=^.^=
###############################################################################
### The Adventures of Rocky and Bullwinkle and Friends ###
###############################################################################
Game Credits: TM and Copyright, WARD Productions Inc., THQ, Nintendo 1993
*Complete FAQ/Walkthrough of The Adventures of Rocky and Bullwinkle and Friends*
Author: Rackvin Solmni
[email protected]
Copyright 2016, Rackvin Solmni
Contents:
L000 Legal Information
V000 Version History
P000 Preface
G000 Overview
G001 Game Controls
G002 Game Mechanics
G003 Weapons, Items, etc.
G004 Enemies and Obstacles
G005 Tips and Strategy
W000 Walkthrough Explanation
W001 Grimalaya Mountains / Whynchutaka Peak
W002 Caverns of Upsidasium
W003 Upsidasium Mine
B001 Invisible Twin Aliens
W004 Maybe Dick
W005 Sunken Ghost Pirate Ship of Captain Horatio Hornawoggle
B002 Captain Horatio Hornawoggle
W006 Downtown Pottsylvania
W007 Skull Castle
B003 Executioner
S000 Mini-Games overview
S001 Peabody’s Improbable History
S002 Dudley Do-Right
X000 Extras
===============================================================================
=== L000 Legal Information ===
===============================================================================
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
***
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
***
===============================================================================
=== V000 Version History ===
===============================================================================
#Version 1.0# - First submission. Complete.
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*** P000 Preface ***
*******************************************************************************
You ever want to be a moose and do moose stuff? Hehehehehe.
My second text publication for GameFaqs and the origin of my own guide format I
dub Moose format. Similar to hundreds of other author formats obviously but
tailored in a way that I would describe as aesthetically ergonomic, easy to
follow, and scanning friendly. In my eyes I have achieved satisfaction in this
and I do hope others agree.
I am no stranger to writing and as a reader of hundreds of FAQs it was time I
created my own. Now I am doing so with a game previously uncovered on the site
and I will be showing you every jump, every item, and every nook and cranny I
can squeeze out of this 16bit adventure.
*******************************************************************************
*** G000 Overview ***
*******************************************************************************
---game script---
Narrator: ”Our story begins in beautiful downtown Frostbite Falls where a major
event is about to take place-- The grand opening of the Rocky and Bullwinkle
Museum! In attendance are the intrepid moose and squirrel themselves, not to
mention the museum curator-- Captain Peter Peachfuzz; on display is an exhibit
of priceless objects our heroes have collected from their past exploits! And
what would a museum be... without a crack staff of dedicated guards? Brave,
courageous guards-- each one with an eagle eye, quick reflexes, strange foreign
accents (as the camera pans across an odd looking woman and man that seem kind
of familiar), mustaches, the latest anti-theft equipment, sturdy lunchboxes,
and-- HEY! Wait a minute! Strange foreign accents? Moustaches? Could it be...?”
Mustached Man: “Of course it could be, smart guy! You were expecting maybe Jay
Ward?”
Narrator: “Oh my. It’s Boris Badnov and Natasha Fatale! What are you two no-
goodniks up to?”
Natasha: “Shall we tell him, darhling?”
Borris: “Tell Shmell, seeing is believing!”
Narrator: “And with that, Borris and Natasha disappeared from the gamescreen in
a blinding flash-- and the priceless objects began to vanish one by one! The
Picayune Pot, The Ruby Yacht of Omar Khayam, and the Kirwood Derby! What will
our heroes do n--“
Rocky: “Oh, no you don’t! Hold it right there! Say, Bullwinkle... doesn’t our
Gameboy(TM) game start this way too?”
Bullwinkle: “Darned if it doesn’t Rock! Just what are you guys tryin’ to pull
here?”
Narrator: “Uh... nothing. Nothing at all. This game is completely different.
Just start playing and you’ll see!”
---game script---
*******************************************************************************
*** G001 Game Controls ***
*******************************************************************************
***Bullwinkle***
D-Pad;
Left - Move to the left.
Right - Move to the right. / Hold to dodge to the right while climbing.
Up - Move up while climbing
Down - Hold to crouch down while standing. Will throw berries at a lower
elevation while crouching / Move down while climbing
Y - Attack1. Antler Smash.
X - Attack2. Throw Berry. Limited Ammunition.
B - Jump. Tap for a short jump, press and hold for higher jumps.
A - Jump. Tap for a short jump, press and hold for higher jumps.
Start - Pause the game
***Rocky***
D-Pad;
Left - Move to the left.
Right - Move to the right.
Up - Enter doorways in Skull Castle
Down - Hold to crouch down while standing. Will throw nuts at a (slightly)
lower elevation while crouching.
Y - Attack1. Tail Smack.
X - Attack2. Throw Nut. Limited Ammunition.
B - Jump. Tap for a short jump, press and hold for higher jumps.
A - Jump. Tap for a short jump, press and hold for higher jumps.
Start - Pause the game
*******************************************************************************
*** G002 Game Mechanics ***
*******************************************************************************
--game screen guide--
--------------------------- A - Health; Your characters health is represented
| A |C| D | by the character’s portrait and five sunflowers
|---------B---------------|
| | B - Berries/Nuts; Number of berries/nuts you
| | currently carry
| |
| | C - Lives; Number of extra lives remaining
| |
| | D - Score; Your current game score
| |
| E | E - Flags; Number of red flags collected
--------------------------- 15 Flags = 1 extra life
Lose all 5 of your Sunflowers (health) and you will lose a life and return to
the last checkpoint you reached. If you die with Zero lives remaining you can
use a continue to restart the stage. You have 3 continues and then the game is
over for good.
Collect 15 red Flags and you gain one extra life. Your flag count is reduced by
15 when this happens.
10 or more extra lives are displayed as a plus symbol (+)
(###p)= points added to score for each pick up or kill. What do points do?
I still don’t know yet. Nothing I suppose, except to challenge your friends.
*******************************************************************************
*** G003 Items ***
*******************************************************************************
Yellow Berry - (50p) Press ‘X button’ to throw
Red Flag - (100p) Collect 15 to gain another life.
Sunflower - (250p) Regain one health flower
*******************************************************************************
*** G004 Enemies ***
*******************************************************************************
==stage 1 enemies==
Boulders- (250p) large rocks that fall, roll, bounce, or just plain defy
Gravity. 1 hit to destroy with Antler
Small Bird- (100p) often flies in an arc. 1 Berry to destroy.
Vulture- (100p) flies in a line or swoops and drops a stick on you. 1 Berry to
destroy.
Nest Mama- Do not mess around with this chick. Get close or wait around and she
pops out and begins throwing eggs at you. She can basically hit you
anywhere from her eye level down to the ground. Never Dies
Boras rock climber- (1000p) Boris sits in one spot and throws pick axes at you
in alternating high arcs and low arcs. 3 Berries to destroy
Ram- (1000p) Runs along the ground toward you. Antler Smash will stun the ram.
5 berries to destroy.
==stage 2 enemies==
Mousebot- (500p) they stroll back and forth on skates and periodically raise up
their heads to great height by extending their jaw like a pez
dispenser. Antler hits while the mousebot is facing you will cause you
to take damage, however an Antler hit while the mousebot is facing
away from you will knock off its wind-up key and immobilize it so
only its head still moves (up and down). 3 Berries to destroy.
Alien - (500p) Walks back and forth and fires an energy weapon. 1 Antler Smash
or 5 Berries to destroy.
==stage 3 enemies==
Bat- (100p) From their perch or from off screen they will fly across the screen.
Occasionally will do a 180 and reverse direction. 1 Berry to destroy.
==stage 4 enemies==
Green Flying Fish- (100p) these fish love being ‘around’ water, but not ‘in’
water I guess. 1 Berry to destroy.
Purple Flying Fish- (100p) stronger cousins of the greens. 2 Berries to
destroy.
Red Jumping Fish- (100p) these fish live in the water like normal fish, but
just love to jump up in the air to say hello to their flying
cousins. 2 Berries to destroy.
Green Jumping Fish- (100p) Red’s unfortunate little brother. 1 Berry to destroy
Green Rat- (100p)they walk back and forth, occasionally stopping to sniff at
the air. 1 Antler Smash or 1 Berry to destroy.
==stage 5 enemies==
Green Rat- (100p)they walk back and forth, occasionally stopping to sniff at
the air. 1 Antler Smash or 1 Berry to destroy.
Parrot- (100p) Flys around the screen. 1 Berry to destroy.
Sword Ghost Pirate- Pale, legless pirates with swords floating around the
screen in a specific spot or within a small area. They
disappear and reappear frequently.
Gun Ghost Pirate- Pale, legless pirates with guns floating around the screen.
Hook-hand Ghost- This ghost appears and then chases you nonstop from his own
unseen start point to stop point.
==stage 6 enemies==
Brown Rat- (100p)they walk back and forth, occasionally stopping to sniff at
the air. Smaller than the Green Rats. 1 Tail Smack or 1 Nut to
destroy.
HeliBang Officer- (100p) he flies with personal propeller power and wields a gun
and a horrible fashion sense. 3 Nuts to destroy.
==stage 7 enemies==
Bat- (100p) From their perch or from off screen they will fly across the screen.
Occasionally will do a 180 and reverse direction. 1 Berry to destroy.
Red Bat- (100p) they hang from the ceiling until you get close and they drop
down and fly at you. 1 Nut to destroy.
===================
*******************************************************************************
*** G005 Tips and Strategy ***
*******************************************************************************
-Dodge or Destroy-1? The two options to get past enemies in a board are to evade
them and move on or take them out with attacks. When you move past an enemy, and
then go back to the same location again, the enemy will either still be there or
respawn and attack again. If you defeat an enemy, it will not return again so
long as you do not die. In that respect it is always an advantage to destroy
enemies so you can breathe easier when moving back and forth for various
reasons.
-Dodge or Destroy-2? Simple guidelines to make the right choice;
Enemy is easily defeated with your basic attack- Destroy.
Enemy is hard to dodge or is attacking you repeatedly- Destroy.
Enemy requires ammunition to destroy and is easy to dodge- Dodge.
Enemy never dies- Dodge.
###############################################################################
### W000 Walkthrough Explanation ###
###############################################################################
Each section will typically contain;
-Introduction
-Enemies appearing in the stage
-Walkthrough
The game’s structure is simple and thus so is the walkthrough. Boss Fights are
found where they appear in the game. (End of stage 3, stage 5, and stage 7)
‘’’The triple apostrophes enclose special notes or tips.’’’
###############################################################################
### W001 Grimalaya Mountains / Whynchutaka Peak ###
###############################################################################
==stage 1 enemies==
Boulders- (250p) large rocks that fall, roll, bounce, or just plain defy
Gravity. 1 hit to destroy with Antler
Small Bird- (100p) often flies in an arc. 1 Berry to destroy.
