+-------------------------------------------------------------------------+
| F I N A L F A N T A S Y L E G E N D |
| Munster/Inventory FAQ, v0.6 03/04/2003 |
| written by yuandy, email to
[email protected] |
+-------------------------------------------------------------------------+
Table of contents
0. Change history
1. Introduction
1.1. Copyright
1.2. What's a Munster?
2. Notes and explanations
3. Munsters
3.1. Munster summary, alphabetical order
4. Inventory
4.1. Notes.
4.2. Key.
4.3. Inventory listing, alphabetical order
Appendices
A. Character bytes
B. Inventory listing, file order
C. Full munster listing, file order
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Change history
---------------------------------------------------------------------------
v0.2, 02/27/2003. All right, here's my first version only the munster
listings.
v0.6, 03/2003. Yay, time to roll out a second version.
- Added the weapon listings.
- Changed the munster alphabetical listing into a summary table instead
of a full listing.
- Moved the munster file-order listing into an appendix.
- Changed the copyright to allow GameFAQs constributors to reuse this
content without permission.
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Section 1 - Introduction
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Final Fantasy Legend came out when I was in the 5th grade and I
remember another kid and I got really into it. Every 5-10 years after
that, I've come back to the game and played it and kicked some munster
butt. It's a great game.
This past time, after seeing the Meat Transformations FAQ, I had the
bright idea of hacking/disassembling the ROM bytes and figuring out
the math behind the game. After a weekend of work, I managed to decode
most of the basic information for the munsters and a lot of the basic
information for the weapons. I hope some of this information is
interesting and helpful. It's been a neat process for me as I've learned
more about the GameBoy internals and this game's internals.
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Section 1.1 - Copyright
---------------------------------------------------------------------------
The information and formatting contained within this guide may be
reproduced without permission on guides posted on and ONLY on
GameFAQs, so long as this guide is cited as the source. For ALL other
reproductions and uses, the standard boilerplate applies:
[Begin boilerplate]
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use
of this guide on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright.
Final Fantasy Legend(tm) is a registered trademark of Square, co. Ltd.
Gameboy (tm) is a registered trademark of Nintendo. All trademarks and
copyrights contained in this document are owned by their respective
trademark and copyright holders.
[End boilerplate]
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Section 1.2 - What's a "Munster"?
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This game came out while I was in 5th grade and I used to play this
game alongside another kid who referred to creature characters as
"munsters". Since then, I've always called the creatures in Final
Fantasy Legend "munsters".
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Section 2 - Notes and explanations
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There are eight elemental types: Fire, Ice, Elem, Poison, Stone, Para,
Weapon, and Quake. Death and Blind, if I remember right, are Para
elemental. If a creature has Para resistance, it means that it has
resistance to both Death and Blind. The eight characters I'm using to
represent resistances are: FIEPSPWQ.
The Weapon resistance doesn't work quite the same as the other
resistances. It appears to be that all physical attacks to do half
damage to a munster (or you) with Weapon resistance.
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Section 3 - Munster listings
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Here is a munster summary table, listed in alphabetical order. The
hexadecimal number in brackets alongside the munster's name is the
index the munster is found at in the 200-element munster array. Use
that number to index into the full munster listing provided in
Appendix C.
The abbreviation "au" stands for gold. There are four munster types
that are affected by critical-hit weapons: Water (/CORAL), Humanoid
(/OGRE), Lizard (/DRAGON), and Undead (/SUN). If a munster type is
applicable to a particular munster, you'll find that noted at the far
right. (Has anyone ever gotten a non-SAW critical hit on the Undead
bosses such as Gen-Bu2?)
Based on the inventory, I've calculated the resistances and weaknesses
of each creature, which you'll find on the last line of each listing.
The 'r' lists the eight resistances and the 'w' lists the eight
weaknesses. If a creature doesn't have the specified resistance, the
elemental is left blank, i.e. listed as '-'.
If you're wondering why HUMANs and MUTANTs appear in the munster
listing, it's because the ROM data for the guilds index into this
munster array.
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Section 3.1 - Munster summary, alphabetical order
---------------------------------------------------------------------------
ALBATROS [8a] hp 20. 6/ 3/ 9/ 4. au 40. r-------Q w--------
AMMONITE [39] hp 409. 51/ 49/ 50/ 35. au 1600. rF------- w--E----- Water
AMOEBA [38] hp 295. 34/ 32/ 33/ 22. au 900. rF------- w--E----- Water
ANACONDA [32] hp 231. 30/ 39/ 28/ 19. au 600. r-------- w-I------ Lizard
ANT LION [14] hp 231. 22/ 45/ 43/ 33. au 900. r-------- w-I------
ANUBIS [4d] hp 729. 99/ 62/ 80/ 82. au 2000. r-------- w--------
ARMOR [ab] hp 729. 95/ 94/ 56/ 55. au 2400. r-----P-- w--------
ASHURA [c6] hp 2000. 90/ 90/ 90/ 90. au 9999. rFIEPSPW- w-------- Undead
ASIGARU [9b] hp 20. 5/ 6/ 8/ 3. au 40. r-------- w-------- Humanoid
ATHTALOT [71] hp 729. 82/ 79/ 80/ 83. au 2400. rFIEP---Q w-------- Undead
ATOM ANT [15] hp 295. 28/ 55/ 53/ 41. au 1200. rF------- w-I------
ATOMCRAB [19] hp 150. 18/ 32/ 12/ 10. au 400. rF------- w--E----- Water
BAKU [28] hp 666. 88/ 71/ 69/ 52. au 2000. r-------- w-I------
BARRACUD [ 6] hp 60. 9/ 6/ 11/ 5. au 120. rF------- w--E----- Water
BASILISK [47] hp 795. 81/ 99/ 63/ 61. au 2000. r----SPW- w-------- Lizard
BEETLE [13] hp 202. 19/ 40/ 38/ 29. au 600. r-------Q w-I------
BEHEMOTH [27] hp 409. 60/ 47/ 45/ 32. au 1200. r-------- w-I------
BEHOLDER [5f] hp 666. 63/ 81/ 61/ 99. au 2400. r-------Q w--------
BIG EYE [5a] hp 82. 8/ 12/ 6/ 22. au 240. r-------Q w--------
BLACKCAT [22] hp 606. 89/ 70/ 87/ 52. au 2000. r-------- w--------
BONEKING [64] hp 666. 75/ 55/ 57/ 94. au 2400. r----SPW- wF------- Undead
BURUBURU [80] hp 295. 28/ 27/ 54/ 55. au 1200. r-I--SPWQ wF------- Undead
BYAK-KO [bf] hp 1000. 50/ 45/ 50/ 50. au 5500. r-I---P-- w--------
BYAK-KO2 [c3] hp 2000. 100/ 90/100/100. au 0. rFIEP-P-- w-------- Undead
CACTUS [ c] hp 150. 15/ 16/ 8/ 9. au 240. r-------- w--------
CATWOMAN [4a] hp 175. 30/ 14/ 21/ 23. au 400. r------W- w--------
CHIMERA [56] hp 262. 37/ 36/ 49/ 50. au 900. r-------Q w-------- Lizard
CICADA [ 4] hp 551. 70/ 88/ 89/ 69. au 2000. r-------Q w-I------
CLAM [37] hp 231. 26/ 24/ 25/ 16. au 600. r-------- w--E----- Water
CLAYMAN [85] hp 295. 50/ 37/ 25/ 48. au 900. r-----P-- w-I------
CLIPPER [12] hp 20. 4/ 9/ 7/ 6. au 40. r-------- w-I------
COCATRIS [8d] hp 501. 66/ 47/ 99/ 64. au 2000. r-------Q w--------
CONDOR [2a] hp 82. 11/ 6/ 14/ 9. au 120. r-------Q w--------
CONJURER [a2] hp 150. 15/ 13/ 30/ 38. au 400. r-------- w-------- Humanoid
CRAB [1a] hp 295. 37/ 61/ 26/ 24. au 900. rF------- w--E----- Water
CRAWLER [3e] hp 330. 38/ 25/ 24/ 37. au 900. r-------- w-I------
CREATOR [c7] hp 5000. 99/200/ 99/ 90. au 0. rFIEPSPWQ w--------
DAGON [1d] hp 729. 81/ 99/ 63/ 61. au 2000. rF--PS--- w-------- Water
DARKROSE [11] hp 795. 81/ 82/ 61/ 62. au 2000. r-I-P-P-- w--------
DEMOKING [70] hp 666. 76/ 73/ 74/ 77. au 2400. rF------Q w-------- Undead
DEMOLORD [6f] hp 501. 61/ 58/ 59/ 62. au 2000. rF------Q w-------- Undead
DEMON [6e] hp 454. 56/ 53/ 54/ 57. au 1600. rF------Q w-------- Undead
DINOSAUR [45] hp 501. 55/ 71/ 40/ 38. au 1600. r------W- w-I------ Lizard
DOKURO [62] hp 368. 46/ 31/ 33/ 60. au 1200. r-----PW- wF------- Undead
DRAGON 1 [90] hp 202. 30/ 28/ 19/ 39. au 600. r-------Q w-------- Lizard
DRAGON 2 [91] hp 262. 38/ 36/ 25/ 49. au 900. r-------Q w-------- Lizard
DRAGON 3 [92] hp 368. 51/ 49/ 35/ 65. au 1600. r-------Q w-------- Lizard
DRAGON 4 [93] hp 501. 66/ 64/ 47/ 83. au 2000. rF------Q w-------- Lizard
DRAGON 5 [94] hp 606. 76/ 74/ 56/ 94. au 2400. rF------Q w-------- Lizard
DRGONFLY [ 1] hp 82. 12/ 17/ 18/ 11. au 240. r-------Q w-I------
EAGLE [8b] hp 150. 23/ 14/ 38/ 21. au 400. r-------Q w--------
ELEC EEL [ a] hp 606. 71/ 69/ 88/ 52. au 2000. rF-E----- w-------- Water
EVIL EYE [5e] hp 606. 57/ 75/ 55/ 99. au 2400. r-------Q w--------
F-FLOWER [10] hp 666. 70/ 71/ 51/ 52. au 2000. rF------- w-I------
FENSWOLF [23] hp 729. 99/ 81/ 99/ 62. au 2000. rF--P---- w--------
FIREMAN [88] hp 666. 95/ 75/ 56/ 93. au 2400. rFIEPSPW- w--------
FLY [ 0] hp 20. 6/ 8/ 9/ 5. au 40. r-------Q w-I------
GANESHA [29] hp 795. 99/ 82/ 80/ 62. au 2000. r-----PW- w--------
GANG [9a] hp 729. 88/ 53/ 70/ 51. au 2400. r-------- w-------- Humanoid
GARGOYLE [6c] hp 82. 11/ 8/ 9/ 12. au 120. r-------- w-------- Undead
GARLIC [ e] hp 231. 25/ 26/ 15/ 16. au 600. r-------- w--------
GARUDA [2e] hp 606. 71/ 52/ 88/ 69. au 2000. r-------Q w--------
GAZER [5b] hp 202. 20/ 29/ 18/ 49. au 600. r-------Q w--------
GECKO [44] hp 103. 12/ 14/ 7/ 5. au 120. r-------- w-I------ Lizard
GEN-BU [bd] hp 250. 12/ 11/ 12/ 12. au 900. r---P-P-- w--------
GEN-BU2 [c1] hp 1500. 90/100/ 90/ 90. au 0. r----SPW- w-------- Undead
GHAST [7c] hp 729. 95/ 56/ 55/ 75. au 2400. r-I---P-- wF------- Undead
GHOST [83] hp 666. 63/ 61/ 99/ 99. au 2400. r----SPWQ w-------- Undead
GHOUL [79] hp 103. 15/ 6/ 5/ 10. au 120. r-----P-- wF------- Undead
GIANT [51] hp 454. 87/ 56/ 54/ 39. au 1600. r-------- w-------- Humanoid
GIGAWORM [41] hp 795. 82/ 62/ 61/ 81. au 2000. rF------Q w--------
GOBLIN [4e] hp 20. 9/ 6/ 4/ 3. au 40. r-------- w-------- Humanoid
GRIFFIN [54] hp 103. 15/ 14/ 21/ 22. au 240. r-------Q w-------- Lizard
GUARD [a7] hp 150. 22/ 21/ 9/ 8. au 240. r-------- w--------
GUMMY [69] hp 551. 44/ 43/ 42/ 77. au 2000. r-----PWQ wF-------
GUNFISH [ 9] hp 330. 42/ 40/ 54/ 28. au 1200. rF------- w--E----- Water
HARPY [2c] hp 231. 30/ 19/ 39/ 28. au 600. r-------Q w--------
