Parasol Stars: The Story of Bubble Bobble III
Copyright Taito 1991
Written By Brian P. Sulpher
E-mail:
[email protected]
Version 1.1
Dates Written: July 30th to July 31st, 2006
I dedicate this to the NES fans out there, as this one is part of the NES
FAQ completion Project of 2004-2006, courtesy of the FAQ Contributor Board.
We honour the most truly awesome and great system... the Nintendo
Entertainment System! Never mind about Atari, Commodore 64, Colecovision,
Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or
any of the newer systems, we all know that the good old NES is where true
gaming is at!
Also, for Cougar. I miss you, and I hope you are living it up in the
afterlife as you did in this world. You will always be in my memories, and
you will never be forgotten.
Also, In memory of Howler and Koonce. You two never had a good start in
your lives, but you had a good time when you spent your time at my house.
It was oh so unfortunate that you both had your already tragic lives cut
short, but I can only hope that I helped make your life a more enjoyable
experience. You too will be missed, but not forgotten.
-----------
Version 1.0
-----------
-Submitted guide on July 31st, 2006
-----------
Version 1.1
-----------
-Submitted guide on December 19th, 2007
-Thanks to Adam Lamontagne for the e-mail with the manual for the game,
allowing me to update with the proper names for each world.
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-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------
1) Introduction
2) Controls
3) Attack TeChniques
4) Items
5) Walkthrough
6) Final Word
----------------------------------------------------------------------------
------------------------------Introduction----------------------------------
----------------------------------------------------------------------------
1) Many thanks to Answer.com for the following story tidbit:
Long, long ago, a courageous warrior entered a cave of monsters intent on
sealing the cave forever. He accomplished this task, but missed a single
monster. Many years later, the monster has grown in power, and has
destroyed the seal on the cave, unleashing the dreadful monsters on mankind
again.
On the same day that happened, Bubby and Bobby were presented with the gift
of magical parasols, one for eaCh of them, for defeating the monsters on
Rainbow Island. In the following months, they tried to learn the magical
powers of their parasols, and in turn, didn't notice the evil presence that
was taking over the other planets.
Receiving an emergency distress signal from a neighbouring planet, they
raise their parasols to the sky, and fly to the danger filled planet,
planning on restoring peace to the people by defeating Chaostikan!
----------------------------------------------------------------------------
--------------------------------Controls------------------------------------
----------------------------------------------------------------------------
2) This section will list all of the controls you will need to know to save
the nearby planets from attack.
D-Pad : LEFT and RIGHT move Bubby/Bobby in the corresponding directions.
UP and DOWn have no apparent use.
SELECT : No apparent use.
START : Pauses/unpauses the game.
B Button: Deploys the Parasol.
A Button: Makes Bubby/Bobby leap high into the air.
----------------------------------------------------------------------------
---------------------------Attack TeChniques--------------------------------
----------------------------------------------------------------------------
3) This section will examine the various attack teChniques that Bobby and
Bubby must employ to free the various worlds from the released monsters.
o--------------------o
| Enemy/Droplet Grab |
o--------------------o
ApproaCh an enemy or droplet and hold the B Button to snag the object and
hold it. When ready to rid yourself of it, release the B Button to send it
flying, possibly plowing through other foes/Items.
o--------------------o
| Elemental Droplets |
o--------------------o
If four of any elemental droplet are pooled, then a special attack will be
unleashed. The special attacks are as follows:
i) A layer of flames will be laid down on one ledge, damagaing any foe who
touChes that area.
ii) A larger shot will occur and cause more damage than normal.
iii) A wave of water will be unleashed that will slide along the ground until
it falls off the screen.
iv) A ring of stars will shoot out from the position of Bubby/Bobby and
destroy any foes who come into contact with the stars.
o--------------------o
| Parasol Protection |
o--------------------o
Whenever enemies fire projectiles at Bubby or Bobby, hold the B Button to
protect them from the side shots, and hold UP + Button to deploy the Parasol
above their heads.
o---------------o
| Parasol Drift |
o---------------o
When a Parasol Protection for attacks from above is deployed or the side
proection is deployed and a ledge is stepped off of, Bubby and Bobby can
float down slowly through the air. They can also carry an
enemy/droplet/weapon to throw when they release the Parasol.
o---------------------o
| Charged Shot Bounce |
o---------------------o
Whenever a foursome of droplets have been obtained to form a Charged shot,
Bubby and Bobby are able to bounce themselves off of the remaining droplets
on screen. This is a great way to reaCh higher ledges that would not
normally be accessible, so use it to reaCh those great prizes that lie just
out of reaCh in some areas.
