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Solomon's Club
Gameboy
FAQ/Walkthrough
Version 0.2
by chandlerbing
wing_pui [at] hotmail [dot] com
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This FAQ was started on 21 August 2006
This FAQ was updated on 24 August 2006
- Introduction
- Controls
- Defeating Foes
- The Walkthrough
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Legal Info
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I N T R O D U C T I O N
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This walkthrough aims to give detailed strategies on tackling the many
dungeons in the game. There are a selection of five levels available to
choose from at the start, each level consists of 10 stages and they can
all be tackled in whatever order you like. The goal of every level is the
same; find and retrieve the key to exit each stage.
For the basis of this walkthrough, I will be covering each stage in order
from levels 1 to 5, stages 1 to 10.
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C O N T R O L S
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A - Jump
B - Create/Delete block
UP + B - Use special move currently assigned
DOWN + B - Create/Delete block below right/left
O
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T H E W A L K T H R O U G H
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L E V E L O N E
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Level 1 - 1
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Level 1 -2
Password: 4KJBJJJJ
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All three monsters are standing on blocks that hide extra point icons.
The key is placed in the centre of the screen, making for an easy
retrieve, and the bell is placed on the top right corner of the level.
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Level 1-3
Password: 8KJDJJJJ
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The bell here is right above your head so get that straight away. Smash
the blocks from beneath the monsters to kill them and collect the key.
Use your wand to break the blocks with flames on them and make your way
up to the exit, collecting extra stuff along the way.
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Level 1-4
Password: JKJHJJJJ
===================
There's a shop here that you can access here on the left side of the
screen. If you want the bell, you'll need to head up and drop from
above. Likewise, they key to the exit can be retrieved by dropping from
above the right hand side of the level.
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Level 1-5
Password: OKJSJJJJ
==================
There are dragons that can spew out fire from the corners of the room,
so you need to take care of them individually and by creating a block
path for them to walk on. As usual, get rid of the block when they're
on top to defeat them.
====================
Level 1-6
Password: OKJYJJJJ
====================
This level introduces the sparks with the key placed in the centre of
the pattern. Create blocks to lure the lower spark away from his spot,
climb up and collect the key. The bell is hidden in a block located on
the top left corner of the room.
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Level 1-7
Password: MKBYJJJJ
==================
Wait until the ghost passes by before you make your move across the room.
Bash the block in between and collect the points. There is a skullface
spewing out fireballs at regular intervals at the bottom of the screen,
so wait until the path is clear before moving across to the other end.
Now you need to set a block for the monster man to walk across and
dispose of him; you'll have to do this quickly as the skullface's flame
will destroy the block you create if you don't.
Once that's done, you'll need to get rid of the monster guarding the exit.
Stand on the previous monster's ledge and move right to the edge (careful
that you don't drop) and create a block further than you usually do. Wait
until the monster walks on it and dispose of it.
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Level 1-8
Password: 2HDYJJJJ
==================
You will have to make your way down to the ground floor, all the while
avoiding the sets of ghosts that float back and forth. To buy yourself
time and ensure that you don't get hit, create blocks between you and
them and create 2, as each floor has two ghosts each. There is also a
shop that you must pass through to get to the exit.
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Level 1-9
Password: THHYJJJJ
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First make the right-most flame drop by getting rid of the block it's
sitting on. Now make your way to the top ledge, before manoeuvring your
way across with blocks towards the key in the left corner. Now fall down
to the left of the remaining flame, then hug the right wall as you fall to
get the bell.
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Level 1-10
Password: MHSYJJJJ
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Steadily make your way up. Create a block for the two dragons to walk on
and kill them the usual way. Drop down the centre to get the key and make
your way up the left side. Kill the wandering monsters by destroying the
blocks they walk on.
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LEVEL 1 COMPLETED!
Password: GDJJJJ
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L E V E L T W O
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==========
Level 2-1
==========
From the start, wait until the monster immediate overhead walks on top
of the black soft block before you jump and break it.
To kill the monster on the left, wait until his back is turned and he walks
on top of the breakable block. Now jump up onto his ledge, duck and delete
the block straight away. Now make your way up to that lone white block located
on the top right corner of the room. From here, create a bridge of blocks to
reach the bell. At the moment you can't jump over to the key yet. Now you see
that monster on the slightly lower ledge below walking between a soft block?
Drop down what the his back is turned and destroy him quick. You can pretty
much ignore the other monster as you now the leg room to reach the key.
There are three ghosts moving up and down constantly and you'll need to create
blocks of stairs to cross over, keeping the ghosts at a distance by either
letting them pass by and quickly cross through the walls or otherwise. Once you
reach the right side of the room, note that there is a hidden bell in a blcok
just below the shop. Collect the key which is located above said shop and head
straight back down to the bottom. Go back to the start and carefully build
stairs towards the exit.
Here is a shoddy outline highlighting the order in which you will need to
create the blocks in this stage. There are no monsters to worry about, and
after collecting the key above block 4, just jump back down and make your way
through to the top again,
Skullfaces everywhere here. Make your way up the left side to reach the key,
waiting for the faces to shoot fireballs each between in step you move up.
However, to get to the exit, take the long way around and head back left. Do
NOT attempt to through the centre as you'd only fall and get trapped between
a lone flame.
You start smack bang in the middle of the screen surrounded by plenty of sparks,
so make sure the coast is clear before you leave your safe haven. If you can,
trap the sparks, particularly the fast moving one roaming the edge of the stage.
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LEGAL INFO
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This FAQ is the property of chandlerbing and may not be reproduced
unless it is in its whole form. This FAQ may not be used in
commercial/profitable/promotional transactions. If you wish to post
this FAQ on your website, please email me for permission, and you may
do so only if I give permission and nothing is changed.