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rX a8;
a: 08 Minesweeper
.:X
,@
FAQ/Walkthrough
GB 1991
Version: 1.0 released on 13th of August 2006
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
============================================================================.
| .========================================================================. |
| | TABLE OF CONTENTS | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction | G0100 |
| 02.) Basics | G0200 |
|----------------------------------------------------------------+-----------|
| 03.) Play Mode | G0300 |
| 04.) 7-Missions | G0400 |
| 05.) Edit Mode | G0500 |
|----------------------------------------------------------------+-----------|
| 06.) Passwords | G0400 |
|----------------------------------------------------------------+-----------|
| YY.) Version History | GYY00 |
| ZZ.) Credits & Thanks | GZZ00 |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
===============================================================================
01.) INTRODUCTION G0100
===============================================================================
Welcome to Minesweeper for the Game Boy, a puzzle game by ARC Co. released in
1991. It was only released in Japan.
Suggestions, comments or errors - tell me about it. Enjoy!
===============================================================================
02.) BASICS G0200
===============================================================================
At the start of the game you are being asked if you want to play 1-Player or
2-Player mode. 2-Player mode is only available via link cable so I am unable
to help you with this.
Ways to die:
````````````
* Time out: The timer will run down in seconds, when it's down to zero you
lose. Does not seem to harm you in the Play Mode.
* Miss: Hit a mine, instant death. The game also calls the bombs.
Modes:
``````
Play Mode: Random puzzles, with different sizes and amount of mines.
7-Missions: Pre-set puzzles, mission style.
Edit Mode: Create your own puzzle sizes and set mine amounts.
Open: A> A-Button: Clear B-Button: Mark
B> B-Button: Clear A-Button: Mark
Music: Toggle between On and Off. My suggestion is off. You might as well turn
off the music on the GB to save battery life.
Controls:
`````````
A-Button: Clear / Mark a panel
B-Button: Clear / Mark a panel
D-Pad: Move the curser. Slide the difficulty left and right.
START: Select mode, continue.
Note: Switch the A and B button controls at the main menu "Open" setting
Display:
````````
------------------------------.
|Time|Mines| :) | Level |
|------------------------------|
| |
| |
| Minefield |
| |
| |
'------------------------------'
Time: Amount of time left to solve the puzzle.
Mines: Amount of mines left, flag panels to reduce this number.
Level: Current level.
Face: The smilie face changed according to your actions.
:) Normal face when you play the game
:o Shocked face when you click on a tile
:( Unhappy when your time ran out or you hit a mine
:D Super-happy face when you win the puzzle.
Strategy:
`````````
The objective of the game is to unmask all tiles in area that do NOT contain
a mine. At first you will most likely guess a few spots but after that there
is more to it.
@ - Mine
1,2,3,4,5,6,7,8 - No. of adjacent mines
|1@@
|23@
|1?2
---
In this example we can see that the 2 on the middle left says there is one more
mine hidden, therefore the ? must be a mine. The 1 confirms this.
|1?21
|1?2@
|1121
----
Because the lower left 1 says there is a mine, the lower of the tiles in
question is therefore one for sure. This leads to the conclusion that the
upper ? cannot me a mine, as the numbers say there cannot be any more in the
area.
By this process of elimination, you can mark the tiles as mine or sweep them
off as the game title suggests. Sometimes this is not possible, thus you can
mark the panel as a ? if desired. It is very possible that it will come down
to having to guess between two or three tiles rather than applying any
tactics.
So often there is just guessing involved? Well yes, but good guessing perhaps.
Check this example:
|??????
|?1??4?
|??????
------
Chances are 4 in 8, i.e. 50% that the fields surrounding the '4' have a mine
in them. Compare that to the 1 in 8, i.e. 12.5% around the '1' on the left.
Keep that in mind when the only choice left is to take a random stab into the
field. Unfortunately, sometimes situations are unavoidable:
-- --
|11| |1?|
|??| |??|
-- --
There is no way to know which ? is in actually a mine, and a guess is
definitely required at this point. Good luck!