Vulture- (100p) flies in a line or swoops and drops a stick on you. 1 Berry to
destroy.
Nest Mama- Do not mess around with this chick. Get close or wait around and she
pops out and begins throwing eggs at you. She can basically hit you
anywhere from her eye level down to the ground. Never Dies
Boras rock climber- (1000p) Boris sits in one spot and throws pick axes at you
in alternating high arcs and low arcs. 3 Berries to destroy
Ram- (1000p) Runs along the ground toward you. Antler Smash will stun the ram.
5 berries to destroy.
===================
-Move to where the bouncing boulder will land safely next to you and not on top
of you, hit boulder with antlers to destroy it while it is landing next to you.
-Jump to collect the three berries and land on the slope in climbing mode, then
QUICKLY press and hold right to dodge a boulder that rolls downward at you.
-Every few seconds this boulder will again roll down from the top of the screen
so you either move up until you get past its spawning range or be brave and
destroy it with a well-timed Antler.
‘’’Once destroyed the boulder stops reappearing, this is the way it works more
often than not so anything easily destroyed should be. If the same enemy hits
you more than once, that means it is one you should Destroy! Likewise you should
always destroy any enemy before it hits you as long as it is easy enough to do
so.’’’
-Climb the hill until you see a red flag on the screen and then a small ways
higher until a red vulture swoops onto the screen.
-The vulture will drop a stick at your head, dodge the stick and jump onto the
red flag to collect it. ‘’’Watch your footing on small ledges. That vulture will
not come back, save your ammo on them’’’
-Jump back onto the slope and climb up. A small bird will fly in from the left
as you climb. Move up until Bullwinkle’s feet are level with the red flag to the
right and the bird will fly harmlessly around you.
-Jump onto the red flag to collect it and stay still. When you jump birds will
enter the screen but you need just land where the flag is and stay still to
avoid them.
-Jump left onto the ledge near the slope. Birds return but this spot is safe if
you stay still.
-The bird and vulture each have their own timing and you need to wait until you
have an opening to get past both. On top of that you will have a boulder to deal
with just about them.
-Jump onto the slope and climb up, quickly destroying or dodging the boulder
that rolls down. When the branch with two berries comes onto your screen you
will be safe again.
-Climb up until a vulture appears to drop a stick at you. This guy tries to be
tricky and drops the stick to the side so DO NOT dodge or you will be hit.
-Climb to the top while collecting berries and then get the sunflower up top.
-Destroy the two boulders ahead by standing next to them and using Antlers
-Collect two berries and climb the next slope to find a long branch with a nest
on it and two more berries
-Jump onto the branch to collect two berries then quickly jump back onto the
slope. Be sure you get high enough to see the next red flag on screen to be safe
from the eggs.
-Climbing further up you will see Boris to the right, throwing pick axes at you.
-While on the slope, throw 3 berries at Boris to drop him.
-Remember this spot, climb up to collect two berries, then climb back down to
the same spot.
-Jump to the red flag on the right, continues jumping right one ledge at a time,
collecting Sunflower, flag, flag, two berries.
-Standing on the ledge with two berries, jump and throw berries to take out
Boris.
-Jump to the next red flag, then across the ravine, then upward to the sunflower
-Jump left step by step collecting flag, flag, and flag.
-Jump up and to the right then right again to the larger ledge. Birds will fly
overhead.
-Jump up and right, left, up and right again to the highest ledge below the ram
as you collect two flags.
-Moving left and right on the ledge will make the ram move further to the side
and give you a clearing to jump up onto the plateau
-Jump again quickly and pop the berry bundle. Collect the berries while jumping
over top of the ram to dodge his charges. Once you have the berries, jump right
over the canyon when the boulders are down and stay on the left end of this
second plateau.
-Stand still and wait until you see the two boulders that bounce towards you. If
you are on the left edge, they will stop and bounce the other way without
touching you. Plan your movements and advance as you destroy three boulders.
-Jump to the red flag then duck under the bird. Jump right to the next section
and if you near the right edge of it another bird will come that you can duck.
-From here be fast and start hopping across the narrow boards, some will break
and fall if you stand on them too long. Get a flag along the way and once you
reach the last section of the bridge, duck to avoid another bird.
-Jump to get Sunflower and land on the next plateau. Again the left edge of the
plateau is safe.
-Crouch down and throw five berries to destroy the ram. Casually stroll to the
right and smash the boulder, collecting three berries.
-Climb the slope; dodge a bird, collect two berries and run from Nest Mama,
throw three berries to knock out Boris
-Jump to the right where Boris was, getting the flower. While here jump straight
upward to trigger a vulture that will drop a stick and miss you.
-Jump back onto the slope and climb upward.
-Stop when a vulture appears and wait as it misses you. Climb up more.
-When another vulture comes, moves downward slightly and it will miss you.
-Climb to the top while collecting four berries
-Inch yourself forward slowly until your Antler can smash the boulder. The Ram’s
head is showing but he should not be moving yet.
-Crouch and hit the ram with 5 berries. Move to the right side and destroy the
boulder.
-Now that the plateau is clear, bust the berry bundle and collect them all
quickly.
-Stand at the right edge of the plateau and smash the boulders that rise and
fall from the ravine.
-The next plateau is a hot zone, once you jump over to it, the ram will charge
at you and no spot is safe here. Hop over the ram and get to the right edge
where you find boulders in the next ravine. Once you reach the right edge you
will do one of two things; 1) if the jump is clear then jump right to the next
plateau. 2) If the jump is not clear, use your antlers to try smashing a boulder
and then jump left, back over the ram. Lead the ram left then jump over him to
the right again and repeat until you can jump across safely to the next section.
-You made it! Enter the cave to start the next level.
‘’’At this final plateau you can stand at the left side and smash any boulders
still popping from the ravine. Every single time you have a chance at such zero
risk free points, GET THEM POINTS’’’
Red Flags: 13 / Berries: 20 / Lives: 2 / Score: 16100
###############################################################################
### W002 Caverns of Upsidasium ###
###############################################################################
==stage 2 enemies==
Mousebot- (500p) they stroll back and forth on skates and periodically raise up
their heads to great height by extending their jaw like a pez
dispenser. Antler hits while the mousebot is facing you will cause you
to take damage, however an Antler hit while the mousebot is facing
away from you will knock off its wind-up key and immobilize it so
only its head still moves (up and down). 3 Berries to destroy.
Alien - (500p) Walks back and forth and fires an energy weapon. 1 Antler Smash
or 5 Berries to destroy.
===================
-Move right and stop before the red flag. A stalactite will miss you and you’ll
see your first Mousebot.
-Collect the flag and wait until the mousebot is facing away from you to strike
it with your Antler.
-The wind-up key is knocked out and the mousebot is stationary now. In this
state they are easy to leap over, just make SURE you jump while their head is
down. They can also be defeated with 3 Berries. The choice will depend on the
situation.
-Proceed while being cautious of stalactites and dark rocks.
-At the ravine, pick axes will be flying up and back down. (Maybe Boris is down
there?)
-Throw three berries to destroy the mousebot. (he occupies a small landing and
you need him out of your way).
-Collect the red flag and the flower. You can safely stand on the left side
after this second jump and wait for the mousebot to turn so you can immobilize
it.
-Pass the mousebot, avoid a stalactite, and immobilize another mousebot
-Three berries to destroy the mousebot on a small landing.
-Jump two ravines while collecting a red flag. And again stay safely to the left
and immobilize a mousebot
-Pass the mousebot, avoid two stalactites and a dark rock, and immobilize
another mousebot
-At the edge you see a red flag below and a couple floating platforms that are
moving. Suddenly that broken bridge on the mountain doesn’t seem so bad.
‘’’While you are standing on a floating platform, you may throw berries
normally, but using your Antler attack causes you to drop directly downward
through the platform. If there is something to land on beneath you, you will
land on it.’’’
-Ignore the two higher platforms that move horizontally, watch for the lower
platform that rises up just high enough to see as it moves vertically. That is
your target, you can either jump or walk off to the right, just make sure the
platform has lowered and you land on it.
-From this platform an easy jump to the left will get you the flag you saw from
the edge, unless you already got it while dropping down. The flower is a little
tricky to get, but if you carefully stand on the left edge of the moving
platform you will pick it up without a jump.
-Jump right onto the stationary platform, jump right again to the second
stationary platform, then walk off to the right and land on the third stationary
platform.
-Below you will be a horizontal moving platform, get onto it. Walking off is
easier than jumping if you time it right.
-Collect the red flag by jumping and landing back on your same platform.
-Jump right to the vertical platform to collect another flag then jump left to
the next vertical platform.
-Jump right across two stationary platforms then wait for a vertical platform
below you and jump onto it.
-Walk off to the right onto a second vertical platform and ride it down farther.
-Below you will be a horizontal platform, land on it. Collect the red flag from
here.
-To the right, jump up three stationary platforms and then onto a vertical
platform.
-Transfer to another vertical platform higher up then prepare to be faster.
-Quickly jump left three times to reach a normal looking stationary platform.
The two platforms in between are going to bounce and then fall after you land on
them.
-Jump left to the horizontal platform and then quickly jump left twice across a
falling platform to another horizontal platform. The timing here is obviously
tricky. ‘’’Jump early once the first platform is close enough to jump and reach
the second, this should make jumping and landing on the third platform easier’’’
-Again jump left twice across a falling platform to another horizontal platform.
‘’’Again jumping earlier rather than later can make it easier’’’
-Now four jumps to the left. Crossing three falling platforms and landing on a
vertical platform marked with two red flags. It is easier than it sounds and
easier than the previous jumps. Collect two flags.
-Jump right onto a stationary platform.
-Four jumps to the right to another stationary platform. Collect flag and two
berries with skillful jumping along the way if you can. Hop up and collect the
third berry and land back on this safe platform.
-Four jumps to the right to a horizontal platform. Collect two berries along the
way if you can. ‘’’This one requires a little luck. The horizontal platform is
moving off-screen where you cannot see it, and there is a short part of its
timing when you simply cannot reach it on the final jump so you are guaranteed
to fall.’’
-Jump to collect two berries from this platform then jump right to the next
horizontal platform. Collect a berry from this platform, and then collect a
berry as you jump to the next stationary platform.
-Collect Sunflower as you jump right three times to a vertical platform.
-Walk right off the edge and fall in between the vertical platforms to land far
below on a vertical platform and be ready to jump or duck to avoid being shot by
a new enemy... a green skinned, laser gun toting ALIEN!
