fire: Semi-Automatic
      Users: Ghost
      Stopping Power: Very Good

      How to use it:

      - An excellent gun. Since its caliber is very powerful, you can
        blow away the competition and gain an advantage for
        yourself with the help of this weapon. Save it for the
        enemy ambushes or bosses (If possible). As a norm in gun
        fighting, use the pistol only when you're out of ammo or when
        you need an alternative to fight.

VI.)   Sig Sauer P229

      Stats

      Maker: Sig Sauer
      Origin: Switzerland
      Calibers: 9x19 Parabellum, .357 Sig, .40 S&W
      In-game Caliber: .357 Sig
      Capacity: 12 rounds
      Max. Capacity: 30 rounds
      Rate of Fire: Semi-Automatic
      Users: Ghost
      Stopping Power: Good

      How to use it:

      - Ghost's pistol. Another ideal pistol to use and if you use
        Ghost as your main character, his pistol is very useful and
        because it has a capacity of 12 rounds, you'll want to make
        this a handy weapon for you to utilize. As a norm in gun
        fighting, use the pistol only when you're out of ammo or
        when you need an alternative to fight.

B. Sub Machine-Guns

I.)    Colt Model RO635

      Stats

      Maker: Colt
      Origin: United States of America
      Caliber: 9x19 Parabellum
      In-game Caliber: Same
      Capacity: 30 rounds
      Max. Capacity: 60 rounds
      Rate of Fire: Semi-Automatic
      Users: Niobe and Ghost
      Stopping Power: Good

      How to use it:

      - A decent submachine gun, this is a "good weapon" for you to
        use. Make good use of it as a weapon to mow down the bad
        guys. This is maybe a reasonable SMG, but the MP5-N is a
        better choice.

II.)   Heckler and Koch MP5-Navy

      Stats

      Maker: Heckler and Koch
      Origin: Germany
      Caliber: 9x19 Parabellum
      In-game Caliber: Same
      Capacity: 30 rounds
      Max. Capacity: 90 rounds
      Rate of Fire: 800 rpm (rounds per minute)
      Users: Niobe and Ghost; Ghost (during car driving part of game)
      Stopping Power: Good

      How to use it:

     - A better submachine gun to use than the Colt RO635. Besides,
       most of the enemies will drop ammunition for this. In my
       opinion, the MP5-N is very good weapon to use until you get
       the UMP.

III.)  Heckler and Koch UMP

      Stats

      Maker: Heckler and Koch
      Origin: Germany
      Caliber: 9x19 Parabellum, .45 ACP, .40 S&W
      In-game Caliber: .40 S&W
      Capacity: 30 rounds
      Max. Capacity: 90 rounds
      Rate of Fire: 800 rpm (rounds per minute)
      Users: Niobe and Ghost
      Stopping Power: Very Good

      How to use it:

      - Much better to use than the first two submachine guns.
        Its bullet can help you drop the competition down before
        things can get worse when you face the baddies with firearms
        up their sleeves.

IV.)   Ingram MAC-11

      Stats

      Maker: Ingram
      Origin: United States of America
      Caliber: 9x19 Parabellum, 9x17 Short
      In-game Caliber: 9x19 Parabellum
      Capacity: 30 rounds
      Max. Capacity: 90 rounds
      Rate of Fire: 1100 rpm (rounds per minute)
      Users: Niobe and Ghost
      Stopping Power: Good

      How to use it:

      - The advantages of this weapon are the high magazine
        capacity and the high rate of fire when used. Use this
        SMG when you need to make a fast getaway or when you need
        to finish a gun battle in a hurry.

C. Assault Rifles

I.)   Colt M16A2

     Stats

     Maker: Colt
     Origin: United States of America
     Caliber: 5.56x45 NATO
     In-game caliber: Same
     Capacity: 30 rounds
     Max. Capacity: 90 rounds
     Rate of Fire: 750 rpm (rounds per minute)
     Users: Niobe and Ghost
     Stopping Power: Excellent

     How to use it:

     -A decent assault rifle, you can take advantage of this rifle
      by taking out the bad guys who are body armor up their sleeves
      to protect themselves.

II.)  Heckler and Koch G36 (with AG36 Grenade Launcher attached)

     Stats

     Maker: Heckler and Koch
     Origin: Germany
     Caliber: 5.56x45 NATO
     In-game Caliber: Same
     Capacity: 30 rounds, but 60 in game
     Max. Capacity: 120 rounds
     Rate of Fire: 750 rpm (rounds per minute)
     Users: Niobe and Ghost
     Stopping Power: Excellent

     How to use it:

     - An almighty assault rifle to use. This can make any
       bad guy "drop dead", even those who wear body armor.
       The 5.56 NATO caliber in the rifle will be a very good
       ally to use here. A better type of rifle to use than the
       M16A2.

