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Mega Man: Dr Wily's Revenge (Gameboy) Walkthrough
by The Lost Gamer (
[email protected])
Copyright 2009
Table of Contents:
001. General information
002. Video Walkthrough
003. Walkthrough
003a. Fire Man
003b. Ice Man
003c. Elec Man
003d. Cut Man
003e. Dr. Wily, Stage One
003f. Dr. Wily, Stage Two
004. Credits
001-General Information
-----------------------------------------------------------
This is a walkthrough for the Gameboy game called Mega Man: Dr.
Wily's Revenge. I suppose it's also called Mega Man One for the
Gameboy, because the other games in the Gameboy series are
called Mega Man Two, Three, Four, and so on.
You can contact me at
[email protected] if you want
permission to put this guide on your website or something like
that.
002-Video Walkthrough
-----------------------------------------------------------
I actually made a video walkthrough for this game, so if you
want to, you can see how I get through the game, not just read
about it. Or you could watch and laugh at how I die fifty times
(exactly) while trying to beat this game.
http://www.youtube.com/view_play_list?p=AE31D450C8CF26AD
003-Walkthrough
-----------------------------------------------------------
General Overview
----------------
The plot of this game is that Dr. Wily has gone mad and has
brought eight robot masters back to life, even though you killed
them already in Mega Man One and Two (for the NES).
The first four levels of the game are the first four robot
masters: Cut Man, Elec Man, Fire Man and Ice Man. Like most Mega
Man games, you can fight these four robot bosses in any order
you like, thus allowing you to replay the game and have a
slightly different experience each time.
Something to consider, however, is the fact that the robot
bosses are weak against each other's weapons. Elec Man is weak
against Cut Man's weapon, Cut Man is weak against Fire Man's
weapon, Fire Man is weak against Ice Man's weapon, and Ice Man
is weak against Elec Man's weapon. Pick whichever order you
want. I list then in the order I did them, which, for the
record, is completely out of order.
You get a weapon by defeating a boss, and you can equip a weapon
by pausing the game, then selecting it on the pause menu. Each
weapon besides the plasma beam (Mega Man's default weapon) has a
limited number of uses--you will see a meter in the bottom/left
corner showing how much energy the weapon has left. To refill
the weapons energy, you need to pick up energy pellets, which
come in small (circular, with lines in the circle) or large (a
belt with big circles lining it). The game automatically gives
the weapon energy to whatever weapon is currently equipped.
There is a health meter in the bottom/middle of the screen. Your
health goes down when you are hit by enemies. Collect energy
pellets to increase your health. The pellets come in small
(circular with no lines in the circle) and large (a bigger
circle with no lines inside it). These pellets blink.
Extra lives look like Mega Man's head. How many lives you have
is listed next to your health bar. A number two indicates that
there are two more lives available to you, should you die.
Press A to jump and B to shoot. Left and right move Mega Man
left and right, and up/down moves him up/down ladders. When you
fight a boss, the boss' health meter appears in the
bottom/right. Okay, I _think_ that's everything.
003a-Fire Man
-----------------------------------------------------------
Fire Man is weak against Ice Man's weapon.
Go right, and you'll see a Suzy. That's an enemy that will float
up to the top of the area, stop, then float down to the bottom
to the area, stop, and then float back up again. You can stop
and watch it for ten seconds to figure out its movement pattern.
Well, the good news is that Suzies don't attack you. All they do
is get in your way, and take away life if you touch them. So,
shoot the Suzy a couple of times to kill it, then go right to
find another Suzy. There are four Suzies in this screen--kill
them all to get to the ladder, then climb down.
There are four more Suzies in this screen. I recommend staying
on top of the blocks to the right, and killing the two Suzies
that go up and down from there (you can hit them when they're at
the top of the screen). This will give you enough room to go
left, shoot at the Suzies who go left and right, then jump right
back on top of the blocks so the Suzies don't hurt you when they
go right. Kill the Suzies in this fashion, then fall through the
hole on the left part of the screen to reach the next screen.
In this screen, you have fire enemies dropping from the ceiling.
So go to the right, jumping across the platforms, but timing
your jumps so you don't get hit by fire. If you fall in the lava
at the bottom of the screen, Mega Man dies.
When you jump to the second platform, a helicopter enemy shows
up. These enemies float in, then swerve at you. You want to jump
and hit the enemy before it gets close enough to swerve, because
the swerves are hard to dodge. Fortunately, the helicopter
enemies die in one hit. They will appear somewhat regularly in
this section of the level.
The fourth platform is a pillar of fire that shoots up, then
retracts, then shoots up again. Time your jump so you land on
the platform when the fire is retracted, then jump to the next
platform before the fire goes back up again.
A few platforms right of you is Sniper Joe, a one-eyed enemy
with a weapon like Mega Man's. He shoots three shots at you in a
row, then holds up a shield. This pattern repeats, and you can't
hit him when he has his shield up. What you have to do is get
your timing down so you can jump over each of his shots, then
fire at him. This is kind of tough because you have only a
little bit of time in between each jump you have to make, and
that's the only time you can fire at Sniper Joe. Once you get
the timing down, however, he's not that difficult to defeat.
Defeat Sniper Joe and go right, destroying any helicopters that
may appear. There's a pillar of fire platform again, with a
trick. You want to jump to it, then jump to the next platform,
just like last time, but be warned: a helicopter appears. So you
want to jump off of the platform with the retractable fire,
WHILE avoiding the helicopter enemy. Tricky, tricky!
From there, it's smooth sailing to the end of the screen. Just
jump from platform to platform while destroying helicopters.
Climb down the ladder on the right to get to the next screen.
Ah, a simpler screen. Simply jump left, over the hole in the
floor, while timing your jump so you're not hit by the falling
fire. You have to make a long jump, not a short one. Then climb
down the ladder to the next screen.
All right, halfway point in the level! If you die, you will
restart from here.
Go to the right, and you meet a series of Changkey Makers (oh,
yeah, the fire is called Changkey, by the way). These are
enemies who throw fire at you. They aim for where you are, so
don't stand in one place. Move around to dodge them. Five or so
hits kills a Changkey Maker.
