Battalion Wars
For Nintendo Gamecube
Walkthrough by WishingTikal
wishingtikal(at)gmail(dot)com
http://www.youtube.com/WishingTikal


version 1 -- 10/14/05




Table of Contents

1. Introduction
2. Game Basics
2a. Units
2b. Stratagems
2c. Controls
2d. How to play
3. Walkthrough
Bonus Missions
4. Disclaimer




1. Introduction


The world of Battalion  Wars has been the  scene of many conflicts  between the
Western Frontier and its neighbor, the Tundran Empire for several years now. In
the game, you take control  of the Western  Frontier army in  a war against the
Tundran Empire. You  can control various  infantries, ground  and air vehicles,
and must make use of strategic plans to  overcome the enemy in plenty of varied
and different  missions. Although  not related  to the Advance  Wars series  in
story, characters and gameplay,  Battalion Wars sets in  a parallel universe to
the Advance Wars games.




2. Game Basics




2a. Units


Infantry


Riffle Grunts

Weakness: all
Strength: long range, infantry

One on one, Grunts  are weaker than  most Veterans,  but in sufficient  numbers
they are  very useful  shock  troops.  Grunts  have the  longest  range  of any
infantry  unit   which  can  make   their  deployment   decisive   on  an  open
battlefield.


Assault

Weakness: vehicles
Strength: infantry, vehicles

Although inaccurate  at extreme long range,  the sheer volume  of heavy caliber
bullets that Assault  veterans produce means  that they are  deadly against all
infantry types,  and reasonably  effective   against  the more  lightly armored
vehicles.


Flame

Weakness: ground vehicles
Strength: close range

Nothing strikes fear  into an opponent more  than the sight  of a Flame Veteran
advancing through cover to  close quarter combat range.  Amongst tightly packed
groups of infantry they are the most devastating  troops available, but against
armored vehicles they can do little more than scorch the paint.


Bazooka

Weakness: infantry
Strength: ground vehicles

Bazooka Veterans are  ideal for dealing  with the threat of  enemy tanks. A few
well-placed high explosive projectiles can turn even the most impressive battle
machine into a heap  of smoking  junk. Unfortunately  their projectiles  have a
very low muzzle  velocity which  makes them relatively  easy to  dodge for more
agile enemies.


Missile

Weakness: infantry
Strength: air vehicles

Against an airborne  target,  Missile Veterans  are deadly.  The sight  of that
distinctive curving smoke trail  means freedom for troops  pinned down by enemy
aircraft. But  the missiles  are easily   confused  by ground  scatter, against
land-based  units  they  cannot  achieve   lock-on  and simply  spiral  out  of
control.


Mortar

Weakness: vehicles
Strength: long range, vehicles

The ability  of Mortar veterans  to  fire over walls  and defenses  makes  them
invaluable for dealing with heavily entrenched opposition. Use Mortar troops to
blast your  opponents  out  of cover  or  out from  behind  walls.  Their  high
explosive shells are also effective against vehicles.



Ground Vehicles


Light Tank

Weakness: veterans, air vehicles
Strength: infantry

The herman Mk5  light tank has  been the standard  battle  tank of the  Western
Frontier for some years now.  Its latest iteration sees  it armed with a single
100mm cannon and short-range heavy machine gun. Despite its relative high speed
and mobility, its light armor means this tank is easily vulnerable to a Bazooka
ambush.


Heavy Tank

Weakness: veterans, air vehicles
Strength: ground vehicles, infantry

Equipped  with the  new twin  barreled  anti-tank  cannon  and  two Hubert  and
Cumbernald anti-personnel  machine guns,  the Herman M1A5 Main  Battle Tank, or
"Hermanator" as it is affectionately known,  packs a mighty punch. Like the Mk5
however, this  unit can  still fall  prey  to enemy  RPG's despite  its ceramic
laminate armor.


Light Recon

Weakness: all
Strength: infantry

The MX-500 is the Western  Frontier's fastest  Light Attack  Vehicle. Its speed
and maneuverability  make it ideal  for its role  as the army's  "roving eyes".
With no armor to speak of and just the one  rear mounted HMG on the base model,
this vehicle should avoid entanglement wherever possible.


Heavy Recon

Weakness: machine guns
Strength: infantry

The Humbug heavy recon  vehicle is armed  with dual-turret,  pintle-mounted .50
caliber HMGs. It is  most effective at fast,  stinging raids  against infantry.
While its maneuverability  can make it capable  of avoiding  enemy rockets, its
light armor leaves it susceptible to HMG fire.


Anti-Air Vehicle

Weakness: tanks, veterans
Strength: air vehicles

The Prometheus  AIM-9RR mobile  missile platform  fires  a barrage of  8 deadly
IS-III Silverfish anti-air missiles. With a highly explosive payload and deadly
accuracy against air targets, this unit is the scourge of enemy air forces. The
AIM-9RR  is unable  to radar-lock   low  level targets,   and hence  is  wildly
inaccurate against ground units.


Artillery

Weakness: close range
Strength: long range, cover

The self-propelled "Preacher  Pk-772" artillery piece  has the longest reach of
any Western Frontier vehicle. Its cumbersome  movement is more than made up for
by the power and range of its 88mm, low recoil cannon. Despite the fitment of a
mounted HMG, it is advisable  to keep enemies  at a distance  where the primary
cannon can be brought to bear.


Battlestation

Weakness: air vehicles
Strength: infantry, tanks

With an intimidating  array of firepower  the Ajax  T-500 Battlestation  is the
ultimate ground-based  weapons platform.  The T-500 features  a powerful double
barreled  battle-cannon,  two  side-mounted   anti-vehicle  turrets  and  three
rear-mounted  .50 caliber  HMGs.  Its only  weakness  is its  lack of  anti-air
capabilities.



