Puzznic FAQ vol 2.0.1
copyright 2003-2004
by Andrew Schultz
[email protected]
not that it's espacially stealable.
Please do not reproduce this FAQ for profit without my prior consent. However,
if you write a polite e-mail to me referring to me(and this FAQ) by name, then I
will probably say OK. But if I ignore you that means no--and I am bad about
answering e-mail. Sorry.
**** AD SPACE: **** My home page:
http://www.geocities.com/SoHo/Exhibit/2762
================================
OUTLINE
1. INTRO AND RULES
2. CONTROLS
3. SCORES, LEVELS AND STUFF
4. GENERAL STRATEGIES
4-1. JUST WINNING
4-2. TIMING
5. THE FULL PYRAMID
5-1. LEGEND
5-2. MOVE ANNOTATION
5-3. THE PYRAMID
5-4. BEFORE-LEVEL DIALOGUE
Areas 5-A-1 through 5-H-8. Search for (letter)-(area)-(puzzle number)
for a specific puzzle you're stuck on. They're in alphabetical order.
You can bring up search in IE with CTRL-F.
6. VERSIONS
7. CREDITS
================================
1. INTRO AND RULES
Puzznic's premise is pretty simple. You have a bunch of blocks on a grid. If
they're not supported below, they fall downward. You can move them left or right
to make them fall. If two or more are connected, then they vanish. Your object
is to get every one to vanish.
This is pretty static, and there's no time limit, but you can get bonus points
which don't matter unless you give up the game you're working on. The only thing
that's really in motion is a platform that can go up/down or left/right. You can
put a block on there or even under it to limit its range. Block falling and
getting behind the block will stay on it and then slide off; you have to drop it
ahead.
Many levels repeat a theme, and others are far too simple for how late they
are in the game, but Puzznic affords some pretty interesting challenges you
might not even remember the second time through. This FAQ has some spoilers so
beware.
Puzznic has 36 sets of eight puzzles each. After you solve one set, you have a
choice of two more you can solve. There are eight levels and the branches make
up a triangular part of a grid in the end, a bit like Puzzle Bobble. Each
successive level has one more subset of puzzles, but it doesn't always get more
difficult. The challenge is often wildly random.
The game doesn't discount you when you can no longer win--that would be too
big of a hint and might take too long anyway. But it does zap you when you only
have one of a certain square left or no legal moves.
There are some obvious goofy flaws with this game, but he basic idea is good,
and some of the puzzles hidden inside are thought provoking. Still...the
presentation...yeech. They should have had a best-time table instead of the
useless high score list. That might encourage replay for optimizing solutions.
2. CONTROLS
X = pick up a piece
triangle = put it down
[note: if a piece falls, you'll automatically release it. However, you can grab
it in mid-air.]
left/right= move piece left/right.
One important thing about moving a piece left/right if it is on an up/down
moving platform is that, if it's about to touch something of the same color, you
can move it away, i.e.
P
XPX
^
The purple block above can reach the right side--just hold the controls down,
and don't do it before the purple block is about halfway wedged between the two
solid blocks. The game may dump the purple off to the side anyway.
If there is a chain reaction(i.e. pieces connected and others fall) there's
not enough time for you to do something else normal in between. However, if one
piece is dropping, you can drop another one in the meantime. The exception is as
follows:
WG
GW
XXG
G <- -> is available to get the triad here.
When dropping a block above a moving platform(L/R) you should account that
falling speed is constant and about 33% more than the back/forth speed. When in
doubt, aim ahead.
When dropping a block on a moving platform(L/R,) you can generally drop it in
the opposite direction with ease. You can also drop the block in the direction
of motion, but it's useful to tap the arrow key that way several times.
Platforms give you some margin of error at times when they bang into a wall and
stay there a bit.
One important note for convenience--there's a grid of blocks as the boundary,
and if you try to go outside them, the game won't let you. This is annoying when
there is a bite out of a side, but it shouldn't kill your game.
You'll also want to watch dumping one block on top of another too quickly.
Sometimes you can get a match in midair that way.
Choosing free play is annoying. Because if you switch between letters, it
always goes to #1, i.e. F-4 left goes to E-1, right goes to G-1. Also you get
only three tries before you go back to the main menu, and what's worse, the game
carries over lives lost after you win and want to try another puzzle. Some
freedom! Nice design, guys!
3. SCORES, LEVELS AND STUFF
On level #X where X is the number of the current letter of the alphabet, the
points you get for solving a level are
60*(X+3) + bonus(=60*(X+3) - time spent in seconds)
You get three lives per try in story mode before you can continue with your
score reset, but you can't get on the high score list unless you give up.
You can't access the high score list unless you quit in the middle of story
mode. Also 'free play' forces you to restart after losing three people--this is
sometimes calculated cumulatively as you go through levels. Annoying and not so
free. You also don't get the end of level skits if you win a level you've
already solved on the memory card, which you have to reload EACH STUPID TIME
return to free play mode. Fortunately with the game always asking you to load
from the memory card, you can pick and choose if you want to see the (not as
funny as you'd hope) dialogue in story mode.
4. GENERAL STRATEGIES
4-1. JUST WINNING
Pairing any two squares together is usually not too bad. If you have only
pairs left, it's pretty easy usually(unless one block is in a hard to reach
place you need to account for,) so try to plan to wipe out blocks with an odd
number left ASAP. And avoid silly stuff like this:
P
G GP
Pushing the purple right here loses.
Putting three squares together is the toughest thing to do in this game. There
are two good ways to do this. The most common is just below:
B -> B
XXXXBX
XXX
A small puzzle here as an offshoot. Which B do you push in the gap?
B B B
XXX X
XXX
The left of the B's will work out as above.
R
v
R R
Drop a red between two others here. Often you'll have to shuffle blocks under
a platform to get this.
Often you'll have a gap separating a triad, i.e.
G G
X GRX
XXX
In this case, find something to drop so that the G can walk across.
Platforms that move are also useful for creating triads. You don't have to
create a walkway for a special one to go across.
Another important way to get a triad is as follows:
R
G
R
XR
Push the top red over.
What sort of triad you get depends on how things are set up. If two blocks are
kitty corner, drop something on them. If space is tight, use the last example.
If two are on the bottom row, drop a third between them. Often you'll need
another color of blocks to help set you up.
You can often use an up/down platform to rearrange blocks on a platform i.e.
XXXXXX
PB
XXBXPX
^XXXXXX
Here pushing blue right doesn't work(leaves a gap for purple,) but push blue
and purple onto the platform. Then as it hits the top push purple right. Then
push blue right.
Other strategies include pushing a block below an up/down platform or building
a bridge of blocks to bring one over. There are enough levels that show the
simple tactics that you should be able to figure out more from them.
Platforms moving up/down provide an interesting tactic for shuffling the
pieces on them. This is subject to space restrictions, but the basic trick is
this:
BP
^XX
B onto the platform, P one square left, B onto P, P onto the platform, B right
twice.
You can also shift around blocks of the same color on the platform, but they
can touch each other as they move, so be careful. Also be aware that moving
blocks as they're about to touch on a platform is OK, i.e.
B
XBX
^
Push left on the rising block and you'll be safe.
4-2. TIMING
Trying to save a few seconds here or there gives this game some replay value.
The 'big one' is doing other tasks while an item is on a long platform up/down,
or if you have to move a bunch of blocks close to each other, don't go for the
match, lump the near ones into their right places early on.
You can also catch a break with the platform--if you can get a block half-on
or half-off the platform, the game will let you.
(more detail later if I'm bothered)
5. THE FULL PYRAMID
5-1. LEGEND
R = red square(sun)
F = flame square(orange)
W = white square(star)
P = purple square(planet)
G = green square(tree)
B = blue square(circle)
K = yellow square(key)
C = yellow square(moon)
<>= horizontally moving platform
^v= vertically moving platform
X = border
5-2. MOVE ANNOTATION
B(left) -> (push as far as it will go, or until it falls)
B(left) -> 2 (push it twice)
B(left) -> 2 sq (push the block 2 squares right)
B(left) <- push the left blue to the left.
B(left) <- -> <- describes a sequence of 3 pushes.
B ----> = push it as far as it'll go
B -> B -> = move two different B's right.
BG -> 1 square = move B and G, which are adjacent, right one square
As the walkthrough goes on I will be giving less detail on obvious moves such
as linking two same colored blocks almost next to each other anyway or not
linking a pair when you only have a triad left. I'll also note triads.
5-3. THE PYRAMID
For full posterity the pyramid looks as follows:
H1
/
G1
/ \
F1 H2
/ \ /
E1 G2
/ \ / \
D1 F2 H3
/ \ / \ /
C1 E2 G3
/ \ / \ / \
B1 D2 F3 H4
/ \ / \ / \ /
A1 C2 E3 G4
\ / \ / \ / \
B2 D3 F4 H5
\ / \ / \ /
C3 E4 G5
\ / \ / \
D4 F5 H6
\ / \ /
E5 G6
\ / \
F6 H7
\ /
G7
\
H8
Without clearing any of story mode, A through C are always open for free mode.
Otherwise you have to go into story mode.
Here's a list of enemies. They change color as you choose a different puzzle
set, and I remarked that:
A: Pumpkin
B: Kat
suit hair
1-yellow white
2-black green
C: Skull
suit cheeks
1-grey red
2-purple purple
3-black orange
D: mummy
hat stripe
1-brown lt blue
2-red green
3-black lt blue
4-green yellow
E: Witch
hair outfit
1-yellow blue
2-green black
3-lt blue blue
4-lt blue purple
5-mauve green
F: Medusa
hair outfit
1- orange red
2- yellow pink
3- red orange
4- green pink
5- black pink
6- yellow dk pink(green snakes, vs. beige before)
G: Franken
1-
2-
3-
4-
5-
6-
7-
H: Kamira
outfit/
hair 2nd outfit color
1-purple red
2-green lilac
3-red lt blue
4-yellow purple
5-green red
6-pink grey
7-black red
8-purple red
5-4. BEFORE-LEVEL DIALOGUE
Generic [weird] intro:
There are monsters! It's very frightening!
We fight to protect people from evil!
To beat me you have to clear all these puzzles!!
?? E-1 through H-1 needed
A-1:
Welcome to the Puzznic house! Don't under estimate[sic] level A. It's still
tough!
You can do this, you can do that.
Now it's a match. Clear it!
B-1:
Come on in!
Aren't I cute?
Everyone thinks so!
Even if you flatter me, you can't pass!
It's a match!
B-2:
Hey, you were rude to the Pumpkin.
I'll never forgive you.
I'll never let you pass!
Say, the next problem is sooo difficult.
It's a match!
C-1:
Zzz Zzz
Oh, I fell sleep[not quite Metal Gear, there.] Lately I feel so tired. Is it
age?
Zzz
Ah! I shouldn't sleep now. I have a match!
Zzz
C-2:
You've aready[sic] reached this far
Have I been dead for 10 years already?
A dog was digging at my grave, so I can't sleep.
But it's OK if you can solve this puzzle.
C-3:
Aahhh, aahhh, aahhh chooo!
I've caught a cold whilst I was sleeping.
I miss meat... beef, chicken, lamb...
I have a fever! I should finish this match fast!
D-1:
Oh, you've arrived already!
What happened to the other people?
This Lord treats his servants, no, beasts, so badly.
Let's have a quick match!
D-2:
Oh, you're already here!
My question's so difficult. If you run I won't laugh.
Oh, you're not going to run? Why not?
OK then, try and solve this puzzle.
D-3:
Ah, you're here already?
I thought I'd take a bath and have a soda.
I like to be very clean.
OK, shall we go then?
D-4:
Ah, you're here already?
It's nice to meet you.
My name is The Mummy.
Shall we go then?
E-1:
Ah! I'm so happy I've found a new friend.
Eh? What? You're not a friend?
It's OK! Relax.
Eeeh? Do I have to solve this? OK, I'll do it!
E-2:
What! I've arrived already! Scarey[sic].
I don't like being here. The spiteful guy has arrived.
Sob, sob. I want you to go, but solve this first.
E-3:
Hello, I'm Witch! I'm a Witch apprentice.
Is my specialty magic?
I can't use any magic now, but I made a hard puzzle.
E-4:
Ermmm... Good night.
I can't let you pass, so... lets[sic] have a match!
E-5:
I'm finally here. I'll never let you pass me.
Fail and you'll be punished. I'm scared of that.
I'll never be defeated. I need cookies to survive.
F-1:
Finally, I've arrived. You made me wait for ages.
My puzzle is super difficult, so be prepared!
F-2:
It's good of you to finally come here.
I'm an old friend of Kamira, so I've comeso far.
I'm tired of waiting.
Let's have a match!
F-3:
Ah, you've come here.
Is Medusa getting beaten up?
Eh, this snake?
They're Holes, Eling and Mash.
The tame one is...
Ah! Let's forget about that thing.
Let's fight!
F-4:
Thanks for coming!
I made this puzzle so it's much more difficult!
OK then, let's do it!
F-5:
Oooh, I've finally arrived here.
It's really rural here! I'll eat alot[sic] and get fat.
You must diet because you are late!
F-6:
Darn it! I wasn't selected as an idol.
When I stared at them they turned to stone.
They'll pay for their mistake!
Let's have a match.
G-1:
Ah, I'm glad you came.
[nothing else, game skipped]
G-2:
It's nice that you've come here.
300 years have passed since I worked for Kamira.
Just a minute! I'm wondering if I was paid!
Well, anyway, let's have a match!
G-3:
You're in trouble now!
Well, I don't know what to say.
OK, it's enough!
Anyway, lets[might be transcribed wrong?] have a match.
G-4:
Sob, Sob, I'm not fond of this dark place.
I really like the field full of flowers.
I also like dolls. My favorite is caled Miko.
But I can't help it. I'll fight a difficult match.
G-5:
Oh, it's nice you've come here. I'm Franken.
I've been working for Kamira since [pause] I was a child.
Kamira was pretty cute when she was a child.
Well now, let's have a match with a puzzle I made.
G-6:
Hello!
My name is Franken.
I will be in trouble if I let you pass here.
I'm very timid.
You can't pass here if you can't solve my puzzle.
G-7:
Mmm... You've beaten everybody!
Maybe Kamira will be mad if you come this far.
I'm wondering if I'll get out of here.
Hmm... Hmm...
Please be nice to me...
H-1:
Ah! You've beaten all my men. I'll never forgive you!
The next puzzle is so tough.
H-2:
Hahaha! Oh, it's nice you've come so far.
You were good, even though you were my enemy.
My next puzzle is really, super, super, difficult!
Solve it, if you can!
H-3:
Ooo, I've finally arrived.
But I'll never be defeated. I want to be a vampire!
Eeh, Get it!
This is my most difficult puzzle.
H-4:
I've come so far. What are the other guys doing?
They deserve less money, even though I don't pay much!
Oh, as I guessed, last is Kamira!
H-5:
MY name is Kamira. I'm glad you've come.
Until now, it's been easy.
Try my super special powerful puzzle!
H-6:
Oh, you've already made it this far?
Yes, this is my castle, hold on I'll get ready.
Ok, I'm ready!
Well, here are my puzzles!
Ok, I've done it.
H-7:
Hohohoho!
You've reached this far?
You can't pass! I've spent a lot of money on this.
I can't stand it if you easily solve this.
(p's cut off here on the bottom.)
H-8:
I'm glad you came!
I'm Kamira!
The master!
Grrr
Ohhh, I'm sooo hungry.
I'll let Franken prepare my meal after I've won!
WIN:
[castle explodes]
Skull: Mmm...the castle has been destroyed!
Skull: I can't help it. Let's sleeep for 200 years.
Kamira: Where's my coffin?
Skull: Ah! Kamira, what's wrong? I'll never tell my father.
K: I can't believe it.
Skull: Zzz...
[wow, 2 people talking. Sorta like the evolution of Greek Theater...what a way
to go out!]
5-A-1.
The puzzles here are very basic. You shouldn't take more than ten seconds for
any one--barring a wait or brain fart.
A-1-1.
XXXXXXXX
X X
X X
XPB BPX
XXXXXXXX
Doesn't start much easier. In fact there's no real way to lose. Push one blue
right and push the other purple left for best time.
A-1-2.
XXXXXXX
XB PX
XP BX
X X
X
This is never unsolveable but it doesn't force you into the right moves.
P(left) >
P(right)< match
B(left) >
B(right)<
A-1-3.
XXXXX
XR RX
XP BX
XX XX
X X
XB PX
XXXXX
Another relative gimme. Push everything into the center. It's harder to figure
how to goof it up actually.
R ->, R <-, P ->, B <-
BTW to goof it up, R ->, P-> <-, B<-, R<- ->.
A-1-4.
XXX
X P X
X B X
X P X
X B X
XBXXXBX
XPX XPX
X X
Again, you can mess up if you doze, but the way to win is pretty linear. EAch
block above knocks out one in the side pits.
B <- P <- B -> P ->
A-1-5.
XXXXXX
XB X
XP X
XXBXPX
XXXXXX
Finally a bit of a trick. Moving B-> first leaves a gap P can't cross, so P ->
B ->.
A-1-6.
XXXXXXXX
X RXXB X
X PXXR X
X BXXP X
X XXXX X
X X
XXXXXXXX
Another level where it's possible to make mistakes, but just take things one
at a time.
B(left) <-, B(right) ->, B(left) ->.
R(left) <-, R(right) ->, R(left) ->.
P(left) <-, P(right) ->, P(left) ->.
A-1-7.
XX
XX RX
X BPX
X XXX
XRXX
XPX
XBX
X
Here you can trap the blocks you need to reach if you aren't careful. How to
bring them down in order(red, purple, blue?)
B <-
R <- <-
P <-
B <-
A-1-8.
XXXX
XR X
XB X
XP XXXX
XX X
X XRX
XXPBXXX
XXXX
This is a real challenge and in fact I needed to figure out how to put a piece
down before I could solve this. You need to make a bridge to vanish the R's and
then come back and knock off the rest.
B ->
P -> ->
[should have
BP
PB
now.]
R -> ->
B <-
P <-
B(left) ->
Congratulations, you've beaten Pumpkin's levels!
B-1-1.
XXXXXXXXXX
XRBP RX
XXXX XX
XXPXBX
XXXXX
The holes looks nasty, and it's tricky to navigate stuff if you try to leave
everything til it's just set -so-. But here's a way to plow ahead:
P-> ->
R<- <-(into the hole)
B-> ->(it can go over the hole)
R-> ->
B-1-2.
XXXXXXXXX
XBP RGX
XXXX XXXX
X X
X X
XBXPXRXGX
XXXXXXXXX
Again there's some question as to what order to drop the blocks and where.
P->
B->
B<- <-
P<-
Mirror things for the other side.
R<-
G<-
G-> ->
R->
B-1-3.
XXXXXX
X B X
X X X
X X
X X
X X
XB BX
XXX XX
XXX
The first encounter with lumping three together. It's pretty straightforward,
but there are plenty of ways just to get 2.
B(top)->
B(left)-> is the quickest way.
B-1-4.
XXXX
XB XX
XP BX
XB XXX
XX PX
X XX
X X
X X
X X
XX XXX
XXX
You will have to lump the three B's together but it seems like you can only
get two with straightforward methods--pour any two B's down the shaft in order
and they leave a stray. Dumping purples in between doesn't cause a
reaction...immediately.
B(bottom left) ->
P ->
B(top left) -> <-
B(top) <- and now only the P prevents the threesome
P(top) <- causes a winning chain reaction.
B-1-5.
XXXXXXXX
XBG X
XXX P X
X X X
X X BX
X R XXX
X GP RX
XXXXXXXX
Here you'll need quite a bridge for the blue to make it to the far right
compartment. Otherwise it will fall uselessly and you'll be stuck.
R -> 1 square
P <-
G(top) ->
B -> ->(match)
R -> -> wins with a combo
B-1-6.
XXXXXXXXXX
XP PX
XB BX
XX< >XX
X X
X XXXX X
XXXXXXXX
An easy intro to the nuisances and nuances of the back and forth platform.
Here it's clear what to do, but the timing is a problem. Be sure to hold a piece
in advance, as although you'll have time just after the platform docks on one
edge, you'll want to push onto it immediately--or a bit before. If you fail, you
still have a chance--you can pick up the other block of that color and drop it
from above once it's on the platform.
B-1-7.
XXXXX
X B X
XX X X
X B X
XX XXX
X X
X XX
X BX
X XX
X^X
XXX
This one requires a good deal of timing for the quickest solution. Label the
B's 1-3 from top to bottom. Then take B3 onto the platform up and push it left.
Let B1 fall to the left. Voila. If that is too close a call, move B2 right, then
move B3 left on the platform, move B2 back left and then drop B1 down the shaft.
The platform will move it back up and make the horizontal threesome.
B-1-8.
XXXX
XP XX
XXXXX BX
XBP XX
XXX> X
X X
X X X
XXXXX
Again there's a bit of timing, but you can afford to fail with one block of each
color.
P(left) -> onto belt as it docks left. Drop P on top of it. If you fail, drop
the other P right.
Repeat for B.
