"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""
_________ _______ _________ _______ _______ _______
\__ __/|\ /|( ____ \ \__ __/( ___ )|\ /|( ____ \( ____ )
) ( | ) ( || ( \/ ) ( | ( ) || ) ( || ( \/| ( )|
| | | (___) || (__ | | | | | || | _ | || (__ | (____)|
| | | ___ || __) | | | | | || |( )| || __) | __)
| | | ( ) || ( | | | | | || || || || ( | (\ (
| | | ) ( || (____/\ | | | (___) || () () || (____/\| ) \ \__
)_( |/ \|(_______/ )_( (_______)(_______)(_______/|/ \__/
_______ _______ ______ _______ _______ _______ _______
( ___ )( ____ \ ( __ \ ( ____ )|\ /|( ___ )( ____ \( ___ )
| ( ) || ( \/ | ( \ )| ( )|| ) ( || ( ) || ( \/| ( ) |
| | | || (__ | | ) || (____)|| | | || (___) || | | (___) |
| | | || __) | | | || __)| | | || ___ || | ____ | ___ |
| | | || ( | | ) || (\ ( | | | || ( ) || | \_ )| ( ) |
| (___) || ) | (__/ )| ) \ \__| (___) || ) ( || (___) || ) ( |
(_______)|/ (______/ |/ \__/(_______)|/ \|(_______)|/ \|
In another time |>>>
in another world... |
The blue crystal rod _ _|_ _
kept the kingdom in peace. |;|_|;|_|;|
But the evil demon Druaga \\. . /
hid the rod \\: . /
and the maiden Ki ||: |
in a tower. ||:. |
The Prince Gilgamesh ||: .|
wore golden armor ||: | \,/
and attacked monsters ||: , | /`\
to save Ki in ||: |
THE TOWER OF DRUAGA ||: . |
__ _||_ |
____--`~ '--~~__ __ ----~ ~`---, ___
-~--~ ~---__ ,--~' ~~----_____-~' `~----~
FAQ/Walkthrough
GB 1990
Version: 1.0 released on the 15th of April 2007
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS
===============================================================================
01.) Introduction | G0100 |
02.) Basics | G0200 |
-------------------------------------------------------------------------------
03.) The Tower of Druaga | G0310 |
Another Druaga | G0320 |
-------------------------------------------------------------------------------
04.) Treasure | G0400 |
-------------------------------------------------------------------------------
YY.) Review | GYY00 |
ZZ.) Credits & Thanks | GZZ00 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
01.) INTRODUCTION G0100
===============================================================================
Welcome to 'The Tower of Druaga' for the GameBoy, an action RPG released by
Angel Software in 1989.
Suggestions, comments or errors - tell me about it. Enjoy!
===============================================================================
02.) BASICS G0200
===============================================================================
As you can tell from the introduction, your objective is to recover the blue
rod, rescue Ki and kill Druaga.
Basics:
```````
The aim of the game is to find the exit on floor to make it to the top of the
tower. On the way you will find several items to help defeat monsters and make
it easier. Sometimes you are required to pick something up to finish the game.
All floors are random in that they the monsters, exit and items appear at
different places, including the key. The layout is always the same, however, so
make use of the maps but don't forget to smash walls with your power ups. Not
all treasure chests are good, so check what you are getting before making it
appear to save you time, lives and running around. Quite often the treasure
chest appears right where you started out. This means that it may be a good
idea to look there first after meeting a criteria, or you may have picked up
the item while you were starting the level and haven't moved yet.
Controls:
`````````
Use the A or B button to use an item. As default you will swing your sword.
Keep the button pressed to walk with a drawn sword and kill enemies as you
walk into them, that otherwise will hurt you. Not all enemies can be killed
with the standard equipment.
Gilgamesh automatically blocks with his shield from the direction he is
facing. When using the sword you cannot block with your shield to the front,
but still to the side it is facing.
After picking up the axe, stand in front of an inner wall and press A or B to
hack through it. Check the items section for a closer description of how and
how not to use the axes. Just be aware that the first two have limited usage
and if used once too often, will disappear from your inventory. This is very
bad, and will almost certainly mean you cannot finish the game.
You start the game with 50 HP. Getting touched by a foe deals a certain amount
of damage, depending on our defence and the enemy itself. If you lose all
health the game is over, however, you can use Continue on the main menu to
return to the previous floor and try again but your points are lost. Your
health regenerates a little after each level, most likely depending on how
much damage you took on the last floor. It also regenerates by killing enemies
although this seems a little random.