-From here you can collect a flag and a flower then plan your attack, which is
rather easy. Fives berries will drop him but do not waste your ammo. Simply jump
to the right and land next to him. Hit him with just one Antler Smash and he
goes down.
-Use 3 Berries to take out the Mousebot and jump across to see an Alien that
stands on the edge of the next landing and does not move. His shots are easily
dodged by jumping. Since the Alien is in fact against the edge, Bullwinkle can
jump over the ravine and Alien both in one leap and then Antler Smash him ninja
style.
-Move right to approach the Mine entrance and you will see a gun pop out and
shoot at you. Run to the left past the berry bunch and jump to avoid the hit.
This lures the enemy out then you can easily get close for another Antler Smash
of moose dominance.
-Collect the berry bunch and you have cleared the cave! Enter the Mine to start
the next level.
Red Flags: 9 / Berries: 25 / Lives: 3 / Score: 22825
###############################################################################
### W003 Upsidasium Mine ###
###############################################################################
Mine Cart Riding 101
-Press Left to apply the brakes. You cannot stop the cart but will slow it
considerably
-Press Down to duck low and avoid hitting your head on obstacles and enemies
-Press X Button to throw a berry. You cannot crouch and throw while in cart
-Press A or B to jump out of the cart. The cart will continue moving at the same
speed it was when you jumped out (fast or slow). You can land back in the cart
and continue riding.
==stage 3 enemies==
Bat- (100p) from their perch or from off screen they will fly across the screen.
Occasionally will do a 180 and reverse direction. 1 Berry to destroy.
===================
-Be ready to race. If you have played Donkey Kong Country (TM) then you know
much of what to expect riding in a mine cart. Unfortunately jumping from one
cart to another is harder in this title.
-When you approach the first bat, use your brake to let it get ahead of you
((then jump to collect two flags, hold the brake while you throw two berries,
))and quickly duck to pass under the broken ceiling beam and soon jump to dodge
the bat while collecting Berries,(( again jump to collect two flags and))
descend INSIDE the cart.
-Watch the right side wall to notice where the grey colors turn to brown. That
is the wood of the top of the next tunnel. WAIT, if you jump right when your
cart is level with the ceiling it is easy to land in the next cart by aiming
yourself to land directly under the ceiling you see. You will miss the flag
jumping so early though.
-If you jump when your cart is halfway between the ceiling and track of the next
tunnel, then it is not hard to collect the flag and land in the next cart.
##**==Pause the game==**##
‘’’This is how the stage tends to go and that was only the first 12-15 seconds
of the stage. Thus I will offer two ‘tracks’ to follow. To continue trying to
collect everything like a ravenous kleptomaniac, just keep reading everything.
But if you do not want the extra difficulty and prefer to focus on getting
through the board alive, then ignore everything within double parenthesis.
Which means this is important ((but ignore this part, not important)).’’’
##**== Resume play ==**##
-((Jump to collect 4 Berries then)) Duck under the beam, wave hello to sexy
Natasha, and Duck under another beam. ((Jump immediately to collect flag then))
Jump over the bomb or hole and land back in the cart. ‘’’If you are inside the
cart when it reaches the bomb or hole the cart will fall downward to death
instead of hopping across the gap.’’’
-Descend INSIDE the cart.
-Watch the right side wall and jump when your cart is level to or little below
the tunnel ceiling. Collect a Sunflower as you land in the next cart.
-((hold the break as you get to the flag and jump for it while braking to keep
the cart moving slowly then)) Descend INSIDE the cart.
-Watch the LEFT side this time and jump LEFT when you reach the ceiling and land
in the next cart.
-6 beams
-((As soon as you cart hits the incline in the track Jump to collect the flag
safely then)) Duck under beam 1 and hold down as you travel under 5 more beams.
((let go of the Down button to pop up your head and collect each of four flags
then quickly Duck down again each time to avoid bats and beams))
-After the fourth flag and the sixth beam, let go of the buttons collect the
Sunflower and Descend INSIDE the cart.
-Watch the right side again to perform the normal jump into the next cart.
-Duck under a beam, wave hello to sexy Natasha, then Duck under another beam.
-Jump over the bomb hole and throw 2 berries.
-Jump right and land in the next cart.
-Jump to collect 3 Berries then hold the break until a rock falls in front of
you and release the brake to travel under the rock as it bounces. Good timing
seems to be releasing the brake at the rock strikes the track.
-Evade two more rocks in the same way, Brake then Release.
-When two bats circle around come back at you, Throw 2 Berries and do not worry
about ducking the beam.
-((Jump to collect Flag))
-Wave hello to sexy Natasha who is extra busy in this section.
-Jump over the bomb hole, ((Jump to collect Flag)), Duck under beam, ((Jump to
collect 4 Berries)), Duck under second beam
-Dodge rock with brake and release, jump over two bomb holes, Jump to dodge bats
((and collect 3 Berries)) then Jump again to dodge more bats.
-((Jump to collect Flag then)) Duck under beam and hold down until you pass the
third beam. ((You can collect two more Flags by jumping and then ducking as soon
as you land))
-When the cart pops off the end of the track, throw a Berry to smack the Bat
Then Descend INSIDE the cart.
-Watch the left side and jump left into the next cart
‘’’The rock will miss you! DO NOT brake before the rock’’’
-Duck under the beam. ((as soon as you are clear of the beam do a LIGHT jump to
collect Flag)) and Duck under the second beam ((as soon as you are clear of the
beam do a LIGHT jump to collect Flower))
-Throw a berry just as you collect 2 Berries and Duck under a beam. Stay down
and your antlers will collect 2 Berries and you pass under a second beam. Now
promptly stand up and throw a Berry. ((Be fast and jump to collect Flag))
-Descend INSIDE the cart. Watch the right side. This time there is a Flag and
the timing is the same as the very first one of the stage. Jump to the right
when your cart is halfway between the ceiling and the track to collect Flag and
land in the next cart.
-((A carefully timed jump can get 2 Berries and a Flower.)). Right after the
flower, dodge two rocks with brake and release. ((Quickly Jump to collect Flag))
then Duck to dodge Bats. Ignore the last two rocks and Descend (you guessed it)
INSIDE the cart (try going down without the safety of a cart and see what
happens :p ).
-Watch the left side and Jump left into the next cart.
-Wave hello to se... ahhh crap its Boris with a fuse plunger.
-Just do absolutely nothing, collect 2 Berries. Alternatively you can Jump over
the Berries to collect Flag. Do not touch the brakes and you are golden. It
seems both Boris and the rock have bad timing and won’t hit you if you never
slow down.
-Finally the cart ride ends and the atmosphere (at least to me) reeks of boss
fight. Enter the Invisible Twin Aliens
###############################################################################
### B001 Invisible Twin Aliens ###
#The Aliens float around the screen, one on each side. After one is defeated, #
#the one still around will then move all over the screen Lucky for moosekind #
#you can always see their eyes floating around and they must uncloak before #
#they can fire, which only one at a time will do. At all times they are immune#
#to your Antlers and while invisible they are immune to Berries as well. #
#To damage them you must wait until one becomes visible, and then throw #
#Berries at him. They each take 5 Berries to destroy and both must be defeated#
#The tip of their gun lights up for a second before they shoot so you know #
#exactly when a blast is coming. #
#******************************* Strategy; *********************************#
#During phase one while both aliens are attacking, stay in the middle of them #
#and watch those guns closely. Do not react to any shots that will not hit you#
#Wait until they fire a shot that you HAVE to jump over to dodge, and when #
#that happens, Jump and throw a Berry at him. Do nothing else but this until #
#one of them falls. #
#For phase two the remaining alien gets more aggressive and so should you. Try#
#to keep your distance from him and every time he gets low enough to hit, #
#throw a Berry at him. No matter if he is invisible or not, as soon as he gets#
#low enough to hit, throw a Berry at him. 9 times out of 10 he will turn #
#visible in time to get hit. Throw, dodge, keep distance, then when he is low #
#again you throw again. He will be done in no time. #
###############################################################################
-Beating the bopsy twins will reward you with the Picayune Pot and the exit of
stage 3
Red Flags: 1 / Berries: 29 / Lives: 5 / Score: 29125
You return to the game select screen for another chance to hit the mini-games.
Now Main Game will show Rocky together with Bullwinkle and selecting Main Game
will take you to stage 4!
###############################################################################
### W004 Maybe Dick ###
###############################################################################
Into the jaws of the mechanical leviathan.
In this stage Rocky offers no help, preferring to sit there with the same
constant expression on his face. It soon becomes apparent that Rocky has
mentally “checked out” at this point. He isn’t even driving the boat, just
sitting there plotting world squirrel domination as the boat drifts lazily from
one floating barrel to the next. For now you must continue to rely on moose
power.
==stage 4 enemies==
Green Flying Fish- (100p) these fish love being ‘around’ water, but not ‘in’
water I guess. 1 Berry to destroy.
Purple Flying Fish- (100p) stronger cousins of the greens. 2 Berries to
destroy.
Red Jumping Fish- (100p) these fish live in the water like normal fish, but
just love to jump up in the air to say hello to their flying
cousins. 2 Berries to destroy.
Green Jumping Fish- (100p) Red’s unfortunate little brother. 1 Berry to destroy
Green Rat- (100p)they walk back and forth, occasionally stopping to sniff at
the air. 1 Antler Smash or 1 Berry to destroy.
===================
-Immediately jump to collect the first 2 Berries, and then collect 4 more. Your
boat will stop against a barrel floating in the water.
‘’’Floating barrels; they float harmlessly at certain points and stop your boat
from moving forward. Whenever your boat is stopped, be sure to collect anything
you can before moving on. To proceed one must stand on the barrel until it sinks
under the boat (the boat starts moving) and then jump to safety before you sink
as well.
Watch the front of your stopped boat closely. Note that the tip of your boat
overlaps the barrel and also that the barrel rises and sinks periodically so
that sometimes the top of the barrel is above the boat and sometimes below the
boat.
If you stand at the front so that your feet are above both the boat and the
barrel then a simple jump will cause you to land on whichever is higher at the
time. Meaning you can stand at the front of your boat, jump and land on the
barrel while it is up high, then ride the barrel down into the water.
If you carefully walk off the front of the boat while the barrel is lower than
then boat you will step onto the barrel. Walking off while the barrel is above
the boat will show you a moose drowning.’’’
-Push down the barrel. Jump to collect Flag and land back on the boat. Wait for
a green fish to fly overhead then Jump up to the metal platform. Jump over
another fish while collecting 2 Berries then throw a Berry and stop at the end
of the platform.
-When the boat is caught up walk onto the boat and stay on top of Rocky’s head,
just to the right of the water drip.
-A purple fish comes toward you but will turn the other way before reaching you.
When it does, Push the barrel down.