You've beaten one of Kat's puzzle groups, good for you.
B-2-1.
XXXX
XB X
XX XX
X X
XP BX
XB PX
XXXXX
How to get the threesome of B's? Fortunately there are only so many moves
possible. There are two ways:
1. P-> B->
2. B(bottom)-> B(top)-> P->
B-2-2.
XXXXXXXXX
X X
XBPB PBX
XXXXX XXX
XXX
The hole allows possibilities but putting the purple in leads to a dead end.
B->
P<-(match)
B(right) <- 1 sq
B -> to clear.
B-2-3.
XXXXXX
XB PX
XX XX
XBPBX
XXXXX
Another straightforward 3-buncher.
P <- <-
B ->
B-2-4.
XXXXX
X X
X XPX
X XXX
X X
XX XBX
XP XXX
XB X
XX^X
XXX
You just need to bring each block up to the relevant shelf on the right. The
iorder is irrelevant. Just don't dump them down the shaft. Hold the controller
right when you're near where you need to exit.
B-2-5.
XXXXXX
X X
XX RB XX
X PG X
X GP X
XBXXXXRX
XXX XXX
Here the first step is the most important one--the blue and red seem to be on
the wrong side. Once those are done, you just match everything else up until you
clear the way for the final long but obvious move.
R <-
B <- <-
P <-
G <-
P ->
R ->
B-2-6.
XXXXX
X X
X XBX
X XXXXX
X BX
X PRX
X RPX
X^ XXX
XXXXX
The big problem here is pretty obvious, and the solution isn't too bad. You can
make it to the left with the blue block, but it can't jump high enough to reach
the platform. Use the other blocks and kill them.
P <-
R <-
Now you can push B onto the platform.
B <-, at the top ->
R <-
P <-
B-2-7.
XXXXXXX
X X
X XBXPX
X XXXXX
X PX
X BX
X^XX
XXXX
Order and control of the platform are what you need here. The purple should go
left/right first, then the blue.
B-2-8.
XXXXXXX
X BXP X
X XXX X
XX XX
X > X
XX XXX XX
X X X X
XPX XBX
XXX XXX
Here you need to get the timing down. When the platform's about to hit the
edge, drop the square onto it. Then you can drop the square behind the platform
as it is about to hit the other edge. The order you do this in is irrelevant.
It's a pretty good ending puzzle to a beginning level.
C-1-1.
XXXXX
XB X
XR XXXXXX
XP X
XXX XBRX
X <XXXX
X X
X X
X P X
XXXXX
You need to make some sort of bridge to get the blue and red over. The way to
do that is to drop the purple on the platform. Do so when the platform's in the
center going left. Then push the red over and then the blue. Drop the purple
down.
C-1-2.
X
X X
X X
XB XXX
XB X
XX BX
X X
X X
X^X
XXX
Blues labeled 1-3 left to right. Here you can't just move B3 up as it will
touch B2 before you can drop it off. So...
1. move B2 onto top right shelf. Beware here--dropping B2 will make it interact
with B3.
2. move B3 onto where B2 was. Again be alert and careful B3 doesn't touch B2 on
the way up.
3. drop B2 back on top of B3.
C-1-3.
XXXX
X PX
X BXX
X PBX
X^BXX
XXPX
XXX
A good puzzle for close quarters. It looks like it should be simple and in
fact you just need one move. Label P's from 1 to 3 top to bottom. Then P2 <-
when the platform is at the top will be a winner with the chain reaction--
blues(3) then purples(3).
C-1-4.
XXXX
XB X
XW X
XGWX
XRGX
XPRX
XBPX
X^BX
XXXX
P <- when you can sneak it under
W ->, G -> to kill those
Drop bottom B -> then <-, under the platform.
B
R
P
^
BR
PB
R -> B -> P ->
C-1-5.
XXXX
XX XX
XP RP RX
XX XX XX
XG GX
XX XX
XP RX
XX XX
XXXX
The central part is a nasty place where you ca drop blocks, but it's also
necessary to clump the three P's and R's together.
G -> ->
R(bottom) <-
R(right) <- then 1 square <-
R(top) <- -> to match the 3 R's
P(bottom) ->
P(top) -> 1 square <-
P(top) -> ->
C-1-6.
XXXXXXXXX
X B W X
X R G X
X G P X
X R R W X
X P P B X
XXXXXXXXX
This is a very tough level if you don't notice how to dispose of the
triad(red/purple.) You need to bring the top purple over a bridge to the left.
R(left)->
R(top) <- to clear the R's
W
G
B P
G W
P P B
W(top) <-
B(left)->
P(top) <- to get the purples.
Now the cleanup:
G
BW
GWB
G <-
B <-
W <-
B <-
C-1-7.
XXXXXXXXX
XPG X
XB X
XPB X
XRB X
XXX X
X X
X X
XX X
X X
XGR X
XXXXXX
The obvious sticker here is the lump of three blues. It seems dropping them in
order winds up in trouble, and you can't put them off
G-> to the bottom
B(bottom)-> <- into he nook
G->
B(2nd top) -> ->
B(top) -> -> ->
That's the tough part. Now...
R ->
P -> -> while you wait
G ->
C-1-8.
XXX
XXPXX
XPB X
XXP X
XX X
X X
XX XX
X B^PX
XXBXX
XXX
Looks a bit contorted but the solution is easy. Push P right when it's under
the platform. Then after the small chain reaction push B right when it's under
the platform. That's it for this level.
C-2-1.
XXXXXXXXX
XBP BX
XXX PX
X > BX
XX X XX
XX X X
X X X
XXXXXXX
Here you have to be careful--if you wait around moving something on the
platform, it will fall off into the hole on the left, because the platform goes
under the far left wall.
B(lowest) -> <-
B(up left) onto conveyor. Drop it 2 right of the first B.
P(right) <-
P(left) onto conveyor. Just when the platform goes into the wall.
Drop the P on the one in the pit. Your aim can be bad.
B onto the platform. Drop it in the far right, then drop it left between the two
below.
C-2-2.
XXXXXXXXXX
X X
X X
X X
X X
XG G G X
XX X X X
X X
XR P BX
XPR RB BPX
XXX XX^XXX
XXXXXXXXXX
This one requires a whole bunch of triads, and you need some semblance of
order to do them in. Fortunately you can move all of one color at once to get
things done.
Push the middle R right, then the top one to clear that triad.
Left green right, middle green left, right green onto platform and then left 3x
Push middle B under the platform. Then push the right B over it.
Push the middle P left, left P right, and move the right P over the platform to
make the final triad.
C-2-3.
XXXXXXXXX
X X
X X
XB P BX
XXRX RXPX
XX XXXX
XX XX
XP PX
XX XX
X X
X X
X^X
XXX
Here you actually have to avoid making a triad. Dropping the top purple will
kill you. So let one of the purples in the center drop down onto the platform,
then drop the right B down. Bring the purple over it and to the right. Move the
Blue to the left to clear the blues. Then bring the red over the platform to the
left.
C-2-4.
X
X X
XP X
XRB X
XP^BX
XRBRX
XXXXX
Crowded house(and shaped like it.) No room on the left to drop the blue for a
triad, and it's not safe to drop it to the right. So...
P(top)-> ->
B(top)-> and <- under the platform.
R -> P ->
C-2-5.
XXXXX
XP BX
XX XX
XB X
XX X
X BX
XP PX
XX XX
X^X
XXX
P(top) ->
And now you need a bit of timing. Take the left B and drop it on the platform as
it goes up. Grab it again and push L before it hits the top. This may take a few
tries but start early when in doubt so you can retry. Then just put the bottom B
on the platform and it will rise to make the triad.
C-2-6.
XXXXX
XGW X
XXX X
XRW X
XXX XXX
XPW RX
XXX WPX
XBW GBX
XXX^XXX
XXXXXXX
2nd bottom W on left: push -> when the platform's above
W on right: push <- when platform's above(triad)
Drop 2 W's ->
The rest is clean up--put R and P(left) on the platform and drag right ones
over. B's can even slip under.
C-2-7.
XX
X XX
X P X
X XXX
X X
X XXXXX
X BPBPBP X
X^XXXXXXXX
XXXXXXXXXX
B <- on platform
P(top) <- then -> (get a pair)
B -> onto upper ledge, right corner
B <- onto platform
P <- into pit
B(platform) -> <-
B(right) <- 3, 1 space gap between it and other B
B(upper ledge) <- ->, drop between others and make triad
P <-
C-2-8.
XXXX
XXR XX
XPB PX
XBPRBX
XXXBXX
XXXX
Short puzzle with an obvious first move The rest is pretty clear too--very few
possibilities.
R ->
B <-
P ->(2 B's go)
P -> to win.
C-3-1.
XXXXXXXXXX
XB X
XX XB X
X XX X
X BX
X XX
X X
X X
X >X
X X
XX XX X XX
XXXXXXXXXX
It's pretty clear what to do, but the timing is a bit tougher. This should
work, but adjust later/earlier if it doesn't.
Drop the middle block when the platform's headed right, 1 square from the end.
Place it in the far left.
Drop the bottom block as the platform's under the middle one. Place it under
where you'll drop the top block. Drop it to the right if you're worried about
exact location.
Drop the top block to solve this.
C-3-2.
XXXXXXXXXX
X G G G X
X X XCX X
X RX XWX X
X X XRX X
X X BPX X
X X PBX X
X X XX X
X X
X> X
X WXC X
XXXXXXXXXX
This is a bit easier if you take advantage of timing and such. It's possible
to do everything--just drop everything but the greens, then drop the middle
green right and left onto a platform, the left green down the center(trapping
the platform to the right) and the right green to the right(or to the left, if
you pushed the center green down.) You'll have
G
G <
XG
Timing's much easier, so just backheel the G in.
However, you don't have to worry about timing if you work as follows:
P <- P <-
R <- R <- and match as necessary
W <- <-
C <- with the platform moving right so it gets trapped on the right.
Now G(left) -> and then walk it on the platform when you need to. There's still
a timing issue, but again drop the G's down the small chute where the other
pieces were before dropping them in. You can kill the C's and just drop the
first G <- ->. The second drops similarly. See above for the formation you want
in the end.
C-3-3.
XXXXXX
XBPB X
XXXX X
XPBP X
XXXXX X
XX X
XXX> X
X XXX X
X X X
X X X
X X XXX X
XXXXXXXXXX
This requires six hits in a row but fortunately you only need to make two
timing judgements. When the platform is at A and going right, drop the bottom
row. When it's one left of A and heading right, drop the top row.
You'll want things to line up as follows in the bottom bit:
B Order: 6
PB 54
BP 23
X XPXXX 1
XXXXXXX
Push P-5 left then right.
C-3-4.
XXXXXXXXXX
X K X
X FXRXPXBX
X BXXXXXXX
X C X
X WXCXWXGX
X GXXXXXXX
X R X
X PXBXFXWX
X BXXXXXXX
X ^ X
XXXXXXXXXX
Here you need to find the way to shuffle the blocks around so the right ones
get in the right places. They can't fall to the left, and if you match the reds
before the blues, say, this will be unsolveable.
K -> 2 sq
F -> 1 sq
G -> on 2nd row
W, C to follow that
B -> lone square on 2nd row
F, K <- back on platform
B <- platform, on top
B -> 3rd row.
R -> first row
P -> first row
P <- top of platform
P -> 3rd row, match
R <- top of platform
R -> 3rd row, match
K -> first row
F -> first row
Done!
C-3-5.
XXXXXXXXXX
XXR XX GXX
XPX XX XPX
XB GR BX
XX XX XX
XXXXXXXXXX
There are some big pits to cross and not too many spare blocks. Again a bit of a
wait before you cross anything out does the trick.
G(center) <- <-
R(center) <-
B(left) ->
B(right) <- match
P(left) ->
G(top) <- <- match
R(top) -> match
P(right) <- match
C-3-6.
XXXXXXXXXX
X> BPRPBPX
X XXXXXXX
X RPBPBPBX
XXXXXXXXXX
Very claustrophobic, but fortunately the first move is quite clear. Everything
else is useless. You need to get 3 B's but...how?
B <- <-
P <- <-
R <- match
P(top) <- to match
B(bottom) <- 3 squares so you can...
B(top) <- for a triad
P <-
(bottom) B <- P <- (top) P <- match (bottom) B <- wins
C-3-7.
XXX
XXPXX
X B X
X X XXXX
XXX GWBX
X> RWGRX
XPXXXXXX
XXX
Not a particularly intimidating level but you do have to sneak by the platform
a bit.
G <-
W <-
G -> matches G's, W's
B -> ->
B(right) <-
R <- to match
P -> when platform starts right
P <-
C-3-8.
XXXXXXXXXX
X X
X C X
X XBX X
X XXX X
X B X
X P X
X RX X
X ^C W X
X XP G X
X RGWC X
XXXXXXXXXX
The trick is to get the blue over to the platform without spoiling anything
else. The triad is not so bad as the blocks are conveniently placed for a
certain trick.
R(top) <-
W <-
B <- onto platform
B -> to match
C(top) ->
Now to position the C-s for a horizontal triad. Clear the pairs out first.
P -> ->
G ->
W ->
G <-
C(left) ->
C(top) <- triad
Merge the P's.
D-1-1.
XXXXXXXX
X X
X XXXXX
X XRPBX
X XCWGX
X KFBX
X XXXXX
X BKFPX
X XGWCX
X XBPRX
X ^XXXXX
XXX
You need to find the right blocks to put in reserve and the right ones to save
up and shift around. You may have a problem grabbing the right block here but
just position the cursor above it and take a few grabs if that's the case, or
better yet see where it will stop when the platform does and wait to grab it.
B <- allows matching with K <- twice. Drop B on top.
R <- then R -> at the top
F <-(both) for another match
W <- -> again.
C <- -> paves the way for...
P <- -> (triad)
G <- ->
Now clear the top.
R <- ->
B <- -> ->. Done!
D-1-2.
XXXXXXXXXX
X X
X X
X X
X P X
X X X
X W GXRX
X W B RXPX
X G R BXRX
X B P P PX
X^XXXXXXXX
XXXXXXXXXX
You'll need to use the platform to alter block order a good deal here.
P(top) <- for triad
W(left) ->, W(right) <-
R(left) ->, R(red) <-
B <- platform
G (left) <- under platform
B(center) <- to wall
B(right) <- 2 spaces from wall
B(platform) -> triad
G <- match
P <- platform
R <- under
P <-, P(platform) -> match
R <- and win.
D-1-3.
XXXXXXXXXX
X X
X P XX X
X XXXX X
X FKXX X
X KFXX X
X WCXXWC X
X RGXXRG X
X BPXXBP X
X XXXXXX X
X XXXXXX X
X^XXXXXX X
XXXXXXXXXX
The purple triad makes things interesting...and how to bridge the gap?
F <- and, at the top, ->
P <-
K(left) <- and at the top ->. Now you have a passage to the right.
W <- (top) ->
Repeat for R, B.
P(right) <-
C(right) <-
P(on platform) -> to right area
[ CP ]
[ PG ]
C <- (top) ->
Repeat with P to get the triad. G should work well next. There's less legwork
for the F and K remaining.
D-1-4.
XK FBX
XG XXX
XXX PX
XW XXX
XXX BW RX
XC PC XXX
XXX RK X
X GFB X
X XXX^ X
XXXXXXXXXX
We need to move the blue piece left to make a triad. But there's no immediate
way to do it.
From the left side:
G ->
C ->
W ->
Now B <- 2 squares.
W <-gets a match and a niche.
B(platform) <-
F <- onto platform as it goes up. Then B <-. Make it fall. Then go <- some more.
Right side: P <-, C <-, R <-(just make sure you drop 'em onto the platform)
K(top) -> to win.
D-1-5.
XXXXXXXXX
X X
X XP X
X XR BX
X XP PX
X XB RX
X XXXXX
X X
X GX
XG BGX
XXX^XXX
XXXXXXX
There are a couple of messes here--obstruction in a rather large area, and a
fix in the upper right.
G <- platform -> top
B -> platform
G(right) <- into pit
G(left) -> 1 square
G(top) <- onto platform, -> and <- under platform.
Now to concentrate on the upper right.
Each P on the left ->
B(bottom) ->
B(on ledge) -> ->
R ->
D-1-6.
XXXXXXXXXX
XWBW W G X
XXXXXXXX X
X R R G GX
XRXXXXXXXX
XP P B P X
XXXXXXXX X
X X
X X
X> X
XXXXXXXXXX
This level is supremely annoying. On the one hand it's a lot of repetition,
but on the other hand the task at hand is tedious to repeat. The trick to
remember: when the square below is 2-3 away from the right edge, drop your
block. Also, while you're waiting for the platform to come back, you can move
everything above closer to its final destination.
Here's the start:
P -> onto platform
B -> onto platform(drop when 1-2 squares away)
B <- (when platform going away)
(you can place B about halfway in order to make things go quicker, but the
problem then is that you can't flip a block left while on the platform, which
you need to do)
P <- onto B(when the platform stops)
P -> platform and then start pushing left immediately. You need to get it DR of
the other P. Then the third purple will drop onto the platform, and you can
bring it left. Move left for the triad.
Repeat the procedure(on B, right of B, UR of B) for the red and green blocks.
You can pretty much do the same for the W, at least the first two blocks. But
what to do with the blue?
W
BW <-put the blue here. The W will slide over.
D-1-7.
X XX
X XG GX
X XP GRX
X XBPRBX
X XXXXXX
X BW X
X WBWPR X
X^XXXXXXXX
Lots of blocks to bring left, over and right. In what order? You have several
serial triads to form.
W <- and -> twice at the top to drop in the hole.
G -> (triad)
Drop the B on the W.
Place the next W left of the B.
Place the B on top of that.
B
XWB X
XPW RX
XBPRBX
XXXXXX
Put the P to the left of the B, then put the W to the right.
Now bring the R across that big structure. B(right) -> cleans up a lot.
P -> for the final triad.
D-1-8.
XX
XB X
XBG X
XWGR X
XPRW X
XBP X
XW X
XX
I found this maddeningly tough. It requires a good deal of shuffling, and by
the end you need to chain two triads together with most of the B's and W's on
the same side.
Step by step:
B ->
G ->
B -> ->
R -> to edge
W -> to edge
G -> to get G's
R ->
P -> to get P's
R ->
B ->
W ->
W <- 2 sq
R <-
B <- for the triad chain. You earned this promotion!
D-2-1.
XXXXX
XXX W X
XX B GBX
X XXRXX
XRX XPGX
XPX X^WX
XXXXXXXX
The platform forces you to make good use of your space.
W ->
B ->
G <-
B -> onto the patform for a match
R <-
P ->
G -> under platform
W <- under platform
R <- <- and things got a lot roomier.
P <- <-
D-2-2.
XXXXXX
XF FX
XXXX XXXX
X W K X
XCPR BPCX
XXXX XXXX
X F FKX
XFGB BPGX
XXXX XXXX
XPRX
XRWX
XXXX
After a few triads the solution gets relatively degenerate. And there's an
ideally made pit for triads.
Lower right:
B <- P <- <-(match) B <-
B(top) <-
B -> for a triad.
R -> off the ledge(triad)
F -> to fall, F <- to fall, F -> to fall for a triad.
W ->
P -> P <-
K <- K <-
C -> C <-
G -> F <- G <- <- F ->
D-2-3.
XXXXXXXXXX
X X
X X
X X
X X
X X
X X
X B BW X
X R GR X
X BGRWGP X
X RBGRPB X
XXXXXXXXXX
A pretty dinky undistinguished level. You should have the hang of these by
now.
G <- match
B -> (triad)
R(top) -> <-
G <- P <- B <-
D-2-4.
XXX
X WCX
XXXX KXX
X XXX
X X X
X XX X
XKB BX X
XWXGPXG X
XCBXBPRG X
XXXXX^PRX
XBPBPX
XXXXX
Here you need to use that ledge that looks inconsequential on the left. Then
there's an interesting triad for the greens.
K <- etc., match
W <- etc. to match
C <- etc. to match
B <- and now B <- 2 squares.
P -> under platform for triad. R -> for another match
B(under) -> under platform for a 2-match
B -> under platform, <-
P -> under platform
G -> under platform
G(from platform) ->
P ->
R ->
B(top) -> to under platform
D-2-5.
XXXXXXXXX
XPBP BPBX
XXXX XXXX
X X
X X
XB X
XP X
X> X
X X
XPXPXPXPX
XBXBXBXBX
XXXXXXXXX
There's a way to cut down on the number of blocks you need to drop onto the
platform. The ones that are already on will help you. Note that a straight drop
down can take care of the middle two areas.
P <- to the left edge, B <- to follow it.
P -> to the center. Drop it when the block is 1 square away from the wall it's
approaching. P -> onto the left edge.
Repeat for B.
Now drop everything down the center, P, B, P, B--probably best if you miss
purposely(ie when the block is under or starting across.)
P <- B <- P -> B ->.
D-2-6.
XXX
XRX
XPX
XCX
XWX
XCX
XRX
XXWXX
X P X
X ^ X
XXXXX
Here the level looks initially imposing until you realize there's only so many
options.
