Subject: PSX King of the Fighters '95 FAQ ver. 1.6
From: Tony Chin <[email protected]>
Date: Mon, 16 Sep 1996 15:01:30 -0400
Message-ID: <[email protected]>



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                       The King of The Fighters '95

                      Sony Playstation FAQ ver. 1.6

                                   by

                      Tony Chin ([email protected])


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Table of Contents

1. Introduction of what this is FAQ about
   1.1 Updates in FAQ
2. Codes
   2.1  Boss Code
   2.2  Won Demo Code
   2.3  Clone Code
   2.4  Escape Code
   2.5  Extra Code?????
3. What Simple setting does
4. What Special setting does for each team
   4.1  Hero Team (Team Japan)
   4.2  Kyokugenryu Team (Team Mexico/Team Art of Fighting)
   4.3  Garou Team (Team Italy/Team Fatal Fury)
   4.4  Ikari Team (Team Brazil)
   4.5  Psycho Soldier Team (Team China)
   4.6  Kim's Team (Team Korea)
   4.7  Ladies Team (Team England)
   4.8  Rival Team (Team USA)
   4.9  Bosses
          4.9.1  Saisyu Kusanagi
          4.9.2  Omega Rugal
5. Special Endings
   5.1  No Continues On Level 8 Ending
   5.2  The Psycho Soldier Team Ending
6. Load Times and Glitches
   6.1 My timed Load times
       6.1.1  Intial Battle Load Time
       6.1.2  Changing Character Load Time (Not the same character)
       6.1.3  Changing Character Load Time when same character
   6.2 My Encountered Glitches
   6.3 My Encountered Missing Frames of Animation from Arcade
7. Picture Quality
8. Acknowledgements


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1. Introduction

What this FAQ is about are the options that are in the King of the
Fighters '95 for the Sony Playstation [The Japanese Version (version 2.0
will be the US version when the game is released)]. If you want a moves and
story FAQ, I suggest getting Joseph Palanca's ([email protected])
arcade FAQ. His FAQ has all the stories, qoutes, moves, and endings taken
from the english arcade version. You can get his FAQ from him through
e-mail or from the following FTP sites:
  sanar.kaiwan.com /users/dvillva
  ftp.netcom.com /pub/vi/vidgames/faqs
I highly recommend getting it, especially if you want to know what's
going on the Japanese version and you can't read Japanese. Also, please
excuse the errors that may be in this FAQ because its my 1st FAQ!!

1.1 Updates to FAQ
    1. 8/19/96  Ver. 1.0 The First Version!!
       8/21/96  Ver. 1.2 Corrected Win Demo to Won Demo. Added another
                         Missing Frames of Animation to list.
                         Some Spelling corrections.
       8/23/96  Ver. 1.4 Added Cool New Code!! Clone Code which allows for
                         more of the same character on same team. Times for
                         this new code also. Added another comparison of
                         Animations.
       9/10/96  Ver. 1.6 Nothing really new. I added more missing frames
                         I forgot to put in the last time. U.S. version
                         is around the corner.


2. Codes

2.1  The Boss Code
  This code happens to be the same one from the arcade. The button
configuration is the same, no matter what configuration you change it to.
The Boss code goes as follows:
  1. Choose Team Edit "Yes"
  2. Hold Start while doing the moves listed in 3
  3. Up + Circle, Right + Square, Left + X, and Down + Triangle
  4. If it doesn't work, try again

2.2  The Won Demo Code
  This code allows you to shut off the Victory Picture, where the score
is counted up and shows your team (or person) or shows the Team (or person)
that beat you. The code really doesn't save that much by eliminating the
Victory Picture. The Code is as follows:
  1. Go to Options
  2. Go to Configuration
  3. Press L1+L2+R1+R2 simultaneously
  4. You should hear a beep (sounds like entering the options) and the Won
     Demo Menu will pop up
  5. You can toggle On or Off

