---------------------------------------------------------------------
| ----------------------------------------------------------------- |
| | /-- | | |-\ --- |-\ | | /-\ |-\ --- /-\ --- | |
| | \--\ | | |-/ |- |-/ |\/| |-| |-/ | | | / \ | |
| | --/ - | --- | \ | | | | | \ --- \-/ \ O | |
| | / | |
| | - /--\ - - ---\ / | |
| | | |__| |\ | | | / O | |
| | | | | | \| | | / | |
| | ---- - - - - ---/ ------ | |
| | __ __ __ _ __ ___ _ _ __ __ ___ _ _ __ | |
| | |__ | __ | | | | \ |__ |\ | | | | | |\ | |__ | |
| | |__| |__| |__| |__ |_/ |__ | \| |__ |__| _|_ | \| __| | |
| ----------------------------------------------------------------- |
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F O R T H E G A M E B O Y
V e r s i o n 1 . 0
M a d e B y S t a r F i g h t e r s 7 6
Welcome to my walkthrough for a the second game of the series for the
Gameboy called Super Mario Land 2: 6 Golden Coins. I hope this
walkthrough helps out as much as possible. Below is nothing but major
spoilers on the game, so if you don't want to be spoiled, please take
a detour and hit the Back button now. However if you want to be
spoiled or need some help, please scroll down as far as you need to.
Consider this as your Spoiler Warning!
PLAYER'S NOTE: I will mention this again throughout this walkthrough,
but for all the Secret Goals, I have copied the solution on getting to
them from my Secret Goals FAQ.
-----------------
|TABLE OF CONTENTS|
-----------------
SECTION 1: Intro
A: Version Guide
B: The Story Of Super Mario Land 2: 6 Golden Coins
C: What Is Super Mario Land 2: 6 Golden Coins
D: About This Walkthrough
E: Control Configuration
F: Bonus Areas
G: Gambling House
SECTION 2: Walkthrough
A: Before The Walkthrough
B: Mushroom House Stage
(Mushroom House Stage)
C: Tree Zone
(Tree Zone 1 - 5 & Tree Zone Secret)
D: World Map Stages
(Extra Stage & Hippo Stage)
E: Space Zone
(Space Zone 1 - 2 & Space Zone Secret)
F: Macro Zone
(Macro Zone 1 - 4 & Macro Zone Secret)
G: Pumpkin Zone
(Pumpkin Zone 1 - 4 & Pumpkin Zone Secret 1 - 2)
H: Mario Zone
(Mario Zone 1 - 4)
I: Turtle Zone 2
(Turtle Zone 1 - 3 & Turtle Zone Secret)
J: Wario's Castle
(Wario's Castle)
K: Super Mario Land 2 Goals Checklist
SECTION 3: Important Stuff
A: Items
B: Enemies
C: Bosses
SECTION 4: In Conclusion
A: What's To Come
B: PayPal Donations
C: Special Thanks
D: The Disclaimer
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-----
SECTION 1: |INTRO|
-----
-------------
A: |Version Guide|
-------------
Version 1.0: Just finished making the walkthrough for the game,
and submitted it to GameFAQS (09/20/07)
-------------------------------
B: |The Story Of Super Mario Land 2|
-------------------------------
Taken from the instruction manual:
"DANGER! DANGER!
While I (Mario) was away crusading against the mystery alien
Tatanga in Sarasa Land, an evil creep took over my castle and
put the people of Mario Land under his control weith a magic
spell. This intruder goes by the name of Wario. He has been
jealous of my popularity since we were boys, and has tried to
steal my castle many times. It seems he has succeeded this
time. Wario has scattered the 6 Golden Coins from my castle all
over Mario Land. These Golden Coins are guarded by those under
Wario's spell. Without these coins, we can't get back into the
castle to deal with Wario.
We must collect the 6 coins, attack Wario in the castle, and
save everybody!"
--------------------------
C: |What Is Super Mario Land 2|
--------------------------
Super Mario Land 2 is a side scroll adventure game like any early
Super Mario game is. The only difference in this game is that
there is no Bowser and there is no saving the dingy princess. You
gotta knock out Wario who's taken over Mario's Castle. Your main
objective is to collect all 6 Golden Coins which will unlock the
main door of the castle and to take Wario out. It won't be easy
because you have to go through many levels just to accomplish this
task. But will Mario be able to do this, only you know that
answer!
----------------------
D: |About This Walkthrough|
----------------------
Several times throughout the walkthrough I will probably repeat
myself. A few times would possibly be necessary, such as a Boss
guide, as well as a few other things. Sometimes I do this without
even realizing it, and sometimes I do it to make it easier for
people to find what they are looking for on this walkthrough. This
guide, like others, is described on how I played/beat the game.
You have your methods as do I. This is just my way of doing it. I
hope this helps out in anyways possible.
---------------------
E: |Control Configuration|
---------------------
I assume you have a basic idea of all the control combinations, so
here is the basic stuff:
CONTROLS FOR LEVELS:
LEFT D-PAD: Moves left
RIGHT D-PAD: Moves right
UP D-PAD & 'A' BUTTON: Enters upside down pipes/Jump higher
DOWN D-PAD: Crouches down/enters pipes
'A' BUTTON: Jumps (press again to float Bunny Mario)
'B' BUTTON: Runs/Shoots fireballs (as Fire Mario)/
Picks up enemies
START BUTTON: Pauses the game
SELECT BUTTON: Does nothing
CONTROLS FOR WORLD MAP:
D-PAD: Can move left, right, up or down
START BUTTON: Enter level
'A' BUTTON: Enter level
'B' BUTTON (hold down) + D-PAD: Scroll through World Map
SELECT BUTTON:
-----------
F: |Bonus Areas|
-----------
At the end of each stage, you can go through the normal goal
(which is on the lower ground) or you can try and ring the Bonus
Bell. Doing so, you will be able to access a bonus area where you
can get a power-up or even some extra lives. There are two types
of these bonuses, and which one you get after completing the level
will vary each time.
BONUS GAME #1: FOLLOW THE SPARK MUSH FIRE CARR 1-UP
The setup will look something | | | |
like this design on the right. |------| |------|
You will see two mice randomly | |------| |
bounce around. You will also |------| |------|
see four buttons at the bottom | |------| |
that you can hit with your head. |------| |------|
You can hit any of the four | |------| |
buttons you want, which will | | | |
stop the mice from moving. By # # # #
hitting the button, a spark will
run along the lines, making turns along the way. Say for
example, you hit the first button. It would travel up the first
line, turn right, go across that, then turn right again and
continue on. If a mice is in the way, the spark will go around
that or go the opposite way. Soon as it reaches one of four
items, whatever it hits, you will get that item. It's more
easier to do than explain obviously :P
BONUS GAME #2: THE CRANE GAME
Much easier to explain, but not so much a great pay-off.
Basically you will see several items come down a conveyor belt.
Now it's random in what order they go in, but the items are:
Mushroom, Fire Flower, Magic Carrot, 1-Up Heart and 3-Up Heart.
The Crane will move back and forth as well. Basically time your
move correctly and then hit the button. This will cause the
crane to drop and hopefully pick up an item. If it does, you
get that item. If not, well you know what that means.
Personally, I wouldn't count on these to get extra lives from.
--------------
G: |Gambling House|
--------------
One of the other mini-games can be found on the World Map. After
being the Mushroom House Stage, head right, then right again into
the dome shape house. Inside you can gamble at any one of the four
games. The basic idea is to get a prize. To do so, jump up to hit
the moving stopper. Whatever item lands where the stopper touches,
you get that. If you get the Evil Witch however (which is in all
four games), you win nothing. Below is a list of the games, how
much they cost, and what's at stake (listed from left to right).
Obviously if you don't have enough coins, you can not play a
particular game.
GAME #1: THE CHEAPEST GAME
This one costs 30 Coins to play, and the items at stake are:
Mushroom, Fire Flower and Magic Carrot.
GAME #2: THE SECOND CHEAPEST GAME
This one costs 50 Coins to play, and the items at stake are:
Mushroom, Fire Flower, Magic Carrot, 1-Up, 3-Up.
GAME #3: THE SECOND EXPENSIVE GAME
This one costs 200 Coins to play, and the items at stake are:
1-Up, 3-Up, 5-Up and 20-Up.
GAME #4: THE MOST EXPENSIVE GAME
This one costs 999 Coins to play, and the items at stake are:
500 Coins, 5-Up, 20-Up, 50-Up and 99-Up
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-----------
SECTION 2: |WALKTHROUGH|
-----------
----------------------
A: |Before The Walkthrough|
----------------------
1. Although this game can be played in any order, I decided to
start this walkthrough at the MUSHROOM House Stage and go
clockwise. There is an exception, you must find the Secret Goal
for Hippo Stage everytime in order to go to Space Zone.
2. When you find any new levels due to the Secret Goals, then
you leave that area, you must find the Secret Goal of said
level each time you want to go to any new level (except in
Macro Zone).
3. Mario Zone doesn't have a Secret Goal. Don't email me asking
otherwise.
4. For each level, I will suggest what your stauts should be. I
mostly did this because as that status, you will be able to get
all the goodies in the level. It really doesn't matter what you
are actually, except when finding the Secret Goals.
5. If you need to see a World Map of the game (even though you
can scroll the World Map on your game), please refer to my map
on the FAQ section for this game. Also for all the Secret
Goals, I have copied all the info from my Secret Goals FAQ.
6. You CAN NOT re-enter the following after beating them: Tree
Zone 5, Space Zone 2, Macro Zone 4, Pumpkin Zone 4, Mario
Zone 4 and Turtle Zone 3. DO NOT email me asking this!
--------------------
B: |Mushroom House Stage|
--------------------
Time to get this game started! On the World Map, walk north to the
Mushroom House and enter it, to begin this stage. Keep in mind,
once you beat this stage, you can not return to it at all unless
you start a completely new game.
----------------------
1. |Mushroom House Stage 1|
----------------------
TIME: 400
STUFF REQUIRED: Doesn't matter
Here we go, the very first level! From the starting point,
head right to the first two blocks, and take out the Goomba.
Keep going past that and you'll see a Koopa Troopa and some
more blocks. Hit the first '?' Block past that to get a
MUSHROOM. Get that and continue onwards until you reach the
first pipe (there is a Goomba along the way). You can go
down the pipe to a room that has 24 Coins in it. Get them
and head to the otherside, and jump up into the pipe leading
you back to the upper world. Once there, there will be two
rows of blocks to the left, but there is nothing there. So
instead just head right and continue onwards (there will be
Coins, blocks and a Para-Goomba along the way).
Keep going and you will be faced with another pipe, which
has a Pirahna Plant coming out of it. Go past that, and the
second pipe and you will see a row of blocks. Hit the first
'?' Block to get a 1-UP HEART and the second '?' Block for a
STARMAN. As Invincible Mario, head right racing as fast as
you can taking out enemies so you can get extra lives.
Remember everything you pass up. Once the star power wears
off, head back left to the MIDWAY BELL and ring that, then
collect the Coins and hit all of the '?' Blocks (one of
which has a FIRE FLOWER in it). After that, head to the 1-UP
HEART, and spin jump on the blocks to get it. Now get out of
that, and head right some more to the pipe and enter it.
You will now be in a room with 24 Coins. Get those, and head
back into the pipe leading back tp the upper world. Once
back up here, head right and continue onwards like normal,
taking out enemies and avoiding obsticles. Soon you should
see a staircase of lone blocks. Use those if you want to get
the BONUS BELL. Other than that, head to the door at the
otherside and you will have completed this level!
---------------------------------------------------------------
As I said, you can play this game in any order but for this
walkthrough, it'll be described in a clockwise order. So with
that, you should be on the World Map. Head left to the 3-way
intersection, then left again and you will be in the Tree Zone.
---------------------------------------------------------------
---------
C: |Tree Zone|
---------
Welcome to Tree Zone! For this level, you will have to watch your
step as you make your way through these levels. Many times will
you have to do some serious jumping, other times you will have to
watch out for the many enemies inhabiting this zone. Good luck!
M A P F O R T R E E Z O N E
MAP = Leads to World Map --TR5--
TR1 = Tree Zone 1 / \
TR2 = Tree Zone 2 TR3-------TR4
TR3 = Tree Zone 3 |
TR4 = Tree Zone 4 |
TR5 = Tree Zone 5 TR1---TR2
TRS = Tree Zone Secret | \
MAP ------TRS
-----------
1: |Tree Zone 1|
-----------
You should be at Tree Zone 1. Enter it and let the fun begin!
TIME: 500
STUFF REQUIRED: Fire Mario may help
From the start, head right until you reach a step. Climb up
it to the upper platform. Keep going right, collecting coins
and you will see a Mole Digger pop out. Keep going past that
and you will see a small platform near a Toad Hopper. Get on
that platform, and jump up to the right it to reveal a
hidden block. Get on that, jump up to the left for another
one, and then get on that and do it again until you reach a
1-UP HEART. Now drop back down all the way and continue
onwards, collecting Coins and taking out enemies. Soon you
will see a Spiked Creature on the top platform, and soon a
Fly Guy will come out from the right. Consider this as a
landmark point, but now continue onwards to the right from
here, taking out more enemies and collecting more Coins.
Soon you will come to a '?' Block, which has a MUSHROOM in
it. Get that and get to where the Spiked Creature is, and
take it out. Now where it's standing at, jump up to reveal a
hidden block. Jump on that and to the right to reveal
another one, then onto that and jump to the left to reveal a
1-UP HEART. Now drop back down and head to the right a bit
and touch the MIDWAY BELL. After that, continue going right
but stay on the lower area and soon you will come to a row
of Coins and '?' Blocks. One of them contains a MUSHROOM (or
FIRE FLOWER depending your status), so get that. Now head
left to the lower opening and jump up onto the upper
platforms. Now head right again, climb up the wall and
continue onwards (there are some Fly Guys here). On the
otherside is another Spiked Creature, but ignore it for now
(if you want).
On the otherside of the lowest block, from the lower ground,
jump up to reveal a STARMAN next to it. Get that, race right
taking out all the enemies to get an extra life or two. Now
head back to the Spiked Creature. When you get here, you
should notice some blocks. Get to the highest one, jump to
the right to reveal another one, and then get on it and jump
to the right to reveal another one. Jump from the highest
one to the right where the row of Coins are. Run across that
to collect the coins, then just drop off on the otherside of
this to land on the lower ground. Once there, just simply
head right all the way. You will then see a small staircase
of blocks in the air. Get onto that if you want to aim for
the BONUS BELL. Other than that, head to the doorway and you
will have completed this level!