Air Vehicles


T-Copter

Weakness: --
Strength: --

The C-Type  "Samson"  rapid-insertion  Carryall   transports  WF  infantry  and
vehicles in  and out of  hotspots across  the globe.  Although  lacking  in any
significant offensive capability, the seven-berth Samson (6 crew and 1 vehicle)
is thickly armored and can soak up a lot of punishment.


Bomber

Weakness: air fighters
Strength: ground targets

The Valentine  B-58,  (or   "Vandal"  as  it is affectionately   known)  has an
armor-skinned  fuselage  and a  deadly   payload  of fuel-air  bombs  that  can
pulverize ground targets  in an instant.  However, without fighter  escort, the
B-58's two HMG blisters offer only light defensive capability against enemy air
attack.


Fighter

Weakness: ground targets
Strength: air targets


The F-19 Poltergeist is the  most advanced jet fighter  yet. It has twin air to
air Silverfish missile pods that are perfect  for targeting enemy aircraft. The
inaccuracy of its missiles against sub-radar  targets does limit its usefulness
in an air-to-ground role however.


Gunship

Weakness: air fighters, gunships
Strength: ground targets

As a stable gun  platform for  unleashing  destruction from  the air,  the Duey
AH-86 Gunship has no equal.  Its two mountings for AGM-115  "Heckfire" missiles
ensure that the Gunship can cut through enemy tank columns in a very short time
indeed. Its slow speed can leave it exposed to fighters.


Strato Destroyer

Weakness: rear
Strength: air and ground targets

The B-500 "Strato Destroyer" is the king of the sky. Armed with both air-to-air
missiles and  the ability   to deliver  a heavy consignment   of high explosive
bombs, there is no real chink in its armor (which is extremely thick). Its only
possible weak point is that it has no rear facing armament.



2b. Stratagems (Tips)


o Press the Directional Pad to enter Global Mode
to have a top view of the area. Useful when
controlling Bombers and other air vehicles.

o To switch to a faraway unit, press Start to bring
up the Map, move the pointer to the unit you wish to
take control of, and press Z.

o In the game screen, use the C Stick right or left
to cycle through your units. Press up on the C Stick
to view each of your units' health bar. You can
press Z to take control of a specific soldier or
vehicle.

o Press L to rapidly cycle between multiple targets.

o When targeting an enemy, you can combat roll to
avoid projectiles and destabilize enemies. Move the
Control Stick in the direction you want to roll and
press B while holding L.

o If you have units that are vulnerable against the
enemies up ahead, leave them behind in sentry mode
(C Stick to select the unit, then press X) and go
ahead to defeat the enemies with your other units
before calling back the rest.

o When flying an air vehicle, if you hear a missile
lock-on warning sound, dive low to avoid the
missile, as they can't track aircraft below radar
altitude.

o Remember to use Bazooka troops against Tanks, not
Rifle grunts. The Flame veterans are good against
infantry and the Mortars can target enemies through
walls.

o Always free the Prisoners of War when you can, as
they will really boost your troops.

o Get into the habit of using the Map (pause menu)
as often as possible, as it lets you see the
emplacement of your troops and the enemy's troops,
therefore helping you thinking of strategies. It can
also greatly help you locate enemy aircraft,
represented by red triangles on the map.

o When you hear Gunships or other air vehicles
approaching, put your units in sentry mode and they
will take care of the aircraft under a few seconds.

o You can swim across rivers, but if you stay too
long in the water, you will drown. You can dive
using the B Button while swimming to avoid
projectiles fired at you.

o You can capture flags yourself by locking-on
to a Capture Point and pressing B. Useful when
you're the only one remaining to complete a mission.

o Don't rely too much on the computer-controlled
characters to take down a tough enemy; if one stands
ahead, take control of the best unit against it and
take it down yourself (with the help of the computer).
The computer is good, but can't replace you.

o Only use the Follow mode to get your units from a
point to another, otherwise put them in sentry mode
when assaulting. In Follow mode, they won't think
about taking down the enemies, while in sentry mode,
that's all they'll be doing.



2c. Controls


Control Stick: Move; speed is affected by the amount you tilt the stick

A: Fire your weapon;  certain  weapons require  that you  hold the A button  to
charge up.

B: Jump, roll,  dive. You will  roll if targeting  an enemy,  but will  jump if
nothing is targeted. Use the roll to move  out of a projectile's trajectory. If
you press B while in the water, you will dive.

R: Crouch;  use the  crouch to  hide behind  sandbags  and other  obstacles  to
minimize the damage you receive from enemies while firing at them.
Aim; you can also look up with R and aim at enemies without the lock-on.
Altitude change; when flying  aircraft, use R with the  Control Stick to change
altitude.

L: Lock-on; target specific enemies to shoot  them accurately. Press L again to
switch targets. You  can move around targets  while they are  targeted to avoid
attacks.

C Stick: Cycle through units; tilt left or right to select an unit typ. Tilt up
to select individual units. That way you can give orders to one unit at a time,
or take control of a specific unit with Z.

Z: Transfer;  you can  switch  from one  unit to another  by  pressing  Z while
locking-on the unit  of your choice. You  can also do that with  the C Stick or
via the Map.

X: Follow/wait;  by  pressing  X, your units  will  either follow  you  or wait
(sentry mode). You can give orders to specific units by selecting them with the
C Stick or the whole battalion by selecting the star icon.

