_________    ________    _________
      |         \  |        |  /         |  /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
      |          \ |        | /          | /                          |
      |           \|        |/           |/                           |
      |                                                               |
 _____|__      _  _     _   _  ______              ___    ____   _____|___   _
|        |    | || |   | | ||||      | ______     /   |  |    | |         | |||
|  .---. |\   | || |   | |  ¯ |____  ||____  |   /  /¯ _/  /| | |______  /   ¯
|  |   | |_\_ | || |   |  \_      /  |     | | _/   | |_.  \| |___    / /
|__|   | |   || || |.-.| |\_|    /  /    _ | ||  /| |    \        |  /  \
      /  |¯¯¯\| || || || |      /  /    | || ||_/ | |     '-. |¯¯¯  /    \
  ___/  /   .-' || '' || |    _/  /  .--' ___|    | |    ___| |   _/  /\  \___
 |     /    |___||____||_|   |___/   |___|        |_|   |_____|  |___/  \     |
 |____/          \      W O R L D      F I G H T E R S             |     \____|
                  \       |\            /|      __________________/
                   \      | \          / |     |
                    \_____|  \________/  |_____|


                    T A B L E     O F    C O N T E N T S

             |----|----|----|----|----|----|----|----|----|----|
             |                                  |              |
             |   01. Legal Disclaimer           |    [LEGL]o   |
             |   02. Introduction               |    [NTRO]o   |
             |   03. Konami Movelists           |    [KMOV]o   |
             |   04. Takara Movelists           |    [TMOV]o   |
             |   05. Hudson Movelists           |    [HMOV]o   |
             |   06. Stages                     |    [STAG]o   |
             |   07. Story Mode Ladders         |    [STOR]o   |
             |   08. Unlockables                |    [UNLK]o   |
             |   09. Credits                    |    [CRED]o   |
             |                                  |              |
             |----|----|----|----|----|----|----|----|----|----|


The table shown above, is divided down the middle, into two parts. The left
contains the names of the various sections of the guide. The right side
contains the search tags that you can use to skip directly to that section.
On Windows computers, you can reach the search function, by pressing the
Control and F keys. There, enter the code you want, and press enter. For
example, if you wanted to skip directly to the Konami Movelists, you would
enter "[KMOV]" and press enter.

____                                                                   ____
|    |                                                                 |    |
| /\ |/\/\/\-----------------------------------------------------/\/\/\| /\ |
|<  >|      > 01. Legal Disclaimer                       [LEGL] <      |<  >|
| \/ |\/\/\/-----------------------------------------------------\/\/\/| \/ |
|____|                                                                 |____|

This file is intended for personal use. It may be reproduced, but only for
personal use (i.e. printing it for a friend.) However, it may not be
published on any website, magazine, or other production -- whether commercial
or free -- without permission, which may be obtained by e-mailing me at
GermanDragon[at]gmail[dot]com. As of now, the only sites that have this
permission are as follows:

[ ] www.GameFAQs.com
[ ] www.IGN.com
[ ] www.NeoSeeker.com
[ ] www.TheGenie.Net
[ ] www.EvermoreForums.com
[ ] www.GamerHelp.com
[ ] www.SuperCheats.com
[ ] www.CheatPlanet.com
[ ] www.CheatHappens.com
[ ] www.vgameforce.com

Copyright (c)2005 Chris Quigley

____                                                                   ____
|    |                                                                 |    |
| /\ |/\/\/\-----------------------------------------------------/\/\/\| /\ |
|<  >|      > 02. Introduction                           [NTRO] <      |<  >|
| \/ |\/\/\/-----------------------------------------------------\/\/\/| \/ |
|____|                                                                 |____|

Dream Mix TV: World Fighters, which is for no apparent reason, Japanese-only,
is an interesting fighting game. Although it is very original in design, the
games it most closely resembles, are Smash Bros. and Smash Bros. Melee. That
is, it's a party-style fighting game, with characters from different series,
crossing over into eachothers' realms, to take part in a fight. In this game,
the actuall story -- which you know, is going to be silly, and unneeded --
is that a television show, is trying to hold the fights, to keep rankings
up. It's a decent game, with no Japanese knowledge required to enjoy. I
suggest checking it out, if you have the necessary equipment for your PS2.

____                                                                   ____
|    |                                                                 |    |
| /\ |/\/\/\-----------------------------------------------------/\/\/\| /\ |
|<  >|      > 03. Konami Movelists                       [KMOV] <      |<  >|
| \/ |\/\/\/-----------------------------------------------------\/\/\/| \/ |
|____|                                                                 |____|

--|-|------------------------------------------------------------------|-|--
 | | Power Pro-Kun                                                    | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Unarmed
--------------------------
[]            Punch
[]+Up         Upward Slap
[]+Forward    Head Toss
[]+Down (Air) Flying Kick
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo

- Punch: This is your basic melee attack. It will do damage, but it won't
 knock your opponent back. This move is useful if you're using it to get
 a quick shot or two in on an opponent that's in your face, but you really
 should either turn it into a combo, or simply stay with your specials.
 This attack has a bit of a short range: It's about half a character's
 width, which isn't very appealing.

- Upward slap: Now this attack is dangerous, unfortunately it has even less
 of a range than the Punch. You actually have to be touching an opponent.
 That being said, if you're ever surrounded, or an opponent is really
 trying to beat on you, this will quickly get them off, while giving mass
 damage. You'll sen them sky-high, and give great damage. That being said,
 it can also be used effectively while in offensive use. If you see an
 opponent on a ledge, and you jump up from below them, this can send them
 hurling through the air. What is also noteworthy about this attack, is
 that using it in the air gets you slightly more height; Perhaps enough
 to grab a opponent's spirit, that's just out of your reach.

- Head Toss: You'll actually toss your head at your opponent, like a
 baseball with this attack. It's a heavy-duty attack, and will often --
 but not always -- knock your opponent away. Reguardless, it does nice
 damage, and is a great move for offensive use. It's range is also much
 greater than any of Power Pro Kun's other basic attacks, and you should
 use it often, between your combos, to keep your opponent on his toes.

- Flying Kick: Although this does do damage, it does little, and will not
 knock your opponent back. For that reason, it is best used as a maneuver.
 It has great range, and can be performed quickly. So, if you have to
 jump, to get a heart, for example, and you qant to quickly get back down,
 before anyone hits you, do the kick. If you happen to be able to hit
 someone in the head along the way, great!

- Two-hit Combo: This is an extension of the basic punch, and it's actually
 pretty useful. The first punch is just a basic attack, but if the second
 one connects, you're opponent will take good damage, and will be knocked
 down, if you end the combo there. However, if you choose not to end the
 combo there, you can use it as the basis for the Three-hit Combo.

- Three-hit Combo: Much like the Two-hit Combo, that this extends from, it
 is constructed by punches placed in a string. In this combo, the first
 attack is the basic Punch, and the second attack is the stronger punch
 that you saw in the Two-hit combo. However, in this one, you'll follow
 that up, with a stronger punch, that will do great damage, and send your
 opponent flying. This is your best match, for a straight up fist fight.

Special Attack Type: Fan
------------------------
()            Fan Swing
() (Air)      Spinning Fan
() (Hold)     Tornado Fan Swing
() (Hold)     Dizzy Fan Swing

- Fan Swing: This is your basic special attack. You'll take a fan out, and
 smash your opponent, sending them through the air. This is a great
 choice for an attack, when you want to deliver quick damage, and get your
 opponent away from you. Note, that you can cancel this, as well as any
 other grounded special, by pressing square while charging.

- Spinning Fan: This is a very useful maneuver. You can jump into the air,
 and spin the fan. Unlike the swing when you are on the ground, this swing
 will keep spinning around you, until you land -- and you can still move
 sideways while using it! This is best used to attack enemies who are in
 the air, or on a platform above you. People who have played either of the
 Smash Brothers Games, will quickly associate it with Link's sword attack.
 And remember, after you hit your enemy into the air once, you can keep
 hitting them up, whenever they come down, and hit your spinning fan.

- Tornado Fan Swing: After pressing the special attack button once, you can
 hold it until an orange circle appears. Then, when you release, you'll
 unleash the same Fan Swing as a normal attack, but you'll also keep
 spinning the fan. You'll then be able to slide along the ground, hitting
 other opponents. If you are in a one-on-one fight, you can load this
 attack while you're opponent is down, but in a melee, you'll be more
 inclined to load it from a distance, then just swing into the fray.

- Dizzy Fan Swing: You can load this special the same way you did the
 Tornado Fan Swing, jsut keep holding the button further, until the orange
 circle turns blue. Then, release. The inital swing here won't be as
 effective as the Tornado or Fan Swing, but you'll be spinning longer;
 In fact, long enough to get a second hit in, on an opponent you knock
 down with the first swing! However, you will become dizzy and fall down
 for a 2-3 second period after using it, and others may attack you.


--|-|------------------------------------------------------------------|-|--
 | | Simon Belmont                                                    | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Whip
-----------------------
[]            90-Degree Whip
[]+UP         180-Degree Whip
[]+Up (Air)   Vertical Whip
[]+Forward    Low Whip
[],[]         Three-hit Combo

- 90-Degree Whip: This attack, is an overhead attack, that slashes the whip
 in front of you. It will hit any opponent directly in front of you, or
 directly above you. This will be your basic frontal-assault attack.

- 180-Degree Whip: Similair to the 90-degree attack, this is a slash of the
 whip that goes overhead. However, this time, the whip is brought back
 over Simon's head. It does increased damage, and will knock opponents far
 into the air, however be aware that it will not hit opponents behind you.
 To compensate for the increased damage of the attack, Simon takes a second
 before he actually slashes the whip. Be are though, that you can link
 multiple strikes together with this. Just keep attacking, as your opponent
 comes down from the air.

- Verticle Whip: If you attack upward while in the air, Simon will whip
 over his head. This attack is quick, and is great for attacking enemies on
 a platform above you. It can also be used as a tool, to get you that last
 bit of height you need to grab a heart that's just out of your reach.

- Low Whip: This attack is a sweep of the whip, that goes along the ground
 in front of you. Like the 180-degree attack, this requires an extra second
 to execute. However, the range is about twenty percent further than the
 regular 90-degree attack, and it does more damage, as well -- It will even
 send your opponent flying forward. It is a great attack to use, when you
 see a chance to just nail your opponent, and knock them away from you. For
 the most part, this should be your main attack.

- Two-hit Combo: This combo combines the basic 90-degree attack, and two
 consecutive Low Whip strikes. The first two attacks will not knock back
 your opponent, they will just lay damage on him, while he stands in place.
 The third strike, however, will send him sprawling through the air. If
 your opponent gets up-close, and asks for a melee fight, this attack is
 the answer.