2.3 The Clone Code
  This code allows you have to more of your favorite character on the same
team. Imagine going up against 3 Omegal Rugals!! Talk about cheese time.
The only fall back to this code is you have to enter it again, if you're
going against a friend (i.e. Vs. mode).
  1. Choose Team Edit "Yes"
  2. Hold Start while doing steps 3, 4, 5
  3. Up + Circle, Right + Square, Left + X, and Down + Triangle
  4. Repeat (step 3) 2 more times (for a total of 3 times)
  5. Up + Circle (Just like you're doing step 3 again, but w/o the rest)
  6. You should hear a beep. If you didn't, keep trying!!

2.4  The Escape Code
  This code allow you to exit the game at anytime (except during
loading) to the Main Menu. The code is the following:
  1. Hold Circle, Square, X, and Triangle down
  2. While hold those 4 buttons down, hit select
  3. The Main Menu will appear

2.5  The Extra Code????
  There seems to be a slot for something else on the Extra Menu. Perhaps
there is a code to save the bosses. Then again, maybe not. I tried the
Won Demo code on this menu and heard the beep, only to realize that you can
active Won Demo anywhere in the options.


3. What the Simple Setting does in the LR controls menu

     L1: Charge Desperation Move
     L2: Taunt
     R1: Dodge
     R2: Knockdown Attack


4. What the Special Setting does in the LR controls menu for each team

4.1  The Hero Team (Team Japan)
      Kyo Kusanagi
        L1: Slow Fireball
        L2: Spinning Kick (The Single Kick Version, not Triple)
        R1: Small Dark Thrust (Flaming Uppercut)
        R2: New Wave Smash (Requires another kick button to finish)
      Benimaru Nikaido
        L1: Lighting Fist
        L2: Short Shinku Katategoma
        R1: Small Lighting Kick (Flash Kick-like)
        R2: Iaido Kick
        R2, then R1: Hando Sangari (Triple Kick)
      Goro Daimon
        L1: Mine Layer
        L2: Slam and Throw (Close)
        R1: Super Ukemi (Invulnerable Roll)
        R2: Trip Slam (Close)

4.2  The Kyokugenryu Karate Team (Team Mexico/Team Art of Fighting)
      Ryo Sakazaki
        L1: Fast Tiger Flame/ Flying Tiger Flame (must jump first)
        L2: Kyokugenryu Dance (Close)
        R1: Big Koho (Uppercut)
        R2: Gale Kick (2-hit version)
      Robert Garcia
        L1: Fast Dragon Blast
        L2: Kyokugenryu Dance (Close)
        R1: Big Ryuga (Uppercut)
        R2: Flying Dragon Blast Kick (must jump first)
      Takuma Sakazaki
        L1: Fast Tiger Flame
        L2: Shoran Kick (Close)
        R1: Fast Haoh Shi Hoh Ken (The big fireball)
        R2: Gale Kick (2-hit version)

4.3  The Garou Team (Team Italy/Team Fatal Fury)
      Terry Bogard
        L1: Fast Power Wave
        L2: Long Burn Knuckle
        R1: Big Power Dunk
        R2: Long Crack Shoot
      Andy Bogard
        L1: Fast Hisho Ken (Fireball)
        L2: Long Dam Breaker (4-hit combo, must press button constantly)
        R1: Fast Sho Ryu Dan (Uppercut)
        R2: Long Zan Ei Ken (Sliding Elbow)
      Joe Higashi
        L1: Fast Hurricane Upper
        L2: Long Golden Heel Kick
        R1: Big Tiger Knee
        R2: Long Slash Kick

4.4  The Ikari Team (Team Brazil)
      Heidern
        L1: Slow Cross Cutter
        L2: Storm Bringer (Close)
        R1: Moon Slasher ("Kill")
        R2: Neck Roller
      Ralf
        L1: Vulcan Punch
        L2: Super Argentine Back Breaker (Close)
        R1: Gatling Attack
        R2: Small Blitzkrieg Punch
      Clark
        L1: Vulcan Punch
        L2: Super Argentine Back Breaker (Close)
        R1: Gatling Attack
        R2: Super Arabian Burglary Back Breaker

