Battalion Wars
General FAQ
Version 1
FAQ by Da_Nut
E-Mail:
[email protected]
Note: All of these methods worked for me, but if you know of any better way
to beat a certain part of the game, or have any other suggestions, E-Mail
your suggestion to me, and I might put it in this FAQ. You will get full
credit if I decide to put your suggestion in here.
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Introduction: Battalion Wars is a very fun strategy game, but challenges you
until you're beating yourself in the head in frustration. So to decrease the
amount of head injuries, I've made this FAQ. Enjoy!
Table of Contents
A. Battalion Wars Q&A
B. Units
C. Da_Nut's Stratagems for Success
D. Levels
1) Combat Patrol
2) Behind Enemy Lines
3) Assault on Windbreak Ridge
4) Operation POW
5) Plan of Attack
6) Titans of Tundra
7) Striking Distance
8) Beachhead
9) Invasion Force
10) Gunships of the Desert
11) Black Gold
12) Xday
13) Herman's Heroes
14) Call Sign Eagle
15) The Guns of Tiki Bay
16) Battle of the Coral Atolls
17) Bridges on the River Styx
18) Road to Xylvania
19) Tomb of the Unknown Soldiers
20) Siege of the Vlagstag
E. Credits
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A. Battalion Wars Q&A
1) What type of game is Battalion Wars?
Battalion Wars is a third person shooter slash Real Time Strategy
Game. You play as the commander of a battalion of the Western
Frontier Army.
2) Do you have different weapons?
Each unit has only one weapon, but you can switch from unit types,
which range from flamethrowers to Grenade Launchers.
3) Can you ride in Vehicles?
Yes, you can take control of many vehicles including tanks, recons,
fighters and bombers.
4) How hard is Battalion Wars, and how many levels are there?
Battalion Wars is a fairly challenging game, but quite fun. There
are 20 regular missions, and 4 bonus missions.
5) Cool. What do the bonus missions consist of?
That's highly classified. I could tell you, but then I'd have to
get rid of you.
6) I want to contact you because I have a suggestion for your FAQ, I
think you rock, or I'm just weird, how can I get in touch with
you?
Well, I don't want you weird ones at my house, so e-mail me at
[email protected].
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B. Units
a. Infantry
1) Rifle Grunts - Rifle Grunts are the basic brute force of your battalion.
They have relatively weak shots but can hit units at long distances. Rifle
Grunts are best used in packs.
Strong Against: Rifle Grunts, Flames, Bazookas, Assaults, Missiles, and
Mortars.
Weak Against: All Vehicles
2) Bazooka - Bazooka Vets are Anti-Vehicle units. They shoot slowly but
their shots do great damage. Use 1 or 2 against light vehicles, a whole
squad against heavy vehicles. Use their charge up shot for better range,
speed, and damage.
Strong Against: All Ground Vehicles
Weak Against: Rifle Grunts, Flames, Assaults, and Mortars. All Air Vehicles.
3) Flame- Flames do great damage to other infantry, but they have short
range. Hold down the A button to have your flamethrower shoot longer and
with more range, but if held down too long, the gun will overheat and you
won't be able to shoot for a few seconds. Move your Flame units through
cover so they can get close to the enemy without being harmed.
Strong Against: All Infantry, not as good against other Flame units.
Weak Against: All Vehicles
4) Missiles - Missiles are Anti-Air units, and can do some damage against
tanks at close range. They're wildly inaccurate against ground units.
Charge up your shots to let loose more missiles rapidly.
Strong Against: All Air Vehicles
Weak Against: Rifle Grunts, Flames, Assaults, and Mortars. All Ground
Vehicles.
5) Assault - A very good unit capable of taking out all infantry and enemy MG
nests or Towers. Keep your Assault units firing in the "sweet spot" by
keeping the gun from overheating but still firing away, do this by letting go
of the A button before the gun is going to overheat.
Strong against: All Infantry, Light Recons, Gunships.
Weak Against: All Vehicles.
6) Mortar - A very good Anti-Vehicle Unit. Mortars fire their bullets high,
and the bullets drop on the target. This is very good against enemy units
hiding behind cover, Watchtowers, MG nests, and ground vehicles. They have
excellent range and damage. Charge up for more damage and a bigger blast
radius.
Strong Against: All Ground Vehicles, All Infantry
Weak Against: Air Vehicles
b. Ground Vehicles
1) Light Recon - A good Anti-Infantry Unit. It's also the fastest ground
unit in the game. Avoid too much entanglement with this vehicle.
Strong Against: All Infantry except Bazookas.
Weak Against: Bazooka, All Vehicles.
2) Heavy Recon - Basically an upgraded Light Recon. More armor, More
firepower, but slightly slower.
Strong Against: All Infantry except Bazookas.
Weak Against: Bazooka, All Vehicles.
3) Light Tank - The Light Tank is good against infantry and other vehicles,
but it is a little slow.
Strong Against: Infantry except Bazookas, other Light tanks, Artillery and
Recons.
Weak Against: Bazookas, All Vehicles except Light Tanks and Recons.
4) Heavy Tank - Basically an upgraded Light Tank. It has nice firepower and
can take a beating.
Strong Against: Infantry except Bazookas, Heavy Tanks, Artillery and Recons.
Weak Against: Bazookas, Battlestations, and Air Vehicles.
5) Artillery - Artillery can fire amazing distances, and can slam enemy
forces from across Rivers or from inside forts, without getting in range of
the enemy. You can use them defensively, hitting slow moving targets like
tanks before they can get to your forces, or you can use them to cover your
advance. There's been more than one time I've been saved from a firefight by
an artillery shot blowing enemy infantry in all directions.
Strong Against: Everything except Air Vehicles.
Weak Against: Air Vehicles.
6) Battlestation - This is the ultimate war machine. The Battlestation can
take Heavy Tanks and Bazooka units in a matter of seconds. Note: Aim
Manually, and make sure you're actually pointing at the target. Also,
Gunships can put a real dent in a Battlestation, bring Missile units along
with it.
Strong Against: Everything except Gunships and Bombers.