Every 10th floor is a mini-boss. If you defeat it you will automatically have
receive the treasure chest but also get a power-up such as strength or HP.
Use the SELECT button to view your current score and compare it to the
highscore. The inventory is also shown, which shows you which items you
currently have. The one above the box has been picked up in the current level.
You may want to frequently check what you picked up, and if you still have the
pickaxe in your possession as the first two are breakable.
Finally, press START to pause the game when you need a break.
Score:
``````
Each floor gives you a certain time to finish it. The countdown will not kill
you straight away, but once the points have reached zero a red counter will
tell you there are 60 seconds left until you do die. There are also will-o-
wisps appearing to patrol the area.
Apart of the time bonus there are also points given for slaying enemies. Your
total score is displayed at the start of each floor.
Display:
````````
_____________________________________________________________________
| |
.
FLOOR MAP .
.
| |
|---------------------------------------------------------------------|
|HP X K 00000|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HP: Current HP
X: Treasure Chest, if you have collected it on the current floor.
K: Key, if you have collected it on the current floor.
00000: The floor's time bonus points as well as time countdown.
Password:
`````````
After every 10 floors you are given a password. This differs depending on the
items you have obtained, the score and health. Input it at the main menu.
There are also passwords for individual floors.
===============================================================================
03.) THE TOWER OF DRUAGA G0310
===============================================================================
Note: Each floor's layout stays the same, but the exit door and key positions
will always be random, as well as enemy locations.
Floor 1:
`````````
Kill three white slimes to get the bronze pickaxe. With this you can destroy
one inner wall per level. Try to use it twice and it will disappear, as well
as trying to use it on the outer walls, so don't even bother.
Floor 2:
`````````
Kill two black slimes and a treasure chest containing the winged boots will
appear. From now you can get through the levels much much faster.
Floor 3:
`````````
Kill one of the knights swooping around in the area. You get some health back
after he's dead.
Floor 4:
`````````
To pick up the bell, simply kill the wizard. Starting from the next level you
will hear a chime the first time you face the direction of the key.
Floor 5:
`````````
There are three few wizards ready to take you on at the start. Blocking their
zaps three times will show the treasure containing an item that is required
for another power up later on in the game. Just walk into a zap without your
sword drawn, it's quite simple really. Then kill them perhaps to make the rest
of the level easier, or kill one or two straight from the beginning.
Floor 6:
`````````
While you are getting the key, reach the top of the map and walk down for the
treasure to appear. This will show the ghosts in the next few levels. Don't
take on the black knights if not necessary.
Floor 7:
`````````
Use your bronze pickaxe on an inner wall twice or simply on an outer door and
you can get the silver pickaxe that can be used four times, but don't use it
more than that.
Floor 8:
`````````
From where you start out at, step onto another point that is not of the
starting position's row nor column. For example if you start in the bottom
left corner, go up one square and then take a step to the right. Swing your
sword and pick up the power potion to improve your strength. Now go find the
exit, the wizards are back unfortunately, and they can shoot the walls this
time around.
Floor 9:
`````````
Just find the key and avoid the ghosts / wizards on the way to the exit.
You need to pass by the outer wall on the right twice for the treasure, but it
is only a sap potion so you better do not.
Floor 10:
`````````
For now, only grab the key and exit. You need to battle two large slimes. They
move quite slowly and you may only need to kill one. Try to stray past them
just so you catch one side with your sword. The treasure chest contains the
gauntlet you will be needing later on floor 26.
Floor 11:
`````````
Similarly to floor 6, from the bottom of the outer wall walk up to make the
chest appear containing the candle for the next few floors.
Floor 12:
`````````
The druid can shoot through walls, and often destroy them. Kill all enemies
for the treasure. The armor is useful later.
Floor 13:
`````````
First find the exit and step on it before collecting the key. For the treasure
chest to appear you will now have to kill every single enemy. Fortunately it's
mainly some slimes and a druid. The shield is also useful later.
Floor 14:
`````````
Block a spell from a slime to find the treasure. This will enable you to slay
the dragon much easier.
Floor 15:
`````````
Kill the dragon for a white necklace.
Floor 16:
`````````
Kill the white knight for the candle to see the ghosts for the rest of the
game.