----------------------------------------------------------------------------
----------------------------------Items-------------------------------------
----------------------------------------------------------------------------
4) This section will look at the various Items within the game that do more
than just simply add to your score.
o------o
| Cane |
o------o
A small crook of a stick, it will make an item worth 100000 points drop into
level after all enemies have been defeated.
o-------o
| Clock |
o-------o
This very rare Item will cause the enemies to become frozen in place for a
limited amount of time.
o-------o
| Cross |
o-------o
These holy figurines will call down an element to smite all enemies with
instantanious death. The following variations exist:
i) Blue Crosses will flood the entire level.
ii) Yellow Crosses will call down lightning bolts.
iii) Red Crosses will send fire down upon the enemies.
o-------------o
| Dollar Coin |
o-------------o
Marked with a 100 on it, this Item will grant Bubby and Bobby an additional
credit to go and save the planets from the escaped monsters.
o-------------------o
| Elemental Bottles |
o-------------------o
These are found in the Boss Chambers of eaCh world, and they are used to
destroy said bosses. They come in the following types, with the following
abilities:
i) Flame Bottles give the ability to throw small flame droplets sideways,
but if they are fully Charged up, a layer of flames will be laid down
on one ledge, damagaing any foe who touChes that area.
ii) Lightning Bottles give the ability to throw small lightning droplets at
foes, but a fully Charged shot will be bigger and cause more damage.
iii) Water Bottles give the ability to throw small water droplets around,
but a fully Charged shot wil unleash a wave of water that will slide
along the ground until it falls off the screen.
o---------------o
| Miracle Icons |
o---------------o
These level specific elemental types will reward Bubby and Bobby with
special rewards if they can collect three of the same type. The rewards
are as follows:
i) Fire Miracle will cause all defeated foes on the next planet to become
Items worth 10000 points upon their defeat.
ii) Lightning Miracle will increase the liklihood of rare Items appearing.
iii) Water Miracle will cause all level on the next planet to reveal their
Miracle Icons immediately.
iv) Star Miracle will make a giant Gold Coin appear after the world's boss
is defeated, rewarding the heroes with 100 extra lives! This is a
rather late game prize to get as Star Miracles appear from the Flight
Planet onwards, so it is a reward for those who are patient and skilled
enough to get there and to get the three Star Miracles required.
v) Any combination of three Mircale Icons (matChing or not) will knock all
foes on screen unconcious, making them easy to defeat.
o-------o
| Heart |
o-------o
Appearing on the majority of levels, these Items will make any uncovered
hidden Items within the level appear after the enemies have been destroyed.
Their points value can be 10, 30, 50, 100, 500, 1000, 3000, or 5000, but it
appears to be random on determining those vlaues, so good luck on getting
the better values.
o-------------o
| Speed Shoes |
o-------------o
Grab these to greatly increase your speed of movement. They are a great
Item to have, so make every effort to go and get them.
----------------------------------------------------------------------------
-------------------------------Walkthrough----------------------------------
----------------------------------------------------------------------------
5) This section will cover every level within the game, offering ideas on
how to tackle the various enemies that will be trying to stop your rescue
attempts.
o-------------o
| Music World |
o-------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Yin Yang X 6
Mircale.: Lightning
Strategy: Since it is the first level it is very easy to take out the enemy.
However, wait for the Magical Item to appear before vanquishing
all the foes, as you should on every level that has an easy to
clear flavour to it. It is located in the top-leftt of the level.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Cymbals X 1, Trumpet X 2, Piano X 1 (large)
Mircale.: None
Strategy: The Piano is the first monster producing enemy you will encounter,
so use the parasol to throw the other enemies and water dropelts
into the foe, stunning it to allow the picking up of it to throw
it into the wall. The Magic Item appears at top-left of the
screen.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Yin Yang X 4, Trumpets X 2
Mircale.: None
Strategy: Start out by taking out the Yin Yangs quickly, allowing for the
throwing of water droplets around to uncover hidden points Items.
Finish the Trumpets off at your leisure, as their appears to be
no Magic Item here.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Cymbal X 4, Piano X 1 (large)
Mircale.: None
Strategy: Start off by hurling Cymbals into the Piano, disabling it so it
can be destroyed quickly, not allowing it to spawn enemies.
Before finishing off the final Cymbals, take time to grab the
Magic Item in the top-left of the screen.
~~~~~~~~~~~~~~~
~~~~~ Level 5 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Traingles X 6
Mircale.: None
Strategy: These fellows are contained within their structure, only able to
occasionally stick a part of their body out into the open air.
Throw the water dropelts around the top areas for points Items,
followed by trying to pick off the foes through the walls when
they draw near enough (grab them, do not throw water droplets at
them). The Magic Item (if it appears) will be in the top-left of
the screen.
~~~~~~~~~~~~~~~
~~~~~ Level 6 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Cymbals X 4, Piano X 1 (large)
Mircale.: Water
Strategy: Take out some of the Cymbals quickly while going right, jumping to
the high ledge, where water droplets should be hurled at the Piano.
