~        kingdom crusade       ~
~           game boy           ~
~             faq              ~
~copyright  marcus hanshew 2004~

Hello again, and welcome to the FAQ for Kingdom Crusade for the Gameboy. This
game was made by Electro Brain for the old Gameboys, and wasn't very popular.
Why? I'm not sure, because it's a really fun game. There really isn't a story
or anything, you turn it on, play a match, and you're done.

So, here's the table of contents. You can copy any item (roman numeral) or
sub-item (capital letter) and use your browser's FIND function (which is
probably CTRL+F) to go to that section.

I. Object of the Game
II. Starting the Game
    A. Selecting World Size
         1. Small World
         2. Medium World
         3. Large World
    B. Computer Mode
         1. Computer Modes
         2. Head-to-Head
    C. Select Game Mode
    D. Kingdom Color
    E. Select Handicap
III. The World Map
IV. The Play Area
V. Characters
    A. King
    B. Queen
    C. Paladin
    D. Wizard
    E. Giant
    F. Knight
    G. Bowman
VI. Health Items
VII. Permanent Items
VIII. Spells
IX. Strategy
X. FAQ
XI. Legal Disclaimer, etc.

*** I. Object of the Game ***

Kingdom Crusade is the classic battle between good and evil. The game is played
out on a grid, and your job is to conquer the opposing army. You can either
capture all of their castles or defeat all of their men. Both are equally hard,
and you'll figure out which one you're going to accomplish later in your game.

You can choose between either the LIGHT (good) or DARK (evil) side, and you'll
play as that army. Neither has any advantages over the other, it's more of just
your preference.

*** II. Starting the Game ***

When you start the game, you'll see the Kingdom Crusade title screen. Press
start to start the game (you actually can't press A like most games.) If the
Demo starts, it will show you the "story"/"object" info screen, and then start
a really pointless demo that shows the cursor move over a battle and then it
will show the battle.

Press A while it's showing this to go through the pages of the in-game
tutorial, or press start to return to the title screen. The pages will also
turn themselves while you're reading it, so just read this by starting a game.

You'll be taken to the setup screen. Press UP and DOWN on the D-pad to select
the different option items and press the LEFT and RIGHT on the D-pad to change
the selection in that option item.

Once everything is set, press the start button to begin the game with whatever
settings you set up.

~ A. Selecting World Size ~

You can choose between three world sizes. Depending on what world size you
choose, you will get different sizes of not just the world, but the armies and
castle numbers.

The SMALL WORLD is a 10 x 10 map. If you choose small world, you will start
with the following army:

1 King
1 Queen
3 Bowmen
2 Knights
1 Giants
1 Paladins
1 Wizards

The MEDIUM WORLD is a 12 x 12 map. If you choose medium world, you will start
with the following army:

1 King
1 Queen
4 Bowmen
2 Knights
2 Giants
1 Paladin
1 Wizard

The LARGE WORLD is a 16 x 16 map. If you choose large world, you will start
with the following army:

1 King
1 Queen
6 Bowmen
2 Knights
2 Giants
2 Paladins
2 Wizards

~ B. Computer Mode ~

You can select the AI of the computer here. It ranges from a novice computer
(calculator) to an expert computer (a frowning VHS tape with a plaid scarf).

The novice computer is extremely easy to defeat. It will wander aimlessly with
a random character, only conquering a castle if it happens to run into one.
Also, when it is fighting you, it will just run and jump around. Every once in
a while, it might shoot at you if it sees you, but it probably won't.

The expert computer plays semi-agressively and uses TONS of spells. Almost
every battle you will fight will be against an invincible, invisible computer.
They seem to still wander around the world map, but will go for castles if they
can see them. If they can see a lower-level character of yours, chances are
they'll attempt to kill him (or her, if it's the queen).

If you are playing with a Game Link Cable and two Kingdom Crusade game paks,
you can also select "Game Boy" here. This will make a two-player game start.
Both players will see the world upside-down compared to each other and play
head-to-head.