Advanced Techniques:
````````````````````
Time plays a big part in the game, here are some tips to improve your speed
and thus become a better player.
* Open side and corner tiles first, as the chances of them being empty are
higher compared to middle ones. Empty ones, as you might know, can open a
large area to work with in a single click!
* Marking tiles is not always required. Sure it helps, but you should be able
to know which ones have mines after a while, without getting confused later.
* Don't bother marking ?s, you might as well leave it blank.
* Learn patterns, the game throws the same ones at you over and over which you
should be able to recognize eventually and mark off quickly.
===============================================================================
03.) PLAY MODE G0300
===============================================================================
Choose between three levels, each having a different length and width. Beating
a puzzle of Level 1 under the lowest difficulty rating will raise the level by
one and continue with the score intact. The time is reset to 999. After
completing difficulty ten, the puzzle simply restarts with the same level
until you either hit a mine. If I am not mistaken, the time does not feature
in this mode. It may run out and have no influence on your game whatsoever.
Level 1:
````````
___________________
|Area: 9x7 |
|-------------------|
|Difficulty | Mines |
|-------------------|
| 1 | 4 |
| 2 | 5 |
| 3 | 6 |
| 4 | 7 |
| 5 | 8 |
| 6 | 9 |
| 7 | 10 |
| 8 | 11 |
| 9 | 12 |
| 10 | 13 |
-------------------
Level 2:
````````
___________________
|Area: 12x12 |
|-------------------|
|Difficulty | Mines |
|-------------------|
| 1 | 10 |
| 2 | 12 |
| 3 | 14 |
| 4 | 16 |
| 5 | 18 |
| 6 | 20 |
| 7 | 22 |
| 8 | 24 |
| 9 | 26 |
| 10 | 28 |
-------------------
Level 3:
````````
___________________
|Area: 18x14 |
|-------------------|
|Difficulty | Mines |
|-------------------|
| 1 | 16 |
| 2 | 20 |
| 3 | 24 |
| 4 | 28 |
| 5 | 32 |
| 6 | 36 |
| 7 | 40 |
| 8 | 44 |
| 9 | 48 |
| 10 | 52 |
-------------------
Exit:
`````
Takes you back to the main menu.
Hi-Score:
`````````
The game keeps a record of the highest score per level, regardless of which
difficulty you started out with. As mentioned earlier, score is kept when
moving from one difficulty to the next within a level.
---------------.
|Panel | Points |
| | |
| 0 | 5 |
| 1 | 10 |
| 2 | 20 |
| 3 | 50 |
| 4 | 100 |
| 5 | 200 |
| 6 | 500 |
| 7 | 1000 |
| 8 | 5000 |
'---------------'
At the end of a puzzle, the score adds 5 points per mine not flagged,
question marks also count as unflagged.
Difficulty:
```````````
As can be seen from the individual tables above, each level can be set to
have different amounts of mines. This makes the puzzle harder, but at the same
time allows for higher scoring. By beating lower difficulty settings the game
will automatically raise this with the next puzzle.
===============================================================================
04.) 7-MISSIONS G0400
===============================================================================
This mode takes you through seven missions around the oceans on the world map.
The same strategy applies for these missions, only that in most puzzles there
are uncovered tiles at the beginning. Therefore, it is slightly more helpful
to get started.
Time does not reset to 999 at the end of a puzzle. A mine that stays unflagged
at the end of the level gains 5 seconds to the overall time. For example, if
there are 10 mines left when the stage is cleared, one gets a bonus of +50
seconds on the clock.
Each level solution outline is below. Here is the legend:
Dim: Dimension of the puzzle, e.g. 4x4 = 4 lines horizontal, 4 lines vertical
No.: Amount of mines in the puzzle.
