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Battalion Wars
S-Rank Guide
Version 1.31
by: amano_hyo
email:
[email protected]
(make sure you put "wars" somewhere in the subject or
your message will be deleted automatically)
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Table of Contents
1) Introduction
2) Preliminary FAQ
3) Basic Tips
4) Units
A. Infantry
B. Ground Vehicles
C. Air Vehicles
5) Level Walkthrough
A. Tundran Campaign
1. Combat Patrol
2. Behind Enemy Lines
3. Assault on Windbreak Ridge
4. Operation POW
5. Plan of Attack
6. Titans of Tundra
7. Striking Distance
B1. Campaign I Bonus
B. Dune Sea Campaign
8. Beachhead
9. Invasion Force
10. Gunships of the Desert
11. Black Gold
B2. Campaign 2 Bonus
C. Coral Atolls Campaign
12. XDay
13. Herman's Heroes
14. Call Sign Eagle
15. The Guns of Tiki Bay
16. Battle of the Coral Atolls
B3. Campaign 3 Bonus
D. Xylvania Campaign
17. Bridges on the River Stix
18. Road to Xylvania
19. Tomb of the Unknown Soldiers
20. Siege of the Vladstag
B4. Campaign 4 Bonus
6) Extra Challenges
7) Credits
8) Version Update
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1) Introduction
Welcome to this S-Rank Guide for Battalion Wars, an excellent
action/strategy game along the lines of Pikmin and Myth. This
guide is primarily intended for people who have beaten the game,
but are having some trouble improving their rank to 95%.
If you are going through the game for the first time, I recommend
not using this guide or the in-game map which shows enemy unit
positions. A lot of the fun comes from being surprised and
experimenting with different methods. This is a game that
deserves to be savored slowly.
I have used the methods in this guide to obtain an S-Rank on
every mission, but there are probably many other excellent ways.
If you know of a better method, e-mail me, and I might put it in
the guide (no guarantees). Make sure you put the word "wars" or
"battalion" in the title somewhere or your message won't get
through the filter. Let's get started!
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2) Preliminary FAQ
Q: What is Battalion Wars?
A: It is a mix of 3rd person shooter and strategy. It shares
the general look of Advance Wars and the basic idea of paper
rock scissors unit strengths/weaknesses, but the games are
otherwise unrelated.
Q: Why do the controls suck?
A: Considering the variety of situations that you have to deal
with, the controls are actually very elegant. You just need
to learn to use the C-stick very precisely. Keep practicing
and it will become second nature.
Q: Why is there no multiplayer/co-op?
A: The developer, Kuju, did not have time to implement
multiplayer. Maybe they will in a sequel (a la Pikmin).
Q: How long does this game take to beat?
A: The game clock only keeps track of the time when you beat a
new level or achieve a new high score. It takes about
eight hours of actual play time to beat the game the first
time give or take a couple hours depending on skill.
Q: How long does it take to get an S-Rank on all the levels?
A: It took me about 25 hours of play time, but I chose not to
use the in-game map and did not use any kind of guide. I can
see a more skilled/impatient gamer doing it in less than 10
hours. Of course, once you know the methods, it is possible
to get all S-Ranks in less than 3 hours (one play session).
Q: Does Anything Happen When You Get All S-Ranks?
A: As far as I can tell, nothing additional is unlocked. It may
be subtle, but I haven't noticed it yet.
Q: What Happens When you Get All 100%'s?
A: That my friend, I do not know. I enjoy Battalion Wars, but I
know that it will take me many more days of playing
before I can get 100% on XDay alone. From what I have heard,
it seems as though nothing is unlocked even when you get all
100%'s.
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3) Basic Tips
Beating Battalion Wars is not that hard, but getting an S-Rank is
a whole other story. There are a few basic tips that will help
you keep your score high:
A. Keep Moving - For most missions you cannot afford to wait for
units to catch up to you or get sidetracked hunting down a
couple of infantry. Many times you must send the appropriate
squad to attack and then leave them behind as they finish the
job. Once a squad is done attacking, they are automatically
in follow mode, even if they started out in sentry mode
before you ordered them to attack.
B. Take Down Large Threats Yourself - Sure, you can trust a
squad of flame vets to roast a few rifle men or rocket troops
without getting killed, but don't trust two light tanks and
some bazooka troops to take down a heavy tank. Take control
of a tank and finish it off yourself, the computer-controlled
tanks are about 25% as effective as you are in a tank.
C. Use The Zoomed Out View - Even in the middle of an intense
battle, the zoomed out view should be used to send certain
enemy types to defend a particular area. In particular,
missile, mortar, and rifle troops should be sent to higher
ground. I actually use my right hand to change the camera so
I can still move around with my left hand during a battle.
When the action dies down, use the zoomed out (global) view
to clean up your units and make sure they move back to their
correct locations.
D. Keep Vulnerable Units Away From Harm - If you know that you
are going to be fighting a squad of tanks and machine gun
nests, don't have your flame troops and rifle grunts follow
you around. Leave them nearby but far enough away so that
they don't get involved. As a side note, you should know
that every time you switch control, the original unit (the
one you first controlled) is in follow mode. This can cause
some problems. For example, if you switch from artillery to
a flame unit and the artillery follows you into a group of
bazookas. Be sure to put the original unit in sentry if you
don't want it hanging around.
E. Draw Enemy Fire - The computer always tries to kill you more
than the other units, so even if you are a flame vet against
a battlestation, it's actually possible to get it to try and
turn to target you by toasting it a little bit. This will
distract it from the units that can actually damage it.
F. Control the Most Powerful Unit - Most of the time, you will
be doing much more damage than the other units, so always
control the unit that can cause the most damage. For example
in Beachhead, you should control an Assault Vet for the
entire mission because that is the unit that can kill the
most infantry in a short time.
G. Control the Unit with the Least Health - The ground vehicles
are usually pretty good about healing themselves, but if you
are getting ready to go into battle, make sure that you are
controlling the tank with the lowest amount of health. Even
though the enemies will target you more, you are much better
at evading enemy fire and getting to jerry-cans/medpacks than
the computer.
H. Put Units in Sentry Mode - If you are not moving somewhere,
or if your units are being attacked, put them in sentry mode.
This is especially important for missile vets/AA vehicles.
If units are in follow mode, they may attack once a while if
they feel like it, but in sentry mode they will shoot all
units that wander into their range. Get used to putting
the entire battalion in sentry mode to finish off the last
few survivors of an enemy squad. The only time you want to
avoid sentry mode is if you are being attacked by artillery
or bombers (only your missile vets should be in sentry for
bombers) because you don't want to be a stationary target.
I. Heal Units When Possible - This sounds like common sense, but
whenever you have a moment to spare after taking out a squad,
check your units' health (especially mission critical units)
and grab any medpacks and jerry cans lying around. Don't
waste too much time, just try to get everyone at least at 70%
before moving on if possible. The medpacks and cans that
enemies drop disappear in around twenty seconds, so don't let
them go to waste.
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4) Units
A. Infantry
Rifle Grunts - Most effective when placed in sentry mode at
maximum range or on hills. Use them for capture points and
to blow up ammo dumps from far away.
Assault - One of the best units. Send them against rocket
or bazooka troops, AckAcks and riflemen. Also good at taking
out MG Nests quickly. Can do decent damage to gunships.
Flame - Another excellent unit. Send them against rocket or
bazooka troops, AckAcks and riflemen. Limited effectiveness
against Acid troops.
Bazooka - Good unit, made obsolete later by Mortar troops.
Send against ground vehicles. Fully charged shot at point
blank range kills most infantry.
Missile - Place them on hills or under trees on sentry mode.
Do not have them shoot when they are near one of your tanks
or a wall. The explosions will damage your units. They can
also kill themselves by firing missiles in an enclosed space.
At medium to close range they are decent for finishing off
pillboxes and ground vehicles.
Mortar - The best unit. Are effective against any ground
target and have excellent range and damage. The blast also
knocks down infantry when charged. Great at defending a
position when placed on a hill in sentry mode.
B. Ground Vehicles
Light Tank - Use to destroy watchtowers, flame troops,
rifle grunts, enemy tanks and artillery. If rocket troops
get too close, run over them.
Heavy Tank - Just like a light tank only better. You can
send three of these after one enemy heavy tank and trust
them to do the job and not get killed.
Light Recon - Not much to say. I never use them except for
umm... recon. Otherwise send them after rifle grunts that
are far away and alone.
Heavy Recon - Good at drawing fire from tanks. Decent
anti-infantry but mostly you just want to keep it out of the
way and safe. Fun to goof around in though.
Anti-Air Vehicle - Station them on hills in sentry mode.
Place missile vets on sentry mode near them and protect them
with tanks from ground assault. As usual, if there is a
serious threat, you should control them personally.
