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       Disney's Extreme Skate Adventure
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COMPLETE GAP GUIDE by   Matty Furstenfeld - Mensa Member #100143019

       Version 2.0 - 11/01/03
==================================================================

Table of Contents
-----------------
1) Introduction
1.01) Version History
2) Gap Basics
3) The Levels
3.01) Andy's Room
3.02) Pizza Planet
3.03) Zurg's World
3.04) Jungle Treehouse
3.05) Human Camp
3.06) Clayton's Ship
3.07) Pride Rock
3.08) Graveyard
3.09) Scar's Canyon
3.10) Olliewood
4) Special Thanks
4.01) Copyright Information
4.02) Cheat Codes
4.03) Etc.
========================

+++++++++++++++
1) Introduction
+++++++++++++++
This is my first Game FAQ, so keep the criticism creative. I've tried my best
to describe everything that needs to happen to accomplish the gaps. I've
even had the help of the game's designers, developers and programmers, not
to mention the CEO of Toys For Bob. (Thanks!)
Coincidentally, since this Gap Checklist has been personally approved by the
game's developers, there is no need for additional contributions.

=====================
1.01) Version History
=====================

-----------------------------------------------------------------------------
Date: November 1, 2003          I have added new codes.
Version: 2.0                    I also expanded the "Sneakin Out Of The
                               Treehouse Gap" description.
                               An update from the Toys For Bob producer
                               informed me to define the copyright info.
                               I have expanded the copyright information to
                               reflect the exact game information.

+++++++++++++
2) Gap Basics
+++++++++++++

If you do not know what a "gap" is, look at Tarzan's teeth. Now that
you know what a gap is, know that there are 213 of these in this game. Most
of the gaps you will complete as you finish goals, or chase down collectibles.
So, wait until after you've gotten everything you can before referring to
this drivel.

+++++++++++++
3) The Levels
+++++++++++++

And away we go.

=================
3.01) Andy's Room
=================

DRUMROLL, PLEASE-On the floor, in the bedroom, next to the door to the
                bathroom, there is a toy drum with cards stacked up in a
                circle around it. Jump up and grind around the rim of the
                drum until the gap appears in your combo.

GOLDEN GLOBE STAND-On the tallest desk in the bedroom, there is a globe in a
                  gold stand. Grind around on the base of the stand until the
                  gap appears in your combo.

NORTHERN HEMISPHERE-After completing the goal that knocks the globe loose, the
                   two halves land on the floor. The half that lands next to
                   the cardboard ramps is the Northern Hemisphere. Grind the
                   lip of it until the gap appears in your combo.

SOUTHERN HEMISPHERE-After completing the goal that knocks the globe loose, the
                   two halves land on the floor. The half that lands next to
                   Bucket O' Soldiers is the Southern Hemisphere. Grind the
                   lip of it until the gap appears in your combo.

READING THE LINES-On Andy's bed, there are two quarter-pipe magazines with a
                 track leading down through the gap. One magazine is called
                 "Live" and the other is "Dino-Tales." Jump from one mag
                 to the other mag over the track/gap.

THROUGH THE LOOP-In the middle of the floor of the bedroom, there is a loop
                made out of a track. On both sides of the loop are little
                ramps. Jump off of either side and air through the loop.

BEDTIME TRANSFER-On the floor next to Andy's bed, there are three ramps with
                arrows pointing up on them. Jump from one ramp to another
                to get this.

ROOM WITH A VIEW-On Andy's bed, there are two magazines leaned against the
                wall, and lead up to the window. One magazine is called "Toy
                Collector" and the other is "Buzz Lightyear: Attack on
                Zurg." Jump from one magazine to the other, to get this.

COLD WATER-In the bathroom, there is a sink with two handles. Grind the
          handle closest to the toilet for this gap.

HOT WATER-In the bathroom, there is a sink with two handles. Grind the
         handle closest to the bedroom door.

INTO THE CHEST-After completing the goal that unlocks the chest in the
              bedroom, the chest lid will be open. From the ramp on the floor
              leaning on the chest, do a Spine Transfer into the chest.

SOAPY LIP-In the bathroom, go to the bathtub and get in. Up on the wall is a
         soap dish sticking out over the tub. Fly up and do a lip trick on
         the soap dish. The gap may not appear in your combo until after you
         ollie out of the lip trick.

TP-In the bathroom, on the wall next to the toilet is a roll of toilet paper.
  There are rails leading to it on both sides of the wall. Grind either rail,
  ollie over the roll, and land in a grind on the next rail.

VENTING-In the bedroom, near the door to the bathroom, there is a vent on the
       wall. There are two ramps to the sides with arrows pointing up. Jump
       from one ramp to the other, and pass in front of the vent. When you
       land on the opposite ramp, you should earn this gap.

LAMP OF EXPERIENCE-In the bedroom, there is a table/desk with three cardboard
                  half-pipes you must ascend to get to the top. Once on this
                  table, you should be near a red lamp (like a Luxo Jr.)
                  Start grinding the lamp off of the desk towards the crib.
                  Once you get over the top angle of the lamp and grind down,
                  you should land in a bucket and get this gap.

SEVEN MILE REPTILE-In Andy's bedroom, on the floor between the crib and the
                  skateboard, there is a purple and green striped snake.
                  Grind it from one end to the other.

NICE CRIB-In Andy's bedroom, on the desk with the red lamp. There is a rail on
         the wall that leads to the crib. If you just use the ramp to jump
         off the desk onto the rail, you can grind all the way down and land
         in the crib. That is how you do this one.

GETTING LOOPY-In Andy's bedroom, there is a loop made of track on the floor.
             Start out rolling in the track, and use it to roll through the
             loop. When you roll out, you should have this gap.

CLEAN AS A WHISTLE?-In the bathroom, there is a toilet. If you get up to the
                   sink, you can jump down into the toilet bowl. In the
                   bottom of the bowl, there is the "black hole." Ride into
                   the hole, and come shooting out with the gap.

ACROSS THE GREAT DIVIDE-In the bedroom, get up on the desk with the globe.
                       From there, you should see a small block with a rope
                       leading across the room to the desk with the lamp.
                       Grind this rope from desk to desk for the gap.

NIGHTSTAND HELIX-In the bedroom, get up on the desk with the globe. From up
                there, grind on the track that spirals down to the floor.
                You should spin around the nightstand and get the gap.

OVER THE FAUCET!-In the bathroom, get into the bathtub. You have to jump
                extra high, and at an angle, so you can fly up and over the
                tub's faucet. You made need to earn more skill points first.

OVER THE SOAPDISH!-In the bathroom, get into the bathtub. You have to jump
                  extra high, and at an angle, so you can fly up and over
                  the soap dish. This is difficult, and you might need
                  better stats to make it all the way.

==================
3.02) PIZZA PLANET
==================

CORD-U-TURN-In the arcade with eight stand-up videogames, go to the back of
           the room. Next to the wall is an electrical cord bent into a U.
           Start grinding either side on the straight part, around the
           bend and back to the other straight length.

