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DRIV3R
PlayStation 2
Author ~ Packing Heat
This guide is to only appear on www.gamefaqs.com, www.gamespot.com,
www.ign.com and www.neoseeker.com. If you're reading this on a different
site, please email me the URL of that site and the date so I can check it
out. The most recent version will likely be on GameFAQs in the DRIV3R
section.
This guide is categorically NOT to be used on www.cheatcc.com, although
they're still using it without permission, even though it's an early
version that they'll never update.
Email is now at the bottom of the guide.
UPDATES:
12/7: Istanbul complete. Maps added. Guide finished.
5/7: Most of Istanbul done, slow update as I got bored of the game. Secret
cars for Istanbul added. Cheats added. Car list added.
28/6: Minor update, gun names corrected, first Istanbul mission done.
28/6: Several missions re-worked with alternative, simpler of completing them:
- Dodge Island (Miami)
- Rooftops (Miami)
- Gator's Yatch (Miami)
- Hunted (Nice)
- Callita in Trouble (Nice)
Names of guns added
Secret cars added for Miami & Nice
26/6: All missions for Miami and Nice are complete. Xbox controls added.
24/6: All missions for Miami complete, shooting, driving sections etc.
WANTED : Any alternate ways (simpler) of completing any missions
NEXT UPDATE:
When I can be bothered finishing the game off ;), or if somebody
contributes something noteworthy before then. Stay tuned.
.:: CONTENTS ::.
Use your browser's Find tool (CTRL + F, or View > Find) to search
the number/letter string in bracketsnext to the area you want to jump to.
e.g. run Find, then to go to Shooting, search for "SHO1"
- Controls (CON1)
- using the map (MAP1)
- cornering (COR1)
- losing the tail (TAI1)
- official car list (CAR1)
- shooting (SHO1)
- gun names (GUN1)
- secret vehicles (VEH1)
- Tommi Vercimelli's (TOM1)
- Miami missions
-- Police HQ (MIA1)
-- Lead on Baccus (MIA2)
-- The Siege (MIA3)
-- Rooftops (MIA4)
-- Impress Lomaz (MIA5)
-- Gator's Yatch (MIA6)
-- Trapped (MIA7)
-- Dodge Island (MIA8)
-- Retribution (MIA9)
- Nice missions
-- Welcome to Nice (NIC1)
-- Smash and Run (NIC2)
-- 18 Wheeler (NIC3)
-- Hijack (NIC4)
-- Arms Deal (NIC5)
-- Boobytrap (NIC6)
-- Calita in Trouble (NIC7)
-- Rescue Dubois (NIC8)
-- Hunted (NIC9)
- Istanbul missions
-- Surveillance (IST1)
-- Tanner Escapes (IST2)
-- Another Lead (IST3)
-- Alleyway (IST4)
-- The Chase (IST5)
-- Bomb Truck (IST6)
-- Chase the Train (IST7)
- cheat codes (CHE1)
- contributor recognition (CON1)
- email (EMA1)
- copyright (COP1)
.:: CONTROLS (CON1) ::.
PLAYSTATION 2
Driving Controls
Steering................... LEFT / RIGHT on left analog stick or d-pad
Accellerating.............. X button, or UP on the right analog stick
Braking.................... button, or DOWN on the right analog stick
Reversing.................. button, or DOWN on the right analog stick
Handbrake.................. Triangle button
Burnout.................... O button
Enter / Exit vehicle....... L1 button
Horn / Fire weapon......... R1 button (fire weapon where applicable)
Look left.................. L2 button
Look right................. R2 button
Thrill camera.............. L1 button + R1 button
Rear view.................. L2 button + R2 button
Large map / Pause.......... START button
Change view................ SELECT button
On-foot controls
Walk....................... left analog stick / d-pad
Look / Aim / Turn.......... right analog stick
Jump....................... X button
Change weapon.............. button
Reload weapon.............. O button
Take out / put away gun ... Triangle button
Enter/Exit car / Action.... L1 button
Fire weapon................ R1 button
Crouch / Roll.............. L2 button
Change view................ SELECT button
Large map / Pause.......... START button
XBOX (Thanks to MONKEY 101 for these, Shof515 for a correction)
Driving controls
Steering................... LEFT / RIGHT on left analog stick
Accellerating.............. right trigger button
Braking.................... left trigger button
Reversing.................. button, or DOWN on the right analog stick
Handbrake.................. A button
Burnout.................... B button
Enter / Exit vehicle....... X button
Horn ...................... Push-in the right analog stick
Fire from boat/car ........ Y button
Look left.................. LEFT on the right analog stick
Look right................. RIGHT on the right analog stick
Thrill camera.............. black button
Rear view.................. L2 button + R2 button
Large map / Pause.......... START button
Change view................ SELECT button
On-foot controls
Walk....................... left analog stick
Look / Aim / Turn.......... right analog stick
Jump....................... A button
Change weapon.............. Y button
Take out / put away gun ... Black button
Reload weapon.............. B button
Enter/Exit car / Action.... X button
Fire weapon................ Right trigger
Crouch / Roll.............. Left trigger
Change view................ BACK button
Large map / Pause.......... START button
:: USING THE MAP (MAP1) ::.
The map shows a simplified layout of the road system in black. The red
lines on the map are the L-Train, which you can't drive on. The red
circle is your home. A small white dot represents Tanner (you). The
green dot is your target. A cone-shape 'search-light' eminates from
the target, directly to your point on the map. This shows which
direction the target is from where you are... useful if a fleeing car
goes just out of sight.
Press the START button to bring up the large, full-screen map. Here you
can plan a route to your destination. This is most useful when the
target is on a different island, and you'll need to find a route to a
bridge.
Occasionally on the map will appear a small white triangle. This is a
police car. The triangle shows the cop's field of vision. Don't be
fooled into thinking he can only see where that white triangle covers...
the arm of the law is indeed long, as is his sight. If you barrel-roll
past him at 80mph, he'll be all over you, so slow down and mingle with
the traffic until he's past. If your Felony meter is even partially
filled, he'll be on your case. You've broken the law, no excuses. Now is
the time to run. When the police are chasing you, the map will flash red
and blue, and any police unit shown on the map will be displayed by a
larger white triangle.
:: CORNERING (COR1) ::.
The simplest way to corner at high speeds is to release the accellerator,
hold left or right depending on which direction you're aiming for, tap
the brake once, then get back on the accellerator. The back end of the
car will swing out. Be sure to come off the steering just after you get
back on the accellerator, or you'll need to steer in the opposite
direction to counter an oversteer.
Try to take the corner as wide as possible. Remember that there are lots
of lampposts, poles, trees, parked cars etc. hampering the turn.
:: LOSING THE TAIL (TAI1) ::.
Sometimes during a mission, you'll be told to "Lose the tail". Any
pursuing enemy vehicle or police vehicle will need to be either outrun
or incapacitated before you can complete your objective. Here's a few
helpful tips for cooling the heat:
- 180.... speed towards some traffic with the pursuing car
close behind, get just past the traffic vehicle, then hit triangle to
handbrake and turn left / right to swing the car 180 degrees. Quickly
jump on the burnout button (circle) and peel away from the pursuier.
Hopefully, the pursuing car will smash into the stationary vehicle
you've just created
- chicken.... drive straight at an oncoming vehicle, swerving out of the
way at the last possible second. The traffic car, which should hopefully
go the opposite way to you, will, with any lucky, swerve straight into
the pursuing vehicle.
- weaving.... works well on highways with lampposts / streetlights in the
central grassy area. Weave through the lampposts/streetlights, narrowly
avoiding them by inches. If you're subtle enough about it, you can cause
the pursuing car to ram straight into the pole... works best when the
pursuier is right on your bumper.
- boxing.... lead the pursuing car into a confined area (behind a
building perhaps). Now drive off. The AI may make it out, but it will
probably start bouncing off walls while you make your getaway.
- cutting corners.... on many corners are lampposts, trees, traffic signals
etc. Instead of driving on the road around said corners, veer onto the
sidewalk and aim to go straight between small gaps created by these
poles/trees whatever. The pursuing AI car will hopefully smash right into
them.
- broadsiding.... when a cop-car is heading straight at you, it will play
chicken, but will swerve out of the way at the last second. If you judge
which way it's going to turn, steer into it, catching it on the wing or
side of the car. This is usually enough to send the car flipping over, or
at the very least spinning it out of control.
:: OFFICIAL CAR LIST (CAR1) ::.