---------------------------------------------------------------
-----------
2: |Tree Zone 2|
-----------
After that, you will be back on the Tree Zone Map. Simply head
right, enter the level and you will be at Tree Zone 2.
TIME: 600
STUFF REQUIRED: Doesn't matter (Fire Mario could help)
You are inside some tree area. Head right and you will see
some blueish bubble area (I will call this bubble water).
You can jump in these and swim around. There will be some on
the ceilings too, to help you out as well. With that, head
right like normal and you will see a Bull Fishy. Past that
is another one and some '?' Blocks (which has a FIRE FLOWER
in the middle one). Get that if you want, and continue going
right. You will see a large area of bubble waters leading
downwards. Go into it and you will notice an opening and
some more bubble water. Jump to it and swim upwards then to
the right to find another '?' Block, which has a 1-UP HEART
in it.
Now go back to the previous bubble water, get into it and
drop all the way to the bottom where a Bull Fishy and a '?'
Block (FIRE FLOWER) is. After that, just continue going
right, and continue through this area like normally (watch
out for the spikes in the ceilings). Soon at the otherside
is a pipe, which you will go through, taking you to the next
section. In here, simply continue going right as normal. A
new enemy known as a Beetle Bomber will be here. After that,
simply continue onwards past the two spike pits. On the
otherside of those, leapfrog across the bubble water and the
platforms to the otherside and you will then see the MIDWAY
BELL (ring that thing!).
Now just past that is another bubble water. Completely
ignore that for now (don't worry I will get to it in a
little while), and continue going right to the row of '?'
Blocks (one of which has a FIRE FLOWER in it). After that,
drop down to the right to see another Beetle Bomber. Now
this next part might be slightly tough. You need to jump
across the spike pits from one block platform to the next
(use the bubble waters). After all that mess, head up and
right across the bubble waters avoiding the spikes. At the
top, head right a bit (there is a lone '?' Block with a FIRE
FLOWER in it), then drop down to the bottom (watch out for
the spikes), go right, and up the next bubble water.
At the top of that, head right into the next bubble water,
and sink along the right wall. Onto the platform, then up
the next bubble waters. You should see another Beetle Bomber
here, so on the otherside of it, just drop down and continue
onwards. If you noticed an opening at the top on the right,
ignore that. If you notice one halfway down on the right, it
has a 1-UP HEART. Get that, and keep going down to the lower
platform. Now simply head right and you will see bubble
waters forming a staircase. Use those and time your jumps
good to get the BONUS BELL. Other than that, head to the
doorway and you will have completed this level!
---------------------------------------------------------------
-----------
3: |Tree Zone 3|
-----------
You should be back on the Tree Zone Map. You will be take north
to a 3-way intersection. You can either go left or right. Left
takes you to Tree Zone 3 and right will take you to Tree
Zone 4. This choice is up to you, but just to follow the
walkthrough, go left and enter the level. You will now be in
Tree Zone 3.
TIME: 400
STUFF REQUIRED: Bunny Mario would help
Now this is a tricky level, because you have to leapfrog
across leaf platforms, but being Bunny Mario may help some.
From where you start off at, head right, jumping to the next
leaf to find a Big Ant, then past that, a Flying Moth. You
will also come across a '?' Block which has a MUSHROOM in
it. Now just keep going, jumping from pipe to pie, till you
reach the upside down pipe. Once there, just keep going
right all the way to the otherside, where a Big Ant and a
Pirahna Plant is. You will also see a wooden platform under
the leaf platform. Get onto it and stand next to the wall
and jump up to reveal a 1-UP HEART. After that, climb up the
leaf platforms to the highest one, then jump on the platform
lift, and at the top of that, jump left.
Now keep going left and you will see a '?' Block which has
another 1-UP HEART in it. Race left to catch it, and then
you will have one of two choices. If you perfer a quicker
way to the goal, listen to this. Get onto the row of blocks,
where the 1-UP HEART was, and head to the stack of blocks
next to it. Get on it and jump up to reveal another 1-UP
HEART. Jump on that block, then jump upwards to the leaf
platform. You can now go right, but just hold on for a
moment so people who took the long way can catch up ^_^. By
taking the long way, start off where you got the 1-UP HEART
from the '?' Block. Go left and jump across the platform
drops to the next leaf platforms. Continue going left to
find a couple Scurrier Flies and keep going past that and
use the moving platform to take you to the next leaf
platform.
Just past the Big Ant is another moving platform, so use
that to get to the next leaf platform. Once up there, there
is two blocks. Hit the middle space to reveal a MAGIC
CARROT. Now if you want to get the Coins underneath the
platforms, go for it, you will have to watch out for the
Pirahna Plant. Either way, on the otherside of these coins,
keep going right, jumping across the platform drops. After
that, keep going right across the leaf platforms until you
see the moving platform. Okay, those who took the shortcut
can finally join back in ^_^. Get on the moving platform and
use that to get the BONUS BELL (if you're Bunny Mario still,
this should be easy). Other than that, head to the doorway
and you will have completed this level!
---------------------------------------------------------------
-----------
4: |Tree Zone 4|
-----------
You will now be taken to the to of the tree, which is Tree
Zone 5, but ignore that for now. Instead follow the path
downwards to the otherside of the tree where a giant beehive
is. Enter the level and you will be in Tree Zone 4.
TIME: 400
STUFF REQUIRED: Fire Mario may help
For this level, it don't matter what your status is, but
Fire Mario could help for shooting enemies. From the
starting point, head right and you will see a Crawling Worm
and a pipe above that. Keep going right to the '?' Block to
get a FIRE FLOWER, then enter the pipe. In this section,
simply head right and a Beezer will come out. Avoid this if
you can and continue onwards (there is nothing in the first
group of '?' Blocks). At the otherside is SKULL BEEZER and
more '?' Blocks, which has nothing in them, so just enter
through the pipe in the wall. In this next section just keep
going right, taking out enemies and avoiding the Ceiling
Buggers. Along the way would be some '?' Blocks, but nothing
is in them, so just keep going. Once past all the obsticles,
enter the pipe at the otherside.
Once in this next section, Beezers will come out to greet
you, so take them out. Keep going right and there will be a
Spiked Worm, so avoid it! Keep going past that till you see
three pipes. Here's how this will work. Go down the middle
one to a new room. In here will be rows of blocks and '?'
Blocks as well as enemies. Take the bottom blocks out first
then work your way upwards. Let's start with the left side.
On the middle row there is a FIRE FLOWER and everything else
is Coins. Enter the pipe, then down the middle one and take
care of the right side. On that side, there is a STARMAN at
the top row. Now grab that, quickly run left and up the
pipe. Once above ground, race right as fast as you can
taking out various enemies, and then go through the pipe.
Hopefully you'll still be Invincible Mario, which if you
are, great, but regardless, hit the third block you see
which will reveal another STARMAN. You should have enough
power to rack up a few extra lives here so take out all the
enemies you see just in this area alone. Along the row of
blocks should be a MIDWAY BELL, and at the otherside of
these blocks is a '?' Block which has a FIRE FLOWER in it.
Get that and continue going right and drop into the pipe.
Down here, head right, taking out the enemies and getting
coins from the '?' Blocks. Keep going right and you will see
a lone block. Just to the left of it, jump to reveal another
block. Use these two blocks to get the BONUS BELL. Other
than that, head to the doorway and you will have completed
this level!
---------------------------------------------------------------
-----------
5: |Tree Zone 5|
-----------
Now you can head back up to the top of the tree and enter the
level. You will now be in Tree Zone 5.
TIME: 500
STUFF REQUIRED: Bunny Mario
Now this level might be a bit tough, so being Bunny Mario
will help alot. From the starting point, head right, jumping
over the gap and at the end of the second row of blocks, a
moving platform will come down. Get on it and hit the '?'
Block to find a MUSHROOM. After that, continue going right
jumping over Para-Goombas. You should come to a sleeping
owl. Step on it and you will be lifted up to another row of
blocks. Head right to see another one, then jump on it and
let it take you to another row of blocks. Continue going
right doing this and you will see two '?' Blocks (which are
Coins) and a moving cloud. Get on the moving cloud, and you
will see more moving clouds. Use these to get to some more
rows of blocks.
On there will be the MIDWAY BELL and above the top row is a
Pigeon Bird. With that, just keep going right and you will
see a moving platform. Get on it and hit the lone '?' Block
for a MAGIC CARROT. There will be another moving platform
which you will get onto (the second '?' Block has a 1-UP
HEART in it), and head to the row of blocks with the pipe.
Two ways this can be done. If you're Bunny Mario, you can
just fly across to the otherside of this area, collecting
Coins. If you're not Bunny Mario, enter the pipe. Doing so
and you will see several '?' Blocks, all of which are Coins
except for the last one which is a STARMAN. Grab that, and
enter the other pipe and carefully continue right knocking
out a couple more Para-Goombas.
Soon you will come to a moving cloud, which you will jump
onto. Travel to the two blocks and there will be a Para-
Goomba. Continue going right across the clouds and avoiding
enemies and soon you will come to a pipe. Enter it and get
ready for battle because the first boss fight is upon us!
BOSS #1: CRAZY BIRD
This bird will fly back and forth, swooping down in the
process. He will move fast, so you gotta be careful! Best
tactic to use here is to stand and crouch down in the
corners. When he comes at you, then prepare to jump on
him. After jumping on him, he will be stunned for a
second, but you should run to the opposite corner. Do
this 3 times and he will be gone!
After the fight, you will see the Golden Coin appear, and
then be placed on the door leading to Wario's Castle. With
that, you have beaten this level!
---------------------------------------------------------------
-----------------------
6. |Tree Zone 2 Secret Goal|
-----------------------
With the boss of the Tree Zone defeated, head back down to Tree
Zone 2 so you can find the Secret Goal! Make sure you have
atleast 85 to 90 enemies shown on your Enemy Counter, but no
more than 98 by time you finish. You'll see why soon enough ^_^
TIME: 600
STUFF REQUIRED: Bunny Mario
Return back to Tree Zone 2, so that you can find the Secret
Goal. First off, you need to be Bunny Mario. Make your way
through the first section and head through the pipe. In this
second section, keep going avoiding the spikes along the way
until you reach the Midway Bell. Now from here, if you're
Bunny Mario, you can keep going onwards. If not, you need to
go down the bubble pit next to the Midway Bell (which I'll
get to in a minute). Follow the path avoiding all obsticles
and power-ups. Keep going until you see an area where the is
a small gap (that only Small Mario could walk through). Once
there, head above that gap onto the highest platform (you
should see a Beetle Bomber). As Bunny Mario, jump then
float over to the nearby platform on the other side. If
need be, jump on the Beetle Bomber if you think that will
help.
Now if you aren't Bunny Mario, don't worry I can help on
that. Think back to the Midway Bell. At that point sink down
into the bubble pit, taking out the Cow Fishies. After that,
fall to the bottom and when down there, go through the pipe.
When you do, hit the '?' Block and a MAGIC CARROT will
appear, so grab it and become Bunny Mario. Now you can
either continue in this area, or head back through the pipe.
It be easier to head through the pipe, but if you wanna try
going through the stage, that's on you. If you head back
through the pipe then just follow the instructions I already
gave to get to the point I described. Once there, jump and
float over to the pipe and go through it.
Once through the pipe, drop down and follow the short path
through the door, and you will found the Secret Goal.
---------------------------------------------------------------
----------------------
7. |Tree Zone Secret Stage|
----------------------
And now that you have found the Secret Goal, a new path will
open up on the Tree Zone Map leading to the Tree Zone Secret
Stage. Go to it and enter the level. Also before enterting make
sure you have no more than 98 enemies on your Enemy Counter.
TIME: 400
STUFF REQUIRED: Fire Mario
You're gonna love this. If your Enemy Counter is at 98, then
that is very good. Go right and you will see a Koopa Troopa
and a '?' Block. Hit the block first to reveal a FIRE FLOWER
and grab it to become Fire Mario. Now take out the Koopa
Troopa, which will bring the counter to 99. Climb up a bit
to take out the other Koopa Troopa and you will have 00,
which means a STARMAN will appear. After touching it and
becoming invincible, go right taking racing as fast as you
can through as many Koopa Troopas as you can. If you're
lucky, you can rack up to 8 to 10 extra lives doing this
^_^! Once the effects wears off, you can backtrack to get
the Coins you missed.
By time the effects wears off, you should be at a spot where
there is a '?' Block high on a upper platform. Get to it to
reveal a 1-UP HEART. After that, continue going right,
taking out any Koopa Troopa's in your way. You can also
perform the classic Domino Effect, which involves kicking a
Koopa Troopa's shell and let it take out other ones in the
way. Downside is you won't get any extra lives from this. At
the otherside of this row of Koopa Troopas, there will be
another '?' Block high above you. Hit it to get another 1-UP
HEART, then continue going right, up the platforms and you
will see a doorway. Go to it and you will have completed
this level!
---------------------------------------------------------------
Now that you have completed all of the Tree Zone, you can now
move back to the World Map, to continue onward with your
adventure!
---------------------------------------------------------------
---------------------------------------------------------------
----------------
D: |World Map Stages|
----------------
Before moving onto the next zone, there are a couple of extra
levels that need attention. The first one, Extra Stage, is
completely optional. The second one, Hippo Stage, is a requirement
to play. Anyways, without further ado, let's continue on!
-----------
1. |Extra Stage|
-----------
You should now be at the Tree Zone entrance. From there, head
right to the 3-way intersection, then up to the 4-way
intersection. Go right again and enter the level, you will now
be in the Extra Stage.
TIME: 400
STUFF REQUIRED: Fire Mario
The only reason why I suggested Fire Mario, because he will
make this level extremely easy. This level is what call a
push-over level. Basically the level will scroll on its own
and there is no turning back. There's really nothing to this
level, but I shall describe it nonetheless. The only enemies
here are Goombas and Para-Goombas, so it's best to stay on
the left side of the screen, so that you can shoot at them
with fireballs. As for the '?' Blocks, this is what there
is. The first one is a Coin, the second one has a FIRE
FLOWER, and the third one has a Coin in it. You should see a
block just past that, so jump up to the left of that to
reveal a STARMAN.
After getting that, simply kill whatever enemies you can
(you might get three extra lives if you're lucky). Along the
way, the next '?' Block you see has a FIRE FLOWER in it,
while the one just past that has a Coin in it. Keep killing
Goombas and Para-Goombas, and soon you'll see a third '?'
Block, which has a Coin in it. After that will be another
one which has a FIRE FLOWER in it. Past that will be a
doorway which you need to go to. Doing so and you will
complete this level! And just so you know, nothing is to be
gained from completing this level.
