------------------------------------------------------------------------------
                    Spider-man/X-men Arcade's Revenge FAQ
                                  version 0.68

*note* Items marked with an (incomplete) sign beside them are either
unfinished or not present at all.  Yes, I know its the walkthroughs, which is
probably why you are reading this.  These take a lot of time to write, time
which I do not always have.  I will finish them eventually, though.  Other
than that, everything else is finished.


Contents:

1- introduction and purpose

2- gameplay basics

3- game plot

4- level 1: Spider-man part 1 "Spidey to the Rescue!"
  4a - character intro and moves
  4b - special items
  4c - level enemies
  4d - level walkthough

5- level 2: Spider-man part 2 "High Rise Hijinx!"
  5a - level enemies
  5b - level walkthough (incomplete)
  5c - level boss: Carnage

6- level 3: Wolverine "Laugh 'Till you Drop!"
  6a - character intro and moves
  6b - special items
  6c - level enemies
  6d - level walkthough (incomplete)
  6e - level boss: Apocalypse robot

7- level 4: Gambit "Checkmate!"
  7a - character intro and moves
  7b - special items
  7c - level enemies
  7d - level walkthough (incomplete)
  7e - level boss: Arcade playing card

8- level 5: Storm "Dunk the Mutant!"
  8a - character intro and moves
  8b - special items
  8c - level enemies
  8d - level walkthough (incomplete)
  8e - level boss: metal drone

9- level 6: Cyclops "The Ride of Your Life!"
  9a - character intro and moves
  9b - special items
  9c - level enemies
  9d - level walkthough (incomplete)
  9e - level boss: Sentinel

10-level 7: Spider-man part 3 "Hunt the Hit-Man"
  10a - level boss: Arcade robots

11-Game Ending

12-Legal stuff, FAQ credits, and FAQ history

------------------------------------------------------------
------------------------------------------------------------

1: Introduction and Purpose

This document is intended to be a all-purpose walkthrough for the Game-Boy
game Spider-man/X-men Arcade's Revenge, which was released in 1993.

Having purchased this game when it was brand-new and also having played
through it many times, I was therefore suprised when I realized that there
were absolutely no FAQs that I could find regarding this game.  I feel that is
something which needs to be corrected, and so here is my attempt.

------------------------------------------------------------
------------------------------------------------------------

2: Gameplay Basics

All of the characters, of which there are five, move pretty much in the same
manner, with some minor differences regarding powers and special attacks. In
this section I will give the basic moves that are the same for all of the
characters, with special powers listed latein the individual levels.

Basic moves:

- Move left/right: "left/right" on movement pad

- crouch/duck: hold "down" on movement pad

- jump: "A" button

- special attack/move: "B" button (see individual levels for more information)

- pause game: "Start" button

- select character (in character selection screen): "Select" button

-You start with three extra lives which are shared among all five characters.
Therefore, if you lose one life as Spiderman before beating his level, you
will only have two lives left to complete all the other levels with.  This,
more than anything else, is what makes the game difficult, although there is
a way to gain more lives. (see Gambit's level, section 7b).

-each character can take 9 hits before their life meter runs out.



------------------------------------------------------------
------------------------------------------------------------



3: Game Plot

[text taken from game instruction manual]

From web to web, skyscraper to skyscraper, Spider-Man races through the
towering canyons of the city!  The X-Men - Wolverine, Cyclops, and Storn have
all disappeared... and unless Spidey can find Gambit, the Cajun's fate will
surely be the same!

Spidey sees Gambit's familiar silhouette below.  But, as he swings down, a
giant tude shoots out from the roof of a garbage truck, and "GNNRRR-SFLANNG!"
it swallows the unsuspecting Arcadian!

Spidey flashes back through countless life and death perils and flesh-hungry
Super-Villians... back to an absurd assassin called Arcade and his deadly
amusement park!  The wall crawler slings a Spider-tracer onto the truck and
pursues his prey into the night... unaware that the hunter is about to become
the hunted!

Arcade originally created his fun fair to make his million dollar "hits"
more entertaining!  But, now he's rebuilt it - with all-new, bigger games,
inescapable traps, and deadly rides - purely for his own enjoyment!  And
tonight's very limited run, one-time only showing is the thrilling final
destruction of the X-Men and their would-be rescuer, Spider-Man!

[end of manual text]

The plot of the game is very simple, but in games like this the plot doesn't
really matter that much.  Basically you have to break in to Arcade's hideout,
and then break out as each of the X-Men, fighting various robots and enemies
along the way. That's it.



------------------------------------------------------------
------------------------------------------------------------



4- level 1: Spider-man part 1 "Spidey to the Rescue!"

Note: after completion of this first level, a character selection screen will
appear and will allow access to the other levels in the game.  This level must
be beaten in order to progress any further in the game.

There is no boss for this level.

[level description taken from game manual]

Spidey's tracer leads him to the perimeter of Arcade's bizarre complex.  The
way in is wide open...but the webslinger's Spider-Sense warns him of a less
than hospitable welcome!  A security system guards every inch of the
entrance and the only way around it is to touch each of the Security Eyes in
the order they flash.  Use your Spider-Sense to guide you and bagging them
will be a snap.

Make it all the way inside and a Super-Hero suprise party is waiting for you!