Weak Against: Gunships and Bombers
7) Anti-Air - These are the best units for taking down Air Units from the
ground. Protect them from land units, though.
Strong Against: All Air Units
Weak Against: All Ground Units
c. Air Vehicles
There are two things to worry about when flying any air unit. One, don't run
into trees or cliffs, that does massive damage, and two, watch out for Anti-
Air Units
Gunship - Gunships are my favorite air unit because they can pound units on
land and air. They are especially good for taking out tanks and
Battlestations.
Strong Against: All Land Units except Anti-Air Units and Missile Units.
Weak Against: Anti-Air, Missile Units, Fighters, and Strato Destroyers.
Bomber - The Bomber does extreme damage and can decimate ground forces, but
it is helpless against an air attack.
Strong Against: All Ground Units
Weak Against: Air Units
Fighter- Fighters are only good for destroying enemy air units. They are the
fastest unit in the game and can be great cover for an advancing army against
bombers.
Strong Against: Air Units
Weak Against: Ground Units
Strato Destroyers - Strato Destroyers are like Bombers, Gunships, and
Fighters rolled into one. They can decimate ground forces and air forces,
and have great armor. You can only control a Strato Destroyer in one level,
though, so you can't use it as much as you'd like to.
Strong Against: Everything
Weak Against: Anti-Air Units
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C. Da_Nut's Stratagems for Success
-Don't stop moving! Standing still in a firefight is like painting a
target on yourself. Strafe around the enemy to avoid damage.
-Attack Strategically! Sending flame vets against a tank isn't going to
go very well. Remember units' strengths and weaknesses.
-Your battalion members are not pawns! Don't send them on suicide
missions, you'll need them later on.
-Put them in sentry mode! If not in sentry mode, they'll attack once in
awhile, in sentry mode, they'll attack anything that moves.
-Get rid of hard to kill units first!
-Use combat rolls to avoid enemy tank shots or Infantry fire!
- When in a Plane or Copter, hitting trees or buildings will do great
damage, if you're going to get hurt, get hurt in battle, not on accident.
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D. Levels (I have rated each level from 1-5, 1 is extremely easy, 5 is
destroying your TV via hammer). These methods worked for me, but hard levels
could take a few tries to win. Letters in parentheses are the buttons you
press to do a certain action.
Tundran Campaign
This is the easiest and longest campaign, but 1 or 2 levels could be
difficult for the inexperienced. Don't worry, you'll blow the enemies away
(literally) with some practice!
Combat Patrol - Difficulty 1
If this is your first time playing, move around a bit to get used to
the controls. If not, jump over the barbed wire (B). Lock on to the dummies
(L) and destroy them. Run forward, then get into free view mode(R) and look
at one of the sentries in the towers on either side. Then run to the next
gold star.
When you come across the Tundran spy, chase after him. Don't bother
shooting, you can't kill him. As you pass the first crumbled wall, look left
and destroy the listening post. Destroy the next two listening posts to the
left after the next crumbled wall. Run forward until spy balloons show up,
use free mode to look up at them, and destroy them. Run forward, and keep
running while you shoot the listening post, run forward, turn left and
destroy the next listening post. Look up and destroy the spy balloon. Run
towards the gold stars until you come across your fallen comrade.
Run through the stream and over to four allied Rifle Grunts. Switch
them to follow mode, then sentry mode, then follow mode again, and the gate
will open (It's at the top of the hill to your right). Run down the hill
while targeting an enemy Rifle Grunt. When an enemy is targeted, send your
Rifle Grunts after it (Y), and go after the other one. When they're both
dead, get you and your troops to destroy the ammo dump (Don't get too close).
Then get in the Light Recon (Lock on and Press Z), and drive up the hill
straight ahead. The Light Recon controls just like infantry, no need to
press any buttons to make it move. Smash through the barbed wire and go down
the hill towards the gold star. Congratulations!
Behind Enemy Lines - Difficulty 1
Run forward to the Rifle Grunts getting dropped off by the T-Copter.
Have them follow you, and run forward. When the Tundran spy comes out of his
tent, kill him. Then run forward, have your battalion go after one Rifle
Grunt while you go after the other. Run behind the huge rocks, and wait for
your battalion to get behind you, then run from the right side of the rocks
and flank the enemy infantry from the right. Run up to the MG nest and get
in (B), and put your battalion in sentry mode. Shoot the enemy Rifle Grunts
as they come across the bridge with your MG nest. Once they're dead, get out
of the nest, have your battalion follow you, and run across the bridge.
Run through the trees until you see two enemy Rifle Grunts, kill one
Rifle Grunt and have your battalion kill the other. Then run through the
trees until you reach an enemy base. Order your battalion to attack the
enemy, and run over to the MG nest and get in. First, free the POWs by
shooting the barrels next to the barbed wire. Then have your battalion
attack anything that moves while you crank out the bullets with your MG nest.
When everyone is dead, run toward the next gold star, and run over to the
friendly units being unloaded off a T-Copter.
Get into the tank, and continue forward, having your men follow you.
Kill the enemy Rifle Grunts at the base of the bridge, then put your
battalion in sentry mode. Blow up the two MG towers, then make your way
across the bridge and blow up the Recons. When Tsar Gorgi talks about
sending Rocket troops, call your men over. When the rocket troops come, send
your men to kill them while you take care of any leftover Rifle Grunts or
Recons. When everyone is dead, blow up anything with a gold star over it.
Congrats!
Assault On Windbreak Ridge Difficulty 1
Follow the road and immediately kill the Tundran Infantry. Continue
along until you find a Tundran camp, flank the camp and kill the Infantry.
Run across the river and meet up with the allied Bazooka Vets. Switch to a
Bazooka Vet, put the others in sentry mode, and tell your Rifle Grunts to go
further up the road, out of harm's way. Turn back towards the river, and
destroy the Recons that go across. The best way to destroy the Recons is to
charge up your shots. This can be done easily while waiting for the enemy
Recon to cross the River.
Switch to a Rifle Grunt, put your Bazooka Vets in sentry mode, and have
your Rifle Grunts follow you as you move to the Radar Array. When you're
able to control the Rifle Grunts guarding the array, tell them to follow you.