Floor 17:
`````````
I'm not sure what exactly makes the chest appear, but it almost always does so
after taking a few steps. This is a sap potion, don't take it.
Floor 18:
`````````
Slaying the ghost will reveal the present. A better sword!
Floor 19:
`````````
Kill a magician. If you don't have this book then you won't see any walls on
the next few floors and I believe the boss might just kill you really quickly.
Floor 20:
`````````
Safe your health for the boss as before. There are lots of enemies but try
not to fight the knights.
The boss is a big knight that shoots some sort of missiles into all four
directions. Do not attack it if you have to advance far into a corridor.
Instead wait around the corner and do some quick stabbing. Two crosses and he
should be gone. You should receive a 50HP bonus at this point.
Floor 21:
`````````
Simply kill the ghost for the treasure, avoiding the rest of enemies as much
as possible. As soon as you collect the ring the wisps won't harm you anymore.
Floor 22:
`````````
Not 100% clear about the chest, but I think it comes up when you walk around
the middle row on the left side, one space away from the outer wall. It may
take a while for you to find the right spot, but seeing that this is a sap
potion, don't bother.
Floor 23:
`````````
When you kill all the magicians then the chest shows up, but I've also killed
a slime once or twice and it does not matter unlike on the NES version.
Floor 24:
`````````
Simply swing your sword as you start and you'll get the balance for the
gauntlet upgrade. If your first swing breaks down a wall or does nothing,
swing again. Note that these wisps are of different "color" than the ones you
are protected against.
Floor 25:
`````````
Slay all enemies on the level, fortunately they are not very hard. And you
get a helmet as reward which means another health upgrade.
Floor 26:
`````````
There are 4 wizards and you should kill one after you have picked up the key,
not before or this fails. Now that you have the Hyper Gauntlet you can swing
the sword much much faster.
Floor 27:
`````````
Cross through a will-o-wisps. After the first one the chest will appear
already. Pass through it fully, not from the side just touching its side or
something. You'll take some damage but not enough to make worry about. Avoid
the rest of the army on this floor if possible.
Floor 28:
`````````
Stand on the exit and swing the sword. Now stand on a nearby spot and swing it
again. This doesn't always work, but after a few tries it will. For example if
I swing it north from the exit, then walk up one spot and slightly left then
swing, it might work on the second or so attempt. Not the best solution, I
know, but it will do for now. Otherwise try to step over the exit door a few
times.
Floor 29:
`````````
There are two exits, but with the book from the last floor at least you can
see the second (correct) one. First you need to find the real exit, which is a
guess. Keep in mind where you started and then step on the exit, return to the
first spot you started at, step on the door again, collect the key, open the
door and finally return to the spot where you started and you'll be given the
best pickaxe.
Floor 30:
`````````
Keep most of your health for the boss. It's a fire-breathing dragon and it
even surrounds the upper part of its body. If you have more than 100 then you
can easily run into him, otherwise you have to time it a little better. HP
upgrade time.
Floor 31:
`````````
Keep running over the spot you started out at. You may just want to battle
these magicians in the process and it will pop out automatically.
Floor 32:
`````````
I haven't pinpointed the exact way, but if you walk across the top right
corner and then across the bottom right corner, it seems to appear after one
or two attempts. If not, it could be something about walking around with the
sword drawn but try the former first.
Floor 33:
`````````
Kill the silver dragon with your sword for the shield.
Floor 34:
`````````
Kill both of the black & white knights for the treasure. Without it you
wouldn't see the key on the remaining floors - not good.
Floor 35:
`````````
Another sap drink, so here is the info about the treasure for curiosity only:
Kill one roper, and cross over the other. Of course you can also kill the
second one if you wish.
Floor 36:
`````````
Take some damage and walk through one of the fires the magicians put down.
Another scale, meaning another equipment upgrade on the next floor.
Floor 37:
`````````
Quickly kill the ghost and then cross a roper, or kill it in the process. New
helmet!
Floor 38:
`````````
Block a zap by the wizard from the side. If you don't have this item, you
won't have another rod later and in the end miss out on the boss.
Floor 39:
`````````
Cross a roper after the timer is below 10,000. Kill the wizards if they are
a nuisance, then wait around. Once in a while an enemy might come into your
vicinity. Collect the key while you are waiting as well.
Floor 40:
`````````
The will-o-wisps don't harm you, but there are so many enemies that the screen
is often full of them. Keep your health for the boss fight.