P <- W <- R -> C -> (with the white on top, we have a match. Two actually.)
P <- R ->
D-2-7.
XXXXXXXXXX
XRB R X
XBR P X
XXXXXXX X
XXXX X
X PB X
X XXXX
XXXXX XXXX
XXBXX XPXX
XBPBPBPBPX
XXBPBPBPXX
XXXXXXXXXX
The first thought is--WHAT?!?! With just a blue, you can plow through the
bottom part. But you need to shuffle at the top first.
B -> R <- for the triad.
P -> on the ledge. B -> past it. P -> <-.
B -> -> <- and now we rip through the bottom.
P <-(triad)
B <-(right side, P triad)
B -> P ->(B triad) wins.
D-2-8.
XXXX
X BX
X PX
X RX
XXXX XXXXX
XBPR RPBX
XXXX XXXX
X X
X X
X X
X^ X
XXXX
This is a nasty yet very interesting timing puzzle where I got overzealous
even when I knew the solution. Obviously you'll need to either 1) pull off a
chain reaction for two triads at once or 2)use some weird timing. The platform
allows for the second, but there aren't enough ledges for the first. As the
timing is tricky let's use more classical methods to wipe out the first two
colors.
R(left) -> ->
P(left) ->
R(top) <- under platform
R(right) <- for triad
P -> at bottom
B(left) -> under platform
P(top) <- under platform
P(right) <- for another triad
B(bottom) ->
B(top) <- onto platform
Drag the other blue left to the edge. Once the blue on the platform sinks just
below it, drop. When I say 'below,' I refer to the tops of the blocks, not the
entire blocks. The pause as the platform hits the bottom should give enough time
for the falling block to catch up.
D-3-1.
X
X X
X PRX
XB^PX
XRPBX
XXX
There aren't too many legal moves here, and some are obviously wrong.
P <- P -> (under platform) for a triad.
B -> R ->
D-3-2.
XXX
XXX XXXXX
XRB P P X
XXX XX^XX
XXP PX
XRPBX
XXXXX
At first sight this looks clearly impossible--although whenever that happens you
suspect there is a platform somewhere. Here it's on the right.
P(up right) -> P (up left) <-
Then form the triad.
B <- allows B -> onto the platform and B <- for a match. Then R -> <- gets the
other match.
D-3-3.
XXXXXXXXXX
X X
X G GC X
X R RG X
XFCP PCF X
XWKB BKW X
XXXXXXXXXX
There's that weird gap you'll need to bridge for a green triad. And the detail
of the crescents too.
C ->
G(center) <- into the gap
P -> R ->
G <- <- for a triad
C <- into hole
C(left) -> 1 square
C <- for the other triad
B -> K <- W -> F <- to finish this off.
D-3-4.
XXXXXXXXXX
X KX
X KPX
X W PRX
XCG GP GKX
XGW CBPBRX
XXXXXXXXXX
Again a bridge for a small triad. There's little worry about the clean up and
ordering of pairs afterward as well.
P -> G(center) ->
K <- <- G <- for a match K(top) <- <- into hole
P <- (match) K <- triad
Mop up:
B <-
W <-
C <-
D-3-5.
XXXXXXXXXX
XB W X
XPRXXX X
XG XGKX
X FRX
X XX
XR X
X G RX
XG FXW X
X WXRXC WX
XWKXWXPCBX
XXXXXXXXXX
G <- match
R(above that G) <-
F <- for a match
R(either) <- for a triad, then R <- into the hole
Match the G's.
K <- <- onto the red. Now you can move everything to the right.
R -> ->. Now in the right corner,
C -> W -> W <-.
P -> -> ->
B -> -> -> ->.
W <- in the left corner. K <-.
R -> into the hole
W -> <- to finish.
D-3-6.
X
X XXXXXXX
XBP X
XXX XXXXX
XR XXXXX
XB PBPRX
X^XXXXXX
XXX
This is a very tricky level that requires you to use both ledges to store
certain colors. The order you put the colors in is important as well.
P <- next to platform
B -> off platform
R -> off platform
P -> to other side, B -> to chase it
P <- to left edge, B <- to chase it. Now you have 3 B's at your disposal.
R <- onto platform
B (bottom) <- 2 squares
R -> on top of it
B <- <- (under platform) to go in the hole
B -> <- (under platform for the 2nd) to follow for the triad.
Now set the P's up similarly.
P ->
<- when platform's at the top
R
P
XpX
R's are no sweat then.
D-3-7.
XXXXXXXXXX
X C X
XXPC XW X
X XP CXR X
XB X P X X
XXW X XX
X XB GX X
X GX B X X
XR X XX
XR X X
X^ X X
XXXXXX
Use the items there are two of to create a bridge for the reds to form the red
triad.
W(right) -> 1 square
Place the green were the white was.
R -> onto platform, above W.
R -> to allow G -> platform and to match
R -> onto platform, ->. Then W -> to make a triad. Bring the other white to the
top.
Now to create triads with the remaining colors. B -> onto platform, then B <- at
the bottom. B -> under the platform, then B <-. Proceed the same way for the
others: drop left of platform base, under platform base, and under the platform.
D-3-8.
XX
XXX X X
X X X X
X XXX X
X BWGRPB X
XXXXXXXX X
XXB WGRP X
XXXXXXXX X
X> X
XXXXXXX X
X X
XXX
It's easy to be off by one(or more) when going through all this. And you can't
dump the blue in there right away--there won't be space in the lowest shelf for
all the shapes to go aside to set up the triad. There's only one way, really, to
get the triad, and before that you need to clear junk out of the way. So...
Start with the lower occupied row to dump stuff.
P -> R -> G -> <- (all the way left. You may have to badger the platform as you
jam it in.)
B -> <-
P -> <- R -> (match) P -> (match)
G -> into the pit
W -> W ->. Now B(bottom) -> to the edge
B(top) -> B (top) -> for a triad. G -> to win.
D-4-1.
XXXXXXXXXX
X X
X X
X XXXXXX X
X BX X
X CBXXG X
X WGX BR X
X XXXXXX X
X CXP X
X PWXXRP X
X^XXXXXX X
XXXXXXXXXX
There are a couple of triads to take care of here. But the order isn't fully
clear.
G ->
Match up the reds. P(left) -> R(bottom) -> R -> <-
P <- and now for the purple triad.
C(top) <- -> <-
W <- -> <-
P <- -> <-
B(left) <- -> <-
Match the W's and C's. and G's.
B(upper right) -> to the corner
B(lower right) -> one square
B(left) <- -> for the triad.
D-4-2.
XX
X X
X X
XP BPX
XGPGRPRX
XWCRCGBX
XPRCBRGX
XPRPBX
XCWX
XX
Here there are a few triads to avoid, but you need one at the end.
P ->
G ->
B <-
P <-
R <-
B ->
G ->
C ->
R ->
C ->
B ->
P ->
R ->
W -> -> ->
P -> (hole)
P -> (triad)
C <- <-
D-4-3.
XXXXXXXXXX
X FX WX
X KWX BX
X BPX PX
X XXX BX
X PX
X <XC RX
X XWCGX
X XCWRX
X KXKCGX
X FXWKWX
XXXXXXXXXX
Rather tough for a level with only two triads. The trick is to note how you
want things to be in the bottom left and then to stack them up that way. You'll
need to catch a lot of squares on the platform, so as you push them left be sure
the platform's about to step back left.
We focus on getting the left in order first.
W(upper right) <- makes a bridge.
K <- from the upper left, K <- gives a match. Then B <- -> and P <- onto the
platform. Drop it over the B you just dropped.
From the right, B(top) <- and drop above the F.
P <- and drop on the B. The final P can make a triad. Drop it right as the
platform goes left, over the lower P. Now there's a nest for the final B to drop
in a triad. You can bring the F down and wipe out a pair, and then you should
push the W off to the left onto the platform. Let it go right to start mobility.
C ->
W ->
C ->
K ->
W ->
G <-
And done.
D-4-4.
XXXXXXXXXX
X X
XWCXBX X
XRGXPX X
XXXXXX X
X X
X X
X X
XC X
XWGRPB X
XXXXXX^XXX
XXXXXXXXXX
The order to move things in is pretty clear, but the process is a bit tedious.
B -> over platform, right.
Same for P, R, G.
C on platform, <-
W on platform, <-..
Then R, G, B and P.
D-4-5.
XXXXXXXXXX
X B R X
XP P PG X
XXXX XXXXX
X2 X
X13 <X
XXXX XX X
X XX X
X XX X
X XX X
XBXX X
XXXXXXX
Some annoying timing with the platform, and you have to manufacture a ledge to
place a block by the triad. Remember blocks can, err, block the platform from
moving and that's what you'll need to do here.
Put B in square 1. Put a P in square 2. You'll need to catch both with the
platform. Drop another P on the platform as it's going right. Then drop it to
the left as it bridges the gap--you want to drop it at 3(or where you can move
it there) without touching 2 first. So there's a bit of timing.
Next you can drop the P onto the platform and push left for an easy triad.
Then drop the G and R down the hole, and finally the B.
D-4-6.
XXXX
X WX
X GX
XX XX
XX X
XXX X
XX GRB X
X PGW^X
XB RXXXPX
XXXXX XXX
There seems to be a trade off between connecting the stars and being ablt to
move the blue and red over them. But a little shuffle with the platform allows
for a neat trick.
B -> onto platform
R -> 1 square
G <- <-
P ->
B <- <- <- <-
R <- <-
W <-
P -> under platform.
D-4-7.
XXXXXXXXX
X X
X R R R X
X G B B X
X XXPXX X
X ^ X
X XXP X X
X X X X X
X X X X
X X XGX X
X XXXXX X
XXXXXXXXX
No place is set uo for the triad bot there are a few ways to make one. You can
either use the purple as a stepping stone and zap it later or...
B ->
P -> (under platform) <-
R -> (under) -> -> <-(1 square)
G to follow that R for a match
R on platform to follow that G
R <- under platform -> for the triad.
D-4-8.
XXXXX
X X
X X X X
X X X
X X X X
X XX X X
X GX XXX
X P X X
X GR X X
X BPRGX X
X^XXXXX X
XX XXX
Here you'll need to get the B over a bridge and then create a triad with the
G's.
G(left) <- and -> at the top. G ->.
G <- ->
P <- <- -> ->
Now you can slide the B over them: <- -> ->
Slide the G all the way right to the corner. Have the P follow it and the G
follow the P.
P <- and -> over the first G.
G <- and -> all the way for a triad. You win.
E-1-1.
XXXXXXX
XRXBXRX
XPXPXPX
XR B BX
XXXX XXX
X P X
X X PX
X X
X X
X X
X
There's a pit in the bottom and you need to place a few blocks well to the
left of where they'll fall naturally. Again the trick is to have patience before
collapsing anything.
P ->
Now, from the second chute above,
B <-
P <-
B <-
XXXX XXX
X X
XBPX PX
XB PX
X X
From first chute:
R <- to edge
P <- for a match
From third chute:
B <- (triad)
P -> triad
R(lower left) -> to set up the triad.
R's from the chute go <- for the final triad.
E-1-2.
XXXXXXXXXX
X X
X X
XB PX
XRB R PRX
XXX XX XXX
XBP X
XX X
X X
X X
X^X
XXX
B(mid) ->
B(UL) ->
R <- 1 square
P <- onto platform just before it gets up. P <- to left.
P(right) <- one square.
P(below) ->. Wait for triad.
R(center) -> 1 square.
B(below) -> on platform.
B <- over R, to form triad.
R(right of hole) <-
R(left) -> 1 square.
R(right of platform) <- for the final triad.
E-1-3.
XXXXXXXXXX
X X
X P PB X
XP BPBPB X
XXBXBXBX X
XXXXXXXX X
X X
X R GX
X B < XX
X X X X XX
X XPXRXGXX
XXXXXXXXXX
Clearing out the top is the main thing. Don't worry about the bottom until the
top is nearly there.
P(top left) <- for one match
B(left) <-
P(top) <-
B(left) <-
B(right) ->
P(top) ->
Now dump the red right as the platform goes left--makes it easy to match with
the other red. The green can be dumped left almost any time. The blue and purple
are a bit tougher--get the blue on the platform and push left when it stops. You
can then drop the purple right as the platform heads left, onto the purple in
the well.
E-1-4.
XXXXXXXXX
XB X
XP X
XR WF X
XG K PX X
XR C CX X
XKGWFWX X
XXXXXXX X
X X
X X
X BX X
XXXXXXXXX
You need not only a bridge for the blue square but also a way to untangle things
afterards. The white triad is especially tricky.
K <-
P -> ->
R -> 1 square
W <-, F <- clears the path right for B.
Drop B while the platform's going right over the lower B.
G <-
R <-
W <- 1 square
F <- 1 square
P <-
F ->
W ->
C's, K's and G's then matched easily.
E-1-5.
XXX
XP X
XBR X
XPB X
XBR X
XP^ X
XXX
Here you want to create a near-triad on the right, bringing the purple back
over the platform to clear a triad on the other side.
P -> (onto platform) ->
R -> on platform, then off
B(middle) -> on platform -> right edge
B(up) -> platform
R -> match
B -> off platform
P -> (off platform)
B -> onto platform
B -> onto purple
P <- onto platform for one triad, then fall onto the left side to win.
E-1-6.
XX
X RX
XP P X
XX XX
X RXX
XB X
XP^X
XX
R <- as the platform ascends near the top. Then go back to the bottom, grab R
where the platform will rest at the bottom, and push left.
Put B on the platform, and push it right at the top.
Below the platform, P ->. R falls too.
To be cautious, push the UR P 1 left. If you're feeling lucky, then you can push
a P onto the falling platform and then move it left quickly. Then clear the
blues.
Otherwise...be safe and push the UL P right onto the platform and left at the
bottom.
B <- platform <- upper ledge. P <- under platform. B -> back over platform. R <-
to win.
E-1-7.
XXXXXXXXXX
X X
X CKP X
X GXB X
X XXX X
XK F PGPX
XCXG RXGX
XXXX XXXX
X BPB X
X FXR X
X XXX X
XXXXXXXXXX
There are some blocks straggling in corners that you need to be careful of,
and the three B's aren't trivial, but this one isn't too bad.
K ->
C <- <-
K(top) <- (2 matches already)
B (lower left) <-
B (top) ->
P(top) -> ->
G -> (2 more matches, pits all cleared)
P (below) <- onto B
P (above) right to clear the way for the B above.
B <- so it's over the lower P.
F ->
B (right) <- to make almost-triad
P <- to get the triad. Upper P <- a few times.
R <- ->, G(top) <- ->
E-1-8.
XXXXXXXXXX
X R X
X P X
X XB X
X XXX X
X G X
X X X
X X X
X R PX
X RBXPBGX
X^XXXXXXXX
Keep the greens around to provide positioning for the triads. Do the triads in
order of difficulty.
P(right) <- 1 square
P(top) -> -> -> (1 triad down, 2 to go)
B(right) <-
G(top) ->
B(top) ->
G(bottom) <-
We now have:
[ B ]
[ G ]
[ BG ]
B -> 1 square to provide a space for the third blue. This takes rearranging.
R(top) ->
R(near platform) onto platform, -> 1 square
B can now take the platform and go right until it lands on the green square.
R <-. Then G <- for triad 3. G <- 1 more square and G(bottom) <- 2 squares.
[ G
[ RXG
R -> onto the green, then R <- 1 square. The other R will fall left at the last
turn, to give
[ R
[ GR
[ RXG
G <- nails the triad, and then take the green up and right and down to get the
final pair.
E-2-1.
XXXXXXXXXX
X X
X C X
X R X
X XC X
X G X
X X K X
X GR X
X KWBX
XXWX RPWX
XXRX PWBX
XXXXXXXXXX
What to do: get R across then W. The rest is easy. Just avoid too many
pairings too soon.
G(top) <- <-
K(bottom) <-
R -> to edge
G <- K <-
R <- edge
W <- R -> kills the left
Mop up:
R <- <-
G -> K -> G <-
P <- W <-
E-2-2.
XXXX
X X
XF X
XW X
XB X
XXXPGX
X RPX
XXX XCGX
XF BRCX
XKGWGBKX
XXXXXXXX
That little ledge is very important for navigating the bottom bit where pieces
get jumbled up. Use it.
R <- <- C -> W <-
F <- on ledge
R -> G -> F -> F <- K ->
E-2-3.
XXXXXXXXXX
X G X
X XXXXXX X
X X X
XXXXXX X X
X WX X
X XXXXXP X
XG X X
XXXXXX XRX
XRP WXBX
XBXX XXX^X
XXXXXXXXXX
Lots of back and forthing here. Be sure you drop the right pieces down the
shaft or you'll have to restart.
W <- hole
G ----> <----
W to match
G to match
P -> hole
R down chute, match
B down chute, match
P down chute, match
E-2-4.
XXXXXXXXXX
X B X
XXP R BXRX
X X G P GX
X XXX XX
XRG X
XXX XXXX X
X P XX
XPX XXXX X
XR X
XGB BPRGBX
XXXXXXXXXX
Five of each piece. Drop for horizontal triads.
B -> triadG -> bottom ->, G(bottom) -> 1, G <- fall to triadR <- ->
R(corner) -> 1 square
R -> triad
P(corner) -> 1
P(right bottom) <- 1
P -> from top, triad
R <- G <- (bottom)
G(top) <----
R(top) <----
B <- ->
P <- P <-
E-2-5.
XXXXXX
X CWGX
X RPBX
X XXXXXXXX
X X
XXXX < X
X C X
X X G X
X RX X
XP PXB BX
XXXXXXXXXX
G <- C <- -> match
R <- ->
P <- 1 square
P <- -> <- triad
W <- -> match
B <- -> on platform
B <- when at edge
G <- -> and R -> <- wins.
E-2-6.
XXXXXXXXX
XR RX
XPBX XBPX
XXXX XXXX
XR G G X
XP P BGBX
XXXX XXXX
X X
X^X
XXX
G(left) <-
G <-, to top, <- 1
P -> as platform falls, G -> and then -> 1 quickly so you don't get a match
P <- to middle shelf and repeat for B/G. G triad at the top.
R(top) -> <- to middle shelf
R(top) <- <- triad
Match the two purples when you move them to the top. MAtch the two blues next.
E-2-7.
XXXXXXXXXX
X X
XW BPX
XC RGX
XX XXX
X X
X> X
X X
X X X
X XGC WX
X RXBPWRX
XXXXXXXXXX
Drop the crescent when the platform is 1/2 square from the wall.--if dropping
the star first, 1 square. For the top left it's not necessary to do anything.
C -> platform, <- to match
W -> platform, <- at right wall for triad
R <- ->(top)
R <- and now you're trying to miss the platform--jump when it's below.
P <- B <- G <-
E-2-8.
XXXXX
X X
X X
X X
X B XXXXX
X CWP X X
X GRBXX X
XRXXX X
XWX P X
XG XX GR X
XC P RG X
XXXXXXXXXX
B -> P ->(top)
Bottom:
[right: G <- R <- G -> but you knew that.]
C -> 2 squares
W -> R ->
Top: W -> C -> 2
Now G <- R <- R <- W <- C <- C <- clears it all
P -> 2 squares(bottom)
P <---- P -> 2 squares behind the other bottom one, P(top) -> wins.
E-3-1.
XXXXXXXXXX
X BCR GW X
X XXX XB X
X BWB XX X
X XXXGX X
X R FR X
X BKWKX X
XBRFXXXXBX
XPFPR X CX
XRXXXXXBXX
XP P X
XXXXXXXX
A surprisingly tough intro but after a few tries, I did a bit better.
B <- chains the R's
F <- triad
P(top) <-
W <-
R ---->
G ---->
B ->
K <- match
W -> <- <-
R(top) ---->
G(top) -> ->
G <- ->
C(top) ---->
B(top) ----> <-
WR -> into the hole
B <- W -> W -> W(off ledge) <- triad.
B <-
R <-
P <-
E-3-2.
XXXX
XR X
XXP XX
X B PX
X P RX
X X^BX
XXXXXX
Don't overthink this one--the solution is pretty methodical.
R -> above platform(match)
P -> above platform(triad)
B -> whenever
E-3-3.
XXXXXXX
X X
X X X
X WX
XXXX CX
X XX WX
X X XGX
X X XRX
X C X XPX
XBRPX XBX
XGCGX X^X
XXXXX XXX
This is duplicated later but is a pretty good straightforward example of how
to marshal the right pieces.
W <- top ledge
W <- ledge below
C(left) <-
R <---- match
B <---- match
C <---- triad
G <---- triad
P <---- match
W -> W -> onto platform, match
E-3-4.
XXXXXXXXXX
X X
XWX XBX
XGXC CXPX
XRXX CXXRX
XPB X WGX
XXX XXX
X X
X> X
X X X X XX
X X X X XX
XXXXXXXXXX
B ->
C <- when it's going left over the first hole. IF this doesn't work, try it a
bit earlier for the other two you can send down the pipe. You can miss with the
first and put it above the blue. You'll want to keep the platform on the left
side once you've got a piece on it and under it. To do so just wait 'til it
passes under to the left.