After the second Changekey Maker, jump over the hole in the
floor to the right to meet a Sniper Joe. Kill it, then jump over
some holes in the floor and defeat another Changekey Maker. Then
climb up the ladder to the next screen.
Another Sniper Joe. This time, you can fire at him, then dodge
his shots by climbing down the ladder. That's easier than
jumping. Once he's dead, jump across the platforms and climb up
the ladder to the next screen.
Here you have Screw Drivers, oddly-named enemies that pop up
from the ground, shoot five shots at once, then go back into the
ground. You want to shoot it three times to kill it, but you
don't want to get hit. For the ones on the ground, this means
you have to shoot and kill it really quickly before it can get a
shot off. For the ones on the ceiling, this means you have to
find a safe place to stand in to avoid its shots, then jump and
hit it.
There are three of the Screw Driver enemies here. Right of them
is retractable fire coming from the right wall. If you have Ice
Man's weapon, you can freeze it, then jump off it to the
platforms on the left to refill your health. If you can't do
that, and you desperately need to refill your health, you can go
back left and right through this area, destroying the enemies
(which reappear) until they leave you health pellets.
Jump to the platform right of the retractable fire when the fire
retracts. Jump to the next two platforms, and then you have the
"fire falling from the ceiling" challenge again. This time,
there are Suzy enemies in the way. So kill the Suzy enemies
before jumping to the platforms where the Suzy enemies are on,
never forgetting to time your jumps so you aren't hit by falling
fire.
The next challenge is a double platform, that is, one that is
twice as wide as the other platforms. The right platform has
retractable fire on it. When the fire goes down, jump to the
next platform.
Jump to solid ground now, where a Changkey Maker awaits you.
Kill it, then jump across two platforms. Now you have two of the
Screw Driver enemies to contend with. Kill the first one, then
jump to its platform. From here, kill the second one, then jump
to its platform.
Now, all you have to do is go right, jumping across the
platforms and killing helicopter enemies when they appear. At
the end of the screen is a ladder. Climb down it.
Now here's an interesting challenge. See how the fire goes from
left to right on the floor? It's a jumping challenge! Move left
while jumping over the fire! Or, you can cheat and get hit by
the fire, and use the few seconds of invulnerability to move
left through the fire. Or, if you have Ice Man's weapon, freeze
the fire and then zoom through this area.
Fall through the hole on the left to get to the next screen,
where you have the same fire puzzle in reverse. Go right, while
jumping to avoid the fire.
Fall through the hole on the right to get a small screen with a
Changkey Maker. Kill it, then fall on the hole on the left.
Now you have to go right, killing several Changkey Makers along
the way. After the last one, fall through the hole in the floor.
Boss: Fire Man
-------------
Fire Man isn't too difficult of a boss, mainly because he has
one attack. He runs right and left, and sometimes shoots fire at
you. You can jump over this fire with relative ease, or at least
_I_ can, and I'm not very good at these games, so that must mean
it's not too difficult.
Just jump over the fire he shoots at you, and shoot him
constantly. You can try jumping over Fire Man if you really want
to, but I found it easier just to stay on the left side of the
screen the whole time.
Ice Man's weapon is effective here, because ice is frozen water,
so fire melts the ice, and then the water puts out the fire. Or
something like that.
You get Fire Man's weapon, the Fire Storm, when you defeat him.
This weapon shoots out fire like Fire Man, which is helpful
because it's a slightly bigger projectile than Mega Man's plasma
attack. It also makes a little ball of fire circle Mega Man to
act as a shield, which is also very helpful.
003b-Ice Man
-----------------------------------------------------------
Ice Man is weak against Elec Man's weapon. I find it odd that
Elec Man's weapon is so useful in the game, but is pretty much
useless in all boss fights, save this one.
Go right across the platforms here. They are covered in ice, so
they're slippery. That makes sense, because this is Ice Man's
level. However, if you just jump, Mega Man will stop slipping on
the ice. You will face numerous helicopter enemies (proper name:
Bunby Heri) along the way. At the end, climb down the ladder.
You have Suzy enemies here, which will move left/right or
up/down. Kill the one that's immediately to the left of you,
quickly, before it moves right and hits you.
Next, you want to kill the other Suzy that goes left and right
by jumping and shooting at it when it's on the left. When it
goes right, play it safe by sitting and waiting for it to go
left again. After that, jump to the platform on the left and
kill the last Suzy.
There's a big health upgrade here, which you probably don't
need. If you grab it and die, it won't be there when you return
to this spot in the lever if you die. In any case, grab it now
and then go down the ladder because...
Checkpoint! If you die, you will restart here from now on, past
the health upgrade! That's why I said to get the health upgrade
now.
Kill the helicopter enemy here. This is an interesting
challenge. See the block of ice? Jump on it and it starts to
melt. So jump on the ice, then jump from it onto the next
platform. Then jump across a series of platforms until you're on
safe ground again.
You have a scworm enemy here. This enemy shoots out smaller
enemies which jump at you, depending on where you are. You want
to attack the smaller enemies before they jump, and you want to
attack the scworm maker so it stops shooting scworms. The best
way to kill it is with a boss' weapon.
After the scworm is a pit with spikes (if you fall on the
spikes, Mega Man dies, by the way) and a Suzy. Kill the Suzy
from afar, then jump to where it was.
You want to do the same thing for the next Suzy. You _could_
jump to the platform where the Suzy is on and kill it there,
where it's easier hit the Suzy, but there's always the danger
that you'll slide into the Suzy if you do so. Tricky game.
Do the same thing with the next and last Suzy, which is by a
scworm. Drop down to the area where the scworm is and kill it.
Then jump onto the platform that the scworm was on, and from
there, jump to the ladder to climb up to the next screen.
Here's an interesting challenge: icicles. Stop and wait to see
the icicles drop. Two fall on the platform in the air, and one
falls on the platform on the left.
What you want to do is jump to the platform in the air and stand
on the left half of this platform. When the first icicle falls,
jump right so you are on top of it. Wait for the second and
third icicles to fall, then jump to the platform with the third
icicle on it. From there, jump to the ladder. You can't reach
the ladder unless you're on top of the icicles.