The Magic Item should appear here, so grab it while battling the
Piano, taking out all the enemies to end the battle.
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: One Man Band
Weapon..: Lightning
Strategy: Start off by leaping up the ledges to grab the Lightning Bottle
before the odd drum/horn/cymbal/dancing figurine beast gets there,
leaping over it to the ground below. Now the way to hurt him is
to jump up the ledges he is moving away from, getting onto the top
of the ledges, and hold the B Button and UP Charge up the
lightning shots, releasing them in quick shot manner. Land 10
hits and the boss is toast, so collect all the great Items before
getting hopped onto the next world!
o----------------o
| Woodland World |
o----------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Dogs X 2, Bus X 2, Knothole X 1 (large)
Mircale.: Lightning
Strategy: Start out by hopping straight up to the top, tackling the Knothole
by throwing the Buses and water droplets into it, followed by
looking for the Magic Item on the left side of the area. This
just a quick clean up of the DOg enemies to end the level.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Dogs X 2, Unicorns X 4, Baby Bird X 1
Mircale.: None
Strategy: Start of by cranking the Unicrosn as they drop down the ledges,
followed by taking out the Baby Bird. This wil just leave the
Dogs, so dodge them and wait for the Magic Item to appear (on the
second highest ledge), then going after the Dogs to end the level.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Dogs X 6, Bus X 1
Mircale.: None
Strategy: Immediately hop into the cnetral area, taking out eaCh foe and
then throwing him into the next foe, picking up that one and then
repeating the pattern. However, bail when they start to overwhelm
your position or only one foe remains, as the Magic Item that
appears on one of the central ledges needs time to appear. After
grabbing it, take out the remaining foes.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Dogs X 2, Unicorn X 1, Lightning Bugs X 2, Knothole X 1 (large)
Mircale.: None
Strategy: Jump up onto the ledge with the knothole and use the Lightning
Bugs to tackle the knothole (use the Parasol Protection to block
the incoming lightning shots), followed by turning on the other
enemies. While mopping up the remaining foes, look for the Magic
Item in the left cubby hole below the platform where the Knothole
was sitting.
~~~~~~~~~~~~~~~
~~~~~ Level 5 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Dogs X 1, Unicorn X 1, Bus X 1, Knothole X 1 (large)
Mircale.: Lightning
Strategy: Although they are not listed officially, the Lightning Bugs will
pop out of the Knothole right from the start of the level pretty
muCh, so hop up to the highest ledges, using the same Lightning
Bugs and the lightning droplets to weaken the Knothole so it can
be grabbed and tossed. Now look for the Magic Item while
eliminating the remaining foes, though it appears no Magic Item
exists in this level.
~~~~~~~~~~~~~~~
~~~~~ Level 6 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Dogs X 1, Bus X 1, Bouncer X 1, Knothole X 1 (large)
Mircale.: None
Strategy: Run right and snag the Bouncer before it can cause you any trouble
with it's mobility and small size, followed by going up to the
top of the area to use the Lightning Bugs on the Knothole. After
this annoyance is capped, go looking for the remaining foes and
grabbing the Magic Item from the ledge below where the Knothole
was, ending the level.
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Mother Bird
Weapon..: Fire
Strategy: The Mother Bird attacks by flying around slowly, throwing Baby
Birds out in sets of three, trying to hit the heroes. However,
to take the foe out quickly, jump right up to the Flame Bottle
and start to use the UP + B Button to rapidly throw fireballs into
the Mother Bird, landing 15 small shots to take her out, leaving
a trove of Items to collect before being whisked away to the next
world!
o-------------o
| Ocean World |
o-------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Turtle X 2, Monsta X 4, Diver X 2
Mircale.: Lightning
Strategy: Stay on the low level, taking out foes as they drop into range for
attack, collecting the Points Items and keeping an eye out for the
Magic Item in the gap below the ledge above. After taking out the
Divers and Monstas, allowing you to drop through the holes (wary
of the Turtles and their possitioning) to take out the last two
enemies, ending the level.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Diver X 1, Shell X 2 (large)
Mircale.: None
Strategy: Although the Shells can produce enemies, hop right to the top and
take out the DIver, followed by using the water droplets seeping
into the area to take down the Shell on the higher ledge. Now
grab the Magic Item from the high ledge, followed by taking the
defeated Shell enemy down to work over the other Shell, followed
by going and hunting down the Wheeler Turtles that the Shells have
already released.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Turtle Wheeler X 1, Mini Turtle X 2, Shell X 2 (large)
Mircale.: None
Strategy: Go up the middle ledges and get the Turtle Wheeler and Mini
Turtles, followed by using the Parasol Drift to land to the side
of the Shell, using the enemies it produces to take it out.