DEXTER ROBOT-In the arcade with the claw, go near the entrance to the Diner.
            There are two guardian robots on either side. Facing the diner,
            "Dexter" is the one on the right. Use the wall as a ramp to
            jump up and air behind the robot. I guess you must take off
            and land a bit further than the space the robot's legs take.

SINISTER ROBOT-In the arcade with the claw, go near the entrance to the
              Diner. There are two guardian robots on either side. Facing
              the Diner, "Sinister" is the one on the left. Use the wall
              as a ramp to jump up and air behind the robot. I guess you
              must take off and land a bit further than the space the
              robot's legs take.

LEDGE-O-MY-DRAIN-In the kitchen, get up to the sink area. Off to the side
                (not the sink itself) is a half-pipe with a drain in the
                bottom. As you roll over and into this half-pipe, ride up
                to the other side and do a lip trick.

GODDARD SPINE-In the arcade with the claw, there are two red rocket rides.
             The rocket closest to the Alien Slime games is "Goddard."
             Use a spine transfer to clear over the rocket, from side to
             side (not from nose to tail.)

VON BRAUN SPINE-In the arcade with the claw, there are two red rocket rides.
               The rocket closest to the claw is "Von Braun." Use a spine
               transfer to clear over the rocket, from side to side (not
               from nose to tail.)

EMPLOYEE OF THE MONTH-In the Diner, on the wall near the kitchen is a
                     sign that says "Employee of the Month." Use the wall
                     to ollie up and do a lip trick on the sign.

FOOT MONORAIL-In the Diner, on ground level next to the row of stools are
             two curved, blue rails. Start grinding at the far end of
             either side, ollie the gap in the middle to the next rail and
             continue grinding to the end of the second rail.

SPACE BOWL CIRCUIT-In the arcade with the claw, go into the bowl of the
                  claw. Grind all the way around the lip of the bowl until
                  this gap shows up in your combo.

BACK ARCADE-In the arcade with the eight stand-up videogames, go to the
           back two machines. Use either game as a ramp to ollie up at
           an angle and grind the rail that curves out and around near
           the back wall, all the way to the next arcade game.

FRONT ARCADE-In the arcade with the eight stand-up videogames, go to the
            front two machines. Use either game as a ramp to ollie up at
            an angle and grind the rail that curves out and around near
            the front wall, all the way around to the next arcade game.

BLASTER!-In the arcade with the claw, there is a huge half-pipe with a
        laser on top called "Planet Killer." Use the half-pipe to ollie
        up and do a lip trick on the nose of the laser.

TWEEN ARCADE-In the arcade with the eight stand-up videogames, stand near
            the entrance. Turn right and use the second game (called
            "Kabookey!") to ollie up at an angle to grind towards the
            back of this room. Grind the curved pipe that goes through the
            rows of games to the machine in the back corner. This can
            also be done by going from back to front.

DINER SOAR GRIND-In the diner, there is a counter top that is curved and is
                just above the stools. Start grinding the counter's ledge
                from as far away as you dare, towards the middle of the
                counter. In the middle, the ledge ends, so you must ollie
                this gap and continue grinding on the counter on the other
                side. If you do not get this gap, you are not grinding
                far away enough.

TELEPORT TABLE TIME-In the arcade with the eight stand-up videogames, there
                   a glass table mounted up on the wall. Use the edge of
                   the table to grind all away around the curves and up
                   and over the hump in the middle. You must grind from
                   the base of the ramp at either side of the table until
                   you reach the wall/ramp on the other side.
                   *Special thanks to Toys For Bob CEO and level designer
                    for the help with this one*

TO INFINITY...-In the kitchen is a white oven with counter tops on both
              sides (there is a little pizza on one counter top.) Just
              roll into the oven and materialize up in a vent near the
              roof (overlooking the kitchen.) If you look down just in
              front of you, you should see a rail that travels down and
              over to the other side of the room. Grind this rail down
              to go to infinity.

..AND BEYOND!-You must use the "To Infinity..." rail for this. Grind down
              and get Infinity, but continue grinding as the rail goes
              up hill to the next vent. You need lots of speed to make it.
              Or, as you travel up, you can ollie into another grind for
              a little more speed.

AERIAL ARCADE ACROBATICS-You must use "To Infinity..." and "And Beyond!" to
                        grind to the second vent in the kitchen. When you
                        go through the vent, you appear in the top of the
                        arcade with eight stand-up videogames. There is a
                        rail that you must grind that travels all the way
                        around the tops of the arcade games. So, do it.

COFFEE-2-COFFEE-In the Diner, get up onto the counter with the two coffee
               machines. With a good amount of speed, grind one coffee
               machine towards the next one. You must ollie to gap and
               grind the pie stand, ollie the next gap and grind the next
               coffee machine.

NOTHING BUT THE BOOTH RAILS-In the Diner, go to an end of the dining booths.
                           You must grind on the angled blue rails that
                           are spread out along the booths. This is very
                           hard because the gaps become obscured when the
                           tables come down, and also since the angles
                           of the rails make you fly too far. You must not
                           touch the tables or anything besides these
                           rails. This gap is one of the hardest!
==================
3.03) ZURG'S WORLD
==================

COMPUTER CONSOLE GAP!-In Zurg's Chamber "with the loops" on one wall there
                     is a ramp and two computer consoles (with two wall-
                     mounted pipes overhead.) Just grind the ledge of one
                     computer, ollie, and grind the second computer.

HELLO KRYSTAAL-When you start on the surface, near you is some crystals
              sticking out of the ground. Grind a crystal, ollie, and
              grind on the small structure with pipes on it.

LITTLE DITCH GAP-On the lunar surface, in between the massive metal ramp
                and the hole to go below the surface is a little ditch.
                Just ollie over the little ditch where there are no pipes.

LOWER LEVEL TRANSFER-In the big mechanical room (with the warps to Zurg's
                    Chamber, outdoors, etc.) there are three half-pipes
                    stacked up next to each other. Use the lower ramp to
                    jump at an angle and land into the higher ramp.

RAILING GAP-In the big mechanical room (with the warps to Zurg's Chamber,
           outdoors, etc.) at the top of the room, near the tube tunnel to
           the less-mechanical room, there are two handrails that point
           sharply at the edges of the tube, then curve and travel around
           the top of the room. You need to be grinding a handrail towards
           where the curved ends are, ollie before the turn, and land in a
           grind on the next handrail.

BACKSIDE PIPES GAP-In the big mechanical room (with the warps to Zurg's
                  Chamber, outdoors, etc.) on the floor, there is a long
                  flat, red piece, with ramps on one side and one long
                  pipe facing the middle of the room. On the backside of
                  this metal obstacle, the long pipe ends and then there
                  is a short pipe. Grind the long pipe around the curve to
                  the back, ollie, and grind the short pipe.

BIG DITCH GAP-On the lunar surface, there is a huge tube tunnel that, when
             open, leads into the mechanical room. In front of this tunnel
             is the big ditch in the ground. At the top of the ditch is a
             small ramp. Use this ramp to jump over the entire ditch.