Compared to the first three fights this is even a challenge. There are two
magicians and you only need to kill one of them. Not knowing which one has
taken more damage so far, just go after both. After you have stabbed around 4-5
of one you will find the chest. HP is upgraded.
Floor 41:
`````````
As you may have noticed, the timer runs much quicker now. This is due to the
last chest you were forced to pick up during the boss fight. To revert the
time back to normal, kill the dragon (Quox).
Floor 42:
`````````
If you walk across a red will-o-wisp, pick up the key and walk across another
then you can get a health potion. So which one is red? The one with the
horizonal line going through.
Floor 43:
`````````
Should you kill the colored slimes in a particular order a chest will appear.
Don't bother and enjoy the easy floor for a change.
Floor 44:
`````````
For the important chest to appear, kill the magic users. Try to leave the two
knights alone and build a nice area without any walls so you can quickly
outmaneuver those magicians and move in for the kill from the side.
Floor 45:
`````````
There is one chest already visible from the start, but picking it up right
away will result in a rapid time decrease. Instead start killing those
knights, leave the "Red Knight" alone if you want. He's the one with the
lighter shade of black. With the potion from the new chest you can safely pick
up the one that was around all this time. Weapons upgrades are always welcome.
You NEED this weapon upgrade for the 59th floor!!!
Floor 46:
`````````
Kill the black dragon. With the necklace you don't need to fear any more
dragon fire.
Floor 47:
`````````
For killing a roper you get a potion which will unlock a sap potion later on
floor 49. So should you bother with that? Of course NOT.
Floor 48:
`````````
Simply visit all four corners and then walk into the middle row from the left
side. Make sure you visit all corners properly. Since you are immune to the
dragon's breath and the blue slimes are no real threat, slice your way through
the walls, kind of building a ring at the outer edge.
Floor 49:
`````````
Just for curiosity's sake, if you picked up the potion on floor 47 then you
can get a sap potion here by stepping on the exit door without the key, then
killing the wizards. But there is no point in doing this.
Floor 50:
`````````
First get through the floor without much damage, then comes the hard part.
The boss is a huge ghost, and actually comes in pairs. It seems to work best
if you stay in a corner and just wait with your sword drawn. After the one
with the chest is dead, pick it up. Another strength upgrade.
Floor 51:
`````````
Hold down any direction for several seconds (~3-5), best if you find a corner
near where you start and keeping running against it so no foes are around. But
first you should kill the magicians. You sneed these scales for the next
floor.
Floor 52:
`````````
Kill every enemy on this floor. New armor, and you can survive getting hit by
a spell for one time each floor.
Floor 53:
`````````
Kill the knights in a certain order. Or perhaps all of themin any order?
Floor 54:
`````````
Face south at each corner. Walking in circles around clockwise and anti-
clockwise should do the trick too, but you will face plenty of enemies that
are tough even for you.
Floor 55:
`````````
No treasure here. Either be swift or kill most of the magicians first.
Floor 56:
`````````
There is a treasure chest, but it's empty. It appears after getting zapped by
the wizard, IF you have the Hyper Armor to absorb it. But you can only unlock
it if you didn't unlock the previous chest on floor 54. Well seeing that there
is no point to getting this one, it was a good idea to unlock the previous
one.
Floor 57:
`````````
Step on the exit to make the false Ishtar appear. Kill it, and the Lizard Man
as well. The treasure contains a maze that you need on floor 59.
Floor 58:
`````````
In the 8th row from the left, in the second row from the top, walk down to the
second row from the bottom. There is a single wall in your way, which should
also make this column easy to spot. Walk down to the second row, then turn
left and go up through the walls in this column. When you have passed the
middle block (4th from the top), walk back down. This sequence should make the
chest appear, otherwise try walking a little further down and properly around.
Do not pass through the last spot from another side but down. This treasure is
required for the dragon to show up on the next floor.
Floor 59:
`````````
If you just pick up the key and leave, you'll be zapped to a previous floor.
To get up to the last floor, first kill the wizards that can mirror themselves
twice. They will stop coming back then. Until then, stay away from the Mirror
Knight who you need to kill next. Ignore the two other knights if you can.
After the Mirror Knight is dead, another wizard will show up that can mirror
himself to appear as four. Each illusion zaps you, often from every side. Only
one of them is the real wizard, and with the Hyper Sword in hand you can slay
him. As mentioned previously, to maneuver around them easier, hack down a
small patch of walls for a big field.