-When you see a Green fish, throw a Berry, Jump onto the platform, throw a Berry
again. Jump to collect 2 Berries and a Sunflower.
-Watch for a Green fish going in circles and Steam from the pipe above you. When
your timing is safe Jump straight up three times, then to the right where see a
second circling fish and a Flag.
-When the fish is moving down, Jump onto the small pipe nub, then press and hold
Right to walk off the side, collecting the Flag and landing on another pipe. Say
hello to circling Green fish three and take him out with a Berry.
-Walk left onto a metal platform then walk right onto another pipe. You will see
Red Jumping Fish. Walk right carefully and drop onto the lowest pipe. Stand on
the left end of this pipe and you are safe. Use 2 Berries to take out red.
-Jump right onto the pipe nub to collect Flag then jump straight up to collect
Berry. Then carefully drop down to your boat. Walk to the left end of your boat
to collect Berry.
-Push the barrel down then use Berry to take out a green jumper, Jump to collect
3 Berries, and then use Berry to take out a second green jumper. Jump to collect
Sunflower.
-See the third green jumper to the right, throw a Berry to take him out and then
Push the barrel down. Now Red returns and you must hit him with 2 Berries while
moving! There are 3 Berries to collect but prioritize taking out Red.
-The next green jumper seems extra spunky, jumping higher than the others.
Better take him out with a Berry before you Push the barrel down.
-Dodge the water drip as you float to the next barrel and see Natasha the
Russian Bombshell. From here she cannot reach you if you stand on the left side
of the boat. Wait until she has thrown her third bomb then push the barrel down.
-Natasha will return to throw another three bombs, quickly jump three times to
dodge them then stand on her barrel to push her under the boat.
-Jump right onto the metal platform, ignore the Sunflower (it is too risky, and
if you get hit you gain nothing!), Jump to collect Flag to your left then Jump
right to the other end of the platform. Jump to collect 2 Berries and land back
on the metal platform.
-Notice the pipe leaking hot steam and time your Jump down to the boat. Stand on
the front end of the boat to avoid the steam and throw a Berry to the green
jumper that jumps in your face.
-Push the barrel down. Stand on the left side of the boat and face left. When
you see the face of a purple fish, throw Berries to take it out. It takes two
hits but be aware you will sometimes miss him barely. Throw extra if needed.
-Walk to the front of the boat then face left and crouch down. Throw 2 Berries
while crouching to take out a second purple fish that approaches your rear.
-Push the barrel down then face to the left and take out a third purple fish
with 2 Berries.
-Push the barrel down, Push the barrel down.
-Jump onto the metal platform then Jump right onto a pipe and say hello to the
green squeakers.
-When there is room, Jump up to the right and Antler the bugger for 100 points
then go right to collect 3 Berries and then return to where the rat was.
-Jump left onto a higher pipe. Wait for the opportunity then Jump and throw a
Berry at the Rat on the pipe above you.
-Move carefully to the left. The pipe leaking steam here has different timing
than those you have seen previously so study it a minute then Jump left onto the
broken pipe. When the purple fish is clear, Jump to collect Flag.
-Jump right onto a higher pipe (the one the last Rat you took out was on). Stand
on the far left end of the pipe and you can Jump straight up to collect
Sunflower.
-To your right where the Flag is, the gauges are leaking steam so time your
movement to avoid this. Walk to the right, collect Flag and keep walking until
you are on the right side of those gauges and a purple fish above you.
#####################
###Keypoint Gauges###
#####################
‘’’The guide now leads to a side path (Going up from the gauges). You will
collect Flags, Berries, and points and then return to this same spot again
before moving onward to the end of the stage (Going right from the gauges)
To skip the extra work (which is going to be hazardous) just scroll down to the
next marker like the one above saying “Keypoint Gauges” ‘’’
-When the fish moves up, Jump up once. When the fish moves to the right, Jump up
once more and quickly take out the Fish with 2 Berries. If you don’t get him
before he sinks down on the right side, you have one more chance to finish him
as he comes back up on your left side.
-Jump up to the left and Antler smash a Rat. Avoid the green fish as you Jump up
to the left again. The fish is easy to avoid but Rats are wild cards so face
right then Jump and Throw a Berry to remove the Rat.
-Jump up to the right then Jump onto the pipe valve to collect Flag. From here
Jump to the right and collect Flag and Sunflower, landing below on a previous
pipe. Jump up and to the left one time.
-To your left and down are a steam leak and a purple fish. Drop down while
avoiding them and crouch down in the center of this pipe. Wait for the purple
fish to rise above the pipe then quickly Throw 2 Berries to remove it. Walk to
the left side of the pipe, below another steam leak.
-You must Jump up three times to safely pass the steam leak, and then Jump up
two more times onto a pipe nub.
-Jump left onto a metal platform and collect Flag. Dodge water drops as you Jump
left two more times across metal platforms and see two Berries to your left.
-Jump toward those Berries and aim for the Flag below you. ‘’’The Flower can be
gotten more than one way if you want it, but will surely require making an extra
climb and jump just for it.’’’
-You should have landed on or near another Flag. Collect it and Jump left onto a
higher platform to collect another Flag. Then go left onto a pipe and very
carefully drop off the right side onto the lower pipe which has a Flag on it.
-Watch the two water drops to your left. Start when the further drop has almost
reached your level; Move left and collect Flag, Jump left (slightly) to collect
Flower and land back on the same pipe at the very left end of it. The first
water drop will fall in front of you then QUICKLY move to the right to dodge the
second water drop!
-Jump up to a higher pipe twice so that you are next to a Flag where a pipe is
dripping water. Wait till the drop falls then go left to collect Flag and Jump
straight up to a higher pipe.
-‘’’This jump is deceptively hard. Some kind of collision issue or just
Bullwinkle getting his antlers caught in the metal grates idk.’’’ Jump right
onto a higher pipe, collect Flag, and then Jump left onto a metal platform while
being cautious of a water drop.
-Stay clear of that water drop and throw a Berry at the green fish to your
right. Jump left to collect Flag and land back on the same platform. Watch the
water drop and Jump right onto another metal platform.
-Jump right to collect 2 Berries then fall straight down to collect 2 Flags.
‘’’You will see that Flower again. Repeat that jump if you feel like it.’’’
-Now walk right (no need to jump) until you collect 2 Flags at the end of a
pipe. Jump up and left to a higher pipe three times to collect Flag. Then a hop
and drop off the left side of the pipe will get you 3 Berries.
-Go back up until you are under the metal platforms and watch where the water
drops are. Note that one of them falls right in between the two platforms.
-Wait underneath the right platform and when the center drop has fallen, Jump
left onto the left platform. Jump right onto a higher platform and stand at the
left side of it, clear of the water drop. A Green fish will be flying to your
right. Feed the fish a Berry and Jump right to another platform.
-Now very carefully step off the right side of the platform and fall straight
down to collect 3 Flags and you will land on top of a floating barrel. Do not
panic but Jump right onto another barrel and then jump right onto a third barrel
and finally Jump right onto a metal platform. Good job!
-Now go right and Jump up the pipes to return to the gauges (you remember
right?).
#####################
###Keypoint Gauges###
#####################
Now let’s try moving forward. You should be standing on a long pipe just under
the gauges that leak steam.
-Watch the two water drops to your right and Jump right across the gap in the
pipe. Take out the Rat. (I would use Berries when the Rat is on a small pipe.
Getting next to it for an Antler attack can be hard)
-Jump right onto a higher pipe then Jump left onto a higher pipe and take out
the Rat above you (a Berry is much safer again) and Jump onto his pipe.
-Jump right onto a higher pipe and if you have 4 berries take out the two purple
fish. Jump right to collect Flag.
-The Rat below you is a pain since you cannot attack below you. If you try
rushing through this the odds are you will be hit twice by the Rat and again by
either steam or a water drop below. That said, Drop down and Antler smash the
Rat quickly. Taking one hit is the best you are likely to ever do at this point
so don’t try to be fancy.
-Drop down twice and stand between the steam and water, then when the water drop
falls walk left to collect Flag (or Jump straight up after dropping if you
somehow miss it).
-Watch the green fish to your right. Drop down when it is safe and crouch to hit
the fish with a Berry as soon as it rises back up.
-Stand at the left end of the pipe and wait for the Rat to move far enough right
so you have time to drop down and be ready to Antler smash him and go right.
-Jump right to collect Berry and land next to a Berry that is within the piping.
Use your Antler attack to collect it. Drop down to the left and take out the
purple fish with 2 Berries.
-Drop down to the left and the drop down to the right and onto the boat once
more. Natasha will be welcoming you back with congratulatory boom boom.
-Push the barrel down, Jump three times to avoid the bombs, and then Push down
Natasha’s barrel.
-As the boat moves forward Red will jump at you, rapid fire Berries to hit him
twice before he hits you. Take out the green fish (may need to crouch and throw)
and ride the boat until you collect Flag. Then you must jump left onto the pipe.
-Jump left onto a higher pipe twice, take out the fish if you want, Jump right
onto a higher pipe. Go right to end the stage.
Stage 4 Finished!
Red Flags: 13 / Berries: 21 / Lives: 6 / Score: 38075
###############################################################################
### W005 Sunken Ghost Pirate Ship of Captain Horatio Hornawoggle ###
###############################################################################
==stage 5 enemies==
Green Rat- (100p)they walk back and forth, occasionally stopping to sniff at
the air. 1 Antler Smash or 1 Berry to destroy.
Parrot- (100p) Flys around the screen. 1 Berry to destroy.
Sword Ghost Pirate- Pale, legless pirates with swords floating around the
screen in a specific spot or within a small area. They
disappear and reappear frequently.
Gun Ghost Pirate- Pale, legless pirates with guns floating around the screen.
Hook-hand Ghost- This ghost appears and then chases you nonstop from his own
unseen start point to stop point.
===================
*** The Peculiar Rat ***
You begin the stage in a staring contest between Moose and Rat. This guy is
really good, as long as you just stand and stare at him, he won’t flinch an
inch! All of my attempts to psych him out were futile. Squatting down failed to
intimidate or confuse the Rat. Jumping up and down made no impact. The Rat just
stared at me blankly until I realize he must be mocking me in his little rat
brain, laughing at the silly Moose doing jumping jacks. In anger I throw Berries
and they sail over top the head of my motionless nemesis. Now this guy really
has some gall... so puffing my chest I display my Antler smashing abilities.
Still nothing at all from this mysterious Rat.
The Rat awaits the correct controller input. If you move to the right or left,
the Rat get frustrated and will start running back and forth between the keg
crate and your starting point. Still he is not trying to attack you, which is
apparent if you stand to the left of your starting point. The Rat just scurries
back and forth and from time to time stands up and looks to you, hoping you will
give him what he wants.