@ - Mine
1,2,3,4,5,6,7,8 - No. of adjacent mines
***********
*S-PACIFIC*
***********
Level 1-01:
```````````
Dim: 4x4
No.: 4
____
|@2 |
|@3 |
|@311|
|12@1|
----
Level 1-02:
```````````
Dim: 5x5
No.: 5
_____
|@1 1@|
|11 11|
|111 |
|2@31 |
|2@@1 |
-----
Level 1-03:
```````````
Dim: 7x5
No.: 7
_______
| 111 |
| 1@1 |
|2322232|
|@@@11@@|
|@421122|
-------
Level 1-04:
```````````
Dim: 9x5
No.: 9
_________
|1@11221 |
|1111@@211|
|2322233@1|
|@@@1 1@21|
|@421 111 |
---------
Level 1-05:
```````````
Dim: 9x7
No.: 13
_________
| 2@2 |
| 2@31 |
| 23@22221|
| 1@3@2@@2|
|1212123@3|
|@21 1233@|
|2@1 1@@21|
---------
Level 1-06:
```````````
Dim: 10x10
No.: 20
__________
|@1 1@3@23@|
|22 23@22@@|
|@2 1@21122|
|@2 111 11|
|111111111@|
| 12@22@111|
| 1@23@31 |
| 2233@2111|
|12@2@211@1|
|1@2211 111|
----------
Level 1-07:
```````````
Dim: 12x12
No.: 29
____________
| 1@11@11@|
| 11122322|
|12321 1@2@2|
|2@@@31 1122@|
|2@@@@1 11|
|24@532 |
|1@23@2 11211|
|2223@3 1@3@2|
|2@22@41113@3|
|2@212@22222@|
|111 112@@322|
| 13@3@1|
------------
Level 1-08:
```````````
Dim: 14x14
No.: 40
______________
|13@@2@1 11|
|@3@3322 1@|
|13332@22121222|
|12@@33@2@2@2@2|
|3@54@21323122@|
|@@3@3211@1 11|
|23322@122@1222|
| 1@11111@2@2@@|
|122211 112234@|
|1@11@1 1@21|
|1222121112321 |
|13@2 1@11@@1 |
|1@@3 111123332|
|13@2 1@@@|
--------------
Level 1-09:
```````````
Dim: 16x14
No.: 45
________________
|1112@322@3@3@32@|
|2@23@@2@3@23@3@2|
|@22@322132211322|
|222111111@21 1@1|
|1@1 2@212@1 111|
|111 2@31211 |
| 11212@1 11211|
| 1@3332113@3@2|
| 12@@@1 2@32@@|
|123233532 2@32@@|
|1@@@2@2@1 111122|
|1232213331111 |
|1111111@@22@211 |
|1@11@11222@22@1 |
----------------
Level 1-10:
```````````
Dim: 18x14
No.: 50
__________________
| 1@1 112@1 1232|
|11 11223@211 1@@@|
|@1 1111@@21 125@|
|22 1@113431 2@|
|@1 111 1@@1 11|
|1111111233311 1221|
|222@22@11@3@311@@1|
|@@23@421235@@11332|
|@523@@112@@53213@2|
|@4@22212@5@4@22@@2|
|@422 2@32@4@3331|
|12@1 122123@22@1 |
|1221 1@1 1@21222 |
|1@1 111 111 1@1 |
------------------
***********
*N-PACIFIC*
***********
(SP5)
Level 2-01:
```````````
Dim: 4x4
No.: 4
____
|2@2 |
|3@3 |
|2@31|
|12@1|
----
Level 2-02:
```````````
Dim: 5x5
No.: 5
______
|2321 |
|@@@2 |
|24@31 |
| 112@ |
| 11|
------
Level 2-03:
```````````
Dim: 7x5
No.: 7
_______
| 1121|
| 112@3@|
| 1@434@|
|123@@21|
|1@2221 |
-------
Level 2-04:
```````````
Dim: 9x5
No.: 9
_________
| 1@2111@@|
|1223@1122|
|@11@32111|
|1112@12@2|
| 1112@2|
---------
Level 2-05:
```````````
Dim: 9x7
No.: 13
_________
|@32@3@31 |
|@3@35@@1 |
|232@4@41 |
|@1113@2 |
|11 111 |
| 11211 |
| 1@2@1 |
---------
Level 2-06:
```````````
Dim: 10x10
No.: 20
__________
|12@2@@211@|
|@43333@111|
|@@32211 |
|3@32@1 |
|112221 11|
|111@1 12@|