(contributed by Shof515, original source:
http://tinyurl.com/2xpkx)
Miami-
1. '69 Bruiser-coupe
2. Antilli V09s-motorcycle
3. Cigarette 38 Top Gun-boat
4. Dart Retaliator-coupe
5. El Toro GT500-coupe
6. V-8-coupe
7. Patriarch Tycoon-sedan
8. Flamingo Taxi-sedan
9. Grande Spedizione 76-coupe
10. Adams Liberty-coupe
11. 80 Redline V-8-coupe
12. Scout Chaser-classic SUV
13. Hunter 313 T-coupe
14. G750 Pickup-truck
15. Scout Cargo Van-van
16. Packer Transport-dump truck
17. Miami Bus-bus
18. Sobe Packer Truck
19. Go-Kart-secret vehicle
20. Velocity Turbo-secret vehicle
21. TT Cuatro SuperPower-secret vehicle
22. Farley FLH Whole Hog-motorcycle
23. Surf Craft-boat
24. Sea-King Cormorant-boat
25. Packer Big Daddy-18-Wheeler
26. Flatbed Trailer
27. Police Prowler-police sedan
28. Monorail
Nice-
29. Vitesse Moyenne 72X-sedan
30. Le Compact XS-sedan
31. Packer Big Daddy-18-wheeler
32. Cargo Trailer
33. Cigarette 42 Tiger-boat
34. Benissimo 74Turbo-coupe
35. Dagger Type-T-convertible coupe
36. Le Compact Rapporter-SUV
37. Prontezzo Freddo-coupe
38. Prontezzo Brezza-convertible coupe
39. Conquest Motors Dominance-coupe
40. Le Compact Taxicab-sedan
41. LTS V-8-coupe
42. Vitesse Moyenne 94LE-sedan
43. Le Chariot Klein-classic SUV
44. Le Chariot Transport 6-truck
45. Le Chariot Cinq-SUV
46. LastWagon Kasten-wagon
47. Dolva 8M8-cargo truck
48. Le Autobus-bus
49. Dolch Schub-secret vehicle
50. Camper Van-secret vehicle
51. Dagger Type-S-secret vehicle
52. Moped-electric scooter
53. Sun Runner-motorcycle
54. Sea-King Cormorant-boat
55. Sea-King Silverfish-boat
56. Forklift
57. Vitesse Moyenne 94 Police-police sedan
Istanbul-
58. Santun TTZ-coupe
59. Sport Fisher-boat
60. '54 Classic-coupe
61. '54 Taxi-sedan
62. '71 Pickup-truck
63. Le Chariot A1-coupe
64. '73 Classic-sedan
65. Canyon Wagonaire-wagon
66. Jager Roadster LS28- convertible coupe
67. Otobus-bus
68. Cargo Van-cargo van
69. Packer Transport-flatbed truck
70. Racer GT-secret vehicle
71.Roadster-secret vehicle
72. Speedster-secret vehicle
73. Moped
74. Beast-motorcycle
75. St.Michael Mariner-boat
76. Yeni Golata-boat
77. Packer Big Daddy-18-wheeler
78. flatbed trailer
79. Le Chariot Douze Polis-police sedan
80.Tram Lines
81. Train
From DriverMania on the Atari Forums
:: SHOOTING (SH1)::.
For shooting, you have an alternative view - first-person-view. Enable this
by pressing SELECT. The controls are already set out like a FPS layout,
although they're not as responsive in Driv3r obviously.
Using the crosshair, move Tanner's view onto a target with the right analog
stick. When the target is in your sights, the crosshair will turn from
white to red, for an enemy, and from white to blue for a friendly/cop. Start
shooting.
Your shooting technique depends on the gun your carrying and the environment
you're in. It's no good running into a gunfight gung-ho, shooting everything
that moves, as you'll get shot to shreds. Here are some helpful techniques
to assist in deciding which to do:
- strafing.... learn to strafe. This means walking sideways by pressing the
left analog stick to the left or right, without rotating your view. This
is one of the most useful techniques you can learn, and the simplest.
From behind a wall, you can strafe out into view, already facing the
enemy, gun him down, then strafe back into the safety of the wall.
- cover shooting.... if you're stuck out in the open, you're leaving
yourself exposed and vulnerable. Get behind something. Anything. Be it a
wall, a cupboard, a dumpster, a vehicle... Tanner can duck down by
pressing L2, so if your cover is too short, get down. When you're in
cover, it's a great time to reload your weapon.
- reloading.... reloading your weapon is essential. The ammo beneath your
weapon typically looks like this - 36/212 - meaning you have 36 rounds
(bullets) in the magazine (clip), and another 212 spare. If you run into
a gunfight with only 2 bullets in the clip, you'll have to stand there
reloading your gun whilst the enemies fill you full of holes. I
recommend you reload whenever you clear an area or enemies.
- view around corners.... using the camera in third person view, you can
look around corners without actually running out into danger. Get Tanner
up against a corner. Now use the right analog stick to swing the camera
around until it shows you what's around that corner... if you can see an
enemy hiding just behind a wall, you can be ready for him.
- pre-aiming.... this works with the viewing around corners technique I
told you about above. Pre-aiming means fixing your crosshair on where the
enemy will be when you strafe out from cover. For example, if you've opened
a door and there's an enemy in the room just itching to pump shotgun lead
into you, hide behind the wall just by the door. Now use the right analog
stick to fix your aim in the direction of said enemy, then strafe out and
he should be already fixed in your sights. Easy pickings.
- headshots.... if you can pick somebody off with a headshot, you'll save
3-4 bullets. A headshot is an instant kill. Don't bother trying to line
your crosshair up with someone's head if they're unloading a gun at you,
in that case, just open fire.
Choosing the right gun for the situation is crucial. If you're going to be
jumping around corners, busting through doors and dealing with a maximum of
2 enemies at once, then the SPAS-12 shotgun is perfect. The collateral
damage is huge, so just aim in the general direction of the badguy and
start shootin'. It's useless at anything more than a short distance though,
so use in confined quarters, and it only has 8 shots per clip.
To take on groups of enemies, machine guns are unmatched. Don't just spray
it into the crowd though, you'll just waste your bullets. Use a slow
rotation of the aim to mow them all down. The machine guns have a high amount
of rounds per clip, but they quickly diminish.
The pistols are great for anything else, especially long distance shooting.
:: Gun names (GUN1) ::.
The first : 5.56 mm M-16 assault rifle (standard army issue)
The second : M-79 grenade launcher
The third : (standard) issue pistol supposed to be a Sig Sauer 9 mm
Custom.
The fourth : 9 mm Baretta
The fifth : 9 mm Baretta (silenced)
The sixth : Heckler & Koch MP-5 Submachine gun (the barrel looks
indeed as a silenced version)
The seventh : 12 gauge shot gun
The eight : 9 mm UZI Submachine gun (standard Israeli army issue)
The ninth : 9 mm MAC-11
Thanks to Renzo Bos for the gun names and information
:: SECRET VEHICLES (VEH1) ::.
MIAMI
Ford GT40:
The bridge heading toward Calita's hideout from your hideout stops by
another island, with a single road that leads to what looks like a dead end.
However at the end of this road is a garage. Walk up to the garage, and it
will open revealing a shiny new Ford GT40! Or a car that's supposed to look
like it, since licensed cars are not used in this game.
Contributed by Franck Drake
Go Kart:
Heading southbound at Coral Gables, turn west when you reach the last
intersection, which looks like a line going through a rectangular rotunda on
your map. This road appears to lead to a parking lot, but there's a wide
grassy path to its right. You'll see a tunnel to the left once you reach the
end of the path, go down into the sewers, and go through the holes in the
grating. You'll come to a large yard with a closed blue gate. There are two
staircases leading to balconies that lead to doors, take the longer one up
and you'll end up at a doorway.
Be careful when you head in, Timmy's waiting for you. After you finish Timmy
off, look around and you'll find the gate control, indicated by the glowing
yellow beacon. Activate it with L1 and go out the way you came in. Go back
to your car (or one of the parked cars) and race through the gate into
another yard. As soon as you enter that yard turn LEFT through another
opened blue gate and race toward the end...the go-kart track awaits.
The kart's waiting in a pitstop, go ahead and take it for a spin. The game
will even time you for your laps!
Contributed by Franck Drake
Shelby Cobra:
Starting from the pier where you got into Lomax's car to trash Tico's (a
reference to Dr1ver) with the river behind you, head right until you see a
large red brick building. Drive around the building looking toward it, and
you'll find the Cobra tucked away in an alley.
Contributed by Franck Drake
NICE
Hippie Van:
I took a ride down in Nice today, and headed to the square where you had to
rescue Vauban. As you climb that hill to the square (with the bridge under
construction to your left) look around and there should be a garage to the
left side. Walk up to that garage and you'll find what definitely resembles
a classic VW Bus decorated in its classic hippie anti-war colors, fitting
since Nice is in France. Seeing as how it's a hippie van, it also runs like
it's on crack. Just drive it and see
Contributed by Franck Drake
POPP (Pimped-Out Plymouth Prowler):
Go the airport and head east along the runway. Looking to the left you'll
see what looks like a firehouse with a large cylindrical tank beside it.
Walk up to the left-most door and it'll open revealing this number.
Contributed by Franck Drake
Forklift:
Head south along the coastal road that led to the docks in the 18-wheeler
mission, but this time bypass the docks until you come to a narrow road that
leads off into a grassy peninsula. Go down this road, looking right, until
you see an extremely narrow staircase nestled into a large grey wall. Go
slowly so you won't miss it. Walk up the staircase (too narrow for a car)
and you'll a see a small garage to the right. The forklift's in the garage.