PIPES GAP-In the big mechanical room (with the warps to Zurg's Chamber,
         outdoors, etc.) on the floor is two pipes in a row where the end
         of one is angled directly at the warp to Zurg's Chamber. Just
         grind one pipe, ollie, and grind the second pipe.

THE WHOLE HOLE GAP-On the lunar surface is a hole in the ground that you
                  use to drop below into the less-mechanical room. You
                  need a lot of speed and height to ollie all the way over
                  the hole in the ground. This gap is hard.

ELECTROLUX GAP-In the less-mechanical room (just below the Whole Hole) is
              an electric handrail in front of the tube tunnel. Start by
              grinding the quarter-pipe edge next to the wall towards
              the entrance to the tunnel. At the end, ollie into a grind
              on the electric handrail, and then ollie again and continue
              to grind on the edge on the other side of the tube tunnel.

PIPE TO CRATER GAP-On the lunar surface, next to where you start, is a ramp
                  with a couple of short pipes sprouting from the top.
                  Roll up the ramp and grind the rail leading to the right.
                  This rail ends early, but is aimed at the edge of the
                  small crater below. Grind the pipe, ollie, and grind
                  the edge of the crater.

TUBE EXIT GAP-From the less-mechanical room, enter the tube tunnel that
             leads into the mechanical room with all of the warps. Grind
             either side of the ramps in the tunnel toward the bigger
             room. At the end of the edge, ollie out towards the middle
             of the room.

WALL PIPE GAP-In Zurg's Chamber, mounted on one wall are six pipes that
             gradually step up. Get up and start grinding from the lowest
             pipe to the highest.

CONTROL ROOM GAP-In the big mechanical room (with the warps to Zurg's
                Chamber, outdoors, etc.) get to the top of the room, where
                is there is a warp to the area above the lunar surface
                (with the UFO.) The handrails angle up to a suspended
                piece of rail up above the half-pipes. Grind a handrail
                uphill, ollie up and grind the short piece above, and
                ollie back down to the opposite handrail.

TOP SHELF TRANSFER-In the big mechanical room (with the warps to Zurg's
                  Chamber, outdoors, etc.) there are three half-pipes
                  stacked up next to each other. Use the middle half-pipe
                  to ollie up into the highest half-pipe.

ZAPPY GAPPY GRIND-On the lunar surface, near the tube-tunnel to the big
                 mechanical room, there is an electric handrail that
                 weaves around three generators. Grind this dizzying rail
                 around and around until this gap pops up in your combo.

FORTRESS FRONT LIP-On the lunar surface, the entire fortress can be seen.
                  In the middle of the exterior is a green ramp (up
                  above, a huge "Z" is on the wall. Do a lip trick on the
                  center of this ramp.

CUL DE SAC PIPES GRIND-On the lunar surface, there is a dead-end with four
                      pipes that gradually step up from left to right.
                      Start grinding the lowest pipe to the highest, then
                      ollie off onto the lunar ledge.

MACHINERY FINS GRIND-In Zurg's Chamber, there is a contraption that is
                    built out of four half-pipes, and has a bunch of blue
                    fins on the front (six sets separated by a pipe.)
                    Start grinding a far edge of the fins, and grind all
                    the fins across the front of the machine. You must
                    grind all six fins, but at any height.

LEAVING SO SOON MANUAL?-In the big mechanical room (with the warps to
                       Zurg's Chamber, outdoors, etc.) on the floor is a
                       large tube tunnel with a switch in front of it.
                       Grind the switch to open the tunnel. Do a manual
                       into the tunnel and appear out on the surface.

======================
3.04) JUNGLE TREEHOUSE
======================

HAND RAILS GAP-Use the "Fountain of Youth" warp, at the waterfall. When you
              materialize on the deck, roll up the gangway in front of you.
              Now turn around and grind the handrail on the right. At the
              end, ollie, and land in a grind on the ropes handrail (headed
              towards the doorway to the "Fountain.")

LOGS GAP-On the lowest part of the ground level, look for a flat wooden pad,
        and two logs angled up at each other. You only need to grind one
        log, ollie the gap, and land in a grind on the second log.

OVER THE HUGE LIMB!-Get up to the Clover Bowl and face the gangway that runs
                   in to this area. Skate up the gangway towards the main
                   tree. Directly in front of you is a small launch ramp.
                   Use the ramp to jump over the tree limb to the other side.

ROPE BRIDGE GAP-Use the "Fountain of Youth" warp, at the waterfall. When you
               materialize on the deck, go straight and stop where the
               ropes handrails end. You only need to grind the wooden rail
               on either side, ollie, and grind the next wooden rail (the
               gap you ollie is the end of the rope bridge, where you come
               from the "Fountain.")
               *Special thanks to designer Adi Taylor for this one*

TREEHOUSE BACKDOOR RAIL GAP-As you roll up into the actual Treehouse, take the
                           left door. The left/right path in front of you has
                           a gap in the closest handrail. Start grinding the
                           rail, ollie the gap (the path you rolled in on)
                           grind the rest of the rail down. This gap can be
                           be picky, so keep trying if it doesn't work.

BEAMS RAIL GAP-Go to the huge pool of water, outside the Treehouse. Grind the
              second wooden handrail and ollie off so you fly towards the
              corkscrew tree.

BIG TIME GAP-Use the ground warp to get up in the Treehouse (not the warp
            at the "Fountain of Youth.") Where you appear, you need to get
            up on this small quarter-pipe, so you can grind the handrail
            on top of it. You will need lots of speed and a strong ollie.
            Grind the handrail so you end up headed facing the clover bowl
            (even though it is down below you.) Ollie at the end of the rail
            and fly over the lead-in to the corkscrew tree. Land in a grind
            on the handrail that turns left and sends you under the front
            of the Treehouse.

BRANCH TO THE TREE HOLE GAP-Outside the Treehouse there is a lifeboat
                           suspended by some ropes. Near this boat is a huge
                           hole in the tree with a crooked branch sticking
                           out. Ollie off the end of the cliff and grind the
                           the branch through the middle of the tree.

HIGH ROPES GRIND-Ollie into the suspended life boat and let it rise to the
                top. Ollie out and land on the high platform. Grind down the
                obvious wood rail down and to the right, leading to the end,
                which is the top of a smaller tree. You land by the pool.

LOG RUN GRIND-Near the huge pool of water, off to the far wall is a path of
             logs that spiral down and to the left. Grind the logs from top
             to bottom.

MAIN RAMP MANUAL-Use the length of ramp that connects the ground level to the
                gangways of the Treehouse. Do a manual at the top and let
                gravity do the work as you roll down to the ground.

ROPE BRIDGE TO THE CLOVER BOWL GAP-On the gangway to the clover bowl, grind
                                  the two separated handrails down and into
                                  the clover bowl.

TIMBER GAP-On the ground level, near the log half-pipe and log loop, there are
          two small logs sticking out of the ground and are angled up at each
          other. Grind one log, ollie the gap, and land in a grind on the
          second log.