---------------------------------------------------------------
-----------
2. |Hippo Stage|
-----------
You should now be back at the World Map, so move over to the 4-
way intersection and go left from there. You will be taken up a
couple ladders to a giant hippo. Enter the level and you will
be at the Hippo Stage.
TIME: 700
STUFF REQUIRED: "Bubble" Mario
This level is a little different. There are two ways to
complete it: the easy way and the hard way. I shall
describe for you people what would happen if you took the
hard way. If you want the easy way (which includes the
correct way out), skip down a couple paragraphs. From the
start, head right and then jump into the water. Once in the
water, swim left all the way to see a lone '?' Block which
has an M-BAG in it. Now swim back right and you will see a
narrow gap leading downwards. If you're Fire Mario you can
go down there, but if not, don't bother. If you are, go down
there and take out the fire block, then get hit twice to
become Small Mario. You can now go in the little room which
has three '?' Blocks, two of which are 1-UP HEARTS and the
other is a Coin. Not really worth it honestly. Anyways, get
out of that and then keep swimming right. You'll see a lone
'?' Block which has a MUSHROOM in it, so get that.
Keep going and you will see a Flying Fish. Continue onwards
to see more. As you continue to swim, you will come across a
Cheep Cheep (in goggles), so avoid that and you will see two
'?' Blocks, one of which has a FIRE FLOWER in it. Get that,
and continue swimming right for a while, avoiding enemies,
until you come to three '?' Blocks amongst the seaweed. They
have Coins in them, so keep going until you see a wall. Swim
up and over that, then around other walls, watching out for
the Cheep Cheeps until you reach the otherside of this
obsticle. Once past that, there will be several rows of
three Coins (and a Flying Fishy). Get those Coins and
continue going right to the wall. Jump up right out of the
water and keep walking and you'll see a doorway, which if
you go through it, you will be back at the World Map.
Now on the World Map, it'll show you moving to where a Warp
Pipe is, but yet you see a moon in the sky. So what now?
Well, head back to Hippo Stage and get ready to go through
this again, but this way will be much easier and the correct
way. From the start, go right and jump in one of the bubbles
that the hippo snorts out, and travel to the otherside
without getting hit easiest to stay along the very top of
the screen). Collect the coins if you want, but watch out
for the Spike Bobbers and Pigeon Birds. Once at the
otherside of this level, drop down and there is the Secret
Goal. Go through the doorway, and you will have correctly
completed this level!
Keep in mind, you will be going into Space Zone after this,
but as a reminder, you must go through the Secret Goal of
Hippo Stage everytime in order to go into Space Zone.
---------------------------------------------------------------
---------------------------------------------------------------
----------
E: |Space Zone|
----------
Welcome to Space Zone. While you are in this zone, you will be
able to jump much higher and farther (it'll be slightly difficult
to control), as there is no gravity. Your best line of defense
would be Fire Mario, since Bunny Mario has no effect. Watch out
for the many enemies here, and be on the lookout for the several
secrets that are within these few levels!
M A P F O R S P A C E Z O N E
MAP = Leads to World Map SP2 ---SPS
SP1 = Space Zone 1 \ /
SP2 = Space Zone 2 SP1
SPS = Space Zone Secret |
MAP-----
------------
1. |Space Zone 1|
------------
When entering here, you should be at a level, so enter it and
you will be in Space Zone 1.
TIME: 700
STUFF REQUIRED: Fire Mario may help
Time for some space flying action! From the start, head
right and you will see a Shooting Pig, so take it out if you
like. Keep going and you'll see another one, and then a '?'
Block after that, which just has a Coin in it. Continue past
that, jumping over the spikes and keep going and you'll see
another lone '?' Block, which also has a Coin in it. Jump
above that to see another '?' Block (another Coin), as well
as a Rocketbot circles around. Get on top of that, then jump
to the right and you will see a 1-UP HEART on a block. At
that point, simply drop down to the right of it and you will
land safely on the ground.
Head right a bit and you'll see another '?' Block, which has
a FIRE FLOWER in it so get that. After that, you should see
a Star Shooter, so be careful when approaching that. Jump
onto the wall type thing behind it, then jump up and to the
right to find an platform type island to find 20 Coins. Now
simply drop off over the right side and carefully float over
to the ground without spikes. From there, jump up to the
moon platform (nothing in the '?' Blocks), then continue
going right to find a FIRE FLOWER in the next '?' Blocks,
and the MIDWAY BELL after that. Continue onwards past that,
avoiding the spikes and the Shooting Pigs. Soon you will
come across a long pit of spikes, so make sure you jump way
over that.
See the lone block, jump above that and get 51 Coins (watch
out for the Rocketbot)! Of course if you break the block,
well no coins for you. After that, drop down to the safe
ground, then jump over the long spike pit to the right and
you will be at a pyramid of moon blocks and some Shooting
Pigs. Get to the top of the pyramid and jump right,
hopefully to land where the BONUS BELL is. If not, just try
again. You should notice some fire blocks in the wall (above
the doorway), but taking them out will do nothing for you.
Other than that, head to the doorway and you will have
completed this level!
---------------------------------------------------------------
------------
2. |Space Zone 2|
------------
After completing the previous level, a new path will open up,
leading to Space Zone 2. Go up to it and enter the level, and
you will be in Space Zone 2.
TIME: 600
STUFF REQUIRED: Fire Mario may help
Here comes another pushover level, and this may be rather
tough. There will also be a few things in this level that I
won't be able to mention because of it being a pushover, so
I'll just describe what I come across. Another note is that
when you hold down the 'A' BUTTON, you will float high, and
you can mega jump as well. So with that, let's get this
started! From the start, just head right (watch out for the
Angry Star). Soon you will come across ones that will move
around. After the second one going up and down, will be 3
rows of Angry Stars. Avoid these but float upwards onto the
otherside, where you will see a MUSHROOM on a '?' Block. Get
that, and safely float down to the right avoiding anymore
Angry Stars.
Soon you will see some v-shape formations of the Angry Stars
and some moving ones, so get past them. As you stay along
the ground level, you will come across another '?' block,
which will have a FIRE FLOWER in it, so get that! Keep going
and you'll come across some walls of Angry Stars. Avoid
these and another '?' Block will appear, which has a FIRE
FLOWER in it. This next part will be tricky, as there are
some Space Poofers here. Avoid all of these obsticles and
you'll soon come across a huge amount of coins surrounded by
Angry Stars and Space Poofers. Get them if you want, then
carefully make your way into the gap between the Angry
Stars. Once you are past that, just continue onwards with
this level. You'll see a '?' Block, which has a Coin in it.
Keep going past that and you'll see three rows of '?'
Blocks. Stay below the bottom row, and at the end is a
STARMAN (you can pass through Angry Stars this way), so get
that to help you out. Past that is the MIDWAY BELL, and
after that float upwards and you'll see a MUSHROOM. Continue
onwards through the many walls of Angry Stars (hopefully
you're still Invincible Mario) and just past all of the will
be another '?' Block, which will be a FIRE FLOWER, so get
that. You will also see a pipe at that spot as well, so go
through it and get ready for a boss fight!
BOSS #2: EVIL SPACE ALIEN
So here's the deal with this fight. There is an alien in
a space ship thing, which will shoot out laser blasts
straight ahead, and drop fireballs which will launch at
you (for these, just duck). It will also travel back and
forth. So here's what you should do. Avoid his attacks,
and jump up to the opposite corner he is at. Since you
can float, you can just drop down on him as he's coming
to you. Three times of this and he's gone. Also if you
have Fire Mario, just stay in the corner and duck and
shoot when he's swooping down on the ground. It'll take a
few shots to take him out this way.
After the fight, you will see the Golden Coin appear, and
then be placed on the door leading to Wario's Castle. With
that, you have beaten this level!
---------------------------------------------------------------
------------------------
3. |Space Zone 1 Secret Goal|
------------------------
With the boss of the Space Zone defeated, head back down to
Space Zone 1 so you can find the Secret Goal!
TIME: 700
STUFF REQUIRED: Fire Mario may help
To get to this Secret Goal, you will have look carefully to
find it. Make your way to the Midway Bell, and when you get
there go to the right of it a couple of feet, then jump up
to reveal a hidden block. Now jump on that block and jump up
from it to reveal another block. Jump on that block then
jump up from it to reveal another block. Jump on that, then
jump (no, not to reveal another block) to the right to a
couple blocks. Now here's where it's tricky. You must jump
to the right from one block to another. Don't worry about
any coins if you miss any. But keep doing this until you
reach a platform which has the Secret Goal door. Go through
it and a new path will be made leading to Space Zone Secret
Area, thus completing this Secret Goal.
---------------------------------------------------------------
-----------------------
4. |Space Zone Secret Stage|
-----------------------
And now that you have found the Secret Goal, a new path will
open up on the Space Zone Map leading to the Space Zone Secret
Stage. Go to it and enter the level.
TIME: 400
STUFF REQUIRED: Fire Mario will help
Now this level might be slightly tricky, but you gotta be
careful how you get around it. From the start, head right,
and as you do, you will see a pit like gap. AVOID THESE! Now
just keep going right, jumping over the gaps (watch out for
the Rocketbot circling around the star block. From there,
keep jumping right and you will see a block in the ground
(right near the y-shape formation). There will be two coins
there, so you're safe. Now hop onto the y-shape formation,
and continue jumping right to the next strange formation.
Right before it, you will notice a block in the groundish
area. Go onto that and drop down from it to find several
Coins along the bottom.
Head back up to the strange formation, and go right to the
star block (watch out for the Rocketbot), and keep going to
the next strange formation. Drop down just to the right of
that and land on a block. Continue dropping down from that
to find two 1-UP HEARTS. Head back up to the strange
formation and continue going right along the humps. Soon you
will be at the last hump with an Angry Star ahead of you.
Stay on that last hump and jump way past the Angry Star and
hopefully you'll land on the column of blocks along the
wall. From that block, jump up to the left to the block
above. From there, jump above that block to get a 1-UP
HEART. After all of that, drop all the way down to the
lowest ground.
Now if you fall into one of the gaps I told you to avoid at
anytime, once you hit the bottom floor, simply walk right
all the way to the end, as there is nothing more you can do
in this stage (there is no enemies), and you can not make
your way back up to the higher levels. Either way you end up
going however, after all of that, head right into the
doorway, and then you will have completed this level!
---------------------------------------------------------------
Now that you have completed all of the Space Zone, you can now
move back to the World Map, to continue onward with your
adventure!
Head back to the World Map, and then go down and you'll be
taken down the two ladders and then you'll be at a 4-way
intersection. Head north and you'll go through a small tunnel
which you'll turn tiny, to the 3-way intersection. From there
go north into the house, and you'll be at the Macro Zone Map.
---------------------------------------------------------------
---------------------------------------------------------------
----------
F: |Macro Zone|
----------
Welcome to the Macro Zone. It would appear that you have magically
shrank, so everything else would be bigger than you. New
challenges and enemies awaits you in this zone as well as new
secrets! What else will be in store for Mario, well check out
these fun filled levels to find out!
M A P F O R M A C R O Z O N E
MAP = Leads to World Map MCS--------------MC4---
MC1 = Macro Zone 1 | |
MC2 = Macro Zone 2 | |
MC3 = Macro Zone 3 | -MC2-----MC3------
MC4 = Macro Zone 4 | /
MCS = Macro Zone Secret MAP--MC1-
------------
1. |Macro Zone 1|
------------
When entering here, you should be at a level, so enter it and
you will be in Macro Zone 1.
TIME: 400
STUFF REQUIRED: Fire Mario
From the start, head right and take out the Big Ant. Keep
going past that and you will see a pipe and a Digger Ant.
Ignore the Digger Ant and go into the pipe. Once through it,
you will fall down a bit (collect what Coins you can), and
once you land, go right and continue onwards and you will
see a staircase. If you wait, a moving platform will come
out. Get on that, and watch out for the spikes. On the
otherside is a '?' Block, which has a MUSHROOM in it. Get
that, and go through the pipe. If you wanna take out the
Spike Ant on top, go for it. Either way, continue going
right, jumping over the lava (watch out for the Spiked Ant).
You should now be where two moving platforms are. Jump on
the top one and at the highest point will be a '?' Block.
Inside it is a MAGIC CARROT. Now head to the other platform
and travel to the otherside. Once there, continue onwards,
collecting Coins, and taking out enemies (including the
Bullet Ant). After awhile, you should come across the MIDWAY
BELL, so hit that. After that, head to the edge where the
lava is. Jump on the moving platform and at the otherside is
two '?' blocks, which has a MAGIC CARROT in the left one and
a Coin in the right. Get that and continue going right.
Stand on the drop and fall down (collecting Coins) to the
lower level.
Once there, keep going right and you will be at another lava
pit and staircase. Wait for the moving platform, and board
it, taking you to the otherside. Once there, watch out for
the Spiked Ant and past that is another moving platform. Get
on that, and travel to the otherside, where a Bullet Ant so
take that out. Now this next part may be a tricky. See the
'?' Block, hit it for a FIRE FLOWER and grab it. Now while
on that block run across the small gap and on the otherside
where a pipe and fire blocks are. DO NOT go to the lower
level and jump up to where the blocks and pipe is, or else
you will reveal a hidden block blocking your way.
Anyways, take out the blocks and enter the pipe. Down here,
go left and you'll find 18 Coins and 4 '?' Blocks (3 of
which are 1-UP HEARTS). Now head back up the pipe and to the
staircase, go on, I'll wait *twiddles thumbs*. Okay, then
climb up the staircase. Once up there, head right (watch out
for enemies) and you'll see a row of '?' Blocks, and if you
jump above that, hidden blocks will appear. Don't worry
about that for now (I'll discuss that later), but continue
onto right, and at the otherside, go down a few steps and
you'll see a moving platform. Use that to get the BONUS
BELL. Other than that, head to the doorway and you will have
completed this level!
---------------------------------------------------------------
------------
2. |Macro Zone 2|
------------
You should be back on the Macro Zone map. A pathway will be
made leading to the next level. Enter the level and you will be
at Macro Zone 2.
TIME: 400
STUFF REQUIRED: Doesn't matter
From the starting point, head right (past the Big Ant) and
soon you will come to a '?' Block, which has a Mushroom in
it. After that, continue onwards, past the Pirahna Plant,
then continue onwards taking out the various enemies. Soon
you will come to a Pirahna Plant that spits fireballs out.