A comment, the forklift isn't as much fun as I thought it'd be, as cars tend
to slide off too easily when you lift them. Of course it's nice to lift a
sedan and just leave it there, or blow it up with the M-79 to see what
happens.
Contributed by Franck Drake
ISTANBUL
Speedway car: (contributed by Rob Hayward)
Look at the word "Istanbul" on the map and look to the
left(as long as you dont read upside down). There are two bridges, next to
the most westerly(asuming north is straiht up when "ISTANBUL" is up the
right way) you should see a big light grey area. Go into that large light
gray area and locate a red shipping container with this car in it. (Follow
the road, its near the end)
Old Fashioned Car: (contributed by Rob Hayward)
Find "Kenedy Road" on the map, follow west to the grey
area, next to this is a green triangle(at the end of the train track, the
red line on the map.) It is behind a shipping container inside the long
building. (There is also a timmy in another building)
Old Fashioned car 2: (contributed by Rob Hayward)
Go to "Beyoglu West" start where the 'e' of West is
over the big road, face southwest and drive, take the third left and then
the first left, imediately after you turn onto this road there is a gap to
your left, go through and it is in a garage.(after going through the wall
there is a wall to your left, follow it to the gate, it does not open, and
turn right, it is the garage on the end of the building to your left)
:: Tommi Vercimelli's (TOM1) ::.
Here are some maps to help you find the 10 Tommi Vercimelli's hidden on eacy
city. I didn't make these maps, I don't know who did, they were emailed to me,
so I take no credit for them. The Secret Cars are also marked on them:
(contributed by Porfirio Aires)
Miami:
http://www.geocities.com/dearnhardtrulez/Miami.html?1088795381220
Nice:
http://www.geocities.com/dearnhardtrulez/Nice.html?1088796323850
Istanbul:
http://www.geocities.com/dearnhardtrulez/Istanbul.html?1088796592380
:: MISSIONS ::.
Miami
Mission 1 - POLICE HQ (MIA1)
Get to the Police Headquarters
This is Tanner's home. Get to know it. On the kitchen table is a health pack,
upstairs there is another. Exit through the door ahead of you. Outside, just
to your right, is a garage with your ride. L1 to enter the vehicle. There is
no timer on this mission, so use your map to get to the target and play
around with the control system. This should also be a good opportunity
to swing your car around some nice 90degree turns. It's important to get
your cornering technique down now... you'll be chasing cars pretty soon,
and if you lose it on a corner, it's game over.
When you get to your destination, you'll usually see a bouncing red arrow.
Enter the police HQ. The cop at the desk tells you "the firing range is
all yours". To the left is a doorway with a yellow gun sign. Take out
your shooter (R1 or Triangle) and walk in. The object here is to shoot
the bad-guy targets, and not hit the civilains.
Enter the firing range. A good technique for this is to just strafe left
and right and pick off the targets, aiming only slightly with the right
analog stick. The targets pop out at random points, so I can't tell you
exactly where they'll come from. Just assume that one will jump out from
behind a box, or from an alcove in the wall.
Finished? You can retry if you want... it's not important. On to the next
mission...
Mission 2 - Lead on Baccus (MIA2)
Follow the cops to the siege
Your first car chase. Quickly get in the police car ahead of you. If you
lose the cops you're following, you fail. Press R1 to put your sirens on,
hopefully the traffic will get out of your way. Remember what I said about
cornering? The chase will turn right shortly, then speed over the bridge.
Just follow them.
This isn't really that tough, just designed to get you driving at high
speed with no mistakes. If you smash into a tree or something, quickly
adjust your direction, and get back on the gas. Should your bonnet be
sticking up, press SELECT to get an in-car view.
Once you've arrived at the siege location, move onto the next mission.
Mission 3 - The Siege (MIA3)
Use the side entrance
Move around to the left side of the building ahead of you. Baccus is holed
up inside with a hostage. Got your gun out? Excellent. You'll see some cops
in the road. They're looking at a gateway in the wall to your right. 2 guys
are gonna run out of there and start shooting at you. If you stand in the
middle of the road, not near the cops, you can pick them off with no
bullet-wounds. Shooting from a medium distance at a bad-guy will typically
take about 3 shots to kill him, 4 shots for a longer distance. Head to the
entrance by the big red arrow. Aiming diagonally through the gate, pick off
the guy behind the boxes. Don't go in... adjust your aim so you're facing
the wall, then strafe to the gate. When your crosshair is over the badguy
inside it'll turn red. Unload 4 rounds and he's dead.
A cutscent takes place with Baccus running off in a car. You're already put
in a car. Drive forwards, and to the right and exit the way Baccus did,
only slower. The debry will cause you to crash. Try to stay on the road,
not the grass, or you'll slide around. Once out, turn left. Baccus is off
in the distance. He'll turn left and speed along the road.
Don't attempt to ram him off the road, the chase will end naturally. To
catch up with him, drive in a straight line... he'll be weaving all over
the place, and you'll gain ground on him in no time. This really isn't
that difficult a chase due to Baccus' eratic driving. Keep a cool head,
make slight movements to avoid traffic and trees, corner carefully and
he's yours. Remember, all you have to do is keep up with him.
As you're chasing him, quite a way down, be prepared for him to turn
left. There's a lot of trees around, so your cornering should be quite
naive here. A few more left & right turns later, he'll head to a
T-junction, where he will turn right. Keep pursuing until he crashes,
and a cut-scene kicks in.
Mission 4 - Rooftops (MIA4)
Get to the Gold Coast Hotel
No rush, follow the map to the desination. This is your first night-time
mission. Also beware that this is the first time that police cars will
appear on patrol. You can spot them on your map marked with a small
white triangle.
Once you make it to the hotel, ditch the car and walk up the fire-escape
stairs. Enter the door, then run up the stairs to floor 2. There's a bad-guy
here who will start shootin' if he sees ya'. Finish him off with a shot to
the back of the head, then take his bullets. Enter the area, go down the
corridor to the right. The last door on the left will open. In the room are
2 enemies. They'll start shooting the moment you walk in, so be prepared.
It's not necessary to go in if you don't wish to, but kill these two and
you can take the automatic weapon from the bed in the room... on the
downside, you'll likely lose a lot of health, and it's fairly easy to
complete the mission with the weapons you already have. The choice is yours.
None of the other doors open, so back out to the stairwell and ascend to
the top. Walk through the door into a small room. Past the next door is
the rooftop. Open it. Ahead are 3 enemies huddled together. From the
doorway, headshot one of them before they know of your presence. Kill
another one, then hunt down the one that run for cover.
Head down the stairs to the lower roof. An enemy will run from between the
cylinders on the right. Take him down quickly and get behind the cylinders on
the left. Onother enemy is shooting at you from the far end. When he's dead,
take care of the guy ontop of the far stairwell by moving back a little and
aiming over the cylinder with a nice headshot. Head up the stairs and take his
automatic weapon.
There is a health pack just ahead of you by the corner of the small building.
With your new weapon, run around to the right and kill the enemy in the
distance. Don't run past the small building to your left. There's 3 enemies
around the corner. Use the corner-shooting technique detailed in the
'Shooting' area of this FAQ to pick them off... alternatively just strafe
out, spray your automatic gunfire, then strafe back into safety.
There's another health pack by the door of the last small building. Collect
it, enter the door, get in the elevator. You'll be taken down to the garage.
The enemies here aren't aware of your presence yet, so use this opportunity
to headshot one of the bad guys standing in front of you. Kill the guy in
the control booth before leaving the safety of the elevator. Now pick off
the guy standing by the far elevator just to the left of the control booth.
Stand in the doorway of the elevator, turn left and headshot the gun in the
distance (on the far right of the garage). Turn left some more until you can
see the guy standing near the end wall. Gun him down from where you are. Only
2 left. Run out the elevator and gun down the guy near the back wall, then
get behind the pillars to the left. There's one more guy near the left wall
a little further down. Finish him off then head into the control booth. Pick
up the health pack and hit L1 to activate the switch, opening the garage
door. You should hear a 'ping' sound... 2 more enemies just arrived in an
elevator sited to the left of the control booth. Use your automatic weapon
on them.
Get in the car in the far corner (marked with a big red arrow, you can't miss
it). As the screen prompt says, don't wreck it. Drive it out the garage via
the door to the right of the control booth. Head left as soon as you get out.
An enemy vehicle will show up on your map as a red triangle. He's out to
wreck your car. Now is a good time to press START and check the large map,
and plan a route to the target... you don't want to go over the wrong bridge.
I suggest following the road, taking the first left, then left again, then
following that road until you need to turn right.
To lose the guy chasing you, drive into the oncoming traffic, straight at
oncoming vehicles. Dodge them as late as possible, causing them to swerve
into the path of your pursuier. Also try weaving past lampposts, trees etc.
Basically, the more eratic your driving, the quicker you should lose him.
Once you make it to the target, a cut-scene will kick in.