Special Attack Type: Cross
--------------------------
()            Rotating Cross
(),()         Double Rotating Cross
()+Up         Diagonal Toss
()+Forward    Horizontal Toss

- Rotating Cross: Simon's basic special, is really more of a shield, than
 an offensive attack. It will cause a large cross to rotate around his
 body, and should an opponent get close, and touch it, they'll take damage.
 However, this can be used as a weapon. If you use it when you are within
 spitting distance, it will nail them as you release it from your hand. It
 can also be combined with melee attacks; As you use your whip, the cross
 may get in a few strikes as well. Do be aware though, that the cross will
 not knock opponents down -- It just damages them.

- Double Rotating Cross: This attack is pretty straight forward. You have
 two rotating crosses as opposed to one. The obvious benefits, are that you
 are more likely to have them hit enemies, or enemies hit them. Don't bother
 pressing the button more than twice though. You'll put Simon at risk, as
 he'll do the throwing animation, but not toss a new cross. This will leave
 him open for attacks.

- Diagonal Toss: Doing this, will toss a cross upward, at a 45-degree angle,
 in front of you. This can be good for nailing an enemy, who's perched on
 a platform above you, or an enemy who's diving at you from the air. Like
 the Rotating Cross, you can have up to two at once -- And if you turn
 around in the middle of the attack, and toss a second one, you can even
 have them going in different directions.

- Horizontal Toss: This is one of Simon's heavy hitter attacks. Simon will
 toss a cross straight ahead in front of him: It it goes quite far. It
 reaches further than even the Low Whip attack. Not only will it knock
 your enemy over, it will do good damage. It takes slightly longer to do
 than a melee attack though, so be careful. Also note, that although you
 can toss two at once, that will rarely benefit you, as you can't hit an
 opponent on the ground with it. Not to mention, if the two crosses touch
 each other, both will be knocked off their path, and will return to you.

--|-|------------------------------------------------------------------|-|--
 | | Twinbee                                                          | |
--|-|------------------------------------------------------------------|-|--


Basic Attack Type: Unarmed
--------------------------
[]            Punch
[] (Air)      Spinning Kicks
[]+Up         Backflip Kick
[]+Forward    Rocket Punch
[]+Down (Air) Dropkick
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo

- Punch: This is a basic short-ranged attack. Either convert it into a
 combo, or don't bother using it at all. It's essentially useless on its
 own, like most punches.

- Spinning Kicks: This attack isn't really bad, but more often than not,
 you'll have a better move handy. For example, this can be used to attack
 opponents on a platform above you, but so can the stronger Backflip Kick.
 It can also be used to attack opponents in front of you (if you don't
 attack until you're about to land on the ground) but so can the Rocket
 Punch. This one is probably a pass.

- Backflip Kick: This is Twinbees first good move. He'll do a flip, into
 the air, while kicking. He'll nail anyone directly in front of him, as
 well as people above him -- Say, on a platform above you. You have to
 remember though, that unlike some Up+[] moves, this move is not
 forgiving. You must connect sqaurely with your opponent to do damage.

- Rocket Punch: This is Twinbee's heavy hitter, and is without a doubt
 his strongest attack, except for the bells, which you can't control
 completely. Twinbee will launch his fist forward, covering a good
 distance. It covers roughly seven times the length of a normal punch.
 If it connects, bank on good damge, and knocking your opponent back.
 Be careful though, you'll be very vulnerable while you're fist is
 being launched, as you can't move. I'd still reccomend this as a main
 way to attack when using Twinbee.

- Drop Kick: This is a quick lunge towards the ground, at a 45-degree
 angle. Twinbee's kick is actually quite fast, and does decent damage. It
 even knocks opponents into the air. Unlike most characters, Twinbee can
 effectively use this move in everyday fighting situations, as well as
 a maneuver to avoid something.

- Two-hit Combo: This combo consists of two punches being linked together.
 Neither of the punches are very strong, although sometimes the second
 one will knock down your opponent, if you end the combo here. Still, it's
 best to follow up with a third hit.

- Three-hit Combo: This combo has a rising knee following the two punches
 of the Two-hit combo. The knee will do decent damage, it will knock your
 opponent into the air every time. This is great for quick in-your-face
 fights, or when you're facing a group of people, and it would be too
 risky to try and send of a Rocket Punch.

Special Attack Type: Bell
-------------------------
()            Bell

- Bell: Pressing the () button will cause a bell of a random color (Red,
 Blue, Green, or Yellow) to appear, and be sent out at an arc. If you are
 standing still, the arc won't be very big; The bell will land directly in
 front of you. If you are jumping, however, the bell will be sent across
 the screen. When the bell hits someone, it will explode, but if it doesn't
 hit anyone, it will bounce around for a few seconds before exploding. Now,
 if the bell happens to be blue, some hearts will pop out. If it is red, a
 line of energy will appear verticle to the bell for a few seconds. If it
 is green -- perhaps the best effect -- a large explosion will occur. If it
 is yellow, direct damage is given if it hit someone, but no effect occurs
 after the bell disappears. All players can pick up and throw a bell, if
 they have time, but overall, this move is a spin of the wheel; A complete
 bet. It may be the style for some players, but it's risky, because all of
 the effects hurt you as well, making it hard to use in closed quarters;
 And it's simply hard to aim in open areas.

--|-|------------------------------------------------------------------|-|--
 | | Solid Snake                                                      | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Unarmed
--------------------------
[]            Punch
[] (Air)      Spinning Kick
[]+Up         Jumping Kick
[]+Forward    Crescent Kick
[]+Down (Air) Drop Kick
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo

- Punch: This punch, although not as short distanced as some others, is
 still not very strong or powerful. It will serve it's purpose if you
 use it as the first step in a three hit combo though.

- Spinning Kick: This kick is not very powerful, but it does have a decent
 radius of attack, and will get opponents on both sides of you. It can be
 used most effectively, when knocking opponents off of a grappling ledge,
 or to get a quick shot in when jumping to a ledge yourself. In most other
 cases, however, the Jumping Kick is a better choice.

- Jumping Kick: This attack is similair to the Spinning Kick, and can be
 used both on the ground, and in the air, with slight variations. The one
 in the air, will attack slightly higher. Both of them will give you a bit
 of a jump, though. This attack is great for attacking opponents on a
 platform above you, or an opponent hanging on a ledge. The main difference
 between it and the Spinning Kick, however, is that this attack does more
 damage, but only attacks opponents in front of, or directly above you.

- Crescent Kick: This attack will cause you to jump forward a few feet,
 while doing a kick through the air. The kick itself looks awkward, as if
 it could be used to attack an opponent above you, but that's not a great
 idea. As strange as it looks, it is best used to attack opponents directly
 in front of you. It will connect, and it will do good damage.

- Drop Kick: Using this, will cause Snake to kick directly downward, hitting
 and often knocking over, any oppoent standing below him. This can be used
 as an attack, as well as a maneuver to get out of the air quickly, if an
 opponent is attempting to hit you.

- Two-hit Combo: This is an extension of the basic punch -- Another punch.
 This one will do more damage, and will occasionally knock an opponent
 down, but it's no heavy hitter. This is best used as a stepping stone for
 the Three-hit Combo.

- Three-hit Combo: This is a follow-up of the Two-hit combo. Basically, it
 consists of the two punches, followed by a roundhouse kick. The first two
 punches do little damage, but the roundhouse should deal nice damage,
 while knocking your opponent back at the same time. This is great for
 quick melee skirmishes.


Special Attack Type: C4
-----------------------
()            Plant C4
() (Grabbing) Plant C4 on Opponent
() (Air)      Throw C4

- Plant C4: This attack, when used on the ground, will cause Snake to place
 C4 -- a type of remote detonator bomb -- on the ground in front of him.
 It can not be picked up, or moved once placed, but another tap of the
 button will cause it to explode. That is the only way to get rid of one
 of these, as they are safe to attack and walk on. That's why these make
 such great traps. Make sure to get away from it yourself though!

- Plant C4 on Opponent: Grab you're opponent using the Triangle button, and
 you can have some real fun with C4! You'll place the bomb on their back!
 Unlike normal C4, you don't detonate this on your own. Just toss your
 opponent, and they will explode on impact. This is really just a way to
 increase the damage of your throw, but it may prove useful, if you toss
 an opponent with C4 on them, into another opponent. However, if you are
 hit while holding an opponent you've already set a bomb for, they'll
 escape. However, you can still detonate that bomb by pressing the button
 one more time!

- Throw C4: This is virtually the same as the Plant C4 attack, but this time
 you toss it. This can be useful for a long range attack, rather than a
 trap, since you'll be able to safely detonate it as soon as it lands. The
 distance that you toss it, depends on how high you are. The higher you are,
 the further you'll throw it. You can get it between three and ten feet,
 approximately, depending on your timing.

--|-|------------------------------------------------------------------|-|--
 | | Moai                                                             | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Unarmed
--------------------------
[]            Headbutt
[]+Up         Spinning Jump
[]+Forward    Diving Headbutt
[]+Down (Air) Spinning Stomp
[],[]         Two-hit Combo

- Headbutt: Due to the actuall size of Moai's head (which is also his
 body) this attack has a pretty good range. However, it is pretty slow,
 and will probably allow an opponent to counter if you miss. Still, it
 will be one of your main attacks, as it attacks directly, unlike any of
 your special attacks.

- Spinning Jump: This will cause Moai to spin upwards, as he jumps. It can
 be used in the air to gain height, as well. This is great for opponents
 on platforms above you, but there is a small amount of time, where you'll
 be wide open for attacks, after landing on the ground.

- Diving Headbutt: This is probably Moai's strongest attack. He'll dive
 forward, in a flip, as he headbutts. It has twice the range of the basic
 headbutt, and is guaranteed to provide damage, and knock your opponent
 back some ways, but be careful with it. This causes you some serious
 time. Whether you hit or not, it will be about three or four seconds,
 before you get up again, and in a fight with more than one opponent, that
 can be very dangerous.

- Spinning Stomp: This attack, is like the Spinning jump, in reverse. You
 will slam down on the ground, spinning, and will attack any opponent
 that's directly below you. It will knock your opponent down, but like all
 of Moai's basic attacks, it will cost you some time, for you to recover.
 Thankfully, it's only about a second for this attack.

- Two-hit Combo: This attack, is an extension of the Headbutt... With
 another headbutt, actually. The difference is, that the second headbutt
 is strong, and fast. It will send your opponent flying. Also, this combo
 has less reload time than almost all of Moai's other moves. That alone,
 should make this your main choice in melee fights.