RAIL BRANCHER GAP-Use the "Fountain of Youth" warp, at the waterfall. When you
                 appear, stop and line up with the steep, down-sloping ropes
                 handrail bridge on your left. Grind the left ropes handrail
                 downhill, ollie up into a grind on a small branch the turns
                 right. At the end of this short branch, ollie again into a
                 grind on another branch in a tree across the way.

MAX BRANCHER-Go to the log half-pipe over by the log loop. Use the side of the
            ramp closest to the wall (away from the middle of the level.)
            You must grind the lip of the ramp heading left, ollie, and land
            in a grind on the tree branch across from you.

SNEAKIN' OUT OF THE TREEHOUSE GAP-At the very top of the large centerpiece
                                 tree is the famed Treehouse. Ramps are
                                 scattered around and lead up to the top.
                                 (If you are at ground level, and you use
                                 the teleporter over by the elephant, it
                                 says it's teleported you to "Treehouse
                                 Deck.") When you are inside the Treehouse,
                                 ollie out of the door that is a straight
                                 drop down to the deck below. It is best
                                 to aim for the branch below and in front
                                 of the doorway.

                                 *special note* The area you must pass
                                 through is not exact. It seems to work
                                 better if you barely miss the tip of
                                 the branch down below. Try falling short
                                 and to the left a little.

SPIRAL TREE GRIND-Use the ground warp to get up into the Treehouse area (not
                 the "Fountain" warp.) Roll ahead a bit and stop at the short
                 rail mounted in the gangway. Off to the right is the top of
                 the Spiral Tree. Grind the short rail, ollie, and land in a
                 grind on the Spiral Tree. You must grind all the way down
                 to the roots of the tree.

FENCE FENCIO GRIND-On the ground level is a series of short fence rails, and
                  one piece has a U-turn in it. Grind the shortest fence and
                  use ollies and grinds to make it through the U-turn, and
                  the next couple of fences so you end up grinding in a tree
                  branch the ends facing the log half-pipe and log loop.

LOG LOOP-Outside of the Treehouse, up on a hill is a completely hollow log.
        Just roll yourself around and go upside-down, and roll away clean.

THE GREAT GAP OF JIMSONIUS-Use the "Fountain of Youth" warp, at the waterfall.
                          When you appear, start rolling up the gangway in
                          front of you. At the top of the slight uphill,
                          grind the left-side handrail so that you end up
                          grinding and ollie off of a scraggly piece. You
                          have to go very fast and ollie huge, because you
                          must land in a grind on the handrail that encloses
                          the clover bowl area.

================
3.05) HUMAN CAMP
================

RIVER RAT GAP-Go Go all the way down to where the rapid river is flowing next
             to a small set of half-pipes, and ringed by U-turn vines. Grind
             off of the side of the mini half-pipe, ollie, and land in a
             grind on a U-turn vine.

TREEMENDOUS GAP-At the top-rear area of the Base Camp, there is a large slope
               leading up to the ends of two long vines. Jump and land in a
               grind on either vine.

TWIGLING GAP-At the top of the Base Camp, there is a large tent with three
            spines and an opening to skate through on the ground level. Use
            the middle spine on the large tent's roof to grind off, ollie
            through the bamboo poles, and land in a grind on the curved vine.

CRATEYTRUNKY GAP-At the top of the Base Camp, near the gigantic pile of crates
                in the corner, there is a length of crates that ends leading
                to a length of suitcases. Grind the top of the crates, ollie
                and land in a grind on the suitcases.

TENT GAP-At the top of the Base Camp, at the base of the big grassy slope
        there are two small tents with a length of crates leading away. Grind
        from the top of one tent to the other.

BAMBOOZLER GAP-At the edge of the Base Camp, where it slopes down, off to the
              side there is a huge rock half-pipe. Grind the wood stick that
              sticks out off of the cliff, ollie, and grind on the spine of
              rock ramp.

BANNISTERIA GAP-At the edge of the Base Camp is a ramp that leads down to the
               fire pit area. On the side of the ramp are logs. Start
               grinding at the top of the right side log, ollie at the end
               and land in a grind on the small angled log in the ground.

TENTYTOPS GAP-At the top of the Base Camp is a large tent with three spines
             with a smaller tent next to it. Grind the top of the small tent,
             ollie, and land in a grind on the middle spine of the large tent.

PACK YER BAGS! GAP-At the top of the Base Camp is a large tent with three
                  spines. Next to it is a small tent with a bamboo pole that
                  runs from the roof of the tent to the tops of a set of
                  suitcases. Grind the top of the tent, hold the grind on the
                  bamboo, and continue to grind out on the suitcases.

LUGGAGE GAP-In the fire pit area is a huge rock structure with a half pipe on
           the top, and some tunnels down below. Use the highest spine on
           the rock to grind off, ollie, and land in a grind on the set of
           suitcases far below. When you land this you are right about to
           enter the jungle vine slides area.

SHWOOSHER GAP-At the top of the Base Camp, roll up to the to of the tall
             grassy slope. Ollie off and grind on the left-side vine. As you
             continue to grind this vine, it gets really close to the wall
             on the right side. Where this vine nears the wall, there is a
             separate vine that starts just above your vine. Ollie up and
             grind this second vine. As this vine ends, ollie and land in a
             grind on the rock shelf below you, putting you in the fire pit
             area of the Base Camp.

TRUNKYCRATEY HOO HA! GAP-At the top of the Base Camp there is an area of tents
                        with pots hanging from a long wire. Roll past the
                        wire to the length of crates and two lengths of
                        suitcases. Grind the suitcases closest to the wire,
                        ollie, and land in a grind on the crates leading
                        to the base of the upper tree stump.

FIZZ WIGGLE GAP-At the top of the Base Camp, roll up the tall grassy slope.
               Grind the right-side vine at the top, at the end you must
               ollie and land in a grind on the top spine of the tent below.

FIREPIT SLIDE-At the lower area of the Base Camp are three fire pits ringed by
             huge logs. Grind any log around the pit from end to end.

XYLOPHONE OF DOOM-At the top of the Base Camp there is a long wire with pots
                 and pans hanging from it. Near the ends of the wire you can
                 use the crate ramps to jump up and land in a grind on the
                 wire. This is also completed as a goal.

THE WATER IS WIDE-In the jungle vine slides area, grind a series of vines and
                 logs through the trees all the way down to the bottom area.
                 if you can make all the gaps and grinds, at the bottom you
                 will get the gap.

HIGH WIRE GAP-At the top of the Base Camp area, there is a large tent with
             three spines on the roof and a tunnel to ride through on the
             ground. Leading up to the entrance of the tent is a small tent.
             Grind off the top of the small tent, ollie and land on the roof
             of the large tent. Grind off of the first spine, heading left.
             Ollie off and land in a grind on the wire (that circles around
             to the roof of the biggest tent, with the dishes under it.)

POOLANSKI GAP-All the way down where the river is raging, in the "River Rat
             Gap" area, off to the side is a small ledge with a secret tunnel.
             Roll into the tunnel to appear higher up above the river. Grind
             down the rock/vine rail on the right side. At the end you must
             ollie far and land in a grind on the high edge of the crater
             with the pool in it.