HI-SLIME [6b] hp 795. 63/ 62/ 61/ 99. au 2400. r-----PWQ w--------
HORNET [ 2] hp 126. 18/ 25/ 26/ 17. au 400. r-------Q w-I------
HUMAN F [ae] hp 40. 3/ 0/ 7/ 0. au 0. r-------- w--------
HUMAN F [b2] hp 60. 4/ 1/ 8/ 0. au 0. r-------- w--------
HUMAN F [b6] hp 262. 19/ 0/ 39/ 0. au 0. r-------- w--------
HUMAN F [ba] hp 368. 28/ 0/ 54/ 0. au 0. r-------- w--------
HUMAN M [ad] hp 40. 7/ 0/ 3/ 0. au 0. r-------- w--------
HUMAN M [b1] hp 60. 8/ 1/ 4/ 0. au 0. r-------- w--------
HUMAN M [b5] hp 262. 39/ 0/ 19/ 0. au 0. r-------- w--------
HUMAN M [b9] hp 368. 54/ 0/ 28/ 0. au 0. r-------- w--------
HUNTER [a8] hp 295. 45/ 44/ 22/ 21. au 900. r-----P-- w--------
HYDRA [33] hp 409. 51/ 65/ 49/ 35. au 1600. r------W- wF------- Lizard
ICE CRAB [1b] hp 330. 41/ 67/ 29/ 27. au 1200. r-I------ w--E----- Water
IMP [6d] hp 202. 26/ 23/ 24/ 27. au 600. r-------Q w-------- Undead
IRONMAN [87] hp 551. 84/ 65/ 47/ 82. au 2000. rFIEPSPW- w--------
JAGUAR [1f] hp 103. 18/ 12/ 16/ 7. au 240. r-------- w--------
JELLY [67] hp 295. 23/ 22/ 21/ 44. au 40. r-----PWQ wF-------
JORGANDR [35] hp 729. 82/ 99/ 80/ 62. au 2000. r----SPWQ w-------- Lizard
KARATEKA [96] hp 60. 7/ 4/ 5/ 2. au 40. r-------- w-------- Humanoid
KELLER [99] hp 501. 65/ 36/ 50/ 34. au 1600. r-------- w-------- Humanoid
KI-RIN [59] hp 666. 82/ 80/ 99/ 99. au 2400. rFIEP---- w-------- Lizard
KINGCRAB [1c] hp 606. 70/ 99/ 53/ 51. au 2000. rF---S--- w--E----- Water
KINGSWRD [a0] hp 103. 12/ 12/ 12/ 12. au 240. r-------- w-------- Humanoid
KO-RUN [34] hp 606. 71/ 88/ 69/ 52. au 2000. r---P--W- w-------- Lizard
KRAKEN [3b] hp 729. 82/ 80/ 81/ 62. au 2000. rF------- w-------- Water
LAMIA [74] hp 409. 39/ 54/ 56/ 71. au 1600. r-------- w-------- Lizard
LAVAWORM [3f] hp 454. 51/ 35/ 34/ 50. au 1600. rF------- w-I------
LEVIATHN [ b] hp 729. 82/ 80/ 99/ 62. au 2000. rF------Q w-------- Water
LICH [65] hp 729. 81/ 61/ 63/ 99. au 2400. r-I--SPW- w-------- Undead
LILITH [77] hp 666. 62/ 80/ 82/ 99. au 2400. rFIEP---- w-------- Lizard
LIZARD [42] hp 40. 5/ 7/ 4/ 2. au 40. r-------- w-I------ Lizard
MACHINE [ac] hp 1000. 70/ 70/ 70/ 0. au 0. r----SPW- w--------
MAGICIAN [a1] hp 103. 10/ 8/ 21/ 27. au 240. r-------- w-------- Humanoid
MANTCORE [55] hp 150. 22/ 21/ 30/ 31. au 400. r-------Q w-------- Lizard
MANTIS [ 5] hp 666. 82/ 99/ 99/ 80. au 2000. r---P---Q w--------
MAZIN [89] hp 729. 99/ 81/ 62/ 99. au 2400. rFIEPSPW- w--------
MEDUSA [72] hp 126. 11/ 17/ 19/ 25. au 400. r-------- w-------- Lizard
MINOTAUR [4b] hp 454. 71/ 39/ 54/ 56. au 1600. r------W- w--------
MOSQUITO [ 3] hp 150. 22/ 30/ 31/ 21. au 400. r-------Q w-I------
MOU-JYA [7a] hp 330. 50/ 25/ 24/ 37. au 900. r-----P-- wF------- Undead
MUSASI [9f] hp 666. 75/ 93/ 95/ 56. au 2400. r-------- w-------- Humanoid
MUTANT F [b0] hp 20. 3/ 0/ 7/ 5. au 0. r-------- w--------
MUTANT F [b4] hp 40. 4/ 0/ 8/ 6. au 0. r-------- w--------
MUTANT F [b8] hp 231. 19/ 4/ 39/ 29. au 0. r-------- w--------
MUTANT F [bc] hp 330. 28/ 14/ 54/ 41. au 0. r-------- w--------
MUTANT M [af] hp 20. 7/ 0/ 3/ 5. au 0. r-------- w--------
MUTANT M [b3] hp 40. 8/ 0/ 4/ 6. au 0. r-------- w--------
MUTANT M [b7] hp 231. 39/ 4/ 19/ 29. au 0. r-------- w--------
MUTANT M [bb] hp 330. 54/ 16/ 28/ 41. au 0. r-------- w--------
NAGA [75] hp 454. 43/ 59/ 61/ 77. au 2000. r-------- w-------- Lizard
NIKE [2f] hp 729. 82/ 62/ 99/ 80. au 2000. r-------Q w--------
NINJA [9d] hp 262. 33/ 43/ 45/ 22. au 900. r-------- w-------- Humanoid
NUE [57] hp 409. 55/ 54/ 71/ 72. au 1600. r-------Q w-------- Lizard
O-BAKE [7e] hp 20. 4/ 3/ 8/ 9. au 40. r-----P-- wF------- Undead
OCTOPUS [36] hp 126. 13/ 11/ 12/ 7. au 240. r-------- w--E----- Water
OGRE [50] hp 262. 55/ 34/ 32/ 22. au 900. r-------- w-------- Humanoid
ONI [4f] hp 60. 14/ 9/ 7/ 5. au 120. r-------- w-------- Humanoid
P-FLOWER [ d] hp 175. 18/ 19/ 10/ 11. au 400. r-------- w--------
P-FROG [43] hp 82. 8/ 11/ 6/ 4. au 120. r-------- w-I------ Lizard
P-WORM [3d] hp 231. 26/ 16/ 15/ 25. au 600. r-------- w-I------
PHANTOM [7f] hp 82. 6/ 5/ 14/ 15. au 120. r----SPWQ wF------- Undead
PHOENIX [8f] hp 666. 82/ 62/ 99/ 80. au 2400. rF------Q w--------
PIRANHA [ 7] hp 82. 11/ 9/ 14/ 6. au 120. rF------- w--E----- Water
PIRATE [97] hp 126. 14/ 7/ 10/ 5. au 40. r-------- w-------- Humanoid
PUDDING [6a] hp 729. 57/ 56/ 55/ 94. au 2400. r-----PWQ w--------
RAKSHASA [4c] hp 606. 88/ 52/ 69/ 71. au 2000. r------W- w--------
RAVEN [2b] hp 150. 19/ 11/ 25/ 17. au 400. r-------Q w--------
RED BONE [61] hp 103. 12/ 6/ 8/ 17. au 240. r-----PW- wF------- Undead
REDBULL [24] hp 60. 8/ 7/ 5/ 4. au 40. r-------- w-I------
REVNANT [7d] hp 795. 99/ 62/ 61/ 82. au 2400. r-I---P-- w-------- Undead
RHINO [25] hp 150. 21/ 16/ 14/ 9. au 240. r-------- w-I------
ROBOT [a9] hp 454. 66/ 65/ 35/ 34. au 1600. r-----PW- w--------
ROCK [8e] hp 606. 76/ 56/ 99/ 74. au 2400. r-------Q w--------
SABERCAT [20] hp 202. 35/ 25/ 33/ 16. au 600. r-------- w--------
SALAMAND [46] hp 666. 70/ 88/ 53/ 51. au 2000. rF------- w-I------ Lizard
SAMURAI [9c] hp 202. 25/ 33/ 35/ 16. au 600. r-------- w-------- Humanoid
SANDWORM [40] hp 666. 71/ 52/ 51/ 70. au 2000. r-------Q w-I------
SCARAB [17] hp 666. 62/ 99/ 99/ 81. au 2000. r---P---Q w--------
SCORPION [16] hp 551. 52/ 89/ 87/ 70. au 2000. r-------- w-I------
SCYLLA [76] hp 606. 56/ 74/ 76/ 94. au 2400. r-------- w-------- Lizard
SEEKER [5c] hp 295. 29/ 41/ 27/ 67. au 1200. r-------Q w--------
SEI-RYU [be] hp 600. 27/ 25/ 27/ 27. au 4800. r--E--P-- w--------
SEI-RYU2 [c2] hp 1750. 100/ 90/ 90/100. au 0. rFIEP-P-- w-------- Undead
SERPENT [31] hp 126. 16/ 21/ 14/ 9. au 240. r-------- w-I------ Lizard
SHARK [ 8] hp 175. 23/ 21/ 30/ 14. au 400. rF------- w--E----- Water
SHRIMP [18] hp 103. 13/ 22/ 8/ 6. au 240. rF------- w--E----- Water
SIREN [73] hp 150. 14/ 21/ 23/ 30. au 400. r-------- w-------- Lizard
SKELETON [60] hp 20. 5/ 2/ 4/ 7. au 40. r-----PW- wF------- Undead
SLIME [66] hp 60. 5/ 4/ 3/ 8. au 40. r-----PW- wF-------
SNAKE [30] hp 60. 9/ 11/ 7/ 5. au 120. r-------- w-I------ Lizard
SNOWCAT [21] hp 368. 61/ 46/ 59/ 32. au 1200. r-I------ wF-------
SOLDIER [9e] hp 501. 60/ 76/ 78/ 43. au 2000. r-------- w-------- Humanoid
SORCERER [a3] hp 330. 33/ 31/ 60/ 74. au 1200. r-------- w-------- Humanoid
SPECTOR [82] hp 606. 56/ 55/ 94/ 95. au 2400. r----SPWQ w-------- Undead
SPHINX [58] hp 606. 75/ 74/ 94/ 95. au 2400. r-------Q w-------- Lizard
SQUID [3a] hp 606. 71/ 69/ 70/ 52. au 2000. rF------- w-------- Water
STEWARD [a6] hp 20. 1/ 1/ 1/ 1. au 400. r-------- w-------- Humanoid
STONEMAN [86] hp 330. 55/ 41/ 28/ 53. au 1200. r----SPW- w--------
SU-ZAKU [c0] hp 1500. 85/ 77/ 85/ 85. au 6500. rF----P-- w--------
SU-ZAKU [c5] hp 5000. 85/255/ 85/ 85. au 0. rFIEPSPWQ w--------
SU-ZAKU2 [c4] hp 2500. 100/100/100/100. au 0. rFIEP-P-- w-------- Undead
SUSANO-O [53] hp 729. 99/ 82/ 80/ 62. au 2400. rFIEP---- w-------- Humanoid
TEN-GU [2d] hp 368. 47/ 32/ 60/ 45. au 1200. r-------Q w--------
THORN [ f] hp 368. 41/ 42/ 27/ 28. au 1200. r---P---- w--------
THUNDER [8c] hp 330. 47/ 32/ 74/ 45. au 1200. r-------Q w--------
TIAMAT [95] hp 666. 99/ 80/ 62/ 99. au 2400. rFIEP---Q w-------- Lizard
TITAN [52] hp 666. 99/ 76/ 74/ 56. au 2400. r-------- w-------- Humanoid
TORORO [68] hp 454. 36/ 35/ 34/ 65. au 900. r-----PWQ wF-------
TRICERAS [26] hp 295. 49/ 38/ 36/ 25. au 900. r-------- w-I------
TROOPER [aa] hp 606. 84/ 83/ 47/ 46. au 2000. r------W- w--------
VAMPIRE [a5] hp 606. 57/ 55/ 94/ 99. au 2400. r-I----W- wF------- Undead
WARRIOR [63] hp 501. 60/ 42/ 44/ 77. au 2000. r-----PW- wF------- Undead
WATCHER [5d] hp 454. 44/ 60/ 42/ 94. au 2000. r-------Q w--------
WERERAT [48] hp 40. 8/ 4/ 5/ 7. au 40. r-------- w--------
WEREWOLF [49] hp 103. 17/ 7/ 11/ 13. au 240. r------W- w--------
WIGHT [7b] hp 606. 84/ 47/ 46/ 65. au 2000. r-I---P-- wF------- Undead
WIZARD [a4] hp 454. 44/ 42/ 77/ 94. au 2000. r-------- w-------- Humanoid
WOLF [1e] hp 60. 12/ 8/ 10/ 5. au 120. r-------- w--------
WOODMAN [84] hp 150. 26/ 18/ 11/ 24. au 400. r-------- wF-------
WORM [3c] hp 82. 9/ 5/ 4/ 8. au 120. r-------- w-I------
WRAITH [81] hp 501. 47/ 46/ 83/ 84. au 2000. r----SPWQ w-------- Undead
WRESTLER [98] hp 295. 39/ 20/ 29/ 18. au 600. r-------- w-------- Humanoid
ZOMBIE [78] hp 60. 9/ 4/ 3/ 6. au 40. r-----P-- wF------- Undead
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Section 4 - Inventory
---------------------------------------------------------------------------
You'll need to refer to Appendix A to explain the characters I've used
as substitutes for the special characters in order to preserve column
width.
---------------------------------------------------------------------------
Section 4.1 - Notes
---------------------------------------------------------------------------
Each inventory item is given 8 bytes of information in the ROM. For
those curious to know what I think those 8 bytes represent, they are:
Attributes (2 bytes), Command, Arcane, Attack, Support, Visual, Audio.
I have done no debugging to actually verify that the game actually
treats the weapons as I've listed them below. The inventory table is
based PURELY on a ton of educated guess-work based on my gameplay and
information from RPaulson's guide. Hence, there are a lot of holes in
the table.
I have a damage theory that I haven't gotten a chance to test yet. My
theory is that the damage done by a Str-Atk is roughly
Damage = (Atk * 10) + (My Str) - (Target Def) + (small random value)
You can easily adjust the same formula for Agi-Atk and Man-Atk weapons
as well as the Bow-Dam and Gun-Dam weapons. It's not clear to me how
Str and Agi affect Bow-Dam and Gun-Dam. I've always kept my Human's
Str and Agi at roughly the same levels and my male Mutant's Str and
Agi are always fairly close to one another. One of these days I'll
experiment around with that. I repeat, again, this is only a theory
and perhaps one of these weekends I'll actually be able to test it
out.
Here are the notable holes in the table.
/XCLBR, /GLASS, and MASMUNE each have a different command byte, which
is different from all the other command bytes (e.g. Str-Atk, Agi-Atk).
So, since these weapons are treated differently from the other
weapons, the only information I had to rely on were the attack byte
and the support byte. Unfortunately, these don't make much sense
either. /XCLBR has bytes 0xc8 and 0x64, /GLASS has bytes 0xff and
0xff, and MASMUNE has bytes 0x96 and 0x96. If they make any sense to
you, I would appreciate it if you would enlighten me.