Special Attack Type: Energy Ball
--------------------------------
()            Energy Disk
() (Hold)     Big Energy Disk
() (Hold)     Giant Moai

- Energy Disk: This is an energy disk, that will shoot off at a random
 angle, between 45 and 90 degrees. You can have up to three on screen at
 once -- pressing the button after that, will just waste time. The disks
 will bounce off a walls, but after about 5 seconds, they'll disappear.

- Big Energy Disk: Perform an Energy Disk attack, but hold the button down
 longer, to do a stronger version of the attack. This attack takes longer
 to do, obviously, but the disks are bigger, stronger, and last about a
 second longer than the regular attacks.

- Giant Moai: Hold the button until sparks form around you, before letting
 go, and you're attack will be much different. You'll form a giant Moai
 stature, near you! It will last for a short while -- facing whichever
 direction you are, as you summon it -- and will allow you to fire blasts
 from its mouth, by pressing circle; So you'll be firing blasts from both
 your own mouth, and its mouth. The blast coming from the large statue,
 are huge. They are bigger, and stronger than the Big Energy Disks.

____                                                                   ____
|    |                                                                 |    |
| /\ |/\/\/\-----------------------------------------------------/\/\/\| /\ |
|<  >|      > 04. Takara Movelists                       [TMOV] <      |<  >|
| \/ |\/\/\/-----------------------------------------------------\/\/\/| \/ |
|____|                                                                 |____|

--|-|------------------------------------------------------------------|-|--
 | | Licca-Chan                                                       | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Dress
------------------------
[]            Spin
[]+Up         Jumping Spin
[]+Forward    Strong Spin
[],[]         Double Spin
[],[],[]      Triple Spin

- Spin: Licca-Chan will do a quick slap, as she spins around. Any opponent
 that is hit by her slap, or by her dress at the start of the spin, will be
 hurt, although touching her as she spins will not damage them. This attack
 is very short range, and has quite a bit of recovery time for the user.
 Stick to stronger attacks.

- Jumping Spin: This is like a spin, with an uppercut in place of the slap.
 It is quite effective, and will knock your opponent into the air. However,
 as far as upward-attacks go, the range is simply horrible, and it's even
 harder to pull off as you jump. You can use it effectively every now and
 then in a close-combat fight, but don't use it on opponents on a ledge
 above you, as you might with other upward attacks.

- Strong Spin: This is similair to the normal Spin attack, however it will
 knock your opponent back, and may give several hits. Still, it is not
 very strong. It is mostly effective, when used to knock an opponent away
 from you after you've used one of your Special Attacks.

- Double Spin: The double spin, as it sounds, is an extension of the
 original spin attack. However, it is more of a cancellation of the first
 spin. Press the button once to spin, then press it again, and Licca-chan
 will immediately go into a faster spin, that will knock an opponent down.
 As mentioned, if an opponent touches you after you are spinning, they
 will not be hurt. However, if you do a double spin afterwards, they will
 be. This is also the base of the Triple Spin.

- Triple Spin: Similair to how the double spin was a move based off of the
 Spin, this is based off of the double spin. Press the button again while
 doing a double spin, and Licca-Chan will do a slight jump, and then turn
 it into a third spin. This will knock your opponents back, and it is a
 great alternative to the Strong Spin.

Special Attack Type: Dress
--------------------------
()            Level 1 Energy Spin
() (Hold)     Level 2 Energy Spin
() (Hold)     Level 3 Energy Spin

- Level 1 Energy Spin: By pressing and releasing the circle button, Licca
 will emit a small circle of energy covered in flowers around her body.
 Any opponents caught in this field of energy, will lose hearts, that will
 automatically be drawn to Licca-chan. This isn't too effective unless
 you load it to Level 2 or 3 before using it though. Note, that you are
 not protected while using this attack. Even though opponents will lose
 hearts, they can still attack you, to end the attack.

- Level 2 Energy Spin: If you push the circle button, and hold it until
 Licca-chan glows orange before releasing it, you'll emit a much larger
 energy wave, that covers more distance, and absorbes two-to-three times
 the amount of hearts that a Level 1 attack does. This attack is slightly
 slow, but it's effective in the middle of a group of enemies.

- Level 3 Energy Spin: If you push the circle button, and hold it until
 Licca-chan glows blue before releasing it, you'll emit a much larger
 energy wave, that covers more distance, and absorbes two-to-three times
 the amount of hearts that a Level 2 attack does, and 4-5 times the
 amount of heart that a Level 1 attack does. The downside to this attack,
 is that it takes so long to load up. Although if done in a group of
 enemies, it's devestating.

--|-|------------------------------------------------------------------|-|--
 | | Tyson Granger                                                    | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Unarmed
--------------------------
[]            Punch
[]+Up         Rising Knee
[]+Forward    Side Kick
[],[]         Two-hit Combo
[],[],[]      Rolling Combo

- Punch: This is a basic short-ranged attack. Either convert it into a
 combo, or don't bother using it at all. It's essentially useless on its
 own, like most punches.

- Rising Knee: This is an attack that's useful for attacking oppoonents on
 a ledge above you, or opponents that are directly in front of you. It will
 knock them into the air as well, but it causes you to take second to
 regain yourself, after you land. That makes it almost impossible to use
 this other-wise good attack in a juggle.

- Side Kick: This is your basic strong attack. It's range is slightly
 longer than that of a punch, and it is much stronger. It will always lead
 to your opponent being knocked away, as well.

- Two-hit Combo: Tyson Granger doesn't have the strongest of punches, and
 you can really tell with this combo. It will rarely lead to your opponent
 being knocked down, and it does minimal damage. This serves as the base
 for the three-hit combo, which is rather good, but on it's own, this
 attack is essentially useless.

- Three-hit Combo: Now this attack makes up for Tyson's sub-par Two-hit.
 What he will do, is do two basic punches, and then do a rolling punch.
 And aloth that punch isn't strong either (although it can knock your
 opponent down, it won't knock them away) the real meat of the move lies
 in the roll itself; It does damage! And what makes it so special is that
 rather than one hit, it usually does at least two, and as many as four!
 So you can essentially have a six hit combo. This works best if you pin
 your opponent against a wall.

Special Attack Type: Bey Blade
------------------------------
()            Level 1 Bey Blade
() (Hold)     Level 2 Bey Blade
() (Hold)     Level 3 Bey Blade

- Level 1 Bey Blade: One press of the button, will cause you to toss a
Bey Blade. After a second or two, it will explode, and a dragon will come
out. That's not what causes the damage though. After a second, the dragon
will fade away, and a small whirlwind will stay in it's place for about 5
seconds, and any opponent that touches it, will be launched into the air,
and will take damage. However, the player that uses it will not be affected.

- Level 2 Bey Blade: Press the button, and then hold it for a second, so
that Tyson Granger has an orange energy shield around him, before your throw
the Bey Blade. This will cause the same type of attack, except this time the
whirlwind is about three times as big, and will stay for about 8 seconds.
Other than that, there's no big changes. It doesn't seem to do increased
damage.

- Level 3 Bey Blade: Press the button, and hold it for a few more seconds,
and Tyson Granger's body will sparkle. Let go of the attack now, and you'll
get a huge attack. It's at least 5 times as big as the original attack, and
it will last about 12 seconds. This attack is long enough, so that if an
opponent gets stuck in the whirlwind, they may take damage twice. Other than
that, there's still no change with the attack.

--|-|------------------------------------------------------------------|-|--
 | | Optimus Prime                                                    | |
--|-|------------------------------------------------------------------|-|--


Basic Attack Type: Unarmed
--------------------------
[]            Body Punch
[]+Up         Overhead Punch
[]+Forward    Kick
[],[]         Two-hit Combo
[]+Down (Air) Knee Drop

- Body Punch: Despite being some superpowered robot, your basic punch is
 quite weak. It will not knock your opponent back or down, and it has a
 bit of a reaction time too. It's not recommended at all; Not even for the
 two-hit combo, since that's recation time is work, and the Kick works
 better in most cases anyway.

- Overhead Punch: This punch is quicker than the Body Punch, and it has a
 slightly better range, but a 1-2 second reaction time afterwards, which
 will leave you open for attacks. It will knock your opponent up into the
 air, but again, it's a move you should probably pass on using.

- Kick: Now this is Optimus's heavy hitter attack. You'll do a powerful
 kick that will do a good amount of damage, while at the same time
 launching your opponent away from you. Besides the Special Attacks, this
 will probably be your most used move.

- Two-hit Combo: This is a body punch followed by a right hook. While the
 hook will send your opponents through the air, you'll suffer 2-3 seconds
 where you can't react afterwards, and it's usually not worth it, especially
 when you have the kick in your arsenal of moves.

- Knee Drop: Pressing Down and square while in the air will cause Optimus
 to do a Knee Drop almost directly below him. This can be useful if an
 opponent is below you obviously, but as Optimus isn't very fast, it's not
 as useful for a movement maneuver as it is for certain other characters.

Special Attack Type: Truck
--------------------------
()            Truck Sweep
()+Forward    Truck Drive

- Truck Sweep: Optimus will transform into a large truck, then in a sweeping
 motion, turn, so that the cargo area of the trucks sweeps around, hitting
 opponents in front of you. It has great range, does good damage, and will
 send opponents into the air. It should go without saying that this is a
 good move that you'll be using fairly often. Note, that if you do this
 move while in the air, Optimus will wait until he hits the ground to do
 the sweeping motion. This can be used for sneak attacks on your opponents.

- Truck Drive: Optimus will transform into the same truck he used for the
 Truck Sweep, but this time he'll simply drive forward until he hits a
 wall. Falling off a platform, or hitting an opponent will not cause him to
 change although hitting opponents doesn't do too much damage. It can be
 helpful to charge into a group of opponents though.

--|-|------------------------------------------------------------------|-|--
 | | Microman                                                         | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Gun
----------------------
[]            Gun Shot
[]+Forward    Strong Gun Shot
[]+Up         Energy Balls
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo
[]+Down (Air) Energy Kick
[]+Up (Air)   Energy Shield
X (Air)       Jetpack

- Gun Shot: Microman fires a gun, obviously. Howver, it's not a bullet,
 but a big blast of fire from the gun, that doesn't go anywhere; So it's
 really a melee attack. For a basic attack it does good damage, but it's
 so easy for your opponent to just attack you afterwards. The Strong Gun
 Shot is recommended over this for all situations.

- Strong Gun Shot: This is similair to the normal Gun Shot, except it does
 more damage, has a longer range, and is surprisngly faster. Not only
 this, it will knock your opponents back. This is a great attack, and
 leaves absolutely no use for the regular Gun Shot.