Put a Rifle Grunt in each bunker (Lock on, pick the Grunt using the c-stick,
and press Y), or put a Rifle Grunt in one bunker and get in the other bunker
yourself (B). Put your men in sentry mode, and when the enemy Infantry come,
kill them all.
Once they're dead, switch to a Bazooka Vet and destroy the Recon when
they appear. Once they're gone, switch back to a Rifle Grunt, and take out
the next wave of Infantry. Switch to a Bazooka Vet again, and destroy the
Recons that appear. Switch to a Rifle Grunt, finish off any Infantry if your
Rifle Grunts haven't already, switch your Rifle Grunts to follow mode and run
to the radar array. Kill the enemy Infantry dropped off by the T-Copter.
Once reinforcements have arrived, get into the tank, take your Bazooka Vets,
and destroy the Tundran tanks at the River. You've defended the radar array!
Operation P.O.W. Difficulty 1
Switch to a Bazooka Vet and have everyone follow you, have your Rifle
Grunts take out the enemy Infantry while you and your Bazooka Vets take out
the tank. Run into the enemy base, and send your battalion to kill the
guards while you free the Light Recon. As soon as the Recon is free, get in
and speed your way out of the base and through the barbed wire. Just follow
the road for this part, and try not to hit anybody directly (It can slow you
down, but try and clip them so you still get points for power if they die.
At the fork in the road, take the left (The right is a lot farther).
Drive up the hill and take a hard right at the top. Drive into the enemy
base at the bottom of the mountain, take a hard left, and try to take the
ramp over the fence. If you mess up, you can always just bust the fence
down. Take a right and get out of the base. Weave your way through the
trees aiming towards the silver star on your radar. Drive forward and drive
up the narrow hill, drive right off the top, but try to land correctly.
Drive towards the Western Frontier camp.
Park the Recon at the gold star and switch to the tank. Keep your
Missile Vets in the back of the base and in sentry mode. Use your Rifle
Grunts and your tank against the enemy Riflemen. When the Bazooka Vets come,
stay back and fire on them from far away, while your Rifle Grunts finish them
off. Destroy the Tank with your own and the Bazooka Vets, switch to a
Missile Vet and finish off the Gunship. Nice Escape!
Plan of Attack - Difficulty 2
Switch to a Bazooka Vet and have your Rifle Grunts follow you. Run
towards the east silver star, stop when you see an enemy light tank and some
Riflemen near some crumbled walls. Send your Rifle Grunts after the Riflemen
while you destroy the light tank (use charged shots). As soon as it's gone,
switch everyone to follow mode, and free the captured Flame Vets. Kill any
remaining troops in the area. Get in the Light Tank and head towards the
bridge North West from where you started (Use the Map if you need help).
At the beginning of the bridge, send your Flame Vets and Rifle Grunts
after the enemy Bazooka Vets, and switch to a tank. Once they're gone, drive
across the bridge and put everyone in sentry mode. Drive up the hill to your
direct right, killing the flame vets as you drive up. At the top of the
hill, kill the flame vets and Rifle Grunts, then free the tank from a safe
distance. Put your battalion in follow mode, and drive down the hill to
take out the enemy MG nest. Cross the bridge and drive up the hill to your
left, making sure to take care of the bazooka troops in the way.
If you're just trying to beat the level, kill the guards at the flag
and send your Rifle Grunts to capture it quickly. If you're trying to boost
your rank on this level, wait for an enemy T-Copter to come and kill the
Riflemen and Tank that come out of it to boost your power score. Then put
everyone in sentry mode, switch to a flame vet, and run down the hill where
the last remaining Infantry are and take them out. Capture the enemy's flag
to beat the level. Remember that you can help capture the flag if you're an
infantry unit by going up to the flag and pressing B.
Titans of Tundra - Difficulty 5
Okay, this level is weird, because the 8 Heavy Tanks you have to
destroy move around a lot, so the level is a little different each time. In
the beginning, be a Flame Vet, and call everyone to follow you. Run to the
left and kill the Infantry on the hill. Switch to a Tank immediately and put
everyone in sentry mode. Tell your tanks to take care of the first Heavy
Tank, and hammer it with your tank. A Gunship should fly in and be
immediately taken down by your Missile Vets. Every time you see a gunship,
just lock onto it and order your missile vets to attack. The best way to take
care of a heavy tank is this: Strafe around it, shooting it constantly, and
keeping everyone else OUT OF THE WAY, a stray enemy tank shot can put a big
hole in your battalion.
Another Heavy Tank should be close enough to take out, so do so with
your tanks, while sending your Flame Vets after any enemy Infantry. Your
Missile Vets should take care of any incoming Gunships. Put everyone in
follow mode and enter the forest. Send your flame vets after the enemy
bazooka vets. Switch to a flame vet and run up the hill to your right, kill
the enemy Infantry and use the huge group of medipacks to heal your Infantry.
Switch to a tank and drive back down the hill. Follow the road a bit more
and you'll come across another heavy tank, take it down. Drive forward until
you see a bridge, then kill the Infantry on your side of the bridge.
Put everyone in sentry mode, and make sure your missile vets blow up
any enemy gunships. Switch to a flame vet, have the other flame vets follow
you, and run across the bridge. Kill the rocket troops, then switch to a
tank and drive across the bridge, having everyone follow you. Drive up the
hill, and send your Infantry after enemy Infantry and your tanks and bazooka
vets after enemy tanks. You will reach a group of 2 heavy tanks, send your
tanks after the one in front and circle around to get the one in the back.
Remember to get all the blue jerry cans.
Continue down the road, and send your flame vets and Rifle Grunts after
the enemy Infantry in the ruined castle. Blow up the heavy tank patrolling
in front of the castle, and help out your Infantry by driving into the ruined
castle and running over everyone. You should have at least 7 tanks destroyed
at this point. If you've gotten all of them, congrats, if you haven't, hunt
the remaining one down. Tough Level!