|@2221 1@2|
|23@2111221|
|@212@22@1 |
|11 12@211 |
----------
Level 2-07:
```````````
Dim: 12x12
No.: 29
____________
|@3@21 1@1 |
|@53@1111222 |
|@@2111@11@1 |
|332222111121|
|@22@@1111 1@|
|2@22212@2133|
|111 14@42@@|
| 1@@@23@|
|1232113@3111|
|2@@@1 111 |
|4@521 |
|@@2 |
------------
Level 2-08:
```````````
Dim: 14x14
No.: 40
______________
|@@1 1@11111221|
|33212111@22@@2|
|@11@112434@54@|
|112232@@@4@3@2|
|111@2@34@32321|
|@2112111111@1 |
|@2 12222221|
|2211222@@3@11@|
|1@11@@34@32221|
|111123@2123@2 |
| 11211 1@@3 |
|1122@1 13@2 |
|1@2@222321111 |
|112111@@@1 |
--------------
Level 2-09:
```````````
Dim: 16x14
No.: 45
________________
|@@212@@1 1@111|
|23@23@311112333@|
| 23@322 1@11@@3@|
| 1@22@1 11112221|
|1222221111 111 |
|2@21@212@1 12@1 |
|2@2123@211 1@321|
|111 1@32212223@3|
| 122212@2@2@24@@|
| 2@@1 112244@3@3|
| 2@31 13@@2322|
|243311 12@@311@1|
|@@@2@1 1@321 111|
|3@3211 111 |
----------------
Level 2-10:
```````````
Dim: 18x14
No.: 50
__________________
| 1@@@3@21 1@11@1|
| 236@42@1 111222|
|1111@3@2111 112@1|
|1@1112221 1@321|
|222 113@421 134@1 |
|2@212@4@@@113@@221|
|@33@214@7421@@423@|
|3@422 2@@@22333@3@|
|2@3@1 1234@32@2121|
|11211 114@4@21 |
| 112@3@422 |
| 112@21212@211 |
| 112@211 223@221|
| 1@211 1@22@2@|
------------------
************
*S-ATLANTIC*
************
(NP5)
Level 3-01:
```````````
Dim: 4x4
No.: 4
____
|3@2 |
|@@2 |
|332 |
|1@1 |
----
Level 3-02:
```````````
Dim: 5x5
No.: 5
_____
|112@@|
|1@34@|
|22111|
|@1 |
|11 |
-----
Level 3-03:
```````````
Dim: 7x5
No.: 7
_______
|1@321 |
|12@@311|
|234@3@1|
|@@21211|
|221 |
-------
Level 3-04:
```````````
Dim: 9x5
No.: 9
_________
|1@@21211 |
|1223@3@1 |
| 2@4342|
|111112@@@|
|1@1 1232|
---------
Level 3-05:
```````````
Dim: 9x7
No.: 13
_________
| 111 |
| 2@31 111|
| 2@@1 1@2|
|12221 12@|
|@21232111|
|@42@@@211|
|@3@333#1 |
---------
Level 3-06:
```````````
Dim: 10x10
No.: 20
__________
|2@1 11212@|
|@32 1@2@32|
|2@1 11212@|
|1222121122|
| 1@3@2@11@|
|123@222221|
|3@31112#1 |
|@@3223@21 |
|23@2@@21 |
| 112221 |
----------
Level 3-07:
```````````
Dim: 12x12
No.: 27
____________
| 12@21 1@1 |
|12@3@1112221|
|@323221@12@2|
|3@12@21112@2|
|@213@3 11211|
|1113@311@1 |
| 1@3@2332 |
| 11323@@332|
| 1@224@@@|
|111 111 3@63|
|1@211 2@@1|
|112@1 1221|
------------
Level 3-08:
```````````
Dim: 14x14
No.: 40
______________
| 2@3@211111@1 |
| 2@43@11@1111 |
| 23@2233322221|
|12@432@@3@2@@1|
|@22@@23@422221|
|11233112@1 |
|113@2 11211 |
|2@5@2 1@1 |
|2@@21 11211 |
|23322223@2 122|
|2@32@@3@@3 1@@|
|3@4@33@4@2 133|
|@3@2222211 1@|
|12111@1 11|
--------------
Level 3-09:
```````````
Dim: 16x14
No.: 45
________________
|@11112@212@3@3@@|
|122@23@32@3@23@4|
|12@22@22@232212@|
|1@322111111@2111|