[end of manual description]

---------------
---------------

4a - character intro and moves

These moves are the same for all of Spiderman's levels.

Spiderman has the largest variety of moves of all the characters in the game.
He is also in the most levels, a total of three.  His main moves utilize his
web powers, including web-slinging and web-bolts.  He can also stick to
vertical surfaces such as walls.

-fire web bolt : B button
-throw slinging web : up + B buttons
-grip onto a wall : press direction towards wall when Spiderman is next to
 it.  This also works if Spiderman is falling or swinging on a web.
-jump off of a wall : left or right + A button.  Will result in Spiderman
 jumping up and off of a wall in the left or right direction.
-climb up/down a wall : while gripping onto a wall, press up/down.
-jump off of a web: press A button while swinging on a web.

---------------
---------------

4b - special items

These special items are the same for all of Spiderman's levels.

-Heart: increases Spiderman's energy level, although not by much.

-Spider: worth 50 points and nothing else, which means it is useless.

---------------
---------------

4c - level enemies

-Wall security bot: This enemy hangs onto a wall and moves up or down it,
                   firing projectiles towards Spiderman as it does so.
                   Although not very deadly, the projectiles can be very
                   difficult to duck under or jump over.

-Floating security bot:Same as the above wall-bot, but this one floats in
                   midair and fires small, slow-moving projectiles towards
                   Spiderman.  They are very easy to avoid, so just move
                   left or right to avoid them.  Fire your web bolts when
                   jumping in midair or hanging on a wall to hit this thing.

---------------
---------------

4d - level walkthough

MAP KEY:

- |xx| or -- : wall/floor
- === : platform
- (1) : security eye, number correpsonds to order in which you touch them.
- (H) : heart icon
- (X) : enemy location
- -----o : pole to swing from

  The Goal of this first level is to touch each of the security eyes in the
order they flash, which will then allow you entry into the rest of the
compound.  There are a total of twenty eyes in this level.  I have divided the
level into two sections , A and B.  There are 11 eyes in part A, and 9 eyes in
part B.

                         ---- Level Map Part A ----
-------------------------------------------------------------------------
|          (x)       =========|xxxxx----|       |---xxxxxxxxxxxxxxxxxxxxx|
|                             ------|               |--------------------|
|                          (8)(H)                                        |
|                                          --                            |
|                                     ----|xx|---                        |
|---------------              -------|xxxxxxxxxx|----------------        |
|                             |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|        |
|=====                        |xxxxxxxxxxxxxxxxxxxx-------------|        |
|                             |x----------------xxx|            | (9)    |
|                          (7)|x|              |xxx| (6)        |        |
|=====                        |x|              |xxx|            |        |
|                             |x|              |xxx------       |        |
|               ------o       ---              |---------       |        |
|     ========                                                  |        |
|                                                               |        |
|=====                                                          |        |
|                                           |-------------------|        |
|                        =====----          |-------------------|        |
|     ========                |xx|                              |        |
|                             |xx|           (4)                |        |
|                             |xx|                              |        |
|=====                        |xx-----------------------        |        |
|                             |xxxxxxxxxxxxxxxxxxxxxxxxx|       | (10)   |
|                             |xx|--------|xx|----------        |        |
|     ========                |xx|        |xx|                  |        |
|                             ----        |xx|                  |        |
|            =========                    |xx|                  |        |
|=====                                    |xx|                  |        |
|                                         |xx|                  |        |
|=====                                    |xx|--        --------|        |
|         (1)                 (3)         |xxxx|        |xxxxxxx|        |
|                      =======-----       |xxxx|        |xxxxxxx|        |
|     ========                |xxx|       |xxxx|        |xxxxxxx|        |
|                             |xxx|       |xxxx|        |xxxxxxx|        |
|                             |xxx|       ------        --------|        |
|=====                        |xxx|                             |        |
|                             |xxx|                             | (11)   |
|=====                     (x)|xxx|                         (5) |        |
|   START        (2)          |xxx|                             |  Down  |
----------------------------------------------------------------| To MAP |
                                                                |   B    |

In the beginning of the level, Spiderman begins at the far left corner of
the screen (marked START on the above map).  Immedietly to his left are a
series of windows progressing upwards, which act as platforms. (seen as ====
on the map).  Jump up two of the platforms and onto the larger one , where you
will find the first flashing security eye.  Spiderman's "Spidey Sense" is also
helpful here, as it will point you directly to the eyes you need to pick up.

Once you touch this eye, jump down to the right until you are on the ground
again, and you will come across the second eye, and the first enemy.  There is
not too much you can do to avoid the projectiles this wall security bot shoots
at you, so just shoot as many web-bolts as possible at it before it has a
chance to strike back.  If it does hit you, do not worry.  There are not that
many enemies in this level.

After destroying the bot and touching the second eye, jump back up the
windowsill platforms until you reach the spot where you collected the first
security eye.  Now jump across to the platform directly to the right, and you
will find the third eye.  Once this is touched, continue to the right and drop
down.  Continue to the right and you will come across another security eye,
only this one is not flashing.  This is the fifth eye.  The fourth one is
above it.  To get to the fourth eye, jump up and climb up the vertical shaft
that leads up to the next level (located to the left of the fifth eye).  If
you climb along the left wall, then when you cannot climb up any further you
can jump up and out of the shaft onto the next level.  From here climb up the
righthand wall until you reach the next level, and jump onto that.  Moving to
the left, you will find the fourth security eye.  Once you have grabbed this,
progress back down the way you came to reach eye number five.