III.) SIG SG-552

     Stats

     Maker: SIG
     Origin: Switzerland
     Caliber: 5.56x45 NATO
     In-game Caliber: Same
     Capacity: 30 rounds
     Max. Capacity: 90 rounds
     Rate of Fire: 780 rpm (rounds per minute)
     Users: Ghost
     Stopping Power: Excellent

     How to use it:

     - The coolest assault rifle in the game!! With the assistance
       of its high rate of fire and its 5.56 NATO caliber, this
       awesome weapon is a handy one in your arsenal. Use this to
       fight against baddies who have body armor and the nasty
       agent-controlled chopper when you play as Ghost. Make good use
       of this weapon, it's better than all of the other rifles in
       the game.

D. Sniper Rifles

I.)   Barrett M95

     Stats

     Maker: Barrett
     Origin: United States of America
     Caliber: .50 Browning Machine Gun (BMG)
     In-game Caliber: Same
     Capacity: 5 rounds, 18 in game
     Max. Capacity: 24 rounds
     Rate of Fire: 360 rpm (rounds per minute)
     Users: Ghost
     Stopping Power: Excellent

     How to use it:

     - An anti-armor sniper rifle. This is an excellent sniper rifle
       because its .50 Browning Machine Gun (BMG) caliber can make
       the bad guys go down the easy way and in only a few seconds.
       very handy to have around when you have to kill bad guys who
       have body armor up their sleeves. In fact, this rifle will
       play a key role in rescuing fellow rebel Axel by blasting out
       the private jet's tire when you're using Ghost.

II.)   Heckler and Koch 33 SG-1

      Stats

      Maker: Heckler and Koch
      Origin: Germany
      Caliber: 5.56 x 45 NATO
      In-game Caliber: Same
      Capacity: 18 rounds
      Max. Capacity: 24 rounds
      Rate of Fire: 120 rpm (rounds per minute)
      Users: Niobe and Ghost
      Stopping Power: Good

      How to use it:

      - A decent sniper rifle. It's very adequate since it can take down
        the enemies. Very good to use in some levels against the law. But
        soon enough, the weapon won't be needed 'cause the cops seemed
        to be hyped up in body armor. Just reserve this rifle
        in case the Barrett M95 ammo runs out and you need a backup.

E. Shotguns

I.)   Mossberg 590

     Stats

     Maker: Mossberg
     Origin: United States of America
     Caliber: 12 Gauge
     In-game Caliber: Same
     Capacity: 9 rounds, 6 in game
     Max. Capacity: 16 rounds
     Rate of Fire: 120 rpm (rounds per minute)
     Users: Niobe and Ghost
     Stopping Power: Good

     How to use it:

     - A decent shotgun for you to use. Use this to gun down the
       enemies down when you need a fast getaway from them. But
       if you're up against armored enemies, throw away the weapon,
       'cause you'll need a lot of rounds to take them down.

II.)  RDI Street Sweeper

     Stats

     Maker: Reutech Defense Industries (RDI)
     Origin: South Africa (Street Sweeper made under license in US)
     Caliber: 12 Gauge
     In-game Caliber: Same
     Capacity: 24 rounds
     Max. Capacity: 45 rounds
     Rate of Fire: Semi-Automatic
     Users: Niobe and Ghost
     Stopping Power: Very Good

     How to use it:

     - A much better shotgun to use in your arsenal. The rate of
       fire can assist in bringing down the house ('er, I mean the
       bad men). As for armored bad guys, the power of this weapon
       will knock them down to give you enough time to deliver their
       just desserts.

F. General Purpose Machine Gun

I.)   FN MAG (known as M240 in US Armed Forces service)

       Stats

       Maker: Fabrique Nationale (Herstal, Belgium)
       Origin: Belgium (FN MAG made under license in US)
       Caliber: 7.62x51 NATO
       In-game Caliber: Same
       Capacity: Belt system with various rounds, 120 in game
       Max. Capacity: 200 rounds
       Rate of Fire: 850 rpm (rounds per minute), 1000 in game
       Users: Niobe and Ghost
       Stopping Power: Excellent

       How to use it:

       - The most BRUTAL OF ALL FIREARMS!!! Utilize this when you
         have to give the enemies a good knockdown when you hose the
         weapon's bullets in their bodies. When used on bosses like
         the SWAT chopper, you can blow it away in just a few minutes.

       * Only available by hacking your saved file. Remember to be moderate
         when you hack it for cheats or your saved file is in a heap
         of trouble.

G. Projectile-Launchers

I.)   Antique Double Crossbow

     Stats

     Maker: None
     Origin: Started in Ancient China
     Caliber: None
     In-game Caliber: None
     Capacity: 2 bolts
     Max. Capacity: 30 bolts
     Rate of Fire: 30 bpm (bolts per minute)
     Users: Niobe and Ghost
     Stopping Power: Excellent

     How to use it:

     - One of the only few weapons for you to use against vampires
       in the Exiles World. One launch of this bolt into a vampire's
       heart will end it all.