Artillery - There's a pattern here. Station them in sentry
mode on high ground. Put missile vets near them in sentry
mode and protect them with assault vets and tanks. Wait for
the artillery to turn and face the target before you fire.
Battlestation - Ah, there's nothing quite like driving a
battlestation. You really have nothing to fear, even rocket
and bazooka troops can quickly be taken down by the side
cannons or by running them over. Of course, make sure that
missile vets are nearby in sentry mode to shoot down any
gunships. The most important thing to know about the battle
station is that the autoaim sucks. Just manually aim by
holding down R and you will be more accurate and also hit
targets that are supposedly "out of range" according to the
L lock on. Make sure you wait for the station to rotate and
actually point towards the target before you fire.
C. Air Vehicles
T-Copter - You never get to control one. They take a lot of
punishment before going down though. Kill as many as you can
before they land.
Bomber - Fly low and slow and use the pulled back camera to
aim better. Make sure you're lined up before locking on,
it's hard to correct your path afterward. If you get in
trouble fly back near your missile vets or fighters.
Fighter - Don't hit a tree. Fly fast to get away from
targets, then slow down when you turn and attack. Make sure
to fly through jerry cans in the air.
Gunship - Use to take down artillery, tanks, and best of all
battlestations. Also good for MG nests, watchtowers, and
rocket and bazooka troops. Be careful about hanging around
near Minigun troops too long, they do decent damage.
Strato Destroyer - You never really get to use this to its
full potential. I honestly prefer using fighters for air
targets and bombers for ground targets. If you do the level
correctly, you shouldn't even need to use it.
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5) Walkthrough
Here's the meat and potatoes of the guide. The difficulty of
each mission is ranked from * to ****. You might have to
try the *** and **** missions several times before you are able
to get an S-Rank. Thanks to DoubleStriker73 for providing
the unit counts for each mission. Good luck!
A. Tundran Campaign
The first and longest campaign has a lot of variety. You should
get an S in the first four missions easily, but after that it
gets much more difficult. The bonus mission for this campaign
is my favorite.
1. Combat Patrol - *
5 Rifle
1 L Recon
Throughout this mission, you should be finishing the tasks
before Betty even finishes telling you what to do.
Jump over the barbed wire. Shoot all of the dummies. Look up
and right, run ahead chase the spy and shoot the 3 listening
stations. Run towards the star.
When you get near the drop-off, look up and shoot the two
balloons. Shoot the listening station while running at it, then
shoot the listening station to your left. Look up and shoot the
balloon.
Run past the dead soldier, call Alpha company to follow you,
run to the right, put alpha company in sentry mode, then
call them to follow you again. Kill the grunts and shoot the
ammo dump to the right, then take control of the Recon and drive
up the hill. Drive to the gold star.
2. Behind Enemy Lines - **
13 Rifle
1 L Tank
Run to Bravo company and ask them to follow you. Kill the spy,
kill the grunts, flank the two grunts by running to the right
around the rocks and kill them. Run up the hill, lock on to the
MG nest and get in. Put your grunts in sentry mode in front of
you and kill the grunts on the bridge.
Jump out of the MG nest and run across the bridge and down the
hill. Ignore Herman and run behind the grunts to kill them.
Run down the hill and send your grunts after the enemy grunts
while you shoot the ammo dump and free the POWs. When everyone
is almost dead, run up the hill to the left. Check everyone's
health, they should all be at least 80%.
Take the tank and drive towards the bridge. Before you reach
the bridge, put all your infantry in sentry mode. Then drive
on the bridge and take out the MG towers and the light and heavy
recons. Grab a jerry can.
Call your grunts to you using follow, and while they cross the
bridge, take out the two explosives so they don't get hurt.
Send them after the bazooka veterans while you destroy one of
the parked recons. Don't destroy the last recon until most of
the bazooka veterans are killed.
3. Assault on Windbreak Ridge - *
13 Rifle
4 Bazooka
1 L Tank
Call the grunts to follow, then run down the hill and kill the
three grunts. Run to the right and kill the grunts, then swim
across the stream and take control of the bazooka veterans. Put
the grunts in sentry mode, run back down the hill and kill the
recons with the bazooka vets. Then run to the base.
Man the MG nests with grunts and put the rest of the grunts
in sentry mode between them. Take the bazooka vets and run
to the other side of the base. Take out the recon vehicles.
Make sure everyone's health is good.
Leave the bazooka vets in sentry mode at this end and switch
control to the grunts. Take out the advancing grunts. Switch
back to the bazooka vets and run down the hill and take out the
recons.
Trust your grunts to take down the infantry and take the bazooka
vets down the hill to kill the recons. Once they are destroyed
check back with your infantry to make sure they have finished the
grunts. Grab all the grunts and take them to the flag. Kill the
grunts that come out of the T-copter. Then call the bazooka vets
back up the hill.
Take control of the tank and drive it down the hill. Put
the bazooka vets in follow and leave the grunts in sentry at the
flag. Destroy the tanks, being careful to draw fire away from
the bazooka vets (if you're nervous, don't bring them at all).
4. Operation POW - **
7 Rifle
5 Bazooka
2 Missile
1 L Recon
1 L Tank
Send the grunts for the enemy grunts, take control of a bazooka
and take down the tank. Run in the base and free the recon,
then take control and drive it out (5:35 left)
Follow the road. When you have a choice, turn left. Don't
worry about Jerry Cans unless a bazooka vet hits you. Jump the
broken bridge (aim slightly left) (3:45 left)
Drive through the gate and down the mountain. Jump the stream
and drive into the gate. This is the trickiest part. When
you enter the fort, aim slightly right towards the tents (and the
tank). Then, turn left and jump off the ramp. If you build up
enough speed, you should break through. Then turn right and
drive out the gate. If you get stuck, remember that no matter
what way your vehicle is facing on screen, down always moves
backwards. (2:40 left)
Drive around the trees to the left and grab a Jerry Can if you
need it. Make your way to the silver star. (2:05 left)
Drive up the hill to the left and jump off the cliff. Angle
slightly to the right and drive to the gold star. Take control
of the tank and put everyone except for the missile vets in
follow. Kill the first few grunts with the tank and grunts.
Kill the recon with the tank then retreat the tank behind your
grunts and put the grunts in sentry mode.
Use the grunts and bazooka vets to kill the bazooka vets. When
they are all gone, use the tank to finish off the enemy tank.
5. Plan of Attack - ***
8 Rifle
5 Bazooka
5 Flame
1 L Recon
1 L Tank
Take control of one bazooka vet and have everyone follow you.
Run to the broken wall ahead of you and put everyone in sentry
mode. Have only the recon vehicle follow you and run to the
captured flame vets. While you are far away, assign the recon to
attack the grunts. Finish off the tank with 3 or 4 shots and
free the flame vets. Finish off the grunts quickly. If you're
going for 100%, take the recon north and kill the infantry near
the tents. Then, switch control to one of your grunts back near
the broken wall and call everyone to follow. Put the recon on
sentry if you drove it north to kill the infantry. Wait a few
seconds for the flame vets to catch up a little.
Run across the bridge to the left and kill the bazooka troops
with grunts and bazooka vets. Take control of the tank and put
everyone else in sentry mode. Drive up the hill to the right and
free the tank, then kill all of the troops. Drive down the hill
on the other side and destroy the MG nest.
Wait briefly for your flame troops to catch up, then take control
of one of them and run across the bridge. Kill the bazooka vets
with your flame troops and bazooka vets. Call everyone to follow
and while your tanks catch up, kill the grunts to the right with
your grunts. Put the bazooka vets and flames in sentry mode.
Now, this is tricky. A light tank is going to attack from the
left. Take control of one tank and assign your grunts and flame
vets to attack the bazooka troops straight ahead, then kill the
light tank with your tank. Make sure the second tank stays out
of trouble. Once the light tank is destroyed, call everyone to
follow. When everyone catches up, put them all on sentry.
Take the tank, and drive up the hill by yourself. Destroy the
MG nest by shooting through the left opening, then attack the
heavy tank, and when it is almost destroyed call everyone up the
hill. Take everyone to the flag. At this point a couple
leftover bazooka might run around the corner from where you just
were. They are all clumped together, easy pickings for your
flame and bazooka vets.
Now, wait! Don't capture the base yet. If you do your power
will be too low. Nelly will fly a T-copter in with some infantry
and another tank. Destroy the tank with your own and send the
flame vets to kill the infantry. Once the tank is gone, send the
nearest troops to hoist the flag. Nelly will talk about sending
more reinforcements, but by the time she's done talking, the
base will already be captured.
6. Titans of Tundra - ****
6 Rifle
6 Bazooka
3 Flame
5 Missile
1 L Recon
4 L Tank
I got a 94% on this level seven times in a row before finally
getting a 98%, so I think it's pretty hard. It might be easier
for you though. There are a bunch of paths you could take
through the level. This is one I use because it gives you a
100% time if everything goes smoothly.