From there, continue going right (there will be more Pirahna
Plants and Flying Moths along the way) and at the otherside
is a pipe, which you will need to enter. Once down here, you
will land in some water, so swim right (avoiding the Cheep
Cheep) and you will see a '?' Block. Hit it to get a MAGIC
CARROT, and after that, go right into the other bit of
water. Once in the water, swim right, avoiding the Cheep
Cheeps. At the otherside, jump out (avoid the Pirahna
Plant), go right and jump into the next bit of water, and
continue swimming right.
At the otherside, jump out then jump to the left platform.
Over there will be a '?' Block which has a STARMAN in it.
Grab that, then go right, jump back in the water, and
continue swimming taking out only a few enemies. Jump out to
get the MIDWAY BELL and back in the water and keep going
right. Soon you will see an opening to some dry land, so
jump up on it. Your invincibility power should be wearing
off, but go right on the dry land and if you're Super or
Fire Mario, spin jump on the '?' Block to get another
STARMAN. Back in the water after that and continue swimming
right, taking out a couple more enemies. At the otherside is
an upside-down pipe, which you will jump up into. Once on
the otherside of the pipe, jump into the water, swim down,
then left, then up, to the bigger body of water.
Head right, and you will see a Cheep Cheep, and past that,
some Scurrier Flies. As you make your way down the
staircase, you will see some blocks. Use those to help you
get the BONUS BELL. Now there's an easier way to get the
BONUS BELL. In the bigger body of water, go to the left wall
and jump up to reveal a hidden block. Get on that, then jump
up to the right to reveal another one. Onto that, jump up
left for another one. Continue doing that all the way up
until you find a platform full of 42 Coins. Race to the
otherside and drop down where the arrow is, and you will
land on the BONUS BELL. Other than that, head to the doorway
and you will have completed this level!
---------------------------------------------------------------
------------
3. |Macro Zone 3|
------------
You should be back on the Macro Zone map. A pathway will be
made leading to the next level. Enter the level and you will be
at Macro Zone 3.
TIME: 400
STUFF REQUIRED: Doesn't matter
From the start of this level, head right and you'll see a
Koopa Troopa. Take it out if you want, and keep going on to
see a Goomba and a '?' block. Hit it to get a MAGIC CARROT,
then continue going right, taking out any Goombas in the
way. You will come to a spot where there is arrows on the
floor. Standing on them and you will be carried over to the
right. Do so, watching out for anything in the way. Get to
the third pipe (second upside down one) and enter it, to go
to a room which has 36 Coins in it. After that, go back in
the pipe and back in the main section, continue going right
until you reach the end of the moving floor (a Goomba along
the way).
Keep going right after that (there's a Para-Goomba along the
way) and at the otherside is a pipe. Before entering that,
head to the right wall and jump up to reveal hidden blocks.
Get on those, and jump up to reveal another one. Above that
is 24 Coins, so get those and jump into the pipe on the
ground level. Down in this section, you'll see Koopa
Troopas, but ignore those. Instead go through the pipe (jump
up after this to reveal a FIRE FLOWER and hidden blocks),
then through the next two. At the otherside is a block,
which you'll hit to get a STARMAN. Now race left onto the
pipes taking out the Koopa Troopas, and getting the FIRE
FLOWER.
Now keep going left and you will see two fire blocks. Take
them out, and get into the water (watch out for the Body
Fish). At the otherside is a '?' Block with an M-BAG in it.
Now head back to where the STARMAN was and jump up the pipe
near it. In this next section, right away you will see the
MIDWAY BELL so get that. After that, use the flooring on the
right to make your way onto it (preferably as Bunny Mario),
then jump to the left of that and follow the path to a '?'
Block, which will have a 1-UP HEART in it.
Now head right, and just continue through the level like
normal. Time will be getting short, so let's be quick. You
will see a lone '?' Block, which has a MAGIC CARROT in it
(and some Coins past that). To get it, there are hidden
blocks before it. After that head to the lower level and
continue going right. At the otherside, jump up and right to
the upper level, then jump up and left to the other upper
level. Keep doing this till you get to the top one and use
the top one to get to the BONUS BELL. Other than that, head
to the doorway and you will have completed this level!
---------------------------------------------------------------
------------
4. |Macro Zone 4|
------------
You should be back on the Macro Zone map. A pathway will be
made leading through a fireplace and onto the next level. Enter
the level and you will be at Macro Zone 4.
TIME: 400
STUFF REQUIRED: Doesn't matter
Let's get this level started! From where you start off at,
head right over the books and you'll see a '?' Block
(MUSHROOM) and a Goomba. Past that is a Koopa Troopa, so do
what you want with that. Keep going some more to find
another '?' Block to find a Heart Theif, so chase it down to
get the 1-UP HEART. While chasing it down, you will see
several Coins so get those. Keep going onwards past the
Goombas until you reach a conveyor belt on the floor. Now
you can take that (for the Coins), or jump above that and
take that path. If you take the lower path though, watch out
for the spikes. Continue past that point and you will see an
upper platform but ignore that.
Take the lower path instead all the way to the '?' Block,
which has a MAGIC CARROT in it. Get on that block then jump
up to the upper platform, then jump up to reveal an M-BAG.
Drop down after that to the lower ground then keep going
right onto the books. Continue onwards past that (either
taking the upper or lower path), taking out the Goombas
along the way. Make your way to where the '?' Block is,
which has another Heart Theif in it. After getting the 1-UP
HEART, continue going right past the pipes until you see the
MIDWAY BELL. After that, go right and make your way up the
books, taking out the Goombas.
At the top is a '?' Block which will have a MUSHROOM in it
(there's also a Para-Goomba up there). After this, you can
jump over to the other book or drop down to get the Coins.
Either way, make your way right past all of these books, and
you will be faced with some spikes (and a Para-Goomba). The
problem here is the conveyor belts will pull you to the
spikes, so just jump from platform to platform. Knowing
this, carefully go right to see more spikes and Para-
Goombas, and at the other end is a pipe. Go into the pipe
and get ready for a boss fight!
BOSS #3: GIANT RAT
This fight is a little more tough. Your setup is three
pipes, and in one of them is a giant rat. He will come
out of one of the pipes and into another one, or he will
crawl along the ceiling and drop down onto you and into a
pipe (and he's pretty quick too). Which one, well it's
random. So what should you do is this. If he's traveling
between pipes, simply lightly jump (tap the 'A' BUTTON)
on him as he's charging at you. You can probably do the
same as he's dropping down, but it's easier if he's
traveling between pipes. Jump on him 3 times and he's
finished!
After the fight, you will see the Golden Coin appear, and
then be placed on the door leading to Wario's Castle. With
that, you have beaten this level!
---------------------------------------------------------------
------------------------
5. |Macro Zone 1 Secret Goal|
------------------------
With the boss of the Macro Zone defeated, head back down to
Macro Zone 1 so you can find the Secret Goal!
TIME: 400
STUFF REQUIRED: Fire Mario
To find this goal, you'll have to work for it. You need to
be Fire Mario for this level, but if you're not, you will
be. Make your way through the first section avoiding the
ants, and go down the pipe. In this second section, walk
forward a bit and you will see a moving platform over some
lava. Board it and take it to the platform and jump off. Hit
the '?' Block for a MUSHROOM to become Super Mario, then go
through the small pipe. Now just go through this level
normally till you get to the Midway Bell. Once you get to
that point, keep going onwards. Along the way you will find
a MAGIC CARROT, so get them for extra insurance to help you
out.
Keep going and you will see a moving platform on the lava,
with a staircase above it. Get on the platform, bend down to
avoid the spikes and get on the other platform on the other
side. Be careful of the Spiny Ant that's on the platform,
but take it out. Also you will see 5 '?' Blocks above you
and some enemies. Use the blocks to take out the enemies.
After that, continue on the next moving platform (avoiding
the spikes), to an area where there is a '?' Block. Take out
the Bullet Ant, and hit the '?' Block which will have a Fire
Flower in it. Get that to become Fire Mario then make your
way back to the staircase I mentioned earlier. Once there,
climb the stairs and get to where the 5 '?' Blocks were.
Once there, jump up in 4 spots above there to reveal blocks,
and use those to shoot out the Fire Blocks. After that, jump
up the pipe. In this third section, just follow it to the
end, avoiding obsticles till you reach the door at the other
side. Do so and a new path will open up leading to Macro
Zone Secret Area, which will complete this Secret Goal.
---------------------------------------------------------------
-----------------------
6. |Macro Zone Secret Stage|
-----------------------
And now that you have found the Secret Goal, a new path will
open up on the Macro Zone Map leading to the Macro Zone Secret
Stage. Not only that, the path wil continue to open up to Macro
Zone 4. If you're playing Macro Zone for the first time, you
can use this way as a shortcut. I know, a little late to say
this, but oh well! Anyways, go to Macro Zone Secret Stage and
enter the level.
TIME: 400
STUFF REQUIRED: Super Mario
Here we go with another pushover level, and this one can be
slightly tricky (but with no enemies!). From the starting
point, jump over the platform of blocks till you reach the
'?' Block, which has a MUSHROOM in it. Keep going past that,
jumping from platform to platform. Soon you wil come to a
row of breakable blocks, but don't break any of them!
Instead follow the path up the stairs and either spin jump
through the wall of breakable blocks or duck down to get
through the crawl space. If you went through the blocks,
follow the path to the otherside to get 35 Coins, and then
break the other block to get out.
After that, jump over to the next platform where another
'?' Block is, which this one has a FIRE FLOWER in it. Get
that, and continue onwards like normal until you get to a
flooring type area which has a couple fire blocks. Now this
next part might be tricky. Shoot at the fire blocks and go
into that lower area. Continue shooting the fire blocks to
get them out of your way. Along the way will be a '?' Block
which has a 1-UP HEART in it, so spin jump on the block to
get it. Once through that mess, jump up to the destroy the
blocks, then jump over to the fire block and to where you
see the doorway. Enter the doorway, and you will have
completed this level!
---------------------------------------------------------------
Now that you have completed all of the Macro Zone, you can now
move back to the World Map, to continue onward with your
adventure!
Head back to the World Map, and then go down then go right to
the pipe. Press up to enter the pipe, then at the other pipe,
go right and you will be at the Pumpkin Zone Map.
---------------------------------------------------------------
---------------------------------------------------------------
------------
G: |Pumpkin Zone|
------------
Welcome to Pumpkin Zone, a place full of many mysteries and
surprises. New levels unfold in this haunted house type zone, full
of new enemies and new secrets to uncover. Watch out for the many
dangers that can be found throughout these levels, you never know
what will happen, when you venture through the Pumpkin Zone!
M A P F O R P U M P K I N Z O N E
MAP = Leads to World Map PS2 --PU4
PU1 = Pumpkin Zone 1 | /
PU2 = Pumpkin Zone 2 ----PU3------PU2--
PU3 = Pumpkin Zone 3 / |
PU4 = Pumpkin Zone 4 PU1--- |
PS1 = Pumpkin Zone Secret 1 | |
PS2 = Pumpkin Zone Secret 2 MAP PS1
--------------
1. |Pumpkin Zone 1|
--------------
When entering here, you should be at a level, so enter it and
you will be in Pumpkin Zone 1.
TIME: 500
STUFF REQUIRED: Bunny Mario
For this level, from the starting point, head right and soon
you will come across a Walking Mask and a '?' Block, which
has a MUSHROOM in it. Jump into the pipe just past that and
in the next section, head left down the stairs avoiding the
Sparkballs, then drop down and go right down the stairs.
Once on the floor, continue going right, avoiding
Sparkballs. Soon you will come to a '?' Block and coins, but
it has a Coin in it. Keep going until you reach the third
'?' Block, which has a MAGIC CARROT in it. Get that, and
keep going and you will see an upside down pipe. Now you can
jump into the pipe or keep going. When you go into the pipe,
go right and you will see blocks disappearing and
reappearing.
You'll also see some Boo Buddies. Watch the blocks carefully
and make your way up them to find 3 '?' Blocks. In the
middle block is a 1-UP HEART, while the others have Coins in
them. After all of that, head back to the lower ground
(watch out for the Boo Buddies) and head right to the other
pipe and enter it. By dropping through the pipe, you will
hit the MIDWAY BELL. Now that you are back into the main
section, what you missed out in between the two pipes would
be Spike Drops, Pirahna Plants, Walking Masks and Coins. So
with that, simply go right and continue onwards till you see
some pipes. From the pipes, go right, then up the staircase
(there will be Walking Masks and Sparkballs along the way).
Once at the top, go down a couple steps to the right and you
will see you can go two ways. You can continue going down
the stairs, which will lead to the doorway (there will be
Pirahna Plants along the way). You can also jump over to the
platform ahead of you. If you do that, at the other end is a
Vampire, which will throw out some bats. Use the bats to
jump up to the upper level and once there, head right to the
'?' Block, which has a 1-UP HEART in it. Now head down to
the lower platform, and take out the Vampire. After that,
jump right and you will get to the BONUS BELL (being Bunny
Mario will help). Other than that, head to the doorway and
you will have completed this level!
---------------------------------------------------------------
--------------
2. |Pumpkin Zone 2|
--------------
You should be back on the Pumpkin Zone Map. A pathway will be
made leading to the next level. Enter the level and you will be
at Pumkpin Zone 2.
TIME: 400
STUFF REQUIRED: Doesn't matter
At the starting point, you should see a Mouth Piece right
away, so get around that, and you'll come across some
Floating Umbrellas, so be careful when approaching them.
Soon you will come across a '?' Block, which will have a
Coin in it. After that, you can either jump on the block
then jump up and right to the upper platforms to collect the
Coins (watch out for the Fire Ghosts), or you can continue
along the lower path. Either way, head to the second ground
pipe and enter it to take you to a small room. In there you
will be in some water (which a Cheep Cheep is down here).
Swim along the top to reveal hidden blocks. In one of them
is a MUSHROOM, so get that and the Coins and head back up
the pipe.
Once you return to the main area, head right past the Mouth
Pieces, and onto the otherside of the wall. A Crazy Cyclops
is down here so be careful. Keep going right (watch out for
enemies), and soon you will come to a staircase. You will
also see the MIDWAY BELL towards the top (you may have to
press the UP D-PAD to see it better). Get that, then go up
the stairs and enter the pipe you see. By entering the pipe,
you will drop down into some water, which has Cheep Cheeps.
Simply swim right then upwards to get the Coins. Jump out of
the water, then jump into the pipe. In here is two Boo
Buddies, as well as a MUSHROOM to the left. Make your up the
pipes (collect the 1-UP HEART on the third floor) and go
through the final pipe leading to the next room.