What does he want?! After you see the rest of the ship it is apparent the Rat
must be seriously disturbed from living amongst such high levels of paranormal
activity here. He seeks ascendance to the next plane so he can become immortal
or something like that. So when the Rat is standing and looking at you, input
the correct button sequence. Hold down and press X. If successful you gain 100
points and the Rat leaves for the next plane.
************************
-Hold down and press X
-Move right until the Bottle starts to shake and run left to dodge it. Then make
your way up on top of a stack of two barrel crates. You will see a Flag and a
ghost. Jump right onto the ledge that is in between decks. You are safe on this
ledge.
-When the ghost fades Jump right to collect Flag then return to the safe ledge.
During this a bottle will throw itself to the left side of the screen and break.
After the bottle breaks Jump left onto the floor and watch the Parrot above you.
-Jump up and take out the Parrot with a Berry before Jumping to the top platform
and collecting 3 Berries. Then very carefully drop off the right side to collect
Flag. Watch the bouncing... things to the right.
-Jump right and walk under the bouncing things by moving at the right pace. Jump
up onto the stack of 3 barrel crates and watch the ghost.
-As soon as the ghost fades walk all the way to the right, dropping down, then
walk all the way to the left, dropping down and collecting a Berry. Jump to
collect another Berry.
-Walk to the right and stand on the ledge between decks. When the ghost above
you fades, Jump to collect Flower then drop back down the hole.
-The ghosts down here appear and fade in unison in the same spot each time. This
create many spots that are safe to stand and many spots that are not safe to
stand. When the ghosts fade, drop down and get in front of the window. You can
then hop onto the single barrel crate; this is actually a safe spot.
-When the ghosts fade, Jump up and right to collect Flag and then land back in
the safe spot. Now when the ghosts fade again, Jump left onto the triple stack
and move left past those ghosts and stand on the second triple stack that has a
wooden bouncy thing next to it.
-Move left under two bouncy things and over top of a bouncing cannonball. Stop
at the left edge of the platform and watch the Rat below.
-Drop down and stay left of the cannonball until you can Antler smash the Rat.
Go right under the cannonball then go left till you drop down and wait on the
ledge between decks. When the cannonball goes up, Jump left to collect Flower
then drop back in the hole.
-Drop down and get to the bottom right corner of the room where you are safe
from the Parrot and Rat. Throw a Berry to take out the Parrot and use an Antler
smash to take out the Rat.
-Jump left onto a platform and watch as more synchronized ghosts appear. When
they fade go left until you drop down onto a stack of small barrels against the
left wall. When they fade again move right and get underneath the Flag, Jump to
collect it when it is safe, and then drop down into the hole.
-Below the hole is a platform that has two barrel crates stacked on it. Drop
down to this platform and watch for more ghosts. When they fade, drop down to
the left and quickly move right so you are underneath the double stack of barrel
crates on that platform you were just on.
-When the ghosts fade move left to collect Flag the back right to the safe spot.
When ghosts fade again you need to Jump twice to the right to get on top of the
triple stack of barrel crates. You need to stand on the right edge of this stack
to be safe.
-When the ghosts fade move all the way right to collect a Berry then Jump once
onto the boxes so you are head level with the rat to your right. Throw a Berry.
Jump on up to the right till you see a bottle shaking and run back left to avoid
it, then go right yet again and drop off the end. Walk left and off the end
while collecting 3 Berries. The Rat only travels across part of the floor so
wait just outside the range of his invisible leash and Antler smash him.
-Go right and Jump to collect Flag. The cannonball ahead of you bounces between
two walls, the left wall is along the vertical line of the right edge of the
double stack of barrel crates above you meaning an invisible line continues
downward from there so the cannonball bounces of the invisible line and stays
within its set area. I’ll resist the urge to explain math unnecessarily and just
tell you that it does not have a set pattern. (In truth its pattern would not
repeat for a real long time, too long to wait for). So you’ll have to do your
best.
-9 out of 10 times I took no damage with the following instructions; Start when
the ball bounces off the left side wall, follow and stay behind the ball until
it bounces off the floor, go all the way right, when the ball bounces off the
right wall Jump up then Jump left onto the upper platform, when the ball drops
down you must pass over top of it, and then jump left and jump up and right to
the ledge between decks to be safe. Do not hesitate; the whole thing only takes
a few seconds.
-When the Rat to your right gives you room, Jump right and Antler smash the Rat.
Walk right against the barrel crates and use your Antlers to collect Flower. Go
left past the hole and Jump up to the higher small ledge (but NOT on top of the
boxes.
-Here is a ghost with a gun. Lucky for you he is also stuck in some paranormal
time loop, doing the same action over and over. He will appear, fire two shots
to the right then turn around and fire two shots to left then fade away.
-When the ghost fades Jump right onto the top platform and run to your right
till you drop down. And pull yourself back to the left if you see the other
ghosts appear. (Easy peasy)
-If the ghosts are already appearing, then when they fade go right and stop
under the third barrel crate over your head moving horizontally. When the ghosts
fade move right all the way to the wall and Jump left onto the boxes then Jump
right to collect Flag.
-Go left and Jump up to the next deck and continue Jumping up to collect a Flag.
You will notice the one of the cannonballs never goes high enough for you to
slip underneath, so there is no way to avoid damage... or is there? Go left and
drop down one platform. Go to the right end of this platform and watch the
cannonballs above you.
-Wait until both balls strike the ground at nearly the same time, then Jump
right and you can squeak by underneath them both. Just in time to see a new
enemy!
-Where is Peter?! The hook handed pirate descends from above you. This guy is
going to follow you for a while and he is very aggressive and very invincible so
you are going to want to move quickly through the area, but he won’t be only
danger so you cannot run full speed either. Many times you will need to dodge
Hook. Whenever he is closing in on you, jump over his head. He will fly past you
a bit then turn around to face you again. This is a constant throughout, so get
used to it.
-When you drop down you see a cannon with a fuse. The fuse lights and burns down
then the cannon fires. The Fuse is the threat here, touch a fuse while it is
burning and you take damage. After it is burnt and the cannon fires you can
safely touch the cannon and even stand on top of it. To move quickly and not
wait, you can Jump over the fuses.
Lucky for you though, the track is a simple pattern. Then pattern is; Cannon,
Berry, Cannon, Flag, Repeat.
The screen looks kinda like this and repeats several times over.
--Hook Chase Pattern--
---------------------------
| |
|-------------------------|
| |
| |
| F | F = Flag
| |
| B | B = Berry
| |
| | C = Cannon
| C C X |
| | X = box underneath the Flag
---------------------------
-Run the course; Cannon, Berry, Cannon, Flag until you collect (lol) 6 Berries
and 5 Flags. Then you will approach a hole and a Parrot flying around. Take out
the Parrot as soon as you have a shot.
-At this point Hook is “supposed” to float away finally. Have not pinned down
the exact cause but in repeated runs there are times he leaves early (one time
after the first flag) and a couple times he did not leave until I dropped all
the way into the next deck.
-(Not recommended)To the right is a Sunflower but do not bother with it. Going
there will make Hook return plus you will have another Parrot in the way and
must descend to the lower deck in a hurry to get Hook to leave again.
-Drop down on some boxes and see synchronizes sword ghosts. Drop down to the
left, and then when the ghost fades go right and you will walk onto the small
platform. This move is tricky and you have no room for error if you want to
avoid damage. #A fast LEFT-RIGHT-LEFT.# When the ghosts fade drop left, quickly
drop right till your clear of the boxes and floor bound, then quickly move left
to escape the ghost appearing in .25 seconds.
-You should be safely in the middle of the ghost trio, when they fade go left
all the way and Jump twice to the platform above.
-Another group of ghosts. Go left and drop down against the wall on top of
boxes. When the ghosts fade drop right and down the hole to wait on the ledge
between decks. Next Jump is right to the basket under the Flag, Jump to collect
it then drop into the next deck.
-You may wait on the small platform and crouch or drop left to the berry. Either
way a Parrot comes from the left, take him out and collect Berry. The Rat will
come all the way next to you at a different elevation for a safe easy Antler
smash. ‘’’That ghost at your feet is no threat. He never damaged me no matter
how long I stood around.’’’
-Hop right and wait at the end of the platform. When the ghosts fade drop down,
collect Berry, then carefully move left and get in the middle of the two
appearing ghosts. The spot it slightly left of the background lantern up above.
When they fade go left and Stop between the treasure chests so you don’t step on
a Rat.
-Carefully collect Flag and Antler smash the Rat. Take out the Parrot with a
Berry and go Jump left onto the barrel crate. The Rat above hides behind a beam
so it’s best to take him out with a Berry jump. Jump right and collect Flag.
-Jump left twice into the next deck and take out the Parrot with a Berry. Jump
right then take out the Rat with a Berry and Jump left onto the top platform.
Head left and hop over to collect Flower then drop down to the floor and watch
the cannonballs.
###Hook Chase Pt.2###
-When the ball bounces up Jump left onto the platform and move left under four
bouncing cannonballs as Hook returns to chase into, you guessed it (almost),
cannon, cannon, flag, cannon, hole, cannon, cannon, Flag (Jump up the boxes).
Now dodge Hook and return to the right and down the hole.
-From the small platform in the next deck (hopefully Hook has left) you see
synchronized ghosts. When they fade drop to the right then move left to the end
of the platform. When they fade again drop left collecting Flag then move right
and hold right until you are against the barrel crates and won’t move any
farther. You will be safe.
-Jump right and either duck under the middle ghost or carefully judge your
distance between him and the right side ghost. When they fade again go right,
collecting two Berries as you drop down then drop again to the left into the
hole.
-Drop into the next deck and watch the return of the wooden bouncing...
thingys... from outer space!!. Anyway, go left under the three thingys and drop
down. Watch the Rat on your right then drop down and Antler smash him.
-Go right and collect Flower but BEWARE the ghost is likely to appear right in
your face. If he does, pull back left to avoid damage. When it is clear go right
until you are almost but quite to the wall. You want to be directly under the
fourth ghost from the left and between the small platform and barrel crates
overhead.
-When ghosts fade Jump straight up then Jump left and go all the way left. When
they fade again Jump right then Jump left onto the ledge between decks. If you
don’t see ghosts, Jump straight up again but stay on the same ledge.
-When they fade Jump left then Jump right onto the lower platform. Collect the
right Flower by grabbing it as you jump up to the top platform. Collect the left
Flower by Jumping left off of the platform. Jump right back onto the top
platform.
-To the right is a Gun ghost. For now you can just duck his bullets then drop
down to collect Berry and Flag. Hop right onto the boxes. When its clear Jump
right and go right till you drop onto a small platform. Wait for the two Guns to
fade again and hop left to collect Berry and quickly drop into the hole and into
the next deck.