Y: Ordering; by pressing Y, your units will  either move to a specific area and
defend it  or attack  any  enemy  you're  targeting.  Use  the Y  button  while
locking-on to Capture Points to order them to capture the flag.

Start: Bring up the pause screen.  Press L or R to cycle  through different the
screens (map screen, mission log, objective  screen...). Press start again or B
to return to the game screen.



2.d How To Play


Before I get into the  walkthrough, I suppose  it would be in  place to explain
how the  game works,  for  people  who are   not  in possession  of the  game's
instruction manual.  The point of the game  is obviously to  lead a war against
the opposing territories, through varied  different missions. On the completion
of each mission, you will be rated based on 3 different factors:

Power: How much punishment you dished out to the enemy.
Speed: How swiftly you completed the mission objectives.
Technique: How well you protected and preserved your units.

You will get a grade depending on how well you peformed during the mission, and
will also receive  a medal (from  C to S, S being  the best) depending  on your
score. You will  get an S if  you score more  than 95%.  There is also  1 bonus
mission per campaign,  which you will need  to unlock by getting  a total of at
least 85% overall  for the whole  campaign  (90% for the  last one). The  bonus
missions are indicated on the mission map by a star symbol.

To complete a mission, you'll need to follow the directives given to you by one
of the officers. You can see  the objectives by pausing  the game, as well as a
map I greatly recommend you to make use of. Silver Stars are optional missions,
you're not forced to  do them, but Golden  Stars are the primary  objectives so
you'll need to do them  in order to complete  the missions.  You'll need to use
your different  units  strategically  to  overcome  the  enemy,  which will  be
explained in the walkthrough. You'll need to give orders to your units (X and Y
buttons), from those 3 ones (that's excluding Move Mode):

Follow Mode: this  unit will  follow the  player  unit, and  will automatically
defend any other nearby friendly units.
Sentry Mode:  this unit  will defend  the area where  it was  ordered to  go on
sentry mode.
Move Mode: this unit  is en route to an  objective; either a  Capture Point, an
area to defend, or a gun turret.
Attack Mode: this unit has been ordered to attack an enemy, and will pursue and
destroy the target. Only then will it return to Follow Mode.

You'll have to think  carefully of strategies,  and use the  right units in the
right situations. Each  one has a different  weapon type, and  not all work the
same way, so you'll have to watch out and learn to use them correctly:

Bazooka: Charging up increases launch velocity; a charged up bazooka shell will
travel farther, faster and cause more damage.
Flame: Charging up increases  the force of the napalm  jet, extending the range
of the weapon. Don't allow the charge bar to fill completely or the weapon will
overheat and cease to function until it cools.
Assault: Charging up increases  the rate of fire; stay  in the 'sweet spot' and
fire as fast  as possible  by rapidly  pressing  A. Don't allow  the weapon  to
overheat or it will be temporarily disabled.
Missile: Charging up loads a salvo of missiles  into the breech. These can then
be launched in rapid succession. Use this  technique to deliver a lot of damage
in one attack.
Mortar: Charging  up  increases  the blast  area and  damage  caused by  mortar
shells. Use charged up shells  to disrupt large groups  of infantry in a single
strike.

Now let's move on to the walkthrough.





3. Walkthrough


Combat Patrol

Patrol and reconnoiter  the demilitarized  zone on our border  with the Tundran
territories. Tundra is gearing  up for something and we  need to keep an eye on
them. It's time to put your basic training into practice and find out what kind
of game they're playing!

Move straight ahead with the Control Stick and jump over the barricade with the
B Button. Shoot all the Target  Dummies in the next area  using the L Button to
lock-on and the A Button to  shoot. Once you're done,  use the R Button to look
around and look at one of the sentries in the watchtower on your left. Move out
and follow the Gold  Stars to the  next area. Shoot  the three Listening  Posts
marked as red dots on the map in this area. Then, use the R Button to shoot the
Spy Balloons in the sky. Move on to the next area and shoot the Listening Posts
and the Spy Balloons.  Swim over  to the other side  and press the  X Button to
command the grunts to follow you. Press  X again to put them in sentry mode and
one last time to open  the gate. In the  next area, shoot the  two enemies with
the help of your troop and  then shoot the Ammo Dump to  blow up the barricade.
Lock on to the  Recon Unit with  the L Button  and press  the Z Button  to take
control of it. Move  out to the  next area and smash  through the  barbed wire.
Head down to complete the mission.

New Units: Rifle Grunt, Light Recon



Behind Enemy Lines

Bravo Company has been  encircled by the  Tundran Advance. Fight  your way back
through hostile territory.  Liberate any captive frontier  forces you encounter
and put a dent in the enemy battle lines on your way out!

Follow the path and shoot the enemies along the way until you find the Mg Nest.
Lock on to  it and press  the  B Button  to jump in.  Use it  to take  down the
enemies on the bridge, then  cross it and shoot down the  enemies in the forest
area. Attack the enemy camp  and destroy them all, then  head for the next Gold
Star and take  control of  the tank.  Head for the  bridge and  destroy  the Mg
Towers and the Heavy Recon.  Destroy everything including  the Ammo Dump on the
other side of the bridge to complete the mission.

New Units: Light Tank, Transport Copter



Assault on Windbreak Ridge

The frontier radar array at Windbreak Ridge  is being harassed by Tundran recon
vehicles in preparation for  a major assault. Support  the garrison there until
reinforcements arrive!

