The Simpsons: Bart vs. The Juggernauts
Copyright Acclaim 1992
Written By Brian P. Sulpher
E-mail:
[email protected]
Version 1.2
Dates Written: April 23rd to April 26th, 2004
I dedicate this FAQ to SubSane. The mere fact that he writes about so many
god awful Simpson games while I write about one of the few decent ones, makes
me appreciate how damn hard he works and how high his tolerance for this crap
must be!
Also, for Cougar, Howler, Koonce, and Gracey. I miss you, and I hope you
are living it up in the afterlife as you did in this world. You will always
be in my memories, and you will never be forgotten.
-----------
Version 1.0
-----------
-Submitted FAQ on April 26th, 2004
-----------
Version 1.1
-----------
-Submitted guide on February 9th, 2005
-I added in Honestgamers as a site allowed to use my FAQs
-----------
Version 1.2
-----------
-Submitted guide on July 13th, 2006
-Altered the format a bit and made a minor correction to Moe's Tavern Shove
Fest that was a very bad oversight on my part
----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------
1) Introduction
2) Game Premise
3) Four Weeks Of Gaming
4) Capt. Murdock's Skateboard Bash and Crash
5) Dr. Marvin Monroe's Hop, Skip and Fry
6) Moe's Tavern Shove Fest
7) Nuclear Power Plant Bop `Till You Drop
8) Herman’s Military Minefield Mayhem
9) The Krustyland Hammer Slammer
10)The Kwik-E-Mart Doggie Dodge
11)Game Ending
12)Final Word
----------------------------------------------------------------------------
---------------------------------Introduction-------------------------------
----------------------------------------------------------------------------
1) Well, despite the fact that this is a licensed Simpsons game, it seems
to avoid that curse that most Simpsons games have; and that is the fact
it DOESN'T SUCK! Seriously, I can count on one hand all of the good
Simpsons games, but this one happens to make it through as a rarity. So,
sit back and enjoy the massively rich story!
Kent Brockman: Live from the Springfield Arena. Welcome to another edition
of Juggernauts! the show that invites you to win big prizes
by taking on a series of pumped-up hulking brutes and takes
no legal responsibility for any injuries you might sustain.
I’m your award winning host, Kent Brockman and with me is
guest commentator Dr. Marvin Monroe.
Dr. Marvin Monroe: Hiya.
Brockman: So who’s our lucky challenger today?
Monroe: It’s Bart Simpson Kent. Bart weighs in at about 60 lbs. and just
over 4 ft. tall.
Brockman: And how big is our smallest juggernaut?
Monroe: That would be Snarla, Kent. 6’2, 163 lbs. of catlike fury!
Brockman: Meow! Heh-heh. Good Luck. Bart. Let’s play week # 1.
I know it is THAT good! No really, it is a good story! SERIOUSLY, I...
Okay, so it is a little weak. However, don't judge it by this, but
instead step up and try it out. Give it a few rounds so you can
appreciate the great events hidden under the massive challenge that
exists simply from tough design and not from terrible controls (which is
the usual affliction of a Simpsons game, causing that built-up challenge
factor). Anyway, step up and kick some Juggernaut butt!
----------------------------------------------------------------------------
---------------------------------Game Premise-------------------------------
----------------------------------------------------------------------------
2) This section will look into the premise of the game, ignoring for a
moment that is a ridiculous idea for a game to begin with!
So, you want to take part in a competition too severe for American
Gladiators? You want to make some cash while embarrassing Juggernauts
that are 2 to 4 times your weight in muscle? Maybe you just want to
play a fun game? Well, step on up to Bart vs. The Juggernauts!
Although it seems like a silly concept for a game, you will pleasantly
surprised by the very different, fun, and challenging games that Bart
must partake in to win his money and go for the ultimate prize!
I will say this now however, you will need to experiment in each event to
master it, allowing you to gain enough money to advance onwards.
Practice, practice, practice is your motto, as you will learn how to
win through trial and error.
----------------------------------------------------------------------------
-----------------------------Four Weeks Of Gaming---------------------------
----------------------------------------------------------------------------
3) This section will take a look at the Four Weeks, including Games and the
Money Totals you must reach. Also, the Bonus Game will be covered in
this section.