-Drop left from the small platform and watch the sword ghosts. When they fade
drop left then move right a small bit to the edge of a treasure chest and
quickly Antler smash a Rat and collect Flower in one blow.
-Go right and Jump onto the box. Above you will be a bouncing cannon ball in the
narrow corridor. This time invisible floor lines keep it in place. Jump left to
collect 2 Berries and proceed right. Time your movement to go underneath the
cannonball which there is little room to spare and drop down right to the small
platform. You will have to crouch if the cannonball aims for your head here.
When the Gun ghost allows, drop into the hole and hop up to collect Flag then
escape into the hole once more.
-In the next deck you want to stand on the higher small platform. The lower one
has a sword ghost. When he fades go LEFT-RIGHT-LEFT to drop to the floor and get
in between ghosts. Collect Flag to your right then two Jumps left and drop down
between stacks of barrel crates. To Collect the Flower you must hop right onto
the box and use your Antler when the ghost is faded.
-Jump left and play limbo with the enchanted wooden thingys. Stop immediately
after the third one and wait for a sword ghost. Walk left and off the edge to
collect Flower and be in a safe spot as the next ghosts appear. Jump left twice
to reach the top platform and go left to the grey background jug. Below is a
bouncing cannonball.
-Drop to the left then move a little bit to the right so you fall into the hole.
Make sure you are on the small platform in the next deck. If your health is full
ignore the flower above you. If you need it, Jump left twice from here and
escape back into the hole again.
-Drop left and take out the Parrot and the Rat. Go to the right end of the
platform and when ghosts fade go right and quickly left and place yourself in
the middle of the ghosts.
-Go left past one treasure chest then stop in between the second and third
chest. Antler smash the Rat and watch for ghosts. When they fade Jump left then
Jump right onto the end of the top platform. Wait for ghosts to fade then go
right and Jump twice onto the ledge between decks. Watch for ghosts.
-When they fade Jump left to collect Flower then escape to the right again. Jump
right onto the small piece of the FLOOR and NOT on the platform. The bouncing
cannonball above will hit your head if you are on the platform and not ducking.
-When the cannonball bounces off the right wall Jump twice up onto the highest
platform and when the ball bounces back towards you, place yourself in a spot
where it bounces over your head and go left until you fall down to the floor.
-Use your Antler smash to collect Flower and Flag. Hop right onto the box and
wait for the cannonball to the left to bounce to the left then Jump left onto
the platform and again go left and get under the cannonballs bounce and continue
left until you fall to the floor.
-Drop down to the next deck and take out the Parrot that approaches. Below is a
bouncing cannonball. You need to drop right onto the stack of boxes, and then
drop left onto the floor and get behind the pillar to be safe.
-Jump left twice and drop down to collect Flag. Jump left and stand on the
double stack of barrel crates and watch for ghosts. When they fade drop left and
move a little left to get safely between that first ghost and the rest. When
they fade again go left and Jump up twice to collect Flower and find safety on
the top platform. Jump up into the next deck.
-Jump to the top left platform and take out a Parrot and collect Flag. Jump
right to collect 2 Berries then carefully drop right to the floor. When the
cannonball bounces up, go right and Antler smash the Rat.
-Jump several times up into the next deck and go right and Jump onto the small
platform. Carefully Jump left onto the top platform and stand safely on the
right end of it. Go left under Five cannonballs.
-Drop left and then move next to the cannonball, go left under the cannonball
and wait on the ghosts. When ghosts fade, Jump several times into the next deck
and on up to collect Flower.
-Jump right and drop into the second boss fight.
###############################################################################
### B002 Captain Horatio Hornawoggle ###
#The Captain wields a gun and dresses like an Italian plumber. He floats #
#around the screen shooting at you and trying to touch you which he is extra #
#good at with the help of his oversized pirate hat. #
#His pattern is Appear, Shoot, Shoot, Fade, and repeat. The timing for that is#
#the same every time, he will fire his gun at the same moments no matter where#
#he is. The hard part is that he can appear wherever he feels like and will be#
#coming at you constantly like Hook. Also like Hook, dodge him by either going#
#under him or jumping over him. #
#11 Berries to beat him. At any point during the fight if you have less than #
#8 berries, then Berries will begin to pop out of the background for you. #
#******************************* Strategy; *********************************#
#FULL ATTACK! Starting at full health, you can just rapid fire Berries at him #
#and not even try to dodge. You will win with 2 or 3 flowers still left on #
#your health. Your health will be full at the start of the next stage anyways.#
#Playing fair I would either win the fight with 1 to 4 flowers left, or would #
#actually lose. Full attack with cheesy berries, I never died once, so its #
#certainly the way to go. #
###############################################################################
-Collect The Ruby Yacht of Omar Khayam and exit the stage. Arrrrgggh!
Red Flags: 8 / Berries: 27 / Lives: 8 / Score: 49525
You return to the game select screen for another chance to hit the mini-games.
Selecting Main Game will take you to stage 6!
###############################################################################
### W006 Downtown Pottsylvania ###
###############################################################################
==stage 6 enemies==
Brown Rat- (100p)they walk back and forth, occasionally stopping to sniff at
the air. Smaller than the Green Rats. 1 Tail Smack or 1 Nut to
destroy.
HeliBang Officer- (100p) he flies with personal propeller power and wields a gun
and a horrible fashion sense. 3 Nuts to destroy.
===================
A county in the United States founded in 1767 is named Pittsylvania. I can
draw no conclusions as to a connection that is beyond conjecture.
Pottsylvania - Spy Capital of the world and home of the great mustache Boris
Badnov, the Russian goddess Natasha Fatale, and the man that puts dic in
dictator the Fearless Leader.
Last we saw of Rocky he was blindly drifting through a giant mechanical whale
And callously left Bullwinkle with the task of battling ghosts. The squirrel
Somehow has made it out of the whale and all the way to Pottsylvania port. Now
that Rocky has finished his long meditation/vision quest/inner peyote journey,
he sets his sights on finding the final stolen artifact.
Squirrel Nuts and other notes;
Your Berries have been exchanged for an equal amount of Nuts. Rocky is about
half the height of his moose friend and ducking does little more than give the
squirrel a serious look on his face.
The elevation difference between a standing nut and a crouching nut is slightly
less than the height of a nut.
The tail smack is your close range attack now and despite the look of the
animation it does not hit anything behind you.
Be glad that Rocky makes a smaller target, because soon you will see screens
filled with enemies and projectiles. Deez Nuts.
-To get on with the squirrely wrath, go right a step or two and you will see a
Brown Rat. These smaller cousins of the green rat behave in the same way, only
smaller. Just like moose and squirrel eh? Unfortunately they are so short that
even when they stop and stand up a crouching nut still flies over their squeaky
heads.
-Jump right and show the Rat what fluffy squirrel tails can do. Jump to get the
Nut bundle and collect the nuts it rains down around you.
-Move right slowly until you see a dagger thrown from the boat then stop so that
it goes over your head, meanwhile have your Tail ready to smack a Rat. Collect
Flower.
-Proceeding right is Rat, Flag, Rat. Then gently hop across the hole to the
other side. If you stay right next to the hole you are safe. Tail smack Rat then
wait for the second one to be close but don’t get too close to the Flower.
-Approaching the Flower brings a new deadly face. The HeliBang Officer.
‘’’HeliBang Officer- he flies with personal propeller power and wields a gun and
a horrible fashion sense. The trick to this guy is not to panic or move too
quickly. Should be easy for a squirrel that can chill unblinking in a boat
endlessly as it drifts through a whale’s insides with bombs and hostile fish and
water leakage and a frantic Moose jumping on and off the boat trying to deal
with it all.
Heli moves a little on the slow side and has some very predictable movements. He
drifts down or up as he moves toward you. Assuming you are standing on the
ground and not jumping; When he drifts down he will always continue down just
far enough for you to walk over top of him. When he drifts up he continues just
enough for you to walk under him. Jumping while he is rising can cause him to
rise even higher than usual. So dodging physical contact can be really easy with
this guy, but that is only half the battle.
Heli is a very good shot. His shots are not timed or specifically predictable.
Heli takes his time and likes to keep you in his sights a moment before firing a
BANG at you. Meaning when he does shoot you it will almost always be a good one
and you must dodge it. The bullet itself is not a ball like the pirates powder
guns. The bullets used in Pottsylvania are most likely Acme(TM) made, as they
are large and shaped into the letters BANG.
Three nuts will put him down. Don’t draw out things longer than needed. When you
have a shot hurry and hit him. He can be taken out before he fires in most
cases.’’’
-Defeat Rat and Heli and collect Flower
-Go right and under a bouncing bomb, collect Flag , and under another bomb.
Stand on the box to collect 2 Flags as you Jump right. Stop before a 10 Ton
weight lands on you. You must Jump over it, even after it stops moving if you
walk across the weight you will be damaged.
-Jump right and collect Flag then Jump over top of the Flower to avoid it onto
the next box. Drop left and take out the Rat. Then if the Rat hit you, the
Flower can restore it. Go right under the bomb and Jump right across the gap.
-Go right and Borris will pop his head out of the manhole and throw sticks of
dynamite at you. Jump onto his head and you will be safe from Borris. Another
Heli comes so be fast and take him out with three nuts. Collect flag above
Borris.
-Go right until you see a building and an Anvil is pushed from a window. Jump
right on the reddish brown platform and keep left so you are safe from the
window gunners Bang. Window gunner is invincible but he is only shooting
repeated in the same direction.
-Jump right onto the window sill (the window the Anvil came from) and watch the
Rat. Jump right and Smack the Rat. Jump twice onto the roof and go to the left
end of the roof. Jump left to collect flag then return to the same roof.
-Go to the right end of the roof and Jump right to collect Flower. To your right
is a Nut bundle and Boris in a manhole. Trying to collect every Nut is just too
dangerous, so either bust the bundle and collect the ones that happen to touch
you or just ignore them all together.
-Go right till you reach a building and Jump up to the reddish brown ledge and
stand on the left end of it. An anvil drops from the window, bombs fall from
above, and Boris is below in another manhole but you are safe at this spot.
-Hop right onto the window sill after the anvil falls out, and then Jump
straight up twice till you are on another window sill and wave hello to sexy
Natasha. Jump right to the ledge above Natasha and smack a Rat. Jump twice onto
the roof and collect 3 Flags.
-Walk right and drop off the end onto another roof and collect 2 Flags and a
Flower. Walk right and drop off the end again, and keep holding right until you
are on the ground. Jump right over the boxes and then Jump right onto the
familiar first ledge of the building to be safe once more.
