MICKEY'S ULTIMATE CHALLENGE FAQ
version 0.5
date: 20/02/2002
[email protected]
--Contents--
1- Notes from the Author
2- Starting the Game
3- Basic Commands
4- Rules
5- Walktrought
6- What this FAQ needs?
7- Credits
8- Contact
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1. NOTES FROM THE AUTHOR
========================
This document is Copyright 2002 Saturn WoD and can't be used for commercial
purposes. I won't allow any kind of plagiarism envolving my beautifull work.
If you want to use this FAQ in your site or webpage, ask me for permission
and specially GIVE ME CREDIT. The only place where this FAQ should be is
GameFAQs
http://www.gamefaqs.com/
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2. STARTING THE GAME
====================
After the SEGA, HiTech, and Designer logos, the title screen will be
presented. Just press Start and you'll be taken to the Character Select
screen.
You can select Mickey or Minnie. The selected character won't affect the game
at all. After selecting Start, you can select between three difficult levels:
cake, medium, challenge. This affects how many times you'll have to do
something, how many pieces a game will have, and stuff like that.
Confirm the difficult level and you'll be presented the story scenes...
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3. BASIC COMMANDS
=================
D-Pad : Press down to crouch and up to enter in doors
Start : Pause (and show the inventory)
A Button: Not used (for now)
B Button: Low Jump
C Button: High Jump
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4. RULES
========
You MUST complete every puzzle. When you do it, you receive a prize. Bring it
to the right person (see Walktrought) and you'll receive a magic bean. Once
you have all the beans you'll be able to go to the final puzzle! You won't be
able to bring a prize to somebody until you accomplish this person's puzzle.
Also, Mickey and Minnei can go through water without drown (Minnie changes
her costume just like she does in Circus of Mystery).
If you want to go to the second field, you can either accomplish the Draw
Bridge puzzle or go by swimming.
By the way, the puzzles don't have names. I'm namming them by myself.
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5. WALKTROUGHT
==============
You'll start in a castle near of a guard. It looks like there are some
earthquakes here and you'll have to figure out why. From here you can go to
some places and select your puzzles. If you already played Sonic Adventure,
you know what to do here! Use the basic commands above to move. You can play
the puzzles in any order!
3.1. Magician's Spell (Donald Duck)
Location: This is located at right of your starting point.
Prize: Spectacles (bring it to the book keeper [that cow])
The goal of this puzzle is to push the potions outside the maze, just like
the Genesis game Shive it!. The hardest you set the difficult at the
start of the game, the more potions you'll have to push!
It's not too hard. The commands here are the following:
A Button: Restart the current maze (if you made a mistake)
B Button: Not used
C Button: Not used
Start: Get out of this puzzle, back to the Field.
Hint: Sometimes you'll have to push a potion against a wall. Remember that
you may be able to push that potion from up to down, from down to up, from
left to right, and from right to left!
3.2. Draw Bridge (Huey, Luey, Duey)
Location: Down-left the first field.
Prize: Glass Slipper (Bring it to the Princess [Daisy])
Use the basic controls above.
The pumps will flash. Jump in every pump that flashes. The harder be the
difficult, the more pumps you'll have to smash! As you jump in them they
will flash again and with others too. You'll have to jump in them every
time they flash, not only once. And they will start to flash faster!
If you miss a jump you'll have to restart, in a different order!
You can leave by going to the left.
Note: complete this game at least once so you'll be able to go to the
second field thought the bridge!
3.3. Memory Game (Daisy Duck)
Location: Right down from your starting point.
Prize: Gold Bar (bring it to the worker [Goof])
Daisy's the princess?? Run for your lives!! Anyways, the controls are:
D-Pad: Up and down for climbing the ladder
Left and Right for moving left and right.
A Button: Not used
B Button: Not used
C Button: Clear a picture
You know the rules, don't you? Just clear two pictures alike. If you
clear wrong pictures, they will cover in dust again. The pictures are
always the same. It means that if you clear a Mickey picture and then
clear a Pluto, they will cover in dust; but if you clear another Mickey
you'll be able to match it with that Mickey wich just covered in dust.
The harder be the difficult, the more pictures you'll have to clear.
The puzzle has a time limit. As time passes the light goes down. If the
light turns off, Daisy will came with another, but you'll have to restart
the puzzle!
3.4. Guessing (Goof)
Location: In the second field, a shoe-shapped house
Prize: Hammer (bring it to the boys at the bridge [Huey, Luey, Duey])
You'll have to guess what tools are in Goof's toolbox and in what order.
Don't care, it doesn't have limit of time.
Move the cursor with D-Pad left and right. Change the tool with up and
down. Use C button to make your choice and Start to give up. Even if you
already made your choice, you can replace it with another tool.
You have 7 tries. After you confirm your choice, Goof will turn green the
right guesses, and grey the wrong.
The harder you set the difficult, the more tools will be avaliable. You
can see what tools you can choose in the upper left side of the screen.
Goof adds a tool every time you guess the right sequence.
3.5. The Books Puzzle
Location: This is located at left of your starting point.
It has a book in its door.
Prize: Book of Speels (bring it to the Magician [Donald])
Here you have to jump in the books in some order. In "Cake" difficult, you
will have to form the alphabet, starting with the letter in the botom of
the screen. In the other difficulties you'll have to form a certain word.
Once you enter here you that cow (forgot her name, if you know please
e-mail me) will ask you if you want to find out what is causing those
earthquakes. Whatever you ask (yes or no) she'll give you a clue if you
accomplish the puzzle. You can select between "Sort Books" (do the puzzle)
and "I'll be back" (back to the field to try other puzzle).
If you can't accomplish this puzzle, you can leave this room by going to
the left.
Hint: Books here always fall in the same place. So, if you're looking for
a "S" and you see it falling in some place but couldn't catch it, stand
in the place where it falled before and wait until it fall again. If you
catch the wrong book, nothing will happen, but if you catch the right one,
the book will start to fly (be carefull not to fall when it start to
fly).
3.F. The Final Puzzle
Location: Heavens
Prize: Game Ending ^_^
Once you accomplish all the puzzles, go back and give away all the prizes
you got. After this all, go to the second field and stand near the "make
a wish".
After the loooong sequence, go jumping through the tree (the tree itself,
not the leafs!).
A giant is causing all the rumble... If you could wake him, that would
stop... Yo, Mickey, you already did it in Fantasia, you can do it again!
I just dunno where Minnie got all that magic power...
The greater be the difficult, more pieces will be in the puzzle. Solve it
using the D-Pad. Unfortunatelly I can't help you out here...
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6. WHAT THIS FAQ NEEDS?
=======================
I'm going to put all the possible words for the Books Puzzle. You can e-mail
me any words you found, anything'll help.
Also, talking about that puzzle, if you know that cow's name, please e-mail
me! I'll credit you, sure!
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7. CREDITS
==========
Everything in this FAQ was made by me, Saturn WoD.
I thank GameFAQs for posting it and everybody who's reading it!
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8. CONTACT
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If you want to e-mail me something (comments, information, anything)
[email protected]
==Saturn WoD==