Defeat the enemies  in the first  area, then get  across the river  and use the
Bazooka unit to take down the enemy tanks.  When you arrive in the forest area,
put the Bazooka unit in sentry mode and head for the next Gold Star. Lock on to
the Mg Nests and put  a Rifle grunt in each  using the Y Button.  Take down the
enemies in this area,  then go back to the  river and destroy  the Light Recon.
The Bazookas you left  at the Silver Star  will take care of  the Heavy Recons.
Return to the  camp where you  left the Rifles  in the Mg  Nests and help  them
defend the camp. Then go help the Bazookas and return by the river to take down
another enemy tank. On your way back to the camp, look up the sky and shoot the
enemy transport copter. A Light  Tank will then arrive  for you in the camp, so
take control of  it and go back  to the river. Destroy  the two  enemy tanks to
complete the mission.

New Unit: Bazooka Veteran



Operation Pow

Two of our scouts  have been taken  captive! They  have vital knowledge  of the
location of one of Tundra's  key command  posts. Get them back  behind frontier
lines, and don't spare the horses!

You have 6 minutes to rescue the scouts. Start by locking on to the enemy tank,
select the Bazooka unit with  the C Stick, and press the  Y Button to send them
in. Take down all the  enemies and enter  the fort. Shoot the  Ammo Dump at the
left to free the prisoners, then take control  of the recon at the back. Follow
the road, don't stop to shoot the enemies. You'll come to a fork, take the left
path, it's shorter.  Keep following  the road  and go through  the enemy  base.
You'll come to another  fork, take  the upper road  and head through  the woods
until you reach the Gold Star. When you arrive in the camp, switch to the Light
Tank (lock on to the  tank with L then press  Z). Defend the  camp by defeating
all the enemy troops attacking you to complete the mission.

New Unit: Missile Veteran



Plan of Attack

Assault and  capture the  Tundran command   post  at Castle Potemkin.  Tactical
deployment of your forces will be required to penetrate the anti-armor defenses
that cast a ring of fire around this region.

Take a right  at the  fork to  arrive at  a small  enemy camp.  Defeat  all the
enemies, then shoot  the Ammo Dump to liberate  the Flame Veterans.  Go back to
the fork and this  time take  a left and cross  the bridge.  Watch out  for the
enemies on your  way. You'll come  to another bridge,  but before  crossing it,
head up the slope at the right. Defeat the enemies here and shoot the Ammo Dump
to get a Light Tank.  Now cross the bridge  and after taking  down the enemies,
head up the road at  the left. Before assaulting  the enemy  camp, leave one of
your units (any)  in sentry  mode on the side  of the mountain,  just  in case.
Attack the camp  and take  down the  Heavy Tank  with the Bazooka  unit  before
anything else.  Once  you're gotten  rid  of all the  enemies,  they will  send
reinforcements so quickly  lock on to the  Capture Point with  L and press Y to
send your remaining troops  taking down the enemy flag  and raising yours. This
will complete your mission.

New Unit: Flame Veteran



Titans of Tundra

It's time  to shift  the balance  of  power:  cut a swathe  through  the  armor
blockade of  Tundra's elite  heavy tank  division.  Commanded  by Marshal  Nova
himself! Watch the skies for enemy gunships!

For this mission,  you'll need to  destroy the eight  enemy Tanks.  You're in a
large open area, so  you can go wherever  you want. The Tanks  are indicated on
the map (press Start to bring  it up) by Gold Stars. You'll  absolutely need to
watch out for  enemy Gunships  or they'll  destroy you all  in only a  few hits
(they are red triangles on the map). I recommend starting with the Missile unit
so you can take down the Gunships  yourself, seems to  work best (to switch the
unit you're controlling, select  the unit you wish to  play as with the C Stick
and press Z to do the switch). You can also lock on to a Gunship and select the
Missile Vets with the  C stick, then press  Y to make them attack  the Gunship.
Try to take down all the Gunships  first, it's essential.  You can shoot down 3
Gunships right from the start  on the hill near the starting  point. The 2 last
Gunships can be taken care of later.

The trick to do  that mission is  to never travel  in large groups.  Leave your
Tanks, Flame Vets  and Missile  Vets in a  safe spot and  only travel  with the
Bazooka Vets and  the Rifle  Grunts. Take  down the enemies  by small  separate
groups, try to ambush them.  Always defeat the enemy Rifles  and Bazooka first,
then the Heavy Tank  alone. Never  attack a Heavy  Tank that has  other enemies
around it. When you need to take down a  Heavy Tank, only take the Bazooka with
you, leave the Rifles  away. You can even  take down a Tank  by yourself one on
one (playing as a Bazooka) to minimal the  damages. Remember that you can climb
on top of the mountains around  the area to make ambushes.  You have to be very
strategic, careful and  take your time in  that level, use the  map to localize
your enemies and think of a way to ambush them. Never rush into the mass trying
to kill everything, it just won't work. I completed that mission using only the
Rifles, Bazooka and Missiles,  so leave the rest aside,  just keep them for the
end in case something turns wrong. Once you've destroyed the 8 Heavy Tanks, the
mission will be completed.



Striking Distance

The western frontier's 51st bomber squadron  is fueled up and inbound. Ready to
soften up the enemy border strongholds.  Deploy your artillery and take out the
enemy radar stations before the bombing run begins!