The next room has a similar icicle challenge. Four icicles drop,
and you have to move very quickly. You need to jump from the
first icicle to where the second icicle falls, then to where the
third icicle falls. Then you jump onto the second icicle, wait
for the fourth icicle to fall, and then jump from the fourth
icicle to the exit.
OR...wait for the first icicle to fall, jump on it, then jump
right to the exit. You don't really have to do the complicated
jumping challenge if you don't want to.
Once you climb up the ladder, you end up in a small room with a
large jumping enemy. Sometimes, the enemy makes tall jumps that
you can run under, and sometimes it makes short jumps that you
can't run under. And, what's more, the enemy is hard to kill
because you can't hurt it unless it's jumping.
It's easy to dodge this particular enemy, however, because the
big indentation on the floor. Run left against the wall, wait
for the enemy to jump right over you, then jump up/left and
climb the ladder.
You're outside again! Jump right to the platform. Like you've
done already in this game, your goal is just to go right, while
jumping across the various platforms and killing the enemies.
This is slightly harder here, because of the slippery ice floor.
The first enemy is a Sniper Joe. Then, you have a series of two
scworms, which you have to kill before jumping to the platforms
that the scworms are on.
The third scworm is on level ground, so if you want to, you can
stand next to it and kill the worm enemies that come up over and
over again for powerups/life upgrades. As for the scworm maker,
you'll need a special weapon to defeat it--or you can just jump
over it.
The fourth and fifth scworm makers are the same way, except
slightly easier to jump over. After them, you have to fall down
to the right, go through the boss door and fall to the left to
meet Ice Man.
Boss: Ice Man
------------
Ice Man is weak against Elec Man's weapon, so you can kill him
easily if you have that.
Ice Man has an easy pattern to memorize: he runs left, then
jumps twice. Then he runs right and jumps twice. He runs back
left again, then right again, and the whole cycle repeats.
Every time Ice Man jumps, he shoots out two pieces of ice at
you. The first one is down low, when he starts his jump. The
first is high up, at the top of his jump.
You can jump over the lower pieces of ice that get shot at you.
I found it easiest if you jump to the right to dodge the piece
of ice, then move left a bit and jump right again to dodge the
second piece of ice.
You can shoot Ice Man at any time during this fight. Usually,
when he's running right and turns his back to you, you can get
in a few shots in a row.
When you beat him, you get the Ice Slasher, which freezes
enemies in place. This makes it much easier to shoot moving
enemies.
003c-Elec Man
-----------------------------------------------------------
Elec Man is weak against Cut Man's weapon.
The level starts off with a fan that blows Mega Man to the left.
This first one is just to get you used to the fan and see how it
works. Go to the right and jump on top of the fan.
Right of the fan is a spiked floor. If you fall on the spikes,
you die. There are also some disappearing platforms, which you
can stop and watch. See, the platforms appear and disappear in a
set order. What you want to do is jump to the first one, then
jump to the second one, then jump to the third one, and finally,
jump to the fourth one, and then jump to the ladder.
Since these are the first disappearing platforms you see,
they're pretty easy, and you have enough time to see where the
platforms are before jumping to them. Later on, you'll have to
do tricky things like use split-second timing to jump off of
platform 2 to where platform 3 will appear, which requires
memorizing where all the platforms appear ahead of time.
In the next room, you have electrical outlets. As you see, they
shoot out electricity for a bit, then stop for a bit. You want
to jump and go left of the electrical outlet on the floor,
carefully timing it so you jump over the outlet when it's not
shooting out electricity.
Now, do the same thing with the other outlet. Jump left onto the
platform, then jump right to the other platform, timing your
jump so you make it over the outlet when it's not shooting out
electricity. From there, jump to the ladder and climb up.
The next room has four disappearing platforms. Watch and see how
they appear. You jump left to the first one, up and one right to
the second one, far left and down to the third one, and jump
straight up for the fourth one.
The next room is another electrical outlet challenge, although
this one is slightly easier. Jump to the block in the middle of
the room when the outlet on the left doesn't shoot out
electricity. Then jump to the ladder on the right when the
outlet on the right isn't shooting out electricity. Skilled
gamers will be able to jump to the ladder without being low
enough to get hit by the outlet.
The next room has a disappearing block challenge and a fan. The
three blocks are all level with the fan/top of the ladder, so
all you have to worry about is jumping left. The fan complicates
things a bit by blowing you to the right, but it's not too hard.
The next room has four Suzys--enemies that go up/down or
left/right. Kill the two that go up/down, then kill the lower
Suzy, which you can hit at the top of your jump. Then, jump to
the platforms above and kill the last Suzy. Climb up the ladder
when you're done.
Hey, you're at the halfway point of the level! If you die, you
restart from here.
Go right, and you meet thunderbolt enemies. Like the fans, these
are Mega Man 2 enemies. You need to shoot the enemy a few times,
then jump onto the cloud that the enemy is riding on.
Ride the cloud to the right, where you meet another thunderbolt
guy. Kill him, then jump onto his cloud. Do the same thing for a
third thunderbolt guy, then jump to the ladder and climb up.
There are more Suzys in this room. Kill them one at a time. Now,
see the disappearing platform challenge? You don't really have
to worry about this challenge--you can just jump to the far-left
platform when it appears, then jump to the ladder.
Ah, here's an interesting electrical outlet puzzle. There's
nowhere to jump but on the outlet! So jump to the platform with
the electrical outlet on it, then jump right off it to the
platform under the ladder. As always, time the jumps so you
aren't hit by the electricity.
You know, that ladder is just hanging in midair without anything
to support it. That defies the law of gravity! Yes, all the
platforms and blocks that are floating in midair defy the law of
gravity, too, but for some reason, it's only the ladder floating
in midair that bugs me.
Anyway, in the next screen there are two Suzys. Kill them before
jumping left to the platform, and then left to the other ladder.
Now here's an even MORE interesting electrical outlet puzzle.
