Bomberman Jetters Japanese Version FAQ V1.1

Written by Paul Acevedo
Created on: 01/13/04
Updated on: 03/16/04

Contents:
1.  Introduction
2.  Version history
3.  Menu translation
4.  Controls
5.  Characters
6.  Charaboms
7.  Normal Game items
8.  Normal Game walkthrough
9.  Normal Game enemies
10. Battle Game menu translation & explanation
11. Battle Game super moves
12. Battle Game items
13. How to play the Minigame
14. How to play Bomberkan (the main menu's extra mode)
15. Secrets
16. Introduction theme song lyrics
17. Special thanks
18. Links
19. Contact information

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1. Introduction
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  Bomberman Jetters is the sequel to Bomberman Generation on GameCube
and the first videogame based on the Bomberman Jetters anime. The anime
(which has not been officially released in America) revolves around
Shiro Bomb, a young Bomberman whose brother Mighty disappeared while
fighting Mujoe and the Hige Hige Clan. Shiro joins the Jetters, an
group dedicated to protecting the precious items of the universe from
evil hands. The object of the game is preventing the Hige Hige Clan
from steering the Dark Star, an artificial comet, into Shiro's
homeworld, Planet Bomber.

  Incidentilly, I'll be updating the FAQ to reflect the American
version's name changes and stuff, but this version should have
everything you need for now.

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2. Version history
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1/13/04  Version 1.0 FAQ created.
3/16/04  Version 1.1 update. Most sections rearranged, with several new
        sections created. Normal Game Walkthrough completed. Controls
        and Characters sections updated.

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3. Menu translation
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Title Screen:

1-Normal Game
 1a-Load Game/New Game: Choose an existing save file or start a new
                        game on a blank one.
 1b-Delete Game: The bottom option of the load screen allows you to
                 select a save file and delete it. After choosing a
                 file, the left option deletes and the right one
                 cancels.

 Pause Menu: The first option is resume, the second option exits to
             the map screen, and the third option exits to the title
             screen. Choosing the map or title screen option brings up
             a submenu where selecting the left option confirms and
             the right option cancels.

2-Battle Game: See section 10 for translation.

3-Bomberkan: This appears after you've unlocked it in the Normal Game.
            See section 14 for translation.

4-Options
 3a-BGM: Stereo or Monaural (Mono has a second character that looks
         like a single slash)
 3b-Screen Rotation: Change whether the screen rotates right or left
when you press the right shoulder button.
 3c-Vibration: Nashi (ends with a backwards J) is off, Ari is on.

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4. Controls
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GameCube Controls:

Normal Game and Menus:
Left Analog stick: Move.
D-pad Up: Zoom in the camera
D-pad Down: Zoom out the camera
D-pad Right: Display map
D-pad Left: Hide map
C-stick: Cycle between elemental bombs
A button: Lay bombs/Pick up and throw bombs/Confirm menu selections
B button: Charge Max's Hyper Plasma Bomb/Use Charabom abilities/Cancel
         menu selections
Y button: Switch between Shiro Bomb and Max
X button: Switch between Charaboms
Z Button: Bring up the Charabom and the bomb attribute menu
L button: Turn the camera/Switch menus in the Charabomb/
         bomb attribute menu
R button: Turn the camera/Switch menus in the Charabomb/
         bomb attribute menu
Start: Pause/Exit to title screen from the map screen

Bomb Kick: Walk into a bomb to kick it away from you. Kicking a bomb
          into most enemies stuns them.
Bomb Throw: Lay a bomb, and without moving away from it, press and hold
           the lay bombs button. Release it to throw the bomb.
           Throwing a bomb onto most enemies stuns them.
Charged Bomb: When you pick up a bomb to throw it, hold on to it for a
             while and it becomes a charged bomb. Charged bombs have a
             greater blast radius and do twice as much damage to
             enemies.
Hyper Plasma Bomb: Max can use the Hyper Plasma Bomb by charging for
            several seconds. The Hyper Plasma Bomb explodes on contact
            and blast does not hurt you, so you can do it while close
            to an enemy.

Battle Game:
Left Analog Stick: Move
D-pad: Move
A button: Lay bombs/Pick up and throw bombs/Charge super throw
         bombs/Confirm menu selections
B button: Detonate remote bombs/Cancel menu selections
X button: Punch bombs
Y button: Stop kicked bombs
L button: Scroll left in Rules menu
R button: Stop kicked bombs/Scroll right in Rules menu
L + R button: Super move

Battle Minigame:
Left analog stick: Move
D-pad: Move
A button: Stop item roulette/Dig holes (must be pressed rapidly)/
         Confirm menu selections

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5. Characters
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Shiro Bomb (White Bomb) AKA Bomberman
Japanese Voice Actor: Tomoko Kanada
Description:
The younger brother of Mighty. He joins the Jetters to follow in his
brother's footsteps. He's a bit unreliable and childish, but he has a
strong heart and never gives up. What, you've never seen an anime
character like this? Shiro is sillier than most, though. He is the main
character of the Normal Game and the only one who can ride Charaboms.

Shout
Japanese Voice Actor: Mizuno something
Description: The leader and only female member of the Jetters.
She is a serious person and very impatient with Shiro Bomb's antics.
She uses a boomerang to fight. Shout normally helps out at her parents'
noodle house. She offers advice in the Normal Game and is the announcer
in the Battle Game.

Birdy
Japanese Voice Actor: Iwasaki Masami
Description: The Jetters' pilot. He was close friends with Mighty. He
is a pessimistic loner, but he can always be depended on in times of
crisis. He can fly in bird form. Birdy drives a taxi for a living.

Bongo
Description: A big, hungry guy. He loves curried rice and has an
excellent sense of smell. He ends every sentence with the word "bongo",
which gets old fast. Bongo is a mechanic who can fix anything, and
frequently modifies Gangu to suit the group's needs. Bongo describes
Charabom abilities in the game.

Gangu
Description: Gangu was designed by Dr. Ein. He has information about
all the planets the Jetters visit. Bongo is always modifying Gangu to
give him new functions, such as being an alarm clock or tea kettle.
Gangu's suffering is the source of much comic relief in the TV series.
He helps with bomb synthesis in the game.

Max
Japanese Voice Actor: Takahashi Koki
Description: Max is a soldier of the Hige Hige group, who often steals
treasures while Mujoe and the Jetters are busy fighting. His bombing
abilities are unsurpassed and reminiscent of Mighty's. It's unclear
where his loyalties lie. Is he a friend of the Jetters or a foe? He is
the alternate playable character of the Normal Game and has a special
Hyper Plasma Bomb attack.

Dr. Ein
The genius scientist who founded the Jetters and created Gangu. Besides
sending the group out, he is not usually involved in their adventures.
In the game he offers advice.

Mujoe
Description: Mujoe is the second-in-command of the Hige Hige Clan,
under Master Bagara. He leads the Hige Hige Bandits into battle. The
Jetters often foil his plans, a source of much frustration for him.
Mujoe spends his free time at a bar, where he has a crush on the
bartender.

Dr. Mechadoc
Description: Dr. Mechadoc is the evil scientist of the Hige Hige Clan.
He designs all of their tools, including the Combined Bomberman
Machine, which created the Elemental Bombers. Dr. Mechadoc looks out
only for himself, and has secretly betrayed Mujoe on occasion.