In this room, you will see a lot of blocks, a FIRE FLOWER
and some Coins. Further down is a MAGIC CARROT and a 1-UP
HEART. If you can spin jump, then get whatever item you want
and head down to the water (of course if you're Small Mario,
you can't get anything). Once in the water, head right (past
the Mouth Pieces) and onto dry land. You will see a '?'
Block which has a STARMAN in it. Get that and stay along the
upper platforms to take out enemies. You should be able to
get atleast three or four extra lives if you're successful.
Now for what you passed up, is several areas you can swim
in, one of which leads you to a new area, but I'll cover
that part later. You should be at the end of the stage, but
to get the BONUS BELL, you will need to jump on the Floating
Umbrella to get it. Other than that, head to the doorway and
you will have completed this level!
---------------------------------------------------------------
--------------
3. |Pumpkin Zone 3|
--------------
You should be back on the Pumpkin Zone Map. A pathway will be
made leading to the next level. Enter the level and you will be
at Pumkpin Zone 3.
TIME: 500
STUFF REQUIRED: Doesn't matter
For this level, head right till you see '?' Blocks and a
Ghost Goomba. Jump up to the right and you'll see a row of
upside down pipes. You can jump up the third one to find
several Coins. Up here you can go down the second, fifth or
sixth one. Back in the main area, continue going right and
you will see disappearing blocks as well as '?' Blocks. In
this part, make your way to the top '?' Block to get a MAGIC
CARROT. Now continue onwards from there to the right until
you reach the Boo Buddies. Make your way up the platforms
(jump through them), and keep going right, then travel back
and forth to make it to the lower level and keep going right
until you reach a pit.
Now this next section goes like this. What you see looks
like a pit, but actually it's not. You can drop into this to
get some stuff, but some of them are empty. Down the first
pit is just platforms. The second pit has a couple moving
platforms. The third one has some disappearing blocks and a
FIRE FLOWER in the '?' Block. The fourth one has hidden
blocks (watch out for the Ghost Goomba). And the fifth one
has a Boo Buddy and platforms. After all of that, continue
going right until you reach some pipes. You can go down the
second pipe to see several blocks and '?' Blocks. Now listen
carefully, on the lower row of blocks, hit the one next to
the pipe and jump onto the other pipes. The '?' Block next
to the pipe is a FIRE FLOWER. Get on the row of '?' Blocks,
stand on the third one from the left, jump up then onto
those blocks and hit the far right '?' Block for a 1-UP
HEART.
After all of this head back to the lowest level and up the
pipe. Just so you know, hitting the wrong block would reveal
a hidden block, thus making this room useless. Anyways, back
through the pipe, jump up at the MIDWAY BELL on the right,
and keep going till you see disappearing blocks. Carefully
make your way across this area, and along the way you should
see two lone blocks with a space in between. Jump up to the
space to reveal a MAGIC CARROT. Continue past that through
the disappearing blocks (watching out for Boo Buddies), and
at the otherside keep going right until you see the
platforms go downwards. Follow the staircase of platforms
downwards (more enemies), then go right. You will then be at
the end of the level. Use the disappearing blocks to get the
BONUS BELL. You will also notice Coins pointing upwards.
Don't worry about that for now. Other than that, head to the
doorway and you will have completed this level!
---------------------------------------------------------------
--------------
4. |Pumpkin Zone 4|
--------------
You should be back on the Pumpkin Zone Map. A pathway will be
made leading up to the next level. Enter the level and you will
be at Pumkpin Zone 4.
TIME: 500
STUFF REQUIRED: Fire Mario will help
Here we go with another level! From the starting point, head
right until you reach the four '?' Blocks (which are all
Coins) and past that is a Squirmer and Pirahna Plant.
Continue going right, avoiding the Boo Buddies and
Sparkballs along the way. Soon you will come across another
Squirmer and a pipe just past that. Enter the pipe and in
this room you will see several platforms. Make your way up
the platforms to where the Coins are. There are also two
'?' Blocks, which has a MUSHROOM in the left block and a
1-UP HEART in the right block. After all of that, head back
to the lower level (watch out for the Boo Buddy and blue
flames) then go back up the pipe leading back to the main
area.
Once back to the main area, head right and follow the path
until you see platforms above blue flames. At this point,
there will be '?' Blocks above the first, third and fifth
platforms, there are Coins and a MAGIC CARROT (third one)
in them. Keep going right and you will see the MIDWAY BELL,
so get that. Continue past that and you will see a Sparkball
and a Hopping Brooms. With that, just make your way through
here like normal until you reach an area that has several
platforms. There are Coins and Walking Masks here, so
carefully make your way through here.
Next you will come to a pipe. For this next section there is
five pipes. If you go to the second, fourth and fifth pipe,
jumping up from them will reveal hidden blocks. The fourth
one has a FIRE FLOWER in it and the fifth one has an M-BAG.
However you would be trapped, so enter any pipe and you'll
see Coins and Walking Masks. Go up the first or third pipe
to get back to the main area. Once you are back up here,
head right past all of the pipes and past the Boo Buddy and
you will see a pipe. Go into the pipe and get ready for a
boss fight!
BOSS #4: WICKED WITCH
For this fight it will be tough. This witch will
disappear and reappear, and when he reappears, he will
shoot out fireballs. In the middle is lids of cauldrons
that will lift up to the ceiling where spikes are. So
what should you do is this. When the witch appears, jump
on him AFTER he launches a fireball. Use the UP & 'A'
BUTTON combo when jumping on him to get a better chance
at hit hitting him. Stay on one side of the screen, so
you don't have to worry about the spikes. Jump on the
witch three times and he will be defeated.
After the fight, you will see the Golden Coin appear, and
then be placed on the door leading to Wario's Castle. With
that, you have beaten this level!
---------------------------------------------------------------
--------------------------
5. |Pumpkin Zone 2 Secret Goal|
--------------------------
With the boss of the Pumpkin Zone defeated, head back down to
Pumpkin Zone 2 so you can find one of the Secret Goals!
TIME: 400
STUFF REQUIRED: Super Mario or Fire Mario
To find this secret goal will take a little while to get to.
First you need to be either Super Mario or Fire Mario for
this mission. If you're Bunny Mario, that's fine for the
time being. Make your way through the first section the go
down the pipe. Make your way through this second section as
well and go up the pipe. In this third section, be careful
of the Boo Buddies, and get the MUSHROOM (if need be) and
the 1-UP HEART, then make your way out of this section. Now
in the fourth section, make your way down the row of blocks
by spin jumping on them. Pick up whatever you want and head
down to the water, then continue onwards to dry ground.
Now at this point it looks like you could take two paths,
but for this mission, take the lower path. With that, swim
over avoiding the Cheep Cheep to the next platform. Just to
the right of that is another swimming area, with a gap in
the floor. Swim down there in the gap (don't worry, it's
safe), then carefully continue your way, avoiding the
spikes, Mouth Pieces and Cheep Cheeps along the way. Once to
the other side, you will see a pipe with two blocks on it.
Now if you're Super Mario or Fire Mario, spin jump on the
blocks to destroy them. If you're Bunny Mario, just touch
the Mouth Piece to downgrade to Super Mario, then spin jump
on it.
After that, go down the pipe and in the fifth section, just
make your way through this section. There is some more Mouth
Pieces and a Crazy Cyclops down here. After all that, head
through the door at the other end and a new path will open
up leading to Pumpkin Zone Secret Area 1. With that, this
Secret Goal is completed.
---------------------------------------------------------------
---------------------------
6. |Pumpkin Zone Secret Stage 1|
---------------------------
And now that you have found the Secret Goal, a new path will
open up on the Pumpkin Zone Map taking you back to the World
Map, which will lead to the Pumpkin Zone Secret Stage 1.
TIME: 400
STUFF REQUIRED: Bunny Mario
This is a rather short level. From the starting point, head
right to the '?' Block which has a MAGIC CARROT in it. Now,
go back left to any of the highest skinny platform. From
there, jump up and float right to collect as many Coins as
you can. There will also be Para-Goombas along the way of
this, so if you can time it right, jump on them to continue
floating to the fifth group of Coins. For all of this,
simply go back and forth to get as many Coins you can. It is
possible to get all 409 Coins, but you would have to do alot
of timed jumps and floating, so just don't worry about it.
After getting as many Coins you can, drop down to the lowest
ground (you can't make your way back up to the massive group
of Coins). Once you get down to the lower ground, head right
and eventually you will see the doorway. Ignore that for now
though, and jump over the wall (where the doorway is). After
this, continue going right (AVOID ALL GOOMBAS ALONG THE
WAY). Once you get to the otherside, you will see a STARMAN
on the block. Get the STARMAN and race back left taking out
the Goombas, which you can rack up three extra lives. After
doing all of that, use the platforms to jump over the wall
where the doorway is, and enter it. Doing so and you will
have completed this level.
---------------------------------------------------------------
--------------------------
7. |Pumpkin Zone 3 Secret Goal|
--------------------------
After completing Pumpkin Zone Secret Stage 1, head back to
Pumpkin Zone 3 so you can find the other Secret Goal!
TIME: 500
STUFF REQUIRED: Bunny Mario
This is another lengthy trek to the Secret Goal, and you
need to be Bunny Mario to find it. There's lots of different
obsticles here so be careful. Make your way to the Midway
Bell. Once there, keep going carefully past some Boo Buddies
and spikes. Once back on solid ground, keep going until you
reach what may look like a staircase going downward (you
will see some Boo Buddies as you make your way down it).
Instead of going down it however, from the top step, jump
up and float over to the right and you will see a pathway
in the wall. Make your way onto that and keep going past
the Ghost Goombas and go through the door. Doing so and a
new pathway will be opened leading to Pumpkin Zone Secret
Area 2, thus completing this Secret Goal.
---------------------------------------------------------------
---------------------------
8. |Pumpkin Zone Secret Stage 2|
---------------------------
And now that you have found the Secret Goal, a new path will
open up on the Pumpkin Zone Map taking you back to the World
Map, which will lead to the Pumpkin Zone Secret Stage 2.
TIME: 400
STUFF REQUIRED: Fire Mario
Now this level is very tricky. There are several 1-UP HEARTS
here and if you're lucky, you MIGHT be able to get them all.
But if not you'll get atleast one. From the start, head
right until you get to the '?' Block, which has a FIRE
FLOWER in it. Past that is a pillar of fire blocks, which
the fourth one has a 1-UP HEART in it. After that, there is
a Koopa Troopa on the platform and another pillar of fire
blocks. In that, the third one has a 1-UP HEART. Keep going
past that (another Koopa Troopa in the way), and there is a
third pillar. In that pillar, there is a 1-UP HEART in the
second fire block. Past that is a path with a couple Koopa
Troopas and a Goomba on it as well as more fire blocks
(nothing is in them).
After that is three rows of fire blocks. The second block
from the right on the top row and the fifth block from the
left on the middle row, both have a 1-UP HEART in them.
After that, continue going right (past the Koopa Troopa),
and you will see a platform drop. With that, keep going
right using the platform drops until you reach the '?'
Block, which has a FIRE FLOWER in it. After that, continue
going right and carefully make your way across the five
platform drops until you reach the solid platform. Once
there, there will be a row of fire blocks just past that (as
well as some Goombas). On there, the seventh, twentith and
twenty-seventh block each has a 1-UP HEART in them, so be
careful when getting them. After that, you will be on a
solid platform, and past that a platform drop and a wall of
blocks (including fire blocks).
For this, while standing on the solid platform, shoot at the
fire blocks to take them out, then jump over to the solid
platform (with the help of the platform drop) within the
block structure area. This will be tough to do, but when
successful, you can get the 1-UP HEART on the higher block.
Now, while on the solid platform, head to the right edge,
and shoot at the fire blocks on the right side. Again use
the platform drop to help you get through this, then jump
over to the right at the solid platform. Of course you can
just go over the block structure if you're not feeling
lucky. Anyways, get the only easy to get 1-UP HEART on the
block, and enter the doorway. Once you do, you will have
completed this level.
---------------------------------------------------------------
Now that you have completed all of the Pumpkin Zone, you can
now move back to the World Map, to continue onward with your
adventure!
Head back to the World Map, and go left to the 3-way
intersection, then go down and follow the path to the next
3-way intersection. Go right from there and you will be at the
Mario Zone Map.
---------------------------------------------------------------
---------------------------------------------------------------
----------
H: |Mario Zone|
----------
Welcome to Mario Zone. What is it, well it's a doll of Mario, but
inside is four levels of gears and beach balls and lots of new
enemies. Be careful as you make your way through this zone as
there will be new obsticles in your way. Just so you know, there
is no secret goal in this zone, even though it may look like it.
so get ready for another trek to get the next Golden Coin!
M A P F O R M A R I O Z O N E
MR4
MAP = Leads to World Map |
MR1 = Mario Zone 1 MR3
MR2 = Mario Zone 2 |
MR3 = Mario Zone 3 ---MR2
MR4 = Mario Zone 4 |
MAP-----MR1
------------
1. |Mario Zone 1|
------------
When entering here, you should be at a level, so enter it and
you will be in Mario Zone 1.
TIME: 400
STUFF REQUIRED: Doesn't matter
For this level, start off by going right to the '?' Block
(which has a MUSHROOM in it) and a Koopa Troopa. After that,
jump up to the right onto the gears. Now just keep going
back and forth up the gears until you reach the highest
point. Once you get to the top, watch out for the Spike
Roller and go through the pipe. You will also notice you
could probably jump through the platform near the pipe is
from underneath to completely avoid the Spike Roller. Either
way, enter the pipe. In this next room, go right. Now you
can travel along the ground, which has spikes spread
throughout the floor, or you can travel along the top of the
moving gears. Doing so and you will come across a couple
Koopa Troopas and several Coins.
Eventually you will come to a '?' Block (which has a Coin in
it) and a Buzzsaw Bouncer so watch out for that. After that,
safely continue to the otherside and you will see a pipe, so
enter that. Doing so and you will see a '?' Block, which has
a MAGIC CARROT in it. Use that and float over where the
MIDWAY BELL is to ring it then float to the otherside where
another pipe is, which you will enter. Once through this
next pipe, head right and you will see some Koopa Troopas.
Continue on past that and you will see a Spike Roller. See
the spot above it, well get there and jump up to the
opening, a hidden block with a 1-UP HEART will appear, so
chase that down.
After that, continue onwards until you reach the row of '?'
Blocks and some Bouncing Screws. The first block has a FIRE
FLOWER in it, so get that. After that, continue going right
a bit more and there will some more gears. Make your way up
them and you will notice some fire blocks on the leftside.