If you still select a computer, you can play co-op mode (maybe?) Read more
about co-op mode below.

~ C. Select Game Mode ~

You can't choose anything here but Game Boy. I don't even know why it's an item
for selection. So, basically, you leave this on Game Boy. Even if you are
playing 2 player co-op vs the computer, you still leave this on Game Boy.

Actually, I'm not sure about that. I've never had anyone to play against, so I
wouldn't know. The instruction book says to select "Game Boy vs Computer" to
play co-op mode. So, if you're wanting to do this, try changing the first
selection to Game Boy and then changing this selection to Computer.

If anyone can confirm how to play co-op mode, please e-mail me.

~ D. Kingdom Color ~

There is no difference between the LIGHT and DARK kingdom. Pick whichever one
you like. If you're wanting to play from left to right, choose dark. Right to
left, choose light. I choose light because it's the default and because I'm
used to it. If I try to use the dark, I'll get confused. So pick one and stick
with it.

~ E. Select Handicap ~

This sets the handicap. The larger the dark bar is, the higher the dark
handicap is. The larger the light, the higher the light handicap. Also, raising
the handicap will lower the handicap of the other player.

Handicap really gives the other player the edge. The player with the higher
handicap will start with more land and more army members. Also, the player with
the higher handicap will start with higher HP on all armies. If you play on a
medium-sized world and set the dark handicap to maximum, the light player will
have only a king and queen and one castle.

You will also start with random "grades" to your characters. This grade effects
their overall stats. Even though all bowmen can run fast in plains, a grade F
Bowman will run more slowly than a grade A+ Bowman. All stats are lowered in
this way, which is very annoying when you end up with very low-grade
characters.

All of your characters start with random items, too.

*** III. The World Map ***

When you start the game, you'll be on the map screen with the cursor over your
King. Here you can see the location of all of your castles and characters. The
enemy characters and castles near to you will also be shown. Squares that are
lighter in color are the land owned by the light army, and the opposite for
dark army. From here, you can move the cursor to check any character. It will
tell you the type of army member the character is, and it will display their
grade immediately after. To the left of the character's name is their status
screen, which will display their current HP bar, items, and spells. Their name
will also toggle between their name and the type of land they are standing on.
If you cursor is not on a character, you will just see the name of the land.

Above the name of the character/land type, you will see the count of dark and
light castles and a land bar that changes with how many army members are still
alive. The bars will decrease as their corresponding armies are lessened.

If you press start at any time while on the map, you can pause the game. Just
being on the map won't stop game movement; the computer will continue to move
their current character as you do.

You can move the cursor by pressing the D-Pad.

If you move your cursor to a character and press the A button, you can play as
that character. You will be taken to the play area.

*** IV. The Play Area ***

The play area is where you control your character. You can press start from
here to return to the map. While in battles, you can't go back to the map, and
you'll have to wait until the battle is over.

In the bottom-left corner is a minimap. This shows 9 squares of the map. You
can use the select button to move it. Next to this is your current magic. Next
to your current magic is the inventory of all your magic. Next to that is your
status window. It shows your HP bar at the top and all of your permanent items
in the bottom.

Press the D-pad to move your character in the direction that you press. The
A button will attack with your weapon and the B button will jump.

The select button is the "magic" button. If you hold down select and press B,
you will change which spell is your current spell. If you hold down select and
press A, you will use the current spell.

Pressing the D-pad while pressing select will scroll the mini-map that is in
the corner of the screen, so you can't run and use magic at the same time. Make
sure you're standing still when you try to use magic.

Walking over an item will cause you to pick it up. If it is a permanent item,
it will go into effect immediately. If it is a spell, it will go into your
spell inventory and await your use.

Every time you walk onto enemy territory, you will take it over and it will
turn into your color. If you walk into a square occupied by the enemy, you will
fight the enemy there. If you try to walk into a square occupied by your own
army, you won't be able to.

If you're at a castle, you can revive your HP by walking up to the drawbridge.
It will fall for you, so go up to the castle door. Press against the door to
slowly regain lost HP.