- Energy Balls: This is a short range attack, that attacks opponents
 directly in front of you, or directly above you. Microman creates three
 energy balls, that disappear a few seconds after being created. They
 don't move, but any opponent that touches them will be blasted into the
 air, and will take damage.

- Two-hit Combo: This is one Gun Shot, followed by another Gun Shot. It
 will knock your opponent onto the ground, but the Strong Gun Shot is
 superior in every category, reguardless; It's stronger, faster, and
 knocks your opponent further away.

- Three-hit Combo: This is not three Gun Shots as you might think. In fact
 this combo is quite powerful and useful. The only catch is, it's not
 very fast, and it's pretty easy for an opponent to get a block in, which
 will leave you open for taking damage. As for the actuall move, Microman
 will fire two gun shots, and follow them up by doing a single energy
 ball from his hands. If it connects your opponent will be sent flying.

- Energy Kick: Microman's kick isn't very fast, as he does a spin at the
 start just for show, but after that, he'll do a pretty powerful kick
 which is very useful for opponents on a platform below you.

- Energy Shield: Like Most Up Square attacks, this can be used to attack
 opponents on a platform above you. However, this attack in particular
 has horrid range, and you'll have to be centered on your opponent as you
 use it for it to be effective at all. This move you should consider
 passing on. It's very sub-par.

- Jetpack: This is not a move, per say, but it's an interesting maneuver
 that only Microman has. Press the X button while you're in the air, and
 Microman will activate his Jetpack. You'll then be able to move left and
 right without being affected by gravity. You can press the X button a
 second to to deactivate the Jetpack, and fall to the ground.


Special Attack Type: Giant Robot
--------------------------------
()            Transform Kick
()+Forward    Transform Chop
()+Up         Transform Spin Attack

- Transform Kick: Microman will transform into a giant robot, deliver a
 kick, and then transform back into his original form. It's pretty good
 damage, but only hits people on the ground directly in front of you. It
 may or may not knock them into the air as well.

- Transform Chop: Just like transforming to do a kick, Microman can also
 transform to do a chop. This attack goes much higher into the air, and
 will go right over the heads of opponents on the ground. Thus, the
 situations in which it is useful decreases. That being said, if you
 happen to have an opponent on a platform next to you, it might help.

- Transform Spin Attack: Similar to his other transformations, Microman
 will take the form of a giant robot. In this attack, he will then jump
 into the air, and spin around as he rises upward. Any enemies directly
 above you will take damage, but this move still isn't great. It's even
 less useful when you take into account the time it takes for Microman
 to start fighting again after the attack.

--|-|------------------------------------------------------------------|-|--
 | | Asuka                                                            | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Sword
------------------------
[]            Punch
[]+Forward    Sword Slash
[]+Up         Jumping Sword Slash
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo
[] (Air)      Diving Kick
[]+Down (Air) Diving Slash

- Punch: To be fair, the range is not terrible. Other than that though,
 this is a horrible move. It's weak, and it doesn't even stun your
 opponent. You will be hit afterward, without question.

- Sword Slash: Now this attack makes up for the lame punch Asuka has.
 She'll get in a sword slash that is both quick, and powerful. It will
 knock your opponents back, and even more, the recovery time is very
 low, so you'll be right back into the fight after using it.

- Jumping Slash: Asuka will do a spinning slash with her sword, in the
 air. Not only is it a 360 degree attack, but it gets her a decent
 amount of extra height for the jump as well. This is great for
 attacking opponents on a platform above, or opponents in the air. It is
 also very flexible for being used to grab hearts that are above your head.

- Two-hit Combo: This is an extension of the basic punch: A second punch.
 Like the first one, this is weak and should be avoided. Even the third
 hit of the combo is almost worthless.

- Three-hit Combo: The final hit of the combo, is a slash of the sword,
 that will send your opponent into the air. It's actually not the worst
 combo finisher, but it's just easier, and makes more sense to directly
 do a Sword Slash, instead of getting in a weaker version, that may end
 up being blocked before you finish the combo.

- Diving Kick: This is actually more of a diving kick "Position" then a
 diving kick, since Asuka makes the pose without moving. However, if you
 jump towards an opponent before pressing the button to do the kick,
 you'll be able to connect. It's not a bad attack. It's weaker than the
 Diving Slash, but it's quicker.

- Diving Slash: Asuka will take out two swords, and swing them around, as
 she dives at a 45 degree angle, towards the ground. This is a really
 great diving attack for opponents on the ground, or on a platform below
 where you are.


Special Attack Type: Fire Bombs
-------------------------------
()            Low Toss
()+Up         High Toss
()+Forward    Wall Bomb

- Low Toss: Asuka will toss a fire bomb a few feet in front of her onto
 the ground. If it hits the ground, 6 spouts of fire will burst up, in
 a straight line in the direction she threw the bomb in. Any opponent
 hit by a flame will be damaged, but if you hit them with the first bomb,
 sometimes you'll cause them to "ride" the flames, and take huge damage,
 as the flames keep spouting onto the opponent. Note that you can only
 have one fire bomb on screen at a time. This flame is not dangerous
 to the user.

- High Toss: This works virtually the same as the Low Toss, except the
 bomb will be tossed upward. This can be used to hit opponents on a
 platform above you.

- Wall bomb: This will send a spear-like flame straight ahead. Even if it
 hits an opponent, they will not take damage. The spear keeps moving
 until it hits a wall, at which point a large burst of flame will shoot
 from the wall. Any opponent standing in front of the wall will take
 damage, but like the other fire bomb attacks, the user will not.


--|-|------------------------------------------------------------------|-|--
 | | Megatron                                                         | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Unarmed
--------------------------
[]            Low Kick
[]+Forward    Punch
[]+Up         High Kick
[],[]         Two-hit Combo
[]+Down (Air) Knee Drop

- Low Kick: Unlike Optimus, Megatron's kick is quite weak, and will do
 very little damage. However, it's the basis of a decent two-hit combo,
 so you may be using it more often than you'd think.

- Punch: Also different from Optimus, is Megatron's punch. It's actually
 quite powerful, and will send your opponents backwards through the air.

- High Kick: This move is essentially useless on the ground, but if you
 use it while jumping, it becomes quite dangerous. It is one of the many
 moves used to attack opponents either in the air, or on a platform
 above where you are standing.

- Two-hit Combo: Megatron's two-hit combo is a basic Low Kick, followed
 by a shoulder thrust, that will send your opponent backwards. It's
 pretty good damage, and can be mixed in with Punches to deliver quite
 a bit of damage.

Special Attack Type: Gun
------------------------
()            Gun Transformation

- Gun Transformation: Now this is a very interesting attack. Megatron
 will transform into a gun, that will float in the air. You can then use
 the D-pad to rotate it. It can't face directly up or down, however. Moving
 it past the 0 or 180 degree line will cause the Gun to face the other
 way. Once you're done aiming, press circle again to fire a bolt of energy.
 Fire it twice, and you'll transform back into Megatron. The energy balls
 will bounce of the ceiling walls and floors for a while or until they
 hit someone, but the user will not be damaged.

____                                                                   ____
|    |                                                                 |    |
| /\ |/\/\/\-----------------------------------------------------/\/\/\| /\ |
|<  >|      > 05. Hudson Movelists                       [HMOV] <      |<  >|
| \/ |\/\/\/-----------------------------------------------------\/\/\/| \/ |
|____|                                                                 |____|


--|-|------------------------------------------------------------------|-|--
 | | Bomberman                                                        | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Unarmed
--------------------------
[]            Punch
[]+Up         Uppercut
[]+Up (Air)   Jumping Kick
[]+Forward    Shoulder Block
[]+Down (Air) Head Stomp
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo

- Punch: This is Bomberman's weakest, and most basic attack: The Punch.
 It's short range, and like most characters' Punch attack, it's really
 only useful when it's being used as the basis for longer combos.

- Uppercut: The Uppercut is quite strong, and will send your opponent
 high into the air -- You may even be able to juggle them. However, this
 attack has the worst range you can get. Not only do you have to be
 touching your opponent, you have to actually be _on_ them. This attack
 can be useful, if you run into your opponent, and pull it, but don't
 make it a pattern. It's very easy to beat an opponent senseless, if they
 try to get that close, too often.

- Jumping Kick: With this attack, Bomberman will jump into the air, and
 do a high kick. This attack is great for targetting an opponent on a
 platform above you, and is great for juggling. However, this attack's
 speed, and ease of use, will allow you to easily kick people jumping at
 you as well. It's also a great tool to launch you in the air, to grab
 a heart, when necessary.

- Shoulder Block: Like most other characters, Bomberman has a strong
 melee attack as well as a quick one. Although, Bomberman's strong one,
 is quick as well, which is a plus. This attack will launch your opponent
 away, and has a decent range too. This attack is good for frontal
 attacks, but you'll probably find yourself focusing on bombs more often.
 Still, try to toss it in the mix when possible.

- Head Stomp: This interesting attack, allows Bomberman to drop to the
 ground quickly, and hit opponents below them. Although it's hard to set
 out to nail it, if you're opponent isn't expecting it -- As this is
 indeed a unique attack -- you can drop down on them for easy damage.
 You can also take advantage of opponents stuck in a crowd. If you Stomp
 onto a group of fighters who are busy with eachother, you'll likely
 be the star of the show.

- Two-hit Combo: This attack isn't much better than a normal punch. In
 fact, for all intents and purposes, that's exactly what it is: Two
 punches. The only difference, is that the second punch may knock over
 your opponent. This is best used as a basis for the Three-hit combo.

- Three-hit Combo: This is the melee attack that makes it all worthwhile.
 You'll start off with two punches, but you'll finish off with a kick
 that does big damage, and sends your opponents flying. This attack is
 a must for melee brawls, where bombs are out of the question, and when
 a Jumping Kick just won't hit your opponent.

Special Attack Type: Bomb
-------------------------
()            Bomb

- Bomb: This is, perhaps, the most flexable move in the game. Pressing the
 button will create a bomb (and you can have up to three bombs at any
 time.) that is fully interactive. You can pick it up and throw it, you
 can punch it -- which will send it flying forward -- or you could just
 wait for them to explode. In most cases, this will be used as your basic
 attack, by means of punching it into your enemies. A few words of advice
 though, you can take damage if you are caught in the explosion, and your
 opponents will be able to toss, or knock the bombs back into you. Use
 these with caution. And be aware, that they will explode on contact, if
 they are knocked into a player.


