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|                                                                              |
|                             Donkey Kong Land                                 |
|                                                                              |
|                         Secrets and Bosses Guide                             |
|                                                                              |
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Version: 1.00
Most Recent Update: May 2021
Written and Edited by: GuideWriter1984
E-Mail: [email protected]

This guide – and all my others - are copyright (c)GuideWriter19894. All rights
reserved

[Version History]

Version 1.00: May 2021 – First release.

[Contents}

In order to save you having to scroll through the whole guide each time you want
to find something, I’ve included a search code for each section – just press
CTRL-F to bring up the search function, then type the code in and press enter to
jump to that section.

1. Intro [INTR]
2. About the Game [ABOG]
3. Story [STRY]
4. Controls [CNTR]
5. Characters [CHRT]
6. Animal Helpers [ANHP]
7. Pickups [PKPS]
8.1. Secrets Guide Intro [SCGI]
8.2. Gangplank Galleon [GAPG]
8.3. Kremlantis (KRLA)
8.4. Monkey Mountain and Chimpanzee Clouds (MMCC)
8.5. Big Ape City (BACI)
9.1. Boss Guide Intro [BSGI]
9.2. Manta Ray [MARA]
9.3. Clambo [CLMB]
9.4. Hard Hat (HAHA)
9.5. King K. Rool (KKRO)
10. Thanks/Credits [THCD]
11. Outro [OTRO]

[1. Intro (INTR)]

Hello, and welcome to my guide to the secrets and bosses for Donkey Kong Land
for the Game Boy!

As that description implies, this is going to be a little different from my
other guides, as instead of a complete walkthrough, I’ll be focusing on how to
find the secret rooms hidden in DKL, and how to fight the bosses you’ll be
facing during the journey.

I hope that you find this useful, and if I have missed anything, or you can
think of something useful to add, please let me know, and I’ll include it in a
future update.

[2. About the Game (ABOG)]

Following from the updated and expanded remake of the original Donkey Kong
arcade game – or Donkey Kong 94 as it’s also known – Donkey Kong continued his
comeback with Donkey Kong Country on the Super Nintendo. Developed by Rare, and
released in 1994, DKC was a huge hit, and cemented the fact that DK was back,
and bigger than ever.

After DKC, Rare embarked on a new challenge – to create a Donkey Kong game for
the Game Boy, but with the same advanced graphics and sound from the Super
Nintendo version. The result was Donkey Kong Land, released in 1995, which
proved to be another hit, and the start of a new trilogy of games for the GB.

Although the game is a new adventure, it borrows from the SNES game with some of
the same level environments, enemies, items, themes, and the same gameplay.
Alongside these, it adds some new elements into the mix to create a game that
will challenge new players, and returning veterans.

The other notable thing about DKL is that it was a “banana-yellow” cartridge,
instead of the usual grey color of other GB carts, something that would be
repeated for the other two games in the trilogy.

[3. Story (STRY)]

The plot is basically the same is in DKC – The Kremlings steal the banana hoard,
so Donkey Kong and Diddy Kong have to go and get them back – the difference is
that this time, it’s in response to a challenge from Cranky Kong that they can
make an adventure like Donkey Kong Country, but on the Game Boy, in order to
prove it wasn’t just “fancy graphics and sound” that made the SNES game a hit.

Yeah, this is definitely an excuse plot, but then again is the story the main
feature of any of these games?

[4. Controls (CNTR)]

D-Pad – Walk/run

A – Jump/swim when in water

B – Roll(DK)/cartwheel(Diddy)

D-Pad+B – Run

Start – Pause

Select – Change character (when you have both DK and Diddy)

[5. Characters (CHRT)]

Donkey Kong

The hero of the game, DK returns once more to retrieve his banana hoard from the
Kremlings, and prove to Cranky that he can be a video game hero no matter what
console he’s on.

Diddy Kong

DK’s little friend, Diddy returns once more to help DK on his adventure, and to
show he can be hero too – or at least an amazing sidekick.

King K. Rool

The leader of the Kremlings, K. Rool once more leads his henchmen into battle
with the Kongs as he tries to keep those bananas for himself.

Cranky Kong

Although not in the game itself, Cranky is the once who sets the whole adventure
in motion by daring DK and Diddy to take on the adventure on the Game Boy to
prove their worthiness as video game heroes.

[6. Animal Helpers (ANHP)]

DK and Diddy have a tough challenge ahead – but like DKC, they don’t have to go
it alone – some animal friends are along for the ride.

