Elevator Action FAQ
Copyrighted by Taito 1985.
Written By Brian P. Sulpher
E-mail at
[email protected]
Version: 2.3
Date Written: July 21 to July 22, 2002
I dedicate this walkthrough to my cousin Troy. He lent me this cart so many
years ago, and I have yet to return it. I miss hanging out with ya, but
hopefully we can chill at the cottage in the near future.
Also, for Cougar. I miss you, and I hope you are living it up in the
afterlife as you did in this world. You will always be in my memories, and
you will never be forgotten.
-----------
Version 1.0
-----------
-Submitted FAQ on July 22nd, 2002
-----------
Version 2.0
-----------
-Submitted FAQ on Janury 23rd, 2004
-Reformatted the entire FAQ (including the removal of all UNICODE markers
within the FAQ)
-Edited some of the info to be more clear than before
-----------
Version 2.1
-----------
-Submitted FAQ on June 15th, 2004
-Altered format to make it a little easier to read through
-----------
Version 2.2
-----------
-Submitted guide on March 31st, 2005
-I added in Honestgamers as a site allowed to use my FAQs
-refomratted a few pieces of this FAQ to make it a little easier on the eyes
-----------
Version 2.3
-----------
-Submitted guide on July 10th, 2005
-I added in Retronintendo as a site allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader
----------------------------------------------------------------------------
------------------------------Table of Contents-----------------------------
----------------------------------------------------------------------------
1) Introduction
2) Controls
3) The Enemy
4) Ways To Fight The Opposition
5) Points
6) Map Of The Building
7) Final Word
----------------------------------------------------------------------------
--------------------------------Introduction--------------------------------
----------------------------------------------------------------------------
1) You are a spy that has been given the mission to infiltrate a heavily
guarded building, and recover the top secret documents. As the spy moves
towards his getaway car, the more complicated the elevator network
become. If not all of the documents are collected; the game will move
you back up towards where the documents are (behind red doors). Take
your trusty semi-automatic handgun, and go do your mission assigned to
you by your employer in the thirty floor building.
----------------------------------------------------------------------------
----------------------------------Control-----------------------------------
----------------------------------------------------------------------------
2) This section will look at the all the tricks you can use to outwit all
of the enemy operatives.
LEFT....: Moves your guy left.
RIGHT...: Moves your guy right.
DOWN....: Moves your guy into a crouch. Shots will fly over your head
unless the enemy has crouched as well. This will also move an
elevator down for you, but only if you are inside, and not on top.
This also allows a player to descend on an escalator.
UP......: Moves your guy out of a crouch, otherwise does not affect you.
This will also move an elevator down for you, but only if you are
inside, and not on top. This also allows a player to ascend on an
escalator.
B Button: Allows your guy to shoot up to three bullets at a time. Use this
as main way to dispatch the enemy.
A Button: Allows your guy to jump, which is useful for jumping crouched
shots. This will also take you out of your own crouch
immediately.
----------------------------------------------------------------------------
---------------------------------The Enemy----------------------------------
----------------------------------------------------------------------------
3) There is only one actual enemy in the game. This section will also deal
with the other hazards that can end your spying career prematurely, none
of which seem like a nice way to go.
a) The enemy wears a black suit, with black shoes, and a black hat. They
come out of doors looking to lodge a bullet into your head, or
mid-section. Both are lethal shots, and in higher levels they get very
trigger happy, and smart (using crouching, etc.). They usually use the
elevators very well, although sometimes their AI gets a little confused,
so they have trouble finding you. They will often exit the screen
through one door, to almost magically reappear below you in a matter of
seconds. Since they all look, act, and move the same, I think the enemy
uses massive cloning to make hordes of guards for you to fight
(something like the Matrix I suppose, so look out for Agent Smith or what
have you).
b) Although your guy is a secret agent who is probably in very good shape,
he is very fragile, and can not take a fall of even one floor. He will
die, and you are out one extra man.
c) As stated above, our guy is fragile, so of course he will not have enough
strength to stop an elevator from squeezing him to death if he is above
or below an ascending or descending elevator respectively. This is not a
fun way to go, for you or for the janitor who has to scrape you off the
floor or cireling of the elevator shaft.