--|-|------------------------------------------------------------------|-|--
 | | Momotarou                                                        | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Sword
------------------------
[]            Slash
[]+Up         Upward Slash
[]+Forward    Sliding Slash
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo
[]+Down (Air) Diving Slash

- Slash: This is your basic slash, not much to say. It doesn't do good
 damage, but it's the first step in performing a good combo.

- Upward Slash: This slash will attack opponents above you. If you jump
 while using it, it can be effective for taking out enemies on a platform
 above you.

- Sliding Slash: Momotarou will do a quick and powerful sword strike as
 he does a dash forward. The range for this move is quite good, and it
 will almost always knock your opponents back. This move will be your
 most used move, as it's even more effective than Momotarou's special
 attacks (which aren't very good at all.)

- Two-hit Combo: This is one slash, followed by another. Although the
 second slash will usually knock your opponent down, it's still best to
 follow this up with the third hit of the combo.

- Three-hit Combo: This is a headbutt following two strikes of the sword.
 Now I don't know how much calcium this guy's been eating to make his head
 more damaging than a steel blade, but this attack will send your opponent
 flying through the air, and deliver big damage.

- Diving Slash: Pressing down and X while in the air, will cause Momotarou
 to dive towards the ground at a 45 degree angle, while using his sword.
 This is the quickest diving attack in the game by far, and you can
 easily score hits on your opponents with this move, before they have
 time to react to it.

Special Attack Type: Animals
----------------------------
()            Cat
() (Air)      Bird

- Cat: Momotarou will pull a cat out of somehwere, and let it loose.
 The cat will then run back and forth for a while (About 15 or 20 seconds)
 or until it hits an opponent. When it hits an opponent, it will do
 damage. Nothing too complicated, although it can create quite a bit of
 chaos in the middle of a battle.

- Bird: Press circle while you're in the air, and a bird will appear, and
 begin flying around Momotarou. If it hits an opponent, it will do
 damage, but honestly, if it does hit an opponent it will be by accident.
 It couldn't hurt to have the bird out, but don't count on it to save you.


--|-|------------------------------------------------------------------|-|--
 | | Master Higgins                                                   | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Unarmed
--------------------------
[]            Finger Poke
[]+Forward    Scream
[]+Up         Headbutt
[],[]...      Poke Combo
[]+Down (Air) Diving Headbutt

- Finger Poke: This is a basic poke. I guess it could sting a little...
 It's really only useful for the Poke Combo that you can do.

- Scream: This is a heavy hitter attack. Master Higgins will scream, and
 any opponent standing directly in front of him will be hit by a sound
 wave with the word "AHHH" in it. This will do decent damage, and knock
 your opponent back, but it doesn't have a good recovery time at all.

- Headbutt: This isn't a normal headbutt, it's more of a jumping headbutt.
 Master Higgins will jump into the air, and stick his head out. It's
 rare that you'll be in a situation to use it effectively, but if an
 opponent jumps at you at a 45 degree angle from above, it could be used.

- Poke Combo: After you do one poke, you can continue to press square
 three or four more times, to turn it into a combo. Master Higgins will
 keep nailing his opponents with pokes. And although it looks more
 annoying then painful, a four or five-hit combo is pretty dangerous.

- Diving Headbutt: This looks more like a pelvic thrust actually, and it
 doesn't look at all painful. It is though, evidently. Master Higgins
 will pelvic thrust himself at the ground, and if he happens to hit
 an opponent, they'll take damage.

Special Attack Type: Various
----------------------------
()            Tomahawk
()+Up         Flaming Club
()+Forward    Spear

- Tomahawk: Master Higgins will toss a hammer-like Tomahawk in front of
 him at a 45 degree angle. It doesn't seem to be affected by gravity
 though, as it sort of slides through the air. It goes at an arc
 downwards though, and will bounce of walls. If it hits an opponent
 they will take damage. You can only use two Tomahawks at a time.

- Flaming Club: Master Higgins throws the Flaming Club just like the
 Tomahawk, but it is not affected by gravity at all, and will continue
 to drive forward until it hits a wall or an opponent. If an opponent
 touches it, they will take damage. You can only have one Flaming Club
 on the screen at any given moment.

- Spear: Master Higgins will throw a spear directly in front of him, and
 it will slice through the air until it hits an opponent or a wall. Like
 the Flaming Club and the Tomahawk, an opponent will take damage if they
 hit it, but the user will not. You can use two Spears at once.

--|-|------------------------------------------------------------------|-|--
 | | Hugo                                                             | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Unarmed
--------------------------
[]            Punch
[]+Up         Uppercut
[]+Forward    Double Punch
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo
[]+Down (Air) Diving Kick

- Punch: This is a basic punch, that does little damage, and does not knock
 your opponent down. As usuall, it's only good when used for a combo.

- Uppercut: This move's range is very shoot, so you'll have to be right
 up in your opponents face, but if you can connect it, your opponent will
 be sent high up into the air, and will take a fair amount of damage.

- Double Punch: This is nothing more than a basic left-right combo. It
 should be avoided at all costs, since not only does it do little damage,
 it won't even stun your opponents. This kind of useless move is not what
 you'd expect from a forward-square attack, but it's here.

- Two-hit Combo: For all intents and purposes, this is the same move as
 the Double-Punch, it just looks sligtly different. It can get away with
 it though, as it can be used to lead into the Three-hit combo.

- Three-hit Combo: This is the double punch, followed by a third punch.
 And although the first two may be weak, the third one is a different
 story entirely. It will do a decent amount of damage, and will probably
 knock your opponent backwards. Still, it's best to stick with Hugo's
 special attacks if you want to see the big damage.

- Diving Kick: This is your basic kick to the ground. Hugo's is
 exceptionally slow, which makes it less useful, but besides that,
 there's not much difference between his and other characters'.


Special Attack Type: Energy Attacks
-----------------------------------
()            Energy Scratches
()+Forward    Energy Punch
()+Up         Energy Uppercut

- Energy Scatches: This is a two-in-one attack, that gets any opponent
 directly in front of or above you. You'll do two scratches, that
 release waves of energy. The outcome, is a damaging attack with a
 range that isn't too shabby at all.

- Energy Punch: This is a punch that has absolutely great range.
 Hugo will slide forward as he uses it. It does good damage, and will
 easily send your opponents flying. This will probably be one of your
 main attacks when playing as Hugo.

- Energy Attack: Hugo will create a huge pillar of energy around him,
 and then do an uppercut through it. Anyone who happens to be directly
 above you -- Perhaps on a platform -- will be hit, and will take big
 damage. This attack does not send them flying though, it will just
 knock them down.


--|-|------------------------------------------------------------------|-|--
 | | Manjimaru                                                        | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Sword
------------------------
[]            Punch
[]+Up         Upward slash
[]+Forward    Jumping Slash
[] (Air)      Double Slash
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo

- Punch: Manjimaru's punch is very short range, and does not do much
 damage at all. You shouldn't set out to use it at all, unless you are
 attempting to link it into a Two or Three-hit combo. If you need to get
 in a single hit, stick with either the Upward Slash, or a special attack.

- Upward Slash: This is a dangerous attack. It's also an attack that has
 two versions, depending on if you are in your Lightning or Fire style
 (you can press () to change it.) In your Fire style, you'll do damage,
 and knock your opponent over your head, in the opposite direction that
 you attacked from. In your Lightning style, you'll launch them high
 into the air. The Lightning version is much more effective, in most
 cases, because not only will your opponent be down longer, you can slash
 them again as they come down, to juggle them. Both versions of this
 attack can be used effectively, to attack a person on a platform above,
 as you jump to them.

- Jumping Slash: This move, is similair to the the second strike of the
 combo that Manjimaru has. That is, it does decent damage, and knocks
 your opponent over. You can use this to it's fullest effect, whenever
 your opponet is in front of you. However, you need to be aware, that it
 is called a jumping slash for a reason. You'll dive forward, before you
 actually attack, and you'll go right over anyone directly in front of
 you. This is for attack opponents from a distance, or getting an enemy
 who's hiding behind someone else.

- Double Slash: This move is nothing more than two quick sword slashes.
 However, it's a combo that can't be done on the ground. It's not even a
 real attack, as it does virtually no damage, but it can be used
 effectively, for say, hitting an opponent who's climbing, just to keep
 them from grabbing a heart. It's also an easy way to hit an obstacle in
 a level, such as the spiders on Adventure Island.

- Two-hit Combo: This is a punch, followed up with a fairly weak sword
 slash. This attack is not very strong, but it's much more useful than a
 basic punch on its own. This combo also serves as the basis for the
 Three-hit Combo, as long as you don't stop.

- Three-hit Combo: Now this is a worthwhile attack, and should be your
 main method for taking care of anyone that gets close to you. You'll do
 a basic punch, followed by a weak sword slash, but then you'll end it
 with a powerful swordslash, that will give your opponent damage, and
 knock them away from you at the same time.

Special Attack Type: Lightning/Fire
-----------------------------------
()            Change Style
()+Forward(F) Fire Ball
()+Forward(L) Lightning Strikes
()+Up(F)      Fire Column
()+Up(L)      Lightning Bolts

- Change Style: Manjimaru has two very different types of specials: Fire,
 and Lightning. He can only do one type of these at a time, but you can
 switch between these styles any time you like. It takes no extra time to
 do this move -- you can even do it in the air. So, whenever you feel the
 need to do a different type of move, just make a quick switch.

- Fire Ball: This attack is dangerous. Beyond the fact that it does good
 damage, and knocks your opponent down, this is a homing attack! The ball
 of fire will make large turns if necessary, and will target in on the
 enemy closest to it. Be aware though, that sometimes it is not someone
 you are tying to defeat -- For example, it will sometimes target a Medusa
 Head in the Castlevania stage. You can only fire these one at a time, but
 as soon as it hits an enemy, you can fire another one -- even if the dust
 hasn't cleared yet. You can keep a whole group of opponents at bay, if
 you keep blasting these into them.

- Lightning Strikes: This attack, will cause three balls of lightning to
 appear in the air, in front of you. All three than strike down, as a bolt
 of lightning, to the platforms below them. This attack can be used
 efficiently in a variety of situations. For example, you could be attacking
 a group of opponents on a platform above, or you could be tring to keep
 an opponent -- or two or three -- in front of you back.

- Fire Column: This attack's range isn't very good, but the attack itself is
 a neat trick. You'll shoot a blast of fire directly upwards, and the attack
 ranges about a body's height. It's a good way to hit someone on a ledge
 directly above you, or someone jumping at you, but in most situations,
 there won't be a good enough set-up to use this. As unlike some other
 upwards attack, this one can't be used in the air.