Some weapons have a support byte I couldn't make much sense of either.
Take, for example, the guns. The COLT has attack 0x28 and support
0x23. The MUSKET has attack 0x82 and support 0x2e. It's clear that the
attack byte indicates base damage which means the COLT does 40 base
damage and the MUSKET does 130 base damage. I can't figure out what
the support byte is used for. Perhaps it defines a damage range? As a
result, I've been unable to factor in the support byte into the table
for a some of the entries in the table.
There are some weapons that I have never experienced in all my FFL
gameplaying. For example, believe it or not, I have actually never
used the N.BOMB. *dodges flung tomato*. And I have never had the
Creator use REVIVE on me. So, I was unable to form any educated
guesses as to those some of the entries in the table.
Some of the items (e.g. ELIXIR) have a completely blank entry. That's
because its command, attack, and support bytes are either blank or
uninformative. This is true for a lot of the World-only items. Though
we know that ELIXIR has a Friends range, I've decided to only put
information into the table if I can find bytes that reflect that
information.
---------------------------------------------------------------------------
Section 4.2 - Key
---------------------------------------------------------------------------
Here's how to read the table. The table has the following columns:
Name - Duh.
Count - Item uses. (Also arcane value in most cases)
File index - Index into the 256-element inventory array.
Footnote - Duh.
Combat attribute - May be used in combat.
World attribute - May be used on the world map.
Melee attribute - Triggers a counter.
Range - May be: Counter, Enemy, Group, All, Party, Self, Friend.
Attack attribute - See below.
Support attribute - See below.
Attack attributes:
Str-Atk - Strength-based attack power.
Agi-Atk - Agility-based attack power.
Man-Atk - Mana-based attack power.
Drain-Atk - Draining attack power.
Man-Pwr - Mana-based heal or attack power.
???-Atk - Attack power for a multiple-attack command.
Martial - Martial-arts-based attack power.
Defense - Defensive value.
Bow-Dam - Base damage, as calculated for bows.
Gun-Dam - Base damage, as calculated for guns.
Whp-Dam - Base damage, as calculated for whips.
Heal - Base heal value.
Reduce - Reduces Str or Agi, mana-based.
Prot - Temporary resistance provided by a shield.
Remove - Remove status ailment.
Status - Induce status ailment.
Support attributes:
Crit - (Str-Atk) May cause critical hit based on munster type.
Hurt - The munster type affected by this command. (BOOK/UNCURSE)
Elem - Attacks with elemental. If target has resistance to the listed
elemental, the attack is ignored. If no elemental is listed, it
means this attack is successful regardless of target's resistance
(e.g. FLARE).
Dont - (Drain-Atk) - The support byte lists this munster type. I assume this
means that you DON'T want to attack that munster type with this
weapon. :)
Prot - Shields have a protection rating, expressed in percentage.
#Atk - The number of attacks for a multiple attack command.
Resi - Adds elemental resistance.
Weak - Adds elemental weakness.
+Str - Increases strength.
+Agi - Increases agility.
+Man - Increases mana.
Multiply - Creates multiple images of the party member, making it harder
to hit the party member.
Mirror - May deflect magic when used, according to RPaulson's guide. (I've
personally never used either item before.)
---------------------------------------------------------------------------
Section 4.2 Inventory listing, alphabetical order
---------------------------------------------------------------------------
aARTHUR - [5d] Defense: 38 Resi: ----SP--
aBRONZE - [58] Defense: 4
aDRAGON - [5b] Defense: 19 Resi: FIEP----
aGOLD - [59] Defense: 8
aKING - [12] World Defense: 20 Resi: FIEPSPWQ
aPOWER - [66] *5 Defense: 70 +Str +Agi +Man
aSILVER - [5a] Defense: 13
aSUIT - [5c] Defense: 25 Resi: ------W-
bCURE 30 [ 2] Combat World Friend Man-Pwr: 4
bDEATH 20 [71] Combat Group Status: Dead Elem: -----P--
bELEC 20 [6c] Combat Group Man-Pwr: 6 Elem: --E-----
bFIRE 20 [6a] Combat Group Man-Pwr: 6 Elem: F-------
bFLARE 20 [6e] Combat All Man-Pwr: 10 Elem: --------
bFOG 20 [6d] Combat Group Man-Pwr: 6 Elem: ---P----
bICE 20 [6b] Combat Group Man-Pwr: 6 Elem: -I------
bSLEEP 20 [6f] Combat Group Status: Slep Elem: -----P--
bSTONE 20 [70] Combat Group Status: Ston Elem: ----S---
dAEZIS 50 [51] Combat Party Prot: ----SPWQ Prot: 100%
dBRONZE50 [4b] Combat Self Prot: 30%
dDRAGON50 [50] Combat Party Prot: FIEP---- Prot: 80%
dFLAME 50 [4e] Combat Party Prot: F------- Prot: 60%
dGOLD 50 [4c] Combat Self Prot: 40%
dICE 50 [4f] Combat Party Prot: -I------ Prot: 60%
dKING - [13] *1 Combat World Party Prot: -I--SP-- Prot: 255%
dSILVER50 [4d] Combat Self Prot: 50%
gBRONZE - [5e] Defense: 1
gGIANT - [61] Defense: 6 +Str
gGOLD - [5f] Defense: 3
gNINJA - [62] Defense: 15 +Agi
gSILVER - [60] Defense: 4
h 1 [ 9] World
hARMY - [55] Defense: 17
hBAND - [56] Defense: 25 Resi: FIEPSPWQ
hBRONZE - [52] Defense: 3
hDRAGON - [57] Defense: 22 Resi: ----SPWQ
hGOLD - [53] Defense: 5
hSILVER - [54] Defense: 8
oALL - [de] Resi: FIEPSPWQ
oCHANGE - [da] Resi: ----SPW-
oDAMAGE - [db] Resi: FIEP----
oELEC - [d3] Resi: --E-----
oFIRE - [d1] Resi: F-------
oICE - [d2] Resi: -I------
oICE/WP - [dd] Resi: -I----W-
oPAR/WP - [f8] Resi: -----PW-
oPARA - [d6] Resi: -----P--
oPOISON - [d4] Resi: ---P----
oQUAKE - [d8] Resi: -------Q
oSTONE - [d5] Resi: ----S---
oWEAPON - [d7] Resi: ------W-
s - [65] Defense: 10 +Man
sGETA - [64] Defense: 7 +Str
sHERMES - [63] Defense: 7 +Agi
xELEC - [e0] Weak: --E-----
xFIRE - [df] Weak: F-------
xICE - [e1] Weak: -I------
/BATTLE50 [23] Combat Melee Enemy Str-Atk: 5
/CORAL 50 [26] Combat Melee Enemy Str-Atk: 8 Crit: Water
/DEFEND50 [35] Combat Melee Enemy Str-Atk: 12 Prot: 50%
/DRAGON50 [28] Combat Melee Enemy Str-Atk: 11 Crit: Lizard
/ELEC 50 [2c] Combat Melee Enemy Str-Atk: 10 Elem: --E-----
/FLAME 50 [2a] Combat Melee Enemy Str-Atk: 10 Elem: F-------
/GLASS 50 [38] *3 Combat Melee Enemy
/ICE 50 [2b] Combat Melee Enemy Str-Atk: 10 Elem: -I------
/KATANA50 [24] Combat Melee Enemy Str-Atk: 6
/KING - [11] Combat World Melee Enemy Str-Atk: 8 Elem: FIEPSPWQ
/LONG 50 [21] Combat Melee Enemy Str-Atk: 3
/OGRE 50 [27] Combat Melee Enemy Str-Atk: 8 Crit: Humanoid
/RUNE 50 [36] *2 Combat Melee Enemy Str-Atk: 7 Mirror
/SILVER50 [25] Combat Melee Enemy Str-Atk: 9
/SUN 50 [29] Combat Melee Enemy Str-Atk: 13 Crit: Undead
/VAMPIC50 [34] Combat Melee Enemy Drain-Atk: 4 Dont! Undead
/XCLBR 50 [37] Combat Group
2PINCER10 [93] Combat Melee Enemy ???-Atk: 4 #Atk: 2
2SWORDS10 [99] Combat Melee Enemy ???-Atk: 6 #Atk: 2
2TUSKS 10 [97] Combat Melee Enemy ???-Atk: 4 #Atk: 2
3HEADS 10 [f7] Combat Melee Enemy ???-Atk: 12 #Atk: 3
4HEADS 5 [94] Combat Melee Enemy ???-Atk: 4 #Atk: 4
4HORNS 10 [98] Combat Melee Enemy ???-Atk: 4 #Atk: 3
6ARMS 5 [9a] Combat Melee Enemy ???-Atk: 4 #Atk: 6
8LEGS 5 [96] Combat Melee Enemy ???-Atk: 1 #Atk: 8
ACID 3 [c1] Combat All Man-Pwr: 4 Elem: ---P----
ACID 10 [bd] Combat Group Man-Pwr: 4 Elem: --------
AGILITY 1 [ d] World
AIRSEED - [14] World
ANTDOTE 3 [7a] Combat Remove: Pois
ARCANE 1 [ a] World
ARMOR 3 [f5] Combat Self Add-Def: 99
AXE 10 [cc] Combat Melee Enemy Str-Atk: 7
AXE 50 [22] Combat Melee Enemy Str-Atk: 4
BALKAN 20 [46] Combat Group Gun-Dam: 200
BARRIER 5 [f2] Combat Party
BASH 3 [91] Combat Melee Enemy Str-Atk: 9
BAZOOKA20 [45] Combat Group Gun-Dam: 150
BEAK 25 [8a] Combat Melee Enemy Agi-Atk: 4
BEAM 10 [e8] Combat Enemy
BELL 3 [7b] Combat Remove: Slep
BITE 20 [8c] Combat Melee Enemy Str-Atk: 4
BLIND 10 [a4] Combat Melee Group Status: Blin Elem: -----P--
BLUEKEY - [18] World
BLUEORB - [16] World
BOARD - [1f] World
BONE 25 [8e] Combat Melee Enemy Str-Atk: 3
BOOK 20 [69] *6 Combat Group Man-Pwr: 10 Hurt: Undead
BOTHER 10 [b4] Combat Melee Group Reduce: Agi?
BOW 50 [3a] Combat Enemy Bow-Dam: 20
BURNING25 [d0] Combat Counter Elem: F-------
BUTT 66 [74] Combat Melee Enemy Martial: 7
CARE 5 [84] *7 Combat World Friend Remove: Many
CATCRAW50 [30] Combat Melee Enemy Agi-Atk: 11
CHILL 10 [e5] Combat Melee Enemy Str-Atk: 8 Elem: -I------
COLT 30 [3d] Combat Enemy Gun-Dam: 40
COUNTER20 [79] Combat Counter
CURE 10 [81] Combat World Friend Man-Pwr: 4
D-BEAM 10 [c5] Combat ???
D-FANGS 5 [a1] Combat Melee Enemy Status: Dead Elem: -----P--
DOOR 3 [ b] World
DRAIN 10 [af] Combat Group Reduce: Str?
DRINK 10 [e4] Combat Melee Enemy
E-WHIP 50 [41] Combat Melee Enemy Whp-Dam: 70
ELEC 10 [c8] Combat Group Man-Pwr: 4 Elem: --E-----
ELECTRO10 [b3] Combat Group Reduce: Agi?
ELIXIR 3 [ 8] World
ERASE99 - [17] World
ESP 25 [f0] *9 Combat ??? Prot: 30%
EXPLODE 1 [d9] Combat ???
EYEDROP 3 [ 6] Combat World Friend Remove: Blin
FIN 30 [8d] Combat Melee Enemy Str-Atk: 2
FIRE 10 [c6] Combat Group Man-Pwr: 4 Elem: F-------
FLAME 10 [b9] Combat Group Man-Pwr: 4 Elem: F-------
FLARE 3 [c9] Combat All Man-Pwr: 8 Elem: --------
FLASH 10 [a5] Combat Group Status: Blin Elem: -----P--
FORSEEN - [fb]
GAS 10 [bc] Combat Group Man-Pwr: 4 Elem: ---P----
GAZE 5 [a9] Combat Group Status: Conf Elem: -----P--
GAZE 5 [ad] Combat Group Status: Ston Elem: ----S---
GAZE 5 [ae] Combat Group Status: Dead Elem: -----P--
GAZE 10 [a8] Combat Group Status: Curs Elem: -----P--
GAZE 10 [f6] Combat Group Status: Para Elem: -----P--
GRENADE20 [44] Combat Group Gun-Dam: 100
Gr. BOW50 [3c] Combat Enemy Bow-Dam: 250
HAMMER 50 [20] Combat Melee Enemy Str-Atk: 2
HARI-TE 5 [90] Combat Melee Enemy Str-Atk: 8
HEAD 5 [87] Combat Melee Enemy Str-Atk: 8
HEAL 10 [82] Combat World Friend Man-Pwr: 4
HONEY 10 [80] Combat World Friend Heal: 30
HORN 10 [a7] Combat Melee Enemy Str-Atk: 7
HP200 1 [ e] World
HP400 1 [ f] World
HP600 1 [10] World
HYPER 3 [4a] Combat All
HYPNOS 21 [f1] Combat Group Status: Conf Elem: -----P--
ICE 10 [ba] Combat Group Man-Pwr: 4 Elem: -I------
ICE 10 [c7] Combat Group Man-Pwr: 4 Elem: -I------
INK 10 [a6] Combat Group Status: Blin Elem: -----P--
JAILKEY - [19] World
JUDO 22 [76] Combat Melee Enemy Martial: 9
KARATE 11 [77] Combat Melee Enemy Martial: 10
KICK 20 [b8] Combat Melee Enemy Str-Atk: 4
KICK 88 [73] Combat Melee Enemy Martial: 6
KINESIS10 [ec] Combat Group Status: Para Elem: -----P--
KISS 5 [b7] Combat Melee Enemy Drain-Atk: 8 Dont! Undead
L-SABER50 [2f] Combat Melee Enemy Agi-Atk: 9
LASER 30 [49] Combat Enemy
LEECH 5 [ee] Combat ???