You are timed on that mission, so you'll  need to be fast. Use the Artillery to
take down the MG Towers on  the other side of the river,  then cross the bridge
at the right and start assaulting the enemy.  Defeat the Tanks with the Bazooka
Vets and the Gunships  with  the Missile Vets.  Once you've  defeated  everyone
around, capture the flag (lock on to the Capture Point then press Y) and do the
same with the  two remaining  ones. I'm not  sure if there's  supposed  to be a
strategy to complete that level, but in  this level I simply rushed in, killing
everything (I  know I told  you not  to do that,  but...) and  it worked  well,
although I was left  with only 1  soldier at the  end. To get the  last Capture
Point, I didn't even defeat the enemies around, I simply headed straight for it
and captured it with my remaining units  while everyone around were shooting on
us and although all my infantries died during the capture, I still got it. Once
all 3 flags are captured, the mission will be completed.

New Units: Artillery, Assault Veteran



BeachHead

Our focus of operations now shifts to the  dune sea. The Xylvanian air fleet is
moving en masse to control the nerocite  fields inland, and our outpost at fort
Omaha will bear the brunt of  the invasion spearhead.  Reinforce them and repel
the invaders.

For this mission, you  need to defend the  fort from enemy attacks  and prevent
them from taking  the flag from  your Capture  Point. The  enemy will  send two
assaults of enemies.  You'll need  to place your  troops in a strategic  manner
around the fort  to prevent from  entering. You  can put some of  your soldiers
inside the bunkers at the front of the fort.  Leave troops outside at the front
and a few  inside. I  suggest  you stay  inside and  defend  the Capture  Point
yourself from the enemies that  manage to enter, since  the computer-controlled
characters don't really seem to care about it. Survive the attack and don't let
them take the Capture Point to complete the mission.

New units: Heavy Recon, AA Vehicle



Invasion Force

Our brave Tundran allies still hold the city of Dusty Springs, but overwhelming
Xylvanian forces are rolling in to crush them! Work together to prevent capture
of the Comms Station. The distress signal must be maintained if we are to guide
the Tundran Evac Choppers in safely!

In this mission,  you are defending  the  Comms  Station  against the Xylvanian
forces with the help of your Tundran allies.  You'll have to try to prevent the
enemies from  entering  the city  (try to  defeat  them before  they cross  the
bridge), but they'll probably  enter anyway, so the most  important thing is to
protect the Capture Point in  the Comms Station. If the  Xylvanians raise their
flag, the  mission will  be over.  You don't   need  to complete  the secondary
objectives,  but if you  let all your  Tundran allies  die,  you'll be less  to
defend the Comms Station and the mission  will be a lot harder. There will be a
lot of enemy Gunships  that will  come with reinforcements,  so  as soon as you
spot one, take  it down with  the Artillery  and things  will be a lot  easier.
Remember to take down the Heavy Tanks with  Bazooka Vets and to keep the Rifles
away. If you  manage to  protect the  Comms Station  in the  first part  of the
mission (even  if you fail the  secondary  objectives),  you will then  have to
defend the Capture Point  during 5 minutes.  Call back all your  units into the
fort and take down all the  enemy Gunships before they  land as well as all the
other enemies and Heavy  Tanks. They will  come from both side  of the fort, so
position your units accordingly.  After the 5 minutes,  you'll have to hurry to
the next Gold Star  (Lighthouse)  until the defenses  arrive. The  mission will
then be completed.

New Unit: Heavy Tank



Gunships of the Desert

We must cut the supply of nerocite  that is fueling the  Xylvaninan war effort:
to capture the nerocite extraction facility at Hot Flats. We need to strip away
the air cover provided by the Gunships stationed at the nearby aerodrone.

I came up with  a strategy for  this mission  that works  like a charm,  but it
takes a lot of time to do.  At the beginning, shoot down  the 3 Gundhips in the
aerodrone before they take off. When the  Heavy Tanks start to come in, quickly
head for the  bridge  and cross  it and  to join with  another  of your  units,
including a Gunship!  Leave  the whole troop  in sentry  in that spot  and take
control of the Gunship.  Go ahead with only  the Gunship and  take down all the
Rocket Vets on the ground and the Heavy  Tank. Then take down the 2 Miniguns on
the mountain at  the left and  join up with  the rest of  your infantry  at the
right. Now, leave the Gunship in sentry  mode in that spot or else the Anti-Air
ahead will completely destroy it. It's very  important that you don't loose the
Gunship or else the whole strategy  won't work. The strategy  solely depends on
the Gunship, so don't  let it be destroyed!  Leave it there,  and go ahead with
the rest of your  infantry. Destroy  the Anti-Air  right before  the bridge, as
well as the second  Anti-Air right  after the bridge.  Also destroy  the Rocket
Vets nearby if you can.

Now, I know this stinks,  but go back all  the way to the areodrone  by the way
you just came in from, because  you'll need to enter the  facility by the other
side. Once there, take down  the third Anti-Air at the  entrance. Then, back up
and find a safe spot to leave  the infantry at. Now all  the Anti-Air should be
destroyed, so take  back control  of the Gunship.  Enter the facility  with the
Gunship and take down  all the Heavy Tanks,  Miniguns and Bunkers.  Eventually,
enemy Gunships will come in, so go back  to the safe spot and leave the Gunship
there. Take control of the Missile Vets and go shoot down all the Gunships, the
new Anti-Air that  just came in  and all the remaining  enemies.  Now the place
should be cleaned  up, so start  capturing the flags.  The enemy  will say he's
sending reinforcements to stop you, but they never came for me. Anyhow, capture
the 3 flags and the mission will be completed.

New Unit: Gunship



Black Gold

If we are to halt  the Xylvanians'  relentless advance,  we must  destroy their
primary nerocite  extraction  facility.   The  only sure  way to  topple  those
extraction towers is from the  air. Clear a path through  the anti-air defenses
and pilot your bombers to victory!