There are two different ways to get to eye number six.  The easiest way is
to get out of the building and back onto the window platforms.   Jump up a
number of times until you spot a horizontal pole.  (marked as ----o on map).
You cannot just jump the distance because it is too far, and you will usually
fall all the way down to the ground and have to do it over again.  Instead,
throw a slinging web ( up and B ) to swing off of the pole and onto another
platform that will lead back into the building.  Once inside, jump across the
gap and climb up the right wall to find eye number six.

There is another way to get the sixth eye.  From the location you found the
fourth eye in, move to the left wall and climb up it.  Now, you cannot jump
across the gap from your position on the wall, but you can still jump.  When
in the air you will automatically leap to the right.  However, if you press
the movement pad in the opposite direction, Spiderman will change directions
as well.  You can use this jumping trick to jump off the wall onto the floor
left of the wall, and from there jump across the gap and climb up the right
wall, collecting eye number six.

The seventhth eye is located back across the gap, up on the wall where you
were able to enter, if you chose the easy way to get eye six.  Just climb up
the wall to grab it.  Once this is accomplished, you need to jump off of the
wall and back onto the windowsill platforms.  Jump up these all the way to
the very top.  Once you reach the top level there will be another enemy here,
a drone floating in midair.  Jump up while firing web-bolts in order to
quickly destroy it.  Once this is done, move across until you reach the very
edge of the rooftop you are on.  Use your web-sling to swing across the gap,
collecting eye number eight and a heart in the process.  You must swing
across, for the space is too large to just jump across.

Now progress through the tunnel until you reach a downward shaft.  Jump down
this shaft, and just let yourself drop down.  You will not be injured by the
fall in any way.  If you stay close to the left side of the shaft when falling
down, you will be able to collect the ninth, tenth, and eleventh eyes within
a second.  If you miss one, you must grab onto the wall and climb back up to
where the eye is.  Once you have these three eyes, continue to drop down into
part B of the level map.

                         ---- Level Map Part B ----
                                                           | Down  |
                                                           | from  |
------------------------------------------------------------| map A |
|                             |xxxx---|                             |
|                             |xxxx|                                |
|(x)                          |x|---                                |
|                             |x|       (13)                        |
|                             |x|     ========           ----       |
|        ------------         |x|                     ---|xx|       |
|        |xxxxxxxxxx|         |x|(x)             -----|xxxxx|       |
|        |xxxxxxxxxx|         |x|                |xxxxxxxxxx|       |
|        |xxxxxxxxxx|         |x| (12)           |xx--------|       |
|        |x--------x|         |x|----------------|xx|               |
|        |x|      |x|         |xxxxxxxxxxxxxxxxxxxxx|   (x)         |
|        |x|      ---         -----------------------               |
|        |x|                                                        |
|        |x| (19)                                                   |
|        |x|                                                        |
|        |x--------------------------------------------------       |
|        -----------x----------------------------|xxxxxxxxxx|       |
|                  |x| (14)                      --|xxxxxxxx|       |
|                  |x|                             ----|xxxx|       |
|             (18) |x|(x)                              ------       |
|                  |x|                                              |
|                  |x|                                              |
|     ======  =====|x|======   =======   ========                   |
|                  |x|                                              |
|                  |x|                                              |
|                  |x|                    --------------------------|
|                  |xx-----------         |xxxxxxxxxxxxxxxxxxxxxxxxx|
|                  |xx-----------         |x|-----------------------|
|-----------       |x|                    |x|                       |
|xxxxxxxxxx|       |x|                    |x| (16)                  |
|--------xx|       |x| (15)               |x|                (20)   |
|       |xx|       |x|                    |x|                       |
|  (17) ----       --------------------------======        ---------|
|                                                       (x)|xxxxxxxx|
|                                                   =======|xxxxxxxx|
|   (H)                                                    |xxxxxxxx|
--------------------------------------------------------------------|

While dropping down from map A, keep an eye out for when the first lefthand
tunnel appears.  When it does, grab onto a wall to stop yourself from falling
all the way down.  The next two security eyes are in the first tunnel.  Go
into the room and jump down onto the floor.  There is another enemy here, so
quickly defeat it.  If it does shoot something at you, there is very little
room to manuever, and therefore you will most likely get hit.  If you haven't
done so, touch the twelfth eye after defeating the droid.  Now move back up
and jump on the platform immedietly above eye twelve to collect eye thirteen.

Next move back out of this room and drop all the way to the bottom.  Move to
the left into another room, and jump across the three platforms.  There is
another droid on the left wall, so shoot at it while you are on the second
platform before continuing onto the third.  Collect the fourteenth eye, and
then drop off the platforms and make your way into the small room below this
one, where you will find eye number fifteen.  Once you collect this eye, a
problem you might have involves getting out of this room.  The platforms in
the room above generally block your jumps.  In order to get out of here,
perform the reverse-jump technique that you could have done in order to
collect eye number six during the first part of the level.