ALTERNATIVE:
When you get in the car, edge out the garage, then get out. It will tell
you to get back in. Ignore this. Go out and shoot the 2 guys in the chase
car.
Contributed by sirsmilie)
Mission 5 - Impress Lomaz (MIA5)
Meet Lomaz Downtown
Exit your home through the door to your left, go left to the front garden.
Turn right and run towards the moorings. Jump into one of the speedboats from
the dock... if you land in the water, go near one and hit L1 to get in. Go
to the target, it's halfway up a river on the other island, so use your map
to get there. Getting back onto dry land is a tricky affair... pull up right
next to the walkway, jump on the bonnet, then jump onto the ground.
Approach the cars and 3 guys. Stick close to the guy in the cowboy hat, he's
Lomaz. He'll tell you the mission - wreck Tico's place.
Get in the car and you'll notice the 1:30 timer ticking away. This mission
may take a few attempts to pull off in the time limit. The basic idea is to
follow the route, smashing into the marked target - oil drums, tanks, huts,
walls etc.
Don't worry about the guys shooting at you, just concentrate on lining up the
targets with your bumper, especially the jumps, or those that require you to
drive through a small shed. Once you smash one target, a new one will appear
on the map marked with a green dot. The last target is on top of a small
building. There's a ramp set up to get up there, which you'll need a long
run-up to hit and get on the roof. If you blow it, you'll likely fail and be
placed back in the car at the start. Don't forget to use the burnout button
(circle) for quick accelleration after destroying one target... and take
it slow through the small huts, it's easy to hit the ceiling.
Once you finish the course, Lomaz will instruct you to go and swap cars. A
new target is on your radar just behind where you are. You're off to the
Red River bar now. Locate it on your map, and park up outside.
Are you there? Your objective is simple - shoot the bar up before the cops
arrive. First off, kill the barman. There's another guy in the room to the
left by the pool table with an automatic weapon. Get his ammo before he
dissolves. Another guy will pop up on the other side of the bar. Make sure
you shoot all the wine bottles etc behind the bar... the fruit machine...
the pinball table... the lights... the ceiling fans... the tables... the
pool table... the jukebox and all those little tables next to it... the
television in the corner... you should manage to fill the meter before
the time runs out without too much bother (using your automatic weapon).
Mission 6 - Gator's Yatch (MIA6)
Get the C4 from Stiltsville to use on Gator's yatch
After a phonecall from Callita, run out your back garden to the powerboat
awaiting. You'll notice you have 2 targets on your map. The first one you
should head to is to the south, it's a large yatch. Callita's advice was
to steal a small boat from the yatch... easier said than done. Ditch the
powerboat before you get too close to the yatch, jump in the water and swim
to the back end of the yatch. Press L1 to climb the ladder onto the yatch.
Go up the stairs on the right... through the door... past the room with
the piano and through the next door. The dining room is next, pass through
and into a small room... then into a grey room with a switch marked with a
yellow box. Press L1 to activate the switch and a small speedboat will be
lowered into the water... with you inside it. Drive this speedboat to the
other target on your map - Stiltsville.
ALTERNATIVE:
In Gator's yatch when you need to get the boat from the yatch, don't enter
from the back, from the side on the right there is a long ladder taking
you to the deck. When you reach the top there is an enemy with his back
turned, kill him. From there go towards the front of the yatch which will
take you straight to the boat dock room with ease
Contributed by bashar1988
Stiltsville is a group of small buildings suspended on stilts in the
water. It's heavily defended, which is why you need this boat to go in
undetected. Park your boat next to the walkway of the building marked
with the big red arrow, and jump onto the walkway. Make sure you don't
have your gun out, the guys on here think you're one of Gator's men and
will leave you alone. Run up the stairs, then in the small grey door at
the top of the stairs. Inside is a storeroom. Take the C4 marked with a
yellow square... and the healthpacks & gun on the floor. Through the next
door is another C4 charge on the bed, and one more on the table. Leave the
storeroom and get back in your speedboat.
Drive back to the yatch. Do not ditch the boat this time, drive it right
up to the rear end of the yatch, then jump over onto the yatch. You'll
get shot at, so kill the guy as quick as you can, then run up the stairs
on the right. Hug the side of the next set of stairs and pick off the
guy on the far side. Then strafe out and kill the guy at the top of the
stairs. Facing the stairs, there is a door either side. Enter the one on
the right. Kill the 2 guys by the piano, take the healthpack. Proceed to
the next door, behind it is the dining room and 2 more enemies. Take the
healthpack next to the C4 target. Press L1 to place a C4 charge in the
yellow square.
Run back to the stairs. Now run up them. Run around the far left and down
the side walkway of the boat to collect a healthpack, then do the same on
the far right side. Do not go up to the upper deck, there's nothing up
there. Enter the white door at the top of the stairs you just came up. 3
enemies inside. 2 you can pick off from outside, the last you will need
to run in and start shooting to your left. Healthpack on the table to the
right. Down the corridor, a guy will appear at the corner. In the second
door on the right are 2 more healthpacks. Enter the last door into the
Bridge. 2 enemies in there. Once they're dead, place the second C4 charge.
Run back out to the stairs and kill the guy waiting outside the door.
Go back down 1 set of stairs. Now enter the door on the left. It leads to
the engine room. There are 4 enemies here - don't forget the one hiding
in the shadows to your right. Take the healthpack from the left end. At
the other end there's an enemy hiding behind a cylinder on the right.
Kill him and place the final C4 charge.
You now have 30 seconds to get the hell outta there. Run back up the
stairs, out the door (kill the guy in the way if you have to), down the
stairs and hop in your boat. Speed off as far as you can - if you get
caught in the blast, you're dead.
INFO: (contributed by Rick Steele)
I was having trouble on mission 6 and checked out your web page. I was going
to Stiltsville first but then I saw that it was second on the list and
finally got it completed. I did see something interesting by going to
Stiltsville first though. Upon entering the room where the last 2 C4 packs
are the girl is on her knees in front of the guy. He just stands there while
being serviced by her. After shooting him she stays on the floor with her
hand in front of her mouth and the other hand a few inches away from her
mouth - and she's making sucking noises. I don't know if this info is
appropriate for your web page but I thought I should share it with you.
Mission 7 - Trapped (MIA7)
Get us out!
Okay, you're trapped in the car-park and decide to make your getaway
through the mall. Not much tactics in this one, just speed along,
following the Exit signs until you make it out onto the streets. Don't
smash the car up too much, the mission depends on your vehicle remaining
in one peice. There's a nice shortcut halfway through... just after the 2
cops standing in the way and you turn right into the large open area,
stay on the left and head for the white square in the distance. It's a
quick way to the large open area at the end.
As you do burst out onto the street, 2 police cars will try to block you,
just ram straight through. Take a right turn. I've prepared a route which
should help you avoid the police:
- after you take a right out of the garage, go to the end
- turn left. Follow this beachfront road then take a left at the junction
where a small road bends onto the beach (looks like a J on the map)
- take the next right
- follow the road around the bend, then take the first right marked on the
map (not a backstreet)
- drive forwards and up the sliproad, onto the freeway
- stay on the right, and go down the next sliproad ahead of you
- take a left at the bottom
- follow this road under the overpass, then take a right
- your destination is straight ahead of you
Callita now orders you to ditch the car in the water. The police are
still looking for you, so here's the best route back, avoiding them:
- turn left, drive along, take the first left.
- follow this road to the very end, then turn right.
- drive to the end of this road, where you will reach your destination
See the ramp? Line yourself up with it, back up, burnout with circle and
speed towards the ramp. You can't bail out, you don't need to. As soon as
the car hits the water, mission complete.
Mission 8 - Dodge Island (MIA8)
Drive to the Gator's Warehouse
When you get near the warehouse, the guards will raise the barriers. Go
through the gap in the fence on the right a little further down, weave
through the buildings, then drive through the shed thing. Walk up to the
arrow and a cutscene will trigger.
After the cutscene, get in the car as quick as you can. Smash through the
window ahead of you. Don't get off the gas for one second. Speed forwards
and under the container that's being lowered. If you don't make it under,
get out and weave through the containers. Once past, you're trapped.
Jump out and start shooting. Make your way up the steps and into the
building. There's health inside. Don't miss the guy crouching either
behind the white generator on behind the corner.
Drop off the ledge to the outside. Take cover behind this dumpster and aim
between the 2 trailers. An enemy will run and stand there, shoot him dead.
Strafe out and aim along the dumpster, shooting down the enemy that's
running straight towards you. If you need it, there's a healthpack in the
corner by the barrles, next to the staircase. The exit is at the other end,
to the right of the building you came from. 2 enemies are hiding around the
corner, one will run behind the yellow container. After them, another will
jump out from behind the dark green container on the right. Further down, 1
more is hiding behind the white container, and another around the corner by
the blue container. Wait here for another badguy to run out from behind the
dark green container on the right and gun him down. There's a healthpack
next to this guy.