Take control of a flame vet and have the flame vets and missile
vets follow you. Run straight ahead, and when you reach the
base of the hill, call the tanks to follow you. Run straight up
the hill and kill the bazooka vets with your flames. Then, put
all of your missile vets on sentry mode underneath the trees.
When Herman says "Here comes the welcome wagon," turn to the
left and send all of your tanks to attack the approaching tank.
Your four tanks should kill the first tank, but one of them
might have taken heavy damage. Once you have killed the two
gunships that might fly in, call everyone to follow you, and take
control of the weakest tank. Grab the Jerry can from the 1st
tank and send your flame vets to kill the grunts near the lake.
Drive the weakest tank towards the lake and destroy the 2nd
Heavy tank. Then take control of a missile vet and put everyone
else in sentry mode. Another gunship may fly in, shoot it down.
Then take out the gunship patrolling the fort from far away.
Take control of a flame vet, and have everyone follow you
except the missile vets. Leave them in sentry near the hill.
Send your grunts and bazookas to kill the rifle men inside the
fort. Take the flame vets and kill the grunts on the right side
of the fort. Leave the recon and tanks in sentry mode once
they get close to the fort. Once you are done killing the grunts
on the right, leave the remaining flames in sentry and run to the
other side. There should be a 3rd heavy tank approaching from
the left. Put your grunts and bazookas in sentry, and assign
your tanks to attack it while you roll around it distracting it.
Once you see one of your tanks get close, take control of it and
finish the 3rd tank off.
Time for a health check. The weakest tank should get the can.
Any wounded soldiers should be sent to the medipacks in the
base by zooming out and using the Y button. Don't forget to call
back your missile vets who have been waiting patiently. Drive
to the right up the hill. Send your flames and grunts to kill
the grunts on the right and keep moving. Kill the grunts
on the hill with a tank, and make sure your hurt guys get a
medipack. Wait for your missile vets to catch up and put them
all in sentry mode, then take control of one of them. Any second
a gunship will fly by, take it down.
This is a very tricky part of the level if you want everyone to
stay alive. This is what I do, but there may be a faster way.
Take control of a bazooka vet and leave everyone else on sentry
at the bottom of the hill. Make sure the tanks are ready to go.
Run up the hill and use a charged shot to kill the 2 bazooka vets
and the two grunts by moving from the right to the left, then
start attacking the tanks while you call your tanks in to help.
As soon as your tanks get in range, switch to the closest one
and finish off both tanks. When the second tank is almost
destroyed, call everyone up the hill and have the missile vets
destroy the gunship that should attack soon. Heal your tanks
and switch to a flame vet.
Send the grunts and flame troops forward to take out the bazooka
vets and grunts. Make sure to finish off the bazookas before
the tanks catch up to you, then take control of a tank. Put
everyone else in sentry and drive down the hill and take out tank
number 6. When it is almost dead call everyone to follow and
send your grunts to kill the bazooka hiding in the trees to the
right. Use your tank to kill the other grunts and make sure your
missiles are put in sentry when they get near.
You're almost done! All of your tanks should be alive and
healthy. If one of them has been destroyed, you probably won't
get the S. When you are on the bridge, tell your missile vets
to destroy the gunship patrolling nearby. Then have your
remaining tanks and bazookas attack the tank to your left. In
the meantime, you should drive your tank to the right and destroy
the final tank yourself.
If the events aren't happening as I describe in this walkthrough,
or the tanks don't seem to be where I say they are, then your
speed is too slow (or maybe even a little too fast). This method
of finishing the level will get you around a 95%-100% for speed
and a 95% for power, so it is essential that you keep your units
alive! That's why I don't use the bazooka vets to take down the
tanks except for the 7th one.
7. Striking Distance - ***
6 Rifle
6 Assault
4 Bazooka
2 Missile
3 Artillery
Run down the hill and kill the flame vets with your assault vets.
Zoom the view out and station the assault vets and grunts on the
bank of the stream to the left of the log. Station the missile
vets to the right on the green hill and put the bazooka vets to
the right of the missile vets. Put the artillery to the right
of the log and take control of one of them.
Trust your grunts and assault vets to kill all of the bazooka men
who try to swim across on the left. Destroy the MG towers and
MG nests and do as much damage as possible to the tanks with
your artillery. Once all of the swimming bazooka vets are gone,
send your assault vets and bazooka vets to the right to protect
your artillery from the bazooka vets and tank approaching from
the right.
Put your grunts near the missile vets and take control of a
missile vet when Nova talks about sending a gunship. Make sure
all of your artillery survives. When all of the bazooka vets are
gone, put everyone on sentry and drive an artillery over to take
out the tower on the right. When it is gone, take only the
assault vets across to take out the flame troops first, then call
everyone to follow and send the grunts to raise the flag.
In the meantime, have the artillery start destroying anything
they missed. After you hit a tank once, manually aim in front of
it to finish it off, otherwise the lock on aim will aim where it
used to be. This works well when using battlestations later too.
Once the tanks are just about gone, send some infantry to the 2nd
flag (not the grunts if they haven't finished the 1st flag yet)
and drive the artillery forward. Make sure all the artillery
units are healthy (there should be a ton of jerry cans around)
and drive them forward. Keep the missile vets nearby in sentry.
Destroy the nearest tower and MG nest with your artillery, then
send the assault vets after the bazooka vets to the left. Call
all of the artillery forward and take out the final Watchtower.
Make sure that you destroy the explosives near the final flag
before sending your grunts in to capture it. Your assault vets
can finish off the surrounding rifle grunts. You should finish
with over a minute left. The most difficult part of this level
is making sure most of your units survive including all 3
artillery units. I've actually gotten an S-Rank by sending the
artillery and missiles back up the hill at the beginning and
just using the grunts, bazookas, and assaults, which is pretty
fun and not that difficult.
B1. Campaign 1 bonus - **
16 Rifle
4 Missiles
4 L Tank
3 H Tank
This level is a cake-walk compared to Titans of Tundra. It's
also the most fun bonus level IMO. I love the Tundrans' yells
of "Victory!" This method can get you 100%.
Take one tank and drive down the hill. Leave everyone else in
sentry. Take out both Heavy tanks with the good old circle of
death to the left. When the 2nd is almost gone, call everyone
to follow. While you're waiting for them catch up kill the two
flame vets at the bottom of the hill with the tank.
Now zoom back the camera, and turn left to face the fort.
Station your grunts to the left of the fort, and your light
tanks and missiles inside the fort. Then take control of one
heavy tank and have the other two follow you around the right
side of the fort.
Drive past the right of the fort and destroy the group of 3
heavy tanks. Try to save your fleeing light tanks from being
destroyed by circling to the left. Make sure you have your
missile troops destroy the gunship when you hear it. Take
control of a light tank and drive around the fort in a
counterclockwise direction and kill all of the infantry.
Only do this step if you are trying for 100%. Take your light
tank and have the other light tanks follow you to the south
while everyone else waits near the fort in sentry mode. When you
are able to lock on to the grunts near the tents, send all of the
light tanks to be stationed near them, then switch back to a
heavy tank and have the missile vets, grunts, and other heavy
tanks follow you towards the final 2 tanks.
Have everyone wait in sentry mode when you get close to the 1st
tank and destroy both of them yourself. Have everyone follow
you when the 2nd is almost destroyed.
Put the tanks in sentry and place the missile vets in sentry
near them, then take the riflemen in and kill all the bazooka
vets. The best way to do this is to zoom back and station the
grunts on the small high point overlooking the bazooka vets.
Your missile vets should protect the tanks from the gunship.
If you're going for 100%, after a couple bazooka vets are killed
run up the hill to the right with a grunt and kill the 2 flame
vets as the last few bazookas are killed by the other grunts.
*********1*********2*********3*********4*********5*********6*********7*********
B. Dune Sea Campaign
This short campaign is weird in that it starts out with a pretty
difficult mission and ends with one of the easiest. It's
frustrating to play as the Xylvanians in the bonus level and not
be able to goof around due to the level restrictions.
8. Beachhead - ***
15 Rifle
5 Assault
5 Bazooka
1 H Recon
2 Artillery
1 Anti-Air
Drive the Heavy Recon to the fort. Target the tank and send the
bazooka vets after it while you distract it and attack. Once it
is destroyed, take control of an assault vet and pull the camera
back.
Station the grunts and assault vets near the medpacks, the recon
and the bazooka vets on top of the jerry cans, and put the
artillery pieces on either side just outside the front gate. I
initially tried sending the artillery up to the hills on either
side, but they actually seem to do better when they are just
sitting right by the gate. Just protect them from rockets.