|223@1 12@1 |
|1@211 11211 |
|111 12211@1 111|
| 1@@322113@2|
|111 13@3@1 2@@3|
|1@223222432 2@42|
|112@@@23@@1 1132|
| 12322@@531112@|
| 1111233@@22@21|
| 1@11@11222@21 |
----------------
Level 3-10:
```````````
Dim: 18x14
No.: 48
__________________
|12@1 12321 1@|
|@211 1@@@1 11|
|11 111 2453112321|
|22112@1 1@@322@@@2|
|@@22@21 245@@225@3|
|35@311 1@@53314@3|
|@4@2 124@4@3@3@2|
|@42211 1@34@4@2211|
|2@11@1123@4@411 |
|1111222@213@2 111 |
|111 1@322 111 1@1 |
|1@21112@1 111 |
|12@2113431 111 |
| 12@11@@@1 1@1 |
------------------
************
*N-ATLANTIC*
************
(S15)
Level 4-01:
```````````
Dim: 4x4
No.: 4
____
|@21 |
|3@1 |
|@32 |
|2@1 |
----
Level 4-02:
```````````
Dim: 5x5
No.: 5
_____
|@2 |
|@2111|
|122@1|
|12@21|
|1@21 |
-----
Level 4-03:
```````````
Dim: 7x5
No.: 7
_______
|1@2221 |
|113@@1 |
| 13@31 |
|12@2211|
|@2111@1|
-------
Level 4-04:
```````````
Dim: 9x5
No.: 9
_________
| 1111@|
|22112@111|
|@@22@3211|
|222@3@12@|
| 112112@|
---------
Level 4-05:
```````````
Dim: 9x7
No.: 13
_________
| 1111@@2|
| 12@1234@|
| 1@211@21|
| 12322121|
|111@@1 1@|
|@22222132|
|2@1 1@2@|
---------
Level 4-06:
```````````
Dim: 10x10
No.: 20
__________
|112222@@@1|
|1@2@@22321|
|112221 111|
| 112112@2|
|123@2@13@3|
|2@@33212@2|
|3@42@22321|
|2@3212@@1 |
|12@211221 |
| 12@1 |
----------
Level 4-07:
```````````
Dim: 12x12
No.: 29
____________
|@22@1 1@@@3@|
|2@211 125@52|
|11211 2@@1|
| 12@21 12432|
| 1@3@212@311|
| 1122@13@5@2|
| 1112@311|
| 111 111 |
| 2@2 122111|
| 2@2 1@@21@|
| 223123@432|
| 1@2@112@@1|
------------
Level 4-08:
```````````
Dim: 14x14
No.: 40
______________
| 2@43@2232212@|
|13@@@22@@@2@21|
|@24@4113@32121|
|222@2 111 1@|
|@1111 11211122|
|2211112@3@11@1|
|@21@12@4@22221|
|@21223@3111@32|
|11 2#3221 12@@|
| 13#32@111222|
| 1@3@2122@1 |
| 1122211@431 |
| 11212@112@@1 |
| 1@2@211 1221 |
--------------
Level 4-09:
```````````
Dim: 16x14
No.: 45
________________
|@@2 12@22@|
|3@311 111 1@22@2|
|112@1 1@11222221|
| 111 1112@21 21|
| 112122212@2123@|
|12@2@2@@1111 1@2|
|@322233321122222|
|2@113@@3@22@@11@|
|1122@@34@32@3111|
| 1@3212@443311 |
| 13321133@@@2@1 |
| 1@@22@2@4@3211 |
| 123@32312121111|
| 112@1 1@11@|
----------------
Level 4-10:
```````````
Dim: 18x14
No.: 50
__________________
|@11@@421 12@1 111 |
|1225@@@1 1@32 1@1 |
| 1@3@532 12@1 111 |
| 11212@1 11111211|
| 1112331 1222@4@3|
|112@22@@213@@23@@@|
|1@324@5@21@@523@53|
|223@4@31114@4@223@|
|@12@311 13@4221@3|
|11111 112@22@123@|
| 1@3232211@2|
| 111 112@3@2 111|
| 1@1 111 2221112@1|
| 111 1@1 1@22@1 |
------------------
*******
*INDIA*
*******
(N15)
Level 5-01:
```````````
Dim: 4x4
No.: 4
____
|1@3@|
|12@3|
| 12@|
| 11|
----
Level 5-02:
```````````
Dim: 5x5
No.: 5
_____
|@2121|
|12@3@|
| 224@|