Striking Distance - 3
Run down the slope and have everyone you come across follow you. Kill
the Flame Vets near your tents. Run down the slope to the River and meet up
with your Artillery. Station an Artillery to the left, one to the right, and
one in the middle. Put your Assault Vets near the river and everyone else to
the right of the Artillery units. Put everyone in sentry mode. Switch to an
Artillery and have the other Artillery and yourself hit the MG towers from
across the river. Enemy Infantry will swim across the river, change to an
assault vet and take care of them. A gunship should come along, switch to a
missile vet and take care of that. Make sure your Artillery are constantly
firing across the river, the more that they get, the less you have to deal
with personally.
A couple tanks and Infantry should come on your right. Switch to a
Bazooka Vet and take care of the tanks with the other Bazooka Vets while your
Assault Vets take care of the infantry. Once they're gone, call everyone
except the Missile Vets and Artillery to follow, and run across the bridge to
your right. Kill any guards (Your Artillery might have killed them already)
and capture the first flag. Immediately run over and kill any guards of the
second flag and capture that. The third flag might be a bit trickier. Kill
any guards and capture the third flag quickly. Well done, enjoy the cut-
scene.
For more advanced players looking for a higher score, you can do this level
differently. Run down to the river, killing the flame vets on your way.
Wait until the enemy Infantry swim across the river, then kill them. Put
your missile vets in sentry mode to protect the artillery. Take everyone
except your artillery and missile vets, and run across the bridge to your
right, kill the guards and capture the flag.
Then do the rest of the level capturing the flags. Note: Because you
go for the enemy flags before your artillery get to dish out a lot of
punishment, there will be a lot more guards. Your artillery should still be
shooting across the river to blow the MG towers and tanks up before you get
to them, but sometimes they're not quick enough. This second technique of
beating the level will get you a better time score, but is harder to do. You
can also bring your artillery with you, some people prefer to do this, but
not me.
Bonus Mission 1 - Difficulty 2
In this level, you play as the Tundrans! Put everyone in follow mode
and drive down the hill to your left (You should be a tank). About halfway
down, 2 enemy Heavy Tanks will roll up. Order your tanks to attack the tank
in front while you move behind it to get the one behind the first tank before
it can do much damage. When they're gone, drive down, send your Rifle Grunts
after the Flame Vets, and meet with your reinforcements by the ruined castle.
More enemy Heavy Tanks should drive up from the right of the ruined castle.
There are a total of 4 Heavy Tanks that drive up.
Order your Infantry to go into the castle and put them in sentry mode
to take care of the enemy Rifle Grunts inside. Then order your tanks to
attack the enemy Heavy Tanks and help them out. Once the heavy tanks are
destroyed, drive into the ruined castle and move around it looking for enemy
Rifle Grunts if your Infantry haven't taken care of them yet. A gunship
should come, have your Missile Vets take care of it. Once all the enemy
Rifle Grunts are dead, drive down the hill to the right of the castle, and
you'll see the last 2 enemy Heavy Tanks. Slam them with all your might, and
once they're gone, switch to a Rifle Grunt, and run until you're right
outside of the forest the enemy bazooka vets are in.
Another gunship should come, have your Missile Vets destroy that one.
Put everyone in sentry mode except your Rifle Grunts and run in. Kill all
the bazooka vets, they shouldn't be a problem at all. Nice Job!
Beach Head-Difficulty 3 (4 for beginners)
Drive down the road and destroy the tank with the help of the bazooka
vets. Drive to the front of the base and shoot or run over anyone trying to
get in. When they're gone, quickly send a Rifle Grunt into each of the 4 MG
Bunkers. Put the assault vets by the flag to protect it. Take a small squad
of infantry and head halfway down the beach. When the enemy comes, take them
out, and help any MG Bunkers in need, they are quite effective and need to be
kept alive. Tanks will roll in, take care of them with bazooka vets.
Remember to keep your Artillery alive and well, they're crucial to this
mission. After the huge horde of enemies are gone, Countess Ingrid will
start talking about sending in bombers. Get in the Anti-Air unit, call
everyone to follow you, and drive into the base. Put everyone in sentry mode
and wait, Infantry will start to come in, show them who's boss while watching
the skies for bombers. Shoot down the 4 bombers, and you'll have won the
level.
Invasion Force - Difficulty 4
Call everyone to follow you and head straight (You should be a tank).
Kill the Infantry on the right and continue forward. Order your battalion to
kill the rocket troops while you and the other tank take out the 2 Artillery.
Switch to an Anti-Air and head across the bridge, shoot down the 2 gunships
with the help of the other Anti-Air while your battalion kill the Infantry.
Switch to a tank and drive to the Northern Bridges.
Put everyone in sentry mode. Two enemy tanks come across the bridges,
order your bazooka vets to get one while you and the other tank takes the
other. Kill the Infantry, switch to an Anti-Air and go back to the southern
bridge. Shoot down the 2 gunships and drive up to the bridge. When the enemy
Infantry are three quarters across the bridge, feel free to run the poor guys
over.
When everyone is dead, go to the Allied flag (It's past the Northern
bridge up the hill to the left). Try to put an even number of units at both
entrances, one tank at each end with infantry to back it up. Put everyone in
sentry mode. Here's your chance to be lazy. Just sit back, and kill any
Infantry you want to as long as you keep yourself safe from tanks and rocket
troops. Your job is to destroy the gunships that come periodically, and the
enemy T-Copters.
The enemy T-Copters come in this order: When you first come in, there
will be one trying to land at each side. The next one will come from the
North, the one after that will come from the south, and the last one will
come from the North. Destroy as many of them as possible, it just makes your
life easier. Enemy Heavy tanks will periodically appear at both sides of the
flag. Whenever you're free and see an enemy Heavy Tank, switch to the
nearest Heavy Tank and take the enemy out.
Remember to switch back to an AA unit though. When the 5 minutes are
up, wipe out any remaining enemy troops, switch everyone to follow mode and
head down the hill towards the gold star. Shoot down as many enemy T-Copters
as you can, but keep up with the Tundran Infantry running towards the
lighthouse. When at the lighthouse, switch to a tank and have your battalion
take care of enemy Infantry until the E-Vac Wing arrives.