HIGH ABOVE THE FROTH! GAP-All the way down where the river is raging, in the
                         "River Rat Gap" area, off to the side is a small
                         ledge with a secret tunnel. Enter the tunnel to
                         appear higher up above the river. Grind the rock
                         rail on the left, ollie at the end and land in a
                         grind on the rail below you.

STUMP 2 STUMP! GAP-In the top and lower parts of the Base Camp, there are two
                  huge tree stumps off to the side. You must grind around on
                  the edge of the upper tree stump, ollie off, and land in a
                  grind on the edge of the lower tree stump.

====================
3.06) CLAYTON'S SHIP
====================

CAGEHOP GAP-Down below deck is a huge room with a bunch of cages mounted to
           the floor. Grind on the shortest cage, ollie, and grind on the
           next highest cage.

CAGEJUMP GAP-Down below deck is a huge room with a bunch of cages mounted to
            the floor. Grind the shortest cage, the second cage and finally
            ollie and grind on the third cage.

BOATATOE GAP-Grind the edge of any lifeboat, ollie and grind on the edge of
            the lifeboat next to it.

FLAGUS POLUS GAP-On the ship's deck, roll up either gangway just one level
                higher. Look to the middle at the handrail between the two
                gangways. Grind the handrail towards the middle, grind the
                little flag pole sticking out, and ollie off to the middle
                of the deck.

POOPDECK GAP-In the far rear of the ship, there is a single handrail that is
            in the back of the three chains. Grind this handrail.

BULWARKY GAP-On the sides of the ship there are small rails. Grind the rail
            that goes from the middle of the ship to the rear.

CAGEY GAP-On the deck of the ship, near the massive grate that opens to the
         area below, there are two cages. Use the handrail running uphill
         with the gangway to grind down, ollie, grind the first cage, ollie
         and grind the second cage.

END OF THE LINE GAP-Down below deck in the cages room, use the metal ramps to
                   wind up and around the sides of the room. Take a left
                   at the fork (instead of going uphill.) This path winds
                   around and comes to a dead-end. Ollie straight out into
                   the air off of the dead-end.

CAGEHAIRPIN GAP-Down below deck in the cages room, grind the lowest cage,
               second cage, ollie and grind the third cage (which turns to
               the right), ollie and grind the fourth cage.

CAGEHOSEN GAP-At the rear of the ship are two sets of two cages at the bottom
             of the gangways. Facing the rear, grind the right side gangway
             hand rail, ollie, and grind either one of the cages.

CAGEMEISTER GAP-At the rear of the ship are two sets of two cages at the
               bottom of the gangways. Facing the rear, grind the left side
               gangway hand rail, ollie, and grind either one of the cages.

OUTRIGGER GAP-Get up on the highest deck near the back of the ship. Grind
             either hand rail, ollie, and grind down a wire leading down
             to the very end of the ship, two decks down.

DUCTUS MINUMUS GAP-Get on top of the boiler in the Boiler Room. Ollie out and
                  grind the lowest pipe in the middle. Continue to ollie and
                  grind the next few pipes in a row.

CAGELEAP GAP-Down below deck in the cages room, grind the lowest cage and
            continue to ollie and grind the series of cages. When you grind
            from the fourth cage to the fifth, you get this gap.

AMIDSHIPS GAP-Just above the main deck, on both sides are wires running from
             the second deck up (in the rear half) all the way to the front
             of the ship. Grind any of the rails, ollie the gap in the
             middle, then grind the rest of the rail.

CAGEVAULT GAP-Down below deck in the cages room, grind the lowest cage and
             continue to ollie and grind the series of cages. When you
             grind from the fifth to the sixth cage, you get this gap.

BILGERAT GAP-Down below deck, near the mechanical lift, is an overhead U-turn
            wire. Use one of the quarter pipe ramps on the floor to ollie up
            and grind the wire around the middle. As you pass near the lift
            you should get this gap.

BOWTASTICAL GAP-Out around the sides of the ship is a series of rails. Grind
               the long rail that starts in the middle of the ship and goes
               all the way around the front of the ship, returning you
               to the opposite side of the middle of the ship.

DUCTUS MEDIUMUS GAP-Get on top of the boiler in the Boiler Room. Grind the
                   lowest pipe in the middle, continue to ollie and grind
                   the set of pipes, as you ground around a U-turn in the
                   middle, you should get this gap.

PIPEULOUS GAP-Get into the Boiler Room. There is a thin rail that goes around
             the sides and the back of the room. Use the quarter pipes on
             the floor to ollie up and grind the rail so you grind around
             the huge U-turn in the back.

HATCHWAY LIP-On the deck of the ship, roll up a gangway one level and roll
            around to the back. Use the half pipe made of canvas to ollie
            up and do a lip trick on the top of the metal door above.

MOONRAKER GAP-Use the super-steep ladder ramps to get up in the crow's nest.
             Ollie out and grind the tiny rail that leads to the huge
             smokestack near the rear.

DUCTUS MAXIMUS GAP-Get on top of the boiler in the Boiler Room. Grind the
                  lowest pipe, and continue to ollie and grind the pipes
                  all the way to the last pipe (high up in the room.)

FURTHEST OF THE FURTH GAP-Get up in the crow's nest and grind the rail to
                         the smokestack. Hold your grind onto the edge
                         of the smokestack, and continue to grind the rail
                         as it leads you off of the smokestack towards the
                         rear of the ship. Continue grinding as you reach
                         the end and grind back towards the smokestack.

PIPE-ULATION GAP-In the back of the ship is a huge ramp leading down to the
                area below the main deck. In the middle of the ramp are two
                huge rails. Grind down either rail and ollie off about half
                of the way down. You should be flying towards a thin rail
                that runs overhead. Land in a grind on this rail and
                continue to grind until the gap shows up in your combo.
                *Special thanks to designer Erol Otus for this one*

================
3.07) PRIDE ROCK
================

LOGGY LANE GAP-In the ground, near the hyena pit, are three logs in a row.
              Ollie and grind the series of logs.

RED ROCK VIEW GAP-On the overlooking cliff that hold the boulder (used to
                 chase Scar) are two branches, one huge one in the middle
                 and one small one to the right. Grind the small branch on
                 the right and ollie off to grind the branch far down below.

X MARKS THE SPOT GAP-On the ground level underneath the cliff where the
                    boulder (used to chase Scar) is, there are four logs in
                    the ground that form an "X." Grind any log, ollie the
                    middle and grind on the opposite log.

LIMBNIPPY GAP-Roll up and up towards the top of Pride Rock. After you pass
             through a very short rock tunnel (about three-quarters of the
             way up) you should spot a short branch sticking out from the
             rock. Roll up a little higher, turn around, ollie a grind out
             on the branch. As you ollie off, you should get the gap and
             land in a flat sandy area near a small sandy bump.

U TURN GAP-On the ground level in the grassy backside of Pride Rock is are
          two sets of logs with a U-turn shaped log at the end. Grind a
          straight log, ollie and grind the U-turn shaped log, ollie, and
          grind away on another straight log.