I used only  the Gunships  and  the Air  Bombers for  this mission.  If  you're
careful, there shouldn't any problems, it just works best with Gunships for me.
Take down all the  enemies on the  ground and destroy  the 5 Searchlights.  The
only thing you need  to watch out for are  the Ack-Acks, but  they are weak and
can be destroyed pretty easily. You have 2 Gunships anyway, so if you loose one
you'll still have the other one. Once all  the Searchlights are destroyed, take
control of your new Bombers  and go destroy the 3 extraction  towers. You'll be
attacked by the enemy, but  the Tundran will come to defend  you, so don't care
about the enemy ships,  just concentrate  on destroying the  3 towers. You have
another Bomber anyway if one gets destroyed. The mission will be completed once
the towers are down.

New Units: Bomber, Mortar Veteran



XDay

It's time to take  the fight to  enemy! Invade and  reclaim the  base at beachy
point from Xylvanian occupation. We must  dislodge the enemy foothold from this
first landmass in the Coral Atoll island chain!

You'll start on the beach;  defeat all the enemies including  the ones near the
Helipad. Once that's done, raise the Frontier flag. Reinforcements will come in
soon. Now head up the path  leading to the Pow Camp and  free the Missile Vets.
Then, head for the enemy fortress to free the Fighters. Don't try to defeat all
the enemies around the fortress, there's  just no end to them. Just destroy the
ones at the entrance and inside,  then shoot the barrels  to free the Fighters.
Take control of one of them and take down  all the Gunships and other enemy air
vehicles in the  sky. You can  also get help  from the Missile  Vets.  Once the
skies are clear of enemy battleships, the mission will be complete.

New Unit: Fighter



Herman's Heroes

Your battalion of Greenhorn  Grunts and  Hardened Veterans must  infiltrate and
sabotage three  key Xylvanian  installations  on Coconut  Island! Liberate  the
solar empire captives held there to add extra impetus to your assault.

Start by assaulting the Communications  Tower in the fort  at the east. Destroy
the Watchtowers and free the Missile Vets. Use them to take down the Gunship in
the sky nearby. Once you've cleared the area of enemies, capture the flag, then
exit the fort and go  north of it where  you can see two red  Blips on the map.
Climb up that mountain  and take  down the two Artilleries.  Once  that's done,
head down and defeat  the two Heavy  Recons that  will come in your  direction.
Shoot down the Gunship  flying above the  middle fort (Fuel  Rafinery) with the
Missile Vets, then enter  that fort and  destroy all the Watchtowers.  Free the
Bazooka Vets and capture the flag, then  head for the remaining fort (Munitions
Dump) and destroy all the Watchtowers  here too, as well  as the other enemies.
Liberate your allies the Solar  Assault Vets, then head  for the last Gold Star
on the map, the Extraction Point. Defeat all the remaining enemies in that fort
and the Watchtowers to complete the mission.



Call Sign Eagle

Aloha Atoll is the  strategic key  to the whole  coral archipelago!  Our ground
forces will take  the command center  here, while  you provide air  cover. Keep
Xylvanian reinforcements at bay until the flag is ours!

In this mission, you'll be  controlling various of your  air vehicles. The goal
is to protect the  troop on the  island until they  capture the  3 flags in the
enemy's base. Never forget  that the troop's position  is indicated by the Gold
Star on your map. While  it moves, follow  them and go ahead  to clear the path
from any nearby enemies. You'll  start the mission controlling  a Fighter, with
which you'll need  to try to destroy  the 4 Transport  Copters approaching  the
bay. Try to destroy  at least  3. You'll then  need to find  the enemy  Bombers
(indicated by Silver Stars on the map) and destroy them all. You should then be
able to  take control  of  your  own Bombers,   so  go ahead  and  destroy  the
Artilleries on the beach where the Transport Copters landed. Then destroy the 2
ones on the  path ahead.  Remember to  switch to  the top view  when using  the
Bombers, it  makes bombarding  a lot easier.   Once  you've  destroyed  all the
Artilleries, destroy the Watchtowers  where you're Gunships  are being held and
you should then be able to  control them. Don't loose  your time destroying the
other Watchtowers around the  island though. Once you  have the Gunship, follow
the troop and  destroy all  the MG Nests  ahead  to clear the  path. The  troop
should then arrive at the base.  They'll start capturing  the flags, so keep an
eye on the surroundings  to  make sure no  other enemy battleships  come.  Once
they've captured the 3 flags,  take back the control of  your Fighters unit and
look around  for the  Strato Destroyer   (Silver Stars  on the  map).  Find and
destroy them  to complete  the mission.  If you're  having problems  with  this
mission, just remember not to loose your time destroying the Watchtowers around
the island and only focus on following the  troop and destroying the enemies on
their path.  The goal  is not  to destroy   everything  (the Silver  Stars  are
optional missions, so don't  try to complete them if you  can't!), all you need
to do is to protect the troop from the enemies around them.

New Unit: Strato Destroyer



The Guns of Tiki Bay

Solar forces are still holding out on the besieged island base at Tiki Bay. But
the Xylvanians have moved to crush them  with a pair of goliath battlestations!
You are their only hope of resisting these giant war machines!