Once you are finished assigning everyone their positions, run
down the beach and kill as many soldiers as possible. At any
time in this mission if the enemy starts to pull down your flag,
switch control to a bazooka vet back in the fort, kill the
invaders, and send your own grunts to pull your flag back to the
top.
Once the first wave of infantry are gone, make sure you run down
the beach again to meet and kill most of the acid troops before
they can reach the fort. After they're all gone, send four
grunts to man the towers and rearrange your guys in the fort if
they have gotten disorganized. Then take the assault vet and
run down the left side of the beach. The first T-copter will
land on the right, but it only has rifle grunts, you should
concentrate on killing the rocket vets on the left.
After the rocket troops are all killed, take out the acid troops
on the far left, and then clean up any remaining rifle troops.
Remember, even if you have trouble hitting the acid troops that
if you can stall them in one spot for a couple seconds, your
artillery can take them out quickly.
Once the acid troops are gone, there should be two tanks making
their way up the beach. Run down to meet them with your assault
vet and stall them long enough for your artillery to finish them
off. General Herman should say something about kicking butts.
Run back to the fort and clean up your men again, putting them
back in position. When the AA vehicle arrives, take control and
drive it near the flag. Station the extra assault and bazooka
vets with the others and zoom the view out so you'll be able to
see the bombers approach.
Use the AA vehicle to greet any troops that come in through the
front gate. Some acid troops may come in from the left side
but your troops will make short work of them. When Herman warns
about an air strike, a T-copter will fly overhead, use the AA
vehicle to shoot it down. Then shoot down the 4 bombers and
you're done!
9. Invasion Force - ***
7 Rifle
5 Bazooka
5 Flame
2 H Tank
2 Anti-Air
Call the other tank and the flame troops to follow you and drive
forward and left. Use the tank to take out the grunts and then
send the flames to kill the rocket troops on the left. Meanwhile
kill the artillery with your tank.
When the 2nd artillery is almost gone call everyone to you and
drive your tank across the bridge to kill any infantry that might
be attacking the Tundrans. When the gunships show up, take
control of an AA vehicle and take them out.
Station your riflemen, one AA vehicle and one tank near the
Tundrans and drive one tank to the north bridges with everyone
else following you. Station the flames and the AA vehicle south
of the bridges and put them in sentry mode. Then use the tank to
take out the two heavy tanks and retreat the tank back towards
the AA vehicle. Send the flames and bazookas to take out the
rocket troops before they can seriously damage any of your
vehicles.
Move everyone back towards the southern bridge and put your AA
vehicles in sentry mode. Take control of a tank and kill all of
the infantry that try to cross the bridge. Your flame troops can
help too. Once they are all almost dead, take control of an
infantry unit and have everyone follow you to the base. By the
time Betty says "...both objectives complete" you should be at
the base.
Station both AA vehicles on the hill in sentry mode. Station one
tank at each entrance. Put the flame vets near the flag, put the
grunts behind the tank at the south entrance. Put the bazooka
vets behind the tank at the north entrance. Then take control of
an AA vehicle and drive it to the flag.
While all your troops are getting into place two T-copters will
land to the north and south, you should shoot at least one of
them down with the AA vehicles. A gunship will attack and
quickly be shot down by the other AA vehicle.
Two heavy tanks will attack from the north. Your tank and
bazookas should take them out. Then a T-copter will try to land
at the north. You should take it out before it lands. At this
point, your northern tank will wisely come back to heal itself,
once it is healed, put it back at the north entrance and send
your remaining bazookas to the north too. Check the health of
the other tank.
Another gunship will fly in and be destroyed and a heavy tank
will attack to the south. Your tank should be able to handle it
and will heal itself. A T-copter will fly in to the south, make
sure it doesn't land.
Two heavy tanks will attack, one from each side. Switch control
to the weakest of the two tanks and make sure you destroy the
enemy tank without dying. Then switch to the other tank and do
the same. Make sure your AA's are in sentry because another
gunship will fly in. Once the tanks are dead, switch control
back to an AA vehicle and bring your tanks to the flag where
they can get some jerry can lovin' (There are also cans under the
tents).
Around this time, another T-copter will try to land in the north
and Vlad will yell at his men about how expendable they are (not
much of a motivational speaker). Another heavy tank will attack
from the south and another gunship will fly in. Take the heavy
tank out with your own tanks and make sure to send your flames
and grunts after any rocket troops that try to come in from the
north. A final heavy tank will attack from the north, so turn
your tanks around and tank it out. Make sure to take control of
the weakest tank so it survives and gets the can. Bazooka vets
can help too.
Once the tank is gone call everyone to the south. A heavy tank
may be waiting for you. Take it out with a tank, then take
control of an AA vehicle and drive towards the star. When you
get in range, take out the gunships, then send everyone after the
infantry and drive to the star.
10. Gunships of the Desert - **
3 Rifle
2 Assault
5 Missiles
1 H Recon
3 H Tank
1 Gunship
Take control of a Missile Vet and immediately run forward and
shoot down the gunship. Then call everyone to follow you and
destroy the gunships on the ground in this order: left, right,
right, right, left. Don't order the recon to help or it will
just get stuck. Just let it follow you as your missile vets
destroy the gunships. The last gunship will barely start to
take off as you destroy it. After that, take control of the
recon, jump the bridge, and drive to the silver star. A couple
missile vets should survive and swim across behind you.
Take control of the gunship, fly forward, and kill the rocket
troops. When they are almost all dead, call everyone to follow.
Then, fly forward and take out the heavy tank and minigun troops.
Take control of a tank and put the gunship in sentry mode.
Wait until everyone is together, then put everyone in sentry mode
and drive the tank up to take out the two AA vehicles. Once they
are gone call everyone and when they are over the bridge, put
everyone in sentry mode and switch control to the gunship. Take
out the rocket troops and tank. There may be one gunship left,
lure it over your missile troops if it attacks you.
Once all the gunships are destroyed, take your gunship to the
gate and take out the MG tower and the heavy tank, then fly to
the right and take out the two tanks waiting to reinforce the
base. When you start to attack the second tank, call your men
to follow you.
After the last tank on the right is gone, take control of a tank.
Put the gunship in sentry so it doesn't get shot down by the two
AA vehicles in and on the west side of the fort.
Drive the tank in the gate and send the grunts and assault vets
to the left to take out the rocket troops while you drive the
tank to the right near the 4 jerry cans. Then use the tanks to
destroy the AA vehicle and any minigun troops. Drive to the back
of the fort and send the grunts to capture the east and central
flags.
While the grunts hoist, drive to the west gates and destroy the 2nd
AA vehicle and the two heavy tanks that come in along with a
boatload of minigunners. Finally, if you're going for 100%, have
the gunship fly to the southwest to kill any rifle grunts you
may have missed. Also make sure that the MG tower on the south
side has been destroyed. Then, send some infantry to capture the
third flag. If you just want the S-Rank, then capture the final
flag as soon as Vlad's reinforcements are all gone.
11. Black Gold - *
8 Rifle
3 Assault
3 Mortars
1 H Recon
2 Gunships
2 Bombers
This level is really, really easy. You should get 100% with no
problems. Take control of the gunship and have the other one
follow you, Then fly north and take out the heavy tank and
infantry. When they are almost all dead, call all your troops
to follow you. Then fly back south, switch control to an assault
vet and put the gunships in sentry mode.
Now comes the fun part, run from light to light, destroying them
as you go and anything that gets in your way. The combination
of assault vets and mortar troops makes short work of anything
on the ground including heavy tanks. If you really care about
speed then you should go: bottom right, left, right. Once you
destroy the third light, take control of one gunship and take out
the miniguns and heavy tanks around the bridge. Make sure
everyone else is in sentry mode. As usual, when the last tank is
almost gone, call everyone to follow you to save time.
Run straight ahead and take out the light and infantry and then
run to the right to take down the last one. Switch control to
the bombers, and have everyone else in sentry mode including
the gunships. Have the other bomber follow you and drop bombs
on the southern tower. As soon as you are done with your run,
switch control to the other bomber and drop a few more. You
should be able to take out a tower in one bombing run this way.
Continue to the northwest and take out the second tower, making
sure to fly at maximum speed from tower to tower. Then fly to
the east and take out the last for an easy 100%. Enjoy it while
it lasts. The remaining levels are tough.
B2. Campaign 2 Bonus - ***
10 Rifle
8 Assault
3 L Tanks
2 H Tanks
2 Anti-Air
When you first play this bonus, you will lose before you even
have any clue what's happening. But once you get an idea of the
range at which the T-copters start to leave, it's not that hard.
Take control of an anti air unit and have the other one follow.
Drive to the front of the battalion and then have everyone follow
you. Drive forward until you can lock on to the bazooka
troop, then send your grunts after it. Send your miniguns and
light tanks after the enemy light tank on the left and send
your heavy tanks after the light tank that drives in from the
right.