Gunships of the Desert - Difficulty 3
Switch to a Missile Vet and have everyone follow you, have the Missile
Vets and yourself take down the grounded gunships. You can have your recon
help if you want. Take as many as you can down, switch to the recon and jump
the bridge.
Switch to the gunship, and wait for your missile vets to catch up, put
everyone in sentry mode, then go forward and destroy the rocket troops and
heavy tank. Call everyone to follow you, switch to a tank and put the
gunship in sentry mode. Pick up a few more infantry and continue along.
Destroy the Anti-Air units and tanks as you move forward. Destroy the MG
Bunker before your Infantry can get close to it, and drive through the
entrance. When at the 3 flags, send your Missile vets after any gunships.
Destroy the Anti-Air units first, when all the Anti-Air units are gone
switch to a gunship and fly over there. When all the gunships are gone, use
your missile vets to capture the flags closest to where you came in. Put
your battalion in sentry mode and send your infantry to capture the flags one
at a time while you shoot the bejeebers out of anyone stupid enough to get
close to you. When the enemy starts talking about bringing in
reinforcements, switch to a tank and drive towards the enemy Anti-Air and
tanks that come driving in.
Destroy the Anti-Air first, then switch back to the gunship. Destroy
the enemy tanks in front of you, then circle back and there should be an
enemy tank coming in from the rear. Remember to have your unneeded Infantry
capturing flags this whole time. Once all the flags are captured, you'll
have won.
Black Gold - Difficulty 1
Switch to a gunship and fly above the road, having the other gunship
follow you. Destroy the Heavy Tank and Infantry, and take out the rocket
troops ahead. When the Rocket troops are almost all dead, put everyone in
follow mode. Wait until you see your Infantry running below you, then put
everyone in sentry mode. Fly over the stone arch and fly to the left,
keeping out of the sights of the AA emplacements.
When you come across a road barrier protected by Rifle Grunts and a
patrolling Heavy Tank (The Heavy Tank might be to the right, don't worry, it
will circle back), kill the rocket troops and destroy the Heavy Tank. Fly
forward but to the left to keep out of the eyes of the enemy AA emplacements.
Keep flying until you reach the first extraction tower, Heavy Tanks and Mini-
Gun units.
Kill the Mini-Gun units, then the Heavy Tank. Fly across the River and
destroy the 2 Heavy Tanks and Mini-Guns. When all this is done, fly back to
your Infantry. Switch to a Mortar Vet, call everyone to follow you and run to
the first gold star to the right. Keep your gunships in sentry mode and tell
everyone except the gunships to follow you. Destroy the next two AA
emplacements on your side of the river. Run across the bridge and destroy
the last 2 AA emplacements. Switch to a bomber, have everyone in sentry mode
except the other bomber.
All you'll need now are the two bombers. Destroy the first tower, then
move onto the next one. Dodge the fighters while the Tundrans destroy them
and take out the next tower. Destroy the last tower and you'll have won.
Bonus Mission 2 - Difficulty 2
It's time to be evil! Drive down the hill, putting everyone in follow
mode (You should be an Anti-Air). Send your Rifle Grunts after the enemy
Bazooka Vet, and send your tanks after one light tank and everyone else
against the other light tank. You can blast the light tanks yourself to make
it go faster. Once they're gone, drive forward. Attack the T-Copter and
have the other AA attack the T-Copter also. Destroy the 2 gunships that fly
in, then drive towards the closest gold star. Anything not flying you should
have your battalion go after, but keep your other AA with you at all times.
Since you have a time limit, you should try a hit-and-run technique where you
send your battalion after any guards, drive forward take care of the enemy T-
Copter, then drive out before the enemy has time to react, having your
battalion follow you. Do this for the last 2 T-Copters.
Xday - Difficulty 3
Storm up the beach with your troops taking out anyone you see. Quickly
send your assault vets to kill the rockets and your tanks to destroy the
artillery. Help kill the Rocket Troops yourself. When the beach has been
cleared out, switch to a tank and put everyone in sentry mode. Take out the
MG Towers and Infantry guarding the flag. Once the guards are dead, capture
the flag with your Infantry as you drive up the hill to your right (Just
you).
Destroy the enemy tank at the top of the hill and run over the Rifle
Grunts. Drive up to the POWs and free them, and use them to kill the
Grenades, calling everyone to follow you. Make your way down the long slope
killing Infantry. Destroy the 4 MG towers and 2 tanks as you drive up to the
base. Have your Assault Vets and Rifle Grunts attack the rocket troops
guarding the artillery to your left and send your tanks after the Artillery.
Switch to an assault vet, and run into the base to free the fighters.
Switch to a fighter, and have the other follow you, putting everyone else in
sentry mode. Head towards the gold stars. Have your comrade attack the
gunships while you go after the strato destroyer. Clear the skies and you'll
have won.
Herman's Heroes - Difficulty 2
Run to the right and kill the enemy Infantry on the hill. Run up the
hill and run towards the enemy base holding the communications relay.
Remember to destroy the enemy Towers from the outside for every one of the
gold stars. Run in and quickly take out the 2 MG nests on either side,
because they can put a real dent in your battalion. Quickly capture the
Flag, and you won't be bothered by gunships anymore, except maybe for one or
two later in the level. Rescue the missile vets while you're at it.
When you've cleared out the area, run to the next gold star. Mortar
units once again attack the towers and vehicles, while everyone else kills
enemy Infantry. Target the light recons with your mortar vets. It is
important to keep your mortar vets alive and healthy, as they are crucial to
this mission. Light Recons will drive to the entrances of the bases now and
then so be sure to take them out. Once that base has been cleared out, run
to the last gold star. Use your whole battalion to take out all the tanks
and vehicles, but mortar vets will do the best.
Rescue the solar POWs and clear out the base of the enemy. Run to the
next gold star and wait just before the bridge to the Evac point. Take out
the towers with your Mortar Vets, then run in and kill everyone guarding the
area. Congrats!