At first I thought  that mission  was impossible,  but if you use  the strategy
I'll give you  now, this mission  becomes  the easiest of  all the Coral  Atoll
ones. At  the beginning,   assault  the   beach and  defeat   all  the enemies,
especially  the Ack-Acks  and  MG Towers.  You'll  then  get the  Gunship  as a
Batlestation comes  in. Use the  Gunship to take  down the Battlestation,  then
take back control  of your ground  unit and leave  the Gunship aside  in sentry
mode. Now's when you'll make  use of the strategy. Instead  of trying to defeat
all the enemies around the  second Battleship, just bypass  them without caring
about shooting  them down  and follow  the  shore  until you  come to a bridge.
Quickly cross it and  hurry to the last  isle where the rest  of your units are
waiting. Take control of the Anti-Air and hurry across the nearest bridge until
you're close  enough  to shoot  down  all the  Fighters  in the  sky. Once  the
Fighters are down,  you'll receive  2 other Gunships.  Take control  of one and
destroy the  Battlestation  before it  reaches  the  base. That's  all, mission
complete.



Battle of the Coral Atolls

The enemy's grip on  the Coral Atolls is  weakening... and with  expert timing,
frontier command has delivered an Ajax T-500 Battlestation into your hands. Use
it to recapture the last of the island chain  and drive the enemy back to their
homeland!

Defeat all the enemies  and tanks on the  first isle using your  Battlestation,
which is extremely powerful.  There will  also be a Gunship,  take it down with
the Missile Vets. Then, put everyone in sentry and take control of your Bomber.
Fly above the isle at the north of this  one to spot three Artilleries. Destroy
them all, then go  back to the starting  isle and  take control  of the Missile
unit. Gunships will  come to attack  your Bomber,  so shoot them  down with the
Missile Veterans.  Now, make sure  to leave the  Bomber in sentry  mode in that
spot and go ahead  with the  rest of your  foot soldiers.  You could cross  the
bridge to reach  the isle full of  enemies at the  right, but I  think it works
best to cross the water where  the bridge is broken to  reach the island at the
north (where the Artilleries  were). Of course the Battlestation  won't be able
to follow you,  so leave it  there; I didn't  even use it  for the rest  of the
mission.

Clear the island  of all enemies  (close missiles  work fine against  the Heavy
Tank), then capture the flag.  Now, head for the small  island where your Solar
Empire allies are being held and free them. Go back to the previous island with
the flag and cross the bridge  to the northeast island  where the last flag is.
Go around the mountain by the  left to invade the island  from the back. Before
attacking though, spot  the two Gunships  in the sky above the  island and take
them down with the Missile  Vets. Leave  at least one of your  soldier (any) in
sentry mode  near the  shore far  from the  enemies,  just in  case your  other
soldiers all die, that way  you'll have at least one left  to capture the flag.
Defeat all the Ack-Acks  and Rocket Vets  with the rest of your  infantry, then
take back control of your Bomber  and take down the Heavy  Tanks. Once the area
around the flag  is cleared of enemies,  capture  the flag with  your remaining
soldiers. Mission complete.

New Unit: Battlestation



Bridges on the River Styx

The enemy has been beaten  back behind their  borders. Now it's  time to finish
the job! We must invade at once before the Xylvanians dig in and entrench their
position! To this  end, your advance  party must  secure the bridgehead  to the
Xylvanian heartland.

Start the mission controlling  one of the  Heavy Tanks and go  down the path to
the first bridge. Take down the two MG Nests  on both sides, then switch to the
Mortar unit and cross  the bridge taking  down the Rocket Vets  on the go. Take
down the MG Towers with  the Heavy Tanks  and watch the skies  for Bombers that
you can shoot down with the Missile Vets. Once the area is cleared, capture the
flag. Remember to be  fast as you only have  6 minutes to capture  the 3 flags.
Head down the path between  the two cliffs  and do the same  as before with all
the enemies  here, then  capture  the second  flag.  Always  check the  map for
Bombers as they respawn.  Cross the bridge  in direction of  the third flag and
take down all the  enemies. Hurry  and capture the  last flag before  the timer
hits zero. Don't rejoice too fast, it's not over, and the worst is to come.

You now must head for the Gold  Star, but not so fast.  Start by destroying the
two Heavy Tanks that  will come down the  path, then go back  to the first flag
you captured and cross the  bridge with the barriers.  Take down all the Rocket
Vets, then the Artilleries.  Check your  map to make sure you've  destroyed all
the enemies, including any  Bomber that might be close.  Now, head for the Gold
Star with only the Bazooka Vets. It's a  trap, but you can't avoid it. Start by
taking down the  Heavy Tanks and  Artilleries on  the sides of the  area, don't
just jump in the middle or  you'll be killed in a matter  of a few seconds. The
Tanks aren't that hard to take down, as you can easily avoid their projectiles,
it's more the  Bombers flying  above  the area you'll  need  to watch out  for.
Hopefully Fighters will come to cover you, but you can't control them. Use your
Heavy Tanks when only a few  enemies remain. Try to take  down the Tanks one by
one, not all at the same time, and use the  sides of the craters as cover. It's
not as hard as  it seems, considering  the  first time I  took down all  of the
tanks and artilleries with only a single Missile Vet remaining... You just need
to hide behind the craters  and attack lonely Tanks. Once  you've destroyed all
the enemies, you'll need to  head for another Gold Star,  but no worries, there
is no ambush, just head for it and the mission will be complete.



Road to Xylvania

The Xylvanian  capital  is   within striking  distance!   A successful  assault
requires the deployment of  our heavy armor. Guide your  Battlestations through
the road of  bones. But  take heed of  reports of  unidentified  units in  this
region!