*** V. Characters ***

There are seven different characters to the game, and you will start with at
least one of each. Each character has strengths and weaknesses. These are told
about in the in-game tutorial, but you can only access that outside of the
gameplay. Here is a description of every character's abilities:

~ A. King ~

PLAINS SPEED: B-
FOREST SPEED: B-
MOUNTAIN SPEED: D
CASTLE SPEED: B-

WEAPON SPEED: A-
WEAPON DELAY: B+
WEAPON DAMAGE: B+
PROJECTILE DAMAGE: B+

ARMOR STRENGTH: B+
JUMP STRENGTH: A-

The King walks around at a decent pace, but try not to fight on any mountains.
He can also jump around pretty well, so he's good at fighting knights since he
can just jump away from them. The King also attacks pretty decently. His short-
ranged attack is using his shortsword, and his ranged attack is to shoot cool
lightning bolts from his sword. He can shoot them out pretty rapidly, too.

Not only this, but the king has an awesome defense, making him the best
character in the game. Even though he's so awesome, I would keep him near your
back castle for a last defense if you happen to start losing.

The king is a good all-around fighter. You shouldn't have any trouble in battle
with him, and there's really nothing to look out for or to try to do. Just
make sure your HP isn't the first to run out.

~ B. Queen ~

PLAINS SPEED: B+
FOREST SPEED: A-
MOUNTAIN SPEED: C-
CASTLE SPEED: B-

WEAPON SPEED: B
WEAPON DELAY: C
WEAPON DAMAGE: C
PROJECTILE DAMAGE: C+

ARMOR STRENGTH: C
JUMP STRENGTH: A-

The Queen is another jumper. Her Projectile is fast even though it's not that
powerful, so she's also good for fighting knights. She darts through forests
and walks swiftly just about everywhere else. Like the King, she isn't so great
in a mountain, so keep her away from fights there.

Her ranged attack is to throw these magical frisbees (maybe a chakram or a
shuriken?) at the enemy. Her short-range attack is actually to poke them. Since
she's trying to just poke at them, it is really inaccurate. It's really hard
to get her pokes to land, so try never to have to fight up-close. The frisbees
are very small and easy to dodge, too. Your best bet is just to stay far away
and wither away at the opponent's HP.

The Queen is annoying to fight with. You can keep her near your King to protect
him, or you can use her for exploring.

~ C. Paladin ~

PLAINS SPEED: C+
FOREST SPEED: C
MOUNTAIN SPEED: F
CASTLE SPEED: C+

WEAPON SPEED: C+
WEAPON DELAY: B+
WEAPON DAMAGE: B+
PROJECTILE DAMAGE: C+

ARMOR STRENGTH: B+
JUMP POWER: B

The Paladin isn't all that great. His close-range attack is to chop at things
with his battle axe, and he throws it for his ranged attack. This is probably
his only advantage, because his axe is really big. This helps you when fighting
Giant, because they are big and can't dodge it easily. The close-range attack
is pretty strong, but he's so slow that he'll get beat up and the enemy can
run away from him.

I usually just leave my Paladins next to a castle for last-minute protection,
because they aren't very good at anything, except for fighting Giants.

~ D. Wizard ~

PLAINS SPEED: B-
FOREST SPEED: B-
MOUNTAIN SPEED: B-
CASTLE SPEED: C+

WEAPON SPEED: A+
WEAPON DELAY: B+
WEAPON DAMAGE: A
PROJECTILE DAMAGE: C-

ARMOR STRENGTH: D
JUMP STRENGTH: D

The Wizard scoots along at a decent pace and is good for exploring. For some
reason he walks a little more slowly in castles. He can shoot off blasts of
magic as his ranged attack, but his power is in his close-range attack. He
can really whop someone with his staff. I don't know why hitting someone with
a stick is so great, but it is. The problem lies in his icredibly weak defense
and jump. Keep that in mind when fighting, because it can be the Wizard's
downfall. Wizards will die quickly, so don't expect them to take on many people
in a row if you're trying to capture with them. Usually it's a good idea to
capture one castle with each wizard (usually you'll only have 1) and just leave
him there to guard it (with full HP after every battle).