LEFT - [7e] Combat ???
LIGHT - [1c] Combat All Status: Blin
LONGBOW50 [3b] Combat Enemy Bow-Dam: 120
MAGNUM 30 [3f] Combat Enemy Gun-Dam: 250
MASMUNE50 [39] Combat Melee Enemy
MELT 10 [e9] Combat Melee Enemy
MIRROR 3 [f3] Combat Self Mirror
MIRROR 10 [eb] *8 Combat Self Multiply
MISSILE 5 [47] Combat All
MUSKET 30 [3e] Combat Enemy Gun-Dam: 130
N.BOMB 1 [48] Combat All
NAIL 30 [95] Combat Melee Enemy Str-Atk: 2
NEEDLE 3 [ 4] World Friend Remove: Ston
NOSE 15 [88] Combat Melee Enemy Str-Atk: 6
P-BLAST 5 [ed] Combat All Man-Pwr: 4 Elem: --------
P-FANGS20 [9e] Combat Melee Enemy Status: Para Elem: -----P--
P-KNIFE50 [31] Combat Melee Enemy Man-Atk: 7
P-SKIN 20 [ce] Combat Counter Status: Para Elem: -----P--
P-SKIN 25 [cf] Combat Counter Status: Pois Elem: ---P----
P-SWORD50 [32] Combat Melee Enemy Man-Atk: 12
PAN 3 [7c] Combat Remove: Conf
PETRIFY 5 [a0] Combat Melee Enemy Status: Ston Elem: ----S---
PINCER 20 [89] Combat Melee Enemy Str-Atk: 5
POISON 25 [9b] Combat Melee Enemy Status: Pois Elem: ---P----
POISON 25 [9c] Combat Melee Enemy Status: Pois Elem: ---P----
POLLEN 20 [e6] Combat Group Status: Pois Elem: ---P----
POTION 3 [ 0] Combat World Friend Heal: 30
POWER 3 [f4] Combat Self Add-Str: 99
PUNCH 25 [8b] Combat Melee Enemy Str-Atk: 3
PUNCH 99 [72] Combat Melee Enemy Martial: 5
QUAKE 3 [bf] Combat All Man-Pwr: 4 Elem: -------Q
RAISE 3 [85] World
RAPIER 50 [2d] Combat Melee Enemy Agi-Atk: 2
RED ORB - [15] World
REPENT - [1d] Combat All Status: Conf
REVENGE50 [33] Combat Counter
REVIVE 1 [ 7] World
REVIVE 3 [83] Combat World ???
RIDDLE 3 [aa] Combat All Status: Conf
RIGHT - [7f] Combat All Man-Pwr: 6 Elem: --------
ROCK 16 [1b] Combat Enemy Gun-Dam: 100
ROCKET 10 [e7] Combat Enemy Gun-Dam: 100
ROD 30 [ 3] Combat World Friend Man-Pwr: 5
ROM - [1e] World
S-SKIN 5 [cd] Combat Counter Status: Ston Elem: ----S---
SABER 50 [2e] Combat Melee Enemy Agi-Atk: 6
SAND 10 [b1] Combat Group Reduce: Agi?
SAW 20 [92] Combat Melee Enemy
SAW 30 [42] Combat Melee Enemy
SHELL 25 [e2] Combat Self Prot: 40%
SHELL 25 [e3] Combat Self Prot: 50%
SHOCKER 3 [7d] Combat Remove: Para
SING 3 [ab] Combat All Status: Conf
SL-GAZE20 [a2] Combat Group Status: Slep Elem: -----P--
SLEEP 10 [cb] Combat Group Status: Slep Elem: -----P--
SLEEP 20 [a3] Combat Melee Group Status: Slep Elem: -----P--
SMG 20 [43] Combat Group Gun-Dam: 50
SPHERE - [ea] Combat ???
SQUIRT 10 [be] Combat Group Man-Pwr: 4 Elem: -I------
STAFF 20 [68] Combat Group Status: Conf Elem: -----P--
STEAL 5 [c3] Combat ???
STEALTH - [f9]
STENCH 10 [b0] Combat Group Reduce: Str?
STONE 5 [dc] Combat Group Status: Ston Elem: ----S---
STOP 5 [ca] Combat Group Status: Dead Elem: -----P--
STRICT 20 [9f] Combat Melee Enemy Status: Para Elem: -----P--
STRONG 1 [ c] World
SWORD 15 [8f] Combat Melee Enemy Str-Atk: 6
SYMBOL 3 [ 5] Combat World Friend Remove: Curs
TAIL 10 [ac] Combat Melee Enemy Agi-Atk: 6
TELEPOR 5 [86] World
TEMPTER30 [78] Combat Group Status: Conf Elem: -----P--
TENTACL25 [c4] Combat Melee Enemy Agi-Atk: 5
THUNDER10 [bb] Combat Group Man-Pwr: 4 Elem: --E-----
TORNADO 3 [c0] Combat All Man-Pwr: 4 Elem: -I------
TOUCH 5 [b6] Combat Melee Enemy Drain-Atk: 5 Dont! Undead
TREMBLE10 [b2] Combat Group Reduce: Agi?
TUSK 10 [9d] Combat Melee Enemy Str-Atk: 6
UNCURSE10 [ef] Combat Group Man-Pwr: 10 Hurt: Undead
WAND 30 [67] Combat Group Man-Pwr: 7 Elem: F-------
WARNING - [fa]
WEB 10 [b5] Combat Group Reduce: Agi?
WHIP 50 [40] *4 Combat Melee Enemy Whp-Dam: 15
WHIRL 3 [c2] Combat All Man-Pwr: 4 Elem: --------
WHITKEY - [1a] World
X-KICK 44 [75] Combat Melee Enemy Martial: 8
XPOTION 3 [ 1] Combat World Friend Heal: 90
*1: The dKING looks like an anomaly. The bytes identify the dKING as
being treated the same as dFLAME, dICE, dDRAGON, and dAEZIS. The 255%
protection and incomplete resistance look like the programmers
accidentally swapped those two bytes, because if you swapped the two
bytes, you'd get 100% protection and full resistance. *shrug* Oh well.
*2: The "Mirror" attribute I've attached to the /RUNE is due to the
fact that its counter flag indicates it works like the MIRROR 3 item which,
I believe, deflects magic..
*3: The /GLASS is the only inventory who's arcane value does NOT match
its number of uses. It's arcane value is 1, which makes sense.
*4: The WHIP's damage doesn't seem to be affected at all by your
strength or agility. Now, from the few times I've used it, it looks like
it has a chance of causing the target enemy to lose a turn. Now, the
support byte for the whips has values, WHIP 33 and E-WHIP 49. This is
purely speculation: Maybe that value is your chance of causing the target
enemy to lose a turn?
*5: The bytes for aPOWER indicate that it occupies a Helmet slot,
Armor slot, Gauntlet slot, and a Shoe slot. That explains why you can't
equip the aPOWER if you're wearing any armament and why you can't equip
any other armament if you've got the aPOWER equipped.
*6: Both BOOK and UNCURSE have the same command byte. I've personally
never used the BOOK before, so I don't actually know how much damage it
does. The attack byte for BOOK is 10 which I'm listing here as the Man-Pwr
just because. Can anyone verify that your mana increases BOOK damage?
*7: CARE is nice. It removes all status ailments except for Ston and
Dead.
*8: The "Multiply" attribute I've attached to MIRROR 10 indicates
that unlike MIRROR 3, it's not a counter. It's an action that seems to
create multiple images of the party member thereby making the party
member harder to hit.
*9: No one out there seems to know what ESP does. I still don't, but
its bytes indicate it provides a 30% protection, just like a shield.
However, its command byte does NOT match the shield command byte, so it's
quite possible it does more than just provide a 30% protection. The bytes
also don't indicate whether its range is Self or Party.
---------------------------------------------------------------------------
Appendices
---------------------------------------------------------------------------
---------------------------------------------------------------------------
Appendix A - Character bytes
---------------------------------------------------------------------------
Here are the bytes for the characters in the names. One wonders why
they didn't just go with ASCII bytes for the ASCII characters. *shrug*
40 'H' (italic)
41 'P' (italic)
42 HEART
43 RESISTANCE
44 WEAK
45 '/'
80 '0' 90 'G' a0 'W' b0 'm'
81 '1' 91 'H' a1 'X' b1 'n'
82 '2' 92 'I' a2 'Y' b2 'o'
83 '3' 93 'J' a3 'Z' b3 'p'
84 '4' 94 'K' a4 'a' b4 'q'
85 '5' 95 'L' a5 'b' b5 'r'
86 '6' 96 'M' a6 'c' b6 's'
87 '7' 97 'N' a7 'd' b7 't'
88 '8' 98 'O' a8 'e' b8 'u'
89 '9' 99 'P' a9 'f' b9 'v'
8a 'A' 9a 'Q' aa 'g' ba 'w'
8b 'B' 9b 'R' ab 'h' bb 'x'
8c 'C' 9c 'S' ac 'i' bc 'y'
8d 'D' 9d 'T' ad 'j' bd 'z'
8e 'E' 9e 'U' ae 'k'
8f 'F' 9f 'V' af 'l'
e8 ARMOR
e9 SHIELD
ea GLOVE
eb SHOE
ec SWORD
ed HELM
ef SPELL
f0 '.'
f2 '-'
ff ' '
For the sake of column listings, I've abbreviated the special characters
as follows:
42 HEART 'h'
43 RESISTANCE 'o'
44 WEAK 'x'
e8 ARMOR 'a'
e9 SHIELD 'd'
ea GLOVE 'g'
eb SHOE 's'
ec SWORD '/'
ed HELM 'h'
ef SPELL 'b'
---------------------------------------------------------------------------
Appendix B - Inventory listing, file order
---------------------------------------------------------------------------
POTION 3 [ 0] Combat World Friend Heal: 30
XPOTION 3 [ 1] Combat World Friend Heal: 90
bCURE 30 [ 2] Combat World Friend Man-Pwr: 4
ROD 30 [ 3] Combat World Friend Man-Pwr: 5
NEEDLE 3 [ 4] World Friend Remove: Ston
SYMBOL 3 [ 5] Combat World Friend Remove: Curs
EYEDROP 3 [ 6] Combat World Friend Remove: Blin
REVIVE 1 [ 7] World
ELIXIR 3 [ 8] World
h 1 [ 9] World
ARCANE 1 [ a] World
DOOR 3 [ b] World
STRONG 1 [ c] World
AGILITY 1 [ d] World
HP200 1 [ e] World
HP400 1 [ f] World
HP600 1 [10] World
/KING - [11] Combat World Melee Enemy Str-Atk: 8 Elem: FIEPSPWQ
aKING - [12] World Defense: 20 Resi: FIEPSPWQ
dKING - [13] *1 Combat World Party Prot: -I--SP-- Prot: 255%
AIRSEED - [14] World
RED ORB - [15] World
BLUEORB - [16] World
ERASE99 - [17] World
BLUEKEY - [18] World
JAILKEY - [19] World
WHITKEY - [1a] World
ROCK 16 [1b] Combat Enemy Gun-Dam: 100
LIGHT - [1c] Combat All Status: Blin
REPENT - [1d] Combat All Status: Conf
ROM - [1e] World
BOARD - [1f] World
HAMMER 50 [20] Combat Melee Enemy Str-Atk: 2
/LONG 50 [21] Combat Melee Enemy Str-Atk: 3
AXE 50 [22] Combat Melee Enemy Str-Atk: 4
/BATTLE50 [23] Combat Melee Enemy Str-Atk: 5
/KATANA50 [24] Combat Melee Enemy Str-Atk: 6
/SILVER50 [25] Combat Melee Enemy Str-Atk: 9
/CORAL 50 [26] Combat Melee Enemy Str-Atk: 8 Crit: Water
/OGRE 50 [27] Combat Melee Enemy Str-Atk: 8 Crit: Humanoid
/DRAGON50 [28] Combat Melee Enemy Str-Atk: 11 Crit: Lizard
/SUN 50 [29] Combat Melee Enemy Str-Atk: 13 Crit: Undead
/FLAME 50 [2a] Combat Melee Enemy Str-Atk: 10 Elem: F-------
/ICE 50 [2b] Combat Melee Enemy Str-Atk: 10 Elem: -I------
/ELEC 50 [2c] Combat Melee Enemy Str-Atk: 10 Elem: --E-----
RAPIER 50 [2d] Combat Melee Enemy Agi-Atk: 2
SABER 50 [2e] Combat Melee Enemy Agi-Atk: 6
L-SABER50 [2f] Combat Melee Enemy Agi-Atk: 9
CATCRAW50 [30] Combat Melee Enemy Agi-Atk: 11
P-KNIFE50 [31] Combat Melee Enemy Man-Atk: 7
P-SWORD50 [32] Combat Melee Enemy Man-Atk: 12
REVENGE50 [33] Combat Counter
/VAMPIC50 [34] Combat Melee Enemy Drain-Atk: 4 Dont! Undead
/DEFEND50 [35] Combat Melee Enemy Str-Atk: 12 Prot: 50%
/RUNE 50 [36] *2 Combat Melee Enemy Str-Atk: 7 Mirror
/XCLBR 50 [37] Combat Group
/GLASS 50 [38] *3 Combat Melee Enemy
MASMUNE50 [39] Combat Melee Enemy
BOW 50 [3a] Combat Enemy Bow-Dam: 20
LONGBOW50 [3b] Combat Enemy Bow-Dam: 120
Gr. BOW50 [3c] Combat Enemy Bow-Dam: 250
COLT 30 [3d] Combat Enemy Gun-Dam: 40
MUSKET 30 [3e] Combat Enemy Gun-Dam: 130
MAGNUM 30 [3f] Combat Enemy Gun-Dam: 250
WHIP 50 [40] *4 Combat Melee Enemy Whp-Dam: 15
E-WHIP 50 [41] Combat Melee Enemy Whp-Dam: 70
SAW 30 [42] Combat Melee Enemy
SMG 20 [43] Combat Group Gun-Dam: 50
GRENADE20 [44] Combat Group Gun-Dam: 100
BAZOOKA20 [45] Combat Group Gun-Dam: 150
BALKAN 20 [46] Combat Group Gun-Dam: 200
MISSILE 5 [47] Combat All
N.BOMB 1 [48] Combat All
LASER 30 [49] Combat Enemy
HYPER 3 [4a] Combat All
dBRONZE50 [4b] Combat Self Prot: 30%
dGOLD 50 [4c] Combat Self Prot: 40%
dSILVER50 [4d] Combat Self Prot: 50%
dFLAME 50 [4e] Combat Party Prot: F------- Prot: 60%
dICE 50 [4f] Combat Party Prot: -I------ Prot: 60%
dDRAGON50 [50] Combat Party Prot: FIEP---- Prot: 80%
dAEZIS 50 [51] Combat Party Prot: ----SPWQ Prot: 100%
hBRONZE - [52] Defense: 3
hGOLD - [53] Defense: 5
hSILVER - [54] Defense: 8
hARMY - [55] Defense: 17
hBAND - [56] Defense: 25 Resi: FIEPSPWQ
hDRAGON - [57] Defense: 22 Resi: ----SPWQ
aBRONZE - [58] Defense: 4
aGOLD - [59] Defense: 8
aSILVER - [5a] Defense: 13
aDRAGON - [5b] Defense: 19 Resi: FIEP----
aSUIT - [5c] Defense: 25 Resi: ------W-
aARTHUR - [5d] Defense: 38 Resi: ----SP--
gBRONZE - [5e] Defense: 1
gGOLD - [5f] Defense: 3
gSILVER - [60] Defense: 4
gGIANT - [61] Defense: 6 +Str
gNINJA - [62] Defense: 15 +Agi
sHERMES - [63] Defense: 7 +Agi
sGETA - [64] Defense: 7 +Str
s - [65] Defense: 10 +Man
aPOWER - [66] *5 Defense: 70 +Str +Agi +Man
WAND 30 [67] Combat Group Man-Pwr: 7 Elem: F-------
STAFF 20 [68] Combat Group Status: Conf Elem: -----P--
BOOK 20 [69] *6 Combat Group Man-Pwr: 10 Hurt: Undead
bFIRE 20 [6a] Combat Group Man-Pwr: 6 Elem: F-------
bICE 20 [6b] Combat Group Man-Pwr: 6 Elem: -I------
bELEC 20 [6c] Combat Group Man-Pwr: 6 Elem: --E-----
bFOG 20 [6d] Combat Group Man-Pwr: 6 Elem: ---P----
bFLARE 20 [6e] Combat All Man-Pwr: 10 Elem: --------
bSLEEP 20 [6f] Combat Group Status: Slep Elem: -----P--
bSTONE 20 [70] Combat Group Status: Ston Elem: ----S---
bDEATH 20 [71] Combat Group Status: Dead Elem: -----P--
PUNCH 99 [72] Combat Melee Enemy Martial: 5
KICK 88 [73] Combat Melee Enemy Martial: 6
BUTT 66 [74] Combat Melee Enemy Martial: 7
X-KICK 44 [75] Combat Melee Enemy Martial: 8
JUDO 22 [76] Combat Melee Enemy Martial: 9
KARATE 11 [77] Combat Melee Enemy Martial: 10
TEMPTER30 [78] Combat Group Status: Conf Elem: -----P--
COUNTER20 [79] Combat Counter
ANTDOTE 3 [7a] Combat Remove: Pois
BELL 3 [7b] Combat Remove: Slep
PAN 3 [7c] Combat Remove: Conf
SHOCKER 3 [7d] Combat Remove: Para
LEFT - [7e] Combat ???