Call Sign Eagle - Difficulty 3 (4 for people who aren't as good using planes)
Fly straight quickly and take down as many T-Copters as you can, don't
worry about enemy fighters, even though you might lose a plane. Have your
fighters attack one T-Copter while you take out the others. If your friendly
fighters take out a T-Copter, aim at the next one and have them take out
that. Remember to always aim for the T-Copters ahead of the group because
they land first. You should have destroyed at least 3 T-Copters and left the
area no later than 20 seconds after your first assault, because if you take
too long the enemy fighters will start kicking you around. When all the T-
Copters are destroyed or have landed already, head towards the silver stars
(Bombers).
Destroy the 2 bombers before they can do any damage. Try and destroy
the bomber closer to the group of men you're trying to protect first. Switch
to a bomber, and remember to have the other bomber attack anything you
attack. Destroy the artillery (They are where the T-Copters landed). When
they're gone, destroy the 2 Heavy Tanks beside the woods. Put the other
bomber in sentry mode above the beach to help Herman's men kill the Infantry.
If Herman's men aren't too close to you yet, feel free to drop a few presents
on any Rifle Grunts on the beach (Again, the beach where the T-Copters
landed).
Make sure to free the gunships with a few quick bombs to the tower.
Once they're in the air, take control of one and use your whole group of
gunships to destroy the MG nests, watchtower, and the heavy tank by the enemy
base. Fly around the enemy capture points destroying the artillery and
watchtowers on the neighboring hills. Switch to a fighter when Colonel
Austin tells you to try and destroy the T-Copters. They're hard to find, but
try. When Herman's men capture all 3 flags, switch to your new
stratodestroyer. Call your fighters to follow you. Head towards the enemy
planes and shoot them all down. Good Work, Commander!
The Guns of Tiki Bay - Difficulty 3
Kill everyone on the beach, working your way towards the enemy Ack-
Acks, kill them quickly. Put everyone in sentry mode, and switch to a
gunship. Take down the Battlestation, fly over to the enemy MG towers and
destroy them, and switch to an assault vet. Put your gunship in sentry, and
run down the road and have your Assault Vets and Rifle Grunts take down the
enemy Infantry and send your bazooka vets after the MG nest. Move across the
bridge and kill the Infantry with your Rifle Grunts and the MG nest with your
bazooka vets. When everyone is gone, go claim your reinforcements.
Switch to an Anti-Air unit and blast the bejeebers out of any fighters
flying directly above you. Put everyone in follow mode and drive across the
bridge leading to the solar base. Take out the enemy fighters. Drive along
the coast, not up the mountain to do this. When they're gone, switch to a
gunship and fly to the solar base. Order your entire battalion to attack the
units surrounding the Battlestation and kill the Infantry around it first for
points in Power, then slam the Battlestation with everything your battalion's
got.
Battle of Coral Atolls - Difficulty 5
Switch to a bomber fly around the immediate area, bombing the Heavy
Tank and rocket troops a little. Go for the Artillery first, then fly over
your battalion so your missile vets can shoot down any gunships that attack
your bomber. Bomb the 2 Heavy tanks and Infantry some more then switch to
the battlestation. When the area is clear, have your battalion follow you.
Kill any remaining rocket troops.
Then put your battlestation in sentry mode at the huge non-broken
bridge. Switch to a flame vet, and have your Infantry follow you. Swim
across the river by the broken bridge to the first flag. Kill the guards of
the flag, capture it, and switch to your bomber again. Take out the Heavy
Tank that goes after your Infantry. Run across the rope bridge, and free the
prisoners as your battalion kill the guards.
Put your bomber in sentry, and run across the other rope bridge. Run
like heck forward, stopping only to kill the enemy Infantry you come across
to the right. Ignore the enemy tanks, just run to the other side of the
bridge your battlestation is stationed at. Switch to the battlestation, put
everyone in sentry mode, then your missile vets in follow mode and drive
towards the last gold star.
Drive around, and take the first Battlestation. It should do
practically no damage to you before you blow it up. Drive up the Infantry-
guarded hill and have your missile vets take the gunships while you drive
forward and get a few pot shots at the last enemy battlestation. Once it's
destroyed, call everyone to follow you except the bomber. Destroy the Heavy
Tank and kill the Rocket Troops, then drive to the flag. Kill the guards,
and capture it quickly. Hard Level!
*** (Note: Joseph Shaw contributed this additional strategy. It
minimizes amount of deaths for your battalion and is very fun, but requires
the ability to use a bomber effectively:
First start out as the bomber and order your men to take out the starting
infantry. When they are done put them in sentry mode to take out any gunships
that follow you. Yes they do attack it. Run around while being at the highest
altitude you can and take out heavy tanks on the island to kill time.
Go to the northwestern island. Study the map and you will see 2 ack-ack
troops north of the flag. If you attack the artillery (They'll kill your
infantry if you try to go to the unbroken bridge)Speed up (Don't hold R) and
bomb the ack-acks (about 4). Kaiser Vlad will announce gunships.
Make a right after the bombings, then bomb the heavy tank and destroy the
ack-acks on the POW island but do not free the POWs. Keep going and destroy
the ack-acks hiding in the trees. (To block bombs) and make a right to the
southwest island. Fly over your missile troops to kill the gunships that
follow you (about 3-4). To save time go back to the northwest island and
destroy the artillery units to get jerry cans. (Vlad wants more airships).
Take out whatever ack-ack troops are left go straight to the southwest
island. Order your troops to go to the hut near the bridge (don't order them
to attack the grunt if one is alive) and stay in sentry.
The recent bombings might have attracted all the gunships in the area. When
all gunships are gone, order your men to the other side of the bridge and
take out the ack-acks with your bomber that are behind the battlestation.
There might be some ack-acks left from the POW island and the ones behind the
battlestation so check your map. If one ack-ack is alive he will be near the
battlestation. If all ack-acks are gone from the POW island then free the
POWs, they will kill the rest on the island.
Go back to the island with the going-to-be-pounded battlestation and take out
the heavy tank. When you attack the heavy tank, Vlad will tell the
battlestation to attack your troops near the bridge. Attack the battlestation
quickly so it will stand still to try to focus on you. Order your infantry to
the northwest island. Make sure that the heavy tank is dead. If not then have
the rocket troops deal with it. Now order your battlestation to attack Vlad's
and pound it with bombs. If you attack with the bombs you might take it out
before your battlestation gets there.