C -> <-(top)
C <- <-(top)
C -> from platform matches
P -> R -> G -> W ->
Now to the other side.
W <- <- G <- <- R <- <- with the platform moving to the right so it isn't caught
R <- match
P <- when platform starts to the left.
G -> W -> and you can dump purple behind.
B <- onto platform, then dump it in the right hole.
E-3-5.
XX
XCBX
XBGWPX
X GCRW X
X B^XP X
XRGPRX
XPGX
XX
Shuffling the triads is necessary heree. You almost have to get them stuck, or
looking that way, before they get unstuck.
W -> W ->
B -> R -> G ->
G <- under platform
P <-
R <- into the old hole
B <- under platform, B(top) -> triad
R <---- triad
G -> wins.
E-3-6.
XXXXXXXXXX
X X X
X XPX X
X XBX X
X XXXK X
X C C X
X KBP X
X ^ CGW X
X X WFB X
X GBR X
XK KRFB KX
XXXXXXXXXX
The triads here are not easy to get, and there's an annoying two-step to get
that top part in place. But once it's done, you'll know it.
C(top) <- W <- C(top) <- <-
B <- on platform, P next to it, B -> over P, P <- platform, P -> match
B <- -> match.
C <- to edge
K <- on ledge
C <- C <-
G <- match W -> allows C <- triad.
K ->(right, top) R -> gives B triad, F's.
W(bottom) <- W ->. R ->. K's 2 over each for K -> triad.
E-3-7.
XXXXXXXXXX
X X
X X
X X
X X
X X
XFKCWG X
XBCWGP X
XCKCWR X
XKFGRP X
XBKCWR> GX
XXXXXXXXXX
And these levels started out so hard, too! The triads are obvious here, and
you only have to remember to use the platform once.
P ->(bottom) chains red triad and greens and whites. Link the P's if you hit the
platform by accident.
W -> for more fun fireworks. G -> onto platform, -> for match
F -> K -> C ->
E-3-8.
XXXXX
XBP X
XXRXX
X B X
X R X
X X X
XXX P XXX
X P > R X
X X X X X
XX BXB XX
X XXX X
XXXXXXX
Ending with a whimper of a challenge. Just be careful about that platform,
which can drop items for you.
P(platform) <- into hole
R -> and -> into hole if necessary
P <-, in hole if you hit platform again, R ->, try to miss the platform. There
are your two triads.
B <- gets one pair, B -> -> the other.
E-4-1.
XXXXXXX
XPR GBX
XGP BPX
XXG>RGX
XXXXXXX
A small timing issue to start you out.
G <- B <- R ->
G -> left of platform
G <- to match
P <- ontp platform
P -> as platform is 1/2 unit away to get the triad
G -> onto platform and over
E-4-2.
XXXXXXXXXX
X X
X X
X X X
X B C X X
X P W X X
X R R X X
X GCPB X X
XXXXXXXX X
XBPRGWC X
XXXXXXXX^X
XXXXXXXXXX
A challenging level where you have to set up many triads with the help of only
a few pairable colors.
C -> -> in corner
R -> over above it.
W ->, P -> 1 square each, UL part
C -> <- over R
W -> <- over C
G -> <- over W
R -> <- onto ledge
P -> <---- triad
B <- B -> above
B -> <---- triad
W <- match
C -> 1 square
C(top) <- triad
R -> 2 squares
R <- triad
E-4-3.
XX
XBPX
XR^R X
XBPB X
XXXXXX
Another snappy one, rather clever really
B -> B ->
P <- gets a match
R -> onto platform, -> above B.
B <- onto platform
B)left) -> 1 space
B -> triad.
E-4-4.
XXX
XR GX
X B P X
XBX^X X
XPXGXRX
XXXXX
Small and snappy again.
B <-
P <- <- over platform, R
G <- under
R -> across platform to match
P <- match
E-4-5.
XXXXXXXXX
XKW X
XXXK X
XXXX X
XXX G R X
X XX P X
X XX B X
X X X X
X R X X
X WCGP X X
X GWCB XXX
XXXXXXXX
It's easiest not to try to angle the greeens. There are a lot of useless shapes
here you can chuck easily.
B <- P <- R <-
G -> 1 square(top)
K <- W -> -> K -> over that W
W -> <-
G(bottom) ->
C -> W <-
G(right) <- 1 square
G(top) <- triad
E-4-6.
XXXXXXXXXX
X X
XRGWX X
XPXXX X
XB X
XX X
X> X
X X
X CXRX
X XXXGX
XC XBPWX
XXXXXXXXXX
The timing here isn't hard, but you do have to learn to do it repetitively.
Cutting the platform's range will save a good deal of sanity.
When the platform hits the left wall, DROP.
B -> onto C(right)
P -> onto B
R, G, W down on P and to the right, one at a time
P onto B, ->
B -> <-
C <----
E-4-7.
XXXXXXXX
XX XX
X G X
XG W F X
XW K C X
XG F F X
XC C K X
XKFGKWGX
XCGCWKFX
XGWGKFKX
XCKCWCFX
XXXXXXXX
Chain reactions can make this level pass very quickly indeed. It's even
possible to get two triads of one color, but monotonous meticulous stuff comes
through too. It was more practical for me.
F(top) <- F -> triad
K <- match
W <- K <-
G -> (middle of center pile) chains
W ->(to bottom) C(bottom) ->
F -> F <-
W -> C -> from left edge
K -> G <-
E-4-8.
XXXXXXXX
XX XX
XG BX
X BRBPGXX
X XXXXXX
X X
XXXX XX
X X
XPX X
XXXRXX
XXX
That P in the corner looks hard to get to. It's not a stretch to say you
shouldn't waste any pieces here. But there aren't too many blocks, so it's not
too taxing.
B <- -> ->
R <- ->
B <- ->
G -> ->
P <- -> <-
G <- ->
B <---- ->
E-5-1.
XXXX
X PX
X XXX
X X
XXB XX
XRPR X
XB^X PX
XXXXXXX
Get the R's first. You can slip them under the platform.
P -> B -> from the platform.
P <- in the lower corner, then P <- as the platform goes up. Then P -> for a
triad. B <- wins.
E-5-2.
XXXXXX
XG WX
XBC BX
XPB RX
XXXXX XXXX
X X
X <b X
X Xp X
X Xb X
X CXr BX
XBGWXBRBPX
XXXXXXXXXX
The lower case letters show how everything should be dropped. The only thing
you need to hit the platform with is the crescent. Drop it on the left, and if
you do that, then drop the blocks as the small letters indicate. Push the top B
over for a triad. Then the B, W and G can all fall and be pushed onto the left
part with no regard for timing. The other matches are trivial(R->, P->.)
E-5-3.
XXXXXXXXXX
X WCK X
XBPRG X
XXXXX X
X X
X X
X X
X CK X
X GW X
XB PRBX
X> XXXX
XXXXXXXXXX
This level is actually quite easy as you can find a way to ignore the platform
and just dump everything else.
C <-, then K <- when the platform goes back left.
K -> C -> from the top
G <- W <- into the gap
W -> G -> to clear two more.
P <- into the gap. R -> ->, P ->
B -> when the platform goes back left. B <- from the right to get close and set
up B -> for the triad.
E-5-4.
XXXXXXXXXX
XBPRGW GX
XXXXXXX^XX
X X
X X
X RX
X GX
X WX
XWPX
XPBX
XBWX
XXXX
G(top) <- -> and <- under platform.
W -> to far side
G -> on platform, -> <- as the other green for a triad.
R -> -> match.
W <- match.
W <- -> to replace the old one.
Now P -> -> <-(under) as before for a triad. Repeat with B.
E-5-5.
XX
XX X
XB X
XX X
XP X
XXRX
X ^X
X P X
X XX X
XR X X BX
XPX XPX
X X
P <- 1 square
R <-
P -> 1 square
R <-
P <-
B -> under platform to the right edge
P -> under platform to the right edge
E-5-6.
XXXXXXXXXX
X WX
X B CBX
X CB PGX
X WX RWX
X K BGX
X C RPX
XXK BFX
XXB FKX
XXC X CBX
XXB X PKX
XXXXXXXXXX
Clear out the left side first. The right side is not so bad once you identify
the triads, etc.
B(top) <-
C(top) <-
B(bottom) ->
C ->
W -> then -> 1 square, on the ledge
B(left) ->
C(left) ->
B(on ledge) <-. So much for the left side.
R(top) <-
O <-
C <- <-
W(bottom) <- <- to pit
W(right) <- <- for triad
P <- <- to pit
R <- <-(1 sq)
F <- to match
R -> to match
P(bottom) <-
P <- <- triad
C <-
K <- wins.
E-5-7.
XXXXXXXXXX
XXXX XXXX
XX K BWXX
XF CB CK X
XCXXCBXXKX
XK KFWF CX
XXKFXXWBXX
XXCX XFXX
X XXXXXX X
XXXXXXXXXX
This is a very beguiling puzzle that forces you to make two triads of the same
color and also artificially expand a couple of the ledges. It's a good one.
K -> (triad)
K <- <- to left edge, C <- B <- behind it
C(left) -> for another match
F <- F <- into the pit you opened
F -> for a triad
C <- <- to the hole
B(top) <- to match
C <- into the hole
W <- 2 squares, F <- 2 squares
B -> until matching
F -> to match
W(low) ->
W(left) ->
C <- so...
K <-. Then K(top) <- for a triad.
C -> -> from the top shelf.
W -> <- for another triad, leaving a simple C -> to win.
E-5-8.
XXXXXXXXXX
XW X BKXGX
XG X KXXBX
XX X XXXGX
XK BX
XX XXXX
XXXXR X
XGXXXPXX
XW CXXX
XG X XXRX
XRPC WRWX
XXXXXXXXX
K -> 1 square
K <- K <- for the triad.
B <-, B <- and now G -> and G <- for a pair.
This clear the way for B <- and a triad.
Now to take care of the bottom.
W <- C <- P <- (match)
R -> <- (match)
G(bottom) -> G <- <- triad
W(under C) -> <-
R <-
W all the way down for another pair.
R's are trivial.
F-1-1.
XXXXXXXXXX
XB W BWBX
XCFG KGRX
XXBX XBXX
XXX XXX
X X
X X
X KCWG X
X FXXR X
X WXXP X
X K B X
XXXXXXXX
The triad of K's is your main concern here. Everything else will fall with a
bit of patience.
W(bottom) <-
K <-
P -> right corner, P -> for a match.
W(top left) -> -> (pair)
F(top) -> <-
C(top) ->
B (UL) ->. That's cleared now.
K <- <- (triad)
W <- <-
B <- ->
G <- ->
R <- ->
B <-
F-1-2.
XXXXX
XGXCX
XKXRX
XXXCXGXXX
XKFW WKWX
XXXX XXXX
XRP R X
XXX XXX
X RB X
XXXPXXX
XBX
XXX
Bottom row: B ->, R ->
W -> <- 1 square
P -> for a match
R's -> and <- from the 2nd row to get a triad
W <- down the hatch
C down the hole from the left, G and F from the right. C->.
K -> -> to the right edge.
G down and then ->
K down and <-
Pair the Flames
K -> into the hole
G <-
K(middle) <- 1 square so K <- can make a triad.
G and C match easily.
W can go down the hatch for a triad, then B.
F-1-3.
XXXXXXXXXX
X X
X X
X X
X X
XP R G BX
XX X X XX
X X
XG G R R X
XB B P P X
XX^X X XXX
XXXXXXXXXX
Label the P, R, G and B 1, 2 and 3 each from left to right. Then...
P2 ->
R2 <-
B2 <- under platform
R3 <- 2 squares
R1 -> to match R's
G2 -> to fill that hole again
B3 <- <- clear path to get B's
P1, over platform, -> has a clear path to get the P's.
G1 -> 2 squares. Use the platform.
G3 <- final triad.
F-1-4.
XXXXXXXXXX
X X
X X
X X X
X K X
X R X
XK GCG X
XX KRGW X
X RGWCGX
X BPBPBX
X ^XXXXXX
XXXXXXXXXX
Some interesting triads to form here. Deal with the bottom row last.
R(next to platform) <- on platform
G(right) ->
C ->
G <- to open R's
R -> off platform (triad)
G -> (triad)
K(left edge) -> <-
K (by platform) <- to under platform
K <- <- onto platform, then <- for a triad.
W <- for 2 pairs
B <- to bottom left corner
P <- next to it
B <- onto platform
P <- for a match
B <- under platform
B <- from platform for final triad
F-1-5.
XXXX
X FX
XX BX
XX PXX
X XX
XX X
XX XX
XFBXX
XP^X
XXXX
A definite break after a grueling start. A similar puzzle was back in the B/C
areas.
P <-
B <- <- <- for one match
F <- a bunch for another
P <- onto the platform, then <- for the final match.
F-1-6.
XXXXXXX
XX X
X CX
X KPX
X FBRX
X KBRGX
X CFPGXX
XXXXXXX
EXCUSE ME?!?! This is a bit -too- easy. Oh well, go through the motions...
K <-
F <-
C <-
B <-
R <-
G <-
P <-
F-1-7.
XXXXXXXX
XWBC GKXX
XRFR FCW
XPXCGCBXX
XC XXPR
XXPGRFXX
XKCXWCKX
XXFCX^XX
XXXXXX
An interesting spring loaded level where there are a few obvious bad paths
right away and always somewhere to slip up--and a neat around the horn method to
knock it out.
R -> matches C's
B ->
G <- (sets up triad)
F <- from the top to match F's
R -> to UR via the platform.
G <-
We can bring B <- onto the platform and over the matching blue.
G <- (setting the triad up again)
P <- next to the Green.
R <- from UR to zap a pair
C, F -> right of platform
R -> ->
G -> <- gets the green triad
P <- R -> -> (another pair)
C, F back to the left at the top to form a bridge for...
W -> next to platform
P <- over W, 1 square from falling
In the lower left, P-> C-> P->
P(upper left) <- -> makes the triad.
F -> (platform) <- (over star) gets a pair.
Same for C -> <- over platform/star.
K <- <- is next; take the lower one and move it quickly left. Let it fall in.
K <- <- with the other key to follow to make another triad.
There will be 3 stars now. Don't touch the one on the bottom. For the others,
drop one under the platform. Then drop the other one. Final triad, bingo.
F-1-8.
XXX XXX
X C X C X
X X X X X
XK K C KX
X X X X
X W W X
X X X X
X W W X
XXX^XXX
X
This is a relatively easy ending level. The triads are easy to form as long as
you use the area below the platform.
W(top left) ->
W (top right) <-
K(center) <- -> -> into pit
K(left) -> ->
K(right) <- <- <-. One triad.
C(bottom) -> <- <-
C(left) -> <- ->
C(right) <- -> <- <-. The other triad.
F-2-1.
XXXXXXXXXX
X K K X
X XXXXXX X
X CKWR X
X XXXXX X
X GWGR X
X XXXX X
X CWP X
X XXX X
XGRBPBPB X
XXXXXXXX^X
XXXXXXXXXX
There are many ways to complete this level, but the crescents mayhelp you pick
off some triads sooner. There are some quick L-shaped triads but there's no
shame in using the horizontal one and futzing with the platform to push one
color to the edge and over in the order you want. It can be used to swap lots of
colors.
K <- C(top) <- K(middle) <- K(top) <- for a triad.
R(top) -> <- at top off edge
R(right) ->, W -> on top of it, W <- on top, R <- across 2nd top
C -> 2 squares, 2nd triad
G <-
G(left) ->
G(right) -> <-(2nd top) <-, fall for triad
Match C's
W(bottom) <- <-
W(middle) <-
W(top) -> <-(2nd top) <-
B <-, P <-, B <- on the bottom. P(on ledge) <-
B ->, <- to 2nd top ledge
P ->, <- to 3rd top ledge and off. Triad.
B(bottom) <- to edge, the other 2 squares behind
B(top) <- wins
F-2-2.
XXXX
XGXW X
X RXX X
X W X X
X PG PRBX
XBXX BXXX
XXX XX X
XB X
XP XB X
X XX X
X PX X
XXXX
Two bridges, one for the top blues and one to create a triad(move left to
right) below.
To start out, you can try for a bridge as so:
PWR
GBX
RP
WXB
G
P
P(bottom) <-
G -> <-
W -> <-
P(right) <- B(right) <-
R <- R ->
G -> P -> on top of that
W -> <- fills it.
B <- for part one.
B -> P -> to the right
W <- R <- P -> G <-
R <- <- W <- and now...
PGW
WG
P
Blue can go across. But maybe not yet...
B -> P -> match B -> triad
P -> under, G ----> P ---->.
F-2-3.
XX
X X X
XWXX X
XKXX X
XB X GWF X
X PBW X
X FBPGCX
X KWGRCBX
XPRPGBX
XXXXX
Just drop the B to the right and there's too much to clear out. What do you
do?
K <- W <- B ->
(note: the W and K are easy backup for near the end.)
B -> is a surprise move, very direct. It takes a lot out.
FWK ->, B back, F <-
G <- C <- B -> triad
KW <- K -> W ->
G <- R <- P <- G <-
F-2-4.
XXXXXXXXXX
XB XXXX X
XR XXXX X
XW XXX X
XG W XX X
XB P X X
XR XC X
XW XXG X
XB XXX X
XR XXXX X
XP^XXXXC X
XXXXXXXXXX
A variety of ways to get a triad makes this an entertaining level. Watch out
for involuntarily matching stuff on the left. Note that the twin pairs aren't
worth matching until the end.
C(DR) ->
W(right) -> all the way
G -> ->
W(top) -> over platform. Leave it 1 right of the bottom W so G can come over and
match. Then you can get the W triad.
B(top) -> over C
R under platform
B(top) onto platform then R under it before it comes down
B(platform) -> <- to go under
P <- onto platform
B <- under it
P <-
C ---->
F-2-5.
XXXX
X RX
X PX
XX XX
XX X
XXXPBK X
XX FPR^X
XK BXXXFX
XXXXX XXX
K -> on platform, B -> 1 square
P <- <- triad
F -> B <----
K <----
R(top) <- F ->
F-2-6.
XXXX
X X PX
XPXX RX
XXR PXX
XXXXX X
XX^XXXX
XP PXX
XRPRX
XXRXX
XXXXX
XXXX
If this fools you for more than one second, you've been glued to this
walkthrough in getting this far.
Lower left:
P -> R ->
Upper right:
P <- to hole
R <- <-
P <-
P -> triad, wins
F-2-7.
XXXX
XRGX
XFKX
XKFX
XXXXFKXXXX
XRG KF GCX
XGR<WC RWX
XXXXXXXXXX
No, there aren't any triads necessary. The platform doesn't make much
difference either.
Lower left: G -> R -> G <-
K <- onto platform
Other K ->
G -> R ->
K -> to match
C <- <- W ->
F-2-8.
XXXXXXXXXX
X KGW X
X XXX^XX X
X XWR CX X
X XGP WX X
X XRC RX X
X XXRGXX X
X XXXXW X
X WC KR X
X WPXXRGWX
XWCXXXXCKX
XXXX XXXX
W -> W -> for 2 early matches
G -> across platform to match, K(lower) -> 1 square, K -> across platform, triad
W(right) <- to match
P -> <- -> match, via platform
C <- from bottom center to set up triad
C <- onto platform, <---- -> triad
W -> <-
R ->, C -> under platform
G -> R ->
C <- onto platform, ----> at top.
F-3-1.
XXXXXXXXXX
X XXXXCRCX
X BGW XCRX
X PRBWCKXX
X XXXXXX X
X PB K B X
X XXXB X X
X RGXBX X
X XXXXXXX
X RBX
XRXXX
XXX
This looks like a bit of a mess, but you can really pair stuff off in just
about any order.
W -> P <- P <-
B <- B <- down chute
K <- 1 square, B(right) <- triad
R <- R <- R <-
G <- G <- B <- B <-
C <- K <- K <-
C <- down chute
C -> C(right) <- wins.
F-3-2.
XXXXXXXXXX
X G X
X X X X
X XX X X
X X XX X
X X XG X
X P X
X P X X
X R X X
X BG GX X
X^RBPBXG X
XXXXXXXXXX
The platform isn't useful for much(few squares can get on it,) but on the flip
side you don't really need it. It's pretty clear you can't put anything to the
right so that leaves...
On top of the I: P <- G <-
G(top) -> ->
G <- triad
P -> -> triad
B <- onto platform
B <- to corner, B <- 2 squares
B -> falls to triad
F-3-3.
XXXXXXXXXX
X R XXWPBX
XXX XXGXXX
X R C XX
X X X XX
X BR X
XXXX P X
XF W XCX
XKWC XGWX
XXFX XXXX
XCKB XXXX
XXXXXXXXX
Flipping the triad of B's is tough--you need a horizontal one. But the upper
right is easy enough to clear.
P <-
C -> ->
G -> W -> -> G -> P(top) <- B(top) <-
B(bottom) -> W <- F -> K -> C <-
R -> down chute
P(top) <-
R -> -> <-
B -> <----
B <- + 1 square more
P <-
R ----> triad
B(right) <- 1 square
B(top) <-
F-3-4.