Hige Hige Bandits
Description: Dimunitive robots created by Master Bagara, the Hige Hige
Bandits are similar to the Putties in Mighty Morphin' Power Rangers.
They do all the dirty work under Mujoe's direction. They can only say
"hige" but Mujoe understands them. They're cute and loveable - you
almost feel guilty for blowing them up. The word "Hige" means humility.

The Elemental Bombers: Mermaid Bomber, Flame Bomber, Thunder Bomber,
                      and Ground Bomber
Description: The Elemental Bombers were created by Mujoe's fusing the
data of Bombermen with Charabombs. They are extremely powerful rivals
for the Jetters. Defeating them frees the Charabombs they were formed
from.

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6. Charaboms
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Raising Charaboms:
  Feed each Charabom enough fruit and it will level up and become more
powerful. Level 3 is the highest level.

Sharkun
Ability: Allows you to swim in water. Level 2 brings faster movement.
        At level 3 it can swim over waterfalls, letting you enter new
        areas.

Superkun
Ability: When standing in shallow water, your bombs are electrified and
        stun nearby enemies. The stun range increases with each level.

Shell (AKA Kai-Man)
Ability: Reduces the damage you take from enemies. At level 3, you take
        one small heart of damage per hit.

Pommy
Ability: Allows you to jump at certain places. Each level makes its
        jumps higher, giving you access to new areas.

Pommy Dragon
Ability: Jumps farther than Pommy (at different spots). Raising his
        level lets him jump farther.

Pocks
Ability: Walks up and down ropes. Higher levels make him go faster and
        control better.

Seadoran (AKA Ceedrun)
Ability: Press the Charabom ability button to raise a rotating shield.
        The shield lasts longer at each level.

Patora
Ability: Press and hold the bomb button to use Line Bombs. At Level 3,
        press and hold the bomb button then press left or right to aim
        the bombs.

Doraku
Ability: Increases your number of Bomb Ups, Fire Ups, and Speed Ups by
        1 for each level, if you don't have 5 of those items already.

Elefan
Ability: Press the Charabom ability button to stomp the ground,
        stunning enemies and making all bombs explode. At higher
        levels it stuns enemies longer.

Strong
Ability: Lets you kick and throw bombs farther. The distance increases
        with level.

Unicornos
Ability: He has Remote Control bombs. Press and hold the lay bombs
        button then use the direction pad to steer your bomb. Release
        the button and it will explode. At level 2 the bombs move
        faster. Level 3 allows you to detonate the bombs with the
        Charabom Ability button.

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7. Normal Game items
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Fire Up: Makes your explosions a little bigger. 5 is the maximum you
        can have.
Bomb Up: Allows you to lay one extra bomb. 5 is the maximum you can
        have.
Speed Up: Makes you walk a little faster. 5 is the most you can have.
Big Heart: Refills four small hearts' worth of life.
Small Heart: Refills one small heart of life.
Gold Heart: Adds one big heart to your life meter.
Gold Heart Piece: Adds one small heart to your life meter.
Pinwheel: Allows you to make Hurricane Bombs.
Watering Can: Allows you to make Aqua Bombs.
Snowman: Allows you to make Ice Bombs.
Lightbulb: Allows you to make Thunder Bombs.
Melon: Raises Charabom stats by a large amount.
Strawberry: Raises Charabom stats by a medium amount.
Banana: Raises Charabom stats by a small amount.
Cards: There are 6 types of cards you can find throughout the game.
      Collect them all to unlock great secrets!

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8. Normal Game walkthrough
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World 1: Stream World

Area 1-1: Falling Star Universe
Items: Charabom: Sharkun, Gold Heart Piece, Jetters Card

  Destroy the star-shaped rocks to find items. Use bombs to destroy
the meteors that block your path. When you reach the river and Shout
calls you, throw a bomb at the meteor across the river to create a
bridge. Use the octagonal transporters to reach different areas. Use a
charged bomb on the orange container next to the crane to create
another bridge. Throw a bomb into the Blue Hige Hige Station to clear
another path. Standing near the waterspouts will knock you back and
stun you, so avoid them. Avoid the Orange Hige Hige Stations and head
for the transporters.

  Take the right transporter as the left one is blocked on the other
side. Knock the meteor down next to the Charabom Sharkun, then go down
and meet it. Equip Sharkun and enter the water and head south.

  Take the transporter next to the Hige Hige station at the southeast
corner of the map to find the Gold Heart Piece.

  Get back in the water and head to the island at the northeast. Walk
up the ramp and hop in the transporter. Throw a charged bomb onto the
waterspout where a Hige Hige Bandit is floating by a meteor to knock
the meteor back. Destroy the partially exposed meteor a bit farther on
to reveal another waterspout. Lay a bomb on it to open the pathway to
the Area Boss.

  Return to the level after completing it to get the Jetters card.
After you make the first bridge from a meteor, enter the water nearby.
Swim into the waterfall to find the card. Finish the level to keep the
card.

Enemies: Hige Hige Spacesuit, Jellyfish, Rock Dog, Orange
        Hige Hige Station, Blue Hige Hige Station

Area Boss: M Fish
  When the M Fish breaks through the ice, lay bombs next to it. If it
leaps into the air, avoid its projectiles and lay bombs near it. If you
don't hit it for a while it will dash at you, so keep attacking.


Area 1-2: Row the Boat
Items: Gold Heart Piece, Yellow Hige Hige Card, Red Hige Hige Card

  Swim to the first transporter. Take the next transporter and stand
on the green switch to create a bridge. There are some items up high
that you can only get if you come back to this area with the Charabom
Pommy. Throw a bomb onto the yellow switch to reveal a bridge, and run
across before the bomb blows up and the bridge closes.

  Swim behind the island in the center to find a transporter that
takes you to the top of the island. Throw a bomb on the red switch to
extend a bridge. Go back down to the front of the island and destroy
the Blue Hige Hige Station to create a bridge to another transporter.
Ride it to get the Gold Heart Piece at the top of the building.

  Swim to the island with 4 waterspouts in the northwest to find a
Yellow Hige Hige Card. Kick a bomb into the star, then run past a
waterspout while it's down to get the card.

  Take the northeast path from the central island and enter the
transporter on the left. Throw a bomb onto the waterspout to open part
of a bridge. Get on it and toss a bomb onto the red switch to open the
other part. Swim north to exit the level.

  Return to 1-2 when you have the Charabom Strong and swim east of the
central island. Use a charged bomb on the rock to move it out of the
way, then hop in the transporter for some items. Return to the rock and
use a charged bomb on it again to open a new pathway. Use Strong's
ability to throw a bomb onto the yellow switch. It's hard to line it up
right, but it can be done. Wait and use Unicornos instead if you want
an easier time getting it. Run across the bridge for the Red Hige Hige
Card.

Enemies: Hige Hige Spacesuit, Rock Dog, Orange Hige Hige Station, Blue
Hige Hige Station, Chomper Fish


Area 1-3: Doll's Reflection
Items: Charabom: Superkun, two Lightning Cards
Boss: Mermaid Bomber

  Mermaid Bomber swims in circles while firing fish at you. Lay bombs
in her pathway and use Max's Hyper Plasma Bomb when she perches in the
center of the Area. Eventually she swims around making ice spikes. Find
a safe spot and charge a Hyper Plasma Bomb to hit her when she perches.
After the battle you'll receive the Charabom Superkun.

Lightning Cards: Defeat Mermaid Bomber in under 3 minutes to get one
                lightning card. Throw a charged bomb and hit her to
                get the other card.