o----------o
| Week One |
o----------o
~~~~~~~~~~~~~~
~~~ Events ~~~
~~~~~~~~~~~~~~
1. Capt. Murdock's Skateboard Bash and Crash
2. Dr. Marvin Monroe's Hop, Skip and Fry
~~~~~~~~~~~~~~~~~~~~
~~~ Money Target ~~~
~~~~~~~~~~~~~~~~~~~~
$10,000
o----------o
| Week Two |
o----------o
~~~~~~~~~~~~~~
~~~ Events ~~~
~~~~~~~~~~~~~~
1. Moe's Tavern Shove Fest
2. Dr. Marvin Monroe's Hop, Skip and Fry
3. Nuclear Power Plant Bop `Till You Drop
~~~~~~~~~~~~~~~~~~~~
~~~ Money Target ~~~
~~~~~~~~~~~~~~~~~~~~
$26,000
o------------o
| Week Three |
o------------o
~~~~~~~~~~~~~~
~~~ Events ~~~
~~~~~~~~~~~~~~
1. Capt. Murdock's Skateboard Bash and Crash
2. Moe's Tavern Shove Fest
3. Herman’s Military Minefield Mayhem
4. The Krustyland Hammer Slammer
~~~~~~~~~~~~~~~~~~~~
~~~ Money Target ~~~
~~~~~~~~~~~~~~~~~~~~
$52,000
o-----------o
| Week Four |
o-----------o
~~~~~~~~~~~~~~
~~~ Events ~~~
~~~~~~~~~~~~~~
1. Nuclear Power Plant Bop `Till You Drop
2. Herman’s Military Minefield Mayhem
3. Dr. Marvin Monroe's Hop, Skip and Fry
4. The Krustyland Hammer Slammer
5. The Kwik-E-Mart Doggie Dodge
~~~~~~~~~~~~~~~~~~~~
~~~ Money Target ~~~
~~~~~~~~~~~~~~~~~~~~
$100,000
o------------o
| Bonus Game |
o------------o
~~~~~~~~~~~~~~~~~~~~~~~~
~~~ How Do I Get It? ~~~
~~~~~~~~~~~~~~~~~~~~~~~~
You will need to win every event held that week as well as clear the Money
Target laid out to you by Kent Brockman. If you are successful, you will be
allowed to earn some extra cash.
~~~~~~~~~~~~~~~~
~~~ Controls ~~~
~~~~~~~~~~~~~~~~
LEFT/RIGHT: These will move Bart in the corresponding direction
A Button : Drops the barbell weight once Bart has it in hand. Combined
with running will cause it to fly sideways as it falls.
~~~~~~~~~~~~~~~~~
~~~ Game Goal ~~~
~~~~~~~~~~~~~~~~~
Their are three opportunities to take part in this Bonus Game: between Week
One and Week Two, between Week Two and Week Three, and between Week Three
and Week Four.
Your goal is to drop the Barbell Weights onto the Juggernaut's bar that is
being carried above her head, adding enough weights to make her crumple
under the weight.
===================
Weight Requirements
===================
Week One-Week Two : Four
Week Two-Week Three : Six
Week Three-Week Four: Eight
~~~~~~~~~~~~~~~
~~~ Scoring ~~~
~~~~~~~~~~~~~~~
Event Money : # of Weights X $100
Time Bonus : Time Remaining X $10
Win Event Bonus: $500
----------------------------------------------------------------------------
------------------Capt. Murdock's Skateboard Bash and Crash-----------------
----------------------------------------------------------------------------
4) Howdy L'il Partner! A special Super Skateboard would improve your
chances dramatically! So would a careful choice of Ramp Lanes!
Captain Lance Murdock
Well, in this event Bart will be heading down a long ramp, dodging
obstacles while building up speed to allow Bart to Launch off the ramp to
fly through the air to try and reach the Juggernaut protecting the
platform Bart needs to get on. Bart will need to kick him where he is
unprotected, so aim towards the body where his shield is not located.
o----------o
| Controls |
o----------o
~~~~~~~~~~~~~~~~~~~
~~~ On The Ramp ~~~
~~~~~~~~~~~~~~~~~~~
D-Pad : Controls Bart's movements on the ramp, so press UP and DOWN to
bypass the obstacles while speeding down the ramp.
SELECT : No apparent use.
START : Pauses/unpauses the game.
B Button: No apparent use.
A Button: Press repeatedly to build up your speed.
~~~~~~~~~~~~~~~~~~
~~~ In The Air ~~~
~~~~~~~~~~~~~~~~~~
D-Pad : UP will make Bart fly higher into the air, while DOWN will cause
Bart to lower his trajectory. LEFT will slow him slightly while
RIGHT will speed him up slightly.
SELECT : No apparent use.
START : Pauses/unpauses the game.
B Button: No apparent use.
A Button: No apparent use.
o-----------o
| Obstacles |
o-----------o
Grate..............: Found at the flat portion of the ramp before the lip
that sends you flying. It does not always appear, but
be ready to dodge it as it will slow Bart down
completely. It will not wipe your run out, but without
the speed Bart will be unable to launch himself at the
Platform Juggernaut.
Juggernaut Hand....: Able to appear in four different areas of the ramp,
some of the hulking brutes will punch holes through the
ramp from underneath, allowing them to try and grab
Bart, costing him a Run.
Pizza..............: Able to appear in four different areas of the ramp,
these food products have been carelessly left lying
around to disrupt Bart, wiping him out, costing him a
Run.