| 1@21|
| 111 |
-----
Level 5-03:
```````````
Dim: 7x5
No.: 7
_______
| 111 |
| 2@31|
|1213@4@|
|@3@22@2|
|2@21111|
-------
Level 5-04:
```````````
Dim: 9x5
No.: 9
_________
| 111111|
| 1@22@2|
| 123@4@|
|11212@24@|
|1@2@2112@|
---------
Level 5-05:
```````````
Dim: 9x7
No.: 13
_________
| 11|
| 111 13@|
| 12@213@@|
|13@33@4@3|
|@4@32@311|
|24@3221 |
|1@22@1 |
---------
Level 5-06:
```````````
Dim: 10x10
No.: 20
__________
|@2 1@3@2 |
|@2 124@31|
|11 123@3@2|
| 1@@332@|
|222233@222|
|@@3@1112@1|
|3@311 111|
|332 11|
|@@1 12@|
|221 1@2|
----------
Level 5-07:
```````````
Dim: 12x12
No.: 29
____________
| 13@31 1#1 |
| 1@@@1 111 |
| 13@42 111|
| 13@311 1@1|
|11 2@3@21211|
|@2123322@221|
|@22@3@223@2@|
|112@312@3342|
| 2231212@@1|
|112@3@2 2442|
|1@324@2 1@@2|
|112@211 13@2|
------------
Level 5-08:
```````````
Dim: 14x14
No.: 40
______________
|2@@1 1@21 |
|@321 13@311 |
|11 125@5@21 |
| 13@@@@3@1 |
| 112@@@4332222|
| 1@23@532@11@@|
| 11112@@321233|
| 111134@1 1@1|
|112@312@321111|
|@13@4@212@1 |
|112@3221122211|
| 12222@1 1@2@1|
|23@22@22121211|
|@@3@2111@1 |
--------------
Level 5-09:
```````````
Dim: 16x14
No.: 45
________________
|@21@212@1 12@111|
|@2123@321 1@322@|
|11 1@3@212223@31|
|12221212@2@24@3 |
|2@@1 1244@3@31|
|2@31 13@@233@1|
|33311 12@@311@32|
|@@2@1 1@321 112@|
|@3211 222111 122|
|1211123@22@222@1|
|12@11@@3@33@2@21|
|1@21122323@3311 |
|222 1@22@1 |
|1@1 111111 |
----------------
Level 5-10:
```````````
Dim: 18x14
No.: 50
__________________
|11 112@211|
|@1111 11112@212@1|
|122@1 12@33@21 111|
| 1@32 1@3@@531 |
| 12@1 1235@@@1 |
| 111112@3@53311 |
| 1222@32212@3@321|
| 13@@23@311235@@2@|
| 1@@523@3@22@@5442|
| 14@4@21324@5@4@@1|
| 13@322 2@4@32@431|
|12@22@1 2@31123@1 |
|@323221 111 1@21 |
|12@2@1 111 |
------------------
********
*ARCTIC*
********
(2ND)
Level 6-01:
```````````
Dim: 4x4
No.: 4
____
|2@2 |
|3@41|
|2@3@|
|1121|
----
Level 6-02:
```````````
Dim: 5x5
No.: 5
_____
|11 11|
|@322@|
|2@@21|
|2321 |
|@1 |
-----
Level 6-03:
```````````
Dim: 7x5
No.: 7
_______
|@2@1 |
|1211111|
| 12@2|
|1111@4@|
|1@1113@|
-------
Level 6-04:
```````````
Dim: 9x5
No.: 9
_________
| 111 |
| 2@31 11|
|113@@211@|
|@33@4@111|
|@@21211 |
---------
Level 6-05:
```````````
Dim: 9x7
No.: 13
_________
|111@22@21|
|@123@22@1|
|122@21111|
| 1@21 |
|1332 |
|2@@212221|
|2@32@2@@1|
---------
Level 6-06:
```````````
Dim: 10x10
No.: 20
__________
|221 111 |
|@@2 12@21|
|3@2112@3@1|
|1233@32211|
|12@@3@1 |
|@222211 |
|11 1232|
|1111212@@@|
|@22@2@2343|
|2@212111@1|
----------
Level 6-07:
```````````
Dim: 12x12
No.: 29
____________
|@11@ 1@3@1 |
|2442 22311 |
|1@@2112@2121|
|13@21@323@2@|
| 111124@4332|
|11 1@@@3@1|
|@1 11225@521|
|1212@1 2@@1 |
|12@32112432 |
|1@3@1 2@4@2 |