Once you've managed to kill the master wizard, a mean dragon will show. He'll
take quite a beating but eventually go down. If you didn't spend any time
fighting the rest of the knights you should still have more than 200HP left.
The Druaga is quite tough to beat. If you took down the previous enemies
quickly you should have enough HP left to take him down in a similar fashion.
Finally, if haven't done so already, take the key and the last floor awaits.
Floor 60:
`````````
_______________________________________________
|_____________________________________________ |
|________________________B____________________ |
|_____________________________________________ |
|K_______________________C____________________ I|
|_____________________________________________ |
|________________________A____________________ |
|_______________________________________________|
Should you use the axe on a wall or the sword to kill anyone, you'll be zapped
back to a previous floor.
To complete the last floor, walk into Ishtar (who will disappear), then look
down at point A. It's 7 steps into the 2nd lowest corridor. You will know if
you have done it correctly, as a small tower with a lit ball will appear on
the left of Gilgamesh.
Do the same on the 2nd row from the top, it's obviously easier to know which
column at this point.
Finally, enter the middle row and go left all the way. The stone will turn
into Ki, so run into her and return towards the middle of the map. Look down
in this row, at the same point as the other two corridors.
CONGRATULATIONS !!
NOW YOU SAVED KI
AND
THE ADVENTURE IS OVER
or is it...?
The Endings differs on how well you did in your quest. If you finish with no
or up to three continues you get the great ending (you'll kwow what it is). If
you use more than you just get a screen that shows you have rescued Ki. If you
use a lot of continues you get the lonely screen.
===============================================================================
03.) ANOTHER DRUAGA G0320
===============================================================================
Before you start the game, press B 6x, Left 4x, Right 3x to play 'Another
Druaga'. The main screen will change colors slightly to show correct entry.
Floor 1:
`````````
You have to kill two slimes while not moving. To do so, just draw your sword
near one and wait...wait...and wait some more. You could be unlucky and it
never happens. And once you get one you still have to get the second before
time runs out.
Floor 2:
`````````
Kill one black slimes going from north to south and a treasure chest containing
the winged boots will appear. From now you can get through the levels much much
faster.
Floor 3:
`````````
Kill all the slime without getting in trouble with the knights.
Floor 4:
`````````
To pick up the bell, simply swing the sword while you are near the door. Face
it and kind of swing towards itm making sure you are close enough. Starting
from the next level you will hear a chime the first time you face the direction
of the key.
Floor 5:
`````````
There are three few wizards ready to take you on at the start. Blocking their
zaps five times will show the treasure containing an item that is required
for another power up later on in the game. The only problem is that you cannot
move while you are getting zapped. Usually they will stop showing up if you
don't move, but then there are rare and unfortunately random spots where there
just keep coming. So hope you face the direction when they do as you also need
to survive their attacks.
Floor 6:
`````````
Make one of the magicians put a flame on the door. To get this done, the best
way is to stand behind the door and a wall, then just run into said wall. The
magicians will target you from the other side and eventually put fire onto the
door. You may be unlucky and have a badly placed door. This treasure item will
show the ghosts in the next few levels. Don't take on the black knights if not
necessary.
Floor 7:
`````````
Let the timer run down until the 60 second countdown starts. Now use the axe
once too often to lose it, then you get a new one. In all this time you can go
collect the key, return to where you started and also avoid most of the knights
unless you feel like taking them on.
You get the silver pickaxe to be used on a wall four times, but don't use it
more than that and not the outer one as usual.
Floor 8:
`````````
Draw your sword from far away when you spot the key, then walk through it with
your sword still drawn. It doesn't work from close range, you really nee to
start out at least 4 spots away. Pick up the power potion to improve your
strength.
Floor 9:
`````````
As usual you don't want the sap drink, but for curiosity the chest appears
after you have crossed the ghost. Well, don't, and just head for the exit with
the key in hand.
Floor 10:
`````````
For now, only grab the key and exit. You need to battle two large slimes. They
move quite slowly and you may only need to kill one. Try to stray past them
just so you catch one side with your sword. The treasure chest contains the
gauntlet you will be needing later on floor 26.
Floor 11:
`````````
When you start, walk up to the north wall and then down south, still staying in
the second column from the left. After you have passed your starting position,
return up to the wall and the chest should appear. If not, just walk south a
bit more than you did.
Floor 12:
`````````
Kill the enemies in this order: both Slimes, both Druids and then the Ghost.