TWIGGUS-Nearing the top of Pride Rock, next to a very steep rock ramp, there
       is a small branch sticking out and away from Pride Rock. Jump over and
       grind the branch. When you ollie off, you land down on the ground
       level at a grassy patch, at the base of a large rock ramp.

VOOHPAH! GAP-At the very top of Pride Rock, there are several branches leading
            out. Grind the one branch to the left (as you come to the top.)
            You should land on a very steep path ending in a ramp.

AIR WALK GAP-At the very top of Pride Rock, there are several branches leading
            out. Grind the first branch on the right (as you come to the
            top.) You should land down in a sandy area next to a tree, a
            sandy pit, and some sandy bumps. If you don't fly that far, you
            should land on a rock near the treetop.

WHERE EAGLES DARE GAP-At the top of Pride Rock, there are several branches
                     leading out. Grind the second branch on the right (as
                     you come to the top.) You should land in a grassy area
                     near a small waterfall.

TWIG TIME GAP-On the backside of Pride Rock, there is a small cave-like area
             with a large green log poking out and leading to some twiggy
             trees. Grind the log, ollie and land in a grind on a twig.

SCRAGGY BRANCH GAP-On the ground level, out in the desert/rock area, there is
                  a series of twiggy trees. Grind the lowest branch, ollie
                  and grind the next few branches.

THRONE ROCK GAP-Where the boulder (used to chase Scar) is on the cliff, there
               is a large branch in the middle, and a smaller branch to the
               right. Grind off of the large branch in the middle.

FOLIAGE FORAY GAP-On the platform off to the side (about half way up Pride
                 Rock) there is a branch in the middle and a branch to the
                 right. Grind the right side branch and fall into a grind on
                 the tree branch down below.

GREENGROTTO GAP-On the platform off to the side (about half way up Pride Rock)
               there is a branch in the middle and a branch to the right.
               Grind the branch in the middle and ollie off onto the tree
               top below.

KING OF THE ROCK GAP-At the top of Pride Rock, there are several branches
                    leading out. Grind off the branch to the rear (as you
                    come to the top.) You should land where the boulder
                    used to chase Scar is.

LOOK TO THE WEST-Use the "GreenGrotto Gap" to land and stop on the treetop.
                Grind on the right side branch and ollie off to get this.

LEAP OF FAITH GAP-At the top of Pride Rock, there are several branches leading
                 out. Grind off the center branch (as you come to the top.)
                 You should land on a platform leading to the GreenGrotto.

OUT OF THE WOODS-Enter the GreenGrotto area. When you come back out (up the
                small slope,) grind the branch leading left. Ollie and land
                in a grind on the next branch.

BRANCH BLVD. GAP-You must start grinding the "Out of the Woods" gap, and
                continue to ollie and grind the next few branches. As you
                finish the last grind, you will be exiting the twiggy area.

SCRAGGALICIOUS BRANCH GAP-You must start grinding the "Scraggy Branch Gap,"
                         and continue to ollie and grind the last few twigs.

===============
3.08) GRAVEYARD
===============

BONE TRANSFER-From start, grind down, ollie, and grind the next rail of bones,
             after it curves down to the right, stop and turn around left.
             To the side of the rail you just grinded down are two small
             racks of bones angles up at each other. Grind one set up, ollie
             and grind the other one down.

CHASM SLIDE-From start, grind down, drop off (do not ollie) and grind the next
           rail down and to the left. At the end, ollie and grind another
           bone rail across a gap. As this rail curves to the right, ollie
           and grind the bone rail that forks off to the left. This rail
           takes you all the way over the chasm and deep underground.

SLIDE TO POOL-In the dark blue/purple area on the ground, there is a small
             hill with a couple ribcages covering parts and a bone rail
             curving down to the right. Grind this rail and end up down
             in the large empty pool.

SPINE-TASTIC-From start, roll around to the backside of the elephant skull
            to enter the small black portal. In the chamber, take the exit
            with the green elephant skull. When you appear, grind the curvy
            bone rail right in front of you.

CHASM CROSSING-In the dark blue/purple area on the ground, in a corner is a
              gigantic elephant skull with a black portal, and a ramp just
              in front of it. Use the hill to roll down, then ollie the
              chasm to land in front of the skull.

BONE RANGER-From start, roll around to the backside of the elephant skull to
           enter the black portal in the back. Do a lip trick or grind on
           the outer layer of the suspended bone rings.

SPINE TINGLER-The rock that supports the start position bone rail also roofs
             the mini spine you need to grind. From start, grind the rail
             and fall off. Turn to face the lava canyon until you see a mini
             bone rail that curves out over the lava and back onto the
             ground on the other side of the little tunnel. Grind the bone
             rail from the green/blue area to the dark blue/purple area or
             the other way around.

SCOLIOSIS GRIND-In the red area is a twisty bone rail that is basically on
               the ground level, with small upward curves at the ends. Grind
               the rail from either end to the other end.

SPINEY SLIDE-In the red area is are two sets of gradually taller platforms.
            Start ascending the set leading away from the entrance to the
            snake run. After the last platform, ollie down to the small cave
            overlooking the blue area with little green pools. Grind the
            up-and-down curving bone rail on the edge of the cave.

SPINE LINE-From start, grind the rail, drop (do not ollie) at the end, land
          in a grind on the bone rail beneath you that travels down and to
          the left, and continue to grind to the end.

TUSK IN THE WIND-In the dark blue/purple area are two sets of mounted tusks
                aimed at each other (completing a circle.) Grind off of any
                tusk, ollie and land in a grind on the second set of tusks.

SPINAL GAP-From start, grind the first rail, ollie at the end and grind the
          the rail down and to the right.

RIB CRACKER-From start, roll around to the backside of the skull and enter
           the black portal. In the chamber, use the exit with the red skull.
           When you appear, follow the left wall, use the small bridge to
           cross the lava canyon, and continue to hang left until you come
           to an end with a long curved bone rail with lots of ribs sticking
           up. Grind this rail and do the rib cracker.

CALCIUM SUPPLEMENT-In the red area there are two sets of gradually taller
                  platforms. Start ascending the set that leads towards the
                  entrance to the snake run. At the top of the last platform,
                  grind the bone rail that leads down and to the right.

YOU'VE GOT BACKBONE-From start, grind the rail, drop off (do not ollie) at the
                   end and grind the rail below you.

FLYING FEMUR #1-In the dark blue/purple area is a hill with an empty pool on
               top surrounded by three tall femur-shaped bones. Do a lip
               trick on the top of the bone (with the large pool down the
               hill behind it.)

FLYING FEMUR #2-In the dark blue/purple area is a hill with an empty pool on
               top surrounded by three tall femur-shaped bones. Do a lip
               trick on the top of the bone (with a small tunnel behind it.)

FLYING FEMUR #3-In the dark blue/purple area is a hill with an empty pool on
               top surrounded by three tall femur-shaped bones. Do a lip
               trick on the top of the bone (with the lava canyon behind it.)