If you're still Fire Mario, take them out and go into that
area. In here, simply make your way through, collecting all
of the Coins until you reach the top. Once you get to the
last two fire blocks of this section, hitting the bottom one
will reveal a 1-UP HEART.
If you climbed up the gears, just make your up them
like normal. Either way you will see a Buzzsaw Bouncer. Get
past that and to where the '?' Block is, which has a MAGIC
CARROT. Get that, and float over to the right collecting the
Coins. Go back and forth on the rightside avoiding the
spikes. As you make your way down, you will find the BONUS
BELL. If you get hit, try to stay to the middle left so you
can hit the bell. Either way, make it down to the bottom and
go through the doorway which will complete this level.
---------------------------------------------------------------
------------
2. |Mario Zone 2|
------------
You should be back on the Mario Zone Map. A pathway will be
made leading up to the next level. Enter the level and you will
be at Mario Zone 2.
TIME: 400
STUFF REQUIRED: Doesn't matter
For this level, please note that the majority of it will be
covered with giant beach balls. Some will serve as
platforms, so keep this in mind. From the starting point,
head right and soon you will see a Shooting Pig and a couple
rows of '?' Blocks (with Coins) just past that (and another
Shooting Pig). Continue past that and you will soon come to
some spikes and Para-Goombas. After awhile of carefully
making it through this, you will come to a '?' Block, which
has a MUSHROOM in it. You will also notice a 1-UP HEART, but
we'll get to that in a moment. Continue onwards to the right
until you reach two pipes. Enter the second pipe, and when
you do, go left a bit and jump to the upper platform.
Notice the bright color balls making a formation where it
looks like there is a space in between? On the rightside,
is a STARMAN and on the leftside is a MAGIC CARROT. Get the
MAGIC CARROT then STARMAN and jump up the pipe, then back
down the second pipe again. Once back down here, race left
taking out the Goombas, then climb up the ball platforms and
enter the pipe. You will now get the 1-UP HEART from
earlier. After that, jump to the upper platform and go
right, past the pipes. After that, you will notice a
Balancing Bear coming towards you. Take it out and use the
ball to travel over the spikes, to the otherside where the
MIDWAY BELL is. This next section consists of Shooting Pigs
and Coins.
Take out and collect what you want and continue onwards.
After this, you will see four sets of platforms. Now which
one you jump up through is up to you, as they take you to
the same place. However each one has something in them, and
they are (in order from left to right): MUSHROOM, Goomba,
FIRE FLOWER & MAGIC CARROT. I would suggest to get the MAGIC
CARROT. Once at the top of these platforms, head right and
make your way down the staircase like area (watch out for
Shooting Pigs). After that will be more Balancing Bears
along some spikes. If you're still Bunny Mario, float over
the spikes to the upper platform. Jump up and float to the
right to get the BONUS BELL. Other than that, head to the
doorway and you will have completed this level!
---------------------------------------------------------------
------------
3. |Mario Zone 3|
------------
You should be back on the Mario Zone Map. A pathway will be
made leading up to the next level. Enter the level and you will
be at Mario Zone 3.
TIME: 500
STUFF REQUIRED: Fire Mario
When starting this level, right away you should see a '?'
Block. After that is several more '?' Blocks, but only Coins
are in them, except for the last one which has a Jack In The
Box. There's also a DJ Mike coming your way. Keep going
right to see a Bullet Bill cannon, so be careful. Just past
that is a black ball on a chain. Get on it and the ball will
start to move along the chain (on its own). Be careful
though because when it stops, it will explode. There are
also gray balls you can get on, but they do nothing except
sit there. With that, head to the next black ball, and it
will take you to a '?' Block which has a MUSHROOM in it.
Continue onwards from there, like normally, until you reach
an area which has a moving floor. Watch the arrows as it
will tell you the direction you'll be moving.
With that, duck under the spikes and head to the '?' Block,
which has a MAGIC CARROT in it. Past that is a DJ MIKE so
take that out. After a few more feet will be an opening
between the two sets of spikes. Jump up the middle spot and
just to the right of that to reveal a couple hidden blocks.
Make your way upwards and go to the left to get 10 Coins.
Now make your way to the right and take out the fire blocks
to get another 22 Coins and a 1-UP HEART from the '?' Block.
Now head back down to the moving floor and continue going
right, where the MIDWAY BELL is (on top of the cannon).
After that, continue going right and you will see a '?'
Block which has a Jack In The Box in it. Be careful as you
make your way through the moving floor, as it will switch
directions just as you reach the spikes.
Go past that and jump up solid flooring. For this next
section you will see some cranes that when you jump into
them, they will carry you to the otherside. Do so, and use
the next crane to carry you to the next flooring. Go right a
few feet to find a pipe, which you can go in. When doing so,
head back and forth as you make your way downwards (dodging
Bullet Bills). At the bottom is a '?' Block which has a 1-UP
HEART in it. Now make your way back to the main area, and
continue going right. Make your way through here until you
reach a few '?' Blocks and a cannon. The first one will have
a MUSHROOM in it, the third one has a Jack In The Box and
the others have Coins in them. Keep going after that to the
black ball and use it to get to the two cannons. Jump over
that and use the crane to take you to the BONUS BELL. Other
than that, head to the doorway and you will have completed
this level!
---------------------------------------------------------------
------------
4. |Mario Zone 4|
------------
You should be back on the Mario Zone Map. A pathway will be
made leading up to the next level. Enter the level and you will
be at Mario Zone 4.
TIME: 300
STUFF REQUIRED: Doesn't matter
Check it out, you're in Lego Land! From the starting point,
head right and you will see a Circling Spike and a '?' Block
(which has a MUSHROOM in it). After that, keep going right
past another Circling Spike and you will be at a Bullet Bill
cannon. After that, continue going right, avoiding all
obsticles in your way until you reach some more cannons.
After that, you will notice an upper staircase, but ignore
that for now. Instead follow the long lower path until you
reach the end, which has a few Circling Spikes and 80 Coins.
Get all of those and head back to the staircase. Begin
climbing the staircase and along the way are some Goombas,
so be careful. As soon as you make it to the top of the
staircase, you will see four '?' Blocks, which the third one
has a MUSHROOM in it.
Keep going and you will see a Shooting Pig and then a Bullet
Bill cannon. After that will be another Shooting Pig and a
Goomba as well as the MIDWAY BELL. Keep going right after
that and you will come to a platform with some Buzzsaw
Rollers, so be careful when approaching them. After that
will be another '?' Block which has a FIRE FLOWER in it.
After that is another platform with Buzzsaw Rollers. Take
the lower path and you will find an M-BAG. Keep going past
that and after awhile, you will see a couple more Buzzsaw
Rollers, so jump over these. Continue onwards and you will
see a Circling Spike and a Goomba. Get around that and enter
the pipe and be ready for a boss fight.
BOSS #5: THREE LITTLE PIGS
Okay this boss fight will be extremely tricky. What you
see is three pigs in three houses. One by one, they will
come out to fight. The first pig will just roll back and
forth, so just stand in the corner for this one. Jump on
it three times and the next one will come out. The second
one will jump around, so again stay in the corner, but be
ready to jump at it when it comes near. Three times again
and then the third one will pop out. This one will jump
higher up, so use the 'A' BUTTON and UP D-PAD combo to
take this one out. Again three jumps on it, and you will
have defeated these bosses.
---------------------------------------------------------------
After the fight, you will see the Golden Coin appear, and then
be placed on the door leading to Wario's Castle. With that, you
have beaten this level! Now that you have completed all of the
Mario Zone, you can now move back to the World Map, to continue
onward with your adventure!
Head back to the World Map, and go left to the 3-way
intersection, then go down and follow the path to the next
3-way intersection. Go down from there and the turtle will
stretch out and gulp you. You will then be at the Turtle Zone
Map.
---------------------------------------------------------------
---------------------------------------------------------------
-----------
I: |Turtle Zone|
-----------
Welcome to Turtle Zone! There is some deep-sea adventures in this
zone. Including new enemies, new surprises and one secret stage.
It's not gonna be easy, but with persistance you will be able to
get through this zone. And when you do, you'll be ready to take on
the final stage (if you followed my walkthrough all the way from
the beginning). So get ready for some more fun within the next few
stages!
M A P F O R T U R T L E Z O N E
MAP TUS
MAP = Leads to World Map | |
TU1 = Turtle Zone 1 TU1 |
TU2 = Turtle Zone 2 | |
TU3 = Turtle Zone 3 ----TU2--
TUS = Turtle Zone Secret /
TU3--
-------------
1. |Turtle Zone 1|
-------------
When entering here, you should be at a level, so enter it and
you will be in Turtle Zone 1.
TIME: 400
STUFF REQUIRED: Bunny Mario or Fire Mario
From the start, jump into the water and swim right, avoiding
the Cheep Cheeps. You will then come to a small island which
has a '?' Block (which has a MUSHROOM in it). Now if you're
Bunny Mario, get on top of the block and float to the right
to a secret area. On here go right to find several Coins,
Goombas and Para-Goombas (don't kill these yet) and two '?'
Blocks which has a STARMAN and a 1-UP HEART in them. Grab
the STARMAN and then race left taking out the enemies, then
back right taking out the remaining enemies. At the far
right end, jump over the side and into the water (you might
be able to pull off two extra lives while invincible). You
should be at several rows of '?' Blocks, which you should
wait a minute while everyone else catches up ^_^.
Back at the lone '?' Block, if you're not Bunny Mario, jump
back into the water (collecting Coins) and swim right. While
you're swimming, you will come across various enemies in
your way, including Cheep Cheeps, Spiked Blowfishes and
Large Sharks. If you're Fire Mario, this will be a breeze,
but if not, carefully make your way around these enemies.
Soon you will be at the several rows of '?' Blocks (all of
which has Coins in them). Now that we are all caught up,
let's continue swimming right, and as you do, another Large
Shark will be in the way. Get around that and you'll see the
MIDWAY BELL, so make sure you ring it. Keep going past that
and soon you'll see a small island at the top of the water
followed by some Coins. Again if you're Bunny Mario, simply
float across from island to island (if not, just swim). Soon
you will come to another island which has a '?' Block on it
(which has a FIRE FLOWER in it).
Keep going past that and you will see skinny pillar islands.
You'll probably have to swim for this one, so do so and
watch out for any enemies blocking your way. When you get to
the sixth pillar, jump on top of it then jump to the pillar
on the left. From there, jump up to reveal a hidden block
which has an M-BAG in it. Back into the water you go and go
right making your way through the pillars. When you get to
the opening, continue swimming right and you will see the
path splitting. Take the lower path for now (where the Cheep
Cheep is) and head to the two '?' Blocks (you have to be
Small Mario for this, so doing this is optional if you like
your current status). In them are a Coin and a 1-UP HEART.
Now swim to the upper path and jump up to get the BONUS BELL
and Coins. Other than that, head to the doorway and you will
have completed this level!
---------------------------------------------------------------
-------------
2. |Turtle Zone 2|
-------------
You should be back on the Turtle Zone Map. A pathway will be
made leading up to the next level. Enter the level and you will
be at Turtle Zone 2. Now before I begin, I want to mention that
you need to be ready because this is the longest level in the
entire game, and it can easily be confusing. For this
walkthrough, I will cover every spot there is, which alot of it
may be optional. For a map on how to get through, please refer
to my map found on the FAQ page entitled "Turtle Zone 2
Solution". Other than that, let's get this level started!
TIME: 600
STUFF REQUIRED: Fire Mario
If you're ready, let's get started. From the starting point,
go right and jump into the water (on the otherside of the
dry land is a Koopa Troopa). Once in the water, if you swim
left, there will be a Large Shark and two '?' Blocks, which
has Coins in them. Swim right, watch out for the enemies, to
the otherside. From there, go down to the bottom level, and
swim left (there will be a Spike Bobber) to the otherside.
Here there will be a Bullet Bill cannon and there is a '?'
Block with a Coin in it. Get ontop of the cannon and jump up
against the wall to reveal a hidden block with a MAGIC
CARROT in it. Now back in the water, and swim right until
you reach the other Bullet Bill cannon. Past that is a '?'
Block, which has a Coin in it, but if you swim above that to
the opening, you will reveal two hidden blocks, one of which
is a FIRE FLOWER.
Before reaching this cannon, there was an opening leading
upwards. Go up through it, avoiding the Spike Bobbers. There
will be Coins in the '?' Blocks. Once at the top, head right
(don't worry about going left, that'll be covered later) and
you will come across a row of '?' Blocks, all of which has
Coins in them. On the otherside of that (where there is a
Koopa Troopa), is a staircase going downwards, so make it
all the way down the stairs until you get back in the water
(Coins are in the '?' Blocks). Once at the bottom you can go
left (watch out for the Spike Blockers) if you want and then
up to find Coins in the '?' Blocks and the FIRE FLOWER from
earlier. Now head back into the water and past the Spike
Blockers, and continue swimming right until you reach the
Bullet Bill cannons.
From there, swim upwards to the first opening dry land and
go left a bit to the '?' Block, which has a STARMAN in it.
Grab that, go right (along the dry land) until you reach a
staircase. Climb up the staircase then the other staircase
until you reach the top (you should get an extra life for
this). At the top of the staircase, there will be the
MIDWAY BELL, so ring that and keep going right. Jump into
the water and enter through the pipe. Now you will be in a
pipe maze. Aside from the map I made, I've made a specific
ASCII map for this particular area (what a big shock ^_^).
With that, once through the pipe, there will be a Spike
Bobber. Avoid it ----------------------------------------
and, swim over | ------------- -------------------- |
right to the ### | | | |
other pipe. In ### _ |_| _ | |
here, swim right | |~~~~| |~~~######~~~~~~| | | |
jump over the | | | |___###### | |~~~~~~~~~~_| |
wall and into | | |__ ___ | _| |_ _| |
the next water | | ____| | | |____| |_ _| |
and swim down | |__| ___ |~~~| __ _____ | | ___ |
the middle gap. | ___| | | ### | | _ | | | | | |
At the bottom, | | ~~~| | _### |_|~| |~| | | | | |
swim left over | | |_| |_ | | | |_| |_|~##| |
the wall and | | ## | | ##| | ##| |
enter the pipe. | |## ## ## | | ##| | ##| |
In here, head to | |##---##---##- ----##| ---------##| |
the pipe, but | |##. .##. .##_ ----##| ---------##| |
don't enter it. | |##| |##| |## | | ##| | ##| |
Instead jump up | |##| |##| | ###~~~~~~| | _ ##| |
to reveal a | |##| | | |___###___ | | | |~~~##| |
hidden block and | |##| | |_ _ __ |__| |~~~| | | |
a 1-UP HEART. If | |##| | |_| ### |_____| | | | |
you're Small | |##| | ### | | | |
Mario, you can | |##| | __| - | | | |
also get the | | | |_____| _ |__________| |_____| |
FIRE FLOWER. Now | | |________| | __________________ |
enter the pipe, | | |___| | |
and then enter | |______ ##### | |
the next pipe. | |______#####__________________| |
You will see a |________________________________________|
'?' Block, which
has a Coin in it. After that, swim up to the next pipe,
enter it and back in this room, swim to the other pipe, then
up the narrow gap to that 3-way type intersection from
before. Now go right from that point to the next pipe and
enter it.