RIGHT - [7f] Combat All Man-Pwr: 6 Elem: --------
HONEY 10 [80] Combat World Friend Heal: 30
CURE 10 [81] Combat World Friend Man-Pwr: 4
HEAL 10 [82] Combat World Friend Man-Pwr: 4
REVIVE 3 [83] Combat World ???
CARE 5 [84] *7 Combat World Friend Remove: Many
RAISE 3 [85] World
TELEPOR 5 [86] World
HEAD 5 [87] Combat Melee Enemy Str-Atk: 8
NOSE 15 [88] Combat Melee Enemy Str-Atk: 6
PINCER 20 [89] Combat Melee Enemy Str-Atk: 5
BEAK 25 [8a] Combat Melee Enemy Agi-Atk: 4
PUNCH 25 [8b] Combat Melee Enemy Str-Atk: 3
BITE 20 [8c] Combat Melee Enemy Str-Atk: 4
FIN 30 [8d] Combat Melee Enemy Str-Atk: 2
BONE 25 [8e] Combat Melee Enemy Str-Atk: 3
SWORD 15 [8f] Combat Melee Enemy Str-Atk: 6
HARI-TE 5 [90] Combat Melee Enemy Str-Atk: 8
BASH 3 [91] Combat Melee Enemy Str-Atk: 9
SAW 20 [92] Combat Melee Enemy
2PINCER10 [93] Combat Melee Enemy ???-Atk: 4 #Atk: 2
4HEADS 5 [94] Combat Melee Enemy ???-Atk: 4 #Atk: 4
NAIL 30 [95] Combat Melee Enemy Str-Atk: 2
8LEGS 5 [96] Combat Melee Enemy ???-Atk: 1 #Atk: 8
2TUSKS 10 [97] Combat Melee Enemy ???-Atk: 4 #Atk: 2
4HORNS 10 [98] Combat Melee Enemy ???-Atk: 4 #Atk: 3
2SWORDS10 [99] Combat Melee Enemy ???-Atk: 6 #Atk: 2
6ARMS 5 [9a] Combat Melee Enemy ???-Atk: 4 #Atk: 6
POISON 25 [9b] Combat Melee Enemy Status: Pois Elem: ---P----
POISON 25 [9c] Combat Melee Enemy Status: Pois Elem: ---P----
TUSK 10 [9d] Combat Melee Enemy Str-Atk: 6
P-FANGS20 [9e] Combat Melee Enemy Status: Para Elem: -----P--
STRICT 20 [9f] Combat Melee Enemy Status: Para Elem: -----P--
PETRIFY 5 [a0] Combat Melee Enemy Status: Ston Elem: ----S---
D-FANGS 5 [a1] Combat Melee Enemy Status: Dead Elem: -----P--
SL-GAZE20 [a2] Combat Group Status: Slep Elem: -----P--
SLEEP 20 [a3] Combat Melee Group Status: Slep Elem: -----P--
BLIND 10 [a4] Combat Melee Group Status: Blin Elem: -----P--
FLASH 10 [a5] Combat Group Status: Blin Elem: -----P--
INK 10 [a6] Combat Group Status: Blin Elem: -----P--
HORN 10 [a7] Combat Melee Enemy Str-Atk: 7
GAZE 10 [a8] Combat Group Status: Curs Elem: -----P--
GAZE 5 [a9] Combat Group Status: Conf Elem: -----P--
RIDDLE 3 [aa] Combat All Status: Conf
SING 3 [ab] Combat All Status: Conf
TAIL 10 [ac] Combat Melee Enemy Agi-Atk: 6
GAZE 5 [ad] Combat Group Status: Ston Elem: ----S---
GAZE 5 [ae] Combat Group Status: Dead Elem: -----P--
DRAIN 10 [af] Combat Group Reduce: Str?
STENCH 10 [b0] Combat Group Reduce: Str?
SAND 10 [b1] Combat Group Reduce: Agi?
TREMBLE10 [b2] Combat Group Reduce: Agi?
ELECTRO10 [b3] Combat Group Reduce: Agi?
BOTHER 10 [b4] Combat Melee Group Reduce: Agi?
WEB 10 [b5] Combat Group Reduce: Agi?
TOUCH 5 [b6] Combat Melee Enemy Drain-Atk: 5 Dont! Undead
KISS 5 [b7] Combat Melee Enemy Drain-Atk: 8 Dont! Undead
KICK 20 [b8] Combat Melee Enemy Str-Atk: 4
FLAME 10 [b9] Combat Group Man-Pwr: 4 Elem: F-------
ICE 10 [ba] Combat Group Man-Pwr: 4 Elem: -I------
THUNDER10 [bb] Combat Group Man-Pwr: 4 Elem: --E-----
GAS 10 [bc] Combat Group Man-Pwr: 4 Elem: ---P----
ACID 10 [bd] Combat Group Man-Pwr: 4 Elem: --------
SQUIRT 10 [be] Combat Group Man-Pwr: 4 Elem: -I------
QUAKE 3 [bf] Combat All Man-Pwr: 4 Elem: -------Q
TORNADO 3 [c0] Combat All Man-Pwr: 4 Elem: -I------
ACID 3 [c1] Combat All Man-Pwr: 4 Elem: ---P----
WHIRL 3 [c2] Combat All Man-Pwr: 4 Elem: --------
STEAL 5 [c3] Combat ???
TENTACL25 [c4] Combat Melee Enemy Agi-Atk: 5
D-BEAM 10 [c5] Combat ???
FIRE 10 [c6] Combat Group Man-Pwr: 4 Elem: F-------
ICE 10 [c7] Combat Group Man-Pwr: 4 Elem: -I------
ELEC 10 [c8] Combat Group Man-Pwr: 4 Elem: --E-----
FLARE 3 [c9] Combat All Man-Pwr: 8 Elem: --------
STOP 5 [ca] Combat Group Status: Dead Elem: -----P--
SLEEP 10 [cb] Combat Group Status: Slep Elem: -----P--
AXE 10 [cc] Combat Melee Enemy Str-Atk: 7
S-SKIN 5 [cd] Combat Counter Status: Ston Elem: ----S---
P-SKIN 20 [ce] Combat Counter Status: Para Elem: -----P--
P-SKIN 25 [cf] Combat Counter Status: Pois Elem: ---P----
BURNING25 [d0] Combat Counter Elem: F-------
oFIRE - [d1] Resi: F-------
oICE - [d2] Resi: -I------
oELEC - [d3] Resi: --E-----
oPOISON - [d4] Resi: ---P----
oSTONE - [d5] Resi: ----S---
oPARA - [d6] Resi: -----P--
oWEAPON - [d7] Resi: ------W-
oQUAKE - [d8] Resi: -------Q
EXPLODE 1 [d9] Combat ???
oCHANGE - [da] Resi: ----SPW-
oDAMAGE - [db] Resi: FIEP----
STONE 5 [dc] Combat Group Status: Ston Elem: ----S---
oICE/WP - [dd] Resi: -I----W-
oALL - [de] Resi: FIEPSPWQ
xFIRE - [df] Weak: F-------
xELEC - [e0] Weak: --E-----
xICE - [e1] Weak: -I------
SHELL 25 [e2] Combat Self Prot: 40%
SHELL 25 [e3] Combat Self Prot: 50%
DRINK 10 [e4] Combat Melee Enemy
CHILL 10 [e5] Combat Melee Enemy Str-Atk: 8 Elem: -I------
POLLEN 20 [e6] Combat Group Status: Pois Elem: ---P----
ROCKET 10 [e7] Combat Enemy Gun-Dam: 100
BEAM 10 [e8] Combat Enemy
MELT 10 [e9] Combat Melee Enemy
SPHERE - [ea] Combat ???
MIRROR 10 [eb] *8 Combat Self Multiply
KINESIS10 [ec] Combat Group Status: Para Elem: -----P--
P-BLAST 5 [ed] Combat All Man-Pwr: 4 Elem: --------
LEECH 5 [ee] Combat ???
UNCURSE10 [ef] Combat Group Man-Pwr: 10 Hurt: Undead
ESP 25 [f0] *9 Combat ??? Prot: 30%
HYPNOS 21 [f1] Combat Group Status: Conf Elem: -----P--
BARRIER 5 [f2] Combat Party
MIRROR 3 [f3] Combat Self Mirror
POWER 3 [f4] Combat Self Add-Str: 99
ARMOR 3 [f5] Combat Self Add-Def: 99
GAZE 10 [f6] Combat Group Status: Para Elem: -----P--
3HEADS 10 [f7] Combat Melee Enemy ???-Atk: 12 #Atk: 3
oPAR/WP - [f8] Resi: -----PW-
STEALTH - [f9]
WARNING - [fa]
FORSEEN - [fb]
- [fc]
- [fd]
- [fe]
- [ff]
*1: The dKING looks like an anomaly. The bytes identify the dKING as
being treated the same as dFLAME, dICE, dDRAGON, and dAEZIS. The 255%
protection and incomplete resistance look like the programmers
accidentally swapped those two bytes, because if you swapped the two
bytes, you'd get 100% protection and full resistance. *shrug* Oh well.
*2: The "Mirror" attribute I've attached to the /RUNE is due to the
fact that its counter flag indicates it works like the MIRROR 3 item which,
I believe, deflects magic..
*3: The /GLASS is the only inventory who's arcane value does NOT match
its number of uses. It's arcane value is 1, which makes sense.
*4: The WHIP's damage doesn't seem to be affected at all by your
strength or agility. Now, from the few times I've used it, it looks like
it has a chance of causing the target enemy to lose a turn. Now, the
support byte for the whips has values, WHIP 33 and E-WHIP 49. This is
purely speculation: Maybe that value is your chance of causing the target
enemy to lose a turn?
*5: The bytes for aPOWER indicate that it occupies a Helmet slot,
Armor slot, Gauntlet slot, and a Shoe slot. That explains why you can't
equip the aPOWER if you're wearing any armament and why you can't equip
any other armament if you've got the aPOWER equipped.
*6: Both BOOK and UNCURSE have the same command byte. I've personally
never used the BOOK before, so I don't actually know how much damage it
does. The attack byte for BOOK is 10 which I'm listing here as the Man-Pwr
just because. Can anyone verify that your mana increases BOOK damage?
*7: CARE is nice. It removes all status ailments except for Ston and
Dead.
*8: The "Multiply" attribute I've attached to MIRROR 10 indicates
that unlike MIRROR 3, it's not a counter. It's an action that seems to
create multiple images of the party member thereby making the party
member harder to hit.