Alternatively, you can also gather up four water droplets and make
a large water droplet, sending the wave of water down to crank the
Shell, followed by exterminating the Turtles that are loose.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Seahorse X 7
Mircale.: Water
Strategy: Although it sounds like an odd strategy, this is the best way to
go about this level, and this is only IF a Heart appears in the
left portion of the enclosed area. Make sure at least one life is
in reserve, then enter the contained area and take out all but one
of the Seahorses (GRAB THE HEART AS WELL), followed by sacrificing
the life on the final enemy. Now leap up into the left wall and
grab the last enemy, dropping out to the left and then on top of
the box, throwing the enemy and then grab a lightning droplet.
Now wait for the game to spell "IN" inside the box, then drop down
the left hole and throw the lightning droplet through the wall and
through the top row of the "IN", followed by hopping inside and
grabbing the remaining Items, whiCh will send Bubby and Bobby into
the final world, making it a fantastic SHORTCUT!!!
~~~~~~~~~~~~~~~
~~~~~ Level 5 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Shell X 1 (large)
Mircale.: None
Strategy: Jump up the left ledges to the top, and capture the Monstas as
they are produced, throwing them into the Shell to stun it,
allowing for a hop across to grab it and Chuck it, ending the
level.
~~~~~~~~~~~~~~~
~~~~~ Level 6 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Diver X 2, Seahorse X 1, Shell X 1 (large)
Mircale.: Fire
Strategy: Take out the Shell to start, followed by going up to tackle the
Seahorse and the lower Diver. This will just leave one last Diver
to beat, but look for the Miracle on the bottom of the screen
first if you desire Fire. Take out the last Diver to reaCh the
Boss Fight!
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Sea Monster
Weapon..: Lightning
Strategy: Jump up to snag the Lighting Bottle immediately, followed by
getting to the very edge of the top platform. Now wait for the
beast to rise up high enough so a Charged up Lightning blast can
hit the monster, all the while hopping straight up to avoid the
fireball attacks that are far enough to hit Bubby and Bobby. Land
five fully Charged shots to extinguish this beast and it's over
powering Volcano to move onto the next world!
o---------------o
| Machine World |
o---------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Worker X 2, Tank X 2, Car X 2
Mircale.: Lightning
Strategy: Start out by cranking the lower level enemies, watChing out for
the Tanks, working your way up to the higher ledges, where the
Lightning Miracle and the Magic Item both rest. After getting
these two, finish off the foes and advance to the next level.
Remember to use the Parasol Protection to deflect the Tank shells.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Tank X 4
Mircale.: None
Strategy: Take out the first two Tanks that drop down, followed by taking a
fire droplet up to the second highest ledge, throwing it from one
wall to the other to uncover a lot of points Items. Now go back
down for another fire droplet (or a solo enemy) and use it from
the opposite side of the room for more points Items, allowing you
to take out the Tanks to end the level.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Worker X 2, Tank X 2, Car X 2
Mircale.: None
Strategy: Tackle the Cars first since they are loose, leading into a game of
gathering four lightn ing droplets to form a Charged shot,
followed by leaping up the outside ledges to line up shots at the
contained enemies. perform these attacks on eaCh enemy, ending
the level easily.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Jet Fighter X 6
Mircale.: None
Strategy: Though the missiles are not deadly, they can stun Bubby and Bobby,
leaving them open to attack, so use the Parasol Protection when
under heavy fire. The plan of attack here is to use the small
ledge above the starting area to toss lightning droplets and
downed foes at other Jet Fighters, taking them out. Be on the
look out for a Magic Item over the gap, but wait to clear some foes
first before snagging it. Now, once the foes are spinning down
through the gap, Chuck lightning droplets into them till they land
on solid ground, as that will finally kill them for good.
~~~~~~~~~~~~~~~
~~~~~ Level 5 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Worker X 2, Car X 1, Tank X 1, Mega Tank X 1 (large)
Mircale.: Fire
Strategy: Start out by jumping up into the open ledges above, followed by
dropping down behind the Mega Tank to throw lightning droplets at
it until it is toast. Now carefully empty eaCh ledge of the foe
inside (to play it super safe, use Charged Lighting droplet shots)
to clear the level, but be sure to watCh out for the Magic Item
and the Fire Miracle within the level.