The tricky part is making the Ghost not follow you all the time, or killing it
by accident.
Floor 13:
`````````
Step on the door, then grab the key and open the key. Do not go through yet as
the chest just appeared and you need that item for later.
Floor 14:
`````````
Simply wait for the timer to run down to 5000, then the chest shows up. You
might want to kill some enemies to waste time.
Floor 15:
`````````
Touch the right wall, then run over the other side and touch the left wall.
Get the treasure, hopefully not many enemies will block your path.
Floor 16:
`````````
Kill the Mirror Knight first, this means avoiding the mages until then. Once
he is dead you can take those out, or just run for the exit.
Floor 17:
`````````
Draw your sword and run into the outer wall where you started, just make sure
you don't draw it while you face it directly. The treasure chest pops up -
you grab it - and make for the exit as usual.
Floor 18:
`````````
Avoid the ghost, if you touch him then it's bye-bye chest. Avoid him until you
manage to open the door, then grab the sword and leave, killing whatever you
like in the process.
Floor 19:
`````````
The dragon needs to breath fire for at least five spaces long. This mean you
either have to lure him to an open spot, or hack through some walls to make it
easier for him to do so.
Floor 20:
`````````
Safe your health for the boss as before. There are lots of enemies but try
not to fight the knights.
The boss is a big knight that shoots some sort of missiles into all four
directions. Do not attack it if you have to advance far into a corridor.
Instead wait around the corner and do some quick stabbing. Two crosses and he
should be gone. You should receive a 50HP bonus at this point.
Floor 21:
`````````
This is a little tough. You have to kill both mirror knights before you kill
the ghost, and once you kill that ghost the chest appears. The tough thing is
that both knights aren't pushovers, the ghost might come around and commit
suicide by floating in front or just hurt you at the same time. Finally, those
will-o-wisps are around too.
Floor 22:
`````````
There's a sap potion here, but I won't bother to get into it.
Floor 23:
`````````
You need to start by killing a Slime, then a Wizard, another Slime and so on.
When the last slime is dead the chest will appear unless you screwed up the
order. Slime, Wizard, Slime, Wizard, Slime, Wizard, Slime. It might have
happened because you did not kill a Wizard when you tought you did, listen
to the sounds carefully.
Floor 24:
`````````
Walk through a will-o-wisp from the bottom, i.e. a row below you going
up. They follow a certain path so you can think ahead where they will go next.
First thing I would do, however, is get rid of most of these annoying enemies
and then watch one of those will-o-wisps where they are going.
Floor 25:
`````````
Again, no treasure.
Floor 26:
`````````
Tough, you need to dodge the druids and not block their zaps until you manage
to open the exit door. Get your personal revenge afterwards as you run back
for the package.
Floor 27:
`````````
Uh-oh, break your axe in exchange for a necklace. You get a new pickaxe on
floor 29 but that means you have to do without for the next level. You start
next to the outer wall so just break it there quickly and you get the package
before even moving. But if you want you can first hack a path to the key and
exit, it may become useful.
Floor 28:
`````````
Due to the fact that you are without an axe in the floor, you may want to
keep the ghost alive so he destroy walls for you. It's risky of course, but
it's also risky to have to walk through all these ropers. Speaking of ropers,
you need to walk through one twice for the treasure chest, sounds weird but
you can survive it with enough health. To get more health you could try to
kill something, like those slimes.
Floor 29:
`````````
A simply task is at hand. Draw your sword and press the START button. You
immediately have the best pickaxe (unless you moved around for some reason)
after unpausing the game. Great stuff, now hack your way towards the exit - the
real one that is.
Floor 30:
`````````
Keep most of your health for the boss. It's a fire-breathing dragon and it
even surrounds the upper part of its body. If you have more than 100 then you
can easily run into him, otherwise you have to time it a little better. HP
upgrade time.
Floor 31:
`````````
First kill the wizards, then find the key. Draw the sword and run into the key
and into a nearby wall. Keep holding down the direction and hope no othe enemy
interrupts this process. After around 10 seconds (or 3000 game time) the chest
should show up. If not then you must have done something wrong because I tested
this with two different layouts.
Floor 32:
`````````
You need to kill the dragon when it's facing south and you have to kill it from
the front. It will stop when you are nearby so this shouldn't be too hard. Just
make sure it's facing the right way or you have to go away a few blocks and wait
for it move into the right position.