|11211 3@5@2 |
| 2@311 |
------------
Level 6-08:
```````````
Dim: 14x14
No.: 40
______________
|2@@21 111 12@|
|2@4@211@1 1@3|
|1122@22221 12@|
|11 23@11@1 22|
|@1 1@21111113@|
|11 111111 2@5@|
| 12@1 2@@2|
| 12322@21 2331|
| 1@@@211 2@42|
|123@31 1223@@@|
|@1111112@@24@4|
|121212@23322@2|
|12@3@2122@1111|
|1@3@21 1@21 |
--------------
Level 6-09:
```````````
Dim: 16x14
No.: 45
________________
| 123@2@23@@211 |
|12@@222@3@32@222|
|2@321 22323433@@|
|@21 1@22@@@222|
|22111223@22321 |
|1@12@3@211 |
|1223@421 12321 |
|12@34@2 1@@@211|
|1@22@@2 123322@1|
|2222321 1@111222|
|@21@211 1111@121|
|@2112@1 1111223@|
|11 12222@213@31|
| 1@2@22@3@2 |
----------------
Level 6-10:
```````````
Dim: 18x14
No.: 50
__________________
|1@3@311 1@1 |
|113@3@211111111 11|
| 11212@11222@222@|
|11 1122322@@44@3@3|
|@213@3@3@335@@24@3|
|23@3@43@34@4@312@3|
|@21212@34@@422 13@|
|22 12@3@32@1 2@|
|@1 11322111 11|
|221 1@211 |
|1@211 112@1 111 |
|223@1111 22213@31|
|1@3211@1 2@43@@@1|
|12@1 111 2@@@3321|
------------------
***********
*ANTARCTIC*
***********
(1RT)
Level 7-01:
```````````
Dim: 4x4
No.: 4
____
|2@2 |
|3@41|
|2@3@|
|1121|
----
Level 7-02:
```````````
Dim: 5x5
No.: 5
_____
|112@1|
|3@311|
|@@2 |
|22211|
| 1@1|
-----
Level 7-03:
```````````
Dim: 7x5
No.: 7
_______
| 1@2111|
| 23@12@|
| 1@322@|
|1222@21|
|1@1111 |
-------
Level 7-04:
```````````
Dim: 9x5
No.: 9
_________
|1@11@1111|
|2211111@1|
|@11121211|
|222@3@21 |
|1@22@3@1 |
---------
Level 7-05:
```````````
Dim: 9x7
No.: 13
_________
| 11211 |
|12@2@1111|
|@333322@1|
|2@3@2@211|
|12@3432 |
|1333@@21 |
|1@@223@1 |
---------
Level 7-06:
```````````
Dim: 10x10
No.: 20
__________
| 1@2@@1 1@|
|1222222121|
|2@21111@32|
|3@33@212@@|
|@3@4@2 122|
|232@21 |
|@2221 |
|12@222211 |
| 112@@3@1 |
| 13@311 |
----------
Level 7-07:
```````````
Dim: 12x12
No.: 29
____________
| 111 1221111|
|24@2 1@@21@1|
|@@@4123@2111|
|35@3@22211 |
|@3232@1 |
|12@11121211 |
|12221 2@4@2 |
|@11@224@4@2 |
|11112@@22221|
|11 123222@2|
|1@3@1 2@4@2 |
|@321 2@3@3@|
|2@@1 2@3121|
------------
Level 7-08:
```````````
Dim: 14x14
No.: 40
______________
| 1@33@2@@2@1|
|11112@@2333211|
|1@2113321@321 |
|13@312@234@@1 |
|13@4@322@@321 |
|1@@@3@11221 |
|1233321 11|
|2322@1 112@|
|@@@322 1@21|
|@633@1122111 |
|@3@2111@@1 111|
|1211 234212@2|
|111 112@2@13@3|
|1@1 1@212112@2|
--------------
Level 7-09:
```````````
Dim: 16x14
No.: 45
________________
|2@@2@11@1 11|
|@32211111 1@|
|111 1111121111|
| 123211@12@3@1 |
| 1@@@22323@421 |
|123322@3@34@2 11|
|1@11122@22@@313@|
|1111@11122323@4@|
|1111221 1@213@31|
|2@213@2 112@2121|
|@23@53 12211@|
|234@4@321112@222|
|3@@222@2@11@23@2|
|@@31 112111112@2|
----------------
Level 7-10:
```````````
Dim: 18x14
No.: 50