XXXXXXXX
XB XX XX
XG PX X
XW B RX
XP XRPGX
XXWXXBPX
XXXXXXXX
There's a surprising finesse here, and this is one of the better more
economical puzzles in the game.
Left side: P -> G -> P <-
Right side: R <- P <- G <-
..allows B ->
G -> B-> triad
P -> P -> W ->
F-3-5.
XXXXXXXX
XF PRX
XB BFBX
XF PFRX
XX XXX
X X
XXX
Another small one but not as interesting. The triad's pretty set up for you.
F(bottom) ->
P <- B <- <-
F <- B <- <- triad
F -> R ->
F-3-6.
XXX XX
X XXXXBXX
X PRX
X XXXXRCX
X X XBWX
X X XXXX
X XX
X XXXXXX
X^ PRBWCX
XPXXXXXXX
XXX
The navigation here is annoying--you almost have to use all the blank squares
and can't hang around on the edges. You can't cut from the upper left to the
lower left. And there's lots of waiting for the elevator. But the crowded 2-
space in the bottom provides an interesting solution to a good puzzle otherwise.
P <- 1 square(bottom)
P <- under the platform, triad
B <- platform, R(bottom) <- next to it. B -> over R, R <- onto platform
R -> triad, C <-
B <- -> and now the B, W, C are in the wrong order.
B on platform, W next to platform, B -> over W, W on platform, W -> to edge
Flip B and C similarly, C -> gets a pair.
B <- -> gets a triad and chains the W's.
F-3-7.
XXXXXXXXXX
XXXK KXXX
XXXX XXXX
X G C X
XWBP FBWX
XXXX XXXX
X K KCX
XKRF FBRX
XXXX XXXX
XXXXBPXXXX
XXXXPGXXXX
XXXXXXXXXX
This appears to be a copy of D-2-2. A few piddly triads and some run-of-the-
mill matching. Whee.
G -> F(left) -> F(top) <- triad
K's(top) -> and <-, K(right) <- triad G ->
B(DR) <-
P ->
B -> B <-
C <-, C <- <-
R -> R <- W -> W <-
F-3-8.
XXXXXXXXXX
X CWB X
X WKFK X
X XFXXGX X
X GB B X
X BX XK X
X F G C X
X XGFP X X
The stuff that looks like you can attack it immediately to produce triads does
indeed work. The keys in the lower right are a bit tricky, but the lower left is
prime territory for most triads.
Left side: F <- B <- B <- <-
G -> first triad
F(UL) -> match
B <- <- match
P -> C <---- P <----, 2 triads
G <- -> K -> (DR)
K(right ledge) <-, -> 1 square
K ---> to triad
The rest is cleanup.
B <- F ----> C(top) ----> C->
W -> K -> B ----> <-
W(top) <-
K <- <- <- ->
W(top) <----
C -> -> W ->
F-4-1.
XXXXXX
XX XX
X X
X XX GX
X XX RX
X XX GX
X XX RX
X B PX
X PXX RX
X RXX BX
X BXX^RX
XXXXXXXX
There's only one triad and plenty of space to set it up.
Left: P <- B <-
G(top) <- <- onto R
R(top) <----
R(top <---- medium ledge
G <- top shelf, match
R <- triad
P <- middle ledge
B <- top ledge, over, triad
P <-
F-4-2.
XXXXXXXXXX
X X BPX
X X PBX
X XRGX BPX
XBXBPX XXX
XGXXXX X
XRX B X
XWX X X X
XBXXXX X X
XWPW XX X
X^XXX X
XXXXXXXXXX
This level is split into two sides. Watch for involuntary matches on the left
as you put everything on the platform.
Left side:
WPW -> 1 square
Off the platform:
G -> match
B -> hole
W -> over B
R -> match
B -> triad
W -> hole
P <-, -> ledge
W <-, -> triad
P -> pair
Right side:
B(top) <-
P <-
B(bottom) <- over P
P <- <- ->
B <- to free up P <- triad.
B <- wins.
F-4-3.
XXXXXXXXXX
X X
X XKX X
X XX X
X XWCPR X
X XBPWG X
X XXCGR X
X XXXXXX X
X X X
X BKX
X^ PB XXXX
XXXXXXXXXX
Here you need to set up the purples first and then the blues for a triad. The
purples need a horizontal match, and so do the blues--no room to sneak the third
one over the top and back. And you need to be careful, when bridging the gap for
the key, that you have enough pieces, and you are able to destroy them later.
This is a confusing level and in fact I wrote the solution up incorrectly the
first time.
B(top) <- 1 square
B(bottom) ->
G -> -> <-
P(bottom) <- 1 square
P(top) -> -> <- <-
W -> -> <-
C ---> <- on top of P.
P ---> <--- for the triad.
W <- to edge
C <- next to W
B <- next to C
B(right) <-
G <- 2 squares
Key <- 2 squares
G -> <-
C --->
B -> -> <- triad.
W ---> <- <-
G -> C -> W -> from the left should make the bridge.
K <- onto platform, wait, ->
G <- to match
W <- to match, then C <---
F-4-4.
XXXXX
XB X
XWK X
XXWR X
XW XX
XXXX G X
X CW X
X BPKG X
X PCRGXXX
XRWRXXX
X BXXX
XXXX
The usual sliding triads over something you'll pair later.
R <- P <- B <- <-
P <---- B -> -> <---- triad
C <- <- matck K <-G <- triad
W -> ->
W -> -> triad
K ->
R <-
W ----> match
R -> <-
F-4-5.
XXXXXX
X X X X
X X X
X X GXX X
X X C X X
XXX W X X
X G X
XWGC XXX X
XGXG X X
XWXW X X
XGWG X X
XXXXXXXXXX
There's one triad here, but the bigger concern is to make sure you don't wind
up with WGWG and get stuck that way.
W -> to match G's
C <- <-
G <- <- from upper right, G <-
G -> for triad
W -> for triad
G <---- W <---- G <----
F-4-6.
XXXXXXXXXX
XXX XXXX
XX XXXXXX
XX XX X
XCXX X
XFXX X
XP X WCB X
XX RPC X
XX BPRWKX
XX FCWGKPX
XXXRGRWPXX
XXXXXXXXXX
You need to keep the C and F at the edge in reserve. And you also need to get
the P across. If it has one row of blocks beneath it, they either won't match
after it crosses, or they'll block your way too much.
This is very similar to F-2-3. In fact only the boundaries are significantly
different--the rest is a color swap.
F <- C <-
P -> -> takes out a lot
FCB ->
P <- <- 1 square
B <- to match
W <- K <- P -> triad
C -> F -> from top
2nd row <- to edge
G <- R <- W -> ->
F-4-7.
XXXXX
X X
X X
X R X
X P X
X R X
X B X
X P X
X B X
XX F XX
XXB^FPX
XXXXXXX
A very short level with several alternate solutions. Once you match the blues,
the rest is easy.
B -> under platform
F <-
B <- B ->
B -> triad
P <- ->(1 square)
P -> off platform, triad, wins
F-4-8.
XXXXXXXXXX
XXXGKFKXXX
XX CXXW XX
X X X X
X F P X
X FPRKRF X
X XFXXGX X
X XKXXFX X
XWXB BXCX
XXXXXXXXXX
Getting the W's and C's matched up is actually rather easy even if it doesn't
look that way.
F(top) <- match P(right) <- match
W -> <---- match
RKRF <- 2 squares
C <- ----> match
G <- -> match
F <- match
B <-
R <- match
K <- <- ->
F <- <- ->
K <- <- ->
F-5-1.
XXXXXXXXXX
X X
X X
X X
X X
X B X
X W W X
X G GW X
X R RCK X
X CP PKC X
X FB BFK^X
XXXXXXXXXX
C -> onto platform for K triad
B <- triad
W <- into gap
G -> R ->
W <- <- triad
F ->
C -> under platform, C -> 2 squares away
C <- falls to triad
F-5-2.
XXXX
XB X
XW X
XXXXC XXXX
XPG W X
XKPRC KX
XXXXW XXXX
XR X
XG X
XR X
XB X
XXXX
B -> R -> at the bottom
W ->(bottom) W ->(top)
B -> G -> R -> triad
P -> K -> K <-
F-5-3.
XXXXXXXX
X X
X XXXB X
X PBPBX X
X XPBXX X
XB BXXXBX
X X X
X X
X X
X^X
X
A nice two-color level. You need to knock off a few triads, but how? Timing is
involved near the end.
P <- B <- onto ledge behind it B <-to match
Now the timing part. With the platform going down, P <- onto it, then P <- from
above to set up the triad.
B <- B <- from the cave in the center
B -> triad.
B -> at the top to finish.
F-5-4.
XXXX
XP X
XB X
XXXP XXX
X PX< BX
X XW RXX
X RG GPXX
X XX XW X
XXX XBX
XB XPX
XXXXXXXX
A complex level that has an interesting ledge finesse. You also need to clear
a backlog and make a triad and there are no frivolous pairings anywhere.
R(left) <-
B(bottom) -> 2 squares
P -> fall
G(right) <-
RP <- over it
W -> over P
GRP <-
W -> match
B <- -> ->
P -> but DON'T match it. It's a bit of a ledge now.
GR -> matches G.
B -> down the hatch
B(bottom) ->
P <- ->
R <- match
P <- quickly to avoid pairing
On bottom:
P (right) ->
P(left) -> 1 square
P -> for triad, P ->
F-5-5.
XXXXXXXXXX
XC KX
XW GX
XX XX
X> X
Lots of triads to get right away and then it's a snoozer. Drop onto the
platform when it hits the wall. The timing parts mirror and the bottom is
straightforward.
W <- and back <- quickly for triad.
G <- and back -> quickly for triad.
C -> and <- before it hits the edge.
K <- and -> before it's forced down.
Bottom part:
P <- R <- P(top) <-
B <-
P(center) <- B <- P -> to hole P -> triad.
F-5-6.
XXXXXXXX
XRCBW GX
XXXXX XX
XXX R X
XX WGR X
X RPF X
X CBWKWX
X WCXRGX
XPGXXXKX
XFXX XXX
XXX
Assembling things so the right pieces can make it to the left corner is not
easy, but the first few moves are surprisingly simple. Also there's a wicked
timing challenge at the end.
W -> ->
G <- ->
K ->
R -> R ->
WG -> 1B -> <-
R <- matches B's
C -> <- for triad
R(top) -> <- and match it, R(left) ->
W -> W(top) <- triad
P <---- match
G <---- match
R -> for the triad, but be prepared quickly to grab the F and push it left.
F <---- match
F-5-7.
XXXXXXXXXX
XBFC WKPRX
XXXX XXXXX
X XGWPX
X CRXX
XX GXX
X GXX
XX WX
X CX
XBKXX
XFXX
XXX
Here's an interesting problem where you send blocks down stepping stairs to
convert triads. It's possible to run out of space clearing C, W and G in order,
but...
C(bottom) <- 2 squares
C -> <-
W <- G <- G <-
C <---- triad
W <- 2 squares into corner
W(top) <- <-
R <- <- <- over W
W <---- triad
K <---- match
G <- into that hole
F -> <-- over G
G <---- over that F
Match P's
Match R's
G <----
F <- for G triad
B ->
B -> <----
F-5-8.
XXXXXXXXXX
XGP CKX
XRCW PRGX
XWGR GKRX
XGWX KGWX
XXXXXXXXXX
From the top right: P <- <-
C <- <-
K <- <-
R <- 2 squares
G <- match
K <- triad
Match the R's on the right
G <- W ----> match
C ----> match P ----> match
R -> G -> to ledge W -> G <-
F-6-1.
XX
X X
X X
X BX
XB GPRGX
XBRGPX
XBPX
XX
Not much space--or many moves--to make a couple of triads. And the obvious one
is a loser. So...
B ->
B <-
G <- P <- R <-
P -> G -> 2 squares G <- triad
P -> triad
B ->
F-6-2.
XXXXXXXXXX
X X
X WCKF X
X GRPB X
X XXXXXXX
X X
X X
X BPRGX
X WCKFX
X GRPBX
X <XXXXX
XXXXXXXXXX
Freezing the platform will save your sanity no end here. So make plans to do
so, quickly.
B <- onto the conveyor. P <- after it, push it right.
W, C, K <- from the top, W, C, K <- from the bottom, match them up
G <- from the bottom, to the corner
R <- to follow it
G <- from the bottom to make it diagonal
G <- from the top, -> for the triad
F <- to fill the gap
R <- at the bottom to set up the triad
R <- -> from the top to make it again.
Match F's
B -> off the platform
P <- from the top, onto B
P <- from the right
P -> to fall for a triad
B(bottom) -> one square.
B <- when the platform is NOT below it.
B(bottom) -> all the way
B(right <- to set up the triad
B(left) ->, you win.
F-6-3.
XXXXXXXXXX
XBGRP GX
XXBPR XX
XXBXX XX
XWP X
XXW XX
XXXX
This level has only one triad but you have to bridge a gap in the meantime, too.
P -> -> <-
R ->
P -> <-, triad
W ->, match
G ->
B(center) ->
B(below G) -> ->
G ->
B -> -> -> (triad)
G <- <- <-
F-6-4.
XXXXXXXXXX
XXB XX
XXXB OX X
XWKX OX X
XXWK X GX
X XB GXX
XWCX ORX X
XXGC RX PX
X XR X PX
X X CKX
X PX
X X
XXXXX
This is a tricky puzzle where you have to pour triads down a chute. I got
stuck trying to get one of the purples to the other side--which you have to do,
but how?
P <- R <- R <- (reds, #1)
P <- C -> G -> C -> (crescents, #2)
P -> G <- <- G <- <- <- (green, #3)
Now to build the bridge.
K <- B(bottom) -> P(middle) <- <-
And use it.
O <- -> W -> -> ->
Bottom: P <- 2 squares B <-
Upper diagonal shelf: K -> W -> K -> (keys, #4)
W -> W -> -> -> (white, #5)
Still a few tricks. How to get the blue to the right?
B(bottom) -> F(top) <- B(top) -> ->
F(bottom) <- 1 square
F(top) <- <- (flames, #6)
B -> -> #7
P(bottom) ->
P(right) <- <- <-(3)
P -> wins.
F-6-5.
XXXXXX
X PRX
X FBX
XX CKX
XX WXX
XX XXX
XXW XX
XCF X
XBP X
XKR X
XXXXXX
Must be a bonus level, or something.
W <- F <- P <- R <- <- K <- B <- C <-
F-6-6.
XXXXXXXXXX
X RG X
X RXGXXR X
XPXXX FX X
XCK X XX X
XWX W FB X
XC X XXPX
XX W XX
XC X K CX
XXX XKXBXX
XXXXXXKX
XXXXXXX
It's tricky to create the walkway across, use it extensively, and still
escape, but with a little thought you can do it. I got suckered into making the
bridge too good at first(dropping the second F too soon.)
R <- 3 squares
G <- match
F <- B <- from the ledge
W(lowest) <-
C(lowest) ->
K ->(it can cross right later)
W <-
C -> into the holeP -> -> for a match
R <- -> -> into hole
R <- <- -> -> one short of hole
R -> from top(triad)
B ->
C -> C <-(in the right)
F <-
K -> ->
W -> C -> W ->
F-6-7.
XXXXXXXXXX
X FC X
X BKX X
X FXB X
X X P X
X C X
X X F X
X K X
X X X
X FX
X <PXX
XXXXXXXXXX
This looks like it might have a bunch of tricky falls, but actually if you jam
the block in the right area then you won't have to worry.
P(below) <-
F(near edge) ->
C's -> onto P.
B -> <- (below where you'll drop...)
B <-
P ->
F-6-8.
XXXXXXXX
XPWP X
XKBG FX
XXXX GX
XXXX FX
XXXX PBX
XFPC CKX
XGFWKRFX
XFRGXXXX
XBFBXXXX
XPKFXXXX
XXXXXXXX
Not a particularly hard level especially as you can get the triad right off
the bat.
C ->
P -> 1 square
P(top) -> for a triad
G(right) <- G(top) ->
K <-
Match B's
Match F's
W(top) ->
Match R's
F ->
Match B's, G's, F's, and then bring the K and P down from the top.
G-1-1.
XXXXXX
XP BGX
XR XXXX
XB XPGXXX
XR RXB XX
XP P P GX
XX X X PX
X P R GX
X X X XX
X XX X X
X XB XGX
XXXXXXX
Gets sticky early, but what did you expect? You'll need to be precise zapping
everything, and the two greens need to go to the right.
B (bottom) ->
P (right) -> onto green
P -> onto blue you moved first
R <- onto purple you just moved
R (left side, lower) ->
P (left side, lower) ->
P (below left green) <-
B (top) <-
G (top) <- -> until it's in the hole
P (formerly next to G) -> <-
G <- -> -> for chain reaction. On the right side, P <- G <- to clear.
P (rightmost) -> 2 squares
R (behind it) -> to match
P (rightmost) <- for match
B (rightmost) <- for match
Now, from the upper left side,
B ->, P ->, R ->. Good job. (soi-disant)
G-1-2.
XXXXXXXXXX
XG XXXXCRX
XRG XXFWKX
XXXCXXCXXX
XWXG F FX
XGBKF WXCX
XXXRW CXXX
XRXCFGR XX
XGXXBXX X
XRK GXC X
XWGRXXKWCX
XXXXXXXXXX
Clear out the upper right nook first--F ->, C ->.
C (lower right) ->
G (center) -> another match
R -> <- to lower right
C -> through the center and then
W (UL) <- <- brings the flame to the ground.
F(upper left) -> gets the important triad.
W -> (to DR) and R -> ->.
C <- <- and K <- <- 1 square from the upper right.
R <- -> gets another triad. K -> clears the lower right which is why we didn't
match it before.
MAtch the blues. Then the UL greens, then move the other green in to match.
K -> <- to match.
R(lower left) -> and clear the greens. Slide the star then the red down to win.
G-1-3.
XXXXXXXXXX
X X
X X
X X
X X
X X
X X
X K KR X X
X B PB X
X KPBRPF X
X BKPBFK X
XXXXXXXXXX
Don't panic when stuff falls. This isn't too bad a level if you stay patient.
K(right) <-
B(left) <- for a triad on the bounce.
B(top) ->
P(top) <-
B ->
P <-
F <-
K <-
G-1-4.
XXXXXXX
X G X
X F XXX
XK X WX
XWCFX WCX
XXXC WGKX
XXXXXCXX
XX
Another not so tough level.
F <- match
W (2nd right) <-
G -> -> to match and clear te way
C (leftmost) ->
K -> ->
W <-, W -> for a match
C <-.
G-1-5.
XX
XXKFX
XX FCX
XX KGX
X W XX
XWKF X
XGXC X
XXXF X
XXXX
I had troubles with this until I realized the white stars were there for a
reason. You have to backtrack to build the indicated ridge for the green shape.
W ->
F ->
K(middle) <-
F <-
K <- gets the triad
W -> 2 squares
F <- <-
C <- <-
G <- <- <-
W <-
C <-
F <-
W ->
G-1-6.
XXXXXXXX
XK BX
XCK FX
XFXX KBX
XK BX
XF C X
XXXXCX
X
Not too much to do here, it seems, but there are a few traps.
K (on ledge) -> 1 square
C (left) -> 1 square
F(corner) -> 1 square
K(right) <-
B(top) <- for a triad
F <- for another + chained pair
K -> and C -> to wipe out the last bit.
G-1-7.
XXXXXXXXXX
X PF X
XCXX W WX
XRX BC KX
XWGX XGFXX
XRB XW X
XXX WXXX X
XPX G XX X
XB X R X
XFX G ^X
XCKWPWB BX
XXXXXXXXXX
B(middle) ->
B(left) -> 1 square
B(up) <- <- for triad
G(left) -> W <- G <- opens the door for...
R -> all the way
R -> all the way(another triad)
B -> to clear another color.
The green drops. Then take the next lower green and push it right and left to
knock out four more tiles.
Put the purple in the left one right, on the shelf. Move the bottom one to the
right. Move a star against it and put the other star on the platform. Move the
green at the bottom to the right and push the star over the green. Now take the
top center star and push it left and right into a triad.
F -> platform
G -> platform <- (make a pair)
On the bottom row, P -> and K ->.
From the top, K <- -> (on platform) <-. (Pair)
Drop both stars to the bottom( -> -> and via platform) for another pair.
C(at bottom) -> 1 square
C(at right) onto platform, <- so it's 2 squares away.
C(left side) -> ->, 2 triads left.
F(DL corner) -> 1 square.
F(platform) <- 2 squares from other flame.
F(top) -> <- for another triad!
Organize the P's the same way as the F's/C's, left one 1 square right of the
corner, right one 2 right of that.
P(top) <- ->, you're done!
G-1-8.
XXXXXXX
XC XFX
XB XKX
XFK XRXXX
XKF XPB X
XBP XX XX
XCX K PX
XXX B RX
X K XX
X FKXB X
X XFXX KX
XXXXXXXXX
K(upper left) ->
B (upper left) -> -> ->, to act as a wedge
K <- to fall into that wedge.