Floor 33:
`````````
Seek out the two slimes and slay them before any other foe. This might be
dodging the ghost and mage a lot. After the slimes you can kill them and
collect the new shield.
Floor 34:
`````````
Grab the key and cross over a Mirror Knight. You may need to kill him or just
run for the exit after you have the book.
Floor 35:
`````````
Would you kill two wizards and then block a zap from the slime, but only from
the side while you draw your sword, then the chest appears. It's no good
though, so ignore this last sentence and just fetch the key and leave.
Floor 36:
`````````
Find the Lizard, draw your sword and wait for it to cross over you. This
should make the chest appear and only deal small amounts of damage.
Floor 37:
`````````
First get the key and open the door. Now that is done, find and kill a roper
and then kill the ghost afterwards. The chest should show up now.
Floor 38:
`````````
Block a spell from the side, i.e. with your sword drawn. This isn't too tricky
but it might help if you get rid of some walls around you to move around more
freely.
Floor 39:
`````````
Just kill one enemy and the chest already appears.
Floor 40:
`````````
The will-o-wisps don't harm you, but there are so many enemies that the screen
is often full of them. Keep your health for the boss fight.
Compared to the first three fights this is even a challenge. There are two
magicians and you only need to kill one of them. Not knowing which one has
taken more damage so far, just go after both. After you have stabbed around 4-5
of one you will find the chest. HP is upgraded.
Floor 41:
`````````
Stand on the exit door, block a zap and grab the chest.
Floor 42:
`````````
Not sure if this treasure is optional, but you may want to get it anyway to be
on the safe side. Avoid any contact with the red will-o-wisps and you should
see it when you collect the key.
Floor 43:
`````````
There's no need for this sap potion. You need to kill the slimes in a specific
order, but I won't get into that.
Floor 44:
`````````
After a few levels of useless junk, you are back in the good treasure. First
make it to the exit door without the key, then collect the key. You can kill
anything on the way.
Floor 45:
`````````
Kill the enemies in a specific order: Lizardman, Hyper Knight (Black & fast),
Mirror Knigh (White & fast), Black Knight (Black & slow), Blue Knight (Gray &
Slow). Ignore the chest that is already there, only take the second one to
be able to get the item in the first chest. The Red Knight is not so easy to
spot, but he is just about between the other two pairs in terms of speed.
Floor 46:
`````````
You start near the wall, so take out your axe and hack a ring just inside the
outer wall. Make your way all the way around until you get back where you
started. If you did this right the chest is really close, too.
Floor 47:
`````````
You need this item if you want the chest on Fllor 49. You don't, so just leave
this floor quickly.
Floor 48:
`````````
To get the chest, destroy the walls in all four corners of the map. This means
you will have a nice 4-block square in each corner. The ghost might even help
out a little.
Floor 49:
`````````
HP drain, no thank you. Moving along.
Floor 50:
`````````
The boss is a huge ghost, and actually comes in pairs. It seems to work best
if you stay in a corner and just wait with your sword drawn. After the one
with the chest is dead, pick it up. Another strength upgrade.
Floor 51:
`````````
This is tough. You have to open the door without touching any enemy including
the spells and fire. There is one layout where this is quite easy, with the
door just north of the start and the key a bit to the west. But for all the
others I wish you good luck in avoiding the enemies.
Floor 52:
`````````
Easy enough, slay the silver (white) dragon and grab the contents of the chest.
Floor 53:
`````````
_______________________________________________
| |__ __|_____ __ __| | |__ |
| |__ __|_____ | __|_____ | | __ |
|__ | __ |__ |_____ _____|__ |__|
| |_____|__| __|__ | |__ ________| |
| |__ | _____|__ __|________ |__ |
| __| | __|_____ A|________| | __ |
|_____|__|___________|______________|_____|__|__|
Stand at point A and draw the sword, then walk south to the outer wall. If you
didn't get the chest at this point, try walking from further north down to the
wall instead.
Floor 54:
`````````
_______________________________________________
|__ | __ |A __ __ | |__ |
| _____| |__| __|__ |_____| __|__ __|
|_____|__ | __ | __ | |__| __| | |
| | __| |__| |__| | ____ _| ________|
| |__ __|_____ | | |_____| __|
| __| |__| ________|__| | __|__|__ |
|_____________________________|__|________|_____|
Draw the sword and walk inot point A from the right side. Turn south while you
still have the sword out and the chest should be here.