__________________
| 1@1 1@1 1@|
| 111 222 22|
|111 11211 1@1 2@|
|1@21 1@2@222211 2@|
|23@1 11334@@1 22|
|@211 1@@43311 1@|
|11111112333@3@3111|
| 1@12@32@335@@1 |
| 13323@@223@@542 |
|13@@12@423@54@@21 |
|@3@42213@4@4@54@1 |
|1323@1 2@424@4@32 |
|12@321 112@33@3@1 |
|1@3@1 12@21211 |
------------------
Congratulations!
===============================================================================
05.) EDIT MODE G0500
===============================================================================
You set your own puzzles.
Length: 2-14 rows
Width: 2-18 columns
Panel: automatic, 4-252 panels
Bomb: 1-99 only, one panel will always have to be empty and very large
fields cannot have too many mines then with the limit in place.
Interesting fact: if you only leave one panel without a bomb it will
always be on the top left corner!! 0_o
Rock: 0-25 only, you cannot have more than 9% of rocks in any puzzle.
Rocks are simply black visible squares covering tiles. For example:
--
|1X|
|@1|
--
X is the rock, but the rest of the area is not affected in any way
than having to disregard that square.
Note: Rocks are only unlockable with a password, see the Passwords
section for more details
Password: After you have set a puzzle and beaten it, you will see the password
for this particular one on the screen before the settings. Enter
this if you want to play it again.
For example:
X1VKZ0J3
is:
--------
|3@@@@@@@|
|@@@@@@@@|
--------
If you have input an incorrect password the game will make a loud
alarm noise instead of showing the puzzle.
Final note: Some invalid passwords have caused the game to freeze,
so use them with care!
===============================================================================
06.) PASSWORDS G0600
===============================================================================
/-------------------------------\
| Mission: Password: |
| ~~~~~~~~ ~~~~~~~~~ |
| |
| 2 N-PACIFIC SP5 |
| 3 S-ATLANTIC NP5 |
| 4 N-ATLANTIC S15 |
| 5 INDIA N15 |
| 6 ARCTIC 2ND |
| 7 ANTARCTIC 1RT |
| |
\-------------------------------/
*Unlock Rocks in Edit Mode:
Once you have finished all 7-Missions you will be given a password to unlock
Rocks in Edit Mode. The password is: 1NT
===============================================================================
YY.) VERSION HISTORY GYY00
===============================================================================
v1.0 First release (13th of August 2006)
===============================================================================
ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this file.
ARC Co. for the game.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. ,,,
(o o)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=