Area 1-4: Pipe to Pipe
Items: Charabom: Shell, Gold Heart Piece, Red Hige Hige Card

  You'll want to equip Superkun here to make the enemies easier to
defeat. This is a big maze. In the southern middle room you'll need to
kick a bomb through a hole onto a switch in order to open the eastern
door. Inside is a Gold Heart Piece.

  In the fan room, you'll be spun around and land on the northern
exit. Go down to where the switch is, equip Sharkun, step on the
switch, and go left to find the Red Hige Hige Card.

  Go back up and throw a charged bomb at the fan to stop it
temporarily. Take the west exit to find Charabom Shell. Proceed and
you'll enter another fan room where the same strategy applies. You'll
then come to a hallway where you have to blow up small fans when they
momentarily stop spinning to progress.

Enemies: Chomper Fish, Jellyfish

Area Boss: Battle Crab
  The Battle Crab mainly uses a drill attack that protects him from
harm and knocks bombs out of the way. Switch to Shell and bomb him when
he comes out of his shell, since Superkun's ability doesn't work here.
Throw bombs on top of the crab to stun him. Stay away from his claws,
as he'll grab and hit you when his life gets low. Switch to Max at that
point and Hyper Plasma Bomb the sucker.


Area 1-5: Water Research
Items: Pinwheel, Gold Heart Piece

  Use Sharkun's Level 3 ability to ride up and down waterfalls here.
You'll want to take advantage of Superkun's powers when you return to
shallow water again. Immediately ride up the waterfall to the north for
a few items. Before you enter the west tunnel, switch to Sharkun and go
into the green room for a Gold Heart Piece.

  Take the west pathway and toss a bomb on the red lever. From that
room, run east while avoiding the 2 waterspouts. Lay a bomb on the red
switch, then change to Max and use the Hyper Plasma Bomb to destroy the
south wall and retrieve the Pinwheel. Take the transporter and enter
the Bomb Combination Chamber to get Hurricane Bombs.

  Destroy the Hige Hige-producing trapdoor by throwing a bomb on it.
Go down to the fan room, bombing the lever and charge bombing the fan.
Run back up and east. Throw a bomb on the lever to the east. Further on
you'll come to 2 floating platforms. Toss a bomb on the lever, get on
the first platform, then hit the lever again. Head to the orange room
and bomb the switch to lower the elevator.

  In the southernmost orange room, be careful not to let the
waterspout hit you as you bomb the green switch, but use it to exit the
room. Bomb the switch where you land. The platform in front of the
elevator should be lowered now and you can ride it to exit the level.

Enemies: Hige Hige Scientist, Jellyfish, Chomper Fish


Area 1-6: Water Engine
Boss: Genbuun
  Equip Shell here. To hit this boss, use Hurricane Bombs on his head.
You can throw them or plant them underneath it. When his yellow head
disappears, lay a bomb in front of the purple head. It should eat it
and get hit. He fires projectiles which are easily dodged by moving
left or right, but he also flies around the room, which is harder to
dodge. Defeat Genbuun and one of Dark Star's engines goes out.


World 2: Green World

Area 2-1: Pride Garden
Items: Charabom: Pommy, Gold Heart Piece, Blue Hige Hige Card

 Don't feed your Charabombs any fruit - you'll want to save it for
Pommy. When you come to a hill with a blue screw and a rock next to it,
blow up the rock to reveal a red screw. The red one takes you up while
the blue ones take you down. At the center of the map there is a tree
with a hole in the base. Kick a bomb into it to create a bridge across
the river. You'll find 2 Hige Hige Farmers abusing Pommy on the other
side. Dispatch them to rescue everyone's favorite Charabom.

  When you see a purple screw that has a red switch near it, bomb the
switch twice to raise the screw. Then bomb the screw and it will fall
over, making another bridge. Stand on the orange screw and toss a bomb
onto the yellow switch to get up to the next section. There you'll find
a lowered orange screw which you must raise in the same way to go down.
Watch out for the electrical cords up ahead - you've got to run by
right when they stop shocking.

  Use Pommy to jump over the wooden bridge sections in the water. Go
west and you'll find several sections circling an island with a switch.
Throw bombs at the switch to raise the purple screw. Go back and north
to find 2 trees with holes in their bases. Their guns rotate, so you
need a bit of timing to get your bomb to shoot out where you want it.
Use the first tree to clear the hole on the second tree, then have the
2nd tree clear the hole on a tree across the river.

  Raise the screw to the west. You can now reach the purple screw you
raised earlier, which leads to a Gold Heart Piece. Aah!

  To the northwest there is a small bridge you can jump on to find a
melon for Pommy. Then go east and raise another screw bridge. I have
one of those at home, you know. There is also a switch across the river
you need to hit, and only a charged bomb will do it. The bridge it
makes is the one to take. Kick a bomb into the cannon tree to clear a
path to the Area Boss. Don't fight it just yet...

  If you managed to level Pommy up by backtracking and getting all the
fruits, you can now raise a bridge and head east to the fountain.
Otherwise, you'll need to replay the level and come to it. Use Pommy's
Level 2 or higher jumping ability to climb the fountain, then switch to
Sharkun and grab the Blue Hige Hige Card at the top.

Enemies: Hige Hige Farmer, Potted Plant Robo, Hige Hige Periscope,
        Scarecrow

Area Boss: Metal Snake
  The Snake attacks by whipping its tail around. Shiro Bomb can hit it
by laying bombs in front of it. It eats some of them, but a group
should score a hit. Max's Hyper Plasma Bomb is slower but much safer,
since you can stay back and hit the Snake easily.


Area 2-2: Lost Elm
Items: Gold Heart Piece

  Equip Pommy to jump over the holes, of course. Take the west route
unless you're looking for Charabom food. Stand on the green switch to
open a pathway, then raise a screw bridge to cross the river. Use the
cannon tree to make 2 bridges from smaller trees.

  Go back to the first green switch at the south center of the map and
hit it, closing the west path. Walk north and circle around to the
southwest corner of the map. Step on the eastern green switch to open
the east pathway. Cross the bridge to the room with 5 items, 1 of which
is a Gold Heart Piece.

  Go north west and use the cannon trees you find to make more
bridges. Take the north route across the river. You'll find a raft tied
to a post. Bomb the post to free the raft, then run down the river and
run across the wooden bridge while the raft passes by. Go north and
stand on the Hige Hige platform to exit.

Enemies: Hige Hige Farmer, Scarecrow, Potted Plant Robo, Red Flower,
        Gun Fish


Area 2-3: Electrical Ring
Boss: Thunder Bomber
Items: Charabom: Pommy Dragon, two Lightning Cards

  The walls here damage you! The electric dude's Thunder Attack shoots
lightning into the walls of the ring, causing 3 lightning blasts to
erupt from it. You can stand between them if you're careful and watch
what direction he's facing. When he lands, kick bombs into him to score
hits. After you've kicked 3 bombs into him, use nothing but charged
bombs. He also runs around and shoots Thunder Bombs whenever he sees
you - a great time to attack. Eventually Thunder Bomber starts dashing
around the Area. Run back and forth at the edge of the ring and be
prepared to hit him when he comes out of it.

Lightning Cards: Defeat Thunder Bomber in less than 3 minutes to get
                one Lightning Card. Charged bombs will do it. Kick a
                bomb into him 3 times to get the other.


Area 2-4: Jump again Jump
Items: Charabom: Pocks, Gold Heart Piece, Red Hige Hige Card,
      Jetters Card

  Pommy Dragon can make the leaps from screw to screw here. Take the
east pathway and go south along the vine to find a Jetters Card on one
of its leaves.