Not only do you have a series of two quick jumps to make across
electrical outlets, but there's a fan that's trying to blow you
into the electricity and the spikes! Defy the fan by jumping to
the middle platform, then running in place on the platform to
take up time until the electricity goes away, then jump to the
area above the fan.
The next room has two hard hats. These are enemies that hide
under their hats until you get close to them, at which time,
they try to shoot something at you. So move left, close to the
first hardhat and kill it when it peeks out of its hat. Jump to
where it was and do the same thing with the next hardhat. Then
jump to the ladder and climb up.
This next room has Suzys and disappearing platforms. It looks
tough, but it's easy. Just kill all the Suzys, then jump across
the disappearing platforms to the exit. See how much easier the
disappearing platforms are when you don't get hurt if you mess
up a jump?
Climb up the ladder. You're in a room with electrical outlets.
No big deal; just climb up the ladder, making sure to use good
timing or else you'll get hit. I find these challenges to be
kind of tough, myself.
Next is a room with Suzys. Megaman can shoot his weapon while
he's on the ladder, so hitting them while climbing is no big
challenge. Kill the Suzys and climb up to a room identical to
the room directly below. Climb through that room to get outside.
The first enemy here is one of those tough enemies that can't be
hit unless it's jumping. It does big jumps and small jumps. Hope
that it does a small jump so you can run left, under it. Either
that, or kill it with a special weapon.
Past this enemy are two hardhats. Kill them, then drop down two
levels to the boss fight.
Boss: Elec Man
-------------
Elec Man is weak against Cut Man's weapon, because scissors can
cut electrical wires, so you can use Cut Man's weapon in this
fight in order to do some major damage.
If you don't have Cut Man's weapon, this fight is pretty tough.
Elec Man shoots out electricity, and it's really hard to dodge.
Other than that, Elec Man just does short jumps to the
left/right, which ARE easy to dodge, both by running under his
jumps and by jumping over him.
So, your strategy is to hope that Elec Man decides to just jump
the whole time, rather than attack. That was my strategy,
anyway. You'll notice it's not very good, though. Feel free to
come up with your own strategy like "always jump over Elec Man,
that way if he shoots out electricity, it will miss because you
jumped over him and so the electricity is going in the wrong
direction, thus giving you a few seconds to shoot Elec Man in
the back".
When you beat him, you get the Thunder Beam, which is a weapon
that shoots electricity in all three directions at once. This is
the only weapon that will hit enemies who are at the top of the
screen, out of reach, so those are the enemies you want to aim
for with this weapon.
003d-Cut Man
-----------------------------------------------------------
Cut Man is weak against Fire Man's weapon.
Go right, and you see an enemy that pops up out of the floor and
shoots in five directions at once. The enemy is level with you,
so move close to it to get it to pop up, then shoot it a few
times before it shoots at you.
To the right is a black buzzsaw enemy. It takes many hits to
kill, and if you get close, it drops down and jumps at you. You
want to kill it without getting close to it, which is pretty
easy here.
To the right are more omin-directional-shooting enemies. You can
kill the ones on the floor, but the ones on the ceiling are out
of range for everything except Elec Man's weapon. What you'll
want to do is either jump to avoid the shots from the ceiling
enemies, or stand in areas where the shots won't hit you.
Move right past six of these omni-directional enemies. There's
also a buzzsaw, but if you keep moving right, it should jump
left out of sight, never to bug you again. After that, jump
across two platforms.
Now you have a nasty enemy that moves quickly only if Mega Man
is standing on the ground. When you jump, it moves slowly. This
makes it hard to jump over the enemy, as you must have really
good timing to accommodate the fact that it moves at two speeds.
And near this enemy is a buzzsaw, one which is too high to kill
before it drops down. That means you have to get close to make
the buzzsaw enemy drop down, then you have to jump over it.
Afterwards, fall down the hole on the right side of the screen.
Kill the buzzsaw on the ground here. See the ground here? It's
actually a moving sidewalk, designed to mess up your jumping.
Hope you jump well, though, as you go left and make a buzzsaw
fall down. You need to jump over it to the hole on the left side
of the screen. This one bounces high, so it's hard to dodge.
The next screen has another buzzsaw. Get it to fall, then jump
over it as it bounces left. When it bounces right, jump over it
again. It will then jump into a pit, like a fool. This one makes
really low bounces, which makes it pretty easy to jump over,
even with the moving sidewalks there to screw you up.
The next buzzsaw can be killed from far off, so kill it, then
jump to the platform that it was on. Jump from here to another
platform.
Here, you have a few platforms you can jump to, along with the
two-speed enemy on the floor and an omni-directional enemy on
the ceiling. My suggestion is to quickly jump to the highest
platforms, where the omni-directional enemy can't hit you if you
stand still. From there, kill the omni-directional enemy, then
jump right across the platforms and climb the ladder.
This room is a pain, unless you use special weapons to breeze
through it. Jump to the farthest-right platform. From here, you
can kill the buzzsaw and the left omni-directional enemy, but
you have to time your jumps/shots carefully so you aren't hit by
the right omni-directional enemy. Then, go left and climb up the
ladder, still using good timing to avoid being hit.
Those omni-directional enemies are called screwdrivers, in case
you're wondering, even though they don't look anything like
screwdrivers.
Anyway, savepoint time. If you die in this level, you restart
from here from now on.
Here, you have a Sniper Joe enemy. You have to jump to avoid his
shots. You can only hit him when his shield is down, which only
occurs if he shoots at you. So, all in all, you have a short
amount of time in which to attack and dodge Sniper Joe. Special
weapons are a help here.
After Sniper Joe is a new enemy: the super cutter. The enemy
flies at you when you approach it, so approach it, then go back
left. It will then start spinning in a large circle.
Now, there is a spot you can stand in where the super cutter
won't hurt you. See how, at the lowest part of the circle, the
super cutter is actually below the floor? If you stand on that
part of the floor, you won't get hit. This comes in handy for
later super cutter challenges, but for now, it's easy just to
run and jump over the super cutter when it flies at you.