In here, you'll see two '?' Blocks, one has a Coin and the
other has an M-BAG. Now head back up, jump over the left
wall, swim down and left and into the next pipe. In here,
continue onwards to the next pipe and enter it. There will
be a '?' Block will be in this area, but again it has a Coin
in it, so just enter the other pipe. Swim down to the bottom
level and go right, carefully getting around the Spike
Bobber and continue going right and through the pipe. We are
now through the pipe maze! From the pipe, head right,
swimming to the otherside. Watch out for the Spike Blockers,
and after that you will see a platform lifts. Use it and the
other one to get to the BONUS BELL (watch out for spikes on
the ceiling). Other than that, head to the doorway and you
will have completed this level!
---------------------------------------------------------------
-------------
3. |Turtle Zone 3|
-------------
You should be back on the Turtle Zone Map. A pathway will be
made leading up to the next level. Enter the level and you will
be at Turtle Zone 3.
TIME: 400
STUFF REQUIRED: Fire Mario would help
Before we start, a reminder for you is not to touch the
white part of the tusks (the long teeth sticking out of the
ceiling or ground), because these will damage you. With
that, from the starting point, head right and you will come
across a Scuba Walker. Continue past that collecting the
Coins and you will see another Scuba Walker. Just past that,
you will see a long black thing above the tusks (let's call
them sludge). Well you can actually swim through this, so do
so and as you do, you'll see a '?' Block which has a MAGIC
CARROT in it. Get that and continue going right, avoiding
Spike Blockers and soon you will come across another Sbuba
Walker.
After that, there will be some smaller sludged you can swim
through. Also there will be a few Coins and Para-Goombas as
well as more tusks, so get around this carefully. Once past
this, you will see the MIDWAY BELL, which you need to ring.
Just past that is a small water area with a Bony Fish in it.
Above that is a couple rows of small '?' Blocks (as well as
a Scuba Walker). In the first row is a FIRE FLOWER, but the
other blocks has Coins in them. Make your way through this
to where the Koopa Troopa is and continue going past that
taking out any enemy along the way. For this next part is
another water area surrounded by sludge.
Get into the water and swim to the right, collecting any
Coins from above or below if you're feeling brave (there's
also a Bony Fish in this area). Along the way will be a '?'
Block which has a FIRE FLOWER in it. After that, continue
through this area very carefully, as there are several tusks
around. Once you are through this, head to the dry land and
continue right. There is a Para-Goomba and a Koopa Troopa
here, so make sure you take them out. After that go right a
bit more and there will be a pipe. Go through the pipe and
get ready for a boss fight.
BOSS #6: GIANT SQUID
This fight may be a bit tough. As the fight starts, the
boss will rise up and start shooting small squids, which
can not be taken out (you can use them as stepping
stools). At the top of the ceiling you will notice things
hanging down. The clear ones are walls which will block
you from getting to the boss easier. So to take this boss
out, it's probably best to wait till the boss is at the
left side, that way you can jump up out of water and onto
it. If you're lucky enough, the moment it recovers from
being jumped on you can jump on it again. Jump on it
three times and it will be defeated.
After the fight, you will see the Golden Coin appear, and
then be placed on the door leading to Wario's Castle. And
now that you have found all 6 Golden Coins, the door to
Wario's Castle will open, giving you access to it. With
that, you have beaten this level!
---------------------------------------------------------------
-------------------------
4. |Turtle Zone 2 Secret Goal|
-------------------------
With the boss of the Turtle Zone defeated, head back down to
Turtle Zone 2 so you can find the Secret Goal!
TIME: 600
STUFF REQUIRED: Small Mario
To find this Secret Goal will be a bit of a challenge, so be
careful. For now it doesn't matter what you are, but
eventually you will have to be Small Mario to get through
this. Now, from the starting point, head right and get into
the water. In the water, sink down and swim to the right and
then sink down even lower, and keep swimming right. At the
very bottom level just walk over until you see a Bullet Bill
Cannon and an opening at the top. Avoiding any Bullet Bills
that come out and swim upwards in the opening gap. Keep
going upwards, watch out for the Spike Squids, and head up
to the top.
Once at the top, jump out of the water and head left (watch
out for the Koopa Troopa) and keep going and you will see a
small gap. Become Small Mario and go through the gap and on
the other side make your way to the pipe and go up it. In
this second section will be difficult as it's completely in
water. Slowly make your way to the end of this section,
carefully avoiding any and all obsticles along the way. Once
at the other end, go through the door and a new path will be
made leading you to Turtle Zone Secret Area. Doing all this
and you will have completed this Secret Goal.
---------------------------------------------------------------
--------------------------
5. |Turtle Zone Secret Stage 1|
--------------------------
And now that you have found the Secret Goal, a new path will
open up on the Turtle Zone Map taking you back to the World
Map, which will lead to the Turtle Zone Secret Stage.
TIME: 200
STUFF REQUIRED: Doesn't matter
Okay you don't have a lot of time for this stage, so let's
get going. From the starting point, jump over the pits of
spikes until you reach the '?' Block, which has a MUSHROOM
in it. Get that (unless you're Fire Mario) and spin jump on
the blocks to the right. For this next part, you will see
blocks in the shape of a 'W'. Jump on the group of blocks to
the right then jump on the 'W'. Spin jump on the correct
blocks, and the top one will reveal a 1-UP HEART. Now at the
bottom level, jump up to find hidden blocks which will make
the design look like an 'M'. Now head right (spin jump on
the group of blocks).
Past that is a couple more spike pits, a Koopa Troopa and
Coins in the shape of an 'A' and 'R', and a '?' Block after
that, which has a FIRE FLOWER in it. Get that and shoot at
the fire blocks. then just past that you will see a '?'
Block and Coins in the shape of an 'I'. Get on top of that
and spin jump on it to reveal an M-BAG. Back onto the lower
ground and shoot out the fire blocks to the right. After all
of that you will see more Coins in the shape of an 'O' and a
Koopa Troopa. More spike pits, so carefully jump over those.
Also along the way you will see more Coins in the shape of
an 'L' and a '?' Block, which has a MAGIC CARROT.
Get that and float across the long spike pit, collecting the
Coins that are in the shape of an 'A' and 'N'. After that
will be a Koopa Troopa and more Coins in the shape of a 'D'.
There will also be a Pirahna Plant and past that is even
more Coins in the shape of a '2' (what's that spell, MARIO
LAND 2! Good thing we changed that 'W' to an 'M' ^_^). There
will also be a row of '?' Blocks which has two FIRE FLOWERS
and a MAGIC CARROT in it. After that is the doorway which
when you go through, you will have completed this level.
---------------------------------------------------------------
Now that you have completed all of the Turtle Zone, you can now
move back to the World Map, to continue onward with your
adventure!
Head back to the World Map, and go up to the 3-way
intersection, then go right to the next 3-way intersection.
Stop off at the Gambling House if you want to try and get more
extra lives, you will need them! After that, go left to the
3-way intersection then up, and you will be going through a
tunnel then up a pipe leading right to the front door of
Wario's Castle. Get ready for the final confrontation!
---------------------------------------------------------------
---------------------------------------------------------------
--------------
J: |Wario's Castle|
--------------
Welcome to Wario's Castle! You've fought long and hard to get to
this point, and now you are face to face with the final stage. Be
ready because because the toughest of challenges lie ahead in this
three story stage. Tred carefully as you go through this stage, as
it will not be easy at all!
--------------
1. |Wario's Castle|
--------------
TIME: 900
STUFF REQUIRED: Doesn't matter
Okay, this is it, the final stage, so let's go! You start
off on the 1st Floor, so from the starting point, head right
until you reach the '?' Block, which has a MUSHROOM in it.
Watch out for the Swinging Spikeballs and make your way to
where the Statue Plants are. Make your way past them and
another Swinging Spikeball. After that, jump over the pit
and you'll be at a bigger Statue Plant. Carefully jump
across this next area until you reach the otherside of this.
After that, keep going right past the carefully avoiding
Swinging Spikeballs and jumping over the pits. At the
otherside is a pipe which you will go through. In here, head
right and up the staircase, then left to the Statue Plant
and then right up the second staircase. At the top is a '?'
Block which has a FIRE FLOWER in it.
After that, head through the pipe and you'll be at the 2nd
Floor. Now you're on the 2nd Floor. Right away you will see
a moving platform over a pit. Get on that, duck and head to
the otherside then jump on the next one and jump up to the
next island. For this third platform, duck and jump, then
for the fourth one, time your move and jump on it but be
ready to jump off on the otherside. After that, continue
going left and you will come across a pipe, which you will
enter. In this next section, look down at the tiles. Notice
where the window is, well the tile underneath is the one you
need to avoid or else a Pounding Fist will come down. Same
goes for the next part. The part after that however, avoid
the tile that's slightly to the left underneath the window.
After you get through that mess, go left and you will see a
pit and two small platforms. Jump across this area quickly
as the two platforms will giveway. For the next one, be a
bit more cautious and for the one after that, be extremely
careful because there is a solid platform in the middle.
After that, go left and into the pipe. In here, go left up
the stairs, the right along the flat flooring then back left
up the second staircase. At the top is a '?' Block with a
FIRE FLOWER in it. Get that if you want and go through the
pipe. You are now on the 3rd Floor, and starting off you
will see some moving platforms and spikes above them. Simply
make your way across these platforms, then across the next
two sets of platforms. At the otherside, enter through the
pipe.
In here is some Spike Tires that will come down if you're
too close. Easy enough, just speed run across this room to
the otherside and you shouldn't be hit. Once at the
otherside, enter the pipe, and get ready for a challenge. In
here is a Bouncing Face, which will bounce off the walls.
Time your moves carefully and jump on it two times to take
it out. After that, go right and enter the pipe. In this
next room, there are two Bouncing Faces, so it'll be extra
tough (try and get them at the same time if you can). After
that, go through the next pipe and you will be faced with
two more Bouncing Faces. Again take these out and enter the
pipe. In this next room, go right and there will be a '?'
Block, which has a MUSHROOM in it. Continue going right and
enter the pipe, and get ready because it's time for the
final boss fight!
BOSS #7: WARIO
Okay get ready! This fight is done in three parts. The
first part is set up like this. You will see Wario in a
throne. There will also be light balls traveling back and
forth. Wario's attack is simply a buttstomp, which will
cause the ground to shake and the light balls to drop
(avoid these) and you to be stunned. Your best best is to
stand in the throne, that way when Wario comes to you,
you can easily jump on him. Do this three times and he
will take off.
When that happens you can move about, but before you do,
grab the MAGIC CARROT in the corner, because this will help
you out alot! In the next room, you will a MAGIC CARROT come
down onto Wario, turning him into Bunny Wario.
BOSS #8: BUNNY WARIO
Here is part two of the final fight. As Bunny Wario, he
has the same abilities as you do, so this might be
slightly tough. He will also have the same attack as
before, buttstomp. As Bunny Mario, you can float
obviously, so you must use this to your fullest
advantage. This will not be easy because Wario can float
around for a good period of time, so make sure you avoid
him. After three jumps on him, he will move onto the next
room.
When that happens you can move about. Now if you're still
Bunny Mario, you're in great shape, so just avoid the
MUSHROOM in the corner. In the next room, you will see a
FIRE FLOWER come down onto Wario, changing him from Bunny
Wario to Fire Wario.
BOSS #9: FIRE WARIO
This is it, the third part to the final fight, and
possibly the toughest (or easiest). As Fire Wario, he has
the same abilities as you would if you were Fire Mario).
Now, if you're Bunny Mario, you got this game in the bag.
All you have to do is float around and wait till he jumps
which you can land on his head and float some more. If
you're not Bunny Mario, this will be rather tough. Run
jump fast because he will shoot out big fireballs at you.
Jump on him three times and he will be completely
finished!
After the fight, you will see Wario jump off the side of the
balcony. And with that, you have beaten the game. So to that
I say congradulations on beating Super Mario Land 2: 6
Golden Coins for the Gameboy!
---------------------------------------------------------------
----------------------------------
K: |Super Mario Land 2 Goals Checklist|
----------------------------------
In order to get a perfect game, you need to find all 31 Goals.
Now below is a checklist of all those levels. Below however as I
said is a list of all the levels you find. To help a little bit,
I've compiled a checklist of all the levels in the game. This list
can be done in any order you wish to do. Also to make it a bit
better I would suggest printing this section off if you want, so
you don't mark all over your monitor ^_^. Keep in mind, the number
above the file you select (the warp pipe) tells you how many
levels have been completed, and if it says 31, then that means you
have a completed game.
TREE ZONE (6 Levels)
Level 01: [ ] Tree Zone 1
Level 02: [ ] Tree Zone 2
Level 03: [ ] Tree Zone 3
Level 04: [ ] Tree Zone 4
Level 05: [ ] Tree Zone 5
Level 06: [ ] Tree Zone Secret Area
SPACE ZONE (3 Levels)
Level 07: [ ] Space Zone 1
Level 08: [ ] Space Zone 2
Level 09: [ ] Space Zone Secert Area
MACRO ZONE (5 Levels)
Level 10: [ ] Macro Zone 1
Level 11: [ ] Macro Zone 2
Level 12: [ ] Macro Zone 3
Level 13: [ ] Macro Zone 4
Level 14: [ ] Macro Zone Secert Area
PUMPKIN ZONE (6 Levels)
Level 15: [ ] Pumpkin Zone 1
Level 16: [ ] Pumpkin Zone 2
Level 17: [ ] Pumpkin Zone 3
Level 18: [ ] Pumpkin Zone 4
Level 19: [ ] Pumpkin Zone Secret Area 1
Level 20: [ ] Pumpkin Zone Secret Area 2
MARIO ZONE (4 Levels)
Level 21: [ ] Mario Zone 1
Level 22: [ ] Mario Zone 2
Level 23: [ ] Mario Zone 3
Level 24: [ ] Mario Zone 4
TURTLE ZONE (4 Levels)
Level 25: [ ] Turtle Zone 1
Level 26: [ ] Turtle Zone 2
Level 27: [ ] Turtle Zone 3
Level 28: [ ] Turtle Zone Secret Area
WORLD MAP STAGES (4 Levels)
Level 29: [ ] Mushroom House Stage
Level 30: [ ] Extra Stage
Level 31: [ ] Hippo Stage
Level 32: [ ] Wario's Castle
PLAYER'S NOTE: By finding all these levels, you will not be able
to unlock anything at all, so keep this in mind.