4.5  The Psycho Soldier Team (Team China)
      Chin Genzai
        L1: Long Gourd Attack
        L2: Long Rolling Punch
        R1: Short Burning Sake Punch (The combo spin)
        R2: Long Burning sake Punch
      Sie Kensou
        L1: Fast Super Bullet Attack [Note: Fast is twice is not a mistake]
        L2: Fast Super Bullet Attack/Dragon Talon Tear (must jump first)
        R1: Big Dragon Uppercut
        R2: Long Dragon's Fang
      Athena Asamiya
        L1: Fast Psycho Ball Attack  [Note:Same as Kensou]
        L2: Fast Psycho Ball Attack/Phoenix Arrow (must jump first)
        R1: Big Psycho Sword
        R2: Psycho Reflect

4.6  The Kim Kaphwan Team (Team Korea)
      Kim Kaphwan
        L1: Short Crescent Moon Slash
        L2: Short Comet Cruncher
        R1: Small Flying Slice
        R2: Small Angle Flying Stomp (must jump first)
      Chang Koehan
        L1: Faster Breaking Iron Ball
        L2: Nothing
        R1: Small Flying Ball Breaker (Backflop)
        R2: Spinning Iron Ball
      Choi Bounge
        L1: Short Kaiten Hienzan (Roll)
        L2: Short Flying Monkey Slice (Spinning Drill)
        R1: Small Hurricane Cutter
        R2: Small Angle Soaring Kick (Stomp)

4.7  The Ladies Team (Team England)
      King
        L1: Fast Venom Strike
        L2: Fast Double Strike
        R1: Trap Shot
        R2: Long Tornado Kick
      Mai Shiranui
        L1: Slow Kacho Sen
        L2: Ryu En Bu (1-hit)/Flying Squirrel Dance (must jump first)
        R1: Ryu En Bu (1-hit flame spin) [note: Same as Kensou]
        R2: Small Flying Dragon Blast
      Yuri Sakazaki
        L1: Slow Tiger Flame
        L2: Hundred Slaps (Close)
        R1: Small Yuri Super Upper (1-hit)
        R2: Small Angle Rai Koh Ken (Air fireball)

4.8  The Rival Team
      Iori Yagami
        L1: Fast Fireball
        L2: Long Deadly Flower (3-hit combo, must hit button constantly)
        R1: Big Dark Thrust (uppercut)
        R2: Long Dark Cresent Slice (Run 'n Grab)
      Eiji Kisara
        L1: Long Mist Slash
        L2: Fast Bone Cutter (Run 'n Slash)
        R1: Fast Steel Wave Slasher
        R2: Long Reflect
      Billy Kane
        L1: Club Blow
        L2: Club Twist
        R1: Sparrow Drop
        R2: Super Power Club (Pole Vault)

4.9 The Bosses
    4.9.1  Saisyu Kusanagi
              L1: Fast Fireball
              L2: Nothing
              R1: Big Dark Thrust
              R2: Wave Smash
    4.9.2  Omega Rugal
              L1: Fast Reppuken
              L2: Genocide Cutter
              R1: Fast Kaiser Wave
              R2: Long Dark Crystal Reflector


5. Special Endings

5.1 The No Continues on Level 8 Ending
     After you beat the game and the credits go by, the game shows a
table with Black and White Sketches of all the teams. Then the screen
fades to show Kyo with his back turned. Japanese words are scrolling on
the bottom (I can't read Japanese, but the words King of the Fighters
comes up). Then Kyo turns from color to B/W and he turns his shoulder to
face the screen. Fade out and words "See you next King of the Fighters"
appears.