Platform Juggernaut: The goal of your run is to build speed, allowing Bart
to fly at this large fellow. Dropkick him where his
shield is not, or he will block your puny efforts to
unseat him.
o-------o
| Items |
o-------o
Super Skateboard: Found behind the Platform Juggernaut, fly past him and
touch it to collect. You will only be able to collect
it twice, as it will not re-spawn afterwards.
o----------o
| Strategy |
o----------o
~~~~~~~~~~~~~~~~
~~~ The Ramp ~~~
~~~~~~~~~~~~~~~~
i) The Ramp is divided into six portions: the starting point, slope one,
slope two, slope three, bottom, and the lip.
ii) Juggernaut Hands can appear in the first four portions.
iii) Pizza can only appear in portions two, three, four, and six.
iv) The Grate will only appear at portion five.
v) You will only have to face four obstacles on every run down the Ramp,
so this means two areas will be bare for safe passage.
vi) There are two areas that dictate how the rest of the Ramp will be
strewn with Obstacles. If the starting point has a Juggernaut Hand,
no Obstacle will be found on slope one (the opposite holds true of no
starting point Juggernaut Hand means slope one will have on obstacle).
If the Grate appears at the bottom portion of the Ramp, then the lip
will not have a Pizza resting on it (the opposite holds true of no
bottom portion Grate meaning Pizza will rest on the lip portion).
vii) If you wish to be a little underhanded while playing, pause the game
as you enter every new portion, which allows you to scan for objects.
You can then plan ahead of time which way to move, making the reaction
time needed for this event far less than it normally is.
~~~~~~~~~~~~~~~~~~
~~~ In The Air ~~~
~~~~~~~~~~~~~~~~~~
i) If you wish to be a little underhanded while playing, pause the game
as the Platform Juggernaut appears on the right. This will allow you
to line up your trajectory easier, making it less likely for failure on
the dropkick attempt.
ii) If you want to go for some extra cash, fly over the Platform Juggernaut
to find a Super Skateboard. This can be done twice, as after the second
collection it will no longer reappear.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ High Scoring Strategy ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Although it seems like a way to make less money, the following will earn the
typical player anywhere from an extra $1000-$2000!
i) Use your first two runs to get the Super Skateboards.
ii) Now spend your next two runs building up max speed, launching off the
lip, and then flying over the Platform Juggernaut to go as far right as
you can. DO this till you are on your last Run.
iii) On your final Run, take out the Platform Juggernaut to win the game!
o---------o
| Scoring |
o---------o
Event Money....: More Runs = more money (knocking off Platform Juggernaut is
good for $3000)
Run Bonus......: # of Runs remaining X $500
Win Event Bonus: $500
o----------o
| Glitches |
o----------o
i) When the Pizza is placed on the highest spot on the lip portion of the
Ramp, Bart can ride right through it, provided he too is as high on the
Ramp.
ii) If any D-Pad direction is held as Bart leaves the ramp, he will not
start his dropkick, thus the run will be wasted.
iii) After hitting the Platform Juggernaut, Bart will be able to move
straight up and down. If he moves down, he will pass through the
platform, though this will not cause anything bad to happen. If you
move upwards so Bart is not touching the platform, the game will not
end till Bart touches down on it. If you move him off screen a bit, he
can come back down, but if you move him up too far off screen, he will
not return no matter what you do, making the game freeze on that
screen!
----------------------------------------------------------------------------
--------------------Dr. Marvin Monroe's Hop, Skip and Fry-------------------
----------------------------------------------------------------------------
5) For this event I'd suggest the contestant overcome his or her game
playing inhibitions and experiment with some new moves!
Dr. Marvin Munroe
Here you will find two massive Juggernauts (Chunk and Super Chunk)
jumping around the electrified floor without delay, yet Bart will need
to stay on the safe, white squares while staying off the black, deadly
squares. Take your ball up to the hoop at the top and score it before
returning to the bottom area to do it all over again!
o----------o
| Controls |
o----------o
D-Pad...: Each direction will move Bart in the corresponding direction
pressed while on the electrical floor. When at the very top or
the very bottom, LEFT/RIGHT will move him thusly while UP/DOWN
will put Bart onto the electrical floor (depending on where he
is).
SELECT..: No apparent use.
START...: Pauses/unpauses the game.
B Button: No apparent use.
A Button: When held, this will allow Bart to jump the nearest square when
combined with a D-Pad movement. This will also shoot the Ball
when Bart is at the top of the area near the net, but it is
easier to just hold the Button as you run at the net, getting a
slam dunk.
o-----------o
| Obstacles |
o-----------o
Juggernauts.: These guys will bounce Bart through the air in a random
direction, landing him on a square that is within two squares
of where the contact took place. This square can be white
(safe) or black (electrified).
Floor Panels: The floor has two phases, and it will switch back and forth
between these two phases, switching the panels from safe to
electrified and electrified to vice versa. This change will
occur with every three flashes that take place on the screen
between the two electrical diodes. The following is a map of
the game floor in the beginning phase, so just alternate the
colours when looking at it for Phase One and Phase Two.