Wait a moment, then slowly drive forward until you can lock on to
the T-copter. Shoot it down. Make sure the other AA vehicle
is in sentry mode so it takes care of the two gunships that will
fly in. If it is not close enough, you may have to take down
one of the gunships yourself. Take control of a mingun and kill
all of the bazooka vets inside the walls. A lone light tank may
be still wandering to the east, send your heavy tanks to finish
it off while you move towards the bridge.
Take control of an AA vehicle and drive to the bridge to the
left. Shoot down the two patrolling gunships and then send your
miniguns to take care of the bazooka on the other side. Shoot
down the two gunships patrolling near the hill. Then back up,
turn to the left, drive down the beach, and shoot down the 2nd
T-copter.
Make sure everyone catches up, then turn to the right and
drive between the buildings towards the 3rd T-copter. Send the
Miniguns to kill the bazooka vets and grunts, and shoot down the
2 nearby gunships yourself. Send your tanks to take out the
small tanks near the T-copter while you destroy the copter from
outside the tank's range. Drive in to help the tanks finish
off the 2 small tanks and heal your vehicles as necessary.
Turn right and drive towards the final T-copter. Take control of
a Minigun and kill the 2 bazooka vets in the middle of the level.
Then, when you approach base of the hill, wait for everyone to
catch up. Send the tanks at the enemy tank, send the grunts and
minigun at the enemy infantry, then take control of an AA vehicle
and shoot down the final T-copter. You will have a few seconds
after it is destroyed to kill as many units as possible to boost
your power rating. Use these seconds to send your miniguns and
tanks up the hill to kill another tank or two.
*********1*********2*********3*********4*********5*********6*********7*********
C. Coral Atolls Campaign
This campaign has a lot of missions where you have to protect one
type of unit that is critical for the mission's success. It also
features the introduction of the two most powerful units, the
awesome battlestation and the so-so strato destroyer. The bonus
mission lets you drive those wacky Solar tanks that seem to get
stuck on everything and also pilot the all-powerful Solar
fighters.
12. XDay - ****
14 Rifle
6 Assault
6 Mortars
4 Missiles
3 L Tanks
2 Fighters
Okay, unless you are a gaming god, you'll have to play this level
a few times before you get an S Rank. For me, a few times means
about twenty. Getting an A Rank is simple, but S Rank takes a
little bit of luck, at least using this method.
First send your grunts to attack the grunts to the right side of
the beach. Run ahead with the mortar vet, then switch to an
assault vet when they arrive. Run up the beach with the assault
vet killing a couple grunts along the way. When you get close to
the rocket troops, send the assault vets to attack them and send
the tanks and mortars to destroy the artillery.
Run around and make sure that all of the rocket troops are dead,
then put all of your grunts in sentry mode so they clean up any
remaining grunts. Take control of the most damaged tank and put
everyone else in sentry mode. Finish off the artillery and heal
the tank, then destroy the two mg towers.
Have the other tank follow you and drive through the gate. Fire
a shot into the group of flame vets then destroy the mg tower.
Have the other tank attack the flame vets, but be careful not to
fire at one when it is close to your tank or you will take damage,
just run them over or use the tank's heavy mg.
When the flames are almost all gone, call all your troops from
the beach and send your grunts to capture the helipad. Drive in
ahead of them to take out the lone grunt at the flag. When the
units start to get close, put them all in sentry mode (not the
grunts at the flag) and take one tank up the hill to free the
missile vets. One tank is all you need to kill the grunts, tank,
and mg tower. Then drive right over the fence and shoot the
explosives to free the missile vets. Fire a few more shots to
finish off the grenade troops being careful not to damage your
tank more than necessary.
Note - If you want an easy A. Just call all of your troops to the
high spot where the missile vets were being held (make sure to
get rid of any explosives first). Zoom out and station your
tanks in the back (northeast) corner. Put your missile vets
behind the tanks. Put your mortar vets, grunts, and assault vets
along the edge of the flat area to guard your tanks. In this
formation, your battalion will be able to defend itself against
the stream of infantry that will attack. Meanwhile, you can take
one brave assault vet down the hill into the base and free the
fighter pilots. The assault vet will die when the tank follows
him into the base, but he will die a hero because your fighters
will be ready in time to give you an easy 100% time and 100%
technique. Your power score will suck however.
But, back to the S-Rank walkthrough which is what you're really
here for. At this point, the T-copter should have just dropped
reinforcements. Drive back down the hill to meet them, then take
control of the weakest heavy tank and drive down the beach to
take care of the artillery. Run over any grunts that get in your
way. While you are finishing off the artillery, send your
assault vets to kill the bazooka troops to the right and then
start your assault on the base.
This is the hardest part of the level because it is very hectic
and you need to kill the 3 mg towers and the 2 tanks quickly.
The best method I have found is to drive a tank in first and
destroy the mg tower on the left. Send your tanks after the tank
on the right, and your mortars after the mg tower in the middle.
Then use the tank to destroy the far right mg tower and drive to
the right to help your tanks finish off the enemy tank.
As soon as the enemy tank is almost dead, switch control to a
mortar vet and zoom out. Send the entire battalion to the area
enclosed by the four walls in front of the only gate to the
fort. Then run into the fort and free the fighter pilots. If
the gunships are already attacking you when you free the pilots,
you are going too slow. At this point you should already see the
gunship gold stars on the map, but they should still be far away
over the water.
Run back out of the fort, and station the entire Battalion with
the Y button in front of where the far right (south) mg tower
used to be. This is so that the huge group of infantry that
spawned when you freed the missile vets are forced to approach
them through a fairly narrow passage between the hill and the
wall of the fort.
Take control of a fighter and have the other one follow you. Fly
out to meet the gunships and take them down quickly. Once they
are all gone, fly over the largest group of enemy infantry you
see on the beach (don't hit a tree) and try to kill a few.
Then, fly out over the ocean towards the approaching Strato
Destroyer and tell your wingman to attack it while you take out
the gunships. Make sure to fly through the jerry cans to heal
yourself. Finally finish off the Strato Destroyer and pray that
your troops back on the ground killed enough infantry to get you
a high power score. If you do this method correctly you will
just barely get a 100% speed score, and almost all of your units
will survive. It's all a question of power. If your power
score is a little too low, try waiting a few seconds before you
destroy the Strato Destroyer, or even switch briefly back to
your ground troops to make sure they kill as many infantry as
possible.
13. Herman's Heroes - **
6 Rifle
5 Assault
8 Bazooka
5 Flames
5 Missiles
1 H Recon
Run across the bridge and send the flame vets after the grunts.
Send the mortars and grunts after the two rocket troops, then
call everyone to follow and run up the hill.
When you near the top, put everyone in sentry mode, then take
a lone mortar troop and kill the two grunts and the mg tower.
A mingun may run out, your mortars will make short work of him.
Run to the left through the gate and take out the mg nest and the
minigun. Then free the missile vets and call everyone into the
fort. Run back to toward the other gate, killing the miniguns
and taking out the mg nest at the far end of the fort. Then
have your grunts raise the flag.
Put your missile vets in sentry mode, and shoot down the gunship
that flies in. There should be a lot of medpacks lying around,
heal anyone that needs it. Take control of a mortar troop, run
out of the fort and down the hill to the right. Once you get
within maximum mortar range for the mg tower on the right, put
everyone in sentry mode and take out the tower. You may have to
attack the rocket troops before someone mans the tower. Once the
tower is gone, run to the left and take out the other tower.
Call everyone into the base and run straight ahead to free the
bazooka vets. Then run to the left and send the bazookas and
mortars after the recons while you kill the miniguns with your
mortar. Once the recons are gone, put everyone on sentry while
you take down the remaining two mg towers and clean up any rocket
troops still on the left side. Send the grunts to the flag.
A couple of heavy recons will attack from the north, take them
down with bazooka vets and mortars, then go out the north exit
and turn left. When you get within range of the mg tower, put
everyone on sentry and take it out. When the tower is gone, call
everyone to follow, then run into the base. Send your bazookas
after the tank while you take out the explosives on the left wall
and free the Solar troops. With a little help from your mortars
and bazookas, the Solar troops and tank will make short work of
the enemy tanks and mg tower.
Run out the back exit and under the bridge. Target the rocket
vets on the other side and send your grunts to attack them.
Send your flame vets to attack the grunts on your side. Run
across the bridge and send your bazooka vets after the tank.
Then use your mortars to take out the 2 towers. Send your flame
vets to clean up left over infantry and jump onto the platform
for a nice spot to mortar anyone you see.
14. Call Sign Eagle - **
6 Fighters
2 Bombers
3 Gunships
1 Strato Destroyer
This level is a lot of fun. There's nothing like raining down
destruction from above. The first time you play you might have
trouble figuring out where the men are that you are supposed to
protect. They land in the middle to the south, then they move
east, then north, then west across the bridge to the base. As
long as you make sure you are destroying all of the enemy units
slightly before Herman's men reach them, they will be fine.