Ahead is a parked car with 2 enemies standing next to it. Take them down
from a distance then get in the car. Drive it along the path, under the
cranes. A van will try to hit you between the yellow containers, so stay
to the left and you'll miss it. Continue to the end where there's a large
clearing. Several cars & vans are here, and will try to play destruction
derby with you. Instead of speeding in, turn sharply left as soon as you
enter the clearing. Get out as quick as you can, then use the small ramp
on the right of the next set of yellow containers to avoid another
road-block attempt.
Next go through the building. Ahead is a gap between red containers. A
van will try to block you, so slow down and wait for it, then take the
ramp on the right... sometimes the van appears on the ramp. As you weave
between the myriad of red crates, a large truck will appear ahead of you.
Stick to the far right and you should avoid a collision. Another truck
will block your path, so take a left along the red containers. Follow
this, then take a right when you see the van. Speed along, across the
road... if your car is wrecked at this point, kill the 2 enemies and take
their car. Go through the gap in the fence ahead of you. Take a right,
smashing through the chain-link fence if you have to. Follow the route
down the left side of the factory ahead of you. Smash through the gates
at the end. Keep to the left, until you are lead back on to the road
(drive through another fence), where you will turn left.
The drawbridge ahead of you is being raised. You can't make it over, no
matter how hard you try. Stop here (crash into the enemy shooting at
you on the left if you wish) and get out. There's a boat waiting in the
water below. Kill the guy at the toll booth, and the guy from the car
chasing you (if he's there) and proceed down the steps. Jump in the boat
at the bottom.
Drive the boat over to the other island where the target is, grounding
it on the beach to get out. Enter the door and the mission is complete.
ALTERNATIVE:
Once your on the other side heading back you can ramp off one of the
slopes into the water close to a strip of road that has a beach on it.
Swimming to there it cuts out a lot of it.
(Contributed by sirsmilie)
This is after you go past the 2 cars at the barrier, then down the side
of the warehouses, hit the ramp into the water. It's a bit of a swim...
Mission 9 - Retribution (MIA9)
Chase Gator's car
In this mission, you're driving, and Lomaz is shooting out the window,
Starsky & Hutch style. You control the shooting too, so use R1 to fire
and the steering to get the crosshair on Gator's car.
If you lose Gator, you fail. Okay, first thing to do is to destroy the
escort car. Don't worry about your ammo, it's infinite, so keep
shootin'. You should be able to get pretty close at the start, so hop
on the gas. It's also pretty easy to destroy the escort car very
quickly, you just need to burst a few tires. Adjust your aim up and
down with the left analog stick. If not, just keep chasing and
shooting, keeping one eye on where Gator is heading.
Once the escort car is destroyed, a message will appear saying 'Chase
Gator's car'. You won't destory him, so just keep chasing until a
cut-scene triggers. You now have to keep Lomaz alive to succeed. He's
got a SPAS-12 shotgun, so he can take care of himself, although he
won't actually do much at all.
Move to the left and take down the 3 enemies outside. The first guy
in the shed has a SPAS-12 shotgun. Kill him then collect the shotgun.
There's 4 guys behind the crates, some machine-gun fire will
sort them out. Equip your shotgun from here on. Exit and turn right,
gunning down the enemy. Enter the door and gun down the enemy, collect
the healthpack. In the next room is 1 more enemy behind the desk. When
you have a shotgun, shooting from cover isn't really necessary, just
point and blast. There is more health in this room. The next room is
empty. Open the next door, turn left and shotgun the 2 enemies. You're
given an objective... "Take a speedboat and stop Gator".
Quickly get in the waiting speedboat and chase after Gator's boat.
Don't bother shooting, you can't damage him. He'll stop at Stiltsville.
This part requires an amount of practice... and luck. Stop your boat a
little before you reach the stilthut. Release the controls with L1, take
out an automatic gun, and kill the enemy waiting by the red arrow. Move
the boat a little closer, but not right up the the stilthut. There's an
enemy on the top platform, above the base of the stairs, kill him. The
last enemy is on the right, towards the other side of the stilthut
platform. He's hard to see, so move the crosshair until it turns red,
and open fire. With these 3 dead, get closer and jump onto the
platform next to Gator's boat. Walk slowly up the stairs.
Gently open the door and use the camera to peek around the corner. I
recommend the high-powered machine gun for this part. Take down the
guy just inside. Walk to the corner a little and another guy will run
out, straight into your bullets. Now look at the wall panel behind
where you shot the first guy just now... it'll break down if you shoot
it, revealing a hidden enemy in a secret room. Once he's dead, collect
the much-needed healthpack in there.
Back in the main room, face the 'NO PARKING' written on the wall.
Strafe out to the left and start firing at the enemy who will jump out
from the far wall on the right. Walk down the corridor to the door on
the right. Open it and start firing straight away, mowing down the guy
inside. There's another healthpack here. Around the corner, the door
will swing open and you can see an enemy betrayed by his shadow cast
on the floor. Aiming from the corner, strafe left and catch him in
the spray of bullets. There's one more outside the door a little to the
left, holding a SPAS-12. Begin firing, then strafe right to kill him
dead.
Gator is in a boat just below the wooden railing. Don't go out the
door or you'll be shot. Instead, press L2 to duck down. You should be
able to see his head, only just. Get it in your sights, and start
shooting. He'll pop down, then jump back up... keep shooting. If you
can see enough of him whilst standing to not get shot at, then by all
means, kill him that way, but either way, there's no reason to go
further than the doorway and expose yourself any more than you have
to.
You will probably replay this level many times, learning the exact
position of the enemies. I played it through about 30 times, and this
is the best way through I have found.
NICE
Mission 10 - Get To Callita (NIC1)
Callita calls instructing you to meet her. Time is of the escence, so
don't stand about looking around your funky new pad .Run down the stairs
and out the white front door ahead of you. Get in the car outside and
start making your way to the target. After about a minute, Callita
will ring your cellphone telling you "Change of plan. The locals are
hostile and there's too many of them. Get me out now!" Callita's
health is displayed by a meter on the screen.
Once you get to your target (it's up a little narrow backroad) you'll
have to get out the car and run in shooting. Callita is by the red
arrow marker. There's about 4-5 enemies shooting at her which you'll
need to take down with an automatic weapon. There's a healthpack next to
Callita.
Now you have to get Callita to Bad Hand's van. Run with her, but stay
ahead of her. At the end of the road, 2 enemies will appear. Turn left at
the end and a green car will screech to a halt ahead of you. There's only
1 guy in it, plus another guy walking towards you just to the left by the
coffee tables. Run ahead and be prepared for another 3 enemies at the
corner.
Turn right, a dark car will drive past and stop by you. Gun down the driver
through the windows before he can get out. 2 more enemies are running
towards you. You should have collected an Uzi by this point. Take the next
left turn. 2 cars stop at the end. There should be 1-2 guys in each car.
When they're dead, run across the square and you'll see the red arrow. There
are no more enemies in this section. You'll jump in Bad Hand's van, but this
time you're not driving, you're shooting.
Use the right analog stick to aim. You're trying to wreck the chase cars,
causing them to crash. Aim at tyres, the engine, anything you can. Also try
to pick off the drivers. If they die, the car is sure to crash out. There are
several cars, and the basic strategy is to keep shooting until they either
crash, explode or the driver dies. You don't have infinite ammo, you're on
your own supply. Try cycling through your weapons... you'll find a nice new
toy in the form of a grenade launcher. Save this and use the automatic
weapons first. The chase cars will back off, then speed up and ram into
you. They seem to have Nitrous Oxide injected into their fuel, considering
the speed bursts. Don't let them do too much damage to Bad Hand's van or
you're dead. Shoot in controlled burst of fire when you have a clear shot.
Don't worry about them when they're far away, just shoot when they come up
close. Ride it out and eventually you'll reach the destination.
Mission 11 - Smash and Run (NIC2)
Steal the first car
Motorbike! Okay, the objective is to get there before the truck, so make sure
you get on the freeway. The first target is in an underground carpark. To get
there, head straight down the road until you come to the freeway at the
bottom of the hill, shown as a thick black road on the map, then turn left
onto it. Speed along to near the end where there's an entrance to a carpark
on the right. Drive down there, steal the car and drive back out onto the
road. The truck should be almost near you by now. Drive the car into the back
end of the truck, hit L1 to get out, then steal another bike (just start
shooting in the direction of the bike, the driver will run away).
Now off to your next target. Take the freeway all the way there. The truck is
going the same way. The car is in the garden on the left just before the
sidestreet marked on the map, inside a garage. Press L1 to open it. Drive out
the way you came in, turn right and right again. The truck should be right
next to you by now. Get in it. If there's no bikes around, a car will
suffice.
There's one car left. Quickly nab a bike. The last car is in a car showroom,
shoot the windows to get in. Fortunately, the truck is going along a winding
mountain road. You should catch it on the top of the mountain with about a
half a mile to go.
This mission will take a few attempts, but if you get closer each time, then
you're on the right track. It has to be flawless, which means no crashes,
no falling off the bike, no getting stuck on a tree.