F -> from the left ledge.
Now get the B triad on the right. lower B ->, B UL of it ->, then the B in the
UR chute falls. Now we want to put the following structure on the right:
[ RP
[ PR
[ XP
P -> from the big chute
R -> from the big chute
P -> from the upper left
P <- from the right
R <- from the right
K -> <- from he chute for a triad
F -> <- to recreate the passage to the right
R -> <- and R -> to kill that block
K -> all the way to kill the lower right
K <- into the right corner
Kill the keys and blues.
F -> from the left. Then F(right) <- makes the last triad. Only one more set
now.
G-2-1.
XXXXXXXXXX
X K X
X W P X
X P F C RX
X B B K WX
X C C F RX
XXXXXXXXXX
Woo, another box level, how original so late. Nothing fancy here. Only one way
to get the triad--horizontal.
B(right) -> F -> follows it. C <- triad.
P -> B ->
K -> -> W <- <-
G-2-2.
XXX
XXXXXX
XR R X
XW W XX
XR R GX
XRW GWRX
XWR XRWX
XXX XXXX
XWX
XXX
It's pretty easy to get accidental triads here. The greens are a bit
of...um...a red herring.
R <- W <- R <- into the pit. But not too fast or you may get some involuntary
matches.
Clear the right: G <- W <- R <- W ->
R(right) -> 1 square, W -> triad
R(left) ->
R <-
W ->
G-2-3.
XXXX
XK XXX
XXXX XRX
X K XGX
X W W WCX
XGX GXXXX
XC RCKWX
XXGXXXXXX
X
W <-(right)
G <- <-
R <- 2 squares
C <- 2 squares
K <- into it, K -> onto it
K -> <- for triad
Both C's on bottom -> 2 squares
C <- for triad
G <- <- W -> -> R <- <- wins
G-2-4.
XXXXXXX
XX CPRC X
XP XXXX X
XK F X
XR K KX
XB CR CX
XFBPXKCRX
XXXXCXXX
X
The ledge above gives you flexibility with what to do, so use it.
Left:
B -> P <- R -> K ->
C <- from top, P <-
K <- C -> to get the triad
F <----
R <- from the top clears the left
R <- onto ledge
K <- <-
C ->
C <- R -> R <- wins
G-2-5.
XXXXXXXXXX
XWGF PFX
XGPB BRX
XXXXX XXXX
X X X X
X X X X
X X X X
X X X X
XR X X X
XWGFB PRWX
XKWCR^RCKX
XXXXXXXXXX
Put a lot of stuff under the platform. It starts off simple but then you need
to use timing to shift stuff around.
B -> B <-dropped under platform(triad)
F(bottom -> 1
F ->, F <- under platform(triad)
G(bottom) -> 2 squares
G -> under platform
P -> onto platform
G -> next to platform, P <- over it, G -> under for triad.
P ->, <- under platform for triad
Push R under the platform for another triad. Match the remaining two R's.
W under platform, match to right
C <- W -> K -> wins
G-2-6.
XXXXXXX
XC CKX
XRB XXX
XXPFK FX
XPBCP BX
XRKFKCKBRX
XCFRPFXRCX
XXXXXXXXXX
F <- 2 squares
B ->
B <-
R ----> for triad
K(top) ->, fall
C <- ->
K <- -> C -> triad(K)
B -> 1 space
C -> ->
F -> triad
K -> C -> B -> ->
F -> edge
K ->
R -> C -> F <- wins.
G-2-7.
XXXXXXX
XX WC X
XXXXXXWX
XW W WCX
XX XXXWX
XC XXXX
XX XX
XX WX
XC CX
XX XX
X ^XX
XXXX
With only two colors it can't be that hard...right? This isn't, but the top
part may be confusing and annoying. A few good starting moves knock it all out.
C(UL) -> for triad when plaform goes back up
W(bottom) <- onto platform for another triple.
W <- C <- C -> C ->
W -> W ->
G-2-8.
XXXX
XXX WX
XCW XXX
XXXX GX
XXF XKX
X CXX CX
X XG XXXX
X XF XGX
X WX XKX
X XKC CWX
XGXXX^ XXX
XXXXXXXX
This level looks harder than it really is. That chute is one way, and it's not
tough to get blocks on it.
F -> onto platform, F -> to match it
C <- under platform, W -> under it, W <- from DR, W -> to match
C(UR) <- under platform, triad
K(left) -> one square
K's(right) <- under platform, triad
C(UL) -> onto platform, <- into chute
G's(right) <- under platform
G -> -> onto platform, <- <- to match
W <- onto platform, <- <- and then W <-.
G-3-1.
G-3-2.
G-3-3.
XXXXXXXXXX
X W P X
X G W X
X R R K CX
X P G C KX
XXXXXXXXXX
Why'd they bother with this one? Really?
K -> C <-
Right stack: P <- R <- G <- W <-
G-3-4.
XXXXX
X B X
XR C X
XW K XX
XG XGRX
XP XKWX
XR XXCX
X WX
XGRB BX
XXXXPXX
X
Nothing special, a few desultory triads.
P -> -> B -> to hole B <- -> -> triad
W <-
C <- -> ->
W -> -> -> -> triad
Cleanup from here.
R -> R <- on bottom
R ->(top)
G(bottom) ->
G(right) ->
G ----> triad
G-3-5.
XXXXXXX
XP B XPX
XB F BX
XP XB PX
XB^BX XX
XPBFX PX
XXXXX XX
XXX
There look like two easy triads but in fact you can pair up the P's as well.
It's about the same.
TRIADS:
P(center left) ->
F <- <-
B under <- triad
F ->
P(center right) <- B -> B <- P(top) <-
PAIRS:
B <- as platform goes down, then P -> over it(tricky timing) and into the hole
P <- matches
Match B's on right
P's on right
B -> triad
F <- under platform
G-3-6.
XXX
XFXCX
X CXK X
X X X X
X X
X> X
XX X X XX
XX X X XX
XK X X FX
XXXXXXX
Drop all blocks when the platform is 1 1/2 square away from the end of its
path.
K ->. Let it fall for a match.
C <- and let it fall.
C -> but avoid the platform.
F <-
G-3-7.
XXXXXXXXXX
X W G X
XX C C X
XX GK W XX
X XX X XX
XX XF KXX
X C K FXX
XXKWXC KXX
XXGCXXCWXX
XXWG GWGXX
X XXXXXX X
XXXXXXXXXX
There's only one triad, and while traps are possible, it shouldn't be hard to
avoid them.
K <-(lower right) K <- triad
Clean out lower right:
F -> C -> W <- G <-
Lower left:
G -> 2 squares
C ->
G <-
K -> -> <-
Now there are 2 3-stacks left. Just match them.
W -> W <-
C -> C <-
G -> G <-
G-3-8.
XXXXXXXX
XWXR WXX
XGXG GXX
XW R RXX
XXXX XXX
XX G X
XX X GX
XXX XX
XXXX XXX
XXXX XXX
XXXXXXXX
You have to finesse one triad over another here.
G ->
R <- <-
G <- <-
R -> <-
W <- <-
G -> <-
R -> <-
W -> <-
W -> <-
G -> -> triad
W -> <-
G-4-1.
XXXXXXXXXX
XP XX
XW RGX
XRW R XXX
XGRWG RGRX
XRXXWGXRGX
XXXXXXXXPX
XXX
A moderately rough introduction with some rearranging to do. The upper right
shelf has a nice reserve, and even if you clear the right, there are some tricks
to clearing the left properly.
R(up right) <-
G -> and G(bottom) <- to replug the hole.
R <- in bottom right for a match, G <- above the P.
P ---> all the way.
G <- -> for a match.
W(2nd-UL) ->
R <- to match
W -> ->
G ->
G-4-2.
XXXXXXXX
XF FKC X
XX XGB X
X XXW X
X G XX X
X W GX X
XCPGW PX
XWCFGXKX
XFWCXXFX
XCFXXWBX
XGXX GWX
XXXXXXXX
That lower right corner is much less of a mess than it looks. The left side
isn't too hard either. The triads are pretty obvious here.
G -> for triad.
W -> for a match.
P -> match
C(top) -> <- for triad.
Top right: K -> F -> B -> W -> G -> ->
F -> W -> F ->
C <-
G <- <- <-
G-4-3.
XXXXXXX
XWC X
XXX X
XCK X
XWGC XX
XXXX X
XXXXWKX
XCGX
XGWX
XXX
Nothing fancy here. Just match it all in the correct order. The triad's pretty
obvious too.
C ->
W -> -> ->
K -> -> ->
G -> ->
W -> ->
G-4-4.
XXXX
XG X
XXX XXX
X W WXGX
XGC GXWX
XXR RCGX
XC XXX
XX X
XXX
A high triad ratio and some tunnels make this a tough puzzle to negotiate.
W <-(left side)
C(bottom) -> R <-
G <- W <-(wall)
G(top) -> <-
C <- triad
G <- into hole
W ->
(left edge) G -> W ->
W <-(triad)
G <-(triad)
G-4-5.
XXXXXXXXX
XF BW GX
XXPBGR PXX
XBPXX RPX
XXR P BRX
XB G XFX
XX X XXX
X W XXX
X X XXX
XX R X
XB X XPX
XXXXXXXX
You'll need to hold off on some obvious stuff for a bit. Create a path to
connect the F's, destroy it, and be sure to use ledges along the way.
R(top) -> P(center pile) ->
G(right) <-
P <- G -> to grow that pile further
R <- and then an extra square
P <- to follow itB(top) -> R <- 2 squares
F -> -> -> gets the wallflower
From upper left: B -> R ->
R(top) -> 1 square
W -> <- <-, W <- on it for a match
P(lower right) ->, finally, to match
G <- to center
G -> 1 square in DR
R <- for a triad
Both G(center) -> down the long chute for a triad
R <- P ->
G-4-6.
XXXXXXXX
XWCGW X
XCGWKR X
XXXXXX X
XRK X
XWG G X
XXX XRX
XXXXXXX
This really isn't a bad level at all. The pit below looks intimidating, but
crude methods should cover it. As for the triad of R's--there's only one way to
do it.
G <- G -> K -> to fill the pit below
R(lower) -> 1 sq UL of corner R.
W(upper) ->
R(top) -> ->(triad)
W <- match
K -> <- match
W -> 1 sq, <- for a match
G -> wins.
G-4-7.
XX XXXXX
X XXX X
X X X X
X X KX
X X FX
X XX KX
X XXXXCX
X X XWX
X F XXXXGX
XRWGX XRX
XCFCX X^X
XXXXXXXXXX
This is a duplicate of another earlier level with the colors shifted around.
K <- top
K <- ledge under top
F(left) <-
W <---- across to match
R <---- across to match
F <---- across for triad
C <---- across for triad
G <---- across for match
K's -> onto platform to win
G-4-8.
XXX
X X
X XC XX
X XX BX
X C KX
X B X
XK C X
XF X X
XK BX
X B X
X FXX
XX
A weird bird shaped level that may gve fits for a bit. Setting up the C triad
is key and then the other one is a fairly standard one.
C(UL) -> ->
B(UR) <-
C(UR) ->
C(left) -> for triad
K <-
K(top) -> ->
F ->
K -> triad
B <- <- F <-
G-5-1.
XXXXXXXX
XKB X
XC X
XKC X
XFC X
XXXX XX
X> X
XXXX XX
XX X
X X
XBF X
XXXXX
This seems like a duplicate of an earlier level. But with an inconsequential
patform that just slows you down.
BF -> C -> <-
F ->
C ->
C -> -> triad
B ----> from top
K -> -> while you wait.
G-5-2.
XXXXXXX
X K X
XX P XX
XKX BF X
XF KBKFX
XXXF^XFKX
XKPXXBX
XXXX XX
You have to move a lot over to get the triad in the corner, mainly because you
have to eliminate a bunch of squares first. Here's how it needs to look below
before the big collapse:
B
KF
XB
XB
K(top) -> F -> triad
B(lower) -> K -> off platform onto it
P <- under platform B -> off platform K ----> matches
F -> onto platform, onto middle B
F -> so K -> onto platform, fall on top B
B <- on platform, -> over F and falls to a triad
F -> onto platform -> to match
K <- under platform
G-5-3.
XXXXXX
XRGB X
XFRG X
XXXXXXXR X
X P X
X G XX X
X RP B XX
X PG R PX
X XX XPRX
X BX GRBX
XBFX RBXX
XXXXXXXXXX
You'll run pieces back and forth over each other to nail everything down.
You'll actually have to use the hole in the right edge, too. Good puzzle.
R(below) <- B <- R <- on the center line
P <- -> triad
R -> to corner
G <- B <- <-
R(top) -> <- <-
G(center) <-
P -> 2 squares
G -> <- <- triad
P -> hole
R -> over it, G ->
B(DL) <-
F -> <---- clears DL
R(top) -> ->
R <- B <- in the right
G <- R <- P <- on top
R <-B <- R(top) -> G -> ->
G-5-4.
XXXXXXXXXX
X PF X
XBF KBCKCX
XXXXCPXXXX
X C PK K X
X X XXPX X
X CXXXXK X
XXXX XXXX
Lots of dropping things in holes where they might not seem to belong.
C <- K -> at the edges to start
P <- K -> 2 squares
C <- past P
F -> B -> match.
P -> K -> hole
P <- C <- hole
K <- -> triad
C <- <-
G-5-5.
XXXXXXXXXX
x WGBFKXGX
X XXXXXXRX
X KF PX
X XK FCBCX
X RX KXPWX
X XC FXWCX
XXXXXXXXXX
There are very tight quarters here and with a restricted order at the top of
what you can do, when, this is very tricky. A few starting moves are indicated,
but after that, some obvious looking moves are wrong. Note you must bring the
red all the way over to the left and that's the big challenge.
Left:
R <- K <- F <- W <-
Center:
C -> F <- C <-
B <- 1 square
W -> to hole
G <- ->
B <- ->
P <-
F <- K <- R <- clears the left
G <- P -> W -> triad clears the right
C <- chains, K -> wins
G-5-6.
XXX
XC X
XKF XXX
X XCFK X
X FXXXC X
XWX XWX X
XF C KXFX
XC W X X
XCKCX
XXX
Lower left:
C -> C ->
F -> W ->
F <- ->
Upper right:
K -> F -> -> C(lower) ->
F -> ->
K ----> matches
F -> triad
C -> to hole
C ---->
G-5-7.
XXXXXXXX
XXX XXX
XX XX
X KX
XK PFBPX
XXKBPFXX
XXXKFXXX
XXXXXXXX
Standard shifting stuff around with two triads. Prop them up with a pair and
wipe em out. You should know the drill by now.
K -> K <-
PFB <- 2 squares, match B
P <- to get F triad
P(right) <-
P(center) ->
P ---->
K(left) ->
G-5-8.
XXX
XCGX
XXXXRFX
XWCKGKX
XXXXRXX
XXW KPXX
X P FCBFX
XCF ^XXXX
XKCFB X
XWBF B X
XXXX XBX
XXXXX
B -> ->
F(2nd bottom) -> B -> triad
F -> -> into hole from platform
K's(top) match to avoid fatal triad
G's, R's off to left side to match
W(bottom) -> 3 squares
C <- under platform
C -> onto platform <- triad
F <- <- P <- <- W <- 1 square
W -> onto platform <- triad
K <- K ->
C -> <-
C(left) -> to match
B <- F <- under platform
B -> F ->
G-6-1.
XXXXXXXXXX
X CKF X
XPRGW X
XXXXX X
X X
X X
X KF X
X WC X
X PRGPX
X >XXXX
XXXXXXXXXX
The platform really isn't useful for much except possibly annoying you--and
for the triad at the end. You can wedge it out of the way by dropping something
from the bottom, then dropping from the top
This may be a duplicate of an earlier level??
K <- F <- at bottom, F -> K -> at the top.
W <- C <- bottom
C -> W -> top
R <- G <- bottom
G -> R -> top
P -> off platform into the hole, jam it right
P(right) <- to set up the triad from P(top) ->
G-6-2.
XXXXXXXXXX
x F X
X R X
X P X
X K X
X C CP X
X GX XB X
X X K X CX
X X < X FX
XKRKCFBPKX
XGPCFCFXCX
XXXXXXXXXX
Drop all items from above so they land on the key. THere are a few tricky
drops like this, but otherwise there are some simple pairings. LEave the key on
the platform 'til last for the simplest solution.
K <- <- to left edge
G <-
P <- <-
R <- <-
C -> over key to match a pair
F -> over key to get a triad
C <- over key for the next triad
P -> to match, B -> to match
K <- to set a hole for K(top) <- triad when you hit the right wall
F <- wins.
G-6-3.
XXXXXXXXXX
X KGBPBP X
X XXXXXX X
X R P X
XBXX XXXBX
XXXX XXXX
XXXXX XXXX
XXX XXX
XXR> PXX
XGW WKX
XRGC PGCX
XXXXXXXXXX
R and P have triads here, and the muddle at the bottom is very interesting.
You have just enough space for the R triad but it's annoying how the platform
cuts your piece off and forces it to drop. Unless you notice...
W -> W <- to match
P <- and when the platform is 1 removed from the left, P -<. IT will fall on its
own when cut off for the triad.
R -> 1 square G -> C -> R -> 1 square, R -> 1 square
R(top) -> and, with the platform at the right, R ->. Wait for another triad.
Now clean the bottom.
K <- -> ->
G <- -> -> ->
K <- <-
C ->
Back to the top.
B <- P -> <- 1 square
B -> P -> P ->
G-6-4.
XXXXXXXX
XXX XXX
XXX XXX
XF PBX
XGP GCKX
XRWGBWFX
XXXCKXXX
XXXKWXXX
XXXFRXXX
XXXWGXXX
XXXRFXXX
XXXXXXXX
Two tinily taxing triads, then trudgework.
G <- C <- P <- P -> K(top) <- triad
B <-
W(top) ->
F -> ->
W <- <-
G -> ->
R -> triad
F(top) <-
G-6-5.
XXXXXXX
XG R X
XC RB X
XW BP X
XG PX X
XB XX X
XCP RX
XPW P BX
XXX XXXX
X
Pretty nondescript really. You don't have to bridge that big chute, just drop
triads in it.
P <- long fall P -> triad.
R(DR) <- 2 squares
R(left) <- R <- <- triad
B(top) -> B(top) <- B ->
G -> W ->
P <- <-
P ->
C ->
G-6-6.
XXXXX
X X
XPRKF XX
XCKPB XXX
XXRBF X
XXXXXXXX X
X X
X C X
X KC XXXX
XXXXXXX
Creating the bridge here is not easy, as if you get the wrong order, pieces
will dissolve...and you don't want that. You also want to leave the key for
last, but get the crescent going sooner. It's possible even though the key seems
in front of the crescent.
B -> ->
K <- 1, C <- 1, C <-
B <- onto C
K -> <- B -> <-
P ---->
R(bottom) -> 3 squares R ->
P -> ->
C ----> <---- one triad
K(right) <-
B <-
Each K(bottom) -> 1 square
P <- over K
R -> <-
P -> <-
R ->
K -> <- triad
Clean up: R <- P <- R <-
G-6-7.
X
X X
XBRPX
XRPGX
X GXB X
X XXX X
XR GPG X
XB XXXG X
XPBXXXBGX
XXX XXX
One of those puzzles with just enough space that never felt too terribly hard
anyway.
G <- G <-
R <- B <- ->
R <- <- for red triad, B <- for blue triad. Only pairs left now.
G(left) -> B -> G ->
P <- wins
G-6-8.
XXXXXXX
XB WX
XW GX
XB RX
XX PX
X XX
XW G X
XG R X
XR P X
XP B X
XBWX X
XXXXXXX
Lots of triads here and you need to bridge a gap, too. Fortunately you can get
a bit of an assembly line going.
B(center) -> W(lower left) ->
P <- G ->
P <---- triad
R <- to hole, R <---- triad
G <- to hole, G <---- triad
W <- <-
B, W, B -> from top
The bottom of these B's -> for a chain that wins.
G-7-1.
XX
X BX
X X X
XKB FX
XK FX
X KX
X X
XFX
X^X
X
A bit of shuffling and timing here with the platform.
B <-
Center K -> onto rising platform, -> at top
Bottom K <- onto falling platform, <-
Top K <- onto rising platform, <- for triad
F on platform -> at top
F's below <- <-
F at top <- rising platform(to avoid pairing)
-> on the way down
G-7-2.
XXXXX
X XGX
XRXWX
XBXPXXXX
XPKF PWX
XXXX XXX
X X GX
XXXX XX
X CX
XCXFXX
XKRBX
XXXXX
You'll get the order wrong the first few times unless you use this solution.
The ledges are critical to use.
C <-
F -> G <-
P -> ->
F <-
G <-
W -> <- 2 squares
G -> <-
W -> into the hole just made
K -> <-
P(top right) <- <-
W <- <-
P <- <-
P(top left) -> <-
B -> <-
R -> <-
G-7-3.