___________
KEY |
|
BL - Black |
___________|
NET
__ __ __ __ __ __ __ __ __ __
|BL|BL|BL| |BL| | | |BL| |
|__|__|__|__|__|__|__|__|__|__|
| |BL| |BL|BL| |BL| |BL|BL|
|__|__|__|__|__|__|__|__|__|__|
|BL| | | | |BL|BL|BL|BL|BL|
|__|__|__|__|__|__|__|__|__|__|
| | |BL|BL| |BL| | |BL| |
|__|__|__|__|__|__|__|__|__|__|
|BL| |BL| |BL| | |BL| | |
|__|__|__|__|__|__|__|__|__|__|
|BL| | |BL| |BL|BL| | |BL|
|__|__|__|__|__|__|__|__|__|__|
| |BL| | | |BL| | |BL|BL|
|__|__|__|__|__|__|__|__|__|__|
|BL| |BL|BL| | | |BL| | |
|__|__|__|__|__|__|__|__|__|__|
|BL|BL| | |BL|BL| | |BL|BL|
|__|__|__|__|__|__|__|__|__|__|
| | |BL| | |BL|BL| |BL| |
|__|__|__|__|__|__|__|__|__|__|
o-------o
| Items |
o-------o
Ball: Bart must collect this before he sets off for the top of the arena,
as this is what he tries to get to the basket so he can score some
money!
o----------o
| Strategy |
o----------o
i) Phase One recommended pathways, following the "xx" spots:
=> NET
__ __ __ __ __ __ __ __ __ __
|BL|BL|BL|xx|BL| | | |BL| |
|__|__|__|__|__|__|__|__|__|__|
| |BL| |BL|BL| |BL| |BL|BL|
|__|__|__|__|__|__|__|__|__|__|
|BL| | |xx| |BL|BL|BL|BL|BL|
|__|__|__|__|__|__|__|__|__|__|
| | |BL|BL| |BL| | |BL| |
|__|__|__|__|__|__|__|__|__|__|
|BL| |BL|xx|BL| | |BL| | |
|__|__|__|__|__|__|__|__|__|__|
|BL| | |BL| |BL|BL| | |BL|
|__|__|__|__|__|__|__|__|__|__|
| |BL| |xx| |BL| | |BL|BL|
|__|__|__|__|__|__|__|__|__|__|
|BL| |BL|BL| | | |BL| | |
|__|__|__|__|__|__|__|__|__|__|
|BL|BL| |xx|BL|BL| | |BL|BL|
|__|__|__|__|__|__|__|__|__|__|
| | |BL| | |BL|BL| |BL| |
|__|__|__|__|__|__|__|__|__|__|
/\
||
ii) Phase One recommended pathways, following the "xx" spots:
=> NET
__ __ __ __ __ __ __ __ __ __
| | | |BL| |BL|BL|BL| |BL|
|__|__|__|__|__|__|__|__|__|__|
|BL| |BL|xx| |BL| |BL| | |
|__|__|__|__|__|__|__|__|__|__|
| |BL|BL|BL|BL| | | | | |
|__|__|__|__|__|__|__|__|__|__|
|BL|BL| |xx|BL| |BL|BL| |BL|
|__|__|__|__|__|__|__|__|__|__|
| |BL| |BL| |BL|BL| |BL|BL|
|__|__|__|__|__|__|__|__|__|__|
| |BL|BL|xx|BL| | |BL|BL| |
|__|__|__|__|__|__|__|__|__|__|
|BL| |BL|BL|BL| |BL|BL| | |
|__|__|__|__|__|__|__|__|__|__|
| |BL|xx|xx|BL|BL|BL| |BL|BL|
|__|__|__|__|__|__|__|__|__|__|
| | |BL|BL| | |BL|BL| | |
|__|__|__|__|__|__|__|__|__|__|
|BL|BL|xx|BL|BL| | |BL| |BL|
|__|__|__|__|__|__|__|__|__|__|
/\
||
iii) ALWAYS dunk the ball. This will not only get the usual Ball Bonus, but
every dunked ball will count as an additional $100 from the Event Bonus
as well.
iv) If Chunk and Super Chunk get in your way, wait for them to move. It is
not wise to risk their bump, as they tend to find black squares when
they throw Bart as opposed to finding the nice safe white squares.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ High Scoring Strategy ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This strategy is risky in that the gains are few and you may accidentally
lose the game, but it will score you an additional $200. So, you may wish to
skip this strategy, as it is not really worth the effort.
i) Make your way up to the top and back, but on two of the occasions,
purposely jump onto an electrical square, sacrificing a Run.
ii) This will put Bart back on the bottom where he can grab a ball and
start back towards the net, but he will have saved the time to return.
iii) Provided you score two more balls than you can without doing this (I
usually score 9 when I do it without wiping out any Runs), you will be
$200 richer!
o---------o
| Scoring |
o---------o
Event Money....: # of Dunks X $100
Run Bonus......: # of Runs remaining X $500
Win Event Bonus: $1000
----------------------------------------------------------------------------
---------------------------Moe's Tavern Shove Fest--------------------------
----------------------------------------------------------------------------
6) Try the Back Flip -- It's a real doozy! And keep your filthy paws off
the mat -- That's my own personal table cloth on there!