Mission 12 - 18-Wheeler (NIC3)
First thing, get to the destination marked on the map. Don't drop off the
edge down to the water. Run along the road at the top following the fence
until there's a small unmarked road on the left. There's a gap in the
fence about halfway down on the left. Climb through and run down to the
wall, where you'll find a ladder. Ascend the ladder to the top of a small
building. Headshot a few of the guards until the siren sounds and more
guards will pour out of the buildings.
Get back down the ladder, run up the hill a little. From here you can
kill the rest of the guards in relative safety. Once they're disposed of,
get back up that ladder and shoot out the skylight. Drop inside and
turn to the right, gun down the guy behind the far right window. Now
collect a healthpack and an M16 machine gun. Run into the courtyard,
searching for any remaining guards, gunning them down when you catch
sight of them. Keep moving to avoid being shot. Run for the crane in the
far corner where the red arrow is marking. There is a healthpack by the
purple contianer near the crane (and another in the large hangar).
Climb the ladder and activate the crane with L1. You must use the d-pad
to lift the blue container onto the flatbed truck. The crane moves along
the tramlines in the ground. Move it over the center stack of containers
and hit X to pick up the top one. Dump it atop the single container on
the left. Now return to the blue container you have revealed. Pick it
up and lower it onto the flatbed trailer... it's just behind where the
crane started on the far left.
Climb back down the ladder. Get in the truck in the garage. Carefully
reverse it under the trailer until they connect. A new target is on
your map - the docks. Smash out the gates and drive up the road. After
a short cutscene, a small police car is tailing you. Don't worry about
him, just get to the docks using the mountain road. There will be
roadblocks which you can smash straight through.
ALTERNATIVE: there is a separate entrance to the compound. If you go
down to the road by the water, dive in the water and swim through the
tunnel by the wall, you will emerge through a hole in the floor. This
way is harder - you'll have much less cover to shoot from
Mission 13 - Hijack (NIC4)
Follow the truck to find the car
Okay, drive forwards a little, then veer off to the right onto the
grass. Drive behind the small building to bypass the roadblock. Drive
down and hit the ramp to vault over the hedge and back on the road. Now
just stick behind the truck until it reaches it's destination.
Once you arrive, the truck will turn under an archway. There's 2 enemies
outside shooting at you. Jump out the car and gun them down. Run to the
left side of the arch. Strafe out and gun down any enemies by the truck.
Using the arch walls as cover, gun down the several enemies in the
courtyard - I recommend the M16, it's high powered and has a large
magazine. There's one enemy on the far left corner, on top of the wall
under a water tower, which you can cause to topple by shooting the
support struts.
With the enemies dead, hop in the car. The route back to Callita's is
littered with roadblocks and enemy chase cars. Here's the best route,
avoiding the roadblocks...
- Drive back out onto the road you just came, turning left.
- At the top, turn right. You should bypass an enemy pursuit car. Drive
a little way up, then turn around and go back down, staying on this
road. The reason for this is that the chase car will disappear.
- At the bottom of the hill is a roadblock, so drive up the grey road on
the right corner.
- Turn left at the top.
- Drive straight ahead, a gate will open on the right. Drive in to the
target and exit the vehicle.
Mission 14 - Arms Deal (NIC5)
Go get the hardware
Drive out onto the road, turn right and go to the destination. After you
drop Lomaz off, you have to collect the pickup around the rear of the
building. Get out the car and walk forwards. In the alleyway a little
further down on the left are 3 enemies, 2 in plain sight and one hidden
to the back left. Gun them down from behind the wall. Run just past the
first car along the left wall until 3 more enemies appear ahead, then
run back behind the first car, where you can kill them from safety.
Enter the alleyway, strafe out into the open garage on the left and spray
the 2 guys there with machine-gun fire. There's health at the back of the
garage behind boxes if you need it. Get in the green car parked behind the
pickup truck. Drive it out onto the road to the right. Drive to the first
road on the left, and ditch it so it blocks the left hand lane. Use the
other 2 green cars (or any other cars) to completly block this road. The
reason for this is that a chase car will come from this road and cause
havoc with your arms case. The most effective way I've found is to park
one car across the left lane, then the other 2 zig-zagged behind it.
Get in the pickup truck. You now have a 2:28 timer eroding away, as well
as an 'Arms Case' meter... if that meter fills due to your wreckless
driving, you'll explode. Get out onto the main road to your right and
head in the general direction of the destination. Hopefully the chase car
will smash into your roadblock and be immobilised and disappear off your
radar. Remember that sharp cornering will make the crate roll around in the
back and make it more unstable. From here on it's easy driving.
Mission 15 - Booby Trap (NIC6)
Keep your speed above 50
Avoid collisions or you're doomed. You can drop below 50 for a few seconds
but after that... it's a nice explosion if you want to see it, just leave the
pad for the start of the mission and watch the car fly.
There's a speedo on the left under the meters. If you do smash into something,
jump on the burnout button quickly. You should aim to get on the beach-front
road, it's easier to drive on at high speed. You'll need to keep one eye on
the traffic ahead and pick your spot to weave through.
When you get near the target, you'll see it's a truck driving along the beach.
Pull up alongside on the left of it. Lomaz is going to jump out. You'll need
to keep the speed steady and stay alongside the truck whilst pressing R1 to
jump over.
Now that you've offloaded Lomaz, you need to get back to Fabienne's truck.
As soon as the cutscene is over, veer up the slope on the right, then turn
into the main road on the right (the long road). Stay on this road, watch
the map, thrn turn off on the last turn on the right. As you get near the
target, there's a clearing on the right. Turn in there and keep going
between the warehouses. Aim at the 18-wheeler truck ahead, then when the
screen prompts you to, bail out of the car.
Mission 16 - Callita in Trouble (NIC7)
You have the option here to either destroy the truck with a team of
mercenaries en-route to Callita, or get to Callita and help her fight off
the enemies. The truck is marked on the map as a green dot. Callita is where
the destination waypoint is beckoning.
Catch up with the truck and start shooting with Lomaz. The back doors will
swing open showing 2 guys inside. Don't stay in their fire for too long, or
your car will explode, and Lomaz just will not get out. Gun them down from a
distance. If you have to reload, pull off to the side to avoid their gunfire.
Alternatively, shoot out the truck's tyres and it'll crash. In any case, once
the truck is immobilized, you'll be told to get to Calita.
The waypoint is down a small alleyway. Around the first corner are 2 enemies,
you should be on foot by now and gunning them down. Run up the stairs and
kill the 2 guys at the top. There's a grenade launcher in the corner. Shoot
the grenades over the balcony into the crowd of enemies. If you didn't bother
with the truck, you'll now get a nice cutscene of Callita being squashed by
said truck. Give yourself a pat on the back. Now strafe across the railing
and finish off any enemies below that are still alive. A cutscene will kick
in when it's done.
You now have to kill Fabienne. Run back down those stairs to find a car
waiting at the bottom, get in. All you have to do is follow Fabienne... do
not lose her. She's pretty quick, so don't crash. Eventually, she'll crash.
Get out and shoot her dead to complete the mission.
ALTERNATIVE:
Much easy than chasing her, you can run down the steps as soon as the mission
starts and shoot the car as she passes by, one shot kills her. Give it a try,
me and a buddy spent an hour trying to stay on her tail then I just decided
to gun her down as she drove by, one shot will do it.
(Contributed by thejoyofsox)
I tried this, it does work, may take a couple of turns to get the shot, but
it's easier than chasing her.
Mission 17 - Rescue Dubois (NIC8)
Get to the resturant
Ok, off to the destination, which as you've guessed, is a resturant.
Dubois (the detective guy) is being held in there... somewhere. This is a
straight-up shoot-the-hell out of anything that moves mission. Take down
the guys outside, then run up the stairs and finish off whoever's up there.
There's another 2 guys in the lobby. 2 more will run out from a door on the
left of the lobby. Kill them and take the healthpack by the door they came
from. Now go through that open door.
Be prepared for the guy coming from the alcove on the left as soon as you
go through the door. There's one more hiding in there. Behind the red door
are another 2 enemies. Take them down from outside the door, turn run in and
start shooting at the guy on the far right of the room. Watch the cutscene...
Hop in the car. You can't lose the fleeing vehicle, Dubois is inside it.
Chase after it and shoot it to peices. This is easier said than done. The
only advice I can offer is to persevere. If you find Tanner wasting precious
seconds at the start by putting his gun away, press Triangle and L1 at the
same time, he'll just get in the car with no gun. Like this, you should be
able to get right up behind the car for a while.
Once it's wrecked, 2 bodyguards will get out. Shoot them dead and the
mission is complete.
ALTERNATIVE: (contributed by alteredhero)
Figured I'd share this after spending sometime trying to stop this car...so
here it goes. Don't enter the car to chase them. Run to the left and in
front of the car. After a few attempts of the car hitting you, you will
eventually end up on the hood. After doing so, SQUAT or you will fly off.
After squatting you will be able to shoot through the roof and stop the car
in no time. Once stopped, run a little ways and then kill the two guys.