Make sure you are holding up on the analog stick before the
level starts and immediately call your fighters to follow you.
When you get close to the T-copters, ignore the fighters, and
send your wingmen after one of the T-copters while you attack and
destroy at least two others. They should just barely finish off
theirs before it lands. You might lose a fighter, it's okay,
the technique score requirements are pretty lenient.
Fly forward and do some damage to the artillery and heavy tanks
on the ground. Then take out as many fighters as you can until
Herman asks you to take out those bombers. Fly north and make
sure you bring down both bombers before they can bomb Herman's
men. Also make sure to take out the two watchtowers that are
near the beach where Herman's men land.
Once they are gone, fly back and damage the artillery and
infantry as much as possible. Then switch to the bomber and
finish off the two artillery units and any remaining infantry.
Also destroy the two MG nests before Herman's men get close.
Use the bombers to destroy the tanks, then switch to a fighter
and take out the 2 watchtowers near the middle of the island and
the watchtower at the northeast that is guarding the captured
gunships. Continue north and destroy the two artillery units.
Switch control to the gunships and make sure to take out all of
the mg nests and any remaining watchtowers. Also make sure to
destroy the tank patrolling the base. Herman will say something
about T-copters. Switch to a fighter or the strato destroyer
and fly to the southeast to take down 2 of the copters before
they land. If one manages to land, use a bomber to destroy most
of the infantry before they can get to Herman's men.
Herman's men should finish capturing the base. Then a few
fighters and 2 strato destroyers will fly in. Make sure that
your gunships are far away since they are sitting ducks for all
the circling fighters. Use the fighters and strato destroyer to
shoot the sluggish enemy strato destroyers down. If you take too
long, 2 bombers will fly in and start bombing Herman's men in the
base. But, if you destroy the strato destroyers quickly they
won't get the chance to do much damage.
15. The Guns of Tiki Bay - **
6 Rifle
3 Assault
4 Bazooka
3 Gunships
2 Anti-Air
Run straight ahead and take out the minigun, Then command your
assault vets to take out the mg nest while you draw its fire.
Kill all of the ackacks. When the battle station arrives, run
all of your infantry south a bit, then take control of the
gunship. Before you take out the battlestation, destroy the 2
gun towers to the north or they will pepper you to death. Then
circle the Battlestation and destroy it. Fly your gunship down
low to pick up the jerry can.
Switch control to an assault vet and put your gunship in sentry.
Run north towards the gold star and take out the infantry. Make
sure you take down the miniguns and mg nests quickly, then take
the Ackacks. Send your bazookas and grunts to take down the
Ackacks on the beach to your left, and take the assaults across
the bridge. Kill the minigun and mg nest (just roll around the
nest while the other assaults kill it.) Then kill the ackacks
and grenade troops. Run to the AA vehicles and send both of them
back across the bridge you just crossed. Have your infantry kill
the Ackacks on the right and then heal themselves with all of the
spare medpacks.
Take control of one AA vehicle and have the other follow you back
across the northeast bridge. Then shoot down all of the fighters
(make sure the other AA is in sentry mode). Your grunts and
assaults should kill the grunts at the end of the bridge. When
the last fighter is down, take control of your gunship, have the
other gunships follow you, and fly to the battlestation. If you
are going for 100%, fly east first and kill the leftover infantry.
Otherwise, go straight for the battlestation. Make sure you
focus your attack on the 2 Ackacks near the station. Once they
are dead, kill the rest of the infantry and the station will be
a sitting duck. Other Ackacks may try to run over, but they will
be too late to save the station. Muahahaha...
16. Battle of the Coral Atolls - ***
6 Rifle
4 Flames
4 Missiles
1 Battlestation
1 Bomber
This level requires some strategy to get a 100% time. First,
take control of the bomber and fly to the right. Bomb the tank
then turn left and bomb the next tank. Turn right and destroy
the three artillery pieces (this may take 2 passes). By now, 2
gunships will be pestering you, so fly back over your men making
sure to drop a few presents for the rocket troops near the hut.
Switch control to a missile vet, put the bomber on sentry, and
take the gunships down.
Take control of a flame vet, call the other flames and the
battlestation to follow and clean up any remaining grunts and
rocket troops in the area. Make sure to leave the missile vets
in sentry to protect your bomber. Run to the northeast side of
the beach, zoom out, and send your battlestation to the start of
the bridge leading to the southeast island. We will be using it
later, but for now it should just stay there.
Take all of your infantry and swim to the northwest island across
the space to the right of the broken bridge. You should still be
controlling a flame vet. Run up the hill to the left and kill all
the infantry while your grunts capture the flag. Then skeedaddle
across the rope bridge before the tank to the north can get close
enough to hurt you.
Send the flames to kill the guards, and switch to a grunt to free
the solar assault vets. Then run across the next bridge and
quickly take out the infantry to the right with flames. Call
your battlestation to follow and it will start across the bridge
to meet you while you keep running forward taking out infantry on
the left and then the right. It's a beautiful sight to see your
battlestation drive up to meet you. Switch control to the
station and put your men in sentry mode. Then drive back up the
hill and take out the tank that you ignored and the enemy
battlestation. Make sure to aim manually by holding R instead of
using the L lock on whenever you use a battlestation. You will
be much more accurate. The enemy station should get one good hit
against you tops before it bites the dust.
Drive up the hill and run over the ackacks, then call everyone to
follow except your bomber. Drive the station across the bridge,
then put everyone in sentry mode on the bridge and manually aim
to take out the infantry and barbed wire wall on the right.
Drive to the right, turn to the left, and manually aim to get a
few cheap shots on the battlestation. A couple gunships will fly
in, send the missile vets after them. Wait for the battlestation
and tank to drive towards you and destroy them as they approach.
Then drive up the hill and send your grunts to capture the flag
while you cover them by running over infantry.
This is important. Before your grunts finish taking the flag,
turn the battlestation to the right and manually aim at the POWs.
One well-placed shot will free them right before you beat the
level which will help your technique score. If you have extra
time, turn to the south and fire a couple shots at the ackack on
the hill for a little extra power.
B3. Campaign 3 Bonus - ***
12 Rifle
4 Assault
9 Flames
6 H Tank
3 Fighters
Take control of a tank and drive forward, send the two other
tanks down to attack the artillery to your left. Send your
plasma troops down to the left to take out the rocket troops.
Take your tank and the grunts and take out the artillery and
rocket troops to the right. Then turn left and drive down the
hill to finish off the other artillery. Make sure the weakest
tank gets healed, then drive back to the left and across the
bridge to the middle while everyone follows you.
Free the plasma troops and put everyone on sentry for a second
to kill the rockets, then drive across the next bridge and do the
same to free the tanks. Turn to the right and drive across the
bridge towards the easternmost antiair. Your tank should have
the most damage, since it is leading the way, but it should still
be healthy enough to take down the antiair and grab the can.
Don't be greedy! One can should be enough for you.
Pause a moment to give the tanks a chance to catch up. During
this mission, you want to try and make sure your tanks are never
bunched up in a single blob by taking control of them and
spreading them out a little. It's very easy for them to get
stuck on something, so keep them apart as best you can.
When you see a rise to the right with a bunch of cans on it,
send your weakest tank in sentry mode to stay near them. You
have way more tanks than you need, and 4 cans is enough for a
tank to survive the bombers for a while on its own.
Take the other tanks and continue to drive counter-clockwise
around the island taking out antiair vehicles. After you destroy
the heavy tank, make sure you turn right to get the antiair and
leave another tank on top of the jerry cans. Send your infantry
to take out the rocket troops, then drive up to the barricade and
destroy the AA vehicle on the left.
Drive through the gap in the barricade and take out the 2
artillery units. Then turn right and take down another AA unit.
Finally drive back and turn right to take down the last two AA
vehicles. Switch to an assault troop when the last vehicle is
almost dead and kill all the rocket troops in the area. Then
assign all of the units still with you to the spot on top of the
jerry cans.
Switch to a fighter and put the other fighters in sentry over the
tanks. Then fly back and forth over the tanks making sure to
take out any bombers and gunships before they can get close.
Zooming back the camera makes this a lot easier.
D. Xylvania Campaign
Every level in this short and final campaign is long and
difficult, although the last level is actually the easiest of the
campaign. Infinite numbers of bombers and gunships respawn in
the levels, so its important to keep moving and be consistent
with your timing. Let's finish this thing!
17. Bridges on the River Stix - ***
7 Rifle
8 Assault
6 Bazooka
10 Missiles
3 H Tanks
Take control of a tank and drive to the front of the battalion.
Then drive down the hill and have everyone follow you while you
take out the two mg nests. Drive to the middle of the bridge and
put everyone in sentry mode. Then manually aim to the left and
right to take out the two towers with two shots each. When Vlad
sends the rocket troops, send the assault vets to take them down.