Moe Scizlak
Bart will need to use his brawn and brain here to knock Snarla off the
Pool table twice before she can do the same to Bart! If you manage this
feat, prepare to meet a Moe's Tavern regular who has a mighty gut for
Bart to contend with!
o----------o
| Controls |
o----------o
~~~~~~~~~~~~~~~~~~~~~~
~~~ Basic Controls ~~~
~~~~~~~~~~~~~~~~~~~~~~
D-Pad...: Pressing a direction will move Bart in the corresponding
direction.
SELECT..: No apparent use.
START...: Pauses/unpauses the game.
B Button: Shoves an opponent.
A Button: Jump into the air.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Advanced Techniques ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Backflip........: Hold B Button + DOWN, followed by UP
Dropkick........: UP + A Button
Running Headbutt: DOWN + A Button
o-----------o
| Obstacles |
o-----------o
Barney Gumble: If you beat Snarla, the Moe's Tavern barfly will step onto
the pool table to take a few shots at pushing Bart around!
He uses a beer bottle shove frequently, though he will pull
out a massive shove if you are not attacking (sending Bart
over three-quarters of the way across the ring!). If Barney
belches in Bart's face, he will be stunned temporarily for a
few seconds, allowing Barney to throw his gigantic girth
into a vicious shove!
Snarla.......: The initial opponent for Bart, she is not too strong nor
too persistent in her attacks. She prefers to use a hip
pushing technique, though she will use a large push if
you are not attacking (sending Bart over halfway across the
ring!). If she kisses Bart, he will temporarily stunned for
a few seconds, leaving him wide open for a large shove!
o----------o
| Strategy |
o----------o
i) The most important thing to remember in this event is to NEVER stop
attacking. The moment you let up, the computer will immediately nail
you with their stunning attack and a shove, or they will nail Bart with
a vicious shove.
ii) The best attack to use is the Headbutt... OVER AND OVER. This attack
is quick to unleash, leaves a minimal area of Bart exposed to attack,
and it is enough usually to push your opponent back continually to the
edge of the pool table. However, IF your opponent is not in your line
of attack, stop attacking or you will move Bart off the pool table
yourself!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ High Scoring Strategy ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This strategy is risky in that you will be toying with the opposition for
as long as possible, eliminating Barney Gumble at the last possible second.
Since the Time Bonus is so pitiful, you gain more money for repeated
fisticuffs than a fast finish. However, this comes at a severe risk as time
can run out or Barney can knock a KO off of Bart, negating the $200-$500
gained through this strategy.
o---------o
| Scoring |
o---------o
Event Money....: More moves = more money
Time Bonus.....: Time remaining X $10
KO Bonus.......: # of Runs remaining X $500
Win Event Bonus: $1000
o----------o
| Glitches |
o----------o
i) Although I am not 100% sure this is a glitch, if you lose on KO against
Snarla, you will regain it if you defeat Snarla and go on to face
Barney. This just may have happened to make the battle against Barney
begin on equal footing.
----------------------------------------------------------------------------
--------------------Nuclear Power Plant Bop `Till You Drop------------------
----------------------------------------------------------------------------
7) Although I'll go to my grave denying it -- certain so called scientists
insist our harmless nuclear byproducts can actually cause pain when
coming in contact with skin! I say rubbish!
C. Montgomery Burns
Use your baton to beat the opposing Juggernaut senseless, knocking him
into the nuclear waste three times before he can do the same to Bart!
Remember that El Barto is not above cheating, so do not be afraid to
take advantage of any "nuclear" opportunities that present themselves!
o----------o
| Controls |
o----------o
~~~~~~~~~~~~~~~~~~~~~~
~~~ Basic Controls ~~~
~~~~~~~~~~~~~~~~~~~~~~
D-Pad...: LEFT/RIGHT will move Bart in the corresponding direction on top
of the nuclear silo. Holding DOWN will cause Bart to duck.
SELECT..: No apparent use.
START...: Pauses/unpauses the game.
B Button: Swings the Baton in a Low Swing.
A Button: Causes Bart to leap into the air.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Advanced Techniques ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
High Swing: UP + B Button
Jab Swing.: RIGHT + B Button
o-----------o
| Obstacles |
o-----------o
Jousting Juggernaut: He is the big, hulking brute with a baton of his own,
looking to make Bart take a nuclear bath. He prefers
to use slower attacks, so he is predictable enough to
dodge if you watch carefully.
o-------o
| Items |
o-------o
Nuclear Waste Glob: After a few blows have been exchanged, this highly
toxic Item will fly up from the nuclear waste below.
If Bart or the Juggernaut can time an attack to hit the
glob a la baseball style, it will fly into the
opposition, removing two ticks of their life meter!