Took me multiple attempts to do this, but it works. Need to make sure you
have enough health as the impact takes some away. Seemed to be easier for
me when not in first person mode.
Mission 18 - Hunted (NIC9)
Get Dubois to the boathouse
Drive along the river to the boathouse. A cutscene will take over, then leave
you in a world of mess. Quickly get in the forklift truck behind you, use it
to lift a crate with the circle button. If you turn too quickly, the crate
will fall and you'll have to start over. They'll have cut through the door
in no time, so don't sit there waiting for the crate to raise, start driving
as soon as you start to pick it up. Drive the forklift between the 2 walkways
next to the crates, leaving the crate in the lifted position. Get out and
climb the ladder. The enemies will be shooting at you by now. Run across,
jump on the crate to bridge the gap to the far platform, collect the gun at
the end, then climb down the ladder. There's a healthpack at the bottom, as
well as a shotgun.
You have a choice here of driving the car, or the boat. It's easier to take
the car. If you do take the boat, kill the 2 guys in the boat waiting just
outside the boathouse before setting sail. I'll take you through the car
route.
2 enemies will come through the door. Shotgun them both. There's another 3
guys outside waiting in cars. Step out so they get out, then get back in,
kill them using the doorway as cover. Take their weapons and the healthpack
just outside the door. Standy behind a car and wait for the roadblock, then
gun down the enemies and take their ammo. Get in one of the cars and head
down the road. There's another roadblock up ahead. Avoid it by driving
around it on the grass.
Get on the main road and go straight. An enemy vehicle will be chasing you.
Once you get in the spiral road, keep going around it towards the center.
You can actually drive all the way - from the beginning, go left to the
blocks that block the road on the right, squeeze the car through the far left
gap. At the top of this slope is a roadblock, so do a u-turn around the wall
then just keep going along until a makeshift bridge thing traverses the road
above you. Speed past the entrance to the castle until you're clear of the
gunfire. If you wish, you can get out and blow their car up. Carry on up the
road (heading anti clockwise, so facing the castle, run to the right).
There's a healthpack on the right by a slope, around the corner is another
machine gun.
From where the healthpack is, there's a slope up the side of the castle.
Run up that. At the top, take down any enemies by ducking behind the wall...
you'll find that you can actually kill them through the wall while you're
ducked down. Where the slope forkes, there's another healthpack on the left
side. Don't try and roll under that pole through the passageway, you'll get
stuck as I have just done. Go back up to the cars. Finish off any remaining
enemies, then head into the entrance. There's a few more guys here behind
cars. Your M16 should make short work of them. Finally, head into the
courtyard to meet Vauban and complete the missions for Nice. See you in
Istanbul.
ISTANBUL
Mission 19 - Surveillance (IST1)
You've got a 'Proximity' meter, which if it fills, you fail, but get too
close and he'll spot you. Follow the car to the building, this is simple.
After the cutscene, jump out of the car, run up the road behind your truck.
There's an entrance to the building on the corner, down the stairs. You
have to get in there undetected.
Walk in the door, go up the stairs to the left. You can use the right analog
stick to rotate the camera to see around corners. At the first corner on the
stairs, take out your silenced 9mm and headshot the guy at the top of the
stairs. Run up the next flight of stairs, stop and turn around. There's a guy
on the balcony that you can headshot from here, but be quick about it or
he'll walk away.
Continue down the corridor. Around the corner at the top is another guard
with his back to you waiting for a headshot from your silenced 9mm. Drop
through the hole in the floor and a cutscene will kick in.
When the cutscene's over, all hell will break loose. Equip one of your
machine guns. Gun down the guy by the door, then the guys on the balcony
on the opposing building from inside the room. Keep strafing to avoid
damage. Go out the door and head right. Around the corner, kill the guy at
the top of the stairs. Run up the stairs, and around the second corner, a
guy is waiting in the doorway at the top of the next flight of stairs.
There's a healthpack at the top of the stairs.
Outside on the rooftop are 3 enemies - one infront of the doorway, another
a little further back by the railing. Kill these from inside. Now run out and
gun down the guy coming from behind the cube-shaped ventilation shaft thing
on your right. There's another guy hiding between the first 2 vent shafts.
Another will run up the stairs (not the stairs you just came up). Down on the
lower roof are 3 enemies. Use the pillar to the left of the stairs as cover
to take out the nearest 2, then pick off the guy on the far left. There's a
second healthpack behind the building that you came out of.
Run down the steps to the lower roof then run back up, get behind that
pillar. 2 more enemies have revealed themselves from behind the cylinders.
Take them down as before. Go back down the steps to the lower roof, head
over to the far right. The stairs straight ahead, see them? 3 enemies will
run up there. Gun them down. There's another guy hiding behind that vent
thing at the back.
Go down the stairs to the the next level down. Run straight to the healthpack
you can see behind that vent, and hide behind the vent. Gun down the 2 guys
on the far side. Run over to where they appeared from, into the building
with the scaffolding. There are steps to the right. On the next floor down
are at least 6 enemies that come from behind the far entrance and the vents.
Gun them all down. Now run through to the back and down the next steps. On
the next level there's a healthpack on the far side. There's a guy in the
street below, slip into first person view and gun him down. Now using the
wall as cover, gun down the 4 guys in the next room, then run in and grab
the healthpack. There's also another guy in the street to shoot. Hop down
the blocks to the ground floor. A cutscene will kick in.
Some more enemies have just arrived in cars, conveniently seeing as how you
now need a car. They're over to your right, so pick them off from a distance.
You'll have to venture out to get the last few. Once they're all dead, take
one of their cars and drive to the destination. Avoid any patrol units that
show up on your map. Get on the southern-most road as quick as possible, then
head across the bridge. There's one coming straight at you, so just stay in
the right-hand lane and gun it past him. Take the first right off the bridge
and follow the road. There's another car up ahead, so again, stay on the far
right and he'll have no chance.
If he's chasing you by the time you get to the destination, you'll have to
lose him. See the 'losing the tail' area of this guide, or just get out and
shoot the driver. Get to the hotel and the mission's complete.
Mission 20 - Tanner Escapes (IST2)
One of the more fun missions this. You'll be given a grenade launcher with
200 grenades, so equip it and go nuts. Blow up any cop cars that are chasing
you until you reach the destination and a cutscene. The only difficulty you
should have is blowing up the cars that get close to the trick... try firing
the grenade in between the headlights, it'll bounce off and the copcar will
drive straight over it.
After the cutscene, drive the boat around the city, going anti-clockwise
(head to the right). There's a few police patrol boats that seem to just sit
there or drive right past you, so they'll cause you no bother. Drive up
between the 2 main islands as far as the second bridge. Use one of the sets
of steps on the side to get back on dry land. You're armed to the teeth, so
gun down any cops that show up.
Nab a car and make your way to the destination. If you get chased, get out
and either gun down the cops or blow up their car with your M79. Enter the
front doors of the motel to complete the mission.
Mission 21 - Another Lead (IST3)
Chase the car
Quickly drive out onto the road and turn left. Keep pursuing the car until
it crashes and a cutscene kicks in (yet another chase ending in the guy
crashing?) The chase is kinda tough, the only good advice I can offer is
watch the map for junctions that he could turn down, and prepare for it.
Once he gets on the blue road, he'll only turn left off of it, so keep an
eye on him.
After the cutscene, it's a straight up shooting mission. Gun down the guys
by the entrance and go in. There's healthpacks littered all over the place.
Around the first corner in the market are 2 enemies, and another one at the
next corner. Now the market splits up. If you wait too long, the guy will
escape. Use the alcoves as cover, keep moving and keep shooting. Look out
for health on the floor and just blast your way through to the target. As
a tip, when you go through the large room with the pool, after that head
right. Someone will shoot a panel from the wall on the right halfway down.
The guy is in there.
Mission 22 - Alleyway (IST4)
Chase the BagMan
Jump in the first car and speed after the guy. Keep close to him until you
get trapped in an alleyway. Run to the red arrow and enter the building.
There's 2 enemies running down the stairs for you to gun down. There's a
healthpack in the corner by the door. At the top of the stairs, gun down
the guy you can see on the upper right outside. One will run in the door,
so be ready with the shotgun. There's one more on the very top balcony
straight ahead at the back, duck down to see him.
Run out to the left, stop at the first corner and turn to face the wall
behind you. Look up and walk back. On the balcony above is a hole in the
wall with an enemy in, pick him off. Now grab the healthpack. Run around
to the other end of the balcony with your shotgun in hand for the guy that's
going to come through the door halfway round. Go through the door and start
on up the stairs, gunning down the enemy who appears at the top of the
stairs.
At the top is a room, with a guy hiding in the far right corner. Kill him
and search where he was standing for more health. There's a door here, go
through and down the stairs, killing the guy in the room below. In the
corner of this room, go through the next door and down 2 flights of stairs
to the courtyard. There's a few enemies here who run from behind pillars.
Kill them all, then get in the car.
Smash the gates down and get on the road, turning left as soon as you get
out. Stay on this road and head towards the destination. There will be
patrol cars to avoid dotted around. If any chase you, destroy them or kill
the drivers. Once you reach the destination, the mission is complete.