Switch to an assault vet and send the rest of the assault vets to
attack the rest of the rocket troops. When they are all almost
dead, call everyone over and assign the grunts to take the flag.
Assault vets can take down both mg towers pretty quickly.
Right after the towers are taken out, a bomber will fly in. Take
control of a missile vet and shoot it down. Then run down the
hill towards the next star. Leave your missile vets on sentry
near the base of the hill and send your assault vets to take out
the infantry while you drive a tank in with the other tanks
following and take out the 4 mg towers. Send the grunts to take
the flag, call the missile vets down the hill and clean up any
leftover infantry. Another bomber will fly in right after you
get the second flag, take it down with the missile vets, then
take control of an assault vet and cross the bridge. Herman will
say "less than 4 minutes to go" around this time.
As you approach the rocket troops, Vlad will deliver one of his
funniest lines where he admits to stealing equipment from the
Tundrans. Kill the rocket vets before your tanks get close, then
take control of a tank and put everyone on sentry for a moment
while you take out the 1st mg tower. Call everyone to follow and
take down the 2nd mg tower while they catch up. Another bomber
will fly by so make sure your missile vets are in sentry mode and
shoot it down. This will happen a lot faster if you take control
of one of the missile vets yourself. While you are shooting down
the bomber, send your tanks up the hill in front of the capture
point.
Once your men have captured the flag, two heavy tanks will attack
from the hill. Switch to one of your tanks and destroy them both
then drive up the hill while everyone follows. Destroy the
artillery while your assault vets take out the rockets. Send the
assault vets and grunts to kill the vets on the bridge and switch
to a missile vet. Take down the next bomber, switch to a tank,
and put everyone in sentry mode before you drive to the area near
the star. I think it just might be a trap.
Drive straight ahead and destroy the heavy tank. A heavy tank
on the right will attack, but ignore it and do the circle of
death left. Once the first tank is gone, grab its can and take
out the 2nd tank that is now on your left. Then send your other
tanks and bazookas to take out the artillery while you circle
back and take down a 3rd heavy tank (the one that you ignored
that was on your right initially when you drove in). Continue
forward and destroy the artillery. Then destroy two more heavy
tanks. Yes, that's right you just took down 5 heavy tanks on
your own. No time to feel good though, destroy the artillery
then turn around and take out the final heavy tank. Call
everyone to follow and drive to the gold star. And the score for
the final skirmish is, You: 6 heavy tanks, 3 artillery, The Rest
of Your Battalion: 1 artillery. Talk about being overworked!
18. Road to Xylvania - ****
6 Rifle
6 Assault
6 Bazooka
6 Missiles
1 Battlestation
Drive the battlestation forward and take out the two pillboxes.
Remember that unless you are at point blank range, never use the
L lock on with the station, always manually aim with R. Drive
down the hill slightly, aim up and to the right and take out the
pillbox on the ridge. Call everyone to follow you and drive up
the hill. Take out the artillery and infantry, and make sure to
grab the cans. Put everybody on sentry while you take out the
pillbox. Switch to a missile vet and take down the attacking
gunships. Then drive out the east opening with the station and
have everyone follow. Around this time, possessed Ingrid will
ask you to join her or be destroyed.
Kill all of the grunts with the station and assaults and make
sure your missile vets are on sentry. You should be done and
moving on while Ingrid and Vlad are still having their heart to
heart. I know you're not supposed to do this, but I like to run
over the bazooka vets in the battlestation even though it costs
you some damage. Otherwise, send the assault vets after them.
Pause at the left turn to destroy the 2 pillboxes and kill the
bazooka vets from afar. Then drive up the hill.
When you get to the point where you have to turn right to enter
the stronghold, have everyone stop in sentry mode while you drive
in and take out the flame vets and tank. Then switch to a
missile vet and take down the gunships. There's another can
under the tent.
Drive out of the north entrance and take out the 2 pill boxes.
Then drive to the right and destroy the heavy tank. Around this
time gunships will attack, so make sure your missile vets are in
sentry mode and take them down. Drive down the road and take
out the infantry, 2 heavy tanks and pillbox. Pause and wait for
everyone to catch up when Ingrid starts yelling, then put your
missile vets in sentry mode and shoot down the next wave of
gunships. Drive up and take out the heavy tank and pillbox from
maximum range, then call everyone to follow. Drive forward and
take out the two pillboxes and heavy tank, then put your missile
vets in sentry to shoot down the gunships while you drive forward
and take out the next heavy tank and pillbox from afar.
Call everyone to follow you as you destroy the last lonely tank,
then shoot the statues over the wall (1 shot each) while putting
your missiles back in sentry mode. You should get at least a 94%
time if you don't waste battlestation shots and use this method.
19. Tomb of the Unknown Soldiers - ****
10 Rifle
6 Flames
4 H Tanks
2 Anti-Air
Like XDay, this is another level that is extremely hard to get
an S rank on, the first few times you play it(at least it was for
me). After this, there's only one left though so let's get to
it! (Note: Al the Hedgehog has an easy method to get 100% which
is described below. It works!)
First, take control of an AA vehicle and have the second one
follow you as you drive forward and right. Station your grunts
and tanks in the path of the grunts that run in to the front of
you, and send your flame vets to kill the grunts that run in
from the left. Four gunships will fly in, so put the other AA
in sentry mode and shoot them down. Then when everyone is dead,
take control of a tank and drive forward while the other tanks
follow.
Destroy the two heavy tanks that attack by circling to the right.
Your circle of death must be larger for the legion tanks because
their shots travel more quickly. When the last one is almost
dead, call everyone to follow you.
Take control of a flame vet and run to the right up the hill.
Put everyone in sentry except the other flame vets. Kill the
bazookas and free the Solar jets. Then turn and make sure your
AA's have taken care of the next group of gunships.
Take control of a tank and drive through the trees while everyone
follows. Make sure you stay far enough away from the bazooka
troops on the left so they don't attack you. Send your flames to
kill the bazookas on the right while you take out the heavy tank.
Save the can for your weakest AA vehicle. Drive on and take out
the next heavy tank then stop at the base of the crater and wait
for everyone to catch up. All of your tanks should still be
alive and both of your AA vehicles too, this is essential for
getting an S Rank.
Take control of an AA and drive towards the crater. Two gunships
will fly out. Take them down, then switch control to a healthy
tank. Zoom out and station the two AA's on either side of the
entrance to the crater. Station the grunts on the lip, and the
flames behind them. The tanks should be following you.
Send the two weakest tanks to attack the statue on the right.
Then send the third tank to attack the statue on the left while
you drive forward and shoot it 3 times (one more shot should
kill it). Don't kill the statue on the left, but continue making
a large circle to the left and destroy the next statue. If your
circle is big enough, the bazooka's shots will just miss you.
Keep driving in a large clockwise circle and destroy the next
statue. By this time, tanks will be attacking you , but you
should have just enough health to finish off the last statue.
While you were circling, your other tanks have destroyed the
first 2 statues, so the main obelisk will now be vulnerable.
Command your entire battalion to attack it while you run like
crazy up the side of the crater desperately trying to dodge the
tanks' shots long enough to survive.
Your other units will destroy the obelisk in four or five
seconds. Hopefully you were able to keep your tank alive, but
even if it dies, you can still get enough technique to get an S
Rank. Whew, that was a short but tough level. Now it's time for
a lengthy, but easier level.
Note: Al the Hedgehog posted this method to get an easy 100% on
this level. When you get to the point in the level when you are
going to send a unit into the crater to destroy the statues,
instead of using a tank, take control of a flame vet and leave
all the tanks at the lip of the crater, ready to go.
Run into the crater with the flame vet and destroy the statues
starting with the right one and moving counterclockwise. Make
sure to use short bursts so the flamethrower doesn't overheat
and the statues will go down quickly.
A lot of infantry will teleport in and a couple heavy tanks too
when you get to the third one. But, if you're good at dodging
and rolling you'll be able to destroy at least 3 statues before
you bite the dust (I usually can't get all 4, I'm not too good
at dodging the tank shots). If one of your flame vets dies,
just run in with another one. If two die, then you probably
won't get the 100% because of time.
Take control of a tank and drive forward to take out the final
statue. When it's close to gone, call your entire batallion
forward and destroy the cenotaph. The heavy tanks should be on
the opposite side, helpless to stop you. This method is a lot
more consistent than mine, and it gets you 100%!
Sometimes if a tank is really close to the Cenotaph when it
explodes, the tank will fly back through the air and do several
back flips. It's pretty funny to see in slow motion.
20. Siege of the Vlagstag - ***
6 Rifle
7 Flames
8 Mortars
7 Missiles
4 L Tanks
This is it. The final level, and it throws everything at you in
large numbers. The main thing to remember is that you need to
keep your mortar men alive and healthy. They are the key to
getting an S Rank with this method.