Make sure you go into battle with a high HP when using the Wizard for fighting.

~ E. Giant ~

PLAINS SPEED: C-
FOREST SPEED: D
MOUNTAIN SPEED: C+
CASTLE SPEED: C-

WEAPON SPEED: F
WEAPON DELAY: F
WEAPON DAMAGE: B+
PROJECTILE DAMAGE: A+

ARMOR STRENGTH: A+
JUMP STRENGTH: F

The Giant is an attacking powerhouse, but he's really heavy. He can barely
trudge his legs around making him really slow and basically jumpless. In fact,
to jump over a fence, you have to be right up against it.

He attacks by either throwing boulders as a long-range attack or swing around
some wierd thing (if anyone knows what this is supposed to be, please tell me)
as his close-range attack. Both are really strong and can knock away your
opponent's HP quickly.

The Giant, nonetheless, is a great fighter. You can send him out to capture a
couple of castles on his own. Watch out for knights or paladins, though. The
paladin's huge axe can hit you again and again and really do in your HP, and
the knight will have no problems running up to you and hacking away with his
sword, and you just can't pull off your close-range attack fast enough to deal
with it.

The Giant is valuable, so make sure you don't send him into battle with a low
HP. Go ahead and send out both of them to take castles, though. You can also
send them out as hitmen. It might be a good idea to keep one back for denfense,
but if you're feeling good about yourself, go ahead and send both out.

~ F. Knight ~

PLAINS SPEED: C
FOREST SPEED: C
MOUNTAIN SPEED: B-
CASTLE SPEED: C

WEAPON SPEED: none
WEAPON DELAY: A+
WEAPON DAMAGE: A+
PROJECTILE DAMAGE: none

ARMOR STRENGTH: A+
JUMP POWER: B

The Knight is one strong dude. Too bad he can't run very fast in all that
armor. The Knight is another character good for running out and beating up a
few characters or taking some castles. The problem is he can't use a ranged
attack. He just slashes around his sword. Make sure not to send him into any
battles with characters with good ranged attacks. I would keep him away from
the queen since she'll run from you like crazy and then shoot a bunch of
frisbees at you, slowly knocking away your HP. You won't be able to get in
close to her, and if you can, she'll just float away with her great jump.

It's good to send out a knight at keep one around for defense.

~ G. Bowman ~

PLAINS SPEED: A+
FOREST SPEED: B+
MOUNTAIN SPEED: C
CASTLE SPEED: D

WEAPON SPEED: A+
WEAPON DELAY: B+
WEAPON DAMAGE: B+
PROJECTILE DAMAGE: D

ARMOR STRENGTH: F
JUMP POWER: A+

Bowmen can jump really high and dart around in the plains. They get really
confused and walk really slowly in castles. They can shoot really fast arrows
that do barely any damage at all and stab with a little knife that almost
always misses, but might hurt if it does happen to hit. Also, if you hit them,
they're probably going to die. Bowman is the worst character and is really
best just for exploring. It's okay to fight in the plains, though, because
he'll be running and jumping all over the place and dodge all kinds of attacks.
Good luck killing the opponent though; it will take forever. Only fight if you
have an A or A+ Bowman. Otherwise, strictly send them out to explore. You might
as well let them get into fights while they're out, because they won't do much
for your defense either. But don't expect them to live long against many
opponents.

You can also use Bowmen as a "block". If an opponent is coming after another
character of yours, you can fight them with a Bowman first to weaken them, and
if you're lucky kill them. Also, you can send them out with your other
characters like bodyguards, but it gets annoying to keep two characters. This
would probably be a good idea in 2 player co-op, even though the computer
would be moving two characters at once, also.

*** VI. Health Items ***

As you run around the world, you will notice food randomly sitting on the
ground. Apples, I can understand, but how often do you find cheese or hams
on plates just sitting around on the ground?

There are also two different types of food, dark and light. It doesn't matter
which army you are -- eating dark food hurts you.