As you jump out of this small room, you will notice that beyond the wall is
the next eye you need to collect.  It turns out, however, that this eye is
at the far end of the level.  To get ahold of it, climb up the righthand
vertical shaft until you come to the center tunnel.  Here is a drone, so
shoot web-bolts at it while on the wall before jumping into the tunnel.  If
you continue to the very end of the tunnel you will encounter another security
eye; this is the nineteenth eye you must grab.  For now ignore it and jump up
into the vertical tunnel immedietly before this eye.  Climb all the way up the
shaft and move all the way to the left, where you will find another enemy.
Destroy it and fall down the lefthand tunnel.  You will now be in a place with
two platforms; ignore these and jump down another tunnel that will take you
to the very bottom.

Once at the bottom, move to the right, and you will come to the blinking
security eye, along with the last enemy in this level.  Destroy it quickly,
as there is almost no room to maneuver around the projectiles.  Once you have
grabbed the sixteenth eye, you now need to retrace your steps.  Head back to
the left, going past the vertical tunnel you dropped down from.  Past this is
the seventeenth eye, as well as a heart pick-up, although since you have just
beaten all the enemys, this is no longer necessary.  Once you have grabbed
this stuff, climb back up the tunnel, to where the two platforms are.

Jump across these platforms to collect the eighteenth eye.  This jump may take
a couple of tries, for the ceiling here is so low that if you jump too hard
you might not make it.  Once this is done, go back to the left and up the
tunnel to where you found the nineteenth eye before.  Once you have that, go
all the way back down to where the sixteenth eye was, dropping down all the
tunnels and heading to the right.  From here continue to the right to find
the final security eye.

-end of level-



------------------------------------------------------------
------------------------------------------------------------



5: Level 2: Spider-man part 2 "High Rise Hijinx!"

Character moves and special items are the same from the first level.

[level description taken from game manual]

Sticking his webs into other people's business has never failed to get Spidey
into trouble...and today is no exception.  Arcade has prepared a special treat
for the webslinger: a "de"-construction site.  "Spider-slayers" are hurling
bags of exploding cement from the girders.  Welding droids shoot concentrated
lazer blasts.

At the top of the site, the girders are few and far between.  Rain is falling
in sheets and almost horizontally when the wind picks up  One false step or
one sudden gust and it's a Spidey sky dive!  If that's not enough to create
the perfect mood for multiple fractures, keep an eye out for the villian with
the liveliest costume, Carnage!  Is it really the sociopathic symbiote or
merely another of Arcade's robotic creations?  Is now a good time for
detective work or a slugfest?

[end of manual description]

---------------
---------------

5a - level enemies

Spider Slayers - men who stand around and hurl stuff at Spiderman.  They do
                not move, but it is very difficult to avoid the thrown
                objects since Spiderman cannot duck under them.  Multiple
                web bolts (3 or 4) will take these guys out.

Hanging droids - Cone shaped things that hang off the underside of girders and
                move back and forth, occasionally firing projectiles.  If you
                are quick enough, you can destroy these before they are able
                to fire anything at you.

elements/rain -  not really an enemy, but something you still need to watch
                out for, nonetheless.  As you go along you will see the rain
                falling down, and when you jump, it will blow you in the
                direction it is falling.  This can really be annoying when
                you are on narrow ledges and such, so be careful when
                jumping.

---------------
---------------

5b - level walkthough

forthcoming at some time in the distant future...

---------------
---------------

5c - level boss: Carnage

One of the harder bosses in the game.  Carnage, although he looks a little
different, is basically a replica of Spiderman, meaning that he has the same
single attack: firing bolts and jumping around. The "arena" where you fight
Carnage is quite large, filled with numerous platforms.  Carnage jumps around
so much he can be very difficult to hit, but not to fear!  There is a special
technique you can use that makes Carnage a total pushover.

When you first enter the area, you will notice that ahead of you are two
platforms, one right over the next.  They look somewhat like this:
(disregard the Xs.  They are for use in placing Spiderman and Carnage).

 | entrance |       ____x1_______________x2______


                    _____________________________


You will make your stand on the lower platform.  The trick here is to get
Carnage to jump on the upper platform.  You cannot immedietly place yourself
on the lower platform.  Carnage will not see you, and so will just jump
around below you offscreen.  To make Carnage follow you, drop down a little
until your Spider-Sense goes off.  When you see Carnage, jump back up, and
most times he will follow you up.  If he doesn't, drop back down and repeat
the process. When Carnage does follow you, jump up to the top platform.

Carnage will also jump on the top platform, hopefully at location X1 or X2
(see graphic above).  The moment he lands on the top platform, jump off
and down to the lower platform, moving to the side opposite Carnage.  You will
notice that part of Spider-man extends above the top platform.  Carnage will
follow this and will jump towards it.  Move away (so he doesn't land on you),
but move in the direction where Carnage is jumping from. You basically switch
sides (with you still on the lower platform).  When he lands, simply turn to
face in his direction and fire as many web-bolts as possible at him before he
jumps again.  You do not need to jump up at all, and your bolts will still
hit his feet.
When he jumps again, repeat moving to his old location, turning and firing.
If this is done correctly, Carnage will stay on the top platform the entire
time, and you will beat him without being hit.