This mission's pretty simply:  follow the road and destroy  the two effigies at
the end.  It could  be seen   as  hard because  of  the  Gunships  continuously
respawning, but it's not that difficult,  in fact. As soon as you hear Gunships
approaching, put all of your units in sentry mode, and they'll take care of the
Gunships. Check your  map as much as possible,  that way you  can know when the
Gunships are coming  and get prepared  with the  Missile Vets. Also  try to the
keep the Battlestation as long  as possible, as it can  take down Pillboxes and
Heavy Tanks in two hits. If you ever happen to loose the Battlestation near the
end of the road, don't  try to destroy the  remaining Pillboxes  and Tanks with
your units, just  take control of  one of the units  and run to  the end of the
road, bypassing  the  enemies.  When you  arrive at  the end,  destroy  the two
effigies, which can be destroyed  pretty easily, so if  you manage to reach the
end even with  only 1 soldier,  it doesn't  matter, just  destroy the  effigies
without  worrying  about  the enemies  around   you.  This  will  complete  the
mission.



Tomb of the Unknown Soldiers

The iron legions is launching indiscriminated attacks on frontier and Xylvanian
forces alike! Their  supernatural power  emanates from the cenotaph  that marks
their graveyard.  Advance  to the crater  of the  sun and destroy  this  unholy
monument!

Go ahead with the Rifle Grunts and take down the enemies in the dead-end at the
right, then quickly  take down the others  coming on the path  ahead. Switch to
the Anti-Air and shoot down the Gunships in the sky. You'll have to keep an eye
on the sky (or map) the whole  time as the Gunships respawn  with no end. Leave
the Anti-Airs  in sentry mode  and go ahead  with the Heavy  Tanks to  face the
enemy's tanks. Take  them down while  your Anti-Airs  shoot down  the Gunships,
then go up the slope at the  right and after defeating  the Bazooka Vets, shoot
the barrels to liberate more allies. You'll  then come to where the path splits
in two, but I would  recommend defeating  all the enemies in  both paths before
accessing the area with the  cenotaph, since the enemies  you don't destroy now
will bother you later when you try to destroy the obelisks. Once you've cleared
both paths,  head for  the cenotaph.  You'll  first  need to  destroy  the four
obelisks around it, while keeping  an eye out for Gunships.  Shoot the Cenopath
until it's destroyed after taking down the obelisks to complete the mission.



Siege of the Vladstag

Kaiser Vlad's  ancestral  command  center   is ringed  with fearsome  defensive
fortifications!  The war has  exacted a heavy  toll on our  army, but  with one
final push the alliance of nations will  put an end to the evil at the heart of
Xylvania once and for all...

You'll need to enemy base by opening the  three gates blocking the road. At the
beginning, go ahead  with the Flame  Veterans and  defeat all the  Acid Gas and
Rocket Vets, then send your  Heavy Tanks destroying the  Pillboxes. Once you've
taken down all Pillboxes,  capture the first  flag to open up  the gate. Defeat
the Rocket Vets and the Artillery behind  the gate, then head up with the Heavy
Tanks and destroy the Pillboxes  while your other units  take care of the Rifle
Grunts. Then capture  the second  flag to  open the next  gate. Defeat  all the
enemies behind  the gate once  again, then  capture the  flag to open  the last
gate. After defeating  the enemies  behind the gate,  put your units  in sentry
mode, and go up the hill with only the Heavy Tanks.

There's an entrance  to  the base right  here, but  don't go  in on that  side,
instead go around the base by the right side and you'll notice another entrance
(or check the map to spot it). Enter by this side and quickly take down the two
Anti-Air  vehicles  before  anything  else.  Once  you've  taken  the down  the
Anti-Airs, Nova's  Gunships will  take care of the  Battlestations  in no time.
Wait until they're done destroying the Battlestations  and Pillboxes, then call
the rest of your units and defeat the remaining enemies in the base. Then order
them to capture the two flags, but watch  out for upcoming enemies. Mission and
game completed.



Bonus Missions


Campaign 1 Bonus

The Western  Frontier  has discovered  the   hidden  location  of the Tundrans'
premier elite armored division!  They have sent a battalion  into the region to
strike a damaging  blow against  us! It is time  to show them that  the Tundran
spirit cannot be crushed so easily!

This mission is  the same as  Titans of Tundra,  except  that this time  you're
controlling the enemy  side! The goal is  similar, you'll need  to defeat the 8
Heavy Tanks,  the  Bazooka  Squad  and also  the  Rifle  Grunts  in the  ruined
fortress. Start  by following  the path going  right (or  west on the  map) and
shoot down the  Gunship in the  sky above  the bridge with  your Missile  Vets.
Then, go ahead with  the Riffle Grunts and  defeat all the Bazooka  Vets in the
forest area. Take control of the Missile  Vets once again and go up the hill at
the left in the  forest. Defeat  the Flame  Vets with your  Rifle Grunts,  then
climb on the side of the hill and wait for the Gunship to pass nearby. Shoot it
down as soon as you spot it.  Now, take control of the  Heavy Tanks and advance
near the three enemy Tanks.  Put them in sentry mode,  then switch to the Light
Tanks and take the enemy  Tanks by behind.  Switch back to the  Heavy Tanks and
starting shooting the tanks down, as they'll  be stuck between your Light Tanks
and Heavy  Tanks.  Then,  destroy  the two  remaining  tanks  near  the  ruined
fortress. Once  that's done,  head for the  fortress and  defeat all the  Rifle
Grunts to complete the mission.





4. Disclaimer


If you wish  to contact  me about the  FAQ, may  it be questions,  comments  or
suggestions,    please       do   so     using      this      email    address:
wishingtikal[at]gmail[dot]com and, please,  precise the subject of your mail! I
can't always guess which game you're talking  about, I have FAQs for many other
games.


---
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publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

This FAQ is copyright © 2005 Geneviève "WishingTikal" B.

http://www.youtube.com/WishingTikal