Next is a super cutter on a moving sidewalk, which makes it
slightly tougher to dodge. Plus, there are two buzzsaw enemies
right after this, meaning you have to kill the lower buzzsaw
enemy while dodging the super cutter, then jump over the higher
buzzsaw enemy. So, basically, you have to do a series of good
jumps. It is possible to kill both buzzsaw enemies instead of
jumping over them, however, because the moving floor moves you
to the left faster than the buzzsaw enemies jump to the left.
Did I mention you can't kill the super cutter enemies? Yeah, you
can't kill them. You can freeze them with Ice Man's weapon,
though.
Fall down the hole to the right to find a small room with the
enemy that does low and high jumps. Hope to run under it when it
does a high jump, or kill it with a special weapon while it's
jumping.
The next room has the buzzsaw enemies, only they're out of
reach. So jump to the moving sidewalk platform to get the enemy
to fall, then jump over it. Do the same thing with the next
buzzsaw enemy.
Next up is a super cutter above a moving sidewalk, which you
just have to jump/dodge. This moving sidewalk moves you to the
right, unlike the sidewalks you were on before when facing
previous super cutters, which is likely to throw you off. That,
and the fact that the super cutter's circle is pretty much the
exact same size as the platform makes this one pretty tough.
After the super cutter is a Sniper Joe. If you get hit, you'll
probably fall off the small platform, so try not to get hit.
After that is a super cutter, which you should activate, then
run left.
Then, run/jump right past this super cutter to activate a second
super cutter, then run left. Now you have to go right, jumping
and dodging two super cutters. Augh! Freezing them with Ice
Man's weapon is probably the easiest way to get through that
challenge.
But no matter, because once you get past the two super cutters,
you make it to Mr. Super Cutter himself: Cut Man.
Boss: Cut Man
------------
Cut Man is weak against Fire Man's weapon for some reason (maybe
fire is supposed to melt the scissors?), so you can use Fire
Man's weapon in this fight to hurt him. Especially the Fire
Shield, the part of the weapon that spins around you in a
circle--if you stand next to Cut Man, the Fire Shield hits him a
few times in a row, thus dealing major damage.
Cut Man jumps around the stage, and he throws his scissors-head
at you. It works like a boomerang--it flies at you, then it
circles around back towards Cut Man, so you have to dodge it
twice.
But, most of the time, the scissors/boomerang flies in a
straight line, making it very easy to dodge and giving you
enough time to hit Cut Man a few times in a row. Great.
Let's see, what else can I say? When Cut Man jumps at you, you
can run under it by running in the direction he was jumping from
(ie. If he is left of you, then jumps, you want to run left to
avoid him).
When you beat him, you get the Rolling Cutter, which is a useful
weapon that works like a boomerang. It has a lot of uses, and it
does lots of damage to all enemies except certain bosses. Used
properly, this could be the most useful weapon of the game.
003e-Dr. Wily, Stage One
-----------------------------------------------------------
Once you defeat all four Robot Masters, Dr. Wily appears in his
UFO, showing off his eyebrows. He then flies off to his castle.
You have a new item now: Carry. It creates a platform beneath
Mega Man, one that you can jump on so you can reach higher-up
platforms. Use the Elec Beam to kill those Suzies above you,
then test out the Carry, using it to get that extra life. See
how it works?
Fall down through the hole in the bottom/right part of the floor
to reach a room with four Suzies. You can kill the ones that go
up/down just by standing still, facing left and firing when they
come into range. For the Suzy that goes left/right, you need to
jump and shoot it when it's on the left.
All in all, not a tough room. Just take it slowly, and you'll be
fine. Mega Man Masters will be able to use a special weapon like
the thunder beam to kill all four Suzies in one hit.
After the Suzies are dead, go left. Jump on one of the smaller
platforms, then jump off it to the high wall on the left. Then
fall on the hole in the floor to the left.
This next room is a Sniper Joe, with fans that are blowing you
away from Joe. If you have your Sniper Joe timing down, you can
easily jump and dodge his attacks like normal. If not, just use
a special weapon to kill Joe quickly, then jump onto the fans,
onto the wall and fall down the hole to the right.
This next room has one of those enemies that jumps at you, but
it can only be hurt when it jumps. Use a special weapon on this
enemy, then fall down the hole to the left.
The next room has the kind of odd enemies that drill up and down
from the ceiling/floor. Just stand still and you can see their
attack pattern. The way to get past them is to either go nuts
with a special weapon like Cut Man's, or just move to the right
very slowly. As you move right, the enemies will move right
along with you.
Now, these enemies are a blessing in disguise, because they are
a most excellent place to get power ups. Low on special weapons
energy? Kill the enemies until an energy belt appears, then pick
it up. Low on health? Kill the enemies until a health pellet
appears, then pick it up. Want some extra lives? Kill the
enemies until an extra life appears (this WILL take a while,
though).
At the end of the room is a hole in the floor, so fall down it,
like normal.
Uh oh! Falling challenge! Fall down, either on the right side of
the screen or the left, but not the middle because there are
spikes in the middle. The safer place is on the left, and once
the spikes appear, move right so you're next to the spikes. This
allows you to dodge a Changkey Maker, and once you're past the
screen with that enemy on it, hold down left to avoid some
spikes and end the falling challenge.
If you decided to go right, you get hit by some electricity
(unless you use carry) and fall onto the spikes. But no worries!
After Mega Man is hit, he is invincible for a few seconds, and
you can use these seconds to walk/jump left over the spikes. Or,
again, use Carry.
Once the falling challenge is over, go right to meet a Sniper
Joe. A _jumping_ Sniper Joe, which makes him slightly more
challenging. You can still use Cut Man's weapon to slice him to
bits, though.
After that, you have 1-block platforms on the ground. You want
to jump on top of these platforms because there are two hard
hats here. And the best way to kill hard hats is to be level
with them, so you'll want to be on top of a 1-block platform to
attack them. And remember, they open up whenever you get close
to them.
Past the hard hats are more of the helicopters of doom, and a
simple jumping challenge. Jump over the spikes to land on the
taller platform above the spikes. Jump over a few sets of
spikes, and you're done. It's made more difficult because the
helicopter enemies, but if you kill them before you jump, they
shouldn't get in the way.