Apples give 10 HP while DrkApples take 10 HP.
Cheese gives 20 HP while DrkCheese takes 20 HP.
Ham on a plate gives 30 HP while Dark Ham on plate takes 30 HP.
Bottle potion gives max HP while Poison (dark bottle) takes All but 1 HP.

You can't die from eating Dark food. You will just be reduced to 1 HP if it
takes you below your minimum. Even if you already are at 1 HP, eating a dark
food will do nothing.

*** VII. Permanent Items ***

There are seven permanent items in the game. These are also called "Attributes"
or "Magic Weapons".

The BOW OF THE MARKSMAN looks like a bow. It makes your ranged attack go up in
both speed and delay (well, the delay goes down, getting better).

The RABBIT RUN makes you run faster in all areas. So an A+ Bowman with this is
going to REALLY zip around in a plains. Really, try it. This item looks like
a chocolate easter bunny.

The SHIELD OF LONGLIFE adds to your defense. Try it out with an A+ Giant. It,
obviously, looks like a shield (with a cross on it).

The SOWRD OF STRENGTH is a sword stuck in the ground. It adds to your attack
power (both ranged and closeup).

The WINGS OF THE HALK don't look like hawk wings, but more like really big bug
wings. They let you change direction while jumping, which is actually pretty
useful in more tactful battles. Despite what you may think, you don't jump
any higher or further.

The TELESCOPE looks a little like a telescope and allows you to see more of
the enemy territory on the map (like castles and people that are far away).

The SCROLL OF SECOND SIGHT looks like a scroll and allows you to see your
opponent's HP.

*** VIII. Spells ***

There are also seven non-permanent items called "spells". You select these
by holding select and pressing A and use them by holding select and pressing B.

TRIGON'S RING OF TRASPARENCY is a ring. Use it to make yourself invisible for
a while. You will appear as an outline to yourself, but opponents won't see you
at all (but expert computer will still hit you sometimes...)

CHARON'S CLOAK OF WITHERING is a blob thing that looks like a trashbag. I guess
it came from Pluto's moon and that's why it looks like that. Besides that it
looks wierd, all it does is makes your opponent age while you stand still. I'm
not really sure what this does yet.

TRISTAN'S TOME OF TURNING is a tome (book) and makes the enemy confused. This
makes the controls backward (up is now down, left is right, etc) for the
opponent. I don't really know how this can affect a computer. On low levels
they are running stupidly anyway, and on high levels they can deal with it.

CIRCE'S CIRCLE OF LIFE is really wierd looking. It's like a circle with a big
line that comes out in the shape of the letter L, but I don't know what it
actually is. It restores a dead character to life. No, you don't get to pick.
The game says this item is "weapon track." I don't know what that means.

CRIUS'S CAP OF INVULNERABILITY makes you invulnerable to ranged weapons. Close-
up attacks still hurt, though.

SEEKER'S STAFF OF TRUE SIGHT is a hat. Not a staff. It does something to your
ranged weapons, but I don't know what yet. The instruction manual says it gives
them sight of their own and the game tutorial says "weapon bounce." I have no
idea. It doesn't seem to do anything when I use it. It probably doesn't do
anything, or maybe it raises accuracy. Oh, the hat has a feather in it.

GILGAMESH'S GRAIL OF SPEED is a grail, and it temporarily raises your speed.
The game tutorial says "hyper mode." So I guess it's full of caffeine. Or maybe
lemonade?

*** IX. Strategy ***

Here are some strategy tips for this game.

~Use each character for what they're good at.
Knights and Giants should both guard and conquer. Try to have one of each at
home and the others out fighting for castles or deaths. Use the Queen and
Bowmen as explorers and bodyguards. Use Wizards as explorers and occasional
fighters. Read the more in-depth character descriptions earlier in the FAQ.

~Don't decide your goal before hand.
Start out by killing weaker enemies and taking close castles. You'll figure out
which type of victory will be easier soon enough. If there are many weak
enemies and you got fairly strong characters (high grades) then go for the
kill-the-army win. If you have relatively weak characters, let their characters
try to hunt you down while you swipe all their castles with your good charas.