Unfortunately – likely because of space and hardware limitations – Winky the
Frog and Enguarde the Swordfish – didn’t make the cut for DKL (with Winky
vanishing from the series altogether after the first DKC), but Rambi and Express
are back to lend some assistance.

Rambi the Rino

Rambi still has the strength to bust through Kremlings, and even walls on some
occasions. He’s rough, tough, and ready to rumble through the DK jungle!

Expresso the Ostrich

Expresso might not be as tough as Rambi, but he makes up for that with speed,
and the ability to glide through the air, giving the Kongs more “air” time
(sorry!), and allowing them to get to out-of-reach areas.

[7. Pickups (PKPS)]

As with most platform games, DKL has stuff to collect as you play – here’s a
list of what you’ll find.

KONG Letters

Like DKC, each level has letters that spell out the word KONG. Unlike DKC, where
the collecting them gives you an extra life, finding them here will allow you to
save your game at the end of the level, so you need to find them more than ever
– unless you want to risk losing all you progress when you get a game over.

DK/Diddy Tokens

Occasionally, one of the bonus rooms will be a chance to gain extra lives – the
amount of chances you get will depend on how many of these tokens you have, so
grab as many as you can find.

Bananas

It’s a Donkey Kong game, so of course there’s going to be bananas! You find them
either individually or in bunches of 10. Every 100 equals an extra life.

Wooden Barrel

A standard barrel – you can throw it at enemies or at walls to break open the
way to bonus rooms on some occasions.

DK Barrel

If you’ve only got either DK or Diddy, you’ll find your missing partner in this
barrel.

Metal Barrel

Like the wooden barrel, this can be thrown at enemies or walls, but in this
case, the barrel will bounce against the wall and role along the ground,
allowing you to ride on them if you time the jump right.

Checkpoint

A circle with stars inside, this can be found at the mid-point of every level.
Hit it, and you’ll restart from here if you die before finishing the level.

Dynamite Barrel

At some occasions, you’ll find the route on the world map blocked by rocks –
collect a Dynamite barrel from a nearby level to clear the way.

TNT Barrel

Like a wooden barrel, except it explodes when thrown.

Balloons

If you collect a balloon, you’ll gain an extra life, but you’ll need to be quick
because they rise of the screen fast.

[8.1. Secrets Guide Intro (SCGI)]

So, on with the guide!

As I said in the intro, this isn’t going to be a complete start-to-finish
walkthrough, and will instead focus on how to find the bonus rooms in each
level, along with a brief guide to each of the bonus rooms.

As a general rule, remember that nothing is what it seems, and if something
looks suspicious or out-of-place, it might be hiding a secret – so check
everything carefully.

[8.2. Gangplank Galleon (GAPG)]

Something of a misnomer of a name for this world, as only two levels are
actually on the ship – the rest are either in the jungle or in the snow (yes,
the two are right next to each other, don’t think about it too much!)

The ship is the new environment here, the jungle and snow ones are returning
from Donkey Kong Country – but don’t let that familiarity make you complacent.

1-1: Jungle Jaunt

Bonus Room 1: After the K, jump onto the tree, and jump to the next tree. Jump
to the next one after that, and drop off to the right, collecting the token and
the bananas, and breaking open the hole collecting the rope that takes you to
the bonus room.
Bonus: Just walk through collecting the bananas and the token.

Bonus Room 2: After the N, use Rambi to break open the wall in the tall cliff.
Bonus: Swim through collecting the bananas and the extra life (better be quick!)

1-2: Freezing Fun

Bonus Room: After the K, jump up to reach the Bonus Barrel above the bottom of
the slope.
Bonus: Collect the bananas and the extra lives.

1-3: Simian Swing

Bonus Room 1: After swinging on two vines, jump from the second vine to land
on top of a tree. Jump off to the right to reveal a rope to the bonus room.
Bonus: Jump across the clouds to collect the bananas – be quick because the
clouds don’t hang around for long!

Bonus Room 2: After the checkpoint, cross the tree tops, and drop down to the
ground – the bonus barrel is to the right.
Bonus: 1up chance – jump on the button and grab the tokens.

1-4: Deck Trek

Bonus Room 1: Just after the 1st checkpoint, use the TNT barrel to kill the
Zinger, and then jump into the barrel.
Bonus: Avoid the spiked tires and grab the O.