Use the blue spring boards to jump from place to place. If a board is
up, there should be a red switch nearby to lower it. On one of the
western islands, you should pass an island that is connected by purple
ropes. Use the springboard on the right, then you'll find one to launch
you south to get to the roped island. There you'll meet the Charabom
Pocks. Bomb the red switch near him to raise a screw on another island.

  Now return to the grey screw near the center of the map and jump to
the purple screw you just raised. Walk to the east edge of the island
and toss a bomb onto the yellow switch down below. Quickly ride the
screw that comes up to collect a Gold Heart Piece. Mmm!

  Proceed east and you will come to a point where electricity guards
some planks to the south. Run past it and use Pommy to jump over the
planks. The island they lead to hosts a Red Hige Hige Card guarded by 2
enemies. Work your way northwest to the center, where a Area Boss
awaits.

Enemies: Vulture, Hige Hige Farmer, Hige Hige Perescope

Area Boss: Crobo Magnon
  A robotic caveman? What won't they think of next? Well, he runs into
you or throws stone wheels. Anything works against him so you should
have an easy time. He starts spinning and throwing the wheels when his
life gets low, but it's easy to hit him then, too.


Area 2-5: Green Study
Items: Watering Can, Gold Heart Piece, Yellow Hige Hige Card

  Transporter 1 takes you to Transporter 2 then breaks, so there's no
going back. Take the east transporter from there, then transporter 5 to
the central room. Go into the northwest transporter to find the Gold
Heart Piece.

  Take 7 and use Max's Hyper Plasma Bomb to destroy the south wall.
You'll find the Watering Can inside. Take the south exit to score some
hearts, but watch out for the Hige Hige Farmer.

 Return to the center room and take transporters 9, 11, 13, and 15.
You have to defeat all the enemies in the room to enter 15. Return to
the area next to transporter 17 when you have the Charabom Strong.
Throw charged bombs at the red switch to raise the screw, then bomb it
to get to the Yellow Hige Hige Card.

  Take 17 and have Pocks carry you to the Jetters insignia, where
you'll receive the Aqua Bomb. You're ready to leave now.

Enemies: Vine, Potted Plant Robo, Scarecrow, Red Flower, Gun Fish


Area 2-6: Green Engine
Boss: Blue Dragon

  Switch to Aqua Bombs for this fight. The Blue Dragon fires green
shots which follow you. Run away for a while and they will disappear.
He can also shoot lightning or fire as well as stretch out at you. You
can tell which holes he'll stretch from as exclamation marks appear in
the holes in the order he'll stretch from. When he hires projectiles,
drop charged Aqua Bombs on the computers underneath him to score hits.


World 3: Hot (Ouch! Ouch!) World

Area 3-1: Fire Springs
Items: Charabom: Seadoran, Gold Heart Piece, Blue Hige Hige Card

  Use Max's Hyper Plasma Bomb to kill rooftop enemies here. Near the
center of the Area is a green switch which cools some of the lava. Go
to the southeast island where you'll encounter a seesaw. Stand on one
end while a bomb is on the other to launch yourself upward. You can
just bomb the thin tree nearby if you prefer to skip it. You'll find a
switch in one of the buildings which cools the lava near the Charabom
Seadoran. Get on the moving blocks east of that switch and throw a bomb
at the red switch to cool the lava near you.

  Return to this spot with the Charabom Strong. Throw a bomb on the
red switch south of the volcano. Bomb the thin tree to get to the
bridge it creates. A Blue Hige Hige Card awaits.

  Proceed to the Seadoran and rescue him.

  Get on the mountain on the west that connects to the wooden bridge.
Equip Pommy Dragon and jump south to land on a peak that contains a
Gold Heart Piece.

  Make your way to the top of the mountain at the northwest point on
the map and use Pommy Dragon to jump to the Atea Boss.

Enemies: Volcano, Hige Hige Ninja Red, Hige Hige Ninja Blue, Hige Hige
        Ninja Green, Hige Hige Bathing

Area Boss: White Fox
  The white fox jumps at you and shoots fireballs. Lay lots of bombs
or use Max's special attack to hit it. If you get hit by a fireball,
you turn into a mouse briefly! After a while it gets bigger and its
jumps shakes you into the air. Keep laying bombs to score the remaining
hits.


Area 3-2: The Ancient Town
Items: Gold Heart Piece, Jetters Card

  If you want to jump from rooftop to rooftop, Pommy can do it at
certain places. After you've snagged some items that way, throw a bomb
at the switch across the lava river to lower the bridge.

  The building on the west side of the island has an explodeable wall
marked by the Hige Hige symbol. Don't go in unless you have the
Unicornos Charabom. Inside, you can blow up a thin tree to get to the
items between the trees, or just go up on the seesaw. Go northwest and
blow up the thin tree. Hit the switch to get to a Jetters Card.

  A bit northeast of the bridge is a building you can enter, but the
exit is blocked by a Hige Hige wall. Head southeast and blow up the
Hige Hige wall. Get on the roof and blast the mice, then use Pocks to
cross the ropes by getting on at the wooden posts. Drop down in the
middle of the building to nab a Gold Heart Piece. You could then drop
down near the moving grey stones and go southwest on them to find 5
pieces of fruit. We all like fruit, don't we? I thought so.

  Go all the way northeast and blow up the thin tree. Get on the north
part of the seesaw and use it to get to the green switch. This raises
some stones which lead to a yellow switch in the center of the area.
Lay a bomb on it and cross to the bath house, where Max's Hyper Plasma
Bomb clears the room in 2 shots.

Enemies: Hige Hige Ninja Green, Hot Spring Frog, Wind-up Mouse, Hige
        Hige Bathing


Area 3-3: Temple of Flames
Boss: Flame Bomber
Items: Charabom: Patora, two Lightning Cards

  Flame Bomber is much easier than Thunder Bomber. He attacks with the
Flame Fire, a spinning flamethrower, or Fire Knuckle, where he jumps
into the air and lands, sending fire out in a circle. Lay bombs near
him and he'll usually set them off with the Flame Fire, getting hit. He
can split into 4, but even then it's not hard to hit him. You should
beat him in 3 minutes on the first try.

Lightning Cards: Beat the boss in 3 minutes. Return when you have Ice
                Bombs to hit him and score the other card.


Area 3-4: Climbing Keno
Items: Charabom: Doraku, Gold Heart Piece, Green Hige Hige Card

  You probably need a heart after the boss fight, so head east first
and cross the moving stones to pick one up. Go all the way northeast
and you'll find 3 Hige Higes guarding Charabom Doraku.

  Watch out for the houses as many have enemies inside instead of
items. On a hill that's just southeast of the center of the map you'll
find a green switch that raises stone steps. Cross them and drop down
south to find another green switch. Go north, use seesaws to go up two
levels. Next to the castle entrance, equip Pommy Dragon and fly south
past that last switch to get a Green Hige Hige Card.

  Walk down from the castle entrance and over the ornate bridge. Just
east of the castle, inside the 2nd Revolving Hige Hige door is the Gold
Heart Piece. Now enter the castle and prepare for a fight.

Enemies: Umbrella Girl, Hige Hige Ninja Blue, Hige Hige Ninja Green,
        Hige Hige Ninja Red, Dual Gears, Hige Hige Bathing, Wind-up
        Mouse, Revolving Hige Hige Door

Area Boss: Hige Hige Chefs
  These 5 cooks throw kitchen utensils at you. They can also hide
under their hats, which protects them from bombs. Ready a Hyper Plasma
Bomb and fire when they come out. Keep hitting them and you'll win
without much trouble.