After the jumping challenge, fall down the hole in the right
side of the screen. You're in a room with two hard hats. Kill
them and fall down into the next room, where you have an
optional timed challenge: use good timing to get the powerups
while avoiding being electrocuted.
Ignoring the powerups, you still have to use good timing to get
out of this situation. Jump to the small platform, then jump
from it onto the taller one on the right. Do that, or use carry.
Either way, go right and up, past the electricity.
Next up is a scworm. You will have to use a special weapon to
kill it, because Mega Man's plasma cannon can't reach it. After
the scworm, you have to use Carry to get onto the platform to
the right.
Fall down the hole to the right. It's another falling challenge.
Press left slightly, and you'll land on a platform one spot left
of the one Megaman was falling down on. From there, you want to
jump as far left as you can, so when you fall down onto the next
screen, you avoid the spikes on the right.
There is a platform on the spiked area that you can fall onto,
but it's kind of hard to land on it unless you already know
where it is.
The spikes mark the end of the falling challenge. The next room
has two electrical outlets that shoot out electricity. You can
easily jump on top of the first one, timing it so you aren't hit
by electricity.
Now, you want to stay on top of this one (hard to do because
there's a fan that tries to blow you off), then jump right past
the next electric outlet and to the platform right of the fan.
After that is a platform with one of the enemies that moves
super-fast if you're on the same platform as it. You know, the
ones that are really hard to dodge. But dodge it you must,
because you must get past it to the hole on the right. You can
hit the enemy with the plasma cannon and freeze it temporarily,
if that helps.
The next room is empty...or IS it? Move left and a bird with an
egg appears! NO! The bird drops the egg, and mini-birds start
swarming the joint. You want to use Elec Man's weapon to kill
the bird BEFORE it drops an egg. Then, you want to drop down the
hole to the left before another bird appears.
The next room has more drill enemies, which, as I said earlier,
are convenient for health/energy upgrades, just because they
appear in such great numbers and never stop appearing. So you
might want to keep killing them for upgrades until you're at
full energy/health.
Besides for that, however, getting past the enemies is the exact
same drill as before. Move right, slowly. As in, take a step
right, wait, take another step right, wait, repeat until you're
past all the enemies.
After this is another falling challenge. Head to the middle of
the screen, which is the area that's safe from spikes. After it
is...
Dr. Wily's Teleport System! Dr. Wily has four more Robot Masters
for you to fight, all of them from Megaman 2 (NES).
Quick Man Bubble Man
Flash Man Heat Man
Quick Man is weak against Flash Man's weapon.
Flash Man is weak against Heat Man's weapon.
Bubble Man is weak against Quick Man's weapon.
Heat Man is weak against Bubble Man's weapon.
Additionally, Flash Man is kind of weak against Fire Man's
weapon (because Fire Man and Heat Man are so much alike), and
Bubble Man is kind of weak against Cut Man's weapon (because his
weapon is a lot like Quick Man's).
Each time you beat one of the bosses, you get a large energy
capsule.
So, take on the enemies in the order that you see fit, and I'll
try to give strategies for each boss.
Heat Man
--------
Heat Man will stand still and throw three flames towards you.
These are not so easy to dodge, but you can take advantage of
the fact that he aims at you. So, if you're on the right when he
throws, you can dodge by going left.
Now, if you shoot at Heat Man, he will turn into flame and shoot
towards you. You have to jump over the flame to dodge this
attack. The key to being able to do this correctly is the fact
that you control when he does his flame attack. Remember, he
only does a flame attack if you shoot at him.
So, my basic attack strategy was shoot Heat Man, then run to the
other side of the room (jumping over Heat Man in the process).
The running helps dodge the three flames he throws out, with any
luck. Then, I turned around and shot him again, before he could
throw out a second set of three flames. I found this method to
be useful, because it let me make sure that Heat Man was always
on the edge of the screen, so I never had to worry about trying
to jump over him if he's in the middle of the screen in his
normal state.
Heat Man's weapon is the ability to conjure a fireball. You can
hold down B to charge the fireball to make it bigger and do more
damage.
Bubble Man
----------
Bubble Man is underwater, so jumping works a little differently
in that Mega Man floats downward, instead of landing like
normal.
Bubble Man will shoot bouncing bubbles at you, which bounce up
and down while going right or left. He also shoots dead fish
that go straight left or right.
Some people can dodge Bubble Man easily, especially by jumping
over him, but I am not one of those people, so I just relied on
using Quick Man's weapon to kill him.
Bubble Man's weapon is bubble lead. This shoots out bubbles,
which roll along the floor until they hit something. You can
shoot 2-3 bubbles out in a row near-instantly.
Flash Man
---------
Flash Man seems like a tamer version of Quick Man. He'll walk
right/left, which you dodge by jumping over him. He will do a
short jump to the left/right, which you can run under.
His main ability is the ability to freeze time. He freezes time,
then shoots left or right. The way to avoid being hit is to jump
in the air, or preferably, try to jump over Flash Man. That way,
when he freezes time, he can't hit you because he can't shoot
upwards.
Fortunately, he's slow enough that you can easily get three to
five hits off of him in a row before needing to jump over him.
Flash Man's weapon is the ability to freeze time. Use it to
freeze enemies in their place, thus making it easier to get
through part of a level.
Quick Man
---------
Quick Man runs around the stage quickly (no duh). He will run on
the ground to the left wall, or to the right wall, depending on
where he is, and you can jump over him to dodge this.
Other than that, he will jump from one side of the room to the
other, either in one big jump or two smaller ones. For these,
you want to dodge by running under him. And, of course, this is
really hard to do because you don't know what kind of jump he's
going to make.
He will also jump to the middle of the room and shoot out Quick
Boomerangs. He shoots three of them out like this:
Q__
|\
| \
If Q is where Quick Man is, and Quick Man is facing right, those
lines indicate where the Quick Boomerangs go. If he's facing
left, it's the same scheme, only reversed.