This Item is worth the effort to try and time the hit as
it is just so satisfying to see the guy recoil backwards
in pain!
o----------o
| Strategy |
o----------o
i) Jab Swings are by far the quickest and the computer is very poor at
defending them. This makes them an ideal attack to se repeatedly, as
it will not only score a lot of hits, but the Juggernaut will be
stopped as he attempts to attack.
ii) Make use of the Nuclear Waste Globs, as they will drain the
Juggernaut's life meter quickly. They also score some serious cash.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ High Scoring Strategy ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Simply put, this game requires that Bart clear the Gladiator out three
straight times in as short of a time span as possible. Due to the high Time
Bonus that exists, it is impossible to make more money by prolonging the
fight. However, if the individual sparrings go on long enough, make use of
the Nuclear Waste Globs as they yield some good cash. Also remember that
not dodging the attacks will lessen your Event Money considerably, so use
Jab Swings to prevent attacks from the Juggernaut.
o---------o
| Scoring |
o---------o
Event Money....: More hits/dodges + Using Nuclear Waste Globs = more money
Time Bonus.....: Time remaining X $50
KO Bonus.......: # of Runs remaining X $200
Win Event Bonus: $1000
----------------------------------------------------------------------------
----------------------Herman’s Military Minefield Mayhem--------------------
----------------------------------------------------------------------------
8) PSSST! Listen kid: this info is top secret -- you get me? Avoid the
water balloons -- they're strictly verboten! And don't loiter on the
minefield!
Herman of "Herman's Military Antiques"
Quite possibly the only unfair event contained in the game, you will need
to parachute through a gauntlet of Water Balloons and Knives, followed
by slowing down on the landing. Then Bart must traverse two mine fields,
barbed wire, and Water Balloon throwers as he attempts to reach the
finish line! Good Luck! You'll need it...
o----------o
| Controls |
o----------o
~~~~~~~~~~~~~~~~~~~
~~~ Parachuting ~~~
~~~~~~~~~~~~~~~~~~~
D-Pad...: UP will decrease the descent speed, while DOWN will increase the
descent speed. LEFT/RIGHT will move Bart in the direction pressed,
though the movement is slightly delayed.
SELECT..: No apparent use.
START...: Pauses/unpauses the game.
B Button: No apparent use.
A Button: No apparent use.
~~~~~~~~~~~~~~~~~
~~~ Minefield ~~~
~~~~~~~~~~~~~~~~~
D-Pad...: Move the direction to wish to go.
SELECT..: No apparent use.
START...: Pauses/unpauses the game.
B Button: No apparent use.
A Button: No apparent use.
o-----------o
| Obstacles |
o-----------o
Barbed Wire...: Found on the Minefield, Bart will have to crawl underneath it.
During this time, Bart will be more vulnerable to Water
Balloon attacks because of him being on his stomach (more body
to aim at then when he is standing).
Knives........: Thrown straight across the screen as Bart Parachutes, they
remove one hit if they connect with the young Simpson.
Land Mines....: If Bart steps onto one of these, he will lose one Run,
regardless of how many Hits he had remaining.
Water Balloons: Found in the Parachuting area (they fly in a big arc) as well
as the Minefield area (thrown like grenades), they remove one
Hit per contact. They also have the unfortunate effect of
bouncing Bart backwards, often knocking him into a waiting
Land Mine.
o----------o
| Strategy |
o----------o
~~~~~~~~~~~~~~~~~~~
~~~ Parachuting ~~~
~~~~~~~~~~~~~~~~~~~
i) Slow and speed up your descent as needed, allowing Bart to avoid the
incoming projectiles. If it a Knife thrown early, slow up to let it
pass, but if it appears the guy is waiting, then speed up and blow on
by. Water Balloons fly in a large arc, is speed downwards to get inside
their falling arc before slowing up so the next projectile can be gauged
correctly.
ii) When Bart reaches the bottom of the Parachute corridor, SLOW HIM DOWN!
If you fail to do so, Bart will crash through the ground, costing him a
Run!
~~~~~~~~~~~~~~~~~
~~~ Minefield ~~~
~~~~~~~~~~~~~~~~~
i) Plan your route through the Mines while out of range of the Water
Balloon lobbers, as it is difficult to move through the Minefield
randomly while dodging incoming, watery attacks.
ii) When you reach a point where you need to change your row on the
Minefield, you will often find the Mine in the row you are stepping to
will blow up. To avoid this, edge up against the Mine in the row you
are leaving as the spot where it blows up is not right at the left edge,
meaning that you can cheat up on it a little bit to make it possible to
move down without igniting the other Mine.
iii) While moving around, ALWAYS keep an eye on the Water Balloons that are
incoming. They can really be placed in bad spots, so anticipate their
landing areas, keeping Bart out of harm's way.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ High Scoring Strategy ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Complete the level without losing a Run will gain the highest possible score.
To actually achieve this difficult to do feat, you must practice your
Parachuting and Minefield maneuvers (especially the Minefield, as it is
infinitely more difficult). Also note that if a Water Balloon/Knife or two
hit you, this will not affect your score, unless you take three hits in a
row, as your Hits will run out.
o---------o
| Scoring |
o---------o
Event Money....: $1000 for getting past Parachute portion of game
Time Bonus.....: Time remaining X $40
Run Bonus......: # of Runs remaining X $1000
Win Event Bonus: $2000
----------------------------------------------------------------------------
------------------------The Krustyland Hammer Slammer-----------------------
----------------------------------------------------------------------------
9) Here's a tip from your old pal Krusty: Keep pounding away and watch for
those container of "Juggernaut Juice" -- the fruitlicious fuel of
Champions!