SNAKE LEFT, JIMMY!-Inside the snake run, grind downhill on the entire length
                  of the left ledge.

SNAKE RIGHT, JIMMY!-Inside the snake run, grind downhill on the entire length
                   of the right ledge.

===================
3.09) SCAR'S CANYON
===================

CRAZY CIRCLE-From start, roll left and around the shallow pool. Use the very
            small launch ramp to ollie into the top crater on the tall, thin,
            circular mountain. Grind around in circles on the edge of this
            crater until the gap appears in your combo.

WATER HOLE-From start, roll far to the right side of this upper plateau. There
          is a large pool surrounded by green trees. Grind around in a circle
          on the ledge of the pool. This is also completed as a goal. I must
          mention that I have a glitch in my game that only lets me get the
          gap as I complete the goal, at any other time I cannot get it.

LEDGE HOP-You skate down the two huge steps to the lower part of the canyon.
         Heading away from the Scar Race goal towards the fallen tree. On
         the left side if a ledge about 20 feet up. You grind along that
         ledge and then at the end hop up onto the flat area next to the tree
         that you knock over.  This gets you that gap.
         *thanks to designer Mike Ebert for this one*

TWO LOGS-Near the start point, near the right wall, on the ground, are two
        logs next to each other. Grind both logs from end to end.

FALLEN TREE-There is a cliff in Scar's Canyon that has a barren tree standing
           up and a small log at its base, supporting it. Grind on the small
           log to dislodge the tree. Now, go up, grind the small log, ollie
           and land in a grind on the fallen tree, and ollie to the cliff
           at the end.

MOGAPA TREE GAP-On the platform where you knock the tree down is a ramped-up
               wall curving to the right with a branch sticking out at the
               end. Grind the ledge kind of slow, drop off the branch and
               land in a grind on the thin curved rock wall just below you. I
               can not land this going fast or doing an ollie.

MOGAPA TREE HOP-Down in Scar's Canyon (actually the furthest away from where
               Scar hangs out) near where the rock walls form a complete
               loop (needed to pick up a stat point,) there is a low ramp
               ledge that runs on the back wall and has branches at both
               ends. Grind from right to left, ollie off of the branch and
               land in a grind on the tiny rock ledge across and below you.

CANYON LEDGE GRIND-To the right of where the fallen tree is stuck in the
                  ground is a ledge carved in the wall that leads around to
                  the left and ends in a set of three half pipes. Carefully
                  ollie into a grind on the edge closest to the tree and
                  grind all the way into the half pipe section. Basically,
                  this is like "Ledge Hop" but reverse.

BOTTOM OF THE BOWL-Down in Scar's Canyon is a bowl separated from the canyon
                  by a short wall. Grind all the way around the bowl.

LIMB TO LIMB-Across and above the fallen tree is a large platform with a
            ramped up wall that has a branch at one end (and the other end
            is a dead end.) Grind the ledge, ollie off of the branch and
            land into a grind on the twiggy tree across from you.

RAMP TO THE TOP-Near the "Water Hole" are two rock ramp platforms that lead
               up to the highest rock formation in the level. Use the first
               ramp to ollie up to the second one, and the second one to
               ollie up to the skinny flat path.

BRIDGE, LOG, BOWL-Above Scar's Canyon, in the area where Scar hangs out, is a
                 bridge that leads to a log, which points to the top of the
                 bowl canyon. Grind the side of the bridge, continue to grind
                 on the log, ollie and land in a grind on the edge of the
                 circular cliff.

MOLWARE TREE GRIND-Above the "Water Hole" in the tree tops is a long branch
                  that circles around to the other side. Use the rock ramp
                  to ollie up to the rock platform. Then, ollie and land into
                  a grind on the branch, and continue to grind it all the
                  way around above the "Water Hole"

ALL THE WAY AROUND-Start by doing the "Bridge, Log, Bowl" gap. As you grind
                  around the top of the bowl canyon, continue to grind on
                  the branch at the end, ollie across the canyon, and land
                  in a grind on the edge of the cliff across from you.

SKILL GRIND-In Scar's Canyon there are two short, thin, slightly curved walls.
           Grind the top of one wall, ollie and land in a grind on the rest
           of the next wall. This is also completed as a goal.

OUT ON A LIMB-As you roll up the path to the highest part of the level, there
             is a twiggy tree off to the left that ends next to a fully
             green tree. Ollie off of the stone path to grind the branch,
             then ollie off onto the tree top.

STRENGTH GRIND-From start, on the right side of the cliff in front of you is
              a rock ledge that leads down like a ramp into the bottom of
              Scar's Canyon. Grind the rock rail from the top of the canyon
              to the bottom. This is also completed as a goal.

COURAGE GRIND-At the highest point in the level is a rock rail sticking out
             and pointing at another one across a short gap. Grind the rock
             rail, ollie and land in a grind on the next rail.

LUCKY MOGAPA TREE GAP-Down in Scar's Canyon are two short, thin, slightly
                     curved rock walls. Behind the walls is the ramped up
                     back wall of the canyon floor that has a ledge, ending
                     in branches at both ends. Grind the back wall heading
                     right. As you grind off the branch, ollie and land in a
                     grind on the top of the closest short, thin, slightly
                     curved wall. You must then ollie the gap and grind the
                     second short, thin, slightly curved wall.

STRENGTH GRIND AND MORE-Start by doing the "Strength Grind." At the end of the
                       rock rail, ollie and land in a grind on the twiggy
                       tree, grind the branch, ollie and grind the short
                       branch sticking out of the side of the wall, then
                       continue grinding the stone edge until the gap
                       shows up in your combo.

===============
3.10) OLLIEWOOD
===============

BOTTOM SHELF-In the skate park is a huge tower with four ascending ledges. Do
            a lip trick on the bottom ledge.

CHAIN LINK GAP-In the skate park, behind the huge tower is a chain link fence.
              In the middle of the fence, you must use the two small quarter
              pipes to do a spine transfer over the fence.

HALF PRICE PRODUCE-In the grocery store, on the right side, grind the entire
                  length of the produce ledge.

HANGING OUT AT THE POOL-In the skate park is an empty swimming pool. Grind the
                       pool in circles until the gap comes up in your combo.

FLAT RAMP GAP-In the back of the skate park is a small ramp (with a short
             rail in the middle) leading up to the area between a Nokia
             poster and a Radio Disney poster. Grind the ledge of the large
             pool, ollie over the top of the small ramp, and land into a
             grind on the ledge of the large pool just past the ramp.

PARK RAIL GAP-In front of the supermarket (in the Lighthouse area), there is
             a gap in the short hand rail (that goes around protecting the
             grass and trees.) Grind the hand rail, ollie the gap and land
             into a grind on the next part of the hand rail.
             *Special thanks to designer Mike Ebert for this one*

SECOND SHELF-In the skate park is a huge tower with four ascending ledges. Do
            a lip trick on the second ledge from the bottom.

SUNDIAL HOP-At the top of the Lighthouse area (next to the Movie Theater) is
           a sundial. Grind on the inner hand rail, ollie the gap, and land
           into a grind on the part of the triangle of the sundial that is
           sticking up.