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SECTION 3: |IMPORTANT STUFF|
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A: |Items|
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These are the items that can be found throughout the game:
1. MUSHROOM: These will turn you into Super Mario. As this, you
can destroy blocks by spin jumping on them.
2. FIRE FLOWER: This will turn you into Fire Mario. As this you
can shoot fireballs, destroying certain blocks with them.
3. MAGIC CARROT: This will turn you into Bunny Mario. As this,
you will be able to float for long distance.
4. STARMAN: This will turn you into Invincible Mario. As this,
you can kill all enemies. After hitting the 4th enemy,
everyone after that will earn you an extra life.
5. HEART: These will give you a 1-UP, thus giving you an extra
life (you can have up to 99 of these).
6. COINS: These will go towards the Gambling House, where you
can possibly earn extra lives.
7. M-BAGS: These are money bags that has 50 Coins in them. Get
them for some quick cash.
8. ENEMIES: Not necessarily an item, but if you get 99 of
these, the next one will cause a Starman to appear.
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B: |Enemies|
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This is a list of all the enemies in the game (and it's a rather
long list too):
1. GOOMBA: These enemy mushrooms will simply walk around. Very
easy to take out.
2. PARA-GOOMBA: These are mushrooms with wings. It will take a
teeny bit more to take out, but still very easy.
3. KOOPA TROOPA: These shelled turtles will walk around. Use
them to take out other enemies. You can also carry them.
4. PIRAHNA PLANT: Two types of these enemies: regular ones and
ones that spit fire. Approach with caution.
5. CHEEP CHEEP: These fishes live in the water, and can only be
taken out with fireballs.
6. BULLET BILL: These giant bullets will shoot out from
cannons. Jump on them to take them out.
7. BOO BUDDIES: These ghostly creatures will come at you if you
turn away, but looking at them will stop them from moving.
8. BIG ANT: These are creatures that will simply walk back and
forth. Easy to take out.
9. FLYING MOTH: These bugs will crawl along the ground and then
start to fly when you get close to them. Just shoot them.
10. SCURRIER FLIES: When you approach these, they will start
flying off in the opposite direction. Just shoot them.
11. CRAWLING WORM: Harmless bugs that crawl along the floor.
Rather easy to take out.
12. BEEZERS: These are bees that will come out of hiding to
follow you around. Jump on it to take it out.
13. SKULL BEEZERS: Just like Beezers only they will come back to
life when you step on them.
14. CEILING BUGGERS: These usually hang around at the top of the
ceiling, and will drop down when you are nearby.
15. SPIKED WORMS: Just like Crawling Worms, only with spikes on
them. Avoid these at all times.
16. DIGGER ANTS: These will have miner hats on, and will dig out
rocks will roll towards you. Slightly easy to take out.
17. SPIKED ANTS: Unlike Big Ants, these will have spikes stick
out when you approach them. Approach with caution.
18. BULLET ANTS: These ants will shoot bullets at you. Slightly
easy to take out, but approach with caution.
19. SHOOTING PIG: There are pigs that'll walk around and shoot
out balls. Very easy to take out.
20. ROCKETBOT: A rocket type creature that circles around blocks
and other stuff. Rather simple to take out.
21. STAR SHOOTER: These are alien creatures that hop around
shooting out stars at you. Approach with caution.
22. ANGRY STAR: These star creatures will look unhappy and get
in your way. Some will move around. Avoid these.
23. SPACE POOFERS: Spiked creatures that will inhale and exhale.
When they inhale, you can pass through them. Avoid these.
24. WALKING MASKS: These are hockey masks with knifes in them
walking around (coincidence O_o). Easy to take out.
25. MOUTH PIECE: These are giant oval shape faces will open
their mouth sticking their tounge downwards. Avoid these.
26. FLOATING UMBRELLAS: These are umbrellas that shoot upwards a
bit, then float downwards. Kinda tricky to take out.
27. FIRE GHOSTS: These are floating fireballs that will travel
back and forth. Avoid these altogether.
28. CRAZY CYCLOPS: These one-eyed creatures are zany looking and
will charge at you when it sees you. Kinda easy to take out.
29. GHOST GOOMBAS: These new Goombas are ghostly mushrooms that
floats around. These are ones you should avoid.
30. SQUIRMERS: These weird looking wormy creatures bounce back
and forth. Kinda easy to take out.
31. HOPPING BROOMS: These are posessed brooms that will hop back
and forth. Kinda easy to take out.
32. BULL FISHY: These things will swim back and forth in the
bubble waters. Rather easy to take out.
33. FLYING FISHY: These will basically travel along the waters,
jumping in and out of it. A bit difficult to take out.
34. BONY FISH: These are skeleton fishes that swim back and
forth. Avoid these as you can't take them out.
35. MOLE DIGGER: These will come out of the ground, traveling
slowly. Rather easy to take out.
36. TOAD HOPPER: These will hop around sticking their tounge out
at you. Slightly easy to take out.
37. SPIKED CREATURE: A large spiked monster that will turn into
a ball. Easy to take out despite its size.
38. FLY GUYS: These will fly around, tracking you down. Easy to
take out, but catching them can be tricky.
39. BEETLE BOMBER: Step on these beetles to turn them into bombs
but move out of the way because they will explode.
40. PIGEON BIRD: A bird that simply flies around. Nothing too
fancy about it, and it's rather easy to take out.
41. SPIKE BOBBERS: These spiked balls will awake and bob up and
down when you get near them. You can't take them out.
42. HEART THEIF: These will hide within '?' Blocks. When you
come across one, they will pop out carrying a 1-Up Heart.
43. SPARKBALLS: These are spike balls going up and down on
chains, which will spark. Avoid these altogether.
44. SPIKE DROPS: These hang from the ceiling and will drop down
when you get close. Avoid these altogether.
45. SPIKE ROLLER: These cutter spikes will travel along poles.
Simply avoid these altogether.
46. BUZZSAW BOUNCER: These are buzzsaws that will bop up and
down across poles. Avoid these altogether.
47. BOUNCING SCREWS: These are screws that will come out of the
ground and bounce around. Kinda easy to take out.
48. BALANCING BEARS: These are small teddy bears that travel
along on beach balls. Kinda easy to take out.
49. JACK IN THE BOX: These hide within certain '?' Blocks, that
are slighty tricky to take out.
50. DJ MIKE: These are walking microphones with nothing too
significant about them. Kinda easy to take out.
51. CIRCLING SPIKE: These are spike balls that will circle
around another ball. Avoid these altogether.
52. BUZZSAW ROLLERS: These are giant buzzsaws that will travel
along platforms. Avoid these altogether.
53. SPIKED BLOWFISH: These are fishes covered in spikes. When
they inhale, they are very thin. Kinda easy to take out.
54. LARGE SHARK: These are sharks that are larger than any other
enemies (but not by much). Avoid these altogether.
55. SPIKE BLOCKERS: These wooden spikes will raise and lower,
blocking your way. Avoid these altogether.
56. SCUBA WALKER: These are small creatures that walks around
with a scuba mask on. Kinda easy to take out.
57. SWINGING SPIKEBALLS: These are giant or small spikeballs
that swing back and forth. Avoid these altogether.
58. STATUE PLANTS: These are Pirahna Plants that stand on a
pedistal shooting giant fireballs. Avoid these altogether.
59. POUNDING FIST: These are giant fists that will come down
fast trying to smash you. Avoid these if you can.
60. SPIKED TIRES: These are groups of tires covered in spikes,
that'll come down if you're nearby. Avoid these altogether.
61. BOUNCING FACES: These are faces in the shape of a ball that
will bounce around. Very tricky to take out.
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C: |Bosses|
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This is a list of all the bosses in the game:
BOSS #1: CRAZY BIRD (from Tree Zone)
This bird will fly back and forth, swooping down in the
process. He will move fast, so you gotta be careful! Best
tactic to use here is to stand and crouch down in the corners.
When he comes at you, then prepare to jump on him. After
jumping on him, he will be stunned for a second, but you should
run to the opposite corner. Do this 3 times and he will be
gone!
BOSS #2: EVIL SPACE ALIEN (from Space Zone)
This space alien will shoot out laser blasts straight ahead,
and drop fireballs which will launch at you (for these, just
duck). It will also travel back and forth. So here's what you
should do. Avoid his attacks, and jump up to the opposite
corner he is at. Since you can float, you can just drop down on
him as he's coming to you. 3 times of this and he's gone. Also
if you have Fire Mario, just stay in the corner and duck and
shoot when he's swooping down on the ground. It'll take a few
shots to take him out this way.
BOSS #3: GIANT RAT (from Macro Zone)
This fight is a little more tough. Your setup is three pipes,
and in one of them is a giant rat. He will come out of one of
the pipes and into another one, or he will crawl along the
ceiling and drop down onto you and into a pipe (and he's pretty
quick too). Which one, well it's random. So what should you do
is this. If he's traveling between pipes, simply lightly jump
(gently tap the 'A' BUTTON) on him as he's charging at you. You
can probably do the same as he's dropping down, but it's easier
if he's traveling between pipes. Jump on him 3 times and he's
finished!
BOSS #4: WICKED WITCH (from Pumpkin Zone)
For this fight it will be tough. This witch will disappear and
reappear, and when he reappears, he will shoot out fireballs.
In the middle is lids of cauldrons that will lift up to the
ceiling where spikes are. So what should you do is this. When
the witch appears, jump on him AFTER he launches a fireball.
Use the UP & 'A' BUTTON combo when jumping on him to get a
better chance at hit hitting him. Stay on one side of the
screen, so you don't have to worry about the spikes. Jump on
the witch three times and he will be defeated.
BOSS #5: THREE LITTLE PIGS (from Mario Zone)
Okay this boss fight will be extremely tricky. What you see is
three pigs in three houses. One by one, they will come out to
fight. The first pig will just roll back and forth, so just
stand in the corner for this one. Jump on it three times and
the next one will come out. The second one will jump around, so
again stay in the corner, but be ready to jump at it when it
comes near. Three times again and then the third one will pop
out. This one will jump higher up, so use the 'A' BUTTON and UP
D-PAD combo to take this one out. Again three jumps on it, and
you will have defeated these bosses.
BOSS #6: GIANT SQUID (from Turtle Zone)
This fight may be a bit tough. As the fight starts, the boss
will rise up and start shooting small squids, which can not be
taken out (you can use them as stepping stools). At the top of
the ceiling you will notice things hanging down. The clear ones
are walls which will block you from getting to the boss easier.
So to take this boss out, it's probably best to wait till the
boss is at the left side, that way you can jump up out of water
and onto it. If you're lucky enough, the moment it recovers
from being jumped on you can jump on it again. Jump on it three
times and it will be defeated.
BOSS #7: WARIO (from Wario's Castle)
Okay get ready! This fight is done in three parts. The first
part is set up like this. You will see Wario in a throne. There
will also be light balls traveling back and forth. Wario's
attack is simply a buttstomp, which will cause the ground to
shake and the light balls to drop (avoid these) and you to be
stunned. Your best best is to stand in the throne, that way
when Wario comes to you, you can easily jump on him. Do this
three times and he will take off.
BOSS #8: BUNNY WARIO (from Wario's Castle)
Here is part two of the final fight. As Bunny Wario, he has the
same abilities as you do, so this might be slightly tough. He
will also have the same attack as before, buttstomp. As Bunny
Mario, you can float obviously, so you must use this to your
fullest advantage. This will not be easy because Wario can
float around for a good period of time, so make sure you avoid
him. After three jumps on him, he will move onto the next room.
BOSS #9: FIRE WARIO (from Wario's Castle)
This is it, the third part to the final fight, and possibly the
toughest (or easiest). As Fire Wario, he has the same abilities
as you would if you were Fire Mario). Now, if you're Bunny
Mario, you got this game in the bag. All you have to do is
float around and wait till he jumps which you can land on his
head and float some more. If you're not Bunny Mario, this will
be rather tough. Run jump fast because he will shoot out big
fireballs at you. Jump on him three times and he will be
completely finished!
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SECTION 4: |IN CONCLUSION|
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A: |What's To Come|
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With a game as big as this, who knows what else is to come. But I
will keep this open if anything new develops.
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B: |PayPal Donations|
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Like anyone would read this section, but something new I've been
toying around with is the idea of taking donations. After making
as many maps and FAQs as I have, it tends to be a big strain on my
computer (I have a cheap-ass computer). So if you like any or all
of my FAQs and maps, and wish to give a little something back, you
can donate as much as you want to my PayPal account ^_^. Email me
your donations at
[email protected]
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C: |Special Thanks|
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Personal Thanks To:
ExoSquad18: Simply because of his confidence and belief that I
will be very successful at this stuff ^_^.
On-line Thanks To:
To GameFAQS for hosting my walkthroughs, as well as many more.
To anyone who help made this game possible. Thanks! ^_^
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D: |The Disclaimer|
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Super Mario Land 2 was pretty much like Super Mario World, only 3
times smaller. It isn't exactly a huge favorite, but I didn't hate
it either. It was a decent short game for it's time, but that's
about it. It was different, storywise, which also opened the way
for a new series to take place (Wario Land), so I guess it had
it's moments. So why did I make this FAQ, well if I made an FAQ
for the Secret Goals, might as well go all the way ^_^. I made
this walkthrough the best way I can and I hope it helps out in
every way possible. Now here comes the important stuff you need to
read.
Ok, I'll make this quick and simple. This walkthrough is my work.
I've made this walkthrough, describing the game the best possible
way I can. You can use whatever info you want, so long as you give
me credit and don't alter anything. All you have to do is email me
at
[email protected] if you're gonna do anything with
this walkthrough. And to show that I'm not a complete selfish
bastard, if you have something you wanna add, email me and I will
give you full credit ^_^. This walkthrough, like many others are
intended for GameFAQs ONLY. You want it on your site, well you
better start emailing me. Failure to comply with this, and I will
be mad, among other things.
Email me at
[email protected]
PayPal me at
[email protected]
Copyright (C) September 20th, 2007
Mike Leatherwood AKA StarFighters76
Super Mario Land 2: 6 Golden Coins (C) Nintendo 1992