- Lightning Bolts: This is the Lightning version of the Fire Column upward
 attack. It's also more useful. You'll send out two lightning bolts. One
 goes north-east, and the other, north-west. The range is extremely good;
 They won't stop until they hit a wall, or platform! This attack can also
 be used very quickly, and is much more effective than the Fire Column,
 when being used on someone jumping at you. Sometimes, you'll also be able
 to nail opponents standing on the edge of a platform above you.


--|-|------------------------------------------------------------------|-|--
 | | Bimbougami                                                       | |
--|-|------------------------------------------------------------------|-|--

Basic Attack Type: Unarmed
--------------------------
[]            Slap
[]+Forward    Belly Bash
[]+Up         Fart
[],[]         Two-hit Combo
[],[],[]      Three-hit Combo
[] (Air)      Roundhouse
[]+Down (Air) Butt Stomp

- Slap: Another basic, short range attack that's only useful for a combo.

- Belly Bash: In this attack, Bimbougami will launch himself forward, and
 into the air. Due to having a weight that makes E. Honda look like Olive
 Oil, this does quite a bit of damage. However, since he jumps, it can
 be a little tricky hitting your opponent; Anyone standing directly in
 front of you will take no damage from this attack.

- Fart: As strange as it sounds, I'm not joking with this move. Bimbougami
 will jump up into the air, turn his body, and let out a brown gas cloud
 from his butt. This move is not really meant to be taken seriously though,
 from what I can tell. It's incredibly hard to have an opponent next to you
 when you do it, and even when you do, it doesn't do a whole lot of damage.

- Two-hit Combo: This is a set of two slaps. Like the regular Slap, this
 should only be used to lead into the Three-hit combo.

- Three-hit Combo: This is a pair of slaps, followed by a double-slap, that
 will send your opponent into the air. It's kind of hard to get all three
 hits in, and the pay off isn't great, but then again, Bimbougami doesn't
 have any great moves.

- Roundhouse: Bimbougami will do a full roundhouse kick in the air. This is
 strange, as he doesn't look like he can stretch that way. Reguardless, it
 can be used to hit opponents in the air, or on a platform above you. This is
 pretty much added to his move set to make up for the joke "Fart" move.

- Butt Stomp: This will cause Bimbougami to drop onto the ground directly below
 him on his butt. Any opponent who happens to be standing there is about to
 experience hell.

Special Attack Type: Dice
-------------------------
()            Dice

- Dice: This is a gamble attack, that's quite fun. You'll toss a dice,
 and it will bounce around for about 10 seconds, or until it hits someone.
 In this state, you can pick it up and toss it. Once it hits someone,
 a die will appear above their head, and it will spin. There are different
 possible outcomes. The most popular, are red, green, and blue question
 marks. Red causes damage and sends the opponent into the air. Green and
 blue gives them the "reverse" status ailment that certain items do. More
 rarely, yellow will appear. This will put the character in slow motion,
 and will disable them to jump. There's also two faces: One of Bimbougami,
 and one of a baby. If Bimbougami appears, your opponent takes damage just
 as a red question mark causes him to. If a baby appears, the attack
 will backfire, and the user will become a baby for about 15-20 seconds.
 In this form, you're faster, but you can't use the Dice attack or jump
 as high as you normally would. You can still use regular attacks though.
____                                                                   ____
|    |                                                                 |    |
| /\ |/\/\/\-----------------------------------------------------/\/\/\| /\ |
|<  >|      > 06. Stages                                 [STAG] <      |<  >|
| \/ |\/\/\/-----------------------------------------------------\/\/\/| \/ |
|____|                                                                 |____|

--|-|------------------------------------------------------------------|-|--
 | | Power Pro Stadium                                                | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|


|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                        ooooooooooooo                          |xxx|
|xxx|                        &&&&&&&&&&&&&                          |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|     ooooooooooooo                         ooooooooooooo       |xxx|
|xxx|     &&&&&&&&&&&&&                         &&&&&&&&&&&&&       |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                        ooooooooooooo                          |xxx|
|xxx|                        &&&&&&&&&&&&&                          |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                              <3                               |xxx|
|xxx|_______________________________________________________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|


Special Features
----------------
- Scoreboard: Although it serves no purpose whatsoever, in gameplay, an
 interesting note, is that there's a scoreboard in the background. If you
 watch it, you'll actually see a televised version of the fight. And what's
 more: Look at the scoreboard _in_ the scoreboard. It will be blurry, but
 that's yet another televised version of the fight. Attacks like
 Bomberman's bomb are easily visible on it.

--|-|------------------------------------------------------------------|-|--
 | | Castlevania                                                      | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|


|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                      <3                                       |xxx|
|xxx|             &&&&&&&&&&&&&&&&                                  |xxx|
|xxx|                                                               |xxx|
|xxx|                                               oooooooooooooooo|xxx|
|xxx|                                               oooooooooooooooo|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|oooooooooooooooo                                               |xxx|
|xxx|oooooooooooooooo                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                         oooooooooooooooo                      |xxx|
|xxx|                         oooooooooooooooo                      |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|_______________________________________________________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|

Special Features
----------------
- Medusa Head: From any part of the wall, on either side of the arena, at
 any time during the fight, one, or several, Medusa heads may form. Just
 as they do in all Castlevania games, they will then move across the
 arena, in the direction opposite the wall they came from, hovering up
 and down in the air. They will not make a direct attempt to attack any
 of the fighters, however, they will do damage if you tocuh them. If you
 hit them before they hit you, they'll drop some hearts.

--|-|------------------------------------------------------------------|-|--
 | | Sky Fortress                                                     | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|


|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                  oooooo                 oooooo                |xxx|
|xxx|                  &&&&&&                 &&&&&&                |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                              <3                               |xxx|
|xxx|       oooooooo            oooooooo                            |xxx|
|xxx|       &&&&&&&&            &&&&&&&&                            |xxx|
|xxx|                                               oooooooo        |xxx|
|xxx|                                               &&&&&&&&        |xxx|
|xxx|                                                               |xxx|
|xxx|                 oooooooo            oooooooo                  |xxx|
|xxx|                 &&&&&&&&            &&&&&&&&                  |xxx|
|xxx|_______                                                        |xxx|
|xxxxxxxxxxx|_                                                      |xxx|
|xxxxxxxxxxxxx|                                                     |xxx|
|xxxxxxxxxxxxx|                                                     |xxx|
|xxxxxxxxxxxxx|                                                     |xxx|
|xxxxxxxxxxxxx|_                                                    |xxx|
|xxxxxxxxxxxxxxx|                                                   |xxx|
|xxxxxxxxxxxxxxx|___________________________________________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|

Special Features
----------------
- Sword Rain: Frequently, small black portals will open in the sky, above
 the two highest clouds. Then, four swords will come out in a row, and
 will shoot down in an arc, towards the ground. They will keep going until
 they either fall off the bottom of the stage, or hit someone. You'll be
 damaged if you touch them, but if you can hit them before they can hit
 you, they'll drop a heart. Be careful though, because if you are hit by
 one, you will likely be hit by all of the ones following behind it.


--|-|------------------------------------------------------------------|-|--
 | | Big Shell                                                        | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|      () = Stationary Heart|
|---------------------------|

|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                ____                      ____                 |xxx|
|xxx|               |xxxx|                    |xxxx|                |xxx|
|xxx|               |xxxx|                    |xxxx|                |xxx|
|xxx|ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo|xxx|
|xxx|oooo&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&oooo|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                           <3                                  |xxx|
|xxx|                                                               |xxx|
|xxx|oooooooooo            oooooooooooooooooooooooooo               |xxx|
|xxx|oooooooooo            &&&&&&&&&&&&&&&&&&&&&&&&&&oo             |xxx|
|xxx|                                                &&oo           |xxx|
|xxx|                                                  &&           |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|             ____                                              |xxx|
|xxx|            |xxxx|                                             |xxx|
|xxx|____________|xxxx|__        ___________________________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxx\______/xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- Harrier Gun Fire: This is not very often at all, but it does happen,
 and can be very dangerous. If the music changes, and the camera scrolls
 to a strange 3/4 top-down view, you'll know it's coming. A Harrier will
 fly by, and shoot machine gun fire along the top platform, and may switch
 to lower platforms soon after. If you are caught in the fire, you'll take
 from decent to crazy damage, depending on how many bullets you take. It's
 best to jump to another platform as quickly as possible, if you see the
 bullets starting to land near you.

--|-|------------------------------------------------------------------|-|--
 | | Artificial Sun                                                   | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|

|xxx|    <3                                                         |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                             ooooooooooo       |xxx|
|xxx|                                 ooooooooooooooooooooooo       |xxx|
|xxx|  oooooooooo                     oooooooooooo                  |xxx|
|xxx|  oooooooooooooooooooo                                         |xxx|
|xxx|            oooooooooo                                         |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                        ooooooooo              |xxx|
|xxx|                             oooooooooooooooooooo              |xxx|
|xxx|_________          ooooooooooooooooooooo                       |xxx|
|xxxxxxxxxxxxx|         oooooooooo                                  |xxx|
|xxxxxxxxxxxxx|                                                     |xxx|
|xxxxxxxxxxxxx|                                            _________|xxx|
|xxxxxxxxxxxxx|                                           |xxxxxxxxxxxxx|
|xxxxxxxxxxxxx|___________________________________________|xxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- Chain of Blades: Every so often, on the side of the screen -- the side
 itself, is chosen randomly -- will have a small portal open up on it.
 From the portal, six spinning blades will come out. Then, in a line,
 they will make a small curve, and shoot off the screen, on the same
 side that they came from. They will damage you if they hit you, an
 getting hit by one, often means getting hit by the rest, but if you
 take them down by hitting them, you'll get a few hearts.

--|-|------------------------------------------------------------------|-|--
 | | Licca-Chan's House                                               | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|

|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxx|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                           <3                                  |xxx|
|xxx|                                                               |xxx|
|xxx|ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo|xxx|
|xxx|ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                            _______            |xxx|
|xxx|         _______                           |xxxxxxx|           |xxx|
|xxx|________/xxxxxxx\__________________________|xxxxxxx|___________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- Toys: In the bathroom section of the house (the upper-left corner)
 a red bucket will form, soon after the start of the fight. This bucket
 can be picked up, and used as a weapon to hit someone. A few seconds
 after it is tossed, and it breaks, be it on your opponent's head, or on
 the wall, a new bucket will form in its place. There are Teddy Bears
 that act the same way. They will form in the bedroom (upper-right
 corner) and living room (lower-left corner). All of these toys can also
 be destroyed, with attacks.