----------------------------------------------------------------------------
-----------------------Ways To Fight The Opposition-------------------------
----------------------------------------------------------------------------
4) This section will look at all of the fun options available to use on your
relentless foe. Even though the options are few, they are better than
none.
a) The old tried and true method is to use your trusty sidearm, and put a
few holes in the opposition. The enemy is the same as you in respect to
the one hit kills rule. Their bodies make a somewhat satisfying "thump"
as they fall to the floor, and disappear.
b) The enemy can also be squished beneath an elevator just as easily as your
guy can. I take great pleasure from squishing the opposition into bad guy
jelly. It is also greatly amusing to hear one go squish when you are a
couple floors away, and had nothing to do with it (especially when they
just step on top of an elevator and ride it up to their doom).
c) Periodically throughout the building there are light fixtures hanging
from the ceiling. If one is shot, it will fall, and if it hits an enemy,
they will die from it (I guess severe head trauma). Maybe there is a spy
school training course in the deadly art of light dropping, but it is a
fun way to rid yourself of a guard (or two if you are lucky).
----------------------------------------------------------------------------
----------------------------------Points------------------------------------
----------------------------------------------------------------------------
5) this section will list the points you can get.
o---------o
| Enemies |
o---------o
100 points for conventional means (gun), 300 for an elevator pancake
surprise, and 300 for a light fixture to the head. Also, after the light
drops, it goes dark in the building, and your score gets a 50 point bonus
tacked onto any kill made by your gun during the blackout.
o-----------o
| Red Doors |
o-----------o
You get a 500 point bonus for every top secret document you collect. These
are all needed to get the next set of points.
o--------------o
| End of Level |
o--------------o
You get a bonus of 1000 points (multiplied by your level number) provided
you have collected every shred of top secret documents in the building.
----------------------------------------------------------------------------
----------------------------Map Of The Building-----------------------------
----------------------------------------------------------------------------
6) This map should help plan your descent. keep in mind that the red doors
are random, and so they will not be marked on this map.
F = Fixture (drop this one enemies, and to make it dark)
L = Light (no effect on gameplay)
E = Escalator
____________ ____________
| L F L L F L 30|
| _ _ E _ _ |
| | | | | | | | | |
| | | | | L | | | | |
|___|_|_|_|__ __|_|_|_|___|
| L F L E L F L 29|
| _ _ _ _ |
| | | | | V | | | | |
| | | | | | | | | |
|___|_|_|_|__ A __|_|_|_|___|
| L F L L F L 28|
| _ _ T _ _ |
| | | | | | | | | |
| | | | | O | | | | |
|___|_|_|_|__ __|_|_|_|___|
| L F L R L F L 27|
| _ _ _ _ |
| | | | | | | | | | |
| | | | | v | | | | |
|___|_|_|_|__ __|_|_|_|___|
| L F L L F L 26|
| _ _ _ _ |
| | | | | | | | | |
| | | | | | | | | |
|___|_|_|_|__ __|_|_|_|___|