*9: No one out there seems to know what ESP does. I still don't, but
its bytes indicate it provides a 30% protection, just like a shield.
However, its command byte does NOT match the shield command byte, so it's
quite possible it does more than just provide a 30% protection. The bytes
also don't indicate whether its range is Self or Party.
---------------------------------------------------------------------------
Appendix C - Full munster listing, file order
---------------------------------------------------------------------------
FLY [ 0] DRGONFLY [ 1] HORNET [ 2]
hp 20 NAIL 30 hp 82 NAIL 30 hp 126 BITE 20
oQUAKE - WARNING - POISON 25
str. 6 xICE - str. 12 oQUAKE - str. 18 HONEY 10
def. 8 def. 17 xICE - def. 25 oQUAKE -
agi. 9 agi. 18 agi. 26 xICE -
mana 5 mana 11 mana 17
au 40 au 240 au 400
r-------Q w-I------ r-------Q w-I------ r-------Q w-I------
MOSQUITO [ 3] CICADA [ 4] MANTIS [ 5]
hp 150 NAIL 30 hp 551 NAIL 30 hp 666 TUSK 10
BITE 20 BITE 20 2SWORDS10
str. 22 DRINK 10 str. 70 DRINK 10 str. 82 DRAIN 10
def. 30 STEALTH - def. 88 SING 3 def. 99 ELEC 10
agi. 31 oQUAKE - agi. 89 xICE - agi. 99 STEALTH -
mana 21 xICE - mana 69 oQUAKE - mana 80 WARNING -
oPOISON -
au 400 au 2000 au 2000 oQUAKE -
r-------Q w-I------ r-------Q w-I------ r---P---Q w--------
BARRACUD [ 6] PIRANHA [ 7] SHARK [ 8]
Water Water Water
hp 60 FIN 30 hp 82 TUSK 10 hp 175 TUSK 10
oFIRE - oFIRE - HEAD 5
str. 9 xELEC - str. 11 xELEC - str. 23 oFIRE -
def. 6 def. 9 def. 21 xELEC -
agi. 11 agi. 14 agi. 30
mana 5 mana 6 mana 14
au 120 au 120 au 400
rF------- w--E----- rF------- w--E----- rF------- w--E-----
GUNFISH [ 9] ELEC EEL [ a] LEVIATHN [ b]
Water Water Water
hp 330 BITE 20 hp 606 BITE 20 hp 729 FIN 30
SQUIRT 10 FIN 30 BITE 20
str. 42 oFIRE - str. 71 ELECTRO10 str. 82 TAIL 10
def. 40 xELEC - def. 69 ELEC 10 def. 80 ELECTRO10
agi. 54 agi. 88 oFIRE - agi. 99 ELEC 10
mana 28 mana 52 oELEC - mana 62 WHIRL 3
oQUAKE -
au 1200 au 2000 au 2000 oFIRE -
rF------- w--E----- rF-E----- w-------- rF------Q w--------
CACTUS [ c] P-FLOWER [ d] GARLIC [ e]
hp 150 TENTACL25 hp 175 TENTACL25 hp 231 TENTACL25
POISON 25 POLLEN 20 NOSE 15
str. 15 str. 18 SLEEP 20 str. 25 STENCH 10
def. 16 def. 19 def. 26 HONEY 10
agi. 8 agi. 10 agi. 15
mana 9 mana 11 mana 16
au 240 au 400 au 600
r-------- w-------- r-------- w-------- r-------- w--------
THORN [ f] F-FLOWER [10] DARKROSE [11]
hp 368 TENTACL25 hp 666 TENTACL25 hp 795 NOSE 15
BITE 20 NOSE 15 DRINK 10
str. 41 DRINK 10 str. 70 BURNING25 str. 81 SLEEP 20
def. 42 STRICT 20 def. 71 FIRE 10 def. 82 STOP 5
agi. 27 oPOISON - agi. 51 oFIRE - agi. 61 GAZE 5
mana 28 mana 52 xICE - mana 62 oICE -
oPOISON -
au 1200 au 2000 au 2000 oPARA -
r---P---- w-------- rF------- w-I------ r-I-P-P-- w--------
CLIPPER [12] BEETLE [13] ANT LION [14]
hp 20 PINCER 20 hp 202 BITE 20 hp 231 NAIL 30
xICE - SAW 20 TUSK 10
str. 4 str. 19 oQUAKE - str. 22 SAND 10
def. 9 def. 40 xICE - def. 45 BLIND 10
agi. 7 agi. 38 agi. 43 xICE -
mana 6 mana 29 mana 33
au 40 au 600 au 900
r-------- w-I------ r-------Q w-I------ r-------- w-I------
ATOM ANT [15] SCORPION [16] SCARAB [17]
hp 295 NAIL 30 hp 551 2PINCER10 hp 666 BITE 20
BITE 20 TUSK 10 ACID 10
str. 28 ACID 10 str. 52 POISON 25 str. 62 BASH 3
def. 55 D-BEAM 10 def. 89 MIRROR 10 def. 99 STENCH 10
agi. 53 oFIRE - agi. 87 GAS 10 agi. 99 RAISE 3
mana 41 xICE - mana 70 TELEPOR 5 mana 81 TELEPOR 5
xICE - oPOISON -
au 1200 au 2000 au 2000 oQUAKE -
rF------- w-I------ r-------- w-I------ r---P---Q w--------
SHRIMP [18] ATOMCRAB [19] CRAB [1a]
Water Water Water
hp 103 NAIL 30 hp 150 2PINCER10 hp 295 PINCER 20
oFIRE - BITE 20 NAIL 30
str. 13 xELEC - str. 18 oFIRE - str. 37 BLIND 10
def. 22 def. 32 xELEC - def. 61 oFIRE -
agi. 8 agi. 12 agi. 26 xELEC -
mana 6 mana 10 mana 24
au 240 au 400 au 900
rF------- w--E----- rF------- w--E----- rF------- w--E-----
ICE CRAB [1b] KINGCRAB [1c] DAGON [1d]
Water Water Water
hp 330 2PINCER10 hp 606 2PINCER10 hp 729 2PINCER10
BITE 20 BITE 20 BITE 20
str. 41 P-SKIN 20 str. 70 P-FANGS20 str. 81 P-FANGS20
def. 67 ICE 10 def. 99 ELEC 10 def. 99 ELEC 10
agi. 29 oICE - agi. 53 oSTONE - agi. 63 WHIRL 3
mana 27 xELEC - mana 51 oFIRE - mana 61 oPOISON -
xELEC - oSTONE -
au 1200 au 2000 au 2000 oFIRE -
r-I------ w--E----- rF---S--- w--E----- rF--PS--- w--------
WOLF [1e] JAGUAR [1f] SABERCAT [20]
hp 60 BITE 20 hp 103 NAIL 30 hp 202 NAIL 30
BITE 20 2TUSKS 10
str. 12 str. 18 str. 35 STEALTH -
def. 8 def. 12 def. 25
agi. 10 agi. 16 agi. 33
mana 5 mana 7 mana 16
au 120 au 240 au 600
r-------- w-------- r-------- w-------- r-------- w--------
SNOWCAT [21] BLACKCAT [22] FENSWOLF [23]
hp 368 TUSK 10 hp 606 NAIL 30 hp 729 NAIL 30
NAIL 30 BITE 20 TUSK 10
str. 61 ICE 10 str. 89 GAZE 10 str. 99 FLAME 10
def. 46 xFIRE - def. 70 STOP 5 def. 81 D-FANGS 5
agi. 59 oICE - agi. 87 STEALTH - agi. 99 TELEPOR 5
mana 32 mana 52 WARNING - mana 62 oPOISON -
oFIRE -
au 1200 au 2000 au 2000 REVIVE 3
r-I------ wF------- r-------- w-------- rF--P---- w--------
REDBULL [24] RHINO [25] TRICERAS [26]
hp 60 HORN 10 hp 150 HORN 10 hp 295 4HORNS 10
xICE - HEAD 5 BASH 3
str. 8 str. 21 xICE - str. 49 xICE -
def. 7 def. 16 def. 38
agi. 5 agi. 14 agi. 36
mana 4 mana 9 mana 25
au 40 au 240 au 900
r-------- w-I------ r-------- w-I------ r-------- w-I------
BEHEMOTH [27] BAKU [28] GANESHA [29]
hp 409 BITE 20 hp 666 NAIL 30 hp 795 NOSE 15
TAIL 10 ESP 25 TUSK 10
str. 60 BASH 3 str. 88 NOSE 15 str. 99 BASH 3
def. 47 xICE - def. 71 P-BLAST 5 def. 82 GAS 10
agi. 45 agi. 69 TELEPOR 5 agi. 80 P-BLAST 5
mana 32 mana 52 xICE - mana 62 GAZE 10
TELEPOR 5
au 1200 au 2000 au 2000 oPAR/WP -
r-------- w-I------ r-------- w-I------ r-----PW- w--------
CONDOR [2a] RAVEN [2b] HARPY [2c]
hp 82 BEAK 25 hp 150 NAIL 30 hp 231 NAIL 30
oQUAKE - BEAK 25 BITE 20
str. 11 str. 19 oQUAKE - str. 30 SING 3
def. 6 def. 11 def. 19 oQUAKE -
agi. 14 agi. 25 agi. 39
mana 9 mana 17 mana 28
au 120 au 400 au 600
r-------Q w-------- r-------Q w-------- r-------Q w--------
TEN-GU [2d] GARUDA [2e] NIKE [2f]
hp 368 BEAK 25 hp 606 NAIL 30 hp 729 SWORD 15
PUNCH 25 BEAK 25 ELEC 10
str. 47 ICE 10 str. 71 BLIND 10 str. 82 BLIND 10
def. 32 TORNADO 3 def. 52 ELEC 10 def. 62 MIRROR 3
agi. 60 oQUAKE - agi. 88 TORNADO 3 agi. 99 GAZE 5
mana 45 mana 69 oQUAKE - mana 80 TORNADO 3
WARNING -
au 1200 au 2000 au 2000 oQUAKE -
r-------Q w-------- r-------Q w-------- r-------Q w--------
SNAKE [30] SERPENT [31] ANACONDA [32]
Lizard Lizard Lizard
hp 60 BITE 20 hp 126 BITE 20 hp 231 BITE 20
xICE - POISON 25 POISON 25
str. 9 str. 16 xICE - str. 30 STRICT 20
def. 11 def. 21 def. 39 xICE -
agi. 7 agi. 14 agi. 28
mana 5 mana 9 mana 19
au 120 au 240 au 600
r-------- w-I------ r-------- w-I------ r-------- w-I------
HYDRA [33] KO-RUN [34] JORGANDR [35]
Lizard Lizard Lizard
hp 409 TAIL 10 hp 606 TUSK 10 hp 729 BITE 20
4HEADS 5 STRICT 20 STRICT 20
str. 51 GAS 10 str. 71 POISON 25 str. 82 QUAKE 3
def. 65 oWEAPON - def. 88 ICE 10 def. 99 D-FANGS 5
agi. 49 xFIRE - agi. 69 oWEAPON - agi. 80 TELEPOR 5
mana 35 mana 52 oPOISON - mana 62 oCHANGE -
oQUAKE -
au 1600 au 2000 au 2000 REVIVE 3
r------W- wF------- r---P--W- w-------- r----SPWQ w--------
OCTOPUS [36] CLAM [37] AMOEBA [38]
Water Water Water
hp 126 TENTACL25 hp 231 8LEGS 5 hp 295 MELT 10
INK 10 SHELL 25 BOTHER 10
str. 13 xELEC - str. 26 INK 10 str. 34 ACID 3
def. 11 def. 24 xELEC - def. 32 oFIRE -
agi. 12 agi. 25 agi. 33 xELEC -
mana 7 mana 16 mana 22
au 240 au 600 au 900
r-------- w--E----- r-------- w--E----- rF------- w--E-----
AMMONITE [39] SQUID [3a] KRAKEN [3b]
Water Water Water
hp 409 BITE 20 hp 606 BITE 20 hp 729 BITE 20
SHELL 25 INK 10 8LEGS 5
str. 51 INK 10 str. 71 STRICT 20 str. 82 INK 10
def. 49 8LEGS 5 def. 69 8LEGS 5 def. 80 STRICT 20
agi. 50 oFIRE - agi. 70 GAS 10 agi. 81 ELEC 10
mana 35 xELEC - mana 52 ELEC 10 mana 62 GAS 10
oFIRE - WHIRL 3
au 1600 au 2000 au 2000 oFIRE -
rF------- w--E----- rF------- w-------- rF------- w--------
WORM [3c] P-WORM [3d] CRAWLER [3e]
hp 82 BITE 20 hp 231 BITE 20 hp 330 BITE 20
xICE - WEB 10 TAIL 10
str. 9 str. 26 P-SKIN 25 str. 38 WEB 10
def. 5 def. 16 xICE - def. 25 P-SKIN 20
agi. 4 agi. 15 agi. 24 xICE -
mana 8 mana 25 mana 37
au 120 au 600 au 900
r-------- w-I------ r-------- w-I------ r-------- w-I------
LAVAWORM [3f] SANDWORM [40] GIGAWORM [41]
hp 454 TAIL 10 hp 666 BITE 20 hp 795 BITE 20
BURNING25 TAIL 10 TAIL 10
str. 51 FLAME 10 str. 71 SAND 10 str. 82 STRICT 20
def. 35 oFIRE - def. 52 QUAKE 3 def. 62 FIRE 10
agi. 34 xICE - agi. 51 oQUAKE - agi. 61 TORNADO 3
mana 50 mana 70 xICE - mana 81 TELEPOR 5
STEALTH - oQUAKE -
au 1600 au 2000 au 2000 oFIRE -
rF------- w-I------ r-------Q w-I------ rF------Q w--------