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Giant Jet Fighter
Weapon..: Water
Strategy: Grab the Water Bottle immediately and keep hopping upwards to get
above the Giant Jet Fighter, followed by Charging up a full water
blast to hit the Giant Jet Fighter. Immediately follow this up by
throwing rapid fire shots into the Giant FIghter Jet, keeping it
stuck in the same place until it explodes, ending the battle and
sending the duo on to the next world!
o--------------o
| Casino World |
o--------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Car X 2, King X 2, Token X 2, Statue X 2
Mircale.: Water
Strategy: Take out the Cars to start, followed by going after the Tokens and
Statues (they are small, so grab and throw eaCh one individually
to be sure they are dead), leaving just the Kings. Before taking
them out though, grab a hold of the Water Miracle if you want it,
it is found in the bottom center area of the screen.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Dice X 2, One Arm Bandit X 2 (large)
Mircale.: None
Strategy: Starting off between two One Arm Bandits, wait for them to start
spitting out Tokens, whiCh ashould be tossed into one maChine to
disable it, allowing the hero to pick it up and toss it at the
other One Arm Bandit to take them both out easily. This will just
leave the Dice and any Tokens that escaped to finish off, ending
the level, but also look for the Magic Item down the left shaft,
as it will oftne be a destructive Item.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Token X 6, One Arm Bandit X 1 (large)
Mircale.: None
Strategy: Go up the left side of the level and grab the one Token as it
Charges downwards, turning to throw it into the One Arm Bandit,
stopping the creation of more Tokens. Now find a small platform
to hide on, picking off the Tokens as they go raining by, as
trying to Chase them is dangerous due to all the water droplets
you can accidentally grab instead of the Tokens.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: King X 2, One Arm Bandit X 1
Mircale.: Water
Strategy: Stand tall on the main platform, killing the two Kings, whiCh
should make the Water Miracle appear (so grab if desired),
followed by escaping through the hole on the bottom of the level
to come after the One Arm Bandit from above. Use the Tokens to
take it out, followed by creaming the remaining Tokens while
grabbing the Magic Item near the top of the screen.
~~~~~~~~~~~~~~~
~~~~~ Level 5 ~~~~~
~~~~~~~~~~~~~~~
Monsters: King X 2, Car X 4, Statue X 2
Mircale.: Water
Strategy: Take out the loose enemies before going after eaCh contained
enemy. Sounds simple (and it is), but caution should be exhibited
when Chasing the contained enemies, as they can leave their hiding
holes. There is a Water Miracle at the top of the area, so grab
it if you need it.
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Trojan Chariot
Weapon..: Lightning
Strategy: Rush to the Lightning Bottle at top speed, followed by trying to
manuveur into a position on a platform where rapid fire shots can
be fed into the Chariot, taking it out in 15 shots. However, her
erratic movements and the amount of projectiles she Chucks out can
make it tough, sop rapidly throw the lightning droplets from a
standstill to stun her and to block the incoming attacks.
o-------------o
| Cloud World |
o-------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Chopper X 2, Huey X 1 (large)
Mircale.: Lightning
Strategy: The easiest way to handle this area is to go after the big
opponents first via the gathering of four Star Droplets to make a
Charged shot, letting the expanding shot take down the foes.
After they have been destroyed, go after the Paratroopers dropped
by the Huey, but make sure to grab the Magic Item and Miracle Icon
near the top of the screen while doing so.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Chopper X 1, Jet FIghter X 2, Paratrooper X 2
Mircale.: None
Strategy: Drop through the bottom of the screen and float right to escape
the initial attack, followed by dropping down to take out the Jet
Fighters. Next look for the Magic Item near the bottom platform,
leading into the battlke with the Chopper via the gathering of
Star droplets, leaving just a couple Paratroopers to take out.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Chopper X 2, Huey X 2 (large)
Mircale.: None
Strategy: Start off by using the fire droplets and dropped Paratroopers to
destroy the two Choppers, followed by grabbing a Paratrooper or
fire droplet, and hiking up the middle stack to throw one into a
Huey. Now repeat the process until a Huey drops down from the
sky, Chasing it down to fully kill it, whiCh will leave just one
solo Huey to dismantle in the manner. CLean up the remaining
Paratroopers to move onwards to the next level.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: UFO X 1, Spark X 1, Flying Pig X 2, Chopper X 2
Mircale.: Star
Strategy: Start off by going right to hop the hole, collecting the Star
Miracle (first one of the game, so now concentrate on getting
this Miracle, as it rewards an insane amount of Extra Lives)),
followed by getting under a fire droplet entry point, getting a
Charged shot. Now stand over the small hole and time the drop of
the fire onto th eledge below, burning the foes who touCh it. DO
NOT go down into the area below UNTIL the Choppers are gone, as
they are impossible to kill without droplets/enemies, and there
are not enough foes to use on the Choppers. Do note some smaller
foes will come up into your area, so take them out if they dare
to do so.