WHALE GAP-In the skate park, on the right side is a taller ramp with a picture
         of a whale on it. Grind the lower ledge of the large pool, ollie
         across the whole whale ramp and land into a grind on the next low
         edge of the large pool.

SNAKE GAP-In between the exit of the supermarket and the left front corner of
         the skate park is a small, gray, curved rail. Grind the long brown
         rail across from it (along the brick wall,) ollie and land in a
         grind on the small gray rail.

GOOD SEATS-In the Movie Theater, grind one of the side balconies, ollie, grind
          the top of a row of movie seats, and continue to ollie and grind
          the next few rows until you are at the opposite side of the theater.

LIGHT TO LIGHT-In the grocery store, use the center cash register to land in
              a grind on the long, green, suspended light. Ollie and grind
              the next light. Then, ollie and land in a grind on the thin
              twisty wire (above two small produce bins.) As the twisty
              wire ends, ollie and land in a grind on the second set of long
              green lights. Ollie and grind these lights as well. You must
              grind all four long green lights in one combo for this.

SHNAPP CEREAL GAP-In the grocery store, use a cash register to ollie up and
                 land into a grind on a top center shelf of groceries.

BOAT GRIND-Ollie off the pier to the barge, and from the barge to the boat.
          Grind around the boat's edge in circles until the gap appears
          in your combo.

LOBBY GAP-Just inside the movie theater, to both sides are red rope rails.
         With a whole lot of speed, grind one rope rail, ollie the entrance
         and land in a grind on the opposite rope rail.

THIRD SHELF-In the skate park is a huge tower with four ascending ledges. Do
           a lip trick on the second ledge from the top.

HIGH WIRE GAP-Go to the top of the drawbridge. With lots of speed grind the
             drawbridge so you are heading down the side closest to the
             lighthouse. As the wire reaches the top of the arch on the
             drawbridge, ollie and land in a grind on the street lights,
             where there is another wire that continues your grind further.
             *Special thanks to designer Mike Ebert for this one*

SKATE PARK COMBO-In the middle of the skate park are some short spines with
                rails in the top pointing to the "Flat Ramp Gap." Ollie and
                grind the spines, the small downward rail, ollie and land
                in a grind on the short uphill "Flat Ramp" rail, then you
                must ollie all the way to the wall (between the part where
                the two rails come together.) I recommend turning sideways
                before hitting the wall, to avoid bailing, and thereby
                failing to get the gap.

LEDGE GRIND-Just underneath the entrance to the Movie Theater, grind the low
           ledge, ollie and grind the colored canopy. Continue to ollie and
           grind across the building arch and the second canopy. This is also
           completed as a goal.

SNAKE GAP, LONG PLAY-In between the exit to the supermarket and the front left
                    corner of the skate park, there is a small, twisty, gray
                    rail. Grind this rail, ollie and land into a grind on the
                    brown rail across from it (that runs along the brick
                    wall.) At the end of the brown rail, ollie and land in
                    a grind on the rail across (next to the chain link fence.)

DOCK GRIND-In between the dock and the parking garage is a small path leading
          up the side of the garage. Ride up the path a little and turn
          around. Grind down the side of edge of the path and it will put you
          on a rail headed toward the dock. Continue to grind this rail up
          and over the archway to the dock. This is also completed as a goal.

MOVIE GRIND-The top of the parking garage offers two opportunities to start
           grinding the telephone wires that lead over to the top of the
           Movie Theater. Grind a wire to the top of the Movie Theater and
           continue to grind around the Movie Theater until the gap shows
           up in your combo. This is also completed as a goal.

TOP SHELF-In the skate park is a huge tower with four ascending ledges. Do a
         lip trick on the highest ledge.

BUILDING TOP CIRCLE-Enter the bottom of the Lighthouse. At the top, grind the
                   gray rail heading left. This will take you down a wire
                   that curves at the bottom and puts you on a roof. Get over
                   to the next roof that has the pool shape  built in along
                   with a huge Nokia sign/ramp. Grind the curved edge on the
                   inside of the roof around in circles until the gap shows
                   up in your combo.

CRANE DAMAGE-Near the entrance to the skate park is a large warehouse/hangar.
            Roll through the opening nearest the skate park. Carefully time
            your ollies and grinds so you grind on the side-to-side moving
            rails, then onto the long curved rail that travels along the
            rear left corner of the warehouse. After you grind the second
            rail and ollie off onto the platform, you should have this.

+++++++++++++++++
4) Special Thanks
+++++++++++++++++

Thanks to the Toys For Bob staff, for the awesome game, and for the help!

Paul Reiche-Creative Director, CEO
Erol Otus-Designer
Mike Ebert-Designer
Adi Taylor-Designer
Alex Ness-Producer

++++++++++++++++++++++++++
4.1) Copyright Information
++++++++++++++++++++++++++
LEGAL

Original Toy Story elements © Disney. Toy Story 2 elements © Disney/Pixar.
Toy Story 2 characters are based on a Walt Disney presentation of a Pixar
Animation Studios film. Disney's TarzanTM: ©2003 Edgar Rice Burroughs,
Inc. and Disney Enterprises, Inc. All Rights Reserved. TarzanTM Owned by
Edgar Rice Burroughs, Inc. and Used by Permission. Disney's The Lion King:
© Disney. Published and distributed by Activision under license.
Activision is a registered trademark of Activision, Inc. All rights
reserved. The ratings icon is a trademark of the Interactive Digital
Software Association. All other trademarks and trade names are the
properties of their respective owners. "PlayStation" and the "PS"
Family logo are registered trademarks of Sony Computer Entertainment Inc.
Game Boy® Advance and Nintendo GameCube are trademarks of Nintendo. ©
2001 Nintendo. All rights reserved. Microsoft, Xbox, and the Xbox logos
are either registered trademarks or trademarks of Microsoft Corporation.
All rights reserved.

This Gap FAQ is copyright (c) 2003 Matthew T. Furstenfeld.
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

++++++++++++++++
4.2) Cheat Codes
++++++++++++++++

*All code words are lower-case letters*

Cheat                   PS2               XBOX            Game Cube
--------------------    ------------      -------------   ---------------
All skaters unlocked    friendsofbob      xtremebuddies   entourage

All levels unlocked     extremepassport   frequentflyer   ambassador

All Create-A-Kid
items unlocked          sweetthreads      gethotgear      trendytrickster

Always Special          supercharger      happyfeet       inthezone

Lion King Music Video   savannah          savannah        savannah

Tarzan Music Video      nugget            nugget          nugget

Toy Story Music Video   marin             marin           marin

+++++++++
4.3) Etc.
+++++++++

I'm so stoked on this game! I've played through it over five times putting
this guide together, and it is amazing every time. I think the graphics and
animations are way above those in any Tony Hawk game. The characters match
the environments perfectly, and everything is beautiful and vivid. The
unlockable movies are a treat as well.
Thanks again to the creative staff at Toys For Bob for making a great game.
And thanks for helping me land the last few gaps.