LIZARD [42] P-FROG [43] GECKO [44]
Lizard Lizard Lizard
hp 40 BITE 20 hp 82 BITE 20 hp 103 NAIL 30
xICE - P-SKIN 25 TUSK 10
str. 5 str. 8 xICE - str. 12 TAIL 10
def. 7 def. 11 def. 14 xICE -
agi. 4 agi. 6 agi. 7
mana 2 mana 4 mana 5
au 40 au 120 au 120
r-------- w-I------ r-------- w-I------ r-------- w-I------
DINOSAUR [45] SALAMAND [46] BASILISK [47]
Lizard Lizard Lizard
hp 501 NAIL 30 hp 666 NAIL 30 hp 795 NAIL 30
BITE 20 TUSK 10 BITE 20
str. 55 TAIL 10 str. 70 BURNING25 str. 81 POISON 25
def. 71 oWEAPON - def. 88 FLAME 10 def. 99 P-SKIN 20
agi. 40 xICE - agi. 53 oFIRE - agi. 63 GAS 10
mana 38 mana 51 xICE - mana 61 GAZE 5
oCHANGE -
au 1600 au 2000 au 2000 WARNING -
r------W- w-I------ rF------- w-I------ r----SPW- w--------
WERERAT [48] WEREWOLF [49] CATWOMAN [4a]
hp 40 TUSK 10 hp 103 TUSK 10 hp 175 NAIL 30
oWEAPON - TUSK 10
str. 8 str. 17 str. 30 oWEAPON -
def. 4 def. 7 def. 14
agi. 5 agi. 11 agi. 21
mana 7 mana 13 mana 23
au 40 au 240 au 400
r-------- w-------- r------W- w-------- r------W- w--------
MINOTAUR [4b] RAKSHASA [4c] ANUBIS [4d]
hp 454 HORN 10 hp 606 TUSK 10 hp 729 NAIL 30
AXE 10 FIRE 10 TUSK 10
str. 71 oWEAPON - str. 88 ICE 10 str. 99 ICE 10
def. 39 WARNING - def. 52 MIRROR 3 def. 62 MIRROR 10
agi. 54 agi. 69 oWEAPON - agi. 80 UNCURSE10
mana 56 mana 71 mana 82 CARE 5
RAISE 3
au 1600 au 2000 au 2000 REVIVE 3
r------W- w-------- r------W- w-------- r-------- w--------
GOBLIN [4e] ONI [4f] OGRE [50]
Humanoid Humanoid Humanoid
hp 20 NAIL 30 hp 60 NAIL 30 hp 262 PUNCH 25
HORN 10 BITE 20
str. 9 str. 14 str. 55 SLEEP 10
def. 6 def. 9 def. 34
agi. 4 agi. 7 agi. 32
mana 3 mana 5 mana 22
au 40 au 120 au 900
r-------- w-------- r-------- w-------- r-------- w--------
GIANT [51] TITAN [52] SUSANO-O [53]
Humanoid Humanoid Humanoid
hp 454 PUNCH 25 hp 666 KICK 20 hp 729 SWORD 15
KICK 20 SWORD 15 ELEC 10
str. 87 ELEC 10 str. 99 SLEEP 10 str. 99 ICE 10
def. 56 ICE 10 def. 76 FIRE 10 def. 82 BURNING25
agi. 54 agi. 74 CURE 10 agi. 80 TORNADO 3
mana 39 mana 56 TELEPOR 5 mana 62 REVIVE 3
TELEPOR 5
au 1600 au 2400 au 2400 oDAMAGE -
r-------- w-------- r-------- w-------- rFIEP---- w--------
GRIFFIN [54] MANTCORE [55] CHIMERA [56]
Lizard Lizard Lizard
hp 103 NAIL 30 hp 150 NAIL 30 hp 262 NAIL 30
BEAK 25 TUSK 10 TUSK 10
str. 15 oQUAKE - str. 22 POISON 25 str. 37 3HEADS 10
def. 14 def. 21 oQUAKE - def. 36 FLAME 10
agi. 21 agi. 30 agi. 49 oQUAKE -
mana 22 mana 31 mana 50
au 240 au 400 au 900
r-------Q w-------- r-------Q w-------- r-------Q w--------
NUE [57] SPHINX [58] KI-RIN [59]
Lizard Lizard Lizard
hp 409 NAIL 30 hp 606 NAIL 30 hp 666 NAIL 30
BITE 20 TUSK 10 HORN 10
str. 55 TAIL 10 str. 75 FIRE 10 str. 82 ELEC 10
def. 54 P-FANGS20 def. 74 CURE 10 def. 80 CURE 10
agi. 71 GAS 10 agi. 94 RIDDLE 3 agi. 99 TORNADO 3
mana 72 oQUAKE - mana 95 WARNING - mana 99 TELEPOR 5
oQUAKE - RAISE 3
au 1600 au 2400 au 2400 oDAMAGE -
r-------Q w-------- r-------Q w-------- rFIEP---- w--------
BIG EYE [5a] GAZER [5b] SEEKER [5c]
hp 82 SL-GAZE20 hp 202 BEAM 10 hp 295 GAZE 10
oQUAKE - WARNING - BEAM 10
str. 8 str. 20 oQUAKE - str. 29 WARNING -
def. 12 def. 29 def. 41 oQUAKE -
agi. 6 agi. 18 agi. 27
mana 22 mana 49 mana 67
au 240 au 600 au 1200
r-------Q w-------- r-------Q w-------- r-------Q w--------
WATCHER [5d] EVIL EYE [5e] BEHOLDER [5f]
hp 454 SL-GAZE20 hp 606 FLASH 10 hp 666 BEAM 10
GAZE 10 BEAM 10 D-BEAM 10
str. 44 BEAM 10 str. 57 GAZE 10 str. 63 GAZE 5
def. 60 WARNING - def. 75 GAZE 5 def. 81 GAZE 5
agi. 42 oQUAKE - agi. 55 WARNING - agi. 61 GAZE 5
mana 94 mana 99 oQUAKE - mana 99 WARNING -
EXPLODE 1
au 2000 au 2400 au 2400 oQUAKE -
r-------Q w-------- r-------Q w-------- r-------Q w--------
SKELETON [60] RED BONE [61] DOKURO [62]
Undead Undead Undead
hp 20 BONE 25 hp 103 BONE 25 hp 368 BONE 25
oPAR/WP - POISON 25 MIRROR 10
str. 5 xFIRE - str. 12 oPAR/WP - str. 46 BLIND 10
def. 2 def. 6 xFIRE - def. 31 oPAR/WP -
agi. 4 agi. 8 agi. 33 xFIRE -
mana 7 mana 17 mana 60
au 40 au 240 au 1200
r-----PW- wF------- r-----PW- wF------- r-----PW- wF-------
WARRIOR [63] BONEKING [64] LICH [65]
Undead Undead Undead
hp 501 BONE 25 hp 666 SWORD 15 hp 729 ELEC 10
AXE 10 ELEC 10 ICE 10
str. 60 SWORD 15 str. 75 FIRE 10 str. 81 STOP 5
def. 42 SAW 20 def. 55 ICE 10 def. 61 FLARE 3
agi. 44 oPAR/WP - agi. 57 STOP 5 agi. 63 TELEPOR 5
mana 77 xFIRE - mana 94 oWEAPON - mana 99 oICE -
oCHANGE - oWEAPON -
au 2000 au 2400 xFIRE - au 2400 oCHANGE -
r-----PW- wF------- r----SPW- wF------- r-I--SPW- w--------
SLIME [66] JELLY [67] TORORO [68]
hp 60 MELT 10 hp 295 MELT 10 hp 454 MELT 10
oPAR/WP - BOTHER 10 BOTHER 10
str. 5 xFIRE - str. 23 oPAR/WP - str. 36 oPAR/WP -
def. 4 def. 22 oQUAKE - def. 35 oQUAKE -
agi. 3 agi. 21 xFIRE - agi. 34 xFIRE -
mana 8 mana 44 mana 65
au 40 au 40 au 900
r-----PW- wF------- r-----PWQ wF------- r-----PWQ wF-------
GUMMY [69] PUDDING [6a] HI-SLIME [6b]
hp 551 MELT 10 hp 729 MELT 10 hp 795 MELT 10
BOTHER 10 BOTHER 10 BOTHER 10
str. 44 STEALTH - str. 57 P-SKIN 25 str. 63 P-BLAST 5
def. 43 oPAR/WP - def. 56 GAS 10 def. 62 HYPNOS 21
agi. 42 oQUAKE - agi. 55 STEALTH - agi. 61 GAS 10
mana 77 xFIRE - mana 94 oPAR/WP - mana 99 STEALTH -
oQUAKE - oPAR/WP -
au 2000 au 2400 au 2400 oQUAKE -
r-----PWQ wF------- r-----PWQ w-------- r-----PWQ w--------
GARGOYLE [6c] IMP [6d] DEMON [6e]
Undead Undead Undead
hp 82 NAIL 30 hp 202 NAIL 30 hp 454 NAIL 30
FIRE 10 SLEEP 10
str. 11 str. 26 oQUAKE - str. 56 FIRE 10
def. 8 def. 23 def. 53 oFIRE -
agi. 9 agi. 24 agi. 54 oQUAKE -
mana 12 mana 27 mana 57
au 120 au 600 au 1600
r-------- w-------- r-------Q w-------- rF------Q w--------
DEMOLORD [6f] DEMOKING [70] ATHTALOT [71]
Undead Undead Undead
hp 501 NAIL 30 hp 666 NAIL 30 hp 729 SWORD 15
SLEEP 10 SLEEP 10 GAZE 10
str. 61 FIRE 10 str. 76 FIRE 10 str. 82 FLARE 3
def. 58 ICE 10 def. 73 ICE 10 def. 79 STOP 5
agi. 59 oFIRE - agi. 74 TELEPOR 5 agi. 80 RAISE 3
mana 62 oQUAKE - mana 77 oFIRE - mana 83 TELEPOR 5
oQUAKE - oDAMAGE -
au 2000 au 2400 au 2400 oQUAKE -
rF------Q w-------- rF------Q w-------- rFIEP---Q w--------
MEDUSA [72] SIREN [73] LAMIA [74]
Lizard Lizard Lizard
hp 126 POISON 25 hp 150 TAIL 10 hp 409 TAIL 10
GAZE 5 ARMOR 3 STRICT 20
str. 11 str. 14 SING 3 str. 39 DRAIN 10
def. 17 def. 21 def. 54 FIRE 10
agi. 19 agi. 23 agi. 56 GAZE 5
mana 25 mana 30 mana 71
au 400 au 400 au 1600
r-------- w-------- r-------- w-------- r-------- w--------
NAGA [75] SCYLLA [76] LILITH [77]
Lizard Lizard Lizard
hp 454 TAIL 10 hp 606 TAIL 10 hp 666 TAIL 10
STRICT 20 4HEADS 5 6ARMS 5
str. 43 POISON 25 str. 56 POISON 25 str. 62 STRICT 20
def. 59 FIRE 10 def. 74 ICE 10 def. 80 ELEC 10
agi. 61 CURE 10 agi. 76 FIRE 10 agi. 82 FLAME 10
mana 77 GAZE 5 mana 94 WHIRL 3 mana 99 GAZE 5
GAZE 5 QUAKE 3
au 2000 au 2400 au 2400 oDAMAGE -
r-------- w-------- r-------- w-------- rFIEP---- w--------
ZOMBIE [78] GHOUL [79] MOU-JYA [7a]
Undead Undead Undead
hp 60 NAIL 30 hp 103 NAIL 30 hp 330 NAIL 30
oPARA - P-FANGS20 POISON 25
str. 9 xFIRE - str. 15 oPARA - str. 50 P-FANGS20
def. 4 def. 6 xFIRE - def. 25 oPARA -
agi. 3 agi. 5 agi. 24 xFIRE -
mana 6 mana 10 mana 37
au 40 au 120 au 900
r-----P-- wF------- r-----P-- wF------- r-----P-- wF-------
WIGHT [7b] GHAST [7c] REVNANT [7d]
Undead Undead Undead
hp 606 NAIL 30 hp 729 NAIL 30 hp 795 NAIL 30
TOUCH 5 POISON 25 POISON 25
str. 84 STEALTH - str. 95 STENCH 10 str. 99 STENCH 10
def. 47 oPARA - def. 56 TOUCH 5 def. 62 P-SKIN 20
agi. 46 oICE - agi. 55 oICE - agi. 61 TOUCH 5
mana 65 xFIRE - mana 75 oPARA - mana 82 HEAL 10
xFIRE - oICE -
au 2000 au 2400 au 2400 oPARA -
r-I---P-- wF------- r-I---P-- wF------- r-I---P-- w--------
O-BAKE [7e] PHANTOM [7f] BURUBURU [80]
Undead Undead Undead
hp 20 CHILL 10 hp 82 CHILL 10 hp 295 CHILL 10
oPARA - xFIRE - TREMBLE10
str. 4 xFIRE - str. 6 oWEAPON - str. 28 xFIRE -
def. 3 def. 5 oCHANGE - def. 27 oICE -
agi. 8 agi. 14 oQUAKE - agi. 54 oWEAPON -
mana 9 mana 15 mana 55 oCHANGE -
oQUAKE -
au 40 au 120 au 1200
r-----P-- wF------- r----SPWQ wF------- r-I--SPWQ wF-------
WRAITH [81] SPECTOR [82] GHOST [83]
Undead Undead Undead
hp 501 SLEEP 10 hp 606 SLEEP 10 hp 666 DRAIN 10
ICE 10 ICE 10 GAZE 10
str. 47 TOUCH 5 str. 56 STONE 5 str. 63 STOP 5
def. 46 oWEAPON - def. 55 TOUCH 5 def. 61 TOUCH 5
agi. 83 oCHANGE - agi. 94 oWEAPON - agi. 99 RAISE 3
mana 84 oQUAKE - mana 95 oCHANGE - mana 99 oWEAPON -
oQUAKE - oCHANGE -
au 2000 au 2400 au 2400 oQUAKE -
r----SPWQ w-------- r----SPWQ w-------- r----SPWQ w--------
WOODMAN [84] CLAYMAN [85] STONEMAN [86]
hp 150 PUNCH 25 hp 295 PUNCH 25 hp 330 KICK 20
xFIRE - GAS 10 BASH 3
str. 26 str. 50 xICE - str. 55 GAS 10
def. 18 def. 37 oPARA - def. 41 QUAKE 3
agi. 11 agi. 25 agi. 28 oCHANGE -
mana 24 mana 48 mana 53