--|-|------------------------------------------------------------------|-|--
 | | Giant Soldier Devestator                                         | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|      () = Stationary Heart|
|---------------------------|

|xxx|                                                      ()       |xxx|
|xxx|    ()                                                         |xxx|
|xxx|                                                               |xxx|
|xxx|                                    &&&&&&&&&&&&&&&&&&&&&&&&&&&|xxx|
|xxx|                                                               |xxx|
|xxx|&&&&&&&&&&&&&&&&&&&&&                                          |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                 oooooooooo      oooooooooo                    |xxx|
|xxx|                 oooooooooooooooooooooooooo                    |xxx|
|xxx|                           oooooo                              |xxx|
|xxx|                                                               |xxx|
|xxx|ooooooooooooooooo                             ooooooooooooooooo|xxx|
|xxx|ooooooooooooooooo                             ooooooooooooooooo|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                       ______                  |xxx|
|xxx|                                      |xxxxxx|                 |xxx|
|xxx|______________________________________|xxxxxx|_________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- None


--|-|------------------------------------------------------------------|-|--
 | | Tree House                                                       | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|


|xxx|                                                               |xxx|
|xxx|                          oooooooo                             |xxx|
|xxx|                     oooooooooooooooooo                        |xxx|
|xxx|                     ooooo        ooooo                        |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                     oooooooooo|xxx|
|xxx|                   &&&&&&&&&&&&&&&&&&&&&&            &&&&&&&&&&|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|oooooooooo                                                     |xxx|
|xxx|&&&&&&&&&&                   <3                                |xxx|
|xxx|                   oooooooooooooooooooooo                      |xxx|
|xxx|                   &&&&&&&&&&&&&&&&&&&&&&         _____________|xxx|
|xxx|                                                 |xxxxxxxxxxxxxxxxx|
|xxx|                                                 |xxxxxxxxxxxxxxxxx|
|xxx|                                                 |xxxxxxxxxxxxxxxxx|
|xxx|                                                 |xxxxxxxxxxxxxxxxx|
|xxx|_________________________________________________|xxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- None


--|-|------------------------------------------------------------------|-|--
 | | Night City                                                       | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|

|xxx|&&&&&&&                                                 &&&&&&&|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                  oooooo                                       |xxx|
|xxx|            oooooo&&&&&&                                       |xxx|
|xxx|      oooooo&&&&&&    <3   ooooooooo                           |xxx|
|xxx|oooooo&&&&&&               &&&&&&&&&ooooooooo                  |xxx|
|xxx|&&&&&&                              &&&&&&&&&ooooooooo         |xxx|
|xxx|                                             &&&&&&&&&ooooooooo|xxx|
|xxx|                                                      &&&&&&&&&|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|_________________                                              |xxx|
|xxxxxxxxxxxxxxxxxxxxx|                                             |xxx|
|xxxxxxxxxxxxxxxxxxxxx|        oooooooooo                           |xxx|
|xxxxxxxxxxxxxxxxxxxxx|        oooooooooo                           |xxx|
|xxxxxxxxxxxxxxxxxxxxx|                                             |xxx|
|xxxxxxxxxxxxxxxxxxxxx|                                    _________|xxx|
|xxxxxxxxxxxxxxxxxxxxx|                                   |xxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxx|___________________________________|xxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- Free Heart: Every so often, a stationary heart will appear on the crane,
 on the left -- in the same spot the original heart generator was.

--|-|------------------------------------------------------------------|-|--
 | | Micro Earth                                                      | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|      () = Stationary Heart|
|---------------------------|

|xxx|                           __<3__                              |xxx|
|xxx|       ()                 |XXXXXX|                    ()       |xxx|
|xxx|                          |XXXXXX|                             |xxx|
|xxx|&&&&&&&&&&&&&&&&&&&&&&&&&& ¯¯¯¯¯¯ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&|xxx|
|xxx|    () () ()                                       () () ()    |xxx|
|xxx|                                                               |xxx|
|xxx|                        oooooooooooo                           |xxx|
|xxx|&&&&&&&&&&&&&&&&&&&&&&&&oooooooooooo&&&&&&&&&&&&&&&&&&&&&&&&&&&|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                        oooooooooooo                           |xxx|
|xxx|                        oooooooooooo               oooooooooooo|xxx|
|xxx|                                                   oooooooooooo|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                        oooooooooooo                           |xxx|
|xxx|                        oooooooooooo                           |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|_______________________________________________________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- None


--|-|------------------------------------------------------------------|-|--
 | | Devil's Orchard                                                  | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|      () = Stationary Heart|
|---------------------------|

|xxx|                                                               |xxx|
|xxx|  () () () () ()                               () () () () ()  |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|&&&&&&&&&&&&&&&&&&                           &&&&&&&&&&&&&&&&&&|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                              <3                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|oooooooooooooooooo                           oooooooooooooooooo|xxx|
|xxx|oooooooooooooooooo                           oooooooooooooooooo|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|_______________________________________________________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- Yawning: You may notice that there's a giant face in the middle of the
 stage, in the background. Although he's not an actuall threat, every
 so often he'll yawn, and occasionally, it's a really big yawn. These
 big yawns will cause the screen to shake for about 5 or 6 seconds.

- Demon: Rarely, a demon will fly by, just as the Medusa Heads do in the
 Castlevania stage. As always, hitting them kills them, but touching
 them causes you to take damage.


--|-|------------------------------------------------------------------|-|--
 | | Floating Continent                                               | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|

|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|oooooooooooooooo                                               |xxx|
|xxx|&&&&&&&&&&&&&&&&                                  &&&&&&&&&&&&&|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                            <3                    ooooooooooooo|xxx|
|xxx|&&&&&&&&&&&&&&&&                                  &&&&&&&&&&&&&|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|oooooooooooooooo                    ooooooooooooooooooooooooooo|xxx|
|xxx|&&&&&&&&&&&&&&&&                    &&&&&&&&&&&&&&&&&&&&&&&&&&&|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|_______________________________________________________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- Giant Face: Every so often, a giant floating blue face will appear in
 the background of the stage. It will then float around, and toss a few
 blue energy balls from its mouth. You can be hit by them safely, but
 if you are hit by them at the same time as they hit the floor, or the
 ground, you'll be knocked over, and you'll take big damage.

- Flying Mines: Throughout the match, small floating mines, which look
 like discs will float around in different directions. If you touch them,
 you'll destroy them, but you'll take some damage. If you hit them before
 they can hit you, you'll destroy them without taking any damage.


--|-|------------------------------------------------------------------|-|--
 | | Bomberman Battle                                                 | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|

|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxx|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|xxxxxx|¯¯¯¯¯¯¯|xxxxxxxxxx|
|xxx|                                         |xxxxxx|       |xxxxxxxxxx|
|xxx|                                          ¯¯¯¯¯¯        |xxxxxxxxxx|
|xxx|oooooo                ______                            |xxxxxxxxxx|
|xxx|oooooo               |xxxxxx|                           |xxxxxxxxxx|
|xxx|                     |xxxxxx|             ______         ¯¯¯¯¯¯|xxx|
|xxx|                     |xxxxxx|oooooooooooo|xxxxxx|ooooooo       |xxx|
|xxx|       ______        |xxxxxx|oooooooooooo|xxxxxx|ooooooo       |xxx|
|xxx|      |xxxxxx|        ¯¯¯¯¯¯             |xxxxxx|              |xxx|
|xxx|      |xxxxxx|                           |xxxxxx|              |xxx|
|xxx|      |xxxxxx|                           |xxxxxx|              |xxx|
|xxx|      |xxxxxx|                           |xxxxxx|              |xxx|
|xxx|oooooo ¯¯¯¯¯¯                ______       ¯¯¯¯¯¯         oooooo|xxx|
|xxx|oooooo                      |xxxxxx|                     oooooo|xxx|
|xxx|                            |xxxxxx|                           |xxx|
|xxx|                            |xxxxxx|                           |xxx|
|xxx|                      oooooo|xxxxxx|                           |xxx|
|xxx|                      oooooo|xxxxxx|                           |xxx|
|xxx|                            |xxxxxx|                           |xxx|
|xxx|ooooooooooooooo              ¯¯¯¯¯¯ ooooooooooooooo      oooooo|xxx|
|xxx|ooooooooooooooo                     ooooooooooooooo      oooooo|xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|_______________________________________________________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- Orange Circles: Orange Circles will be constantly in motion around the
 arena. There will be about ten at any given time, and they will be
 moving in random directions, that will change whenever they hit the wall
 or a floor. They will explode if you touch them, causing big damage.
 However, if you hit them before they can hit you, you'll be able to
 dispose of them safely.


--|-|------------------------------------------------------------------|-|--
 | | Electric Railway                                                 | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|

|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                  ooooooooooooooooooooooooooooo|xxx|
|xxx|                                  ooooooooooooooooooooooooooooo|xxx|
|xxx|                                                               |xxx|
|xxx|_________________                                              |xxx|
|xxxxxxxxxxxxxxxxxxxxx|                                             |xxx|
|xxxxxxxxxxxxxxxxxxxxx|___________<3                                |xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|                                 |xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|_________________________________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- Golden Lumps: Every so often, a yellow terd-shaped object with a face
 on it will fall from the sky and land on the train. Touching it will
 damage you. I guess it smells really bad.


--|-|------------------------------------------------------------------|-|--
 | | Adventure Island                                                 | |
--|-|------------------------------------------------------------------|-|--

|---------------------------|
| Key:                      |
|      xx = Solid           |
|      oo = Jump-Through    |
|      && = Grabbable       |
|      <3 = Heart Generator |
|---------------------------|

|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                          oooooooooo                           |xxx|
|xxx|                          &&&&&&&&&&                         <3|xxx|
|xxx|                                                               |xxx|
|xxx|    oooooooooo                                                 |xxx|
|xxx|    &&&&&&&&&&                                                 |xxx|
|xxx|                                          ooooooooo            |xxx|
|xxx|                                          &&&&&&&&&            |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                     ooooooo   |xxx|
|xxx|                                                     &&&&&&&   |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                                               |xxx|
|xxx|                                           _______             |xxx|
|xxx|                                          |xxxxxxx|            |xxx|
|xxx|                                          |xxxxxxx|            |xxx|
|xxx|__________________________________________|xxxxxxx|____________|xxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|



Special Features
----------------
- Spiders: At any time, a Spider can form in one of the trees on the ground.
 It will then drop to the ground on it's web and stay their for a moment
 before leaving. If you touch it, you'll take damage. If you hit it, you
 can kill it though. Spiders can also form on the clouds.