XXXX
X PXXX
XGRXBX
XXXXFXPX
XBFXBXRXX
XGRXPXF X
XPB B X X
XXXXX X
XF X
XXXXXX
Lots of triads in a small space. This is very hairy too.
Top right: F -> R ->
Center: B -> -> P -> B -> ->
P(bottom) -> F(center) ->
P(bottom) <- R -> -> sets up a triad
P -> B -> R -> -> for one triad
B -> F ->
Left side: P -> B ->
P -> -> for a pair, B -> -> triad
F -> and G(top) -> <- wins.
G-7-4.
XXXXXXXXX
X X
XF X X
XKF X R X
XCK X B X
XWP X F X
XXB X C X
X C X W X
XXW X KGX
X B X WRX
XXP X RFX
XXXXX^XXX
XXXXXXXXX
R ->
B <- onto platform then <- for the big fall.
B -> triad P -> match.
C <- onto platform, <-. C -> from the top left for a triad.
K <- onto platform, <-
K -> into the pit for a triad.
W ->, F -> and now
F <- on platform, <-. F(top) -> for a triad.
Right side mop up: R <-.
G-7-5.
This is a definite break after the previous difficulties. Just use the pit for
mobility.
P -> P <- <- starts it out.
W -> B -> W -> cleans a few more.
G <- R <- B <-
C(center) <-
C(left) ->
C(right) <- <-
G-7-6.
XXXXXXXXXX
X CGBKFKFX
X WXXXXXXX
X X P GX
XB R RX
XKG P WX
XXKBPR GX
XXXXCWCX
XWXX
XXX
The shuffling here is nontrivial as there is a radioactive pile of P's and G's
in the center. In the right corner, you'll zap a few triads. It's tough to
figure out how to start(P <- for a triad pairs R's, losing,) and you can't pull
the trigger on a pair too soon.
G -> 1 square
B -> 1 square
C <- -> into the hole.
P <- to the edge, R <- next to it.
W <- for a pair
P ->
C -> for a triad
R(center) -> all the way,
R -> -> etc. for a triad
P(right) -> 1 square, P(center) -> 1 square
G -> in the hole
P -> off the edge
W <-, -> -> -> for a pair
P -> into the hole, P -> for triad.
G -> in hole, B -> ->(1 square)
G <- -> to match, B -> in hole
B <- -> for triad
Clearing the flames and keys is cleanup.
K <- <-
F <- K <- F(right) <- K(below) ->
G-7-7.
XXXXXXX
XC CKX
XG WCXXXX
XW GWXG X
XK KGXW X
XX FCFXC X
X XXXXX X
X R X
X R CW X
X W XC X
XRXRXG GX
XXXXXXXXX
R <- R <- (1 square each)
K <- F <-
C -> ->
C(top left) <- -> triad
K <- ->
R <- G -> -> ->
Clear out the right side. G(bottom) ->
C, W, G(top) ->
C -> W -> G -> ->
Back to the real puzzle.
R -> 3 squares
F <-
W ->
K <- 1 square
K -> triad
R <- solved.
G-7-8.
XXXXXXXXXX
X F X
X C X
X K X
X W X
X C X
X RKG X
X BWK BFX
XRWRWXFWCX
XCBKRXGRFX
XGCG^XRFGX
XXXXXXXXXX
This is a nasty one as many shapes can disappear quickly. The key is to move
certain critical nuisance squares back and forth until you need them. One key is
to get the red square over to the right to break up the gridlock in the bottom
3x2, but you also have to be aware the green needs to go over for a triad, as
does the white and the flame.
K(lower) ->
K(top) -> (get rid of junk)
Right side: B <- F <-
Platform: C(lower) <- W ->
Platform: F -> 2 squares
W <- onto platform, B <-: F triad
C -> -> into hole
B ->
R -> past the blue, W -> past that. The platform should be empty now.
B(left) <-, W(left) -> to platform, B(right) <-, W -> on B. Put R on the
platform. Now B <- for a triad.
R <- off platform. W <- onto platform, R(right) <- 2 squares. W -> -> for triad.
C -> for a match.
R -> ->. F <-. R over above the G. G above that and after G(bottom) <-, G(top) -
> for a triad.
C <-, G <-(left side) wins.
H-1-1.
XXXXXXXXXX
X G PF X
X GXGRB X
X XXXXXX X
X WXG X
XWPXXXGX X
XPX X XF X
XX BXXFX X
XXBXX BX X
X X X X X
X R P C CX
XXXXXXXXXX
Here the object is to stack everything up to knock out the greens seemingly
suspended in midair, but there's a rude shock if you get the order wrong.
First, the easy bits:
B(enclosed) <-
W <-
P(left) <-
G(top) <-
Now the complex stuff:
F(top) ->
B(top) ->
F(side ledge) ->
P(top) ->
R(top) ->
Now we start matching stuff.
C(corner) <-
R(bottom) <- corner
P(bottom) <- next to it
O(bottom) <- 4 squares
B(bottom) <- 3 squares
B(top) <- make a pair
O(corner) <- 2 squares
O(ledge above) <- make a triad
P <- make a pair
R <- make a pair
H-1-2.
XXXXXXX
XCFK F FX
XBC CFX
XB KX
XCX
X
"What's an easy level like you doing here so late in the game?"
K ->
C <-
C ->
F -> -> F <-
C ->
B ->
B <- <-
H-1-3.
XXXX XXXX
XR XXXX X
XCRWXXR RX
XXCG XXRXX
XXWC XXX
XXXW XX
XXWXX CXX
XWG XX G X
XGWXXXXR X
XXXX XXXX
A clever zigzag motif, doubled with a twist.
Easy parts: R(UR) ->, G(DL) -> <-.
The real puzzle:
C(bottom) <-
W -> ->
C -> -> for a match
W -> -> ->
W -> -> -> for the first triad
C -> etc. into the gap
R -> etc. past it, on top of the green
C -> for a match
R -> etc. so we can...
G -> to make a triad
G -> etc. to clear the level.
H-1-4.
XXXXXXXXX
X R P X
X B F X
X WC GK X
XXXX XXXX
XW RX
XB KX
XGRG PX
XCBP PBFX
XXRFBFC<X
XXBCGWKXX
XXXXXXXXX
Not a bad level, but be careful shuffling the bottom squares here. You might
get a [BGBG] situation where you can't win. Fortunately nailing colors one by
one not only minimizs the risk but provides an easy logical solution.
P(bottom) ->
P(side) <-
P(top) <-, p's cleared.
G(top) <-
B(3rd row, 2nd column) -> gets R's on the side. Then...
B(left) -> and now
B(top) -> B(right) <- clears another color.
F(bottom) -> and now
C ->
G -> ->
W -> -> is almost insultingly easy.
K(right) <-
Drop the two reds together.
Crescents, flames, keys, stars, you win. The platform can be ignored. It's not
necessary.
H-1-5.
XXXXXXX
XRG RX
XGP PX
XX XX
XPRX
XRPX
XXXX
Another easy one sneaks in. What are they thinking? Maybe you get points for
getting yourself stuck?
P ->
R (top right) <-
P (top right) <-
R -> wins.
H-1-6.
XXX
XXX WX
XP XXX
XR PX
XWP RX
XXRG GX
XX RX
XXXX
Another not too bad one. And here you were almost totally softened up!
G ->
W <- ->
P (lowest) ->
P (left) ->
P (right) <- <- gets the triad.
R(left) ->
W ->
G <-, chain reaction wins.
H-1-7.
XXXXXXXXXX
XKX GW XWX
XWX XX XPX
XCX WC XRX
XG XX WX
XW RO RX
XG XX BPX
XX XWP XKX
XX XCB XGX
XX CXCOWXX
XXXXXXXXXX
Gettin' penultimate! Or something... I tried many finesses, but there was a
part where I had to get crude. The left half requires a certain organization,
the right another, and mixing the two can make you lose your focus. Don't let
the two stars on the right chute get stuck together. That's wasting resources.
O ->
B <-
P <-
R(lower) <-
P <- <- (triad)
Here we get crude.
B ->
W (lower right) <-
C(top) -> <- for a triad.
R(lower) <-
W(bottom) <-
R(bottom) ->
W(bottom) ->
R(left) ->
W(right) <-
R(right) <-
W(right) <-
WE now have a bridge on the right. Let's try for the left.
C(bottom) <-
G(left side, higher) ->
W(left) ->
C(left) ->
W(on center ledge) <-
K -> all the way
G(top) <- -> all the way
R <- for a big explosion now that the right edge is cleared
Also wipe out the two lower right stars.
W(left) ->
C ->
W(top center) <- <-
G ->
C <-
H-1-8.
XXXXXXXXXX
X WXP PB X
X X R XX X
X W B X
X X XXRX
XF XGX
XW RX
XR CWX
XK FKCX
XG P XWBX
XK XKPXFPX
XXXXXXXXXX
A suitable final level. Lots of shuffling and a final task that looks well
night impossible. However, you can figure out what needs to be done if this is
indeed solveable, and then things start to get a little easier.
R <- <- plugs one hole.
F <- K <- gets the first pair.
K -> F ->
G <-
R <- <- G <-
W(UL) <- -> F <- K <-
W(left) -> -> -> (triad)
R(top) ->
K ->
B <- F ->
B(top) ->
B(near top) <- -> triad
F -> F -> triad
P(UR) ->
R -> ->
P(below) <- 1 square
W <-
P <-
K <-
P(right) <-
P(top) ->
G -> YOU WIN! YAY!
H-2-1.
XXXXXXX
X C FX
X K BX
X X XX
X X
X X
X K X
XKXB BX
XXC CX
XF FX
XXFXX
XXX
A bit of dash with a foursome it's tougher to avoid, but nothing too
challenging here.
K <- 1 square(lower center)
C <- onto it
K <- <- over them, triad
F <- from top(a forced foursome but one nonetheless)
C(bottom) -> C ---->
B(bottom) -> B(top) <-
H-2-2.
XXXXXXX
X R XFX
X B XRX
XBP G PX
XRX RXXX
XGXFXX
XXXX
Utterly straightforward. You can stumble onto the solution by accident.
B <- P ->
R <- G <- P <- R <- F <- <-
H-2-3.
XXXX
XCWXXXXX
XKCX B XX
XPKX C XX
XRXX F X
XPB BCK X
XXXX XXXWX
XX XX
XF WX
XXC RWCX
XXF XCKX
XXXXXXXXXX
The hole you have to plug is not too horrendous here. Save some triads 'til
later.
B -> <- C <- B <- ->
C -> B <- triad
P -> R <- R -> P -> ->
F <- C <- K <-
W -> <-
W <-
C -> -> ->
K ---->
R -
F <- 1 square
F -> triad
P <- R ->
H-2-4.
XXXXXXXXXX
XGXKWFK FX
XWXXXXX KX
XGXKC CX
XCXXX GWX
XW W XXX
XC G XCX
XXX X XWX
X X GX
XXXXXXXX
It looks like you have to make a walkway, but not really.
G <-(bottom) W <-
G(UR) <- G -> triad
W, C(bottom) <-
C -> fall
C <- <- triad
W(left) -> W(left) ->
K -> F ->(top)
Match the 4W's, K -> K -> <-.
H-2-5.
XXXX
XX KCX
X WCRXX
X XXXXRX
X G GX
XCKCWCW RX
XXXXXXXWXX
XXX
The colors look like they alternate too much, but if you're resourceful this
is not too bad.
W -> R <- G -> ->
W <- ->K <- <- <-
All C's -> 1 square
C <- triad
C <---- ->
R <- -> triad
H-2-6.
XXXXXXXX
X X
X K W X
X W B X
X K W X
XKX XWX
XXX WXXX
XX CF XX
XBCFK CX
XXBKCWXX
XXXXXXXX
Three trivial triads.
K(top) <- triad
W(top) -> triad
C <- match
B <---- triad
F <- K <- W -> C <-
H-2-7.
XXXXX
XXRXX
X W X
XXB X
X P X
X B X
X WP X
XB PR X
XXWRG X
XXXGWX
XX
A bit on the easy side for such a late level, but the next one's up to
scratch.
W <- match
B <- B <- triad
W <- P <- -> P <-
G <- W ->
H-2-8.
XXXXXXXXXX
XWXPRGB X
XCXFCBRG X
XKXCKCKF X
XP XXXXX X
XK X
XP X
XB XX X
XW X CX X
XCWXX XX X
XKCXC XW X
XXXXXXXXXX
W -> C -> on bottom
From top:
G -> F -> B -> R -> B -> <-, C over that
B -> -> <-
Left side: P -> B -> K -> 1 square
K(top) -> <- C(top) -> <-
C(top) -> -> over red
R -> -> <-
F -> -> <-(notice the line starting up?)
G -> -> <-
W -> ->
K -> <- <-
P ----> <----
C(top) ->
R, F, G, W ->
Left corner: W -> W -> C <- C -> K <-
With that cleared out, C -> <- wins in the center.
H-3-1.
XXXXXX
XP RXXX
XW G X
XX C XX
XXG X WX
XCW RG RX
XPRPWXPGX
XXXXXXXXX
The bridge isn't too bad to make, but the lower left seems hopelessly jumbled.
You can leave one item on the top ledge to sort it out, but it's not easy to
figure out which.
On the left side:
G -> R <- C <- G <-
Now P ----> W ----> uses the bridge you made.
G -> R -> clears the right.
G -> <- match
R -> 2 squares
W -> match
P -> R <- P ->
H-3-2.
XXXXXXXX
XXXXXXXXX
XX KFK XXX
XX XXX KXX
XX XXX FXX
XX KFK XXX
XX XXXXXX
XXKXXXXX
XXFXX
XXKXX
XXXXX
XXXXX
Another level whose simplicity fooled me, but it's a good quick puzzle.
Getting the K triad looks thorny.
Lower ledge: K <- F <- K <-
Upper ledge: K -> F -> match K -> triad
H-3-3.
XXXXXX
XWF X
XXXW KX
XC C CXX
XW K WCX
XXWC FWX
XCW WCX
XXXWXX
X
The original triad is sitting there for you, and then you get a lot of chain
reactions. Little happening here.
W <- (either) C -> into hole
K <- F ->
C <- 1 square
W -> W ->
C -> -> triad wins
H-3-4.
XXXXXXX
XR WGRX
XWRPXPX
XGPB BX
XXXX XX
X XX
XBPX
XRBX
XXXX
The only tough thing about this level is understanding why they'd put it so
late in the game.
B <- P <- R <- B ->
W -> R -> G <- <-
H-3-5.
XXXXXXXXXX
X F X
X W C KX
X FKCW GX
X BFWC RX
XPFBPR GX
XXXXXXXXXX
A typical puzzle in the box, nothing special, with few worries of
straightening out the pairs once the triads are gone.
G(bottom) <-
W -> on it for C triad
F -> for W -> triad
G <- R <- K -> ->
B -> P <-
H-3-6.
XXX
XXXW X
XP RG X
XG GK X
XR XCWXX
XX XGK X
XXXPC X
XXX X
XXX
A desultory bridge is all you need to match the purples.
R <- G(left) <-
W -> K -> C -> P ->
G -> R ->
H-3-7.
XXXX
X CX
XXXXXXX <X
XC KXX CWX
XB BXX GCX
XR WXX WGX
XB K GRX
XX XXX XXX
XXX XXX
That platform above is totally unnecessary. There may be some trouble bridging
the holes to get everything in order, but not much.
W <- for G-triad
K <- K <-
W(right) ->
W -> triad
B(top) -> B <-
R ->
C -> R <-
Drop C from platform to win
H-3-8.
XXXXX
X X
XXXG W XX
XWRC G RX
XGCW C XX
XXXX G X
X X X
XXXXX
Cramped quarters for a few triads, and the first few times you may get the
order wrong.
(left) G -> C ->
W -> C -> so the red falls
W -> to set up W <- triad.
C -> triad.
R -> -> R <-
G ->
H-4-1.
XXXXXXXXXX
X X
X X X
X X X
X R X X X
X WGX XRX
X RX GX
X X W RX
XC R X X
XR CGX RX
XXXCRW RXX
XXXXXXXXXX
Don't drop everything too soon here. You'll be getting a lot of horizontal
triads.
C -> -> triad
R(center) ->
R(left) -> match
W(left) <- ->
W(top) <- triad
G ->
G(left) <- -> -> ->(1)
G(top) <- <- triad
R <- 3 squares, R <-, <- 2 squares
R(top) <- for the final triad.
H-4-2.
XXX
X GX
XWX WX
XRC CX
XXRCG RX
X RXGC X
X <GXGX
X X X
XR RX
XGX
X
Tricky lack of space makes it hard to pair things together. Except for the
reds, which you don't want to. Note you need two red triads here so the even
number at the start is misleading.
In the lower left, R -> G <-.
The upper right is a bit tougher as there are many accidental triads.
R <- C -> W -> R -> switches a vital R to the other side.
G <- <- C -> G ->
R <- R <-
R -> -> triad
W <- <-
H-4-3.
XXXX
XP X XX
XRG PXX X
XRGP <RGX
XXXR PRX
XPXXXX
X X X
X X
X X
XXX
Starting with the obvious purple triad is a loser, but what else is there to
do?
R <- and wait, you'll get a purple triad leaving R on the right.
G -> -> matches P's too.
G <-
R -> -> allows G -> triad without pairing
R -> to hole
R -> -> triad.
H-4-4.
XXXXX
XXW CX
XXXGX WX
X WR CXX
X GX WRXX
X XX XG X
XR X XR X
XC X XX X
XX X XRGX
X GXX
XXXXXXX
Lots of horizontal triads indicated here, but how to drop everything in the
right order?
C(center) <- ->
C -> + 1 square more
C <- <- for a triad
Now match the W's as you please--drop them down.
R's(left) -> to bottom. Then each -> 1, right one first
R <- from above.
G(left) <- -> and 1 square ->
G(lower right) <- 1 square
G(top) -> for the triad.
G -> R -> <- to win.
H-4-5.
XXXXXXX
XG BRX
XXK BPFX
XXFR KPBGX
XBKF XXXX
XXXX X
X X
XXX
The pit is extra deep so you'll have to waste a block to drop it down there--
preferably one in the way that you won't need for a while.
R ->
B <- P <- for two matches
F(bottom) -> K <- K -> from above for the triad.
F -> 1 square
F <- <- for triad.
R <- <-
B <- G <- G -> B ->.
H-4-6.
XXXXXXX
XW XCX
XFC XWX
XCKF BX
XKCB X
XXKC X
XXW X
XXXX
Another small simple one, with pretty obvious triads.
F > K -> (C triad) <- (K triad)
B -> B <-W <-
C <- <-
W -> ->(triad) F -> -> wins.
H-4-7.
XXXXXX
X CWX
X WGX
XR GCX
XG XX
XW CGX
XC XRX
XXXXXX
Bridging the gap looks problematic, but actually it's easy to figure how by
eliminating bad moves if nothing else. Only one block can drop into the empty
column.
W <- C(top) <-
G -> -> R -> ->
W <- <-(triad)
G(top) <-
C <-
H-4-8.
XXXXX
X WBX
XX GCX
XXR XXXXXX
XRW RB KX
XBG PG GX
XKX RP XX
XXX XB GX
XF BX XX
XX XFB X
XB FXFCX
XXXXXXXXX
The big problem is bringing the key from right to left. This is certainly the
toughest of the H4 puzzles, but even here there's a pretty clearly indicated
path of how to bridge gaps in the left and right compartments, with a little mop
up work afterwards.
Lower left:
B -> F <- R(top) <- <- P <-
F -> B <- R <- <- P <- <-
Lower right:
G(bottom) <- B(left) ->G <-
W <- ->(1 square)
G -> 1 square, W -> 1 square
G <- -> ->
B <- <- <-
W -> C <- ->
K <-, yay! Now the collapse. Lower right:
B(top) -> B(bottom) -> F -> B -> B(top) <- triad
G ->
C -> over it for a match, G ->
Now the lower left.
B -> F -> B(top) <-.
H-5-1.
XXXXXXXXXX
X X
X X
X K X
X W X X
X RW X X
X XX X X
X P X X
XKFB XPBKX
XCGP XFRCX
XXXX^XRGWX
XXXXXXXXXX
Whew, you'll be using the platform a lot, and while there's nothing brilliant,
you need to watch for the order you push the purples around at the start. A
messy introduction.
P(top) -> <-
B -> -> but don't match it!
P(top) -> -> -> ->
B -> P -> K ->
Now P ----> matches a triad.
F -> on platform, drop over K.
K ----> across platform, for a triad
W <- R <- ----> for a triad
W(top) -> ->
G -> on top of that
W -> on top of that, W -> for the final triad
C ----> wins.
H-5-2.
XXX
XCB X
XXX X
XG R X
X F PW X
X CPXC X
XBWCXX RGX
XXXWXXRGFX
XX XXXXX
A very cheap solution at the end(at least one I found) and many moves are
found saying: I need to get X across and I can't block it with Y, so I have to
do this.
R -> triad
P <- W <-
F -> G -> -> triad
F ->
B -> <----
C ->
Now, quickly, move W <- -> . Keep tapping -> after hitting <-. The block will go
back in as the C-pair vanishes.
H-5-3.