------------------------------------------------------------
------------------------------------------------------------



6: Level 3: Wolverine "Laugh 'Till you Drop!"

This is one of the easier levels of the game.  The only difficulty is the fact
that Wolverine has no projectile attack like all the other characters, and so
needs to be very close to his opponents in order to hit them.

[level description taken from game manual]

Happy-go-lucky circus clowns and the wild, adamantium clawed Wolverine form
the most unlikely on combinations.  But, make the clowns robot replicas of
the slapstick Super-Villian, Obnoxio, complete with acid filled custard pies,
and Wolverine's back on familiar turf: a battle to stay alive!  Add bayonet
carrying toy solders, machine-gun firing Jack-in-the-Boxes, and exploding
building blocks...and you've got a fun house guaranteed to be side-splitting!

Keep going up and eventually you'll find the end of everybody's troubles...
Apocalypse!  The closest you've ever come to this joker was a robot double
and that was nearly enough!  Maybe this is just another copy, but it's
accurate down to the last detail, including Apocalypse's psionically
controlled costume.  So quite grouching over missing the original, and nail
this sucker!

[end of manual description]

---------------
---------------

6a - character intro and moves

Wolverine has no projectiles, which makes him harder to use that other
characters.  He has to be very close to the enemies in order to use his
adamantium claws, but when he does, only one or two hits will take out any
enemy.

-normal claw swipe: press B button.

-Uppercut swipe: press Up + B button simultaneously.  This is mainly for
cutting through walls.

Only two moves sounds pretty lame, and I agree.  It is.  Nontheless, they are
more than enough for this easy level.

---------------
---------------

6b - special items

Although the instruction manual does not list any special items in this
level, this level does include health regeneration.

-heart: Increases Wolverine's health.  Only found after defeating
       Jack-in-the-Box enemies.

---------------
---------------

6c - level enemies

clown - runs around and throws pies at you.  Avoid the pies by jumping over
       them, and be careful not to run into him.  He is faster than you
       would think.

toy soldier - Probably the easiest enemy in this level, this guy just moves
       around.  He has no projectile attack, and so is easy to dispatch.

jack-in-the-box - Pops up out of large blocks when you come near him.  Takes
       multiple hits to destroy, but otherwise is very easy.  If you get to
       him quickly, he will have no time to fire his gun at you.

       *special technique*
       First, when a jack-in-the-box pops up, destroy it like normal.  Then
       move past it until the box is no longer onscreen.  Then move back, and
       in many cases, it will pop up again.  When you destroy it this time,
       it will leave a heart.  This technique can be repeated, and is good
       for gaining your health back partway through the level.

Giant clown - This thing just sits around and shoots ... something... in an
      arc as you run past.  It doesn't actually aim for you, but it is still
      very hard to get by without taking a hit.  It cannot be destroyed.
      I would advise you to just run through regardless of the damage you
      take, and gain your health back by destroying a jack-in-the-box later
      in the level.

exploding blocks - these are not really enemies, but you need to be careful
      and avoid them, as they will cause you damage.  They are small blocks
      that are white with a small black insignia in the middle.  The contrast
      on the gameboy, however, makes them extremely hard to see, and
      consequently, hard to avoid.

---------------
---------------

6d - level walkthough

forthcoming

---------------
---------------

6e - level boss: Apocalypse robot

Too bad we couldn't really fight Apocalypse.  We have to settle for this
crappy robot instead. This boss has no special attacks of any sort, regardless
of what it says in the instruction manual.  He just jumps around, like Carnage
but with no projectiles and more predictable.  When entering this battle,
move Wolverine as close to Apocalypse as possible.  When he lands on the
ground from a jump, swipe him as many times as possible.  You can uppercut him
for more damage, but this requires you to be even closer than with a normal
swipe.  When Apocalypse jumps up, back off until he lands, and then repeat
the whole procedure.  He should fall before you have to back up too much, as
this boss can only take about 15 hits.

*note* one of the sole interesting things about this boss is that he will
chase you through the whole level, if you run away.  I have ran back to the
very beginning of the level, only to have this guy appear a few minutes later.
Not much can really be made of this fact, however, as you still have to beat
him by using the methods above.



------------------------------------------------------------
------------------------------------------------------------



7: Level 4: Gambit "Checkmate!"

This level, in my opinion, is one of the most difficult in the entire game,
with the possible exception of Storm's level.  The main reason is due to a
massive amount of enemies, limited ammunition, and a couple extremely
difficult jumps that must be timed perfectly.  However, this is also
ironically the best level, as it is the only one that allows the player to
gain extra lives.

---------------
---------------

7a - character intro and moves

Gambit has the power to charge playing cards with energy and then throw them
at things, blowing up whatever they hit.  As neat as this sounds, the game
makes it very difficult, in that Gambit's stock of cards is limited, and if
you run out of cards you are going to get hurt and probably killed.

Throw card - B button.  You can also aim lower by crouching while throwing
          a card.

Throw Card up - Up and B button.

---------------
---------------

7b - special items

This level has the most special items of any level in the game, and this is
what allows the player to gain extra lives from this level.

-heart: like in all the other levels, this increases Gambit's health.