Bonus Room 2: After the final vertical rope, jump up on the platforms. The bonus
barrel is on the left-hand side.
Bonus: Use Expresso to grab the N and the G.

1-5: Tire Trail

Bonus Room 1: Drop off the cliff at the start, and head jump left to the
platform with the bonus barrel.
Bonus: 1up chance – same as before.

Bonus Room 2: After the O, bounce off the Kremlings and hit the ground following
the banana trail to uncover the rope to the bonus room.
Bonus: Grab the tokens.

Bonus Room 3: After the checkpoint, you’ll find the barrel beneath the second
Zinger.
Bonus: Jump in the barrel to grab the N.

1-6: Rope Ravine

Bonus Room 1: Below the O – drop off the rope to reach the barrel.
Bonus: 1up chance – no change here.

Bonus Room 2: After getting the N, drop off the platform on the right-hand side.
Bonus: Swim through, collecting bananas and tokens.

1-7: Riggin’ Rumble

Bonus Room 1: After the O, walk along the deck until you reach the edge, and
drop off to reach the bonus room.
Bonus: Collect the bananas and the tokens, but be careful of the spiked tire.

Bonus Room 2: Jump from the tallest pole in the penultimate set of poles
following the banana trail to uncover the bonus rope.
Bonus: Jump across the platforms to collect the tokens.

1-8: Congo Carnage

Bonus Room 1: After collecting the K, drop off the edge of the cliff and to
the right to find the bonus barrel.
Bonus: Head up collecting the tokens, but beware of the spiked tires.

Bonus Room 2: After the checkpoint, stay on the lower path to find the bonus
barrel.
Bonus: 1up chance – nothing new here.

1-9: Arctic Barrel Arsenal

Bonus Room 1: Jump into the barrel at the start, blast out and press left to
land in the bonus barrel.
Bonus: 1up chance – you should know what to do by now.

Bonus Room 2: In the set of barrels after the checkpoint, aim the 3rd barrel for
the single banana about half-way between the next barrel and the bottom of the
stage to reach the bonus barrel.
Bonus: Collect the bananas and the N.

[8.3. Kremlantis (KRLA)]

It’s time to go to the bottom of the ocean for the second world, as the Kongs
enter the lost city of Kremlantis, and find themselves swimming with some deadly
ape-eating fish, amongst other hazards as they traverse this tricky, waterlogged
metropolis.

The ancient temple and coral reef environments are the returning ones here, with
the sunken city levels being the new ones.

2-1: Tricky Temple

Bonus Room: Near the end, there is a series of 5 pits before a rope swing – drop
down the 4th pit to find the bonus barrel.
Bonus: Use Rambi to kill the enemies whilst grabbing the bananas.

2-2: Kremlantis Kaos

This is a swimming level, which means no bonus rooms – just make your way
through the city to the end.

2-3: Reef Rampage

Another swimming level, so no bonus rooms – just remember that the coral reef
walls sometimes hide secret passages.

2-4: Snake Charmer’s Challenge

Bonus Room: After collecting the K, pick up the TNT barrel and throw it at the
snake barrel. Jump on the tire to reach the bonus room.
Bonus: Jump on the platform, and avoid the zingers whilst grabbing the banana
bunches, and the O.

2-5: Chomps Coliseum

Another swimming level, so no bonus rooms.

2-6: Nautilus Chase

The final swimming level in the world – and the game. No bonus rooms, but beware
of Nautilus – they don’t mess around, and they’re fast, so swim quick when one
is on your tail.

2-7: Swirlwind Storm

Bonus Room: After grabbing the N, lure the tornado to the left where there are
several bananas in mid-air, and then jump onto it to reach the bonus room.
Bonus: Head left to grab the tokens, and jump across on the tires to grab the
bananas.

[8.4. Monkey Mountain and Chimpanzee Clouds (MMCC)]

From the deepest depths to the highest heights – DK and Diddy go monntain
climbing for the third world, which will see them traverse tricky caves,
dangerous mountains, and end up above the clouds.

In terms of level environments, the new/old ratio is reversed – only the
underground caves are returning from DKC, the mountainside and above the clouds
are both new.

3-1: Pot Hole Panic

Bonus Room 1: After grabbing the O, push the tire through the narrow passage,
and jump on it to reach the ledge with the bonus barrel.
Bonus: Use Rambi to defeat enemies and grab bananas.

Bonus Room 2: Near the end, push a tire underneath a vertical line of bananas
and jump on it to reach the bonus barrel.
Bonus: Jump to grab the G – watch out for the spiked tire.