- Snakes: Snakes can form on the ground, and walk around a bit. Just like
 the Spiders, if you touch them, you'll take damage. However, also like
 the spiders (and most features of the stages) you can take them out by
 hitting them before they hit you.

____                                                                   ____
|    |                                                                 |    |
| /\ |/\/\/\-----------------------------------------------------/\/\/\| /\ |
|<  >|      > 07. Story Mode Ladders                     [STOR] <      |<  >|
| \/ |\/\/\/-----------------------------------------------------\/\/\/| \/ |
|____|                                                                 |____|


    Power-Pro Kun
    --------------------------------------------------------------------
    1. Licca-Chan                                 (Power Pro Stadium)
    2. Bomberman                                  (Bomberman Battle)
    3. Simon Belmont, Momotarou                   (Castlevania)
    4. Microman                                   (Micro Earth)
    5. Licca-Chan, Hugo                           (Night City)
    6. Twinbee, Master Higgins, Tyson Granger     (Sky Fortress)
    7. Mujoe                                      (Dream Mix TV Studio)


    Simon Belmont
    --------------------------------------------------------------------
    1. Hugo                                       (Castlevania)
    2. Microman                                   (Night City)
    3. Twinbee, Bomberman                         (Sky Fortress)
    4. Master Higgins                             (Adventure Island)
    5. Optimus Prime, Tyson Granger               (Giant soldier Devestator)
    6. Power Pro-Kun, Licca-Chan, Momotarou       (Power Pro Stadium)
    7. Mujoe                                      (Dream Mix TV Studio)


    Twinbee
    --------------------------------------------------------------------
    1. Momotarou                                  (Sky Fortress)
    2. Tyson Granger                              (Night City)
    3. Power Pro-Kun, Master Higgins              (Power Pro Stadium)
    4. Bomberman                                  (Bomberman Battle)
    5. Licca-Chan, Optimus Prime                  (Giant soldier Devestator)
    6. Simon Belmont, Microman, Hugo              (Castlevania)
    7. Mujoe                                      (Dream Mix TV Studio)


    Solid Snake
    --------------------------------------------------------------------
    1. Simon Belmont                              (Big Shell)
    2. Hugo                                       (Night City)
    3. Tyson Granger, Licca-Chan                  (Licca-Chan's House)
    4. Twinbee                                    (Sky Fortress)
    5. Bomberman, Master Higgins                  (Adventure Island)
    6. Optimus Prime, Microman, Momotarou         (Giant Soldier Devestator)
    7. Mujoe                                      (Dream Mix TV Studio)


    Moai
    --------------------------------------------------------------------
    1. Licca-Chan                                 (Artificial Sun)
    2. Bomberman                                  (Bomberman Battle)
    3. Twinbee, Optimus Prime                     (Sky Fortress)
    4. Tyson Granger                              (Night City)
    5. Momotarou, Master Higgins                  (Electric Railway)
    6. Solid Snake, Simon Belmont, Hugo           (Big Shell)
    7. Mujoe                                      (Dream Mix TV Studio)


    Licca-Chan
    --------------------------------------------------------------------
    1. Bomberman                                  (Licca-Chan's House)
    2. Simon Belmont                              (Castlevania)
    3. Power Pro-Kun, Tyson Granger               (Night City)
    4. Momotarou                                  (Electric Railway)
    5. Twinbee, Microman                          (Sky Fortress)
    6. Optimus Prime, Hugo, Master Higgins        (Giant Soldier Devestator)
    7. Mujoe                                      (Dream Mix TV Studio)


    Tyson Granger
    --------------------------------------------------------------------
    1. Simon Belmont                              (Night City)
    2. Momotarou                                  (Electric Railway)
    3. Optimus Prime, Licca-Chan                  (Licca-Chan's House)
    4. Power Pro-Kun                              (Power Pro Stadium)
    5. Hugo, Bomberman                            (Bomberman Battle)
    6. Master Higgins, Twinbee, Microman          (Micro Earth)
    7. Mujoe                                      (Dream Mix TV Studio)


    Optimus Prime
    --------------------------------------------------------------------
    1. Hugo                                       (Giant Soldier Devestator)
    2. Twinbee                                    (Sky Fortress)
    3. Microman, Momotarou                        (Micro Earth)
    4. Master Higgins                             (Adventure Island)
    5. Simon Belmont, Power Pro-kun               (Castlevania)
    6. Bomberman, Licca-chan, Tyson Granger       (Night City)
    7. Mujoe                                      (Dream Mix TV Studio)


    Microman
    --------------------------------------------------------------------
    1. Power Pro-kun                              (Micro Earth)
    2. Bomberman                                  (Bomberman Battle)
    3. Optimus Prime, Tyson Granger               (Giant Soldier Devestator)
    4. Twinbee                                    (Sky Fortress)
    5. Momotarou, Master Higgins                  (Electric Railway)
    6. Hugo, Simon Belmont, Licca-Chan            (Licca-Chan's House)
    7. Mujoe                                      (Dream Mix TV Studio)


    Asuka
    --------------------------------------------------------------------
    1. Hugo                                       (Night City)
    2. Simon Belmont                              (Castlevania)
    3. Optimus Prime, Microman                    (Giant Soldier Devestator)
    4. Bomberman                                  (Bomberman Battle)
    5. Twinbee, Momotarou                         (Sky Fortress)
    6. Power Pro-kun, Licca-Chan, Master Higgins  (Licca-Chan's House)
    7. Mujoe                                      (Dream Mix TV Studio)


    Megatron
    --------------------------------------------------------------------
    1. Optimus Prime                              (Giant Soldier Devestator)
    2. Bomberman                                  (Bomberman Battle)
    3. Twinbee, Hugo                              (Sky Fortress)
    4. Licca-Chan                                 (Licca-Chan's House)
    5. Simon Belmont, Master Higgins              (Adventure Island)
    6. Momotarou, Tyson Granger, Asuka            (Night City)
    7. Mujoe                                      (Dream Mix TV Studio)


    Bomberman
    --------------------------------------------------------------------
    1. Power Pro-Kun                              (Bomberman Battle)
    2. Licca-Chan                                 (Licca-Chan's House)
    3. Simon Belmont, Master Higgins              (Adventure Island)
    4. Twinbee                                    (Sky Fortress)
    5. Hugo, Tyson Granger                        (Night City)
    6. Optimus Prime, Momotarou, Microman         (Electric Railway)
    7. Mujoe                                      (Dream Mix TV Studio)

    Momotarou
    --------------------------------------------------------------------
    1. Microman                                   (Electric Railway)
    2. Simon Belmont                              (Castlevania)
    3. Hugo, Licca-Chan                           (Night City)
    4. Optimus Prime                              (Giant Soldier Devestator)
    5. Twinbee, Bomberman                         (Sky Fortress)
    6. Master Higgins,Tyson Granger,Power Pro-kun (Adventure Island)
    7. Mujoe                                      (Dream Mix TV Studio)


    Master Higgins
    --------------------------------------------------------------------
    1. Twinbee                                    (Adventure Island)
    2. Optimus Prime                              (Giant Soldier Devestator)
    3. Bomberman, Momotarou                       (Bomberman Battle)
    4. Simon Belmont                              (Castlevania)
    5. Microman, Licca-Chan                       (Micro Earth)
    6. Tyson Granger, Hugo, Power Pro-kun         (Night City)
    7. Mujoe                                      (Dream Mix TV Studio)


    Hugo
    --------------------------------------------------------------------
    1. Tyson Granger                              (Night City)
    2. Twinbee                                    (Sky Fortress)
    3. Momotarou, Power-pro Kun                   (Electric Railway)
    4. Microman                                   (Micro Earth)
    5. Simon Belmont, Optimus Prime               (Castlevania)
    6. Bomberman, Licca-chan, Master Higgins      (Bomberman Battle)
    7. Mujoe                                      (Dream Mix TV Studio)


    Manjimaru
    --------------------------------------------------------------------
    1. Momotarou                                  (Devil's Orchard)
    2. Microman                                   (Micro Earth)
    3. Twinbee, Optimus Prime                     (Sky Fortress)
    4. Tyson Granger                              (Night City)
    5. Bomberman, Power Pro-Kun                   (Power Pro Stadium)
    6. Master Higgins, Licca-Chan, Simon Belmont  (Adventure Island)
    7. Mujoe                                      (Dream Mix TV Studio)


    Bimbougami
    --------------------------------------------------------------------
    1. Momotarou                                  (Electric Railway)
    2. Simon Belmont                              (Castlevania)
    3. Optimus Prime, Power Pro-kun               (Giant Soldier Devestator)
    4. Twinbee                                    (Sky Fortress)
    5. Licca-Chan, Bomberman                      (Licca-Chan's House)
    6. Hugo, Manjimaru, Master Higgins            (Devil's Orchard)
    7. Mujoe                                      (Dream Mix TV Studio)


____                                                                   ____
|    |                                                                 |    |
| /\ |/\/\/\-----------------------------------------------------/\/\/\| /\ |
|<  >|      > 08. Unlockables                            [UNLK] <      |<  >|
| \/ |\/\/\/-----------------------------------------------------\/\/\/| \/ |
|____|                                                                 |____|

 Beat the Game With...                                     To Unlock...
 -----------------------------------------------------------------------
 Simon or Twinbee or Power Pro-kun            Solid Snake    (Character)
 Snake, Simon, Twinbee, and Power Pro-kun     Moai           (Character)
 Optimus, Licca, or Tyson Grange              Asuka          (Character)
 Bomberman,Momotarou,Master Higgins, or Hugo  Manjimaru      (Character)
 Hugo,Manjimaru,Momotarou,Higgins & Bomberman Bimbougami     (Character)
 Solid Snake                                  Big Shell          (Stage)
 Moai                                         Artificial Sun     (Stage)
 Manjimaru                                    Devil's Orchard    (Stage)
 Megatron                                     Tree House         (Stage)
 Bimbougami                                   Floating Continent (Stage)

____                                                                   ____
|    |                                                                 |    |
| /\ |/\/\/\-----------------------------------------------------/\/\/\| /\ |
|<  >|      > 09. Credits                                [CRED] <      |<  >|
| \/ |\/\/\/-----------------------------------------------------\/\/\/| \/ |
|____|                                                                 |____|

Chris Quigley            - Author of FAQ, and creator of ASCII art.
PAcevedo/Phoenix Roberts - I got some name translations from their FAQ.
Psycho Penguin           - Telling me Master Higgins throws Tomahawks.
                          (He also demanded a long credits insert.  )
                          (So here are some adjectives about him:   )
                          (Psycho and Penguiny.                     )
                          (Penguin is a noun. Couldn't use that!    )