au 400 au 900 au 1200
r-------- wF------- r-----P-- w-I------ r----SPW- w--------
IRONMAN [87] FIREMAN [88] MAZIN [89]
hp 551 KICK 20 hp 666 KICK 20 hp 729 SWORD 15
BASH 3 BASH 3 BASH 3
str. 84 FLAME 10 str. 95 FLAME 10 str. 99 FLAME 10
def. 65 GAS 10 def. 75 BURNING25 def. 81 BEAM 10
agi. 47 oCHANGE - agi. 56 TORNADO 3 agi. 62 QUAKE 3
mana 82 oDAMAGE - mana 93 oCHANGE - mana 99 WARNING -
oDAMAGE - oCHANGE -
au 2000 au 2400 au 2400 oDAMAGE -
rFIEPSPW- w-------- rFIEPSPW- w-------- rFIEPSPW- w--------
ALBATROS [8a] EAGLE [8b] THUNDER [8c]
hp 20 BEAK 25 hp 150 BEAK 25 hp 330 BEAK 25
oQUAKE - WARNING - THUNDER10
str. 6 str. 23 STEALTH - str. 47 WARNING -
def. 3 def. 14 oQUAKE - def. 32 STEALTH -
agi. 9 agi. 38 agi. 74 oQUAKE -
mana 4 mana 21 mana 45
au 40 au 400 au 1200
r-------Q w-------- r-------Q w-------- r-------Q w--------
COCATRIS [8d] ROCK [8e] PHOENIX [8f]
hp 501 NAIL 30 hp 606 NAIL 30 hp 666 NAIL 30
PETRIFY 5 BEAK 25 BEAK 25
str. 66 S-SKIN 5 str. 76 BLIND 10 str. 82 FLAME 10
def. 47 oQUAKE - def. 56 TORNADO 3 def. 62 BURNING25
agi. 99 WARNING - agi. 99 STEALTH - agi. 99 REVIVE 3
mana 64 STEALTH - mana 74 WARNING - mana 80 WARNING -
oQUAKE - oQUAKE -
au 2000 au 2400 au 2400 oFIRE -
r-------Q w-------- r-------Q w-------- rF------Q w--------
DRAGON 1 [90] DRAGON 2 [91] DRAGON 3 [92]
Lizard Lizard Lizard
hp 202 NAIL 30 hp 262 NAIL 30 hp 368 NAIL 30
FLAME 10 TUSK 10 TUSK 10
str. 30 oQUAKE - str. 38 FLAME 10 str. 51 FLAME 10
def. 28 def. 36 oQUAKE - def. 49 BLIND 10
agi. 19 agi. 25 agi. 35 oQUAKE -
mana 39 mana 49 mana 65
au 600 au 900 au 1600
r-------Q w-------- r-------Q w-------- r-------Q w--------
DRAGON 4 [93] DRAGON 5 [94] TIAMAT [95]
Lizard Lizard Lizard
hp 501 NAIL 30 hp 606 NAIL 30 hp 666 POISON 25
TUSK 10 TUSK 10 4HEADS 5
str. 66 FLAME 10 str. 76 FLAME 10 str. 99 THUNDER10
def. 64 BLIND 10 def. 74 ICE 10 def. 80 GAS 10
agi. 47 oFIRE - agi. 56 BLIND 10 agi. 62 ICE 10
mana 83 oQUAKE - mana 94 oFIRE - mana 99 FLAME 10
oQUAKE - oQUAKE -
au 2000 au 2400 au 2400 oDAMAGE -
rF------Q w-------- rF------Q w-------- rFIEP---Q w--------
KARATEKA [96] PIRATE [97] WRESTLER [98]
Humanoid Humanoid Humanoid
hp 60 KICK 88 hp 126 STEAL 5 hp 295 HARI-TE 5
RAPIER 50 HEAD 5
str. 7 str. 14 str. 39 BASH 3
def. 4 def. 7 def. 20
agi. 5 agi. 10 agi. 29
mana 2 mana 5 mana 18
au 40 au 40 au 600
r-------- w-------- r-------- w-------- r-------- w--------
KELLER [99] GANG [9a] ASIGARU [9b]
Humanoid Humanoid Humanoid
hp 501 AXE 10 hp 729 AXE 50 hp 20 /KATANA50
POISON 25 E-WHIP 50
str. 65 E-WHIP 50 str. 88 SMG 20 str. 5
def. 36 SAW 30 def. 53 GRENADE20 def. 6
agi. 50 STEALTH - agi. 70 MAGNUM 30 agi. 8
mana 34 mana 51 BAZOOKA20 mana 3
au 1600 au 2400 au 40
r-------- w-------- r-------- w-------- r-------- w--------
SAMURAI [9c] NINJA [9d] SOLDIER [9e]
Humanoid Humanoid Humanoid
hp 202 /KATANA50 hp 262 /KATANA50 hp 501 P-SWORD50
BOW 50 BLIND 10 KINESIS10
str. 25 MUSKET 30 str. 33 MIRROR 10 str. 60 BARRIER 5
def. 33 def. 43 FIRE 10 def. 76 P-BLAST 5
agi. 35 agi. 45 agi. 78 MIRROR 3
mana 16 mana 22 mana 43
au 600 au 900 au 2000
r-------- w-------- r-------- w-------- r-------- w--------
MUSASI [9f] KINGSWRD [a0] MAGICIAN [a1]
Humanoid Humanoid Humanoid
hp 666 /KATANA50 hp 103 /KING - hp 103 bSLEEP 20
2SWORDS10 bCURE 30
str. 75 /SILVER50 str. 12 str. 10
def. 93 /FLAME 50 def. 12 def. 8
agi. 95 REVENGE50 agi. 12 agi. 21
mana 56 /VAMPIC50 mana 12 mana 27
/XCLBR 50
au 2400 au 240 au 240
r-------- w-------- r-------- w-------- r-------- w--------
CONJURER [a2] SORCERER [a3] WIZARD [a4]
Humanoid Humanoid Humanoid
hp 150 bFIRE 20 hp 330 bELEC 20 hp 454 bICE 20
bSLEEP 20 bFIRE 20 bFIRE 20
str. 15 bCURE 30 str. 33 bCURE 30 str. 44 bFOG 20
def. 13 def. 31 bFOG 20 def. 42 bCURE 30
agi. 30 agi. 60 STAFF 20 agi. 77 bSTONE 20
mana 38 mana 74 mana 94 bDEATH 20
au 400 au 1200 au 2000
r-------- w-------- r-------- w-------- r-------- w--------
VAMPIRE [a5] STEWARD [a6] GUARD [a7]
Undead Humanoid
hp 606 P-SKIN 20 hp 20 COLT 30 hp 150 /LONG 50
TOUCH 5 dBRONZE50
str. 57 GAZE 5 str. 1 str. 22
def. 55 KISS 5 def. 1 def. 21
agi. 94 HEAL 10 agi. 1 agi. 9
mana 99 oICE/WP - mana 1 mana 8
xFIRE -
au 2400 au 400 au 240
r-I----W- wF------- r-------- w-------- r-------- w--------
HUNTER [a8] ROBOT [a9] TROOPER [aa]
hp 295 BEAM 10 hp 454 KICK 20 hp 606 PUNCH 25
D-BEAM 10 ROCKET 10 KICK 20
str. 45 SAW 30 str. 66 BEAM 10 str. 84 MISSILE 5
def. 44 oPARA - def. 65 oPAR/WP - def. 83 L-SABER50
agi. 22 agi. 35 agi. 47 oWEAPON -
mana 21 mana 34 mana 46 aPOWER -
au 900 au 1600 au 2000
r-----P-- w-------- r-----PW- w-------- r------W- w--------
ARMOR [ab] MACHINE [ac] HUMAN M [ad]
hp 729 PUNCH 25 hp 1000 BASH 3 hp 40 HAMMER 50
KICK 20 BEAM 10
str. 95 BALKAN 20 str. 70 D-BEAM 10 str. 7
def. 94 L-SABER50 def. 70 LASER 30 def. 0
agi. 56 LASER 30 agi. 70 BALKAN 20 agi. 3
mana 55 oPARA - mana 0 MISSILE 5 mana 0
WARNING - N.BOMB 1
au 2400 au 0 oCHANGE - au 0
r-----P-- w-------- r----SPW- w-------- r-------- w--------
HUMAN F [ae] MUTANT M [af] MUTANT F [b0]
hp 40 RAPIER 50 hp 20 - hp 20 -
- -
str. 3 str. 7 - str. 3 -
def. 0 def. 0 - def. 0 -
agi. 7 agi. 3 HAMMER 50 agi. 7 RAPIER 50
mana 0 mana 5 mana 5
au 0 au 0 au 0
r-------- w-------- r-------- w-------- r-------- w--------
HUMAN M [b1] HUMAN F [b2] MUTANT M [b3]
hp 60 /LONG 50 hp 60 SABER 50 hp 40 STEALTH -
gBRONZE - gBRONZE - -
str. 8 str. 4 str. 8 -
def. 1 def. 1 def. 0 -
agi. 4 agi. 8 agi. 4 /LONG 50
mana 0 mana 0 mana 6
au 0 au 0 au 0
r-------- w-------- r-------- w-------- r-------- w--------
MUTANT F [b4] HUMAN M [b5] HUMAN F [b6]
hp 40 STEALTH - hp 262 /BATTLE50 hp 262 SABER 50
-
str. 4 - str. 39 str. 19
def. 0 - def. 0 def. 0
agi. 8 SABER 50 agi. 19 agi. 39
mana 6 mana 0 mana 0
au 0 au 0 au 0
r-------- w-------- r-------- w-------- r-------- w--------
MUTANT M [b7] MUTANT F [b8] HUMAN M [b9]
hp 231 FLAME 10 hp 231 P-FANGS20 hp 368 /SILVER50
HEAL 10 BARRIER 5
str. 39 - str. 19 - str. 54
def. 4 - def. 4 - def. 0
agi. 19 agi. 39 agi. 28
mana 29 mana 29 mana 0
au 0 au 0 au 0
r-------- w-------- r-------- w-------- r-------- w--------
HUMAN F [ba] MUTANT M [bb] MUTANT F [bc]
hp 368 L-SABER50 hp 330 LEECH 5 hp 330 TELEPOR 5
KINESIS10 HEAL 10
str. 28 str. 54 HYPNOS 21 str. 28 P-BLAST 5
def. 0 def. 16 - def. 14 -
agi. 54 agi. 28 agi. 54
mana 0 mana 41 mana 41
au 0 au 0 au 0
r-------- w-------- r-------- w-------- r-------- w--------
GEN-BU [bd] SEI-RYU [be] BYAK-KO [bf]
hp 250 TUSK 10 hp 600 BITE 20 hp 1000 SWORD 15
GAS 10 STRICT 20 ICE 10
str. 12 SHELL 25 str. 27 THUNDER10 str. 50 SPHERE -
def. 11 oPOISON - def. 25 oELEC - def. 45 oICE -
agi. 12 oPARA - agi. 27 oPARA - agi. 50 oPARA -
mana 12 mana 27 mana 50
au 900 au 4800 au 5500
r---P-P-- w-------- r--E--P-- w-------- r-I---P-- w--------
SU-ZAKU [c0] GEN-BU2 [c1] SEI-RYU2 [c2]
Undead Undead
hp 1500 BEAK 25 hp 1500 TUSK 10 hp 1750 BITE 20
BLIND 10 GAS 10 STRICT 20
str. 85 FLAME 10 str. 90 SHELL 25 str. 100 THUNDER10
def. 77 oFIRE - def. 100 BASH 3 def. 90 TAIL 10
agi. 85 oPARA - agi. 90 QUAKE 3 agi. 90 WHIRL 3
mana 85 mana 90 oCHANGE - mana 100 oDAMAGE -
oPARA -
au 6500 au 0 au 0
rF----P-- w-------- r----SPW- w-------- rFIEP-P-- w--------
BYAK-KO2 [c3] SU-ZAKU2 [c4] SU-ZAKU [c5]
Undead Undead
hp 2000 SWORD 15 hp 2500 BEAK 25 hp 5000 BEAK 25
ICE 10 FLAME 10 FLAME 10
str. 100 /ICE 50 str. 100 TORNADO 3 str. 85 BLIND 10
def. 90 FLASH 10 def. 100 BLIND 10 def. 255 oALL -
agi. 100 TORNADO 3 agi. 100 BURNING25 agi. 85
mana 100 oDAMAGE - mana 100 oDAMAGE - mana 85
oPARA - oPARA -
au 0 au 0 au 0
rFIEP-P-- w-------- rFIEP-P-- w-------- rFIEPSPWQ w--------
ASHURA [c6] CREATOR [c7]
Undead
hp 2000 6ARMS 5 hp 5000 -
3HEADS 10 LIGHT -
str. 90 GAZE 10 str. 99 LEFT -
def. 90 FLARE 3 def. 200 RIGHT -
agi. 90 BLIND 10 agi. 99 REPENT -
mana 90 HEAL 10 mana 90 FLARE 3
oDAMAGE - REVIVE 3
au 9999 oCHANGE - au 0 oALL -
rFIEPSPW- w-------- rFIEPSPWQ w--------
---------------------------------------------------------------------------
In closing...
---------------------------------------------------------------------------
Thanks to Squaresoft for producing such a rad game. :)
Thanks to the no$gmb Gameboy emulator and debugger. With its help, I
was able to figure the character bytes that I've written up in
Appendix A. Once I had the character listing, finding the munster and
weapon inventory data was merely a matter of ROM byte search and
compare.
Thanks to s/p, whose Meat Transformation FAQ inspired me to go digging
through the bytes.
Thanks to RPaulson. I used the Weapons data from his FFL1 walkthrough
to verify data I found in the bytes, and copied his description of how
/RUNE and MIRROR 3 work.
Copyright yuandy 2003.