XXXXXXXXXX
XGKBF BFRX
XRWC> WCGX
XXXX PXXXX
XFBX
XPWX
XBCX
XKFX
XWCX
XXXX
Weird platform here. Fortunately there are no triads to match here, so it's
shockingly easy.
F <- B -> P <-
W <- B <- <-
C <- F <- C -> ->
W -> -> K ->
R -> G ->
R <- <- G <-
H-5-4.
XXXXXXXXXX
XPR XX PBX
XBF RBFX
XXXX XXXX
XF X XPBX
XBFX FPX
XKB XXXX
XXXX X FX
XF X X BX
XPFX FX
XBP XXFKX
XXXXXXXXXX
Don't be fooled by all those compartments. This isn't a bad level at all. You
just need one block to create safe passage each way. The distances the blocks
fall may be disorienting, but you don't even need to create triads.
P(bottom) ->
2 left side matches: F -> F ->
F(bot right) <- as you don't want a triad
R -> -> R <-
F -> F <- down the center
B -> matches in a left compartment, then K -> ->
B -> ->, P -> from the upper left. You don't need the bridge any more.B <-, B <-
P <- <- <-, P ->F <- ->
B <- <- <-
H-5-5.
XXXXXXXXXX
XW CKCX
XCW XXXX
XXX XGPX
XXC WRX
XXPX XXX
XXXX R X
XP R GCX
XX KC XWX
X G XK WGX
XRKWXX XPX
XXXXXXXXXX
You have to make a big tower of blocks so the purple on top can go left
without falling, but fortunately there are enough spaces that it'll crumble down
soon enough. Don't do it too much; the bottom purple needs to go right
afterwards.
Here's what you want to wind up with:
RWG
GK (with something on the ledge so the RWG can shift)
RKW
Here's how ti get it:
K <- R <- in the center
W -> -> <-
Work at the lower right:
W <- G <-(DR) R <- G <- into the hole to finish our formation.
W <- and 1 square more
Drop one C on this W and one to the left.
W -> -> -> C -> -> from UL.
K <- G <- R <- from th eright
C <- -> completes the first bridge. P <-.
G(top) -> <- zaps 3 pairs
W <- C <- in DR. The P is now visible.
K -> W ->. And accessible.
P ---->
GWR -> 1 square
G <- K <-
R <- W <- G <- <-
C -> wins.
H-5-6.
XXX X
X W XFXX
XWXWXC X
XCXX XX X
XWK X X
XCFXX K X
XXKXWKX WX
XCFWXXX XX
XWKXXWK WX
XC^XWFWKCX
XXXXXXXXXX
The right side isn't too bad, and the left has an interesting space-making
mechanism with a cute triad to win.
K -> to release the platform. You also get a triad going all the way.
W -> at the top.
Lower right:
K -> W(low) -> W(top) <- triad C -> F -> <-
W -> over platform to match
F <- kills everything on the platform
W -> between C's to allow W-> under platform and the final triad.
H-5-7.
XX
XP X
XXW X
XXXG WXX
X XRWP X
XG GXPX X
XR WXXXG X
XG GXPXW X
XP WXRXR X
X R G XRX
XPXXGXPX
XXXXXXXX
Another compartmented level. There are some tricks here but nothing you
haven't seen before.
Right/Up:
P(center) -> R -> -> triad.
P -> to corner G -> W -> P ->
DL area:
G -> corner
R(center) <- R <-
G <- -> to dissolve the G/W stack
G(either) -> R -> ->
G ->
P(left) ->
P <- wins, triad
H-5-8.
XXXXXX
XXX PWRXXX
XWX CRWKP
XGX XXXXXX
XCX PW BX
XF RC XX
XG CXXR XX
XWFG W X
XFXR G X
XRXG X XX
XBXX PX FX
XXXXXXXXXX
How do you get the blue square over? What sort of bridge should you build? And
how do you collapse the right afterwards? And triads to form too! So many tasks,
so few moves, blah blah. Well, it is a final puzzle.
F <- is the standard trick to reduce the pile size
C <- and G -> R -> in the bottom left. R <-.
G <- R <-(right side)
Off the ledge, C -> W -> -> C -> on top of it.P(lower) < - ->
F(grounded)---->
F -> -> C -> F <-
B <- <- and now <- to under where the blocks on top will drop
P <- C <-(handy ledge there) F <- C -> -> W -> F -> ->
R <- <- <-
B <-
P ->
R -> triad
G -> triad
P <- ->
H-6-1.
XXXXXXX
XFX XX
XB KX
X KP CX
X PF FX
XW CBX WX
XGXXX CX
X X GX
X X WX
X X ^KX
XXCWKCX
XXXXXX
Build the bridge quickly and early and don't waste time. The rest will be a
cinch.
F <- <- from the right
P -> F -> P -> F -> to build a tower 5 blocks high
K -> <- to clear blues
G <---- to match
C(left) <-
K(top) <- over to match
C(top) <- over tower, but stop after it falls left from there
W(top) <----, match, now C <- clears the left
C <- platform.
K <- W <- under the platform.
F(bottom) -> F(top) -> triad.
C(right) <- 1 square, C(up) <- triad.
H-6-2.
XXXXXXXX
XP XXXXX
XB FXXX
XXR XWPX
XXX GWX
XX G XXXX
XB P P XX
XX R R PXX
XX P P BGX
XX B X RXX
XFBX XRBXX
XXXXXXXXXX
This is another level that breaks down to something simple after a few triads.
P(right) <- P ->(triad) R ->(triad)
Under G, P -> R -> and P -> -> so G(right) <- on it.
G -> to pit
G <- -> triad.
P <- -> from UR.
B <- F <---- B -> -> <- B ->
R -> P ---->
H-6-3.
XXXXXXXXX
X XFX X
X XRX X
X F X
X R G F X
X P F G X
X F K P X
X B F B X
XCF P FWX
XKB F BRX
XCRF<FPWX
XXXXXXXXX
In this level you can match four blocks at once! Not much else tough about it
so I might as well give a solution that does that.
F <- (2nd bottom in center, triad)
Left edge: P <- R <-
B(UL) -> to match a bunch
P -> on platform
R(left) -> P -> off platform to match
B <- to match
F(UR) <- for 4.
G ->, then R -> R <- for more matches.
K -> on platform, K ->
H-6-4.
XX
XXXGWX
X W WC X
XWX CW FX
XX GC CKX
X WXX XWX
X K X
X C> X
XW X XX
XC XWFX
XF XFCX
XXXXXXX
Here there's a platform you'll want to miss, mostly. It's tough to get the
order straight of how to drop items down the chute to match the white, and the
platform even gets in the way a bit.
W(UL) <-
W <-, W <- on the left, C <- above them
C <- into gap, F <- to follow, then C(lower) -> and K <- to close it off
W -> to get the match in the hole
C -> 2 squares across gap
C -> 1 square, back on ledge
K -> down chute
C(right stack) ->
K <- on platform, <- down chute to match
C -> to get W triad
C(UR) <--- for triad
F <-
C <- matches
W ->
F <- C -> wins
H-6-5.
XXX
XK XX
XXXB KX
X W P CX
X F F X
X W > CX
XWFXX FPX
XFX XBKX
X XWX
X
Here's a level where you have to do something immediately, or else.
F -> to match--it may take time to focus on getting there soon enough. The B and
P will block the platform from further movement if you time it right, but if
only one is to the right, move the other there one square.
C(lower) <-
B -> -> match
K <- P -> over it
K <- from top -> (watch the platform here--lots of time to get it in, I like
dropping when it's at the right)
C's match
K -> when platform is about to go left, ->
P -> triad(K)
K -> onto platform -> to trap it from going right. You can get the pair later.
F -> onto platform, W <- for a pair, and W <- makes it much easier to put F <-
over platform into triad hole. You can't go behind after hitting the edge unless
you're in a 2-wide area--the controls won't let you, although it would seem more
logical and safe. So be careful here. Start pushing right when you are at least
half over the right flame. So the futzing gets it just right.
H-6-6.
XXXXXXX
XK XW X
XX XG X
XX XX X
XCW CR X
XKG GW X
XXX XX X
XW RGWX
XR XXXX
XXXX
A big break after some rather difficult early levels. Not many different
things to dry here and it's pretty straightforward.
W -> falls
Match G's down chute above W, then C's
W <- triad
R(left) ->
R <- <- for triad
W -> G ->
K -> K ->
H-6-7.
XXXXXX
XXXXXRG X
XG XXXX X
XC GKGX X
XW KCWX X
XX XXXXCX
X G WX
XCGKC KX
XRXGWC WX
XXXXXXXXX
Another unremarkable level, but you may fail a couple of times before winning
out.
G -> triad
W(DR) <- C(DL) ->
Allows W ----> triad
C -> K <- down left chute
C -> W -> at bottom
G <- -> G -> <----
R -> <----
C <-
K <- ->C <- ->
W <- ->
G <- -> wins
H-6-8.
XXXXXXXXXX
X C FKX
X P BFX
X X KBX
XR XXX
XG X
XR X
XG XXX
XWG C XBX
XPW X XFX
XGPGXX CKX
XXXXXXXXXX
This level lends itself well to forethought--there are only so many places
each triad CAN go. This makes future reasoning easier. It's pretty clear what
you want to get to, but how to get there? Ordering the upper right drops
correctly is also critical.
P <-
C(bottom) <-
C(middle) ->
R(top) -> -> + 2 more squares
C -> -> for a triad
K <-(bottom) R(right) ->
F(top) <- B(top) <- K <- <- to avoid accidental pairings
G(top) -> triad
B <- <- F <-
R ----> match
K <- <- triad
F(bottom) <-
F(left) ->
F(top) <-
B(bottom) <-
B(left) ->
B(top) <-W ->
P -> triad
G ->
H-7-1.
XXXX
XPWXXXXXXX
XKXXBPR X
XC XWGPB X
XWXXCWRF X
XK XXXXX X
XX XX X
XR X X
XW X C X
XC X X
XF X XG X
XXXXXXXXXX
An interesting flip flop here, but fortunately there's no huge bridge to
build.
Lower right:
G -> C ->
Upper right:
B -> <- <-
Left: K -> W -> -> W ->
F -> R(UR, lower) -> <-
P -> <- 1 square
R ->
W -> <---- triad
R(left) -> R <---- R <---- triad
C -> K -> from top left
F(DR) -> 1 square
P -> onto it
P <---- to set the triad up, P ----> <---- to get it
F <---- to match
W <- -> from top, W -> -> <---- to match
G -> C -> G <- -> wins.
H-7-2.
XXXXXX
XB X
XXXXXXBXX
XXB RBPX X
X R XXB X
X X B XPPX
XBX X XXXX
XP B PX PX
XX X XX XX
X X
XXX X XX
XXXXX
An area broken into three puzzles, two of which are trivial. The third has a
deep dark hiding place that's easy to bridge to get to.
The upper right is easier to deal with, so:
B(top) ->
B(right) -> P(top) -> B(UR) -> ->
Now the real puzzle.
P(right) <-
B(low) ->
P <- -> to the hole
P -> -> triad
R -> R <- and B -> B <- down a chute for a match
B ---->
H-7-3.
XXXXXXXXXX
XP FX
XC CX
XX GB ^X
X XGWX X
X XX X
XKB XXK X
XBKFXXB X
XGWPR C X
XFPFXXKR X
XXXXXXXXXX
You'll have to match the reds sometime, but how to bridge after you do, and
how long to wait? This level has a lot of shifting and many blind alleys. I
think I've found a good solution, though. You should try ti start with a less
obvious triad. I went with the flames with good result.
Left side: F <- <- B -> K -> B <-
GB -> 2 squares
F <---- for triad
B <- C <- from the ledge
B -> platform, G -> 1 square, B <----
B(left) -> B <-
C(platform) <---- to match
B -> platform <---- for triad
G <-
K -> onto platform
C(lower) -> to right hole
R -> C <- gives a good bridge, but the final C will cause constipation. To go
with the game design's inducing indigestion, natch.
K <- 2 squares
P(low) -> <- 1 square
W -> <- 3 squares
G -> <- 3 squares
You now have a structure that looks like this:
G
WKP
GWX
GWX
XX
P -> K -> onto platform
G(top) <- to chain triads
C -> P -> from left, P <- into left corner
K <- onto the crescent
C -> into the key
Looks like the purple block is trapped, but P <- onto the crescent, K -> C ->
allows P <- for the triad, F -> and C -> to win.
H-7-4.
XXXXXX
X X
X R X
XXXXX XX X
X XC CX
XXPXXX XX
X B G X
X W F X
X B XXG BX
X P XXWBFX
XKBR PFKX
XXXXXXXXXX
You'll need a bridge here, and the bottom area is VERY restricted for
shuffling pairs. Get rid of what you can and shuffle a bit yourself. The ledge
will help out.
G <- <-
C -> -> C <- match
F -> 1 square
R <- -> <- <- for a bridge.
F <-
B -> -> triad
F -> triad
P -> 2 squares so it's on the ledge for the collapse...
P <-
P(right) ->
W -> match G <- match
P(left) ->
P(right) <- 2 squares away
P(top) <-
K -> wins
H-7-5.
XXX
X KX
XK XXXX
XF BPX
XBK PF
XBF FBX
XX XX
X
Another one of those very late very simple levels that get you worried for a
toughie.
F -> to gap
K(top) <-
K -> triad
B <- P <- F <- B <-
F -> -> B ->
H-7-6.
XXXX
XK KX
XC W X
XG G XX
XRW W CGX
XGR X GX
XXX X WX
XXXXX
A short but tough level. There are two apparent places to drop a bridge but
one's a bit more sensible than the other.
W <- G <- K <- from the center line
W <-(bottom)
C -> ->
G -> allows G <- triad.
W -> K -> W -> 1 square
R -> G -> wins.
H-7-7.
XXX XXX
XRX XWX
XWX XGX
XGX XWX
XCXXXXXXCX
XG C KX
XX W WXX
X CK GX
X XG WX
X XK KX
X XXCGRX
XXXXXXXX
The main annoyance here is lining up the left right so you can collapse it
later and still get the R across. That's what t oconcentrate on first, but once
the R's across beware of trying to dissolve everything too quickly. You still
need a triad of C's and too few spaces puts you out of luck.
K ->(match) C -> fall into the DR.
W <- C <- G ->
From the left tunnel:
G -> C -> G -> W -> R ---->
Clear the bottom left:
WC -> C <- W <-
The rest:
G <- <- match K <- R ->
G -> to catch C <-
W <- <- C <- triad
G <- W <- wins.
H-7-8.
XXXXX
XRXWX
XXGXCX
XXXXGPXGX
XB PRXCX
XC RXXFX
XR G XWX
XW R XKXX
XG X WBX
XP X XXX
XW X KFX
XXXXXXXXXX
The logjam on the right requires you to do a few different clever tricks to
eventually match the B's. The left side requires a particular set up which
allows for rapid chains. In all, a good last level.
Goal for left side:
R
GRP
PGW
WPR
How to get it:
R <- P <- <-
W -> -> G <- <-
R <- <- P <- <-
On the right:
KF <- 2
W <- K <- match
F <- W -> into the hole. There is a horizontal triad in your future.
W <- F <- <-
C <- <- G <- (bring G -> from the left)
C <- (bring C ----> from the left for the triad)
W's each one square left
W <- triad
B -> -> B <-
Now collapse the left.
R <- <- triad
G <- <- triad
P <- triad
W <- R <- <-
H-8-1.
XXXX
XXXX CX
XCXX KX
XK CXX
XXX XX
XXXXXX
XX CKX
XK KX
XC XX
XX^XX
XXXXX
A pretty easy introduction. On the top, C <- and match the K's. Then C <- and
C ->.
H-8-2.
XXXXXXXXX
XX XX
X W WX
X PC CKCX
XFWP WFKX
XBKFX CKPX
XCBKXXKPFX
XXXXXXXXXX
Everything's on the right side, but it's tempting to get rid of the crescent
threesome at once. A more boring approach works fantastically.
P <- W <- P ->
C -> clears the way for trivial carnage.
F -> K -> B ->
C <- <-
Now for the right side.
W <- C <- <- onto the ledge W <-
K <- K <- C ->
C <- for a triad
F <- K <- P <- F -> K ->
H-8-3.
XXXX
X X KX
XKXX FX
XF KXX
XXXXX X
XFX XXX
XB <FX
XXXBXXX
XXXXX
Part of this is copied from H-8-1. Although the bottom half is easier. Which
makes you wonder why they bothered.
Top: K <-(into hole) F -> F <- K <- K ->
Bottom: B -> and push against the platform
F <- into hole
F ->.
H-8-4.
XXXXXXX
X X
X X
XX XXukj `
X X
X X
X P B XX
X PF KB X
X FCGWK X
XCG^GWX
XXXGXXX
XXX
Another atrociously easy level to start things off. You can just push
everything except the greens off to the side for easy matches. Then push the
green on the platform right. Push the green to the left right next. As long as
you don't get a triad, it's not too tough.
H-8-5.
XXXXXX
XXF CX
XFC FXX
XCX C X
XK KCX
XCXCFXX
XXXFCFX
XXXXXX
Smaller than the previous ones but really a bit tougher. There are pitfalls
where you can make an accidental triad.
C (either) <- F(lower) <-
K -> K <- into the pit created
C -> to clear the right
F <-
H-8-6.
XXXXX
XXXXRXKX
XBRXFXBX
XPXBPXP
XB FX RXX
XX B XP
X R XFX
X X XBX
XX X XRX
XK X FX
XXXXXXXXX
Here you need to toss out the pieces in the right order so they all can be
serially matched, starting with the right combo. Oh, and there's a triad to deal
with. It's much tougher than the previous ones, and you'll probably need tu futz
before stumbling on the right solution.
K -> B(left) -> P(left) -> seems indicated.
Then at the bottom,
F <- R <-
R(left) -> R(right) <- gets the triad.
Now fill up the well.
B -> ->(_don't_ match the B's--wait 'til later to start a chain reaction. Assume
B's are not at the bottom until otherwise told.)
P <- <- from the right
F -> -> B -> ->
B(far left) ->
R(far left) <- -> -> into hole
B -> 2 squares
P(center chute) <-
F <- ->
You should now have:
PBF
P RB P
B PF F
K FB B
P <- B <- to match, B <- allowing K <- <- <-
B <- so the R can land on it, R <- ->.
B ->
Now, at the bottom, B ->. F -> and P's and R's match easily.
H-8-7.
XXXXX
XXXC X
X XXKX
X RX
XX R KX
XX G GX
XR W W X
XWCGX GWX
XXXXXXXXX
This level seems pretty easy at first, but the trick is to get the crescent at
the top over to the left. Zapping pairs overzealously won't allow you the
resources you need to make the move, as pairs often seem to disappear by
accident.
G <- then W<- into the gap just created.
R -> to the other gap. R -> next to it.
K <- R <- on top of it. Then C -> and <-'s for a match.
W(right) -> K -> W(left) ->.
H-8-8.
XXXXXXXXXX
XC B X
XK P X
XG F K X
XF XFRPR X
XK BXXXX X
XB X X X
XWGX X X X
XCWXFBPX X
XFKXCFRX X
XCFXKXPR X
XXXXXXXXXX
A fittingly exasperating final level, but hardly impossible. You need to
figure out how to bring the crescent over to the right, where you simply pair
items up. You'll need a flame triad, but how to pick it up? It's impossible on
the right, so you need to pair the ones in the top center and work on the left.
K <- P -> B ->(on top of P)
On the left, K(lower) -> B <- K ->
F -> for a match, then C -> into the hole and K <- across it. Then you can drop
R, P, R, P, B down the chute and match everything up with them in order. Match
the F's in the chamber and C -> -> and drop C down.
Now you can pull the B back. K's match.
G -> W -> K <- F -> and the C's go too.
End of FAQ proper
================================
6. VERSIONS
2.0.1 sent to GameFAQs 3/23/2004. Corrected F-4-3.
2.0.0 sent to GameFAQs 1/4/2004. First complete FAQ of 2004 and it's a doozy.
Missing perhaps one dialogue and high-scoring tips.
1.1.0 sent to GameFAQs 12/28/2003. I've completed the 'lower right' path in
story mode and up to the D's elsewhere, which puts me through half the puzzles
now.
1.0.0: sent to GameFAQs 12/21/2003. I've completed everything up to C as well as
the 'upper right' path in story mode. I'll pick off the rest when I can get
around to it but wanted to show one solution. This was a down and dirty FAQ
before the extraction-heavy Magic Candle III.
7. CREDITS
The usual GameFAQs gang. They know who they are, and you should, too, because
they get some SERIOUS writing done. Good people too--bloomer, daremo, falsehead,
RetroFreak, Snow Dragon/Brui5ed Ego, ZoopSoul, and others I forgot.
CJayC for creating GameFAQs.com so that I could post cute little time wasting
guides like this.
Sam's Club for always having silly bargain games like this.
Thanks to Otto, my cat, who was fun to pet during the many needless breaks, too,
and when he tries to step on the keyboard I can figure out when so I can hit
ctrl-S, which is nice.