-Jump straight up onto the skinny window sill above you and Jump straight up two
more times to the next skinny windowsill and wave hello to sexy Natasha. Jump
right onto the platform above Natasha, and then Jump twice more to reach the
roof, collect Flag, and smack a Rat.
-Go to the left end of the roof and Jump left to collect 2 Flags. You should
land on a sign post which is a dangerous spot so quickly Jump right to collect
Flower and reach the boxes again. Go right and scale the left side of the
building again.
-From the platform above Natasha, walk right and drop onto the thick ledge of
the next building. To the right is a window Gunner with a Flag above him. This
time the gunner will hide inside, then pop out of the window and fire twice but
you are safe if you stay to his left side. When the Gunner is hiding inside,
Jump to collect Flag then return to the left side.
-Jump onto the windowsill of the empty window then Jump right onto the platform
above the gunner. Jump twice onto the roof and collect 2 Flags. Walk to the
right end of the roof and see a Flower and Natasha bombs. You need to land on
the sill of the lit window down and to the right, the window the bombs are
passing over. Jump right to collect Flower and land on windowsill; stand on the
right side of the sill to be safe.
-Jump right to collect Flag and get onto the metal post then Jump right onto
another metal post on the next building.
-Jump right onto the attic windowsill then Jump to the roof and collect 2 Flags.
Jump off the right end toward a Flower. Standing under the flower is a safe
spot, take out the two Rats. Go right to the end of the roofs and collect Flower
and Flag.
-Drop right and fall down to a pole and collect Flag then drop right onto the
first platform of the next building. Watch for brown dogs that will run across
the ground to the left or the right.
-Drop left and go left, jumping over any dogs and avoiding Natasha bombs that
drop down, until you reach a Flag at some barrels. The dogs should stop coming
by this point, collect Flag.
-Carefully walk left under four bouncing bombs. A light hop under the second one
will collect a Flower. (Remember it isn’t worth it if you get hit while
collecting it.)Collect another Flag left of the bombs.
-When the window gunner hides, Jump twice to reach the windowsill then Jump left
onto the pole to collect Flag. Jump right onto the platform and collect Flag. Go
right and wait for another window gunner to hide before Jumping to collect Flag
and then continue right to the end of the platform. Stop to let any BANGs in the
air to go on past you.
-Jump right to the platform on the next building. Walk right and wave to sexy
Natasha as you go under her. Jump right onto the platform of the next building
and go right under the first bouncing bomb and Jump straight up three times to
the top.
-Jump right onto the roof of the next building and wait to see a Heli descend
from the sky. Take out the Heli with 3 Nuts and try to collect Flower after he
is done. Drop right and collect 2 Flags and a Flower. Drop right carefully onto
a pole then drop left onto a platform. Jump left twice to collect 2 Flags.
-Jump up three times back onto the roof. Jump right onto the highest platform of
the next building and go right to the end and Jump right to the roof of the next
building.
-Jump left onto the roof of the previous building and take out 3 Rats as you
move to the left across the roof. Go back right while collecting 3 Flowers. Go
right onto the next roof then Jump right onto another roof. Continue till you
Drop right off of the last building and are at a stack of boxes.
-Cross the boxes and a Heli will come for you. Take him out! Collect Nuts and go
under two bouncing bombs. Two more Helis come for you. You can either take them
out or just collect Nut bundle and Flag as you hurry to the right and enter the
door to end the stage!
Red Flags: 0 / Nuts: 24 / Lives: + (11) / Score: 60550
###############################################################################
### W007 Skull Castle ###
###############################################################################
==stage 7 enemies==
Bat- (100p) From their perch or from off screen they will fly across the screen.
Occasionally will do a 180 and reverse direction. 1 Berry to destroy.
Red Bat- (100p) they hang from the ceiling until you get close and they drop
down and fly at you. 1 Nut to destroy.
===================
###Section 1###
The start of this stage is an ordeal in itself. You need to jump onto the skulls
and ride them as they float up through a long passage. The skulls themselves
want you to fall; as you are standing on the left skull, Rocky will slowly and
steadily move to the right like a classic typewriter bar until you are dropped
off the side. Likewise while standing on the right skull you will drift to the
left, so you need to make constant adjustments in order to stay on the skull and
not fall. The skulls also move left and right as they rise up which makes
jumping from one to the other tricky and in fact when the skulls are too far
apart you cannot make the jump at all. Falling means either losing a life if you
fall in the hole, or having to start again from the bottom if you are lucky
enough to land on solid ground.
If all that isn’t enough, skeleton arms on the sides of the corridor will reach
out at you and jumping is the only way to avoid damage. In the center will be
Flags and Flowers. Collecting them will require more jumping and more chances to
fall, yeehaw!
‘’’As always I repeat my own instructions over and over to ensure it works the
way it is supposed to and in most cases I try multiple ways and then write down
the one that is the best balance of being easy and taking as little damage as
possible. Collecting the items as you ride up the first time is certainly
possible but that is not the best way, trust me. So yes, riding up then jumping
down and riding up again really IS the best way when all is considered.’’’
-Start by Jumping on the Left skull and ride it up past 2 skeleton hands which
will be hitting from the right side. Then Jump to the Right skull and ride it up
past 1 skeleton hand that hits from the left. Jump onto the Left skull and ride
it up past 1 skeleton hand hitting from the right. Jump onto the Right skull and
ride it up past 2 Skeleton hands hitting from the left. Jump onto the Left skull
and ride it up all the way to a ledge with 3 Nuts on it. Jump onto the ledge and
collect 3 Nuts. Jump right onto the floor
‘’’Recap: Left 2 hands, Right 1 hand, Left 1 hand, Right 2 hands, Left to top.
While constantly adjusting your position to not fall off of the skulls.’’’
If you want to get the Flags and Flowers you just went past, Jump left into the
center and fall straight down the middle to collect them all and land on the
narrow strip of floor you started the stage on. Now repeat your ascent and get
to the upper floor again.
-Walk right just a bit past the flower where you will see a small bone among the
large bones which leaps up into the air and a cage from above jumps down at you.
Quickly move left to dodge the cage as it bounces towards you after hitting the
floor.
-Jump to the platform and collect Flower. Drop to the floor and get next to the
small bone to watch how it bounces low then bounces high, over and over. If you
were to jump from the ledge and over the bone it almost always does a high
bounce immediately and will hit you. The safest way is always to approach it
ground level then wait for the high bounce to go under it.
-Go right under the bone and you will see large blades that stick out of the
background and slice downward. (When the blades are retracted, the tip that
remains visible will still hurt you if touched).
-When the blade to your right retracts, go right under the blade. Now you’ll see
a bouncing bust. More of rise up then slam downward bust actually. When the bust
rises, jump right under it and continue right (ignore the flower and the nut
bundle) until another cage of bones attacks you. Move left to dodge it.
-Move right cautiously toward the large painting on the wall until a Bat drops
from the ceiling. Take him out with a Nut, but this bat can be hard to hit
because his position. The nut may go underneath him so be prepared to hop throw
or to throw extra nuts until one hits. Move right further and a second Bat drops
down and he is easy to hit with a standing Nut.
-Now go back left to the bust. When it rises up, Jump onto the pedestal and Jump
left again onto the Bookcase. Jump right over top of the bust onto a platform
and collect Flower (handy if that Bat just hit you). Go right and collect the
Nut bundle and proceed right to the hole.
-Jump right and land on the first metal bar. Stand still as a Bat comes down and
flies over your head. Jump right to the next metal bar and take out two Bats
with standing Nuts. Jump right and walk slowly ahead. Go under one bone, then
the second bone, and then the third and fourth bone at the same time.
-Jump right onto the moving platform. When the bone to the right goes down Jump
right over it and onto a metal bar then quickly Jump right onto the floor. Duck
under a Bat when it comes. (you may have to take a couple steps first)
-When the moving platform is low, Jump right over the bone onto the platform. A
Bat will descend and almost always fly under you. Jump right over another bone
onto the floor and go right to the bouncing bust.
-When the bust rises up, Jump onto the pedestal and Jump left onto the bookcase.
Jump right onto the platform. The gray rectangle above you houses a switch. A
timed switch.
-Jump to activate the switch and Jump left to the bookcase. You must press Up to
enter the hidden passage behind the bookcase. Take too long and it closes.
###Section 2###
A new section that makes you wish yet again that Rocky the Flying Squirrel could
actually FLY in this game, grrrr.
Remember; Skulls that spin will typewriter you off of the side if you are not
careful.
-Drop right onto the Skull when it approaches. Do NOT hang off the right side of
this skull. Once you reach the Flower you can Jump to collect 2 Nuts and land
back on the skull as its moving left. This time Jump right and collect the other
2 Nuts as you land on the Spinning skull. A Bat attacks, give him your Nut and
hop right onto the next skull.
You will see the first Electric Chair. The chairs are safe to land on but
periodically discharge electricity the will damage you. Most have the pattern
Zap..Zap.........Zap......... But a couple may be different.
-Jump right onto the chair then Jump right onto a moving skull. When the skull
moves right a Bat attacks, throw a Nut. Jump and land on the same skull to
collect 2 Flags.
-Jump right three times, across two chairs, and onto a column. A Bat approaches,
take him out if you can. If you miss the Bat, Hop right onto the taller column
and wait for the Bat to come back and you have a better shot. Jump left to
collect 2 Nuts and return to the upper column.
-Drop right onto the first chair, Jump right over the Bat and onto the second
chair. (a Full jump will miss the Flag, so you need to be high enough to clear
the Bat but low enough to grab the Flag). Jump right again onto a moving skull
and keep yourself centered on this one. If you are hanging off the side of the
skull when near a chair you can be shocked.
-Jump to collect Flag. Now you must jump 6 times to the right, across 5 chairs
and landing on the SHORT column at the end. Along the way collect 4 Flags and
your jumps should be dodging the Bats (easy).
-Prepare to be quick. These bricks ahead will crumble and fall to pieces after
you touch them. When the Bust rises up, hop onto the tall column then Jump right
onto the gray brick platform. You must Jump fives time to safety; first hop to
the right, second Jump you collect a Flower, third Jump is HARD because you must
jump at the very last second in order to reach the next bricks, fourth Jump is
easy, and then the fifth Jump to land on a moving skull.
‘’’If you have trouble landing on the horizontal moving skull, aiming right to
the vertical moving skull may be easier.’’’
-As the moving skulls near each other you can drop off the side to the next one.
The lowest skull tends to move you right into a shock so quickly Jump right to
the second chair and then Jump right again onto the columns. Press up to enter
the next section.
###Section 3###
-Collect 2 Nuts by doing nothing! Jump left to collect 2 Nuts and Flower.