Take control of a flame vet and call everyone to follow you.
Send your flame vets after the acid and rocket troops while you
take down as many troops as you can. Make sure you get the acid
troop on your right. Switch to a mortar and put everyone in
sentry mode. Have the tanks attack the pillbox on the right
and take the mortars to attack the two pillboxes on the left.
An important thing to know about this level is that whatever
unit you target will be targeted by Nova's gunships and
destroyed more quickly, especially pillboxes. While the
gunships are destroying the pillboxes, send the grunts to take the
flag, switch to a missile vet and take down the bomber. Then
switch to a flame and have everyone follow you through the gate.
Kill as many infantry as you can in a few seconds, including the
rocket troop, then put everyone in sentry mode. Send the tanks
to take out the artillery and switch control to a mortar and call
the missile vets to follow you as you run up the hill to the left.
Use the missiles to take out the pillbox and then the infantry.
If the gunships haven't destroyed the artillery yet, destroy it.
Switch to a missile vet and shoot down the bomber.
Switch control to a tank and have everyone follow you as you
destroy the three pillboxes on your right. Send the grunts to
take the flag and switch to a missile vet and shoot down the
bomber. Switch to a flame vet, put everyone in sentry just
past the gate, then call the flames to follow you as you run
forward and kill the acid troops. Send the tanks to take out
the artillery, and take control of a mortar troop. Run up the
hill and destroy the lights and pillboxes.
Send the grunts to take the final flag. Put everyone in sentry
mode just past the gate while you have the other flames follow
you and kill the rocket troops. Then switch to a mortar troop
and have the other mortars follow you as you run up the hill and
right. Make sure you take out the lights, and run past the front
gate to the right. Pause a moment and wait for a mortar or two
to catch up, then run forward and through the side gate on the
left into the base.
Make a beeline for the back right side of the base and destroy
the Antiair vehicle, then move to the other side of the base and
hunt down the second antiair vehicle. You might have to kill
a few grunts along the way to regain some health. Now that the
antiair vehicles are gone, Nova's gunships will make short work
of the battlestations while your units sit back and relax (except
for the constant bombing). If all of your mortars die before
you are able to kill both AA vehicles, you might as well start
over. They are the only units that have a chance of taking out
the 2 antiair vehicles quickly enough inside the occupied base.
Send your remaining mortars to take the west flag (farthest from
the battlestation). If you're the only one left, you can always
hoist the flag yourself by getting close and pressing B. While
you're doing this, check to see that Nova's gunships are tearing
up the battlestations. When the stations are both gone, call all
of your infantry to follow you, and when they show up, go to the
second flag and raise it while you take out any remaining
pillboxes with the help of the gunships. You're done! The
ending is short, but it hints at further wars to come.
Revolutionary Wars, perhaps? We'll have to wait and see...
B4. Campaign 4 Bonus - **
6 Rifle
6 Bazooka
6 Flames
3 H Tanks
4 Gunships
Time to sit back, relax, and be evil for a while. Take control
of a gunship, have the others follow you as you fly forward
and kill all of the rocket troops. Don't fly into the range of
the missile vets. Feels good to be on the giving end of an Iron
Legion gunship barrage for once, doesn't it?
Once they are all dead, call your men to follow, then switch to
a flame troop (the ones whose guns scream in pain) and put your
gunships in sentry mode. Then take all of the infantry and tear
through the missile vets. Send your tanks and bazookas to
demolish the heavy tank.
Put the tanks in sentry, and run in with the infantry to take out
the bazookas. Call everyone to follow, then take control of a
gunship and put everyone else on sentry while you fly forward and
quickly take out the artillery and heavy tank on the left. Then
fly back over the mortars on the left and take them all out while
you call your group to follow and wait for them to catch up.
Finally, take control of a tank, put the gunships on sentry, and
drive into the base annihilating everything. Call the gunships
in to finish the job. Ahh, so sweet. Actually, this level is
a little underwhelming, but I'm guessing they were pressed for
time. It is fun to use the legion gunships though. That's all
there is unless you like...
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6) Extra Challenges
Battalion Wars is like a mysterious beautiful woman. You will
spend a passionate few days loving it, and then it will seem
that your relationship has ended all too abruptly just when you
were starting to get serious. So the question is, now that you
have all S Ranks, what is left to do?
Well, you can always go for all 100%'s, but that might be more
frustrating than fun. Here are a few suggestions for ways to
have some additional fun in the levels. These challenges limit
the number of and/or type of units you can use to finish a level.
Obviously, your Rank will suck, but who cares? You've already
got all S-Ranks, just relax and have fun!
3. Assault on Windbreak Ridge
A. Beat the level with only grunts.
B. Run to the MG nests, jump in and never leave until the
mission is complete. The funniest part of this challenge is
that if one of the recons makes it to the flag, it sometimes
tries to "mount" it. You'll also get to hear a lot of your
soldiers' quotes.
C. Beat the level with one grunt and one bazooka vet.
6. Titans of Tundra
A. Beat the level with only bazooka and missile vets
B. Beat the level with only tanks and missile vets
7. Striking Distance
A. Never fire an artillery shot.
B. Only use assault vets and missile vets.
B1. Campaign 1 bonus
A. Beat the level with only tanks and missile vets.
8. Beachhead
A. Beat the level without putting any units inside the fort.
(Make the units already inside leave).
9. Invasion Force
A. Take control of a tank and never switch to another unit
until the level is over.
10. Gunships of the Desert
A. Purposely allow all of the gunships to survive.
B. Kill every unit in the level (this is fun in any level).
11. Black Gold
A. Destroy all of the Ackacks with only assault vets
B. Destroy all the Ackacks with only mortar vets.
12. XDay
A. Beat the level without freeing the fighters (it's possible!).
B. Beat the level using only mortars and the freed fighters
13. Herman's Heroes (one of the best levels to have fun in)
A. Beat the level using only one mortar and any freed units.
B. Beat the level with only the recon and any freed units.
14. Call Sign Eagle
A. Only use the fighters
16. Battle of the Coral Atolls
A. Use only infantry.
B. Use only the battlestation, the bomber, and missile vets
to kill all enemy units.
C. Use only the bomber to kill all enemy units (you're allowed
to fly back over your missile vets.)
B4. Campaign 4 Bonus
A. Use only the gunships
B. Use only infantry
C. Use only tanks
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Additional Challenges -Choose any one unit at the beginning of a
level. Never switch to another unit until the
level is over.
Have all units wait at the beginning of the
level and send them out one at a time. When
that unit dies, send another one out by
himself, and so on.
For a weaksauce multiplayer, do the above but
alternate with another player or players.
Play an entire level only using global view.
Beat the entire game in one sitting. It's
like a really long war movie!! Kind of...
From Mark Padilla - Real Life Mode - Don't lock on to a target.
Use manual aim only.
Tactical - Use 2 or more separated squads
for each mission. The squads cannot meet up
until the final objective.
If you know of any other silly things to try to milk some more life
out of this game please let me know. Just email me at
[email protected] and make sure you have either the word "wars"
or the word "battalion" in the subject line.
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7) Credits/Legal
This FAQ was written by me, amano_hyo.
DoubleStriker73 provided the unit counts for each mission.
Al the Hedgehog provided the 100% method for Tomb of the Unknown
Soldiers. He also has 100% for every mission! Truly a
dedicated gamer.
Mark Padilla suggested some additional challenges.
You may post this anywhere you want as long as you give me credit
and don't try to trick someone into paying money to read it.
I would like to thank Debbie Chen for putting up with the
constant sounds of gunfire and explosions for 3 weeks.
I would also like to thank Kuju, who pulled this excellent game
out from nowhere, and Nintendo, for realizing that Kuju was onto
something with their original idea.
This is my first FAQ, so it's pretty barebones. If you want to
know all the different things the soldiers drop when they die and
other trivia, you'll have to find a more detailed FAQ. I hope
that you enjoyed Battalion Wars, and that you support any sequels
that may (hopefully) be developed. Thanks for reading!
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8) Version Update
1.0 - 10/05/05: Has the walkthroughs for every level and a few ideas
for having fun once you're done. Hope it helps you
get those last few S Ranks! (If only there was a
reward of some kind besides the satisfaction of a
job well done =)
1.1 - 10/06/05: Fixed many typos.
1.2 - 10/08/05: Added Al the Hedgehog's 100% method for Tomb of the
Unknown Soldiers and DoubleStriker73's unit counts.
Fixed a couple more typos and tweaked some
walkthroughs to make it possible to get 100%.
1.3 - 10/10/05: Changed Numbering of levels. Fixed a few typos.
1.31 -10/15/05: Tweaked some walkthroughs and destroyed more typos.
Added Mark Padilla's additional challenges.