~~~~~~~~~~~~~~~
~~~~~ Level 5 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Spark X 2, Chopper X 3
Mircale.: Fire
Strategy: Start out by grabbing the nearby Spark, taking it down through the
bottom of the screen and firing it into a Chopper. Now go to the
central building, where you should carefully grab one star droplet
at a time, throwing them at the Choppers to wear them down,
allowing the heroes to pluck 'em and Chuck 'em. Repeat the
pattern as necessary, making sure to drop down into the building
to get the Fire Miracle if desired and to watCh out for the Magic
Item above the droplet dispensing spot.
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Giant UFO
Weapon..: Fire
Strategy: Grab the Fire Bottle immediately and retreat to the floor of the
area. Now two strategies exist here, both with pros and cons.
The aggressive approaCh is to jump up to a ledge equal to the
flight of the Giant UFO, followed by using the rapid fire droplet
shot to land 15 hits to defeat the saucer. The more passive
approaCh is to remain on the gorund, creating fully Charged fire
droplets, letting the Giant UFO attack the spot where you are
standing, moving to the side and laying it down behind you to
damage the odd creation (land 5 hits to wipe it out for good). No
matter whiCh way you do it, collect the Items for points before
being sent to the next imperiled world!
o-------------o
| Giant World |
o-------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Mother Robot X 2 (large)
Mircale.: Star
Strategy: Start out by throwing the Lightning droplets into the foes, also
making use of the small Bot-Chans as throwing wepaons. While this
effort is going on, look for a Star Miracle near the top of the
screen. After conking out the two Mother Robots, go after the few
remaining Bot-Chans they produced, ending the level.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Flying Pig X 1, Dino X 2, Cyclops X 2
Mircale.: Fire
Strategy: This level is rather unnerving, as the enemy will be throwing
projectiles and constantly dropping through the wrap around bottom
of the screen. Start out by snagging the Flying Pig and Dinos,
turning them on the other enemies if possible. While doing this,
watCh out for the Fire Miracle (try to avoid it if yuou are
collecting the Star Miracle as suggested) and also be aware of the
Magic Item that appears mid platform area on the left side of the
screen. A very easy level if you take out three or four foes
early on, keeping them from getting you distracted and confused.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Bot-Chans X 4, Mother Robot X 1 (large)
Mircale.: Lightning
Strategy: Make use of the lightning droplets and Bot-Chans to hammer the
floating high in the air Mother Robot (use the platforms to reaCh
her and attack), all the while seeking the Lightning Miracle if
desired. No Magic Item seemed readily apparent, so it may not
exist within this level. Kill off the remaining Bot-Chans after
the Mother Robot goes down, ending the level.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Cyclops X 2, Mother Robot X 1 (large)
Mircale.: None
Strategy: Start off by grabbing lightning droplets and attacking the Mother
Robot, followed by going after the Cyclops once they jump free of
the central Chamber. Now the Bot-Chans are loose, so take them
out, using them on other foes, taking out everyone with precision
tosses. The Magic Item appears in the top left of the area, so
keep an eye out for the help they provide.
~~~~~~~~~~~~~~~
~~~~~ Level 5 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Flying Pig X 1, Cyclops X 2, Dino X 2
Mircale.: Star
Strategy: Head right as soon as posisble, taking out the Cyclops and Dino
over there, followed by snagging the Star Miracle once it appears,
followed by taking out the rather easy enemies that remain to be
thrashed, ending the level!
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Giant MeCh
Weapon..: Star
Strategy: Immediately go snag the Star Bottle, followed by dropping to the
floor and running right underneath the Giant MeCh. Now Charge up
the Star Droplet, releasing it on the opposite side of the room
from his boomerang attack (this attack covers one half of the
room), followed by running through to the side that was just
attacked, repeating the procedure, this time on the opposite side
of the room (five hits wil take him out). The other method
involves getting up to a ledge on level with the Giant MeCh,
followed by rapid firing 15 droplets into the meChanical
monstrosity, but be wary of leaving a small opening as a boomerang
can come flying out to kill Bubby or Bobby. Grab the treasures
that are the spoils of victory, moving on to the next planet soon
after.
o---------------o
| Rainbow World |
o---------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Vampire Bat X 1, Ghost X 2, Troll X 2, Green Meanie X 1
Mircale.: Star
Strategy: Simply put, the enemies here will be the most aggressive to date.