5.2 The Psycho Soldier Ending
     Just like the Neo Geo CD versions of KOF'94 and KOF'95, Team China
does a little concert during the credits. Chin is on Drums (sneaking a
drink every once in a while), Kensou is on the Electric Guitar, and
Athena is Singing (she is dressed in her school-girl outfit). The song is
in Japanese.


6. My Timed Load Times and Encountered Glitches
6.1 The Load Times
   The numbers varied alot when taking down the many numbers. I noticed
that character native to the stages loaded faster. So a good tip would be
when playing 2-player game, start with the character the stage belongs to
(The first person the 2nd player picks will be the stage).
   6.1.1  Initial Battle Load Time: 18.60 seconds averaged
            Initial with native Characters: 14.80 Seconds averaged
            Initial against 6 same characters: 10.46 Seconds Averaged
   6.1.2  Changing Character Load Time: 8.67 Seconds averaged
            Changing with native Character: 5.55 Seconds averaged
   6.1.3  Changing Character when same a opponent Load Time: 3.45 sec avg
            Changing same opponent that's native: 2.80 seconds averaged
            Changing against all the same character: 0.71 Seconds avg
             (Fade to Black and Back, really too quick to time)

6.2  My Encountered Glitches
   1. Slow Down when 2 Long Desperation Moves are going. (e.g. Choi's
tornado and Joe's Screw Upper).
   2. Slow Down when a Desperation Move and charging up at same time.
   3. Ralf/Clark against Ralf/Clark Computer. I jump in the air towards
the computer at the same time the computer jumps towards me, then it
chops to the computer Vulcan Punching me.
   4. Computer can double pump an Uppercut. I had a computer Athena,
Andy and Rugal do this. It looks like they start to uppercut and then
start to uppercut again. This makes them almost invulnerable due to
fireball/uppercut trap; lucky the AI in the PSX version is stupid.
   5. Computer Andy has on numerous occassions done a double desperation
move on me before I hit the ground. Needless to say it kills me.
   6. I jumped in when Computer Yuri did her Air Fireball and did not
attack. She instantly appeared under me and walked under me.

6.3 My Encounter Missing Frames of Animation from the Arcade
   1. The teams in the background don't move constantly. They only move
when their teammate gets hit or make a hit.
   2. Characters only do their initial taunt for the first battle. For
example, Iori starts with his back turned and then faces his opponent. If
he comes in as the second fighter, he won't have his back turned, unlike
the arcade.
   3. Daimon's Mine Layer does not make the teams in the background
bounce up.
   4. Eiji's Desperation Move does not contain knife slashing.
   5. Character may move less fluidly than the arcade, but you get used
to it and it seem like the real thing.
   6. Less stage extras. Like minimal rocks falling on the Ikari Stage
or less rain on Kim's Stage.
   7. Kim's 2nd winning pose is gone. The one where he places his fist
beside his waist and his teeth shines. (Used Kim for hours, on may days,
I'm certain its not there).
   8. Terry Bogard's hat does float down when he loses. It just
disappears. Too bad, I liked 2 hats floating in the river in Italy when
its Terry versus Terry.
   9. Clouds don't move on Fatal Fury Stage (Italy). I guess this one was
obvious.

7. My Observations on Picture Quality
   1. One thing the PSX version has over the Neo Geo is clear
backgrounds. Neo Geo's Background tend to be "blocky" (e.g., the Ladies
Stage) while the PSX's backgrounds are more hi-res.
   2. PSX characters are a little blurred. What I mean is that they
don't look as defined as the Neo Geo.
   3. Overall, I think it PSX version is a good home translation. This
is coming from a guy, who literally spend over a hundred dollars in the
arcade.


8. Acknowledgements

Thanks to:
   Joseph Palanca ([email protected]) for his Arcade FAQ, which
       helped with the names of the moves,etc.

   Rex Racer ([email protected]) for the post to rec.games.video.sony that
       gave the code for the Win Demo.

   Chu Bend Son Bendson and Billy Chu (both at [email protected]) for the
       cool clone code!!

   And of course, those Brilliant People at SNK!!!!!!!!