-Jump right to the center of the two holes. Jump right onto the very edge of the
floor as a Bat will be right in your face. You barely have time to throw a Nut
and take him out. (Alternative is to Jump right, Jump left to dodge, Jump right
again and take him out)
-Go under the guillotine and throw a Nut to take out a Bat. Collect Nut bundle
and go right to the end of the floor, take out a Bat that comes. Carefully drop
right onto a small platform and collect Flag. Wait a moment and take out the
Bat. Drop right and collect Flag and Flower. Jump right onto another platform to
collect Flag and then Jump up to collect Flower. Jump up onto the single brick
and watch the Bat.
-Jump right onto the floor and take out the Bat. Jump left then Jump right to
collect Flag and land back on the floor. Go right under the guillotine and throw
a Nut to take out a Bat. Collect 3 Nuts and a Bat comes up from the hole, Hop
Nut to take him out.
-Jump right onto a metal bar and Hop Nut a Bat, Jump right onto the second bar
and Hop Nut a Bat, then take out a second Bat. Jump right onto the floor, go
under a guillotine, and throw a Nut to take out a Bat.
-Go right, dodge a slashing blade, get under the Bust and Jump onto the
bookcase. Jump right onto a platform and be careful of the Bust below you and
the Blade above you. Jump left to hit the switch and fall to the floor. Press Up
to enter the passageway to the next section.
###Section 4###
-Collect 3 Nuts and Jump left onto the expanding platform of skulls. Collect 2
Flags. Jump left onto a spinning skull and collect Flag. Jump left onto an
expanding platform and collect 2 Flags. Jump left to the next expanding platform
and collect 2 Flags. Jump left onto a small green floor.
‘’’The spike platforms which are held by a chain and rise up and fall down are
double edged. If you touch the bottom spikes you will take damage. It is safe to
stand on top of them but if you are on one and your head rises into the ceiling
you instantly die.’’’
-When the spike platform drops down, Jump left onto the spike platform and hold
Left until you drop off and land on a spinning skull. Jump to collect Flag then
Jump left onto the floor.
-Jump left onto the spiked platform and gently drop off the left side onto a
spinning skull. Jump left onto the next spinning skull and collect Flag. Wait
for the expanding platform to expand TOWARDS YOU and Jump left onto it. Walk to
the left end of the platform and throw a Nut to take out a Red Bat.
-Jump left to the next expanding platform and when it expands to the left, Jump
left towards the cage and move back to the right to dodge it. Then you can Jump
left onto the floor.
-Jump left onto an expanding platform and Jump left again to a second expanding
platform. Jump left onto a moving skull and collect 2 Flags. When the next
platform expands toward you, Jump left onto it and move to the left end. When it
expands to the left Jump left to the floor.
-Jump left onto a spinning skull, Jump left onto a vertical skull, Jump right
onto a spinning skull and collect Flag, and then Jump right onto a floor and
collect 3 Nuts.
-Walk right and you will drop onto the spinning skull and collect Flower. When
the platform is rising and the moving skull gets close enough. Jump right onto
the moving skull, Jump to collect Flag, and then Jump right onto a moving skull.
Jump right onto the spiked platform and drop off the right side onto a spinning
skull. Jump right onto the floor and collect 3 Nuts.
-Drop right onto the moving skull and Duck as you pass under the spiked platform
(one of the few times ducking matters with Rocky). Jump right onto a spinning
skull, Jump right onto another spinning skull and collect Flower, and then Jump
right onto a floor and collect 4 Nuts. STOP
-If Bats are attacking take them out, otherwise you should see Red Bats hanging
from the ceiling to your right. Jump and throw Nuts at the peak of your Jump to
take them out. Do this for every hanging bat you see, and there are a lot of
them ahead.
-Jump right to the next floor. Take out all visible Bats. Collect Nuts and take
them out as you slowly move right. Jump right three times across two spinning
skulls and onto the floor while collecting Flower. Kill Bats as you collect 4
Nuts.
-Jump right onto the expanding platform then Jump right onto a floor and take
out Bats as you collect 2 Nuts. Jump right onto an expanding platform and
collect 2 Flags. Jump right onto a floor, kill Bats and collect 3 Nuts.
-Jump right onto an expanding platform then Jump right onto a moving skull and
Jump right again onto the floor while collecting 2 Flags. Walk right into the
final boss fight!
###############################################################################
### B003 Executioner ###
#The room consists of three platforms. At the very bottom is a boiling vat of #
#death. You begin at the top along with the Executioner and on the right side #
#is a cage containing your moose friend. #
#Nuts will spawn from the wall constantly at any of the three platforms you #
#are on at the time. The cage will raise up and drop down, each cycle taking #
#the cage lower and lower. The large pin holding the cage to the chain slides #
#further out of place each time the cage drops, but hitting the head of the #
#pin with Nuts will push it back into place slowly. #
#Meanwhile the Executioner attacks Rocky with an axe. Hitting the Executioner #
#with a Nut will stun him for a couple seconds. #
#To free Bullwinkle you must hit the lock on the cage’s right side with 5 Nuts#
#which can only be hit from the right side. #
#******************************* Strategy; *********************************#
#Move left and let Ex approach. Stun him with a Nut and Jump over him and #
#begin tapping the pin back in place with your Nuts. Each time Ex unfreezes, #
#stun him again get back to the pin. Soon enough the cage will be too low and #
#you must drop down to the second platform. Ex will drop down as well and you #
#continue stunning him and hitting the pin. Keep it up until the cage gets low#
#again. Drop down and if the pin is at least halfway in, you should be set to #
#free Bullwinkle. Jump right over the vat and onto the floor. Ex will not #
#reach you over here. Hit the lock 5 times as fast as you can.............Win.#
###############################################################################
Red Flags: 5 / Nuts: 27 / Lives: + (13) / Score: 75350
.................................................................Fin.
*******************************************************************************
*** S000 Mini-Games Overview ***
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When starting the game you see a game select screen with three options; Main
Game, or one of the two Mini-Games featuring the friends of Rocky and Bullwinkle
After Stage 3 of the Main Game you are taken back to this game select screen.
After Stage 5 of the Main Game you are taken back to this game select screen.
You can only complete one mini-game at each opportunity.
You have 3 chances to win a mini-game at each opportunity.
Completing either mini-game rewards you with an extra life and you are taken to
the next stage of the main game.
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*** S001 Peabody’s Improbable History ***
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Mr. Peabody leads Sherman to the year 1033 and then climbs onto a Dragon and
attacks the boy, taunting Sherman by throwing bubble gum at the boy. (Tell me
I’m wrong)
Controls;
Left/Right - Move left or right
A, B - Jump; tap for a light jump, press and hold for a bigger jump
X, Y - Blow gum bubble. Can only fire when facing to the right and must
have gum in your mouth to blow a gum bubble.
Start - Pause the game
The Dragon moves his head around the screen and uses two attacks. His Flame
Breath makes a short range flame every time he opens his mouth. This is followed
by a Fireball that he can aim. The Fireball travels in a straight line and make
a fire on the ground where it hits that burns for about three seconds. There is
almost always one or two of these fires burning at a time.
Mr.Peabody sits atop the Dragon and throws bubble gum down to the ground. Touch
the candy to collect it and start chewing. When you blow a bubble it will travel
in the general direction of up and to the right. Your goal is to blow gum
bubbles into the Dragons mouth. Mr.Peabody will throw another piece of gum once
you have used the last one, but not before then.
Notes;
-The far right side of the screen is completely safe as contact with the dragon
does not hurt you.
-5 hits from the fire in any form and it is game over.
-The Dragons mouth has to be open to get gum in it.
-3 gum bubbles in his mouth will defeat the dragon.
-Study the timing of the fireballs for a bit. Every shot is the same interval of
time apart. Timing your own shot is easy once you see this.
Strategy;
1) Get bubble gum; 2) Get in place; 3) Make a well-timed shot
1) The farther to the right you are, the safer you are. Do not rush at the gum
too fast, it will sit there and wait on you. Avoid flames and get the gum in the
safest way possible.
2) Again you should favor the right half of the screen as you wait for the
Dragon to come low enough for an easy shot.
3) You want the Dragon’s head to be level with the castle’s gate or lower for
the easiest shot. Time the shot to catch him right as his mouth is opening and
blow that gum bubble in there. This method has a high chance of taking a hit,
but almost no chance of you missing him. Since he dies in three hits but your
health takes five hits, that means you will win first.
Your reward is an extra life for the main game and you will immediately be taken
to the main game afterwards.
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*** S002 Dudley Do-Right ***
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Dudley rides his horse in typical fashion along railroad tracks while being
chased by a locomotive engineered by the villainous villain. You must reach the
damsel in distress and grab her from the tracks before disaster strikes!
Controls;
Left - Lose lead. (This is a bad thing)
Right - Gain lead.
Down - Duck down to avoid obstacles.
A, B - Jump (Tap or hold does not matter to the horse)
The track is long and dangerous and surviving means jumping and ducking in
various combinations. Failing to avoid an obstacle causes you to slow down and
lose some amount of your lead in this death race. Lose too much lead and the
locomotive sends you flying to Canada when it touches you. You win when you
reach the end of the course by keeping your lead and not crashing too often.
Notes;
-Pressing Right will increase the distance between you and the locomotive but
there is a maximum distance you can gain. Once you reach this point there is no
need to keep pressing Right. Only do so again once you lose some of your lead
for any reason.
-The background will often give you clues about what to do.
-Large round flashing RR lights means get ready to jump over crossing rails.
-Red and White Barricades in the background means get ready to Jump over breaks
in the tracks
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Strategy;
-At the start press and hold right until you get as far ahead as you can. Soon
you will have to jump over crossing rail. And now you will do three things;
Jump, Duck, Crash
-Jump over RR crossing bars, breaks in the tracks, low lying tree branches,
-Duck under head level tree branches, pipes on water tanks beside the tracks,
-Crash when you mess up. It’s easy and you’ll do it a lot. Crashing makes you
lose lead so whenever you crash always press and hold right until you have
regained any lost lead. Regaining the lead can take some time depending on the
nature of your crash. In the meantime you must resume jumping and ducking lest
you compound your losses with more crashing.
The Answer;
-there is no spoon, when I say jump, jump. When I say duck, duck
-Jump...Jump...Jump...Jump,Jump...Duck...Jump,Jump...Duck...Jump,Jump...
Jump,Duck...Jump,Jump...Duck,Jump...Jump,Jump,Jump??...Duck,Jump,Duck,Jump...
Jump..Jump,Jump...Duck...Win
Your reward is an extra life for the main game and you will immediately be taken
to the main game afterwards.
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*** X000 Extras ***
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Nothing worthwhile to add except, deez nuts!