Order your battlestation to the foot of the bridge leading to the Northeast
island and tell it to wait. Look at the map. The Northeast island has ack-ack
troops around the entrance and one on the cliff in the trees. If your actions
didn't take out all the gunships this will get the last one. Line up your
bomber to take out the infantry at the entrance and attack the area near the
hut. (That is where the ack-ack is hiding.) Look at your map again. There are
ack-acks near the flag. Take them out and tell your infantry to take the flag
on the other island and order them to the foot of the bridge.
Your Battalion is now primed to invade to island but the heavy tanks and the
battlestation is are still there. Without anti-air units you can kill them
with your bomber. When they are dead, free the POWs on that island and order
your men near the flag. While on that tell your rifle grunts or veterans to
take the flag. The POWs will kill whatever infantry is left and it takes time
to get the troops there. NOTE: When you attack the entrance Vlad calls the
rest of the heavy tanks and you might see 2 heavy tanks on your circle. One
might stay behind at the beach on the northern end of the island. Why is this
important? The infantry might take the long route and go past the parked
tank. )***
Bonus Mission 3
Switch to a tank and have everyone follow you. Kill any enemy Infantry
in the immediate area. Drive up the hill and send your Assault Vets after
the enemy bazooka vets while you take care of the artillery. Drive left
towards the coast, and when on the edge of the hill, look down and manually
take out the other enemy artillery. *Alternative* (Drive down sending your
assault vets after the enemy artillery BY THE COAST first, destroy it, THEN
go after the artillery on the hill.) *End of Alternative* Once the artillery
is gone, drive forward moving fast, you're chased by bombers and you don't
have anything to take them down yet.
Drive across the bridge and free the POW's. Destroy the enemy AA
units, following the gold stars, working your way towards the beach. (You
may remember it in the Gunships of Tiki Bay level). On the beach, have your
heavy tanks attack the enemy artillery while you go after the AA units. When
all the AA units are gone, wipe out any remaining units on the beach. Spread
your Heavy Tanks out so the enemy bombers can't get them all in a cluster,
making it harder to beat the level.
Switch to a fighter, and have everyone except your other fighters in
sentry mode. Fly towards your ground troops then send your fighters after
one bomber while you take another one. When your fighters have destroyed
their bomber, put them in sentry mode and they'll fly around the area and
take the enemy down. There are tons of Bombers and Gunships to take care of,
so fly well, taking down planes closer to your ground forces first.
Bridges on the River Styx - Difficulty 3/4
Switch to a tank and drive down the road, taking out the 2 MG nests.
Have everyone follow you, then drive forward and take out the Towers on the
Left and the Right. Switch to an assault vet and have everyone take down the
incoming rocket troops. Switch to a Heavy Tank, then have your Grunts
capture the flag while you destroy the 2 MG towers. Switch to a Missile Vet
and take the bomber that appears.
Switch to a tank and drive down the hill to the next capture point, and
put everyone on sentry so they attack the guards. Destroy the 4 MG towers
and capture the flag quickly. Your battalion not capturing the flag should
be almost done cleaning out the area of enemy troops. Switch to an assault
vet and run across the bridge, having everyone follow you. Take down the
rocket troops quickly.
Put everyone in sentry mode, switch to a tank and take down the 2 MG
towers. Always have your missile vets nearby to take care of bombers.
Capture the flag with your Grunts. Put everyone in follow mode and drive up
the hill.
Drive forward and destroy the enemy Artillery, Heavy Tanks and
Infantry. When they're gone, drive towards the gold star. There are several
ways to do this part. My favorite thing to do is to put my battalion in
sentry mode, then drive forward. When you reach the middle of the area,
Heavy Tanks and Artillery will start rolling in.
Drive towards the back, destroying the Heavy Tanks and Artillery you
come across. This part is hard only if you stop to rest or don't grab the
Blue Jerry Cans. Just drive around the area destroying everything in your
way, if you keep moving, the bombers above you will be taken down by General
Herman's air support before you're hit, and the Artillery shots will miss
you. Strafe around the enemy Heavy Tanks to avoid being hit, but be careful
not to accidentally drive into a crater.
The important thing is to remain calm, and just take the enemy one at a
time, blowing the bejeebers out of them and taking their cans. This can be
quite relaxing. If, for some reason, you are destroyed, just hop into the
next Heavy Tank and try again.
Some people don't like doing things alone, so if you want to bring your
battalion in, you can, but this may hurt you rather than help. Just do the
same as above, targeting one enemy at a time, and collecting the Jerry cans.
When everyone is dead, drive to the next gold star to win!
Road to Xylvania - Difficulty 4/5
Drive forward and take out the 2 pillboxes right ahead of you and the
one on the ridge. Have everyone follow you, and drive up the hill, destroy
the artillery in the first few shots and quickly take out the pillbox. Put
your missile vets in sentry mode. Have your battalion kill any remaining
enemy troops while your missile vets destroy all the gunships. Don't just
sit there forever taking down gunships, there's an infinite number of them
and you won't win. Remember to ALWAYS have your missile vets right beside
you to take care of the gunships. Whenever you see a gunship, just lock on
to it and tell your missile vets to take care of it. Let me emphasize this
again, HAVE YOUR MISSILE VETS WITH YOU AT ALL TIMES. All times, seriously.
Drive out the opening (not the one you came in), switch everyone to
follow mode and kill the Infantry as you drive along. I like to run them
over, but you can blow them up if you like. As soon as you see a gunship,
put your missile vets in sentry so they take them down. Move on and kill the
rocket troops. Destroy the 2 pillboxes yourself. Kill the enemy bazooka
vets. Enter the stronghold, put everyone on sentry mode and kill the
Infantry. Make sure your missile vets take down the gunships. Heal your
battlestation by grabbing jerry cans, there's one under a tent in the middle
of the stronghold and one in a tent by the 2 pillboxes at an exit of the
stronhold.