3-2: Mountain Mayhem

Bonus Room 1: Jump from platform which has bananas leading off the right-hand
side, following the banana trail to uncover the rope to the bonus room.
Bonus: Jump across on the clouds, avoiding the Zingers. At the end, grab
Expresso from the crate, and jump off the tallest white pillar to reach top
platforms to the left. Head back left to grab the O, and turn around and head
back to the right to the exit.

Bonus Room 2: Jump across the platforms following the checkpoint – at the top,
and on the left-hand edge of the level, jump to the platform up and to the
left of the main platform path to find the bonus barrel.
Bonus: Grab the G, watch out for the spiked tire.

3-3: Track Attack

Bonus Room 1: On the second moving platform, jump to the right as the platform
goes up for the first time to find the bonus barrel.
Room: Watch out for the spiked tire, and grab the O.

Bonus Room 2: On the moving platform after the checkpoint, jump on the flying
pigs to reach the bonus barrel.
Bonus: Grab the bananas and the token.

3-4: Spiky Tire Trail

Bonus Room 1: After the first DK Barrel, jump between the two tires in the large
pit to find the bonus barrel.
Bonus: Grab the bananas

Bonus Room 2: Towards the end of the level, look for a tire moving up and down
in a gap in the floor. Jump down into the gap, and throw the metal barrel at the
wall, and ride it as it breaks a hole in the right wall, go through the hole.
Bonus: 1up chance – do I need to explain this one again?

3-5: Sky High Caper

Bonus Room: After the 2nd checkpoint, ride the platform to an area with a flying
pig – head to the bottom right of the area, and jump to the right to find the
bonus barrel.
Bonus: Swim through, avoiding the enemies, and grabbing the bananas and the
tokens.

3-6: Landslide Leap

Bonus Room 1: Partway through the level, you’ll come across a platform with a
trail of bananas leading off it – jump from the platform following the trail to
uncover the rope to the bonus level.
Bonus: Jump into the barrel to get Expresso, and use him to grab the bananas and
the token.
Bonus Room 2: After grabbing the N, jump on the flying pig to reach the bonus
barrel.
Bonus: Jump on oil drums and avoid spiked tires to reach bananas and the G.

3-7: Collapsing Clouds

Bonus Room 1: After grabbing the K, jump on the small cloud to the left – the
bonus barrel is between that one and the one to the right.
Bonus: Grab the bananas and the tokens.
Bonus Room 2: After the checkpoint, jump from the cloud to cloud - the bonus
barrel is underneath the 6th small collapsing cloud.
Bonus: 1up chance – and if you don’t know what to do by now, there’s no hope
for you.

[8.5. Big Ape City (BACI)]

The adventure reaches it’s climax, back where it all began for Donkey Kong – in
the same city where the original Donkey Kong took place, and revisited for
Donkey Kong 94 (at least, according to Rare, anyway) – King K. Rool awaits you
at the end of this world, after you’ve braved the dangers of this big, bad
metropolis.

This world is all-new, so the Downtown Skyscraper, Zeppelin, and Construction
Site environments are all new.

4-1: Balloon Barrage
(N.B: I know it says Construction Site Fight in the manual, but that’s because
whoever wrote the manual messed up – it’s really Balloon Barrage).

Bonus Room 1: At the start, jump on the balloon – when the balloon is at it’s
highest point, jump left into the bonus barrel.
Bonus: Jump on the platforms and ride it to collect the tokens.

Bonus Room 2: On the 4th set of balloons after the checkpoint, jump up from the
3rd balloon to reach the bonus barrel above you.
Bonus: Jump on the platform and steer it to collect the tokens the N.

4-2: Kong Krazy

Bonus Room: After the Kong Bridge after the checkpoint, jump off the platform
following the banana trail to uncover the rope leading to the bonus room.
Bonus: Grab the Kong tokens and the K (the real K) – watch out for the spiked
tires.

4-3: Construction Site Fight
(N.B: This is labeled Balloon Barrage in the manual – again, this was a
mistake).

Bonus Room 1: After collecting the O, climb down the chain, and jump left into
the bonus barrel.
Bonus: Grab the 1up balloon and tokens

Bonus Room 2: After grabbing the N, jump into the bonus barrel.
Bonus: Grab the bananas and the tokens, whilst being careful of the spiked
tires.