Area 3-5: Crackly Banquet
Items: Snowman, Gold Heart Piece

  Step on the green switch to open a path to the 2nd floor. Bombing the
thin walls knocks them over. Take the northeast stairs. Go north to the
next stairs, and prepare a Hyper Plasma Bomb for the mice on the other
side. Before you open the blue door, take the stairs. Follow the path
until you come to the southeast corner of the map. Equip Pommy and jump
over the trapdoor to get the Gold Heart Piece. Go back up.

  Max can open the blue door, but there is a trapdoor in the center of
the room, so stay at the edges and grab the Snowman. Then step on the
trapdoor to drop down a floor.

  After falling, hit the green switch and go up. Bomb the thin walls
there. Take the north exit and hit the 2 green switches. Go west and up
to bomb a red switch. Come back to the starting point, go up the west
stairs again, then take the stairs west from there. You'll receive the
Ice Bombs at the top of the next stairs.

  Return to the room with the 2 green switches next to the starting
point, go west, the immediately north through the red door and go up
the stairs. Hit the next 2 green switches and proceed through their
doors. Take the exit to the west.

Enemies: Hige Hige Ninja Blue, Hige Hige Ninja Green, Hige Hige Ninja
        Red, Wind-up Mouse, Revolving Hige Hige Door, Umbrella Girl


Area 3-6: Ha No Ono
Boss: Phoenix

  Equip the Ice Bomb. The Phoenix flies in circles, stopping to shoot
fire occasionally. That's when you want to lay a bomb under him. He
also lands and fires heat from his tail, which melts ice bombs unless
they're behind him. If he swoops down over you, move away or he'll lift
and drop you from up high.


World 4: Underground World

Area 4-1: Enchanted Crevice
Items: Gold Heart Piece, Yellow Hige Hige Card, Green Hige Hige Card

  Blow up the crystals blocking your path. Use a charged bomb on the
big crystal and the boulder to the west. Another boulder calls for the
same treatment at a nearby crevice.

  Go north and use a charged bomb to blast the boulder, crushing the
crystal down below. Walk back to the fork in the road. Knock the
boulder down and kick bombs into the holes around the crevice to move
the big rock between the 2 paths. Take the north path. Come back once
you have the Charabom Strong at Level 3 and throw a bomb at the boulder
in the northwest corner to create a path to the Green Hige Hige Card.

  Head east over the fallen crystal. Go past the circular room and
bomb the boulder to destroy another crystal patch. Bomb the 3 boulders.
When you have Strong, return and take the west path. Use Pommy to jump
between platforms and toss a bomb at the boulder you encounter. Pommy
jump onto the boulder and get the Yellow Hige Hige Card.

  Go east over the boulders you just moved. Pocks will get you over
the thin paths. This brings you to a platform with 4 holes in it. Kick
a bomb into the hole in the opposite direction that you want the
platform to move. Take it to the southeast where you'll find a Gold
Heart Piece inside a stone Hige Hige structure. Head to the center of
the rails to exit.

Enemies: Crystal Man, Bat, Hige Hige Miner


Area 4-2: Anarchy's Path
Boss: Ground Bomber
Items: Charabom: Elefan, two Lightning Cards

  Ground Bomber spins and shoot spikes, dashes at you, or rolls around
to attack. When you see him roll up, watch the path he's going and you
can avoid getting hurt. Lay a Hurricane Bomb where he dashes to and you
may score that important hit. After that, get him a corner, and circle
around him laying bombs. Stay ahead so he can't see you and you'll
score a ton of hits. If he shouts "Earthquake!" get away or you'll be
hit by the blast surrounding him. When he starts attacking frequently
near the end, Max's Hyper Plasma Bomb may be the easiest way to finish
him off.

Lightning Cards: Defeat the boss in under 3 minutes. Hit him with
                a Hurricane Bomb for the second card.

Area 4-3: Hidden Subterranean Bomb
Items: Charabom: Strong, Lightbulb, Gold Heart Piece, Jetters Card

  Go west and stand on the yellow octagon. Throw a bomb in the hatch
that opens. If you throw a charged bomb in, it will send you farther.
Do this at the next cannon you encounter as well. Drop down and touch
the green switches to open the orange gates. Take the cannon all the
way to the east, using a charged bomb, to get a Gold Heart Piece.

  Throw a charged bomb in the cannon just to the west. Walk east and
get the Charabom Strong. Go north and use Max's special on the door
next to the Area Boss, where you'll get a Lightbulb.

  Equip Pommy Dragon and jump south. Use a charged bomb on the boulder
in the center, which should open the doors across from the Area Boss.

  Go all the way west and use a charged bomb to make the boulder break
through the door. Equip Pommy, go to the northwest corner, and get the
Jetters Card. Go back to the moving platform and use it to go up and
get Thunder Bombs. Park the platform in front of the Area Boss doors
and use the boulder to open them.

Enemies: Hige Hige Miner, Battle Ball, Bat

Area Boss: Crazy Train
  The Crazy Train drives around shooting rings from its mouth or bombs
from its holes. Throw bombs into those holes to score hits. Charged
bombs do twice as much damage. You may take some hits but the fight
won't last long.


Area 4-4: Subterranean Engine
Boss: Rock Cat
  Use Thunder Bombs here. He shoots crystals or whips his tail around,
which knocks your bombs back. He can also cause rocks to fall form the
ceiling. Try laying bombs, waiting until they're about to explode, then
kicking them into him. If Rock Cat jumps toward you, lay a bomb and run
away. Eventually he shoots a beam that's hard to avoid, but you can
attack him after getting hit. If you started with lots of life, you
should win.


World 5: Hige Central

Area 5-1: Hige's Paradise
Items: Gold Heart Piece, Blue Hige Hige Card, Jetters Card

  Lay a charged bomb next to the bell to open the doors. Head west and
step on the green switch. Hit it again if you want the item behind the
bridge. Beware of falling pillars as you move on. They regenerate after
a while, too. Use Pommy to get the heart in the southwest corner if you
need it. Ring the next bell and run through before the doors close to
continue onward. Go under the bridge to find 3 Hearts, or just go over
it if your health is full.

  Use Sharkun to get to the Mujoe statue. We'll call it the central
statue. Stand on the platform and he will laugh. When he says something
like "Shindo bonga ru", kick a bomb in the white hole. If he says
something like "Bonga bonga ru", kick the bomb in the red hole. If he
says either of those lines but adds a word like "noi, stand and wait
for his next quote. When you've done the correct action 3 times, Mujoe
will say something different and you can kick a bomb in either hole to
open the corresponding pathway. Standing on the platform again resets
his arms, so be careful.

  The west path comes first. Pommy jump over the holes. Equip Strong
and toss a bomb on the yellow switch to go north for some fruit. Hit
the switch again and run under the bridge to claim a Blue Hige Hige
Card.

  Take the east path at the central Mujoe statue. Raise both bridges
up high so you can walk under them, then go south. You'll find a Gold
Heart Piece and a juicy melon. Charaboms love melons, you know.

  Go back to the bridges and cross them. Use Strong to hit the red
switch in the southeast corner. Pocks will be glad to help you pass
over the water after that. Go north and hit the bell to open the doors.
Augh! Another Mujoe statue.