Drive forward and take potshots at the enemy Heavy Tank. If you can't
hit it because of the hill, drive forward and try again. Remember to pick up
the Blue Jerry of EVERY vehicle you destroy. Drive forward and take out the
pillbox and 2 Heavy tanks. Drive forward, and destroy the next Heavy Tank
and Pillbox from as far away as possible. You should destroy the Heavy Tank
before it has enough time to turn around and hit you.
Just drive forward and destroy the pillboxes and Heavy Tanks (Heavy
Tanks first). You should ALWAYS have your missile vets right beside you to
destroy gunships. Drive past the wall, run over the Rifles and destroy the
statues. Spend no more time than 3 seconds a statue. Looking Good!
Tomb of the Unknown Soldiers - Difficulty 3/4
Switch to an AA unit, and have everyone follow you as you drive
forward. When you're in a circular area and you see the enemy Rifle Grunts
running towards you, put everyone in sentry mode. Kill the grunts and the 4
gunships quickly. Take control of a tank and drive towards the POW's. Order
your tanks to destroy one enemy heavy tank while you go after the other. The
Iron legion gunships and Heavy Tanks are tougher than yours so be careful not
to be hit.
Put everyone in sentry mode and switch to a flame vet, run up to the
captured fighters, and kill the guards. Free the POWs and run back down the
hill. If your AAs haven't taken care of the enemy gunships by now, switch to
one and do it yourself. Drive down the road, and send your flame vets after
the enemy rocket troops to the left. Destroy the rocket troops and Heavy
Tanks.
Drive to the lip of the crater. Switch to an AA, and destroy the
gunships that come out of the crater, then switch back to a tank. Have your
tanks follow you, but put everyone else in sentry mode. Tell some of your
comrade tanks to destroy the statue on the right while you and another tank
destroy the one on your left. To destroy the obelisks as fast as possible,
just shoot at them again and again while driving straight at them. You
should go fast enough to destroy at least 2 no problem. Destroy the last 2 in
a clockwise system. When the shield is down for the cenotaph, order your
entire battalion to attack it. Shoot it again and again while strafing to
avoid enemy tank shots. When you destroy the Cenotaph, the level is over.
Siege of the Vlagstag - Difficulty 3
Be a mortar vet and have everyone follow you. Have your flame vets and
rifle grunts take out enemy infantry. Get the mortars to attack the two
pillboxes on the left (Help Them Out) and your tanks attack the two pillboxes
on the right. Nova's gunships will usually blow up anything you attack, so
it shouldn't take long. Capture the first flag and run through the gate.
Switch to a missile vet and take down the bomber.
Switch back to a Mortar, send your flame vets after the enemy Infantry
and your tanks after the artillery. Run up the hill to your right and take
out the pillbox, Rifle, and Searchlight. Switch to a missile vet and take
down the bomber. Switch to a tank and drive forward, taking out the 3 enemy
pillboxes. Put everyone in follow mode and drive up to the flag.
Capture the second flag and take down the bomber. Switch to a Mortar
Vet, and put everyone in follow mode, and run past the second gate, taking
down the Infantry. Send your tanks after the artillery. Destroy the
pillboxes and searchlights yourself. Take the final flag.
Switch to a flame vet and kill the rocket troops. Switch to a mortar
vet again, and gather all the remaining mortar vets. Put everyone in sentry
mode except your mortar vets, then run into the base THROUGH A SIDE ENTRANCE
ON THE RIGHT and DESTROY THE 2 AA UNITS FIRST. It doesn't matter if you
mortar units die so long as the AA units are destroyed.
Nova's gunships will destroy the battlestations with ease. Once
they're gone, have everyone follow you and capture the 2 flags. Good Job,
You've just beaten the game, Commander!
Bonus Mission 4 - Difficulty 2
Ah, there's nothing as fun as being an Iron Legion commander. Switch
to a gunship, put everyone in follow mode, and fly forward. Kill the Rocket
Troops (see what I mean?). Switch to a flame vet and put your gunships in
sentry mode, then send your bazooka vets and tanks after the enemy tank while
you take out the missile vets with your flame vets. Switch back to a gunship
and fly forward toward the enemy, taking out anyone you come across. When at
the stronghold fortified by the Western Frontier, circle around killing
everyone not protected by missile vets. Switch to a tank, put your gunships
in sentry mode, then finish off the enemy. When the enemy Missile vets are
gone, feel free to bring in the gunships. Victory feels good, doesn't it?
***********Battalion*************************Wars***************************
E. Credits, Legal and Version Information.
This FAQ was created by the one and only me, Da_Nut.
I will allow this FAQ to be put anywhere as long as I get credit.
I will accept suggestions from people who have better ideas on how to do
things, please contribute! I will give you the credit.
Thank you Brian for putting up with me babbling and drawing diagrams of the
levels during Algebra.
Thank you Joseph Shaw for your contribution.
Thanks everyone for reading this, I hope I helped.
-Version Updates-
1 - Full Walkthrough all missions and Unit FAQ
1.01 - Added Da_Nut's Stratagems for success. (Tips)
1.02 - Fixed One Heck of a Typo (Tomb of the Unknown Soldiers level) added
more techniques to the level Striking Distance.
1.12 - Added bonus missions 1-3.
1.22 - Fixed a huge typo, and tweaked levels "Plan of Attack" and "Call Sign
Eagle".
1.32 - Added bonus mission 4, tweaked levels "Tomb of the Unknown Soldiers",
"Titans of Tundra" and "Road to Xylvania"
1.37 - Tweaked levels "Gunships of the Desert" "Guns of Tiki Bay" and "Xday"
1.40 - Tweaked levels "Titans of Tundra" "Tomb of the Unkown Soldiers" and
"Bridges on the River Styx"
1.45 - Tweaked level "Siege of the Vladstag" and added more detail in the
Unit section and Da_Nut's Stratagems for success.
1.55 - Added much more detail to my levels and increased the average size of
them by 2X. I also added Battalion Wars Q&A.
1.56 - Added an alternate strategy for Battle of the Coral Atolls,
contributed by Joseph Shaw
Please remember, if you have any ideas on how to do things better, or
suggestions for my FAQ, write to me at
[email protected]. You will get full
credit if I decide to put it in here.