4-4: Fast Barrel Blast

Bonus Room 1: Near the start, jump off the platform following the banana trail
to uncover the rope to the bonus room.
Bonus: 1up chance – and if you think it’s going to be any different, you’re
deluding yourself.

Bonus Room 2: After jumping on the flying pig and launching out of the barrel,
jump off the platform to the left to find the bonus barrel.
Bonus: Avoid the spiked tires and grab the G.

4-5: Skyscraper Caper

Bonus Room: On the 4th set of poles past the checkpoint, jump off the top of the
3rd pole to the right to find the bonus barrel.
Bonus: Avoid the tires and grab the N.

4-6: Button Barrel Blast

Bonus Room 1: After grabbing the K, head to the next barrel, and jump on the
button to make the barrel point down at the single banana, and jump in the
barrel to reach the bonus room.
Bonus: Jump on the clouds whilst avoiding the zingers to grab the N.

Bonus Room 2: After the checkpoint, jump in the barrel when it’s pointing
upper-left, and jump left off the platform to land in the bonus barrel.
Bonus: Watch out for the spiked tires and grab the N and the tokens.

4-7: Oil Drum Slum

Bonus Room 1: After grabbing the O, climb down the pole and jump to the left to
reach a tire – jump on the tire to the left to reach the bonus barrel.
Bonus: Swim through grabbing the bananas and extra lives – watch out for fish
and sharks.

Bonus Room 2: When you find the TNGT barrel, carry it back right and throw it at
the oil drum – follow the platform right to find the bonus barrel.
Bonus: Climb up, collecting the extra lives.

[9.1. Boss Guide Intro (BSGI)]

As with all platformers, the end of every stage is marked by a boss encounter –
and here is where I tell you how to take them down.

Generally, these shouldn’t be too tough – but even so, make sure you’ve saved
first in case things go really bad.

[9.2. Manta Ray (MARA)]

At the end of Gangplank Galleon, you’ll find this guy – he flies left to right,
and right to left, and swoops down to attack you. When he swoops, jump to land
on top of him. Each time you do this he speeds up, so be quick. Hit him 7 times
to end the fight.

[9.3. Clambo (CLMB)]

Clambo is waiting for you in Kremlantis – to defeat him, swim in front of the
clam in the corner of the room. When he fires a pearl at you, move out of the
way. The pearl will rebound onto him. Do this 8 times to defeat him.

[9.4. Hard Hat (HAHA)]

You’ll encounter Hard Hat at the end of Monkey Mountain and Chimpanzee Clouds -
when he throws his helmet at you, jump over it and onto his head. He’ll
disappear and reemerge in a new hole. Repeat the process. Do this 8 times to win
this battle.

[9.5. King K. Rool (KKRO)]

This is it, the final battle waiting for you at the end of Big Ape City.

To beat King K. Rool, jump over the crown when he throws it and land on his
head. He will charge you afterwards, so jump over him when he does. Do this 6
times.

After the 6th time, K. Rool will try jumping on you, dodge out of the way when
he does this. He will do this 6 times.

After the jumping, K. Rool will try throwing his crown again – repeat what you
did at the start, but careful as K. Rool moves faster this time. Do this 7 times
to defeat him, and win the game!

[10. Thanks/Credits (THCD)]

Almost done, but I have some thanks to make:

Nintendo – for publishing this game, and many other great ones too.

Rare – for making Donkey Kong Land and Donkey Kong Country.

Shigeru Miyamoto – For creating Mario, Donkey Kong, and many other legendary
characters.

www.gamefaqs.com - for being the best game guide site on the internet.

Jeff “CJayC” Veasey – for creating gameFAQS in the first place.

[11. Outro (OTRO)]

Before we end, the boring legal stuff:

This guide is written by me, GuideWriter1984, and is copyright
(C)GuideWriter1984. You may not reprint or copy this guide except for personal
use. Any unauthorized reprinting of this guide is a violation of copyright law,
and will be prosecuted.

Currently, only www.gamefaqs.com has permission to host this guide – if you wish
to host it on your site, or reprint anything you see in here, please contact me
at the address below – be advised however you will have to take care of updating
the guide yourself – I don’t have time to send updates out to hundreds of
people. The most recent version can always be found on GameFAQS.

If you wish to contact me about hosting the guide, or if you have anything you
wish to add, or if you spot a mistake, please let me know at:
[email protected].

Okay, that’s the end – hope this helped, and I’ll see you next time!

BYE!!!