The Ghosts and Vampire Bat will come after the heroes by flying
through walls, so snag them as soon as they draw near. After they
are gone, look for a Star Miracle on the right side of the area,
leading into a butt kicking for the remaining foes to move on to
next level of this planet.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Spaceman X 2, Easter Island Head X 2
Mircale.: None
Strategy: Start off by avoding all the shots from the ever moving and ever
irratating Easter island Heads, getting together a Charged shot of
the star droplets. Release this attack to take out the foes above
with extreme prejudice, noting that the Spacemen can drop down to
attack, so be aware. Use these ring of star attacks to take out
all the foes, moving the team one level close to the boss.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Vampire Bat X 1, Green Meanie X 1, Spaceman X 2
Mircale.: None
Strategy: Take out the Vampire Bat and Green Meanie immediately, as both are
brutally aggressive with their flight ability. This will just
leave the two Spacemen, so take them out quickly as well, leaving
this rather small but Challenging level.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Ghost X 2, Troll X 1, Easter Island Head X 2
Mircale.: Star
Strategy: Take out the small foes first, using their spinning carcasses to
damage the Easter Island Heads. To finish off the mammoth rock
faces, either throw star droplets into them repeatedly, or build
up a full Charge of them to unleash a star ring attack to knock
them out. Either way will work, though the small star droplet
attacks will likely be a bit quicker, opening the path to the next
level.
~~~~~~~~~~~~~~~
~~~~~ Level 5 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Troll X 2, Spaceman X 2, Easter Island Head X 1
Mircale.: Star
Strategy: Take out the Trolls immediately to have the bottom area clear,
allowing Bubby and Bobby to hop to the top contained area,
tackling the Spacemen within the contained area. This will just
leave the Easter Island Head, so use the star droplets to throw
them into the big statue, taking it down to move onto the Boss of
the planet.
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Bub Doppleganger
Weapon..: Water
Strategy: Although he looks scary, he can be taken down with ease. Jump up
to the Water Bottle and turn around, starting to rapid fire 15
straight shots into the Bub Doppleganger. If this is too close of
a call, get the Water Bottle and the bail out, moving up to the
ledge level the Doppleganger moves to next, throwing the rapid
fire water droplets into the Doppleganger Bub there instead, ending
the fight in fairly short order. Now perform the usual Item grab
and then move onto the next planet.
o----------------------o
| Bubble Bobble Planet |
o----------------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Zen-Chan X 3, Zen-Chan Walker X 2
Mircale.: Fire
Strategy: Veterans of Bubble Bobble are in for a real treat here, as this
world is a tribute to the classic levels that will no doubt be
burned into your memories. Anyway, go after the foes as they fall
down to the bottom area, remembering to watCh for the Fire Miracle
in the top-right of the screen. Mop up the remaining forces to
head to the next area.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: PulPul X 7
Mircale.: None
Strategy: This level lacks both a Mircale Icon and a Magic Item, so
concentrate on going after the PulPuls as they float around the
screen, taking them out quickly to get out of this dangerous
level, as the poor footing can make it easy to drop a few lives
while hopping after those floating elephants.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Zen-Chan X 2, Space Invader X 2
Mircale.: None
Strategy: Start off by clobbering the falling Zen-Chans to clear away any
ground forces, followed by gathering a foursome of fire droplets
to create a Charged shot. Now Bubby and Bobby will NEED TO HOLD
the Charged shot, instead jumping straight up into another fire
droplet, whiCh will allow them to bounce up high enough to reaCh
the ledge above, allowing them to hop upwards and go take out the
Space Invaders. Go up the left side and look for the Magic Item,
as it appears on the lip of the Space Invaders platform. After
climbing up, carefully take out the Space Invaders to finish the
level.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Banebou X 8
Mircale.: Lightning
Strategy: The classic "OUCh!!!" level filled with Banebous has appeared, so
approaCh the level in muCh the same way as in the original... hit
and run tactics work best. Whittle down the enemy totals while
watChing for the Miracle Icon on the bottom platform, taking them
all out to advance to the next level.
~~~~~~~~~~~~~~~
~~~~~ Level 5 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Zen-Chan X 2, Zen-Chan Walker X 1, Space Invader X 2
Mircale.: None
Strategy: Take out the first Zen-Chan before gathering up four star droplets
to create a Charged shot, using it to hit the Space Invaders and
the Zen-Chan Walker as they fall down the central funnel area. If
the star rings do not pick off the remaining Zen-Chan while
performing the attacks on the other enemies, try another star ring
attack or use the Charged shot bounce to get out of the hole and
go after the Zen-Chan up close and personal, gaining access to the
Boss of the planet!
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Super Drunk
Weapon..: Lightning
Strategy: On a world where everything is a Bubble Bobble tribute, of course
the Super Drunk will be around to make an appearance. Start off
the bout by leaping right up to the Lightning Bottle to snag it,
followed by bailing to the bottom of the room to go right to pass
under the Super Drunk. Now leap up onto the next ledge up and if
have done this with precise timing, Super Drunk's back will be
exposed, so lay into the fiend with rapid fire lightning droplet
rounds, landing 15 blows to end the fight. If the perfect set up
has not been aChieved, avoid his bottles he throws and slip in
behind him, setting up an impromptu beating with the lightning
droplets. Once he has gone down in defeat (again, since you
whupped him already in Bubble Bobble, right?), grab the Items and
get ready to move onto the final world!
o-----------------------------o
| Super Bubble Bobble Planet |
o-----------------------------o
~~~~~~~~~~~~~~~
~~~~~ Level 1 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Monsta X 6, Mighta X 1
Mircale.: Lightning
Strategy: Start off the final world battles by dealing with the rampaging
Monstas, reducing their numbers quickly or risk facing a mobbing
by the flying purple whales. Next up is a Lightning Miracle to
watCh out for in the top-right, followed by dealing with the slow
moving Mighta as it plods along the top of the area to FINALLY
drop in to try and help out the comrades that have no doubt been
dispatChed by now. Finish it off to move on the next level and
one step closer to the end of the planetary attacks.