So, the easiest attack to deal with is him running along the
floor, because you can hit him in the back for a second or so
after he runs into a wall.
My strategy was to hope that happened a lot, as well as use
Flash Man's weapon to bring Quick Man to half-health, and to hit
Quick Man with a charged Heat Man weapon attack.
Quick Man's weapon is the Quick Boomerang, which are useful
weapons that are unfortunately similar to Cut Man's Rolling
Cutter. They are slightly faster than the Rolling Cutter,
though.
---
Once you beat all four enemies, you are rewarded with another
enemy. This boss is called Enker, and he had a simple enough
pattern.
1) He goes from one side of the room to the other.
2) He holds up his spear.
3) He points his spear at you and shoots out a projectile.
You want to shoot at Enker when he holds up his spear, because
none of those shots miss. Each time you hit his spear, there is
a "ding!" sound effect. Here's the catch, though: the projectile
he shoots get bigger with every "ding!"
The way to get around this is to hold off on your attacks so you
only get one or two dings per attack, so his projectile is never
too big to handle.
Now, the main problem with the Enker fight is dodging when he
goes from one side of the room to the other. He does this in
four ways:
1) He will run across the room.
2) He will make one big leap across the room.
3) He will make two equal-sized leaps across the room.
4) He will make one leap to the middle of the room, then run
the rest of the way.
I found it best to stand at a spot that's about 1/4 of the way
into the room, so you KINDA have enough time to react to what
he's doing, because you won't know which of the four moves he
will use.
Beating Enker gets you the Mirror Buster, a weapon that acts as
a shield which deflects projectiles back at enemies (rather than
all the other special weapons which let you attack enemies
directly). It will be useful for the final boss fight.
003f-Dr. Wily, Stage Two
-----------------------------------------------------------
The last stage! This one is on Dr. Wily's spaceship. I'm not
sure how Mega Man got access to the spaceship, but it's probably
best not to ask questions at this point.
Right off the bat is a jumping Sniper Joe. His attack pattern is
different from the other Sniper Joes, because he jumps. You can
memorize his pattern if you really, REALLY want to, but I just
used a special weapon on him because learning one Sniper Joe
pattern is enough for me, thanks.
After Sniper Joe is a series of blocks and hard hats, or
Metalls, as they're called in this game. The hard hats work the
way you expect—get close to them and they peek out of their
shells, leaving them exposed. So, get close to them and then hit
them.
The last block structure is too high to jump, so use Carry to
get over it. Immediately after, there are three ice blocks. Use
Carry to get on top of them, and stand still to melt them.
Next is the enemy that pops out of the ceiling, shoots energy
balls in five directions, then retracts. Either kill it, freeze
it, or dodge past it. Next is the enemy that moves quickly along
the floor when Megaman is on the ground; jump over it. It's two
hard-to-dodge enemies in a row, I'm afraid.
After that is the simpler scworm maker. You can use a special
weapon to kill it.
Past that is a clever electric trap. You'll notice electricity
closes off a little corner. Fall into the corner when the top
electric beam is down, then run right out of the corner when the
right electric beam is down. Do NOT jump right to get past the
right electric beam, which was my instinct, because you jump up
into the upper electric beam. Tricky!
Right of this is a hard hat near the ceiling-enemy (a Screw
Driver, it is called). What you want to do is run it, kill the
hard hat, then stand against the wall the hard hat is on. See,
the ceiling enemy will fire a shot straight downwards, and this
shot will miss, because you're next to the spot directly under
it.
Fall down the hole to the right and hold down the right button
so you're against the right wall. Megaman will fall downwards,
in an area with some spikes.
You have to jump left across the platforms, taking care not to
fall off into the spikes (which is hard to do because of the
fan). The second one from the left shoots electricity up, so you
have to jump past that one when it's not shooting out
electricity. You've done challenges like this earlier in the
game.
The next room contains a disappearing platform challenge. This
is the first one in this level, so it's relatively easy. You
have to move right from platform to platform as the platforms
appear. The first two are level with the ground, both right next
to each other.
Next is a set of two platforms that are all right next to each
other, and after that, you have to jump across a few platforms
which have one space in between them. Then, there's a series of
quick-appearing platforms, where you have to jump quickly to the
right along all the platforms.
You will want to STOP on the platform that's to left of Saturn
and wait a moment for the next platform to appear. After that,
you make three jumps across platforms to make it to the end of
the challenge.
The next room is empty, but a bird flies in through the ceiling.
Use the elec beam to kill it before it drops an egg, from which
a swarm of mini-birds fly out.
Run right along the next room, which has a few of the jumping
enemies, combined with jagged terrain to make it hard to dodge
them. Use special weapons here to kill the enemies (because
they're harder to dodge here) and move on to the next room.
Uh oh...the buzzsaw enemies are back! You can't attack them,
which means this room is just a jumping challenge--jump over the
enemies when they bounce at you. There's only two of them, so
it's not too tough. That is, not as tough as...
The next room, where you have another disappearing platform
challenge. You have to jump right along the platforms, and every
now and then, you'll land on a platform that is low, near to the
spikes. When this happens, you need to jump straight up, because
the next platform appears above you, so you have to jump up and
hope that the platform appears below you before you land.
It's a tough challenge, even if you're, say, using an emulator
and abusing save states. You just need to get a sense for the
timing and when to jump to get past this challenge.
At the end, you actually drop DOWN to a platform below, and from
there, you can easily jump to the safe area at the end of the
room.
The next room has a jumping Sniper Joe. Kill it with a special
weapon or just move past it to the next room.
There is a buzzsaw enemy on the ceiling which you can hit, so
jump up and hit the buzzsaw enemy a bunch of times to kill it.
Or just go right to make it fall, then jump over it.
The next platform has more of those spinning enemies--the ones
that spin in a great big circle. You'll see about six of them in
a row here, and you can freeze them in place with the ice beam
to get past this area quickly. However, you can also dodge past
them if you're good enough. The trick is to watch its spin
carefully and figure out where to stand. There's a spot on the
ground where, if you stand still, the spinning enemy will spin
around but not touch you.