  Take the east path at the northeast Mujoe statue. Circle around the
northeast building, hitting each switch twice so you can get on the
building. Get on the south stairs of the building and hit the switch,
then get on its east stairs. You'll find a Jetters Card for your
efforts. Use Max's special attack to open the door to the west. Hit the
bell and hurry through the north exit doors.

Enemies: Hige Hige Cleric Red, Hige Hige Cleric Blue, Hige Hige Statue


Area 5-2: The Pillars Snap
Boss: Dark Force Bomber
Items: Charabom: Unicornos, two Lightning Cards

  Yes, he obviously looks like Mewto. Chalk it up to yet another
Pokemon inspiration, like the Charaboms we've mostly grown to known and
love.

  This scary guy's Dark Bomb attack fires 3 projectiles at you. If
they hit your bombs, they will float away. His Dark Thunder fires
electricity in several directions, but you can stand between it. Hit
him with a charged bomb when he lands.

  When his life drops to 6 hearts he changes forms and jumps around.
Stay at the edge of the arena and lay bombs in his path. If he fires 3
pink homing projectiles, avoid them by making lots of turns. Should he
shoot flames, lay a bomb near him and run away.

  When he gets down to 3 hearts the Dark Force Bomber will take his
third form and fire missiles. Stay back and charge bombs when he does
this. Charged bombs are all that can hurt this form.

  At 1 heart he returns to his second form and runs away from you...
Stay on him and finish the battle.

Lightning Cards: Kill the boss within 3 minutes. To do this, equip
                Unicornos and use nothing but charged bombs. Hit him
                with a bomb while Strong is equipped to get the other
                card.


Area 5-3: Hige Ring Attack
Items: Gold Heart, Gold Heart Piece, Green Hige Hige Card

  This level's got yellow switches concealed in glass along the walls.
Have Unicornos maneuver a bomb through the holes in the walls and onto
the switches to open the elevators. The arrow next to a hole indicates
what direction the elevator will move when you get in. Some rooms have
exposed switches which rotate the rooms. Use Unicornos' bombs to rotate
a room without being in it. Clear all 3 sides of each room as you
progress.

  On the 2nd floor, take the western elevator up to the third. The
green Hige Hige Card is in the southern portion of the 3rd floor.
After you get it, go up to the fourth floor from the west elevator.
Defeat all the enemies and bomb the switch there. Return to the 3rd
floor and take the south elevator to floor 4. Clear the room to unlock
the switch as before.

  Return to the 2nd floor and take the eastern elevator to the third
floor. The northern room has a Gold Heart Piece. Get it and head to the
fourth floor. Go back down to 3 and use the eastern elevator to get up
to 4. Hit the switch and go down again. Head back to the second floor's
west elevator. Take it to 3, then the south elevator to 4. Go north to
the Area Boss.

Enemies: Hige Hige Cleric Blue, Hige Hige Cleric Blue, Unicycle Dog,
        Hige Hige Statue

Area Boss: Stone Mujoe
  This robotic statue runs at you, and occasionally jumps at you or
punches the ground. Unicornos' Remote Control Bombs will defeat him in
no time. After the battle, equip Pommy and grab the game's only
complete Gold Heart from the northwestern pedestal.


Area 5-4: Summit Attack
Boss: War Horse

Equip Unicornos, of course. This radiant boss can shoot electricity,
jump at you, or fire bombs from its tail. Whenever it stands still to
shoot electricity, throw a charged bomb right behind its butt and it
should stoop down and swallow it, getting hit. Don't detonate the bomb!
He's briefly vulnerable after eating the bomb, so keep nailing him with
regular bombs. When his life is down to less than 4 hearts, you can hit
him at any time. He'll sometimes rear up in the center of the stage at
that point, creating an energy wave. Hit him before he completes the
attack. Otherwise, block with Seadoran or you'll take a hit.


World 6: Bomber Planet
Note: This world must be unlocked by collecting all Lightning Cards,
     then defeating War Horse.

Stage 6-1: Real Black Curtain
Boss 1: Mujoe

  Mujoe chases after you firing a beam or trying to run into you with
blades. Just lay bombs near him to score a few hits and win.

Boss 2: Dr. Mechadoc

  You have to watch Mechadoc's attacks carefully and quickly use the
proper bomb on whatever weak point he exposes afterwards. He sometimes
asks, "How do you like this?!" and fires a beam like Mujoe had. That
attack doesn't expose anything - just run away as fast as you can.

  It's easy to get a Hurricane bomb in the right engine as he exposes
it whenever he drops Hige Hige Spacesuits and watches you from the
sideline. Equip Strong and toss it in! He doesn't attack directly until
after you've defeated the whole batch of bandits. When he does a spin
punch, he should slow down and an engine's fire will stop. Chuck a
water bomb into it from behind. Repeat these 2 steps for the other
engine after the first one is destroyed.

  When his nose opens to fire a missile, throw an Ice Bomb in.

  After he punches the ground, his right ear is open to attack from
Thunder Bombs. You have to aim really carefully or they'll bounce off,
though. Do this for the left ear after the right one is gone.

  Once both engines and ears are gone, hit him with any bomb
(detonating it with Unicornos) to knock his hearts out and defeat him.