~~~~~~~~~~~~~~~
~~~~~ Level 2 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Monsta X 2, Mighta X 2, Bomber X 1
Mircale.: None
Strategy: Go up and take out the two Monstas in the main area before
retreating back to the sheltered starting point. Now jump out
every time a star droplet comes near, catChing it on the parasol,
then hiding again to repeat the process, building a Charged shot.
Now use the Charged shot to take out a Mighta on one side of the
screen, followed by repeating the same attack on the other Mighta
on the other side of the screen. Now gather up another Charged
shot of the lightning droplets, taking it up to clobber the
Bomber, ending the level and moving one step closer to the end.
~~~~~~~~~~~~~~~
~~~~~ Level 3 ~~~~~
~~~~~~~~~~~~~~~
Monsters: PulPul X 3, Monsta X 5
Mircale.: None
Strategy: This level is not very dangerous to Bubby and Bobby, but it is
fairly tough as you need to catCh the lightning droplets while
falling, gathering at least two droplets at a time to create a
strong enough attack to hurl through the wallas and into the
enemies. If you manage to build up a four droplet shot, it can
take out multiple foes so aim carefully. Also, an accurate throw
can pick off the Magic Item, whiCh may end the level earlier if it
is a destructive Magic item. After clearing all the foes, just
fall in place for a while before moving to the next level.
~~~~~~~~~~~~~~~
~~~~~ Level 4 ~~~~~
~~~~~~~~~~~~~~~
Monsters: Monsta X 6, Banebou X 1
Mircale.: None
Strategy: Take out all the Monstas right off the bat, throwing the defeated
Monstas into other Monstas, creating more throwing objects to keep
clearing enemies. With all of them defeated, a Magic Item appears
on the top of the screen, but to get there Bubby and Bobby will
have to use the Charged shot bounce to get up there, but this is a
tricky proposition due to the Banebou bouncing around, stuck in
the platforms above. If you are content to wait, eventually the
Banebou will drop down, allowing the heroes to finish off the
level, getting within striking distance of the end of the game!
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Super Mighta
Weapon..: Star
Strategy: Rush up to the Star Bottle and grab it quickly, staying on that
ledge to let the Super Mighta fire off his eight direction magic
attack as he wanders around the screen. Land five fully Charged
shots to take him down, or try to get him lined up for 15 rapid
fire shots that do not allow him to move! After he is defeated,
the... the... game is not over, as he attacks in his true form!
~~~~~~~~~~~~~~~~~~
~~~~~ Boss Fight ~~~~~
~~~~~~~~~~~~~~~~~~
Monster.: Chaostikan
Weapon..: Star
Strategy: This is it! This is the one monster that escaped defeat and
banishment at the hands of the heroes of the original Bubble
Bobble, but he is now vulnerable as he has been exposed. The
ultimate monster will fly back and forth horizontally across the
screen, attempting to drop projectiles onto the heroes as they run
along the bottom of the room. Concentrate on dodging the
projectiles, all the while Charging up full Star droplet shots,
letting them fly to hit the beast, possibly landing more than one
hit per attack. Keep up the pressure and land 5 hits to finish
off the evil, collecting the lesser items before getting the star
wand, ending the monster attacks upon all the planets within the
system!
CONGRATULATIONS on defeating this game! It has been a fun ride, and I
hope you found this FAQ helpful! Please be sure to try to get all the
Mircales, as they are a ton of fun to utilize, and fialry easy to get if
you out the care in to your play to do so!
----------------------------------------------------------------------------
--------------------------------Final Word----------------------------------
----------------------------------------------------------------------------
6) As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2006. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting this,
as doing so without consent is a violation of international copyright
law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
Definitely a gem I wish had come out in North America, it is a game that
would be in my collection in a heartbeat 15 years ago. It also has some
nice tips of the hat to the old school with those last two worlds, so big
fans of Bubble Bobble will get a real kick out of this game as well. So,
I highly recommend any fan of the Bubble Bobble legacy and games pass
along this fairly unheralded, enjoyable treat to others, as games need
word of mouth to reach the status they deserve!