Krusty The Clown
Here is what I consider to be the most intense yet enjoyable game in the
entire cart. Four Juggernauts are positioned on large poles, seeking to
climb down to lay a clubbering on Bart by taking his mallet from him.
In order to survive, Bart must continually "ring the Juggernauts" by
slamming the sensor to send the
o----------o
| Controls |
o----------o
D-Pad...: LEFT/RIGHT will move Bart in the corresponding directions. Tap
either one twice in a row rapidly to make Bart sprint to the next
pole.
SELECT..: No apparent use.
START...: Pauses/unpauses the game.
B Button: No apparent use.
A Button: Press once to get the power meter going, press again to pick power
of your swing.
o-----------o
| Obstacles |
o-----------o
Juggernauts On Poles: There are four of these brutes attempting to climb to
the ground, where they can grab the mallet from Bart
to put a stop to "El Barto", who is a real pain in
their ass!
o-------o
| Items |
o-------o
Juggernaut Juice: Occasionally, a strange noise will occur, heralding the
arrival of a can of this potent stuff. As it floats
downward, snag it, and then the next pole you hit will
send the Juggernaut that was on it flying off and out of
your hair!
o----------o
| Strategy |
o----------o
i) RUN between every pole, as this gives the Juggernauts less time to
move downwards. They will easily get you if you do not utilize the Run
movement properly.
ii) When you smack a pole's bottom, try to hit it as far to the right of
the power meter as possible. This will drive the Juggernaut on the pole
as far up as possible, making him less of a threat for a longer period of
time.
iii) If a Juggernaut is still well up his pole (use the small meter on the
bottom to gauge), skip him as you run around, instead going after a
Juggernaut is far closer to the ground. By prioritizing properly, no
Juggernaut should ever come close to the ground where he could do mean
things to Bart.
iv) If you are lucky enough to be blessed with Juggernaut Juice, use it on
Pole 1 or Pole 4, as removing one of these outside poles cuts down on the
area you must patrol, making it easier for Bart to keep the Juggernauts
off the ground.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ High Scoring Strategy ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sadly, there is no way to assure the highest score possible, as it depends
upon the randomly appearing Juggernaut Juice. If it shows up, use it on
either Pole 1 or Pole 4, making less area to cover. With one less
Juggernaut to chase down, Bart will spend less time running, meaning he will
get more Mallet Swings in. This in turn means he will gain extra money due
to the extra swings, making Bart the most money possible.
o---------o
| Scoring |
o---------o
Event Money....: # of Mallet Swing Hits X $100
Win Event Bonus: $4000
----------------------------------------------------------------------------
------------------------The Kwik-E-Mart Doggie Dodge------------------------
----------------------------------------------------------------------------
10)Greeting valued challenger! Please allow me to offer some advice:
certain helpful canine-type items left on my shelves by disrespectful
customers should be of some use to you!
A game that is difficult at first due to it's length, a savvy gamer will
take their time as they progress, using the Items scattered throughout
to their advantage, and timing their jumps carefully to make it to the
checkout counter to have a Squishy!
o----------o
| Controls |
o----------o
D-Pad...: LEFT/RIGHT move Bart in the
SELECT..: No apparent use.
START...: Pauses/unpauses the game.
B Button: Throws the Dog Bone Item.
A Button: Bart will jump into the air.
o-----------o
| Obstacles |
o-----------o
Caged Dog....: These Dogs will growl (although the sound is quite bad) for a few
seconds from within the cage they have broken, followed by
leaping
outwards.
Jumping Dog..: Found between a few platforms, these guys will leap up and down
in
the area where Bart will have to jump through.
Loose Dog....: Left on the loose, these guys will growl for a few seconds before
they take off running after Bart.
Sausage Ropes: Found high above gaps between platforms that are too far apart to
leap across, use these to get across the gap.
o-------o
| Items |
o-------o
Arm Protector: This creation will allow Bart to stand still and let a dog
come snarling and biting onto it, causing the dog to lep off
the ledge.
Dog Bone.....: With this in hand, press the B Button to make Bart bait the
dog into jmuping off a ledge after it. Just note that the
dog needs to be pretty darn close for this to work properly.