II.)  Arwen 37 Grenade Launcher

       Stats

       Maker: Arwen
       Origin: Britain
       Caliber: 40mm
       In-game Caliber: Same
       Capacity: 6 Grenades
       Max. Capacity: 6 Grenades
       Rate of Fire: 120 rpm (rounds per minute)
       Users: Niobe and Ghost
       Stopping Power: Excellent

       How to use it:

       - Use this awesome grenade launcher when you need to go on an
         offensive. Its 40mm grenades will explode on contact, taking out
         squads of bad guys, which makes it either a useful ambush or an
         anti-ambush weapon.

       * Only available by hacking your saved file. Remember to be moderate
         when you hack it for cheats or your saved file is in a heap
         of trouble.

III.)  GP-25 Chloro-Bromo Methane Gun

     Stats

     Maker: Unknown (Believed to be fashioned from the Russian GP-25 Grenade
                     Launcher)
     Origin: Unknown (Believed to be from Russia)
     Caliber: 60mm
     In-game Caliber: Same
     Capacity: 6 Grenades
     Max. Capacity: 6 Grenades
     Rate of Fire: 12o rpm (rounds per minute)
     Users: Niobe and Ghost
     Stopping Power: Excellent

     How to use it

     - A grenade launcher used to put out fires at a nuclear power plant.
       What the weapon does is that it uses a special grenade to drain
       the fires of the needed oxygen. If used well, this deadly weapon
       can be used to turn the tides of battle to your hands, since the
       special grenade will "rob" the enemies of their oxygen,
       ultimately killing them.

H.    Grenades

I.)   Flashbang

     Stats

     Maker: None
     Origin: United States of America
     Caliber: None
     In-game Caliber: None
     Capacity: 5 flash bangs
     Max. Capacity: Same
     Rate of Fire: None
     Users: Niobe and Ghost
     Stopping Power: Good

     How to use it:

     - Utilize this weapon as a distraction device. Toss it in
       first as a interruption to an enemy ambush or to a boss
       (when possible), then dish out the damage when you're
       ready.

II.)  Offensive

     Stats

     Maker: None
     Origin: United States of America
     Caliber: None
     In-game Caliber: None
     Capacity: 5 grenades
     Max. Capacity: Same
     Rate of Fire: None
     Users: Niobe and Ghost
     Stopping Power: Excellent

     How to use it:

     - A handy grenade. Chuck it in the heat of battle if you need
       to get away from the enemies or when you need to give big
       and heavy damage to a boss (when possible). Make sure that
       you're careful in chucking the grenade, or you'll be at the
       receiving end of the blast.

III.) Stun

     Stats

     Maker: None
     Origin: United States of America
     Caliber: None
     In-game Caliber: None
     Capacity: 5 grenades
     Max. Capacity: Same
     Rate of Fire: None
     Users: Niobe and Ghost
     Stopping Power: Very Good

     How to use it:

     - A good grenade when you need a few seconds of gun work or
       foot work to finish off an enemy/enemies. Also nice to have
       in your pocket when you need to escape from a place which is
       barricaded by windows, just like the guard station in the
       airport stage.

I. Miscellaneous

I.)  Katana

    Stats

    Maker: None
    Origin: Started in Ancient Japan
    Caliber: None
    In-game Caliber: None
    Capacity: None
    Users: Niobe and Ghost
    Stopping Power: Excellent

    How to use it:

    - Taking the place of the disarming command. This weapon rocks in a
      way that when you have to grab a weapon from the bad guy, the main
      character (Niobe or Ghost) will simply just use the Katana to
      slice the enemy like a vegetable.

    * Only available by hacking your saved file. Remember to be moderate
      when you hack it for cheats or your saved file is in a heap of
      trouble.

II.) Stake

   Stats

   Maker: None
   Origin: None
   Caliber: None
   In-game Caliber: None
   Capacity: Unlimited
   Users: Niobe and Ghost
   Stopping Power: Excellent

   How to use it:

   - Another anti-vampire weapon. This is an alternative to the
     Antique Double Crossbow if you're running out of crossbow bolts.
     The only step that you have to do is to thrust this at the
     vampire's heart.

V. Credits

I would like to thank the following:

Shiny Entertainment
- for creating and developing the game

Atari (formerly Infogrames)
- for publishing the game for the Playstation 2

Gamefaqs
- for posting this FAQ

Larry and Andy Wachowski
- for directing the game script and the Matrix movies

The Matrix Reloaded cast
- for their cooperation in the game

The various firearm companies
- for providing the specs and the features of their weapons for the
 game

Anthony Wong and Jada Pinkett Smith
- for cooperating in the game as the main characters

Jane's Guns Recognition Guide
- for providing the stats of most of the firearms

http://www.network-science.de/ascii/ (ASCII Generator)
- for providing the ASCII text

http://world.guns.ru (World Guns)
- for providing the stats of most of the firearms

You
- for taking your time to read my FAQ