-playing card: increases your number of playing cards.  A card will appear
        whenever you defeat an enemy, but you need to pick it up quickly as
        it will slowly float up and away.

-diamond: 500 points, but otherwise useless.

-lucky star: 50 points, but that is not all.  In this level, for every 50
        stars you collect, you gain an extra life.  There are exactly 100
        stars total in this level, so two new lives.  It requires you to
        complete almost the entire level, but it is worth it.

        *special technique*
        You can build up extra lives by collecting all 100 stars, dying, then
        going through the level again collecting all the stars again.
        Because you lose a life when you die, you will only gain 1 new life
        each time, but with some patience you can rack up the lives you have.
        This game allows a maximum of nine lives.

---------------
---------------

7c - level enemies

Yes, all the enemies in this level are chess pieces.

-pawn - easiest enemy in the level, although they can drop down from higher
       platforms and take you by suprise.  One hit takes them out.  They will
       also occasionally respawn offscreen and come at you from behind,
       especially if you are backtracking in the level.

-rook - (the thing that looks like a castle, for those who do not follow
       chess).  More difficult than the pawn, this creature sits around, but
       fires projectiles occasionally at you.  Two hits to take it out.

-knight -I believe this thing is a knight.  I am not sure because the graphic
       is small and strange looking.  This guy runs around really fast back
       and forth, but otherwise has no attacks.  One card hit should destroy
       it easily.

-bishop- a thing that flies around and shoots stuff at you.  Very annoying,
       except there are far fewer of these in the level and Queens.  Two hits
       to destroy them.

-Queen - This thing flies around in the air and fires missiles at you.  It is
       very difficult to avoid, and if you keep dying in this level, this
       thing is probably the reason why.  Fire cards it as you jump forward
       onto new platforms as you go along, and hopefully you can take it out
       the moment it comes onscreen.  Be careful, as there are a LOT of these
       creatures.

---------------
---------------

7d - level walkthough

forthcoming

---------------
---------------

7e - level boss: Arcade playing card

This is one of the hardest bosses in the game, which seems to be unjust after
a wretched level like this one.  The boss is a giant playing card (which
doesn't make much sense with the chess theme, but...oh well) with the face
of Arcade.  Underneath and to the sides of the giant card are platforms,
arranged somewhat like this:

                    ------
                   |      |
   --------        | card |         --------
                   |      |
                   |      |
   --------         ------          --------

             -----           -----

The card will move back and forth horizontally, and as a result the four
platforms along the side are out of the question.  If you attempt to stand on
them for longer than a moment, the card will come and hit you.  The bottom two
platforms are also in the path of the card, but Gambit can stay on them for
a few moments longer than the top platforms.  However, the Card doesn't merely
move from side to side.  It has two attacks.  The first attack fires bullets
or something similar towards Gambit.  Move around on the ground below the
platforms to avoid this attack.  The second spits out a chess creature, which
upon landing, runs towards Gambit at excessive speed.

To begin, run along the ground in the opposite direction the card is moving.
It will fire out bullets, but because you are moving they will not hit you.
The card fires three bullets, then a creature.  When it shoots out a creature,
move to one edge of the screen, and wait.  When the thing runs at you, fire
a card at it, and catch the card pickup.  Now, if the Arcade card is on the
opposite edge of the screen (which it should be, since you were running in the
opposite direction) quickly jump on the edge of the closest lower platform,
and fire a number of cards at the card as it comes towards you.  Before it
reaches you, jump down off the platform and run around again.  This technique
takes a very long time, but you can beat the card with no damage.  This is
a good thing, as by this point in the level you will probably have very little
health remaining.

// Alternate Technique //
 Instead of jumping on the lower platforms, it is also possible to hit the
card by just jumping into the air beside the platforms and throwing a couple
of cards at the boss while in the air.  Although this is quicker than waiting
on one of the lower platforms, it is riskier as some of the cards you throw
may not connect with the Arcade Card.

However, be very careful to watch your card stock!!!  You must always have one
card remaining, to destroy the chess creature that pops out.  By destroying
the chess creature, you gain 3 extra cards from the pickup.  If you throw all
your cards away, the only way to get the pickup is to let the creature run
into you, destroying it but decreasing your precious health meter.

------------------------------------------------------------
------------------------------------------------------------

8: Level 5: Storm "Dunk the Mutant!"

I hate this level.  I really do, even more so than Gambit's level.  Storm
is trapped underwater, and she doesn't have a health meter, she has air
bubbles, which gradually decrease the longer you are underwater.  The
problem is you are ALWAYS underwater.  Get hit by enemies and your bubbles
decrease even more. But you don't just swim through this level; oh no, you
have to unlock parts of it to progress any further.

---------------
---------------

8a - character intro and moves

Unlike the other levels, Storm is not standing on two feet.  Being trapped in
water, she swims instead.  Although it can be a pain to move quickly, it means
she has less basic moves than all the other characters.

swim - press direction button.  Storm will automatically float upwards, but
      you can float up quicker by pressing Up on the control pad.  In order
      to stay in place, tap Down lightly and repeatedly.  This is necessary
      when aiming at air locks and such.

fire lightning bolt - B button.  Shoots one bolt horizontally.  Cannot be
      aimed in another direction except the way she is facing.

whirlwind and lightning storm - see special items list below.  Press A button
      to unleash them.