-----------------------------------------------------------------------
9. Normal Game enemies
-----------------------------------------------------------------------
Hige Hige Spacesuit: To handle these floating bandits, kick a bomb or
                    toss one on top of them. Whenever a Hige Hige
                    Bandit of any kind hits you, it causes you to lose
                    an item.
Jellyfish: These white jellyfish can be found on land or sea, but are
          minimally dangerous.
Rock Dog: These critters can only be killed while they're moving. They
         make sounds while they move.
Orange Hige Hige Station: This station is low to the ground and
                         produces Hige Hige Bandits endlessly. Kick a
                         bomb inside to destroy it, although you can
                         often just avoid them to be safe.
Blue Hige Hige Station: These stations are elevated and act like Orange
                       Stations. Throw a bomb inside to destroy them.
Chomper Fish: This green fish has metal jaws with which to bite you -
             lay a bomb near it and swim away if you know what's good
             for you. Charabom Superkun helps a lot against these.
Hige Hige Scientist: This dorky bandit throws clipboards and runs
                    around frantically to attack. Try to attack from a
                    distance to be safe.
Hige Hige Trapdoor: This pink door produces Hige Hige Scientists. Lay a
                   bomb near it to stop the madness.
Hige Hige Farmer: These bandits toss sickles at you, but only if you
                 get within their line of sight.
Potted Plant Robo: These robots chase after you when you get close.
                  They're dangerous because you may not always notice
                  them. They can also eat single bombs and shoot them
                  back at you, but multiple bombs will score a hit. If
                  you do see one first, kick a bomb and stun it.
Hige Hige Periscope: This blue periscope is located next to a hatch
                    that produces Hige Hige Farmers. Blast it to stop
                    the hatch from working.
Scarecrow: This contraption spins and dashes into you. If you get far
          away after it's noticed you, it will become dormant again.
          Try to kick bombs into it before it attacks. The scarecrow
          takes 2 bombs to defeat.
Red Flower: It shoots bombs around randomly and can only be hurt while
           open. You'll want to attack it from a distance.
Gun Fish: These fish can spot you from below and shoot at you. Stay
         away from river or use Max's Hyper Plasma Bomb to sink them.
Vulture: The dimwitted scavengers of the air are easy enough to defeat
        on the ground, as long as they don't see you. If they do,
        they'll sometimes dash towards you. When they're circling in
        the air, toss a well-timed bomb to take them down.
Vine: These reach up from below to cause harm. You can throw a bomb to
     stun them or wait for the right time and run past.
Volcano: These fire belchers can be stopped temporarily by throwing a
        bomb into their mouths. You might prefer to avoid them though.
Hige Hige Ninja Red: He turns into a bomb and chases you. Lays bombs in
                    his path or just hit him when he returns to
                    normal.
Hige Hige Ninja Blue: He attacks by throwing 3 spikes at you. I
                     actually have some of those, and they are neat.
                     Anyway, just run up and bomb him when he's
                     throwing the spikes.
Hige Hige Ninja Green: He throws a shuriken at you. Throw a bomb
                      directly in front of him (or on him) so the
                      shuriken won't hit you. Max's special is another
                      option.
Hige Hige Bathing: These dudes enjoy a hot spring, and they'll throw
                  buckets at you for disturbing them. Max's Hyper
                  Plasma Bomb or tossing bombs works well against
                  them.
Hot Spring Frog: These frogs have onsen, or hot spring, marks on their
                backs. They eat item barrels so you may want to bomb
                them before you lose items.
Wind-up Mouse: They chase after you, so lay a lot or bombs attack from
              a distance. Let's play Chu Chu Rocket!
Umbrella Girl: She seems kind of innocent and won't attack you unless
              you set a bomb near her. Then she picks it up and throws
              it at you. The easiest way to dispatch her is kick a
              bomb into her while she is picking one up.
Dual Gears: These cannot be killed and should simply be avoided.
Revolving Hige Hige Door: They produce Hige Hige Ninjas, so don't get
                         too close while attacking.
Crystal Man: The shiny blue enemy runs around and hides when you get
            close. Kick a bomb into him to stop his antics.
Bat: He swoops down when he sees you. Lay bombs in his path or use
    Max's Hyper Plasma Bomb to get rid of him.
Hige Hige Miner: He's under 18 so he can't buy cigarettes yet. Get it?
                Anyway, he throws pickaxes, and standard Hige Hige
                tactics work against it.
Battle Ball: This red ball on wheels rolls towards you and explodes,
            killing itself and causing you damage. Attack from a
            distance before it sees you, or run if you get seen.
Hige Hige Cleric Blue: The Cleric spins in a circle and shoots ice.
                      Kick a bomb into him while he's spinning, or
                      wait and attack after he stops firing.
Hige Hige Cleric Red: The Red Cleric shoots fire and takes 2 hits to
                     defeat, but is otherwise the same as blue.
Hige Hige Statue: This stone bandit attacks by punching you. 2 bombs
                 will drop him. He leaves a Small Heart behind.
Unicycle Dog: Do not let this thing see you or it will be all over you.
             If that happens, lay several bombs around yourself.
             You'll get hit, but it stops the enemy.

-----------------------------------------------------------------------
10. Battle Game menu translation & explanation
-----------------------------------------------------------------------
1-Player Selection: Set each player to human (4 characters),
                   computer, or off (2 characters). You can change
                   your character here as well.
2-Game Type:
   -Standard Battle: The object is to destroy the other players and
                     be the last player standing.
   -Race Battle: The object is to step on each number, from 1 to 9,
                 in order. Only one player can step on the numbers
                 at a time, so the other players try to kill
                 whoever is stepping on the panels. If no one
                 touches all 9 panels, the player who is actively
                 touching panels at time up wins.
   -Balloon Battle: Each player must touch as many balloons
                    as possible and take them into the goal, which
                    rotates randomly. The more balloons you take
                    into the goal at a time, the more points you
                    earn. Each balloon slows you down though, and
                    bombs can destroy balloons. The person with the
                    highest score at time up wins.
   -Knock Off Battle: In this mode, exploding bombs push you back
                      several spaces and you must not get knocked
                      off the building. The last person standing
                      wins.
3-Rules:
  a-Time: Set the time before a match ends.
  b-Rounds: Set the number of wins that will end a game.
  c-Difficulty: Set the computer's difficulty to Weak (Blue), Normal
                (Green), or Strong (Red)
  d-Teams: Green is No Teams, red is Teams.
  e-Sudden Death: When on, blocks fall during the last 40 seconds of
                  the match until only one player remains. When off,
                  the blocks fall but not in the center of the Area.
                  Blue is Random, Green is Off, and Red is On.
  f-Random Position: Green is Off, Red is On.
  g-Skulls: Green allows skulls to be destroyed, while Red does not.
  h-Mini Game: Determines whether the minigame is played between
               games. Blue is Off, green is On.
  i-Miso Bomb: Blue is Off, Green is On, Red is Super. When on, a
               fallen player can still cause trouble by firing bombs
               into the arena. Super allows you to come back to life
               if you manage to kill someone.
  Item Select: Press the "scroll left button" to view the Item
               Select menu. Turning Item Select on allows you to
               choose what items appear in the Area, up to 50 items.
               The default is off.
  Handicap Select: Press the "scroll right button" to view the
                   Handicap Select menu. Turning Handicap on allows
                   you to assign up to 8 items for each player to
                   start with. Each player must assign their own
                   items. The default is off.
4-Stage Select: After you've unlocked them, you can toggle between the
               normal "A" versions of each stage and special "B"
               versions by pressing up or down on the stage's name.
    -Standard
    -Go Go Truck
    -Seesaw Park
    -Changing Weather
    -Rocket de Bomb
    -Boi-oi-oing Ring
    -Mini Mini Light
    -Zoom Up Area
5-Team Select: Each person can choose to be on the left or right
              team by pressing left or right.
6-Start!

Pause Menu: The top option resumes, the middle option returns to the
           Battle Game menu, and the bottom option exits to the
           title screen.

-----------------------------------------------------------------------
11. Battle Game super moves
-----------------------------------------------------------------------
  In Standard Battle, each player has a super meter at the top of the
screen. Laying bombs fills up the meter. When it's fully charged, you
can perform your character's unique super move.

Shiro Bomb: For a limited time, when Shiro picks up a bomb and holds it
           for a moment before throwing, it will turn into a skull
           bomb. This is similar to the Super Bomb Glove item, but you
           can throw several before it wears off.
Max: For a limited time, your bombs become full power bombs.
Mermaid Bomber: All bombs are encased in bubbles and float away.
Thunder Bomber: Lightning bolts freeze any nearby players
               momentarily.
Flame Bomber: He cannot lay bombs or be hurt by them for several
             seconds.
Ground Bomber: An earthquake freezes the other players and causes all
              bombs to bounce around randomly.
Hige Hige Bandit (1-4): All opponents are frozen in a silly pose for
                       a few seconds.
Mighty: He becomes invincible for several seconds.
Mujoe: He dashes towards an opponent and grabs their items away from
      them.