| L F L L F L 25|
| _ _ _ _ |
| | | | | | | | | |
| | | | | | | | | |
|___|_|_|_|__ __|_|_|_|___|
| L F L L F L 24|
| _ _ _ _ |
| | | | | | | | | |
| | | | | | | | | |
|___|_|_|_|__ __|_|_|_|___|
| L F L L F L 23|
| _ _ _ _ |
| | | | | | | | | |
| | | | | | | | | |
|___|_|_|_|__ __|_|_|_|___|
| L F L L F L 22|
| _ _ _ _ |
| | | | | | | | | |
| | | | | | | | | |
|___|_|_|_|__ __|_|_|_|___|
| L F L L F L 21|
| _ _ _ _ |
| | | | | | | | | |
| | | | | | | | | |
____|___|_|_|_|__ __|_|_|_|___|____
| L F L L | L 20|
| _ _ _ | _ |
| | | | | | ||| | |
|E\ | | | | | ||| | /E|
|__\_____|_|_|_|__ __|_|||_|_____/__|
| \ L F L L F L / 19|
| \ _ _ _ _ / |
| \ | | | | | | | | / |
|E\ \ | | | | | | | | / /E|
|__\____\|_|_|_|_________|_|_|_|/____/__|
| \ L F L | L F L / 18|
| \ _ _ _ | _ _ _ / |
| \ | | | | | ||| | | | | | / |
|E\ \ | | | | | ||| | | | | | / /E|
|__\____\|_|_|_|_|_|||_|_|_|_|_|/____/__|
| \ L F L L F L / 17|
| \ _ _ E _ _ / |
| \ | | | | L | | | | / |
| \ | | | | E | | | | / /E|
|_______\|_|_|_|__ V __|_|_|_|/____/__|
| L L F L A L F L / 16|
| +-+ +-+ +-+ T +-+ +-+ / |
| | | | | | | O | | | | / |
| | | | | | | R | | | | / |
|____|_|_|_|_|_|__ __|_|_|_|/_______|
| L L | L L L 15|
| E v |
| L |
| E |
|_ V __________________________________|
| A L L L L L L L 14|
| T |
| O |
| R |
|_ __________________________________|
| | L L L L L L E 13|
| v |
| L |
| |
|_________________________________ _|
| L L L L L 12|
| E V |
| L |
| E A |
|__________________ V ___________ _|
| E L L A L L T 11|
| T |
| L O O |
| R |
|_ E _____________ ___________ R _|
| L F L | L F L 10|
| V _ _ v _ _ | |
| | | | | | | | | v |
| A | | | | | | | | |
|_ _|_|___|_|_______|_|___|_|__ _|
| T L F L L L L F L 9|
| _ _ _ _ _ _ |
| O | | | | | | | | | | | | |
| | | | | | | | | | | | | |
|_ R _|_|___|_|_|_|__|_|_|_|_|_|_ _|
| L F L L L L F L 8|
| | _ _ _ _ _ _ |
| v | | | | | | | | | | | | |
| | | | | | | | | | | | | |
|_ _|_|___|_|_|_|__|_|_|_|_|_|_ _|
| 7|
| E E E |
| |
| L L L |
|____________ _____ _ ______|
| E E E 6|
| _ E |
| | | V V V |
| | | L |
|__|_|_ _ A _____ A _ A ______|
| E 5|
| _ T E T T _ |
| | | V | | |
| | | O L O O | | |
|__|_|_ A _ _ _ _ _|_|__|
| R E R R 4|
| _ T _ |
| | | | V | | | | |
| | | O v v v | | |
|__|_|_ _ _ A _ _ _|_|__|
| R 3|
| _ T _ |
| | | | | | |
| | | v O | | |
|__|_|_ _ _ _ _ _|_|__|
| R 2|
| _ _ |
| | | | | | |
| | | v | | |
|__|_|_ _ _ _ _ _|_|__|
| 1|
| _ _ |
| | | | | | | | | | |
| | | v v v v v | | |
|__|_|_____________________________|_|__|
| Any of the elevator shafts |
| here can be the escape |
| route from the building. |
| Only one route will be open. |
|_______________________________________|
----------------------------------------------------------------------------
---------------------------------Final Word---------------------------------
----------------------------------------------------------------------------
7) As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2002. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting this,
as doing so without consent is a violation of international copyright
law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
Hope you had fun, because I put a lot of work into this. Well a little
bit on the map anyway. Have fun, and do your duty as a spy... grab those
super duper top secret documents!