---------------
---------------

8b - special items

air bubble - The most neccessary item in this level.  Each bubble increases
            your air supply by one...uh...bubble.  Bubbles will appear
            in the level, coming out of the floor and floating through the
            ceiling where they are lost forever.  You can replenish your
            entire air supply at one of these air stations, so be on the
            lookout for them.

lightning icon - It looks somewhat like an X in a circle.  Unleasing this
            pick-up will apparently create a lightening storm and destroy
            all enemies in range.  It will not open locked doors or air
            locks, however.

whirlwind icon - looks like a circle, amazingly similar to the air bubble.
            This appears when you blast open oysters and collect the circles
            inside.  It creates a small whirlwind that moves around you,
            supposedly keeping you from harm.   You will find far more of
            these icons that the lightning icons.

---------------
---------------

8c - level enemies

fish - swims around, and will hit you.  Otherwise not very dangerous, except
      when it catches you in a tight area or comes at you from above.

jellyfish - more dangeous than the fish, this one shoots stuff at you, so
      take it out with a couple lightning shots when it comes onscreen.

lazers - Ouch.  These HURT.  One hit from these will take two air bubbles
      away from you, not just one.  To get past, wait until the lazers stop,
      and then swim as fast as possible through the space.  Even if you are
      getting low on air, it is better to wait, rather than taking a chance
      and immedietly going through.

door debris - throughout this level are various locks you have to fire four
      lightning bolts at in order to open.  This requires you to aim dead
      center at the door.  However, when the doors open, debris will shoot
      in four directions, damaging you if you are in the way.  Avoid it by
      staying in the center of the door a little ways back, and the stuff
      won't even come close.

---------------
---------------

8d - level walkthough

forthcoming

---------------
---------------

8e - level boss: metal drone

Thankfully, this is an easy boss after such a horrific level like this one.
No strategy is necessary: just fire your lightning bolts directly at the
creature, paying no attention to the occasional bolt it shoots out at you.
If you wish, throw in your special lightning storm or whirlwind attack if
you haven't used it on something else, and this drone should fall very
quickly.  Pay attention to your dwindling air supply, and so make this fight
a quick one!



------------------------------------------------------------
------------------------------------------------------------



9: Level 6: Cyclops "The Ride of Your Life!"

Somewhat like Wolverine's level, this one features a nasty electrified track
that will kill you with one touch.  Because of the way the screen scrolls,
however, sometimes you cannot always see if you are jumping onto a platform
or onto the track.  Be prepared to redo this level a couple times.

---------------
---------------

9a - character intro and moves

Cyclops shoots optic blasts from his eyes.  A great power to have, the ability
to direct these blasts is very nice in this level.

*note*
on most of the characters, releasing "down" will result in the character
returning to a standing position.  However, Cyclops will remain in a
crouched position until the player hits "up".  This continual crouch
allows him to shoot his optic blasts in multiple directions while crouched.

fire optic blasts: B button (pressing up or down will direct blasts)

---------------
---------------

9b - special items

plus sign - works exactly like a heart, so I don't see why they didn't just
           use a heart icon instead. Increases your energy level.  As far as
           I can tell, this appears only once in this entire level.  Not that
           it's really necessary.

---------------
---------------

9c - level enemies

Genoshan Magistrates - Your basic enemy.  There are two versions of these
           guys in this level. This first is standing and fires stuff at you,
           rather easy to avoid and take down.  The second is crouching
           down, and instead of bullets or whatever, fires some type of
           orb projectile that looks really painful.  This second guy is
           slow though, so he is harmless if you take him out fast enough.

drones - These guys will float around in midair and shoot stuff at you.  For
           the most part they will only show up when you are in a cart on the
           track, so just aim up at it as you pass by.

electrified track - This will kill you more than anything else in this level.
           If you die and have to redo it, this track is probably the reason
           why.  One touch will zap you and you die.  However, once you
           have gone through the level once or twice, you can know where it
           is is consequently it is easy to avoid.  To travel along the
           track, hop in the carts that occasionally pass by.

track bombs - As if the electrified track wasn't enough of a pain as it was.
           These bombs sit at various locations along the rail, and if your
           cart touches it, it blows up, throwing you on the track, resulting
           in your death.  Sometimes they can be very difficult to see.
           Fire optic blasts down at the track as your cart moves forward to
           take these suckers out.


---------------
---------------

9d - level walkthough

forthcoming

---------------
---------------

9e - level boss: Sentinel

Another easy boss, even if it does take forever to defeat.  The Sentinel has
two attacks: a quick attack that shoots out two lazers, and a slow attack that
shoots out a slow-moving orb, that is nonetheless very difficult to dodge.
The sentinel also moves up and down, and as a result the attacks travel
further when it is in the air.

But wait!  You can completly avoid the orb attack, and make life a lot easier
for yourself.  The orb is shot out of the center of the Sentinel's chest, and
if this part of the sentinel is not onscreen, the orb will not fire.  To do
this, move Cyclops around on the screen until you only see the very edge of
the Sentinel's arm (the one that shoots lazers at you).  Do not move any
closer than this.  All the optic blasts you fire will still hit the sentinel,
but the orb attack will never come. The lazer attacks are still to be reckoned
with, though.  They can be easily avoided, by either running around to avoid
them or by jumping over them as they drop near you.