Floor 55:
`````````
You may get this by accident, but an empty box represents itself once you
break down a wall. Pointless really.
Floor 56:
`````````
It's another empty box on this floor. It will appear if you have your sword
drawn and absorb a zap with the hyper armor you picked up earlier. Useless, so
don't let your guard down.
Floor 57:
`````````
Do not collect the key until I tell you. First step on the door to make the
stone into the faux Ishtar (Succubus). Then defeat it in a single stroke.
Repeat this step two more times and the chest will finally appear. Now collect
the key and leave.
Floor 58:
`````````
_______________________________________________
| __| __| __ __| |__ __| |
|__ __| |__| |__| |A __|__| __| | |
| |_____ | __ | __| |__| __ |
| ________| __ | |C_|_____ __ |__| |
| |__ | |__|__ __| |_____|__| | |
| | | |_____| __|__ B __|_____ | | __|
|_____|________|__|_____________________________|
First clear the wall south of point C. You may also want to try and lure away
and enemies in the area. Start at point A. Draw your sword and walk down to
point B, then back to A and finally through C. The trick is not to walk through
C from the south first, walk around it and only pass from the north side.
Floor 59:
`````````
This is just like the normal tower's floor. First kill the two wizards, then
the Hyper Knight. Ignore the other Knights as much as possible to keep your
defense up. Also do not get zapped by any magician as it decreases your
strength too. Kill the Wizard that can split into four images. You will know
when the correct one is hit as the Dragon appears. Kill it in one hit and
then prepare for Druaga himself. He'll throw lots of spells at you but should
go down pretty quickly if you picked up all the necessary items so far. Now
you may leave via the final exit door.
Floor 60:
`````````
_______________________________________________
|_____________________________________________ |
|________________________B____________________ |
|_____________________________________________ |
|K_______________________C____________________ I|
|_____________________________________________ |
|________________________A____________________ |
|_______________________________________________|
Should you use the axe on a wall or the sword to kill anyone, you will be
zapped back to a previous floor.
To complete the last floor, walk into Ishtar (who will disappear), then draw
your sword and look down at point A. It is 7 steps into the 2nd lowest
corridor. You will know if you have done it correctly when a small tower with
a lit ball will appear on the left of Gilgamesh.
Do the same on the 2nd row from the top, it's obviously easier to know which
column at this point.
Finally, enter the middle row and go left all the way. The stone will turn
into Ki, so run into her and return towards the middle of the map. Draw your
sword once again and look down in this passage, at the same point as the other
two corridors.
CONGRATUALTIONS
THE REVERSE SIDE
DRUAGE IS OVER
NOW YOU SAVED KI
AND
THE ADVENTURE IS
ALL OVER
THANK YOU!
THE END
===============================================================================
04.) TREASURE G0400
===============================================================================
1 Bronze Pickaxe
2 Winged Boots
3 Healing Potion
4 Bell
5 White Sword
6 Candle
7 Silver Pickaxe
8 Power Potion
9 Sap Drink
10 Gauntlet
11 Candle
12 Armor
13 Shield
14 Dragon Potion
15 White Necklace
16 Candle
17 Sap Drink
18 Dragon Sword
19 Light Book
20 Power Potion
21 White Ring
22 Sap Drink
23 Light Book
24 Scales
25 Helmet
26 Hyper Gauntlet
27 Red Necklace
28 Door Book
29 Golden Pickaxe
30 Unlock Potion
31 Pearl
32 Scales
33 Hyper Armor
34 Key Book
35 Sap Drink
36 Scales
37 Hyper Helmet
38 White Crystal Rod
39 Red Ring
40 Time Potion (-)
41 Time Potion (+)
42 Healing Potion
43 Sap Drink
44 Scales
45 Hyper Sword
Hyper Sword Potion
Time Potion (-)
46 Blue Necklace
47 Unlock Potion
48 Red Crystal Rod
49 Sap Drink
50 Power Potion
51 Scales
52 Hyper Armor
53 Unlock Potion
54 Blue Ring
55 -
56 - (Empty Chest)
57 Ruby Mace
58 Blue Crystal Rod
59 -
60 -
===============================================================================
ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this file.
Angel Software for this game.
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respective trademark and copyright holders.
This guide may be not be reproduced under any circumstances except for
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distributed publicly without advance written permission. Use of this guide on
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and a violation of copyright. ,,,
(o o)
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