o----------o
| Strategy |
o----------o
This section will have a map of the level (only of most relevant areas you
need to traverse), with the Dogs and Items laid out for you:
__________________
Key |
|
A - Arm Protector |
B - Dog Bone |
C - Caged Dog |
D - Loose Dog |
J - Jumping Dog |
S - Sausage Rope |
T - Starting Spot |
X - Finish |
__________________|
__________________________________________________________________________
| XXXXXXXXXXXXXXXXXX|
| _____________________|
| _ _ |
| _|_|_|_ |
| ________________D______ _|_|_|_| |
| _ |
| _|_|_ |
| _|_|_|_ |
| _|_|_|_|_ |
| ________D____|_|_|_|_|_|_____ |
| _ |
| _|_|_ |
| _|_|_|_ _ _ |
| _|_|_|_|_ _|_|_|_ |||| |
| |_|_|_|_|_|_________|_|_|_|_ ________C|||||_____ |
| _ |
| _|_|_ |
| _|_|_|_ |
| _|_|_|_|_ |
| |_|_|_|_|_|_________________________A___ |
| _ _ |
| _|_|_ _|_|_ |
| _|_|_|_ _ _ _|_|_|_ |
| _|_|_|_|_ _|_|_|_ _|_|_|_|_ |
| ______C_|_|_|_|_|___||_ _|_|_|_|_ _____________D__|_|_|_|_|_| |
| _ |
| _|_|_ |
| _|_|_|_ |
| _|_|_|_|_ |||| |
| |_|_|_|_|_|_________________D_____||||||____ |
| _ |
| _|_|_ |
| _|_|_|_ |
| _|_|_|_|_ |
| _______D__|_|_|_|_|_| |
| _ |
| _|_|_ |
| _|_|_|_ |
| _|_|_|_|_ |
| |_|_|_|_|_|____ |
| _ S S S S |
| _|_|_ |
| _|_|_|_ ___ ___ ___ ___ |
| _|_|_|_|_ _ |
| ___|_|_|_|_|_|_ _|_|_ |
| _|_|_|_ |
| |||| _|_|_|_|_ |
| ____||||||__|_|_|_|_|_| |
| _ |
| _|_|_ |
| _ _ _ _ _|_|_|_ |
| _|_|_| _|_|_|_ _|_|_|_|_ |||| |
| ___C_|_|_|_ _|_|_|_|_ _|_|_|_|_|_|____||||||___D_________A____ |
| _ |
| _|_|_ |
| _ _ _ ^ ^ ^ _|_|_|_ |
| _|_|_|_|_ | ||||| | | _|_|_|_|_ |
| __B______|_|_|_|_|_|____|| J _|||||||_ J _____||_ J ___C_|_|_|_|_|_| |
| _ |
| _|_|_ |
| _|_|_|_ |
| _|_|_|_|_ |
| |_|_|_|_|_C__________ |
| _ _ |
| _|_|_ _|_|_ |
| _|_|_|_ _|_|_|_ |
| _|_|_|_|_ _|_|_|_|_ |
|______________|_|_|_|_|_|_______________T_____________D___|_|_|_|_|_|_____|
i) use your Items as soon as you get them (meaning use them on the next
Loose Dog you happen upon), as you could end up losing a Chance as well
as the Item by trying to save it for a future problem.
ii) Caged Dogs should just be out waited, as they can only leap a short
distance before disappearing for good.
iii) Jump across gaps that Jumping Dogs patrol just as the Jumping Dogs
start their downward momentum.
iv) Start your jump towards a Sausage Rope just as it begins to descend,
making it more likely Bart will be able to grab it. Let go at the
highest point while holding LEFT to fall to the next platform.
v) Perhaps the most important advice I can offer for this game is to take
your time while moving through it. No time limit exists, it is really
long, and rushing will lead Bart into the teeth of all the Dogs before
you know what hit him. If you fall down through a hole as you get
higher up, don't worry about it as you can re-climb without worry of
the Dogs, as they will be gone from the previous trip through these
areas.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ High Scoring Strategy ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Simply put, you must do this all on your first chance while using all the
Items that you find. This is how to score the highest possible score.
o---------o
| Scoring |
o---------o
Event Bonus.: Use of Items to rid yourself of Dogs.
Chance Bonus: # remaining X $1000
Win Bonus...: $6000
----------------------------------------------------------------------------
---------------------------------Game Ending--------------------------------
----------------------------------------------------------------------------
11)This section will give the answer to what comes at the end of the game,
as many wonder it is due to the incredible difficulty preventing them
from finding out on their own!
Yes! Now you and your family will travel in style in your very own
Truck-O-Saurus! Step over annoying traffic jams and ignore crowded
parking lots! Driving was never this much fun!
You do indeed win the car crushing and flame spewing Truck-O-Saurus that
appeared early on in the series as your ultimate prize (as well as the
$100000+ that you garnered on the show)! This is a real tip of the hat
to long time fans of the show, so do not be shocked if you are younger
and have no clue what the object actually is.
----------------------------------------------------------------------------
---------------------------------Final Word---------------------------------
----------------------------------------------------------------------------
12)As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2004. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, and www.honestgamers.com. You
must ask for permission before posting this, as doing so without consent
is a violation of international copyright law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
A pleasantly surprising game, especially considering that it is a
Simpsons licensed game (if you have played the majority of Simpson's
video games, you completely understand and agree with this statement).
It is really tough at first, but after a few go arounds at it, you will
begin to understand the games, allowing you to dominate and even win
insane amounts of money! I highly recommend this game, especially for
road trips, as it got me out west to British Columbia and back to
Ontario. In fact, this was the first time I ever managed to finish it,
and this is how I became such a fan of this great game (I believe it was
in Winnepeg that I first won, on a rainy day, hiding out under the van
while plugged into an extension cord with my old bulky Gameboy
recharger)!