~Watch who you're fighting
Don't send a Giant into a fight with a Knight or a high level bowman; he's just
too slow! Make sure your character has an advantage.

~Guard your castles.
Have a character standing next to each castle. With 4 castles, this isn't hard.
If two are close together, you can have one stand between each so that when
you see an enemy coming towards one, you move towards that one. When you
conquer a castle, leave your conquerer there, or send a guard to stand by if
you want to keep moving with that character.

~Heal yourself.
Instead of hunting for food, stop by castles to revive your characters in the
door. Revive every time you capture a castle.

~Be smart.
Don't go into battles with 1 HP. Don't use magic outside of battle. Don't
fight on terrain you're very slow on. Don't send an F Paladin to fight an A+
Knight. Don't run over to dark cheese and eat it. Don't drink poison.

~Use the grades.
Use F characters for exploration and bodyguards. Use A+ characters as fighters
and castle-takers.

~Check the map.
Check the map often to figure out what's going on with the computer and if
you've discovered any new enemies or castles (sometimes the enemy will move
closer to you and make itself visable.)

~Use more than 1 character.
You're given multiple characters for a reason. Don't pick your favorite and run
it all over the world.

~Practice
Start playing against lower-level computers and move your way up. As the
computer gets better, so will you. Use a handicap if you keep losing.

~Don't waste time
Don't go around collecting land of your color. Only worry about the land around
castles and fighting the enemies. Although, it is good to explore if you're
looking for items or magic.

~Collect items and magic.
Exactly what it says... but make sure you don't get more than one of the same
item or magic with one character. Share the wealth and let another character
pick it up (but not the enemy!)

*** X. FAQ ***

Here are some questions about the game and their answers. You can email me any
questions you might have and I'll answer to it in a replay and add them in
an update.

Q: I keep hearing all these beeps when I take steps. What the heck?
A: Whenever you walk onto enemy territory, making it yours, you hear a chime.
You'll hear a lower pitched chime with the enemy takes one of your squares. You
hear a nifty chime when you take a castle.

Q: I hear multiple chimes when I take a square. Why?
A: When you take all of the squares to the top, bottom, left, and right of a
square, you'll also take that square. So you can take many squares in one move.
Also, if you completely box off a group of squares with your color, you'll take
all of the squares in the box. It's kind of like the game Go.

Q: What is the DING noise after I attack?
A: That's the delay noise. You can't attack a second time until you hear this
noise. Characters with longer weapon delay will have to wait a while before
the ding.

Q: Which world size is easiest?
A: It doesn't matter. The world size just increases the length of the game.
They're all equally difficult.

Q: Why are there so many mistakes in the instruction book?
A: I have no idea, but it's annoying. There are mistakes in the in-game
tutorial, also.

Q: What is the strongest character?
A: It depends on what you mean. Giants are the strongest in defense, but
Bowmen are the strongest runners. Each character is strong in different fields.

*** XI. Legal Disclaimer, etc. ***

These characters, titles, etc. are not mine, obviously, as I never claimed they
were. This guide, however, is mine and cannot be used without my permission,
punishable by law. Do not use any part of this faq for your own use without
BOTH permission AND credit.

So in other words, you can have a personal copy, but it cannot be used for ANY
other reason except for personal use. If you would like to distibute, post, or
do ANYTHING else publicly with this document, you MUST HAVE my permission.

Currently, the only permission to use this guide is given to gamefaqs.com.

<CONTACT INFORMATION>

You can contact me through my email at [email protected]. Please put
SOMETHING in the subject. Something with no subject, I will probably skip over
and it may take me a while to get around to reading it. Don't worry, I won't
delete your emails just because it doesn't have some exact title that I want it
to have.

Thanks for reading! I'd like to thank my brother for playing this game and
letting him ask me questions and help him with it (the game is hard to
understand without the instruction manual, and the in-game tutorial isn't that
great).