Go to that spot, then stand still and attack the buzzsaw enemy
to your right. Kill it, then go right to trigger a second
spinning enemy. There is a safe spot in between the two spinning
enemies, but you might not find it right away, so you might want
to go back to the safe spot for the first spinning enemy, then
watch for the safe spot between the two spinning enemies.
From there, you have to find the safe spot in the second
spinning enemy's movement range, and then go past the second
spinning enemy.
There's another spinning enemy here, but it's on the ceiling
above you. Also, there's a buzzsaw enemy. The idea is that you
have to trigger the buzzsaw enemy, then jump to avoid it, while
at the same time, taking care not to jump into the path of the
spinning enemy. So, yeah, you just have to be good with jump-
dodging.
Right past the jump-dodge puzzle is a second jump-dodge puzzle,
with a slightly lower spinning enemy. After that is a spinning
enemy that's all alone, which makes it easy to dodge.
From here, you can go right along the floor or use Carry to get
onto the platforms above, then go right along them. You'll
probably want to go along the upper platforms, which have a
large energy belt and a buzzsaw enemy (you can kill this enemy
when on the upper platforms. If you're on the lower platform,
you have to wait for it to fall, then try to jump/dodge it).
After this is a ladder. Climb up three screens. At the top
screen, a bird enemy shows up from the right just as you finish
climbing the ladder, so you have to be very quick on the draw to
kill the bird with the elec beam. Then jump left and climb down
the ladder.
You have electricity which you have to dodge while climbing down
the ladder. That is, you have to climb down with good timing.
Or...just press A to fall down the ladder. Either way, you land
on the ground.
You have another bird here. Kill it, then climb up the ladder to
the left. Jump to the next ladder and climb up it. Wait for a
bird to appear (this time the bird appears from the left, not
the right), then kill it, then climb up the ladder to reach a
save point. If you die from now on, you restart the game from
here.
Use Carry to get on top of the structure there, using a fully
charged Heat Man weapon to destroy those odd blocks (if needed)
to get an extra life and small energy pellet.
Here is a tricky jumping challenge. You can use a carry, then a
jump to reach the upper platform to the right. Or, I suppose you
could try using multiple carries to reach it. Either way, aim
for that upper platform, then use a fully charged Heat Man
attack to destroy the blocks to the right.
You now get to drop down a few screens with energy pellets to
refill all your special weapons energy. If you didn't get to the
upper platform, you get to fight your way down.
Next is a falling challenge. If you're on the right, go up
against the right wall. If you're on the left, go up against the
left wall. Being against either wall will save you from falling
on spikes.
Then there's a room with a single Changekey Maker, which you can
kill with a special weapon. Fall down to the next room, with two
scworms. I'd recommend using Fire Man's weapon here, because the
Fire Shield that rotates around Mega Man is near-guaranteed to
hit/kill the scworm if you stand next to it and jump.
The next room has our buddies the Screw Drivers, popping out of
the ceilings. You want to stand in the area where their attacks
don't hit, just like all the other times you've faced them in
this game. By now, you're probably sick of them, and you'll just
want to use the elec beam to kill them. There are five of them
in this hallway.
Past them is a double-fan challenge, where you have two fans
blowing you in a certain direction, thus making it so that
jumping to avoid the fan doesn't work so well. An interesting
challenge, but all it's used for is to blow you up against a
single electric beam. A waste of an interesting idea.
The next room has an interesting idea as well. THREE spinning
enemies, all in a straight vertical line. It's simpler than it
looks to get past them, however. Just run left past them without
jumping at all.
Fall down the hole and hug the right wall to get an extra life,
which you'll need for...
Dr. Wily Boss Fight
-------------------
There is a thing on the right that is moving up and down and
shooting buzzsaws at you. Buzzsaws will be shot either very high
up, near the middle of the screen, or at the bottom of the
screen. You can jump over the ones at the bottom of the screen.
The higher-up buzzsaws bounce when they hit the ground, in a
manner that's very hard to dodge, as do the ones in the middle
of the screen (you have to dodge them by jumping over them when
they're at a low part of the bounce or running under them when
they're at a high part of the bounce). You can try to run right
when there's a high-up buzzsaw, in hopes that it lands left of
you and doesn't hurt you at all.
You want to attack the thing which is shooting out buzzsaws at
you. Attack it relentlessly. Heat Man and Fire Man weapons both
work well because they do the most damage. Cut Man and Quick
Man's weapons, I've found, also work well, because they're
boomerangs and get in a double hit.
When you destroy the thing that shoots boomerangs, Dr. Wily
appears inside the machine. Time for round two.
You want to equip Enker's weapon here. Yes, this is the part of
the game where it comes in handy. See, there's a laser shooter
on the machine. It will shoot out a laser at you, then move up
to the midpoint of the machine. After a second or so, it shoots
out a laser at you, then goes back down to the ground. After a
second or so, it shoots out a laser, then goes up to the
midpoint of the machine. And that's pretty much it--the laser
shooter moves up and down, each time waiting a second before
firing, then moving up/down again.
The Enker shield deflects the laser. Hold B, and the laser
bounces off of the shield and back onto the machine, injuring
it. You want to deflect every laser that is fired at you,
although you can just play it safe and try only to deflect the
lasers that are shot on the ground, letting the higher-up lasers
pass by harmlessly over Mega Man's head.
But that's not all! This machine has a nasty claw that comes out
to get you every now and then. It goes to where Mega Man is, so
you can dodge it by moving somewhere else. So if you're on the
right part of the screen and the claw moves towards you, you can
run left to dodge it.
When the claw touches the Enker shield, it drains the weapon's
power, so you want to avoid having the claw touch the shield.
This is kind of tricky, because at the same time, you want the
shield active to deflect the laser shots.
So, deflect a bunch of laser shots while avoiding the claw, and
eventually, the machine is destroyed. Dr. Wily then gets down
and begs for forgiveness, signaling the end of the game.
003-Credits
-----------------------------------------------------------
This FAQ is copyright of The Lost Gamer, 2009. If you want to
use any part of this FAQ, ask me first (instructions under
general information)