Mission 23 - The Chase (IST5)
Stop Calita. Take her alive.
Calita takes a preset route, so I can guide you through it. She's tough to
keep up with, but the main nuance is traffic getting in the way. Try to
follow this:
- Quickly perform a u-turn by jumping on the burnout button and spinning the
car around halfway, tap the brake, then continue accellerating until you
face the opposite direction. Speed after Calita.
- As the road bends, Calita will bear left at the slight kink in the road.
Aim your car between the very last lamppost on the left and the wall to set
yourself up for the next road and avoid the traffic. You'll need a bit of
luck here, the worst problem is traffic in the way.
- Keep heading along this road, watching the map for the second turn on the
right. She'll go down there. You'll have to negotiate a path through the
traffic. You should be right behind her by now to stand a better chance of
keeping-up through the next section.
- Take the very next left. Don't lose too much time on the corners, the road
may be narrow but you'll have to drive quickly and slickly to keep up.
- She'll take the right turn after the first bend, don't miss it. Across the
junction take next left, which you can cut the corner on. Then a right turn
which you can again cut the corner on. Follow her until she gets back on the
road, where she turns left, you'll need to break harder than you think when
coming back onto the road or you'll slide across into a lamppost.
- Keep going along and the road bends left slightly, you'll need to release
the accellerator a little before the junction so you don't coast into the
traffic. Follow her onto the coastal road.
- She may cut through the grassy area on the left, don't folow her. There's
too many trees to meander through, you'll inevitably crash. Just keep on
the road and use the forecourt to cut the next corner.
- If you've kept up with her, keep chasing along the water-edge road until
you reach the bridge and a cutscene.
Dump the car and run down the steps to your right, keep following the walkway
around to the right and nab the boat. Speed over to the opposite island,
there's a stairway behind a boat you can climb up. Run to the front of the
pavillion. If you want, you can fire a grenade in through the doors and see
Calita wounded on the floor, but I haven't found a way to kill her here yet.
Walk in to be put on a motorbike. The chase goes on.
Turn out of the building and go left, keep up with her. If you fall off,
you'll be put back on the bike at the start. A tip for the motorbike chase -
don't brake on corners, you'll lose too much speed. If you have to slow down
just release the throttle a little. For right turns, use the handbrake.
- She'll take the first right.... don't brake
- Then the next left... again, no braking
- Stay on her trail, after the road bears left, halfway down she'll turn
into an archway not marked on the map, but it's opposite the junction
on the right. Use the brake to get through it.
- Get off the gas a little to slow yourself down and swing the bike from
left to right, around the corner, then straight back on the gas halfway
around the corner.
- Speed straight on. You'll need to line up the bike to get through each
of the archways/between the buildings, if you need to do this just
release the accellerator a little, don't use the brake. Also be careful
not to fall off on the bumpy pathway after the fourth gap.
NOTE: it's possible to end the chase right here. If you're close enough,
just ram the bike right into her and she'll fall off. I did it just before
the third gap. You need to be quick through the turns prior to this to get
within reach to pull it off. (thanks to Luke Groves for sending me this
great tip)
- She'll take a right after the small pathway with the trees, then through
a gap in the fence and onto the road. It's pretty straight, so just keep
on her tail.
- Keep watching the map for a junction on the right. She'll turn in there.
- First left, keep following the road to the end where she'll turn right,
then left. There's a bit of traffic hampering this junction, usually a
taxi will be waiting at the junction on the left, so take it wide.
- A little further ahead, she'll crash.
Mission 24 - Bomb Truck (IST6)
Stop the truck
Explosive barrels are being hurled from the fleeing truck. They'll only
slow you down, not destroy you, unless enough of them hit you. Use your
passenger to shoot them. If you can shoot it as it leaves the truck, the
truck will sustain damage. Basically, just keep following with some
nimble driving, shooting at the truck, and ramming into it whenever you
can. If you manage to get ahead of it, jam on the brakes so it slams
into you.
Not much strategy to this mission, just keep persevering, it shouldn't
take many attempts to clear.
Mission 25 - Chase the Train (IST7)
Jump down from the platform and onto the track. Look for the area of
sand on your left, it's yellow in colour. There's a hole in the fence by
there that you can drive through. Jump through it and onto the highway.
For reference, there's a shadow cast on the floor. Watch for the bit
sticking out on the right of this shadow, turn left just before it.
Keep on the gas along the highway until you overtake the train. When you
see the traintrack on the otherside of the fence running parallel to the
road, there's a hole in the fence a little further up. After you pass a
junction, there's orangey coloured sand on the right. Look for a gap in
the fence just after a black wall.
Drive through it and get ahead of the train. This takes some precision
driving and it's easy to miss or hit a tree. Stay ahead of the train until
you reach a bridge and a cutscene kicks in. You don't have to do that bit
again. Now to catch Jericho...
Take down the 3 enemies in this area. There's a full scale street war
going on. Run out and gun down the muliple enemies quickly, you must
protect Vauban and Jones. If you need health, there are 4 healthpacks
situated:
- one by the car on the right halfway up the first hill;
- one by the cars on the left at the top of this hill;
- another behind a car halfway down the next road;
- the last is behind the police roadblock at the end of the second road;
Jones and Vauban are idiots, so don't expect them to kill anybody. They'll
stand infront of an enemy and aimlessly shoot, but you'll have to do all
the work. You can pick off the bad guys from a distance, just strafe until
the view target turns red, then open fire.
Once you get to the alleyway, enemies will pour out from the right. Hang
back and gun them all down. There is health behind the police cars, as
well as ammo. There's one more enemy down the alleyway hiding on the
right, and another behind the skip on the left. Just Jericho left...
If you move behind the skip nearest to him, duck down, move the cursor
until it's on him near the rim of the skip, you can shoot through the skip
and he can't see you.
Game over. Good job. Now watch the ending sequence (yes, despite taking
hundreds of bullets, Jericho's clothes aren't damaged or bloody...)
:: Cheat Codes (CHE1) ::.
Playstation 2:
R1, R2, R1, R2, Square, Circle, Square - Unlimited ammo
(contribued by Rob Hayward)
R1, L2, Square, Circle, R1, R2, L2 - All Weapons
Square, Square, L1, R1, L2, R2, R2 - Invincibility (Doesn't work in Story mode)
L1, R1, L1, L2, Square, Square, Circle - Unlock all Missions
L1, L1, Square, Circle, L1, R1, Circle - Unlock all Vehicles
XBOX: (contributed by Shof515)
Left Trigger, Left Trigger, X, Y, Y, Right Trigger, Right Trigger - All Weopons
X, Y, Right Trigger, Right Trigger, Left Trigger, Left Trigger, Y - Immunity
X, Y, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Right
Trigger - Invicibility
Right Trigger, Right TriggerLeft Trigger, Left TriggerX,Y,Y -
Unlimited Ammo Cheat Unlocked
X, X, Y, Y, Right Trigger, Right Trigger, Left Trigger - Unlock All Missions
X, X, Y, Y, Left Trigger, Right Trigger, Left Trigger - Unlock All Vehicles
Secret game modes:
18-wheeler havoc: kill all 10 Tommi Vercimelli's in Miami
Fugitive: kill all 10 Tommi Vercimelli's in Nice
Infinite mass: kill all 10 Tommi Vercimelli's in Istanbul
:: Contributor Recognition (CON1) ::.
Franck Drake - the Dodge Island shortcut, the car chase shortcuts, the
secret cars, Tommi locations. I wouldn't have bothered
hunting for these, and this guy provided the only
literate and detailed emails showing how to find them. Thanks.
Renzo Bos - the correct names of the guns.
Rob Hayward - Istanbul secret vehicles
Shof515 - official car list
Everyone who contributed alternative strategies for missions, you're credited
next to each mission where your contribution is added.
:: Email policy (EMA1) ::.
Before emailing me, please note that I won't respond to poorly written emails,
by this I mean anyone using Internet slang terms for words like "u", "r", "ur",
"2", "4", "nemor" etc. I don't mind if English is not your primary languge, it
doesn't have to be perfect, just type the word out. Emails like this probably
won't even be read, let alone added to the guide.
Also please choose a relevant subject line for your email. I'm more likely to
reply to an email called "need help on mission 9", "secret cars" etc, than an
email called "about your driver3 guide" or blank subject lines.
If you're contributing to this guide, try to be as descriptive as possible.
If I can't follow your directions, then other readers won't be able to. Also,
please check that your contribution isn't already here. All contributions are
welcome. Please leave what name you'd like to be credited under, whether it's
your real name or a username, or I'll just use your email name.
I'm happy to help you on a mission if you need further help than what's
written here.
Don't send me stuff that you've ripped from other guides. I will check.
Read the rules? You can now contact me at:
[email protected]
:: Copyright (COP1) ::.
This guide is Copyright to GameFAQs user Packing Heat 2004. Please ask my
permission before using it on a website. You may print it out for your
own reference, but may not sell or distribute it.