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12. Battle Game items
-----------------------------------------------------------------------
Fire Up: Makes your explosions one space bigger.
Bomb Up: Lets you lay one extra bomb.
Speed Up: Makes you walk a little faster.
Bomb-proof Vest: Makes you invulnerable to harm for a few seconds.
Bomb Kick: Push against a bomb and it will fly in the opposite
          direction. You can stop the bombs before they hit a wall.
Bomb Glove: Lets you pick up a bomb you have just laid and are
           still standing on, then throw it.
Super Bomb Glove: Lets you pick up a bomb and charge it by holding
                 the button. After a moment it will turn into a
                 skull bomb, which has a huge explosion. You can
                 use each Super Bomb Glove only once.
Punch: Lets you punch a bomb out of your way.
Full Fire: Makes your explosions as big as they can get.
Line Bomb: Laws all of your bombs at once in a line.
Remote Bomb: Your bombs will not explode until you detonate them or
            another bomb sets them off.
Spike Bomb: Your explosions will not be stopped by soft blocks or
           anything else. This item cannot be assigned with Item
           Select.
Power Bomb: The first bomb you lay will be a large explosion, like
           Full Fire, but the rest will be normal.
Boi-oi-oing Bomb: These bombs bounce off walls when kicked, and
                 bounce around randomly when thrown.
Landmine: The first bomb you lay will disappear, then explode when
         someone walks over it.
Heart: Allows you to take one hit without dying.
Speed Down: Makes you walk a little slower. This item cannot be
           assigned with Item Select.
Skull: Gives you one of 10 random negative effects. You can pass
      it off to others by touching them.

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13. How to play the Minigame
-----------------------------------------------------------------------
  If you set Minigame to On in the Battle Game Rules menu, whenever a
game ends, the minigame will be played. The object is for the winner to
try to dig up items and for everyone else to try to dig them up before
the winner does. I don't really like this minigame.

  A menu will ask whether you want to see the rules or not. Choose the
right option for no and the left option for yes. The previous game's
winner will then stop each randomly cycling item to determine what
items will be buried in the sand. Now everyone will need to dig around
in the sand by rapidly pressing the dig button. You're doing it right
if a hold forms in the spot you're standing at. The previous game's
winner could potentially find several good items, or he could be
unlucky and dig up Speed Down items.

During the next game, the winner will appear gold in color so that
everyone can try to defeat him first.

-----------------------------------------------------------------------
14. How to play Bomberkan
-----------------------------------------------------------------------
  This is identical to the game played at Planet Bomber in the Gameboy
Advance Bomberman Jetters. It's similar to the Master Mode of Saturn
Bomberman, but only lasts 5 stages and there are no bosses. You're in a
trial of skill at the Bomber Mansion. Your score at the end of the
trial determines your rank.

  When you begin this mode, you're asked if you want instructions.
Choose the right option for no and the left option for yes. She then
asks if you want to play. Choose the left option for yes and the right
option to exit.

There are seven secrets to getting a high score:

-Knock out enemies simultaneously
-Use chain reactions to defeat the enemy
-Advance without taking excessive items
-Clear each floor as quickly as possible
-Do not fail!
-Do not waste bombs!
-Use kick and the bomb throwing to defeat enemies.

  You are asked if you want to try again after clearing the mansion.
Choose the left option for yes and the right option to exit.

Pause Menu: The top option resumes and the bottom option exits. If you
           choose to exit, you must confirm it by selecting the left
           choice, or cancel with the right choice.

-----------------------------------------------------------------------
15. Secrets
-----------------------------------------------------------------------
Bomberkan:
 Get a Game Over in the Normal Game and don't continue to unlock this
 Mode at the title screen.

World 6:
 Collect all 10 Lightning Cards, then defeat the boss at Area 5-4 to
 unlock World 6. Beat 6 to see a slightly different ending.

Battle Game Group B Stages:
 Beat the Normal Game to unlock alternate versions of each Area in
 Standard Battle.

Battle Game Characters:
 Play as Mighty: Collect all 5 Jetters Cards.
 Play as Mujoe: Collect all 3 Yellow Hige Hige Cards.
 Play as Hige Bandit 2: Collect all 3 Red Hige Hige Cards.
 Play as Hige Bandit 3: Collect all 3 Blue Hige Hige Cards.
 Play as Hige Bandit 4: Collect all 3 Green Hige Hige Cards.

-----------------------------------------------------------------------
16. Introduction theme song lyrics
-----------------------------------------------------------------------
The Bomberman Jetters theme song has been removed from the US version
by Majesco... Curses to them! Here's the lyrics anyway:

English lyrics: I'm at the Edge
Translation by fansub group Anime Kraze and edited by me.

Ha! Ha! The bombs are bursting!
Fire! Fire! In English it's fire!!
Fu Fu! The bombs are increasing!
Hey! Hey! Let's make fires of peace!

Somehow we're always involved
All this time, being either cold or sweating
There are many things to decide
I'm at the edge of a cliff (Hah ha~)
If I have to, I'll do it, regardless of how many times
Raise the power! (Yes~!!)
If I don't do it, who will?
I'll answer the call for hope.
3,2,1 - I won't forget this even when I become an adult.
3,2,1 - Your heart is bursting because you're invincible.

Today and tomorrow
I'm at the edge of a cliff.
Ba! Ba! Babibube bombs!
Good good! Good looking fire!
Pu! Pu! What about fractions?
Bey! Bey! I'm learning about fire!!

Japanese lyrics: Boku Wa Gakeppuchi
Performed by Suwa Hideo

Ha Ha - Hajikeru BOMBAA
Hi Hi - Eigo de FAIYAA!!
Fuu Fuu - Fuyasuze BOMBAA
Hei Hei - Heiwa no FAIYAA!!

Nazeka maki komarete
Itsumo hiya ose
Mou kakugo wo kimero
Boku wa gakeppuchi (Ha Ha~)

Yaru tokya yaruze nando demo
PAWAA wo agete (Sou da~!!)
Boku ga yaranakya dare ga yaru
Kitai ni kotaemasu!

3, 2, 1 - Otona ni nattemo wasurenai
3, 2, 1 - Moeru kokoro areba, muteki da kara

Kyou mo, soshite asu mo
Boku wa gakeppuchi

Ba Ba - Ba Bi Bu Be BOMBAA
Bi Bi - Bidanshi FAIYAA!!
Puu Puu Punsuu ga nandaa
Be Be Bengaku FAIYAA!!

-----------------------------------------------------------------------
17. Special thanks
-----------------------------------------------------------------------
-Sensei Sarah L. for translation assistance
-dynastywarrior4 for info regarding unlockables and Charaboms

-----------------------------------------------------------------------
18. Links
-----------------------------------------------------------------------
Order the Japanese Region 2 Bomberman Jetters DVD Box Set 1:
us.yesasia.com/en/PrdDept.aspx/pid-1002842392
/code-j/section-anime/did-4/

The Japanese Bomberman Jetters Game Official Site:
www.hudson.co.jp/gamenavi/gamedb/softinfo/b_jetters/index.html

The Japanese Bomberman Jetters Trading Card Game Site:
konami.co.jp/th/card/bomber/top.html

Hudson Japan's Website
hudson.co.jp

Altavista's Babel Fish Translation Service (use for the Japanese links)
babelfish.altavista.com/babelfish/tr

Majesco's Bomberman Jetters Page:
http://www.majescogames.com/bombermanj/index.htm

The Bomberman Message Board:
bombermanboard.com

-----------------------------------------------------------------------
19. Contact information
-----------------------------------------------------------------------

If I've made any mistakes, please let me know. I would be happy to
answer questions by email as well. I don't know that much Japanese so I
may not be able to get any more specific than I already have.

Email: [email protected]
Xbox Live Gamertag: EastX
Sega Saturn Net Link Handle: Eastman

Bomberman Jetters copyright 2002 HUDSON SOFT and copyright HUDSON/
Shogakukan Inc. TV Tokyo Channel 12, Ltd. NAS.

This document is copyright 2004 by Paul Acevedo. It may not be posted
anywhere but gamefaqs.com, ign.com and cheats.de without permission.
I'm *not* posting my FAQs anywhere else at the moment, bongo.