After that, it is just a battle of attrition.  Constantly fire your optic
blasts, and after about 90 hits (yes, 90!), the sentinel will fall.



------------------------------------------------------------
------------------------------------------------------------



10: Level 7: Spider-man part 3 "Hunt the Hit-Man"

This isn't really a level, just a boss battle royale.  Spiderman begins in
a large room filled with various platforms.  You will notice that along the
walls are the X-men, but I have found that these portraits do nothing.  Too
bad.  You have to take Arcade out by yourself.

---------------
---------------

10a - level boss: Arcade robots

Jump down from the multiple platforms to the bottom of the room.  You will
find a giant robot thing.  Pay special attention to the cannon in it's middle.
To beat this monster, use the same technique that you had when fighting
Carnage way back in the beginning (the dual platform jump trick).  Luckily,
there is a platform at the bottom of the room that will do nicely.  Instead of
a bottom platform you stand on, just use the floor of the room.  This guy
can jump very far, so occasionally it will jump clear off the platform.  If
he does, get back on the platform and make him jump after you. It will
sometimes fire a ball from its chest cannon, but it will usually hit the top
of the platform, leaving you unharmed.

After firing web-bolts at this thing, it will be destroyed and out will pop
a number of small Arcade robots.  You will have to destroy three total.  Take
them out one by one, and when you destroy one, another will pop out of nowhere.
Try to use the platform trick, but if that fails, just walk up to the robot
and fire as many web-bolts as you can directly into it, jumping to avoid the
bullets Arcade occasionally shoots at you.  Soon enough it will be over.



------------------------------------------------------------
------------------------------------------------------------



11: Game Ending

  After some incredibly difficult levels, the ending is actually rather
disappointing.  There is no animation or anything, just pictures of the
characters with the dialogue below:

Arcade: Well done! You have excelled yourselves.  Obviously, that wasn't me.
       More of my robots.  Now I've got just one more suprise for you.  I'll
       give you a clue: 5...4...3...

Spiderman: Run, the whole place is gonna blow!

<sound of explosion occurs>

Spiderman: You think he got out?

Gambit: You can count on it.

Cyclops: C'mon, let's go home!


Yes, that's it.  The end of the game.  I know it's disappointing.


------------------------------------------------------------
------------------------------------------------------------


12: Legal Stuff, contact information, FAQ credits, and FAQ history


All characters are copyright Marvel.  Game levels, text, etc are all
copyright by their respective copyright holders, including the game developers
LJN and Acclaim, and all others who apply.
This guide is to be used for nonprofit personal purposes only. None of the
material in this FAQ was used or gained through other publications, FAQ
files, or players except where otherwise stated below.  This guide is intended
to be a fan effort, and no money is being made off of it whatsoever.

---------------
---------------

For credit, much help regarding character names, moves, and item descriptions
were taken from the instruction booklet that came packaged with the game.  It
provided lots of help that I would have left out of the FAQ if I did not have
it in my possession.  Otherwise, all level walkthroughs and techniques are
of my own devising.

---------------
---------------

This guide is copyright 2004 by me, Cosmo Felton.

I currently only intend to post this FAQ at the website GameFAQS.com.

If you wish to use this guide on a particular website, e-mail me to discuss
it. Failure to ask my permission will result in the various legal punishments
that are applicable, even the suspension of your website by your ISP.  So ask
me first.  Thank you.

Contact information is as follows:
If you wish to contact me via e-mail concerning this guide I have written,
then send an e-mail to [email protected].  The subject of the e-mail must
read "Spiderman/X-Men Game FAQ".  Otherwise I will delete it unread.  Also,
please don't e-mail me unless you have a question/comment regarding this
guide.  If you submit extra information that you wish to be included in this
guide, I will most likely include it in a new verson and will give you
credit, provided your tip actually works.
Also realize that I am merely a single player, with no connections into the
development of this game.  This FAQ has probably missed some aspects of the
game, various alternate routes, etc.  Please don't write just to bitch about
how I skipped over such-and-such special item which you feel is necessary
to complete the game.  I welcome constructive criticism, but please do it in
a polite and civilized manner.

---------------
---------------

FAQ history: (as if anyone cares...)

3-30-05 - updated some boss information/techniques, added in game ending.

11-22-04 - added in some information for the bosses, as well as health info.

9-17-04 - finally finished the spiderman level 1 walkthrough.

9-1-04 - continued Spiderman's 1st walkthrough, with second map.  Also added
        in move list for Cyclops.

8-22-04 - added in 1st level map to spiderman's level, along with some more
         walkthrough text.

7-27-04 - updated minor text errors and such, added (incompletes).  Submitted
         update to GameFAQS.com

6-3-04 - Completed all enemy lists. submitted update to GameFAQS.com.

6-2-04 - completed all special items lists, and most enemy lists.  Added more
        to first spiderman walkthrough.

5-21-04 - updated with more item and boss information, submitted update to
         GameFAQS.com.

5-10-04 - updated with most of boss information.

5-3-04 - updated with beginning of level information.

4-30-04 - started quide.

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